ref: e2ab55b65c3a6bdebdbb5f6f71f6d11efd10b46d
dir: /misc.h/
#include "types.h" #include "variables.h" #include "zelda_rtl.h" #pragma once static inline OamEnt *GetOamCurPtr() { return (OamEnt *)&g_ram[oam_cur_ptr]; } static inline int FindInByteArray(const uint8 *data, uint8 lookfor, size_t size) { for (size_t i = size; i--;) if (data[i] == lookfor) return (int)i; return -1; } static inline int FindInWordArray(const uint16 *data, uint16 lookfor, size_t size) { for (size_t i = size; i--;) if (data[i] == lookfor) return (int)i; return -1; } extern const uint16 kMemoryLocationToGiveItemTo[76]; const uint16 *SrcPtr(uint16 src); uint8 Ancilla_Sfx2_Near(uint8 a); void Ancilla_Sfx3_Near(uint8 a); void LoadDungeonRoomRebuildHUD(); void Module_Unknown0(); void Module_Unknown1(); void Module_MainRouting(); void NMI_PrepareSprites(); void Sound_LoadIntroSongBank(); void LoadOverworldSongs(); void LoadDungeonSongs(); void LoadCreditsSongs(); void Dungeon_LightTorch(); void RoomDraw_AdjustTorchLightingChange(uint16 x, uint16 y, uint16 r8); int Dungeon_PrepOverlayDma_nextPrep(int dst, uint16 r8); int Dungeon_PrepOverlayDma_watergate(int dst, uint16 r8, uint16 r6, int loops); void Module05_LoadFile(); void Module13_BossVictory_Pendant(); void BossVictory_Heal(); void Dungeon_StartVictorySpin(); void Dungeon_RunVictorySpin(); void Dungeon_CloseVictorySpin(); void Module15_MirrorWarpFromAga(); void Module16_BossVictory_Crystal(); void Module16_04_FadeAndEnd(); void TriforceRoom_LinkApproachTriforce(); void AncillaAdd_ItemReceipt(uint8 ain, uint8 yin, int chest_pos); void ItemReceipt_GiveBottledItem(uint8 item); void Module17_SaveAndQuit(); void WallMaster_SendPlayerToLastEntrance(); uint8 GetRandomNumber(); uint8 Link_CalculateSfxPan(); void SpriteSfx_QueueSfx1WithPan(int k, uint8 a); void SpriteSfx_QueueSfx2WithPan(int k, uint8 a); void SpriteSfx_QueueSfx3WithPan(int k, uint8 a); uint8 Sprite_CalculateSfxPan(int k); uint8 CalculateSfxPan(uint16 x); uint8 CalculateSfxPan_Arbitrary(uint8 a); void Init_LoadDefaultTileAttr(); void Main_ShowTextMessage(); uint8 HandleItemTileAction_Overworld(uint16 x, uint16 y);