ref: e5ab41faf611c61878ad792cbaaf0294cd5715dd
parent: 329c6975c44fcbe1cf7c9d93ab6164495f432213
author: Peter Mikkelsen <[email protected]>
date: Thu Jul 1 15:55:40 EDT 2021
Add exceptions :) implement catch/3 and throw/1
--- a/builtins.c
+++ b/builtins.c
@@ -24,6 +24,8 @@
BuiltinProto(builtinarg);
BuiltinProto(builtinuniv);
BuiltinProto(builtinis);
+BuiltinProto(builtincatch);
+BuiltinProto(builtinthrow);
int compareterms(Term *, Term *);
@@ -81,6 +83,10 @@
return builtinuniv;
if(Match(L"is", 2))
return builtinis;
+ if(Match(L"catch", 3))
+ return builtincatch;
+ if(Match(L"throw", 1))
+ return builtinthrow;
return nil;
}
@@ -105,6 +111,7 @@
Goal *g = malloc(sizeof(Goal));
g->goal = goal->children;
+ g->catcher = nil;
g->next = *goals;
*goals = g;
@@ -484,4 +491,72 @@
return unify(result, realresult, bindings);
else
return 0;
+}
+
+int
+builtincatch(Term *database, Term *goal, Goal **goals, Choicepoint **choicestack, Binding **bindings)
+{
+ USED(database);
+ USED(choicestack);
+ USED(bindings);
+
+ Term *catchgoal = goal->children;
+ Term *catcher = catchgoal->next;
+ Term *recover = catcher->next;
+
+ Goal *catchframe = malloc(sizeof(Goal));
+ catchframe->goal = recover;
+ catchframe->catcher = catcher;
+ catchframe->next = *goals;
+ *goals = catchframe;
+
+ Goal *g = malloc(sizeof(Goal));
+ g->goal = catchgoal;
+ g->catcher = nil;
+ g->next = *goals;
+ *goals = g;
+
+ return 1;
+}
+
+int
+builtinthrow(Term *database, Term *goal, Goal **goals, Choicepoint **choicestack, Binding **bindings)
+{
+ USED(database);
+ USED(choicestack);
+ USED(bindings);
+ USED(goals);
+
+ Term *ball = goal->children;
+
+ print("Throwing: %S\n", prettyprint(ball));
+ Goal *g;
+ for(g = *goals; g != nil; g = g->next){
+ if(g->catcher == nil)
+ continue;
+
+ if(unify(g->catcher, ball, bindings)){
+ if(g->goal == nil){
+ /* As soon as we have print facilities as builtins, we can avoid this by having the protector frame have a unhandled exception handler*/
+ print("Unhandled exception: %S\n", prettyprint(ball));
+ exits("exception");
+ return 0;
+ }else{
+ *goals = g->next;
+ Goal *newgoal = malloc(sizeof(Goal));
+ newgoal->goal = copyterm(g->goal, nil);
+ newgoal->catcher = nil;
+ newgoal->next = *goals;
+ *goals = newgoal;
+ applybinding(newgoal->goal, *bindings);
+
+ Choicepoint *cp = *choicestack;
+ while(cp != nil && cp->id >= goal->clausenr)
+ cp = cp->next;
+ *choicestack = cp;
+ return 1;
+ }
+ }
+ }
+ return 0;
}
\ No newline at end of file
--- a/dat.h
+++ b/dat.h
@@ -29,6 +29,7 @@
struct Goal
{
Term *goal;
+ Term *catcher; /* When this is non-nil, the goal is a catch frame, goal is the recovery. */
Goal *next;
};
--- a/eval.c
+++ b/eval.c
@@ -7,7 +7,6 @@
Goal *addgoals(Goal *, Term *);
Term *findclause(Term *, Term *, Binding **);
int equalterms(Term *, Term *);
-void applybinding(Term *, Binding *);
Goal *copygoals(Goal *);
Builtin findbuiltin(Term *);
@@ -21,7 +20,7 @@
if(choicestack == nil){
/*
- The goal stack has the original query at the very bottom, protected by a goal there the ->goal field is nil.
+ The goal stack has the original query at the very bottom, protected by a catch frame where the ->goal field is nil.
This makes it so that we can continue until we hit the protective goal, at which point we have solved everything
and to get the result we can unify the original query with the one at the bottom of the stack, to get the bindings
applied.
@@ -28,9 +27,11 @@
*/
goals = malloc(sizeof(Goal));
goals->goal = copyterm(query, nil);
+ goals->catcher = nil;
goals->next = nil;
Goal *protector = malloc(sizeof(Goal));
protector->goal = nil;
+ protector->catcher = mkvariable(L"catch-var");
protector->next = goals;
goals = protector;
@@ -50,6 +51,11 @@
Retry:
goal = goals->goal;
+ if(goals->catcher){
+ goals = goals->next;
+ continue;
+ }
+
if(debug)
print("Working goal: %S\n", prettyprint(goal));
@@ -81,7 +87,6 @@
return 0;
if(debug)
print("Backtracking..\n");
-
Choicepoint *cp = choicestack;
choicestack = cp->next;
/* freegoals(goals) */
@@ -93,10 +98,10 @@
goals = goals->next;
- /* Apply bindings to all goals on the stack. */
+ /* Apply bindings to all goals on the stack except catchframes */
Goal *g;
for(g = goals; g != nil; g = g->next){
- if(g->goal != nil)
+ if(g->goal != nil && g->catcher == nil)
applybinding(g->goal, bindings);
}
@@ -122,6 +127,7 @@
}else{
Goal *g = malloc(sizeof(Goal));
g->goal = t;
+ g->catcher = nil;
g->next = goals;
goals = g;
}
@@ -266,6 +272,10 @@
g->goal = copyterm(goals->goal, nil);
else
g->goal = nil;
+ if(goals->catcher)
+ g->catcher = copyterm(goals->catcher, nil);
+ else
+ g->catcher = nil;
g->next = copygoals(goals->next);
return g;
}else
--- a/example.pl
+++ b/example.pl
@@ -22,3 +22,16 @@
tester(A, B) :- !, A = B.
tester(A, B) :- true.
+
+thrower(_, 10).
+thrower(_, 20).
+thrower(inner, _) :- throw(number(30)).
+thrower(outer, _) :- throw(hehe).
+thrower(_, 100).
+
+throwtest(Type, L) :-
+ catch(
+ catch((thrower(Type, N), L=N), number(N), L=N),
+ Other,
+ L=outer_exception(Other)
+ ).
--- a/fns.h
+++ b/fns.h
@@ -17,6 +17,7 @@
/* eval.c */
int evalquery(Term *, Term *, Binding **, Choicepoint **);
int unify(Term *, Term *, Binding **);
+void applybinding(Term *, Binding *);
/* repl.c */
void repl(Term *);
--- a/stdlib.pl
+++ b/stdlib.pl
@@ -26,6 +26,8 @@
_ ; Else :-
Else.
+A , B :- A , B.
+
% Term unification
A = A.