ref: 32dbd59557b6b1e476d011d207af4d9b0a8e91dc
parent: 3dc9559c9770afbc525a7e1d5eb24f7b25567904
author: qwx <[email protected]>
date: Mon Jul 18 21:02:27 EDT 2022
path, a∗: add profiling code, fixes - nodes now keep track of pnodes to reuse them (bespoke hash table?) - proper clean up in a∗, avoid leaks
--- a/path/a∗.c
+++ b/path/a∗.c
@@ -19,25 +19,20 @@
static Zpool *zpool;
static void
-cleanup(Pairheap **queue)
+backtrack(Node *a, Node *b)
{
- Pairheap *p;
+ Node *u, *v;
+ PNode *p;
- while((p = popqueue(queue)) != nil){
- zfree(p->aux);
- free(p);
+ for(u=b; u!=a; u=v){
+ p = u->aux;
+ stats.cost += p->g;
+ stats.steps++;
+ v = u->from;
+ v->to = u;
}
}
-static void
-backtrack(Node *a, Node *b)
-{
- Node *n;
-
- for(n=b; n!=a; n=n->from)
- n->from->to = n;
-}
-
/* slightly penalize diagonal movement for nicer-looking paths; cf.:
* https://www.redbloblgames.com/pathfinding/a-star/implementation.html
* one addition: make cost function to increase at a slower rate to
@@ -73,8 +68,10 @@
assert(nv >= grid && nv < grid + gridwidth * gridheight);
if(isblocked(nv))
continue;
- v = zalloc(zpool);
- v->n = nv;
+ if((v = nv->aux) == nil){
+ v = nv->aux = zalloc(zpool);
+ v->n = nv;
+ }
v->Δg = movecost(dtab[i], dtab[i+1]);
*vp++ = v;
}
@@ -109,8 +106,10 @@
assert(nv >= grid && nv < grid + gridwidth * gridheight);
if(isblocked(nv))
continue;
- v = zalloc(zpool);
- v->n = nv;
+ if((v = nv->aux) == nil){
+ v = nv->aux = zalloc(zpool);
+ v->n = nv;
+ }
v->Δg = movecost(t[i], t[i+1]);
*vp++ = v;
}
@@ -126,9 +125,8 @@
Pairheap *queue, *pn;
queue = nil;
- nu = a;
- u = zalloc(zpool);
- u->n = a;
+ u = a->aux = zalloc(zpool);
+ nu = u->n = a;
u->pq = pushqueue(distfn(a, b), u, &queue);
while((pn = popqueue(&queue)) != nil){
u = pn->aux;
@@ -137,6 +135,7 @@
if(nu == b)
break;
nu->closed = 1;
+ stats.closed++;
dprint(Logtrace, "a∗: closed [%#p,%P] h %.4f g %.4f\n",
u, n2p(nu), u->h, u->g);
if((vl = successorfn(nu)) == nil)
@@ -143,6 +142,7 @@
sysfatal("a∗: %r");
for(v=*vl++; v!=nil; v=*vl++){
nv = v->n;
+ stats.touched++;
if(nv->closed)
continue;
g = u->g + v->Δg;
@@ -150,6 +150,7 @@
if(!nv->open){
nv->from = nu;
nv->open = 1;
+ stats.opened++;
v->h = distfn(nv, b);
v->g = g;
dprint(Logtrace, "a∗: opened [%#p,%P] h %.4f g %.4f f %.4f\n",
@@ -156,6 +157,7 @@
v, n2p(nv), v->h, v->g, v->h + v->g);
v->pq = pushqueue(v->g + v->h, v, &queue);
}else if(Δg > 0){
+ stats.updated++;
dprint(Logtrace, "a∗: decrease [%#p,%P] h %.4f g %.4f Δg %.4f → f %.4f\n",
v, n2p(nv), v->h, v->g, Δg, v->h + v->g - Δg);
nv->from = u->n;
@@ -165,10 +167,9 @@
}
}
}
- cleanup(&queue);
+ nukequeue(&queue);
if(nu != b)
return -1;
- backtrack(a, b);
return 0;
}
@@ -175,6 +176,8 @@
int
a∗findpath(Node *a, Node *b)
{
+ int r;
+
assert(a != nil && b != nil && a != b);
clearpath();
if(zpool == nil)
@@ -182,9 +185,10 @@
successorfn = movemode == Move8 ? successors8 : successors4;
dprint(Logdebug, "grid::a∗findpath: a∗ from [%#p,%P] to [%#p,%P]\n",
a, n2p(a), b, n2p(b));
- if(a∗(a, b) < 0){
+ if((r = a∗(a, b)) < 0)
dprint(Logdebug, "grid::a∗findpath: failed to find a path\n");
- return -1;
- }
- return 0;
+ else
+ backtrack(a, b);
+ znuke(zpool);
+ return r;
}
--- a/path/grid.c
+++ b/path/grid.c
@@ -7,6 +7,9 @@
int gridwidth, gridheight;
double (*distfn)(Node*, Node*);
+int doprof;
+Prof stats;
+
double
eucdist(Node *a, Node *b)
{
@@ -58,6 +61,7 @@
return;
for(n=grid; n<grid+gridwidth*gridheight; n++)
memset(&n->PState, 0, sizeof n->PState);
+ memset(&stats, 0, sizeof stats);
}
void
@@ -81,6 +85,26 @@
n2p(Node *n)
{
return (Vertex){(n - grid) % gridwidth, (n - grid) / gridheight};
+}
+
+int
+Vfmt(Fmt *f)
+{
+ Vertex v;
+
+ v = va_arg(f->args, Vertex);
+ return fmtprint(f, "[%d %d]", v.x, v.y);
+}
+
+int
+Nfmt(Fmt *f)
+{
+ Node *n;
+ Vertex v;
+
+ n = va_arg(f->args, Node*);
+ v = n2p(n);
+ return fmtprint(f, "[%#p %V]", n, v);
}
Node *
--- a/path/path.h
+++ b/path/path.h
@@ -2,6 +2,7 @@
typedef struct PState PState;
typedef struct Node Node;
typedef struct Vertex Vertex;
+typedef struct Prof Prof;
struct Vertex{
int x;
@@ -12,6 +13,7 @@
int closed;
Node *from;
Node *to;
+ void *aux;
};
struct State{
int blocked;
@@ -53,3 +55,18 @@
int a∗findpath(Node*, Node*);
int bfsfindpath(Node*, Node*);
int dijkstrafindpath(Node*, Node*);
+
+struct Prof{
+ double dist;
+ double cost;
+ int steps;
+ int touched;
+ int opened;
+ int updated;
+ int closed;
+};
+extern Prof stats;
+extern int doprof;
+
+#pragma varargck type "N" Node*
+#pragma varargck type "V" Vertex