ref: 0cc01d0968f47593885846ac23878a89df22ba32
dir: /src/ft2_gui.h/
#pragma once #include <stdint.h> #include <stdbool.h> #include "ft2_pushbuttons.h" #include "ft2_radiobuttons.h" #include "ft2_checkboxes.h" #include "ft2_scrollbars.h" #include "ft2_sysreqs.h" #include "ft2_textboxes.h" #include "ft2_palette.h" #define FONT1_CHAR_W 8 #define FONT1_CHAR_H 10 #define FONT1_WIDTH 1024 #define FONT2_CHAR_W 16 #define FONT2_CHAR_H 20 #define FONT2_WIDTH 2048 #define FONT3_CHAR_W 4 #define FONT3_CHAR_H 7 #define FONT3_WIDTH 172 #define FONT4_CHAR_W 8 #define FONT4_CHAR_H 8 #define FONT4_WIDTH 624 #define FONT5_CHAR_W 16 #define FONT5_CHAR_H 8 #define FONT5_WIDTH 624 #define FONT6_CHAR_W 7 #define FONT6_CHAR_H 8 #define FONT6_WIDTH 112 #define FONT7_CHAR_W 6 #define FONT7_CHAR_H 7 #define FONT7_WIDTH 140 enum { FRAMEWORK_TYPE1 = 0, FRAMEWORK_TYPE2 = 1, FONT_TYPE1 = 0, FONT_TYPE2 = 1, FONT_TYPE3 = 2, FONT_TYPE4 = 3, FONT_TYPE5 = 4, FONT_TYPE6 = 5, FONT_TYPE7 = 6, OBJECT_ID_NONE = -1, OBJECT_NONE = 0, OBJECT_PUSHBUTTON = 1, OBJECT_RADIOBUTTON = 2, OBJECT_CHECKBOX = 3, OBJECT_SCROLLBAR = 4, OBJECT_TEXTBOX = 5, OBJECT_INSTRSWITCH = 6, OBJECT_PATTERNMARK = 7, OBJECT_DISKOPLIST = 8, OBJECT_SMPDATA = 9, OBJECT_PIANO = 10, OBJECT_INSVOLENV = 11, OBJECT_INSPANENV = 12 }; extern pushButton_t pushButtons[NUM_PUSHBUTTONS]; extern radioButton_t radioButtons[NUM_RADIOBUTTONS]; extern checkBox_t checkBoxes[NUM_CHECKBOXES]; extern scrollBar_t scrollBars[NUM_SCROLLBARS]; extern textBox_t textBoxes[NUM_TEXTBOXES]; void unstuckLastUsedGUIElement(void); bool setupGUI(void); void hLine(uint16_t x, uint16_t y, uint16_t width, uint8_t paletteIndex); void vLine(uint16_t x, uint16_t y, uint16_t h, uint8_t paletteIndex); void hLineDouble(uint16_t x, uint16_t y, uint16_t w, uint8_t paletteIndex); void vLineDouble(uint16_t x, uint16_t y, uint16_t h, uint8_t paletteIndex); void line(int16_t x1, int16_t x2, int16_t y1, int16_t y2, uint8_t paletteIndex); void clearRect(uint16_t xPos, uint16_t yPos, uint16_t w, uint16_t h); void fillRect(uint16_t xPos, uint16_t yPos, uint16_t w, uint16_t h, uint8_t paletteIndex); void drawFramework(uint16_t x, uint16_t y, uint16_t w, uint16_t h, uint8_t type); void blit32(uint16_t xPos, uint16_t yPos, const uint32_t* srcPtr, uint16_t w, uint16_t h); void blit(uint16_t xPos, uint16_t yPos, const uint8_t *srcPtr, uint16_t w, uint16_t h); void blitClipX(uint16_t xPos, uint16_t yPos, const uint8_t *srcPtr, uint16_t w, uint16_t h, uint16_t clipX); void blitFast(uint16_t xPos, uint16_t yPos, const uint8_t *srcPtr, uint16_t w, uint16_t h); // no transparency/colorkey void blitFastClipX(uint16_t xPos, uint16_t yPos, const uint8_t *srcPtr, uint16_t w, uint16_t h, uint16_t clipX); // no transparency/colorkey void hexOut(uint16_t xPos, uint16_t yPos, uint8_t paletteIndex, uint32_t val, uint8_t numDigits); void hexOutBg(uint16_t xPos, uint16_t yPos, uint8_t fgPalette, uint8_t bgPalette, uint32_t val, uint8_t numDigits); void hexOutShadow(uint16_t xPos, uint16_t yPos, uint8_t paletteIndex, uint8_t shadowPaletteIndex, uint32_t val, uint8_t numDigits); void textOutTiny(int32_t xPos, int32_t yPos, char *str, uint32_t color); // A..Z/a..z and 0..9 void textOutTinyOutline(int32_t xPos, int32_t yPos, char *str); // A..Z/a..z and 0..9 void charOut(uint16_t xPos, uint16_t yPos, uint8_t paletteIndex, char chr); void charOutBg(uint16_t xPos, uint16_t yPos, uint8_t fgPalette, uint8_t bgPalette, char chr); void charOutShadow(uint16_t xPos, uint16_t yPos, uint8_t paletteIndex, uint8_t shadowPaletteIndex, char chr); void charOutClipX(uint16_t xPos, uint16_t yPos, uint8_t paletteIndex, char chr, uint16_t clipX); void bigCharOut(uint16_t xPos, uint16_t yPos, uint8_t paletteIndex, char chr); void charOutShadow(uint16_t x, uint16_t y, uint8_t paletteIndex, uint8_t shadowPaletteIndex, char chr); void charOutOutlined(uint16_t x, uint16_t y, uint8_t paletteIndex, char chr); void textOut(uint16_t x, uint16_t y, uint8_t paletteIndex, const char *textPtr); void textOutBorder(uint16_t x, uint16_t y, uint8_t paletteIndex, uint8_t borderPaletteIndex, const char *textPtr); void textOutFixed(uint16_t x, uint16_t y, uint8_t fgPaltete, uint8_t bgPalette, const char *textPtr); void bigTextOut(uint16_t x, uint16_t y, uint8_t paletteIndex, const char *textPtr); void bigTextOutShadow(uint16_t x, uint16_t y, uint8_t paletteIndex, uint8_t shadowPaletteIndex, const char *textPtr); void textOutClipX(uint16_t x, uint16_t y, uint8_t paletteIndex, const char *textPtr, uint16_t clipX); void textOutShadow(uint16_t x, uint16_t y, uint8_t paletteIndex, uint8_t shadowPaletteIndex, const char *textPtr); uint8_t charWidth(char ch); uint8_t charWidth16(char ch); uint16_t textWidth(const char *textPtr); uint16_t textNWidth(const char *textPtr, int32_t length); uint16_t textWidth16(const char *textPtr); void drawGUIOnRunTime(void); void showTopLeftMainScreen(bool restoreScreens); void hideTopLeftMainScreen(void); void showTopRightMainScreen(void); void hideTopRightMainScreen(void); void hideTopLeftScreen(void); void hideTopScreen(void); void showTopScreen(bool restoreScreens); void showBottomScreen(void); // for about screen void textOutFade(uint16_t x, uint16_t y, uint8_t paletteIndex, const char *textPtr, int32_t fade); void blit32Fade(uint16_t xPos, uint16_t yPos, const uint32_t* srcPtr, uint16_t w, uint16_t h, int32_t fade);