ref: 62c674336658b9b277a6e000c452c468f9b96bdf
parent: f71a1d5fc0085f357a6c5f12a72fad5926fc7ab5
author: Olav Sørensen <[email protected]>
date: Mon Nov 22 17:49:40 EST 2021
Minor cleanup
--- a/src/ft2_audio.c
+++ b/src/ft2_audio.c
@@ -974,7 +974,6 @@
bufferPosition += samplesToMix;
samplesLeft -= samplesToMix;
audio.tickSampleCounter64 -= (int64_t)samplesToMix << 32;
-
}
// normalize mix buffer and send to audio stream
--- a/src/ft2_checkboxes.c
+++ b/src/ft2_checkboxes.c
@@ -180,7 +180,7 @@
if (ui.sysReqShown)
{
- // if a system request is open, only test the first three checkboxes (reserved)
+ // if a system request is open, only test the first checkbox (reserved)
start = 0;
end = 1;
}
--- a/src/ft2_sysreqs.c
+++ b/src/ft2_sysreqs.c
@@ -28,7 +28,7 @@
{ "OK", "","","","" },
{ "OK", "Cancel", "","","" },
{ "Yes", "No", "","","" },
- { "","","","","" }, // deprecated
+ { "","","","","" }, // removed (TODO: Re-arrange and fix all sysreq call offsets...)
{ "All", "Song", "Instruments", "Cancel", "" },
{ "Read left", "Read right", "Convert", "", "" },
{ "OK", "","","","" },
--- a/src/ft2_video.c
+++ b/src/ft2_video.c
@@ -169,7 +169,7 @@
SDL_UpdateTexture(video.texture, NULL, video.frameBuffer, SCREEN_W * sizeof (int32_t));
- // SDL2 bug on Windows (?): This function consumes ever-increasing memory if the program is minimized
+ // SDL 2.0.14 bug on Windows (?): This function consumes ever-increasing memory if the program is minimized
if (!minimized)
SDL_RenderClear(video.renderer);