ref: fe46cb47df86f1e740dce81e820ade70031902db
dir: /src/gfxdata/bmp/readme.txt/
These are not directly used when compiling the binary, but are here for re-use or modification. Some files are missing! This is how they are converted for binary use: - Every 32-bit RGB pixel is converted to an 8-bit palette index value. This is not a fully automated process, as you need to use your eyes (and brain) to find out what RGB values are converted to what value. This is because the palette is not the same for all BMP files, to make it easier on the contrast and stuff like that. Some palette entries share the same color. - These palette index bytes are given appropriate constant names (found in ft2_palette.h) and the array is converted to a .h file for inclusion in the code, and is then directly read by GUI functions. This makes modification all but a smooth process, and I'm sorry for that. I ought to have every single graphics file stored as BMP, then have a custom program that is run on compile time to convert every BMPs to .h files accordingly. Maybe one day, though this means that the custom program would interfere with portability. Please read LICENSE.txt if you plan on using these...