ref: 0b9b33f9b960cd9c56b4d7d7030b8d4676610d4f
parent: 245306e314fe636490b9ad7557a5ea234b589ef2
author: Konstantinn Bonnet <[email protected]>
date: Tue Mar 17 20:46:03 EDT 2015
workaround for misunderstood print(2) weirdness this "fixes" colored text being garbled in e.g. rogue and probably other mods. I have no idea what the fuck.
--- a/console.c
+++ b/console.c
@@ -317,13 +317,23 @@
va_list argptr;
char msg[MAXPRINTMSG];
static qboolean inupdate;
-
- va_start (argptr,fmt);
- vseprint (msg,msg+sizeof(msg),fmt,argptr);
- va_end (argptr);
-
-// also echo to debugging console
- Sys_Printf ("%s", msg); // also echo to debugging console
+ char c, *p;
+
+ /* FIXME: Con_Print uses 1<<7 bit for color; this bit is used in zB rogue to print team names
+ * in color. for some reason, if this bit is set, print(2) goes apeshit. using vseprint et al
+ * results in a badly formed string. I've noticed some really fucked up behavior when mixing
+ * vsnprintf with print. so, we use stdio here instead of vseprint + Sys_Printf for echoing
+ * to 1 */
+ va_start(argptr, fmt);
+ vsnprintf(msg, sizeof(msg), fmt, argptr);
+ va_end(argptr);
+ for(p = msg; *p; p++){
+ c = *p & 0x7f;
+ if(c < 32 && c != 10 && c != 13 && c != 9)
+ printf("[%02x]", c);
+ else
+ printf("%c", c);
+ }
if (!con_initialized)
return;
--- a/host.c
+++ b/host.c
@@ -282,7 +282,7 @@
va_start (argptr,fmt);
vseprint (string,string+sizeof(string),fmt,argptr);
va_end (argptr);
-
+
for (i=0 ; i<svs.maxclients ; i++)
if (svs.clients[i].active && svs.clients[i].spawned)
{
--- a/sys_9.c
+++ b/sys_9.c
@@ -57,16 +57,16 @@
void Sys_Printf (char *fmt, ...)
{
char buf[1024];
- uchar *p;
+ char *p;
va_list arg;
va_start(arg, fmt);
vseprint(buf, buf+sizeof(buf), fmt, arg);
va_end(arg);
- //write(1, buf, out-buf);
- for(p = (uchar *)buf; *p; p++){
+
+ for(p = buf; *p; p++){
*p &= 0x7f;
- if((*p > 128 || *p < 32) && *p != 10 && *p != 13 && *p != 9)
+ if(*p < 32 && *p != 10 && *p != 13 && *p != 9)
print("[%02x]", *p);
else
print("%c", *p);