ref: 373a5aadf3814e5c433787d419a218a9061f5c3d
dir: /r_misc.c/
#include <u.h> #include <libc.h> #include "dat.h" #include "quakedef.h" #include "fns.h" /* =============== R_CheckVariables =============== */ void R_CheckVariables (void) { static float oldbright; if (r_fullbright.value != oldbright) { oldbright = r_fullbright.value; D_FlushCaches (); // so all lighting changes } } /* ================ R_LineGraph Only called by R_DisplayTime ================ */ void R_LineGraph (int x, int y, int h) { int i; byte *dest; int s; // FIXME: should be disabled on no-buffer adapters, or should be in the driver x += r_refdef.vrect.x; y += r_refdef.vrect.y; dest = vid.buffer + vid.rowbytes*y + x; s = r_graphheight.value; if (h>s) h = s; for (i=0 ; i<h ; i++, dest -= vid.rowbytes*2) { dest[0] = 0xff; *(dest-vid.rowbytes) = 0x30; } for ( ; i<s ; i++, dest -= vid.rowbytes*2) { dest[0] = 0x30; *(dest-vid.rowbytes) = 0x30; } } /* ============== R_TimeGraph Performance monitoring tool ============== */ #define MAX_TIMINGS 100 extern float mouse_x, mouse_y; void R_TimeGraph (void) { static int timex; int a; float r_time2; static byte r_timings[MAX_TIMINGS]; int x; r_time2 = dtime (); a = (r_time2-r_time1)/0.01; //a = fabs(mouse_y * 0.05); //a = (int)((r_refdef.vieworg[2] + 1024)/1)%(int)r_graphheight.value; //a = fabs(velocity[0])/20; //a = ((int)fabs(origin[0])/8)%20; //a = (cl.idealpitch + 30)/5; r_timings[timex] = a; a = timex; if (r_refdef.vrect.width <= MAX_TIMINGS) x = r_refdef.vrect.width-1; else x = r_refdef.vrect.width - (r_refdef.vrect.width - MAX_TIMINGS)/2; do { R_LineGraph (x, r_refdef.vrect.height-2, r_timings[a]); if (x==0) break; // screen too small to hold entire thing x--; a--; if (a == -1) a = MAX_TIMINGS-1; } while (a != timex); timex = (timex+1)%MAX_TIMINGS; } /* ============= R_PrintTimes ============= */ void R_PrintTimes (void) { float r_time2; float ms; r_time2 = dtime (); ms = 1000* (r_time2 - r_time1); Con_Printf ("%5.1f ms %3d/%3d/%3d poly %3d surf\n", ms, c_faceclip, r_polycount, r_drawnpolycount, c_surf); c_surf = 0; } /* ============= R_PrintDSpeeds ============= */ void R_PrintDSpeeds (void) { float ms, dp_time, r_time2, rw_time, db_time, se_time, de_time, dv_time; r_time2 = dtime (); dp_time = (dp_time2 - dp_time1) * 1000; rw_time = (rw_time2 - rw_time1) * 1000; db_time = (db_time2 - db_time1) * 1000; se_time = (se_time2 - se_time1) * 1000; de_time = (de_time2 - de_time1) * 1000; dv_time = (dv_time2 - dv_time1) * 1000; ms = (r_time2 - r_time1) * 1000; Con_Printf ("%3d %4.1fp %3dw %4.1fb %3ds %4.1fe %4.1fv\n", (int)ms, dp_time, (int)rw_time, db_time, (int)se_time, de_time, dv_time); } /* ============= R_PrintAliasStats ============= */ void R_PrintAliasStats (void) { Con_Printf ("%3d polygon model drawn\n", r_amodels_drawn); } void WarpPalette (void) { int i,j; byte newpalette[768]; int basecolor[3]; basecolor[0] = 130; basecolor[1] = 80; basecolor[2] = 50; // pull the colors halfway to bright brown for (i=0 ; i<256 ; i++) { for (j=0 ; j<3 ; j++) { newpalette[i*3+j] = (host_basepal[i*3+j] + basecolor[j])/2; } } setpal(newpalette); } /* =================== R_TransformFrustum =================== */ void R_TransformFrustum (void) { int i; vec3_t v, v2; for (i=0 ; i<4 ; i++) { v[0] = screenedge[i].normal[2]; v[1] = -screenedge[i].normal[0]; v[2] = screenedge[i].normal[1]; v2[0] = v[1]*vright[0] + v[2]*vup[0] + v[0]*vpn[0]; v2[1] = v[1]*vright[1] + v[2]*vup[1] + v[0]*vpn[1]; v2[2] = v[1]*vright[2] + v[2]*vup[2] + v[0]*vpn[2]; VectorCopy (v2, view_clipplanes[i].normal); view_clipplanes[i].dist = DotProduct (modelorg, v2); } } /* ================ TransformVector ================ */ void TransformVector (vec3_t in, vec3_t out) { out[0] = DotProduct(in,vright); out[1] = DotProduct(in,vup); out[2] = DotProduct(in,vpn); } /* ================ R_TransformPlane ================ */ void R_TransformPlane (mplane_t *p, float *normal, float *dist) { float d; d = DotProduct (r_origin, p->normal); *dist = p->dist - d; // TODO: when we have rotating entities, this will need to use the view matrix TransformVector (p->normal, normal); } /* =============== R_SetUpFrustumIndexes =============== */ void R_SetUpFrustumIndexes (void) { int i, j, *pindex; pindex = r_frustum_indexes; for (i=0 ; i<4 ; i++) { for (j=0 ; j<3 ; j++) { if (view_clipplanes[i].normal[j] < 0) { pindex[j] = j; pindex[j+3] = j+3; } else { pindex[j] = j+3; pindex[j+3] = j; } } // FIXME: do just once at start pfrustum_indexes[i] = pindex; pindex += 6; } } /* =============== R_SetupFrame =============== */ void R_SetupFrame (void) { int edgecount; vrect_t vrect; float w, h; // don't allow cheats in multiplayer if (cl.maxclients > 1) { setcvar ("r_draworder", "0"); setcvar ("r_fullbright", "0"); setcvar ("r_ambient", "0"); setcvar ("r_drawflat", "0"); } if (r_numsurfs.value) { if ((surface_p - surfaces) > r_maxsurfsseen) r_maxsurfsseen = surface_p - surfaces; Con_Printf ("Used %zd of %zd surfs; %d max\n", surface_p - surfaces, surf_max - surfaces, r_maxsurfsseen); } if (r_numedges.value) { edgecount = edge_p - r_edges; if (edgecount > r_maxedgesseen) r_maxedgesseen = edgecount; Con_Printf ("Used %d of %d edges; %d max\n", edgecount, r_numallocatededges, r_maxedgesseen); } r_refdef.ambientlight = r_ambient.value; if (r_refdef.ambientlight < 0) r_refdef.ambientlight = 0; if (!sv.active) r_draworder.value = 0; // don't let cheaters look behind walls R_CheckVariables (); R_AnimateLight (); r_framecount++; numbtofpolys = 0; /* debugging r_refdef.vieworg[0]= 80; r_refdef.vieworg[1]= 64; r_refdef.vieworg[2]= 40; r_refdef.viewangles[0]= 0; r_refdef.viewangles[1]= 46.763641357; r_refdef.viewangles[2]= 0; */ // build the transformation matrix for the given view angles VectorCopy (r_refdef.vieworg, modelorg); VectorCopy (r_refdef.vieworg, r_origin); AngleVectors (r_refdef.viewangles, vpn, vright, vup); // current viewleaf r_oldviewleaf = r_viewleaf; r_viewleaf = Mod_PointInLeaf (r_origin, cl.worldmodel); r_dowarpold = r_dowarp; r_dowarp = r_waterwarp.value && (r_viewleaf->contents <= CONTENTS_WATER); if ((r_dowarp != r_dowarpold) || r_viewchanged || lcd_x.value) { if (r_dowarp) { if ((vid.width <= vid.maxwarpwidth) && (vid.height <= vid.maxwarpheight)) { vrect.x = 0; vrect.y = 0; vrect.width = vid.width; vrect.height = vid.height; R_ViewChanged (&vrect, sb_lines, vid.aspect); } else { w = vid.width; h = vid.height; if (w > vid.maxwarpwidth) { h *= (float)vid.maxwarpwidth / w; w = vid.maxwarpwidth; } if (h > vid.maxwarpheight) { h = vid.maxwarpheight; w *= (float)vid.maxwarpheight / h; } vrect.x = 0; vrect.y = 0; vrect.width = (int)w; vrect.height = (int)h; R_ViewChanged (&vrect, (int)((float)sb_lines * (h/(float)vid.height)), vid.aspect * (h / w) * ((float)vid.width / (float)vid.height)); } } else { vrect.x = 0; vrect.y = 0; vrect.width = vid.width; vrect.height = vid.height; R_ViewChanged (&vrect, sb_lines, vid.aspect); } r_viewchanged = false; } // start off with just the four screen edge clip planes R_TransformFrustum (); // save base values VectorCopy (vpn, base_vpn); VectorCopy (vright, base_vright); VectorCopy (vup, base_vup); VectorCopy (modelorg, base_modelorg); R_SetSkyFrame (); R_SetUpFrustumIndexes (); r_cache_thrash = false; // clear frame counts c_faceclip = 0; d_spanpixcount = 0; r_polycount = 0; r_drawnpolycount = 0; r_wholepolycount = 0; r_amodels_drawn = 0; r_outofsurfaces = 0; r_outofedges = 0; D_SetupFrame (); }