ref: 4917b0d877d6b5376eccb8e0ef40e763b7026977
dir: /qw/sv_ents.c/
#include "quakedef.h" /* ============================================================================= The PVS must include a small area around the client to allow head bobbing or other small motion on the client side. Otherwise, a bob might cause an entity that should be visible to not show up, especially when the bob crosses a waterline. ============================================================================= */ int fatbytes; byte fatpvs[MAX_MAP_LEAFS/8]; void SV_AddToFatPVS (vec3_t org, mnode_t *node) { int i; byte *pvs; mplane_t *plane; float d; while (1) { // if this is a leaf, accumulate the pvs bits if (node->contents < 0) { if (node->contents != CONTENTS_SOLID) { pvs = Mod_LeafPVS ( (mleaf_t *)node, sv.worldmodel); for (i=0 ; i<fatbytes ; i++) fatpvs[i] |= pvs[i]; } return; } plane = node->plane; d = DotProduct (org, plane->normal) - plane->dist; if (d > 8) node = node->children[0]; else if (d < -8) node = node->children[1]; else { // go down both SV_AddToFatPVS (org, node->children[0]); node = node->children[1]; } } } /* ============= SV_FatPVS Calculates a PVS that is the inclusive or of all leafs within 8 pixels of the given point. ============= */ byte *SV_FatPVS (vec3_t org) { fatbytes = (sv.worldmodel->numleafs+31)>>3; memset (fatpvs, 0, fatbytes); SV_AddToFatPVS (org, sv.worldmodel->nodes); return fatpvs; } //============================================================================= // because there can be a lot of nails, there is a special // network protocol for them #define MAX_NAILS 32 edict_t *nails[MAX_NAILS]; int numnails; extern int sv_nailmodel, sv_supernailmodel, sv_playermodel; bool SV_AddNailUpdate (edict_t *ent) { if (ent->v.modelindex != sv_nailmodel && ent->v.modelindex != sv_supernailmodel) return false; if (numnails == MAX_NAILS) return true; nails[numnails] = ent; numnails++; return true; } void SV_EmitNailUpdate (sizebuf_t *msg) { byte bits[6]; // [48 bits] xyzpy 12 12 12 4 8 int n, i; edict_t *ent; int x, y, z, p, yaw; if (!numnails) return; MSG_WriteByte (msg, svc_nails); MSG_WriteByte (msg, numnails); for (n=0 ; n<numnails ; n++) { ent = nails[n]; x = (int)(ent->v.origin[0]+4096)>>1; y = (int)(ent->v.origin[1]+4096)>>1; z = (int)(ent->v.origin[2]+4096)>>1; p = (int)(16*ent->v.angles[0]/360)&15; yaw = (int)(256*ent->v.angles[1]/360)&255; bits[0] = x; bits[1] = (x>>8) | (y<<4); bits[2] = (y>>4); bits[3] = z; bits[4] = (z>>8) | (p<<4); bits[5] = yaw; for (i=0 ; i<6 ; i++) MSG_WriteByte (msg, bits[i]); } } //============================================================================= /* ================== SV_WriteDelta Writes part of a packetentities message. Can delta from either a baseline or a previous packet_entity ================== */ void SV_WriteDelta (entity_state_t *from, entity_state_t *to, sizebuf_t *msg, bool force) { int bits; int i; float miss; // send an update bits = 0; for (i=0 ; i<3 ; i++) { miss = to->origin[i] - from->origin[i]; if ( miss < -0.1 || miss > 0.1 ) bits |= U_ORIGIN1<<i; } if ( to->angles[0] != from->angles[0] ) bits |= U_ANGLE1; if ( to->angles[1] != from->angles[1] ) bits |= U_ANGLE2; if ( to->angles[2] != from->angles[2] ) bits |= U_ANGLE3; if ( to->colormap != from->colormap ) bits |= U_COLORMAP; if ( to->skinnum != from->skinnum ) bits |= U_SKIN; if ( to->frame != from->frame ) bits |= U_FRAME; if ( to->effects != from->effects ) bits |= U_EFFECTS; if ( to->modelindex != from->modelindex ) bits |= U_MODEL; if (bits & 511) bits |= U_MOREBITS; if (to->flags & U_SOLID) bits |= U_SOLID; // // write the message // if (!to->number) SV_Error ("Unset entity number"); if (to->number >= 512) SV_Error ("Entity number >= 512"); if (!bits && !force) return; // nothing to send! i = to->number | (bits&~511); if (i & U_REMOVE) Sys_Error ("U_REMOVE"); MSG_WriteShort (msg, i); if (bits & U_MOREBITS) MSG_WriteByte (msg, bits&255); if (bits & U_MODEL) MSG_WriteByte (msg, to->modelindex); if (bits & U_FRAME) MSG_WriteByte (msg, to->frame); if (bits & U_COLORMAP) MSG_WriteByte (msg, to->colormap); if (bits & U_SKIN) MSG_WriteByte (msg, to->skinnum); if (bits & U_EFFECTS) MSG_WriteByte (msg, to->effects); if (bits & U_ORIGIN1) MSG_WriteCoord (msg, to->origin[0]); if (bits & U_ANGLE1) MSG_WriteAngle(msg, to->angles[0]); if (bits & U_ORIGIN2) MSG_WriteCoord (msg, to->origin[1]); if (bits & U_ANGLE2) MSG_WriteAngle(msg, to->angles[1]); if (bits & U_ORIGIN3) MSG_WriteCoord (msg, to->origin[2]); if (bits & U_ANGLE3) MSG_WriteAngle(msg, to->angles[2]); } /* ============= SV_EmitPacketEntities Writes a delta update of a packet_entities_t to the message. ============= */ void SV_EmitPacketEntities (client_t *client, packet_entities_t *to, sizebuf_t *msg) { edict_t *ent; client_frame_t *fromframe; packet_entities_t *from; int oldindex, newindex; int oldnum, newnum; int oldmax; // this is the frame that we are going to delta update from if (client->delta_sequence != -1) { fromframe = &client->frames[client->delta_sequence & UPDATE_MASK]; from = &fromframe->entities; oldmax = from->num_entities; MSG_WriteByte (msg, svc_deltapacketentities); MSG_WriteByte (msg, client->delta_sequence); } else { oldmax = 0; // no delta update from = NULL; MSG_WriteByte (msg, svc_packetentities); } newindex = 0; oldindex = 0; //Con_Printf ("---%d to %d ----\n", client->delta_sequence & UPDATE_MASK // , client->netchan.outgoing_sequence & UPDATE_MASK); while (newindex < to->num_entities || oldindex < oldmax) { newnum = newindex >= to->num_entities ? 9999 : to->entities[newindex].number; oldnum = oldindex >= oldmax ? 9999 : from->entities[oldindex].number; if (newnum == oldnum) { // delta update from old position //Con_Printf ("delta %d\n", newnum); SV_WriteDelta (&from->entities[oldindex], &to->entities[newindex], msg, false); oldindex++; newindex++; continue; } if (newnum < oldnum) { // this is a new entity, send it from the baseline ent = EDICT_NUM(newnum); //Con_Printf ("baseline %d\n", newnum); SV_WriteDelta (&ent->baseline, &to->entities[newindex], msg, true); newindex++; continue; } if (newnum > oldnum) { // the old entity isn't present in the new message //Con_Printf ("remove %d\n", oldnum); MSG_WriteShort (msg, oldnum | U_REMOVE); oldindex++; continue; } } MSG_WriteShort (msg, 0); // end of packetentities } /* ============= SV_WritePlayersToClient ============= */ void SV_WritePlayersToClient (client_t *client, edict_t *clent, byte *pvs, sizebuf_t *msg) { int i, j; client_t *cl; edict_t *ent; int msec; usercmd_t cmd; int pflags; for (j=0,cl=svs.clients ; j<MAX_CLIENTS ; j++,cl++) { if (cl->state != cs_spawned) continue; ent = cl->edict; // ZOID visibility tracking if (ent != clent && !(client->spec_track && client->spec_track - 1 == j)) { if (cl->spectator) continue; // ignore if not touching a PV leaf for (i=0 ; i < ent->num_leafs ; i++) if (pvs[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i]&7) )) break; if (i == ent->num_leafs) continue; // not visible } pflags = PF_MSEC | PF_COMMAND; if (ent->v.modelindex != sv_playermodel) pflags |= PF_MODEL; for (i=0 ; i<3 ; i++) if (ent->v.velocity[i]) pflags |= PF_VELOCITY1<<i; if (ent->v.effects) pflags |= PF_EFFECTS; if (ent->v.skin) pflags |= PF_SKINNUM; if (ent->v.health <= 0) pflags |= PF_DEAD; if (ent->v.mins[2] != -24) pflags |= PF_GIB; if (cl->spectator) { // only sent origin and velocity to spectators pflags &= PF_VELOCITY1 | PF_VELOCITY2 | PF_VELOCITY3; } else if (ent == clent) { // don't send a lot of data on personal entity pflags &= ~(PF_MSEC|PF_COMMAND); if (ent->v.weaponframe) pflags |= PF_WEAPONFRAME; } if (client->spec_track && client->spec_track - 1 == j && ent->v.weaponframe) pflags |= PF_WEAPONFRAME; MSG_WriteByte (msg, svc_playerinfo); MSG_WriteByte (msg, j); MSG_WriteShort (msg, pflags); for (i=0 ; i<3 ; i++) MSG_WriteCoord (msg, ent->v.origin[i]); MSG_WriteByte (msg, ent->v.frame); if (pflags & PF_MSEC) { msec = 1000*(sv.time - cl->localtime); if (msec > 255) msec = 255; MSG_WriteByte (msg, msec); } if (pflags & PF_COMMAND) { cmd = cl->lastcmd; if (ent->v.health <= 0) { // don't show the corpse looking around... cmd.angles[0] = 0; cmd.angles[1] = ent->v.angles[1]; cmd.angles[0] = 0; } cmd.buttons = 0; // never send buttons cmd.impulse = 0; // never send impulses MSG_WriteDeltaUsercmd (msg, &nullcmd, &cmd); } for (i=0 ; i<3 ; i++) if (pflags & (PF_VELOCITY1<<i) ) MSG_WriteShort (msg, ent->v.velocity[i]); if (pflags & PF_MODEL) MSG_WriteByte (msg, ent->v.modelindex); if (pflags & PF_SKINNUM) MSG_WriteByte (msg, ent->v.skin); if (pflags & PF_EFFECTS) MSG_WriteByte (msg, ent->v.effects); if (pflags & PF_WEAPONFRAME) MSG_WriteByte (msg, ent->v.weaponframe); } } /* ============= SV_WriteEntitiesToClient Encodes the current state of the world as a svc_packetentities messages and possibly a svc_nails message and svc_playerinfo messages ============= */ void SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg) { int e, i; byte *pvs; vec3_t org; edict_t *ent; packet_entities_t *pack; edict_t *clent; client_frame_t *frame; entity_state_t *state; // this is the frame we are creating frame = &client->frames[client->netchan.incoming_sequence & UPDATE_MASK]; // find the client's PVS clent = client->edict; VectorAdd (clent->v.origin, clent->v.view_ofs, org); pvs = SV_FatPVS (org); // send over the players in the PVS SV_WritePlayersToClient (client, clent, pvs, msg); // put other visible entities into either a packet_entities or a nails message pack = &frame->entities; pack->num_entities = 0; numnails = 0; for (e=MAX_CLIENTS+1, ent=EDICT_NUM(e) ; e<sv.num_edicts ; e++, ent = NEXT_EDICT(ent)) { // ignore ents without visible models if (!ent->v.modelindex || !*PR_GetString(ent->v.model)) continue; // ignore if not touching a PV leaf for (i=0 ; i < ent->num_leafs ; i++) if (pvs[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i]&7) )) break; if (i == ent->num_leafs) continue; // not visible if (SV_AddNailUpdate (ent)) continue; // added to the special update list // add to the packetentities if (pack->num_entities == MAX_PACKET_ENTITIES) continue; // all full state = &pack->entities[pack->num_entities]; pack->num_entities++; state->number = e; state->flags = 0; VectorCopy (ent->v.origin, state->origin); VectorCopy (ent->v.angles, state->angles); state->modelindex = ent->v.modelindex; state->frame = ent->v.frame; state->colormap = ent->v.colormap; state->skinnum = ent->v.skin; state->effects = ent->v.effects; } // encode the packet entities as a delta from the // last packetentities acknowledged by the client SV_EmitPacketEntities (client, pack, msg); // now add the specialized nail update SV_EmitNailUpdate (msg); }