ref: fc395539c767849d9c3acc1b6e4d0979e054b708
parent: 0f96a8c069a9ea5459f9eb0372316bdb9aa4e526
author: Sigrid Solveig Haflínudóttir <[email protected]>
date: Sun Nov 26 19:31:27 EST 2023
aLways, aLready.
--- a/cl_input.c
+++ b/cl_input.c
@@ -336,7 +336,7 @@
if (cls.demoplayback)
return;
- // allways dump the first two message, because it may contain leftover inputs
+ // always dump the first two message, because it may contain leftover inputs
// from the last level
if (++cl.movemessages <= 2)
return;
--- a/cmd.c
+++ b/cmd.c
@@ -258,7 +258,7 @@
return;
}
- // if the alias allready exists, reuse it
+ // if the alias already exists, reuse it
for (a = cmd_alias ; a ; a=a->next)
{
if(strcmp(s, a->name) == 0)
--- a/cmd.h
+++ b/cmd.h
@@ -76,7 +76,7 @@
char *Cmd_Args (void);
// The functions that execute commands get their parameters with these
// functions. Cmd_Argv () will return an empty string, not a NULL
-// if arg > argc, so string operations are allways safe.
+// if arg > argc, so string operations are always safe.
void Cmd_ExecuteString (char *text, cmd_source_t src);
// Parses a single line of text into arguments and tries to execute it.
--- a/cvar.c
+++ b/cvar.c
@@ -80,10 +80,10 @@
{
char *oldstr;
- // first check to see if it has allready been defined
+ // first check to see if it has already been defined
if (Cvar_FindVar (variable->name))
{
- Con_Printf ("Can't register variable %s, allready defined\n", variable->name);
+ Con_Printf ("Can't register variable %s, already defined\n", variable->name);
return;
}
--- a/cvar.h
+++ b/cvar.h
@@ -43,7 +43,7 @@
} cvar_t;
void Cvar_RegisterVariable (cvar_t *variable);
-// registers a cvar that allready has the name, string, and optionally the
+// registers a cvar that already has the name, string, and optionally the
// archive elements set.
float Cvar_VariableValue (char *var_name);
--- a/host.c
+++ b/host.c
@@ -2,7 +2,7 @@
/*
-A server can allways be started, even if the system started out as a client
+A server can always be started, even if the system started out as a client
to a remote system.
A client can NOT be started if the system started as a dedicated server.
--- a/host_cmd.c
+++ b/host_cmd.c
@@ -591,7 +591,7 @@
if (sv_player->v.health <= 0)
{
- SV_ClientPrintf ("Can't suicide -- allready dead!\n");
+ SV_ClientPrintf ("Can't suicide -- already dead!\n");
return;
}
@@ -678,13 +678,13 @@
if (host_client->spawned)
{
- Con_Printf ("Spawn not valid -- allready spawned\n");
+ Con_Printf ("Spawn not valid -- already spawned\n");
return;
}
// run the entrance script
if (sv.loadgame)
- { // loaded games are fully inited allready
+ { // loaded games are fully inited already
// if this is the last client to be connected, unpause
sv.paused = false;
}
--- a/menu.c
+++ b/menu.c
@@ -929,7 +929,7 @@
setcvarv ("volume", volume.value);
break;
- case 8: // allways run
+ case 8: // always run
if (cl_forwardspeed.value > 200)
{
setcvarv ("cl_forwardspeed", 200);
--- a/pr_cmds.c
+++ b/pr_cmds.c
@@ -539,7 +539,7 @@
weapon, feet, etc.
Channel 0 is an auto-allocate channel, the others override anything
-allready running on that entity/channel pair.
+already running on that entity/channel pair.
An attenuation of 0 will play full volume everywhere in the level.
Larger attenuations will drop off.
--- a/render.h
+++ b/render.h
@@ -73,7 +73,7 @@
float fvrectbottom; // bottommost edge, for Alias clamping
float horizontalFieldOfView; // at Z = 1.0, this many X is visible
// 2.0 = 90 degrees
- float xOrigin; // should probably allways be 0.5
+ float xOrigin; // should probably always be 0.5
float yOrigin; // between be around 0.3 to 0.5
vec3_t vieworg;
--- a/sv_main.c
+++ b/sv_main.c
@@ -157,7 +157,7 @@
weapon, feet, etc.
Channel 0 is an auto-allocate channel, the others override anything
-allready running on that entity/channel pair.
+already running on that entity/channel pair.
An attenuation of 0 will play full volume everywhere in the level.
Larger attenuations will drop off. (max 4 attenuation)
--- a/view.c
+++ b/view.c
@@ -682,7 +682,7 @@
VectorCopy (ent->angles, r_refdef.viewangles);
view->model = nil;
- // allways idle in intermission
+ // always idle in intermission
old = v_idlescale.value;
v_idlescale.value = 1;
V_AddIdle ();
--- a/zone.c
+++ b/zone.c
@@ -176,7 +176,7 @@
mem_t *cs;
if(c->data)
- fatal("Cache_Alloc: allready allocated");
+ fatal("Cache_Alloc: already allocated");
if(size <= 0)
fatal("Cache_Alloc: size %d", size);