ref: 0d22158b1c61e80e82404465c1a111f4c71b0ab0
parent: 949f77d0b45957f6c0ee4160ef1236d0d62369d7
author: qwx <[email protected]>
date: Mon Jul 5 01:26:10 EDT 2021
vspr: allow reusing a single shadow frame
--- a/utils/vspr.c
+++ b/utils/vspr.c
@@ -19,7 +19,7 @@
QLock pauselck;
int Δt = 1000;
Point pan, center, shadofs;
-int frm, nfrm, rot, nrot, nspr, cansz;
+int frm, nfrm, nshfrm, rot, nrot, nspr, cansz;
char *name;
Image *canvas, *gridcol, *selcol, *bgcol, **imtab, **shtab;
@@ -51,7 +51,7 @@
ui = imtab[nrot * frm + rot];
us = nil;
if(shtab != nil){
- us = shtab[nrot * frm + rot];
+ us = shtab[nrot * (nshfrm != 1 ? frm : 0) + rot];
draw(canvas, rectaddpt(us->r, addpt(o, shadofs)), us, us, us->r.min);
}
r = ui->r;
@@ -87,8 +87,10 @@
if((path = smprint("/sys/games/lib/sce/%s.%s.%02ud%s.bit", name, frm, rot, shad?".s":"")) == nil)
sysfatal("mprint: %r");
- if((fd = open(path, OREAD)) < 0)
- sysfatal("open: %r");
+ if((fd = open(path, OREAD)) < 0){
+ fprint(2, "open: %r\n");
+ return nil;
+ }
if((i = readimage(display, fd, 0)) == nil)
sysfatal("readimage: %r");
close(fd);
@@ -164,9 +166,10 @@
name = *argv++;
argc--;
nfrm = argc;
+ nshfrm = nfrm;
if((imtab = malloc(nfrm * nrot * sizeof *imtab)) == nil)
sysfatal("malloc: %r");
- if(shad && (shtab = malloc(nfrm * nrot * sizeof *shtab)) == nil)
+ if(shad && (shtab = malloc(nshfrm * nrot * sizeof *shtab)) == nil)
sysfatal("malloc: %r");
i = imtab;
s = shtab;
@@ -173,12 +176,20 @@
while(*argv != nil){
for(n=0; n<nrot; n++){
nr = nrot == Nrot ? rot17[n] : n;
- *i++ = loadframe(*argv, nr, 0);
- if(shad)
- *s++ = loadframe(*argv, nr, 1);
+ if((*i++ = loadframe(*argv, nr, 0)) == nil)
+ sysfatal("missing frame");
+ if(shad){
+ if((*s++ = loadframe(*argv, nr, 1)) == nil){
+ if(s - shtab == 1 || n != 0)
+ sysfatal("missing frame");
+ nshfrm = 1;
+ }
+ }
}
argv++;
}
+ if(nshfrm == 1 && nfrm > 1)
+ fprint(2, "only one shadow frame will be used\n");
fmtinstall('P', Pfmt);
fmtinstall('R', Rfmt);
resetdraw();