ref: 306bd81b628115bc2167ae40793b1c45365195ee
dir: /menu.c/
void CP_ReadThis(void); #define STARTITEM newgame #define ENDGAMESTR "Are you sure you want\nto end the game you\nare playing? (Y or N):" #define GAMESVD "There's already a game\nsaved at this position.\n Overwrite?" #define CURGAME "You are currently in\na game. Continuing will\nerase old game. Ok?" char far endStrings[9][80]= { #ifndef SPEAR {"Dost thou wish to\nleave with such hasty\nabandon?"}, {"Chickening out...\nalready?"}, {"Press N for more carnage.\nPress Y to be a weenie."}, {"So, you think you can\nquit this easily, huh?"}, {"Press N to save the world.\nPress Y to abandon it in\nits hour of need."}, {"Press N if you are brave.\nPress Y to cower in shame."}, {"Heroes, press N.\nWimps, press Y."}, {"You are at an intersection.\nA sign says, 'Press Y to quit.'\n>"}, {"For guns and glory, press N.\nFor work and worry, press Y."} #else "Heroes don't quit, but\ngo ahead and press Y\nif you aren't one.", "Press Y to quit,\nor press N to enjoy\nmore violent diversion.", "Depressing the Y key means\nyou must return to the\nhumdrum workday world.", "Hey, quit or play,\nY or N:\nit's your choice.", "Sure you don't want to\nwaste a few more\nproductive hours?", "I think you had better\nplay some more. Please\npress N...please?", "If you are tough, press N.\nIf not, press Y daintily.", "I'm thinkin' that\nyou might wanna press N\nto play more. You do it.", "Sure. Fine. Quit.\nSee if we care.\nGet it over with.\nPress Y." #endif }; CP_iteminfo MainItems={MENU_X,MENU_Y,10,STARTITEM,24}, SndItems={SM_X,SM_Y1,12,0,52}, LSItems={LSM_X,LSM_Y,10,0,24}, CtlItems={CTL_X,CTL_Y,6,-1,56}, CusItems={8,CST_Y+13*2,9,-1,0}, NewEitems={NE_X,NE_Y,11,0,88}, NewItems={NM_X,NM_Y,4,2,24}; #pragma warn -sus CP_itemtype far MainMenu[]= { {1,"New Game",CP_NewGame}, {1,"Sound",CP_Sound}, {1,"Control",CP_Control}, {1,"Load Game",CP_LoadGame}, {0,"Save Game",CP_SaveGame}, {1,"Change View",CP_ChangeView}, #ifndef SPEAR {2,"Read This!",CP_ReadThis}, #endif {1,"View Scores",CP_ViewScores}, {1,"Back to Demo",0}, {1,"Quit",0} }, far SndMenu[]= { {1,"None",0}, {1,"PC Speaker",0}, {1,"AdLib/Sound Blaster",0}, {0,"",0}, {0,"",0}, {1,"None",0}, {1,"Disney Sound Source",0}, {1,"Sound Blaster",0}, {0,"",0}, {0,"",0}, {1,"None",0}, {1,"AdLib/Sound Blaster",0} }, far CtlMenu[]= { {0,"Mouse Enabled",0}, {0,"Joystick Enabled",0}, {0,"Use joystick port 2",0}, {0,"Gravis GamePad Enabled",0}, {0,"Mouse Sensitivity",MouseSensitivity}, {1,"Customize controls",CustomControls} }, #pragma warn +sus #ifndef SPEAR far NewEmenu[]= { {1,"Episode 1\n" "Escape from Wolfenstein",0}, {0,"",0}, {3,"Episode 2\n" "Operation: Eisenfaust",0}, {0,"",0}, {3,"Episode 3\n" "Die, Fuhrer, Die!",0}, {0,"",0}, {3,"Episode 4\n" "A Dark Secret",0}, {0,"",0}, {3,"Episode 5\n" "Trail of the Madman",0}, {0,"",0}, {3,"Episode 6\n" "Confrontation",0} }, #endif far NewMenu[]= { {1,"Can I play, Daddy?",0}, {1,"Don't hurt me.",0}, {1,"Bring 'em on!",0}, {1,"I am Death incarnate!",0} }, far LSMenu[]= { {1,"",0}, {1,"",0}, {1,"",0}, {1,"",0}, {1,"",0}, {1,"",0}, {1,"",0}, {1,"",0}, {1,"",0}, {1,"",0} }, far CusMenu[]= { {1,"",0}, {0,"",0}, {0,"",0}, {1,"",0}, {0,"",0}, {0,"",0}, {1,"",0}, {0,"",0}, {1,"",0} } ; s16int color_hlite[]={ DEACTIVE, HIGHLIGHT, READHCOLOR, 0x67 }, color_norml[]={ DEACTIVE, TEXTCOLOR, READCOLOR, 0x6b }; s16int EpisodeSelect[6]={1}; s16int SaveGamesAvail[10],StartGame,SoundStatus=1,pickquick; char SaveGameNames[10][32],SaveName[13]="SAVEGAM?."; //////////////////////////////////////////////////////////////////// // // INPUT MANAGER SCANCODE TABLES // //////////////////////////////////////////////////////////////////// static u8int *ScanNames[] = // Scan code names with single chars { "?","?","1","2","3","4","5","6","7","8","9","0","-","+","?","?", "Q","W","E","R","T","Y","U","I","O","P","[","]","|","?","A","S", "D","F","G","H","J","K","L",";","\"","?","?","?","Z","X","C","V", "B","N","M",",",".","/","?","?","?","?","?","?","?","?","?","?", "?","?","?","?","?","?","?","?","\xf","?","-","\x15","5","\x11","+","?", "\x13","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?", "?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?", "?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?" }, // DEBUG - consolidate these far ExtScanCodes[] = // Scan codes with >1 char names { 1,0xe,0xf,0x1d,0x2a,0x39,0x3a,0x3b,0x3c,0x3d,0x3e, 0x3f,0x40,0x41,0x42,0x43,0x44,0x57,0x59,0x46,0x1c,0x36, 0x37,0x38,0x47,0x49,0x4f,0x51,0x52,0x53,0x45,0x48, 0x50,0x4b,0x4d,0x00 }, *ExtScanNames[] = // Names corresponding to ExtScanCodes { "Esc","BkSp","Tab","Ctrl","LShft","Space","CapsLk","F1","F2","F3","F4", "F5","F6","F7","F8","F9","F10","F11","F12","ScrlLk","Enter","RShft", "PrtSc","Alt","Home","PgUp","End","PgDn","Ins","Del","NumLk","Up", "Down","Left","Right","" }; //////////////////////////////////////////////////////////////////// // // Wolfenstein Control Panel! Ta Da! // //////////////////////////////////////////////////////////////////// void US_ControlPanel(u8int scancode) { s16int which,i,start; if (ingame) if (CP_CheckQuick(scancode)) return; StartCPMusic(MENUSONG); SetupControlPanel(); // // F-KEYS FROM WITHIN GAME // switch(scancode) { case sc_F1: #ifndef SPEAR HelpScreens(); #endif goto finishup; case sc_F2: CP_SaveGame(0); goto finishup; case sc_F3: CP_LoadGame(0); goto finishup; case sc_F4: CP_Sound(); goto finishup; case sc_F5: CP_ChangeView(); goto finishup; case sc_F6: CP_Control(); goto finishup; finishup: CleanupControlPanel(); return; } DrawMainMenu(); MenuFadeIn(); StartGame=0; // // MAIN MENU LOOP // do { which=HandleMenu(&MainItems,&MainMenu[0],NULL); #ifdef SPEAR #ifndef SPEARDEMO // // EASTER EGG FOR SPEAR OF DESTINY! // if (Keyboard[sc_I] && Keyboard[sc_D]) { VW_FadeOut(); StartCPMusic (18); MM_SortMem (); ClearMemory (); VWB_DrawPic(0,0,Pid1); VWB_DrawPic(0,80,Pid2); VW_UpdateScreen(); VL_FadeIn(0,255,Eid,30); /* sod only */ while (Keyboard[sc_I] || Keyboard[sc_D]); IN_ClearKeysDown(); IN_Ack(); VW_FadeOut(); DrawMainMenu(); StartCPMusic (MENUSONG); MenuFadeIn(); } #endif #endif switch(which) { case viewscores: if (MainMenu[viewscores].routine == NULL) if (CP_EndGame()) StartGame=1; DrawMainMenu(); MenuFadeIn(); break; case backtodemo: MM_SortMem(); StartGame=1; if (!ingame) StartCPMusic(INTROSONG); VL_FadeOut(0,255,0,0,0,10); break; case -1: case quit: CP_Quit(); break; default: if (!StartGame) { DrawMainMenu(); MenuFadeIn(); } } // // "EXIT OPTIONS" OR "NEW GAME" EXITS // } while(!StartGame); // // DEALLOCATE EVERYTHING // CleanupControlPanel(); // // CHANGE MAINMENU ITEM // if (startgame || loadedgame) { #pragma warn -sus MainMenu[viewscores].routine = NULL; _fstrcpy(MainMenu[viewscores].string,"End Game"); #pragma warn +sus } } //////////////////////// // // DRAW MAIN MENU SCREEN // void DrawMainMenu(void) { ClearMScreen(); VWB_DrawPic(112,184,Pmouselback); DrawStripes(10); VWB_DrawPic(84,0,Popt); DrawWindow(MENU_X-8,MENU_Y-3,MENU_W,MENU_H,BKGDCOLOR); // // CHANGE "GAME" AND "DEMO" // if (ingame) { _fstrcpy(&MainMenu[backtodemo].string[8],"Game"); MainMenu[backtodemo].active=2; } else { _fstrcpy(&MainMenu[backtodemo].string[8],"Demo"); MainMenu[backtodemo].active=1; } DrawMenu(&MainItems,&MainMenu[0]); VW_UpdateScreen(); } //////////////////////////////////////////////////////////////////// // // READ THIS! // //////////////////////////////////////////////////////////////////// void CP_ReadThis(void) { StartCPMusic(0); HelpScreens(); StartCPMusic(MENUSONG); } //////////////////////////////////////////////////////////////////// // // CHECK QUICK-KEYS & QUIT (WHILE IN A GAME) // //////////////////////////////////////////////////////////////////// s16int CP_CheckQuick(u16int scancode) { switch(scancode) { // // END GAME // case sc_F7: CA_CacheGrChunk(STARTFONT+1); WindowH=160; if (Confirm(ENDGAMESTR)) { playstate = ex_died; pickquick = gamestate.lives = 0; } DrawAllPlayBorder(); WindowH=200; fontnumber=0; MainMenu[savegame].active = 0; return 1; // // QUICKSAVE // case sc_F8: if (SaveGamesAvail[LSItems.curpos] && pickquick) { CA_CacheGrChunk(STARTFONT+1); fontnumber = 1; Message("Saving..."); CP_SaveGame(1); fontnumber=0; } else { VW_FadeOut (); StartCPMusic(MENUSONG); pickquick=CP_SaveGame(0); SETFONTCOLOR(0,15); IN_ClearKeysDown(); DrawPlayScreen (); if (!startgame && !loadedgame) { VW_FadeIn (); StartMusic (); } if (loadedgame) playstate = ex_abort; lasttimecount = TimeCount; if (MousePresent) Mouse(MDelta); // Clear accumulated mouse movement PM_CheckMainMem (); } return 1; // // QUICKLOAD // case sc_F9: if (SaveGamesAvail[LSItems.curpos] && pickquick) { char string[100]="Load Game called\n\""; CA_CacheGrChunk(STARTFONT+1); fontnumber = 1; strcat(string,SaveGameNames[LSItems.curpos]); strcat(string,"\"?"); if (Confirm(string)) CP_LoadGame(1); DrawAllPlayBorder(); fontnumber=0; } else { VW_FadeOut (); StartCPMusic(MENUSONG); pickquick=CP_LoadGame(0); SETFONTCOLOR(0,15); IN_ClearKeysDown(); DrawPlayScreen (); if (!startgame && !loadedgame) { VW_FadeIn (); StartMusic (); } if (loadedgame) playstate = ex_abort; lasttimecount = TimeCount; if (MousePresent) Mouse(MDelta); // Clear accumulated mouse movement PM_CheckMainMem (); } return 1; // // QUIT // case sc_F10: CA_CacheGrChunk(STARTFONT+1); WindowX=WindowY=0; WindowW=320; WindowH=160; if (Confirm(endStrings[US_RndT()&0x7+(US_RndT()&1)])) { s16int i; VW_UpdateScreen(); SD_MusicOff(); SD_StopSound(); MenuFadeOut(); // // SHUT-UP THE ADLIB // for (i=1;i<=0xf5;i++) alOut(i,0); Quit(NULL); } DrawAllPlayBorder(); WindowH=200; fontnumber=0; return 1; } return 0; } //////////////////////////////////////////////////////////////////// // // END THE CURRENT GAME // //////////////////////////////////////////////////////////////////// s16int CP_EndGame(void) { if (!Confirm(ENDGAMESTR)) return 0; pickquick = gamestate.lives = 0; playstate = ex_died; #pragma warn -sus MainMenu[savegame].active = 0; MainMenu[viewscores].routine=CP_ViewScores; _fstrcpy(MainMenu[viewscores].string,"View Scores"); #pragma warn +sus return 1; } //////////////////////////////////////////////////////////////////// // // VIEW THE HIGH SCORES // //////////////////////////////////////////////////////////////////// void CP_ViewScores(void) { fontnumber=0; #ifdef SPEAR StartCPMusic (20); #else StartCPMusic (23); #endif DrawHighScores (); VW_UpdateScreen (); MenuFadeIn(); fontnumber=1; IN_Ack(); StartCPMusic(MENUSONG); MenuFadeOut(); } //////////////////////////////////////////////////////////////////// // // START A NEW GAME // //////////////////////////////////////////////////////////////////// void CP_NewGame(void) { s16int which,episode; #ifndef SPEAR firstpart: DrawNewEpisode(); do { which=HandleMenu(&NewEitems,&NewEmenu[0],NULL); switch(which) { case -1: MenuFadeOut(); return; default: if (!EpisodeSelect[which/2]) { SD_PlaySound (Snoway); Message("Please select \"Read This!\"\n" "from the Options menu to\n" "find out how to order this\n" "episode from Apogee."); IN_ClearKeysDown(); IN_Ack(); DrawNewEpisode(); which = 0; } else { episode = which/2; which = 1; } break; } } while (!which); ShootSnd(); // // ALREADY IN A GAME? // if (ingame) if (!Confirm(CURGAME)) { MenuFadeOut(); return; } MenuFadeOut(); #else episode = 0; // // ALREADY IN A GAME? // DrawNewGame(); if (ingame) if (!Confirm(CURGAME)) { MenuFadeOut(); return; } #endif DrawNewGame(); which=HandleMenu(&NewItems,&NewMenu[0],DrawNewGameDiff); if (which<0) { MenuFadeOut(); #ifndef SPEAR goto firstpart; #else return; #endif } ShootSnd(); NewGame(which,episode); StartGame=1; MenuFadeOut(); // // CHANGE "READ THIS!" TO NORMAL COLOR // #ifndef SPEAR MainMenu[readthis].active=1; #endif pickquick = 0; } #ifndef SPEAR ///////////////////// // // DRAW NEW EPISODE MENU // void DrawNewEpisode(void) { s16int i; ClearMScreen(); VWB_DrawPic(112,184,Pmouselback); DrawWindow(NE_X-4,NE_Y-4,NE_W+8,NE_H+8,BKGDCOLOR); SETFONTCOLOR(READHCOLOR,BKGDCOLOR); PrintY=2; WindowX=0; US_CPrint("Which episode to play?"); SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR); DrawMenu(&NewEitems,&NewEmenu[0]); for (i=0;i<6;i++) VWB_DrawPic(NE_X+32,NE_Y+i*26,Pep1+i); VW_UpdateScreen(); MenuFadeIn(); WaitKeyUp(); } #endif ///////////////////// // // DRAW NEW GAME MENU // void DrawNewGame(void) { ClearMScreen(); VWB_DrawPic(112,184,Pmouselback); SETFONTCOLOR(READHCOLOR,BKGDCOLOR); PrintX=NM_X+20; PrintY=NM_Y-32; #ifndef SPEAR US_Print("How tough are you?"); #else VWB_DrawPic (PrintX,PrintY,Pdiffc); #endif DrawWindow(NM_X-5,NM_Y-10,NM_W,NM_H,BKGDCOLOR); DrawMenu(&NewItems,&NewMenu[0]); DrawNewGameDiff(NewItems.curpos); VW_UpdateScreen(); MenuFadeIn(); WaitKeyUp(); } //////////////////////// // // DRAW NEW GAME GRAPHIC // void DrawNewGameDiff(s16int w) { VWB_DrawPic(NM_X+185,NM_Y+7,w+Pbaby); } //////////////////////////////////////////////////////////////////// // // HANDLE SOUND MENU // //////////////////////////////////////////////////////////////////// void CP_Sound(void) { s16int which,i; DrawSoundMenu(); MenuFadeIn(); WaitKeyUp(); do { which=HandleMenu(&SndItems,&SndMenu[0],NULL); // // HANDLE MENU CHOICES // switch(which) { // // SOUND EFFECTS // case 0: if (SoundMode!=sdm_Off) { SD_WaitSoundDone(); SD_SetSoundMode(sdm_Off); DrawSoundMenu(); } break; case 1: if (SoundMode!=sdm_PC) { SD_WaitSoundDone(); SD_SetSoundMode(sdm_PC); CA_LoadAllSounds(); DrawSoundMenu(); ShootSnd(); } break; case 2: if (SoundMode!=sdm_AdLib) { SD_WaitSoundDone(); SD_SetSoundMode(sdm_AdLib); CA_LoadAllSounds(); DrawSoundMenu(); ShootSnd(); } break; // // DIGITIZED SOUND // case 5: if (DigiMode!=sds_Off) { SD_SetDigiDevice(sds_Off); DrawSoundMenu(); } break; case 6: if (DigiMode!=sds_SoundSource) { SD_SetDigiDevice(sds_SoundSource); DrawSoundMenu(); ShootSnd(); } break; case 7: if (DigiMode!=sds_SoundBlaster) { SD_SetDigiDevice(sds_SoundBlaster); DrawSoundMenu(); ShootSnd(); } break; // // MUSIC // case 10: if (MusicMode!=smm_Off) { SD_SetMusicMode(smm_Off); DrawSoundMenu(); ShootSnd(); } break; case 11: if (MusicMode!=smm_AdLib) { SD_SetMusicMode(smm_AdLib); DrawSoundMenu(); ShootSnd(); StartCPMusic(MENUSONG); } break; } } while(which>=0); MenuFadeOut(); } ////////////////////// // // DRAW THE SOUND MENU // void DrawSoundMenu(void) { s16int i,on; // // DRAW SOUND MENU // ClearMScreen(); VWB_DrawPic(112,184,Pmouselback); DrawWindow(SM_X-8,SM_Y1-3,SM_W,SM_H1,BKGDCOLOR); DrawWindow(SM_X-8,SM_Y2-3,SM_W,SM_H2,BKGDCOLOR); DrawWindow(SM_X-8,SM_Y3-3,SM_W,SM_H3,BKGDCOLOR); // // IF NO ADLIB, NON-CHOOSENESS! // if (!AdLibPresent && !SoundBlasterPresent) { SndMenu[2].active=SndMenu[10].active=SndMenu[11].active=0; } if (!SoundSourcePresent) SndMenu[6].active=0; if (!SoundBlasterPresent) SndMenu[7].active=0; if (!SoundSourcePresent && !SoundBlasterPresent) SndMenu[5].active=0; DrawMenu(&SndItems,&SndMenu[0]); VWB_DrawPic(100,SM_Y1-20,Psfx); VWB_DrawPic(100,SM_Y2-20,Ppcm); VWB_DrawPic(100,SM_Y3-20,Pmus); for (i=0;i<SndItems.amount;i++) if (SndMenu[i].string[0]) { // // DRAW SELECTED/NOT SELECTED GRAPHIC BUTTONS // on=0; switch(i) { // // SOUND EFFECTS // case 0: if (SoundMode==sdm_Off) on=1; break; case 1: if (SoundMode==sdm_PC) on=1; break; case 2: if (SoundMode==sdm_AdLib) on=1; break; // // DIGITIZED SOUND // case 5: if (DigiMode==sds_Off) on=1; break; case 6: if (DigiMode==sds_SoundSource) on=1; break; case 7: if (DigiMode==sds_SoundBlaster) on=1; break; // // MUSIC // case 10: if (MusicMode==smm_Off) on=1; break; case 11: if (MusicMode==smm_AdLib) on=1; break; } if (on) VWB_DrawPic(SM_X+24,SM_Y1+i*13+2,Psel); else VWB_DrawPic(SM_X+24,SM_Y1+i*13+2,Punsel); } DrawMenuGun(&SndItems); VW_UpdateScreen(); } // // DRAW LOAD/SAVE IN PROGRESS // void DrawLSAction(s16int which) { #define LSA_X 96 #define LSA_Y 80 #define LSA_W 130 #define LSA_H 42 DrawWindow(LSA_X,LSA_Y,LSA_W,LSA_H,TEXTCOLOR); DrawOutline(LSA_X,LSA_Y,LSA_W,LSA_H,0,HIGHLIGHT); VWB_DrawPic(LSA_X+8,LSA_Y+5,Pread1); fontnumber=1; SETFONTCOLOR(0,TEXTCOLOR); PrintX=LSA_X+46; PrintY=LSA_Y+13; if (!which) US_Print("Loading..."); else US_Print("Saving..."); VW_UpdateScreen(); } //////////////////////////////////////////////////////////////////// // // LOAD SAVED GAMES // //////////////////////////////////////////////////////////////////// s16int CP_LoadGame(s16int quick) { s16int handle,which,exit=0; char name[13]; strcpy(name,SaveName); // // QUICKLOAD? // if (quick) { which=LSItems.curpos; if (SaveGamesAvail[which]) { name[7]=which+'0'; handle=open(name,O_BINARY); lseek(handle,32,SEEK_SET); loadedgame=true; LoadTheGame(handle,0,0); loadedgame=false; close(handle); DrawFace (); DrawHealth (); DrawLives (); DrawLevel (); DrawAmmo (); DrawKeys (); DrawWeapon (); DrawScore (); return 1; } } DrawLoadSaveScreen(0); do { which=HandleMenu(&LSItems,&LSMenu[0],TrackWhichGame); if (which>=0 && SaveGamesAvail[which]) { ShootSnd(); name[7]=which+'0'; handle=open(name,O_BINARY); lseek(handle,32,SEEK_SET); DrawLSAction(0); loadedgame=true; LoadTheGame(handle,LSA_X+8,LSA_Y+5); close(handle); StartGame=1; ShootSnd(); // // CHANGE "READ THIS!" TO NORMAL COLOR // #ifndef SPEAR MainMenu[readthis].active=1; #endif exit=1; break; } } while(which>=0); MenuFadeOut(); return exit; } /////////////////////////////////// // // HIGHLIGHT CURRENT SELECTED ENTRY // void TrackWhichGame(s16int w) { static s16int lastgameon=0; PrintLSEntry(lastgameon,TEXTCOLOR); PrintLSEntry(w,HIGHLIGHT); lastgameon=w; } //////////////////////////// // // DRAW THE LOAD/SAVE SCREEN // void DrawLoadSaveScreen(s16int loadsave) { #define DISKX 100 #define DISKY 0 s16int i; ClearMScreen(); fontnumber=1; VWB_DrawPic(112,184,Pmouselback); DrawWindow(LSM_X-10,LSM_Y-5,LSM_W,LSM_H,BKGDCOLOR); DrawStripes(10); if (!loadsave) VWB_DrawPic(60,0,Pload); else VWB_DrawPic(60,0,Psave); for (i=0;i<10;i++) PrintLSEntry(i,TEXTCOLOR); DrawMenu(&LSItems,&LSMenu[0]); VW_UpdateScreen(); MenuFadeIn(); WaitKeyUp(); } /////////////////////////////////////////// // // PRINT LOAD/SAVE GAME ENTRY W/BOX OUTLINE // void PrintLSEntry(s16int w,s16int color) { SETFONTCOLOR(color,BKGDCOLOR); DrawOutline(LSM_X+LSItems.indent,LSM_Y+w*13,LSM_W-LSItems.indent-15,11,color,color); PrintX=LSM_X+LSItems.indent+2; PrintY=LSM_Y+w*13+1; fontnumber=0; if (SaveGamesAvail[w]) US_Print(SaveGameNames[w]); else US_Print(" - empty -"); fontnumber=1; } //////////////////////////////////////////////////////////////////// // // SAVE CURRENT GAME // //////////////////////////////////////////////////////////////////// s16int CP_SaveGame(s16int quick) { s16int handle,which,exit=0; u16int nwritten; char name[13],input[32]; strcpy(name,SaveName); // // QUICKSAVE? // if (quick) { which=LSItems.curpos; if (SaveGamesAvail[which]) { name[7]=which+'0'; unlink(name); handle=creat(name,S_IREAD|S_IWRITE); strcpy(input,&SaveGameNames[which][0]); _dos_write(handle,(void far *)input,32,&nwritten); lseek(handle,32,SEEK_SET); SaveTheGame(handle,0,0); close(handle); return 1; } } DrawLoadSaveScreen(1); do { which=HandleMenu(&LSItems,&LSMenu[0],TrackWhichGame); if (which>=0) { // // OVERWRITE EXISTING SAVEGAME? // if (SaveGamesAvail[which]) if (!Confirm(GAMESVD)) { DrawLoadSaveScreen(1); continue; } else { DrawLoadSaveScreen(1); PrintLSEntry(which,HIGHLIGHT); VW_UpdateScreen(); } ShootSnd(); strcpy(input,&SaveGameNames[which][0]); name[7]=which+'0'; fontnumber=0; if (!SaveGamesAvail[which]) VWB_Bar(LSM_X+LSItems.indent+1,LSM_Y+which*13+1,LSM_W-LSItems.indent-16,10,BKGDCOLOR); VW_UpdateScreen(); if (US_LineInput(LSM_X+LSItems.indent+2,LSM_Y+which*13+1,input,input,true,31,LSM_W-LSItems.indent-30)) { SaveGamesAvail[which]=1; strcpy(&SaveGameNames[which][0],input); unlink(name); handle=creat(name,S_IREAD|S_IWRITE); _dos_write(handle,(void far *)input,32,&nwritten); lseek(handle,32,SEEK_SET); DrawLSAction(1); SaveTheGame(handle,LSA_X+8,LSA_Y+5); close(handle); ShootSnd(); exit=1; } else { VWB_Bar(LSM_X+LSItems.indent+1,LSM_Y+which*13+1,LSM_W-LSItems.indent-16,10,BKGDCOLOR); PrintLSEntry(which,HIGHLIGHT); VW_UpdateScreen(); SD_PlaySound(Sesc); continue; } fontnumber=1; break; } } while(which>=0); MenuFadeOut(); return exit; } //////////////////////////////////////////////////////////////////// // // DEFINE CONTROLS // //////////////////////////////////////////////////////////////////// void CP_Control(void) { #define CTL_SPC 70 enum {MOUSEENABLE,JOYENABLE,USEPORT2,PADENABLE,MOUSESENS,CUSTOMIZE}; s16int i,which; DrawCtlScreen(); MenuFadeIn(); WaitKeyUp(); do { which=HandleMenu(&CtlItems,&CtlMenu[0],NULL); switch(which) { case MOUSEENABLE: mouseenabled^=1; _CX=_DX=CENTER; Mouse(4); DrawCtlScreen(); CusItems.curpos=-1; ShootSnd(); break; case JOYENABLE: joystickenabled^=1; DrawCtlScreen(); CusItems.curpos=-1; ShootSnd(); break; case USEPORT2: joystickport^=1; DrawCtlScreen(); ShootSnd(); break; case PADENABLE: joypadenabled^=1; DrawCtlScreen(); ShootSnd(); break; case MOUSESENS: case CUSTOMIZE: DrawCtlScreen(); MenuFadeIn(); WaitKeyUp(); break; } } while(which>=0); MenuFadeOut(); } //////////////////////////////// // // DRAW MOUSE SENSITIVITY SCREEN // void DrawMouseSens(void) { ClearMScreen(); VWB_DrawPic(112,184,Pmouselback); DrawWindow(10,80,300,30,BKGDCOLOR); WindowX=0; WindowW=320; PrintY=82; SETFONTCOLOR(READCOLOR,BKGDCOLOR); US_CPrint("Adjust Mouse Sensitivity"); SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR); PrintX=14; PrintY=95; US_Print("Slow"); PrintX=269; US_Print("Fast"); VWB_Bar(60,97,200,10,TEXTCOLOR); DrawOutline(60,97,200,10,0,HIGHLIGHT); DrawOutline(60+20*mouseadjustment,97,20,10,0,READCOLOR); VWB_Bar(61+20*mouseadjustment,98,19,9,READHCOLOR); VW_UpdateScreen(); MenuFadeIn(); } /////////////////////////// // // ADJUST MOUSE SENSITIVITY // void MouseSensitivity(void) { ControlInfo ci; s16int exit=0,oldMA; oldMA=mouseadjustment; DrawMouseSens(); do { ReadAnyControl(&ci); switch(ci.dir) { case dir_North: case dir_West: if (mouseadjustment) { mouseadjustment--; VWB_Bar(60,97,200,10,TEXTCOLOR); DrawOutline(60,97,200,10,0,HIGHLIGHT); DrawOutline(60+20*mouseadjustment,97,20,10,0,READCOLOR); VWB_Bar(61+20*mouseadjustment,98,19,9,READHCOLOR); VW_UpdateScreen(); SD_PlaySound(Sdrawgun1); while(Keyboard[sc_LeftArrow]); WaitKeyUp(); } break; case dir_South: case dir_East: if (mouseadjustment<9) { mouseadjustment++; VWB_Bar(60,97,200,10,TEXTCOLOR); DrawOutline(60,97,200,10,0,HIGHLIGHT); DrawOutline(60+20*mouseadjustment,97,20,10,0,READCOLOR); VWB_Bar(61+20*mouseadjustment,98,19,9,READHCOLOR); VW_UpdateScreen(); SD_PlaySound(Sdrawgun1); while(Keyboard[sc_RightArrow]); WaitKeyUp(); } break; } if (ci.button0 || Keyboard[sc_Space] || Keyboard[sc_Enter]) exit=1; else if (ci.button1 || Keyboard[sc_Escape]) exit=2; } while(!exit); if (exit==2) { mouseadjustment=oldMA; SD_PlaySound(Sesc); } else SD_PlaySound(Sshoot); WaitKeyUp(); MenuFadeOut(); } /////////////////////////// // // DRAW CONTROL MENU SCREEN // void DrawCtlScreen(void) { s16int i,x,y; ClearMScreen(); DrawStripes(10); VWB_DrawPic(80,0,Pctl); VWB_DrawPic(112,184,Pmouselback); DrawWindow(CTL_X-8,CTL_Y-5,CTL_W,CTL_H,BKGDCOLOR); WindowX=0; WindowW=320; SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR); /* if (JoysPresent[0]) CtlMenu[1].active= CtlMenu[2].active= CtlMenu[3].active=1; */ CtlMenu[2].active=CtlMenu[3].active=joystickenabled; if (MousePresent) { CtlMenu[4].active= CtlMenu[0].active=1; } CtlMenu[4].active=mouseenabled; DrawMenu(&CtlItems,&CtlMenu[0]); x=CTL_X+CtlItems.indent-24; y=CTL_Y+3; if (mouseenabled) VWB_DrawPic(x,y,Psel); else VWB_DrawPic(x,y,Punsel); y=CTL_Y+16; if (joystickenabled) VWB_DrawPic(x,y,Psel); else VWB_DrawPic(x,y,Punsel); y=CTL_Y+29; if (joystickport) VWB_DrawPic(x,y,Psel); else VWB_DrawPic(x,y,Punsel); y=CTL_Y+42; if (joypadenabled) VWB_DrawPic(x,y,Psel); else VWB_DrawPic(x,y,Punsel); // // PICK FIRST AVAILABLE SPOT // if (CtlItems.curpos<0 || !CtlMenu[CtlItems.curpos].active) for (i=0;i<6;i++) if (CtlMenu[i].active) { CtlItems.curpos=i; break; } DrawMenuGun(&CtlItems); VW_UpdateScreen(); } //////////////////////////////////////////////////////////////////// // // CUSTOMIZE CONTROLS // //////////////////////////////////////////////////////////////////// enum {FIRE,STRAFE,RUN,OPEN}; char mbarray[4][3]={"b0","b1","b2","b3"}, order[4]={RUN,OPEN,FIRE,STRAFE}; void CustomControls(void) { s16int which; DrawCustomScreen(); do { which=HandleMenu(&CusItems,&CusMenu[0],FixupCustom); switch(which) { case 0: DefineMouseBtns(); DrawCustMouse(1); break; case 3: // joystick break; case 6: DefineKeyBtns(); DrawCustKeybd(0); break; case 8: DefineKeyMove(); DrawCustKeys(0); } } while(which>=0); MenuFadeOut(); } //////////////////////// // // DEFINE THE MOUSE BUTTONS // void DefineMouseBtns(void) { CustomCtrls mouseallowed={0,1,1,1}; EnterCtrlData(2,&mouseallowed,DrawCustMouse,PrintCustMouse,MOUSE); } //////////////////////// // // DEFINE THE KEYBOARD BUTTONS // void DefineKeyBtns(void) { CustomCtrls keyallowed={1,1,1,1}; EnterCtrlData(8,&keyallowed,DrawCustKeybd,PrintCustKeybd,KEYBOARDBTNS); } //////////////////////// // // DEFINE THE KEYBOARD BUTTONS // void DefineKeyMove(void) { CustomCtrls keyallowed={1,1,1,1}; EnterCtrlData(10,&keyallowed,DrawCustKeys,PrintCustKeys,KEYBOARDMOVE); } //////////////////////// // // ENTER CONTROL DATA FOR ANY TYPE OF CONTROL // enum {FWRD,RIGHT,BKWD,LEFT}; s16int moveorder[4]={LEFT,RIGHT,FWRD,BKWD}; void EnterCtrlData(s16int index,CustomCtrls *cust,void (*DrawRtn)(s16int),void (*PrintRtn)(s16int),s16int type) { s16int j,exit,tick,redraw,which,x,picked; ControlInfo ci; ShootSnd(); PrintY=CST_Y+13*index; IN_ClearKeysDown(); exit=0; redraw=1; // // FIND FIRST SPOT IN ALLOWED ARRAY // for (j=0;j<4;j++) if (cust->allowed[j]) { which=j; break; } do { if (redraw) { x=CST_START+CST_SPC*which; DrawWindow(5,PrintY-1,310,13,BKGDCOLOR); DrawRtn(1); DrawWindow(x-2,PrintY,CST_SPC,11,TEXTCOLOR); DrawOutline(x-2,PrintY,CST_SPC,11,0,HIGHLIGHT); SETFONTCOLOR(0,TEXTCOLOR); PrintRtn(which); PrintX=x; SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR); VW_UpdateScreen(); WaitKeyUp(); redraw=0; } ReadAnyControl(&ci); if (type==MOUSE || type==JOYSTICK) if (IN_KeyDown(sc_Enter)||IN_KeyDown(sc_Control)||IN_KeyDown(sc_Alt)) { IN_ClearKeysDown(); ci.button0=ci.button1=false; } // // CHANGE BUTTON VALUE? // if ((ci.button0|ci.button1|ci.button2|ci.button3)|| ((type==KEYBOARDBTNS||type==KEYBOARDMOVE) && LastScan==sc_Enter)) { tick=TimeCount=picked=0; SETFONTCOLOR(0,TEXTCOLOR); do { s16int button,result=0; if (type==KEYBOARDBTNS||type==KEYBOARDMOVE) IN_ClearKeysDown(); // // FLASH CURSOR // if (TimeCount>10) { switch(tick) { case 0: VWB_Bar(x,PrintY+1,CST_SPC-2,10,TEXTCOLOR); break; case 1: PrintX=x; US_Print("?"); SD_PlaySound(Shitwall); } tick^=1; TimeCount=0; VW_UpdateScreen(); } // // WHICH TYPE OF INPUT DO WE PROCESS? // switch(type) { case MOUSE: Mouse(3); button=_BX; switch(button) { case 1: result=1; break; case 2: result=2; break; case 4: result=3; break; } if (result) { s16int z; for (z=0;z<4;z++) if (order[which]==buttonmouse[z]) { buttonmouse[z]=bt_nobutton; break; } buttonmouse[result-1]=order[which]; picked=1; SD_PlaySound(Shitdoor); } break; case JOYSTICK: if (ci.button0) result=1; else if (ci.button1) result=2; else if (ci.button2) result=3; else if (ci.button3) result=4; if (result) { s16int z; for (z=0;z<4;z++) if (order[which]==buttonjoy[z]) { buttonjoy[z]=bt_nobutton; break; } buttonjoy[result-1]=order[which]; picked=1; SD_PlaySound(Shitdoor); } break; case KEYBOARDBTNS: if (LastScan) { buttonscan[order[which]]=LastScan; picked=1; ShootSnd(); IN_ClearKeysDown(); } break; case KEYBOARDMOVE: if (LastScan) { dirscan[moveorder[which]]=LastScan; picked=1; ShootSnd(); IN_ClearKeysDown(); } break; } // // EXIT INPUT? // if (IN_KeyDown(sc_Escape)) { picked=1; continue; } } while(!picked); SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR); redraw=1; WaitKeyUp(); continue; } if (ci.button1 || IN_KeyDown(sc_Escape)) exit=1; // // MOVE TO ANOTHER SPOT? // switch(ci.dir) { case dir_West: do { which--; if (which<0) which=3; } while(!cust->allowed[which]); redraw=1; SD_PlaySound(Sdrawgun1); while(ReadAnyControl(&ci),ci.dir!=dir_None); IN_ClearKeysDown(); break; case dir_East: do { which++; if (which>3) which=0; } while(!cust->allowed[which]); redraw=1; SD_PlaySound(Sdrawgun1); while(ReadAnyControl(&ci),ci.dir!=dir_None); IN_ClearKeysDown(); break; case dir_North: case dir_South: exit=1; } } while(!exit); SD_PlaySound(Sesc); WaitKeyUp(); DrawWindow(5,PrintY-1,310,13,BKGDCOLOR); } //////////////////////// // // FIXUP GUN CURSOR OVERDRAW SHIT // void FixupCustom(s16int w) { static s16int lastwhich=-1; s16int y=CST_Y+26+w*13; VWB_Hlin(7,32,y-1,DEACTIVE); VWB_Hlin(7,32,y+12,BORD2COLOR); #ifndef SPEAR VWB_Hlin(7,32,y-2,BORDCOLOR); VWB_Hlin(7,32,y+13,BORDCOLOR); #else VWB_Hlin(7,32,y-2,BORD2COLOR); VWB_Hlin(7,32,y+13,BORD2COLOR); #endif switch(w) { case 0: DrawCustMouse(1); break; case 3: /* joystick */ break; case 6: DrawCustKeybd(1); break; case 8: DrawCustKeys(1); } if (lastwhich>=0) { y=CST_Y+26+lastwhich*13; VWB_Hlin(7,32,y-1,DEACTIVE); VWB_Hlin(7,32,y+12,BORD2COLOR); #ifndef SPEAR VWB_Hlin(7,32,y-2,BORDCOLOR); VWB_Hlin(7,32,y+13,BORDCOLOR); #else VWB_Hlin(7,32,y-2,BORD2COLOR); VWB_Hlin(7,32,y+13,BORD2COLOR); #endif if (lastwhich!=w) switch(lastwhich) { case 0: DrawCustMouse(0); break; case 3: /* joystick */ break; case 6: DrawCustKeybd(0); break; case 8: DrawCustKeys(0); } } lastwhich=w; } //////////////////////// // // DRAW CUSTOMIZE SCREEN // void DrawCustomScreen(void) { s16int i; ClearMScreen(); WindowX=0; WindowW=320; VWB_DrawPic(112,184,Pmouselback); DrawStripes(10); VWB_DrawPic(80,0,Pcustom); // // MOUSE // SETFONTCOLOR(READCOLOR,BKGDCOLOR); WindowX=0; WindowW=320; #ifndef SPEAR PrintY=CST_Y; US_CPrint("Mouse\n"); #else PrintY = CST_Y+13; VWB_DrawPic (128,48,Pmouse); #endif SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR); PrintX=CST_START; US_Print("Run"); PrintX=CST_START+CST_SPC*1; US_Print("Open"); PrintX=CST_START+CST_SPC*2; US_Print("Fire"); PrintX=CST_START+CST_SPC*3; US_Print("Strafe\n"); DrawWindow(5,PrintY-1,310,13,BKGDCOLOR); DrawCustMouse(0); US_Print("\n"); // // JOYSTICK/PAD // #ifndef SPEAR SETFONTCOLOR(READCOLOR,BKGDCOLOR); US_CPrint("Joystick/Gravis GamePad\n"); #else PrintY += 13; VWB_DrawPic (40,88,Pjs); #endif #ifdef SPEAR VWB_DrawPic (112,120,Pkb); #endif SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR); PrintX=CST_START; US_Print("Run"); PrintX=CST_START+CST_SPC*1; US_Print("Open"); PrintX=CST_START+CST_SPC*2; US_Print("Fire"); PrintX=CST_START+CST_SPC*3; US_Print("Strafe\n"); DrawWindow(5,PrintY-1,310,13,BKGDCOLOR); //DrawCustJoy(0); US_Print("\n"); // // KEYBOARD // #ifndef SPEAR SETFONTCOLOR(READCOLOR,BKGDCOLOR); US_CPrint("Keyboard\n"); #else PrintY += 13; #endif SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR); PrintX=CST_START; US_Print("Run"); PrintX=CST_START+CST_SPC*1; US_Print("Open"); PrintX=CST_START+CST_SPC*2; US_Print("Fire"); PrintX=CST_START+CST_SPC*3; US_Print("Strafe\n"); DrawWindow(5,PrintY-1,310,13,BKGDCOLOR); DrawCustKeybd(0); US_Print("\n"); // // KEYBOARD MOVE KEYS // SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR); PrintX=CST_START; US_Print("Left"); PrintX=CST_START+CST_SPC*1; US_Print("Right"); PrintX=CST_START+CST_SPC*2; US_Print("Frwd"); PrintX=CST_START+CST_SPC*3; US_Print("Bkwrd\n"); DrawWindow(5,PrintY-1,310,13,BKGDCOLOR); DrawCustKeys(0); // // PICK STARTING POINT IN MENU // if (CusItems.curpos<0) for (i=0;i<CusItems.amount;i++) if (CusMenu[i].active) { CusItems.curpos=i; break; } VW_UpdateScreen(); MenuFadeIn(); } void PrintCustMouse(s16int i) { s16int j; for (j=0;j<4;j++) if (order[i]==buttonmouse[j]) { PrintX=CST_START+CST_SPC*i; US_Print(mbarray[j]); break; } } void DrawCustMouse(s16int hilight) { s16int i,color; color=TEXTCOLOR; if (hilight) color=HIGHLIGHT; SETFONTCOLOR(color,BKGDCOLOR); if (!mouseenabled) { SETFONTCOLOR(DEACTIVE,BKGDCOLOR); CusMenu[0].active=0; } else CusMenu[0].active=1; PrintY=CST_Y+13*2; for (i=0;i<4;i++) PrintCustMouse(i); } void PrintCustKeybd(s16int i) { PrintX=CST_START+CST_SPC*i; US_Print(IN_GetScanName(buttonscan[order[i]])); } void DrawCustKeybd(s16int hilight) { s16int i,color; color=TEXTCOLOR; if (hilight) color=HIGHLIGHT; SETFONTCOLOR(color,BKGDCOLOR); PrintY=CST_Y+13*8; for (i=0;i<4;i++) PrintCustKeybd(i); } void PrintCustKeys(s16int i) { PrintX=CST_START+CST_SPC*i; US_Print(IN_GetScanName(dirscan[moveorder[i]])); } void DrawCustKeys(s16int hilight) { s16int i,color; color=TEXTCOLOR; if (hilight) color=HIGHLIGHT; SETFONTCOLOR(color,BKGDCOLOR); PrintY=CST_Y+13*10; for (i=0;i<4;i++) PrintCustKeys(i); } //////////////////////////////////////////////////////////////////// // // CHANGE SCREEN VIEWING SIZE // //////////////////////////////////////////////////////////////////// void CP_ChangeView(void) { s16int exit=0,oldview,newview; ControlInfo ci; WindowX=WindowY=0; WindowW=320; WindowH=200; newview=oldview=viewwidth/16; DrawChangeView(oldview); do { CheckPause(); ReadAnyControl(&ci); switch(ci.dir) { case dir_South: case dir_West: newview--; if (newview<4) newview=4; ShowViewSize(newview); VW_UpdateScreen(); SD_PlaySound(Shitwall); TicDelay(10); break; case dir_North: case dir_East: newview++; if (newview>19) newview=19; ShowViewSize(newview); VW_UpdateScreen(); SD_PlaySound(Shitwall); TicDelay(10); break; } if (ci.button0 || Keyboard[sc_Enter]) exit=1; else if (ci.button1 || Keyboard[sc_Escape]) { viewwidth=oldview*16; SD_PlaySound(Sesc); MenuFadeOut(); return; } } while(!exit); if (oldview!=newview) { SD_PlaySound (Sshoot); Message("Thinking..."); NewViewSize(newview); } ShootSnd(); MenuFadeOut(); } ///////////////////////////// // // DRAW THE CHANGEVIEW SCREEN // void DrawChangeView(s16int view) { VWB_Bar(0,160,320,40,VIEWCOLOR); ShowViewSize(view); PrintY=161; WindowX=0; WindowY=320; SETFONTCOLOR(HIGHLIGHT,BKGDCOLOR); US_CPrint("Use arrows to size\n"); US_CPrint("ENTER to accept\n"); US_CPrint("ESC to cancel"); VW_UpdateScreen(); MenuFadeIn(); } //////////////////////////////////////////////////////////////////// // // QUIT THIS INFERNAL GAME! // //////////////////////////////////////////////////////////////////// void CP_Quit(void) { s16int i; if (Confirm(endStrings[US_RndT()&0x7+(US_RndT()&1)])) { VW_UpdateScreen(); SD_MusicOff(); SD_StopSound(); MenuFadeOut(); // // SHUT-UP THE ADLIB // for (i=1;i<=0xf5;i++) alOut(i,0); Quit(NULL); } DrawMainMenu(); } //////////////////////////////////////////////////////////////////// // // Draw a window for a menu // //////////////////////////////////////////////////////////////////// void DrawWindow(s16int x,s16int y,s16int w,s16int h,s16int wcolor) { VWB_Bar(x,y,w,h,wcolor); DrawOutline(x,y,w,h,BORD2COLOR,DEACTIVE); } void DrawOutline(s16int x,s16int y,s16int w,s16int h,s16int color1,s16int color2) { VWB_Hlin(x,x+w,y,color2); VWB_Vlin(y,y+h,x,color2); VWB_Hlin(x,x+w,y+h,color1); VWB_Vlin(y,y+h,x+w,color1); } //////////////////////////////////////////////////////////////////// // // Setup Control Panel stuff - graphics, etc. // //////////////////////////////////////////////////////////////////// void SetupControlPanel(void) { struct ffblk f; char name[13]; s16int which,i; // // CACHE GRAPHICS & SOUNDS // SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR); fontnumber=1; WindowH=200; if (!ingame) CA_LoadAllSounds(); else MainMenu[savegame].active=1; // // SEE WHICH SAVE GAME FILES ARE AVAILABLE & READ STRING IN // strcpy(name,SaveName); if (!findfirst(name,&f,0)) do { which=f.ff_name[7]-'0'; if (which<10) { s16int handle; char temp[32]; SaveGamesAvail[which]=1; handle=open(f.ff_name,O_BINARY); read(handle,temp,32); close(handle); strcpy(&SaveGameNames[which][0],temp); } } while(!findnext(&f)); // // CENTER MOUSE // _CX=_DX=CENTER; Mouse(4); } //////////////////////////////////////////////////////////////////// // // Clean up all the Control Panel stuff // //////////////////////////////////////////////////////////////////// void CleanupControlPanel(void) { fontnumber = 0; } //////////////////////////////////////////////////////////////////// // // Handle moving gun around a menu // //////////////////////////////////////////////////////////////////// s16int HandleMenu(CP_iteminfo *item_i,CP_itemtype far *items,void (*routine)(s16int w)) { char key; static s16int redrawitem=1,lastitem=-1; s16int i,x,y,basey,exit,which,shape,timer; ControlInfo ci; which=item_i->curpos; x=item_i->x&-8; basey=item_i->y-2; y=basey+which*13; VWB_DrawPic(x,y,Pcur1); SetTextColor(items+which,1); if (redrawitem) { PrintX=item_i->x+item_i->indent; PrintY=item_i->y+which*13; US_Print((items+which)->string); } // // CALL CUSTOM ROUTINE IF IT IS NEEDED // if (routine) routine(which); VW_UpdateScreen(); shape=Pcur1; timer=8; exit=0; TimeCount=0; IN_ClearKeysDown(); do { // // CHANGE GUN SHAPE // if (TimeCount>timer) { TimeCount=0; if (shape==Pcur1) { shape=Pcur2; timer=8; } else { shape=Pcur1; timer=70; } VWB_DrawPic(x,y,shape); if (routine) routine(which); VW_UpdateScreen(); } CheckPause(); // // SEE IF ANY KEYS ARE PRESSED FOR INITIAL CHAR FINDING // key=LastASCII; if (key) { s16int ok=0; if (key>='a') key-='a'-'A'; for (i=which+1;i<item_i->amount;i++) if ((items+i)->active && (items+i)->string[0]==key) { EraseGun(item_i,items,x,y,which); which=i; DrawGun(item_i,items,x,&y,which,basey,routine); ok=1; IN_ClearKeysDown(); break; } // // DIDN'T FIND A MATCH FIRST TIME THRU. CHECK AGAIN. // if (!ok) { for (i=0;i<which;i++) if ((items+i)->active && (items+i)->string[0]==key) { EraseGun(item_i,items,x,y,which); which=i; DrawGun(item_i,items,x,&y,which,basey,routine); IN_ClearKeysDown(); break; } } } // // GET INPUT // ReadAnyControl(&ci); switch(ci.dir) { //////////////////////////////////////////////// // // MOVE UP // case dir_North: EraseGun(item_i,items,x,y,which); // // ANIMATE HALF-STEP // if (which && (items+which-1)->active) { y-=6; DrawHalfStep(x,y); } // // MOVE TO NEXT AVAILABLE SPOT // do { if (!which) which=item_i->amount-1; else which--; } while(!(items+which)->active); DrawGun(item_i,items,x,&y,which,basey,routine); // // WAIT FOR BUTTON-UP OR DELAY NEXT MOVE // TicDelay(20); break; //////////////////////////////////////////////// // // MOVE DOWN // case dir_South: EraseGun(item_i,items,x,y,which); // // ANIMATE HALF-STEP // if (which!=item_i->amount-1 && (items+which+1)->active) { y+=6; DrawHalfStep(x,y); } do { if (which==item_i->amount-1) which=0; else which++; } while(!(items+which)->active); DrawGun(item_i,items,x,&y,which,basey,routine); // // WAIT FOR BUTTON-UP OR DELAY NEXT MOVE // TicDelay(20); break; } if (ci.button0 || Keyboard[sc_Space] || Keyboard[sc_Enter]) exit=1; if (ci.button1 || Keyboard[sc_Escape]) exit=2; } while(!exit); IN_ClearKeysDown(); // // ERASE EVERYTHING // if (lastitem!=which) { VWB_Bar(x-1,y,25,16,BKGDCOLOR); PrintX=item_i->x+item_i->indent; PrintY=item_i->y+which*13; US_Print((items+which)->string); redrawitem=1; } else redrawitem=0; if (routine) routine(which); VW_UpdateScreen(); item_i->curpos=which; lastitem=which; switch(exit) { case 1: // // CALL THE ROUTINE // if ((items+which)->routine!=NULL) { ShootSnd(); MenuFadeOut(); (items+which)->routine(0); } return which; case 2: SD_PlaySound(Sesc); return -1; } return 0; // JUST TO SHUT UP THE ERROR MESSAGES! } // // ERASE GUN & DE-HIGHLIGHT STRING // void EraseGun(CP_iteminfo *item_i,CP_itemtype far *items,s16int x,s16int y,s16int which) { VWB_Bar(x-1,y,25,16,BKGDCOLOR); SetTextColor(items+which,0); PrintX=item_i->x+item_i->indent; PrintY=item_i->y+which*13; US_Print((items+which)->string); VW_UpdateScreen(); } // // DRAW HALF STEP OF GUN TO NEXT POSITION // void DrawHalfStep(s16int x,s16int y) { VWB_DrawPic(x,y,Pcur1); VW_UpdateScreen(); SD_PlaySound(Sdrawgun1); TimeCount=0; while(TimeCount<8); } // // DRAW GUN AT NEW POSITION // void DrawGun(CP_iteminfo *item_i,CP_itemtype far *items,s16int x,s16int *y,s16int which,s16int basey,void (*routine)(s16int w)) { VWB_Bar(x-1,*y,25,16,BKGDCOLOR); *y=basey+which*13; VWB_DrawPic(x,*y,Pcur1); SetTextColor(items+which,1); PrintX=item_i->x+item_i->indent; PrintY=item_i->y+which*13; US_Print((items+which)->string); // // CALL CUSTOM ROUTINE IF IT IS NEEDED // if (routine) routine(which); VW_UpdateScreen(); SD_PlaySound(Sdrawgun2); } //////////////////////////////////////////////////////////////////// // // DELAY FOR AN AMOUNT OF TICS OR UNTIL CONTROLS ARE INACTIVE // //////////////////////////////////////////////////////////////////// void TicDelay(s16int count) { ControlInfo ci; TimeCount=0; do { ReadAnyControl(&ci); } while(TimeCount<count && ci.dir!=dir_None); } //////////////////////////////////////////////////////////////////// // // Draw a menu // //////////////////////////////////////////////////////////////////// void DrawMenu(CP_iteminfo *item_i,CP_itemtype far *items) { s16int i,which=item_i->curpos; WindowX=PrintX=item_i->x+item_i->indent; WindowY=PrintY=item_i->y; WindowW=320; WindowH=200; for (i=0;i<item_i->amount;i++) { SetTextColor(items+i,which==i); PrintY=item_i->y+i*13; if ((items+i)->active) US_Print((items+i)->string); else { SETFONTCOLOR(DEACTIVE,BKGDCOLOR); US_Print((items+i)->string); SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR); } US_Print("\n"); } } void SetTextColor(CP_itemtype far *items,s16int hlight) { if (hlight) {SETFONTCOLOR(color_hlite[items->active],BKGDCOLOR);} else {SETFONTCOLOR(color_norml[items->active],BKGDCOLOR);} } //////////////////////////////////////////////////////////////////// // // WAIT FOR CTRLKEY-UP OR BUTTON-UP // //////////////////////////////////////////////////////////////////// void WaitKeyUp(void) { ControlInfo ci; while(ReadAnyControl(&ci), ci.button0| ci.button1| ci.button2| ci.button3| Keyboard[sc_Space]| Keyboard[sc_Enter]| Keyboard[sc_Escape]); } //////////////////////////////////////////////////////////////////// // // READ KEYBOARD, JOYSTICK AND MOUSE FOR INPUT // //////////////////////////////////////////////////////////////////// void ReadAnyControl(ControlInfo *ci) { s16int mouseactive=0; IN_ReadControl(0,ci); if (mouseenabled) { s16int mousey,mousex; // READ MOUSE MOTION COUNTERS // RETURN DIRECTION // HOME MOUSE // CHECK MOUSE BUTTONS Mouse(3); mousex=_CX; mousey=_DX; if (mousey<CENTER-SENSITIVE) { ci->dir=dir_North; _CX=_DX=CENTER; Mouse(4); mouseactive=1; } else if (mousey>CENTER+SENSITIVE) { ci->dir=dir_South; _CX=_DX=CENTER; Mouse(4); mouseactive=1; } if (mousex<CENTER-SENSITIVE) { ci->dir=dir_West; _CX=_DX=CENTER; Mouse(4); mouseactive=1; } else if (mousex>CENTER+SENSITIVE) { ci->dir=dir_East; _CX=_DX=CENTER; Mouse(4); mouseactive=1; } if (IN_MouseButtons()) { ci->button0=IN_MouseButtons()&1; ci->button1=IN_MouseButtons()&2; ci->button2=IN_MouseButtons()&4; ci->button3=false; mouseactive=1; } } } //////////////////////////////////////////////////////////////////// // // DRAW DIALOG AND CONFIRM YES OR NO TO QUESTION // //////////////////////////////////////////////////////////////////// s16int Confirm(char far *string) { s16int xit=0,i,x,y,tick=0,time,whichsnd[2]={Sesc,Sshoot}; Message(string); IN_ClearKeysDown(); // // BLINK CURSOR // x=PrintX; y=PrintY; TimeCount=0; do { if (TimeCount>=10) { switch(tick) { case 0: VWB_Bar(x,y,8,13,TEXTCOLOR); break; case 1: PrintX=x; PrintY=y; US_Print("_"); } VW_UpdateScreen(); tick^=1; TimeCount=0; } } while(!Keyboard[sc_Y] && !Keyboard[sc_N] && !Keyboard[sc_Escape]); if (Keyboard[sc_Y]) { xit=1; ShootSnd(); } while(Keyboard[sc_Y] || Keyboard[sc_N] || Keyboard[sc_Escape]); IN_ClearKeysDown(); SD_PlaySound(whichsnd[xit]); return xit; } //////////////////////////////////////////////////////////////////// // // PRINT A MESSAGE IN A WINDOW // //////////////////////////////////////////////////////////////////// void Message(char far *string) { s16int h=0,w=0,mw=0,i,x,y,time; fontstruct _seg *font; fontnumber=1; h=font->height; for (i=0;i<_fstrlen(string);i++) if (string[i]=='\n') { if (w>mw) mw=w; w=0; h+=font->height; } else w+=font->width[string[i]]; if (w+10>mw) mw=w+10; PrintY=(WindowH/2)-h/2; PrintX=WindowX=160-mw/2; DrawWindow(WindowX-5,PrintY-5,mw+10,h+10,TEXTCOLOR); DrawOutline(WindowX-5,PrintY-5,mw+10,h+10,0,HIGHLIGHT); SETFONTCOLOR(0,TEXTCOLOR); US_Print(string); VW_UpdateScreen(); } void StartCPMusic(s16int song) { SD_MusicOff(); SD_StartMusic((MusicGroup far *)audiosegs[STARTMUSIC + song]); } /////////////////////////////////////////////////////////////////////////// // // IN_GetScanName() - Returns a string containing the name of the // specified scan code // /////////////////////////////////////////////////////////////////////////// u8int * IN_GetScanName(u8int scan) { u8int **p; u8int far *s; for (s = ExtScanCodes,p = ExtScanNames;*s;p++,s++) if (*s == scan) return(*p); return(ScanNames[scan]); } /////////////////////////////////////////////////////////////////////////// // // CHECK FOR PAUSE KEY (FOR MUSIC ONLY) // /////////////////////////////////////////////////////////////////////////// void CheckPause(void) { if (Paused) { switch(SoundStatus) { case 0: SD_MusicOn(); break; case 1: SD_MusicOff(); break; } SoundStatus^=1; VW_WaitVBL(3); IN_ClearKeysDown(); Paused=false; } } /////////////////////////////////////////////////////////////////////////// // // DRAW GUN CURSOR AT CORRECT POSITION IN MENU // /////////////////////////////////////////////////////////////////////////// void DrawMenuGun(CP_iteminfo *iteminfo) { s16int x,y; x=iteminfo->x; y=iteminfo->y+iteminfo->curpos*13-2; VWB_DrawPic(x,y,Pcur1); } /////////////////////////////////////////////////////////////////////////// // // DRAW SCREEN TITLE STRIPES // /////////////////////////////////////////////////////////////////////////// void ShootSnd(void) { SD_PlaySound(Sshoot); }