ref: 35a6b626209bdb216d0c0df0237c4d9a4af3eae9
parent: efc660ab1ac0f887e06fc3c20ca51244f27ae87c
author: Konstantinn Bonnet <[email protected]>
date: Fri Apr 15 09:18:28 EDT 2016
don't cargo cult timing shit - "it's pretty and probably correct, lgtm ship it" → wrong. - if we are doomed to fail, we should at least time our undoing accurately - still not sure if this is enough/correct, but it seems to be (ε ≤ 1 ms). but i've been wrong before!
--- a/wl3d.c
+++ b/wl3d.c
@@ -16,8 +16,9 @@
Channel *csc, *kbc, *msc;
enum{
- BILLION = 1000000000,
- MILLION = 1000000
+ Te9 = 1000000000,
+ Te6 = 1000000,
+ Td = Te9/Tb
};
static Point p0;
static Rectangle fbr, grabr;
@@ -170,7 +171,6 @@
return p;
}
-/* use only for shortening buffers, no zeroing done */
void *
erealloc(void *p, ulong n)
{
@@ -234,7 +234,7 @@
void
threadmain(int argc, char **argv)
{
- vlong t0, t, dt, Δ;
+ vlong t0, t, dt;
char *datdir = "/sys/games/lib/wl3d/";
step = mstep;
@@ -266,7 +266,7 @@
sysfatal("proccreate: %r");
init();
- t0 = Δ = 0;
+ t0 = nsec();
for(;;){
if(nbrecv(reszc, nil) != 0){
if(getwindow(display, Refnone) < 0)
@@ -274,17 +274,12 @@
resetfb();
}
step();
+ t0 += Td;
t = nsec();
- dt = 0;
- if(t0 != 0){
- dt = BILLION/Tb - (t - t0) - Δ;
- if(dt >= MILLION)
- sleep(dt/MILLION);
- }
- t0 = nsec();
- if(dt != 0){
- dt = (t0 - t) - (dt / MILLION) * MILLION;
- Δ += (dt - Δ) / 100;
- }
+ dt = (t0 - t) / Te6;
+ if(dt > 0)
+ sleep(dt);
+ else
+ t0 = t;
}
}