shithub: wl3d

Download patch

ref: 6638e8580dee0e8691a54da80058be66ab78bcd4
parent: 8d4cb55cd3fc025418963128ee7f030f3cc13a5c
author: Konstantinn Bonnet <[email protected]>
date: Mon Feb 15 02:06:09 EST 2016

shuffle source

binary files a/DEICE.EXE /dev/null differ
--- /dev/null
+++ b/GOODSTUF
@@ -1,0 +1,56 @@
+To:             ROMERO,TOM
+From:           LOTHAR/JAY
+Date:           9 Aug 92 21:06:46
+Subject:        AOL Message
+X-mailer:       Pegasus Mail v2.3 (R2).
+
+Subj:   DREAMS, FLASHBACKS
+Date:   92-08-09 03:59:55 EDT
+From:   Tug Hill 2
+Posted on: America Online
+
+On a serious note...
+
+As a former POW (Vietnam), I hesitated to play WOLF for over a
+month after downloading as I feared flashbacks.  I didn't want to
+remember all that I had been through all those years ago, when, as
+POW's, my friend and I decided an escape attempt would be better than
+a slow death by torture and starvation.
+
+My friend and I made crude maps and hoarded food. The day of the
+escape we clubbed the guard with stones, took his gun and fought our
+way through two levels of underground tunnels (only a few guards and
+had to crawl).  I made it, my friend didn't.
+
+Dreams...NO!  NIGHTMARES...YES!!  However, the more I play
+WOLF the less frequently I have nightmares.  The chilling part is
+turning a corner and seeing a guard with his gun drawn.
+
+WOLF is a powerful game.  Fearful as well.  I believe that a
+person should face the past.  So... when I can play EPISODE 1
+comfortably (no nightmares), I plan on ordering the full series.
+
+Don't let a few bad dreams make you discard this game.
+
+-------------------------------------------------------------------------
+
+Subj:   Wolf-3D                 Section: Action/Arcade Games
+From:   Ty Graham 72350,2636    # 191387, * No Replies *
+To:     Id Software 72600,1333  Date: 24-Jul-92 18:27:27
+
+Jay, just thought I'd drop a note to let you know how popular Wolf3D is
+here at Microsoft.  It seems like I can't walk down a hall without hearing
+'Mein Leben' from someone's office.  I hope you guys are getting revenue
+from all this.
+
+Anyway, we were sitting around talking the other day, discussing games for
+Windows, and someone said 'What are those cool guys at Id doing?'.  So how
+about it.  Are you guys looking at Win games at all?  Win32?
+
+In a perfect world, I'd have you guys port the Wolf engine to a multiuser
+maze game for Windows for Workgroups.  We need a good M'user Win game.
+
+Anyway some thoughts.
+
+Ty Graham (Microsoft)
+
--- a/INSTALL.BAT
+++ /dev/null
@@ -1,12 +1,0 @@
-@echo off
-DEICE.EXE
-if ERRORLEVEL == 1 GOTO END
-WOLFSRC.EXE -d
-if ERRORLEVEL == 1 GOTO ERROR
-DEL WOLFSRC.EXE
-GO
-goto END
-:ERROR
-echo Error installing WOLFSRC.EXE!
-:END
-
--- /dev/null
+++ b/LICENSE
@@ -1,0 +1,129 @@
+	LIMITED USE SOFTWARE LICENSE AGREEMENT
+
+	This Limited Use Software License Agreement (the "Agreement") 
+is a legal agreement between you, the end-user, and Id Software, Inc. 
+("ID").  By continuing the downloading of this Wolfenstein 3D 
+(the "Trademark") software material, which includes source code 
+(the "Source Code"), artwork data, music and software tools 
+(collectively, the "Software"), you are agreeing to be bound by the 
+terms of this Agreement.  If you do not agree to the terms of this 
+Agreement, promptly destroy the Software you may have downloaded.  
+
+ID SOFTWARE LICENSE
+
+	Grant of License.  ID grants to you the right to use one (1) 
+copy of the Software on a single computer.  You have no ownership or 
+proprietary rights in or to the Software, or the Trademark.  For purposes 
+of this section, "use" means loading the Software into RAM, as well as 
+installation on a hard disk or other storage device.  The Software, 
+together with any archive copy thereof, shall be destroyed when no longer 
+used in accordance with this Agreement, or when the right to use the 
+Software is terminated.  You agree that the Software will not be shipped, 
+transferred or exported into any country in violation of the U.S. 
+Export Administration Act (or any other law governing such matters) and 
+that you will not utilize, in any other manner, the Software in violation 
+of any applicable law.
+
+	Permitted Uses.  For educational purposes only, you, the end-user, 
+may use portions of the Source Code, such as particular routines, to 
+develop your own software, but may not duplicate the Source Code, except 
+as noted in paragraph 4.  The limited right referenced in the preceding 
+sentence is hereinafter referred to as "Educational Use."  By so exercising 
+the Educational Use right you shall not obtain any ownership, copyright,
+proprietary or other interest in or to the Source Code, or any portion of
+the Source Code.  You may dispose of your own software in your sole
+discretion.  With the exception of the Educational Use right, you may not
+otherwise use the Software, or an portion of the Software, which includes
+the Source Code, for commercial gain.
+
+	Prohibited Uses:  Under no circumstances shall you, the end-user, 
+be permitted, allowed or authorized to commercially exploit the Software.
+Neither you nor anyone at your direction shall do any of the following acts
+with regard to the Software, or any portion thereof:
+
+	Rent;
+
+	Sell;
+
+	Lease;
+
+	Offer on a pay-per-play basis;
+
+	Distribute for money or any other consideration; or
+
+	In any other manner and through any medium whatsoever commercially 
+exploit or use for any commercial purpose.
+
+Notwithstanding the foregoing prohibitions, you may commercially exploit the
+software you develop by exercising the Educational Use right, referenced in
+paragraph 2. hereinabove. 
+
+	Copyright.  The Software and all copyrights related thereto 
+(including all characters and other images generated by the Software 
+or depicted in the Software) are owned by ID and is protected by 
+United States copyright laws and international treaty provisions.  
+Id shall retain exclusive ownership and copyright in and to the Software 
+and all portions of the Software and you shall have no ownership or other 
+proprietary interest in such materials. You must treat the Software like 
+any other copyrighted material, except that you may either (a) make one 
+copy of the Software solely for back-up or archival purposes, or (b) 
+transfer the Software to a single hard disk provided you keep the original 
+solely for back-up or archival purposes.  You may not otherwise reproduce, 
+copy or disclose to others, in whole or in any part, the Software.  You 
+may not copy the written materials accompanying the Software.  You agree 
+to use your best efforts to see that any user of the Software licensed 
+hereunder complies with this Agreement.
+
+	NO WARRANTIES.  ID DISCLAIMS ALL WARRANTIES, BOTH EXPRESS IMPLIED,
+INCLUDING BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND
+FITNESS FOR A PARTICULAR PURPOSE WITH RESPECT TO THE SOFTWARE.  THIS LIMITED
+WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS.  YOU MAY HAVE OTHER RIGHTS WHICH
+VARY FROM JURISDICTION TO JURISDICTION.  ID DOES NOT WARRANT THAT THE
+OPERATION OF THE SOFTWARE WILL BE UNINTERRUPTED, ERROR FREE OR MEET YOUR
+SPECIFIC REQUIREMENTS.  THE WARRANTY SET FORTH ABOVE IS IN LIEU OF ALL OTHER
+EXPRESS WARRANTIES WHETHER ORAL OR WRITTEN.  THE AGENTS, EMPLOYEES,
+DISTRIBUTORS, AND DEALERS OF ID ARE NOT AUTHORIZED TO MAKE MODIFICATIONS TO
+THIS WARRANTY, OR ADDITIONAL WARRANTIES ON BEHALF OF ID. 
+
+	Exclusive Remedies.  The Software is being offered to you free of any
+charge.  You agree that you have no remedy against ID, its affiliates,
+contractors, suppliers, and agents for loss or damage caused by any defect
+or failure in the Software regardless of the form of action, whether in
+contract, tort, includinegligence, strict liability or otherwise, with
+regard to the Software.  This Agreement shall be construed in accordance
+with and governed by the laws of the State of Texas.  Copyright and other
+proprietary matters will be governed by United States laws and international
+treaties.  IN ANY CASE, ID SHALL NOT BE LIABLE FOR LOSS OF DATA, LOSS OF
+PROFITS, LOST SAVINGS, SPECIAL, INCIDENTAL, CONSEQUENTIAL, INDIRECT OR OTHER
+SIMILAR DAMAGES ARISING FROM BREACH OF WARRANTY, BREACH OF CONTRACT,
+NEGLIGENCE, OR OTHER LEGAL THEORY EVEN IF ID OR ITS AGENT HAS BEEN ADVISED
+OF THE POSSIBILITY OF SUCH DAMAGES, OR FOR ANY CLAIM BY ANY OTHER PARTY.
+Some jurisdictions do not allow the exclusion or limitation of incidental or
+consequential damages, so the above limitation or exclusion may not apply to
+you.
+
+	General Provisions.  Neither this Agreement nor any part or portion 
+hereof shall be assigned, sublicensed or otherwise transferred by you.  
+Should any provision of this Agreement be held to be void, invalid, 
+unenforceable or illegal by a court, the validity and enforceability of the 
+other provisions shall not be affected thereby.  If any provision is 
+determined to be unenforceable, you agree to a modification of such 
+provision to provide for enforcement of the provision's intent, to the 
+extent permitted by applicable law.  Failure of a party to enforce any 
+provision of this Agreement shall not constitute or be construed as a 
+waiver of such provision or of the right to enforce such provision.  If 
+you fail to comply with any terms of this Agreement, YOUR LICENSE IS 
+AUTOMATICALLY TERMINATED and you agree to the issuance of an injunction 
+against you in favor of Id.  You agree that Id shall not have to post 
+bond or other security to obtain an injunction against you to prohibit 
+you from violating Id's rights.
+
+	YOU ACKNOWLEDGE THAT YOU HAVE READ THIS AGREEMENT, THAT YOU 
+UNDERSTAND THIS AGREEMENT, AND UNDERSTAND THAT BY CONTINUING THE 
+DOWNLOADING OF THE SOFTWARE, YOU AGREE TO BE BOUND BY THIS AGREEMENT'S 
+TERMS AND CONDITIONS. YOU FURTHER AGREE THAT, EXCEPT FOR WRITTEN SEPARATE 
+AGREEMENTS BETWEEN ID AND YOU, THIS AGREEMENT IS A COMPLETE AND EXCLUSIVE 
+STATEMENT OF THE RIGHTS AND LIABILITIES OF THE PARTIES.  THIS AGREEMENT 
+SUPERSEDES ALL PRIOR ORAL AGREEMENTS, PROPOSALS OR UNDERSTANDINGS, AND 
+ANY OTHER COMMUNICATIONS BETWEEN ID AND YOU RELATING TO THE SUBJECT MATTER 
+OF THIS AGREEMENT 
--- /dev/null
+++ b/README
@@ -1,0 +1,8 @@
+NOTES:
+------
+
+This version will compile under BORLAND C++ 3.0/3.1 and compiled perfectly
+before it was uploaded. 
+
+Please do not send your questions to id Software.
+
--- a/README.rst
+++ /dev/null
@@ -1,218 +1,0 @@
-Wolfenstein 3D
-==============
-
-The original source release was made using the ``DEICE.EXE``
-installer (DeIce) in the root directory.  (Basically a way to
-split self-extracting zip files over multiple floppy disks.)
-After execution, that installer will create the contents of
-the ``WOLFSRC`` directory.  In the "installed" directory, the
-the ``README.TXT``, ``RELEASE.TXT``, and ``LICENCE.DOC`` reside
-in the ``README`` directory.  They are duplicated below.
-
-Travis "Ash" Bradshaw <[email protected]>
-
-February 6, 2012
-
-RELEASE.TXT
------------
-
-::
-
-  We are releasing this code for the entertainment of the 
-  user community.  We don't guarentee that anything even 
-  builds in here.  Projects just seem to rot when you leave 
-  them alone for long periods of time.
-
-  This is all the source we have relating to the original 
-  PC wolfenstein 3D project.  We haven't looked at this 
-  stuff in years, and I would probably be horribly embarassed 
-  to dig through my old code, so please don't ask any questions 
-  about it. The original project was built in borland c++ 3.0.  
-  I think some minor changes were required for later versions.
-
-  You will need the data from a released version of wolf or spear 
-  to use the exe built from this code.  You can just use a 
-  shareware version if you are really cheap.
-
-
-  Some coding comments in retrospect:
-
-  The ray casting refresh architecture is still reasonably 
-  appropriate for the game.  A BSP based texture mapper could 
-  go faster, but ray casting was a lot simpler to do at the time.
-
-  The dynamically compiled scaling routines are now a Bad Thing.  
-  On uncached machines (the original target) they are the fastest 
-  possible way to scale walls, but on modern processors you just 
-  wind up thrashing the code cash and wrecking performance.  
-  A simple looping texture mapper would be faster on 486+ machines.
-
-  The whole page manager caching scheme is unecessarily complex.
-
-  Way too many #ifdefs in the code!
-
-
-  Some project ideas with this code:
-
-  Add new monsters or weapons.
-
-  Add taller walls and vertical motion.   This should only be 
-  done if the texture mapper is rewritten.
-
-  Convert to a 32 bit compiler.  This would be a fair amount 
-  of work, but I would hate to even mess with crusty old 16 
-  bit code.  The code would get a LOT smaller.
-
-  Make a multi-player game that runs on DOOM sersetup / ipxsetup drivers.
-
-
-  Have fun...
-
-  John Carmack
-  Technical Director
-  Id Software
-
-README.TXT
-----------
-
-NOTES:
-
-This version will compile under BORLAND C++ 3.0/3.1 and compiled perfectly
-before it was uploaded. 
-
-Please do not send your questions to id Software.
-
-LICENCE.DOC
------------
-
- :: 
-  	LIMITED USE SOFTWARE LICENSE AGREEMENT
-
-  	This Limited Use Software License Agreement (the "Agreement") 
-  is a legal agreement between you, the end-user, and Id Software, Inc. 
-  ("ID").  By continuing the downloading of this Wolfenstein 3D 
-  (the "Trademark") software material, which includes source code 
-  (the "Source Code"), artwork data, music and software tools 
-  (collectively, the "Software"), you are agreeing to be bound by the 
-  terms of this Agreement.  If you do not agree to the terms of this 
-  Agreement, promptly destroy the Software you may have downloaded.  
-
-  ID SOFTWARE LICENSE
-
-  	Grant of License.  ID grants to you the right to use one (1) 
-  copy of the Software on a single computer.  You have no ownership or 
-  proprietary rights in or to the Software, or the Trademark.  For purposes 
-  of this section, "use" means loading the Software into RAM, as well as 
-  installation on a hard disk or other storage device.  The Software, 
-  together with any archive copy thereof, shall be destroyed when no longer 
-  used in accordance with this Agreement, or when the right to use the 
-  Software is terminated.  You agree that the Software will not be shipped, 
-  transferred or exported into any country in violation of the U.S. 
-  Export Administration Act (or any other law governing such matters) and 
-  that you will not utilize, in any other manner, the Software in violation 
-  of any applicable law.
-
-  	Permitted Uses.  For educational purposes only, you, the end-user, 
-  may use portions of the Source Code, such as particular routines, to 
-  develop your own software, but may not duplicate the Source Code, except 
-  as noted in paragraph 4.  The limited right referenced in the preceding 
-  sentence is hereinafter referred to as "Educational Use."  By so exercising 
-  the Educational Use right you shall not obtain any ownership, copyright,
-  proprietary or other interest in or to the Source Code, or any portion of
-  the Source Code.  You may dispose of your own software in your sole
-  discretion.  With the exception of the Educational Use right, you may not
-  otherwise use the Software, or an portion of the Software, which includes
-  the Source Code, for commercial gain.
-
-  	Prohibited Uses:  Under no circumstances shall you, the end-user, 
-  be permitted, allowed or authorized to commercially exploit the Software.
-  Neither you nor anyone at your direction shall do any of the following acts
-  with regard to the Software, or any portion thereof:
-
-  	Rent;
-
-  	Sell;
-
-  	Lease;
-
-  	Offer on a pay-per-play basis;
-
-  	Distribute for money or any other consideration; or
-
-  	In any other manner and through any medium whatsoever commercially 
-  exploit or use for any commercial purpose.
-
-  Notwithstanding the foregoing prohibitions, you may commercially exploit the
-  software you develop by exercising the Educational Use right, referenced in
-  paragraph 2. hereinabove. 
-
-  	Copyright.  The Software and all copyrights related thereto 
-  (including all characters and other images generated by the Software 
-  or depicted in the Software) are owned by ID and is protected by 
-  United States copyright laws and international treaty provisions.  
-  Id shall retain exclusive ownership and copyright in and to the Software 
-  and all portions of the Software and you shall have no ownership or other 
-  proprietary interest in such materials. You must treat the Software like 
-  any other copyrighted material, except that you may either (a) make one 
-  copy of the Software solely for back-up or archival purposes, or (b) 
-  transfer the Software to a single hard disk provided you keep the original 
-  solely for back-up or archival purposes.  You may not otherwise reproduce, 
-  copy or disclose to others, in whole or in any part, the Software.  You 
-  may not copy the written materials accompanying the Software.  You agree 
-  to use your best efforts to see that any user of the Software licensed 
-  hereunder complies with this Agreement.
-
-  	NO WARRANTIES.  ID DISCLAIMS ALL WARRANTIES, BOTH EXPRESS IMPLIED,
-  INCLUDING BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND
-  FITNESS FOR A PARTICULAR PURPOSE WITH RESPECT TO THE SOFTWARE.  THIS LIMITED
-  WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS.  YOU MAY HAVE OTHER RIGHTS WHICH
-  VARY FROM JURISDICTION TO JURISDICTION.  ID DOES NOT WARRANT THAT THE
-  OPERATION OF THE SOFTWARE WILL BE UNINTERRUPTED, ERROR FREE OR MEET YOUR
-  SPECIFIC REQUIREMENTS.  THE WARRANTY SET FORTH ABOVE IS IN LIEU OF ALL OTHER
-  EXPRESS WARRANTIES WHETHER ORAL OR WRITTEN.  THE AGENTS, EMPLOYEES,
-  DISTRIBUTORS, AND DEALERS OF ID ARE NOT AUTHORIZED TO MAKE MODIFICATIONS TO
-  THIS WARRANTY, OR ADDITIONAL WARRANTIES ON BEHALF OF ID. 
-
-  	Exclusive Remedies.  The Software is being offered to you free of any
-  charge.  You agree that you have no remedy against ID, its affiliates,
-  contractors, suppliers, and agents for loss or damage caused by any defect
-  or failure in the Software regardless of the form of action, whether in
-  contract, tort, includinegligence, strict liability or otherwise, with
-  regard to the Software.  This Agreement shall be construed in accordance
-  with and governed by the laws of the State of Texas.  Copyright and other
-  proprietary matters will be governed by United States laws and international
-  treaties.  IN ANY CASE, ID SHALL NOT BE LIABLE FOR LOSS OF DATA, LOSS OF
-  PROFITS, LOST SAVINGS, SPECIAL, INCIDENTAL, CONSEQUENTIAL, INDIRECT OR OTHER
-  SIMILAR DAMAGES ARISING FROM BREACH OF WARRANTY, BREACH OF CONTRACT,
-  NEGLIGENCE, OR OTHER LEGAL THEORY EVEN IF ID OR ITS AGENT HAS BEEN ADVISED
-  OF THE POSSIBILITY OF SUCH DAMAGES, OR FOR ANY CLAIM BY ANY OTHER PARTY.
-  Some jurisdictions do not allow the exclusion or limitation of incidental or
-  consequential damages, so the above limitation or exclusion may not apply to
-  you.
-
-  	General Provisions.  Neither this Agreement nor any part or portion 
-  hereof shall be assigned, sublicensed or otherwise transferred by you.  
-  Should any provision of this Agreement be held to be void, invalid, 
-  unenforceable or illegal by a court, the validity and enforceability of the 
-  other provisions shall not be affected thereby.  If any provision is 
-  determined to be unenforceable, you agree to a modification of such 
-  provision to provide for enforcement of the provision's intent, to the 
-  extent permitted by applicable law.  Failure of a party to enforce any 
-  provision of this Agreement shall not constitute or be construed as a 
-  waiver of such provision or of the right to enforce such provision.  If 
-  you fail to comply with any terms of this Agreement, YOUR LICENSE IS 
-  AUTOMATICALLY TERMINATED and you agree to the issuance of an injunction 
-  against you in favor of Id.  You agree that Id shall not have to post 
-  bond or other security to obtain an injunction against you to prohibit 
-  you from violating Id's rights.
-
-  	YOU ACKNOWLEDGE THAT YOU HAVE READ THIS AGREEMENT, THAT YOU 
-  UNDERSTAND THIS AGREEMENT, AND UNDERSTAND THAT BY CONTINUING THE 
-  DOWNLOADING OF THE SOFTWARE, YOU AGREE TO BE BOUND BY THIS AGREEMENT'S 
-  TERMS AND CONDITIONS. YOU FURTHER AGREE THAT, EXCEPT FOR WRITTEN SEPARATE 
-  AGREEMENTS BETWEEN ID AND YOU, THIS AGREEMENT IS A COMPLETE AND EXCLUSIVE 
-  STATEMENT OF THE RIGHTS AND LIABILITIES OF THE PARTIES.  THIS AGREEMENT 
-  SUPERSEDES ALL PRIOR ORAL AGREEMENTS, PROPOSALS OR UNDERSTANDINGS, AND 
-  ANY OTHER COMMUNICATIONS BETWEEN ID AND YOU RELATING TO THE SUBJECT MATTER 
-  OF THIS AGREEMENT 
-  
--- /dev/null
+++ b/RELEASE
@@ -1,0 +1,53 @@
+We are releasing this code for the entertainment of the 
+user community.  We don't guarentee that anything even 
+builds in here.  Projects just seem to rot when you leave 
+them alone for long periods of time.
+
+This is all the source we have relating to the original 
+PC wolfenstein 3D project.  We haven't looked at this 
+stuff in years, and I would probably be horribly embarassed 
+to dig through my old code, so please don't ask any questions 
+about it. The original project was built in borland c++ 3.0.  
+I think some minor changes were required for later versions.
+
+You will need the data from a released version of wolf or spear 
+to use the exe built from this code.  You can just use a 
+shareware version if you are really cheap.
+
+
+Some coding comments in retrospect:
+
+The ray casting refresh architecture is still reasonably 
+appropriate for the game.  A BSP based texture mapper could 
+go faster, but ray casting was a lot simpler to do at the time.
+
+The dynamically compiled scaling routines are now a Bad Thing.  
+On uncached machines (the original target) they are the fastest 
+possible way to scale walls, but on modern processors you just 
+wind up thrashing the code cash and wrecking performance.  
+A simple looping texture mapper would be faster on 486+ machines.
+
+The whole page manager caching scheme is unecessarily complex.
+
+Way too many #ifdefs in the code!
+
+
+Some project ideas with this code:
+
+Add new monsters or weapons.
+
+Add taller walls and vertical motion.   This should only be 
+done if the texture mapper is rewritten.
+
+Convert to a 32 bit compiler.  This would be a fair amount 
+of work, but I would hate to even mess with crusty old 16 
+bit code.  The code would get a LOT smaller.
+
+Make a multi-player game that runs on DOOM sersetup / ipxsetup drivers.
+
+
+Have fun...
+
+John Carmack
+Technical Director
+Id Software
binary files a/WOLFSRC.1 /dev/null differ
--- a/WOLFSRC.DAT
+++ /dev/null
@@ -1,9 +1,0 @@
-PATH=\WOLFSRC
-SIZE=566432
-EXPSIZE=1776000
-SPACE=0
-LINE0=Wolfenstein Source Code
-LINE1=Official Public Domain Release
-LINE3=Please *DO NOT* e-mail us with questions!
-LINE5=Have Fun!
-DEICE=F:\IDUTILS\DEICE.EXE
--- a/WOLFSRC/AUDIOSDM.H
+++ /dev/null
@@ -1,142 +1,0 @@
-/////////////////////////////////////////////////
-//
-// MUSE Header for .SDM
-// Created Thu Aug 27 07:12:39 1992
-//
-/////////////////////////////////////////////////
-
-#define NUMSOUNDS		81
-#define NUMSNDCHUNKS		267
-
-//
-// Sound names & indexes
-//
-typedef enum {
-		HITWALLSND,              // 0
-		MISSILEHITSND,           // 1
-		SELECTITEMSND,           // 2
-		GHOSTSIGHTSND,           // 3
-		MOVEGUN2SND,             // 4
-		MOVEGUN1SND,             // 5
-		NOWAYSND,                // 6
-		NAZIHITPLAYERSND,        // 7
-		MISSILEFIRESND,          // 8
-		PLAYERDEATHSND,          // 9
-		DOGDEATHSND,             // 10
-		ATKGATLINGSND,           // 11
-		GETKEYSND,               // 12
-		NOITEMSND,               // 13
-		WALK1SND,                // 14
-		WALK2SND,                // 15
-		TAKEDAMAGESND,           // 16
-		GAMEOVERSND,             // 17
-		OPENDOORSND,             // 18
-		CLOSEDOORSND,            // 19
-		DONOTHINGSND,            // 20
-		HALTSND,                 // 21
-		DEATHSCREAM2SND,         // 22
-		ATKKNIFESND,             // 23
-		ATKPISTOLSND,            // 24
-		DEATHSCREAM3SND,         // 25
-		ATKMACHINEGUNSND,        // 26
-		HITENEMYSND,             // 27
-		SHOOTDOORSND,            // 28
-		DEATHSCREAM1SND,         // 29
-		GETMACHINESND,           // 30
-		GETAMMOSND,              // 31
-		SHOOTSND,                // 32
-		HEALTH1SND,              // 33
-		HEALTH2SND,              // 34
-		BONUS1SND,               // 35
-		BONUS2SND,               // 36
-		BONUS3SND,               // 37
-		GETGATLINGSND,           // 38
-		ESCPRESSEDSND,           // 39
-		LEVELDONESND,            // 40
-		DOGBARKSND,              // 41
-		ENDBONUS1SND,            // 42
-		ENDBONUS2SND,            // 43
-		BONUS1UPSND,             // 44
-		BONUS4SND,               // 45
-		PUSHWALLSND,             // 46
-		NOBONUSSND,              // 47
-		PERCENT100SND,           // 48
-		BOSSACTIVESND,           // 49
-		DEATHSCREAM4SND,         // 50
-		SCHUTZADSND,             // 51
-		AHHHGSND,                // 52
-		DEATHSCREAM5SND,         // 53
-		DEATHSCREAM7SND,         // 54
-		DEATHSCREAM8SND,         // 55
-		LEBENSND,                // 56
-		DEATHSCREAM6SND,         // 57
-		NAZIFIRESND,             // 58
-		BOSSFIRESND,             // 59
-		SSFIRESND,               // 60
-		SLURPIESND,              // 61
-		GHOSTFADESND,            // 62
-		DEATHSCREAM9SND,         // 63
-		GETAMMOBOXSND,           // 64
-		ANGELSIGHTSND,           // 65
-		SPIONSND,                // 66
-		NEINSOVASSND,            // 67
-		DOGATTACKSND,            // 68
-		ANGELFIRESND,            // 69
-		TRANSSIGHTSND,           // 70
-		TRANSDEATHSND,           // 71
-		WILHELMSIGHTSND,         // 72
-		WILHELMDEATHSND,         // 73
-		UBERDEATHSND,            // 74
-		KNIGHTSIGHTSND,          // 75
-		KNIGHTDEATHSND,          // 76
-		ANGELDEATHSND,           // 77
-		KNIGHTMISSILESND,        // 78
-		GETSPEARSND,             // 79
-		ANGELTIREDSND,           // 80
-		LASTSOUND
-	     } soundnames;
-
-//
-// Base offsets
-//
-#define STARTPCSOUNDS		0
-#define STARTADLIBSOUNDS	81
-#define STARTDIGISOUNDS		162
-#define STARTMUSIC		243
-
-//
-// Music names & indexes
-//
-typedef enum {
-		XFUNKIE_MUS,             // 0
-		DUNGEON_MUS,             // 1
-		XDEATH_MUS,              // 2
-		GETTHEM_MUS,             // 3
-		XTIPTOE_MUS,             // 4
-		GOINGAFT_MUS,            // 5
-		URAHERO_MUS,             // 6
-		XTHEEND_MUS,             // 7
-		NAZI_OMI_MUS,            // 8
-		POW_MUS,                 // 9
-		TWELFTH_MUS,             // 10
-		SEARCHN_MUS,             // 11
-		SUSPENSE_MUS,            // 12
-		ZEROHOUR_MUS,            // 13
-		WONDERIN_MUS,            // 14
-		ULTIMATE_MUS,            // 15
-		ENDLEVEL_MUS,            // 16
-		XEVIL_MUS,               // 17
-		XJAZNAZI_MUS,            // 18
-		COPYPRO_MUS,             // 19
-		XAWARD_MUS,              // 20
-		XPUTIT_MUS,              // 21
-		XGETYOU_MUS,             // 22
-		XTOWER2_MUS,             // 23
-		LASTMUSIC
-	     } musicnames;
-
-/////////////////////////////////////////////////
-//
-// Thanks for playing with MUSE!
-//
-/////////////////////////////////////////////////
--- a/WOLFSRC/AUDIOSOD.H
+++ /dev/null
@@ -1,142 +1,0 @@
-/////////////////////////////////////////////////
-//
-// MUSE Header for .SOD
-// Created Thu Aug 13 09:25:58 1992
-//
-/////////////////////////////////////////////////
-
-#define NUMSOUNDS		81
-#define NUMSNDCHUNKS		267
-
-//
-// Sound names & indexes
-//
-typedef enum {
-		HITWALLSND,              // 0
-		MISSILEHITSND,           // 1
-		SELECTITEMSND,           // 2
-		GHOSTSIGHTSND,           // 3
-		MOVEGUN2SND,             // 4
-		MOVEGUN1SND,             // 5
-		NOWAYSND,                // 6
-		NAZIHITPLAYERSND,        // 7
-		MISSILEFIRESND,          // 8
-		PLAYERDEATHSND,          // 9
-		DOGDEATHSND,             // 10
-		ATKGATLINGSND,           // 11
-		GETKEYSND,               // 12
-		NOITEMSND,               // 13
-		WALK1SND,                // 14
-		WALK2SND,                // 15
-		TAKEDAMAGESND,           // 16
-		GAMEOVERSND,             // 17
-		OPENDOORSND,             // 18
-		CLOSEDOORSND,            // 19
-		DONOTHINGSND,            // 20
-		HALTSND,                 // 21
-		DEATHSCREAM2SND,         // 22
-		ATKKNIFESND,             // 23
-		ATKPISTOLSND,            // 24
-		DEATHSCREAM3SND,         // 25
-		ATKMACHINEGUNSND,        // 26
-		HITENEMYSND,             // 27
-		SHOOTDOORSND,            // 28
-		DEATHSCREAM1SND,         // 29
-		GETMACHINESND,           // 30
-		GETAMMOSND,              // 31
-		SHOOTSND,                // 32
-		HEALTH1SND,              // 33
-		HEALTH2SND,              // 34
-		BONUS1SND,               // 35
-		BONUS2SND,               // 36
-		BONUS3SND,               // 37
-		GETGATLINGSND,           // 38
-		ESCPRESSEDSND,           // 39
-		LEVELDONESND,            // 40
-		DOGBARKSND,              // 41
-		ENDBONUS1SND,            // 42
-		ENDBONUS2SND,            // 43
-		BONUS1UPSND,             // 44
-		BONUS4SND,               // 45
-		PUSHWALLSND,             // 46
-		NOBONUSSND,              // 47
-		PERCENT100SND,           // 48
-		BOSSACTIVESND,           // 49
-		DEATHSCREAM4SND,         // 50
-		SCHUTZADSND,             // 51
-		AHHHGSND,                // 52
-		DEATHSCREAM5SND,         // 53
-		DEATHSCREAM7SND,         // 54
-		DEATHSCREAM8SND,         // 55
-		LEBENSND,                // 56
-		DEATHSCREAM6SND,         // 57
-		NAZIFIRESND,             // 58
-		BOSSFIRESND,             // 59
-		SSFIRESND,               // 60
-		SLURPIESND,              // 61
-		GHOSTFADESND,            // 62
-		DEATHSCREAM9SND,         // 63
-		GETAMMOBOXSND,           // 64
-		ANGELSIGHTSND,           // 65
-		SPIONSND,                // 66
-		NEINSOVASSND,            // 67
-		DOGATTACKSND,            // 68
-		ANGELFIRESND,            // 69
-		TRANSSIGHTSND,           // 70
-		TRANSDEATHSND,           // 71
-		WILHELMSIGHTSND,         // 72
-		WILHELMDEATHSND,         // 73
-		UBERDEATHSND,            // 74
-		KNIGHTSIGHTSND,          // 75
-		KNIGHTDEATHSND,          // 76
-		ANGELDEATHSND,           // 77
-		KNIGHTMISSILESND,        // 78
-		GETSPEARSND,             // 79
-		ANGELTIREDSND,           // 80
-		LASTSOUND
-	     } soundnames;
-
-//
-// Base offsets
-//
-#define STARTPCSOUNDS		0
-#define STARTADLIBSOUNDS	81
-#define STARTDIGISOUNDS		162
-#define STARTMUSIC		243
-
-//
-// Music names & indexes
-//
-typedef enum {
-		XFUNKIE_MUS,             // 0
-		DUNGEON_MUS,             // 1
-		XDEATH_MUS,              // 2
-		GETTHEM_MUS,             // 3
-		XTIPTOE_MUS,             // 4
-		GOINGAFT_MUS,            // 5
-		URAHERO_MUS,             // 6
-		XTHEEND_MUS,             // 7
-		NAZI_OMI_MUS,            // 8
-		POW_MUS,                 // 9
-		TWELFTH_MUS,             // 10
-		SEARCHN_MUS,             // 11
-		SUSPENSE_MUS,            // 12
-		ZEROHOUR_MUS,            // 13
-		WONDERIN_MUS,            // 14
-		ULTIMATE_MUS,            // 15
-		ENDLEVEL_MUS,            // 16
-		XEVIL_MUS,               // 17
-		XJAZNAZI_MUS,            // 18
-		COPYPRO_MUS,             // 19
-		XAWARD_MUS,              // 20
-		XPUTIT_MUS,              // 21
-		XGETYOU_MUS,             // 22
-		XTOWER2_MUS,             // 23
-		LASTMUSIC
-	     } musicnames;
-
-/////////////////////////////////////////////////
-//
-// Thanks for playing with MUSE!
-//
-/////////////////////////////////////////////////
--- a/WOLFSRC/AUDIOWL1.H
+++ /dev/null
@@ -1,133 +1,0 @@
-/////////////////////////////////////////////////
-//
-// MUSE Header for .WL1
-// Created Tue Apr 28 23:57:08 1992
-//
-/////////////////////////////////////////////////
-
-#define NUMSOUNDS		69
-#define NUMSNDCHUNKS		234
-
-//
-// Sound names & indexes
-//
-typedef enum {
-		HITWALLSND,              // 0
-		SELECTWPNSND,            // 1
-		SELECTITEMSND,           // 2
-		HEARTBEATSND,            // 3
-		MOVEGUN2SND,             // 4
-		MOVEGUN1SND,             // 5
-		NOWAYSND,                // 6
-		NAZIHITPLAYERSND,        // 7
-		NAZIMISSSND,             // 8
-		PLAYERDEATHSND,          // 9
-		DOGDEATHSND,             // 10
-		ATKGATLINGSND,           // 11
-		GETKEYSND,               // 12
-		NOITEMSND,               // 13
-		WALK1SND,                // 14
-		WALK2SND,                // 15
-		TAKEDAMAGESND,           // 16
-		GAMEOVERSND,             // 17
-		OPENDOORSND,             // 18
-		CLOSEDOORSND,            // 19
-		DONOTHINGSND,            // 20
-		HALTSND,                 // 21
-		DEATHSCREAM2SND,         // 22
-		ATKKNIFESND,             // 23
-		ATKPISTOLSND,            // 24
-		DEATHSCREAM3SND,         // 25
-		ATKMACHINEGUNSND,        // 26
-		HITENEMYSND,             // 27
-		SHOOTDOORSND,            // 28
-		DEATHSCREAM1SND,         // 29
-		GETMACHINESND,           // 30
-		GETAMMOSND,              // 31
-		SHOOTSND,                // 32
-		HEALTH1SND,              // 33
-		HEALTH2SND,              // 34
-		BONUS1SND,               // 35
-		BONUS2SND,               // 36
-		BONUS3SND,               // 37
-		GETGATLINGSND,           // 38
-		ESCPRESSEDSND,           // 39
-		LEVELDONESND,            // 40
-		DOGBARKSND,              // 41
-		ENDBONUS1SND,            // 42
-		ENDBONUS2SND,            // 43
-		BONUS1UPSND,             // 44
-		BONUS4SND,               // 45
-		PUSHWALLSND,             // 46
-		NOBONUSSND,              // 47
-		PERCENT100SND,           // 48
-		BOSSACTIVESND,           // 49
-		BOSSDIESSND,             // 50
-		SCHUTZADSND,             // 51
-		AHHHGSND,                // 52
-		DIESND,                  // 53
-		EVASND,                  // 54
-		GUTENTAGSND,             // 55
-		LEBENSND,                // 56
-		MUTTISND,                // 57
-		NAZIFIRESND,             // 58
-		BOSSFIRESND,             // 59
-		SSFIRESND,               // 60
-		SLURPIESND,              // 61
-		TOT_HUNDSND,             // 62
-		MEINGOTTSND,             // 63
-		SCHABBSHASND,            // 64
-		HILTERHASND,             // 65
-		SPIONSND,                // 66
-		NEINSOVASSND,            // 67
-		DOGATTACKSND,            // 68
-		LASTSOUND
-	     } soundnames;
-
-//
-// Base offsets
-//
-#define STARTPCSOUNDS		0
-#define STARTADLIBSOUNDS	69
-#define STARTDIGISOUNDS		138
-#define STARTMUSIC		207
-
-//
-// Music names & indexes
-//
-typedef enum {
-		CORNER_MUS,              // 0
-		DUNGEON_MUS,             // 1
-		GETOUT_MUS,              // 2
-		GETTHEM_MUS,             // 3
-		HEADACHE_MUS,            // 4
-		HITLWLTZ_MUS,            // 5
-		INTROCW3_MUS,            // 6
-		NAZI_NOR_MUS,            // 7
-		NAZI_OMI_MUS,            // 8
-		POW_MUS,                 // 9
-		SALUTE_MUS,              // 10
-		SEARCHN_MUS,             // 11
-		SUSPENSE_MUS,            // 12
-		VICTORS_MUS,             // 13
-		WONDERIN_MUS,            // 14
-		FUNKYOU_MUS,             // 15
-		ENDLEVEL_MUS,            // 16
-		GOINGAFT_MUS,            // 17
-		PREGNANT_MUS,            // 18
-		ULTIMATE_MUS,            // 19
-		NAZI_RAP_MUS,            // 20
-		ZEROHOUR_MUS,            // 21
-		TWELFTH_MUS,             // 22
-		ROSTER_MUS,              // 23
-		URAHERO_MUS,             // 24
-		VICMARCH_MUS,            // 25
-		WARMRCH1_MUS,            // 26
-		LASTMUSIC
-	     } musicnames;
-
-/////////////////////////////////////////////////
-//
-// Thanks for playing with MUSE!
-//
-/////////////////////////////////////////////////
--- a/WOLFSRC/AUDIOWL6.H
+++ /dev/null
@@ -1,151 +1,0 @@
-/////////////////////////////////////////////////
-//
-// MUSE Header for .WL6
-// Created Tue Jul 14 15:04:53 1992
-//
-/////////////////////////////////////////////////
-
-#define NUMSOUNDS		87
-#define NUMSNDCHUNKS		288
-
-//
-// Sound names & indexes
-//
-typedef enum {
-		HITWALLSND,              // 0
-		SELECTWPNSND,            // 1
-		SELECTITEMSND,           // 2
-		HEARTBEATSND,            // 3
-		MOVEGUN2SND,             // 4
-		MOVEGUN1SND,             // 5
-		NOWAYSND,                // 6
-		NAZIHITPLAYERSND,        // 7
-		SCHABBSTHROWSND,         // 8
-		PLAYERDEATHSND,          // 9
-		DOGDEATHSND,             // 10
-		ATKGATLINGSND,           // 11
-		GETKEYSND,               // 12
-		NOITEMSND,               // 13
-		WALK1SND,                // 14
-		WALK2SND,                // 15
-		TAKEDAMAGESND,           // 16
-		GAMEOVERSND,             // 17
-		OPENDOORSND,             // 18
-		CLOSEDOORSND,            // 19
-		DONOTHINGSND,            // 20
-		HALTSND,                 // 21
-		DEATHSCREAM2SND,         // 22
-		ATKKNIFESND,             // 23
-		ATKPISTOLSND,            // 24
-		DEATHSCREAM3SND,         // 25
-		ATKMACHINEGUNSND,        // 26
-		HITENEMYSND,             // 27
-		SHOOTDOORSND,            // 28
-		DEATHSCREAM1SND,         // 29
-		GETMACHINESND,           // 30
-		GETAMMOSND,              // 31
-		SHOOTSND,                // 32
-		HEALTH1SND,              // 33
-		HEALTH2SND,              // 34
-		BONUS1SND,               // 35
-		BONUS2SND,               // 36
-		BONUS3SND,               // 37
-		GETGATLINGSND,           // 38
-		ESCPRESSEDSND,           // 39
-		LEVELDONESND,            // 40
-		DOGBARKSND,              // 41
-		ENDBONUS1SND,            // 42
-		ENDBONUS2SND,            // 43
-		BONUS1UPSND,             // 44
-		BONUS4SND,               // 45
-		PUSHWALLSND,             // 46
-		NOBONUSSND,              // 47
-		PERCENT100SND,           // 48
-		BOSSACTIVESND,           // 49
-		MUTTISND,                // 50
-		SCHUTZADSND,             // 51
-		AHHHGSND,                // 52
-		DIESND,                  // 53
-		EVASND,                  // 54
-		GUTENTAGSND,             // 55
-		LEBENSND,                // 56
-		SCHEISTSND,              // 57
-		NAZIFIRESND,             // 58
-		BOSSFIRESND,             // 59
-		SSFIRESND,               // 60
-		SLURPIESND,              // 61
-		TOT_HUNDSND,             // 62
-		MEINGOTTSND,             // 63
-		SCHABBSHASND,            // 64
-		HITLERHASND,             // 65
-		SPIONSND,                // 66
-		NEINSOVASSND,            // 67
-		DOGATTACKSND,            // 68
-		FLAMETHROWERSND,         // 69
-		MECHSTEPSND,             // 70
-		GOOBSSND,                // 71
-		YEAHSND,                 // 72
-		DEATHSCREAM4SND,         // 73
-		DEATHSCREAM5SND,         // 74
-		DEATHSCREAM6SND,         // 75
-		DEATHSCREAM7SND,         // 76
-		DEATHSCREAM8SND,         // 77
-		DEATHSCREAM9SND,         // 78
-		DONNERSND,               // 79
-		EINESND,                 // 80
-		ERLAUBENSND,             // 81
-		KEINSND,                 // 82
-		MEINSND,                 // 83
-		ROSESND,                 // 84
-		MISSILEFIRESND,          // 85
-		MISSILEHITSND,           // 86
-		LASTSOUND
-	     } soundnames;
-
-//
-// Base offsets
-//
-#define STARTPCSOUNDS		0
-#define STARTADLIBSOUNDS	87
-#define STARTDIGISOUNDS		174
-#define STARTMUSIC		261
-
-//
-// Music names & indexes
-//
-typedef enum {
-		CORNER_MUS,              // 0
-		DUNGEON_MUS,             // 1
-		WARMARCH_MUS,            // 2
-		GETTHEM_MUS,             // 3
-		HEADACHE_MUS,            // 4
-		HITLWLTZ_MUS,            // 5
-		INTROCW3_MUS,            // 6
-		NAZI_NOR_MUS,            // 7
-		NAZI_OMI_MUS,            // 8
-		POW_MUS,                 // 9
-		SALUTE_MUS,              // 10
-		SEARCHN_MUS,             // 11
-		SUSPENSE_MUS,            // 12
-		VICTORS_MUS,             // 13
-		WONDERIN_MUS,            // 14
-		FUNKYOU_MUS,             // 15
-		ENDLEVEL_MUS,            // 16
-		GOINGAFT_MUS,            // 17
-		PREGNANT_MUS,            // 18
-		ULTIMATE_MUS,            // 19
-		NAZI_RAP_MUS,            // 20
-		ZEROHOUR_MUS,            // 21
-		TWELFTH_MUS,             // 22
-		ROSTER_MUS,              // 23
-		URAHERO_MUS,             // 24
-		VICMARCH_MUS,            // 25
-		PACMAN_MUS,              // 26
-		LASTMUSIC
-	     } musicnames;
-
-/////////////////////////////////////////////////
-//
-// Thanks for playing with MUSE!
-//
-/////////////////////////////////////////////////
--- a/WOLFSRC/BUDIOSOD.H
+++ /dev/null
@@ -1,142 +1,0 @@
-/////////////////////////////////////////////////
-//
-// MUSE Header for .SOD
-// Created Thu Aug 13 09:25:58 1992
-//
-/////////////////////////////////////////////////
-
-#define NUMSOUNDS		81
-#define NUMSNDCHUNKS		267
-
-//
-// Sound names & indexes
-//
-typedef enum {
-		HITWALLSND,              // 0
-		MISSILEHITSND,           // 1
-		SELECTITEMSND,           // 2
-		GHOSTSIGHTSND,           // 3
-		MOVEGUN2SND,             // 4
-		MOVEGUN1SND,             // 5
-		NOWAYSND,                // 6
-		NAZIHITPLAYERSND,        // 7
-		MISSILEFIRESND,          // 8
-		PLAYERDEATHSND,          // 9
-		DOGDEATHSND,             // 10
-		ATKGATLINGSND,           // 11
-		GETKEYSND,               // 12
-		NOITEMSND,               // 13
-		WALK1SND,                // 14
-		WALK2SND,                // 15
-		TAKEDAMAGESND,           // 16
-		GAMEOVERSND,             // 17
-		OPENDOORSND,             // 18
-		CLOSEDOORSND,            // 19
-		DONOTHINGSND,            // 20
-		HALTSND,                 // 21
-		DEATHSCREAM2SND,         // 22
-		ATKKNIFESND,             // 23
-		ATKPISTOLSND,            // 24
-		DEATHSCREAM3SND,         // 25
-		ATKMACHINEGUNSND,        // 26
-		HITENEMYSND,             // 27
-		SHOOTDOORSND,            // 28
-		DEATHSCREAM1SND,         // 29
-		GETMACHINESND,           // 30
-		GETAMMOSND,              // 31
-		SHOOTSND,                // 32
-		HEALTH1SND,              // 33
-		HEALTH2SND,              // 34
-		BONUS1SND,               // 35
-		BONUS2SND,               // 36
-		BONUS3SND,               // 37
-		GETGATLINGSND,           // 38
-		ESCPRESSEDSND,           // 39
-		LEVELDONESND,            // 40
-		DOGBARKSND,              // 41
-		ENDBONUS1SND,            // 42
-		ENDBONUS2SND,            // 43
-		BONUS1UPSND,             // 44
-		BONUS4SND,               // 45
-		PUSHWALLSND,             // 46
-		NOBONUSSND,              // 47
-		PERCENT100SND,           // 48
-		BOSSACTIVESND,           // 49
-		DEATHSCREAM4SND,         // 50
-		SCHUTZADSND,             // 51
-		AHHHGSND,                // 52
-		DEATHSCREAM5SND,         // 53
-		DEATHSCREAM7SND,         // 54
-		DEATHSCREAM8SND,         // 55
-		LEBENSND,                // 56
-		DEATHSCREAM6SND,         // 57
-		NAZIFIRESND,             // 58
-		BOSSFIRESND,             // 59
-		SSFIRESND,               // 60
-		SLURPIESND,              // 61
-		GHOSTFADESND,            // 62
-		DEATHSCREAM9SND,         // 63
-		GETAMMOBOXSND,           // 64
-		ANGELSIGHTSND,           // 65
-		SPIONSND,                // 66
-		NEINSOVASSND,            // 67
-		DOGATTACKSND,            // 68
-		ANGELFIRESND,            // 69
-		TRANSSIGHTSND,           // 70
-		TRANSDEATHSND,           // 71
-		WILHELMSIGHTSND,         // 72
-		WILHELMDEATHSND,         // 73
-		UBERDEATHSND,            // 74
-		KNIGHTSIGHTSND,          // 75
-		KNIGHTDEATHSND,          // 76
-		ANGELDEATHSND,           // 77
-		KNIGHTMISSILESND,        // 78
-		GETSPEARSND,             // 79
-		ANGELTIREDSND,           // 80
-		LASTSOUND
-	     } soundnames;
-
-//
-// Base offsets
-//
-#define STARTPCSOUNDS		0
-#define STARTADLIBSOUNDS	81
-#define STARTDIGISOUNDS		162
-#define STARTMUSIC		243
-
-//
-// Music names & indexes
-//
-typedef enum {
-		XFUNKIE_MUS,             // 0
-		DUNGEON_MUS,             // 1
-		XDEATH_MUS,              // 2
-		GETTHEM_MUS,             // 3
-		XTIPTOE_MUS,             // 4
-		GOINGAFT_MUS,            // 5
-		URAHERO_MUS,             // 6
-		XTHEEND_MUS,             // 7
-		NAZI_OMI_MUS,            // 8
-		POW_MUS,                 // 9
-		TWELFTH_MUS,             // 10
-		SEARCHN_MUS,             // 11
-		SUSPENSE_MUS,            // 12
-		ZEROHOUR_MUS,            // 13
-		WONDERIN_MUS,            // 14
-		ULTIMATE_MUS,            // 15
-		ENDLEVEL_MUS,            // 16
-		XEVIL_MUS,               // 17
-		XJAZNAZI_MUS,            // 18
-		COPYPRO_MUS,             // 19
-		XAWARD_MUS,              // 20
-		XPUTIT_MUS,              // 21
-		XGETYOU_MUS,             // 22
-		XTOWER2_MUS,             // 23
-		LASTMUSIC
-	     } musicnames;
-
-/////////////////////////////////////////////////
-//
-// Thanks for playing with MUSE!
-//
-/////////////////////////////////////////////////
--- a/WOLFSRC/BUDIOWL6.H
+++ /dev/null
@@ -1,151 +1,0 @@
-/////////////////////////////////////////////////
-//
-// MUSE Header for .WL6
-// Created Sat May 30 18:41:31 1992
-//
-/////////////////////////////////////////////////
-
-#define NUMSOUNDS		87
-#define NUMSNDCHUNKS		288
-
-//
-// Sound names & indexes
-//
-typedef enum {
-		HITWALLSND,              // 0
-		SELECTWPNSND,            // 1
-		SELECTITEMSND,           // 2
-		HEARTBEATSND,            // 3
-		MOVEGUN2SND,             // 4
-		MOVEGUN1SND,             // 5
-		NOWAYSND,                // 6
-		NAZIHITPLAYERSND,        // 7
-		SCHABBSTHROWSND,         // 8
-		PLAYERDEATHSND,          // 9
-		DOGDEATHSND,             // 10
-		ATKGATLINGSND,           // 11
-		GETKEYSND,               // 12
-		NOITEMSND,               // 13
-		WALK1SND,                // 14
-		WALK2SND,                // 15
-		TAKEDAMAGESND,           // 16
-		GAMEOVERSND,             // 17
-		OPENDOORSND,             // 18
-		CLOSEDOORSND,            // 19
-		DONOTHINGSND,            // 20
-		HALTSND,                 // 21
-		DEATHSCREAM2SND,         // 22
-		ATKKNIFESND,             // 23
-		ATKPISTOLSND,            // 24
-		DEATHSCREAM3SND,         // 25
-		ATKMACHINEGUNSND,        // 26
-		HITENEMYSND,             // 27
-		SHOOTDOORSND,            // 28
-		DEATHSCREAM1SND,         // 29
-		GETMACHINESND,           // 30
-		GETAMMOSND,              // 31
-		SHOOTSND,                // 32
-		HEALTH1SND,              // 33
-		HEALTH2SND,              // 34
-		BONUS1SND,               // 35
-		BONUS2SND,               // 36
-		BONUS3SND,               // 37
-		GETGATLINGSND,           // 38
-		ESCPRESSEDSND,           // 39
-		LEVELDONESND,            // 40
-		DOGBARKSND,              // 41
-		ENDBONUS1SND,            // 42
-		ENDBONUS2SND,            // 43
-		BONUS1UPSND,             // 44
-		BONUS4SND,               // 45
-		PUSHWALLSND,             // 46
-		NOBONUSSND,              // 47
-		PERCENT100SND,           // 48
-		BOSSACTIVESND,           // 49
-		MUTTISND,                // 50
-		SCHUTZADSND,             // 51
-		AHHHGSND,                // 52
-		DIESND,                  // 53
-		EVASND,                  // 54
-		GUTENTAGSND,             // 55
-		LEBENSND,                // 56
-		SCHEISTSND,              // 57
-		NAZIFIRESND,             // 58
-		BOSSFIRESND,             // 59
-		SSFIRESND,               // 60
-		SLURPIESND,              // 61
-		TOT_HUNDSND,             // 62
-		MEINGOTTSND,             // 63
-		SCHABBSHASND,            // 64
-		HITLERHASND,             // 65
-		SPIONSND,                // 66
-		NEINSOVASSND,            // 67
-		DOGATTACKSND,            // 68
-		FLAMETHROWERSND,         // 69
-		MECHSTEPSND,             // 70
-		GOOBSSND,                // 71
-		YEAHSND,                 // 72
-		DEATHSCREAM4SND,         // 73
-		DEATHSCREAM5SND,         // 74
-		DEATHSCREAM6SND,         // 75
-		DEATHSCREAM7SND,         // 76
-		DEATHSCREAM8SND,         // 77
-		DEATHSCREAM9SND,         // 78
-		DONNERSND,               // 79
-		EINESND,                 // 80
-		ERLAUBENSND,             // 81
-		KEINSND,                 // 82
-		MEINSND,                 // 83
-		ROSESND,                 // 84
-		MISSILEFIRESND,          // 85
-		MISSILEHITSND,           // 86
-		LASTSOUND
-	     } soundnames;
-
-//
-// Base offsets
-//
-#define STARTPCSOUNDS		0
-#define STARTADLIBSOUNDS	87
-#define STARTDIGISOUNDS		174
-#define STARTMUSIC		261
-
-//
-// Music names & indexes
-//
-typedef enum {
-		CORNER_MUS,              // 0
-		DUNGEON_MUS,             // 1
-		WARMARCH_MUS,            // 2
-		GETTHEM_MUS,             // 3
-		HEADACHE_MUS,            // 4
-		HITLWLTZ_MUS,            // 5
-		INTROCW3_MUS,            // 6
-		NAZI_NOR_MUS,            // 7
-		NAZI_OMI_MUS,            // 8
-		POW_MUS,                 // 9
-		SALUTE_MUS,              // 10
-		SEARCHN_MUS,             // 11
-		SUSPENSE_MUS,            // 12
-		VICTORS_MUS,             // 13
-		WONDERIN_MUS,            // 14
-		FUNKYOU_MUS,             // 15
-		ENDLEVEL_MUS,            // 16
-		GOINGAFT_MUS,            // 17
-		PREGNANT_MUS,            // 18
-		ULTIMATE_MUS,            // 19
-		NAZI_RAP_MUS,            // 20
-		ZEROHOUR_MUS,            // 21
-		TWELFTH_MUS,             // 22
-		ROSTER_MUS,              // 23
-		URAHERO_MUS,             // 24
-		VICMARCH_MUS,            // 25
-		PACMAN_MUS,              // 26
-		LASTMUSIC
-	     } musicnames;
-
-/////////////////////////////////////////////////
-//
-// Thanks for playing with MUSE!
-//
-/////////////////////////////////////////////////
--- a/WOLFSRC/C0.ASM
+++ /dev/null
@@ -1,841 +1,0 @@
-        NAME    c0
-        PAGE    60,132
-        LOCALS
-;[]------------------------------------------------------------[]
-;|      C0.ASM -- Start Up Code                                 |
-;|                                                              |
-;|      Turbo C++ Run Time Library                              |
-;|                                                              |
-;|      Copyright (c) 1987, 1991 by Borland International Inc.  |
-;|      All Rights Reserved.                                    |
-;[]------------------------------------------------------------[]
-
-                __C0__ = 1
-INCLUDE         RULES.ASI
-
-;       Segment and Group declarations
-
-_TEXT           SEGMENT BYTE PUBLIC 'CODE'
-                ENDS
-_FARDATA        SEGMENT PARA PUBLIC 'FAR_DATA'
-                ENDS
-_FARBSS         SEGMENT PARA PUBLIC 'FAR_BSS'
-                ENDS
-IFNDEF __TINY__
-_OVERLAY_       SEGMENT PARA PUBLIC 'OVRINFO'
-        ENDS
-_1STUB_     SEGMENT PARA PUBLIC 'STUBSEG'
-        ENDS
-ENDIF
-_DATA           SEGMENT PARA PUBLIC 'DATA'
-                ENDS
-_INIT_          SEGMENT WORD PUBLIC 'INITDATA'
-InitStart       label byte
-                ENDS
-_INITEND_       SEGMENT BYTE PUBLIC 'INITDATA'
-InitEnd         label byte
-                ENDS
-_EXIT_          SEGMENT WORD PUBLIC 'EXITDATA'
-ExitStart       label byte
-                ENDS
-_EXITEND_       SEGMENT BYTE PUBLIC 'EXITDATA'
-ExitEnd         label byte
-                ENDS
-_CVTSEG         SEGMENT WORD PUBLIC 'DATA'
-                ENDS
-_SCNSEG         SEGMENT WORD PUBLIC 'DATA'
-                ENDS
-IFNDEF __HUGE__
-  _BSS          SEGMENT WORD PUBLIC 'BSS'
-                ENDS
-  _BSSEND       SEGMENT BYTE PUBLIC 'BSSEND'
-                ENDS
-ENDIF
-IFNDEF __TINY__
-  _STACK        SEGMENT STACK 'STACK'
-                ENDS
-ENDIF
-
-        ASSUME  CS:_TEXT, DS:DGROUP
-
-;       External References
-
-extrn       _main:DIST
-extrn       _exit:DIST
-extrn       __exit:DIST
-extrn       __nfile:word
-extrn       __setupio:near          ;required!
-extrn       __stklen:word
-IF LDATA EQ false
-extrn       __heaplen:word
-ENDIF
-
-        SUBTTL  Start Up Code
-        PAGE
-;/*                                                     */
-;/*-----------------------------------------------------*/
-;/*                                                     */
-;/*     Start Up Code                                   */
-;/*     -------------                                   */
-;/*                                                     */
-;/*-----------------------------------------------------*/
-;/*                                                     */
-PSPHigh         equ     00002h
-PSPEnv          equ     0002ch
-PSPCmd          equ     00080h
-
-                public  __AHINCR
-__AHINCR        equ     1000h
-                public  __AHSHIFT
-__AHSHIFT       equ     12
-
-IFDEF   __NOFLOAT__
-MINSTACK        equ     128     ; minimal stack size in words
-ELSE
-MINSTACK        equ     256     ; minimal stack size in words
-ENDIF
-;
-;       At the start, DS and ES both point to the segment prefix.
-;       SS points to the stack segment except in TINY model where
-;       SS is equal to CS
-;
-_TEXT           SEGMENT
-IFDEF           __TINY__
-                ORG     100h
-ENDIF
-STARTX          PROC    NEAR
-;       Save general information, such as :
-;               DGROUP segment address
-;               DOS version number
-;               Program Segment Prefix address
-;               Environment address
-;               Top of far heap
-
-IFDEF   __TINY__
-				mov     dx, cs          ; DX = GROUP Segment address
-ELSE
-				mov     dx, DGROUP      ; DX = GROUP Segment address
-ENDIF
-IFNDEF	__BOSS__
-				mov     cs:DGROUP@@, dx ;  __BOSS__
-ENDIF
-				mov     ah, 30h
-				int     21h             ; get DOS version number
-				mov     bp, ds:[PSPHigh]; BP = Highest Memory Segment Addr
-				mov     bx, ds:[PSPEnv] ; BX = Environment Segment address
-				mov     ds, dx
-				mov     _version@, ax   ; Keep major and minor version number
-				mov     _psp@, es       ; Keep Program Segment Prefix address
-				mov     _envseg@, bx    ; Keep Environment Segment address
-				mov     word ptr _heaptop@ + 2, bp
-;
-;       Save several vectors and install default divide by zero handler.
-;
-				call    SaveVectors
-
-;===================
-;
-; 		IDsoft - Check to make sure that we're running on a 286 or better
-
-				pushf					; Save original flags
-				xor		ax,ax			; Clear AX
-				push	ax
-				popf					; Try to pop the 0
-				pushf
-				pop		ax				; Get results of popping 0 into flags
-				popf					; Restore original flags
-				or		ax,ax
-				jns		@@Have286		; If no sign bit, have a 286
-
-				mov     cx, lgth_no286MSG
-				mov     dx, offset DGROUP: no286MSG
-				jmp		MsgExit3
-
-@@Have286:
-;		IDsoft - End of modifications (there's also a code segment string)
-;
-;===================
-
-IFDEF	__BOSS__
-; Determine if in real mode
-			mov	ax,0FB42h	; find out if DPMI loader is here
-		mov	bx,1		; get info function
-		int	2fh		;
-
-		push	ax		;
-		mov	ax, cs		; now, save DGROUP
-		add	ax, cx		;
-		mov	es, ax		;
-		mov	dx, ds		;
-		mov	es:DGROUP@@, dx	 ;
-		mov	es:CSalias@@, ax ;
-		pop	ax		 ;
-
-;		cmp	ax,0001h	; if not "TRUE"
-;		JNE	InRealMode
-
-; 8 is the value of the alias selector
-; in this system
-		MOV	_protected@, cx
-		MOV	_hugeincval@, cx
-		clc
-		mov	ax, cx
-		xor	cx, cx
-		or	ax, ax
-		je	@@gotshift
-@@shiftcnt:
-		rcr	ax,1
-		jc	@@gotshift
-		inc	cx
-		jmp	@@shiftcnt
-@@gotshift:
-		mov	_shiftcount@,cx
-
-; used by emulator
-;		PUSH	DS
-;		MOV	AX, 0E502H      ; prot kernel function, get LDT alias
-;		INT	21H
-;		POP	DS
-;		MOV	_LDT@, AX
-
-;		cmp	_protected@,0001h	; if not "TRUE"
-;		JNE	InRealMode
-
-		.286P
-IFE	LDATA					
-		mov	dx, ds			;
-;		LSL	AX, DX			;
-;		DEC	AX			;
-		MOV	AX, 0FFFEh		;
-		MOV	SP, AX			;
-		MOV	SS, DX			;
-ENDIF						
-		.8086
-;		JMP	BossSkip
-
-InRealMode	label	near
-
-ENDIF
-
-;       Count the number of environment variables and compute the size.
-;       Each variable is ended by a 0 and a zero-length variable stops
-;       the environment. The environment can NOT be greater than 32k.
-
-                les     di, dword ptr _envLng@
-                mov     ax, di
-                mov     bx, ax
-                mov     cx, 07FFFh      ; Environment cannot be > 32 Kbytes
-                cld
-@@EnvLoop:
-                repnz   scasb
-                jcxz    InitFailed      ; Bad environment !!!
-IFDEF __BOSS__
-                jmp     InitOK
-InitFailed:     jmp     near ptr _abort
-InitOK:
-ENDIF
-     
-                inc     bx              ; BX = Nb environment variables
-                cmp     es:[di], al
-                jne     @@EnvLoop       ; Next variable ...
-                or      ch, 10000000b
-                neg     cx
-                mov     _envLng@, cx    ; Save Environment size
-                mov     cx, dPtrSize / 2
-                shl     bx, cl
-                add     bx, dPtrSize * 4
-                and     bx, not ((dPtrSize * 4) - 1)
-                mov     _envSize@, bx   ; Save Environment Variables Nb.
-
-IFNDEF __BOSS__
-
-;       Determine the amount of memory that we need to keep
-
-IFDEF _DSSTACK_
-                mov     dx, ds
-ELSE
-                mov     dx, ss
-ENDIF
-                sub     bp, dx          ; BP = remaining size in paragraphs
-IF LDATA
-                mov     di, seg __stklen
-                mov     es, di
-                mov     di, es:__stklen ; DI = Requested stack size
-ELSE
-                mov     di, __stklen    ; DI = Requested stack size
-ENDIF
-;
-; Make sure that the requested stack size is at least MINSTACK words.
-;
-                cmp     di, 2*MINSTACK  ; requested stack big enough ?
-                jae     AskedStackOK
-                mov     di, 2*MINSTACK  ; no --> use minimal value
-IF LDATA
-                mov     es:__stklen, di ; override requested stack size
-ELSE
-                mov        __stklen, di ; override requested stack size
-ENDIF
-
-AskedStackOK    label   near
-IFDEF _DSSTACK_
-                add     di, offset DGROUP: edata@
-                jb      InitFailed      ; DATA segment can NOT be > 64 Kbytes
-ENDIF
-IF LDATA EQ false
-                add     di, __heaplen
-                jb      InitFailed      ; DATA segment can NOT be > 64 Kbytes
-ENDIF
-                mov     cl, 4
-                shr     di, cl          ; $$$ Do not destroy CL $$$
-                inc     di              ; DI = DS size in paragraphs
-                cmp     bp, di
-IF LDATA EQ false
-                jb      InitFailed      ; Not enough memory
-                cmp     __stklen, 0
-                je      ExpandDS        ; Expand DS up to 64 Kb
-                cmp     __heaplen, 0
-                jne     ExcessOfMemory  ; Much more available than needed
-ExpandDS        label   near
-                mov     di, 1000h
-                cmp     bp, di
-                ja      ExcessOfMemory  ; Enough to run the program
-                mov     di, bp
-                jmp     short ExcessOfMemory  ; Enough to run the program
-ELSE
-                jnb     ExcessOfMemory  ; Much more available than needed
-ENDIF
-
-;       All initialization errors arrive here
-
-InitFailed      label   near
-                jmp     near ptr _abort
-
-;       Return to DOS the amount of memory in excess
-;       Set far heap base and pointer
-
-ExcessOfMemory  label   near
-                mov     bx, di
-                add     bx, dx
-                mov     word ptr _heapbase@ + 2, bx
-                mov     word ptr _brklvl@ + 2, bx
-                mov     ax, _psp@
-                sub     bx, ax          ; BX = Number of paragraphs to keep
-                mov     es, ax          ; ES = Program Segment Prefix address
-                mov     ah, 04Ah
-                push    di              ; preserve DI
-                int     021h            ; this call clobbers SI,DI,BP !!!!!!
-                pop     di              ; restore  DI
-
-                shl     di, cl          ; $$$ CX is still equal to 4 $$$
-
-                cli                     ; req'd for pre-1983 88/86s
-                mov     ss, dx          ; Set the program stack
-                mov     sp, di
-                sti
-
-IFNDEF _DSSTACK_
-                mov     ax, seg __stklen
-                mov     es, ax
-                mov     es:__stklen, di ; If separate stack segment, save size
-ENDIF
-
-ENDIF ; __BOSS__
-
-IFNDEF  __HUGE__
-
-;       Reset uninitialized data area
-
-                xor     ax, ax
-                mov     es, cs:DGROUP@@
-                mov     di, offset DGROUP: bdata@
-                mov     cx, offset DGROUP: edata@
-                sub     cx, di
-                cld
-                rep     stosb
-ENDIF
-
-;   If default number of file handles have changed then tell DOS
-                cmp     __nfile, 20
-                jbe     @@NoChange
-
-                cmp     _osmajor@, 3   ; Check for >= DOS 3.3
-                jb      @@NoChange
-                ja      @@DoChange
-                cmp     _osminor@, 1Eh
-                jb      @@NoChange
-@@DoChange:
-                mov     ax, 5801h      ; Set last fit allocation
-                mov     bx, 2
-                int     21h
-                jc      @@BadInit
-
-                mov     ah, 67h        ; Expand handle table
-                mov     bx, __nfile
-                int     21h
-                jc      @@BadInit
-
-                mov     ah, 48h        ; Allocate 16 bytes to find new
-                mov     bx, 1          ;   top of memory address
-                int     21h
-                jc      @@BadInit
-                inc     ax             ; Adjust address to point after block
-                mov     word ptr _heaptop@ + 2, ax
-
-                dec     ax             ; Change back and release block
-                mov     es, ax
-                mov     ah, 49h
-                int     21h
-                jc      @@BadInit
-
-                mov     ax, 5801h      ; Set first fit allocation
-                mov     bx, 0
-                int     21h
-                jnc     @@NoChange
-
-@@BadInit:      jmp near ptr _abort
-
-@@NoChange:
-
-;       Prepare main arguments
-
-                mov     ah, 0
-                int     1ah                     ; get current BIOS time in ticks
-                mov     word ptr _StartTime@,dx ; save it for clock() fn
-                mov     word ptr _StartTime@+2,cx
-		or	al,al			; was midnight flag set?
-		jz	@@NotMidnight
-		mov	ax,40h			; set BIOS midnight flag
-		mov	es,ax			;  at 40:70
-		mov	bx,70h
-		mov	byte ptr es:[bx],1
-			
-@@NotMidnight:
-                xor     bp,bp                   ; set BP to 0 for overlay mgr
-
-                mov     es, cs:DGROUP@@
-                mov     si,offset DGROUP:InitStart      ;si = start of table
-                mov     di,offset DGROUP:InitEnd        ;di = end of table
-                call    StartExit
-
-;       ExitCode = main(argc,argv,envp);
-
-IF      LDATA
-                push    word ptr __C0environ+2
-                push    word ptr __C0environ
-                push    word ptr __C0argv+2
-                push    word ptr __C0argv
-ELSE
-                push    word ptr __C0environ
-                push    word ptr __C0argv
-ENDIF
-                push    __C0argc
-                call    _main
-
-;       Flush and close streams and files
-
-                push    ax
-                call    _exit
-
-;---------------------------------------------------------------------------
-;       _cleanup()      call all #pragma exit cleanup routines.
-;       _checknull()    check for null pointer zapping copyright message
-;       _terminate(int) exit program with error code
-;
-;       These functions are called by exit(), _exit(), _cexit(),
-;       and _c_exit().
-;---------------------------------------------------------------------------
-
-;       Call cleanup routines
-
-__cleanup       PROC    DIST
-                PUBLIC  __cleanup
-
-                mov     es, cs:DGROUP@@
-                push    si
-                push    di
-                mov     si,offset DGROUP:ExitStart
-                mov     di,offset DGROUP:ExitEnd
-                call    StartExit
-                pop     di
-                pop     si
-                ret
-__cleanup       ENDP
-
-;       Check for null pointers before exit
-
-__checknull     PROC    DIST
-                PUBLIC  __checknull
-
-IF      LDATA EQ false
-  IFNDEF  __TINY__
-                push    si
-                push    di
-                mov     es, cs:DGROUP@@
-                xor     ax, ax
-                mov     si, ax
-                mov     cx, lgth_CopyRight
-ComputeChecksum label   near
-                add     al, es:[si]
-                adc     ah, 0
-                inc     si
-                loop    ComputeChecksum
-                sub     ax, CheckSum
-                jz      @@SumOk
-                mov     cx, lgth_NullCheck
-                mov     dx, offset DGROUP: NullCheck
-                call    ErrorDisplay
-@@SumOK:        pop     di
-                pop     si
-  ENDIF
-ENDIF
-                ret
-__checknull     ENDP
-
-;       Exit to DOS
-
-__terminate     PROC    DIST
-                PUBLIC  __terminate
-                mov     bp,sp
-                mov     ah,4Ch
-                mov     al,[bp+cPtrSize]
-                int     21h                     ; Exit to DOS
-__terminate     ENDP
-
-STARTX          ENDP
-
-        SUBTTL  Vector save/restore & default Zero divide routines
-        PAGE
-;[]------------------------------------------------------------[]
-;|                                                              |
-;| Interrupt Save/Restore routines and default divide by zero   |
-;| handler.                                                     |
-;|                                                              |
-;[]------------------------------------------------------------[]
-
-ZeroDivision    PROC    FAR
-                mov     cx, lgth_ZeroDivMSG
-                mov     dx, offset DGROUP: ZeroDivMSG
-                jmp     MsgExit3
-ZeroDivision    ENDP
-
-;--------------------------------------------------------------------------
-;       savevectors()
-;
-;       Save vectors for 0, 4, 5 & 6 interrupts.  This is for extended
-;       signal()/raise() support as the signal functions can steal these
-;       vectors during runtime.
-;--------------------------------------------------------------------------
-SaveVectors     PROC    NEAR
-                push    ds
-; Save INT 0
-                mov     ax, 3500h
-                int     021h
-                mov     word ptr _Int0Vector@, bx
-                mov     word ptr _Int0Vector@+2, es
-; Save INT 4
-                mov     ax, 3504h
-                int     021h
-                mov     word ptr _Int4Vector@, bx
-                mov     word ptr _Int4Vector@+2, es
-; Save INT 5
-                mov     ax, 3505h
-                int     021h
-                mov     word ptr _Int5Vector@, bx
-                mov     word ptr _Int5Vector@+2, es
-; Save INT 6
-                mov     ax, 3506h
-                int     021h
-                mov     word ptr _Int6Vector@, bx
-                mov     word ptr _Int6Vector@+2, es
-;
-;       Install default divide by zero handler.
-;
-                mov     ax, 2500h
-                mov     dx, cs
-                mov     ds, dx
-                mov     dx, offset ZeroDivision
-                int     21h
-
-                pop     ds
-                ret
-SaveVectors     ENDP
-
-;--------------------------------------------------------------------------
-;       _restorezero() puts back all the vectors that SaveVectors took.
-;
-;NOTE : TSRs must BE AWARE that signal() functions which take these 
-;       vectors will be deactivated if the keep() function is executed.
-;       If a TSR wants to use the signal functions when it is active it 
-;       will have to save/restore these vectors itself when activated and
-;       deactivated.
-;--------------------------------------------------------------------------
-__restorezero   PROC    DIST
-                PUBLIC  __restorezero
-IFDEF   __HUGE__
-                push    ds
-                mov     ds, cs: DGROUP@@
-ENDIF
-                push    ds
-                mov     ax, 2500h
-                lds     dx, _Int0Vector@
-                int     21h
-                pop     ds
-
-                push    ds
-                mov     ax, 2504h
-                lds     dx, _Int4Vector@
-                int     21h
-                pop     ds
-
-                push    ds
-                mov     ax, 2505h
-                lds     dx, _Int5Vector@
-                int     21h
-                pop     ds
-
-IFNDEF   __HUGE__
-                push    ds
-ENDIF
-                mov     ax, 2506h
-                lds     dx, _Int6Vector@
-                int     21h
-                pop     ds
-
-                ret
-                ENDP
-
-;------------------------------------------------------------------
-;  Loop through a startup/exit (SE) table, 
-;  calling functions in order of priority.
-;  ES:SI is assumed to point to the beginning of the SE table
-;  ES:DI is assumed to point to the end of the SE table
-;  First 64 priorities are reserved by Borland
-;------------------------------------------------------------------
-PNEAR           EQU     0
-PFAR            EQU     1
-NOTUSED         EQU     0ffh
-
-SE              STRUC
-calltype        db      ?                       ; 0=near,1=far,ff=not used
-priority        db      ?                       ; 0=highest,ff=lowest
-addrlow         dw      ?
-addrhigh        dw      ?
-SE              ENDS
-
-StartExit       proc near
-@@Start:        cmp     si,offset DGROUP:InitStart      ; startup or exit?
-                je      @@StartLow              ; it's startup
-                xor     ah,ah                   ; start with high priority
-                jmp     short @@SaveEnd
-@@StartLow:     mov     ah,0ffh                 ;start with lowest priority
-@@SaveEnd:      mov     dx,di                   ;set sentinel to end of table
-                mov     bx,si                   ;bx = start of table
-
-@@TopOfTable:   cmp     bx,di                   ;and the end of the table?
-                je      @@EndOfTable            ;yes, exit the loop
-                cmp     es:[bx.calltype],NOTUSED;check the call type
-                je      @@Next
-                cmp     si,offset DGROUP:InitStart      ; startup or exit?
-                je      @@CompareHigh           ; it's startup
-                cmp     ah,es:[bx.priority]     ; it's exit
-                jmp     short @@CheckPrior      ; if priority too low, skip
-@@CompareHigh:  cmp     es:[bx.priority],ah     ;check the priority
-@@CheckPrior:   ja      @@Next                  ;too high?  skip
-                mov     ah,es:[bx.priority]     ;keep priority
-                mov     dx,bx                   ;keep index in dx
-@@Next:         add     bx,SIZE SE              ;bx = next item in table
-                jmp     @@TopOfTable
-
-@@EndOfTable:   cmp     dx,di                   ;did we exhaust the table?
-                je      @@Done                  ;yes, quit
-                mov     bx,dx                   ;bx = highest priority item
-                cmp     es:[bx.calltype],PNEAR  ;is it near or far?
-                mov     es:[bx.calltype],NOTUSED;wipe the call type
-                push    es                      ;save es
-                je      @@NearCall
-
-@@FarCall:      call    DWORD PTR es:[bx.addrlow]
-                pop     es                      ;restore es
-                jmp     short @@Start
-
-@@NearCall:     call    WORD PTR es:[bx.addrlow]
-                pop     es                      ;restore es
-                jmp     short @@Start
-
-@@Done:         ret
-                endp
-
-;------------------------------------------------------------------
-
-ErrorDisplay    PROC    NEAR
-                mov     ah, 040h
-                mov     bx, 2
-                int     021h
-                ret
-ErrorDisplay    ENDP
-
-_abort          PROC    DIST
-                PUBLIC  _abort
-                mov     cx, lgth_abortMSG
-                mov     dx, offset DGROUP: abortMSG
-MsgExit3        label   near
-                mov     ds, cs: DGROUP@@
-                call    ErrorDisplay
-CallExit3       label   near
-                mov     ax, 3
-                push    ax
-                call    __exit           ; _exit(3);
-                ENDP
-
-; The DGROUP@ variable is used to reload DS with DGROUP
-
-PubSym@         DGROUP@, <dw    ?>, __PASCAL__
-
-IFDEF	__BOSS__
-PubSym@		CSalias@,<dw    ?>, __PASCAL__
-ENDIF
-
-
-; __MMODEL is used to determine the memory model or the default
-; pointer types at run time.
-
-                public __MMODEL
-__MMODEL        dw      MMODEL
-
-_TEXT           ENDS
-
-                SUBTTL  Start Up Data Area
-                PAGE
-;[]------------------------------------------------------------[]
-;|      Start Up Data Area                                      |
-;|                                                              |
-;|      WARNING         Do not move any variables in the data   |
-;|                      segment unless you're absolutely sure   |
-;|                      that it does not matter.                |
-;[]------------------------------------------------------------[]
-
-_DATA           SEGMENT
-
-;       Magic symbol used by the debug info to locate the data segment
-                public DATASEG@
-DATASEG@        label   byte
-
-;       The CopyRight string must NOT be moved or changed without
-;       changing the null pointer check logic
-
-CopyRight       db      4 dup(0)
-                db      'Borland C++ - Copyright 1991 Borland Intl.',0
-lgth_CopyRight  equ     $ - CopyRight
-
-IF      LDATA EQ false
-IFNDEF  __TINY__
-CheckSum        equ     00D5Ch
-NullCheck       db      'Null pointer assignment', 13, 10
-lgth_NullCheck  equ     $ - NullCheck
-ENDIF
-ENDIF
-
-ZeroDivMSG      db      'Divide error', 13, 10
-lgth_ZeroDivMSG equ     $ - ZeroDivMSG
-
-abortMSG        db      'Abnormal program termination', 13, 10
-lgth_abortMSG   equ     $ - abortMSG
-
-; JAB - Added string for no 286
-no286MSG		db		'Sorry, this program requires a 286 or better.', 13, 10
-lgth_no286MSG	equ		$ - no286MSG
-; JAB - End of modifications
-
-;
-;                       Interrupt vector save areas
-;       
-;       Interrupt vectors 0,4,5 & 6 are saved at startup and then restored
-;       when the program terminates.  The signal/raise functions might
-;       steal these vectors during execution.
-;
-;       Note: These vectors save area must not be altered 
-;             without changing the save/restore logic.
-;
-PubSym@         _Int0Vector     <dd     0>,             __CDECL__
-PubSym@         _Int4Vector     <dd     0>,             __CDECL__
-PubSym@         _Int5Vector     <dd     0>,             __CDECL__
-PubSym@         _Int6Vector     <dd     0>,             __CDECL__
-;
-;                       Miscellaneous variables
-;       
-PubSym@         _C0argc,        <dw     0>,             __CDECL__
-dPtrPub@        _C0argv,        0,                      __CDECL__
-dPtrPub@        _C0environ,     0,                      __CDECL__
-PubSym@         _envLng,        <dw     0>,             __CDECL__
-PubSym@         _envseg,        <dw     0>,             __CDECL__
-PubSym@         _envSize,       <dw     0>,             __CDECL__
-PubSym@         _psp,           <dw     0>,             __CDECL__
-PubSym@         _version,       <label word>,           __CDECL__
-PubSym@         _osversion,     <label word>,           __CDECL__
-PubSym@         _osmajor,       <db     0>,             __CDECL__
-PubSym@         _osminor,       <db     0>,             __CDECL__
-PubSym@         errno,          <dw     0>,             __CDECL__
-PubSym@         _StartTime,     <dw   0,0>,             __CDECL__
-
-
-IFDEF __BOSS__
-PubSym@		_protected	<dw    0>,		__CDECL__
-PubSym@ 	_shiftcount,	<dw    12>,		__CDECL__
-PubSym@ 	_hugeincval,	<dw    1000h>,		__CDECL__
-ENDIF
-
-;       Memory management variables
-
-IF      LDATA EQ false
-PubSym@         __heapbase,     <dw   DGROUP:edata@>,   __CDECL__
-ENDIF
-IFNDEF __HUGE__
-PubSym@         __brklvl,       <dw   DGROUP:edata@>,   __CDECL__
-ENDIF
-PubSym@         _heapbase,      <dd   0>,       __CDECL__
-PubSym@         _brklvl,        <dd   0>,       __CDECL__
-PubSym@         _heaptop,       <dd   0>,       __CDECL__
-
-;       If stack in DS and Large data model then override location of __emu
-
-IFDEF   _DSSTACK_
-IF      LDATA
-public  __emu
-__emu   db      044h    DUP (0)
-        db      0CCh    DUP (?)
-ENDIF
-ENDIF
-
-_DATA           ENDS
-
-
-_CVTSEG         SEGMENT
-PubSym@         _RealCvtVector, <label  word>,  __CDECL__
-                ENDS
-
-_SCNSEG         SEGMENT
-PubSym@         _ScanTodVector,  <label word>,  __CDECL__
-                ENDS
-
-IFNDEF __HUGE__
-_BSS            SEGMENT
-bdata@          label   byte
-                ENDS
-
-_BSSEND         SEGMENT
-edata@          label   byte
-                ENDS
-ENDIF
-
-IFNDEF __TINY__
-_STACK          SEGMENT
-IFDEF __BOSS__
-    IF LDATA
-                db      1400h dup(?)
-    ENDIF
-ELSE
-                db      128 dup(?)               ;minimum stack size
-ENDIF  ; __BOSS__
-                ENDS
-ENDIF  ; __TINY__
-                END     STARTX
--- a/WOLFSRC/CONTIGSC.C
+++ /dev/null
@@ -1,733 +1,0 @@
-// WL_SCALE.C
-
-#include "WL_DEF.H"
-#pragma hdrstop
-
-#define OP_RETF	0xcb
-
-/*
-=============================================================================
-
-						  GLOBALS
-
-=============================================================================
-*/
-
-t_compscale far *scaledirectory[MAXSCALEHEIGHT+1];
-long			fullscalefarcall[MAXSCALEHEIGHT+1];
-
-int			maxscale,maxscaleshl2;
-
-byte far	*scalermemory;
-byte _seg	*endscalermemory;
-long		freescalermemory;
-
-
-/*
-=============================================================================
-
-						  LOCALS
-
-=============================================================================
-*/
-
-unsigned BuildCompScale (int height, byte far *code);
-
-int			stepbytwo;
-
-//===========================================================================
-
-/*
-==============
-=
-= BadScale
-=
-==============
-*/
-
-void far BadScale (void)
-{
-	Quit ("BadScale called!");
-}
-
-
-/*
-==========================
-=
-= SetupScaling
-=
-==========================
-*/
-
-long SetupScaling (int maxscaleheight)
-{
-	int		i,x,y;
-	byte	far *dest;
-	unsigned	seg,ofs;
-	long	size;
-
-
-	maxscaleheight/=2;			// one scaler every two pixels
-
-	maxscale = maxscaleheight-1;
-	maxscaleshl2 = maxscale<<2;
-
-	dest = scalermemory;
-
-//
-// build the compiled scalers
-//
-	stepbytwo = viewheight/2;	// save space by double stepping
-
-	for (i=1;i<=maxscaleheight;i++)
-	{
-		seg = FP_SEG(dest);
-		ofs = (FP_OFF(dest)+15)&~15;
-		dest = MK_FP(seg+ofs/16,0);
-
-		scaledirectory[i] = (t_compscale far *)dest;
-		size = BuildCompScale (i*2,dest);
-		dest += size;
-
-		if ((byte huge *)dest-(byte huge *)scalermemory > MAXSCALERMEMORY)
-			Quit ("Compiled scalars exceeded allocated space!");
-
-		if (i>=stepbytwo)
-			i+= 2;
-	}
-
-//
-// get far call addresses
-//
-	for (i=1;i<=maxscaleheight;i++)
-	{
-		fullscalefarcall[i] = (long)scaledirectory[i] + scaledirectory[i]->codeofs[0];
-		if (i>=stepbytwo)
-		{
-			scaledirectory[i+1] = scaledirectory[i];
-			fullscalefarcall[i+1] = (long)scaledirectory[i] + scaledirectory[i]->codeofs[0];
-			scaledirectory[i+2] = scaledirectory[i];
-			fullscalefarcall[i+2] = (long)scaledirectory[i] + scaledirectory[i]->codeofs[0];
-			i+=2;
-		}
-	}
-	scaledirectory[0] = scaledirectory[1];
-	fullscalefarcall[0] = fullscalefarcall[1];
-
-//
-// check for oversize wall drawing
-//
-	for (i=maxscaleheight;i<MAXSCALEHEIGHT;i++)
-		fullscalefarcall[i] = (long)BadScale;
-
-	seg = FP_SEG(dest);
-	ofs = (FP_OFF(dest)+15)&~15;
-	endscalermemory = (void _seg *)(seg+ofs/16);
-	size = (byte huge *)dest-(byte huge *)scalermemory;
-	freescalermemory = MAXSCALERMEMORY-16-size;
-
-	return size;
-}
-
-//===========================================================================
-
-/*
-========================
-=
-= BuildCompScale
-=
-= Builds a compiled scaler object that will scale a 64 tall object to
-= the given height (centered vertically on the screen)
-=
-= height should be even
-=
-= Call with
-= ---------
-= DS:SI		Source for scale
-= ES:DI		Dest for scale
-=
-= Calling the compiled scaler only destroys AL
-=
-========================
-*/
-
-unsigned BuildCompScale (int height, byte far *code)
-{
-	t_compscale 	far *work;
-
-	int			i;
-	long		fix,step;
-	unsigned	src,totalscaled,totalsize;
-	int			startpix,endpix,toppix;
-
-	work = (t_compscale far *)code;
-
-	step = ((long)height<<16) / 64;
-	code = &work->code[0];
-	toppix = (viewheight-height)/2;
-	fix = 0;
-
-	for (src=0;src<=64;src++)
-	{
-		startpix = fix>>16;
-		fix += step;
-		endpix = fix>>16;
-
-		if (endpix>startpix)
-			work->width[src] = endpix-startpix;
-		else
-			work->width[src] = 0;
-
-//
-// mark the start of the code
-//
-		work->codeofs[src] = FP_OFF(code);
-
-//
-// compile some code if the source pixel generates any screen pixels
-//
-		startpix+=toppix;
-		endpix+=toppix;
-
-		if (startpix == endpix || endpix < 0 || startpix >= viewheight || src == 64)
-			continue;
-
-	//
-	// mov al,[si+src]
-	//
-		*code++ = 0x8a;
-		*code++ = 0x44;
-		*code++ = src;
-
-		for (;startpix<endpix;startpix++)
-		{
-			if (startpix >= viewheight)
-				break;						// off the bottom of the view area
-			if (startpix < 0)
-				continue;					// not into the view area
-
-		//
-		// mov [es:di+heightofs],al
-		//
-			*code++ = 0x26;
-			*code++ = 0x88;
-			*code++ = 0x85;
-			*((unsigned far *)code)++ = startpix*SCREENBWIDE;
-		}
-
-	}
-
-//
-// retf
-//
-	*code++ = 0xcb;
-
-	totalsize = FP_OFF(code);
-
-	return totalsize;
-}
-
-
-/*
-=======================
-=
-= ScaleLine
-=
-= linescale should have the high word set to the segment of the scaler
-=
-=======================
-*/
-
-extern	int			slinex,slinewidth;
-extern	unsigned	far *linecmds;
-extern	long		linescale;
-extern	unsigned	maskword;
-
-byte	mask1,mask2,mask3;
-
-
-void near ScaleLine (void)
-{
-asm	mov	cx,WORD PTR [linescale+2]
-asm	mov	es,cx						// segment of scaler
-
-asm	mov bp,WORD PTR [linecmds]
-asm	mov	dx,SC_INDEX+1				// to set SC_MAPMASK
-
-asm	mov	bx,[slinex]
-asm	mov	di,bx
-asm	shr	di,2						// X in bytes
-asm	add	di,[bufferofs]
-asm	and	bx,3
-asm	shl	bx,3
-asm	add	bx,[slinewidth]				// bx = (pixel*8+pixwidth)
-asm	mov	al,BYTE [mapmasks3-1+bx]	// -1 because pixwidth of 1 is first
-asm	mov	ds,WORD PTR [linecmds+2]
-asm	or	al,al
-asm	jz	notthreebyte				// scale across three bytes
-asm	jmp	threebyte
-notthreebyte:
-asm	mov	al,BYTE PTR ss:[mapmasks2-1+bx]	// -1 because pixwidth of 1 is first
-asm	or	al,al
-asm	jnz	twobyte						// scale across two bytes
-
-//
-// one byte scaling
-//
-asm	mov	al,BYTE PTR ss:[mapmasks1-1+bx]	// -1 because pixwidth of 1 is first
-asm	out	dx,al						// set map mask register
-
-scalesingle:
-
-asm	mov	bx,[ds:bp]					// table location of rtl to patch
-asm	or	bx,bx
-asm	jz	linedone					// 0 signals end of segment list
-asm	mov	bx,[es:bx]
-asm	mov	dl,[es:bx]					// save old value
-asm	mov	BYTE PTR es:[bx],OP_RETF	// patch a RETF in
-asm	mov	si,[ds:bp+4]				// table location of entry spot
-asm	mov	ax,[es:si]
-asm	mov	WORD PTR ss:[linescale],ax	// call here to start scaling
-asm	mov	si,[ds:bp+2]				// corrected top of shape for this segment
-asm	add	bp,6						// next segment list
-
-asm	mov	ax,SCREENSEG
-asm	mov	es,ax
-asm	call ss:[linescale]				// scale the segment of pixels
-
-asm	mov	es,cx						// segment of scaler
-asm	mov	BYTE PTR es:[bx],dl			// unpatch the RETF
-asm	jmp	scalesingle					// do the next segment
-
-
-//
-// done
-//
-linedone:
-asm	mov	ax,ss
-asm	mov	ds,ax
-return;
-
-//
-// two byte scaling
-//
-twobyte:
-asm	mov	ss:[mask2],al
-asm	mov	al,BYTE PTR ss:[mapmasks1-1+bx]	// -1 because pixwidth of 1 is first
-asm	mov	ss:[mask1],al
-
-scaledouble:
-
-asm	mov	bx,[ds:bp]					// table location of rtl to patch
-asm	or	bx,bx
-asm	jz	linedone					// 0 signals end of segment list
-asm	mov	bx,[es:bx]
-asm	mov	cl,[es:bx]					// save old value
-asm	mov	BYTE PTR es:[bx],OP_RETF	// patch a RETF in
-asm	mov	si,[ds:bp+4]				// table location of entry spot
-asm	mov	ax,[es:si]
-asm	mov	WORD PTR ss:[linescale],ax	// call here to start scaling
-asm	mov	si,[ds:bp+2]				// corrected top of shape for this segment
-asm	add	bp,6						// next segment list
-
-asm	mov	ax,SCREENSEG
-asm	mov	es,ax
-asm	mov	al,ss:[mask1]
-asm	out	dx,al						// set map mask register
-asm	call ss:[linescale]				// scale the segment of pixels
-asm	inc	di
-asm	mov	al,ss:[mask2]
-asm	out	dx,al						// set map mask register
-asm	call ss:[linescale]				// scale the segment of pixels
-asm	dec	di
-
-asm	mov	es,WORD PTR ss:[linescale+2] // segment of scaler
-asm	mov	BYTE PTR es:[bx],cl			// unpatch the RETF
-asm	jmp	scaledouble					// do the next segment
-
-
-//
-// three byte scaling
-//
-threebyte:
-asm	mov	ss:[mask3],al
-asm	mov	al,BYTE PTR ss:[mapmasks2-1+bx]	// -1 because pixwidth of 1 is first
-asm	mov	ss:[mask2],al
-asm	mov	al,BYTE PTR ss:[mapmasks1-1+bx]	// -1 because pixwidth of 1 is first
-asm	mov	ss:[mask1],al
-
-scaletriple:
-
-asm	mov	bx,[ds:bp]					// table location of rtl to patch
-asm	or	bx,bx
-asm	jz	linedone					// 0 signals end of segment list
-asm	mov	bx,[es:bx]
-asm	mov	cl,[es:bx]					// save old value
-asm	mov	BYTE PTR es:[bx],OP_RETF	// patch a RETF in
-asm	mov	si,[ds:bp+4]				// table location of entry spot
-asm	mov	ax,[es:si]
-asm	mov	WORD PTR ss:[linescale],ax	// call here to start scaling
-asm	mov	si,[ds:bp+2]				// corrected top of shape for this segment
-asm	add	bp,6						// next segment list
-
-asm	mov	ax,SCREENSEG
-asm	mov	es,ax
-asm	mov	al,ss:[mask1]
-asm	out	dx,al						// set map mask register
-asm	call ss:[linescale]				// scale the segment of pixels
-asm	inc	di
-asm	mov	al,ss:[mask2]
-asm	out	dx,al						// set map mask register
-asm	call ss:[linescale]				// scale the segment of pixels
-asm	inc	di
-asm	mov	al,ss:[mask3]
-asm	out	dx,al						// set map mask register
-asm	call ss:[linescale]				// scale the segment of pixels
-asm	dec	di
-asm	dec	di
-
-asm	mov	es,WORD PTR ss:[linescale+2] // segment of scaler
-asm	mov	BYTE PTR es:[bx],cl			// unpatch the RETF
-asm	jmp	scaletriple					// do the next segment
-
-
-}
-
-
-/*
-=======================
-=
-= ScaleShape
-=
-= Draws a compiled shape at [scale] pixels high
-=
-= each vertical line of the shape has a pointer to segment data:
-= 	end of segment pixel*2 (0 terminates line) used to patch rtl in scaler
-= 	top of virtual line with segment in proper place
-=	start of segment pixel*2, used to jsl into compiled scaler
-=	<repeat>
-=
-= Setup for call
-= --------------
-= GC_MODE			read mode 1, write mode 2
-= GC_COLORDONTCARE  set to 0, so all reads from video memory return 0xff
-= GC_INDEX			pointing at GC_BITMASK
-=
-=======================
-*/
-
-static	long		longtemp;
-
-void ScaleShape (int xcenter, int shapenum, unsigned height)
-{
-	t_compshape	_seg *shape;
-	t_compscale far *comptable;
-	unsigned	scale,srcx,stopx,tempx;
-	int			t;
-	unsigned	far *cmdptr;
-	boolean		leftvis,rightvis;
-
-
-	shape = PM_GetSpritePage (shapenum);
-
-	scale = height>>3;						// low three bits are fractional
-	if (!scale || scale>maxscale)
-		return;								// too close or far away
-	comptable = scaledirectory[scale];
-
-	*(((unsigned *)&linescale)+1)=FP_SEG(comptable);	// seg of far call
-	*(((unsigned *)&linecmds)+1)=(unsigned)shape;		// seg of shape
-
-//
-// scale to the left (from pixel 31 to shape->leftpix)
-//
-	srcx = 32;
-	slinex = xcenter;
-	stopx = shape->leftpix;
-	cmdptr = &shape->dataofs[31-stopx];
-
-	while ( --srcx >=stopx && slinex>0)
-	{
-		(unsigned)linecmds = *cmdptr--;
-		if ( !(slinewidth = comptable->width[srcx]) )
-			continue;
-
-		if (slinewidth == 1)
-		{
-			slinex--;
-			if (slinex<viewwidth)
-			{
-				if (wallheight[slinex] >= height)
-					continue;		// obscured by closer wall
-				ScaleLine ();
-			}
-			continue;
-		}
-
-		//
-		// handle multi pixel lines
-		//
-		if (slinex>viewwidth)
-		{
-			slinex -= slinewidth;
-			slinewidth = viewwidth-slinex;
-			if (slinewidth<1)
-				continue;		// still off the right side
-		}
-		else
-		{
-			if (slinewidth>slinex)
-				slinewidth = slinex;
-			slinex -= slinewidth;
-		}
-
-
-		leftvis = (wallheight[slinex] < height);
-		rightvis = (wallheight[slinex+slinewidth-1] < height);
-
-		if (leftvis)
-		{
-			if (rightvis)
-				ScaleLine ();
-			else
-			{
-				while (wallheight[slinex+slinewidth-1] >= height)
-					slinewidth--;
-				ScaleLine ();
-			}
-		}
-		else
-		{
-			if (!rightvis)
-				continue;		// totally obscured
-
-			while (wallheight[slinex] >= height)
-			{
-				slinex++;
-				slinewidth--;
-			}
-			ScaleLine ();
-			break;			// the rest of the shape is gone
-		}
-	}
-
-
-//
-// scale to the right
-//
-	slinex = xcenter;
-	stopx = shape->rightpix;
-	if (shape->leftpix<31)
-	{
-		srcx = 31;
-		cmdptr = &shape->dataofs[32-shape->leftpix];
-	}
-	else
-	{
-		srcx = shape->leftpix-1;
-		cmdptr = &shape->dataofs[0];
-	}
-	slinewidth = 0;
-
-	while ( ++srcx <= stopx && (slinex+=slinewidth)<viewwidth)
-	{
-		(unsigned)linecmds = *cmdptr++;
-		if ( !(slinewidth = comptable->width[srcx]) )
-			continue;
-
-		if (slinewidth == 1)
-		{
-			if (slinex>=0 && wallheight[slinex] < height)
-			{
-				ScaleLine ();
-			}
-			continue;
-		}
-
-		//
-		// handle multi pixel lines
-		//
-		if (slinex<0)
-		{
-			if (slinewidth <= -slinex)
-				continue;		// still off the left edge
-
-			slinewidth += slinex;
-			slinex = 0;
-		}
-		else
-		{
-			if (slinex + slinewidth > viewwidth)
-				slinewidth = viewwidth-slinex;
-		}
-
-
-		leftvis = (wallheight[slinex] < height);
-		rightvis = (wallheight[slinex+slinewidth-1] < height);
-
-		if (leftvis)
-		{
-			if (rightvis)
-			{
-				ScaleLine ();
-			}
-			else
-			{
-				while (wallheight[slinex+slinewidth-1] >= height)
-					slinewidth--;
-				ScaleLine ();
-				break;			// the rest of the shape is gone
-			}
-		}
-		else
-		{
-			if (rightvis)
-			{
-				while (wallheight[slinex] >= height)
-				{
-					slinex++;
-					slinewidth--;
-				}
-				ScaleLine ();
-			}
-			else
-				continue;		// totally obscured
-		}
-	}
-}
-
-
-
-/*
-=======================
-=
-= SimpleScaleShape
-=
-= NO CLIPPING, height in pixels
-=
-= Draws a compiled shape at [scale] pixels high
-=
-= each vertical line of the shape has a pointer to segment data:
-= 	end of segment pixel*2 (0 terminates line) used to patch rtl in scaler
-= 	top of virtual line with segment in proper place
-=	start of segment pixel*2, used to jsl into compiled scaler
-=	<repeat>
-=
-= Setup for call
-= --------------
-= GC_MODE			read mode 1, write mode 2
-= GC_COLORDONTCARE  set to 0, so all reads from video memory return 0xff
-= GC_INDEX			pointing at GC_BITMASK
-=
-=======================
-*/
-
-void SimpleScaleShape (int xcenter, int shapenum, unsigned height)
-{
-	t_compshape	_seg *shape;
-	t_compscale far *comptable;
-	unsigned	scale,srcx,stopx,tempx;
-	int			t;
-	unsigned	far *cmdptr;
-	boolean		leftvis,rightvis;
-
-
-	shape = PM_GetSpritePage (shapenum);
-
-	scale = height>>1;
-	comptable = scaledirectory[scale];
-
-	*(((unsigned *)&linescale)+1)=FP_SEG(comptable);	// seg of far call
-	*(((unsigned *)&linecmds)+1)=(unsigned)shape;		// seg of shape
-
-//
-// scale to the left (from pixel 31 to shape->leftpix)
-//
-	srcx = 32;
-	slinex = xcenter;
-	stopx = shape->leftpix;
-	cmdptr = &shape->dataofs[31-stopx];
-
-	while ( --srcx >=stopx )
-	{
-		(unsigned)linecmds = *cmdptr--;
-		if ( !(slinewidth = comptable->width[srcx]) )
-			continue;
-
-		slinex -= slinewidth;
-		ScaleLine ();
-	}
-
-
-//
-// scale to the right
-//
-	slinex = xcenter;
-	stopx = shape->rightpix;
-	if (shape->leftpix<31)
-	{
-		srcx = 31;
-		cmdptr = &shape->dataofs[32-shape->leftpix];
-	}
-	else
-	{
-		srcx = shape->leftpix-1;
-		cmdptr = &shape->dataofs[0];
-	}
-	slinewidth = 0;
-
-	while ( ++srcx <= stopx )
-	{
-		(unsigned)linecmds = *cmdptr++;
-		if ( !(slinewidth = comptable->width[srcx]) )
-			continue;
-
-		ScaleLine ();
-		slinex+=slinewidth;
-	}
-}
-
-
-
-
-//
-// bit mask tables for drawing scaled strips up to eight pixels wide
-//
-// down here so the STUPID inline assembler doesn't get confused!
-//
-
-
-byte	mapmasks1[4][8] = {
-{1 ,3 ,7 ,15,15,15,15,15},
-{2 ,6 ,14,14,14,14,14,14},
-{4 ,12,12,12,12,12,12,12},
-{8 ,8 ,8 ,8 ,8 ,8 ,8 ,8} };
-
-byte	mapmasks2[4][8] = {
-{0 ,0 ,0 ,0 ,1 ,3 ,7 ,15},
-{0 ,0 ,0 ,1 ,3 ,7 ,15,15},
-{0 ,0 ,1 ,3 ,7 ,15,15,15},
-{0 ,1 ,3 ,7 ,15,15,15,15} };
-
-byte	mapmasks3[4][8] = {
-{0 ,0 ,0 ,0 ,0 ,0 ,0 ,0},
-{0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
-{0 ,0 ,0 ,0 ,0 ,0 ,1 ,3},
-{0 ,0 ,0 ,0 ,0 ,1 ,3 ,7} };
-
-
-unsigned	wordmasks[8][8] = {
-{0x0080,0x00c0,0x00e0,0x00f0,0x00f8,0x00fc,0x00fe,0x00ff},
-{0x0040,0x0060,0x0070,0x0078,0x007c,0x007e,0x007f,0x807f},
-{0x0020,0x0030,0x0038,0x003c,0x003e,0x003f,0x803f,0xc03f},
-{0x0010,0x0018,0x001c,0x001e,0x001f,0x801f,0xc01f,0xe01f},
-{0x0008,0x000c,0x000e,0x000f,0x800f,0xc00f,0xe00f,0xf00f},
-{0x0004,0x0006,0x0007,0x8007,0xc007,0xe007,0xf007,0xf807},
-{0x0002,0x0003,0x8003,0xc003,0xe003,0xf003,0xf803,0xfc03},
-{0x0001,0x8001,0xc001,0xe001,0xf001,0xf801,0xfc01,0xfe01} };
-
-int			slinex,slinewidth;
-unsigned	far *linecmds;
-long		linescale;
-unsigned	maskword;
-
--- a/WOLFSRC/DETECT.C
+++ /dev/null
@@ -1,87 +1,0 @@
-///////////////////////////////////////////////////////////////////////////
-//
-//	SDL_CheckSB() - Checks to see if a SoundBlaster resides at a
-//		particular I/O location
-//
-///////////////////////////////////////////////////////////////////////////
-static boolean
-SDL_CheckSB(int port)
-{
-	int	i;
-
-	sbLocation = port << 4;		// Initialize stuff for later use
-
-	sbOut(sbReset,true);		// Reset the SoundBlaster DSP
-asm	mov	dx,0x388				// Wait >4usec
-asm	in	al, dx
-asm	in	al, dx
-asm	in	al, dx
-asm	in	al, dx
-asm	in	al, dx
-asm	in	al, dx
-asm	in	al, dx
-asm	in	al, dx
-asm	in	al, dx
-
-	sbOut(sbReset,false);		// Turn off sb DSP reset
-asm	mov	dx,0x388				// Wait >100usec
-asm	mov	cx,100
-usecloop:
-asm	in	al,dx
-asm	loop usecloop
-
-	for (i = 0;i < 100;i++)
-	{
-		if (sbIn(sbDataAvail) & 0x80)		// If data is available...
-		{
-			if (sbIn(sbReadData) == 0xaa)	// If it matches correct value
-				return(true);
-			else
-			{
-				sbLocation = -1;			// Otherwise not a SoundBlaster
-				return(false);
-			}
-		}
-	}
-	sbLocation = -1;						// Retry count exceeded - fail
-	return(false);
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	Checks to see if a SoundBlaster is in the system. If the port passed is
-//		-1, then it scans through all possible I/O locations. If the port
-//		passed is 0, then it uses the default (2). If the port is >0, then
-//		it just passes it directly to SDL_CheckSB()
-//
-///////////////////////////////////////////////////////////////////////////
-static boolean
-SDL_DetectSoundBlaster(int port)
-{
-	int	i;
-
-	if (port == 0)					// If user specifies default, use 2
-		port = 2;
-	if (port == -1)
-	{
-		if (SDL_CheckSB(2))			// Check default before scanning
-			return(true);
-
-		if (SDL_CheckSB(4))			// Check other SB Pro location before scan
-			return(true);
-
-		for (i = 1;i <= 6;i++)		// Scan through possible SB locations
-		{
-			if ((i == 2) || (i == 4))
-				continue;
-
-			if (SDL_CheckSB(i))		// If found at this address,
-				return(true);		//	return success
-		}
-		return(false);				// All addresses failed, return failure
-	}
-	else
-		return(SDL_CheckSB(port));	// User specified address or default
-}
-
-
\ No newline at end of file
--- a/WOLFSRC/FOREIGN.H
+++ /dev/null
@@ -1,110 +1,0 @@
-#define QUITSUR	"Are you sure you want\n"\
-		"to quit this great game?"
-
-#define CURGAME	"You are currently in\n"\
-		"a game. Continuing will\n"\
-		"erase old game. Ok?"
-
-#define GAMESVD	"There's already a game\n"\
-		"saved at this position.\n"\
-		"      Overwrite?"
-
-#define ENDGAMESTR	"Are you sure you want\n"\
-					"to end the game you\n"\
-					"are playing? (Y or N):"
-
-#define STR_NG	"New Game"
-#define	STR_SD	"Sound"
-#define	STR_CL	"Control"
-#define	STR_LG	"Load Game"
-#define	STR_SG	"Save Game"
-#define	STR_CV	"Change View"
-#define	STR_VS	"View Scores"
-#define STR_EG	"End Game"
-#define	STR_BD	"Back to Demo"
-#define STR_QT	"Quit"
-
-#define STR_LOADING	"Loading"
-#define STR_SAVING	"Saving"
-
-#define STR_GAME	"Game"
-#define STR_DEMO	"Demo"
-#define STR_LGC		"Load Game called\n\""
-#define STR_EMPTY	"empty"
-#define STR_CALIB	"Calibrate"
-#define STR_JOYST	"Joystick"
-#define STR_MOVEJOY	"Move joystick to\nupper left and\npress button 0\n"
-#define STR_MOVEJOY2 "Move joystick to\nlower right and\npress button 1\n"
-#define STR_ESCEXIT	"ESC to exit"
-
-#define STR_NONE	"None"
-#define	STR_PC		"PC Speaker"
-#define	STR_ALSB	"AdLib/Sound Blaster"
-#define	STR_DISNEY	"Disney Sound Source"
-#define	STR_SB		"Sound Blaster"
-
-#define	STR_MOUSEEN	"Mouse Enabled"
-#define	STR_JOYEN	"Joystick Enabled"
-#define	STR_PORT2	"Use joystick port 2"
-#define	STR_GAMEPAD	"Gravis GamePad Enabled"
-#define	STR_SENS	"Mouse Sensitivity"
-#define	STR_CUSTOM	"Customize controls"
-
-#define	STR_DADDY	"Can I play, Daddy?"
-#define	STR_HURTME	"Don't hurt me."
-#define	STR_BRINGEM	"Bring 'em on!"
-#define	STR_DEATH	"I am Death incarnate!"
-
-#define	STR_MOUSEADJ	"Adjust Mouse Sensitivity"
-#define STR_SLOW	"Slow"
-#define STR_FAST	"Fast"
-
-#define	STR_CRUN	"Run"
-#define STR_COPEN	"Open"
-#define STR_CFIRE	"Fire"
-#define STR_CSTRAFE	"Strafe"
-
-#define	STR_LEFT	"Left"
-#define	STR_RIGHT	"Right"
-#define	STR_FRWD	"Frwd"
-#define	STR_BKWD	"Bkwrd"
-#define	STR_THINK	"Thinking"
-
-#define STR_SIZE1	"Use arrows to size"
-#define STR_SIZE2	"ENTER to accept"
-#define STR_SIZE3	"ESC to cancel"
-
-#define STR_YOUWIN	"you win!"
-
-#define STR_TOTALTIME	"total time"
-
-#define STR_RATKILL		    "kill    %"
-#define STR_RATSECRET  	  "secret    %"
-#define STR_RATTREASURE	"treasure    %"
-
-#define STR_BONUS	"bonus"
-#define STR_TIME	"time"
-#define STR_PAR		" par"
-
-#define STR_RAT2KILL            "kill ratio    %"
-#define STR_RAT2SECRET  	  "secret ratio    %"
-#define STR_RAT2TREASURE	"treasure ratio    %"
-
-#define STR_DEFEATED	"defeated!"
-
-#define STR_CHEATER1	"You now have 100% Health,"
-#define STR_CHEATER2    "99 Ammo and both Keys!"
-#define STR_CHEATER3	"Note that you have basically"
-#define STR_CHEATER4	"eliminated your chances of"
-#define STR_CHEATER5	"getting a high score!"
-
-#define STR_NOSPACE1	"There is not enough space"
-#define STR_NOSPACE2	"on your disk to Save Game!"
-
-#define STR_SAVECHT1	"Your Save Game file is,"
-#define STR_SAVECHT2	"shall we say, \"corrupted\"."
-#define STR_SAVECHT3	"But I'll let you go on and"
-#define STR_SAVECHT4	"play anyway...."
-
-#define	STR_SEEAGAIN	"Let's see that again!"
-
\ No newline at end of file
--- a/WOLFSRC/F_SPEAR.H
+++ /dev/null
@@ -1,87 +1,0 @@
-#define ENDSTR1	"Heroes don't quit, but\ngo ahead and press Y\nif you aren't one."
-#define ENDSTR2	"Press Y to quit,\nor press N to enjoy\nmore violent diversion."
-#define ENDSTR3	"Depressing the Y key means\nyou must return to the\nhumdrum workday world."
-#define ENDSTR4	"Hey, quit or play,\nY or N:\nit's your choice."
-#define ENDSTR5	"Sure you don't want to\nwaste a few more\nproductive hours?"
-#define ENDSTR6	"I think you had better\nplay some more. Please\npress N...please?"
-#define ENDSTR7	"If you are tough, press N.\nIf not, press Y daintily."
-#define ENDSTR8	"I'm thinkin' that\nyou might wanna press N\nto play more. You do it."
-#define ENDSTR9	"Sure. Fine. Quit.\nSee if we care.\nGet it over with.\nPress Y."
-
-#define STR_ENDGAME1	"We owe you a great debt, Mr. Blazkowicz."
-#define STR_ENDGAME2	"You have served your country well."
-#define STR_ENDGAME3	"With the spear gone, the Allies will finally"
-#define STR_ENDGAME4	"by able to destroy Hitler..."
-
-#define STR_COPY1		"That's close, but not close enough to get"
-#define STR_COPY2		"you into the game."
-
-#define STR_COPY3		"Wow, you must have the early version of the"
-#define STR_COPY4		"manual with the totally false information in it."
-
-#define STR_COPY5		"I would let you into the game, but seeing"
-#define STR_COPY6		"as that was not at all the right answer..."
-
-#define STR_COPY7		"It's just too bad we can't get together on"
-#define STR_COPY8		"this one.  Sorry."
-
-#define STR_COPY9		"Hey, you're just SO off base!"
-
-#define STR_COPY10		"You know, I once typed that myself when"
-#define STR_COPY11		"I was your age."
-
-#define STR_COPY12		"Nops.  Zero points.  Zugga."
-
-#define STR_COPY13		"Yeah...right."
-
-#define STR_COPY14		"You must like these quizzes."
-
-#define STR_COPY15		"Could be called \"PixelMeister\"?"
-
-#define STR_COPY16		"Might engineer some software?"
-
-#define STR_COPY17		"Would be found"
-#define STR_COPY18		"directing creatively?"
-
-#define STR_COPY19		"Might be found"
-#define STR_COPY20		"handling operations?"
-
-#define STR_COPY21		"Has a name familiar"
-#define STR_COPY22		"to your weatherman?"
-
-#define STR_NOPE1		"Welcome to the DOS prompt, pirate!"
-#define STR_NOPE2		"Eat hot DOS prompt, goober!"
-#define STR_NOPE3		"Ya know, this program doesn't cost that much."
-#define STR_NOPE4		"Hey...weren't you just AT this DOS prompt?"
-#define STR_NOPE5		"What's a nice user like you doin' at a DOS prompt like this?"
-#define STR_NOPE6		"Well, I'm sure you just \"misplaced\" the manual..."
-#define STR_NOPE7		"Run me again when you've boned up on your manual a bit."
-#define STR_NOPE8		"Nice try, but no Spear."
-#define STR_NOPE9		"That information is in the Spear of Destiny manual, by the way."
-
-#define STR_MISC1		"Under \"Killing the Enemy\", what"
-#define STR_MISC2		"type of enemy is pictured?"
-
-#define STR_MISC3		"How many eyelets are on B.J.'s"
-#define STR_MISC4		"boots? (see page 2)"
-
-#define STR_MISC5		"The word \"minister\" appears in"
-#define STR_MISC6		"what gray shape on page 2?"
-
-#define STR_MISC7		"How many bullets does B.J. have"
-#define STR_MISC8		"on the screen-shot in the middle"
-#define STR_MISC9		"of page 9?"
-
-#define STR_STAR	"star"
-#define STR_DEBRIEF	" DEBRIEFING\n SESSION\n"
-#define STR_ENEMY1	"Name the member of the"
-#define STR_ENEMY2	"enemy forces shown above"
-
-#define STR_CHECKMAN	"CHECK YER MANUAL!"
-#define STR_MAN1	"Which manual page"
-#define STR_MAN2	"is the Options Menu"
-#define STR_MAN3	"function"
-#define STR_MAN4	"on?"
-
-#define STR_ID1		"Which member of Id Software:"
-
\ No newline at end of file
--- a/WOLFSRC/GFXE_SOD.EQU
+++ /dev/null
@@ -1,47 +1,0 @@
-;=====================================
-;
-; Graphics .EQU file for .SOD
-; IGRAB-ed on Fri Jul 31 18:31:00 1992
-;
-;=====================================
-
-
-
-
-
-
-;
-; Amount of each data item
-;
-NUMCHUNKS	=	414
-NUMFONT  	=	0
-NUMFONTM  	=	0
-NUMPICS  	=	0
-NUMPICM  	=	0
-NUMSPRITES  	=	0
-NUMTILE8  	=	0
-NUMTILE8M  	=	0
-NUMTILE16  	=	144
-NUMTILE16M  	=	270
-NUMTILE32  	=	0
-NUMTILE32M  	=	0
-NUMEXTERN  	=	0
-;
-; File offsets for data items
-;
-STARTFONT  	=	0
-STARTFONTM  	=	0
-STARTPICS  	=	0
-STARTPICM  	=	0
-STARTSPRITES  	=	0
-STARTTILE8  	=	0
-STARTTILE8M  	=	0
-STARTTILE16  	=	0
-STARTTILE16M  	=	144
-STARTTILE32  	=	414
-STARTTILE32M  	=	414
-STARTEXTERN  	=	414
-
-;
-; Thank you for using IGRAB!
-;
--- a/WOLFSRC/GFXE_SOD.H
+++ /dev/null
@@ -1,53 +1,0 @@
-//////////////////////////////////////
-//
-// Graphics .H file for .SOD
-// IGRAB-ed on Fri Jul 31 18:31:00 1992
-//
-//////////////////////////////////////
-
-typedef enum {
-
-
-
-		ENUMEND
-	     } graphicnums;
-
-//
-// Data LUMPs
-//
-
-//
-// Amount of each data item
-//
-#define NUMCHUNKS    414
-#define NUMFONT      0
-#define NUMFONTM     0
-#define NUMPICS      0
-#define NUMPICM      0
-#define NUMSPRITES   0
-#define NUMTILE8     0
-#define NUMTILE8M    0
-#define NUMTILE16    144
-#define NUMTILE16M   270
-#define NUMTILE32    0
-#define NUMTILE32M   0
-#define NUMEXTERNS   0
-//
-// File offsets for data items
-//
-#define STARTFONT    0
-#define STARTFONTM   0
-#define STARTPICS    0
-#define STARTPICM    0
-#define STARTSPRITES 0
-#define STARTTILE8   0
-#define STARTTILE8M  0
-#define STARTTILE16  0
-#define STARTTILE16M 144
-#define STARTTILE32  414
-#define STARTTILE32M 414
-#define STARTEXTERNS 414
-
-//
-// Thank you for using IGRAB!
-//
--- a/WOLFSRC/GFXE_WL1.EQU
+++ /dev/null
@@ -1,201 +1,0 @@
-;=====================================
-;
-; Graphics .EQU file for .WL1
-; IGRAB-ed on Sat May 02 02:16:56 1992
-;
-;=====================================
-
-H_BJPIC				=	3
-H_CASTLEPIC			=	4
-H_KEYBOARDPIC			=	5
-H_JOYPIC			=	6
-H_MOUSEPIC			=	7
-H_BOTHPIC			=	8
-H_GAMEPADPIC			=	9
-H_HEALPIC			=	10
-H_TREASUREPIC			=	11
-H_GUNPIC			=	12
-H_KEYPIC			=	13
-H_BLAZEPIC			=	14
-H_WEAPON1234PIC			=	15
-H_WOLFLOGOPIC			=	16
-H_VISAPIC			=	17
-H_MCPIC				=	18
-H_IDLOGOPIC			=	19
-H_FAXPIC			=	20
-H_GALACTIXPIC			=	21
-H_FGODMOMPIC			=	22
-H_AUSTRALIAPIC			=	23
-H_CANADAPIC			=	24
-H_UKPIC				=	25
-C_OPTIONSPIC			=	26
-C_CURSOR1PIC			=	27
-C_CURSOR2PIC			=	28
-C_NOTSELECTEDPIC		=	29
-C_SELECTEDPIC			=	30
-C_FXTITLEPIC			=	31
-C_DIGITITLEPIC			=	32
-C_MUSICTITLEPIC			=	33
-C_MOUSELBACKPIC			=	34
-C_BABYMODEPIC			=	35
-C_EASYPIC			=	36
-C_NORMALPIC			=	37
-C_HARDPIC			=	38
-C_LOADSAVEDISKPIC		=	39
-C_DISKLOADING1PIC		=	40
-C_DISKLOADING2PIC		=	41
-C_CONTROLPIC			=	42
-C_CUSTOMIZEPIC			=	43
-C_LOADGAMEPIC			=	44
-C_SAVEGAMEPIC			=	45
-C_EPISODE1PIC			=	46
-C_EPISODE2PIC			=	47
-C_EPISODE3PIC			=	48
-C_EPISODE4PIC			=	49
-C_EPISODE5PIC			=	50
-C_EPISODE6PIC			=	51
-C_CODEPIC			=	52
-L_GUYPIC			=	53
-L_COLONPIC			=	54
-L_NUM0PIC			=	55
-L_NUM1PIC			=	56
-L_NUM2PIC			=	57
-L_NUM3PIC			=	58
-L_NUM4PIC			=	59
-L_NUM5PIC			=	60
-L_NUM6PIC			=	61
-L_NUM7PIC			=	62
-L_NUM8PIC			=	63
-L_NUM9PIC			=	64
-L_PERCENTPIC			=	65
-L_APIC				=	66
-L_BPIC				=	67
-L_CPIC				=	68
-L_DPIC				=	69
-L_EPIC				=	70
-L_FPIC				=	71
-L_GPIC				=	72
-L_HPIC				=	73
-L_IPIC				=	74
-L_JPIC				=	75
-L_KPIC				=	76
-L_LPIC				=	77
-L_MPIC				=	78
-L_NPIC				=	79
-L_OPIC				=	80
-L_PPIC				=	81
-L_QPIC				=	82
-L_RPIC				=	83
-L_SPIC				=	84
-L_TPIC				=	85
-L_UPIC				=	86
-L_VPIC				=	87
-L_WPIC				=	88
-L_XPIC				=	89
-L_YPIC				=	90
-L_ZPIC				=	91
-L_GUY2PIC			=	92
-L_BJWINSPIC			=	93
-STATUSBARPIC			=	94
-TITLEPIC			=	95
-PG13PIC				=	96
-CREDITSPIC			=	97
-HIGHSCORESPIC			=	98
-KNIFEPIC			=	99
-GUNPIC				=	100
-MACHINEGUNPIC			=	101
-GATLINGGUNPIC			=	102
-NOKEYPIC			=	103
-GOLDKEYPIC			=	104
-SILVERKEYPIC			=	105
-N_BLANKPIC			=	106
-N_0PIC				=	107
-N_1PIC				=	108
-N_2PIC				=	109
-N_3PIC				=	110
-N_4PIC				=	111
-N_5PIC				=	112
-N_6PIC				=	113
-N_7PIC				=	114
-N_8PIC				=	115
-N_9PIC				=	116
-FACE1APIC			=	117
-FACE1BPIC			=	118
-FACE1CPIC			=	119
-FACE2APIC			=	120
-FACE2BPIC			=	121
-FACE2CPIC			=	122
-FACE3APIC			=	123
-FACE3BPIC			=	124
-FACE3CPIC			=	125
-FACE4APIC			=	126
-FACE4BPIC			=	127
-FACE4CPIC			=	128
-FACE5APIC			=	129
-FACE5BPIC			=	130
-FACE5CPIC			=	131
-FACE6APIC			=	132
-FACE6BPIC			=	133
-FACE6CPIC			=	134
-FACE7APIC			=	135
-FACE7BPIC			=	136
-FACE7CPIC			=	137
-FACE8APIC			=	138
-GOTGATLINGPIC			=	139
-PAUSEDPIC			=	140
-GETPSYCHEDPIC			=	141
-
-
-
-ORDERSCREEN			=	557
-
-README_LUMP_START		=	3
-README_LUMP_END			=	25
-
-CONTROLS_LUMP_START		=	26
-CONTROLS_LUMP_END		=	52
-
-LEVELEND_LUMP_START		=	53
-LEVELEND_LUMP_END		=	93
-
-LATCHPICS_LUMP_START		=	99
-LATCHPICS_LUMP_END		=	141
-
-
-;
-; Amount of each data item
-;
-NUMCHUNKS	=	558
-NUMFONT  	=	2
-NUMFONTM  	=	0
-NUMPICS  	=	139
-NUMPICM  	=	0
-NUMSPRITES  	=	0
-NUMTILE8  	=	72
-NUMTILE8M  	=	0
-NUMTILE16  	=	144
-NUMTILE16M  	=	270
-NUMTILE32  	=	0
-NUMTILE32M  	=	0
-NUMEXTERN  	=	1
-;
-; File offsets for data items
-;
-STRUCTPIC  	=	0
-
-STARTFONT  	=	1
-STARTFONTM  	=	3
-STARTPICS  	=	3
-STARTPICM  	=	142
-STARTSPRITES  	=	142
-STARTTILE8  	=	142
-STARTTILE8M  	=	143
-STARTTILE16  	=	143
-STARTTILE16M  	=	287
-STARTTILE32  	=	557
-STARTTILE32M  	=	557
-STARTEXTERN  	=	557
-
-;
-; Thank you for using IGRAB!
-;
--- a/WOLFSRC/GFXE_WL1.H
+++ /dev/null
@@ -1,211 +1,0 @@
-//////////////////////////////////////
-//
-// Graphics .H file for .WL1
-// IGRAB-ed on Sat May 02 02:16:56 1992
-//
-//////////////////////////////////////
-
-typedef enum {
-		// Lump Start
-		H_BJPIC=3,
-		H_CASTLEPIC,                 // 4
-		H_KEYBOARDPIC,               // 5
-		H_JOYPIC,                    // 6
-		H_MOUSEPIC,                  // 7
-		H_BOTHPIC,                   // 8
-		H_GAMEPADPIC,                // 9
-		H_HEALPIC,                   // 10
-		H_TREASUREPIC,               // 11
-		H_GUNPIC,                    // 12
-		H_KEYPIC,                    // 13
-		H_BLAZEPIC,                  // 14
-		H_WEAPON1234PIC,             // 15
-		H_WOLFLOGOPIC,               // 16
-		H_VISAPIC,                   // 17
-		H_MCPIC,                     // 18
-		H_IDLOGOPIC,                 // 19
-		H_FAXPIC,                    // 20
-		H_GALACTIXPIC,               // 21
-		H_FGODMOMPIC,                // 22
-		H_AUSTRALIAPIC,              // 23
-		H_CANADAPIC,                 // 24
-		H_UKPIC,                     // 25
-		// Lump Start
-		C_OPTIONSPIC,                // 26
-		C_CURSOR1PIC,                // 27
-		C_CURSOR2PIC,                // 28
-		C_NOTSELECTEDPIC,            // 29
-		C_SELECTEDPIC,               // 30
-		C_FXTITLEPIC,                // 31
-		C_DIGITITLEPIC,              // 32
-		C_MUSICTITLEPIC,             // 33
-		C_MOUSELBACKPIC,             // 34
-		C_BABYMODEPIC,               // 35
-		C_EASYPIC,                   // 36
-		C_NORMALPIC,                 // 37
-		C_HARDPIC,                   // 38
-		C_LOADSAVEDISKPIC,           // 39
-		C_DISKLOADING1PIC,           // 40
-		C_DISKLOADING2PIC,           // 41
-		C_CONTROLPIC,                // 42
-		C_CUSTOMIZEPIC,              // 43
-		C_LOADGAMEPIC,               // 44
-		C_SAVEGAMEPIC,               // 45
-		C_EPISODE1PIC,               // 46
-		C_EPISODE2PIC,               // 47
-		C_EPISODE3PIC,               // 48
-		C_EPISODE4PIC,               // 49
-		C_EPISODE5PIC,               // 50
-		C_EPISODE6PIC,               // 51
-		C_CODEPIC,                   // 52
-		// Lump Start
-		L_GUYPIC,                    // 53
-		L_COLONPIC,                  // 54
-		L_NUM0PIC,                   // 55
-		L_NUM1PIC,                   // 56
-		L_NUM2PIC,                   // 57
-		L_NUM3PIC,                   // 58
-		L_NUM4PIC,                   // 59
-		L_NUM5PIC,                   // 60
-		L_NUM6PIC,                   // 61
-		L_NUM7PIC,                   // 62
-		L_NUM8PIC,                   // 63
-		L_NUM9PIC,                   // 64
-		L_PERCENTPIC,                // 65
-		L_APIC,                      // 66
-		L_BPIC,                      // 67
-		L_CPIC,                      // 68
-		L_DPIC,                      // 69
-		L_EPIC,                      // 70
-		L_FPIC,                      // 71
-		L_GPIC,                      // 72
-		L_HPIC,                      // 73
-		L_IPIC,                      // 74
-		L_JPIC,                      // 75
-		L_KPIC,                      // 76
-		L_LPIC,                      // 77
-		L_MPIC,                      // 78
-		L_NPIC,                      // 79
-		L_OPIC,                      // 80
-		L_PPIC,                      // 81
-		L_QPIC,                      // 82
-		L_RPIC,                      // 83
-		L_SPIC,                      // 84
-		L_TPIC,                      // 85
-		L_UPIC,                      // 86
-		L_VPIC,                      // 87
-		L_WPIC,                      // 88
-		L_XPIC,                      // 89
-		L_YPIC,                      // 90
-		L_ZPIC,                      // 91
-		L_GUY2PIC,                   // 92
-		L_BJWINSPIC,                 // 93
-		STATUSBARPIC,                // 94
-		TITLEPIC,                    // 95
-		PG13PIC,                     // 96
-		CREDITSPIC,                  // 97
-		HIGHSCORESPIC,               // 98
-		// Lump Start
-		KNIFEPIC,                    // 99
-		GUNPIC,                      // 100
-		MACHINEGUNPIC,               // 101
-		GATLINGGUNPIC,               // 102
-		NOKEYPIC,                    // 103
-		GOLDKEYPIC,                  // 104
-		SILVERKEYPIC,                // 105
-		N_BLANKPIC,                  // 106
-		N_0PIC,                      // 107
-		N_1PIC,                      // 108
-		N_2PIC,                      // 109
-		N_3PIC,                      // 110
-		N_4PIC,                      // 111
-		N_5PIC,                      // 112
-		N_6PIC,                      // 113
-		N_7PIC,                      // 114
-		N_8PIC,                      // 115
-		N_9PIC,                      // 116
-		FACE1APIC,                   // 117
-		FACE1BPIC,                   // 118
-		FACE1CPIC,                   // 119
-		FACE2APIC,                   // 120
-		FACE2BPIC,                   // 121
-		FACE2CPIC,                   // 122
-		FACE3APIC,                   // 123
-		FACE3BPIC,                   // 124
-		FACE3CPIC,                   // 125
-		FACE4APIC,                   // 126
-		FACE4BPIC,                   // 127
-		FACE4CPIC,                   // 128
-		FACE5APIC,                   // 129
-		FACE5BPIC,                   // 130
-		FACE5CPIC,                   // 131
-		FACE6APIC,                   // 132
-		FACE6BPIC,                   // 133
-		FACE6CPIC,                   // 134
-		FACE7APIC,                   // 135
-		FACE7BPIC,                   // 136
-		FACE7CPIC,                   // 137
-		FACE8APIC,                   // 138
-		GOTGATLINGPIC,               // 139
-		PAUSEDPIC,                   // 140
-		GETPSYCHEDPIC,               // 141
-
-
-
-		ORDERSCREEN=557,
-		ENUMEND
-	     } graphicnums;
-
-//
-// Data LUMPs
-//
-#define README_LUMP_START		3
-#define README_LUMP_END			25
-
-#define CONTROLS_LUMP_START		26
-#define CONTROLS_LUMP_END		52
-
-#define LEVELEND_LUMP_START		53
-#define LEVELEND_LUMP_END		93
-
-#define LATCHPICS_LUMP_START		99
-#define LATCHPICS_LUMP_END		141
-
-
-//
-// Amount of each data item
-//
-#define NUMCHUNKS    558
-#define NUMFONT      2
-#define NUMFONTM     0
-#define NUMPICS      139
-#define NUMPICM      0
-#define NUMSPRITES   0
-#define NUMTILE8     72
-#define NUMTILE8M    0
-#define NUMTILE16    144
-#define NUMTILE16M   270
-#define NUMTILE32    0
-#define NUMTILE32M   0
-#define NUMEXTERNS   1
-//
-// File offsets for data items
-//
-#define STRUCTPIC    0
-
-#define STARTFONT    1
-#define STARTFONTM   3
-#define STARTPICS    3
-#define STARTPICM    142
-#define STARTSPRITES 142
-#define STARTTILE8   142
-#define STARTTILE8M  143
-#define STARTTILE16  143
-#define STARTTILE16M 287
-#define STARTTILE32  557
-#define STARTTILE32M 557
-#define STARTEXTERNS 557
-
-//
-// Thank you for using IGRAB!
-//
--- a/WOLFSRC/GFXE_WL6.EQU
+++ /dev/null
@@ -1,47 +1,0 @@
-;=====================================
-;
-; Graphics .EQU file for .WL6
-; IGRAB-ed on Sun Aug 09 22:17:20 1992
-;
-;=====================================
-
-
-
-
-
-
-;
-; Amount of each data item
-;
-NUMCHUNKS	=	414
-NUMFONT  	=	0
-NUMFONTM  	=	0
-NUMPICS  	=	0
-NUMPICM  	=	0
-NUMSPRITES  	=	0
-NUMTILE8  	=	0
-NUMTILE8M  	=	0
-NUMTILE16  	=	144
-NUMTILE16M  	=	270
-NUMTILE32  	=	0
-NUMTILE32M  	=	0
-NUMEXTERN  	=	0
-;
-; File offsets for data items
-;
-STARTFONT  	=	0
-STARTFONTM  	=	0
-STARTPICS  	=	0
-STARTPICM  	=	0
-STARTSPRITES  	=	0
-STARTTILE8  	=	0
-STARTTILE8M  	=	0
-STARTTILE16  	=	0
-STARTTILE16M  	=	144
-STARTTILE32  	=	414
-STARTTILE32M  	=	414
-STARTEXTERN  	=	414
-
-;
-; Thank you for using IGRAB!
-;
--- a/WOLFSRC/GFXE_WL6.H
+++ /dev/null
@@ -1,53 +1,0 @@
-//////////////////////////////////////
-//
-// Graphics .H file for .WL6
-// IGRAB-ed on Sun Aug 09 22:17:20 1992
-//
-//////////////////////////////////////
-
-typedef enum {
-
-
-
-		ENUMEND
-	     } graphicnums;
-
-//
-// Data LUMPs
-//
-
-//
-// Amount of each data item
-//
-#define NUMCHUNKS    414
-#define NUMFONT      0
-#define NUMFONTM     0
-#define NUMPICS      0
-#define NUMPICM      0
-#define NUMSPRITES   0
-#define NUMTILE8     0
-#define NUMTILE8M    0
-#define NUMTILE16    144
-#define NUMTILE16M   270
-#define NUMTILE32    0
-#define NUMTILE32M   0
-#define NUMEXTERNS   0
-//
-// File offsets for data items
-//
-#define STARTFONT    0
-#define STARTFONTM   0
-#define STARTPICS    0
-#define STARTPICM    0
-#define STARTSPRITES 0
-#define STARTTILE8   0
-#define STARTTILE8M  0
-#define STARTTILE16  0
-#define STARTTILE16M 144
-#define STARTTILE32  414
-#define STARTTILE32M 414
-#define STARTEXTERNS 414
-
-//
-// Thank you for using IGRAB!
-//
--- a/WOLFSRC/GFXV_SDM.EQU
+++ /dev/null
@@ -1,208 +1,0 @@
-;=====================================
-;
-; Graphics .EQU file for .SDM
-; IGRAB-ed on Mon Sep 21 14:20:19 1992
-;
-;=====================================
-
-C_BACKDROPPIC			=	3
-C_MOUSELBACKPIC			=	4
-C_CURSOR1PIC			=	5
-C_CURSOR2PIC			=	6
-C_NOTSELECTEDPIC		=	7
-C_SELECTEDPIC			=	8
-C_CUSTOMIZEPIC			=	9
-C_JOY1PIC			=	10
-C_JOY2PIC			=	11
-C_MOUSEPIC			=	12
-C_JOYSTICKPIC			=	13
-C_KEYBOARDPIC			=	14
-C_CONTROLPIC			=	15
-C_OPTIONSPIC			=	16
-C_FXTITLEPIC			=	17
-C_DIGITITLEPIC			=	18
-C_MUSICTITLEPIC			=	19
-C_HOWTOUGHPIC			=	20
-C_BABYMODEPIC			=	21
-C_EASYPIC			=	22
-C_NORMALPIC			=	23
-C_HARDPIC			=	24
-C_DISKLOADING1PIC		=	25
-C_DISKLOADING2PIC		=	26
-C_LOADGAMEPIC			=	27
-C_SAVEGAMEPIC			=	28
-HIGHSCORESPIC			=	29
-C_WONSPEARPIC			=	30
-L_GUYPIC			=	31
-L_COLONPIC			=	32
-L_NUM0PIC			=	33
-L_NUM1PIC			=	34
-L_NUM2PIC			=	35
-L_NUM3PIC			=	36
-L_NUM4PIC			=	37
-L_NUM5PIC			=	38
-L_NUM6PIC			=	39
-L_NUM7PIC			=	40
-L_NUM8PIC			=	41
-L_NUM9PIC			=	42
-L_PERCENTPIC			=	43
-L_APIC				=	44
-L_BPIC				=	45
-L_CPIC				=	46
-L_DPIC				=	47
-L_EPIC				=	48
-L_FPIC				=	49
-L_GPIC				=	50
-L_HPIC				=	51
-L_IPIC				=	52
-L_JPIC				=	53
-L_KPIC				=	54
-L_LPIC				=	55
-L_MPIC				=	56
-L_NPIC				=	57
-L_OPIC				=	58
-L_PPIC				=	59
-L_QPIC				=	60
-L_RPIC				=	61
-L_SPIC				=	62
-L_TPIC				=	63
-L_UPIC				=	64
-L_VPIC				=	65
-L_WPIC				=	66
-L_XPIC				=	67
-L_YPIC				=	68
-L_ZPIC				=	69
-L_EXPOINTPIC			=	70
-L_APOSTROPHEPIC			=	71
-L_GUY2PIC			=	72
-L_BJWINSPIC			=	73
-TITLE1PIC			=	74
-TITLE2PIC			=	75
-STATUSBARPIC			=	76
-PG13PIC				=	77
-CREDITSPIC			=	78
-KNIFEPIC			=	79
-GUNPIC				=	80
-MACHINEGUNPIC			=	81
-GATLINGGUNPIC			=	82
-NOKEYPIC			=	83
-GOLDKEYPIC			=	84
-SILVERKEYPIC			=	85
-N_BLANKPIC			=	86
-N_0PIC				=	87
-N_1PIC				=	88
-N_2PIC				=	89
-N_3PIC				=	90
-N_4PIC				=	91
-N_5PIC				=	92
-N_6PIC				=	93
-N_7PIC				=	94
-N_8PIC				=	95
-N_9PIC				=	96
-FACE1APIC			=	97
-FACE1BPIC			=	98
-FACE1CPIC			=	99
-FACE2APIC			=	100
-FACE2BPIC			=	101
-FACE2CPIC			=	102
-FACE3APIC			=	103
-FACE3BPIC			=	104
-FACE3CPIC			=	105
-FACE4APIC			=	106
-FACE4BPIC			=	107
-FACE4CPIC			=	108
-FACE5APIC			=	109
-FACE5BPIC			=	110
-FACE5CPIC			=	111
-FACE6APIC			=	112
-FACE6BPIC			=	113
-FACE6CPIC			=	114
-FACE7APIC			=	115
-FACE7BPIC			=	116
-FACE7CPIC			=	117
-FACE8APIC			=	118
-GOTGATLINGPIC			=	119
-GODMODEFACE1PIC			=	120
-GODMODEFACE2PIC			=	121
-GODMODEFACE3PIC			=	122
-BJWAITING1PIC			=	123
-BJWAITING2PIC			=	124
-BJOUCHPIC			=	125
-PAUSEDPIC			=	126
-GETPSYCHEDPIC			=	127
-
-
-
-ORDERSCREEN			=	129
-ERRORSCREEN			=	130
-TITLEPALETTE			=	131
-T_DEMO0				=	132
-
-BACKDROP_LUMP_START		=	3
-BACKDROP_LUMP_END		=	8
-
-CONTROL_LUMP_START		=	9
-CONTROL_LUMP_END		=	15
-
-OPTIONS_LUMP_START		=	16
-OPTIONS_LUMP_END		=	16
-
-SOUND_LUMP_START		=	17
-SOUND_LUMP_END			=	19
-
-NEWGAME_LUMP_START		=	20
-NEWGAME_LUMP_END		=	24
-
-LOADSAVE_LUMP_START		=	25
-LOADSAVE_LUMP_END		=	28
-
-HIGHSCORES_LUMP_START		=	29
-HIGHSCORES_LUMP_END		=	30
-
-LEVELEND_LUMP_START		=	31
-LEVELEND_LUMP_END		=	73
-
-TITLESCREEN_LUMP_START		=	74
-TITLESCREEN_LUMP_END		=	75
-
-LATCHPICS_LUMP_START		=	79
-LATCHPICS_LUMP_END		=	127
-
-
-;
-; Amount of each data item
-;
-NUMCHUNKS	=	133
-NUMFONT  	=	2
-NUMFONTM  	=	0
-NUMPICS  	=	125
-NUMPICM  	=	0
-NUMSPRITES  	=	0
-NUMTILE8  	=	72
-NUMTILE8M  	=	0
-NUMTILE16  	=	0
-NUMTILE16M  	=	0
-NUMTILE32  	=	0
-NUMTILE32M  	=	0
-NUMEXTERN  	=	4
-;
-; File offsets for data items
-;
-STRUCTPIC  	=	0
-
-STARTFONT  	=	1
-STARTFONTM  	=	3
-STARTPICS  	=	3
-STARTPICM  	=	128
-STARTSPRITES  	=	128
-STARTTILE8  	=	128
-STARTTILE8M  	=	129
-STARTTILE16  	=	129
-STARTTILE16M  	=	129
-STARTTILE32  	=	129
-STARTTILE32M  	=	129
-STARTEXTERN  	=	129
-
-;
-; Thank you for using IGRAB!
-;
--- a/WOLFSRC/GFXV_SDM.H
+++ /dev/null
@@ -1,224 +1,0 @@
-//////////////////////////////////////
-//
-// Graphics .H file for .SDM
-// IGRAB-ed on Mon Sep 21 14:20:19 1992
-//
-//////////////////////////////////////
-
-typedef enum {
-		// Lump Start
-		C_BACKDROPPIC=3,
-		C_MOUSELBACKPIC,                     // 4
-		C_CURSOR1PIC,                        // 5
-		C_CURSOR2PIC,                        // 6
-		C_NOTSELECTEDPIC,                    // 7
-		C_SELECTEDPIC,                       // 8
-		// Lump Start
-		C_CUSTOMIZEPIC,                      // 9
-		C_JOY1PIC,                           // 10
-		C_JOY2PIC,                           // 11
-		C_MOUSEPIC,                          // 12
-		C_JOYSTICKPIC,                       // 13
-		C_KEYBOARDPIC,                       // 14
-		C_CONTROLPIC,                        // 15
-		// Lump Start
-		C_OPTIONSPIC,                        // 16
-		// Lump Start
-		C_FXTITLEPIC,                        // 17
-		C_DIGITITLEPIC,                      // 18
-		C_MUSICTITLEPIC,                     // 19
-		// Lump Start
-		C_HOWTOUGHPIC,                       // 20
-		C_BABYMODEPIC,                       // 21
-		C_EASYPIC,                           // 22
-		C_NORMALPIC,                         // 23
-		C_HARDPIC,                           // 24
-		// Lump Start
-		C_DISKLOADING1PIC,                   // 25
-		C_DISKLOADING2PIC,                   // 26
-		C_LOADGAMEPIC,                       // 27
-		C_SAVEGAMEPIC,                       // 28
-		// Lump Start
-		HIGHSCORESPIC,                       // 29
-		C_WONSPEARPIC,                       // 30
-		// Lump Start
-		L_GUYPIC,                            // 31
-		L_COLONPIC,                          // 32
-		L_NUM0PIC,                           // 33
-		L_NUM1PIC,                           // 34
-		L_NUM2PIC,                           // 35
-		L_NUM3PIC,                           // 36
-		L_NUM4PIC,                           // 37
-		L_NUM5PIC,                           // 38
-		L_NUM6PIC,                           // 39
-		L_NUM7PIC,                           // 40
-		L_NUM8PIC,                           // 41
-		L_NUM9PIC,                           // 42
-		L_PERCENTPIC,                        // 43
-		L_APIC,                              // 44
-		L_BPIC,                              // 45
-		L_CPIC,                              // 46
-		L_DPIC,                              // 47
-		L_EPIC,                              // 48
-		L_FPIC,                              // 49
-		L_GPIC,                              // 50
-		L_HPIC,                              // 51
-		L_IPIC,                              // 52
-		L_JPIC,                              // 53
-		L_KPIC,                              // 54
-		L_LPIC,                              // 55
-		L_MPIC,                              // 56
-		L_NPIC,                              // 57
-		L_OPIC,                              // 58
-		L_PPIC,                              // 59
-		L_QPIC,                              // 60
-		L_RPIC,                              // 61
-		L_SPIC,                              // 62
-		L_TPIC,                              // 63
-		L_UPIC,                              // 64
-		L_VPIC,                              // 65
-		L_WPIC,                              // 66
-		L_XPIC,                              // 67
-		L_YPIC,                              // 68
-		L_ZPIC,                              // 69
-		L_EXPOINTPIC,                        // 70
-		L_APOSTROPHEPIC,                     // 71
-		L_GUY2PIC,                           // 72
-		L_BJWINSPIC,                         // 73
-		// Lump Start
-		TITLE1PIC,                           // 74
-		TITLE2PIC,                           // 75
-		STATUSBARPIC,                        // 76
-		PG13PIC,                             // 77
-		CREDITSPIC,                          // 78
-		// Lump Start
-		KNIFEPIC,                            // 79
-		GUNPIC,                              // 80
-		MACHINEGUNPIC,                       // 81
-		GATLINGGUNPIC,                       // 82
-		NOKEYPIC,                            // 83
-		GOLDKEYPIC,                          // 84
-		SILVERKEYPIC,                        // 85
-		N_BLANKPIC,                          // 86
-		N_0PIC,                              // 87
-		N_1PIC,                              // 88
-		N_2PIC,                              // 89
-		N_3PIC,                              // 90
-		N_4PIC,                              // 91
-		N_5PIC,                              // 92
-		N_6PIC,                              // 93
-		N_7PIC,                              // 94
-		N_8PIC,                              // 95
-		N_9PIC,                              // 96
-		FACE1APIC,                           // 97
-		FACE1BPIC,                           // 98
-		FACE1CPIC,                           // 99
-		FACE2APIC,                           // 100
-		FACE2BPIC,                           // 101
-		FACE2CPIC,                           // 102
-		FACE3APIC,                           // 103
-		FACE3BPIC,                           // 104
-		FACE3CPIC,                           // 105
-		FACE4APIC,                           // 106
-		FACE4BPIC,                           // 107
-		FACE4CPIC,                           // 108
-		FACE5APIC,                           // 109
-		FACE5BPIC,                           // 110
-		FACE5CPIC,                           // 111
-		FACE6APIC,                           // 112
-		FACE6BPIC,                           // 113
-		FACE6CPIC,                           // 114
-		FACE7APIC,                           // 115
-		FACE7BPIC,                           // 116
-		FACE7CPIC,                           // 117
-		FACE8APIC,                           // 118
-		GOTGATLINGPIC,                       // 119
-		GODMODEFACE1PIC,                     // 120
-		GODMODEFACE2PIC,                     // 121
-		GODMODEFACE3PIC,                     // 122
-		BJWAITING1PIC,                       // 123
-		BJWAITING2PIC,                       // 124
-		BJOUCHPIC,                           // 125
-		PAUSEDPIC,                           // 126
-		GETPSYCHEDPIC,                       // 127
-
-
-
-		ORDERSCREEN=129,
-		ERRORSCREEN,                         // 130
-		TITLEPALETTE,                        // 131
-		T_DEMO0,                             // 132
-		ENUMEND
-	     } graphicnums;
-
-//
-// Data LUMPs
-//
-#define BACKDROP_LUMP_START		3
-#define BACKDROP_LUMP_END		8
-
-#define CONTROL_LUMP_START		9
-#define CONTROL_LUMP_END		15
-
-#define OPTIONS_LUMP_START		16
-#define OPTIONS_LUMP_END		16
-
-#define SOUND_LUMP_START		17
-#define SOUND_LUMP_END			19
-
-#define NEWGAME_LUMP_START		20
-#define NEWGAME_LUMP_END		24
-
-#define LOADSAVE_LUMP_START		25
-#define LOADSAVE_LUMP_END		28
-
-#define HIGHSCORES_LUMP_START		29
-#define HIGHSCORES_LUMP_END		30
-
-#define LEVELEND_LUMP_START		31
-#define LEVELEND_LUMP_END		73
-
-#define TITLESCREEN_LUMP_START		74
-#define TITLESCREEN_LUMP_END		75
-
-#define LATCHPICS_LUMP_START		79
-#define LATCHPICS_LUMP_END		127
-
-
-//
-// Amount of each data item
-//
-#define NUMCHUNKS    133
-#define NUMFONT      2
-#define NUMFONTM     0
-#define NUMPICS      125
-#define NUMPICM      0
-#define NUMSPRITES   0
-#define NUMTILE8     72
-#define NUMTILE8M    0
-#define NUMTILE16    0
-#define NUMTILE16M   0
-#define NUMTILE32    0
-#define NUMTILE32M   0
-#define NUMEXTERNS   4
-//
-// File offsets for data items
-//
-#define STRUCTPIC    0
-
-#define STARTFONT    1
-#define STARTFONTM   3
-#define STARTPICS    3
-#define STARTPICM    128
-#define STARTSPRITES 128
-#define STARTTILE8   128
-#define STARTTILE8M  129
-#define STARTTILE16  129
-#define STARTTILE16M 129
-#define STARTTILE32  129
-#define STARTTILE32M 129
-#define STARTEXTERNS 129
-
-//
-// Thank you for using IGRAB!
-//
--- a/WOLFSRC/GFXV_SOD.EQU
+++ /dev/null
@@ -1,259 +1,0 @@
-;=====================================
-;
-; Graphics .EQU file for .SOD
-; IGRAB-ed on Thu Oct 08 20:38:29 1992
-;
-;=====================================
-
-C_BACKDROPPIC			=	3
-C_MOUSELBACKPIC			=	4
-C_CURSOR1PIC			=	5
-C_CURSOR2PIC			=	6
-C_NOTSELECTEDPIC		=	7
-C_SELECTEDPIC			=	8
-C_CUSTOMIZEPIC			=	9
-C_JOY1PIC			=	10
-C_JOY2PIC			=	11
-C_MOUSEPIC			=	12
-C_JOYSTICKPIC			=	13
-C_KEYBOARDPIC			=	14
-C_CONTROLPIC			=	15
-C_OPTIONSPIC			=	16
-C_FXTITLEPIC			=	17
-C_DIGITITLEPIC			=	18
-C_MUSICTITLEPIC			=	19
-C_HOWTOUGHPIC			=	20
-C_BABYMODEPIC			=	21
-C_EASYPIC			=	22
-C_NORMALPIC			=	23
-C_HARDPIC			=	24
-C_DISKLOADING1PIC		=	25
-C_DISKLOADING2PIC		=	26
-C_LOADGAMEPIC			=	27
-C_SAVEGAMEPIC			=	28
-HIGHSCORESPIC			=	29
-C_WONSPEARPIC			=	30
-BJCOLLAPSE1PIC			=	31
-BJCOLLAPSE2PIC			=	32
-BJCOLLAPSE3PIC			=	33
-BJCOLLAPSE4PIC			=	34
-ENDPICPIC			=	35
-L_GUYPIC			=	36
-L_COLONPIC			=	37
-L_NUM0PIC			=	38
-L_NUM1PIC			=	39
-L_NUM2PIC			=	40
-L_NUM3PIC			=	41
-L_NUM4PIC			=	42
-L_NUM5PIC			=	43
-L_NUM6PIC			=	44
-L_NUM7PIC			=	45
-L_NUM8PIC			=	46
-L_NUM9PIC			=	47
-L_PERCENTPIC			=	48
-L_APIC				=	49
-L_BPIC				=	50
-L_CPIC				=	51
-L_DPIC				=	52
-L_EPIC				=	53
-L_FPIC				=	54
-L_GPIC				=	55
-L_HPIC				=	56
-L_IPIC				=	57
-L_JPIC				=	58
-L_KPIC				=	59
-L_LPIC				=	60
-L_MPIC				=	61
-L_NPIC				=	62
-L_OPIC				=	63
-L_PPIC				=	64
-L_QPIC				=	65
-L_RPIC				=	66
-L_SPIC				=	67
-L_TPIC				=	68
-L_UPIC				=	69
-L_VPIC				=	70
-L_WPIC				=	71
-L_XPIC				=	72
-L_YPIC				=	73
-L_ZPIC				=	74
-L_EXPOINTPIC			=	75
-L_APOSTROPHEPIC			=	76
-L_GUY2PIC			=	77
-L_BJWINSPIC			=	78
-TITLE1PIC			=	79
-TITLE2PIC			=	80
-ENDSCREEN11PIC			=	81
-ENDSCREEN12PIC			=	82
-ENDSCREEN3PIC			=	83
-ENDSCREEN4PIC			=	84
-ENDSCREEN5PIC			=	85
-ENDSCREEN6PIC			=	86
-ENDSCREEN7PIC			=	87
-ENDSCREEN8PIC			=	88
-ENDSCREEN9PIC			=	89
-STATUSBARPIC			=	90
-PG13PIC				=	91
-CREDITSPIC			=	92
-IDGUYS1PIC			=	93
-IDGUYS2PIC			=	94
-COPYPROTTOPPIC			=	95
-COPYPROTBOXPIC			=	96
-BOSSPIC1PIC			=	97
-BOSSPIC2PIC			=	98
-BOSSPIC3PIC			=	99
-BOSSPIC4PIC			=	100
-KNIFEPIC			=	101
-GUNPIC				=	102
-MACHINEGUNPIC			=	103
-GATLINGGUNPIC			=	104
-NOKEYPIC			=	105
-GOLDKEYPIC			=	106
-SILVERKEYPIC			=	107
-N_BLANKPIC			=	108
-N_0PIC				=	109
-N_1PIC				=	110
-N_2PIC				=	111
-N_3PIC				=	112
-N_4PIC				=	113
-N_5PIC				=	114
-N_6PIC				=	115
-N_7PIC				=	116
-N_8PIC				=	117
-N_9PIC				=	118
-FACE1APIC			=	119
-FACE1BPIC			=	120
-FACE1CPIC			=	121
-FACE2APIC			=	122
-FACE2BPIC			=	123
-FACE2CPIC			=	124
-FACE3APIC			=	125
-FACE3BPIC			=	126
-FACE3CPIC			=	127
-FACE4APIC			=	128
-FACE4BPIC			=	129
-FACE4CPIC			=	130
-FACE5APIC			=	131
-FACE5BPIC			=	132
-FACE5CPIC			=	133
-FACE6APIC			=	134
-FACE6BPIC			=	135
-FACE6CPIC			=	136
-FACE7APIC			=	137
-FACE7BPIC			=	138
-FACE7CPIC			=	139
-FACE8APIC			=	140
-GOTGATLINGPIC			=	141
-GODMODEFACE1PIC			=	142
-GODMODEFACE2PIC			=	143
-GODMODEFACE3PIC			=	144
-BJWAITING1PIC			=	145
-BJWAITING2PIC			=	146
-BJOUCHPIC			=	147
-PAUSEDPIC			=	148
-GETPSYCHEDPIC			=	149
-
-
-
-ORDERSCREEN			=	151
-ERRORSCREEN			=	152
-TITLEPALETTE			=	153
-END1PALETTE			=	154
-END2PALETTE			=	155
-END3PALETTE			=	156
-END4PALETTE			=	157
-END5PALETTE			=	158
-END6PALETTE			=	159
-END7PALETTE			=	160
-END8PALETTE			=	161
-END9PALETTE			=	162
-IDGUYSPALETTE			=	163
-T_DEMO0				=	164
-T_DEMO1				=	165
-T_DEMO2				=	166
-T_DEMO3				=	167
-T_ENDART1			=	168
-
-BACKDROP_LUMP_START		=	3
-BACKDROP_LUMP_END		=	8
-
-CONTROL_LUMP_START		=	9
-CONTROL_LUMP_END		=	15
-
-OPTIONS_LUMP_START		=	16
-OPTIONS_LUMP_END		=	16
-
-SOUND_LUMP_START		=	17
-SOUND_LUMP_END			=	19
-
-NEWGAME_LUMP_START		=	20
-NEWGAME_LUMP_END		=	24
-
-LOADSAVE_LUMP_START		=	25
-LOADSAVE_LUMP_END		=	28
-
-HIGHSCORES_LUMP_START		=	29
-HIGHSCORES_LUMP_END		=	30
-
-ENDGAME_LUMP_START		=	31
-ENDGAME_LUMP_END		=	35
-
-LEVELEND_LUMP_START		=	36
-LEVELEND_LUMP_END		=	78
-
-TITLESCREEN_LUMP_START		=	79
-TITLESCREEN_LUMP_END		=	80
-
-ENDGAME1_LUMP_START		=	81
-ENDGAME1_LUMP_END		=	81
-
-ENDGAME2_LUMP_START		=	82
-ENDGAME2_LUMP_END		=	82
-
-EASTEREGG_LUMP_START		=	93
-EASTEREGG_LUMP_END		=	94
-
-COPYPROT_LUMP_START		=	95
-COPYPROT_LUMP_END		=	100
-
-LATCHPICS_LUMP_START		=	101
-LATCHPICS_LUMP_END		=	149
-
-
-;
-; Amount of each data item
-;
-NUMCHUNKS	=	169
-NUMFONT  	=	2
-NUMFONTM  	=	0
-NUMPICS  	=	147
-NUMPICM  	=	0
-NUMSPRITES  	=	0
-NUMTILE8  	=	72
-NUMTILE8M  	=	0
-NUMTILE16  	=	0
-NUMTILE16M  	=	0
-NUMTILE32  	=	0
-NUMTILE32M  	=	0
-NUMEXTERN  	=	18
-;
-; File offsets for data items
-;
-STRUCTPIC  	=	0
-
-STARTFONT  	=	1
-STARTFONTM  	=	3
-STARTPICS  	=	3
-STARTPICM  	=	150
-STARTSPRITES  	=	150
-STARTTILE8  	=	150
-STARTTILE8M  	=	151
-STARTTILE16  	=	151
-STARTTILE16M  	=	151
-STARTTILE32  	=	151
-STARTTILE32M  	=	151
-STARTEXTERN  	=	151
-
-;
-; Thank you for using IGRAB!
-;
--- a/WOLFSRC/GFXV_SOD.H
+++ /dev/null
@@ -1,280 +1,0 @@
-//////////////////////////////////////
-//
-// Graphics .H file for .SOD
-// IGRAB-ed on Thu Oct 08 20:38:29 1992
-//
-//////////////////////////////////////
-
-typedef enum {
-		// Lump Start
-		C_BACKDROPPIC=3,
-		C_MOUSELBACKPIC,                     // 4
-		C_CURSOR1PIC,                        // 5
-		C_CURSOR2PIC,                        // 6
-		C_NOTSELECTEDPIC,                    // 7
-		C_SELECTEDPIC,                       // 8
-		// Lump Start
-		C_CUSTOMIZEPIC,                      // 9
-		C_JOY1PIC,                           // 10
-		C_JOY2PIC,                           // 11
-		C_MOUSEPIC,                          // 12
-		C_JOYSTICKPIC,                       // 13
-		C_KEYBOARDPIC,                       // 14
-		C_CONTROLPIC,                        // 15
-		// Lump Start
-		C_OPTIONSPIC,                        // 16
-		// Lump Start
-		C_FXTITLEPIC,                        // 17
-		C_DIGITITLEPIC,                      // 18
-		C_MUSICTITLEPIC,                     // 19
-		// Lump Start
-		C_HOWTOUGHPIC,                       // 20
-		C_BABYMODEPIC,                       // 21
-		C_EASYPIC,                           // 22
-		C_NORMALPIC,                         // 23
-		C_HARDPIC,                           // 24
-		// Lump Start
-		C_DISKLOADING1PIC,                   // 25
-		C_DISKLOADING2PIC,                   // 26
-		C_LOADGAMEPIC,                       // 27
-		C_SAVEGAMEPIC,                       // 28
-		// Lump Start
-		HIGHSCORESPIC,                       // 29
-		C_WONSPEARPIC,                       // 30
-		// Lump Start
-		BJCOLLAPSE1PIC,                      // 31
-		BJCOLLAPSE2PIC,                      // 32
-		BJCOLLAPSE3PIC,                      // 33
-		BJCOLLAPSE4PIC,                      // 34
-		ENDPICPIC,                           // 35
-		// Lump Start
-		L_GUYPIC,                            // 36
-		L_COLONPIC,                          // 37
-		L_NUM0PIC,                           // 38
-		L_NUM1PIC,                           // 39
-		L_NUM2PIC,                           // 40
-		L_NUM3PIC,                           // 41
-		L_NUM4PIC,                           // 42
-		L_NUM5PIC,                           // 43
-		L_NUM6PIC,                           // 44
-		L_NUM7PIC,                           // 45
-		L_NUM8PIC,                           // 46
-		L_NUM9PIC,                           // 47
-		L_PERCENTPIC,                        // 48
-		L_APIC,                              // 49
-		L_BPIC,                              // 50
-		L_CPIC,                              // 51
-		L_DPIC,                              // 52
-		L_EPIC,                              // 53
-		L_FPIC,                              // 54
-		L_GPIC,                              // 55
-		L_HPIC,                              // 56
-		L_IPIC,                              // 57
-		L_JPIC,                              // 58
-		L_KPIC,                              // 59
-		L_LPIC,                              // 60
-		L_MPIC,                              // 61
-		L_NPIC,                              // 62
-		L_OPIC,                              // 63
-		L_PPIC,                              // 64
-		L_QPIC,                              // 65
-		L_RPIC,                              // 66
-		L_SPIC,                              // 67
-		L_TPIC,                              // 68
-		L_UPIC,                              // 69
-		L_VPIC,                              // 70
-		L_WPIC,                              // 71
-		L_XPIC,                              // 72
-		L_YPIC,                              // 73
-		L_ZPIC,                              // 74
-		L_EXPOINTPIC,                        // 75
-		L_APOSTROPHEPIC,                     // 76
-		L_GUY2PIC,                           // 77
-		L_BJWINSPIC,                         // 78
-		// Lump Start
-		TITLE1PIC,                           // 79
-		TITLE2PIC,                           // 80
-		// Lump Start
-		ENDSCREEN11PIC,                      // 81
-		// Lump Start
-		ENDSCREEN12PIC,                      // 82
-		ENDSCREEN3PIC,                       // 83
-		ENDSCREEN4PIC,                       // 84
-		ENDSCREEN5PIC,                       // 85
-		ENDSCREEN6PIC,                       // 86
-		ENDSCREEN7PIC,                       // 87
-		ENDSCREEN8PIC,                       // 88
-		ENDSCREEN9PIC,                       // 89
-		STATUSBARPIC,                        // 90
-		PG13PIC,                             // 91
-		CREDITSPIC,                          // 92
-		// Lump Start
-		IDGUYS1PIC,                          // 93
-		IDGUYS2PIC,                          // 94
-		// Lump Start
-		COPYPROTTOPPIC,                      // 95
-		COPYPROTBOXPIC,                      // 96
-		BOSSPIC1PIC,                         // 97
-		BOSSPIC2PIC,                         // 98
-		BOSSPIC3PIC,                         // 99
-		BOSSPIC4PIC,                         // 100
-		// Lump Start
-		KNIFEPIC,                            // 101
-		GUNPIC,                              // 102
-		MACHINEGUNPIC,                       // 103
-		GATLINGGUNPIC,                       // 104
-		NOKEYPIC,                            // 105
-		GOLDKEYPIC,                          // 106
-		SILVERKEYPIC,                        // 107
-		N_BLANKPIC,                          // 108
-		N_0PIC,                              // 109
-		N_1PIC,                              // 110
-		N_2PIC,                              // 111
-		N_3PIC,                              // 112
-		N_4PIC,                              // 113
-		N_5PIC,                              // 114
-		N_6PIC,                              // 115
-		N_7PIC,                              // 116
-		N_8PIC,                              // 117
-		N_9PIC,                              // 118
-		FACE1APIC,                           // 119
-		FACE1BPIC,                           // 120
-		FACE1CPIC,                           // 121
-		FACE2APIC,                           // 122
-		FACE2BPIC,                           // 123
-		FACE2CPIC,                           // 124
-		FACE3APIC,                           // 125
-		FACE3BPIC,                           // 126
-		FACE3CPIC,                           // 127
-		FACE4APIC,                           // 128
-		FACE4BPIC,                           // 129
-		FACE4CPIC,                           // 130
-		FACE5APIC,                           // 131
-		FACE5BPIC,                           // 132
-		FACE5CPIC,                           // 133
-		FACE6APIC,                           // 134
-		FACE6BPIC,                           // 135
-		FACE6CPIC,                           // 136
-		FACE7APIC,                           // 137
-		FACE7BPIC,                           // 138
-		FACE7CPIC,                           // 139
-		FACE8APIC,                           // 140
-		GOTGATLINGPIC,                       // 141
-		GODMODEFACE1PIC,                     // 142
-		GODMODEFACE2PIC,                     // 143
-		GODMODEFACE3PIC,                     // 144
-		BJWAITING1PIC,                       // 145
-		BJWAITING2PIC,                       // 146
-		BJOUCHPIC,                           // 147
-		PAUSEDPIC,                           // 148
-		GETPSYCHEDPIC,                       // 149
-
-
-
-		ORDERSCREEN=151,
-		ERRORSCREEN,                         // 152
-		TITLEPALETTE,                        // 153
-		END1PALETTE,                         // 154
-		END2PALETTE,                         // 155
-		END3PALETTE,                         // 156
-		END4PALETTE,                         // 157
-		END5PALETTE,                         // 158
-		END6PALETTE,                         // 159
-		END7PALETTE,                         // 160
-		END8PALETTE,                         // 161
-		END9PALETTE,                         // 162
-		IDGUYSPALETTE,                       // 163
-		T_DEMO0,                             // 164
-		T_DEMO1,                             // 165
-		T_DEMO2,                             // 166
-		T_DEMO3,                             // 167
-		T_ENDART1,                           // 168
-		ENUMEND
-	     } graphicnums;
-
-//
-// Data LUMPs
-//
-#define BACKDROP_LUMP_START		3
-#define BACKDROP_LUMP_END		8
-
-#define CONTROL_LUMP_START		9
-#define CONTROL_LUMP_END		15
-
-#define OPTIONS_LUMP_START		16
-#define OPTIONS_LUMP_END		16
-
-#define SOUND_LUMP_START		17
-#define SOUND_LUMP_END			19
-
-#define NEWGAME_LUMP_START		20
-#define NEWGAME_LUMP_END		24
-
-#define LOADSAVE_LUMP_START		25
-#define LOADSAVE_LUMP_END		28
-
-#define HIGHSCORES_LUMP_START		29
-#define HIGHSCORES_LUMP_END		30
-
-#define ENDGAME_LUMP_START		31
-#define ENDGAME_LUMP_END		35
-
-#define LEVELEND_LUMP_START		36
-#define LEVELEND_LUMP_END		78
-
-#define TITLESCREEN_LUMP_START		79
-#define TITLESCREEN_LUMP_END		80
-
-#define ENDGAME1_LUMP_START		81
-#define ENDGAME1_LUMP_END		81
-
-#define ENDGAME2_LUMP_START		82
-#define ENDGAME2_LUMP_END		82
-
-#define EASTEREGG_LUMP_START		93
-#define EASTEREGG_LUMP_END		94
-
-#define COPYPROT_LUMP_START		95
-#define COPYPROT_LUMP_END		100
-
-#define LATCHPICS_LUMP_START		101
-#define LATCHPICS_LUMP_END		149
-
-
-//
-// Amount of each data item
-//
-#define NUMCHUNKS    169
-#define NUMFONT      2
-#define NUMFONTM     0
-#define NUMPICS      147
-#define NUMPICM      0
-#define NUMSPRITES   0
-#define NUMTILE8     72
-#define NUMTILE8M    0
-#define NUMTILE16    0
-#define NUMTILE16M   0
-#define NUMTILE32    0
-#define NUMTILE32M   0
-#define NUMEXTERNS   18
-//
-// File offsets for data items
-//
-#define STRUCTPIC    0
-
-#define STARTFONT    1
-#define STARTFONTM   3
-#define STARTPICS    3
-#define STARTPICM    150
-#define STARTSPRITES 150
-#define STARTTILE8   150
-#define STARTTILE8M  151
-#define STARTTILE16  151
-#define STARTTILE16M 151
-#define STARTTILE32  151
-#define STARTTILE32M 151
-#define STARTEXTERNS 151
-
-//
-// Thank you for using IGRAB!
-//
--- a/WOLFSRC/GFXV_WL1.EQU
+++ /dev/null
@@ -1,199 +1,0 @@
-;=====================================
-;
-; Graphics .EQU file for .WL1
-; IGRAB-ed on Sun May 03 01:19:32 1992
-;
-;=====================================
-
-H_BJPIC				=	3
-H_CASTLEPIC			=	4
-H_KEYBOARDPIC			=	5
-H_JOYPIC			=	6
-H_HEALPIC			=	7
-H_TREASUREPIC			=	8
-H_GUNPIC			=	9
-H_KEYPIC			=	10
-H_BLAZEPIC			=	11
-H_WEAPON1234PIC			=	12
-H_WOLFLOGOPIC			=	13
-H_VISAPIC			=	14
-H_MCPIC				=	15
-H_IDLOGOPIC			=	16
-H_TOPWINDOWPIC			=	17
-H_LEFTWINDOWPIC			=	18
-H_RIGHTWINDOWPIC		=	19
-H_BOTTOMINFOPIC			=	20
-C_OPTIONSPIC			=	21
-C_CURSOR1PIC			=	22
-C_CURSOR2PIC			=	23
-C_NOTSELECTEDPIC		=	24
-C_SELECTEDPIC			=	25
-C_FXTITLEPIC			=	26
-C_DIGITITLEPIC			=	27
-C_MUSICTITLEPIC			=	28
-C_MOUSELBACKPIC			=	29
-C_BABYMODEPIC			=	30
-C_EASYPIC			=	31
-C_NORMALPIC			=	32
-C_HARDPIC			=	33
-C_LOADSAVEDISKPIC		=	34
-C_DISKLOADING1PIC		=	35
-C_DISKLOADING2PIC		=	36
-C_CONTROLPIC			=	37
-C_CUSTOMIZEPIC			=	38
-C_LOADGAMEPIC			=	39
-C_SAVEGAMEPIC			=	40
-C_EPISODE1PIC			=	41
-C_EPISODE2PIC			=	42
-C_EPISODE3PIC			=	43
-C_EPISODE4PIC			=	44
-C_EPISODE5PIC			=	45
-C_EPISODE6PIC			=	46
-C_CODEPIC			=	47
-L_GUYPIC			=	48
-L_COLONPIC			=	49
-L_NUM0PIC			=	50
-L_NUM1PIC			=	51
-L_NUM2PIC			=	52
-L_NUM3PIC			=	53
-L_NUM4PIC			=	54
-L_NUM5PIC			=	55
-L_NUM6PIC			=	56
-L_NUM7PIC			=	57
-L_NUM8PIC			=	58
-L_NUM9PIC			=	59
-L_PERCENTPIC			=	60
-L_APIC				=	61
-L_BPIC				=	62
-L_CPIC				=	63
-L_DPIC				=	64
-L_EPIC				=	65
-L_FPIC				=	66
-L_GPIC				=	67
-L_HPIC				=	68
-L_IPIC				=	69
-L_JPIC				=	70
-L_KPIC				=	71
-L_LPIC				=	72
-L_MPIC				=	73
-L_NPIC				=	74
-L_OPIC				=	75
-L_PPIC				=	76
-L_QPIC				=	77
-L_RPIC				=	78
-L_SPIC				=	79
-L_TPIC				=	80
-L_UPIC				=	81
-L_VPIC				=	82
-L_WPIC				=	83
-L_XPIC				=	84
-L_YPIC				=	85
-L_ZPIC				=	86
-L_EXPOINTPIC			=	87
-L_GUY2PIC			=	88
-L_BJWINSPIC			=	89
-STATUSBARPIC			=	90
-TITLEPIC			=	91
-PG13PIC				=	92
-CREDITSPIC			=	93
-HIGHSCORESPIC			=	94
-KNIFEPIC			=	95
-GUNPIC				=	96
-MACHINEGUNPIC			=	97
-GATLINGGUNPIC			=	98
-NOKEYPIC			=	99
-GOLDKEYPIC			=	100
-SILVERKEYPIC			=	101
-N_BLANKPIC			=	102
-N_0PIC				=	103
-N_1PIC				=	104
-N_2PIC				=	105
-N_3PIC				=	106
-N_4PIC				=	107
-N_5PIC				=	108
-N_6PIC				=	109
-N_7PIC				=	110
-N_8PIC				=	111
-N_9PIC				=	112
-FACE1APIC			=	113
-FACE1BPIC			=	114
-FACE1CPIC			=	115
-FACE2APIC			=	116
-FACE2BPIC			=	117
-FACE2CPIC			=	118
-FACE3APIC			=	119
-FACE3BPIC			=	120
-FACE3CPIC			=	121
-FACE4APIC			=	122
-FACE4BPIC			=	123
-FACE4CPIC			=	124
-FACE5APIC			=	125
-FACE5BPIC			=	126
-FACE5CPIC			=	127
-FACE6APIC			=	128
-FACE6BPIC			=	129
-FACE6CPIC			=	130
-FACE7APIC			=	131
-FACE7BPIC			=	132
-FACE7CPIC			=	133
-FACE8APIC			=	134
-GOTGATLINGPIC			=	135
-MUTANTBJPIC			=	136
-PAUSEDPIC			=	137
-GETPSYCHEDPIC			=	138
-
-
-
-ORDERSCREEN			=	554
-ERRORSCREEN			=	555
-
-README_LUMP_START		=	3
-README_LUMP_END			=	20
-
-CONTROLS_LUMP_START		=	21
-CONTROLS_LUMP_END		=	47
-
-LEVELEND_LUMP_START		=	48
-LEVELEND_LUMP_END		=	89
-
-LATCHPICS_LUMP_START		=	95
-LATCHPICS_LUMP_END		=	138
-
-
-;
-; Amount of each data item
-;
-NUMCHUNKS	=	556
-NUMFONT  	=	2
-NUMFONTM  	=	0
-NUMPICS  	=	136
-NUMPICM  	=	0
-NUMSPRITES  	=	0
-NUMTILE8  	=	72
-NUMTILE8M  	=	0
-NUMTILE16  	=	144
-NUMTILE16M  	=	270
-NUMTILE32  	=	0
-NUMTILE32M  	=	0
-NUMEXTERN  	=	2
-;
-; File offsets for data items
-;
-STRUCTPIC  	=	0
-
-STARTFONT  	=	1
-STARTFONTM  	=	3
-STARTPICS  	=	3
-STARTPICM  	=	139
-STARTSPRITES  	=	139
-STARTTILE8  	=	139
-STARTTILE8M  	=	140
-STARTTILE16  	=	140
-STARTTILE16M  	=	284
-STARTTILE32  	=	554
-STARTTILE32M  	=	554
-STARTEXTERN  	=	554
-
-;
-; Thank you for using IGRAB!
-;
--- a/WOLFSRC/GFXV_WL1.H
+++ /dev/null
@@ -1,209 +1,0 @@
-//////////////////////////////////////
-//
-// Graphics .H file for .WL1
-// IGRAB-ed on Sun May 03 01:19:32 1992
-//
-//////////////////////////////////////
-
-typedef enum {
-		// Lump Start
-		H_BJPIC=3,
-		H_CASTLEPIC,                 // 4
-		H_KEYBOARDPIC,               // 5
-		H_JOYPIC,                    // 6
-		H_HEALPIC,                   // 7
-		H_TREASUREPIC,               // 8
-		H_GUNPIC,                    // 9
-		H_KEYPIC,                    // 10
-		H_BLAZEPIC,                  // 11
-		H_WEAPON1234PIC,             // 12
-		H_WOLFLOGOPIC,               // 13
-		H_VISAPIC,                   // 14
-		H_MCPIC,                     // 15
-		H_IDLOGOPIC,                 // 16
-		H_TOPWINDOWPIC,              // 17
-		H_LEFTWINDOWPIC,             // 18
-		H_RIGHTWINDOWPIC,            // 19
-		H_BOTTOMINFOPIC,             // 20
-		// Lump Start
-		C_OPTIONSPIC,                // 21
-		C_CURSOR1PIC,                // 22
-		C_CURSOR2PIC,                // 23
-		C_NOTSELECTEDPIC,            // 24
-		C_SELECTEDPIC,               // 25
-		C_FXTITLEPIC,                // 26
-		C_DIGITITLEPIC,              // 27
-		C_MUSICTITLEPIC,             // 28
-		C_MOUSELBACKPIC,             // 29
-		C_BABYMODEPIC,               // 30
-		C_EASYPIC,                   // 31
-		C_NORMALPIC,                 // 32
-		C_HARDPIC,                   // 33
-		C_LOADSAVEDISKPIC,           // 34
-		C_DISKLOADING1PIC,           // 35
-		C_DISKLOADING2PIC,           // 36
-		C_CONTROLPIC,                // 37
-		C_CUSTOMIZEPIC,              // 38
-		C_LOADGAMEPIC,               // 39
-		C_SAVEGAMEPIC,               // 40
-		C_EPISODE1PIC,               // 41
-		C_EPISODE2PIC,               // 42
-		C_EPISODE3PIC,               // 43
-		C_EPISODE4PIC,               // 44
-		C_EPISODE5PIC,               // 45
-		C_EPISODE6PIC,               // 46
-		C_CODEPIC,                   // 47
-		// Lump Start
-		L_GUYPIC,                    // 48
-		L_COLONPIC,                  // 49
-		L_NUM0PIC,                   // 50
-		L_NUM1PIC,                   // 51
-		L_NUM2PIC,                   // 52
-		L_NUM3PIC,                   // 53
-		L_NUM4PIC,                   // 54
-		L_NUM5PIC,                   // 55
-		L_NUM6PIC,                   // 56
-		L_NUM7PIC,                   // 57
-		L_NUM8PIC,                   // 58
-		L_NUM9PIC,                   // 59
-		L_PERCENTPIC,                // 60
-		L_APIC,                      // 61
-		L_BPIC,                      // 62
-		L_CPIC,                      // 63
-		L_DPIC,                      // 64
-		L_EPIC,                      // 65
-		L_FPIC,                      // 66
-		L_GPIC,                      // 67
-		L_HPIC,                      // 68
-		L_IPIC,                      // 69
-		L_JPIC,                      // 70
-		L_KPIC,                      // 71
-		L_LPIC,                      // 72
-		L_MPIC,                      // 73
-		L_NPIC,                      // 74
-		L_OPIC,                      // 75
-		L_PPIC,                      // 76
-		L_QPIC,                      // 77
-		L_RPIC,                      // 78
-		L_SPIC,                      // 79
-		L_TPIC,                      // 80
-		L_UPIC,                      // 81
-		L_VPIC,                      // 82
-		L_WPIC,                      // 83
-		L_XPIC,                      // 84
-		L_YPIC,                      // 85
-		L_ZPIC,                      // 86
-		L_EXPOINTPIC,                // 87
-		L_GUY2PIC,                   // 88
-		L_BJWINSPIC,                 // 89
-		STATUSBARPIC,                // 90
-		TITLEPIC,                    // 91
-		PG13PIC,                     // 92
-		CREDITSPIC,                  // 93
-		HIGHSCORESPIC,               // 94
-		// Lump Start
-		KNIFEPIC,                    // 95
-		GUNPIC,                      // 96
-		MACHINEGUNPIC,               // 97
-		GATLINGGUNPIC,               // 98
-		NOKEYPIC,                    // 99
-		GOLDKEYPIC,                  // 100
-		SILVERKEYPIC,                // 101
-		N_BLANKPIC,                  // 102
-		N_0PIC,                      // 103
-		N_1PIC,                      // 104
-		N_2PIC,                      // 105
-		N_3PIC,                      // 106
-		N_4PIC,                      // 107
-		N_5PIC,                      // 108
-		N_6PIC,                      // 109
-		N_7PIC,                      // 110
-		N_8PIC,                      // 111
-		N_9PIC,                      // 112
-		FACE1APIC,                   // 113
-		FACE1BPIC,                   // 114
-		FACE1CPIC,                   // 115
-		FACE2APIC,                   // 116
-		FACE2BPIC,                   // 117
-		FACE2CPIC,                   // 118
-		FACE3APIC,                   // 119
-		FACE3BPIC,                   // 120
-		FACE3CPIC,                   // 121
-		FACE4APIC,                   // 122
-		FACE4BPIC,                   // 123
-		FACE4CPIC,                   // 124
-		FACE5APIC,                   // 125
-		FACE5BPIC,                   // 126
-		FACE5CPIC,                   // 127
-		FACE6APIC,                   // 128
-		FACE6BPIC,                   // 129
-		FACE6CPIC,                   // 130
-		FACE7APIC,                   // 131
-		FACE7BPIC,                   // 132
-		FACE7CPIC,                   // 133
-		FACE8APIC,                   // 134
-		GOTGATLINGPIC,               // 135
-		MUTANTBJPIC,                 // 136
-		PAUSEDPIC,                   // 137
-		GETPSYCHEDPIC,               // 138
-
-
-
-		ORDERSCREEN=554,
-		ERRORSCREEN,                 // 555
-		ENUMEND
-	     } graphicnums;
-
-//
-// Data LUMPs
-//
-#define README_LUMP_START		3
-#define README_LUMP_END			20
-
-#define CONTROLS_LUMP_START		21
-#define CONTROLS_LUMP_END		47
-
-#define LEVELEND_LUMP_START		48
-#define LEVELEND_LUMP_END		89
-
-#define LATCHPICS_LUMP_START		95
-#define LATCHPICS_LUMP_END		138
-
-
-//
-// Amount of each data item
-//
-#define NUMCHUNKS    556
-#define NUMFONT      2
-#define NUMFONTM     0
-#define NUMPICS      136
-#define NUMPICM      0
-#define NUMSPRITES   0
-#define NUMTILE8     72
-#define NUMTILE8M    0
-#define NUMTILE16    144
-#define NUMTILE16M   270
-#define NUMTILE32    0
-#define NUMTILE32M   0
-#define NUMEXTERNS   2
-//
-// File offsets for data items
-//
-#define STRUCTPIC    0
-
-#define STARTFONT    1
-#define STARTFONTM   3
-#define STARTPICS    3
-#define STARTPICM    139
-#define STARTSPRITES 139
-#define STARTTILE8   139
-#define STARTTILE8M  140
-#define STARTTILE16  140
-#define STARTTILE16M 284
-#define STARTTILE32  554
-#define STARTTILE32M 554
-#define STARTEXTERNS 554
-
-//
-// Thank you for using IGRAB!
-//
--- a/WOLFSRC/GFXV_WL6.EQU
+++ /dev/null
@@ -1,206 +1,0 @@
-;=====================================
-;
-; Graphics .EQU file for .WL6
-; IGRAB-ed on Wed Apr 13 06:58:44 1994
-;
-;=====================================
-
-H_BJPIC				=	3
-H_CASTLEPIC			=	4
-H_BLAZEPIC			=	5
-H_TOPWINDOWPIC			=	6
-H_LEFTWINDOWPIC			=	7
-H_RIGHTWINDOWPIC		=	8
-H_BOTTOMINFOPIC			=	9
-C_OPTIONSPIC			=	10
-C_CURSOR1PIC			=	11
-C_CURSOR2PIC			=	12
-C_NOTSELECTEDPIC		=	13
-C_SELECTEDPIC			=	14
-C_FXTITLEPIC			=	15
-C_DIGITITLEPIC			=	16
-C_MUSICTITLEPIC			=	17
-C_MOUSELBACKPIC			=	18
-C_BABYMODEPIC			=	19
-C_EASYPIC			=	20
-C_NORMALPIC			=	21
-C_HARDPIC			=	22
-C_LOADSAVEDISKPIC		=	23
-C_DISKLOADING1PIC		=	24
-C_DISKLOADING2PIC		=	25
-C_CONTROLPIC			=	26
-C_CUSTOMIZEPIC			=	27
-C_LOADGAMEPIC			=	28
-C_SAVEGAMEPIC			=	29
-C_EPISODE1PIC			=	30
-C_EPISODE2PIC			=	31
-C_EPISODE3PIC			=	32
-C_EPISODE4PIC			=	33
-C_EPISODE5PIC			=	34
-C_EPISODE6PIC			=	35
-C_CODEPIC			=	36
-C_TIMECODEPIC			=	37
-C_LEVELPIC			=	38
-C_NAMEPIC			=	39
-C_SCOREPIC			=	40
-C_JOY1PIC			=	41
-C_JOY2PIC			=	42
-L_GUYPIC			=	43
-L_COLONPIC			=	44
-L_NUM0PIC			=	45
-L_NUM1PIC			=	46
-L_NUM2PIC			=	47
-L_NUM3PIC			=	48
-L_NUM4PIC			=	49
-L_NUM5PIC			=	50
-L_NUM6PIC			=	51
-L_NUM7PIC			=	52
-L_NUM8PIC			=	53
-L_NUM9PIC			=	54
-L_PERCENTPIC			=	55
-L_APIC				=	56
-L_BPIC				=	57
-L_CPIC				=	58
-L_DPIC				=	59
-L_EPIC				=	60
-L_FPIC				=	61
-L_GPIC				=	62
-L_HPIC				=	63
-L_IPIC				=	64
-L_JPIC				=	65
-L_KPIC				=	66
-L_LPIC				=	67
-L_MPIC				=	68
-L_NPIC				=	69
-L_OPIC				=	70
-L_PPIC				=	71
-L_QPIC				=	72
-L_RPIC				=	73
-L_SPIC				=	74
-L_TPIC				=	75
-L_UPIC				=	76
-L_VPIC				=	77
-L_WPIC				=	78
-L_XPIC				=	79
-L_YPIC				=	80
-L_ZPIC				=	81
-L_EXPOINTPIC			=	82
-L_APOSTROPHEPIC			=	83
-L_GUY2PIC			=	84
-L_BJWINSPIC			=	85
-STATUSBARPIC			=	86
-TITLEPIC			=	87
-PG13PIC				=	88
-CREDITSPIC			=	89
-HIGHSCORESPIC			=	90
-KNIFEPIC			=	91
-GUNPIC				=	92
-MACHINEGUNPIC			=	93
-GATLINGGUNPIC			=	94
-NOKEYPIC			=	95
-GOLDKEYPIC			=	96
-SILVERKEYPIC			=	97
-N_BLANKPIC			=	98
-N_0PIC				=	99
-N_1PIC				=	100
-N_2PIC				=	101
-N_3PIC				=	102
-N_4PIC				=	103
-N_5PIC				=	104
-N_6PIC				=	105
-N_7PIC				=	106
-N_8PIC				=	107
-N_9PIC				=	108
-FACE1APIC			=	109
-FACE1BPIC			=	110
-FACE1CPIC			=	111
-FACE2APIC			=	112
-FACE2BPIC			=	113
-FACE2CPIC			=	114
-FACE3APIC			=	115
-FACE3BPIC			=	116
-FACE3CPIC			=	117
-FACE4APIC			=	118
-FACE4BPIC			=	119
-FACE4CPIC			=	120
-FACE5APIC			=	121
-FACE5BPIC			=	122
-FACE5CPIC			=	123
-FACE6APIC			=	124
-FACE6BPIC			=	125
-FACE6CPIC			=	126
-FACE7APIC			=	127
-FACE7BPIC			=	128
-FACE7CPIC			=	129
-FACE8APIC			=	130
-GOTGATLINGPIC			=	131
-MUTANTBJPIC			=	132
-PAUSEDPIC			=	133
-GETPSYCHEDPIC			=	134
-
-
-
-ORDERSCREEN			=	136
-ERRORSCREEN			=	137
-T_HELPART			=	138
-T_DEMO0				=	139
-T_DEMO1				=	140
-T_DEMO2				=	141
-T_DEMO3				=	142
-T_ENDART1			=	143
-T_ENDART2			=	144
-T_ENDART3			=	145
-T_ENDART4			=	146
-T_ENDART5			=	147
-T_ENDART6			=	148
-
-README_LUMP_START		=	3
-README_LUMP_END			=	9
-
-CONTROLS_LUMP_START		=	10
-CONTROLS_LUMP_END		=	42
-
-LEVELEND_LUMP_START		=	43
-LEVELEND_LUMP_END		=	85
-
-LATCHPICS_LUMP_START		=	91
-LATCHPICS_LUMP_END		=	134
-
-
-;
-; Amount of each data item
-;
-NUMCHUNKS	=	149
-NUMFONT  	=	2
-NUMFONTM  	=	0
-NUMPICS  	=	132
-NUMPICM  	=	0
-NUMSPRITES  	=	0
-NUMTILE8  	=	72
-NUMTILE8M  	=	0
-NUMTILE16  	=	0
-NUMTILE16M  	=	0
-NUMTILE32  	=	0
-NUMTILE32M  	=	0
-NUMEXTERN  	=	13
-;
-; File offsets for data items
-;
-STRUCTPIC  	=	0
-
-STARTFONT  	=	1
-STARTFONTM  	=	3
-STARTPICS  	=	3
-STARTPICM  	=	135
-STARTSPRITES  	=	135
-STARTTILE8  	=	135
-STARTTILE8M  	=	136
-STARTTILE16  	=	136
-STARTTILE16M  	=	136
-STARTTILE32  	=	136
-STARTTILE32M  	=	136
-STARTEXTERN  	=	136
-
-;
-; Thank you for using IGRAB!
-;
--- a/WOLFSRC/GFXV_WL6.H
+++ /dev/null
@@ -1,216 +1,0 @@
-//////////////////////////////////////
-//
-// Graphics .H file for .WL6
-// IGRAB-ed on Wed Apr 13 06:58:44 1994
-//
-//////////////////////////////////////
-
-typedef enum {
-		// Lump Start
-		H_BJPIC=3,
-		H_CASTLEPIC,                         // 4
-		H_BLAZEPIC,                          // 5
-		H_TOPWINDOWPIC,                      // 6
-		H_LEFTWINDOWPIC,                     // 7
-		H_RIGHTWINDOWPIC,                    // 8
-		H_BOTTOMINFOPIC,                     // 9
-		// Lump Start
-		C_OPTIONSPIC,                        // 10
-		C_CURSOR1PIC,                        // 11
-		C_CURSOR2PIC,                        // 12
-		C_NOTSELECTEDPIC,                    // 13
-		C_SELECTEDPIC,                       // 14
-		C_FXTITLEPIC,                        // 15
-		C_DIGITITLEPIC,                      // 16
-		C_MUSICTITLEPIC,                     // 17
-		C_MOUSELBACKPIC,                     // 18
-		C_BABYMODEPIC,                       // 19
-		C_EASYPIC,                           // 20
-		C_NORMALPIC,                         // 21
-		C_HARDPIC,                           // 22
-		C_LOADSAVEDISKPIC,                   // 23
-		C_DISKLOADING1PIC,                   // 24
-		C_DISKLOADING2PIC,                   // 25
-		C_CONTROLPIC,                        // 26
-		C_CUSTOMIZEPIC,                      // 27
-		C_LOADGAMEPIC,                       // 28
-		C_SAVEGAMEPIC,                       // 29
-		C_EPISODE1PIC,                       // 30
-		C_EPISODE2PIC,                       // 31
-		C_EPISODE3PIC,                       // 32
-		C_EPISODE4PIC,                       // 33
-		C_EPISODE5PIC,                       // 34
-		C_EPISODE6PIC,                       // 35
-		C_CODEPIC,                           // 36
-		C_TIMECODEPIC,                       // 37
-		C_LEVELPIC,                          // 38
-		C_NAMEPIC,                           // 39
-		C_SCOREPIC,                          // 40
-		C_JOY1PIC,                           // 41
-		C_JOY2PIC,                           // 42
-		// Lump Start
-		L_GUYPIC,                            // 43
-		L_COLONPIC,                          // 44
-		L_NUM0PIC,                           // 45
-		L_NUM1PIC,                           // 46
-		L_NUM2PIC,                           // 47
-		L_NUM3PIC,                           // 48
-		L_NUM4PIC,                           // 49
-		L_NUM5PIC,                           // 50
-		L_NUM6PIC,                           // 51
-		L_NUM7PIC,                           // 52
-		L_NUM8PIC,                           // 53
-		L_NUM9PIC,                           // 54
-		L_PERCENTPIC,                        // 55
-		L_APIC,                              // 56
-		L_BPIC,                              // 57
-		L_CPIC,                              // 58
-		L_DPIC,                              // 59
-		L_EPIC,                              // 60
-		L_FPIC,                              // 61
-		L_GPIC,                              // 62
-		L_HPIC,                              // 63
-		L_IPIC,                              // 64
-		L_JPIC,                              // 65
-		L_KPIC,                              // 66
-		L_LPIC,                              // 67
-		L_MPIC,                              // 68
-		L_NPIC,                              // 69
-		L_OPIC,                              // 70
-		L_PPIC,                              // 71
-		L_QPIC,                              // 72
-		L_RPIC,                              // 73
-		L_SPIC,                              // 74
-		L_TPIC,                              // 75
-		L_UPIC,                              // 76
-		L_VPIC,                              // 77
-		L_WPIC,                              // 78
-		L_XPIC,                              // 79
-		L_YPIC,                              // 80
-		L_ZPIC,                              // 81
-		L_EXPOINTPIC,                        // 82
-		L_APOSTROPHEPIC,                     // 83
-		L_GUY2PIC,                           // 84
-		L_BJWINSPIC,                         // 85
-		STATUSBARPIC,                        // 86
-		TITLEPIC,                            // 87
-		PG13PIC,                             // 88
-		CREDITSPIC,                          // 89
-		HIGHSCORESPIC,                       // 90
-		// Lump Start
-		KNIFEPIC,                            // 91
-		GUNPIC,                              // 92
-		MACHINEGUNPIC,                       // 93
-		GATLINGGUNPIC,                       // 94
-		NOKEYPIC,                            // 95
-		GOLDKEYPIC,                          // 96
-		SILVERKEYPIC,                        // 97
-		N_BLANKPIC,                          // 98
-		N_0PIC,                              // 99
-		N_1PIC,                              // 100
-		N_2PIC,                              // 101
-		N_3PIC,                              // 102
-		N_4PIC,                              // 103
-		N_5PIC,                              // 104
-		N_6PIC,                              // 105
-		N_7PIC,                              // 106
-		N_8PIC,                              // 107
-		N_9PIC,                              // 108
-		FACE1APIC,                           // 109
-		FACE1BPIC,                           // 110
-		FACE1CPIC,                           // 111
-		FACE2APIC,                           // 112
-		FACE2BPIC,                           // 113
-		FACE2CPIC,                           // 114
-		FACE3APIC,                           // 115
-		FACE3BPIC,                           // 116
-		FACE3CPIC,                           // 117
-		FACE4APIC,                           // 118
-		FACE4BPIC,                           // 119
-		FACE4CPIC,                           // 120
-		FACE5APIC,                           // 121
-		FACE5BPIC,                           // 122
-		FACE5CPIC,                           // 123
-		FACE6APIC,                           // 124
-		FACE6BPIC,                           // 125
-		FACE6CPIC,                           // 126
-		FACE7APIC,                           // 127
-		FACE7BPIC,                           // 128
-		FACE7CPIC,                           // 129
-		FACE8APIC,                           // 130
-		GOTGATLINGPIC,                       // 131
-		MUTANTBJPIC,                         // 132
-		PAUSEDPIC,                           // 133
-		GETPSYCHEDPIC,                       // 134
-
-
-
-		ORDERSCREEN=136,
-		ERRORSCREEN,                         // 137
-		T_HELPART,                           // 138
-		T_DEMO0,                             // 139
-		T_DEMO1,                             // 140
-		T_DEMO2,                             // 141
-		T_DEMO3,                             // 142
-		T_ENDART1,                           // 143
-		T_ENDART2,                           // 144
-		T_ENDART3,                           // 145
-		T_ENDART4,                           // 146
-		T_ENDART5,                           // 147
-		T_ENDART6,                           // 148
-		ENUMEND
-	     } graphicnums;
-
-//
-// Data LUMPs
-//
-#define README_LUMP_START		3
-#define README_LUMP_END			9
-
-#define CONTROLS_LUMP_START		10
-#define CONTROLS_LUMP_END		42
-
-#define LEVELEND_LUMP_START		43
-#define LEVELEND_LUMP_END		85
-
-#define LATCHPICS_LUMP_START		91
-#define LATCHPICS_LUMP_END		134
-
-
-//
-// Amount of each data item
-//
-#define NUMCHUNKS    149
-#define NUMFONT      2
-#define NUMFONTM     0
-#define NUMPICS      132
-#define NUMPICM      0
-#define NUMSPRITES   0
-#define NUMTILE8     72
-#define NUMTILE8M    0
-#define NUMTILE16    0
-#define NUMTILE16M   0
-#define NUMTILE32    0
-#define NUMTILE32M   0
-#define NUMEXTERNS   13
-//
-// File offsets for data items
-//
-#define STRUCTPIC    0
-
-#define STARTFONT    1
-#define STARTFONTM   3
-#define STARTPICS    3
-#define STARTPICM    135
-#define STARTSPRITES 135
-#define STARTTILE8   135
-#define STARTTILE8M  136
-#define STARTTILE16  136
-#define STARTTILE16M 136
-#define STARTTILE32  136
-#define STARTTILE32M 136
-#define STARTEXTERNS 136
-
-//
-// Thank you for using IGRAB!
-//
--- a/WOLFSRC/GO.BAT
+++ /dev/null
@@ -1,5 +1,0 @@
-sv readme\license.doc
-sv readme\release.txt
-sv readme\readme.txt
-@ECHO Get to Work!
-
--- a/WOLFSRC/GOODSTUF.TXT
+++ /dev/null
@@ -1,56 +1,0 @@
-To:             ROMERO,TOM
-From:           LOTHAR/JAY
-Date:           9 Aug 92 21:06:46
-Subject:        AOL Message
-X-mailer:       Pegasus Mail v2.3 (R2).
-
-Subj:   DREAMS, FLASHBACKS
-Date:   92-08-09 03:59:55 EDT
-From:   Tug Hill 2
-Posted on: America Online
-
-On a serious note...
-
-As a former POW (Vietnam), I hesitated to play WOLF for over a
-month after downloading as I feared flashbacks.  I didn't want to
-remember all that I had been through all those years ago, when, as
-POW's, my friend and I decided an escape attempt would be better than
-a slow death by torture and starvation.
-
-My friend and I made crude maps and hoarded food. The day of the
-escape we clubbed the guard with stones, took his gun and fought our
-way through two levels of underground tunnels (only a few guards and
-had to crawl).  I made it, my friend didn't.
-
-Dreams...NO!  NIGHTMARES...YES!!  However, the more I play
-WOLF the less frequently I have nightmares.  The chilling part is
-turning a corner and seeing a guard with his gun drawn.
-
-WOLF is a powerful game.  Fearful as well.  I believe that a
-person should face the past.  So... when I can play EPISODE 1
-comfortably (no nightmares), I plan on ordering the full series.
-
-Don't let a few bad dreams make you discard this game.
-
--------------------------------------------------------------------------
-
-Subj:   Wolf-3D                 Section: Action/Arcade Games
-From:   Ty Graham 72350,2636    # 191387, * No Replies *
-To:     Id Software 72600,1333  Date: 24-Jul-92 18:27:27
-
-Jay, just thought I'd drop a note to let you know how popular Wolf3D is
-here at Microsoft.  It seems like I can't walk down a hall without hearing
-'Mein Leben' from someone's office.  I hope you guys are getting revenue
-from all this.
-
-Anyway, we were sitting around talking the other day, discussing games for
-Windows, and someone said 'What are those cool guys at Id doing?'.  So how
-about it.  Are you guys looking at Win games at all?  Win32?
-
-In a perfect world, I'd have you guys port the Wolf engine to a multiuser
-maze game for Windows for Workgroups.  We need a good M'user Win game.
-
-Anyway some thoughts.
-
-Ty Graham (Microsoft)
-
--- a/WOLFSRC/H_LDIV.ASM
+++ /dev/null
@@ -1,227 +1,0 @@
-;[]-----------------------------------------------------------------[]
-;|      H_LDIV.ASM -- long division routine                          |
-;|                                                                   |
-;|      C/C++ Run Time Library        Version 4.0                    |
-;|                                                                   |
-;|      Copyright (c) 1987, 1991 by Borland International Inc.       |
-;|      All Rights Reserved.                                         |
-;[]-----------------------------------------------------------------[]
-.model medium
-	INCLUDE RULES.ASI
-.386C   ;JAB - we use 386 instructions
-
-_TEXT   segment public byte 'CODE'
-	assume  cs:_TEXT
-	public  LDIV@
-	public  F_LDIV@
-	public  N_LDIV@
-	public  LUDIV@
-	public  F_LUDIV@
-		public  N_LUDIV@
-	public  LMOD@
-	public  F_LMOD@
-		public  N_LMOD@
-	public  LUMOD@
-	public  F_LUMOD@
-		public  N_LUMOD@
-
-N_LDIV@:
-		pop     cx                      ;fix up far return
-		push    cs
-		push    cx
-LDIV@:
-F_LDIV@:
-	xor     cx,cx                   ; signed divide
-	jmp     short common
-
-;       JAB
-;
-;       If we're using a 386 or better, the two instructions above get patched
-;               to be NOP's (4 of them). So, instead of using the looping code,
-;               we use the 386's long divide instruction.
-;
-;       The stack after setting up the stack frame:
-;               12[bp]: divisor (high word)
-;               10[bp]: divisor (low word)
-;                8[bp]: dividend (high word)
-;                6[bp]: dividend (low word)
-;                4[bp]: return CS
-;                2[bp]: return IP
-;                0[bp]: previous BP
-;
-	IDEAL
-
-	push bp
-	mov     bp,sp   ;Save BP, and set it equal to stack
-
-	mov     eax,[DWORD PTR bp+6]
-	cdq
-	idiv [DWORD PTR bp+10]
-	mov     edx,eax
-	shr     edx,16
-
-	pop     bp              ;Restore BP
-	retf    8       ;Return to original caller
-
-	MASM
-
-N_LUDIV@:
-		pop     cx                      ;fix up far return
-		push    cs
-		push    cx
-LUDIV@:
-F_LUDIV@:
-	mov     cx,1                    ; unsigned divide
-	jmp     short common
-
-N_LMOD@:
-		pop     cx                      ;fix up far return
-		push    cs
-		push    cx
-LMOD@:
-F_LMOD@:
-	mov     cx,2                    ; signed remainder
-	jmp     short   common
-
-N_LUMOD@:
-		pop     cx                      ;fix up far return
-		push    cs
-		push    cx
-LUMOD@:
-F_LUMOD@:
-	mov     cx,3                    ; unsigned remainder
-
-;
-;       di now contains a two bit control value.  The low order
-;       bit (test mask of 1) is on if the operation is unsigned,
-;       signed otherwise.  The next bit (test mask of 2) is on if
-;       the operation returns the remainder, quotient otherwise.
-;
-common:
-	push    bp
-	push    si
-	push    di
-	mov     bp,sp                   ; set up frame
-	mov     di,cx
-;
-;       dividend is pushed last, therefore the first in the args
-;       divisor next.
-;
-	mov     ax,10[bp]               ; get the first low word
-	mov     dx,12[bp]               ; get the first high word
-	mov     bx,14[bp]               ; get the second low word
-	mov     cx,16[bp]               ; get the second high word
-
-	or      cx,cx
-	jnz     slow@ldiv               ; both high words are zero
-
-	or      dx,dx
-	jz      quick@ldiv
-
-	or      bx,bx
-	jz      quick@ldiv              ; if cx:bx == 0 force a zero divide
-					; we don't expect this to actually
-					; work
-
-slow@ldiv:
-
-	test    di,1                    ; signed divide?
-	jnz     positive                ; no: skip
-;
-;               Signed division should be done.  Convert negative
-;               values to positive and do an unsigned division.
-;               Store the sign value in the next higher bit of
-;               di (test mask of 4).  Thus when we are done, testing
-;               that bit will determine the sign of the result.
-;
-	or      dx,dx                   ; test sign of dividend
-	jns     onepos
-	neg     dx
-	neg     ax
-	sbb     dx,0                    ; negate dividend
-	or      di,0Ch
-onepos:
-	or      cx,cx                   ; test sign of divisor
-	jns     positive
-	neg     cx
-	neg     bx
-	sbb     cx,0                    ; negate divisor
-	xor     di,4
-positive:
-	mov     bp,cx
-	mov     cx,32                   ; shift counter
-	push    di                      ; save the flags
-;
-;       Now the stack looks something like this:
-;
-;               16[bp]: divisor (high word)
-;               14[bp]: divisor (low word)
-;               12[bp]: dividend (high word)
-;               10[bp]: dividend (low word)
-;                8[bp]: return CS
-;                6[bp]: return IP
-;                4[bp]: previous BP
-;                2[bp]: previous SI
-;                 [bp]: previous DI
-;               -2[bp]: control bits
-;                       01 - Unsigned divide
-;                       02 - Remainder wanted
-;                       04 - Negative quotient
-;                       08 - Negative remainder
-;
-	xor     di,di                   ; fake a 64 bit dividend
-	xor     si,si                   ;
-xloop:
-	shl     ax,1                    ; shift dividend left one bit
-	rcl     dx,1
-	rcl     si,1
-	rcl     di,1
-	cmp     di,bp                   ; dividend larger?
-	jb      nosub
-	ja      subtract
-	cmp     si,bx                   ; maybe
-	jb      nosub
-subtract:
-	sub     si,bx
-	sbb     di,bp                   ; subtract the divisor
-	inc     ax                      ; build quotient
-nosub:
-	loop    xloop
-;
-;       When done with the loop the four register value look like:
-;
-;       |     di     |     si     |     dx     |     ax     |
-;       |        remainder        |         quotient        |
-;
-	pop     bx                      ; get control bits
-	test    bx,2                    ; remainder?
-	jz      usequo
-	mov     ax,si
-	mov     dx,di                   ; use remainder
-	shr     bx,1                    ; shift in the remainder sign bit
-usequo:
-	test    bx,4                    ; needs negative
-	jz      finish
-	neg     dx
-	neg     ax
-	sbb     dx,0                    ; negate
-finish:
-	pop     di
-	pop     si
-	pop     bp
-	retf    8
-
-quick@ldiv:
-	div     bx                      ; unsigned divide
-					; DX = remainder AX = quotient
-	test    di,2                    ; want remainder?
-	jz      quick@quo
-		xchg    ax,dx
-
-quick@quo:
-
-	xor     dx,dx
-		jmp     short finish
-
-_TEXT   ends
-	end
--- a/WOLFSRC/ID_CA.C
+++ /dev/null
@@ -1,1768 +1,0 @@
-// ID_CA.C
-
-// this has been customized for WOLF
-
-/*
-=============================================================================
-
-Id Software Caching Manager
----------------------------
-
-Must be started BEFORE the memory manager, because it needs to get the headers
-loaded into the data segment
-
-=============================================================================
-*/
-
-#include "ID_HEADS.H"
-#pragma hdrstop
-
-#pragma warn -pro
-#pragma warn -use
-
-#define THREEBYTEGRSTARTS
-
-/*
-=============================================================================
-
-						 LOCAL CONSTANTS
-
-=============================================================================
-*/
-
-typedef struct
-{
-  unsigned bit0,bit1;	// 0-255 is a character, > is a pointer to a node
-} huffnode;
-
-
-typedef struct
-{
-	unsigned	RLEWtag;
-	long		headeroffsets[100];
-	byte		tileinfo[];
-} mapfiletype;
-
-
-/*
-=============================================================================
-
-						 GLOBAL VARIABLES
-
-=============================================================================
-*/
-
-byte 		_seg	*tinf;
-int			mapon;
-
-unsigned	_seg	*mapsegs[MAPPLANES];
-maptype		_seg	*mapheaderseg[NUMMAPS];
-byte		_seg	*audiosegs[NUMSNDCHUNKS];
-void		_seg	*grsegs[NUMCHUNKS];
-
-byte		far	grneeded[NUMCHUNKS];
-byte		ca_levelbit,ca_levelnum;
-
-int			profilehandle,debughandle;
-
-char		audioname[13]="AUDIO.";
-
-/*
-=============================================================================
-
-						 LOCAL VARIABLES
-
-=============================================================================
-*/
-
-extern	long	far	CGAhead;
-extern	long	far	EGAhead;
-extern	byte	CGAdict;
-extern	byte	EGAdict;
-extern	byte	far	maphead;
-extern	byte	mapdict;
-extern	byte	far	audiohead;
-extern	byte	audiodict;
-
-
-char extension[5],	// Need a string, not constant to change cache files
-     gheadname[10]=GREXT"HEAD.",
-     gfilename[10]=GREXT"GRAPH.",
-     gdictname[10]=GREXT"DICT.",
-     mheadname[10]="MAPHEAD.",
-     mfilename[10]="MAPTEMP.",
-     aheadname[10]="AUDIOHED.",
-     afilename[10]="AUDIOT.";
-
-void CA_CannotOpen(char *string);
-
-long		_seg *grstarts;	// array of offsets in egagraph, -1 for sparse
-long		_seg *audiostarts;	// array of offsets in audio / audiot
-
-#ifdef GRHEADERLINKED
-huffnode	*grhuffman;
-#else
-huffnode	grhuffman[255];
-#endif
-
-#ifdef AUDIOHEADERLINKED
-huffnode	*audiohuffman;
-#else
-huffnode	audiohuffman[255];
-#endif
-
-
-int			grhandle;		// handle to EGAGRAPH
-int			maphandle;		// handle to MAPTEMP / GAMEMAPS
-int			audiohandle;	// handle to AUDIOT / AUDIO
-
-long		chunkcomplen,chunkexplen;
-
-SDMode		oldsoundmode;
-
-
-
-void	CAL_CarmackExpand (unsigned far *source, unsigned far *dest,
-		unsigned length);
-
-
-#ifdef THREEBYTEGRSTARTS
-#define FILEPOSSIZE	3
-//#define	GRFILEPOS(c) (*(long far *)(((byte far *)grstarts)+(c)*3)&0xffffff)
-long GRFILEPOS(int c)
-{
-	long value;
-	int	offset;
-
-	offset = c*3;
-
-	value = *(long far *)(((byte far *)grstarts)+offset);
-
-	value &= 0x00ffffffl;
-
-	if (value == 0xffffffl)
-		value = -1;
-
-	return value;
-};
-#else
-#define FILEPOSSIZE	4
-#define	GRFILEPOS(c) (grstarts[c])
-#endif
-
-/*
-=============================================================================
-
-					   LOW LEVEL ROUTINES
-
-=============================================================================
-*/
-
-/*
-============================
-=
-= CA_OpenDebug / CA_CloseDebug
-=
-= Opens a binary file with the handle "debughandle"
-=
-============================
-*/
-
-void CA_OpenDebug (void)
-{
-	unlink ("DEBUG.TXT");
-	debughandle = open("DEBUG.TXT", O_CREAT | O_WRONLY | O_TEXT);
-}
-
-void CA_CloseDebug (void)
-{
-	close (debughandle);
-}
-
-
-
-/*
-============================
-=
-= CAL_GetGrChunkLength
-=
-= Gets the length of an explicit length chunk (not tiles)
-= The file pointer is positioned so the compressed data can be read in next.
-=
-============================
-*/
-
-void CAL_GetGrChunkLength (int chunk)
-{
-	lseek(grhandle,GRFILEPOS(chunk),SEEK_SET);
-	read(grhandle,&chunkexplen,sizeof(chunkexplen));
-	chunkcomplen = GRFILEPOS(chunk+1)-GRFILEPOS(chunk)-4;
-}
-
-
-/*
-==========================
-=
-= CA_FarRead
-=
-= Read from a file to a far pointer
-=
-==========================
-*/
-
-boolean CA_FarRead (int handle, byte far *dest, long length)
-{
-	if (length>0xffffl)
-		Quit ("CA_FarRead doesn't support 64K reads yet!");
-
-asm		push	ds
-asm		mov	bx,[handle]
-asm		mov	cx,[WORD PTR length]
-asm		mov	dx,[WORD PTR dest]
-asm		mov	ds,[WORD PTR dest+2]
-asm		mov	ah,0x3f				// READ w/handle
-asm		int	21h
-asm		pop	ds
-asm		jnc	good
-	errno = _AX;
-	return	false;
-good:
-asm		cmp	ax,[WORD PTR length]
-asm		je	done
-	errno = EINVFMT;			// user manager knows this is bad read
-	return	false;
-done:
-	return	true;
-}
-
-
-/*
-==========================
-=
-= CA_SegWrite
-=
-= Write from a file to a far pointer
-=
-==========================
-*/
-
-boolean CA_FarWrite (int handle, byte far *source, long length)
-{
-	if (length>0xffffl)
-		Quit ("CA_FarWrite doesn't support 64K reads yet!");
-
-asm		push	ds
-asm		mov	bx,[handle]
-asm		mov	cx,[WORD PTR length]
-asm		mov	dx,[WORD PTR source]
-asm		mov	ds,[WORD PTR source+2]
-asm		mov	ah,0x40			// WRITE w/handle
-asm		int	21h
-asm		pop	ds
-asm		jnc	good
-	errno = _AX;
-	return	false;
-good:
-asm		cmp	ax,[WORD PTR length]
-asm		je	done
-	errno = ENOMEM;				// user manager knows this is bad write
-	return	false;
-
-done:
-	return	true;
-}
-
-
-/*
-==========================
-=
-= CA_ReadFile
-=
-= Reads a file into an allready allocated buffer
-=
-==========================
-*/
-
-boolean CA_ReadFile (char *filename, memptr *ptr)
-{
-	int handle;
-	long size;
-
-	if ((handle = open(filename,O_RDONLY | O_BINARY, S_IREAD)) == -1)
-		return false;
-
-	size = filelength (handle);
-	if (!CA_FarRead (handle,*ptr,size))
-	{
-		close (handle);
-		return false;
-	}
-	close (handle);
-	return true;
-}
-
-
-/*
-==========================
-=
-= CA_WriteFile
-=
-= Writes a file from a memory buffer
-=
-==========================
-*/
-
-boolean CA_WriteFile (char *filename, void far *ptr, long length)
-{
-	int handle;
-	long size;
-
-	handle = open(filename,O_CREAT | O_BINARY | O_WRONLY,
-				S_IREAD | S_IWRITE | S_IFREG);
-
-	if (handle == -1)
-		return false;
-
-	if (!CA_FarWrite (handle,ptr,length))
-	{
-		close (handle);
-		return false;
-	}
-	close (handle);
-	return true;
-}
-
-
-
-/*
-==========================
-=
-= CA_LoadFile
-=
-= Allocate space for and load a file
-=
-==========================
-*/
-
-boolean CA_LoadFile (char *filename, memptr *ptr)
-{
-	int handle;
-	long size;
-
-	if ((handle = open(filename,O_RDONLY | O_BINARY, S_IREAD)) == -1)
-		return false;
-
-	size = filelength (handle);
-	MM_GetPtr (ptr,size);
-	if (!CA_FarRead (handle,*ptr,size))
-	{
-		close (handle);
-		return false;
-	}
-	close (handle);
-	return true;
-}
-
-/*
-============================================================================
-
-		COMPRESSION routines, see JHUFF.C for more
-
-============================================================================
-*/
-
-
-
-/*
-===============
-=
-= CAL_OptimizeNodes
-=
-= Goes through a huffman table and changes the 256-511 node numbers to the
-= actular address of the node.  Must be called before CAL_HuffExpand
-=
-===============
-*/
-
-void CAL_OptimizeNodes (huffnode *table)
-{
-  huffnode *node;
-  int i;
-
-  node = table;
-
-  for (i=0;i<255;i++)
-  {
-	if (node->bit0 >= 256)
-	  node->bit0 = (unsigned)(table+(node->bit0-256));
-	if (node->bit1 >= 256)
-	  node->bit1 = (unsigned)(table+(node->bit1-256));
-	node++;
-  }
-}
-
-
-
-/*
-======================
-=
-= CAL_HuffExpand
-=
-= Length is the length of the EXPANDED data
-= If screenhack, the data is decompressed in four planes directly
-= to the screen
-=
-======================
-*/
-
-void CAL_HuffExpand (byte huge *source, byte huge *dest,
-  long length,huffnode *hufftable, boolean screenhack)
-{
-//  unsigned bit,byte,node,code;
-  unsigned sourceseg,sourceoff,destseg,destoff,endoff;
-  huffnode *headptr;
-  byte		mapmask;
-//  huffnode *nodeon;
-
-  headptr = hufftable+254;	// head node is allways node 254
-
-  source++;	// normalize
-  source--;
-  dest++;
-  dest--;
-
-  if (screenhack)
-  {
-	mapmask = 1;
-asm	mov	dx,SC_INDEX
-asm	mov	ax,SC_MAPMASK + 256
-asm	out	dx,ax
-	length >>= 2;
-  }
-
-  sourceseg = FP_SEG(source);
-  sourceoff = FP_OFF(source);
-  destseg = FP_SEG(dest);
-  destoff = FP_OFF(dest);
-  endoff = destoff+length;
-
-//
-// ds:si source
-// es:di dest
-// ss:bx node pointer
-//
-
-	if (length <0xfff0)
-	{
-
-//--------------------------
-// expand less than 64k of data
-//--------------------------
-
-asm mov	bx,[headptr]
-
-asm	mov	si,[sourceoff]
-asm	mov	di,[destoff]
-asm	mov	es,[destseg]
-asm	mov	ds,[sourceseg]
-asm	mov	ax,[endoff]
-
-asm	mov	ch,[si]				// load first byte
-asm	inc	si
-asm	mov	cl,1
-
-expandshort:
-asm	test	ch,cl			// bit set?
-asm	jnz	bit1short
-asm	mov	dx,[ss:bx]			// take bit0 path from node
-asm	shl	cl,1				// advance to next bit position
-asm	jc	newbyteshort
-asm	jnc	sourceupshort
-
-bit1short:
-asm	mov	dx,[ss:bx+2]		// take bit1 path
-asm	shl	cl,1				// advance to next bit position
-asm	jnc	sourceupshort
-
-newbyteshort:
-asm	mov	ch,[si]				// load next byte
-asm	inc	si
-asm	mov	cl,1				// back to first bit
-
-sourceupshort:
-asm	or	dh,dh				// if dx<256 its a byte, else move node
-asm	jz	storebyteshort
-asm	mov	bx,dx				// next node = (huffnode *)code
-asm	jmp	expandshort
-
-storebyteshort:
-asm	mov	[es:di],dl
-asm	inc	di					// write a decopmpressed byte out
-asm	mov	bx,[headptr]		// back to the head node for next bit
-
-asm	cmp	di,ax				// done?
-asm	jne	expandshort
-
-//
-// perform screenhack if needed
-//
-asm	test	[screenhack],1
-asm	jz	notscreen
-asm	shl	[mapmask],1
-asm	mov	ah,[mapmask]
-asm	cmp	ah,16
-asm	je	notscreen			// all four planes done
-asm	mov	dx,SC_INDEX
-asm	mov	al,SC_MAPMASK
-asm	out	dx,ax
-asm	mov	di,[destoff]
-asm	mov	ax,[endoff]
-asm	jmp	expandshort
-
-notscreen:;
-	}
-	else
-	{
-
-//--------------------------
-// expand more than 64k of data
-//--------------------------
-
-  length--;
-
-asm mov	bx,[headptr]
-asm	mov	cl,1
-
-asm	mov	si,[sourceoff]
-asm	mov	di,[destoff]
-asm	mov	es,[destseg]
-asm	mov	ds,[sourceseg]
-
-asm	lodsb			// load first byte
-
-expand:
-asm	test	al,cl		// bit set?
-asm	jnz	bit1
-asm	mov	dx,[ss:bx]	// take bit0 path from node
-asm	jmp	gotcode
-bit1:
-asm	mov	dx,[ss:bx+2]	// take bit1 path
-
-gotcode:
-asm	shl	cl,1		// advance to next bit position
-asm	jnc	sourceup
-asm	lodsb
-asm	cmp	si,0x10		// normalize ds:si
-asm  	jb	sinorm
-asm	mov	cx,ds
-asm	inc	cx
-asm	mov	ds,cx
-asm	xor	si,si
-sinorm:
-asm	mov	cl,1		// back to first bit
-
-sourceup:
-asm	or	dh,dh		// if dx<256 its a byte, else move node
-asm	jz	storebyte
-asm	mov	bx,dx		// next node = (huffnode *)code
-asm	jmp	expand
-
-storebyte:
-asm	mov	[es:di],dl
-asm	inc	di		// write a decopmpressed byte out
-asm	mov	bx,[headptr]	// back to the head node for next bit
-
-asm	cmp	di,0x10		// normalize es:di
-asm  	jb	dinorm
-asm	mov	dx,es
-asm	inc	dx
-asm	mov	es,dx
-asm	xor	di,di
-dinorm:
-
-asm	sub	[WORD PTR ss:length],1
-asm	jnc	expand
-asm  	dec	[WORD PTR ss:length+2]
-asm	jns	expand		// when length = ffff ffff, done
-
-	}
-
-asm	mov	ax,ss
-asm	mov	ds,ax
-
-}
-
-
-/*
-======================
-=
-= CAL_CarmackExpand
-=
-= Length is the length of the EXPANDED data
-=
-======================
-*/
-
-#define NEARTAG	0xa7
-#define FARTAG	0xa8
-
-void CAL_CarmackExpand (unsigned far *source, unsigned far *dest, unsigned length)
-{
-	unsigned	ch,chhigh,count,offset;
-	unsigned	far *copyptr, far *inptr, far *outptr;
-
-	length/=2;
-
-	inptr = source;
-	outptr = dest;
-
-	while (length)
-	{
-		ch = *inptr++;
-		chhigh = ch>>8;
-		if (chhigh == NEARTAG)
-		{
-			count = ch&0xff;
-			if (!count)
-			{				// have to insert a word containing the tag byte
-				ch |= *((unsigned char far *)inptr)++;
-				*outptr++ = ch;
-				length--;
-			}
-			else
-			{
-				offset = *((unsigned char far *)inptr)++;
-				copyptr = outptr - offset;
-				length -= count;
-				while (count--)
-					*outptr++ = *copyptr++;
-			}
-		}
-		else if (chhigh == FARTAG)
-		{
-			count = ch&0xff;
-			if (!count)
-			{				// have to insert a word containing the tag byte
-				ch |= *((unsigned char far *)inptr)++;
-				*outptr++ = ch;
-				length --;
-			}
-			else
-			{
-				offset = *inptr++;
-				copyptr = dest + offset;
-				length -= count;
-				while (count--)
-					*outptr++ = *copyptr++;
-			}
-		}
-		else
-		{
-			*outptr++ = ch;
-			length --;
-		}
-	}
-}
-
-
-
-/*
-======================
-=
-= CA_RLEWcompress
-=
-======================
-*/
-
-long CA_RLEWCompress (unsigned huge *source, long length, unsigned huge *dest,
-  unsigned rlewtag)
-{
-  long complength;
-  unsigned value,count,i;
-  unsigned huge *start,huge *end;
-
-  start = dest;
-
-  end = source + (length+1)/2;
-
-//
-// compress it
-//
-  do
-  {
-	count = 1;
-	value = *source++;
-	while (*source == value && source<end)
-	{
-	  count++;
-	  source++;
-	}
-	if (count>3 || value == rlewtag)
-	{
-    //
-    // send a tag / count / value string
-    //
-      *dest++ = rlewtag;
-      *dest++ = count;
-      *dest++ = value;
-    }
-    else
-    {
-    //
-    // send word without compressing
-    //
-      for (i=1;i<=count;i++)
-	*dest++ = value;
-	}
-
-  } while (source<end);
-
-  complength = 2*(dest-start);
-  return complength;
-}
-
-
-/*
-======================
-=
-= CA_RLEWexpand
-= length is EXPANDED length
-=
-======================
-*/
-
-void CA_RLEWexpand (unsigned huge *source, unsigned huge *dest,long length,
-  unsigned rlewtag)
-{
-//  unsigned value,count,i;
-  unsigned huge *end;
-  unsigned sourceseg,sourceoff,destseg,destoff,endseg,endoff;
-
-
-//
-// expand it
-//
-#if 0
-  do
-  {
-	value = *source++;
-	if (value != rlewtag)
-	//
-	// uncompressed
-	//
-	  *dest++=value;
-	else
-	{
-	//
-	// compressed string
-	//
-	  count = *source++;
-	  value = *source++;
-	  for (i=1;i<=count;i++)
-	*dest++ = value;
-	}
-  } while (dest<end);
-#endif
-
-  end = dest + (length)/2;
-  sourceseg = FP_SEG(source);
-  sourceoff = FP_OFF(source);
-  destseg = FP_SEG(dest);
-  destoff = FP_OFF(dest);
-  endseg = FP_SEG(end);
-  endoff = FP_OFF(end);
-
-
-//
-// ax = source value
-// bx = tag value
-// cx = repeat counts
-// dx = scratch
-//
-// NOTE: A repeat count that produces 0xfff0 bytes can blow this!
-//
-
-asm	mov	bx,rlewtag
-asm	mov	si,sourceoff
-asm	mov	di,destoff
-asm	mov	es,destseg
-asm	mov	ds,sourceseg
-
-expand:
-asm	lodsw
-asm	cmp	ax,bx
-asm	je	repeat
-asm	stosw
-asm	jmp	next
-
-repeat:
-asm	lodsw
-asm	mov	cx,ax		// repeat count
-asm	lodsw			// repeat value
-asm	rep stosw
-
-next:
-
-asm	cmp	si,0x10		// normalize ds:si
-asm  	jb	sinorm
-asm	mov	ax,si
-asm	shr	ax,1
-asm	shr	ax,1
-asm	shr	ax,1
-asm	shr	ax,1
-asm	mov	dx,ds
-asm	add	dx,ax
-asm	mov	ds,dx
-asm	and	si,0xf
-sinorm:
-asm	cmp	di,0x10		// normalize es:di
-asm  	jb	dinorm
-asm	mov	ax,di
-asm	shr	ax,1
-asm	shr	ax,1
-asm	shr	ax,1
-asm	shr	ax,1
-asm	mov	dx,es
-asm	add	dx,ax
-asm	mov	es,dx
-asm	and	di,0xf
-dinorm:
-
-asm	cmp     di,ss:endoff
-asm	jne	expand
-asm	mov	ax,es
-asm	cmp	ax,ss:endseg
-asm	jb	expand
-
-asm	mov	ax,ss
-asm	mov	ds,ax
-
-}
-
-
-
-/*
-=============================================================================
-
-					 CACHE MANAGER ROUTINES
-
-=============================================================================
-*/
-
-
-/*
-======================
-=
-= CAL_SetupGrFile
-=
-======================
-*/
-
-void CAL_SetupGrFile (void)
-{
-	char fname[13];
-	int handle;
-	memptr compseg;
-
-#ifdef GRHEADERLINKED
-
-	grhuffman = (huffnode *)&EGAdict;
-	grstarts = (long _seg *)FP_SEG(&EGAhead);
-
-	CAL_OptimizeNodes (grhuffman);
-
-#else
-
-//
-// load ???dict.ext (huffman dictionary for graphics files)
-//
-
-	strcpy(fname,gdictname);
-	strcat(fname,extension);
-
-	if ((handle = open(fname,
-		 O_RDONLY | O_BINARY, S_IREAD)) == -1)
-		CA_CannotOpen(fname);
-
-	read(handle, &grhuffman, sizeof(grhuffman));
-	close(handle);
-	CAL_OptimizeNodes (grhuffman);
-//
-// load the data offsets from ???head.ext
-//
-	MM_GetPtr (&(memptr)grstarts,(NUMCHUNKS+1)*FILEPOSSIZE);
-
-	strcpy(fname,gheadname);
-	strcat(fname,extension);
-
-	if ((handle = open(fname,
-		 O_RDONLY | O_BINARY, S_IREAD)) == -1)
-		CA_CannotOpen(fname);
-
-	CA_FarRead(handle, (memptr)grstarts, (NUMCHUNKS+1)*FILEPOSSIZE);
-
-	close(handle);
-
-
-#endif
-
-//
-// Open the graphics file, leaving it open until the game is finished
-//
-	strcpy(fname,gfilename);
-	strcat(fname,extension);
-
-	grhandle = open(fname, O_RDONLY | O_BINARY);
-	if (grhandle == -1)
-		CA_CannotOpen(fname);
-
-
-//
-// load the pic and sprite headers into the arrays in the data segment
-//
-	MM_GetPtr(&(memptr)pictable,NUMPICS*sizeof(pictabletype));
-	CAL_GetGrChunkLength(STRUCTPIC);		// position file pointer
-	MM_GetPtr(&compseg,chunkcomplen);
-	CA_FarRead (grhandle,compseg,chunkcomplen);
-	CAL_HuffExpand (compseg, (byte huge *)pictable,NUMPICS*sizeof(pictabletype),grhuffman,false);
-	MM_FreePtr(&compseg);
-}
-
-//==========================================================================
-
-
-/*
-======================
-=
-= CAL_SetupMapFile
-=
-======================
-*/
-
-void CAL_SetupMapFile (void)
-{
-	int	i;
-	int handle;
-	long length,pos;
-	char fname[13];
-
-//
-// load maphead.ext (offsets and tileinfo for map file)
-//
-#ifndef MAPHEADERLINKED
-	strcpy(fname,mheadname);
-	strcat(fname,extension);
-
-	if ((handle = open(fname,
-		 O_RDONLY | O_BINARY, S_IREAD)) == -1)
-		CA_CannotOpen(fname);
-
-	length = filelength(handle);
-	MM_GetPtr (&(memptr)tinf,length);
-	CA_FarRead(handle, tinf, length);
-	close(handle);
-#else
-
-	tinf = (byte _seg *)FP_SEG(&maphead);
-
-#endif
-
-//
-// open the data file
-//
-#ifdef CARMACIZED
-	strcpy(fname,"GAMEMAPS.");
-	strcat(fname,extension);
-
-	if ((maphandle = open(fname,
-		 O_RDONLY | O_BINARY, S_IREAD)) == -1)
-		CA_CannotOpen(fname);
-#else
-	strcpy(fname,mfilename);
-	strcat(fname,extension);
-
-	if ((maphandle = open(fname,
-		 O_RDONLY | O_BINARY, S_IREAD)) == -1)
-		CA_CannotOpen(fname);
-#endif
-
-//
-// load all map header
-//
-	for (i=0;i<NUMMAPS;i++)
-	{
-		pos = ((mapfiletype	_seg *)tinf)->headeroffsets[i];
-		if (pos<0)						// $FFFFFFFF start is a sparse map
-			continue;
-
-		MM_GetPtr(&(memptr)mapheaderseg[i],sizeof(maptype));
-		MM_SetLock(&(memptr)mapheaderseg[i],true);
-		lseek(maphandle,pos,SEEK_SET);
-		CA_FarRead (maphandle,(memptr)mapheaderseg[i],sizeof(maptype));
-	}
-
-//
-// allocate space for 3 64*64 planes
-//
-	for (i=0;i<MAPPLANES;i++)
-	{
-		MM_GetPtr (&(memptr)mapsegs[i],64*64*2);
-		MM_SetLock (&(memptr)mapsegs[i],true);
-	}
-}
-
-
-//==========================================================================
-
-
-/*
-======================
-=
-= CAL_SetupAudioFile
-=
-======================
-*/
-
-void CAL_SetupAudioFile (void)
-{
-	int handle;
-	long length;
-	char fname[13];
-
-//
-// load maphead.ext (offsets and tileinfo for map file)
-//
-#ifndef AUDIOHEADERLINKED
-	strcpy(fname,aheadname);
-	strcat(fname,extension);
-
-	if ((handle = open(fname,
-		 O_RDONLY | O_BINARY, S_IREAD)) == -1)
-		CA_CannotOpen(fname);
-
-	length = filelength(handle);
-	MM_GetPtr (&(memptr)audiostarts,length);
-	CA_FarRead(handle, (byte far *)audiostarts, length);
-	close(handle);
-#else
-	audiohuffman = (huffnode *)&audiodict;
-	CAL_OptimizeNodes (audiohuffman);
-	audiostarts = (long _seg *)FP_SEG(&audiohead);
-#endif
-
-//
-// open the data file
-//
-#ifndef AUDIOHEADERLINKED
-	strcpy(fname,afilename);
-	strcat(fname,extension);
-
-	if ((audiohandle = open(fname,
-		 O_RDONLY | O_BINARY, S_IREAD)) == -1)
-		CA_CannotOpen(fname);
-#else
-	if ((audiohandle = open("AUDIO."EXTENSION,
-		 O_RDONLY | O_BINARY, S_IREAD)) == -1)
-		Quit ("Can't open AUDIO."EXTENSION"!");
-#endif
-}
-
-//==========================================================================
-
-
-/*
-======================
-=
-= CA_Startup
-=
-= Open all files and load in headers
-=
-======================
-*/
-
-void CA_Startup (void)
-{
-#ifdef PROFILE
-	unlink ("PROFILE.TXT");
-	profilehandle = open("PROFILE.TXT", O_CREAT | O_WRONLY | O_TEXT);
-#endif
-
-	CAL_SetupMapFile ();
-	CAL_SetupGrFile ();
-	CAL_SetupAudioFile ();
-
-	mapon = -1;
-	ca_levelbit = 1;
-	ca_levelnum = 0;
-
-}
-
-//==========================================================================
-
-
-/*
-======================
-=
-= CA_Shutdown
-=
-= Closes all files
-=
-======================
-*/
-
-void CA_Shutdown (void)
-{
-#ifdef PROFILE
-	close (profilehandle);
-#endif
-
-	close (maphandle);
-	close (grhandle);
-	close (audiohandle);
-}
-
-//===========================================================================
-
-/*
-======================
-=
-= CA_CacheAudioChunk
-=
-======================
-*/
-
-void CA_CacheAudioChunk (int chunk)
-{
-	long	pos,compressed;
-#ifdef AUDIOHEADERLINKED
-	long	expanded;
-	memptr	bigbufferseg;
-	byte	far *source;
-#endif
-
-	if (audiosegs[chunk])
-	{
-		MM_SetPurge (&(memptr)audiosegs[chunk],0);
-		return;							// allready in memory
-	}
-
-//
-// load the chunk into a buffer, either the miscbuffer if it fits, or allocate
-// a larger buffer
-//
-	pos = audiostarts[chunk];
-	compressed = audiostarts[chunk+1]-pos;
-
-	lseek(audiohandle,pos,SEEK_SET);
-
-#ifndef AUDIOHEADERLINKED
-
-	MM_GetPtr (&(memptr)audiosegs[chunk],compressed);
-	if (mmerror)
-		return;
-
-	CA_FarRead(audiohandle,audiosegs[chunk],compressed);
-
-#else
-
-	if (compressed<=BUFFERSIZE)
-	{
-		CA_FarRead(audiohandle,bufferseg,compressed);
-		source = bufferseg;
-	}
-	else
-	{
-		MM_GetPtr(&bigbufferseg,compressed);
-		if (mmerror)
-			return;
-		MM_SetLock (&bigbufferseg,true);
-		CA_FarRead(audiohandle,bigbufferseg,compressed);
-		source = bigbufferseg;
-	}
-
-	expanded = *(long far *)source;
-	source += 4;			// skip over length
-	MM_GetPtr (&(memptr)audiosegs[chunk],expanded);
-	if (mmerror)
-		goto done;
-	CAL_HuffExpand (source,audiosegs[chunk],expanded,audiohuffman,false);
-
-done:
-	if (compressed>BUFFERSIZE)
-		MM_FreePtr(&bigbufferseg);
-#endif
-}
-
-//===========================================================================
-
-/*
-======================
-=
-= CA_LoadAllSounds
-=
-= Purges all sounds, then loads all new ones (mode switch)
-=
-======================
-*/
-
-void CA_LoadAllSounds (void)
-{
-	unsigned	start,i;
-
-	switch (oldsoundmode)
-	{
-	case sdm_Off:
-		goto cachein;
-	case sdm_PC:
-		start = STARTPCSOUNDS;
-		break;
-	case sdm_AdLib:
-		start = STARTADLIBSOUNDS;
-		break;
-	}
-
-	for (i=0;i<NUMSOUNDS;i++,start++)
-		if (audiosegs[start])
-			MM_SetPurge (&(memptr)audiosegs[start],3);		// make purgable
-
-cachein:
-
-	switch (SoundMode)
-	{
-	case sdm_Off:
-		return;
-	case sdm_PC:
-		start = STARTPCSOUNDS;
-		break;
-	case sdm_AdLib:
-		start = STARTADLIBSOUNDS;
-		break;
-	}
-
-	for (i=0;i<NUMSOUNDS;i++,start++)
-		CA_CacheAudioChunk (start);
-
-	oldsoundmode = SoundMode;
-}
-
-//===========================================================================
-
-
-/*
-======================
-=
-= CAL_ExpandGrChunk
-=
-= Does whatever is needed with a pointer to a compressed chunk
-=
-======================
-*/
-
-void CAL_ExpandGrChunk (int chunk, byte far *source)
-{
-	long	expanded;
-
-
-	if (chunk >= STARTTILE8 && chunk < STARTEXTERNS)
-	{
-	//
-	// expanded sizes of tile8/16/32 are implicit
-	//
-
-#define BLOCK		64
-#define MASKBLOCK	128
-
-		if (chunk<STARTTILE8M)			// tile 8s are all in one chunk!
-			expanded = BLOCK*NUMTILE8;
-		else if (chunk<STARTTILE16)
-			expanded = MASKBLOCK*NUMTILE8M;
-		else if (chunk<STARTTILE16M)	// all other tiles are one/chunk
-			expanded = BLOCK*4;
-		else if (chunk<STARTTILE32)
-			expanded = MASKBLOCK*4;
-		else if (chunk<STARTTILE32M)
-			expanded = BLOCK*16;
-		else
-			expanded = MASKBLOCK*16;
-	}
-	else
-	{
-	//
-	// everything else has an explicit size longword
-	//
-		expanded = *(long far *)source;
-		source += 4;			// skip over length
-	}
-
-//
-// allocate final space, decompress it, and free bigbuffer
-// Sprites need to have shifts made and various other junk
-//
-	MM_GetPtr (&grsegs[chunk],expanded);
-	if (mmerror)
-		return;
-	CAL_HuffExpand (source,grsegs[chunk],expanded,grhuffman,false);
-}
-
-
-/*
-======================
-=
-= CA_CacheGrChunk
-=
-= Makes sure a given chunk is in memory, loadiing it if needed
-=
-======================
-*/
-
-void CA_CacheGrChunk (int chunk)
-{
-	long	pos,compressed;
-	memptr	bigbufferseg;
-	byte	far *source;
-	int		next;
-
-	grneeded[chunk] |= ca_levelbit;		// make sure it doesn't get removed
-	if (grsegs[chunk])
-	{
-		MM_SetPurge (&grsegs[chunk],0);
-		return;							// allready in memory
-	}
-
-//
-// load the chunk into a buffer, either the miscbuffer if it fits, or allocate
-// a larger buffer
-//
-	pos = GRFILEPOS(chunk);
-	if (pos<0)							// $FFFFFFFF start is a sparse tile
-	  return;
-
-	next = chunk +1;
-	while (GRFILEPOS(next) == -1)		// skip past any sparse tiles
-		next++;
-
-	compressed = GRFILEPOS(next)-pos;
-
-	lseek(grhandle,pos,SEEK_SET);
-
-	if (compressed<=BUFFERSIZE)
-	{
-		CA_FarRead(grhandle,bufferseg,compressed);
-		source = bufferseg;
-	}
-	else
-	{
-		MM_GetPtr(&bigbufferseg,compressed);
-		MM_SetLock (&bigbufferseg,true);
-		CA_FarRead(grhandle,bigbufferseg,compressed);
-		source = bigbufferseg;
-	}
-
-	CAL_ExpandGrChunk (chunk,source);
-
-	if (compressed>BUFFERSIZE)
-		MM_FreePtr(&bigbufferseg);
-}
-
-
-
-//==========================================================================
-
-/*
-======================
-=
-= CA_CacheScreen
-=
-= Decompresses a chunk from disk straight onto the screen
-=
-======================
-*/
-
-void CA_CacheScreen (int chunk)
-{
-	long	pos,compressed,expanded;
-	memptr	bigbufferseg;
-	byte	far *source;
-	int		next;
-
-//
-// load the chunk into a buffer
-//
-	pos = GRFILEPOS(chunk);
-	next = chunk +1;
-	while (GRFILEPOS(next) == -1)		// skip past any sparse tiles
-		next++;
-	compressed = GRFILEPOS(next)-pos;
-
-	lseek(grhandle,pos,SEEK_SET);
-
-	MM_GetPtr(&bigbufferseg,compressed);
-	MM_SetLock (&bigbufferseg,true);
-	CA_FarRead(grhandle,bigbufferseg,compressed);
-	source = bigbufferseg;
-
-	expanded = *(long far *)source;
-	source += 4;			// skip over length
-
-//
-// allocate final space, decompress it, and free bigbuffer
-// Sprites need to have shifts made and various other junk
-//
-	CAL_HuffExpand (source,MK_FP(SCREENSEG,bufferofs),expanded,grhuffman,true);
-	VW_MarkUpdateBlock (0,0,319,199);
-	MM_FreePtr(&bigbufferseg);
-}
-
-//==========================================================================
-
-/*
-======================
-=
-= CA_CacheMap
-=
-= WOLF: This is specialized for a 64*64 map size
-=
-======================
-*/
-
-void CA_CacheMap (int mapnum)
-{
-	long	pos,compressed;
-	int		plane;
-	memptr	*dest,bigbufferseg;
-	unsigned	size;
-	unsigned	far	*source;
-#ifdef CARMACIZED
-	memptr	buffer2seg;
-	long	expanded;
-#endif
-
-	mapon = mapnum;
-
-//
-// load the planes into the allready allocated buffers
-//
-	size = 64*64*2;
-
-	for (plane = 0; plane<MAPPLANES; plane++)
-	{
-		pos = mapheaderseg[mapnum]->planestart[plane];
-		compressed = mapheaderseg[mapnum]->planelength[plane];
-
-		dest = &(memptr)mapsegs[plane];
-
-		lseek(maphandle,pos,SEEK_SET);
-		if (compressed<=BUFFERSIZE)
-			source = bufferseg;
-		else
-		{
-			MM_GetPtr(&bigbufferseg,compressed);
-			MM_SetLock (&bigbufferseg,true);
-			source = bigbufferseg;
-		}
-
-		CA_FarRead(maphandle,(byte far *)source,compressed);
-#ifdef CARMACIZED
-		//
-		// unhuffman, then unRLEW
-		// The huffman'd chunk has a two byte expanded length first
-		// The resulting RLEW chunk also does, even though it's not really
-		// needed
-		//
-		expanded = *source;
-		source++;
-		MM_GetPtr (&buffer2seg,expanded);
-		CAL_CarmackExpand (source, (unsigned far *)buffer2seg,expanded);
-		CA_RLEWexpand (((unsigned far *)buffer2seg)+1,*dest,size,
-		((mapfiletype _seg *)tinf)->RLEWtag);
-		MM_FreePtr (&buffer2seg);
-
-#else
-		//
-		// unRLEW, skipping expanded length
-		//
-		CA_RLEWexpand (source+1, *dest,size,
-		((mapfiletype _seg *)tinf)->RLEWtag);
-#endif
-
-		if (compressed>BUFFERSIZE)
-			MM_FreePtr(&bigbufferseg);
-	}
-}
-
-//===========================================================================
-
-/*
-======================
-=
-= CA_UpLevel
-=
-= Goes up a bit level in the needed lists and clears it out.
-= Everything is made purgable
-=
-======================
-*/
-
-void CA_UpLevel (void)
-{
-	int	i;
-
-	if (ca_levelnum==7)
-		Quit ("CA_UpLevel: Up past level 7!");
-
-	for (i=0;i<NUMCHUNKS;i++)
-		if (grsegs[i])
-			MM_SetPurge (&(memptr)grsegs[i],3);
-	ca_levelbit<<=1;
-	ca_levelnum++;
-}
-
-//===========================================================================
-
-/*
-======================
-=
-= CA_DownLevel
-=
-= Goes down a bit level in the needed lists and recaches
-= everything from the lower level
-=
-======================
-*/
-
-void CA_DownLevel (void)
-{
-	if (!ca_levelnum)
-		Quit ("CA_DownLevel: Down past level 0!");
-	ca_levelbit>>=1;
-	ca_levelnum--;
-	CA_CacheMarks();
-}
-
-//===========================================================================
-
-/*
-======================
-=
-= CA_ClearMarks
-=
-= Clears out all the marks at the current level
-=
-======================
-*/
-
-void CA_ClearMarks (void)
-{
-	int i;
-
-	for (i=0;i<NUMCHUNKS;i++)
-		grneeded[i]&=~ca_levelbit;
-}
-
-
-//===========================================================================
-
-/*
-======================
-=
-= CA_ClearAllMarks
-=
-= Clears out all the marks on all the levels
-=
-======================
-*/
-
-void CA_ClearAllMarks (void)
-{
-	_fmemset (grneeded,0,sizeof(grneeded));
-	ca_levelbit = 1;
-	ca_levelnum = 0;
-}
-
-
-//===========================================================================
-
-
-/*
-======================
-=
-= CA_FreeGraphics
-=
-======================
-*/
-
-
-void CA_SetGrPurge (void)
-{
-	int i;
-
-//
-// free graphics
-//
-	CA_ClearMarks ();
-
-	for (i=0;i<NUMCHUNKS;i++)
-		if (grsegs[i])
-			MM_SetPurge (&(memptr)grsegs[i],3);
-}
-
-
-
-/*
-======================
-=
-= CA_SetAllPurge
-=
-= Make everything possible purgable
-=
-======================
-*/
-
-void CA_SetAllPurge (void)
-{
-	int i;
-
-
-//
-// free sounds
-//
-	for (i=0;i<NUMSNDCHUNKS;i++)
-		if (audiosegs[i])
-			MM_SetPurge (&(memptr)audiosegs[i],3);
-
-//
-// free graphics
-//
-	CA_SetGrPurge ();
-}
-
-
-//===========================================================================
-
-/*
-======================
-=
-= CA_CacheMarks
-=
-======================
-*/
-#define MAXEMPTYREAD	1024
-
-void CA_CacheMarks (void)
-{
-	int 	i,next,numcache;
-	long	pos,endpos,nextpos,nextendpos,compressed;
-	long	bufferstart,bufferend;	// file position of general buffer
-	byte	far *source;
-	memptr	bigbufferseg;
-
-	numcache = 0;
-//
-// go through and make everything not needed purgable
-//
-	for (i=0;i<NUMCHUNKS;i++)
-		if (grneeded[i]&ca_levelbit)
-		{
-			if (grsegs[i])					// its allready in memory, make
-				MM_SetPurge(&grsegs[i],0);	// sure it stays there!
-			else
-				numcache++;
-		}
-		else
-		{
-			if (grsegs[i])					// not needed, so make it purgeable
-				MM_SetPurge(&grsegs[i],3);
-		}
-
-	if (!numcache)			// nothing to cache!
-		return;
-
-
-//
-// go through and load in anything still needed
-//
-	bufferstart = bufferend = 0;		// nothing good in buffer now
-
-	for (i=0;i<NUMCHUNKS;i++)
-		if ( (grneeded[i]&ca_levelbit) && !grsegs[i])
-		{
-			pos = GRFILEPOS(i);
-			if (pos<0)
-				continue;
-
-			next = i +1;
-			while (GRFILEPOS(next) == -1)		// skip past any sparse tiles
-				next++;
-
-			compressed = GRFILEPOS(next)-pos;
-			endpos = pos+compressed;
-
-			if (compressed<=BUFFERSIZE)
-			{
-				if (bufferstart<=pos
-				&& bufferend>= endpos)
-				{
-				// data is allready in buffer
-					source = (byte _seg *)bufferseg+(pos-bufferstart);
-				}
-				else
-				{
-				// load buffer with a new block from disk
-				// try to get as many of the needed blocks in as possible
-					while ( next < NUMCHUNKS )
-					{
-						while (next < NUMCHUNKS &&
-						!(grneeded[next]&ca_levelbit && !grsegs[next]))
-							next++;
-						if (next == NUMCHUNKS)
-							continue;
-
-						nextpos = GRFILEPOS(next);
-						while (GRFILEPOS(++next) == -1)	// skip past any sparse tiles
-							;
-						nextendpos = GRFILEPOS(next);
-						if (nextpos - endpos <= MAXEMPTYREAD
-						&& nextendpos-pos <= BUFFERSIZE)
-							endpos = nextendpos;
-						else
-							next = NUMCHUNKS;			// read pos to posend
-					}
-
-					lseek(grhandle,pos,SEEK_SET);
-					CA_FarRead(grhandle,bufferseg,endpos-pos);
-					bufferstart = pos;
-					bufferend = endpos;
-					source = bufferseg;
-				}
-			}
-			else
-			{
-			// big chunk, allocate temporary buffer
-				MM_GetPtr(&bigbufferseg,compressed);
-				if (mmerror)
-					return;
-				MM_SetLock (&bigbufferseg,true);
-				lseek(grhandle,pos,SEEK_SET);
-				CA_FarRead(grhandle,bigbufferseg,compressed);
-				source = bigbufferseg;
-			}
-
-			CAL_ExpandGrChunk (i,source);
-			if (mmerror)
-				return;
-
-			if (compressed>BUFFERSIZE)
-				MM_FreePtr(&bigbufferseg);
-
-		}
-}
-
-void CA_CannotOpen(char *string)
-{
- char str[30];
-
- strcpy(str,"Can't open ");
- strcat(str,string);
- strcat(str,"!\n");
- Quit (str);
-}
\ No newline at end of file
--- a/WOLFSRC/ID_CA.H
+++ /dev/null
@@ -1,101 +1,0 @@
-// ID_CA.H
-//===========================================================================
-
-#define NUMMAPS		60
-#define MAPPLANES	2
-
-#define UNCACHEGRCHUNK(chunk)	{MM_FreePtr(&grsegs[chunk]);grneeded[chunk]&=~ca_levelbit;}
-
-//===========================================================================
-
-typedef	struct
-{
-	long		planestart[3];
-	unsigned	planelength[3];
-	unsigned	width,height;
-	char		name[16];
-} maptype;
-
-//===========================================================================
-
-extern	char		audioname[13];
-
-extern	byte 		_seg	*tinf;
-extern	int			mapon;
-
-extern	unsigned	_seg	*mapsegs[MAPPLANES];
-extern	maptype		_seg	*mapheaderseg[NUMMAPS];
-extern	byte		_seg	*audiosegs[NUMSNDCHUNKS];
-extern	void		_seg	*grsegs[NUMCHUNKS];
-
-extern	byte		far	grneeded[NUMCHUNKS];
-extern	byte		ca_levelbit,ca_levelnum;
-
-extern	char		*titleptr[8];
-
-extern	int			profilehandle,debughandle;
-
-extern	char		extension[5],
-			gheadname[10],
-			gfilename[10],
-			gdictname[10],
-			mheadname[10],
-			mfilename[10],
-			aheadname[10],
-			afilename[10];
-
-extern long		_seg *grstarts;	// array of offsets in egagraph, -1 for sparse
-extern long		_seg *audiostarts;	// array of offsets in audio / audiot
-//
-// hooks for custom cache dialogs
-//
-extern	void	(*drawcachebox)		(char *title, unsigned numcache);
-extern	void	(*updatecachebox)	(void);
-extern	void	(*finishcachebox)	(void);
-
-//===========================================================================
-
-// just for the score box reshifting
-
-void CAL_ShiftSprite (unsigned segment,unsigned source,unsigned dest,
-	unsigned width, unsigned height, unsigned pixshift);
-
-//===========================================================================
-
-void CA_OpenDebug (void);
-void CA_CloseDebug (void);
-boolean CA_FarRead (int handle, byte far *dest, long length);
-boolean CA_FarWrite (int handle, byte far *source, long length);
-boolean CA_ReadFile (char *filename, memptr *ptr);
-boolean CA_LoadFile (char *filename, memptr *ptr);
-boolean CA_WriteFile (char *filename, void far *ptr, long length);
-
-long CA_RLEWCompress (unsigned huge *source, long length, unsigned huge *dest,
-  unsigned rlewtag);
-
-void CA_RLEWexpand (unsigned huge *source, unsigned huge *dest,long length,
-  unsigned rlewtag);
-
-void CA_Startup (void);
-void CA_Shutdown (void);
-
-void CA_SetGrPurge (void);
-void CA_CacheAudioChunk (int chunk);
-void CA_LoadAllSounds (void);
-
-void CA_UpLevel (void);
-void CA_DownLevel (void);
-
-void CA_SetAllPurge (void);
-
-void CA_ClearMarks (void);
-void CA_ClearAllMarks (void);
-
-#define CA_MarkGrChunk(chunk)	grneeded[chunk]|=ca_levelbit
-
-void CA_CacheGrChunk (int chunk);
-void CA_CacheMap (int mapnum);
-
-void CA_CacheMarks (void);
-
-void CA_CacheScreen (int chunk);
--- a/WOLFSRC/ID_HEAD.H
+++ /dev/null
@@ -1,34 +1,0 @@
-// ID_HEAD.H
-
-
-#define	EXTENSION	"WLF"
-#define WOLF
-
-#define	TEXTGR	0
-#define	CGAGR	1
-#define	EGAGR	2
-#define	VGAGR	3
-
-#define GRMODE	VGAGR
-
-#include "VERSION.H"
-
-typedef	enum	{false,true}	boolean;
-typedef	unsigned	char		byte;
-typedef	unsigned	int			word;
-typedef	unsigned	long		longword;
-typedef	byte *					Ptr;
-
-typedef	struct
-		{
-			int	x,y;
-		} Point;
-
-typedef	struct
-		{
-			Point	ul,lr;
-		} Rect;
-
-
-void	Quit (char *error);		// defined in user program
-
--- a/WOLFSRC/ID_HEADS.H
+++ /dev/null
@@ -1,123 +1,0 @@
-// ID_GLOB.H
-
-
-#include <ALLOC.H>
-#include <CTYPE.H>
-#include <DOS.H>
-#include <ERRNO.H>
-#include <FCNTL.H>
-#include <IO.H>
-#include <MEM.H>
-#include <PROCESS.H>
-#include <STDIO.H>
-#include <STDLIB.H>
-#include <STRING.H>
-#include <SYS\STAT.H>
-#include <VALUES.H>
-#include <DIR.H>
-#define __ID_GLOB__
-#include "VERSION.H"
-
-//--------------------------------------------------------------------------
-
-extern	char		far signon;
-
-#define	introscn	signon
-
-#ifdef JAPAN
-#ifdef JAPDEMO
-#include "FOREIGN\JAPAN\GFXV_WJ1.H"
-#else
-#include "FOREIGN\JAPAN\GFXV_WJ6.H"
-#endif
-#include "AUDIOWL6.H"
-#include "MAPSWL6.H"
-#else
-
-#ifndef SPEAR
-
-#include "GFXV_WL6.H"
-#include "AUDIOWL6.H"
-#include "MAPSWL6.H"
-
-#else
-
-#ifndef SPEARDEMO
-#include "GFXV_SOD.H"
-#include "AUDIOSOD.H"
-#include "MAPSSOD.H"
-#else
-#include "GFXV_SDM.H"
-#include "AUDIOSDM.H"
-#include "MAPSSDM.H"
-#endif
-
-#endif
-#endif
-//-----------------
-
-
-#define GREXT	"VGA"
-
-//
-//	ID Engine
-//	Types.h - Generic types, #defines, etc.
-//	v1.0d1
-//
-
-typedef	enum	{false,true}	boolean;
-typedef	unsigned	char		byte;
-typedef	unsigned	int			word;
-typedef	unsigned	long		longword;
-typedef	byte *					Ptr;
-
-typedef	struct
-		{
-			int	x,y;
-		} Point;
-typedef	struct
-		{
-			Point	ul,lr;
-		} Rect;
-
-#define	nil	((void *)0)
-
-
-#include "ID_MM.H"
-#include "ID_PM.H"
-#include "ID_CA.H"
-#include "ID_VL.H"
-#include "ID_VH.H"
-#include "ID_IN.H"
-#include "ID_SD.H"
-#include "ID_US.H"
-
-
-void	Quit (char *error);		// defined in user program
-
-//
-// replacing refresh manager with custom routines
-//
-
-#define	PORTTILESWIDE		20      // all drawing takes place inside a
-#define	PORTTILESHIGH		13		// non displayed port of this size
-
-#define UPDATEWIDE			PORTTILESWIDE
-#define UPDATEHIGH			PORTTILESHIGH
-
-#define	MAXTICS				10
-#define DEMOTICS			4
-
-#define	UPDATETERMINATE	0x0301
-
-extern	unsigned	mapwidth,mapheight,tics;
-extern	boolean		compatability;
-
-extern	byte		*updateptr;
-extern	unsigned	uwidthtable[UPDATEHIGH];
-extern	unsigned	blockstarts[UPDATEWIDE*UPDATEHIGH];
-
-extern	byte		fontcolor,backcolor;
-
-#define SETFONTCOLOR(f,b) fontcolor=f;backcolor=b;
-
--- a/WOLFSRC/ID_IN.C
+++ /dev/null
@@ -1,990 +1,0 @@
-//
-//	ID Engine
-//	ID_IN.c - Input Manager
-//	v1.0d1
-//	By Jason Blochowiak
-//
-
-//
-//	This module handles dealing with the various input devices
-//
-//	Depends on: Memory Mgr (for demo recording), Sound Mgr (for timing stuff),
-//				User Mgr (for command line parms)
-//
-//	Globals:
-//		LastScan - The keyboard scan code of the last key pressed
-//		LastASCII - The ASCII value of the last key pressed
-//	DEBUG - there are more globals
-//
-
-#include "ID_HEADS.H"
-#pragma	hdrstop
-
-#define	KeyInt		9	// The keyboard ISR number
-
-//
-// mouse constants
-//
-#define	MReset		0
-#define	MButtons	3
-#define	MDelta		11
-
-#define	MouseInt	0x33
-#define	Mouse(x)	_AX = x,geninterrupt(MouseInt)
-
-//
-// joystick constants
-//
-#define	JoyScaleMax		32768
-#define	JoyScaleShift	8
-#define	MaxJoyValue		5000
-
-/*
-=============================================================================
-
-					GLOBAL VARIABLES
-
-=============================================================================
-*/
-
-//
-// configuration variables
-//
-boolean			MousePresent;
-boolean			JoysPresent[MaxJoys];
-boolean			JoyPadPresent;
-
-
-// 	Global variables
-		boolean		Keyboard[NumCodes];
-		boolean		Paused;
-		char		LastASCII;
-		ScanCode	LastScan;
-
-		KeyboardDef	KbdDefs = {0x1d,0x38,0x47,0x48,0x49,0x4b,0x4d,0x4f,0x50,0x51};
-		JoystickDef	JoyDefs[MaxJoys];
-		ControlType	Controls[MaxPlayers];
-
-		longword	MouseDownCount;
-
-		Demo		DemoMode = demo_Off;
-		byte _seg	*DemoBuffer;
-		word		DemoOffset,DemoSize;
-
-/*
-=============================================================================
-
-					LOCAL VARIABLES
-
-=============================================================================
-*/
-static	byte        far ASCIINames[] =		// Unshifted ASCII for scan codes
-					{
-//	 0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F
-	0  ,27 ,'1','2','3','4','5','6','7','8','9','0','-','=',8  ,9  ,	// 0
-	'q','w','e','r','t','y','u','i','o','p','[',']',13 ,0  ,'a','s',	// 1
-	'd','f','g','h','j','k','l',';',39 ,'`',0  ,92 ,'z','x','c','v',	// 2
-	'b','n','m',',','.','/',0  ,'*',0  ,' ',0  ,0  ,0  ,0  ,0  ,0  ,	// 3
-	0  ,0  ,0  ,0  ,0  ,0  ,0  ,'7','8','9','-','4','5','6','+','1',	// 4
-	'2','3','0',127,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,	// 5
-	0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,	// 6
-	0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0		// 7
-					},
-					far ShiftNames[] =		// Shifted ASCII for scan codes
-					{
-//	 0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F
-	0  ,27 ,'!','@','#','$','%','^','&','*','(',')','_','+',8  ,9  ,	// 0
-	'Q','W','E','R','T','Y','U','I','O','P','{','}',13 ,0  ,'A','S',	// 1
-	'D','F','G','H','J','K','L',':',34 ,'~',0  ,'|','Z','X','C','V',	// 2
-	'B','N','M','<','>','?',0  ,'*',0  ,' ',0  ,0  ,0  ,0  ,0  ,0  ,	// 3
-	0  ,0  ,0  ,0  ,0  ,0  ,0  ,'7','8','9','-','4','5','6','+','1',	// 4
-	'2','3','0',127,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,	// 5
-	0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,	// 6
-	0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0   	// 7
-					},
-					far SpecialNames[] =	// ASCII for 0xe0 prefixed codes
-					{
-//	 0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F
-	0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,	// 0
-	0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,13 ,0  ,0  ,0  ,	// 1
-	0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,	// 2
-	0  ,0  ,0  ,0  ,0  ,'/',0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,	// 3
-	0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,	// 4
-	0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,	// 5
-	0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,	// 6
-	0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0   	// 7
-					};
-
-
-static	boolean		IN_Started;
-static	boolean		CapsLock;
-static	ScanCode	CurCode,LastCode;
-
-static	Direction	DirTable[] =		// Quick lookup for total direction
-					{
-						dir_NorthWest,	dir_North,	dir_NorthEast,
-						dir_West,		dir_None,	dir_East,
-						dir_SouthWest,	dir_South,	dir_SouthEast
-					};
-
-static	void			(*INL_KeyHook)(void);
-static	void interrupt	(*OldKeyVect)(void);
-
-static	char			*ParmStrings[] = {"nojoys","nomouse",nil};
-
-//	Internal routines
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	INL_KeyService() - Handles a keyboard interrupt (key up/down)
-//
-///////////////////////////////////////////////////////////////////////////
-static void interrupt
-INL_KeyService(void)
-{
-static	boolean	special;
-		byte	k,c,
-				temp;
-		int		i;
-
-	k = inportb(0x60);	// Get the scan code
-
-	// Tell the XT keyboard controller to clear the key
-	outportb(0x61,(temp = inportb(0x61)) | 0x80);
-	outportb(0x61,temp);
-
-	if (k == 0xe0)		// Special key prefix
-		special = true;
-	else if (k == 0xe1)	// Handle Pause key
-		Paused = true;
-	else
-	{
-		if (k & 0x80)	// Break code
-		{
-			k &= 0x7f;
-
-// DEBUG - handle special keys: ctl-alt-delete, print scrn
-
-			Keyboard[k] = false;
-		}
-		else			// Make code
-		{
-			LastCode = CurCode;
-			CurCode = LastScan = k;
-			Keyboard[k] = true;
-
-			if (special)
-				c = SpecialNames[k];
-			else
-			{
-				if (k == sc_CapsLock)
-				{
-					CapsLock ^= true;
-					// DEBUG - make caps lock light work
-				}
-
-				if (Keyboard[sc_LShift] || Keyboard[sc_RShift])	// If shifted
-				{
-					c = ShiftNames[k];
-					if ((c >= 'A') && (c <= 'Z') && CapsLock)
-						c += 'a' - 'A';
-				}
-				else
-				{
-					c = ASCIINames[k];
-					if ((c >= 'a') && (c <= 'z') && CapsLock)
-						c -= 'a' - 'A';
-				}
-			}
-			if (c)
-				LastASCII = c;
-		}
-
-		special = false;
-	}
-
-	if (INL_KeyHook && !special)
-		INL_KeyHook();
-	outportb(0x20,0x20);
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	INL_GetMouseDelta() - Gets the amount that the mouse has moved from the
-//		mouse driver
-//
-///////////////////////////////////////////////////////////////////////////
-static void
-INL_GetMouseDelta(int *x,int *y)
-{
-	Mouse(MDelta);
-	*x = _CX;
-	*y = _DX;
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	INL_GetMouseButtons() - Gets the status of the mouse buttons from the
-//		mouse driver
-//
-///////////////////////////////////////////////////////////////////////////
-static word
-INL_GetMouseButtons(void)
-{
-	word	buttons;
-
-	Mouse(MButtons);
-	buttons = _BX;
-	return(buttons);
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	IN_GetJoyAbs() - Reads the absolute position of the specified joystick
-//
-///////////////////////////////////////////////////////////////////////////
-void
-IN_GetJoyAbs(word joy,word *xp,word *yp)
-{
-	byte	xb,yb,
-			xs,ys;
-	word	x,y;
-
-	x = y = 0;
-	xs = joy? 2 : 0;		// Find shift value for x axis
-	xb = 1 << xs;			// Use shift value to get x bit mask
-	ys = joy? 3 : 1;		// Do the same for y axis
-	yb = 1 << ys;
-
-// Read the absolute joystick values
-asm		pushf				// Save some registers
-asm		push	si
-asm		push	di
-asm		cli					// Make sure an interrupt doesn't screw the timings
-
-
-asm		mov		dx,0x201
-asm		in		al,dx
-asm		out		dx,al		// Clear the resistors
-
-asm		mov		ah,[xb]		// Get masks into registers
-asm		mov		ch,[yb]
-
-asm		xor		si,si		// Clear count registers
-asm		xor		di,di
-asm		xor		bh,bh		// Clear high byte of bx for later
-
-asm		push	bp			// Don't mess up stack frame
-asm		mov		bp,MaxJoyValue
-
-loop:
-asm		in		al,dx		// Get bits indicating whether all are finished
-
-asm		dec		bp			// Check bounding register
-asm		jz		done		// We have a silly value - abort
-
-asm		mov		bl,al		// Duplicate the bits
-asm		and		bl,ah		// Mask off useless bits (in [xb])
-asm		add		si,bx		// Possibly increment count register
-asm		mov		cl,bl		// Save for testing later
-
-asm		mov		bl,al
-asm		and		bl,ch		// [yb]
-asm		add		di,bx
-
-asm		add		cl,bl
-asm		jnz		loop 		// If both bits were 0, drop out
-
-done:
-asm     pop		bp
-
-asm		mov		cl,[xs]		// Get the number of bits to shift
-asm		shr		si,cl		//  and shift the count that many times
-
-asm		mov		cl,[ys]
-asm		shr		di,cl
-
-asm		mov		[x],si		// Store the values into the variables
-asm		mov		[y],di
-
-asm		pop		di
-asm		pop		si
-asm		popf				// Restore the registers
-
-	*xp = x;
-	*yp = y;
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	INL_GetJoyDelta() - Returns the relative movement of the specified
-//		joystick (from +/-127)
-//
-///////////////////////////////////////////////////////////////////////////
-void INL_GetJoyDelta(word joy,int *dx,int *dy)
-{
-	word		x,y;
-	longword	time;
-	JoystickDef	*def;
-static	longword	lasttime;
-
-	IN_GetJoyAbs(joy,&x,&y);
-	def = JoyDefs + joy;
-
-	if (x < def->threshMinX)
-	{
-		if (x < def->joyMinX)
-			x = def->joyMinX;
-
-		x = -(x - def->threshMinX);
-		x *= def->joyMultXL;
-		x >>= JoyScaleShift;
-		*dx = (x > 127)? -127 : -x;
-	}
-	else if (x > def->threshMaxX)
-	{
-		if (x > def->joyMaxX)
-			x = def->joyMaxX;
-
-		x = x - def->threshMaxX;
-		x *= def->joyMultXH;
-		x >>= JoyScaleShift;
-		*dx = (x > 127)? 127 : x;
-	}
-	else
-		*dx = 0;
-
-	if (y < def->threshMinY)
-	{
-		if (y < def->joyMinY)
-			y = def->joyMinY;
-
-		y = -(y - def->threshMinY);
-		y *= def->joyMultYL;
-		y >>= JoyScaleShift;
-		*dy = (y > 127)? -127 : -y;
-	}
-	else if (y > def->threshMaxY)
-	{
-		if (y > def->joyMaxY)
-			y = def->joyMaxY;
-
-		y = y - def->threshMaxY;
-		y *= def->joyMultYH;
-		y >>= JoyScaleShift;
-		*dy = (y > 127)? 127 : y;
-	}
-	else
-		*dy = 0;
-
-	lasttime = TimeCount;
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	INL_GetJoyButtons() - Returns the button status of the specified
-//		joystick
-//
-///////////////////////////////////////////////////////////////////////////
-static word
-INL_GetJoyButtons(word joy)
-{
-register	word	result;
-
-	result = inportb(0x201);	// Get all the joystick buttons
-	result >>= joy? 6 : 4;	// Shift into bits 0-1
-	result &= 3;				// Mask off the useless bits
-	result ^= 3;
-	return(result);
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	IN_GetJoyButtonsDB() - Returns the de-bounced button status of the
-//		specified joystick
-//
-///////////////////////////////////////////////////////////////////////////
-word
-IN_GetJoyButtonsDB(word joy)
-{
-	longword	lasttime;
-	word		result1,result2;
-
-	do
-	{
-		result1 = INL_GetJoyButtons(joy);
-		lasttime = TimeCount;
-		while (TimeCount == lasttime)
-			;
-		result2 = INL_GetJoyButtons(joy);
-	} while (result1 != result2);
-	return(result1);
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	INL_StartKbd() - Sets up my keyboard stuff for use
-//
-///////////////////////////////////////////////////////////////////////////
-static void
-INL_StartKbd(void)
-{
-	INL_KeyHook = NULL;			// no key hook routine
-
-	IN_ClearKeysDown();
-
-	OldKeyVect = getvect(KeyInt);
-	setvect(KeyInt,INL_KeyService);
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	INL_ShutKbd() - Restores keyboard control to the BIOS
-//
-///////////////////////////////////////////////////////////////////////////
-static void
-INL_ShutKbd(void)
-{
-	poke(0x40,0x17,peek(0x40,0x17) & 0xfaf0);	// Clear ctrl/alt/shift flags
-
-	setvect(KeyInt,OldKeyVect);
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	INL_StartMouse() - Detects and sets up the mouse
-//
-///////////////////////////////////////////////////////////////////////////
-static boolean
-INL_StartMouse(void)
-{
-#if 0
-	if (getvect(MouseInt))
-	{
-		Mouse(MReset);
-		if (_AX == 0xffff)
-			return(true);
-	}
-	return(false);
-#endif
- union REGS regs;
- unsigned char far *vector;
-
-
- if ((vector=MK_FP(peek(0,0x33*4+2),peek(0,0x33*4)))==NULL)
-   return false;
-
- if (*vector == 207)
-   return false;
-
- Mouse(MReset);
- return true;
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	INL_ShutMouse() - Cleans up after the mouse
-//
-///////////////////////////////////////////////////////////////////////////
-static void
-INL_ShutMouse(void)
-{
-}
-
-//
-//	INL_SetJoyScale() - Sets up scaling values for the specified joystick
-//
-static void
-INL_SetJoyScale(word joy)
-{
-	JoystickDef	*def;
-
-	def = &JoyDefs[joy];
-	def->joyMultXL = JoyScaleMax / (def->threshMinX - def->joyMinX);
-	def->joyMultXH = JoyScaleMax / (def->joyMaxX - def->threshMaxX);
-	def->joyMultYL = JoyScaleMax / (def->threshMinY - def->joyMinY);
-	def->joyMultYH = JoyScaleMax / (def->joyMaxY - def->threshMaxY);
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	IN_SetupJoy() - Sets up thresholding values and calls INL_SetJoyScale()
-//		to set up scaling values
-//
-///////////////////////////////////////////////////////////////////////////
-void
-IN_SetupJoy(word joy,word minx,word maxx,word miny,word maxy)
-{
-	word		d,r;
-	JoystickDef	*def;
-
-	def = &JoyDefs[joy];
-
-	def->joyMinX = minx;
-	def->joyMaxX = maxx;
-	r = maxx - minx;
-	d = r / 3;
-	def->threshMinX = ((r / 2) - d) + minx;
-	def->threshMaxX = ((r / 2) + d) + minx;
-
-	def->joyMinY = miny;
-	def->joyMaxY = maxy;
-	r = maxy - miny;
-	d = r / 3;
-	def->threshMinY = ((r / 2) - d) + miny;
-	def->threshMaxY = ((r / 2) + d) + miny;
-
-	INL_SetJoyScale(joy);
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	INL_StartJoy() - Detects & auto-configures the specified joystick
-//					The auto-config assumes the joystick is centered
-//
-///////////////////////////////////////////////////////////////////////////
-static boolean
-INL_StartJoy(word joy)
-{
-	word		x,y;
-
-	IN_GetJoyAbs(joy,&x,&y);
-
-	if
-	(
-		((x == 0) || (x > MaxJoyValue - 10))
-	||	((y == 0) || (y > MaxJoyValue - 10))
-	)
-		return(false);
-	else
-	{
-		IN_SetupJoy(joy,0,x * 2,0,y * 2);
-		return(true);
-	}
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	INL_ShutJoy() - Cleans up the joystick stuff
-//
-///////////////////////////////////////////////////////////////////////////
-static void
-INL_ShutJoy(word joy)
-{
-	JoysPresent[joy] = false;
-}
-
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	IN_Startup() - Starts up the Input Mgr
-//
-///////////////////////////////////////////////////////////////////////////
-void
-IN_Startup(void)
-{
-	boolean	checkjoys,checkmouse;
-	word	i;
-
-	if (IN_Started)
-		return;
-
-	checkjoys = true;
-	checkmouse = true;
-	for (i = 1;i < _argc;i++)
-	{
-		switch (US_CheckParm(_argv[i],ParmStrings))
-		{
-		case 0:
-			checkjoys = false;
-			break;
-		case 1:
-			checkmouse = false;
-			break;
-		}
-	}
-
-	INL_StartKbd();
-	MousePresent = checkmouse? INL_StartMouse() : false;
-
-	for (i = 0;i < MaxJoys;i++)
-		JoysPresent[i] = checkjoys? INL_StartJoy(i) : false;
-
-	IN_Started = true;
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	IN_Default() - Sets up default conditions for the Input Mgr
-//
-///////////////////////////////////////////////////////////////////////////
-void
-IN_Default(boolean gotit,ControlType in)
-{
-	if
-	(
-		(!gotit)
-	|| 	((in == ctrl_Joystick1) && !JoysPresent[0])
-	|| 	((in == ctrl_Joystick2) && !JoysPresent[1])
-	|| 	((in == ctrl_Mouse) && !MousePresent)
-	)
-		in = ctrl_Keyboard1;
-	IN_SetControlType(0,in);
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	IN_Shutdown() - Shuts down the Input Mgr
-//
-///////////////////////////////////////////////////////////////////////////
-void
-IN_Shutdown(void)
-{
-	word	i;
-
-	if (!IN_Started)
-		return;
-
-	INL_ShutMouse();
-	for (i = 0;i < MaxJoys;i++)
-		INL_ShutJoy(i);
-	INL_ShutKbd();
-
-	IN_Started = false;
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	IN_SetKeyHook() - Sets the routine that gets called by INL_KeyService()
-//			everytime a real make/break code gets hit
-//
-///////////////////////////////////////////////////////////////////////////
-void
-IN_SetKeyHook(void (*hook)())
-{
-	INL_KeyHook = hook;
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	IN_ClearKeysDown() - Clears the keyboard array
-//
-///////////////////////////////////////////////////////////////////////////
-void
-IN_ClearKeysDown(void)
-{
-	int	i;
-
-	LastScan = sc_None;
-	LastASCII = key_None;
-	memset (Keyboard,0,sizeof(Keyboard));
-}
-
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	IN_ReadControl() - Reads the device associated with the specified
-//		player and fills in the control info struct
-//
-///////////////////////////////////////////////////////////////////////////
-void
-IN_ReadControl(int player,ControlInfo *info)
-{
-			boolean		realdelta;
-			byte		dbyte;
-			word		buttons;
-			int			dx,dy;
-			Motion		mx,my;
-			ControlType	type;
-register	KeyboardDef	*def;
-
-	dx = dy = 0;
-	mx = my = motion_None;
-	buttons = 0;
-
-	if (DemoMode == demo_Playback)
-	{
-		dbyte = DemoBuffer[DemoOffset + 1];
-		my = (dbyte & 3) - 1;
-		mx = ((dbyte >> 2) & 3) - 1;
-		buttons = (dbyte >> 4) & 3;
-
-		if (!(--DemoBuffer[DemoOffset]))
-		{
-			DemoOffset += 2;
-			if (DemoOffset >= DemoSize)
-				DemoMode = demo_PlayDone;
-		}
-
-		realdelta = false;
-	}
-	else if (DemoMode == demo_PlayDone)
-		Quit("Demo playback exceeded");
-	else
-	{
-		switch (type = Controls[player])
-		{
-		case ctrl_Keyboard:
-			def = &KbdDefs;
-
-			if (Keyboard[def->upleft])
-				mx = motion_Left,my = motion_Up;
-			else if (Keyboard[def->upright])
-				mx = motion_Right,my = motion_Up;
-			else if (Keyboard[def->downleft])
-				mx = motion_Left,my = motion_Down;
-			else if (Keyboard[def->downright])
-				mx = motion_Right,my = motion_Down;
-
-			if (Keyboard[def->up])
-				my = motion_Up;
-			else if (Keyboard[def->down])
-				my = motion_Down;
-
-			if (Keyboard[def->left])
-				mx = motion_Left;
-			else if (Keyboard[def->right])
-				mx = motion_Right;
-
-			if (Keyboard[def->button0])
-				buttons += 1 << 0;
-			if (Keyboard[def->button1])
-				buttons += 1 << 1;
-			realdelta = false;
-			break;
-		case ctrl_Joystick1:
-		case ctrl_Joystick2:
-			INL_GetJoyDelta(type - ctrl_Joystick,&dx,&dy);
-			buttons = INL_GetJoyButtons(type - ctrl_Joystick);
-			realdelta = true;
-			break;
-		case ctrl_Mouse:
-			INL_GetMouseDelta(&dx,&dy);
-			buttons = INL_GetMouseButtons();
-			realdelta = true;
-			break;
-		}
-	}
-
-	if (realdelta)
-	{
-		mx = (dx < 0)? motion_Left : ((dx > 0)? motion_Right : motion_None);
-		my = (dy < 0)? motion_Up : ((dy > 0)? motion_Down : motion_None);
-	}
-	else
-	{
-		dx = mx * 127;
-		dy = my * 127;
-	}
-
-	info->x = dx;
-	info->xaxis = mx;
-	info->y = dy;
-	info->yaxis = my;
-	info->button0 = buttons & (1 << 0);
-	info->button1 = buttons & (1 << 1);
-	info->button2 = buttons & (1 << 2);
-	info->button3 = buttons & (1 << 3);
-	info->dir = DirTable[((my + 1) * 3) + (mx + 1)];
-
-	if (DemoMode == demo_Record)
-	{
-		// Pack the control info into a byte
-		dbyte = (buttons << 4) | ((mx + 1) << 2) | (my + 1);
-
-		if
-		(
-			(DemoBuffer[DemoOffset + 1] == dbyte)
-		&&	(DemoBuffer[DemoOffset] < 255)
-		)
-			(DemoBuffer[DemoOffset])++;
-		else
-		{
-			if (DemoOffset || DemoBuffer[DemoOffset])
-				DemoOffset += 2;
-
-			if (DemoOffset >= DemoSize)
-				Quit("Demo buffer overflow");
-
-			DemoBuffer[DemoOffset] = 1;
-			DemoBuffer[DemoOffset + 1] = dbyte;
-		}
-	}
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	IN_SetControlType() - Sets the control type to be used by the specified
-//		player
-//
-///////////////////////////////////////////////////////////////////////////
-void
-IN_SetControlType(int player,ControlType type)
-{
-	// DEBUG - check that requested type is present?
-	Controls[player] = type;
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	IN_WaitForKey() - Waits for a scan code, then clears LastScan and
-//		returns the scan code
-//
-///////////////////////////////////////////////////////////////////////////
-ScanCode
-IN_WaitForKey(void)
-{
-	ScanCode	result;
-
-	while (!(result = LastScan))
-		;
-	LastScan = 0;
-	return(result);
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	IN_WaitForASCII() - Waits for an ASCII char, then clears LastASCII and
-//		returns the ASCII value
-//
-///////////////////////////////////////////////////////////////////////////
-char
-IN_WaitForASCII(void)
-{
-	char		result;
-
-	while (!(result = LastASCII))
-		;
-	LastASCII = '\0';
-	return(result);
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	IN_Ack() - waits for a button or key press.  If a button is down, upon
-// calling, it must be released for it to be recognized
-//
-///////////////////////////////////////////////////////////////////////////
-
-boolean	btnstate[8];
-
-void IN_StartAck(void)
-{
-	unsigned	i,buttons;
-
-//
-// get initial state of everything
-//
-	IN_ClearKeysDown();
-	memset (btnstate,0,sizeof(btnstate));
-
-	buttons = IN_JoyButtons () << 4;
-	if (MousePresent)
-		buttons |= IN_MouseButtons ();
-
-	for (i=0;i<8;i++,buttons>>=1)
-		if (buttons&1)
-			btnstate[i] = true;
-}
-
-
-boolean IN_CheckAck (void)
-{
-	unsigned	i,buttons;
-
-//
-// see if something has been pressed
-//
-	if (LastScan)
-		return true;
-
-	buttons = IN_JoyButtons () << 4;
-	if (MousePresent)
-		buttons |= IN_MouseButtons ();
-
-	for (i=0;i<8;i++,buttons>>=1)
-		if ( buttons&1 )
-		{
-			if (!btnstate[i])
-				return true;
-		}
-		else
-			btnstate[i]=false;
-
-	return false;
-}
-
-
-void IN_Ack (void)
-{
-	IN_StartAck ();
-
-	while (!IN_CheckAck ())
-	;
-}
-
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	IN_UserInput() - Waits for the specified delay time (in ticks) or the
-//		user pressing a key or a mouse button. If the clear flag is set, it
-//		then either clears the key or waits for the user to let the mouse
-//		button up.
-//
-///////////////////////////////////////////////////////////////////////////
-boolean IN_UserInput(longword delay)
-{
-	longword	lasttime;
-
-	lasttime = TimeCount;
-	IN_StartAck ();
-	do
-	{
-		if (IN_CheckAck())
-			return true;
-	} while (TimeCount - lasttime < delay);
-	return(false);
-}
-
-//===========================================================================
-
-/*
-===================
-=
-= IN_MouseButtons
-=
-===================
-*/
-
-byte	IN_MouseButtons (void)
-{
-	if (MousePresent)
-	{
-		Mouse(MButtons);
-		return _BX;
-	}
-	else
-		return 0;
-}
-
-
-/*
-===================
-=
-= IN_JoyButtons
-=
-===================
-*/
-
-byte	IN_JoyButtons (void)
-{
-	unsigned joybits;
-
-	joybits = inportb(0x201);	// Get all the joystick buttons
-	joybits >>= 4;				// only the high bits are useful
-	joybits ^= 15;				// return with 1=pressed
-
-	return joybits;
-}
-
-
--- a/WOLFSRC/ID_IN.H
+++ /dev/null
@@ -1,202 +1,0 @@
-//
-//	ID Engine
-//	ID_IN.h - Header file for Input Manager
-//	v1.0d1
-//	By Jason Blochowiak
-//
-
-#ifndef	__ID_IN__
-#define	__ID_IN__
-
-#ifdef	__DEBUG__
-#define	__DEBUG_InputMgr__
-#endif
-
-#define	MaxPlayers	4
-#define	MaxKbds		2
-#define	MaxJoys		2
-#define	NumCodes	128
-
-typedef	byte		ScanCode;
-#define	sc_None			0
-#define	sc_Bad			0xff
-#define	sc_Return		0x1c
-#define	sc_Enter		sc_Return
-#define	sc_Escape		0x01
-#define	sc_Space		0x39
-#define	sc_BackSpace	0x0e
-#define	sc_Tab			0x0f
-#define	sc_Alt			0x38
-#define	sc_Control		0x1d
-#define	sc_CapsLock		0x3a
-#define	sc_LShift		0x2a
-#define	sc_RShift		0x36
-#define	sc_UpArrow		0x48
-#define	sc_DownArrow	0x50
-#define	sc_LeftArrow	0x4b
-#define	sc_RightArrow	0x4d
-#define	sc_Insert		0x52
-#define	sc_Delete		0x53
-#define	sc_Home			0x47
-#define	sc_End			0x4f
-#define	sc_PgUp			0x49
-#define	sc_PgDn			0x51
-#define	sc_F1			0x3b
-#define	sc_F2			0x3c
-#define	sc_F3			0x3d
-#define	sc_F4			0x3e
-#define	sc_F5			0x3f
-#define	sc_F6			0x40
-#define	sc_F7			0x41
-#define	sc_F8			0x42
-#define	sc_F9			0x43
-#define	sc_F10			0x44
-#define	sc_F11			0x57
-#define	sc_F12			0x59
-
-#define	sc_1			0x02
-#define	sc_2			0x03
-#define	sc_3			0x04
-#define	sc_4			0x05
-#define	sc_5			0x06
-#define	sc_6			0x07
-#define	sc_7			0x08
-#define	sc_8			0x09
-#define	sc_9			0x0a
-#define	sc_0			0x0b
-
-#define	sc_A			0x1e
-#define	sc_B			0x30
-#define	sc_C			0x2e
-#define	sc_D			0x20
-#define	sc_E			0x12
-#define	sc_F			0x21
-#define	sc_G			0x22
-#define	sc_H			0x23
-#define	sc_I			0x17
-#define	sc_J			0x24
-#define	sc_K			0x25
-#define	sc_L			0x26
-#define	sc_M			0x32
-#define	sc_N			0x31
-#define	sc_O			0x18
-#define	sc_P			0x19
-#define	sc_Q			0x10
-#define	sc_R			0x13
-#define	sc_S			0x1f
-#define	sc_T			0x14
-#define	sc_U			0x16
-#define	sc_V			0x2f
-#define	sc_W			0x11
-#define	sc_X			0x2d
-#define	sc_Y			0x15
-#define	sc_Z			0x2c
-
-#define	key_None		0
-#define	key_Return		0x0d
-#define	key_Enter		key_Return
-#define	key_Escape		0x1b
-#define	key_Space		0x20
-#define	key_BackSpace	0x08
-#define	key_Tab			0x09
-#define	key_Delete		0x7f
-
-// 	Stuff for the mouse
-#define	MReset		0
-#define	MButtons	3
-#define	MDelta		11
-
-#define	MouseInt	0x33
-#define	Mouse(x)	_AX = x,geninterrupt(MouseInt)
-
-typedef	enum		{
-						demo_Off,demo_Record,demo_Playback,demo_PlayDone
-					} Demo;
-typedef	enum		{
-						ctrl_Keyboard,
-							ctrl_Keyboard1 = ctrl_Keyboard,ctrl_Keyboard2,
-						ctrl_Joystick,
-							ctrl_Joystick1 = ctrl_Joystick,ctrl_Joystick2,
-						ctrl_Mouse
-					} ControlType;
-typedef	enum		{
-						motion_Left = -1,motion_Up = -1,
-						motion_None = 0,
-						motion_Right = 1,motion_Down = 1
-					} Motion;
-typedef	enum		{
-						dir_North,dir_NorthEast,
-						dir_East,dir_SouthEast,
-						dir_South,dir_SouthWest,
-						dir_West,dir_NorthWest,
-						dir_None
-					} Direction;
-typedef	struct		{
-						boolean		button0,button1,button2,button3;
-						int			x,y;
-						Motion		xaxis,yaxis;
-						Direction	dir;
-					} CursorInfo;
-typedef	CursorInfo	ControlInfo;
-typedef	struct		{
-						ScanCode	button0,button1,
-									upleft,		up,		upright,
-									left,				right,
-									downleft,	down,	downright;
-					} KeyboardDef;
-typedef	struct		{
-						word		joyMinX,joyMinY,
-									threshMinX,threshMinY,
-									threshMaxX,threshMaxY,
-									joyMaxX,joyMaxY,
-									joyMultXL,joyMultYL,
-									joyMultXH,joyMultYH;
-					} JoystickDef;
-// Global variables
-extern	boolean		Keyboard[],
-					MousePresent,
-					JoysPresent[];
-extern	boolean		Paused;
-extern	char		LastASCII;
-extern	ScanCode	LastScan;
-extern	KeyboardDef	KbdDefs;
-extern	JoystickDef	JoyDefs[];
-extern	ControlType	Controls[MaxPlayers];
-
-extern	Demo		DemoMode;
-extern	byte _seg	*DemoBuffer;
-extern	word		DemoOffset,DemoSize;
-
-// Function prototypes
-#define	IN_KeyDown(code)	(Keyboard[(code)])
-#define	IN_ClearKey(code)	{Keyboard[code] = false;\
-							if (code == LastScan) LastScan = sc_None;}
-
-// DEBUG - put names in prototypes
-extern	void		IN_Startup(void),IN_Shutdown(void),
-					IN_Default(boolean gotit,ControlType in),
-					IN_SetKeyHook(void (*)()),
-					IN_ClearKeysDown(void),
-					IN_ReadCursor(CursorInfo *),
-					IN_ReadControl(int,ControlInfo *),
-					IN_SetControlType(int,ControlType),
-					IN_GetJoyAbs(word joy,word *xp,word *yp),
-					IN_SetupJoy(word joy,word minx,word maxx,
-								word miny,word maxy),
-					IN_StopDemo(void),IN_FreeDemoBuffer(void),
-					IN_Ack(void),IN_AckBack(void);
-extern	boolean		IN_UserInput(longword delay);
-extern	char		IN_WaitForASCII(void);
-extern	ScanCode	IN_WaitForKey(void);
-extern	word		IN_GetJoyButtonsDB(word joy);
-extern	byte		*IN_GetScanName(ScanCode);
-
-
-byte	IN_MouseButtons (void);
-byte	IN_JoyButtons (void);
-
-void INL_GetJoyDelta(word joy,int *dx,int *dy);
-void IN_StartAck(void);
-boolean IN_CheckAck (void);
-
-#endif
--- a/WOLFSRC/ID_MM.C
+++ /dev/null
@@ -1,953 +1,0 @@
-// NEWMM.C
-
-/*
-=============================================================================
-
-		   ID software memory manager
-		   --------------------------
-
-Primary coder: John Carmack
-
-RELIES ON
----------
-Quit (char *error) function
-
-
-WORK TO DO
-----------
-MM_SizePtr to change the size of a given pointer
-
-Multiple purge levels utilized
-
-EMS / XMS unmanaged routines
-
-=============================================================================
-*/
-
-#include "ID_HEADS.H"
-#pragma hdrstop
-
-#pragma warn -pro
-#pragma warn -use
-
-/*
-=============================================================================
-
-							LOCAL INFO
-
-=============================================================================
-*/
-
-#define LOCKBIT		0x80	// if set in attributes, block cannot be moved
-#define PURGEBITS	3		// 0-3 level, 0= unpurgable, 3= purge first
-#define PURGEMASK	0xfffc
-#define BASEATTRIBUTES	0	// unlocked, non purgable
-
-#define MAXUMBS		10
-
-typedef struct mmblockstruct
-{
-	unsigned	start,length;
-	unsigned	attributes;
-	memptr		*useptr;	// pointer to the segment start
-	struct mmblockstruct far *next;
-} mmblocktype;
-
-
-//#define GETNEWBLOCK {if(!(mmnew=mmfree))Quit("MM_GETNEWBLOCK: No free blocks!")\
-//	;mmfree=mmfree->next;}
-
-#define GETNEWBLOCK {if(!mmfree)MML_ClearBlock();mmnew=mmfree;mmfree=mmfree->next;}
-
-#define FREEBLOCK(x) {*x->useptr=NULL;x->next=mmfree;mmfree=x;}
-
-/*
-=============================================================================
-
-						 GLOBAL VARIABLES
-
-=============================================================================
-*/
-
-mminfotype	mminfo;
-memptr		bufferseg;
-boolean		mmerror;
-
-void		(* beforesort) (void);
-void		(* aftersort) (void);
-
-/*
-=============================================================================
-
-						 LOCAL VARIABLES
-
-=============================================================================
-*/
-
-boolean		mmstarted;
-
-void far	*farheap;
-void		*nearheap;
-
-mmblocktype	far mmblocks[MAXBLOCKS]
-			,far *mmhead,far *mmfree,far *mmrover,far *mmnew;
-
-boolean		bombonerror;
-
-//unsigned	totalEMSpages,freeEMSpages,EMSpageframe,EMSpagesmapped,EMShandle;
-
-void		(* XMSaddr) (void);		// far pointer to XMS driver
-
-unsigned	numUMBs,UMBbase[MAXUMBS];
-
-//==========================================================================
-
-//
-// local prototypes
-//
-
-boolean		MML_CheckForEMS (void);
-void 		MML_ShutdownEMS (void);
-void 		MM_MapEMS (void);
-boolean 	MML_CheckForXMS (void);
-void 		MML_ShutdownXMS (void);
-void		MML_UseSpace (unsigned segstart, unsigned seglength);
-void 		MML_ClearBlock (void);
-
-//==========================================================================
-
-/*
-======================
-=
-= MML_CheckForXMS
-=
-= Check for XMM driver
-=
-=======================
-*/
-
-boolean MML_CheckForXMS (void)
-{
-	numUMBs = 0;
-
-asm {
-	mov	ax,0x4300
-	int	0x2f				// query status of installed diver
-	cmp	al,0x80
-	je	good
-	}
-
-	return false;
-good:
-	return true;
-}
-
-
-/*
-======================
-=
-= MML_SetupXMS
-=
-= Try to allocate all upper memory block
-=
-=======================
-*/
-
-void MML_SetupXMS (void)
-{
-	unsigned	base,size;
-
-asm	{
-	mov	ax,0x4310
-	int	0x2f
-	mov	[WORD PTR XMSaddr],bx
-	mov	[WORD PTR XMSaddr+2],es		// function pointer to XMS driver
-	}
-
-getmemory:
-asm	{
-	mov	ah,XMS_ALLOCUMB
-	mov	dx,0xffff					// try for largest block possible
-	call	[DWORD PTR XMSaddr]
-	or	ax,ax
-	jnz	gotone
-
-	cmp	bl,0xb0						// error: smaller UMB is available
-	jne	done;
-
-	mov	ah,XMS_ALLOCUMB
-	call	[DWORD PTR XMSaddr]		// DX holds largest available UMB
-	or	ax,ax
-	jz	done						// another error...
-	}
-
-gotone:
-asm	{
-	mov	[base],bx
-	mov	[size],dx
-	}
-	MML_UseSpace (base,size);
-	mminfo.XMSmem += size*16;
-	UMBbase[numUMBs] = base;
-	numUMBs++;
-	if (numUMBs < MAXUMBS)
-		goto getmemory;
-
-done:;
-}
-
-
-/*
-======================
-=
-= MML_ShutdownXMS
-=
-======================
-*/
-
-void MML_ShutdownXMS (void)
-{
-	int	i;
-	unsigned	base;
-
-	for (i=0;i<numUMBs;i++)
-	{
-		base = UMBbase[i];
-
-asm	mov	ah,XMS_FREEUMB
-asm	mov	dx,[base]
-asm	call	[DWORD PTR XMSaddr]
-	}
-}
-
-//==========================================================================
-
-/*
-======================
-=
-= MML_UseSpace
-=
-= Marks a range of paragraphs as usable by the memory manager
-= This is used to mark space for the near heap, far heap, ems page frame,
-= and upper memory blocks
-=
-======================
-*/
-
-void MML_UseSpace (unsigned segstart, unsigned seglength)
-{
-	mmblocktype far *scan,far *last;
-	unsigned	oldend;
-	long		extra;
-
-	scan = last = mmhead;
-	mmrover = mmhead;		// reset rover to start of memory
-
-//
-// search for the block that contains the range of segments
-//
-	while (scan->start+scan->length < segstart)
-	{
-		last = scan;
-		scan = scan->next;
-	}
-
-//
-// take the given range out of the block
-//
-	oldend = scan->start + scan->length;
-	extra = oldend - (segstart+seglength);
-	if (extra < 0)
-		Quit ("MML_UseSpace: Segment spans two blocks!");
-
-	if (segstart == scan->start)
-	{
-		last->next = scan->next;			// unlink block
-		FREEBLOCK(scan);
-		scan = last;
-	}
-	else
-		scan->length = segstart-scan->start;	// shorten block
-
-	if (extra > 0)
-	{
-		GETNEWBLOCK;
-		mmnew->useptr = NULL;
-
-		mmnew->next = scan->next;
-		scan->next = mmnew;
-		mmnew->start = segstart+seglength;
-		mmnew->length = extra;
-		mmnew->attributes = LOCKBIT;
-	}
-
-}
-
-//==========================================================================
-
-/*
-====================
-=
-= MML_ClearBlock
-=
-= We are out of blocks, so free a purgable block
-=
-====================
-*/
-
-void MML_ClearBlock (void)
-{
-	mmblocktype far *scan,far *last;
-
-	scan = mmhead->next;
-
-	while (scan)
-	{
-		if (!(scan->attributes&LOCKBIT) && (scan->attributes&PURGEBITS) )
-		{
-			MM_FreePtr(scan->useptr);
-			return;
-		}
-		scan = scan->next;
-	}
-
-	Quit ("MM_ClearBlock: No purgable blocks!");
-}
-
-
-//==========================================================================
-
-/*
-===================
-=
-= MM_Startup
-=
-= Grabs all space from turbo with malloc/farmalloc
-= Allocates bufferseg misc buffer
-=
-===================
-*/
-
-static	char *ParmStrings[] = {"noems","noxms",""};
-
-void MM_Startup (void)
-{
-	int i;
-	unsigned 	long length;
-	void far 	*start;
-	unsigned 	segstart,seglength,endfree;
-
-	if (mmstarted)
-		MM_Shutdown ();
-
-
-	mmstarted = true;
-	bombonerror = true;
-//
-// set up the linked list (everything in the free list;
-//
-	mmhead = NULL;
-	mmfree = &mmblocks[0];
-	for (i=0;i<MAXBLOCKS-1;i++)
-		mmblocks[i].next = &mmblocks[i+1];
-	mmblocks[i].next = NULL;
-
-//
-// locked block of all memory until we punch out free space
-//
-	GETNEWBLOCK;
-	mmhead = mmnew;				// this will allways be the first node
-	mmnew->start = 0;
-	mmnew->length = 0xffff;
-	mmnew->attributes = LOCKBIT;
-	mmnew->next = NULL;
-	mmrover = mmhead;
-
-
-//
-// get all available near conventional memory segments
-//
-	length=coreleft();
-	start = (void far *)(nearheap = malloc(length));
-
-	length -= 16-(FP_OFF(start)&15);
-	length -= SAVENEARHEAP;
-	seglength = length / 16;			// now in paragraphs
-	segstart = FP_SEG(start)+(FP_OFF(start)+15)/16;
-	MML_UseSpace (segstart,seglength);
-	mminfo.nearheap = length;
-
-//
-// get all available far conventional memory segments
-//
-	length=farcoreleft();
-	start = farheap = farmalloc(length);
-	length -= 16-(FP_OFF(start)&15);
-	length -= SAVEFARHEAP;
-	seglength = length / 16;			// now in paragraphs
-	segstart = FP_SEG(start)+(FP_OFF(start)+15)/16;
-	MML_UseSpace (segstart,seglength);
-	mminfo.farheap = length;
-	mminfo.mainmem = mminfo.nearheap + mminfo.farheap;
-
-//
-// allocate the misc buffer
-//
-	mmrover = mmhead;		// start looking for space after low block
-
-	MM_GetPtr (&bufferseg,BUFFERSIZE);
-}
-
-//==========================================================================
-
-/*
-====================
-=
-= MM_Shutdown
-=
-= Frees all conventional, EMS, and XMS allocated
-=
-====================
-*/
-
-void MM_Shutdown (void)
-{
-  if (!mmstarted)
-	return;
-
-  farfree (farheap);
-  free (nearheap);
-//  MML_ShutdownXMS ();
-}
-
-//==========================================================================
-
-/*
-====================
-=
-= MM_GetPtr
-=
-= Allocates an unlocked, unpurgable block
-=
-====================
-*/
-
-void MM_GetPtr (memptr *baseptr,unsigned long size)
-{
-	mmblocktype far *scan,far *lastscan,far *endscan
-				,far *purge,far *next;
-	int			search;
-	unsigned	needed,startseg;
-
-	needed = (size+15)/16;		// convert size from bytes to paragraphs
-
-	GETNEWBLOCK;				// fill in start and next after a spot is found
-	mmnew->length = needed;
-	mmnew->useptr = baseptr;
-	mmnew->attributes = BASEATTRIBUTES;
-
-tryagain:
-	for (search = 0; search<3; search++)
-	{
-	//
-	// first search:	try to allocate right after the rover, then on up
-	// second search: 	search from the head pointer up to the rover
-	// third search:	compress memory, then scan from start
-		if (search == 1 && mmrover == mmhead)
-			search++;
-
-		switch (search)
-		{
-		case 0:
-			lastscan = mmrover;
-			scan = mmrover->next;
-			endscan = NULL;
-			break;
-		case 1:
-			lastscan = mmhead;
-			scan = mmhead->next;
-			endscan = mmrover;
-			break;
-		case 2:
-			MM_SortMem ();
-			lastscan = mmhead;
-			scan = mmhead->next;
-			endscan = NULL;
-			break;
-		}
-
-		startseg = lastscan->start + lastscan->length;
-
-		while (scan != endscan)
-		{
-			if (scan->start - startseg >= needed)
-			{
-			//
-			// got enough space between the end of lastscan and
-			// the start of scan, so throw out anything in the middle
-			// and allocate the new block
-			//
-				purge = lastscan->next;
-				lastscan->next = mmnew;
-				mmnew->start = *(unsigned *)baseptr = startseg;
-				mmnew->next = scan;
-				while ( purge != scan)
-				{	// free the purgable block
-					next = purge->next;
-					FREEBLOCK(purge);
-					purge = next;		// purge another if not at scan
-				}
-				mmrover = mmnew;
-				return;	// good allocation!
-			}
-
-			//
-			// if this block is purge level zero or locked, skip past it
-			//
-			if ( (scan->attributes & LOCKBIT)
-				|| !(scan->attributes & PURGEBITS) )
-			{
-				lastscan = scan;
-				startseg = lastscan->start + lastscan->length;
-			}
-
-
-			scan=scan->next;		// look at next line
-		}
-	}
-
-	if (bombonerror)
-	{
-
-extern char configname[];
-extern	boolean	insetupscaling;
-extern	int	viewsize;
-boolean SetViewSize (unsigned width, unsigned height);
-#define HEIGHTRATIO		0.50
-//
-// wolf hack -- size the view down
-//
-		if (!insetupscaling && viewsize>10)
-		{
-mmblocktype	far *savedmmnew;
-			savedmmnew = mmnew;
-			viewsize -= 2;
-			SetViewSize (viewsize*16,viewsize*16*HEIGHTRATIO);
-			mmnew = savedmmnew;
-			goto tryagain;
-		}
-
-//		unlink(configname);
-		Quit ("MM_GetPtr: Out of memory!");
-	}
-	else
-		mmerror = true;
-}
-
-//==========================================================================
-
-/*
-====================
-=
-= MM_FreePtr
-=
-= Deallocates an unlocked, purgable block
-=
-====================
-*/
-
-void MM_FreePtr (memptr *baseptr)
-{
-	mmblocktype far *scan,far *last;
-
-	last = mmhead;
-	scan = last->next;
-
-	if (baseptr == mmrover->useptr)	// removed the last allocated block
-		mmrover = mmhead;
-
-	while (scan->useptr != baseptr && scan)
-	{
-		last = scan;
-		scan = scan->next;
-	}
-
-	if (!scan)
-		Quit ("MM_FreePtr: Block not found!");
-
-	last->next = scan->next;
-
-	FREEBLOCK(scan);
-}
-//==========================================================================
-
-/*
-=====================
-=
-= MM_SetPurge
-=
-= Sets the purge level for a block (locked blocks cannot be made purgable)
-=
-=====================
-*/
-
-void MM_SetPurge (memptr *baseptr, int purge)
-{
-	mmblocktype far *start;
-
-	start = mmrover;
-
-	do
-	{
-		if (mmrover->useptr == baseptr)
-			break;
-
-		mmrover = mmrover->next;
-
-		if (!mmrover)
-			mmrover = mmhead;
-		else if (mmrover == start)
-			Quit ("MM_SetPurge: Block not found!");
-
-	} while (1);
-
-	mmrover->attributes &= ~PURGEBITS;
-	mmrover->attributes |= purge;
-}
-
-//==========================================================================
-
-/*
-=====================
-=
-= MM_SetLock
-=
-= Locks / unlocks the block
-=
-=====================
-*/
-
-void MM_SetLock (memptr *baseptr, boolean locked)
-{
-	mmblocktype far *start;
-
-	start = mmrover;
-
-	do
-	{
-		if (mmrover->useptr == baseptr)
-			break;
-
-		mmrover = mmrover->next;
-
-		if (!mmrover)
-			mmrover = mmhead;
-		else if (mmrover == start)
-			Quit ("MM_SetLock: Block not found!");
-
-	} while (1);
-
-	mmrover->attributes &= ~LOCKBIT;
-	mmrover->attributes |= locked*LOCKBIT;
-}
-
-//==========================================================================
-
-/*
-=====================
-=
-= MM_SortMem
-=
-= Throws out all purgable stuff and compresses movable blocks
-=
-=====================
-*/
-
-void MM_SortMem (void)
-{
-	mmblocktype far *scan,far *last,far *next;
-	unsigned	start,length,source,dest;
-	int			playing;
-
-	//
-	// lock down a currently playing sound
-	//
-	playing = SD_SoundPlaying ();
-	if (playing)
-	{
-		switch (SoundMode)
-		{
-		case sdm_PC:
-			playing += STARTPCSOUNDS;
-			break;
-		case sdm_AdLib:
-			playing += STARTADLIBSOUNDS;
-			break;
-		}
-		MM_SetLock(&(memptr)audiosegs[playing],true);
-	}
-
-
-	SD_StopSound();
-
-	if (beforesort)
-		beforesort();
-
-	scan = mmhead;
-
-	last = NULL;		// shut up compiler warning
-
-	while (scan)
-	{
-		if (scan->attributes & LOCKBIT)
-		{
-		//
-		// block is locked, so try to pile later blocks right after it
-		//
-			start = scan->start + scan->length;
-		}
-		else
-		{
-			if (scan->attributes & PURGEBITS)
-			{
-			//
-			// throw out the purgable block
-			//
-				next = scan->next;
-				FREEBLOCK(scan);
-				last->next = next;
-				scan = next;
-				continue;
-			}
-			else
-			{
-			//
-			// push the non purgable block on top of the last moved block
-			//
-				if (scan->start != start)
-				{
-					length = scan->length;
-					source = scan->start;
-					dest = start;
-					while (length > 0xf00)
-					{
-						movedata(source,0,dest,0,0xf00*16);
-						length -= 0xf00;
-						source += 0xf00;
-						dest += 0xf00;
-					}
-					movedata(source,0,dest,0,length*16);
-
-					scan->start = start;
-					*(unsigned *)scan->useptr = start;
-				}
-				start = scan->start + scan->length;
-			}
-		}
-
-		last = scan;
-		scan = scan->next;		// go to next block
-	}
-
-	mmrover = mmhead;
-
-	if (aftersort)
-		aftersort();
-
-	if (playing)
-		MM_SetLock(&(memptr)audiosegs[playing],false);
-}
-
-
-//==========================================================================
-
-/*
-=====================
-=
-= MM_ShowMemory
-=
-=====================
-*/
-
-void MM_ShowMemory (void)
-{
-	mmblocktype far *scan;
-	unsigned color,temp,x,y;
-	long	end,owner;
-	char    scratch[80],str[10];
-
-	temp = bufferofs;
-	bufferofs = displayofs;
-	scan = mmhead;
-
-	end = -1;
-
-	while (scan)
-	{
-		if (scan->attributes & PURGEBITS)
-			color = 5;		// dark purple = purgable
-		else
-			color = 9;		// medium blue = non purgable
-		if (scan->attributes & LOCKBIT)
-			color = 12;		// red = locked
-		if (scan->start<=end)
-			Quit ("MM_ShowMemory: Memory block order currupted!");
-		end = scan->length-1;
-		y = scan->start/320;
-		x = scan->start%320;
-		VW_Hlin(x,x+end,y,color);
-		VW_Plot(x,y,15);
-		if (scan->next && scan->next->start > end+1)
-			VW_Hlin(x+end+1,x+(scan->next->start-scan->start),y,0);	// black = free
-
-		scan = scan->next;
-	}
-
-	VW_FadeIn ();
-	IN_Ack();
-
-	bufferofs = temp;
-}
-
-//==========================================================================
-
-/*
-=====================
-=
-= MM_DumpData
-=
-=====================
-*/
-
-void MM_DumpData (void)
-{
-	mmblocktype far *scan,far *best;
-	long	lowest,oldlowest;
-	unsigned	owner;
-	char	lock,purge;
-	FILE	*dumpfile;
-
-
-	free (nearheap);
-	dumpfile = fopen ("MMDUMP.TXT","w");
-	if (!dumpfile)
-		Quit ("MM_DumpData: Couldn't open MMDUMP.TXT!");
-
-	lowest = -1;
-	do
-	{
-		oldlowest = lowest;
-		lowest = 0xffff;
-
-		scan = mmhead;
-		while (scan)
-		{
-			owner = (unsigned)scan->useptr;
-
-			if (owner && owner<lowest && owner > oldlowest)
-			{
-				best = scan;
-				lowest = owner;
-			}
-
-			scan = scan->next;
-		}
-
-		if (lowest != 0xffff)
-		{
-			if (best->attributes & PURGEBITS)
-				purge = 'P';
-			else
-				purge = '-';
-			if (best->attributes & LOCKBIT)
-				lock = 'L';
-			else
-				lock = '-';
-			fprintf (dumpfile,"0x%p (%c%c) = %u\n"
-			,(unsigned)lowest,lock,purge,best->length);
-		}
-
-	} while (lowest != 0xffff);
-
-	fclose (dumpfile);
-	Quit ("MMDUMP.TXT created.");
-}
-
-//==========================================================================
-
-
-/*
-======================
-=
-= MM_UnusedMemory
-=
-= Returns the total free space without purging
-=
-======================
-*/
-
-long MM_UnusedMemory (void)
-{
-	unsigned free;
-	mmblocktype far *scan;
-
-	free = 0;
-	scan = mmhead;
-
-	while (scan->next)
-	{
-		free += scan->next->start - (scan->start + scan->length);
-		scan = scan->next;
-	}
-
-	return free*16l;
-}
-
-//==========================================================================
-
-
-/*
-======================
-=
-= MM_TotalFree
-=
-= Returns the total free space with purging
-=
-======================
-*/
-
-long MM_TotalFree (void)
-{
-	unsigned free;
-	mmblocktype far *scan;
-
-	free = 0;
-	scan = mmhead;
-
-	while (scan->next)
-	{
-		if ((scan->attributes&PURGEBITS) && !(scan->attributes&LOCKBIT))
-			free += scan->length;
-		free += scan->next->start - (scan->start + scan->length);
-		scan = scan->next;
-	}
-
-	return free*16l;
-}
-
-//==========================================================================
-
-/*
-=====================
-=
-= MM_BombOnError
-=
-=====================
-*/
-
-void MM_BombOnError (boolean bomb)
-{
-	bombonerror = bomb;
-}
-
-
--- a/WOLFSRC/ID_MM.H
+++ /dev/null
@@ -1,96 +1,0 @@
-// ID_MM.H
-
-#ifndef __ID_CA__
-
-#define __ID_CA__
-
-#define SAVENEARHEAP	0x400		// space to leave in data segment
-#define SAVEFARHEAP		0			// space to leave in far heap
-
-#define	BUFFERSIZE		0x1000		// miscelanious, allways available buffer
-
-#define MAXBLOCKS		700
-
-
-//--------
-
-#define	EMS_INT			0x67
-
-#define	EMS_STATUS		0x40
-#define	EMS_GETFRAME	0x41
-#define	EMS_GETPAGES	0x42
-#define	EMS_ALLOCPAGES	0x43
-#define	EMS_MAPPAGE		0x44
-#define	EMS_FREEPAGES	0x45
-#define	EMS_VERSION		0x46
-
-//--------
-
-#define	XMS_INT			0x2f
-#define	XMS_CALL(v)		_AH = (v);\
-						asm call [DWORD PTR XMSDriver]
-
-#define	XMS_VERSION		0x00
-
-#define	XMS_ALLOCHMA	0x01
-#define	XMS_FREEHMA		0x02
-
-#define	XMS_GENABLEA20	0x03
-#define	XMS_GDISABLEA20	0x04
-#define	XMS_LENABLEA20	0x05
-#define	XMS_LDISABLEA20	0x06
-#define	XMS_QUERYA20	0x07
-
-#define	XMS_QUERYFREE	0x08
-#define	XMS_ALLOC		0x09
-#define	XMS_FREE		0x0A
-#define	XMS_MOVE		0x0B
-#define	XMS_LOCK		0x0C
-#define	XMS_UNLOCK		0x0D
-#define	XMS_GETINFO		0x0E
-#define	XMS_RESIZE		0x0F
-
-#define	XMS_ALLOCUMB	0x10
-#define	XMS_FREEUMB		0x11
-
-//==========================================================================
-
-typedef void _seg * memptr;
-
-typedef struct
-{
-	long	nearheap,farheap,EMSmem,XMSmem,mainmem;
-} mminfotype;
-
-//==========================================================================
-
-extern	mminfotype	mminfo;
-extern	memptr		bufferseg;
-extern	boolean		mmerror;
-
-extern	void		(* beforesort) (void);
-extern	void		(* aftersort) (void);
-
-//==========================================================================
-
-void MM_Startup (void);
-void MM_Shutdown (void);
-void MM_MapEMS (void);
-
-void MM_GetPtr (memptr *baseptr,unsigned long size);
-void MM_FreePtr (memptr *baseptr);
-
-void MM_SetPurge (memptr *baseptr, int purge);
-void MM_SetLock (memptr *baseptr, boolean locked);
-void MM_SortMem (void);
-
-void MM_ShowMemory (void);
-
-long MM_UnusedMemory (void);
-long MM_TotalFree (void);
-
-void MM_BombOnError (boolean bomb);
-
-void MML_UseSpace (unsigned segstart, unsigned seglength);
-
-#endif
\ No newline at end of file
--- a/WOLFSRC/ID_PM.C
+++ /dev/null
@@ -1,1199 +1,0 @@
-//
-//	ID_PM.C
-//	Id Engine's Page Manager v1.0
-//	Primary coder: Jason Blochowiak
-//
-
-#include "ID_HEADS.H"
-#pragma hdrstop
-
-//	Main Mem specific variables
-	boolean			MainPresent;
-	memptr			MainMemPages[PMMaxMainMem];
-	PMBlockAttr		MainMemUsed[PMMaxMainMem];
-	int				MainPagesAvail;
-
-//	EMS specific variables
-	boolean			EMSPresent;
-	word			EMSAvail,EMSPagesAvail,EMSHandle,
-					EMSPageFrame,EMSPhysicalPage;
-	EMSListStruct	EMSList[EMSFrameCount];
-
-//	XMS specific variables
-	boolean			XMSPresent;
-	word			XMSAvail,XMSPagesAvail,XMSHandle;
-	longword		XMSDriver;
-	int				XMSProtectPage = -1;
-
-//	File specific variables
-	char			PageFileName[13] = {"VSWAP."};
-	int				PageFile = -1;
-	word			ChunksInFile;
-	word			PMSpriteStart,PMSoundStart;
-
-//	General usage variables
-	boolean			PMStarted,
-					PMPanicMode,
-					PMThrashing;
-	word			XMSPagesUsed,
-					EMSPagesUsed,
-					MainPagesUsed,
-					PMNumBlocks;
-	long			PMFrameCount;
-	PageListStruct	far *PMPages,
-					_seg *PMSegPages;
-
-static	char		*ParmStrings[] = {"nomain","noems","noxms",nil};
-
-/////////////////////////////////////////////////////////////////////////////
-//
-//	EMS Management code
-//
-/////////////////////////////////////////////////////////////////////////////
-
-//
-//	PML_MapEMS() - Maps a logical page to a physical page
-//
-void
-PML_MapEMS(word logical,word physical)
-{
-	_AL = physical;
-	_BX = logical;
-	_DX = EMSHandle;
-	_AH = EMS_MAPPAGE;
-asm	int	EMS_INT
-
-	if (_AH)
-		Quit("PML_MapEMS: Page mapping failed");
-}
-
-//
-//	PML_StartupEMS() - Sets up EMS for Page Mgr's use
-//		Checks to see if EMS driver is present
-//      Verifies that EMS hardware is present
-//		Make sure that EMS version is 3.2 or later
-//		If there's more than our minimum (2 pages) available, allocate it (up
-//			to the maximum we need)
-//
-
-	char	EMMDriverName[9] = "EMMXXXX0";
-
-boolean
-PML_StartupEMS(void)
-{
-	int		i;
-	long	size;
-
-	EMSPresent = false;			// Assume that we'll fail
-	EMSAvail = 0;
-
-	_DX = (word)EMMDriverName;
-	_AX = 0x3d00;
-	geninterrupt(0x21);			// try to open EMMXXXX0 device
-asm	jnc	gothandle
-	goto error;
-
-gothandle:
-	_BX = _AX;
-	_AX = 0x4400;
-	geninterrupt(0x21);			// get device info
-asm	jnc	gotinfo;
-	goto error;
-
-gotinfo:
-asm	and	dx,0x80
-	if (!_DX)
-		goto error;
-
-	_AX = 0x4407;
-	geninterrupt(0x21);			// get status
-asm	jc	error
-	if (!_AL)
-		goto error;
-
-	_AH = 0x3e;
-	geninterrupt(0x21);			// close handle
-
-	_AH = EMS_STATUS;
-	geninterrupt(EMS_INT);
-	if (_AH)
-		goto error;				// make sure EMS hardware is present
-
-	_AH = EMS_VERSION;
-	geninterrupt(EMS_INT);
-	if (_AH || (_AL < 0x32))	// only work on EMS 3.2 or greater (silly, but...)
-		goto error;
-
-	_AH = EMS_GETFRAME;
-	geninterrupt(EMS_INT);
-	if (_AH)
-		goto error;				// find the page frame address
-	EMSPageFrame = _BX;
-
-	_AH = EMS_GETPAGES;
-	geninterrupt(EMS_INT);
-	if (_AH)
-		goto error;
-	if (_BX < 2)
-		goto error;         	// Require at least 2 pages (32k)
-	EMSAvail = _BX;
-
-	// Don't hog all available EMS
-	size = EMSAvail * (long)EMSPageSize;
-	if (size - (EMSPageSize * 2) > (ChunksInFile * (long)PMPageSize))
-	{
-		size = (ChunksInFile * (long)PMPageSize) + EMSPageSize;
-		EMSAvail = size / EMSPageSize;
-	}
-
-	_AH = EMS_ALLOCPAGES;
-	_BX = EMSAvail;
-	geninterrupt(EMS_INT);
-	if (_AH)
-		goto error;
-	EMSHandle = _DX;
-
-	mminfo.EMSmem += EMSAvail * (long)EMSPageSize;
-
-	// Initialize EMS mapping cache
-	for (i = 0;i < EMSFrameCount;i++)
-		EMSList[i].baseEMSPage = -1;
-
-	EMSPresent = true;			// We have EMS
-
-error:
-	return(EMSPresent);
-}
-
-//
-//	PML_ShutdownEMS() - If EMS was used, deallocate it
-//
-void
-PML_ShutdownEMS(void)
-{
-	if (EMSPresent)
-	{
-	asm	mov	ah,EMS_FREEPAGES
-	asm	mov	dx,[EMSHandle]
-	asm	int	EMS_INT
-		if (_AH)
-			Quit ("PML_ShutdownEMS: Error freeing EMS");
-	}
-}
-
-/////////////////////////////////////////////////////////////////////////////
-//
-//	XMS Management code
-//
-/////////////////////////////////////////////////////////////////////////////
-
-//
-//	PML_StartupXMS() - Starts up XMS for the Page Mgr's use
-//		Checks for presence of an XMS driver
-//		Makes sure that there's at least a page of XMS available
-//		Allocates any remaining XMS (rounded down to the nearest page size)
-//
-boolean
-PML_StartupXMS(void)
-{
-	XMSPresent = false;					// Assume failure
-	XMSAvail = 0;
-
-asm	mov	ax,0x4300
-asm	int	XMS_INT         				// Check for presence of XMS driver
-	if (_AL != 0x80)
-		goto error;
-
-
-asm	mov	ax,0x4310
-asm	int	XMS_INT							// Get address of XMS driver
-asm	mov	[WORD PTR XMSDriver],bx
-asm	mov	[WORD PTR XMSDriver+2],es		// function pointer to XMS driver
-
-	XMS_CALL(XMS_QUERYFREE);			// Find out how much XMS is available
-	XMSAvail = _AX;
-	if (!_AX)				// AJR: bugfix 10/8/92
-		goto error;
-
-	XMSAvail &= ~(PMPageSizeKB - 1);	// Round off to nearest page size
-	if (XMSAvail < (PMPageSizeKB * 2))	// Need at least 2 pages
-		goto error;
-
-	_DX = XMSAvail;
-	XMS_CALL(XMS_ALLOC);				// And do the allocation
-	XMSHandle = _DX;
-
-	if (!_AX)				// AJR: bugfix 10/8/92
-	{
-		XMSAvail = 0;
-		goto error;
-	}
-
-	mminfo.XMSmem += XMSAvail * 1024;
-
-	XMSPresent = true;
-error:
-	return(XMSPresent);
-}
-
-//
-//	PML_XMSCopy() - Copies a main/EMS page to or from XMS
-//		Will round an odd-length request up to the next even value
-//
-void
-PML_XMSCopy(boolean toxms,byte far *addr,word xmspage,word length)
-{
-	longword	xoffset;
-	struct
-	{
-		longword	length;
-		word		source_handle;
-		longword	source_offset;
-		word		target_handle;
-		longword	target_offset;
-	} copy;
-
-	if (!addr)
-		Quit("PML_XMSCopy: zero address");
-
-	xoffset = (longword)xmspage * PMPageSize;
-
-	copy.length = (length + 1) & ~1;
-	copy.source_handle = toxms? 0 : XMSHandle;
-	copy.source_offset = toxms? (long)addr : xoffset;
-	copy.target_handle = toxms? XMSHandle : 0;
-	copy.target_offset = toxms? xoffset : (long)addr;
-
-asm	push si
-	_SI = (word)&copy;
-	XMS_CALL(XMS_MOVE);
-asm	pop	si
-	if (!_AX)
-		Quit("PML_XMSCopy: Error on copy");
-}
-
-#if 1
-#define	PML_CopyToXMS(s,t,l)	PML_XMSCopy(true,(s),(t),(l))
-#define	PML_CopyFromXMS(t,s,l)	PML_XMSCopy(false,(t),(s),(l))
-#else
-//
-//	PML_CopyToXMS() - Copies the specified number of bytes from the real mode
-//		segment address to the specified XMS page
-//
-void
-PML_CopyToXMS(byte far *source,int targetpage,word length)
-{
-	PML_XMSCopy(true,source,targetpage,length);
-}
-
-//
-//	PML_CopyFromXMS() - Copies the specified number of bytes from an XMS
-//		page to the specified real mode address
-//
-void
-PML_CopyFromXMS(byte far *target,int sourcepage,word length)
-{
-	PML_XMSCopy(false,target,sourcepage,length);
-}
-#endif
-
-//
-//	PML_ShutdownXMS()
-//
-void
-PML_ShutdownXMS(void)
-{
-	if (XMSPresent)
-	{
-		_DX = XMSHandle;
-		XMS_CALL(XMS_FREE);
-		if (_BL)
-			Quit("PML_ShutdownXMS: Error freeing XMS");
-	}
-}
-
-/////////////////////////////////////////////////////////////////////////////
-//
-//	Main memory code
-//
-/////////////////////////////////////////////////////////////////////////////
-
-//
-//	PM_SetMainMemPurge() - Sets the purge level for all allocated main memory
-//		blocks. This shouldn't be called directly - the PM_LockMainMem() and
-//		PM_UnlockMainMem() macros should be used instead.
-//
-void
-PM_SetMainMemPurge(int level)
-{
-	int	i;
-
-	for (i = 0;i < PMMaxMainMem;i++)
-		if (MainMemPages[i])
-			MM_SetPurge(&MainMemPages[i],level);
-}
-
-//
-//	PM_CheckMainMem() - If something besides the Page Mgr makes requests of
-//		the Memory Mgr, some of the Page Mgr's blocks may have been purged,
-//		so this function runs through the block list and checks to see if
-//		any of the blocks have been purged. If so, it marks the corresponding
-//		page as purged & unlocked, then goes through the block list and
-//		tries to reallocate any blocks that have been purged.
-//	This routine now calls PM_LockMainMem() to make sure that any allocation
-//		attempts made during the block reallocation sweep don't purge any
-//		of the other blocks. Because PM_LockMainMem() is called,
-//		PM_UnlockMainMem() needs to be called before any other part of the
-//		program makes allocation requests of the Memory Mgr.
-//
-void
-PM_CheckMainMem(void)
-{
-	boolean			allocfailed;
-	int				i,n;
-	memptr			*p;
-	PMBlockAttr		*used;
-	PageListStruct	far *page;
-
-	if (!MainPresent)
-		return;
-
-	for (i = 0,page = PMPages;i < ChunksInFile;i++,page++)
-	{
-		n = page->mainPage;
-		if (n != -1)						// Is the page using main memory?
-		{
-			if (!MainMemPages[n])			// Yep, was the block purged?
-			{
-				page->mainPage = -1;		// Yes, mark page as purged & unlocked
-				page->locked = pml_Unlocked;
-			}
-		}
-	}
-
-	// Prevent allocation attempts from purging any of our other blocks
-	PM_LockMainMem();
-	allocfailed = false;
-	for (i = 0,p = MainMemPages,used = MainMemUsed;i < PMMaxMainMem;i++,p++,used++)
-	{
-		if (!*p)							// If the page got purged
-		{
-			if (*used & pmba_Allocated)		// If it was allocated
-			{
-				*used &= ~pmba_Allocated;	// Mark as unallocated
-				MainPagesAvail--;			// and decrease available count
-			}
-
-			if (*used & pmba_Used)			// If it was used
-			{
-				*used &= ~pmba_Used;		// Mark as unused
-				MainPagesUsed--;			// and decrease used count
-			}
-
-			if (!allocfailed)
-			{
-				MM_BombOnError(false);
-				MM_GetPtr(p,PMPageSize);		// Try to reallocate
-				if (mmerror)					// If it failed,
-					allocfailed = true;			//  don't try any more allocations
-				else							// If it worked,
-				{
-					*used |= pmba_Allocated;	// Mark as allocated
-					MainPagesAvail++;			// and increase available count
-				}
-				MM_BombOnError(true);
-			}
-		}
-	}
-	if (mmerror)
-		mmerror = false;
-}
-
-//
-//	PML_StartupMainMem() - Allocates as much main memory as is possible for
-//		the Page Mgr. The memory is allocated as non-purgeable, so if it's
-//		necessary to make requests of the Memory Mgr, PM_UnlockMainMem()
-//		needs to be called.
-//
-void
-PML_StartupMainMem(void)
-{
-	int		i,n;
-	memptr	*p;
-
-	MainPagesAvail = 0;
-	MM_BombOnError(false);
-	for (i = 0,p = MainMemPages;i < PMMaxMainMem;i++,p++)
-	{
-		MM_GetPtr(p,PMPageSize);
-		if (mmerror)
-			break;
-
-		MainPagesAvail++;
-		MainMemUsed[i] = pmba_Allocated;
-	}
-	MM_BombOnError(true);
-	if (mmerror)
-		mmerror = false;
-	if (MainPagesAvail < PMMinMainMem)
-		Quit("PM_SetupMainMem: Not enough main memory");
-	MainPresent = true;
-}
-
-//
-//	PML_ShutdownMainMem() - Frees all of the main memory blocks used by the
-//		Page Mgr.
-//
-void
-PML_ShutdownMainMem(void)
-{
-	int		i;
-	memptr	*p;
-
-	// DEBUG - mark pages as unallocated & decrease page count as appropriate
-	for (i = 0,p = MainMemPages;i < PMMaxMainMem;i++,p++)
-		if (*p)
-			MM_FreePtr(p);
-}
-
-/////////////////////////////////////////////////////////////////////////////
-//
-//	File management code
-//
-/////////////////////////////////////////////////////////////////////////////
-
-//
-//	PML_ReadFromFile() - Reads some data in from the page file
-//
-void
-PML_ReadFromFile(byte far *buf,long offset,word length)
-{
-	if (!buf)
-		Quit("PML_ReadFromFile: Null pointer");
-	if (!offset)
-		Quit("PML_ReadFromFile: Zero offset");
-	if (lseek(PageFile,offset,SEEK_SET) != offset)
-		Quit("PML_ReadFromFile: Seek failed");
-	if (!CA_FarRead(PageFile,buf,length))
-		Quit("PML_ReadFromFile: Read failed");
-}
-
-//
-//	PML_OpenPageFile() - Opens the page file and sets up the page info
-//
-void
-PML_OpenPageFile(void)
-{
-	int				i;
-	long			size;
-	void			_seg *buf;
-	longword		far *offsetptr;
-	word			far *lengthptr;
-	PageListStruct	far *page;
-
-	PageFile = open(PageFileName,O_RDONLY + O_BINARY);
-	if (PageFile == -1)
-		Quit("PML_OpenPageFile: Unable to open page file");
-
-	// Read in header variables
-	read(PageFile,&ChunksInFile,sizeof(ChunksInFile));
-	read(PageFile,&PMSpriteStart,sizeof(PMSpriteStart));
-	read(PageFile,&PMSoundStart,sizeof(PMSoundStart));
-
-	// Allocate and clear the page list
-	PMNumBlocks = ChunksInFile;
-	MM_GetPtr(&(memptr)PMSegPages,sizeof(PageListStruct) * PMNumBlocks);
-	MM_SetLock(&(memptr)PMSegPages,true);
-	PMPages = (PageListStruct far *)PMSegPages;
-	_fmemset(PMPages,0,sizeof(PageListStruct) * PMNumBlocks);
-
-	// Read in the chunk offsets
-	size = sizeof(longword) * ChunksInFile;
-	MM_GetPtr(&buf,size);
-	if (!CA_FarRead(PageFile,(byte far *)buf,size))
-		Quit("PML_OpenPageFile: Offset read failed");
-	offsetptr = (longword far *)buf;
-	for (i = 0,page = PMPages;i < ChunksInFile;i++,page++)
-		page->offset = *offsetptr++;
-	MM_FreePtr(&buf);
-
-	// Read in the chunk lengths
-	size = sizeof(word) * ChunksInFile;
-	MM_GetPtr(&buf,size);
-	if (!CA_FarRead(PageFile,(byte far *)buf,size))
-		Quit("PML_OpenPageFile: Length read failed");
-	lengthptr = (word far *)buf;
-	for (i = 0,page = PMPages;i < ChunksInFile;i++,page++)
-		page->length = *lengthptr++;
-	MM_FreePtr(&buf);
-}
-
-//
-//  PML_ClosePageFile() - Closes the page file
-//
-void
-PML_ClosePageFile(void)
-{
-	if (PageFile != -1)
-		close(PageFile);
-	if (PMSegPages)
-	{
-		MM_SetLock(&(memptr)PMSegPages,false);
-		MM_FreePtr(&(void _seg *)PMSegPages);
-	}
-}
-
-/////////////////////////////////////////////////////////////////////////////
-//
-//	Allocation, etc., code
-//
-/////////////////////////////////////////////////////////////////////////////
-
-//
-//	PML_GetEMSAddress()
-//
-// 		Page is in EMS, so figure out which EMS physical page should be used
-//  		to map our page in. If normal page, use EMS physical page 3, else
-//  		use the physical page specified by the lock type
-//
-#if 1
-#pragma argsused	// DEBUG - remove lock parameter
-memptr
-PML_GetEMSAddress(int page,PMLockType lock)
-{
-	int		i,emspage;
-	word	emsoff,emsbase,offset;
-
-	emsoff = page & (PMEMSSubPage - 1);
-	emsbase = page - emsoff;
-
-	emspage = -1;
-	// See if this page is already mapped in
-	for (i = 0;i < EMSFrameCount;i++)
-	{
-		if (EMSList[i].baseEMSPage == emsbase)
-		{
-			emspage = i;	// Yep - don't do a redundant remapping
-			break;
-		}
-	}
-
-	// If page isn't already mapped in, find LRU EMS frame, and use it
-	if (emspage == -1)
-	{
-		longword last = MAXLONG;
-		for (i = 0;i < EMSFrameCount;i++)
-		{
-			if (EMSList[i].lastHit < last)
-			{
-				emspage = i;
-				last = EMSList[i].lastHit;
-			}
-		}
-
-		EMSList[emspage].baseEMSPage = emsbase;
-		PML_MapEMS(page / PMEMSSubPage,emspage);
-	}
-
-	if (emspage == -1)
-		Quit("PML_GetEMSAddress: EMS find failed");
-
-	EMSList[emspage].lastHit = PMFrameCount;
-	offset = emspage * EMSPageSizeSeg;
-	offset += emsoff * PMPageSizeSeg;
-	return((memptr)(EMSPageFrame + offset));
-}
-#else
-memptr
-PML_GetEMSAddress(int page,PMLockType lock)
-{
-	word	emspage;
-
-	emspage = (lock < pml_EMSLock)? 3 : (lock - pml_EMSLock);
-
-	PML_MapEMS(page / PMEMSSubPage,emspage);
-
-	return((memptr)(EMSPageFrame + (emspage * EMSPageSizeSeg)
-			+ ((page & (PMEMSSubPage - 1)) * PMPageSizeSeg)));
-}
-#endif
-
-//
-//	PM_GetPageAddress() - Returns the address of a given page
-//		Maps in EMS if necessary
-//		Returns nil if block isn't cached into Main Memory or EMS
-//
-//
-memptr
-PM_GetPageAddress(int pagenum)
-{
-	PageListStruct	far *page;
-
-	page = &PMPages[pagenum];
-	if (page->mainPage != -1)
-		return(MainMemPages[page->mainPage]);
-	else if (page->emsPage != -1)
-		return(PML_GetEMSAddress(page->emsPage,page->locked));
-	else
-		return(nil);
-}
-
-//
-//	PML_GiveLRUPage() - Returns the page # of the least recently used
-//		present & unlocked main/EMS page (or main page if mainonly is true)
-//
-int
-PML_GiveLRUPage(boolean mainonly)
-{
-	int				i,lru;
-	long			last;
-	PageListStruct	far *page;
-
-	for (i = 0,page = PMPages,lru = -1,last = MAXLONG;i < ChunksInFile;i++,page++)
-	{
-		if
-		(
-			(page->lastHit < last)
-		&&	((page->emsPage != -1) || (page->mainPage != -1))
-		&& 	(page->locked == pml_Unlocked)
-		&&	(!(mainonly && (page->mainPage == -1)))
-		)
-		{
-			last = page->lastHit;
-			lru = i;
-		}
-	}
-
-	if (lru == -1)
-		Quit("PML_GiveLRUPage: LRU Search failed");
-	return(lru);
-}
-
-//
-//	PML_GiveLRUXMSPage() - Returns the page # of the least recently used
-//		(and present) XMS page.
-//	This routine won't return the XMS page protected (by XMSProtectPage)
-//
-int
-PML_GiveLRUXMSPage(void)
-{
-	int				i,lru;
-	long			last;
-	PageListStruct	far *page;
-
-	for (i = 0,page = PMPages,lru = -1,last = MAXLONG;i < ChunksInFile;i++,page++)
-	{
-		if
-		(
-			(page->xmsPage != -1)
-		&&	(page->lastHit < last)
-		&&	(i != XMSProtectPage)
-		)
-		{
-			last = page->lastHit;
-			lru = i;
-		}
-	}
-	return(lru);
-}
-
-//
-//	PML_PutPageInXMS() - If page isn't in XMS, find LRU XMS page and replace
-//		it with the main/EMS page
-//
-void
-PML_PutPageInXMS(int pagenum)
-{
-	int				usexms;
-	PageListStruct	far *page;
-
-	if (!XMSPresent)
-		return;
-
-	page = &PMPages[pagenum];
-	if (page->xmsPage != -1)
-		return;					// Already in XMS
-
-	if (XMSPagesUsed < XMSPagesAvail)
-		page->xmsPage = XMSPagesUsed++;
-	else
-	{
-		usexms = PML_GiveLRUXMSPage();
-		if (usexms == -1)
-			Quit("PML_PutPageInXMS: No XMS LRU");
-		page->xmsPage = PMPages[usexms].xmsPage;
-		PMPages[usexms].xmsPage = -1;
-	}
-	PML_CopyToXMS(PM_GetPageAddress(pagenum),page->xmsPage,page->length);
-}
-
-//
-//	PML_TransferPageSpace() - A page is being replaced, so give the new page
-//		the old one's address space. Returns the address of the new page.
-//
-memptr
-PML_TransferPageSpace(int orig,int new)
-{
-	memptr			addr;
-	PageListStruct	far *origpage,far *newpage;
-
-	if (orig == new)
-		Quit("PML_TransferPageSpace: Identity replacement");
-
-	origpage = &PMPages[orig];
-	newpage = &PMPages[new];
-
-	if (origpage->locked != pml_Unlocked)
-		Quit("PML_TransferPageSpace: Killing locked page");
-
-	if ((origpage->emsPage == -1) && (origpage->mainPage == -1))
-		Quit("PML_TransferPageSpace: Reusing non-existent page");
-
-	// Copy page that's about to be purged into XMS
-	PML_PutPageInXMS(orig);
-
-	// Get the address, and force EMS into a physical page if necessary
-	addr = PM_GetPageAddress(orig);
-
-	// Steal the address
-	newpage->emsPage = origpage->emsPage;
-	newpage->mainPage = origpage->mainPage;
-
-	// Mark replaced page as purged
-	origpage->mainPage = origpage->emsPage = -1;
-
-	if (!addr)
-		Quit("PML_TransferPageSpace: Zero replacement");
-
-	return(addr);
-}
-
-//
-//	PML_GetAPageBuffer() - A page buffer is needed. Either get it from the
-//		main/EMS free pool, or use PML_GiveLRUPage() to find which page to
-//		steal the buffer from. Returns a far pointer to the page buffer, and
-//		sets the fields inside the given page structure appropriately.
-//		If mainonly is true, free EMS will be ignored, and only main pages
-//		will be looked at by PML_GiveLRUPage().
-//
-byte far *
-PML_GetAPageBuffer(int pagenum,boolean mainonly)
-{
-	byte			far *addr = nil;
-	int				i,n;
-	PMBlockAttr		*used;
-	PageListStruct	far *page;
-
-	page = &PMPages[pagenum];
-	if ((EMSPagesUsed < EMSPagesAvail) && !mainonly)
-	{
-		// There's remaining EMS - use it
-		page->emsPage = EMSPagesUsed++;
-		addr = PML_GetEMSAddress(page->emsPage,page->locked);
-	}
-	else if (MainPagesUsed < MainPagesAvail)
-	{
-		// There's remaining main memory - use it
-		for (i = 0,n = -1,used = MainMemUsed;i < PMMaxMainMem;i++,used++)
-		{
-			if ((*used & pmba_Allocated) && !(*used & pmba_Used))
-			{
-				n = i;
-				*used |= pmba_Used;
-				break;
-			}
-		}
-		if (n == -1)
-			Quit("PML_GetPageBuffer: MainPagesAvail lied");
-		addr = MainMemPages[n];
-		if (!addr)
-			Quit("PML_GetPageBuffer: Purged main block");
-		page->mainPage = n;
-		MainPagesUsed++;
-	}
-	else
-		addr = PML_TransferPageSpace(PML_GiveLRUPage(mainonly),pagenum);
-
-	if (!addr)
-		Quit("PML_GetPageBuffer: Search failed");
-	return(addr);
-}
-
-//
-//	PML_GetPageFromXMS() - If page is in XMS, find LRU main/EMS page and
-//		replace it with the page from XMS. If mainonly is true, will only
-//		search for LRU main page.
-//	XMSProtectPage is set to the page to be retrieved from XMS, so that if
-//		the page from which we're stealing the main/EMS from isn't in XMS,
-//		it won't copy over the page that we're trying to get from XMS.
-//		(pages that are being purged are copied into XMS, if possible)
-//
-memptr
-PML_GetPageFromXMS(int pagenum,boolean mainonly)
-{
-	byte			far *checkaddr;
-	memptr			addr = nil;
-	PageListStruct	far *page;
-
-	page = &PMPages[pagenum];
-	if (XMSPresent && (page->xmsPage != -1))
-	{
-		XMSProtectPage = pagenum;
-		checkaddr = PML_GetAPageBuffer(pagenum,mainonly);
-		if (FP_OFF(checkaddr))
-			Quit("PML_GetPageFromXMS: Non segment pointer");
-		addr = (memptr)FP_SEG(checkaddr);
-		PML_CopyFromXMS(addr,page->xmsPage,page->length);
-		XMSProtectPage = -1;
-	}
-
-	return(addr);
-}
-
-//
-//	PML_LoadPage() - A page is not in main/EMS memory, and it's not in XMS.
-//		Load it into either main or EMS. If mainonly is true, the page will
-//		only be loaded into main.
-//
-void
-PML_LoadPage(int pagenum,boolean mainonly)
-{
-	byte			far *addr;
-	PageListStruct	far *page;
-
-	addr = PML_GetAPageBuffer(pagenum,mainonly);
-	page = &PMPages[pagenum];
-	PML_ReadFromFile(addr,page->offset,page->length);
-}
-
-//
-//	PM_GetPage() - Returns the address of the page, loading it if necessary
-//		First, check if in Main Memory or EMS
-//		Then, check XMS
-//		If not in XMS, load into Main Memory or EMS
-//
-#pragma warn -pia
-memptr
-PM_GetPage(int pagenum)
-{
-	memptr	result;
-
-	if (pagenum >= ChunksInFile)
-		Quit("PM_GetPage: Invalid page request");
-
-#if 0	// for debugging
-asm	mov	dx,STATUS_REGISTER_1
-asm	in	al,dx
-asm	mov	dx,ATR_INDEX
-asm	mov	al,ATR_OVERSCAN
-asm	out	dx,al
-asm	mov	al,10	// bright green
-asm	out	dx,al
-#endif
-
-	if (!(result = PM_GetPageAddress(pagenum)))
-	{
-		boolean mainonly = (pagenum >= PMSoundStart);
-if (!PMPages[pagenum].offset)	// JDC: sparse page
-	Quit ("Tried to load a sparse page!");
-		if (!(result = PML_GetPageFromXMS(pagenum,mainonly)))
-		{
-			if (PMPages[pagenum].lastHit == PMFrameCount)
-				PMThrashing++;
-
-			PML_LoadPage(pagenum,mainonly);
-			result = PM_GetPageAddress(pagenum);
-		}
-	}
-	PMPages[pagenum].lastHit = PMFrameCount;
-
-#if 0	// for debugging
-asm	mov	dx,STATUS_REGISTER_1
-asm	in	al,dx
-asm	mov	dx,ATR_INDEX
-asm	mov	al,ATR_OVERSCAN
-asm	out	dx,al
-asm	mov	al,3	// blue
-asm	out	dx,al
-asm	mov	al,0x20	// normal
-asm	out	dx,al
-#endif
-
-	return(result);
-}
-#pragma warn +pia
-
-//
-//	PM_SetPageLock() - Sets the lock type on a given page
-//		pml_Unlocked: Normal, page can be purged
-//		pml_Locked: Cannot be purged
-//		pml_EMS?: Same as pml_Locked, but if in EMS, use the physical page
-//					specified when returning the address. For sound stuff.
-//
-void
-PM_SetPageLock(int pagenum,PMLockType lock)
-{
-	if (pagenum < PMSoundStart)
-		Quit("PM_SetPageLock: Locking/unlocking non-sound page");
-
-	PMPages[pagenum].locked = lock;
-}
-
-//
-//	PM_Preload() - Loads as many pages as possible into all types of memory.
-//		Calls the update function after each load, indicating the current
-//		page, and the total pages that need to be loaded (for thermometer).
-//
-void
-PM_Preload(boolean (*update)(word current,word total))
-{
-	int				i,j,
-					page,oogypage;
-	word			current,total,
-					totalnonxms,totalxms,
-					mainfree,maintotal,
-					emsfree,emstotal,
-					xmsfree,xmstotal;
-	memptr			addr;
-	PageListStruct	far *p;
-
-	mainfree = (MainPagesAvail - MainPagesUsed) + (EMSPagesAvail - EMSPagesUsed);
-	xmsfree = (XMSPagesAvail - XMSPagesUsed);
-
-	xmstotal = maintotal = 0;
-
-	for (i = 0;i < ChunksInFile;i++)
-	{
-		if (!PMPages[i].offset)
-			continue;			// sparse
-
-		if ( PMPages[i].emsPage != -1 || PMPages[i].mainPage != -1 )
-			continue;			// already in main mem
-
-		if ( mainfree )
-		{
-			maintotal++;
-			mainfree--;
-		}
-		else if ( xmsfree && (PMPages[i].xmsPage == -1) )
-		{
-			xmstotal++;
-			xmsfree--;
-		}
-	}
-
-
-	total = maintotal + xmstotal;
-
-	if (!total)
-		return;
-
-	page = 0;
-	current = 0;
-
-//
-// cache main/ems blocks
-//
-	while (maintotal)
-	{
-		while ( !PMPages[page].offset || PMPages[page].mainPage != -1
-			||	PMPages[page].emsPage != -1 )
-			page++;
-
-		if (page >= ChunksInFile)
-			Quit ("PM_Preload: Pages>=ChunksInFile");
-
-		PM_GetPage(page);
-
-		page++;
-		current++;
-		maintotal--;
-		update(current,total);
-	}
-
-//
-// load stuff to XMS
-//
-	if (xmstotal)
-	{
-		for (oogypage = 0 ; PMPages[oogypage].mainPage == -1 ; oogypage++)
-		;
-		addr = PM_GetPage(oogypage);
-		if (!addr)
-			Quit("PM_Preload: XMS buffer failed");
-
-		while (xmstotal)
-		{
-			while ( !PMPages[page].offset || PMPages[page].xmsPage != -1 )
-				page++;
-
-			if (page >= ChunksInFile)
-				Quit ("PM_Preload: Pages>=ChunksInFile");
-
-			p = &PMPages[page];
-
-			p->xmsPage = XMSPagesUsed++;
-			if (XMSPagesUsed > XMSPagesAvail)
-				Quit("PM_Preload: Exceeded XMS pages");
-			if (p->length > PMPageSize)
-				Quit("PM_Preload: Page too long");
-
-			PML_ReadFromFile((byte far *)addr,p->offset,p->length);
-			PML_CopyToXMS((byte far *)addr,p->xmsPage,p->length);
-
-			page++;
-			current++;
-			xmstotal--;
-			update(current,total);
-		}
-
-		p = &PMPages[oogypage];
-		PML_ReadFromFile((byte far *)addr,p->offset,p->length);
-	}
-
-	update(total,total);
-}
-
-/////////////////////////////////////////////////////////////////////////////
-//
-//	General code
-//
-/////////////////////////////////////////////////////////////////////////////
-
-//
-//	PM_NextFrame() - Increments the frame counter and adjusts the thrash
-//		avoidence variables
-//
-//		If currently in panic mode (to avoid thrashing), check to see if the
-//			appropriate number of frames have passed since the last time that
-//			we would have thrashed. If so, take us out of panic mode.
-//
-//
-void
-PM_NextFrame(void)
-{
-	int	i;
-
-	// Frame count overrun - kill the LRU hit entries & reset frame count
-	if (++PMFrameCount >= MAXLONG - 4)
-	{
-		for (i = 0;i < PMNumBlocks;i++)
-			PMPages[i].lastHit = 0;
-		PMFrameCount = 0;
-	}
-
-#if 0
-	for (i = 0;i < PMSoundStart;i++)
-	{
-		if (PMPages[i].locked)
-		{
-			char buf[40];
-			sprintf(buf,"PM_NextFrame: Page %d is locked",i);
-			Quit(buf);
-		}
-	}
-#endif
-
-	if (PMPanicMode)
-	{
-		// DEBUG - set border color
-		if ((!PMThrashing) && (!--PMPanicMode))
-		{
-			// DEBUG - reset border color
-		}
-	}
-	if (PMThrashing >= PMThrashThreshold)
-		PMPanicMode = PMUnThrashThreshold;
-	PMThrashing = false;
-}
-
-//
-//	PM_Reset() - Sets up caching structures
-//
-void
-PM_Reset(void)
-{
-	int				i;
-	PageListStruct	far *page;
-
-	XMSPagesAvail = XMSAvail / PMPageSizeKB;
-
-	EMSPagesAvail = EMSAvail * (EMSPageSizeKB / PMPageSizeKB);
-	EMSPhysicalPage = 0;
-
-	MainPagesUsed = EMSPagesUsed = XMSPagesUsed = 0;
-
-	PMPanicMode = false;
-
-	// Initialize page list
-	for (i = 0,page = PMPages;i < PMNumBlocks;i++,page++)
-	{
-		page->mainPage = -1;
-		page->emsPage = -1;
-		page->xmsPage = -1;
-		page->locked = false;
-	}
-}
-
-//
-//	PM_Startup() - Start up the Page Mgr
-//
-void
-PM_Startup(void)
-{
-	boolean	nomain,noems,noxms;
-	int		i;
-
-	if (PMStarted)
-		return;
-
-	nomain = noems = noxms = false;
-	for (i = 1;i < _argc;i++)
-	{
-		switch (US_CheckParm(_argv[i],ParmStrings))
-		{
-		case 0:
-			nomain = true;
-			break;
-		case 1:
-			noems = true;
-			break;
-		case 2:
-			noxms = true;
-			break;
-		}
-	}
-
-	PML_OpenPageFile();
-
-	if (!noems)
-		PML_StartupEMS();
-	if (!noxms)
-		PML_StartupXMS();
-
-	if (nomain && !EMSPresent)
-		Quit("PM_Startup: No main or EMS");
-	else
-		PML_StartupMainMem();
-
-	PM_Reset();
-
-	PMStarted = true;
-}
-
-//
-//	PM_Shutdown() - Shut down the Page Mgr
-//
-void
-PM_Shutdown(void)
-{
-	PML_ShutdownXMS();
-	PML_ShutdownEMS();
-
-	if (!PMStarted)
-		return;
-
-	PML_ClosePageFile();
-
-	PML_ShutdownMainMem();
-}
--- a/WOLFSRC/ID_PM.H
+++ /dev/null
@@ -1,83 +1,0 @@
-//
-//	ID_PM.H
-//	Header file for Id Engine's Page Manager
-//
-
-//	NOTE! PMPageSize must be an even divisor of EMSPageSize, and >= 1024
-#define	EMSPageSize		16384
-#define	EMSPageSizeSeg	(EMSPageSize >> 4)
-#define	EMSPageSizeKB	(EMSPageSize >> 10)
-#define	EMSFrameCount	4
-#define	PMPageSize		4096
-#define	PMPageSizeSeg	(PMPageSize >> 4)
-#define	PMPageSizeKB	(PMPageSize >> 10)
-#define	PMEMSSubPage	(EMSPageSize / PMPageSize)
-
-#define	PMMinMainMem	10			// Min acceptable # of pages from main
-#define	PMMaxMainMem	100			// Max number of pages in main memory
-
-#define	PMThrashThreshold	1	// Number of page thrashes before panic mode
-#define	PMUnThrashThreshold	5	// Number of non-thrashing frames before leaving panic mode
-
-typedef	enum
-		{
-			pml_Unlocked,
-			pml_Locked
-		} PMLockType;
-
-typedef	enum
-		{
-			pmba_Unused = 0,
-			pmba_Used = 1,
-			pmba_Allocated = 2
-		} PMBlockAttr;
-
-typedef	struct
-		{
-			longword	offset;		// Offset of chunk into file
-			word		length;		// Length of the chunk
-
-			int			xmsPage;	// If in XMS, (xmsPage * PMPageSize) gives offset into XMS handle
-
-			PMLockType	locked;		// If set, this page can't be purged
-			int			emsPage;	// If in EMS, logical page/offset into page
-			int			mainPage;	// If in Main, index into handle array
-
-			longword	lastHit;	// Last frame number of hit
-		} PageListStruct;
-
-typedef	struct
-		{
-			int			baseEMSPage;	// Base EMS page for this phys frame
-			longword	lastHit;		// Last frame number of hit
-		} EMSListStruct;
-
-extern	boolean			XMSPresent,EMSPresent;
-extern	word			XMSPagesAvail,EMSPagesAvail;
-
-extern	word			ChunksInFile,
-						PMSpriteStart,PMSoundStart;
-extern	PageListStruct	far *PMPages;
-
-#define	PM_GetSoundPage(v)	PM_GetPage(PMSoundStart + (v))
-#define	PM_GetSpritePage(v)	PM_GetPage(PMSpriteStart + (v))
-
-#define	PM_LockMainMem()	PM_SetMainMemPurge(0)
-#define	PM_UnlockMainMem()	PM_SetMainMemPurge(3)
-
-
-extern	char	PageFileName[13];
-
-
-extern	void	PM_Startup(void),
-				PM_Shutdown(void),
-				PM_Reset(void),
-				PM_Preload(boolean (*update)(word current,word total)),
-				PM_NextFrame(void),
-				PM_SetPageLock(int pagenum,PMLockType lock),
-				PM_SetMainPurge(int level),
-				PM_CheckMainMem(void);
-extern	memptr	PM_GetPageAddress(int pagenum),
-				PM_GetPage(int pagenum);		// Use this one to cache page
-
-void PM_SetMainMemPurge(int level);
--- a/WOLFSRC/ID_SD.C
+++ /dev/null
@@ -1,2367 +1,0 @@
-//
-//	ID Engine
-//	ID_SD.c - Sound Manager for Wolfenstein 3D
-//	v1.2
-//	By Jason Blochowiak
-//
-
-//
-//	This module handles dealing with generating sound on the appropriate
-//		hardware
-//
-//	Depends on: User Mgr (for parm checking)
-//
-//	Globals:
-//		For User Mgr:
-//			SoundSourcePresent - Sound Source thingie present?
-//			SoundBlasterPresent - SoundBlaster card present?
-//			AdLibPresent - AdLib card present?
-//			SoundMode - What device is used for sound effects
-//				(Use SM_SetSoundMode() to set)
-//			MusicMode - What device is used for music
-//				(Use SM_SetMusicMode() to set)
-//			DigiMode - What device is used for digitized sound effects
-//				(Use SM_SetDigiDevice() to set)
-//
-//		For Cache Mgr:
-//			NeedsDigitized - load digitized sounds?
-//			NeedsMusic - load music?
-//
-
-#pragma hdrstop		// Wierdo thing with MUSE
-
-#include <dos.h>
-
-#ifdef	_MUSE_      // Will be defined in ID_Types.h
-#include "ID_SD.h"
-#else
-#include "ID_HEADS.H"
-#endif
-#pragma	hdrstop
-#pragma	warn	-pia
-
-#ifdef	nil
-#undef	nil
-#endif
-#define	nil	0
-
-#define	SDL_SoundFinished()	{SoundNumber = SoundPriority = 0;}
-
-// Macros for SoundBlaster stuff
-#define	sbOut(n,b)	outportb((n) + sbLocation,b)
-#define	sbIn(n)		inportb((n) + sbLocation)
-#define	sbWriteDelay()	while (sbIn(sbWriteStat) & 0x80);
-#define	sbReadDelay()	while (sbIn(sbDataAvail) & 0x80);
-
-// Macros for AdLib stuff
-#define	selreg(n)	outportb(alFMAddr,n)
-#define	writereg(n)	outportb(alFMData,n)
-#define	readstat()	inportb(alFMStatus)
-
-//	Imports from ID_SD_A.ASM
-extern	void			SDL_SetDS(void),
-						SDL_IndicatePC(boolean on);
-extern	void interrupt	SDL_t0ExtremeAsmService(void),
-						SDL_t0FastAsmService(void),
-						SDL_t0SlowAsmService(void);
-
-//	Global variables
-	boolean		SoundSourcePresent,
-				AdLibPresent,
-				SoundBlasterPresent,SBProPresent,
-				NeedsDigitized,NeedsMusic,
-				SoundPositioned;
-	SDMode		SoundMode;
-	SMMode		MusicMode;
-	SDSMode		DigiMode;
-	longword	TimeCount;
-	word		HackCount;
-	word		*SoundTable;	// Really * _seg *SoundTable, but that don't work
-	boolean		ssIsTandy;
-	word		ssPort = 2;
-	int			DigiMap[LASTSOUND];
-
-//	Internal variables
-static	boolean			SD_Started;
-		boolean			nextsoundpos;
-		longword		TimerDivisor,TimerCount;
-static	char			*ParmStrings[] =
-						{
-							"noal",
-							"nosb",
-							"nopro",
-							"noss",
-							"sst",
-							"ss1",
-							"ss2",
-							"ss3",
-							nil
-						};
-static	void			(*SoundUserHook)(void);
-		soundnames		SoundNumber,DigiNumber;
-		word			SoundPriority,DigiPriority;
-		int				LeftPosition,RightPosition;
-		void interrupt	(*t0OldService)(void);
-		long			LocalTime;
-		word			TimerRate;
-
-		word			NumDigi,DigiLeft,DigiPage;
-		word			_seg *DigiList;
-		word			DigiLastStart,DigiLastEnd;
-		boolean			DigiPlaying;
-static	boolean			DigiMissed,DigiLastSegment;
-static	memptr			DigiNextAddr;
-static	word			DigiNextLen;
-
-//	SoundBlaster variables
-static	boolean					sbNoCheck,sbNoProCheck;
-static	volatile boolean		sbSamplePlaying;
-static	byte					sbOldIntMask = -1;
-static	volatile byte			huge *sbNextSegPtr;
-static	byte					sbDMA = 1,
-								sbDMAa1 = 0x83,sbDMAa2 = 2,sbDMAa3 = 3,
-								sba1Vals[] = {0x87,0x83,0,0x82},
-								sba2Vals[] = {0,2,0,6},
-								sba3Vals[] = {1,3,0,7};
-static	int						sbLocation = -1,sbInterrupt = 7,sbIntVec = 0xf,
-								sbIntVectors[] = {-1,-1,0xa,0xb,-1,0xd,-1,0xf,-1,-1,-1};
-static	volatile longword		sbNextSegLen;
-static	volatile SampledSound	huge *sbSamples;
-static	void interrupt			(*sbOldIntHand)(void);
-static	byte					sbpOldFMMix,sbpOldVOCMix;
-
-//	SoundSource variables
-		boolean				ssNoCheck;
-		boolean				ssActive;
-		word				ssControl,ssStatus,ssData;
-		byte				ssOn,ssOff;
-		volatile byte		far *ssSample;
-		volatile longword	ssLengthLeft;
-
-//	PC Sound variables
-		volatile byte	pcLastSample,far *pcSound;
-		longword		pcLengthLeft;
-		word			pcSoundLookup[255];
-
-//	AdLib variables
-		boolean			alNoCheck;
-		byte			far *alSound;
-		word			alBlock;
-		longword		alLengthLeft;
-		longword		alTimeCount;
-		Instrument		alZeroInst;
-
-// This table maps channel numbers to carrier and modulator op cells
-static	byte			carriers[9] =  { 3, 4, 5,11,12,13,19,20,21},
-						modifiers[9] = { 0, 1, 2, 8, 9,10,16,17,18},
-// This table maps percussive voice numbers to op cells
-						pcarriers[5] = {19,0xff,0xff,0xff,0xff},
-						pmodifiers[5] = {16,17,18,20,21};
-
-//	Sequencer variables
-		boolean			sqActive;
-static	word			alFXReg;
-static	ActiveTrack		*tracks[sqMaxTracks],
-						mytracks[sqMaxTracks];
-static	word			sqMode,sqFadeStep;
-		word			far *sqHack,far *sqHackPtr,sqHackLen,sqHackSeqLen;
-		long			sqHackTime;
-
-//	Internal routines
-		void			SDL_DigitizedDone(void);
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SDL_SetTimer0() - Sets system timer 0 to the specified speed
-//
-///////////////////////////////////////////////////////////////////////////
-#pragma	argsused
-static void
-SDL_SetTimer0(word speed)
-{
-#ifndef TPROF	// If using Borland's profiling, don't screw with the timer
-asm	pushf
-asm	cli
-
-	outportb(0x43,0x36);				// Change timer 0
-	outportb(0x40,speed);
-	outportb(0x40,speed >> 8);
-	// Kludge to handle special case for digitized PC sounds
-	if (TimerDivisor == (1192030 / (TickBase * 100)))
-		TimerDivisor = (1192030 / (TickBase * 10));
-	else
-		TimerDivisor = speed;
-
-asm	popf
-#else
-	TimerDivisor = 0x10000;
-#endif
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SDL_SetIntsPerSec() - Uses SDL_SetTimer0() to set the number of
-//		interrupts generated by system timer 0 per second
-//
-///////////////////////////////////////////////////////////////////////////
-static void
-SDL_SetIntsPerSec(word ints)
-{
-	TimerRate = ints;
-	SDL_SetTimer0(1192030 / ints);
-}
-
-static void
-SDL_SetTimerSpeed(void)
-{
-	word	rate;
-	void interrupt	(*isr)(void);
-
-	if ((DigiMode == sds_PC) && DigiPlaying)
-	{
-		rate = TickBase * 100;
-		isr = SDL_t0ExtremeAsmService;
-	}
-	else if
-	(
-		(MusicMode == smm_AdLib)
-	||	((DigiMode == sds_SoundSource) && DigiPlaying)
-	)
-	{
-		rate = TickBase * 10;
-		isr = SDL_t0FastAsmService;
-	}
-	else
-	{
-		rate = TickBase * 2;
-		isr = SDL_t0SlowAsmService;
-	}
-
-	if (rate != TimerRate)
-	{
-		setvect(8,isr);
-		SDL_SetIntsPerSec(rate);
-		TimerRate = rate;
-	}
-}
-
-//
-//	SoundBlaster code
-//
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SDL_SBStopSample() - Stops any active sampled sound and causes DMA
-//		requests from the SoundBlaster to cease
-//
-///////////////////////////////////////////////////////////////////////////
-#ifdef	_MUSE_
-void
-#else
-static void
-#endif
-SDL_SBStopSample(void)
-{
-	byte	is;
-
-asm	pushf
-asm	cli
-
-	if (sbSamplePlaying)
-	{
-		sbSamplePlaying = false;
-
-		sbWriteDelay();
-		sbOut(sbWriteCmd,0xd0);	// Turn off DSP DMA
-
-		is = inportb(0x21);	// Restore interrupt mask bit
-		if (sbOldIntMask & (1 << sbInterrupt))
-			is |= (1 << sbInterrupt);
-		else
-			is &= ~(1 << sbInterrupt);
-		outportb(0x21,is);
-	}
-
-asm	popf
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SDL_SBPlaySeg() - Plays a chunk of sampled sound on the SoundBlaster
-//	Insures that the chunk doesn't cross a bank boundary, programs the DMA
-//	 controller, and tells the SB to start doing DMA requests for DAC
-//
-///////////////////////////////////////////////////////////////////////////
-static longword
-SDL_SBPlaySeg(volatile byte huge *data,longword length)
-{
-	unsigned		datapage;
-	longword		dataofs,uselen;
-
-	uselen = length;
-	datapage = FP_SEG(data) >> 12;
-	dataofs = ((FP_SEG(data) & 0xfff) << 4) + FP_OFF(data);
-	if (dataofs >= 0x10000)
-	{
-		datapage++;
-		dataofs -= 0x10000;
-	}
-
-	if (dataofs + uselen > 0x10000)
-		uselen = 0x10000 - dataofs;
-
-	uselen--;
-
-	// Program the DMA controller
-asm	pushf
-asm	cli
-	outportb(0x0a,sbDMA | 4);					// Mask off DMA on channel sbDMA
-	outportb(0x0c,0);							// Clear byte ptr flip-flop to lower byte
-	outportb(0x0b,0x49);						// Set transfer mode for D/A conv
-	outportb(sbDMAa2,(byte)dataofs);			// Give LSB of address
-	outportb(sbDMAa2,(byte)(dataofs >> 8));		// Give MSB of address
-	outportb(sbDMAa1,(byte)datapage);			// Give page of address
-	outportb(sbDMAa3,(byte)uselen);				// Give LSB of length
-	outportb(sbDMAa3,(byte)(uselen >> 8));		// Give MSB of length
-	outportb(0x0a,sbDMA);						// Re-enable DMA on channel sbDMA
-
-	// Start playing the thing
-	sbWriteDelay();
-	sbOut(sbWriteCmd,0x14);
-	sbWriteDelay();
-	sbOut(sbWriteData,(byte)uselen);
-	sbWriteDelay();
-	sbOut(sbWriteData,(byte)(uselen >> 8));
-asm	popf
-
-	return(uselen + 1);
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SDL_SBService() - Services the SoundBlaster DMA interrupt
-//
-///////////////////////////////////////////////////////////////////////////
-static void interrupt
-SDL_SBService(void)
-{
-	longword	used;
-
-	sbIn(sbDataAvail);	// Ack interrupt to SB
-
-	if (sbNextSegPtr)
-	{
-		used = SDL_SBPlaySeg(sbNextSegPtr,sbNextSegLen);
-		if (sbNextSegLen <= used)
-			sbNextSegPtr = nil;
-		else
-		{
-			sbNextSegPtr += used;
-			sbNextSegLen -= used;
-		}
-	}
-	else
-	{
-		SDL_SBStopSample();
-		SDL_DigitizedDone();
-	}
-
-	outportb(0x20,0x20);	// Ack interrupt
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SDL_SBPlaySample() - Plays a sampled sound on the SoundBlaster. Sets up
-//		DMA to play the sound
-//
-///////////////////////////////////////////////////////////////////////////
-#ifdef	_MUSE_
-void
-#else
-static void
-#endif
-SDL_SBPlaySample(byte huge *data,longword len)
-{
-	longword	used;
-
-	SDL_SBStopSample();
-
-asm	pushf
-asm	cli
-
-	used = SDL_SBPlaySeg(data,len);
-	if (len <= used)
-		sbNextSegPtr = nil;
-	else
-	{
-		sbNextSegPtr = data + used;
-		sbNextSegLen = len - used;
-	}
-
-	// Save old interrupt status and unmask ours
-	sbOldIntMask = inportb(0x21);
-	outportb(0x21,sbOldIntMask & ~(1 << sbInterrupt));
-
-	sbWriteDelay();
-	sbOut(sbWriteCmd,0xd4);						// Make sure DSP DMA is enabled
-
-	sbSamplePlaying = true;
-
-asm	popf
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SDL_PositionSBP() - Sets the attenuation levels for the left and right
-//		channels by using the mixer chip on the SB Pro. This hits a hole in
-//		the address map for normal SBs.
-//
-///////////////////////////////////////////////////////////////////////////
-static void
-SDL_PositionSBP(int leftpos,int rightpos)
-{
-	byte	v;
-
-	if (!SBProPresent)
-		return;
-
-	leftpos = 15 - leftpos;
-	rightpos = 15 - rightpos;
-	v = ((leftpos & 0x0f) << 4) | (rightpos & 0x0f);
-
-asm	pushf
-asm	cli
-
-	sbOut(sbpMixerAddr,sbpmVoiceVol);
-	sbOut(sbpMixerData,v);
-
-asm	popf
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SDL_CheckSB() - Checks to see if a SoundBlaster resides at a
-//		particular I/O location
-//
-///////////////////////////////////////////////////////////////////////////
-static boolean
-SDL_CheckSB(int port)
-{
-	int	i;
-
-	sbLocation = port << 4;		// Initialize stuff for later use
-
-	sbOut(sbReset,true);		// Reset the SoundBlaster DSP
-asm	mov	dx,0x388				// Wait >4usec
-asm	in	al, dx
-asm	in	al, dx
-asm	in	al, dx
-asm	in	al, dx
-asm	in	al, dx
-asm	in	al, dx
-asm	in	al, dx
-asm	in	al, dx
-asm	in	al, dx
-
-	sbOut(sbReset,false);		// Turn off sb DSP reset
-asm	mov	dx,0x388				// Wait >100usec
-asm	mov	cx,100
-usecloop:
-asm	in	al,dx
-asm	loop usecloop
-
-	for (i = 0;i < 100;i++)
-	{
-		if (sbIn(sbDataAvail) & 0x80)		// If data is available...
-		{
-			if (sbIn(sbReadData) == 0xaa)	// If it matches correct value
-				return(true);
-			else
-			{
-				sbLocation = -1;			// Otherwise not a SoundBlaster
-				return(false);
-			}
-		}
-	}
-	sbLocation = -1;						// Retry count exceeded - fail
-	return(false);
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	Checks to see if a SoundBlaster is in the system. If the port passed is
-//		-1, then it scans through all possible I/O locations. If the port
-//		passed is 0, then it uses the default (2). If the port is >0, then
-//		it just passes it directly to SDL_CheckSB()
-//
-///////////////////////////////////////////////////////////////////////////
-static boolean
-SDL_DetectSoundBlaster(int port)
-{
-	int	i;
-
-	if (port == 0)					// If user specifies default, use 2
-		port = 2;
-	if (port == -1)
-	{
-		if (SDL_CheckSB(2))			// Check default before scanning
-			return(true);
-
-		if (SDL_CheckSB(4))			// Check other SB Pro location before scan
-			return(true);
-
-		for (i = 1;i <= 6;i++)		// Scan through possible SB locations
-		{
-			if ((i == 2) || (i == 4))
-				continue;
-
-			if (SDL_CheckSB(i))		// If found at this address,
-				return(true);		//	return success
-		}
-		return(false);				// All addresses failed, return failure
-	}
-	else
-		return(SDL_CheckSB(port));	// User specified address or default
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SDL_SBSetDMA() - Sets the DMA channel to be used by the SoundBlaster
-//		code. Sets up sbDMA, and sbDMAa1-sbDMAa3 (used by SDL_SBPlaySeg()).
-//
-///////////////////////////////////////////////////////////////////////////
-void
-SDL_SBSetDMA(byte channel)
-{
-	if (channel > 3)
-		Quit("SDL_SBSetDMA() - invalid SoundBlaster DMA channel");
-
-	sbDMA = channel;
-	sbDMAa1 = sba1Vals[channel];
-	sbDMAa2 = sba2Vals[channel];
-	sbDMAa3 = sba3Vals[channel];
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SDL_StartSB() - Turns on the SoundBlaster
-//
-///////////////////////////////////////////////////////////////////////////
-static void
-SDL_StartSB(void)
-{
-	byte	timevalue,test;
-
-	sbIntVec = sbIntVectors[sbInterrupt];
-	if (sbIntVec < 0)
-		Quit("SDL_StartSB: Illegal or unsupported interrupt number for SoundBlaster");
-
-	sbOldIntHand = getvect(sbIntVec);	// Get old interrupt handler
-	setvect(sbIntVec,SDL_SBService);	// Set mine
-
-	sbWriteDelay();
-	sbOut(sbWriteCmd,0xd1);				// Turn on DSP speaker
-
-	// Set the SoundBlaster DAC time constant for 7KHz
-	timevalue = 256 - (1000000 / 7000);
-	sbWriteDelay();
-	sbOut(sbWriteCmd,0x40);
-	sbWriteDelay();
-	sbOut(sbWriteData,timevalue);
-
-	SBProPresent = false;
-	if (sbNoProCheck)
-		return;
-
-	// Check to see if this is a SB Pro
-	sbOut(sbpMixerAddr,sbpmFMVol);
-	sbpOldFMMix = sbIn(sbpMixerData);
-	sbOut(sbpMixerData,0xbb);
-	test = sbIn(sbpMixerData);
-	if (test == 0xbb)
-	{
-		// Boost FM output levels to be equivilent with digitized output
-		sbOut(sbpMixerData,0xff);
-		test = sbIn(sbpMixerData);
-		if (test == 0xff)
-		{
-			SBProPresent = true;
-
-			// Save old Voice output levels (SB Pro)
-			sbOut(sbpMixerAddr,sbpmVoiceVol);
-			sbpOldVOCMix = sbIn(sbpMixerData);
-
-			// Turn SB Pro stereo DAC off
-			sbOut(sbpMixerAddr,sbpmControl);
-			sbOut(sbpMixerData,0);				// 0=off,2=on
-		}
-	}
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SDL_ShutSB() - Turns off the SoundBlaster
-//
-///////////////////////////////////////////////////////////////////////////
-static void
-SDL_ShutSB(void)
-{
-	SDL_SBStopSample();
-
-	if (SBProPresent)
-	{
-		// Restore FM output levels (SB Pro)
-		sbOut(sbpMixerAddr,sbpmFMVol);
-		sbOut(sbpMixerData,sbpOldFMMix);
-
-		// Restore Voice output levels (SB Pro)
-		sbOut(sbpMixerAddr,sbpmVoiceVol);
-		sbOut(sbpMixerData,sbpOldVOCMix);
-	}
-
-	setvect(sbIntVec,sbOldIntHand);		// Set vector back
-}
-
-//	Sound Source Code
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SDL_SSStopSample() - Stops a sample playing on the Sound Source
-//
-///////////////////////////////////////////////////////////////////////////
-#ifdef	_MUSE_
-void
-#else
-static void
-#endif
-SDL_SSStopSample(void)
-{
-asm	pushf
-asm	cli
-
-	(long)ssSample = 0;
-
-asm	popf
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SDL_SSService() - Handles playing the next sample on the Sound Source
-//
-///////////////////////////////////////////////////////////////////////////
-static void
-SDL_SSService(void)
-{
-	boolean	gotit;
-	byte	v;
-
-	while (ssSample)
-	{
-	asm	mov		dx,[ssStatus]	// Check to see if FIFO is currently empty
-	asm	in		al,dx
-	asm	test	al,0x40
-	asm	jnz		done			// Nope - don't push any more data out
-
-		v = *ssSample++;
-		if (!(--ssLengthLeft))
-		{
-			(long)ssSample = 0;
-			SDL_DigitizedDone();
-		}
-
-	asm	mov		dx,[ssData]		// Pump the value out
-	asm	mov		al,[v]
-	asm	out		dx,al
-
-	asm	mov		dx,[ssControl]	// Pulse printer select
-	asm	mov		al,[ssOff]
-	asm	out		dx,al
-	asm	push	ax
-	asm	pop		ax
-	asm	mov		al,[ssOn]
-	asm	out		dx,al
-
-	asm	push	ax				// Delay a short while
-	asm	pop		ax
-	asm	push	ax
-	asm	pop		ax
-	}
-done:;
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SDL_SSPlaySample() - Plays the specified sample on the Sound Source
-//
-///////////////////////////////////////////////////////////////////////////
-#ifdef	_MUSE_
-void
-#else
-static void
-#endif
-SDL_SSPlaySample(byte huge *data,longword len)
-{
-asm	pushf
-asm	cli
-
-	ssLengthLeft = len;
-	ssSample = (volatile byte far *)data;
-
-asm	popf
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SDL_StartSS() - Sets up for and turns on the Sound Source
-//
-///////////////////////////////////////////////////////////////////////////
-static void
-SDL_StartSS(void)
-{
-	if (ssPort == 3)
-		ssControl = 0x27a;	// If using LPT3
-	else if (ssPort == 2)
-		ssControl = 0x37a;	// If using LPT2
-	else
-		ssControl = 0x3be;	// If using LPT1
-	ssStatus = ssControl - 1;
-	ssData = ssStatus - 1;
-
-	ssOn = 0x04;
-	if (ssIsTandy)
-		ssOff = 0x0e;				// Tandy wierdness
-	else
-		ssOff = 0x0c;				// For normal machines
-
-	outportb(ssControl,ssOn);		// Enable SS
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SDL_ShutSS() - Turns off the Sound Source
-//
-///////////////////////////////////////////////////////////////////////////
-static void
-SDL_ShutSS(void)
-{
-	outportb(ssControl,ssOff);
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SDL_CheckSS() - Checks to see if a Sound Source is present at the
-//		location specified by the sound source variables
-//
-///////////////////////////////////////////////////////////////////////////
-static boolean
-SDL_CheckSS(void)
-{
-	boolean		present = false;
-	longword	lasttime;
-
-	// Turn the Sound Source on and wait awhile (4 ticks)
-	SDL_StartSS();
-
-	lasttime = TimeCount;
-	while (TimeCount < lasttime + 4)
-		;
-
-asm	mov		dx,[ssStatus]	// Check to see if FIFO is currently empty
-asm	in		al,dx
-asm	test	al,0x40
-asm	jnz		checkdone		// Nope - Sound Source not here
-
-asm	mov		cx,32			// Force FIFO overflow (FIFO is 16 bytes)
-outloop:
-asm	mov		dx,[ssData]		// Pump a neutral value out
-asm	mov		al,0x80
-asm	out		dx,al
-
-asm	mov		dx,[ssControl]	// Pulse printer select
-asm	mov		al,[ssOff]
-asm	out		dx,al
-asm	push	ax
-asm	pop		ax
-asm	mov		al,[ssOn]
-asm	out		dx,al
-
-asm	push	ax				// Delay a short while before we do this again
-asm	pop		ax
-asm	push	ax
-asm	pop		ax
-
-asm	loop	outloop
-
-asm	mov		dx,[ssStatus]	// Is FIFO overflowed now?
-asm	in		al,dx
-asm	test	al,0x40
-asm	jz		checkdone		// Nope, still not - Sound Source not here
-
-	present = true;			// Yes - it's here!
-
-checkdone:
-	SDL_ShutSS();
-	return(present);
-}
-
-static boolean
-SDL_DetectSoundSource(void)
-{
-	for (ssPort = 1;ssPort <= 3;ssPort++)
-		if (SDL_CheckSS())
-			return(true);
-	return(false);
-}
-
-//
-//	PC Sound code
-//
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SDL_PCPlaySample() - Plays the specified sample on the PC speaker
-//
-///////////////////////////////////////////////////////////////////////////
-#ifdef	_MUSE_
-void
-#else
-static void
-#endif
-SDL_PCPlaySample(byte huge *data,longword len)
-{
-asm	pushf
-asm	cli
-
-	SDL_IndicatePC(true);
-
-	pcLengthLeft = len;
-	pcSound = (volatile byte far *)data;
-
-asm	popf
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SDL_PCStopSample() - Stops a sample playing on the PC speaker
-//
-///////////////////////////////////////////////////////////////////////////
-#ifdef	_MUSE_
-void
-#else
-static void
-#endif
-SDL_PCStopSample(void)
-{
-asm	pushf
-asm	cli
-
-	(long)pcSound = 0;
-
-	SDL_IndicatePC(false);
-
-asm	in	al,0x61		  	// Turn the speaker off
-asm	and	al,0xfd			// ~2
-asm	out	0x61,al
-
-asm	popf
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SDL_PCPlaySound() - Plays the specified sound on the PC speaker
-//
-///////////////////////////////////////////////////////////////////////////
-#ifdef	_MUSE_
-void
-#else
-static void
-#endif
-SDL_PCPlaySound(PCSound far *sound)
-{
-asm	pushf
-asm	cli
-
-	pcLastSample = -1;
-	pcLengthLeft = sound->common.length;
-	pcSound = sound->data;
-
-asm	popf
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SDL_PCStopSound() - Stops the current sound playing on the PC Speaker
-//
-///////////////////////////////////////////////////////////////////////////
-#ifdef	_MUSE_
-void
-#else
-static void
-#endif
-SDL_PCStopSound(void)
-{
-asm	pushf
-asm	cli
-
-	(long)pcSound = 0;
-
-asm	in	al,0x61		  	// Turn the speaker off
-asm	and	al,0xfd			// ~2
-asm	out	0x61,al
-
-asm	popf
-}
-
-#if 0
-///////////////////////////////////////////////////////////////////////////
-//
-//	SDL_PCService() - Handles playing the next sample in a PC sound
-//
-///////////////////////////////////////////////////////////////////////////
-static void
-SDL_PCService(void)
-{
-	byte	s;
-	word	t;
-
-	if (pcSound)
-	{
-		s = *pcSound++;
-		if (s != pcLastSample)
-		{
-		asm	pushf
-		asm	cli
-
-			pcLastSample = s;
-			if (s)					// We have a frequency!
-			{
-				t = pcSoundLookup[s];
-			asm	mov	bx,[t]
-
-			asm	mov	al,0xb6			// Write to channel 2 (speaker) timer
-			asm	out	43h,al
-			asm	mov	al,bl
-			asm	out	42h,al			// Low byte
-			asm	mov	al,bh
-			asm	out	42h,al			// High byte
-
-			asm	in	al,0x61			// Turn the speaker & gate on
-			asm	or	al,3
-			asm	out	0x61,al
-			}
-			else					// Time for some silence
-			{
-			asm	in	al,0x61		  	// Turn the speaker & gate off
-			asm	and	al,0xfc			// ~3
-			asm	out	0x61,al
-			}
-
-		asm	popf
-		}
-
-		if (!(--pcLengthLeft))
-		{
-			SDL_PCStopSound();
-			SDL_SoundFinished();
-		}
-	}
-}
-#endif
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SDL_ShutPC() - Turns off the pc speaker
-//
-///////////////////////////////////////////////////////////////////////////
-static void
-SDL_ShutPC(void)
-{
-asm	pushf
-asm	cli
-
-	pcSound = 0;
-
-asm	in	al,0x61		  	// Turn the speaker & gate off
-asm	and	al,0xfc			// ~3
-asm	out	0x61,al
-
-asm	popf
-}
-
-//
-//	Stuff for digitized sounds
-//
-memptr
-SDL_LoadDigiSegment(word page)
-{
-	memptr	addr;
-
-#if 0	// for debugging
-asm	mov	dx,STATUS_REGISTER_1
-asm	in	al,dx
-asm	mov	dx,ATR_INDEX
-asm	mov	al,ATR_OVERSCAN
-asm	out	dx,al
-asm	mov	al,10	// bright green
-asm	out	dx,al
-#endif
-
-	addr = PM_GetSoundPage(page);
-	PM_SetPageLock(PMSoundStart + page,pml_Locked);
-
-#if 0	// for debugging
-asm	mov	dx,STATUS_REGISTER_1
-asm	in	al,dx
-asm	mov	dx,ATR_INDEX
-asm	mov	al,ATR_OVERSCAN
-asm	out	dx,al
-asm	mov	al,3	// blue
-asm	out	dx,al
-asm	mov	al,0x20	// normal
-asm	out	dx,al
-#endif
-
-	return(addr);
-}
-
-void
-SDL_PlayDigiSegment(memptr addr,word len)
-{
-	switch (DigiMode)
-	{
-	case sds_PC:
-    	SDL_PCPlaySample(addr,len);
-		break;
-	case sds_SoundSource:
-		SDL_SSPlaySample(addr,len);
-		break;
-	case sds_SoundBlaster:
-		SDL_SBPlaySample(addr,len);
-		break;
-	}
-}
-
-void
-SD_StopDigitized(void)
-{
-	int	i;
-
-asm	pushf
-asm	cli
-
-	DigiLeft = 0;
-	DigiNextAddr = nil;
-	DigiNextLen = 0;
-	DigiMissed = false;
-	DigiPlaying = false;
-	DigiNumber = DigiPriority = 0;
-	SoundPositioned = false;
-	if ((DigiMode == sds_PC) && (SoundMode == sdm_PC))
-		SDL_SoundFinished();
-
-	switch (DigiMode)
-	{
-	case sds_PC:
-		SDL_PCStopSample();
-		break;
-	case sds_SoundSource:
-		SDL_SSStopSample();
-		break;
-	case sds_SoundBlaster:
-		SDL_SBStopSample();
-		break;
-	}
-
-asm	popf
-
-	for (i = DigiLastStart;i < DigiLastEnd;i++)
-		PM_SetPageLock(i + PMSoundStart,pml_Unlocked);
-	DigiLastStart = 1;
-	DigiLastEnd = 0;
-}
-
-void
-SD_Poll(void)
-{
-	if (DigiLeft && !DigiNextAddr)
-	{
-		DigiNextLen = (DigiLeft >= PMPageSize)? PMPageSize : (DigiLeft % PMPageSize);
-		DigiLeft -= DigiNextLen;
-		if (!DigiLeft)
-			DigiLastSegment = true;
-		DigiNextAddr = SDL_LoadDigiSegment(DigiPage++);
-	}
-	if (DigiMissed && DigiNextAddr)
-	{
-		SDL_PlayDigiSegment(DigiNextAddr,DigiNextLen);
-		DigiNextAddr = nil;
-		DigiMissed = false;
-		if (DigiLastSegment)
-		{
-			DigiPlaying = false;
-			DigiLastSegment = false;
-		}
-	}
-	SDL_SetTimerSpeed();
-}
-
-void
-SD_SetPosition(int leftpos,int rightpos)
-{
-	if
-	(
-		(leftpos < 0)
-	||	(leftpos > 15)
-	||	(rightpos < 0)
-	||	(rightpos > 15)
-	||	((leftpos == 15) && (rightpos == 15))
-	)
-		Quit("SD_SetPosition: Illegal position");
-
-	switch (DigiMode)
-	{
-	case sds_SoundBlaster:
-		SDL_PositionSBP(leftpos,rightpos);
-		break;
-	}
-}
-
-void
-SD_PlayDigitized(word which,int leftpos,int rightpos)
-{
-	word	len;
-	memptr	addr;
-
-	if (!DigiMode)
-		return;
-
-	SD_StopDigitized();
-	if (which >= NumDigi)
-		Quit("SD_PlayDigitized: bad sound number");
-
-	SD_SetPosition(leftpos,rightpos);
-
-	DigiPage = DigiList[(which * 2) + 0];
-	DigiLeft = DigiList[(which * 2) + 1];
-
-	DigiLastStart = DigiPage;
-	DigiLastEnd = DigiPage + ((DigiLeft + (PMPageSize - 1)) / PMPageSize);
-
-	len = (DigiLeft >= PMPageSize)? PMPageSize : (DigiLeft % PMPageSize);
-	addr = SDL_LoadDigiSegment(DigiPage++);
-
-	DigiPlaying = true;
-	DigiLastSegment = false;
-
-	SDL_PlayDigiSegment(addr,len);
-	DigiLeft -= len;
-	if (!DigiLeft)
-		DigiLastSegment = true;
-
-	SD_Poll();
-}
-
-void
-SDL_DigitizedDone(void)
-{
-	if (DigiNextAddr)
-	{
-		SDL_PlayDigiSegment(DigiNextAddr,DigiNextLen);
-		DigiNextAddr = nil;
-		DigiMissed = false;
-	}
-	else
-	{
-		if (DigiLastSegment)
-		{
-			DigiPlaying = false;
-			DigiLastSegment = false;
-			if ((DigiMode == sds_PC) && (SoundMode == sdm_PC))
-			{
-				SDL_SoundFinished();
-			}
-			else
-				DigiNumber = DigiPriority = 0;
-			SoundPositioned = false;
-		}
-		else
-			DigiMissed = true;
-	}
-}
-
-void
-SD_SetDigiDevice(SDSMode mode)
-{
-	boolean	devicenotpresent;
-
-	if (mode == DigiMode)
-		return;
-
-	SD_StopDigitized();
-
-	devicenotpresent = false;
-	switch (mode)
-	{
-	case sds_SoundBlaster:
-		if (!SoundBlasterPresent)
-		{
-			if (SoundSourcePresent)
-				mode = sds_SoundSource;
-			else
-				devicenotpresent = true;
-		}
-		break;
-	case sds_SoundSource:
-		if (!SoundSourcePresent)
-			devicenotpresent = true;
-		break;
-	}
-
-	if (!devicenotpresent)
-	{
-		if (DigiMode == sds_SoundSource)
-			SDL_ShutSS();
-
-		DigiMode = mode;
-
-		if (mode == sds_SoundSource)
-			SDL_StartSS();
-
-		SDL_SetTimerSpeed();
-	}
-}
-
-void
-SDL_SetupDigi(void)
-{
-	memptr	list;
-	word	far *p,
-			pg;
-	int		i;
-
-	PM_UnlockMainMem();
-	MM_GetPtr(&list,PMPageSize);
-	PM_CheckMainMem();
-	p = (word far *)MK_FP(PM_GetPage(ChunksInFile - 1),0);
-	_fmemcpy((void far *)list,(void far *)p,PMPageSize);
-	pg = PMSoundStart;
-	for (i = 0;i < PMPageSize / (sizeof(word) * 2);i++,p += 2)
-	{
-		if (pg >= ChunksInFile - 1)
-			break;
-		pg += (p[1] + (PMPageSize - 1)) / PMPageSize;
-	}
-	PM_UnlockMainMem();
-	MM_GetPtr((memptr *)&DigiList,i * sizeof(word) * 2);
-	_fmemcpy((void far *)DigiList,(void far *)list,i * sizeof(word) * 2);
-	MM_FreePtr(&list);
-	NumDigi = i;
-
-	for (i = 0;i < LASTSOUND;i++)
-		DigiMap[i] = -1;
-}
-
-// 	AdLib Code
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	alOut(n,b) - Puts b in AdLib card register n
-//
-///////////////////////////////////////////////////////////////////////////
-void
-alOut(byte n,byte b)
-{
-asm	pushf
-asm	cli
-
-asm	mov	dx,0x388
-asm	mov	al,[n]
-asm	out	dx,al
-asm	in	al,dx
-asm	in	al,dx
-asm	in	al,dx
-asm	in	al,dx
-asm	in	al,dx
-asm	in	al,dx
-asm	inc	dx
-asm	mov	al,[b]
-asm	out	dx,al
-
-asm	popf
-
-asm	dec	dx
-asm	in	al,dx
-asm	in	al,dx
-asm	in	al,dx
-asm	in	al,dx
-asm	in	al,dx
-asm	in	al,dx
-asm	in	al,dx
-asm	in	al,dx
-asm	in	al,dx
-asm	in	al,dx
-
-asm	in	al,dx
-asm	in	al,dx
-asm	in	al,dx
-asm	in	al,dx
-asm	in	al,dx
-asm	in	al,dx
-asm	in	al,dx
-asm	in	al,dx
-asm	in	al,dx
-asm	in	al,dx
-
-asm	in	al,dx
-asm	in	al,dx
-asm	in	al,dx
-asm	in	al,dx
-asm	in	al,dx
-asm	in	al,dx
-asm	in	al,dx
-asm	in	al,dx
-asm	in	al,dx
-asm	in	al,dx
-
-asm	in	al,dx
-asm	in	al,dx
-asm	in	al,dx
-asm	in	al,dx
-asm	in	al,dx
-}
-
-#if 0
-///////////////////////////////////////////////////////////////////////////
-//
-//	SDL_SetInstrument() - Puts an instrument into a generator
-//
-///////////////////////////////////////////////////////////////////////////
-static void
-SDL_SetInstrument(int track,int which,Instrument far *inst,boolean percussive)
-{
-	byte		c,m;
-
-	if (percussive)
-	{
-		c = pcarriers[which];
-		m = pmodifiers[which];
-	}
-	else
-	{
-		c = carriers[which];
-		m = modifiers[which];
-	}
-
-	tracks[track - 1]->inst = *inst;
-	tracks[track - 1]->percussive = percussive;
-
-	alOut(m + alChar,inst->mChar);
-	alOut(m + alScale,inst->mScale);
-	alOut(m + alAttack,inst->mAttack);
-	alOut(m + alSus,inst->mSus);
-	alOut(m + alWave,inst->mWave);
-
-	// Most percussive instruments only use one cell
-	if (c != 0xff)
-	{
-		alOut(c + alChar,inst->cChar);
-		alOut(c + alScale,inst->cScale);
-		alOut(c + alAttack,inst->cAttack);
-		alOut(c + alSus,inst->cSus);
-		alOut(c + alWave,inst->cWave);
-	}
-
-	alOut(which + alFeedCon,inst->nConn);	// DEBUG - I think this is right
-}
-#endif
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SDL_ALStopSound() - Turns off any sound effects playing through the
-//		AdLib card
-//
-///////////////////////////////////////////////////////////////////////////
-#ifdef	_MUSE_
-void
-#else
-static void
-#endif
-SDL_ALStopSound(void)
-{
-asm	pushf
-asm	cli
-
-	(long)alSound = 0;
-	alOut(alFreqH + 0,0);
-
-asm	popf
-}
-
-static void
-SDL_AlSetFXInst(Instrument far *inst)
-{
-	byte		c,m;
-
-	m = modifiers[0];
-	c = carriers[0];
-	alOut(m + alChar,inst->mChar);
-	alOut(m + alScale,inst->mScale);
-	alOut(m + alAttack,inst->mAttack);
-	alOut(m + alSus,inst->mSus);
-	alOut(m + alWave,inst->mWave);
-	alOut(c + alChar,inst->cChar);
-	alOut(c + alScale,inst->cScale);
-	alOut(c + alAttack,inst->cAttack);
-	alOut(c + alSus,inst->cSus);
-	alOut(c + alWave,inst->cWave);
-
-	// Note: Switch commenting on these lines for old MUSE compatibility
-//	alOut(alFeedCon,inst->nConn);
-	alOut(alFeedCon,0);
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SDL_ALPlaySound() - Plays the specified sound on the AdLib card
-//
-///////////////////////////////////////////////////////////////////////////
-#ifdef	_MUSE_
-void
-#else
-static void
-#endif
-SDL_ALPlaySound(AdLibSound far *sound)
-{
-	Instrument	far *inst;
-	byte		huge *data;
-
-	SDL_ALStopSound();
-
-asm	pushf
-asm	cli
-
-	alLengthLeft = sound->common.length;
-	data = sound->data;
-	data++;
-	data--;
-	alSound = (byte far *)data;
-	alBlock = ((sound->block & 7) << 2) | 0x20;
-	inst = &sound->inst;
-
-	if (!(inst->mSus | inst->cSus))
-	{
-	asm	popf
-		Quit("SDL_ALPlaySound() - Bad instrument");
-	}
-
-	SDL_AlSetFXInst(&alZeroInst);	// DEBUG
-	SDL_AlSetFXInst(inst);
-
-asm	popf
-}
-
-#if 0
-///////////////////////////////////////////////////////////////////////////
-//
-// 	SDL_ALSoundService() - Plays the next sample out through the AdLib card
-//
-///////////////////////////////////////////////////////////////////////////
-//static void
-void
-SDL_ALSoundService(void)
-{
-	byte	s;
-
-	if (alSound)
-	{
-		s = *alSound++;
-		if (!s)
-			alOut(alFreqH + 0,0);
-		else
-		{
-			alOut(alFreqL + 0,s);
-			alOut(alFreqH + 0,alBlock);
-		}
-
-		if (!(--alLengthLeft))
-		{
-			(long)alSound = 0;
-			alOut(alFreqH + 0,0);
-			SDL_SoundFinished();
-		}
-	}
-}
-#endif
-
-#if 0
-void
-SDL_ALService(void)
-{
-	byte	a,v;
-	word	w;
-
-	if (!sqActive)
-		return;
-
-	while (sqHackLen && (sqHackTime <= alTimeCount))
-	{
-		w = *sqHackPtr++;
-		sqHackTime = alTimeCount + *sqHackPtr++;
-	asm	mov	dx,[w]
-	asm	mov	[a],dl
-	asm	mov	[v],dh
-		alOut(a,v);
-		sqHackLen -= 4;
-	}
-	alTimeCount++;
-	if (!sqHackLen)
-	{
-		sqHackPtr = (word far *)sqHack;
-		sqHackLen = sqHackSeqLen;
-		alTimeCount = sqHackTime = 0;
-	}
-}
-#endif
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SDL_ShutAL() - Shuts down the AdLib card for sound effects
-//
-///////////////////////////////////////////////////////////////////////////
-static void
-SDL_ShutAL(void)
-{
-asm	pushf
-asm	cli
-
-	alOut(alEffects,0);
-	alOut(alFreqH + 0,0);
-	SDL_AlSetFXInst(&alZeroInst);
-	alSound = 0;
-
-asm	popf
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SDL_CleanAL() - Totally shuts down the AdLib card
-//
-///////////////////////////////////////////////////////////////////////////
-static void
-SDL_CleanAL(void)
-{
-	int	i;
-
-asm	pushf
-asm	cli
-
-	alOut(alEffects,0);
-	for (i = 1;i < 0xf5;i++)
-		alOut(i,0);
-
-asm	popf
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SDL_StartAL() - Starts up the AdLib card for sound effects
-//
-///////////////////////////////////////////////////////////////////////////
-static void
-SDL_StartAL(void)
-{
-	alFXReg = 0;
-	alOut(alEffects,alFXReg);
-	SDL_AlSetFXInst(&alZeroInst);
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SDL_DetectAdLib() - Determines if there's an AdLib (or SoundBlaster
-//		emulating an AdLib) present
-//
-///////////////////////////////////////////////////////////////////////////
-static boolean
-SDL_DetectAdLib(void)
-{
-	byte	status1,status2;
-	int		i;
-
-	alOut(4,0x60);	// Reset T1 & T2
-	alOut(4,0x80);	// Reset IRQ
-	status1 = readstat();
-	alOut(2,0xff);	// Set timer 1
-	alOut(4,0x21);	// Start timer 1
-#if 0
-	SDL_Delay(TimerDelay100);
-#else
-asm	mov	dx,0x388
-asm	mov	cx,100
-usecloop:
-asm	in	al,dx
-asm	loop usecloop
-#endif
-
-	status2 = readstat();
-	alOut(4,0x60);
-	alOut(4,0x80);
-
-	if (((status1 & 0xe0) == 0x00) && ((status2 & 0xe0) == 0xc0))
-	{
-		for (i = 1;i <= 0xf5;i++)	// Zero all the registers
-			alOut(i,0);
-
-		alOut(1,0x20);	// Set WSE=1
-		alOut(8,0);		// Set CSM=0 & SEL=0
-
-		return(true);
-	}
-	else
-		return(false);
-}
-
-#if 0
-///////////////////////////////////////////////////////////////////////////
-//
-//	SDL_t0Service() - My timer 0 ISR which handles the different timings and
-//		dispatches to whatever other routines are appropriate
-//
-///////////////////////////////////////////////////////////////////////////
-static void interrupt
-SDL_t0Service(void)
-{
-static	word	count = 1;
-
-#if 1	// for debugging
-asm	mov	dx,STATUS_REGISTER_1
-asm	in	al,dx
-asm	mov	dx,ATR_INDEX
-asm	mov	al,ATR_OVERSCAN
-asm	out	dx,al
-asm	mov	al,4	// red
-asm	out	dx,al
-#endif
-
-	HackCount++;
-
-	if ((MusicMode == smm_AdLib) || (DigiMode == sds_SoundSource))
-	{
-		SDL_ALService();
-		SDL_SSService();
-//		if (!(++count & 7))
-		if (!(++count % 10))
-		{
-			LocalTime++;
-			TimeCount++;
-			if (SoundUserHook)
-				SoundUserHook();
-		}
-//		if (!(count & 3))
-		if (!(count % 5))
-		{
-			switch (SoundMode)
-			{
-			case sdm_PC:
-				SDL_PCService();
-				break;
-			case sdm_AdLib:
-				SDL_ALSoundService();
-				break;
-			}
-		}
-	}
-	else
-	{
-		if (!(++count & 1))
-		{
-			LocalTime++;
-			TimeCount++;
-			if (SoundUserHook)
-				SoundUserHook();
-		}
-		switch (SoundMode)
-		{
-		case sdm_PC:
-			SDL_PCService();
-			break;
-		case sdm_AdLib:
-			SDL_ALSoundService();
-			break;
-		}
-	}
-
-asm	mov	ax,[WORD PTR TimerCount]
-asm	add	ax,[WORD PTR TimerDivisor]
-asm	mov	[WORD PTR TimerCount],ax
-asm	jnc	myack
-	t0OldService();			// If we overflow a word, time to call old int handler
-asm	jmp	olddone
-myack:;
-	outportb(0x20,0x20);	// Ack the interrupt
-olddone:;
-
-#if 1	// for debugging
-asm	mov	dx,STATUS_REGISTER_1
-asm	in	al,dx
-asm	mov	dx,ATR_INDEX
-asm	mov	al,ATR_OVERSCAN
-asm	out	dx,al
-asm	mov	al,3	// blue
-asm	out	dx,al
-asm	mov	al,0x20	// normal
-asm	out	dx,al
-#endif
-}
-#endif
-
-////////////////////////////////////////////////////////////////////////////
-//
-//	SDL_ShutDevice() - turns off whatever device was being used for sound fx
-//
-////////////////////////////////////////////////////////////////////////////
-static void
-SDL_ShutDevice(void)
-{
-	switch (SoundMode)
-	{
-	case sdm_PC:
-		SDL_ShutPC();
-		break;
-	case sdm_AdLib:
-		SDL_ShutAL();
-		break;
-	}
-	SoundMode = sdm_Off;
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SDL_CleanDevice() - totally shuts down all sound devices
-//
-///////////////////////////////////////////////////////////////////////////
-static void
-SDL_CleanDevice(void)
-{
-	if ((SoundMode == sdm_AdLib) || (MusicMode == smm_AdLib))
-		SDL_CleanAL();
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SDL_StartDevice() - turns on whatever device is to be used for sound fx
-//
-///////////////////////////////////////////////////////////////////////////
-static void
-SDL_StartDevice(void)
-{
-	switch (SoundMode)
-	{
-	case sdm_AdLib:
-		SDL_StartAL();
-		break;
-	}
-	SoundNumber = SoundPriority = 0;
-}
-
-//	Public routines
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SD_SetSoundMode() - Sets which sound hardware to use for sound effects
-//
-///////////////////////////////////////////////////////////////////////////
-boolean
-SD_SetSoundMode(SDMode mode)
-{
-	boolean	result = false;
-	word	tableoffset;
-
-	SD_StopSound();
-
-#ifndef	_MUSE_
-	if ((mode == sdm_AdLib) && !AdLibPresent)
-		mode = sdm_PC;
-
-	switch (mode)
-	{
-	case sdm_Off:
-		NeedsDigitized = false;
-		result = true;
-		break;
-	case sdm_PC:
-		tableoffset = STARTPCSOUNDS;
-		NeedsDigitized = false;
-		result = true;
-		break;
-	case sdm_AdLib:
-		if (AdLibPresent)
-		{
-			tableoffset = STARTADLIBSOUNDS;
-			NeedsDigitized = false;
-			result = true;
-		}
-		break;
-	}
-#else
-	result = true;
-#endif
-
-	if (result && (mode != SoundMode))
-	{
-		SDL_ShutDevice();
-		SoundMode = mode;
-#ifndef	_MUSE_
-		SoundTable = (word *)(&audiosegs[tableoffset]);
-#endif
-		SDL_StartDevice();
-	}
-
-	SDL_SetTimerSpeed();
-
-	return(result);
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SD_SetMusicMode() - sets the device to use for background music
-//
-///////////////////////////////////////////////////////////////////////////
-boolean
-SD_SetMusicMode(SMMode mode)
-{
-	boolean	result = false;
-
-	SD_FadeOutMusic();
-	while (SD_MusicPlaying())
-		;
-
-	switch (mode)
-	{
-	case smm_Off:
-		NeedsMusic = false;
-		result = true;
-		break;
-	case smm_AdLib:
-		if (AdLibPresent)
-		{
-			NeedsMusic = true;
-			result = true;
-		}
-		break;
-	}
-
-	if (result)
-		MusicMode = mode;
-
-	SDL_SetTimerSpeed();
-
-	return(result);
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SD_Startup() - starts up the Sound Mgr
-//		Detects all additional sound hardware and installs my ISR
-//
-///////////////////////////////////////////////////////////////////////////
-void
-SD_Startup(void)
-{
-	int	i;
-
-	if (SD_Started)
-		return;
-
-	SDL_SetDS();
-
-	ssIsTandy = false;
-	ssNoCheck = false;
-	alNoCheck = false;
-	sbNoCheck = false;
-	sbNoProCheck = false;
-#ifndef	_MUSE_
-	for (i = 1;i < _argc;i++)
-	{
-		switch (US_CheckParm(_argv[i],ParmStrings))
-		{
-		case 0:						// No AdLib detection
-			alNoCheck = true;
-			break;
-		case 1:						// No SoundBlaster detection
-			sbNoCheck = true;
-			break;
-		case 2:						// No SoundBlaster Pro detection
-			sbNoProCheck = true;
-			break;
-		case 3:
-			ssNoCheck = true;		// No Sound Source detection
-			break;
-		case 4:						// Tandy Sound Source handling
-			ssIsTandy = true;
-			break;
-		case 5:						// Sound Source present at LPT1
-			ssPort = 1;
-			ssNoCheck = SoundSourcePresent = true;
-			break;
-		case 6:                     // Sound Source present at LPT2
-			ssPort = 2;
-			ssNoCheck = SoundSourcePresent = true;
-			break;
-		case 7:                     // Sound Source present at LPT3
-			ssPort = 3;
-			ssNoCheck = SoundSourcePresent = true;
-			break;
-		}
-	}
-#endif
-
-	SoundUserHook = 0;
-
-	t0OldService = getvect(8);	// Get old timer 0 ISR
-
-	LocalTime = TimeCount = alTimeCount = 0;
-
-	SD_SetSoundMode(sdm_Off);
-	SD_SetMusicMode(smm_Off);
-
-	if (!ssNoCheck)
-		SoundSourcePresent = SDL_DetectSoundSource();
-
-	if (!alNoCheck)
-	{
-		AdLibPresent = SDL_DetectAdLib();
-		if (AdLibPresent && !sbNoCheck)
-		{
-			int port = -1;
-			char *env = getenv("BLASTER");
-			if (env)
-			{
-				long temp;
-				while (*env)
-				{
-					while (isspace(*env))
-						env++;
-
-					switch (toupper(*env))
-					{
-					case 'A':
-						temp = strtol(env + 1,&env,16);
-						if
-						(
-							(temp >= 0x210)
-						&&	(temp <= 0x260)
-						&&	(!(temp & 0x00f))
-						)
-							port = (temp - 0x200) >> 4;
-						else
-							Quit("SD_Startup: Unsupported address value in BLASTER");
-						break;
-					case 'I':
-						temp = strtol(env + 1,&env,10);
-						if
-						(
-							(temp >= 0)
-						&&	(temp <= 10)
-						&&	(sbIntVectors[temp] != -1)
-						)
-						{
-							sbInterrupt = temp;
-							sbIntVec = sbIntVectors[sbInterrupt];
-						}
-						else
-							Quit("SD_Startup: Unsupported interrupt value in BLASTER");
-						break;
-					case 'D':
-						temp = strtol(env + 1,&env,10);
-						if ((temp == 0) || (temp == 1) || (temp == 3))
-							SDL_SBSetDMA(temp);
-						else
-							Quit("SD_Startup: Unsupported DMA value in BLASTER");
-						break;
-					default:
-						while (isspace(*env))
-							env++;
-						while (*env && !isspace(*env))
-							env++;
-						break;
-					}
-				}
-			}
-			SoundBlasterPresent = SDL_DetectSoundBlaster(port);
-		}
-	}
-
-	for (i = 0;i < 255;i++)
-		pcSoundLookup[i] = i * 60;
-
-	if (SoundBlasterPresent)
-		SDL_StartSB();
-
-	SDL_SetupDigi();
-
-	SD_Started = true;
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SD_Default() - Sets up the default behaviour for the Sound Mgr whether
-//		the config file was present or not.
-//
-///////////////////////////////////////////////////////////////////////////
-void
-SD_Default(boolean gotit,SDMode sd,SMMode sm)
-{
-	boolean	gotsd,gotsm;
-
-	gotsd = gotsm = gotit;
-
-	if (gotsd)	// Make sure requested sound hardware is available
-	{
-		switch (sd)
-		{
-		case sdm_AdLib:
-			gotsd = AdLibPresent;
-			break;
-		}
-	}
-	if (!gotsd)
-	{
-		if (AdLibPresent)
-			sd = sdm_AdLib;
-		else
-			sd = sdm_PC;
-	}
-	if (sd != SoundMode)
-		SD_SetSoundMode(sd);
-
-
-	if (gotsm)	// Make sure requested music hardware is available
-	{
-		switch (sm)
-		{
-		case sdm_AdLib:
-			gotsm = AdLibPresent;
-			break;
-		}
-	}
-	if (!gotsm)
-	{
-		if (AdLibPresent)
-			sm = smm_AdLib;
-	}
-	if (sm != MusicMode)
-		SD_SetMusicMode(sm);
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SD_Shutdown() - shuts down the Sound Mgr
-//		Removes sound ISR and turns off whatever sound hardware was active
-//
-///////////////////////////////////////////////////////////////////////////
-void
-SD_Shutdown(void)
-{
-	if (!SD_Started)
-		return;
-
-	SD_MusicOff();
-	SD_StopSound();
-	SDL_ShutDevice();
-	SDL_CleanDevice();
-
-	if (SoundBlasterPresent)
-		SDL_ShutSB();
-
-	if (SoundSourcePresent)
-		SDL_ShutSS();
-
-	asm	pushf
-	asm	cli
-
-	SDL_SetTimer0(0);
-
-	setvect(8,t0OldService);
-
-	asm	popf
-
-	SD_Started = false;
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SD_SetUserHook() - sets the routine that the Sound Mgr calls every 1/70th
-//		of a second from its timer 0 ISR
-//
-///////////////////////////////////////////////////////////////////////////
-void
-SD_SetUserHook(void (* hook)(void))
-{
-	SoundUserHook = hook;
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SD_PositionSound() - Sets up a stereo imaging location for the next
-//		sound to be played. Each channel ranges from 0 to 15.
-//
-///////////////////////////////////////////////////////////////////////////
-void
-SD_PositionSound(int leftvol,int rightvol)
-{
-	LeftPosition = leftvol;
-	RightPosition = rightvol;
-	nextsoundpos = true;
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SD_PlaySound() - plays the specified sound on the appropriate hardware
-//
-///////////////////////////////////////////////////////////////////////////
-boolean
-SD_PlaySound(soundnames sound)
-{
-	boolean		ispos;
-	SoundCommon	far *s;
-	int	lp,rp;
-
-	lp = LeftPosition;
-	rp = RightPosition;
-	LeftPosition = 0;
-	RightPosition = 0;
-
-	ispos = nextsoundpos;
-	nextsoundpos = false;
-
-	if (sound == -1)
-		return(false);
-
-	s = MK_FP(SoundTable[sound],0);
-	if ((SoundMode != sdm_Off) && !s)
-		Quit("SD_PlaySound() - Uncached sound");
-
-	if ((DigiMode != sds_Off) && (DigiMap[sound] != -1))
-	{
-		if ((DigiMode == sds_PC) && (SoundMode == sdm_PC))
-		{
-			if (s->priority < SoundPriority)
-				return(false);
-
-			SDL_PCStopSound();
-
-			SD_PlayDigitized(DigiMap[sound],lp,rp);
-			SoundPositioned = ispos;
-			SoundNumber = sound;
-			SoundPriority = s->priority;
-		}
-		else
-		{
-		asm	pushf
-		asm	cli
-			if (DigiPriority && !DigiNumber)
-			{
-			asm	popf
-				Quit("SD_PlaySound: Priority without a sound");
-			}
-		asm	popf
-
-			if (s->priority < DigiPriority)
-				return(false);
-
-			SD_PlayDigitized(DigiMap[sound],lp,rp);
-			SoundPositioned = ispos;
-			DigiNumber = sound;
-			DigiPriority = s->priority;
-		}
-
-		return(true);
-	}
-
-	if (SoundMode == sdm_Off)
-		return(false);
-	if (!s->length)
-		Quit("SD_PlaySound() - Zero length sound");
-	if (s->priority < SoundPriority)
-		return(false);
-
-	switch (SoundMode)
-	{
-	case sdm_PC:
-		SDL_PCPlaySound((void far *)s);
-		break;
-	case sdm_AdLib:
-		SDL_ALPlaySound((void far *)s);
-		break;
-	}
-
-	SoundNumber = sound;
-	SoundPriority = s->priority;
-
-	return(false);
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SD_SoundPlaying() - returns the sound number that's playing, or 0 if
-//		no sound is playing
-//
-///////////////////////////////////////////////////////////////////////////
-word
-SD_SoundPlaying(void)
-{
-	boolean	result = false;
-
-	switch (SoundMode)
-	{
-	case sdm_PC:
-		result = pcSound? true : false;
-		break;
-	case sdm_AdLib:
-		result = alSound? true : false;
-		break;
-	}
-
-	if (result)
-		return(SoundNumber);
-	else
-		return(false);
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SD_StopSound() - if a sound is playing, stops it
-//
-///////////////////////////////////////////////////////////////////////////
-void
-SD_StopSound(void)
-{
-	if (DigiPlaying)
-		SD_StopDigitized();
-
-	switch (SoundMode)
-	{
-	case sdm_PC:
-		SDL_PCStopSound();
-		break;
-	case sdm_AdLib:
-		SDL_ALStopSound();
-		break;
-	}
-
-	SoundPositioned = false;
-
-	SDL_SoundFinished();
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SD_WaitSoundDone() - waits until the current sound is done playing
-//
-///////////////////////////////////////////////////////////////////////////
-void
-SD_WaitSoundDone(void)
-{
-	while (SD_SoundPlaying())
-		;
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SD_MusicOn() - turns on the sequencer
-//
-///////////////////////////////////////////////////////////////////////////
-void
-SD_MusicOn(void)
-{
-	sqActive = true;
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SD_MusicOff() - turns off the sequencer and any playing notes
-//
-///////////////////////////////////////////////////////////////////////////
-void
-SD_MusicOff(void)
-{
-	word	i;
-
-
-	switch (MusicMode)
-	{
-	case smm_AdLib:
-		alFXReg = 0;
-		alOut(alEffects,0);
-		for (i = 0;i < sqMaxTracks;i++)
-			alOut(alFreqH + i + 1,0);
-		break;
-	}
-	sqActive = false;
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SD_StartMusic() - starts playing the music pointed to
-//
-///////////////////////////////////////////////////////////////////////////
-void
-SD_StartMusic(MusicGroup far *music)
-{
-	SD_MusicOff();
-asm	pushf
-asm	cli
-
-	if (MusicMode == smm_AdLib)
-	{
-		sqHackPtr = sqHack = music->values;
-		sqHackSeqLen = sqHackLen = music->length;
-		sqHackTime = 0;
-		alTimeCount = 0;
-		SD_MusicOn();
-	}
-
-asm	popf
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SD_FadeOutMusic() - starts fading out the music. Call SD_MusicPlaying()
-//		to see if the fadeout is complete
-//
-///////////////////////////////////////////////////////////////////////////
-void
-SD_FadeOutMusic(void)
-{
-	switch (MusicMode)
-	{
-	case smm_AdLib:
-		// DEBUG - quick hack to turn the music off
-		SD_MusicOff();
-		break;
-	}
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	SD_MusicPlaying() - returns true if music is currently playing, false if
-//		not
-//
-///////////////////////////////////////////////////////////////////////////
-boolean
-SD_MusicPlaying(void)
-{
-	boolean	result;
-
-	switch (MusicMode)
-	{
-	case smm_AdLib:
-		result = false;
-		// DEBUG - not written
-		break;
-	default:
-		result = false;
-	}
-
-	return(result);
-}
--- a/WOLFSRC/ID_SD.EQU
+++ /dev/null
@@ -1,38 +1,0 @@
-;
-;	ID_SD.EQU
-;	Id Sound Manager assembly equates
-;
-
-	INCLUDE	'ID_VL.EQU'	; For screen color debugging stuff
-
-;	Modes
-sdm_Off				=	0
-sdm_PC				=	1
-sdm_AdLib			=	2
-
-smm_Off				=	0
-smm_AdLib			=	1
-
-sds_Off				=	0
-sds_SoundSource		=	1
-sds_SoundBlaster	=	2
-
-;	Stuff for the PC speaker
-pcTimer				=	42h
-pcTAccess			=	43h
-pcSpeaker			=	61h
-pcSpkBits			=	3
-
-;	Stuff for the AdLib
-;	Operator registers
-alChar				=	20h
-alScale				=	40h
-alAttack			=	60h
-alSus				=	80h
-alWave				=	0e0h
-;	Channel registers
-alFreqL				=	0a0h
-alFreqH				=	0b0h
-alFeedCon			=	0c0h
-;	Global registers
-alEffects			=	0bdh
--- a/WOLFSRC/ID_SD.H
+++ /dev/null
@@ -1,237 +1,0 @@
-//
-//	ID Engine
-//	ID_SD.h - Sound Manager Header
-//	Version for Wolfenstein
-//	By Jason Blochowiak
-//
-
-#ifndef	__ID_SD__
-#define	__ID_SD__
-
-void	alOut(byte n,byte b);
-
-#ifdef	__DEBUG__
-#define	__DEBUG_SoundMgr__
-#endif
-
-#define	TickBase	70		// 70Hz per tick - used as a base for timer 0
-
-typedef	enum	{
-					sdm_Off,
-					sdm_PC,sdm_AdLib,
-				}	SDMode;
-typedef	enum	{
-					smm_Off,smm_AdLib
-				}	SMMode;
-typedef	enum	{
-					sds_Off,sds_PC,sds_SoundSource,sds_SoundBlaster
-				}	SDSMode;
-typedef	struct
-		{
-			longword	length;
-			word		priority;
-		} SoundCommon;
-
-//	PC Sound stuff
-#define	pcTimer		0x42
-#define	pcTAccess	0x43
-#define	pcSpeaker	0x61
-
-#define	pcSpkBits	3
-
-typedef	struct
-		{
-			SoundCommon	common;
-			byte		data[1];
-		} PCSound;
-
-// 	Registers for the Sound Blaster card - needs to be offset by n0 (0x10,0x20,0x30,0x40,0x50,0x60)
-#define	sbReset		0x206	// W
-#define	sbFMStatus	0x208	// R
-#define	sbFMAddr	0x208	// W
-#define	sbFMData	0x209	// W
-#define	sbReadData	0x20a	// R
-#define	sbWriteCmd	0x20c	// W
-#define	sbWriteData	0x20c	// W
-#define	sbWriteStat	0x20c	// R
-#define	sbDataAvail	0x20e	// R
-
-//	Registers for the Sound Blaster Pro card - needs to be offset by n0 (0x20 or 0x40)
-#define	sbpLFMStatus	0x200	// R
-#define	sbpLFMAddr		0x200	// W
-#define	sbpLFMData		0x201	// W
-#define	sbpRFMStatus	0x202	// R
-#define	sbpRFMAddr		0x202	// W
-#define	sbpRFMData		0x203	// W
-#define	sbpMixerAddr	0x204	// W
-#define	sbpMixerData	0x205	// RW
-#define	sbpCDData		0x210	// R
-#define	sbpCDCommand	0x210	// W
-#define	sbpCDStatus		0x211	// R
-#define	sbpCDReset		0x212	// W
-
-//	SBPro Mixer addresses
-#define	sbpmReset		0x00
-#define	sbpmVoiceVol	0x04
-#define	sbpmMicMix		0x0a
-#define	sbpmFilterADC	0x0c
-#define	sbpmControl		0x0e
-#define	sbpmMasterVol	0x22
-#define	sbpmFMVol		0x26
-#define	sbpmCDVol		0x28
-#define	sbpmLineVol		0x2e
-
-typedef	struct
-		{
-			SoundCommon	common;
-			word		hertz;
-			byte		bits,
-						reference,
-						data[1];
-		} SampledSound;
-
-// 	Registers for the AdLib card
-#define	alFMStatus	0x388	// R
-#define	alFMAddr	0x388	// W
-#define	alFMData	0x389	// W
-
-//	Register addresses
-// Operator stuff
-#define	alChar		0x20
-#define	alScale		0x40
-#define	alAttack	0x60
-#define	alSus		0x80
-#define	alWave		0xe0
-// Channel stuff
-#define	alFreqL		0xa0
-#define	alFreqH		0xb0
-#define	alFeedCon	0xc0
-// Global stuff
-#define	alEffects	0xbd
-
-typedef	struct
-		{
-			byte	mChar,cChar,
-					mScale,cScale,
-					mAttack,cAttack,
-					mSus,cSus,
-					mWave,cWave,
-					nConn,
-
-					// These are only for Muse - these bytes are really unused
-					voice,
-					mode,
-					unused[3];
-		} Instrument;
-
-typedef	struct
-		{
-			SoundCommon	common;
-			Instrument	inst;
-			byte		block,
-						data[1];
-		} AdLibSound;
-
-//
-//	Sequencing stuff
-//
-#define	sqMaxTracks	10
-#define	sqMaxMoods	1	// DEBUG
-
-#define	sev_Null		0	// Does nothing
-#define	sev_NoteOff		1	// Turns a note off
-#define	sev_NoteOn		2	// Turns a note on
-#define	sev_NotePitch	3	// Sets the pitch of a currently playing note
-#define	sev_NewInst		4	// Installs a new instrument
-#define	sev_NewPerc		5	// Installs a new percussive instrument
-#define	sev_PercOn		6	// Turns a percussive note on
-#define	sev_PercOff		7	// Turns a percussive note off
-#define	sev_SeqEnd		-1	// Terminates a sequence
-
-// 	Flags for MusicGroup.flags
-#define	sf_Melodic		0
-#define	sf_Percussive	1
-
-#if 1
-typedef	struct
-		{
-			word	length,
-					values[1];
-		} MusicGroup;
-#else
-typedef	struct
-		{
-			word	flags,
-					count,
-					offsets[1];
-		} MusicGroup;
-#endif
-
-typedef	struct
-		{
-			/* This part needs to be set up by the user */
-			word        mood,far *moods[sqMaxMoods];
-
-			/* The rest is set up by the code */
-			Instrument	inst;
-			boolean		percussive;
-			word		far *seq;
-			longword	nextevent;
-		} ActiveTrack;
-
-#define	sqmode_Normal		0
-#define	sqmode_FadeIn		1
-#define	sqmode_FadeOut		2
-
-#define	sqMaxFade		64	// DEBUG
-
-
-// Global variables
-extern	boolean		AdLibPresent,
-					SoundSourcePresent,
-					SoundBlasterPresent,
-					NeedsMusic,					// For Caching Mgr
-					SoundPositioned;
-extern	SDMode		SoundMode;
-extern	SDSMode		DigiMode;
-extern	SMMode		MusicMode;
-extern	boolean		DigiPlaying;
-extern	int			DigiMap[];
-extern	longword	TimeCount;					// Global time in ticks
-
-// Function prototypes
-extern	void	SD_Startup(void),
-				SD_Shutdown(void),
-				SD_Default(boolean gotit,SDMode sd,SMMode sm),
-
-				SD_PositionSound(int leftvol,int rightvol);
-extern	boolean	SD_PlaySound(soundnames sound);
-extern	void	SD_SetPosition(int leftvol,int rightvol),
-				SD_StopSound(void),
-				SD_WaitSoundDone(void),
-
-				SD_StartMusic(MusicGroup far *music),
-				SD_MusicOn(void),
-				SD_MusicOff(void),
-				SD_FadeOutMusic(void),
-
-				SD_SetUserHook(void (*hook)(void));
-extern	boolean	SD_MusicPlaying(void),
-				SD_SetSoundMode(SDMode mode),
-				SD_SetMusicMode(SMMode mode);
-extern	word	SD_SoundPlaying(void);
-
-extern	void	SD_SetDigiDevice(SDSMode),
-				SD_PlayDigitized(word which,int leftpos,int rightpos),
-				SD_StopDigitized(void),
-				SD_Poll(void);
-
-#ifdef	_MUSE_	// MUSE Goes directly to the lower level routines
-extern	void	SDL_PCPlaySound(PCSound far *sound),
-				SDL_PCStopSound(void),
-				SDL_ALPlaySound(AdLibSound far *sound),
-				SDL_ALStopSound(void);
-#endif
-
-#endif
-
--- a/WOLFSRC/ID_SD_A.ASM
+++ /dev/null
@@ -1,526 +1,0 @@
-;
-;	ID_SD_A.ASM
-;	Id Sound Manager assembly stuff
-
-	.286C
-	IDEAL
-	MODEL	MEDIUM,C
-	JUMPS
-
-	INCLUDE 'ID_SD.EQU'
-
-DEBUG	=	0
-
-	EXTRN	SDL_DigitizedDone:FAR
-	EXTRN	alOut:FAR
-
-;============================================================================
-
-DATASEG
-
-	EXTRN	sqActive:WORD
-	EXTRN	ssSample:DWORD
-	EXTRN	ssLengthLeft:WORD
-	EXTRN	ssControl:WORD
-	EXTRN	ssStatus:WORD
-	EXTRN	ssData:WORD
-	EXTRN	ssOn:BYTE
-	EXTRN	ssOff:BYTE
-
-	EXTRN	pcSound:DWORD
-	EXTRN	pcLengthLeft:WORD
-	EXTRN	pcLastSample:BYTE
-	EXTRN	pcSoundLookup:WORD
-
-	EXTRN	alSound:DWORD
-	EXTRN	alBlock:WORD
-	EXTRN	alLengthLeft:WORD
-	EXTRN	alTimeCount:DWORD
-
-	EXTRN	sqHack:DWORD
-	EXTRN	sqHackPtr:DWORD
-	EXTRN	sqHackLen:WORD
-	EXTRN	sqHackSeqLen:WORD
-	EXTRN	sqHackTime:DWORD
-
-	EXTRN	HackCount:WORD
-	EXTRN	TimeCount:WORD
-	EXTRN	LocalTime:WORD
-
-	EXTRN	TimerCount:WORD
-	EXTRN	TimerDivisor:WORD
-	EXTRN	t0OldService:DWORD
-
-	EXTRN	SoundMode:WORD
-	EXTRN	DigiMode:WORD
-
-	EXTRN	SoundNumber:WORD
-	EXTRN	SoundPriority:WORD
-
-count_time	dw	?
-count_fx	dw	?
-
-pcdtab	db	00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b
-		db	00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b
-		db	00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b
-		db	00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b
-		db	00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b
-		db	00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b
-		db	00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b
-		db	00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b
-		db	10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b
-		db	10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b
-		db	10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b
-		db	10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b
-		db	10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b
-		db	10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b
-		db	10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b
-		db	10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b
-
-
-;============================================================================
-
-CODESEG
-
-MyDS	dw	?
-
-pcindicate	dw	?
-extreme		dw	?
-
-	PROC	SDL_SetDS
-	PUBLIC	SDL_SetDS
-
-	mov	ax,ds
-	mov	[cs:MyDS],ds
-	ret
-
-	ENDP
-
-;
-;	COMMONSTART
-;	Macro used for common prefix code
-;
-	MACRO	COMMONSTART
-	IF DEBUG
-	push dx
-	push ax
-	mov	dx,STATUS_REGISTER_1
-	in	al,dx
-	mov	dx,ATR_INDEX
-	mov	al,ATR_OVERSCAN
-	out	dx,al
-	mov	al,4	; red
-	out	dx,al
-	ENDIF
-
-	push ds
-	push ax
-
-	mov	ds,[cs:MyDS]
-	inc	[HackCount]
-	ENDM
-
-;
-;	DOFX
-;	Macro used to do the sound effects code
-;
-	MACRO	DOFX
-	les	di,[pcSound]				; PC sound effects
-	mov	ax,es
-	or	ax,di
-	jz	@@nopc						; nil pointer - no PC sound effect going
-
-	mov	bl,[es:di]					; Get the byte
-	inc	[WORD PTR pcSound]			; Increment pointer
-	cmp	[pcLastSample],bl			; Is this sample the same as last?
-	jz	@@pcsame					; Yep - don't do anything
-	mov	[pcLastSample],bl			; No, save it for next time
-
-	or	bl,bl
-	jz	@@pcoff						; If 0, turn sounds off
-	xor	bh,bh
-	shl	bx,1
-	mov	bx,[pcSoundLookup+bx]		; Use byte as index into frequency table
-
-	mov	al,0b6h						; Write to channel 2 (speaker) timer
-	out	pcTAccess,al
-	mov	al,bl
-	out	pcTimer,al					; Low byte
-	mov	al,bh
-	out	pcTimer,al					; High byte
-
-	in	al,pcSpeaker				; Turn the speaker & gate on
-	or	al,3
-	out	pcSpeaker,al
-
-	jmp @@pcsame
-
-@@pcoff:
-	in	al,pcSpeaker  				; Turn the speaker & gate off
-	and	al,0fch						; ~3
-	out	pcSpeaker,al
-
-@@pcsame:
-	dec	[pcLengthLeft]				; Decrement length
-	jnz	@@nopc						; If not 0, we're not done with the sound
-
-	mov	ax,0
-	mov	[WORD PTR pcSound],ax		; Zero the pointer
-	mov	[WORD PTR pcSound + 2],ax
-	mov	[SoundNumber],ax    		; Indicate no sound
-	mov	[SoundPriority],ax			;  with no priority
-
-	in	al,pcSpeaker  				; Turn the speaker off
-	and	al,0fdh						; ~2
-	out	pcSpeaker,al
-@@nopc:
-
-	les	di,[alSound]				; AdLib sound effects
-	mov	ax,es
-	or	ax,di
-	jz	@@noal						; nil pointer - no AdLib effect going
-
-	xor	ah,ah
-	mov	al,[es:di]
-	or	al,al
-	jz	@@aldone
-
-	CALL alOut C,alFreqL,ax
-	mov	ax,[alBlock]
-
-@@aldone:
-	CALL alOut C,alFreqH,ax
-	inc	[WORD PTR alSound]
-	dec	[alLengthLeft]
-	jnz	@@noal
-
-	mov	ax,0
-	mov	[WORD PTR alSound],ax		; Zero the pointer
-	mov	[WORD PTR alSound + 2],ax
-	mov	[SoundNumber],ax    		; Indicate no sound
-	mov	[SoundPriority],ax			;  with no priority
-	CALL alOut C,alFreqH,ax			; Turn off the sound
-@@noal:
-
-	ENDM
-
-;
-;
-;
-	MACRO	TIME
-	cmp	[count_time],2
-	jb	@@notime
-	add	[LocalTime],1
-	adc	[LocalTime+2],0
-	add	[TimeCount],1
-	adc	[TimeCount+2],0
-	mov	[count_time],0
-@@notime:
-	ENDM
-
-;
-;	COMMONEND
-;	Macro used for common suffix code
-;
-	MACRO	COMMONEND
-@@fullexit:
-	pop	es
-	popa
-
-@@nosave:
-	mov	ax,[TimerDivisor]
-	add	[TimerCount],ax
-	jnc	@@myack
-
-	pushf
-	call [t0OldService]
-	jmp	@@out
-
-@@myack:
-	mov	al,20h
-	out	20h,al
-
-@@out:
-	pop	ax
-	pop	ds
-
-	IF DEBUG
-	mov	dx,STATUS_REGISTER_1
-	in	al,dx
-	mov	dx,ATR_INDEX
-	mov	al,ATR_OVERSCAN
-	out	dx,al
-	mov	al,3	; blue
-	out	dx,al
-	mov	al,20h	; normal
-	out	dx,al
-	pop	ax
-	pop	dx
-	ENDIF
-
-	iret
-	ENDM
-
-;
-;	SDL_IndicatePC
-;
-	PROC	SDL_IndicatePC on:WORD
-	PUBLIC	SDL_IndicatePC
-
-	mov	ax,[on]
-	mov	[cs:pcindicate],ax
-	ret
-
-	ENDP
-
-;
-;	SDL_t0ExtremeAsmService
-;	Timer 0 ISR 7000Hz interrupts
-;
-	PROC	SDL_t0ExtremeAsmService
-	PUBLIC	SDL_t0ExtremeAsmService
-
-	push ax
-	mov	al,[BYTE PTR cs:pcindicate]
-	or	al,al
-	jz	@@done
-
-	push ds
-	push es
-	pusha
-
-	mov	ds,[cs:MyDS]
-
-	les	di,[pcSound]
-	mov	ax,es
-	or	ax,di
-	jz	@@donereg					; nil pointer
-
-	mov	bl,[es:di]					; Get the byte
-	inc	[WORD PTR pcSound]			; Increment pointer
-
-	and	bl,11100000b				; Nuke some of the precision (DEBUG - do this in the table)
-
-	xor	bh,bh
-	mov	ah,[pcdtab+bx]				; Translate the byte
-
-	in	al,pcSpeaker
-	and	al,11111100b
-	or	al,ah
-	out	pcSpeaker,al
-
-	dec	[pcLengthLeft]
-	jnz	@@donereg
-
-	mov	[WORD PTR pcSound],0		; We're done with this sample
-	mov	[WORD PTR pcSound+2],0
-
-	in	al,pcSpeaker
-	and	al,11111100b
-	out	pcSpeaker,al
-
-	call SDL_DigitizedDone
-
-@@donereg:
-	popa
-	pop	es
-	pop	ds
-
-@@done:
-	inc	[cs:extreme]
-	cmp	[cs:extreme],10
-	jae	@@tofast
-
-	mov	al,20h
-	out	20h,al
-	pop	ax
-	iret
-
-@@tofast:
-	mov	[cs:extreme],0
-	pop	ax
-
-;	jmp	SDL_t0FastAsmService			; Drops through to SDL_t0FastAsmService
-
-	ENDP
-
-;
-;	SDL_t0FastAsmService
-;	Timer 0 ISR for 700Hz interrupts
-;
-	PROC	SDL_t0FastAsmService
-	PUBLIC	SDL_t0FastAsmService
-
-	COMMONSTART
-
-	inc	[count_fx]						; Time to do PC/AdLib effects & time?
-	cmp	[count_fx],5
-	jae	@@dofull
-
-	mov	ax,[sqActive]					; Is the sequencer active?
-	or	ax,ax
-	jnz	@@dofull
-
-	mov	ax,[WORD PTR ssSample]			; Is there a sample for the Sound Src?
-	or	ax,[WORD PTR ssSample+2]
-	jz	@@nosave
-
-@@dofull:
-	pusha
-	push es
-
-	cmp	[count_fx],5
-	jb	@@nofx
-	mov	[count_fx],0
-	DOFX
-
-	inc	[count_time]
-	TIME
-@@nofx:
-
-	mov	ax,[sqActive]
-	or	ax,ax
-	jz	@@nosq
-
-	mov	ax,[sqHackLen]
-	or	ax,ax
-	jz	@@sqdone
-
-	les	di,[sqHackPtr]
-@@sqloop:
-	mov	ax,[WORD PTR sqHackTime+2]
-	cmp	ax,[WORD PTR alTimeCount+2]
-	ja	@@sqdone
-	mov	ax,[WORD PTR sqHackTime]
-	cmp	ax,[WORD PTR alTimeCount]
-	ja	@@sqdone
-
-	mov	ax,[es:di+2]					; Get time to next event
-	add	ax,[WORD PTR alTimeCount]
-	mov	[WORD PTR sqHackTime],ax
-	mov	ax,[WORD PTR alTimeCount+2]
-	adc	ax,0
-	mov	[WORD PTR sqHackTime+2],ax
-
-	mov	ax,[es:di]						; Get register/value pair
-	xor	bh,bh
-	mov	bl,ah
-	xor	ah,ah
-	CALL alOut C,ax,bx
-
-	add	di,4
-	mov	[WORD PTR sqHackPtr],di
-
-	sub	[sqHackLen],4
-	jnz	@@sqloop
-
-@@sqdone:
-	add	[WORD PTR alTimeCount],1
-	adc	[WORD PTR alTimeCount+2],0
-	mov	ax,[sqHackLen]
-	or	ax,ax
-	jnz	@@nosq
-
-	mov	ax,[WORD PTR sqHack]		; Copy pointer
-	mov	[WORD PTR sqHackPtr],ax
-	mov	ax,[WORD PTR sqHack+2]
-	mov	[WORD PTR sqHackPtr+2],ax
-
-	mov	ax,[sqHackSeqLen]			; Copy length
-	mov	[sqHackLen],ax
-
-	mov	ax,0
-	mov	[WORD PTR alTimeCount],ax	; Reset time counts
-	mov	[WORD PTR alTimeCount+2],ax
-	mov	[WORD PTR sqHackTime],ax
-	mov	[WORD PTR sqHackTime+2],ax
-@@nosq:
-
-	les	di,[ssSample]			; Get pointer to Sound Source sample
-	mov	ax,es
-	or	ax,di
-	jz	@@ssdone				; If nil, skip this
-
-@@ssloop:
-	mov	dx,[ssStatus]			; Check to see if FIFO has any empty slots
-	in	al,dx
-	test al,40h
-	jnz	@@ssdone				; Nope - don't push any more data out
-
-	mov	dx,[ssData]
-	mov	al,[es:di]				; al = *ssSample
-	out	dx,al					; Pump the value out
-
-	mov	dx,[ssControl]			; Pulse printer select
-	mov	al,[ssOff]
-	out	dx,al
-	push ax
-	pop	ax
-	mov	al,[ssOn]
-	out	dx,al
-
-	push ax						; Delay a short while
-	pop	ax
-
-	inc	di
-	mov	[WORD PTR ssSample],di	; ssSample++
-
-	dec	[ssLengthLeft]
-	jnz @@ssloop
-
-	mov	[WORD PTR ssSample],0	; We're done with this sample
-	mov	[WORD PTR ssSample+2],0
-
-	call SDL_DigitizedDone
-@@ssdone:
-
-	COMMONEND
-
-	ENDP
-
-;
-;	SDL_t0SlowAsmService
-;	Timer 0 ISR for 140Hz interrupts
-;
-	PROC	SDL_t0SlowAsmService
-	PUBLIC	SDL_t0SlowAsmService
-
-	IF DEBUG
-	push dx
-	push ax
-	mov	dx,STATUS_REGISTER_1
-	in	al,dx
-	mov	dx,ATR_INDEX
-	mov	al,ATR_OVERSCAN
-	out	dx,al
-	mov	al,4	; red
-	out	dx,al
-	ENDIF
-
-	push ds
-	push ax
-
-	mov	ds,[cs:MyDS]
-
-	inc	[count_time]
-	TIME
-
-	mov	ax,[WORD PTR pcSound]		; Is there a PC sound effect going?
-	or	ax,[WORD PTR pcSound+2]
-	jnz	@@dofull
-
-	mov	ax,[WORD PTR alSound]		; Is there an AdLib sound effect going?
-	or	ax,[WORD PTR alSound+2]
-	jz	@@nosave
-
-@@dofull:
-	pusha
-	push es
-
-	DOFX
-
-	COMMONEND
-
-	ENDP
-
-	END
--- a/WOLFSRC/ID_US.H
+++ /dev/null
@@ -1,123 +1,0 @@
-//
-//	ID Engine
-//	ID_US.h - Header file for the User Manager
-//	v1.0d1
-//	By Jason Blochowiak
-//
-
-#ifndef	__ID_US__
-#define	__ID_US__
-
-#ifdef	__DEBUG__
-#define	__DEBUG_UserMgr__
-#endif
-
-//#define	HELPTEXTLINKED
-
-#define	MaxX	320
-#define	MaxY	200
-
-#define	MaxHelpLines	500
-
-#define	MaxHighName	57
-#define	MaxScores	7
-typedef	struct
-		{
-			char	name[MaxHighName + 1];
-			long	score;
-			word	completed,episode;
-		} HighScore;
-
-#define	MaxGameName		32
-#define	MaxSaveGames	6
-typedef	struct
-		{
-			char	signature[4];
-			word	*oldtest;
-			boolean	present;
-			char	name[MaxGameName + 1];
-		} SaveGame;
-
-#define	MaxString	128	// Maximum input string size
-
-typedef	struct
-		{
-			int	x,y,
-				w,h,
-				px,py;
-		} WindowRec;	// Record used to save & restore screen windows
-
-typedef	enum
-		{
-			gd_Continue,
-			gd_Easy,
-			gd_Normal,
-			gd_Hard
-		} GameDiff;
-
-//	Hack import for TED launch support
-extern	boolean		tedlevel;
-extern	int			tedlevelnum;
-extern	void		TEDDeath(void);
-
-extern	boolean		ingame,		// Set by game code if a game is in progress
-					abortgame,	// Set if a game load failed
-					loadedgame,	// Set if the current game was loaded
-					NoWait,
-					HighScoresDirty;
-extern	char		*abortprogram;	// Set to error msg if program is dying
-extern	GameDiff	restartgame;	// Normally gd_Continue, else starts game
-extern	word		PrintX,PrintY;	// Current printing location in the window
-extern	word		WindowX,WindowY,// Current location of window
-					WindowW,WindowH;// Current size of window
-
-extern	boolean		Button0,Button1,
-					CursorBad;
-extern	int			CursorX,CursorY;
-
-extern	void		(*USL_MeasureString)(char far *,word *,word *),
-					(*USL_DrawString)(char far *);
-
-extern	boolean		(*USL_SaveGame)(int),(*USL_LoadGame)(int);
-extern	void		(*USL_ResetGame)(void);
-extern	SaveGame	Games[MaxSaveGames];
-extern	HighScore	Scores[];
-
-#define	US_HomeWindow()	{PrintX = WindowX; PrintY = WindowY;}
-
-extern	void	US_Startup(void),
-				US_Setup(void),
-				US_Shutdown(void),
-				US_InitRndT(boolean randomize),
-				US_SetLoadSaveHooks(boolean (*load)(int),
-									boolean (*save)(int),
-									void (*reset)(void)),
-				US_TextScreen(void),
-				US_UpdateTextScreen(void),
-				US_FinishTextScreen(void),
-				US_DrawWindow(word x,word y,word w,word h),
-				US_CenterWindow(word,word),
-				US_SaveWindow(WindowRec *win),
-				US_RestoreWindow(WindowRec *win),
-				US_ClearWindow(void),
-				US_SetPrintRoutines(void (*measure)(char far *,word *,word *),
-									void (*print)(char far *)),
-				US_PrintCentered(char far *s),
-				US_CPrint(char far *s),
-				US_CPrintLine(char far *s),
-				US_Print(char far *s),
-				US_PrintUnsigned(longword n),
-				US_PrintSigned(long n),
-				US_StartCursor(void),
-				US_ShutCursor(void),
-				US_CheckHighScore(long score,word other),
-				US_DisplayHighScores(int which);
-extern	boolean	US_UpdateCursor(void),
-				US_LineInput(int x,int y,char *buf,char *def,boolean escok,
-								int maxchars,int maxwidth);
-extern	int		US_CheckParm(char *parm,char **strings),
-				US_RndT(void);
-
-		void	USL_PrintInCenter(char far *s,Rect r);
-		char 	*USL_GiveSaveName(word game);
-#endif
--- a/WOLFSRC/ID_US_1.C
+++ /dev/null
@@ -1,755 +1,0 @@
-//
-//	ID Engine
-//	ID_US_1.c - User Manager - General routines
-//	v1.1d1
-//	By Jason Blochowiak
-//	Hacked up for Catacomb 3D
-//
-
-//
-//	This module handles dealing with user input & feedback
-//
-//	Depends on: Input Mgr, View Mgr, some variables from the Sound, Caching,
-//		and Refresh Mgrs, Memory Mgr for background save/restore
-//
-//	Globals:
-//		ingame - Flag set by game indicating if a game is in progress
-//      abortgame - Flag set if the current game should be aborted (if a load
-//			game fails)
-//		loadedgame - Flag set if a game was loaded
-//		abortprogram - Normally nil, this points to a terminal error message
-//			if the program needs to abort
-//		restartgame - Normally set to gd_Continue, this is set to one of the
-//			difficulty levels if a new game should be started
-//		PrintX, PrintY - Where the User Mgr will print (global coords)
-//		WindowX,WindowY,WindowW,WindowH - The dimensions of the current
-//			window
-//
-
-#include "ID_HEADS.H"
-
-#pragma	hdrstop
-
-#pragma	warn	-pia
-
-
-//	Global variables
-		char		*abortprogram;
-		boolean		NoWait;
-		word		PrintX,PrintY;
-		word		WindowX,WindowY,WindowW,WindowH;
-
-//	Internal variables
-#define	ConfigVersion	1
-
-static	char		*ParmStrings[] = {"TEDLEVEL","NOWAIT"},
-					*ParmStrings2[] = {"COMP","NOCOMP"};
-static	boolean		US_Started;
-
-		boolean		Button0,Button1,
-					CursorBad;
-		int			CursorX,CursorY;
-
-		void		(*USL_MeasureString)(char far *,word *,word *) = VW_MeasurePropString,
-					(*USL_DrawString)(char far *) = VWB_DrawPropString;
-
-		SaveGame	Games[MaxSaveGames];
-		HighScore	Scores[MaxScores] =
-					{
-						{"id software-'92",10000,1},
-						{"Adrian Carmack",10000,1},
-						{"John Carmack",10000,1},
-						{"Kevin Cloud",10000,1},
-						{"Tom Hall",10000,1},
-						{"John Romero",10000,1},
-						{"Jay Wilbur",10000,1},
-					};
-
-//	Internal routines
-
-//	Public routines
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	USL_HardError() - Handles the Abort/Retry/Fail sort of errors passed
-//			from DOS.
-//
-///////////////////////////////////////////////////////////////////////////
-#pragma	warn	-par
-#pragma	warn	-rch
-int
-USL_HardError(word errval,int ax,int bp,int si)
-{
-#define IGNORE  0
-#define RETRY   1
-#define	ABORT   2
-extern	void	ShutdownId(void);
-
-static	char		buf[32];
-static	WindowRec	wr;
-		int			di;
-		char		c,*s,*t;
-
-
-	di = _DI;
-
-	if (ax < 0)
-		s = "Device Error";
-	else
-	{
-		if ((di & 0x00ff) == 0)
-			s = "Drive ~ is Write Protected";
-		else
-			s = "Error on Drive ~";
-		for (t = buf;*s;s++,t++)	// Can't use sprintf()
-			if ((*t = *s) == '~')
-				*t = (ax & 0x00ff) + 'A';
-		*t = '\0';
-		s = buf;
-	}
-
-	c = peekb(0x40,0x49);	// Get the current screen mode
-	if ((c < 4) || (c == 7))
-		goto oh_kill_me;
-
-	// DEBUG - handle screen cleanup
-
-	US_SaveWindow(&wr);
-	US_CenterWindow(30,3);
-	US_CPrint(s);
-	US_CPrint("(R)etry or (A)bort?");
-	VW_UpdateScreen();
-	IN_ClearKeysDown();
-
-asm	sti	// Let the keyboard interrupts come through
-
-	while (true)
-	{
-		switch (IN_WaitForASCII())
-		{
-		case key_Escape:
-		case 'a':
-		case 'A':
-			goto oh_kill_me;
-			break;
-		case key_Return:
-		case key_Space:
-		case 'r':
-		case 'R':
-			US_ClearWindow();
-			VW_UpdateScreen();
-			US_RestoreWindow(&wr);
-			return(RETRY);
-			break;
-		}
-	}
-
-oh_kill_me:
-	abortprogram = s;
-	ShutdownId();
-	fprintf(stderr,"Terminal Error: %s\n",s);
-	if (tedlevel)
-		fprintf(stderr,"You launched from TED. I suggest that you reboot...\n");
-
-	return(ABORT);
-#undef	IGNORE
-#undef	RETRY
-#undef	ABORT
-}
-#pragma	warn	+par
-#pragma	warn	+rch
-
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	US_Startup() - Starts the User Mgr
-//
-///////////////////////////////////////////////////////////////////////////
-void
-US_Startup(void)
-{
-	int	i,n;
-
-	if (US_Started)
-		return;
-
-	harderr(USL_HardError);	// Install the fatal error handler
-
-	US_InitRndT(true);		// Initialize the random number generator
-
-	for (i = 1;i < _argc;i++)
-	{
-		switch (US_CheckParm(_argv[i],ParmStrings2))
-		{
-		case 0:
-			compatability = true;
-			break;
-		case 1:
-			compatability = false;
-			break;
-		}
-	}
-
-	// Check for TED launching here
-	for (i = 1;i < _argc;i++)
-	{
-		n = US_CheckParm(_argv[i],ParmStrings);
-		switch(n)
-		{
-		 case 0:
-		   tedlevelnum = atoi(_argv[i + 1]);
-		   if (tedlevelnum >= 0)
-		     tedlevel = true;
-		   break;
-
-		 case 1:
-		   NoWait = true;
-		   break;
-		}
-	}
-
-	US_Started = true;
-}
-
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	US_Shutdown() - Shuts down the User Mgr
-//
-///////////////////////////////////////////////////////////////////////////
-void
-US_Shutdown(void)
-{
-	if (!US_Started)
-		return;
-
-	US_Started = false;
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	US_CheckParm() - checks to see if a string matches one of a set of
-//		strings. The check is case insensitive. The routine returns the
-//		index of the string that matched, or -1 if no matches were found
-//
-///////////////////////////////////////////////////////////////////////////
-int
-US_CheckParm(char *parm,char **strings)
-{
-	char	cp,cs,
-			*p,*s;
-	int		i;
-
-	while (!isalpha(*parm))	// Skip non-alphas
-		parm++;
-
-	for (i = 0;*strings && **strings;i++)
-	{
-		for (s = *strings++,p = parm,cs = cp = 0;cs == cp;)
-		{
-			cs = *s++;
-			if (!cs)
-				return(i);
-			cp = *p++;
-
-			if (isupper(cs))
-				cs = tolower(cs);
-			if (isupper(cp))
-				cp = tolower(cp);
-		}
-	}
-	return(-1);
-}
-
-
-//	Window/Printing routines
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	US_SetPrintRoutines() - Sets the routines used to measure and print
-//		from within the User Mgr. Primarily provided to allow switching
-//		between masked and non-masked fonts
-//
-///////////////////////////////////////////////////////////////////////////
-void
-US_SetPrintRoutines(void (*measure)(char far *,word *,word *),void (*print)(char far *))
-{
-	USL_MeasureString = measure;
-	USL_DrawString = print;
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	US_Print() - Prints a string in the current window. Newlines are
-//		supported.
-//
-///////////////////////////////////////////////////////////////////////////
-void
-US_Print(char far *s)
-{
-	char	c,far *se;
-	word	w,h;
-
-	while (*s)
-	{
-		se = s;
-		while ((c = *se) && (c != '\n'))
-			se++;
-		*se = '\0';
-
-		USL_MeasureString(s,&w,&h);
-		px = PrintX;
-		py = PrintY;
-		USL_DrawString(s);
-
-		s = se;
-		if (c)
-		{
-			*se = c;
-			s++;
-
-			PrintX = WindowX;
-			PrintY += h;
-		}
-		else
-			PrintX += w;
-	}
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	US_PrintUnsigned() - Prints an unsigned long
-//
-///////////////////////////////////////////////////////////////////////////
-void
-US_PrintUnsigned(longword n)
-{
-	char	buffer[32];
-
-	US_Print(ultoa(n,buffer,10));
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	US_PrintSigned() - Prints a signed long
-//
-///////////////////////////////////////////////////////////////////////////
-void
-US_PrintSigned(long n)
-{
-	char	buffer[32];
-
-	US_Print(ltoa(n,buffer,10));
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	USL_PrintInCenter() - Prints a string in the center of the given rect
-//
-///////////////////////////////////////////////////////////////////////////
-void
-USL_PrintInCenter(char far *s,Rect r)
-{
-	word	w,h,
-			rw,rh;
-
-	USL_MeasureString(s,&w,&h);
-	rw = r.lr.x - r.ul.x;
-	rh = r.lr.y - r.ul.y;
-
-	px = r.ul.x + ((rw - w) / 2);
-	py = r.ul.y + ((rh - h) / 2);
-	USL_DrawString(s);
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	US_PrintCentered() - Prints a string centered in the current window.
-//
-///////////////////////////////////////////////////////////////////////////
-void
-US_PrintCentered(char far *s)
-{
-	Rect	r;
-
-	r.ul.x = WindowX;
-	r.ul.y = WindowY;
-	r.lr.x = r.ul.x + WindowW;
-	r.lr.y = r.ul.y + WindowH;
-
-	USL_PrintInCenter(s,r);
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	US_CPrintLine() - Prints a string centered on the current line and
-//		advances to the next line. Newlines are not supported.
-//
-///////////////////////////////////////////////////////////////////////////
-void
-US_CPrintLine(char far *s)
-{
-	word	w,h;
-
-	USL_MeasureString(s,&w,&h);
-
-	if (w > WindowW)
-		Quit("US_CPrintLine() - String exceeds width");
-	px = WindowX + ((WindowW - w) / 2);
-	py = PrintY;
-	USL_DrawString(s);
-	PrintY += h;
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	US_CPrint() - Prints a string in the current window. Newlines are
-//		supported.
-//
-///////////////////////////////////////////////////////////////////////////
-void
-US_CPrint(char far *s)
-{
-	char	c,far *se;
-
-	while (*s)
-	{
-		se = s;
-		while ((c = *se) && (c != '\n'))
-			se++;
-		*se = '\0';
-
-		US_CPrintLine(s);
-
-		s = se;
-		if (c)
-		{
-			*se = c;
-			s++;
-		}
-	}
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	US_ClearWindow() - Clears the current window to white and homes the
-//		cursor
-//
-///////////////////////////////////////////////////////////////////////////
-void
-US_ClearWindow(void)
-{
-	VWB_Bar(WindowX,WindowY,WindowW,WindowH,WHITE);
-	PrintX = WindowX;
-	PrintY = WindowY;
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	US_DrawWindow() - Draws a frame and sets the current window parms
-//
-///////////////////////////////////////////////////////////////////////////
-void
-US_DrawWindow(word x,word y,word w,word h)
-{
-	word	i,
-			sx,sy,sw,sh;
-
-	WindowX = x * 8;
-	WindowY = y * 8;
-	WindowW = w * 8;
-	WindowH = h * 8;
-
-	PrintX = WindowX;
-	PrintY = WindowY;
-
-	sx = (x - 1) * 8;
-	sy = (y - 1) * 8;
-	sw = (w + 1) * 8;
-	sh = (h + 1) * 8;
-
-	US_ClearWindow();
-
-	VWB_DrawTile8(sx,sy,0),VWB_DrawTile8(sx,sy + sh,5);
-	for (i = sx + 8;i <= sx + sw - 8;i += 8)
-		VWB_DrawTile8(i,sy,1),VWB_DrawTile8(i,sy + sh,6);
-	VWB_DrawTile8(i,sy,2),VWB_DrawTile8(i,sy + sh,7);
-
-	for (i = sy + 8;i <= sy + sh - 8;i += 8)
-		VWB_DrawTile8(sx,i,3),VWB_DrawTile8(sx + sw,i,4);
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	US_CenterWindow() - Generates a window of a given width & height in the
-//		middle of the screen
-//
-///////////////////////////////////////////////////////////////////////////
-void
-US_CenterWindow(word w,word h)
-{
-	US_DrawWindow(((MaxX / 8) - w) / 2,((MaxY / 8) - h) / 2,w,h);
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	US_SaveWindow() - Saves the current window parms into a record for
-//		later restoration
-//
-///////////////////////////////////////////////////////////////////////////
-void
-US_SaveWindow(WindowRec *win)
-{
-	win->x = WindowX;
-	win->y = WindowY;
-	win->w = WindowW;
-	win->h = WindowH;
-
-	win->px = PrintX;
-	win->py = PrintY;
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	US_RestoreWindow() - Sets the current window parms to those held in the
-//		record
-//
-///////////////////////////////////////////////////////////////////////////
-void
-US_RestoreWindow(WindowRec *win)
-{
-	WindowX = win->x;
-	WindowY = win->y;
-	WindowW = win->w;
-	WindowH = win->h;
-
-	PrintX = win->px;
-	PrintY = win->py;
-}
-
-//	Input routines
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	USL_XORICursor() - XORs the I-bar text cursor. Used by US_LineInput()
-//
-///////////////////////////////////////////////////////////////////////////
-static void
-USL_XORICursor(int x,int y,char *s,word cursor)
-{
-	static	boolean	status;		// VGA doesn't XOR...
-	char	buf[MaxString];
-	int		temp;
-	word	w,h;
-
-	strcpy(buf,s);
-	buf[cursor] = '\0';
-	USL_MeasureString(buf,&w,&h);
-
-	px = x + w - 1;
-	py = y;
-	if (status^=1)
-		USL_DrawString("\x80");
-	else
-	{
-		temp = fontcolor;
-		fontcolor = backcolor;
-		USL_DrawString("\x80");
-		fontcolor = temp;
-	}
-
-}
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	US_LineInput() - Gets a line of user input at (x,y), the string defaults
-//		to whatever is pointed at by def. Input is restricted to maxchars
-//		chars or maxwidth pixels wide. If the user hits escape (and escok is
-//		true), nothing is copied into buf, and false is returned. If the
-//		user hits return, the current string is copied into buf, and true is
-//		returned
-//
-///////////////////////////////////////////////////////////////////////////
-boolean
-US_LineInput(int x,int y,char *buf,char *def,boolean escok,
-				int maxchars,int maxwidth)
-{
-	boolean		redraw,
-				cursorvis,cursormoved,
-				done,result;
-	ScanCode	sc;
-	char		c,
-				s[MaxString],olds[MaxString];
-	word		i,
-				cursor,
-				w,h,
-				len,temp;
-	longword	lasttime;
-
-	if (def)
-		strcpy(s,def);
-	else
-		*s = '\0';
-	*olds = '\0';
-	cursor = strlen(s);
-	cursormoved = redraw = true;
-
-	cursorvis = done = false;
-	lasttime = TimeCount;
-	LastASCII = key_None;
-	LastScan = sc_None;
-
-	while (!done)
-	{
-		if (cursorvis)
-			USL_XORICursor(x,y,s,cursor);
-
-	asm	pushf
-	asm	cli
-
-		sc = LastScan;
-		LastScan = sc_None;
-		c = LastASCII;
-		LastASCII = key_None;
-
-	asm	popf
-
-		switch (sc)
-		{
-		case sc_LeftArrow:
-			if (cursor)
-				cursor--;
-			c = key_None;
-			cursormoved = true;
-			break;
-		case sc_RightArrow:
-			if (s[cursor])
-				cursor++;
-			c = key_None;
-			cursormoved = true;
-			break;
-		case sc_Home:
-			cursor = 0;
-			c = key_None;
-			cursormoved = true;
-			break;
-		case sc_End:
-			cursor = strlen(s);
-			c = key_None;
-			cursormoved = true;
-			break;
-
-		case sc_Return:
-			strcpy(buf,s);
-			done = true;
-			result = true;
-			c = key_None;
-			break;
-		case sc_Escape:
-			if (escok)
-			{
-				done = true;
-				result = false;
-			}
-			c = key_None;
-			break;
-
-		case sc_BackSpace:
-			if (cursor)
-			{
-				strcpy(s + cursor - 1,s + cursor);
-				cursor--;
-				redraw = true;
-			}
-			c = key_None;
-			cursormoved = true;
-			break;
-		case sc_Delete:
-			if (s[cursor])
-			{
-				strcpy(s + cursor,s + cursor + 1);
-				redraw = true;
-			}
-			c = key_None;
-			cursormoved = true;
-			break;
-
-		case 0x4c:	// Keypad 5
-		case sc_UpArrow:
-		case sc_DownArrow:
-		case sc_PgUp:
-		case sc_PgDn:
-		case sc_Insert:
-			c = key_None;
-			break;
-		}
-
-		if (c)
-		{
-			len = strlen(s);
-			USL_MeasureString(s,&w,&h);
-
-			if
-			(
-				isprint(c)
-			&&	(len < MaxString - 1)
-			&&	((!maxchars) || (len < maxchars))
-			&&	((!maxwidth) || (w < maxwidth))
-			)
-			{
-				for (i = len + 1;i > cursor;i--)
-					s[i] = s[i - 1];
-				s[cursor++] = c;
-				redraw = true;
-			}
-		}
-
-		if (redraw)
-		{
-			px = x;
-			py = y;
-			temp = fontcolor;
-			fontcolor = backcolor;
-			USL_DrawString(olds);
-			fontcolor = temp;
-			strcpy(olds,s);
-
-			px = x;
-			py = y;
-			USL_DrawString(s);
-
-			redraw = false;
-		}
-
-		if (cursormoved)
-		{
-			cursorvis = false;
-			lasttime = TimeCount - TickBase;
-
-			cursormoved = false;
-		}
-		if (TimeCount - lasttime > TickBase / 2)
-		{
-			lasttime = TimeCount;
-
-			cursorvis ^= true;
-		}
-		if (cursorvis)
-			USL_XORICursor(x,y,s,cursor);
-
-		VW_UpdateScreen();
-	}
-
-	if (cursorvis)
-		USL_XORICursor(x,y,s,cursor);
-	if (!result)
-	{
-		px = x;
-		py = y;
-		USL_DrawString(olds);
-	}
-	VW_UpdateScreen();
-
-	IN_ClearKeysDown();
-	return(result);
-}
--- a/WOLFSRC/ID_US_A.ASM
+++ /dev/null
@@ -1,101 +1,0 @@
-IDEAL
-MODEL	MEDIUM,C
-
-;	Assembly portion of the User Mgr. This is just John Carmack's table
-;		driven pseudo-random number generator, and we put it in the User Mgr
-;		because we couldn't figure out where it should go
-
-
-;============================================================================
-;
-;                           RANDOM ROUTINES
-;
-;============================================================================
-
-	FARDATA
-
-rndindex	dw	?
-
-rndtable db    0,   8, 109, 220, 222, 241, 149, 107,  75, 248, 254, 140,  16,  66
-	db   74,  21, 211,  47,  80, 242, 154,  27, 205, 128, 161,  89,  77,  36
-	db   95, 110,  85,  48, 212, 140, 211, 249,  22,  79, 200,  50,  28, 188
-	db   52, 140, 202, 120,  68, 145,  62,  70, 184, 190,  91, 197, 152, 224
-	db  149, 104,  25, 178, 252, 182, 202, 182, 141, 197,   4,  81, 181, 242
-	db  145,  42,  39, 227, 156, 198, 225, 193, 219,  93, 122, 175, 249,   0
-	db  175, 143,  70, 239,  46, 246, 163,  53, 163, 109, 168, 135,   2, 235
-	db   25,  92,  20, 145, 138,  77,  69, 166,  78, 176, 173, 212, 166, 113
-	db   94, 161,  41,  50, 239,  49, 111, 164,  70,  60,   2,  37, 171,  75
-	db  136, 156,  11,  56,  42, 146, 138, 229,  73, 146,  77,  61,  98, 196
-	db  135, 106,  63, 197, 195,  86,  96, 203, 113, 101, 170, 247, 181, 113
-	db   80, 250, 108,   7, 255, 237, 129, 226,  79, 107, 112, 166, 103, 241
-	db   24, 223, 239, 120, 198,  58,  60,  82, 128,   3, 184,  66, 143, 224
-	db  145, 224,  81, 206, 163,  45,  63,  90, 168, 114,  59,  33, 159,  95
-	db   28, 139, 123,  98, 125, 196,  15,  70, 194, 253,  54,  14, 109, 226
-	db   71,  17, 161,  93, 186,  87, 244, 138,  20,  52, 123, 251,  26,  36
-	db   17,  46,  52, 231, 232,  76,  31, 221,  84,  37, 216, 165, 212, 106
-	db  197, 242,  98,  43,  39, 175, 254, 145, 190,  84, 118, 222, 187, 136
-	db  120, 163, 236, 249
-
-PUBLIC	rndtable
-
-	CODESEG
-
-LastRnd		dw	?
-
-;=================================================
-;
-; void US_InitRndT (boolean randomize)
-; Init table based RND generator
-; if randomize is false, the counter is set to 0
-;
-;=================================================
-
-PROC	US_InitRndT randomize:word
-	uses	si,di
-	public	US_InitRndT
-
-	mov	ax,SEG rndtable
-	mov	es,ax
-
-	mov	ax,[randomize]
-	or	ax,ax
-	jne	@@timeit		;if randomize is true, really random
-
-	mov	dx,0			;set to a definite value
-	jmp	@@setit
-
-@@timeit:
-	mov	ah,2ch
-	int	21h			;GetSystemTime
-	and	dx,0ffh
-
-@@setit:
-	mov	[es:rndindex],dx
-	ret
-
-ENDP
-
-;=================================================
-;
-; int US_RndT (void)
-; Return a random # between 0-255
-; Exit : AX = value
-;
-;=================================================
-PROC	US_RndT
-	public	US_RndT
-
-	mov	ax,SEG rndtable
-	mov	es,ax
-	mov	bx,[es:rndindex]
-	inc	bx
-	and	bx,0ffh
-	mov	[es:rndindex],bx
-	mov	al,[es:rndtable+BX]
-	xor	ah,ah
-	ret
-
-ENDP
-
-END
-
--- a/WOLFSRC/ID_VH.C
+++ /dev/null
@@ -1,547 +1,0 @@
-// ID_VH.C
-
-#include "ID_HEADS.H"
-
-#define	SCREENWIDTH		80
-#define CHARWIDTH		2
-#define TILEWIDTH		4
-#define GRPLANES		4
-#define BYTEPIXELS		4
-
-#define SCREENXMASK		(~3)
-#define SCREENXPLUS		(3)
-#define SCREENXDIV		(4)
-
-#define VIEWWIDTH		80
-
-#define PIXTOBLOCK		4		// 16 pixels to an update block
-
-#define UNCACHEGRCHUNK(chunk)	{MM_FreePtr(&grsegs[chunk]);grneeded[chunk]&=~ca_levelbit;}
-
-byte	update[UPDATEHIGH][UPDATEWIDE];
-
-//==========================================================================
-
-pictabletype	_seg *pictable;
-
-
-int	px,py;
-byte	fontcolor,backcolor;
-int	fontnumber;
-int bufferwidth,bufferheight;
-
-
-//==========================================================================
-
-void	VWL_UpdateScreenBlocks (void);
-
-//==========================================================================
-
-void VW_DrawPropString (char far *string)
-{
-	fontstruct	far	*font;
-	int		width,step,height,i;
-	byte	far *source, far *dest, far *origdest;
-	byte	ch,mask;
-
-	font = (fontstruct far *)grsegs[STARTFONT+fontnumber];
-	height = bufferheight = font->height;
-	dest = origdest = MK_FP(SCREENSEG,bufferofs+ylookup[py]+(px>>2));
-	mask = 1<<(px&3);
-
-
-	while ((ch = *string++)!=0)
-	{
-		width = step = font->width[ch];
-		source = ((byte far *)font)+font->location[ch];
-		while (width--)
-		{
-			VGAMAPMASK(mask);
-
-asm	mov	ah,[BYTE PTR fontcolor]
-asm	mov	bx,[step]
-asm	mov	cx,[height]
-asm	mov	dx,[linewidth]
-asm	lds	si,[source]
-asm	les	di,[dest]
-
-vertloop:
-asm	mov	al,[si]
-asm	or	al,al
-asm	je	next
-asm	mov	[es:di],ah			// draw color
-
-next:
-asm	add	si,bx
-asm	add	di,dx
-asm	loop	vertloop
-asm	mov	ax,ss
-asm	mov	ds,ax
-
-			source++;
-			px++;
-			mask <<= 1;
-			if (mask == 16)
-			{
-				mask = 1;
-				dest++;
-			}
-		}
-	}
-bufferheight = height;
-bufferwidth = ((dest+1)-origdest)*4;
-}
-
-
-void VW_DrawColorPropString (char far *string)
-{
-	fontstruct	far	*font;
-	int		width,step,height,i;
-	byte	far *source, far *dest, far *origdest;
-	byte	ch,mask;
-
-	font = (fontstruct far *)grsegs[STARTFONT+fontnumber];
-	height = bufferheight = font->height;
-	dest = origdest = MK_FP(SCREENSEG,bufferofs+ylookup[py]+(px>>2));
-	mask = 1<<(px&3);
-
-
-	while ((ch = *string++)!=0)
-	{
-		width = step = font->width[ch];
-		source = ((byte far *)font)+font->location[ch];
-		while (width--)
-		{
-			VGAMAPMASK(mask);
-
-asm	mov	ah,[BYTE PTR fontcolor]
-asm	mov	bx,[step]
-asm	mov	cx,[height]
-asm	mov	dx,[linewidth]
-asm	lds	si,[source]
-asm	les	di,[dest]
-
-vertloop:
-asm	mov	al,[si]
-asm	or	al,al
-asm	je	next
-asm	mov	[es:di],ah			// draw color
-
-next:
-asm	add	si,bx
-asm	add	di,dx
-
-asm rcr cx,1				// inc font color
-asm jc  cont
-asm	inc ah
-
-cont:
-asm rcl cx,1
-asm	loop	vertloop
-asm	mov	ax,ss
-asm	mov	ds,ax
-
-			source++;
-			px++;
-			mask <<= 1;
-			if (mask == 16)
-			{
-				mask = 1;
-				dest++;
-			}
-		}
-	}
-bufferheight = height;
-bufferwidth = ((dest+1)-origdest)*4;
-}
-
-
-//==========================================================================
-
-
-/*
-=================
-=
-= VL_MungePic
-=
-=================
-*/
-
-void VL_MungePic (byte far *source, unsigned width, unsigned height)
-{
-	unsigned	x,y,plane,size,pwidth;
-	byte		_seg *temp, far *dest, far *srcline;
-
-	size = width*height;
-
-	if (width&3)
-		MS_Quit ("VL_MungePic: Not divisable by 4!");
-
-//
-// copy the pic to a temp buffer
-//
-	MM_GetPtr (&(memptr)temp,size);
-	_fmemcpy (temp,source,size);
-
-//
-// munge it back into the original buffer
-//
-	dest = source;
-	pwidth = width/4;
-
-	for (plane=0;plane<4;plane++)
-	{
-		srcline = temp;
-		for (y=0;y<height;y++)
-		{
-			for (x=0;x<pwidth;x++)
-				*dest++ = *(srcline+x*4+plane);
-			srcline+=width;
-		}
-	}
-
-	MM_FreePtr (&(memptr)temp);
-}
-
-void VWL_MeasureString (char far *string, word *width, word *height
-	, fontstruct _seg *font)
-{
-	*height = font->height;
-	for (*width = 0;*string;string++)
-		*width += font->width[*((byte far *)string)];	// proportional width
-}
-
-void	VW_MeasurePropString (char far *string, word *width, word *height)
-{
-	VWL_MeasureString(string,width,height,(fontstruct _seg *)grsegs[STARTFONT+fontnumber]);
-}
-
-void	VW_MeasureMPropString  (char far *string, word *width, word *height)
-{
-	VWL_MeasureString(string,width,height,(fontstruct _seg *)grsegs[STARTFONTM+fontnumber]);
-}
-
-
-
-/*
-=============================================================================
-
-				Double buffer management routines
-
-=============================================================================
-*/
-
-
-/*
-=======================
-=
-= VW_MarkUpdateBlock
-=
-= Takes a pixel bounded block and marks the tiles in bufferblocks
-= Returns 0 if the entire block is off the buffer screen
-=
-=======================
-*/
-
-int VW_MarkUpdateBlock (int x1, int y1, int x2, int y2)
-{
-	int	x,y,xt1,yt1,xt2,yt2,nextline;
-	byte *mark;
-
-	xt1 = x1>>PIXTOBLOCK;
-	yt1 = y1>>PIXTOBLOCK;
-
-	xt2 = x2>>PIXTOBLOCK;
-	yt2 = y2>>PIXTOBLOCK;
-
-	if (xt1<0)
-		xt1=0;
-	else if (xt1>=UPDATEWIDE)
-		return 0;
-
-	if (yt1<0)
-		yt1=0;
-	else if (yt1>UPDATEHIGH)
-		return 0;
-
-	if (xt2<0)
-		return 0;
-	else if (xt2>=UPDATEWIDE)
-		xt2 = UPDATEWIDE-1;
-
-	if (yt2<0)
-		return 0;
-	else if (yt2>=UPDATEHIGH)
-		yt2 = UPDATEHIGH-1;
-
-	mark = updateptr + uwidthtable[yt1] + xt1;
-	nextline = UPDATEWIDE - (xt2-xt1) - 1;
-
-	for (y=yt1;y<=yt2;y++)
-	{
-		for (x=xt1;x<=xt2;x++)
-			*mark++ = 1;			// this tile will need to be updated
-
-		mark += nextline;
-	}
-
-	return 1;
-}
-
-void VWB_DrawTile8 (int x, int y, int tile)
-{
-	if (VW_MarkUpdateBlock (x,y,x+7,y+7))
-		LatchDrawChar(x,y,tile);
-}
-
-void VWB_DrawTile8M (int x, int y, int tile)
-{
-	if (VW_MarkUpdateBlock (x,y,x+7,y+7))
-		VL_MemToScreen (((byte far *)grsegs[STARTTILE8M])+tile*64,8,8,x,y);
-}
-
-
-void VWB_DrawPic (int x, int y, int chunknum)
-{
-	int	picnum = chunknum - STARTPICS;
-	unsigned width,height;
-
-	x &= ~7;
-
-	width = pictable[picnum].width;
-	height = pictable[picnum].height;
-
-	if (VW_MarkUpdateBlock (x,y,x+width-1,y+height-1))
-		VL_MemToScreen (grsegs[chunknum],width,height,x,y);
-}
-
-
-
-void VWB_DrawPropString	 (char far *string)
-{
-	int x;
-	x=px;
-	VW_DrawPropString (string);
-	VW_MarkUpdateBlock(x,py,px-1,py+bufferheight-1);
-}
-
-
-void VWB_Bar (int x, int y, int width, int height, int color)
-{
-	if (VW_MarkUpdateBlock (x,y,x+width,y+height-1) )
-		VW_Bar (x,y,width,height,color);
-}
-
-void VWB_Plot (int x, int y, int color)
-{
-	if (VW_MarkUpdateBlock (x,y,x,y))
-		VW_Plot(x,y,color);
-}
-
-void VWB_Hlin (int x1, int x2, int y, int color)
-{
-	if (VW_MarkUpdateBlock (x1,y,x2,y))
-		VW_Hlin(x1,x2,y,color);
-}
-
-void VWB_Vlin (int y1, int y2, int x, int color)
-{
-	if (VW_MarkUpdateBlock (x,y1,x,y2))
-		VW_Vlin(y1,y2,x,color);
-}
-
-void VW_UpdateScreen (void)
-{
-	VH_UpdateScreen ();
-}
-
-
-/*
-=============================================================================
-
-						WOLFENSTEIN STUFF
-
-=============================================================================
-*/
-
-/*
-=====================
-=
-= LatchDrawPic
-=
-=====================
-*/
-
-void LatchDrawPic (unsigned x, unsigned y, unsigned picnum)
-{
-	unsigned wide, height, source;
-
-	wide = pictable[picnum-STARTPICS].width;
-	height = pictable[picnum-STARTPICS].height;
-	source = latchpics[2+picnum-LATCHPICS_LUMP_START];
-
-	VL_LatchToScreen (source,wide/4,height,x*8,y);
-}
-
-
-//==========================================================================
-
-/*
-===================
-=
-= LoadLatchMem
-=
-===================
-*/
-
-void LoadLatchMem (void)
-{
-	int	i,j,p,m,width,height,start,end;
-	byte	far *src;
-	unsigned	destoff;
-
-//
-// tile 8s
-//
-	latchpics[0] = freelatch;
-	CA_CacheGrChunk (STARTTILE8);
-	src = (byte _seg *)grsegs[STARTTILE8];
-	destoff = freelatch;
-
-	for (i=0;i<NUMTILE8;i++)
-	{
-		VL_MemToLatch (src,8,8,destoff);
-		src += 64;
-		destoff +=16;
-	}
-	UNCACHEGRCHUNK (STARTTILE8);
-
-#if 0	// ran out of latch space!
-//
-// tile 16s
-//
-	src = (byte _seg *)grsegs[STARTTILE16];
-	latchpics[1] = destoff;
-
-	for (i=0;i<NUMTILE16;i++)
-	{
-		CA_CacheGrChunk (STARTTILE16+i);
-		src = (byte _seg *)grsegs[STARTTILE16+i];
-		VL_MemToLatch (src,16,16,destoff);
-		destoff+=64;
-		if (src)
-			UNCACHEGRCHUNK (STARTTILE16+i);
-	}
-#endif
-
-//
-// pics
-//
-	start = LATCHPICS_LUMP_START;
-	end = LATCHPICS_LUMP_END;
-
-	for (i=start;i<=end;i++)
-	{
-		latchpics[2+i-start] = destoff;
-		CA_CacheGrChunk (i);
-		width = pictable[i-STARTPICS].width;
-		height = pictable[i-STARTPICS].height;
-		VL_MemToLatch (grsegs[i],width,height,destoff);
-		destoff += width/4 *height;
-		UNCACHEGRCHUNK(i);
-	}
-
-	EGAMAPMASK(15);
-}
-
-//==========================================================================
-
-/*
-===================
-=
-= FizzleFade
-=
-= returns true if aborted
-=
-===================
-*/
-
-extern	ControlInfo	c;
-
-boolean FizzleFade (unsigned source, unsigned dest,
-	unsigned width,unsigned height, unsigned frames, boolean abortable)
-{
-	int			pixperframe;
-	unsigned	drawofs,pagedelta;
-	byte 		mask,maskb[8] = {1,2,4,8};
-	unsigned	x,y,p,frame;
-	long		rndval;
-
-	pagedelta = dest-source;
-	rndval = 1;
-	y = 0;
-	pixperframe = 64000/frames;
-
-	IN_StartAck ();
-
-	TimeCount=frame=0;
-	do	// while (1)
-	{
-		if (abortable && IN_CheckAck () )
-			return true;
-
-		asm	mov	es,[screenseg]
-
-		for (p=0;p<pixperframe;p++)
-		{
-			//
-			// seperate random value into x/y pair
-			//
-			asm	mov	ax,[WORD PTR rndval]
-			asm	mov	dx,[WORD PTR rndval+2]
-			asm	mov	bx,ax
-			asm	dec	bl
-			asm	mov	[BYTE PTR y],bl			// low 8 bits - 1 = y xoordinate
-			asm	mov	bx,ax
-			asm	mov	cx,dx
-			asm	mov	[BYTE PTR x],ah			// next 9 bits = x xoordinate
-			asm	mov	[BYTE PTR x+1],dl
-			//
-			// advance to next random element
-			//
-			asm	shr	dx,1
-			asm	rcr	ax,1
-			asm	jnc	noxor
-			asm	xor	dx,0x0001
-			asm	xor	ax,0x2000
-noxor:
-			asm	mov	[WORD PTR rndval],ax
-			asm	mov	[WORD PTR rndval+2],dx
-
-			if (x>width || y>height)
-				continue;
-			drawofs = source+ylookup[y] + (x>>2);
-
-			//
-			// copy one pixel
-			//
-			mask = x&3;
-			VGAREADMAP(mask);
-			mask = maskb[mask];
-			VGAMAPMASK(mask);
-
-			asm	mov	di,[drawofs]
-			asm	mov	al,[es:di]
-			asm add	di,[pagedelta]
-			asm	mov	[es:di],al
-
-			if (rndval == 1)		// entire sequence has been completed
-				return false;
-		}
-		frame++;
-		while (TimeCount<frame)		// don't go too fast
-		;
-	} while (1);
-
-
-}
--- a/WOLFSRC/ID_VH.H
+++ /dev/null
@@ -1,134 +1,0 @@
-// ID_VH.H
-
-
-#define WHITE			15			// graphics mode independant colors
-#define BLACK			0
-#define FIRSTCOLOR		1
-#define SECONDCOLOR		12
-#define F_WHITE			15
-#define F_BLACK			0
-#define F_FIRSTCOLOR	1
-#define F_SECONDCOLOR	12
-
-//===========================================================================
-
-#define MAXSHIFTS	1
-
-typedef struct
-{
-  int	width,
-	height,
-	orgx,orgy,
-	xl,yl,xh,yh,
-	shifts;
-} spritetabletype;
-
-typedef	struct
-{
-	unsigned	sourceoffset[MAXSHIFTS];
-	unsigned	planesize[MAXSHIFTS];
-	unsigned	width[MAXSHIFTS];
-	byte		data[];
-} spritetype;		// the memptr for each sprite points to this
-
-typedef struct
-{
-	int width,height;
-} pictabletype;
-
-
-typedef struct
-{
-	int height;
-	int location[256];
-	char width[256];
-} fontstruct;
-
-
-//===========================================================================
-
-
-extern	pictabletype	_seg *pictable;
-extern	pictabletype	_seg *picmtable;
-extern	spritetabletype _seg *spritetable;
-
-extern	byte	fontcolor;
-extern	int	fontnumber;
-extern	int	px,py;
-
-//
-// Double buffer management routines
-//
-
-void VW_InitDoubleBuffer (void);
-int	 VW_MarkUpdateBlock (int x1, int y1, int x2, int y2);
-void VW_UpdateScreen (void);
-
-//
-// mode independant routines
-// coordinates in pixels, rounded to best screen res
-// regions marked in double buffer
-//
-
-void VWB_DrawTile8 (int x, int y, int tile);
-void VWB_DrawTile8M (int x, int y, int tile);
-void VWB_DrawTile16 (int x, int y, int tile);
-void VWB_DrawTile16M (int x, int y, int tile);
-void VWB_DrawPic (int x, int y, int chunknum);
-void VWB_DrawMPic(int x, int y, int chunknum);
-void VWB_Bar (int x, int y, int width, int height, int color);
-
-void VWB_DrawPropString	 (char far *string);
-void VWB_DrawMPropString (char far *string);
-void VWB_DrawSprite (int x, int y, int chunknum);
-void VWB_Plot (int x, int y, int color);
-void VWB_Hlin (int x1, int x2, int y, int color);
-void VWB_Vlin (int y1, int y2, int x, int color);
-
-
-//
-// wolfenstein EGA compatability stuff
-//
-extern byte far gamepal;
-
-void VH_SetDefaultColors (void);
-
-#define VW_Startup		VL_Startup
-#define VW_Shutdown		VL_Shutdown
-#define VW_SetCRTC		VL_SetCRTC
-#define VW_SetScreen	VL_SetScreen
-#define VW_Bar			VL_Bar
-#define VW_Plot			VL_Plot
-#define VW_Hlin(x,z,y,c)	VL_Hlin(x,y,(z)-(x)+1,c)
-#define VW_Vlin(y,z,x,c)	VL_Vlin(x,y,(z)-(y)+1,c)
-#define VW_DrawPic		VH_DrawPic
-#define VW_SetSplitScreen	VL_SetSplitScreen
-#define VW_SetLineWidth		VL_SetLineWidth
-#define VW_ColorBorder	VL_ColorBorder
-#define VW_WaitVBL		VL_WaitVBL
-#define VW_FadeIn()		VL_FadeIn(0,255,&gamepal,30);
-#define VW_FadeOut()	VL_FadeOut(0,255,0,0,0,30);
-#define VW_ScreenToScreen	VL_ScreenToScreen
-#define VW_SetDefaultColors	VH_SetDefaultColors
-void	VW_MeasurePropString (char far *string, word *width, word *height);
-#define EGAMAPMASK(x)	VGAMAPMASK(x)
-#define EGAWRITEMODE(x)	VGAWRITEMODE(x)
-
-//#define VW_MemToScreen	VL_MemToLatch
-
-#define MS_Quit			Quit
-
-
-#define LatchDrawChar(x,y,p) VL_LatchToScreen(latchpics[0]+(p)*16,2,8,x,y)
-#define LatchDrawTile(x,y,p) VL_LatchToScreen(latchpics[1]+(p)*64,4,16,x,y)
-
-void LatchDrawPic (unsigned x, unsigned y, unsigned picnum);
-void 	LoadLatchMem (void);
-boolean 	FizzleFade (unsigned source, unsigned dest,
-	unsigned width,unsigned height, unsigned frames,boolean abortable);
-
-
-#define NUMLATCHPICS	100
-extern	unsigned	latchpics[NUMLATCHPICS];
-extern	unsigned freelatch;
-
--- a/WOLFSRC/ID_VH_A.ASM
+++ /dev/null
@@ -1,110 +1,0 @@
-; ID_VL.ASM
-
-	IDEAL
-	MODEL	MEDIUM,C
-
-	INCLUDE	'ID_VL.EQU'
-
-SCREENSEG	=	0a000h
-
-UPDATEWIDE	=	20
-UPDATEHIGH	=	13
-
-	DATASEG
-
-
-EXTRN	bufferofs			:WORD
-EXTRN	displayofs			:WORD
-EXTRN	ylookup				:WORD
-EXTRN	linewidth			:WORD
-EXTRN	blockstarts			:WORD	;offsets from drawofs for each update block
-
-EXTRN	update				:BYTE
-
-	CODESEG
-
-
-;=================
-;
-; VH_UpdateScreen
-;
-;=================
-
-PROC	VH_UpdateScreen
-PUBLIC	VH_UpdateScreen
-USES	si,di
-
-	mov	dx,SC_INDEX
-	mov	ax,SC_MAPMASK+15*256
-	out	dx,ax
-
-	mov dx,GC_INDEX
-	mov al,GC_MODE
-	out dx,al
-
-	inc dx
-	in	al,dx
-	and al,252
-	or	al,1
-	out dx,al
-
-	mov	bx,UPDATEWIDE*UPDATEHIGH-1		; bx is the tile number
-	mov	dx,[linewidth]
-
-;
-; see if the tile needs to be copied
-;
-@@checktile:
-	test	[update+bx],1
-	jnz	@@copytile
-@@next:
-	dec	bx
-	jns	@@checktile
-
-;
-; done
-;
-	mov dx,GC_INDEX+1
-	in	al,dx
-	and al,NOT 3
-	or	al,0
-	out dx,al
-	ret
-
-;
-; copy a tile
-;
-@@copytile:
-	mov	[update+bx],0
-	shl	bx,1
-	mov	si,[blockstarts+bx]
-	shr	bx,1
-	mov	di,si
-	add	si,[bufferofs]
-	add	di,[displayofs]
-
-	mov	ax,SCREENSEG
-	mov	ds,ax
-
-REPT	16
-	mov	al,[si]
-	mov	[di],al
-	mov	al,[si+1]
-	mov	[di+1],al
-	mov	al,[si+2]
-	mov	[di+2],al
-	mov	al,[si+3]
-	mov	[di+3],al
-	add	si,dx
-	add	di,dx
-ENDM
-
-	mov	ax,ss
-	mov	ds,ax
-	jmp	@@next
-
-ENDP
-
-
-	END
-
--- a/WOLFSRC/ID_VL.C
+++ /dev/null
@@ -1,1084 +1,0 @@
-// ID_VL.C
-
-#include <dos.h>
-#include <alloc.h>
-#include <mem.h>
-#include <string.h>
-#include "ID_HEAD.H"
-#include "ID_VL.H"
-#pragma hdrstop
-
-//
-// SC_INDEX is expected to stay at SC_MAPMASK for proper operation
-//
-
-unsigned	bufferofs;
-unsigned	displayofs,pelpan;
-
-unsigned	screenseg=SCREENSEG;		// set to 0xa000 for asm convenience
-
-unsigned	linewidth;
-unsigned	ylookup[MAXSCANLINES];
-
-boolean		screenfaded;
-unsigned	bordercolor;
-
-boolean		fastpalette;				// if true, use outsb to set
-
-byte		far	palette1[256][3],far palette2[256][3];
-
-//===========================================================================
-
-// asm
-
-int	 VL_VideoID (void);
-void VL_SetCRTC (int crtc);
-void VL_SetScreen (int crtc, int pelpan);
-void VL_WaitVBL (int vbls);
-
-//===========================================================================
-
-
-/*
-=======================
-=
-= VL_Startup
-=
-=======================
-*/
-
-#if 0
-void	VL_Startup (void)
-{
-	if ( !MS_CheckParm ("HIDDENCARD") && VL_VideoID () != 5)
-		MS_Quit ("You need a VGA graphics card to run this!");
-
-	asm	cld;				// all string instructions assume forward
-}
-
-#endif
-
-/*
-=======================
-=
-= VL_Startup	// WOLFENSTEIN HACK
-=
-=======================
-*/
-
-static	char *ParmStrings[] = {"HIDDENCARD",""};
-
-void	VL_Startup (void)
-{
-	int i,videocard;
-
-	asm	cld;
-
-	videocard = VL_VideoID ();
-	for (i = 1;i < _argc;i++)
-		if (US_CheckParm(_argv[i],ParmStrings) == 0)
-		{
-			videocard = 5;
-			break;
-		}
-
-	if (videocard != 5)
-Quit ("Improper video card!  If you really have a VGA card that I am not \n"
-	  "detecting, use the -HIDDENCARD command line parameter!");
-
-}
-
-
-
-/*
-=======================
-=
-= VL_Shutdown
-=
-=======================
-*/
-
-void	VL_Shutdown (void)
-{
-	VL_SetTextMode ();
-}
-
-
-/*
-=======================
-=
-= VL_SetVGAPlaneMode
-=
-=======================
-*/
-
-void	VL_SetVGAPlaneMode (void)
-{
-asm	mov	ax,0x13
-asm	int	0x10
-	VL_DePlaneVGA ();
-	VGAMAPMASK(15);
-	VL_SetLineWidth (40);
-}
-
-
-/*
-=======================
-=
-= VL_SetTextMode
-=
-=======================
-*/
-
-void	VL_SetTextMode (void)
-{
-asm	mov	ax,3
-asm	int	0x10
-}
-
-//===========================================================================
-
-/*
-=================
-=
-= VL_ClearVideo
-=
-= Fill the entire video buffer with a given color
-=
-=================
-*/
-
-void VL_ClearVideo (byte color)
-{
-asm	mov	dx,GC_INDEX
-asm	mov	al,GC_MODE
-asm	out	dx,al
-asm	inc	dx
-asm	in	al,dx
-asm	and	al,0xfc				// write mode 0 to store directly to video
-asm	out	dx,al
-
-asm	mov	dx,SC_INDEX
-asm	mov	ax,SC_MAPMASK+15*256
-asm	out	dx,ax				// write through all four planes
-
-asm	mov	ax,SCREENSEG
-asm	mov	es,ax
-asm	mov	al,[color]
-asm	mov	ah,al
-asm	mov	cx,0x8000			// 0x8000 words, clearing 8 video bytes/word
-asm	xor	di,di
-asm	rep	stosw
-}
-
-
-/*
-=============================================================================
-
-			VGA REGISTER MANAGEMENT ROUTINES
-
-=============================================================================
-*/
-
-
-/*
-=================
-=
-= VL_DePlaneVGA
-=
-=================
-*/
-
-void VL_DePlaneVGA (void)
-{
-
-//
-// change CPU addressing to non linear mode
-//
-
-//
-// turn off chain 4 and odd/even
-//
-	outportb (SC_INDEX,SC_MEMMODE);
-	outportb (SC_INDEX+1,(inportb(SC_INDEX+1)&~8)|4);
-
-	outportb (SC_INDEX,SC_MAPMASK);		// leave this set throughought
-
-//
-// turn off odd/even and set write mode 0
-//
-	outportb (GC_INDEX,GC_MODE);
-	outportb (GC_INDEX+1,inportb(GC_INDEX+1)&~0x13);
-
-//
-// turn off chain
-//
-	outportb (GC_INDEX,GC_MISCELLANEOUS);
-	outportb (GC_INDEX+1,inportb(GC_INDEX+1)&~2);
-
-//
-// clear the entire buffer space, because int 10h only did 16 k / plane
-//
-	VL_ClearVideo (0);
-
-//
-// change CRTC scanning from doubleword to byte mode, allowing >64k scans
-//
-	outportb (CRTC_INDEX,CRTC_UNDERLINE);
-	outportb (CRTC_INDEX+1,inportb(CRTC_INDEX+1)&~0x40);
-
-	outportb (CRTC_INDEX,CRTC_MODE);
-	outportb (CRTC_INDEX+1,inportb(CRTC_INDEX+1)|0x40);
-}
-
-//===========================================================================
-
-/*
-====================
-=
-= VL_SetLineWidth
-=
-= Line witdh is in WORDS, 40 words is normal width for vgaplanegr
-=
-====================
-*/
-
-void VL_SetLineWidth (unsigned width)
-{
-	int i,offset;
-
-//
-// set wide virtual screen
-//
-	outport (CRTC_INDEX,CRTC_OFFSET+width*256);
-
-//
-// set up lookup tables
-//
-	linewidth = width*2;
-
-	offset = 0;
-
-	for (i=0;i<MAXSCANLINES;i++)
-	{
-		ylookup[i]=offset;
-		offset += linewidth;
-	}
-}
-
-/*
-====================
-=
-= VL_SetSplitScreen
-=
-====================
-*/
-
-void VL_SetSplitScreen (int linenum)
-{
-	VL_WaitVBL (1);
-	linenum=linenum*2-1;
-	outportb (CRTC_INDEX,CRTC_LINECOMPARE);
-	outportb (CRTC_INDEX+1,linenum % 256);
-	outportb (CRTC_INDEX,CRTC_OVERFLOW);
-	outportb (CRTC_INDEX+1, 1+16*(linenum/256));
-	outportb (CRTC_INDEX,CRTC_MAXSCANLINE);
-	outportb (CRTC_INDEX+1,inportb(CRTC_INDEX+1) & (255-64));
-}
-
-
-/*
-=============================================================================
-
-						PALETTE OPS
-
-		To avoid snow, do a WaitVBL BEFORE calling these
-
-=============================================================================
-*/
-
-
-/*
-=================
-=
-= VL_FillPalette
-=
-=================
-*/
-
-void VL_FillPalette (int red, int green, int blue)
-{
-	int	i;
-
-	outportb (PEL_WRITE_ADR,0);
-	for (i=0;i<256;i++)
-	{
-		outportb (PEL_DATA,red);
-		outportb (PEL_DATA,green);
-		outportb (PEL_DATA,blue);
-	}
-}
-
-//===========================================================================
-
-/*
-=================
-=
-= VL_SetColor
-=
-=================
-*/
-
-void VL_SetColor	(int color, int red, int green, int blue)
-{
-	outportb (PEL_WRITE_ADR,color);
-	outportb (PEL_DATA,red);
-	outportb (PEL_DATA,green);
-	outportb (PEL_DATA,blue);
-}
-
-//===========================================================================
-
-/*
-=================
-=
-= VL_GetColor
-=
-=================
-*/
-
-void VL_GetColor	(int color, int *red, int *green, int *blue)
-{
-	outportb (PEL_READ_ADR,color);
-	*red = inportb (PEL_DATA);
-	*green = inportb (PEL_DATA);
-	*blue = inportb (PEL_DATA);
-}
-
-//===========================================================================
-
-/*
-=================
-=
-= VL_SetPalette
-=
-= If fast palette setting has been tested for, it is used
-= (some cards don't like outsb palette setting)
-=
-=================
-*/
-
-void VL_SetPalette (byte far *palette)
-{
-	int	i;
-
-//	outportb (PEL_WRITE_ADR,0);
-//	for (i=0;i<768;i++)
-//		outportb(PEL_DATA,*palette++);
-
-	asm	mov	dx,PEL_WRITE_ADR
-	asm	mov	al,0
-	asm	out	dx,al
-	asm	mov	dx,PEL_DATA
-	asm	lds	si,[palette]
-
-	asm	test	[ss:fastpalette],1
-	asm	jz	slowset
-//
-// set palette fast for cards that can take it
-//
-	asm	mov	cx,768
-	asm	rep outsb
-	asm	jmp	done
-
-//
-// set palette slowly for some video cards
-//
-slowset:
-	asm	mov	cx,256
-setloop:
-	asm	lodsb
-	asm	out	dx,al
-	asm	lodsb
-	asm	out	dx,al
-	asm	lodsb
-	asm	out	dx,al
-	asm	loop	setloop
-
-done:
-	asm	mov	ax,ss
-	asm	mov	ds,ax
-
-}
-
-
-//===========================================================================
-
-/*
-=================
-=
-= VL_GetPalette
-=
-= This does not use the port string instructions,
-= due to some incompatabilities
-=
-=================
-*/
-
-void VL_GetPalette (byte far *palette)
-{
-	int	i;
-
-	outportb (PEL_READ_ADR,0);
-	for (i=0;i<768;i++)
-		*palette++ = inportb(PEL_DATA);
-}
-
-
-//===========================================================================
-
-/*
-=================
-=
-= VL_FadeOut
-=
-= Fades the current palette to the given color in the given number of steps
-=
-=================
-*/
-
-void VL_FadeOut (int start, int end, int red, int green, int blue, int steps)
-{
-	int		i,j,orig,delta;
-	byte	far *origptr, far *newptr;
-
-	VL_WaitVBL(1);
-	VL_GetPalette (&palette1[0][0]);
-	_fmemcpy (palette2,palette1,768);
-
-//
-// fade through intermediate frames
-//
-	for (i=0;i<steps;i++)
-	{
-		origptr = &palette1[start][0];
-		newptr = &palette2[start][0];
-		for (j=start;j<=end;j++)
-		{
-			orig = *origptr++;
-			delta = red-orig;
-			*newptr++ = orig + delta * i / steps;
-			orig = *origptr++;
-			delta = green-orig;
-			*newptr++ = orig + delta * i / steps;
-			orig = *origptr++;
-			delta = blue-orig;
-			*newptr++ = orig + delta * i / steps;
-		}
-
-		VL_WaitVBL(1);
-		VL_SetPalette (&palette2[0][0]);
-	}
-
-//
-// final color
-//
-	VL_FillPalette (red,green,blue);
-
-	screenfaded = true;
-}
-
-
-/*
-=================
-=
-= VL_FadeIn
-=
-=================
-*/
-
-void VL_FadeIn (int start, int end, byte far *palette, int steps)
-{
-	int		i,j,delta;
-
-	VL_WaitVBL(1);
-	VL_GetPalette (&palette1[0][0]);
-	_fmemcpy (&palette2[0][0],&palette1[0][0],sizeof(palette1));
-
-	start *= 3;
-	end = end*3+2;
-
-//
-// fade through intermediate frames
-//
-	for (i=0;i<steps;i++)
-	{
-		for (j=start;j<=end;j++)
-		{
-			delta = palette[j]-palette1[0][j];
-			palette2[0][j] = palette1[0][j] + delta * i / steps;
-		}
-
-		VL_WaitVBL(1);
-		VL_SetPalette (&palette2[0][0]);
-	}
-
-//
-// final color
-//
-	VL_SetPalette (palette);
-	screenfaded = false;
-}
-
-
-
-/*
-=================
-=
-= VL_TestPaletteSet
-=
-= Sets the palette with outsb, then reads it in and compares
-= If it compares ok, fastpalette is set to true.
-=
-=================
-*/
-
-void VL_TestPaletteSet (void)
-{
-	int	i;
-
-	for (i=0;i<768;i++)
-		palette1[0][i] = i;
-
-	fastpalette = true;
-	VL_SetPalette (&palette1[0][0]);
-	VL_GetPalette (&palette2[0][0]);
-	if (_fmemcmp (&palette1[0][0],&palette2[0][0],768))
-		fastpalette = false;
-}
-
-
-/*
-==================
-=
-= VL_ColorBorder
-=
-==================
-*/
-
-void VL_ColorBorder (int color)
-{
-	_AH=0x10;
-	_AL=1;
-	_BH=color;
-	geninterrupt (0x10);
-	bordercolor = color;
-}
-
-
-
-/*
-=============================================================================
-
-							PIXEL OPS
-
-=============================================================================
-*/
-
-byte	pixmasks[4] = {1,2,4,8};
-byte	leftmasks[4] = {15,14,12,8};
-byte	rightmasks[4] = {1,3,7,15};
-
-
-/*
-=================
-=
-= VL_Plot
-=
-=================
-*/
-
-void VL_Plot (int x, int y, int color)
-{
-	byte mask;
-
-	mask = pixmasks[x&3];
-	VGAMAPMASK(mask);
-	*(byte far *)MK_FP(SCREENSEG,bufferofs+(ylookup[y]+(x>>2))) = color;
-	VGAMAPMASK(15);
-}
-
-
-/*
-=================
-=
-= VL_Hlin
-=
-=================
-*/
-
-void VL_Hlin (unsigned x, unsigned y, unsigned width, unsigned color)
-{
-	unsigned		xbyte;
-	byte			far *dest;
-	byte			leftmask,rightmask;
-	int				midbytes;
-
-	xbyte = x>>2;
-	leftmask = leftmasks[x&3];
-	rightmask = rightmasks[(x+width-1)&3];
-	midbytes = ((x+width+3)>>2) - xbyte - 2;
-
-	dest = MK_FP(SCREENSEG,bufferofs+ylookup[y]+xbyte);
-
-	if (midbytes<0)
-	{
-	// all in one byte
-		VGAMAPMASK(leftmask&rightmask);
-		*dest = color;
-		VGAMAPMASK(15);
-		return;
-	}
-
-	VGAMAPMASK(leftmask);
-	*dest++ = color;
-
-	VGAMAPMASK(15);
-	_fmemset (dest,color,midbytes);
-	dest+=midbytes;
-
-	VGAMAPMASK(rightmask);
-	*dest = color;
-
-	VGAMAPMASK(15);
-}
-
-
-/*
-=================
-=
-= VL_Vlin
-=
-=================
-*/
-
-void VL_Vlin (int x, int y, int height, int color)
-{
-	byte	far *dest,mask;
-
-	mask = pixmasks[x&3];
-	VGAMAPMASK(mask);
-
-	dest = MK_FP(SCREENSEG,bufferofs+ylookup[y]+(x>>2));
-
-	while (height--)
-	{
-		*dest = color;
-		dest += linewidth;
-	}
-
-	VGAMAPMASK(15);
-}
-
-
-/*
-=================
-=
-= VL_Bar
-=
-=================
-*/
-
-void VL_Bar (int x, int y, int width, int height, int color)
-{
-	byte	far *dest;
-	byte	leftmask,rightmask;
-	int		midbytes,linedelta;
-
-	leftmask = leftmasks[x&3];
-	rightmask = rightmasks[(x+width-1)&3];
-	midbytes = ((x+width+3)>>2) - (x>>2) - 2;
-	linedelta = linewidth-(midbytes+1);
-
-	dest = MK_FP(SCREENSEG,bufferofs+ylookup[y]+(x>>2));
-
-	if (midbytes<0)
-	{
-	// all in one byte
-		VGAMAPMASK(leftmask&rightmask);
-		while (height--)
-		{
-			*dest = color;
-			dest += linewidth;
-		}
-		VGAMAPMASK(15);
-		return;
-	}
-
-	while (height--)
-	{
-		VGAMAPMASK(leftmask);
-		*dest++ = color;
-
-		VGAMAPMASK(15);
-		_fmemset (dest,color,midbytes);
-		dest+=midbytes;
-
-		VGAMAPMASK(rightmask);
-		*dest = color;
-
-		dest+=linedelta;
-	}
-
-	VGAMAPMASK(15);
-}
-
-/*
-============================================================================
-
-							MEMORY OPS
-
-============================================================================
-*/
-
-/*
-=================
-=
-= VL_MemToLatch
-=
-=================
-*/
-
-void VL_MemToLatch (byte far *source, int width, int height, unsigned dest)
-{
-	unsigned	count;
-	byte	plane,mask;
-
-	count = ((width+3)/4)*height;
-	mask = 1;
-	for (plane = 0; plane<4 ; plane++)
-	{
-		VGAMAPMASK(mask);
-		mask <<= 1;
-
-asm	mov	cx,count
-asm mov ax,SCREENSEG
-asm mov es,ax
-asm	mov	di,[dest]
-asm	lds	si,[source]
-asm	rep movsb
-asm mov	ax,ss
-asm	mov	ds,ax
-
-		source+= count;
-	}
-}
-
-
-//===========================================================================
-
-
-/*
-=================
-=
-= VL_MemToScreen
-=
-= Draws a block of data to the screen.
-=
-=================
-*/
-
-void VL_MemToScreen (byte far *source, int width, int height, int x, int y)
-{
-	byte    far *screen,far *dest,mask;
-	int		plane;
-
-	width>>=2;
-	dest = MK_FP(SCREENSEG,bufferofs+ylookup[y]+(x>>2) );
-	mask = 1 << (x&3);
-
-	for (plane = 0; plane<4; plane++)
-	{
-		VGAMAPMASK(mask);
-		mask <<= 1;
-		if (mask == 16)
-			mask = 1;
-
-		screen = dest;
-		for (y=0;y<height;y++,screen+=linewidth,source+=width)
-			_fmemcpy (screen,source,width);
-	}
-}
-
-//==========================================================================
-
-
-/*
-=================
-=
-= VL_MaskedToScreen
-=
-= Masks a block of main memory to the screen.
-=
-=================
-*/
-
-void VL_MaskedToScreen (byte far *source, int width, int height, int x, int y)
-{
-	byte    far *screen,far *dest,mask;
-	byte	far *maskptr;
-	int		plane;
-
-	width>>=2;
-	dest = MK_FP(SCREENSEG,bufferofs+ylookup[y]+(x>>2) );
-//	mask = 1 << (x&3);
-
-//	maskptr = source;
-
-	for (plane = 0; plane<4; plane++)
-	{
-		VGAMAPMASK(mask);
-		mask <<= 1;
-		if (mask == 16)
-			mask = 1;
-
-		screen = dest;
-		for (y=0;y<height;y++,screen+=linewidth,source+=width)
-			_fmemcpy (screen,source,width);
-	}
-}
-
-//==========================================================================
-
-/*
-=================
-=
-= VL_LatchToScreen
-=
-=================
-*/
-
-void VL_LatchToScreen (unsigned source, int width, int height, int x, int y)
-{
-	VGAWRITEMODE(1);
-	VGAMAPMASK(15);
-
-asm	mov	di,[y]				// dest = bufferofs+ylookup[y]+(x>>2)
-asm	shl	di,1
-asm	mov	di,[WORD PTR ylookup+di]
-asm	add	di,[bufferofs]
-asm	mov	ax,[x]
-asm	shr	ax,2
-asm	add	di,ax
-
-asm	mov	si,[source]
-asm	mov	ax,[width]
-asm	mov	bx,[linewidth]
-asm	sub	bx,ax
-asm	mov	dx,[height]
-asm	mov	cx,SCREENSEG
-asm	mov	ds,cx
-asm	mov	es,cx
-
-drawline:
-asm	mov	cx,ax
-asm	rep movsb
-asm	add	di,bx
-asm	dec	dx
-asm	jnz	drawline
-
-asm	mov	ax,ss
-asm	mov	ds,ax
-
-	VGAWRITEMODE(0);
-}
-
-
-//===========================================================================
-
-#if 0
-
-/*
-=================
-=
-= VL_ScreenToScreen
-=
-=================
-*/
-
-void VL_ScreenToScreen (unsigned source, unsigned dest,int width, int height)
-{
-	VGAWRITEMODE(1);
-	VGAMAPMASK(15);
-
-asm	mov	si,[source]
-asm	mov	di,[dest]
-asm	mov	ax,[width]
-asm	mov	bx,[linewidth]
-asm	sub	bx,ax
-asm	mov	dx,[height]
-asm	mov	cx,SCREENSEG
-asm	mov	ds,cx
-asm	mov	es,cx
-
-drawline:
-asm	mov	cx,ax
-asm	rep movsb
-asm	add	si,bx
-asm	add	di,bx
-asm	dec	dx
-asm	jnz	drawline
-
-asm	mov	ax,ss
-asm	mov	ds,ax
-
-	VGAWRITEMODE(0);
-}
-
-
-#endif
-
-/*
-=============================================================================
-
-						STRING OUTPUT ROUTINES
-
-=============================================================================
-*/
-
-
-
-
-/*
-===================
-=
-= VL_DrawTile8String
-=
-===================
-*/
-
-void VL_DrawTile8String (char *str, char far *tile8ptr, int printx, int printy)
-{
-	int		i;
-	unsigned	far *dest,far *screen,far *src;
-
-	dest = MK_FP(SCREENSEG,bufferofs+ylookup[printy]+(printx>>2));
-
-	while (*str)
-	{
-		src = (unsigned far *)(tile8ptr + (*str<<6));
-		// each character is 64 bytes
-
-		VGAMAPMASK(1);
-		screen = dest;
-		for (i=0;i<8;i++,screen+=linewidth)
-			*screen = *src++;
-		VGAMAPMASK(2);
-		screen = dest;
-		for (i=0;i<8;i++,screen+=linewidth)
-			*screen = *src++;
-		VGAMAPMASK(4);
-		screen = dest;
-		for (i=0;i<8;i++,screen+=linewidth)
-			*screen = *src++;
-		VGAMAPMASK(8);
-		screen = dest;
-		for (i=0;i<8;i++,screen+=linewidth)
-			*screen = *src++;
-
-		str++;
-		printx += 8;
-		dest+=2;
-	}
-}
-
-
-
-/*
-===================
-=
-= VL_DrawLatch8String
-=
-===================
-*/
-
-void VL_DrawLatch8String (char *str, unsigned tile8ptr, int printx, int printy)
-{
-	int		i;
-	unsigned	src,dest;
-
-	dest = bufferofs+ylookup[printy]+(printx>>2);
-
-	VGAWRITEMODE(1);
-	VGAMAPMASK(15);
-
-	while (*str)
-	{
-		src = tile8ptr + (*str<<4);		// each character is 16 latch bytes
-
-asm	mov	si,[src]
-asm	mov	di,[dest]
-asm	mov	dx,[linewidth]
-
-asm	mov	ax,SCREENSEG
-asm	mov	ds,ax
-
-asm	lodsw
-asm	mov	[di],ax
-asm	add	di,dx
-asm	lodsw
-asm	mov	[di],ax
-asm	add	di,dx
-asm	lodsw
-asm	mov	[di],ax
-asm	add	di,dx
-asm	lodsw
-asm	mov	[di],ax
-asm	add	di,dx
-asm	lodsw
-asm	mov	[di],ax
-asm	add	di,dx
-asm	lodsw
-asm	mov	[di],ax
-asm	add	di,dx
-asm	lodsw
-asm	mov	[di],ax
-asm	add	di,dx
-asm	lodsw
-asm	mov	[di],ax
-asm	add	di,dx
-
-asm	mov	ax,ss
-asm	mov	ds,ax
-
-		str++;
-		printx += 8;
-		dest+=2;
-	}
-
-	VGAWRITEMODE(0);
-}
-
-
-/*
-===================
-=
-= VL_SizeTile8String
-=
-===================
-*/
-
-void VL_SizeTile8String (char *str, int *width, int *height)
-{
-	*height = 8;
-	*width = 8*strlen(str);
-}
-
-
-
-
-
-
-
-
-
--- a/WOLFSRC/ID_VL.EQU
+++ /dev/null
@@ -1,58 +1,0 @@
-; ID_VL.EQU
-
-SC_INDEX	=	03C4h
-SC_RESET	=	0
-SC_CLOCK	=	1
-SC_MAPMASK	=	2
-SC_CHARMAP	=	3
-SC_MEMMODE	=	4
-
-CRTC_INDEX	=	03D4h
-CRTC_H_TOTAL	=	0
-CRTC_H_DISPEND	=	1
-CRTC_H_BLANK	=	2
-CRTC_H_ENDBLANK	=	3
-CRTC_H_RETRACE	=	4
-CRTC_H_ENDRETRACE =	5
-CRTC_V_TOTAL	=	6
-CRTC_OVERFLOW	=	7
-CRTC_ROWSCAN	=	8
-CRTC_MAXSCANLINE =	9
-CRTC_CURSORSTART =	10
-CRTC_CURSOREND	=	11
-CRTC_STARTHIGH	=	12
-CRTC_STARTLOW	=	13
-CRTC_CURSORHIGH	=	14
-CRTC_CURSORLOW	=	15
-CRTC_V_RETRACE	=	16
-CRTC_V_ENDRETRACE =	17
-CRTC_V_DISPEND	=	18
-CRTC_OFFSET	=	19
-CRTC_UNDERLINE	=	20
-CRTC_V_BLANK	=	21
-CRTC_V_ENDBLANK	=	22
-CRTC_MODE	=	23
-CRTC_LINECOMPARE =	24
-
-
-GC_INDEX	=	03CEh
-GC_SETRESET	=	0
-GC_ENABLESETRESET =	1
-GC_COLORCOMPARE	=	2
-GC_DATAROTATE	=	3
-GC_READMAP	=	4
-GC_MODE		=	5
-GC_MISCELLANEOUS =	6
-GC_COLORDONTCARE =	7
-GC_BITMASK	=	8
-
-ATR_INDEX	=	03c0h
-ATR_MODE	=	16
-ATR_OVERSCAN	=	17
-ATR_COLORPLANEENABLE =	18
-ATR_PELPAN	=	19
-ATR_COLORSELECT	=	20
-
-STATUS_REGISTER_1     =	03dah
-
-
--- a/WOLFSRC/ID_VL.H
+++ /dev/null
@@ -1,161 +1,0 @@
-// ID_VL.H
-
-// wolf compatability
-
-#define MS_Quit	Quit
-
-void Quit (char *error);
-
-//===========================================================================
-
-
-#define SC_INDEX			0x3C4
-#define SC_RESET			0
-#define SC_CLOCK			1
-#define SC_MAPMASK			2
-#define SC_CHARMAP			3
-#define SC_MEMMODE			4
-
-#define CRTC_INDEX			0x3D4
-#define CRTC_H_TOTAL		0
-#define CRTC_H_DISPEND		1
-#define CRTC_H_BLANK		2
-#define CRTC_H_ENDBLANK		3
-#define CRTC_H_RETRACE		4
-#define CRTC_H_ENDRETRACE 	5
-#define CRTC_V_TOTAL		6
-#define CRTC_OVERFLOW		7
-#define CRTC_ROWSCAN		8
-#define CRTC_MAXSCANLINE 	9
-#define CRTC_CURSORSTART 	10
-#define CRTC_CURSOREND		11
-#define CRTC_STARTHIGH		12
-#define CRTC_STARTLOW		13
-#define CRTC_CURSORHIGH		14
-#define CRTC_CURSORLOW		15
-#define CRTC_V_RETRACE		16
-#define CRTC_V_ENDRETRACE 	17
-#define CRTC_V_DISPEND		18
-#define CRTC_OFFSET			19
-#define CRTC_UNDERLINE		20
-#define CRTC_V_BLANK		21
-#define CRTC_V_ENDBLANK		22
-#define CRTC_MODE			23
-#define CRTC_LINECOMPARE 	24
-
-
-#define GC_INDEX			0x3CE
-#define GC_SETRESET			0
-#define GC_ENABLESETRESET 	1
-#define GC_COLORCOMPARE		2
-#define GC_DATAROTATE		3
-#define GC_READMAP			4
-#define GC_MODE				5
-#define GC_MISCELLANEOUS 	6
-#define GC_COLORDONTCARE 	7
-#define GC_BITMASK			8
-
-#define ATR_INDEX			0x3c0
-#define ATR_MODE			16
-#define ATR_OVERSCAN		17
-#define ATR_COLORPLANEENABLE 18
-#define ATR_PELPAN			19
-#define ATR_COLORSELECT		20
-
-#define	STATUS_REGISTER_1    0x3da
-
-#define PEL_WRITE_ADR		0x3c8
-#define PEL_READ_ADR		0x3c7
-#define PEL_DATA			0x3c9
-
-
-//===========================================================================
-
-#define SCREENSEG		0xa000
-
-#define SCREENWIDTH		80			// default screen width in bytes
-#define MAXSCANLINES	200			// size of ylookup table
-
-#define CHARWIDTH		2
-#define TILEWIDTH		4
-
-//===========================================================================
-
-extern	unsigned	bufferofs;			// all drawing is reletive to this
-extern	unsigned	displayofs,pelpan;	// last setscreen coordinates
-
-extern	unsigned	screenseg;			// set to 0xa000 for asm convenience
-
-extern	unsigned	linewidth;
-extern	unsigned	ylookup[MAXSCANLINES];
-
-extern	boolean		screenfaded;
-extern	unsigned	bordercolor;
-
-//===========================================================================
-
-//
-// VGA hardware routines
-//
-
-#define VGAWRITEMODE(x) asm{\
-cli;\
-mov dx,GC_INDEX;\
-mov al,GC_MODE;\
-out dx,al;\
-inc dx;\
-in al,dx;\
-and al,252;\
-or al,x;\
-out dx,al;\
-sti;}
-
-#define VGAMAPMASK(x) asm{cli;mov dx,SC_INDEX;mov al,SC_MAPMASK;mov ah,x;out dx,ax;sti;}
-#define VGAREADMAP(x) asm{cli;mov dx,GC_INDEX;mov al,GC_READMAP;mov ah,x;out dx,ax;sti;}
-
-
-void VL_Startup (void);
-void VL_Shutdown (void);
-
-void VL_SetVGAPlane (void);
-void VL_SetTextMode (void);
-void VL_DePlaneVGA (void);
-void VL_SetVGAPlaneMode (void);
-void VL_ClearVideo (byte color);
-
-void VL_SetLineWidth (unsigned width);
-void VL_SetSplitScreen (int linenum);
-
-void VL_WaitVBL (int vbls);
-void VL_CrtcStart (int crtc);
-void VL_SetScreen (int crtc, int pelpan);
-
-void VL_FillPalette (int red, int green, int blue);
-void VL_SetColor	(int color, int red, int green, int blue);
-void VL_GetColor	(int color, int *red, int *green, int *blue);
-void VL_SetPalette (byte far *palette);
-void VL_GetPalette (byte far *palette);
-void VL_FadeOut (int start, int end, int red, int green, int blue, int steps);
-void VL_FadeIn (int start, int end, byte far *palette, int steps);
-void VL_ColorBorder (int color);
-
-void VL_Plot (int x, int y, int color);
-void VL_Hlin (unsigned x, unsigned y, unsigned width, unsigned color);
-void VL_Vlin (int x, int y, int height, int color);
-void VL_Bar (int x, int y, int width, int height, int color);
-
-void VL_MungePic (byte far *source, unsigned width, unsigned height);
-void VL_DrawPicBare (int x, int y, byte far *pic, int width, int height);
-void VL_MemToLatch (byte far *source, int width, int height, unsigned dest);
-void VL_ScreenToScreen (unsigned source, unsigned dest,int width, int height);
-void VL_MemToScreen (byte far *source, int width, int height, int x, int y);
-void VL_MaskedToScreen (byte far *source, int width, int height, int x, int y);
-
-void VL_DrawTile8String (char *str, char far *tile8ptr, int printx, int printy);
-void VL_DrawLatch8String (char *str, unsigned tile8ptr, int printx, int printy);
-void VL_SizeTile8String (char *str, int *width, int *height);
-void VL_DrawPropString (char *str, unsigned tile8ptr, int printx, int printy);
-void VL_SizePropString (char *str, int *width, int *height, char far *font);
-
-void VL_TestPaletteSet (void);
-
--- a/WOLFSRC/ID_VL_A.ASM
+++ /dev/null
@@ -1,742 +1,0 @@
-; ID_VL.ASM
-
-	IDEAL
-	MODEL	MEDIUM,C
-
-	INCLUDE	'ID_VL.EQU'
-
-SCREENSEG	=	0a000h
-
-	DATASEG
-
-	EXTRN	TimeCount:WORD		; incremented every 70th of a second
-	EXTRN	linewidth:WORD
-
-starttime	dw	?
-
-	CODESEG
-
-;===========================================================================
-
-
-;==============
-;
-; VL_WaitVBL			******** NEW *********
-;
-; Wait for the vertical retrace (returns before the actual vertical sync)
-;
-;==============
-
-PROC	VL_WaitVBL  num:WORD
-PUBLIC	VL_WaitVBL
-@@wait:
-
-	mov	dx,STATUS_REGISTER_1
-
-	mov	cx,[num]
-;
-; wait for a display signal to make sure the raster isn't in the middle
-; of a sync
-;
-@@waitnosync:
-	in	al,dx
-	test	al,8
-	jnz	@@waitnosync
-
-
-@@waitsync:
-	in	al,dx
-	test	al,8
-	jz	@@waitsync
-
-	loop	@@waitnosync
-
-	ret
-
-ENDP
-
-
-;===========================================================================
-
-;==============
-;
-; VL_SetCRTC
-;
-;==============
-
-PROC	VL_SetCRTC  crtc:WORD
-PUBLIC	VL_SetCRTC
-
-;
-; wait for a display signal to make sure the raster isn't in the middle
-; of a sync
-;
-	cli
-
-	mov	dx,STATUS_REGISTER_1
-
-@@waitdisplay:
-	in	al,dx
-	test	al,1	;1 = display is disabled (HBL / VBL)
-	jnz	@@waitdisplay
-
-
-;
-; set CRTC start
-;
-; for some reason, my XT's EGA card doesn't like word outs to the CRTC
-; index...
-;
-	mov	cx,[crtc]
-	mov	dx,CRTC_INDEX
-	mov	al,0ch		;start address high register
-	out	dx,al
-	inc	dx
-	mov	al,ch
-	out	dx,al
-	dec	dx
-	mov	al,0dh		;start address low register
-	out	dx,al
-	mov	al,cl
-	inc	dx
-	out	dx,al
-
-
-	sti
-
-	ret
-
-ENDP
-
-
-
-;===========================================================================
-
-;==============
-;
-; VL_SetScreen
-;
-;==============
-
-PROC	VL_SetScreen  crtc:WORD, pel:WORD
-PUBLIC	VL_SetScreen
-
-
-	mov	cx,[timecount]		; if timecount goes up by two, the retrace
-	add	cx,2				; period was missed (an interrupt covered it)
-
-	mov	dx,STATUS_REGISTER_1
-
-;
-; wait for a display signal to make sure the raster isn't in the middle
-; of a sync
-;
-@@waitdisplay:
-	in	al,dx
-	test	al,1	;1 = display is disabled (HBL / VBL)
-	jnz	@@waitdisplay
-
-
-@@loop:
-	sti
-	jmp	$+2
-	cli
-
-	cmp	[timecount],cx		; will only happen if an interrupt is
-	jae	@@setcrtc			; straddling the entire retrace period
-
-;
-; when several succesive display not enableds occur,
-; the bottom of the screen has been hit
-;
-
-	in	al,dx
-	test	al,8
-	jnz	@@waitdisplay
-	test	al,1
-	jz	@@loop
-
-	in	al,dx
-	test	al,8
-	jnz	@@waitdisplay
-	test	al,1
-	jz	@@loop
-
-	in	al,dx
-	test	al,8
-	jnz	@@waitdisplay
-	test	al,1
-	jz	@@loop
-
-	in	al,dx
-	test	al,8
-	jnz	@@waitdisplay
-	test	al,1
-	jz	@@loop
-
-	in	al,dx
-	test	al,8
-	jnz	@@waitdisplay
-	test	al,1
-	jz	@@loop
-
-
-@@setcrtc:
-
-
-;
-; set CRTC start
-;
-; for some reason, my XT's EGA card doesn't like word outs to the CRTC
-; index...
-;
-	mov	cx,[crtc]
-	mov	dx,CRTC_INDEX
-	mov	al,0ch		;start address high register
-	out	dx,al
-	inc	dx
-	mov	al,ch
-	out	dx,al
-	dec	dx
-	mov	al,0dh		;start address low register
-	out	dx,al
-	mov	al,cl
-	inc	dx
-	out	dx,al
-
-;
-; set horizontal panning
-;
-	mov	dx,ATR_INDEX
-	mov	al,ATR_PELPAN or 20h
-	out	dx,al
-	jmp	$+2
-	mov	al,[BYTE pel]		;pel pan value
-	out	dx,al
-
-	sti
-
-	ret
-
-ENDP
-
-
-;===========================================================================
-
-
-;============================================================================
-;
-; VL_ScreenToScreen
-;
-; Basic block copy routine.  Copies one block of screen memory to another,
-; using write mode 1 (sets it and returns with write mode 0).  bufferofs is
-; NOT accounted for.
-;
-;============================================================================
-
-PROC	VL_ScreenToScreen	source:WORD, dest:WORD, wide:WORD, height:WORD
-PUBLIC	VL_ScreenToScreen
-USES	SI,DI
-
-	pushf
-	cli
-
-	mov	dx,SC_INDEX
-	mov	ax,SC_MAPMASK+15*256
-	out	dx,ax
-	mov	dx,GC_INDEX
-	mov	al,GC_MODE
-	out	dx,al
-	inc	dx
-	in	al,dx
-	and	al,NOT 3
-	or	al,1
-	out	dx,al
-
-	popf
-
-	mov	bx,[linewidth]
-	sub	bx,[wide]
-
-	mov	ax,SCREENSEG
-	mov	es,ax
-	mov	ds,ax
-
-	mov	si,[source]
-	mov	di,[dest]				;start at same place in all planes
-	mov	dx,[height]				;scan lines to draw
-	mov	ax,[wide]
-
-@@lineloop:
-	mov	cx,ax
-	rep	movsb
-	add	si,bx
-	add	di,bx
-
-	dec	dx
-	jnz	@@lineloop
-
-	mov	dx,GC_INDEX+1
-	in	al,dx
-	and	al,NOT 3
-	out	dx,al
-
-	mov	ax,ss
-	mov	ds,ax					;restore turbo's data segment
-
-	ret
-
-ENDP
-
-
-;===========================================================================
-
-
-	MASM
-;���������������������������������������������������������
-;
-; Name:	VL_VideoID
-;
-; Function:	Detects the presence of various video subsystems
-;
-; int VideoID;
-;
-; Subsystem ID values:
-; 	 0  = (none)
-; 	 1  = MDA
-; 	 2  = CGA
-; 	 3  = EGA
-; 	 4  = MCGA
-; 	 5  = VGA
-; 	80h = HGC
-; 	81h = HGC+
-; 	82h = Hercules InColor
-;
-;���������������������������������������������������������
-
-;���������������������������������������������������������
-;
-; Equates
-;
-;���������������������������������������������������������
-VIDstruct	STRUC		; corresponds to C data structure
-
-Video0Type	DB	?	; first subsystem type
-Display0Type	DB	? 	; display attached to first subsystem
-
-Video1Type	DB	?	; second subsystem type
-Display1Type	DB	?	; display attached to second subsystem
-
-VIDstruct	ENDS
-
-
-Device0	EQU	word ptr Video0Type[di]
-Device1	EQU	word ptr Video1Type[di]
-
-
-MDA	EQU	1	; subsystem types
-CGA	EQU	2
-EGA	EQU	3
-MCGA	EQU	4
-VGA	EQU	5
-HGC	EQU	80h
-HGCPlus	EQU	81h
-InColor	EQU	82h
-
-MDADisplay	EQU	1	; display types
-CGADisplay	EQU	2
-EGAColorDisplay	EQU	3
-PS2MonoDisplay	EQU	4
-PS2ColorDisplay	EQU	5
-
-TRUE	EQU	1
-FALSE	EQU	0
-
-;���������������������������������������������������������
-;
-; Program
-;
-;���������������������������������������������������������
-
-Results	VIDstruct <>	;results go here!
-
-EGADisplays	DB	CGADisplay	; 0000b, 0001b	(EGA switch values)
-	DB	EGAColorDisplay	; 0010b, 0011b
-	DB	MDADisplay	; 0100b, 0101b
-	DB	CGADisplay	; 0110b, 0111b
-	DB	EGAColorDisplay	; 1000b, 1001b
-	DB	MDADisplay	; 1010b, 1011b
-
-DCCtable	DB	0,0	; translate table for INT 10h func 1Ah
-	DB	MDA,MDADisplay
-	DB	CGA,CGADisplay
-	DB	0,0
-	DB	EGA,EGAColorDisplay
-	DB	EGA,MDADisplay
-	DB	0,0
-	DB	VGA,PS2MonoDisplay
-	DB	VGA,PS2ColorDisplay
-	DB	0,0
-	DB	MCGA,EGAColorDisplay
-	DB	MCGA,PS2MonoDisplay
-	DB	MCGA,PS2ColorDisplay
-
-TestSequence	DB	TRUE	; this list of flags and addresses
-	DW	FindPS2	;  determines the order in which this
-			;  program looks for the various
-EGAflag	DB	?	;  subsystems
-	DW	FindEGA
-
-CGAflag	DB	?
-	DW	FindCGA
-
-Monoflag	DB	?
-	DW	FindMono
-
-NumberOfTests	EQU	($-TestSequence)/3
-
-
-PUBLIC	VL_VideoID
-VL_VideoID	PROC
-
-	push	bp	; preserve caller registers
-	mov	bp,sp
-	push	ds
-	push	si
-	push	di
-
-	push	cs
-	pop	ds
-	ASSUME	DS:@Code
-
-; initialize the data structure that will contain the results
-
-	lea	di,Results	; DS:DI -> start of data structure
-
-	mov	Device0,0	; zero these variables
-	mov	Device1,0
-
-; look for the various subsystems using the subroutines whose addresses are
-; tabulated in TestSequence; each subroutine sets flags in TestSequence
-; to indicate whether subsequent subroutines need to be called
-
-	mov	byte ptr CGAflag,TRUE
-	mov	byte ptr EGAflag,TRUE
-	mov	byte ptr Monoflag,TRUE
-
-	mov	cx,NumberOfTests
-	mov	si,offset TestSequence
-
-@@L01:	lodsb		; AL := flag
-	test	al,al
-	lodsw		; AX := subroutine address
-	jz	@@L02	; skip subroutine if flag is false
-
-	push	si
-	push	cx
-	call	ax	; call subroutine to detect subsystem
-	pop	cx
-	pop	si
-
-@@L02:	loop	@@L01
-
-; determine which subsystem is active
-
-	call	FindActive
-
-	mov	al,Results.Video0Type
-	mov	ah,0	; was:  Results.Display0Type
-
-	pop	di	; restore caller registers and return
-	pop	si
-	pop	ds
-	mov	sp,bp
-	pop	bp
-	ret
-
-VL_VideoID	ENDP
-
-
-;
-; FindPS2
-;
-; This subroutine uses INT 10H function 1Ah to determine the video BIOS
-; Display Combination Code (DCC) for each video subsystem present.
-;
-
-FindPS2	PROC	near
-
-	mov	ax,1A00h
-	int	10h	; call video BIOS for info
-
-	cmp	al,1Ah
-	jne	@@L13	; exit if function not supported (i.e.,
-			;  no MCGA or VGA in system)
-
-; convert BIOS DCCs into specific subsystems & displays
-
-	mov	cx,bx
-	xor	bh,bh	; BX := DCC for active subsystem
-
-	or	ch,ch
-	jz	@@L11	; jump if only one subsystem present
-
-	mov	bl,ch	; BX := inactive DCC
-	add	bx,bx
-	mov	ax,[bx+offset DCCtable]
-
-	mov	Device1,ax
-
-	mov	bl,cl
-	xor	bh,bh	; BX := active DCC
-
-@@L11:	add	bx,bx
-	mov	ax,[bx+offset DCCtable]
-
-	mov	Device0,ax
-
-; reset flags for subsystems that have been ruled out
-
-	mov	byte ptr CGAflag,FALSE
-	mov	byte ptr EGAflag,FALSE
-	mov	byte ptr Monoflag,FALSE
-
-	lea	bx,Video0Type[di]  ; if the BIOS reported an MDA ...
-	cmp	byte ptr [bx],MDA
-	je	@@L12
-
-	lea	bx,Video1Type[di]
-	cmp	byte ptr [bx],MDA
-	jne	@@L13
-
-@@L12:	mov	word ptr [bx],0    ; ... Hercules can't be ruled out
-	mov	byte ptr Monoflag,TRUE
-
-@@L13:	ret
-
-FindPS2	ENDP
-
-
-;
-; FindEGA
-;
-; Look for an EGA.  This is done by making a call to an EGA BIOS function
-;  which doesn't exist in the default (MDA, CGA) BIOS.
-
-FindEGA	PROC	near	; Caller:	AH = flags
-			; Returns:	AH = flags
-			;		Video0Type and
-			;		 Display0Type updated
-
-	mov	bl,10h	; BL := 10h (return EGA info)
-	mov	ah,12h	; AH := INT 10H function number
-	int	10h	; call EGA BIOS for info
-			; if EGA BIOS is present,
-			;  BL <> 10H
-			;  CL = switch setting
-	cmp	bl,10h
-	je	@@L22	; jump if EGA BIOS not present
-
-	mov	al,cl
-	shr	al,1	; AL := switches/2
-	mov	bx,offset EGADisplays
-	xlat		; determine display type from switches
-	mov	ah,al	; AH := display type
-	mov	al,EGA	; AL := subystem type
-	call	FoundDevice
-
-	cmp	ah,MDADisplay
-	je	@@L21	; jump if EGA has a monochrome display
-
-	mov	CGAflag,FALSE	; no CGA if EGA has color display
-	jmp	short @@L22
-
-@@L21:	mov	Monoflag,FALSE	; EGA has a mono display, so MDA and
-			;  Hercules are ruled out
-@@L22:	ret
-
-FindEGA	ENDP
-
-;
-; FindCGA
-;
-; This is done by looking for the CGA's 6845 CRTC at I/O port 3D4H.
-;
-FindCGA	PROC	near	; Returns:	VIDstruct updated
-
-	mov	dx,3D4h	; DX := CRTC address port
-	call	Find6845
-	jc	@@L31	; jump if not present
-
-	mov	al,CGA
-	mov	ah,CGADisplay
-	call	FoundDevice
-
-@@L31:	ret
-
-FindCGA	ENDP
-
-;
-; FindMono
-;
-; This is done by looking for the MDA's 6845 CRTC at I/O port 3B4H.  If
-; a 6845 is found, the subroutine distinguishes between an MDA
-; and a Hercules adapter by monitoring bit 7 of the CRT Status byte.
-; This bit changes on Hercules adapters but does not change on an MDA.
-;
-; The various Hercules adapters are identified by bits 4 through 6 of
-; the CRT Status value:
-;
-; 000b = HGC
-; 001b = HGC+
-; 101b = InColor card
-;
-
-FindMono	PROC	near	; Returns:	VIDstruct updated
-
-	mov	dx,3B4h	; DX := CRTC address port
-	call	Find6845
-	jc	@@L44	; jump if not present
-
-	mov	dl,0BAh	; DX := 3BAh (status port)
-	in	al,dx
-	and	al,80h
-	mov	ah,al	; AH := bit 7 (vertical sync on HGC)
-
-	mov	cx,8000h	; do this 32768 times
-@@L41:	in	al,dx
-	and	al,80h	; isolate bit 7
-	cmp	ah,al
-	loope	@@L41	; wait for bit 7 to change
-	jne	@@L42	; if bit 7 changed, it's a Hercules
-
-	mov	al,MDA	; if bit 7 didn't change, it's an MDA
-	mov	ah,MDADisplay
-	call	FoundDevice
-	jmp	short @@L44
-
-@@L42:	in	al,dx
-	mov	dl,al	; DL := value from status port
-	and	dl,01110000b	; mask bits 4 thru 6
-
-	mov	ah,MDADisplay	; assume it's a monochrome display
-
-	mov	al,HGCPlus	; look for an HGC+
-	cmp	dl,00010000b
-	je	@@L43	; jump if it's an HGC+
-
-	mov	al,HGC	; look for an InColor card or HGC
-	cmp	dl,01010000b
-	jne	@@L43	; jump if it's not an InColor card
-
-	mov	al,InColor	; it's an InColor card
-	mov	ah,EGAColorDisplay
-
-@@L43:	call	FoundDevice
-
-@@L44:	ret
-
-FindMono	ENDP
-
-;
-; Find6845
-;
-; This routine detects the presence of the CRTC on a MDA, CGA or HGC.
-; The technique is to write and read register 0Fh of the chip (cursor
-; low).  If the same value is read as written, assume the chip is
-; present at the specified port addr.
-;
-
-Find6845	PROC	near	; Caller:  DX = port addr
-			; Returns: cf set if not present
-	mov	al,0Fh
-	out	dx,al	; select 6845 reg 0Fh (Cursor Low)
-	inc	dx
-	in	al,dx	; AL := current Cursor Low value
-	mov	ah,al	; preserve in AH
-	mov	al,66h	; AL := arbitrary value
-	out	dx,al	; try to write to 6845
-
-	mov	cx,100h
-@@L51:	loop	@@L51	; wait for 6845 to respond
-
-	in	al,dx
-	xchg	ah,al	; AH := returned value
-			; AL := original value
-	out	dx,al	; restore original value
-
-	cmp	ah,66h	; test whether 6845 responded
-	je	@@L52	; jump if it did (cf is reset)
-
-	stc		; set carry flag if no 6845 present
-
-@@L52:	ret
-
-Find6845	ENDP
-
-
-;
-; FindActive
-;
-; This subroutine stores the currently active device as Device0.  The
-; current video mode determines which subsystem is active.
-;
-
-FindActive	PROC	near
-
-	cmp	word ptr Device1,0
-	je	@@L63	; exit if only one subsystem
-
-	cmp	Video0Type[di],4	; exit if MCGA or VGA present
-	jge	@@L63	;  (INT 10H function 1AH
-	cmp	Video1Type[di],4	;  already did the work)
-	jge	@@L63
-
-	mov	ah,0Fh
-	int	10h	; AL := current BIOS video mode
-
-	and	al,7
-	cmp	al,7	; jump if monochrome
-	je	@@L61	;  (mode 7 or 0Fh)
-
-	cmp	Display0Type[di],MDADisplay
-	jne	@@L63	; exit if Display0 is color
-	jmp	short @@L62
-
-@@L61:	cmp	Display0Type[di],MDADisplay
-	je	@@L63	; exit if Display0 is monochrome
-
-@@L62:	mov	ax,Device0	; make Device0 currently active
-	xchg	ax,Device1
-	mov	Device0,ax
-
-@@L63:	ret
-
-FindActive	ENDP
-
-
-;
-; FoundDevice
-;
-; This routine updates the list of subsystems.
-;
-
-FoundDevice	PROC	near	; Caller:    AH = display #
-			;	     AL = subsystem #
-			; Destroys:  BX
-	lea	bx,Video0Type[di]
-	cmp	byte ptr [bx],0
-	je	@@L71	; jump if 1st subsystem
-
-	lea	bx,Video1Type[di]	; must be 2nd subsystem
-
-@@L71:	mov	[bx],ax	; update list entry
-	ret
-
-FoundDevice	ENDP
-
-IDEAL
-
-
-
-END
--- a/WOLFSRC/JABHACK.ASM
+++ /dev/null
@@ -1,98 +1,0 @@
-; JABHACK.ASM
-
-.386C
-IDEAL
-MODEL	MEDIUM
-
-EXTRN	LDIV@:far
-
-;============================================================================
-
-DATASEG
-
-EXTRN	_intaddr:word
-
-;============================================================================
-
-CODESEG
-
-;	Hacked up Juan Jimenez's code a bit to just return 386/not 386
-PROC	_CheckIs386
-PUBLIC	_CheckIs386
-
-	pushf			; Save flag registers, we use them here
-	xor	ax,ax		; Clear AX and...
-	push ax			; ...push it onto the stack
-	popf			; Pop 0 into flag registers (all bits to 0),
-	pushf			; attempting to set bits 12-15 of flags to 0's
-	pop	ax			; Recover the save flags
-	and	ax,08000h	; If bits 12-15 of flags are set to
-	cmp	ax,08000h	; zero then it's 8088/86 or 80188/186
-	jz	not386
-
-	mov	ax,07000h	; Try to set flag bits 12-14 to 1's
-	push ax			; Push the test value onto the stack
-	popf			; Pop it into the flag register
-	pushf			; Push it back onto the stack
-	pop	ax			; Pop it into AX for check
-	and	ax,07000h	; if bits 12-14 are cleared then
-	jz	not386		; the chip is an 80286
-
-	mov	ax,1		; We now assume it's a 80386 or better
-	popf
-	retf
-
-not386:
-	xor	ax,ax
-	popf
-	retf
-
-	ENDP
-
-
-PROC	_jabhack2
-PUBLIC	_jabhack2
-
-	jmp	@@skip
-
-@@where:
-	int	060h
-	retf
-
-@@skip:
-	push	es
-
-	mov	ax,seg LDIV@
-	mov	es,ax
-	mov	ax,[WORD PTR @@where]
-	mov	[WORD FAR es:LDIV@],ax
-	mov	ax,[WORD PTR @@where+2]
-	mov	[WORD FAR es:LDIV@+2],ax
-
-	mov	ax,offset @@jabdiv
-	mov	[_intaddr],ax
-	mov	ax,seg @@jabdiv
-	mov	[_intaddr+2],ax
-
-	pop	es
-	retf
-
-@@jabdiv:
-	add	sp,4	;Nuke IRET address, but leave flags
-	push bp
-	mov	bp,sp	;Save BP, and set it equal to stack
-	cli
-
-	mov	eax,[bp+8]
-	cdq
-	idiv [DWORD PTR bp+12]
-	mov	edx,eax
-	shr	edx,16
-
-	pop	bp		;Restore BP
-	popf 		;Restore flags (from INT)
-	retf	8	;Return to original caller
-
-	ENDP
-
-	END
--- a/WOLFSRC/MAPSSDM.H
+++ /dev/null
@@ -1,14 +1,0 @@
-///////////////////////////////////////
-//
-// TED5 Map Header for SDM
-//
-///////////////////////////////////////
-
-//
-// Map Names
-//
-typedef enum {
-		TUNNELS_1_MAP,           // 0
-		TUNNELS_2_MAP,           // 1
-		LASTMAP
-	     } mapnames;
--- a/WOLFSRC/MAPSSOD.H
+++ /dev/null
@@ -1,33 +1,0 @@
-///////////////////////////////////////
-//
-// TED5 Map Header for SOD
-//
-///////////////////////////////////////
-
-//
-// Map Names
-//
-typedef enum {
-		TUNNELS_1_MAP,           // 0
-		TUNNELS_2_MAP,           // 1
-		TUNNELS_3_MAP,           // 2
-		TUNNELS_4_MAP,           // 3
-		TUNNEL_BOSS_MAP,         // 4
-		DUNGEONS_1_MAP,          // 5
-		DUNGEONS_2_MAP,          // 6
-		DUNGEONS_3_MAP,          // 7
-		DUNGEONS_4_MAP,          // 8
-		DUNGEON_BOSS_MAP,        // 9
-		CASTLE_1_MAP,            // 10
-		CASTLE_2_MAP,            // 11
-		CASTLE_3_MAP,            // 12
-		CASTLE_4_MAP,            // 13
-		CASTLE_5_MAP,            // 14
-		CASTLE_BOSS_MAP,         // 15
-		RAMPARTS_MAP,            // 16
-		DEATH_KNIGHT_MAP,        // 17
-		SECRET_1_MAP,            // 18
-		SECRET_2_MAP,            // 19
-		ANGEL_OF_DEATH_MAP,      // 20
-		LASTMAP
-	     } mapnames;
--- a/WOLFSRC/MAPSWL1.H
+++ /dev/null
@@ -1,42 +1,0 @@
-///////////////////////////////////////
-//
-// TED5 Map Header for WL1
-//
-///////////////////////////////////////
-
-//
-// Map Names
-//
-typedef enum {
-		WOLF1_MAP1_MAP,          // 0
-		WOLF1_MAP2_MAP,          // 1
-		WOLF1_MAP3_MAP,          // 2
-		WOLF1_MAP4_MAP,          // 3
-		WOLF1_MAP5_MAP,          // 4
-		WOLF1_MAP6_MAP,          // 5
-		WOLF1_MAP7_MAP,          // 6
-		WOLF1_MAP8_MAP,          // 7
-		WOLF1_BOSS_MAP,          // 8
-		WOLF1_SECRET_MAP,        // 9
-		WOLF2_MAP1_MAP,          // 10
-		WOLF2_MAP2_MAP,          // 11
-		WOLF2_MAP3_MAP,          // 12
-		WOLF2_MAP4_MAP,          // 13
-		WOLF2_MAP5_MAP,          // 14
-		WOLF2_MAP6_MAP,          // 15
-		WOLF2_MAP7_MAP,          // 16
-		WOLF2_MAP8_MAP,          // 17
-		WOLF2_BOSS_MAP,          // 18
-		WOLF2_SECRET_MAP,        // 19
-		WOLF3_MAP1_MAP,          // 20
-		WOLF3_MAP2_MAP,          // 21
-		WOLF3_MAP3_MAP,          // 22
-		WOLF3_MAP4_MAP,          // 23
-		WOLF3_MAP5_MAP,          // 24
-		WOLF3_MAP6_MAP,          // 25
-		WOLF3_MAP7_MAP,          // 26
-		WOLF3_MAP8_MAP,          // 27
-		WOLF3_BOSS_MAP,          // 28
-		WOLF3_SECRET_MAP,        // 29
-		LASTMAP
-	     } mapnames;
--- a/WOLFSRC/MAPSWL6.H
+++ /dev/null
@@ -1,73 +1,0 @@
-///////////////////////////////////////
-//
-// TED5 Map Header for WL6
-//
-///////////////////////////////////////
-
-//
-// Map Names
-//
-typedef enum {
-		WOLF1_MAP1_MAP,          // 0
-		WOLF1_MAP2_MAP,          // 1
-		WOLF1_MAP3_MAP,          // 2
-		WOLF1_MAP4_MAP,          // 3
-		WOLF1_MAP5_MAP,          // 4
-		WOLF1_MAP6_MAP,          // 5
-		WOLF1_MAP7_MAP,          // 6
-		WOLF1_MAP8_MAP,          // 7
-		WOLF1_BOSS_MAP,          // 8
-		WOLF1_SECRET_MAP,        // 9
-		WOLF2_MAP1_MAP,          // 10
-		WOLF2_MAP2_MAP,          // 11
-		WOLF2_MAP3_MAP,          // 12
-		WOLF2_MAP4_MAP,          // 13
-		WOLF2_MAP5_MAP,          // 14
-		WOLF2_MAP6_MAP,          // 15
-		WOLF2_MAP7_MAP,          // 16
-		WOLF2_MAP8_MAP,          // 17
-		WOLF2_BOSS_MAP,          // 18
-		WOLF2_SECRET_MAP,        // 19
-		WOLF3_MAP1_MAP,          // 20
-		WOLF3_MAP2_MAP,          // 21
-		WOLF3_MAP3_MAP,          // 22
-		WOLF3_MAP4_MAP,          // 23
-		WOLF3_MAP5_MAP,          // 24
-		WOLF3_MAP6_MAP,          // 25
-		WOLF3_MAP7_MAP,          // 26
-		WOLF3_MAP8_MAP,          // 27
-		WOLF3_BOSS_MAP,          // 28
-		WOLF3_SECRET_MAP,        // 29
-		WOLF4_MAP_1_MAP,         // 30
-		WOLF4_MAP_2_MAP,         // 31
-		WOLF4_MAP_3_MAP,         // 32
-		WOLF4_MAP_4_MAP,         // 33
-		WOLF4_MAP_5_MAP,         // 34
-		WOLF4_MAP_6_MAP,         // 35
-		WOLF4_MAP_7_MAP,         // 36
-		WOLF4_MAP_8_MAP,         // 37
-		WOLF4_BOSS_MAP,          // 38
-		WOLF4_SECRET_MAP,        // 39
-		WOLF5_MAP_1_MAP,         // 40
-		WOLF5_MAP_2_MAP,         // 41
-		WOLF5_MAP_3_MAP,         // 42
-		WOLF5_MAP_4_MAP,         // 43
-		WOLF5_MAP_5_MAP,         // 44
-		WOLF5_MAP_6_MAP,         // 45
-		WOLF5_MAP_7_MAP,         // 46
-		WOLF5_MAP_8_MAP,         // 47
-		WOLF5_BOSS_MAP,          // 48
-		WOLF5_SECRET_MAP,        // 49
-		WOLF6_MAP_1_MAP,         // 50
-		WOLF6_MAP_2_MAP,         // 51
-		WOLF6_MAP_3_MAP,         // 52
-		WOLF6_MAP_4_MAP,         // 53
-		WOLF6_MAP_5_MAP,         // 54
-		WOLF6_MAP_6_MAP,         // 55
-		WOLF6_MAP_7_MAP,         // 56
-		WOLF6_MAP_8_MAP,         // 57
-		WOLF6_BOSS_MAP,          // 58
-		WOLF6_SECRET_MAP,        // 59
-		MAP4L10PATH_MAP,         // 60
-		LASTMAP
-	     } mapnames;
--- a/WOLFSRC/MAPSWLF.H
+++ /dev/null
@@ -1,16 +1,0 @@
-///////////////////////////////////////
-//
-// TED5 Map Header for WLF
-//
-///////////////////////////////////////
-
-//
-// Map Names
-//
-typedef enum {
-		LEVEL_ONE_MAP,           // 0
-		LEVEL_TWO_MAP,           // 1
-		LEVEL_THREE_MAP,         // 2
-		LEVEL_FOUR_MAP,          // 3
-		LASTMAP
-	     } mapnames;
--- a/WOLFSRC/MUNGE.C
+++ /dev/null
@@ -1,48 +1,0 @@
-
-/*
-=================
-=
-= VL_MungePic
-=
-=================
-*/
-
-void VL_MungePic (unsigned char far *source, unsigned width, unsigned height)
-{
-	unsigned	x,y,plane,size,pwidth;
-	unsigned char	far *temp, far *dest, far *srcline;
-
-	size = width*height;
-
-	if (width&3)
-		errout ("VL_MungePic: Not divisable by 4!\n");
-
-//
-// copy the pic to a temp buffer
-//
-	temp = (unsigned char far *)farmalloc (size);
-	if (!temp)
-		errout ("Non enough memory for munge buffer!\n");
-
-	_fmemcpy (temp,source,size);
-
-//
-// munge it back into the original buffer
-//
-	dest = source;
-	pwidth = width/4;
-
-	for (plane=0;plane<4;plane++)
-	{
-		srcline = temp;
-		for (y=0;y<height;y++)
-		{
-			for (x=0;x<pwidth;x++)
-				*dest++ = *(srcline+x*4+plane);
-			srcline+=width;
-		}
-	}
-
-	free (temp);
-}
-
binary files a/WOLFSRC/OBJ/GAMEPAL.OBJ /dev/null differ
binary files a/WOLFSRC/OBJ/SIGNON.OBJ /dev/null differ
--- a/WOLFSRC/OLDSCALE.C
+++ /dev/null
@@ -1,737 +1,0 @@
-// WL_SCALE.C
-
-#include "WL_DEF.H"
-#pragma hdrstop
-
-#define OP_RETF	0xcb
-
-/*
-=============================================================================
-
-						  GLOBALS
-
-=============================================================================
-*/
-
-t_compscale _seg *scaledirectory[MAXSCALEHEIGHT+1];
-long			fullscalefarcall[MAXSCALEHEIGHT+1];
-
-int			maxscale,maxscaleshl2;
-
-/*
-=============================================================================
-
-						  LOCALS
-
-=============================================================================
-*/
-
-t_compscale 	_seg *work;
-unsigned BuildCompScale (int height, memptr *finalspot);
-
-int			stepbytwo;
-
-//===========================================================================
-
-/*
-==============
-=
-= BadScale
-=
-==============
-*/
-
-void far BadScale (void)
-{
-	Quit ("BadScale called!");
-}
-
-
-/*
-==========================
-=
-= SetupScaling
-=
-==========================
-*/
-
-void SetupScaling (int maxscaleheight)
-{
-	int		i,x,y;
-	byte	far *dest;
-
-	maxscaleheight/=2;			// one scaler every two pixels
-
-	maxscale = maxscaleheight-1;
-	maxscaleshl2 = maxscale<<2;
-
-//
-// free up old scalers
-//
-	for (i=1;i<MAXSCALEHEIGHT;i++)
-	{
-		if (scaledirectory[i])
-			MM_FreePtr (&(memptr)scaledirectory[i]);
-		if (i>=stepbytwo)
-			i += 2;
-	}
-	memset (scaledirectory,0,sizeof(scaledirectory));
-
-	MM_SortMem ();
-
-//
-// build the compiled scalers
-//
-	stepbytwo = viewheight/2;	// save space by double stepping
-	MM_GetPtr (&(memptr)work,20000);
-	if (mmerror)
-		return;
-
-	for (i=1;i<=maxscaleheight;i++)
-	{
-		BuildCompScale (i*2,&(memptr)scaledirectory[i]);
-		if (mmerror)
-		{
-			MM_FreePtr (&(memptr)work);
-			return;
-		}
-		if (i>=stepbytwo)
-			i+= 2;
-	}
-	MM_FreePtr (&(memptr)work);
-
-//
-// compact memory and lock down scalers
-//
-	MM_SortMem ();
-	for (i=1;i<=maxscaleheight;i++)
-	{
-		MM_SetLock (&(memptr)scaledirectory[i],true);
-		fullscalefarcall[i] = (unsigned)scaledirectory[i];
-		fullscalefarcall[i] <<=16;
-		fullscalefarcall[i] += scaledirectory[i]->codeofs[0];
-		if (i>=stepbytwo)
-		{
-			scaledirectory[i+1] = scaledirectory[i];
-			fullscalefarcall[i+1] = fullscalefarcall[i];
-			scaledirectory[i+2] = scaledirectory[i];
-			fullscalefarcall[i+2] = fullscalefarcall[i];
-			i+=2;
-		}
-	}
-	scaledirectory[0] = scaledirectory[1];
-	fullscalefarcall[0] = fullscalefarcall[1];
-
-//
-// check for oversize wall drawing
-//
-	for (i=maxscaleheight;i<MAXSCALEHEIGHT;i++)
-		fullscalefarcall[i] = (long)BadScale;
-
-}
-
-//===========================================================================
-
-/*
-========================
-=
-= BuildCompScale
-=
-= Builds a compiled scaler object that will scale a 64 tall object to
-= the given height (centered vertically on the screen)
-=
-= height should be even
-=
-= Call with
-= ---------
-= DS:SI		Source for scale
-= ES:DI		Dest for scale
-=
-= Calling the compiled scaler only destroys AL
-=
-========================
-*/
-
-unsigned BuildCompScale (int height, memptr *finalspot)
-{
-	byte		far *code;
-
-	int			i;
-	long		fix,step;
-	unsigned	src,totalscaled,totalsize;
-	int			startpix,endpix,toppix;
-
-
-	step = ((long)height<<16) / 64;
-	code = &work->code[0];
-	toppix = (viewheight-height)/2;
-	fix = 0;
-
-	for (src=0;src<=64;src++)
-	{
-		startpix = fix>>16;
-		fix += step;
-		endpix = fix>>16;
-
-		if (endpix>startpix)
-			work->width[src] = endpix-startpix;
-		else
-			work->width[src] = 0;
-
-//
-// mark the start of the code
-//
-		work->codeofs[src] = FP_OFF(code);
-
-//
-// compile some code if the source pixel generates any screen pixels
-//
-		startpix+=toppix;
-		endpix+=toppix;
-
-		if (startpix == endpix || endpix < 0 || startpix >= viewheight || src == 64)
-			continue;
-
-	//
-	// mov al,[si+src]
-	//
-		*code++ = 0x8a;
-		*code++ = 0x44;
-		*code++ = src;
-
-		for (;startpix<endpix;startpix++)
-		{
-			if (startpix >= viewheight)
-				break;						// off the bottom of the view area
-			if (startpix < 0)
-				continue;					// not into the view area
-
-		//
-		// mov [es:di+heightofs],al
-		//
-			*code++ = 0x26;
-			*code++ = 0x88;
-			*code++ = 0x85;
-			*((unsigned far *)code)++ = startpix*SCREENBWIDE;
-		}
-
-	}
-
-//
-// retf
-//
-	*code++ = 0xcb;
-
-	totalsize = FP_OFF(code);
-	MM_GetPtr (finalspot,totalsize);
-	if (mmerror)
-		return 0;
-	_fmemcpy ((byte _seg *)(*finalspot),(byte _seg *)work,totalsize);
-
-	return totalsize;
-}
-
-
-/*
-=======================
-=
-= ScaleLine
-=
-= linescale should have the high word set to the segment of the scaler
-=
-=======================
-*/
-
-extern	int			slinex,slinewidth;
-extern	unsigned	far *linecmds;
-extern	long		linescale;
-extern	unsigned	maskword;
-
-byte	mask1,mask2,mask3;
-
-
-void near ScaleLine (void)
-{
-asm	mov	cx,WORD PTR [linescale+2]
-asm	mov	es,cx						// segment of scaler
-
-asm	mov bp,WORD PTR [linecmds]
-asm	mov	dx,SC_INDEX+1				// to set SC_MAPMASK
-
-asm	mov	bx,[slinex]
-asm	mov	di,bx
-asm	shr	di,2						// X in bytes
-asm	add	di,[bufferofs]
-asm	and	bx,3
-asm	shl	bx,3
-asm	add	bx,[slinewidth]				// bx = (pixel*8+pixwidth)
-asm	mov	al,BYTE [mapmasks3-1+bx]	// -1 because pixwidth of 1 is first
-asm	mov	ds,WORD PTR [linecmds+2]
-asm	or	al,al
-asm	jz	notthreebyte				// scale across three bytes
-asm	jmp	threebyte
-notthreebyte:
-asm	mov	al,BYTE PTR ss:[mapmasks2-1+bx]	// -1 because pixwidth of 1 is first
-asm	or	al,al
-asm	jnz	twobyte						// scale across two bytes
-
-//
-// one byte scaling
-//
-asm	mov	al,BYTE PTR ss:[mapmasks1-1+bx]	// -1 because pixwidth of 1 is first
-asm	out	dx,al						// set map mask register
-
-scalesingle:
-
-asm	mov	bx,[ds:bp]					// table location of rtl to patch
-asm	or	bx,bx
-asm	jz	linedone					// 0 signals end of segment list
-asm	mov	bx,[es:bx]
-asm	mov	dl,[es:bx]					// save old value
-asm	mov	BYTE PTR es:[bx],OP_RETF	// patch a RETF in
-asm	mov	si,[ds:bp+4]				// table location of entry spot
-asm	mov	ax,[es:si]
-asm	mov	WORD PTR ss:[linescale],ax	// call here to start scaling
-asm	mov	si,[ds:bp+2]				// corrected top of shape for this segment
-asm	add	bp,6						// next segment list
-
-asm	mov	ax,SCREENSEG
-asm	mov	es,ax
-asm	call ss:[linescale]				// scale the segment of pixels
-
-asm	mov	es,cx						// segment of scaler
-asm	mov	BYTE PTR es:[bx],dl			// unpatch the RETF
-asm	jmp	scalesingle					// do the next segment
-
-
-//
-// done
-//
-linedone:
-asm	mov	ax,ss
-asm	mov	ds,ax
-return;
-
-//
-// two byte scaling
-//
-twobyte:
-asm	mov	ss:[mask2],al
-asm	mov	al,BYTE PTR ss:[mapmasks1-1+bx]	// -1 because pixwidth of 1 is first
-asm	mov	ss:[mask1],al
-
-scaledouble:
-
-asm	mov	bx,[ds:bp]					// table location of rtl to patch
-asm	or	bx,bx
-asm	jz	linedone					// 0 signals end of segment list
-asm	mov	bx,[es:bx]
-asm	mov	cl,[es:bx]					// save old value
-asm	mov	BYTE PTR es:[bx],OP_RETF	// patch a RETF in
-asm	mov	si,[ds:bp+4]				// table location of entry spot
-asm	mov	ax,[es:si]
-asm	mov	WORD PTR ss:[linescale],ax	// call here to start scaling
-asm	mov	si,[ds:bp+2]				// corrected top of shape for this segment
-asm	add	bp,6						// next segment list
-
-asm	mov	ax,SCREENSEG
-asm	mov	es,ax
-asm	mov	al,ss:[mask1]
-asm	out	dx,al						// set map mask register
-asm	call ss:[linescale]				// scale the segment of pixels
-asm	inc	di
-asm	mov	al,ss:[mask2]
-asm	out	dx,al						// set map mask register
-asm	call ss:[linescale]				// scale the segment of pixels
-asm	dec	di
-
-asm	mov	es,WORD PTR ss:[linescale+2] // segment of scaler
-asm	mov	BYTE PTR es:[bx],cl			// unpatch the RETF
-asm	jmp	scaledouble					// do the next segment
-
-
-//
-// three byte scaling
-//
-threebyte:
-asm	mov	ss:[mask3],al
-asm	mov	al,BYTE PTR ss:[mapmasks2-1+bx]	// -1 because pixwidth of 1 is first
-asm	mov	ss:[mask2],al
-asm	mov	al,BYTE PTR ss:[mapmasks1-1+bx]	// -1 because pixwidth of 1 is first
-asm	mov	ss:[mask1],al
-
-scaletriple:
-
-asm	mov	bx,[ds:bp]					// table location of rtl to patch
-asm	or	bx,bx
-asm	jz	linedone					// 0 signals end of segment list
-asm	mov	bx,[es:bx]
-asm	mov	cl,[es:bx]					// save old value
-asm	mov	BYTE PTR es:[bx],OP_RETF	// patch a RETF in
-asm	mov	si,[ds:bp+4]				// table location of entry spot
-asm	mov	ax,[es:si]
-asm	mov	WORD PTR ss:[linescale],ax	// call here to start scaling
-asm	mov	si,[ds:bp+2]				// corrected top of shape for this segment
-asm	add	bp,6						// next segment list
-
-asm	mov	ax,SCREENSEG
-asm	mov	es,ax
-asm	mov	al,ss:[mask1]
-asm	out	dx,al						// set map mask register
-asm	call ss:[linescale]				// scale the segment of pixels
-asm	inc	di
-asm	mov	al,ss:[mask2]
-asm	out	dx,al						// set map mask register
-asm	call ss:[linescale]				// scale the segment of pixels
-asm	inc	di
-asm	mov	al,ss:[mask3]
-asm	out	dx,al						// set map mask register
-asm	call ss:[linescale]				// scale the segment of pixels
-asm	dec	di
-asm	dec	di
-
-asm	mov	es,WORD PTR ss:[linescale+2] // segment of scaler
-asm	mov	BYTE PTR es:[bx],cl			// unpatch the RETF
-asm	jmp	scaletriple					// do the next segment
-
-
-}
-
-
-/*
-=======================
-=
-= ScaleShape
-=
-= Draws a compiled shape at [scale] pixels high
-=
-= each vertical line of the shape has a pointer to segment data:
-= 	end of segment pixel*2 (0 terminates line) used to patch rtl in scaler
-= 	top of virtual line with segment in proper place
-=	start of segment pixel*2, used to jsl into compiled scaler
-=	<repeat>
-=
-= Setup for call
-= --------------
-= GC_MODE			read mode 1, write mode 2
-= GC_COLORDONTCARE  set to 0, so all reads from video memory return 0xff
-= GC_INDEX			pointing at GC_BITMASK
-=
-=======================
-*/
-
-static	long		longtemp;
-
-void ScaleShape (int xcenter, int shapenum, unsigned height)
-{
-	t_compshape	_seg *shape;
-	t_compscale _seg *comptable;
-	unsigned	scale,srcx,stopx,tempx;
-	int			t;
-	unsigned	far *cmdptr;
-	boolean		leftvis,rightvis;
-
-
-	shape = PM_GetSpritePage (shapenum);
-
-	scale = height>>3;						// low three bits are fractional
-	if (!scale || scale>maxscale)
-		return;								// too close or far away
-	comptable = scaledirectory[scale];
-
-	*(((unsigned *)&linescale)+1)=(unsigned)comptable;	// seg of far call
-	*(((unsigned *)&linecmds)+1)=(unsigned)shape;		// seg of shape
-
-//
-// scale to the left (from pixel 31 to shape->leftpix)
-//
-	srcx = 32;
-	slinex = xcenter;
-	stopx = shape->leftpix;
-	cmdptr = &shape->dataofs[31-stopx];
-
-	while ( --srcx >=stopx && slinex>0)
-	{
-		(unsigned)linecmds = *cmdptr--;
-		if ( !(slinewidth = comptable->width[srcx]) )
-			continue;
-
-		if (slinewidth == 1)
-		{
-			slinex--;
-			if (slinex<viewwidth)
-			{
-				if (wallheight[slinex] >= height)
-					continue;		// obscured by closer wall
-				ScaleLine ();
-			}
-			continue;
-		}
-
-		//
-		// handle multi pixel lines
-		//
-		if (slinex>viewwidth)
-		{
-			slinex -= slinewidth;
-			slinewidth = viewwidth-slinex;
-			if (slinewidth<1)
-				continue;		// still off the right side
-		}
-		else
-		{
-			if (slinewidth>slinex)
-				slinewidth = slinex;
-			slinex -= slinewidth;
-		}
-
-
-		leftvis = (wallheight[slinex] < height);
-		rightvis = (wallheight[slinex+slinewidth-1] < height);
-
-		if (leftvis)
-		{
-			if (rightvis)
-				ScaleLine ();
-			else
-			{
-				while (wallheight[slinex+slinewidth-1] >= height)
-					slinewidth--;
-				ScaleLine ();
-			}
-		}
-		else
-		{
-			if (!rightvis)
-				continue;		// totally obscured
-
-			while (wallheight[slinex] >= height)
-			{
-				slinex++;
-				slinewidth--;
-			}
-			ScaleLine ();
-			break;			// the rest of the shape is gone
-		}
-	}
-
-
-//
-// scale to the right
-//
-	slinex = xcenter;
-	stopx = shape->rightpix;
-	if (shape->leftpix<31)
-	{
-		srcx = 31;
-		cmdptr = &shape->dataofs[32-shape->leftpix];
-	}
-	else
-	{
-		srcx = shape->leftpix-1;
-		cmdptr = &shape->dataofs[0];
-	}
-	slinewidth = 0;
-
-	while ( ++srcx <= stopx && (slinex+=slinewidth)<viewwidth)
-	{
-		(unsigned)linecmds = *cmdptr++;
-		if ( !(slinewidth = comptable->width[srcx]) )
-			continue;
-
-		if (slinewidth == 1)
-		{
-			if (slinex>=0 && wallheight[slinex] < height)
-			{
-				ScaleLine ();
-			}
-			continue;
-		}
-
-		//
-		// handle multi pixel lines
-		//
-		if (slinex<0)
-		{
-			if (slinewidth <= -slinex)
-				continue;		// still off the left edge
-
-			slinewidth += slinex;
-			slinex = 0;
-		}
-		else
-		{
-			if (slinex + slinewidth > viewwidth)
-				slinewidth = viewwidth-slinex;
-		}
-
-
-		leftvis = (wallheight[slinex] < height);
-		rightvis = (wallheight[slinex+slinewidth-1] < height);
-
-		if (leftvis)
-		{
-			if (rightvis)
-			{
-				ScaleLine ();
-			}
-			else
-			{
-				while (wallheight[slinex+slinewidth-1] >= height)
-					slinewidth--;
-				ScaleLine ();
-				break;			// the rest of the shape is gone
-			}
-		}
-		else
-		{
-			if (rightvis)
-			{
-				while (wallheight[slinex] >= height)
-				{
-					slinex++;
-					slinewidth--;
-				}
-				ScaleLine ();
-			}
-			else
-				continue;		// totally obscured
-		}
-	}
-}
-
-
-
-/*
-=======================
-=
-= SimpleScaleShape
-=
-= NO CLIPPING, height in pixels
-=
-= Draws a compiled shape at [scale] pixels high
-=
-= each vertical line of the shape has a pointer to segment data:
-= 	end of segment pixel*2 (0 terminates line) used to patch rtl in scaler
-= 	top of virtual line with segment in proper place
-=	start of segment pixel*2, used to jsl into compiled scaler
-=	<repeat>
-=
-= Setup for call
-= --------------
-= GC_MODE			read mode 1, write mode 2
-= GC_COLORDONTCARE  set to 0, so all reads from video memory return 0xff
-= GC_INDEX			pointing at GC_BITMASK
-=
-=======================
-*/
-
-void SimpleScaleShape (int xcenter, int shapenum, unsigned height)
-{
-	t_compshape	_seg *shape;
-	t_compscale _seg *comptable;
-	unsigned	scale,srcx,stopx,tempx;
-	int			t;
-	unsigned	far *cmdptr;
-	boolean		leftvis,rightvis;
-
-
-	shape = PM_GetSpritePage (shapenum);
-
-	scale = height>>1;
-	comptable = scaledirectory[scale];
-
-	*(((unsigned *)&linescale)+1)=(unsigned)comptable;	// seg of far call
-	*(((unsigned *)&linecmds)+1)=(unsigned)shape;		// seg of shape
-
-//
-// scale to the left (from pixel 31 to shape->leftpix)
-//
-	srcx = 32;
-	slinex = xcenter;
-	stopx = shape->leftpix;
-	cmdptr = &shape->dataofs[31-stopx];
-
-	while ( --srcx >=stopx )
-	{
-		(unsigned)linecmds = *cmdptr--;
-		if ( !(slinewidth = comptable->width[srcx]) )
-			continue;
-
-		slinex -= slinewidth;
-		ScaleLine ();
-	}
-
-
-//
-// scale to the right
-//
-	slinex = xcenter;
-	stopx = shape->rightpix;
-	if (shape->leftpix<31)
-	{
-		srcx = 31;
-		cmdptr = &shape->dataofs[32-shape->leftpix];
-	}
-	else
-	{
-		srcx = shape->leftpix-1;
-		cmdptr = &shape->dataofs[0];
-	}
-	slinewidth = 0;
-
-	while ( ++srcx <= stopx )
-	{
-		(unsigned)linecmds = *cmdptr++;
-		if ( !(slinewidth = comptable->width[srcx]) )
-			continue;
-
-		ScaleLine ();
-		slinex+=slinewidth;
-	}
-}
-
-
-
-
-//
-// bit mask tables for drawing scaled strips up to eight pixels wide
-//
-// down here so the STUPID inline assembler doesn't get confused!
-//
-
-
-byte	mapmasks1[4][8] = {
-{1 ,3 ,7 ,15,15,15,15,15},
-{2 ,6 ,14,14,14,14,14,14},
-{4 ,12,12,12,12,12,12,12},
-{8 ,8 ,8 ,8 ,8 ,8 ,8 ,8} };
-
-byte	mapmasks2[4][8] = {
-{0 ,0 ,0 ,0 ,1 ,3 ,7 ,15},
-{0 ,0 ,0 ,1 ,3 ,7 ,15,15},
-{0 ,0 ,1 ,3 ,7 ,15,15,15},
-{0 ,1 ,3 ,7 ,15,15,15,15} };
-
-byte	mapmasks3[4][8] = {
-{0 ,0 ,0 ,0 ,0 ,0 ,0 ,0},
-{0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
-{0 ,0 ,0 ,0 ,0 ,0 ,1 ,3},
-{0 ,0 ,0 ,0 ,0 ,1 ,3 ,7} };
-
-
-unsigned	wordmasks[8][8] = {
-{0x0080,0x00c0,0x00e0,0x00f0,0x00f8,0x00fc,0x00fe,0x00ff},
-{0x0040,0x0060,0x0070,0x0078,0x007c,0x007e,0x007f,0x807f},
-{0x0020,0x0030,0x0038,0x003c,0x003e,0x003f,0x803f,0xc03f},
-{0x0010,0x0018,0x001c,0x001e,0x001f,0x801f,0xc01f,0xe01f},
-{0x0008,0x000c,0x000e,0x000f,0x800f,0xc00f,0xe00f,0xf00f},
-{0x0004,0x0006,0x0007,0x8007,0xc007,0xe007,0xf007,0xf807},
-{0x0002,0x0003,0x8003,0xc003,0xe003,0xf003,0xf803,0xfc03},
-{0x0001,0x8001,0xc001,0xe001,0xf001,0xf801,0xfc01,0xfe01} };
-
-int			slinex,slinewidth;
-unsigned	far *linecmds;
-long		linescale;
-unsigned	maskword;
-
--- a/WOLFSRC/PICLIST.H
+++ /dev/null
@@ -1,36 +1,0 @@
-//////////////////////////////////////
-//
-// Graphics .H file for .WL1
-// IGRAB-ed on Sat May 02 02:32:49 1992
-//
-//////////////////////////////////////
-
-typedef enum {
-		// Lump Start
-		H_BJPIC=3,
-		H_CASTLEPIC,                 // 4
-		H_KEYBOARDPIC,               // 5
-		H_JOYPIC,                    // 6
-		H_MOUSEPIC,                  // 7
-		H_BOTHPIC,                   // 8
-		H_GAMEPADPIC,                // 9
-		H_HEALPIC,                   // 10
-		H_TREASUREPIC,               // 11
-		H_GUNPIC,                    // 12
-		H_KEYPIC,                    // 13
-		H_BLAZEPIC,                  // 14
-		H_WEAPON1234PIC,             // 15
-		H_WOLFLOGOPIC,               // 16
-		H_VISAPIC,                   // 17
-		H_MCPIC,                     // 18
-		H_IDLOGOPIC,                 // 19
-		H_FAXPIC,                    // 20
-		H_GALACTIXPIC,               // 21
-		H_FGODMOMPIC,                // 22
-		H_AUSTRALIAPIC,              // 23
-		H_CANADAPIC,                 // 24
-		H_UKPIC,                     // 25
-		H_TOPWINDOWPIC,              // 26
-		H_LEFTWINDOWPIC,             // 27
-		H_RIGHTWINDOWPIC,            // 28
-		H_BOTTOMINFOPIC,             // 29
--- a/WOLFSRC/README/LICENSE.DOC
+++ /dev/null
@@ -1,129 +1,0 @@
-	LIMITED USE SOFTWARE LICENSE AGREEMENT
-
-	This Limited Use Software License Agreement (the "Agreement") 
-is a legal agreement between you, the end-user, and Id Software, Inc. 
-("ID").  By continuing the downloading of this Wolfenstein 3D 
-(the "Trademark") software material, which includes source code 
-(the "Source Code"), artwork data, music and software tools 
-(collectively, the "Software"), you are agreeing to be bound by the 
-terms of this Agreement.  If you do not agree to the terms of this 
-Agreement, promptly destroy the Software you may have downloaded.  
-
-ID SOFTWARE LICENSE
-
-	Grant of License.  ID grants to you the right to use one (1) 
-copy of the Software on a single computer.  You have no ownership or 
-proprietary rights in or to the Software, or the Trademark.  For purposes 
-of this section, "use" means loading the Software into RAM, as well as 
-installation on a hard disk or other storage device.  The Software, 
-together with any archive copy thereof, shall be destroyed when no longer 
-used in accordance with this Agreement, or when the right to use the 
-Software is terminated.  You agree that the Software will not be shipped, 
-transferred or exported into any country in violation of the U.S. 
-Export Administration Act (or any other law governing such matters) and 
-that you will not utilize, in any other manner, the Software in violation 
-of any applicable law.
-
-	Permitted Uses.  For educational purposes only, you, the end-user, 
-may use portions of the Source Code, such as particular routines, to 
-develop your own software, but may not duplicate the Source Code, except 
-as noted in paragraph 4.  The limited right referenced in the preceding 
-sentence is hereinafter referred to as "Educational Use."  By so exercising 
-the Educational Use right you shall not obtain any ownership, copyright,
-proprietary or other interest in or to the Source Code, or any portion of
-the Source Code.  You may dispose of your own software in your sole
-discretion.  With the exception of the Educational Use right, you may not
-otherwise use the Software, or an portion of the Software, which includes
-the Source Code, for commercial gain.
-
-	Prohibited Uses:  Under no circumstances shall you, the end-user, 
-be permitted, allowed or authorized to commercially exploit the Software.
-Neither you nor anyone at your direction shall do any of the following acts
-with regard to the Software, or any portion thereof:
-
-	Rent;
-
-	Sell;
-
-	Lease;
-
-	Offer on a pay-per-play basis;
-
-	Distribute for money or any other consideration; or
-
-	In any other manner and through any medium whatsoever commercially 
-exploit or use for any commercial purpose.
-
-Notwithstanding the foregoing prohibitions, you may commercially exploit the
-software you develop by exercising the Educational Use right, referenced in
-paragraph 2. hereinabove. 
-
-	Copyright.  The Software and all copyrights related thereto 
-(including all characters and other images generated by the Software 
-or depicted in the Software) are owned by ID and is protected by 
-United States copyright laws and international treaty provisions.  
-Id shall retain exclusive ownership and copyright in and to the Software 
-and all portions of the Software and you shall have no ownership or other 
-proprietary interest in such materials. You must treat the Software like 
-any other copyrighted material, except that you may either (a) make one 
-copy of the Software solely for back-up or archival purposes, or (b) 
-transfer the Software to a single hard disk provided you keep the original 
-solely for back-up or archival purposes.  You may not otherwise reproduce, 
-copy or disclose to others, in whole or in any part, the Software.  You 
-may not copy the written materials accompanying the Software.  You agree 
-to use your best efforts to see that any user of the Software licensed 
-hereunder complies with this Agreement.
-
-	NO WARRANTIES.  ID DISCLAIMS ALL WARRANTIES, BOTH EXPRESS IMPLIED,
-INCLUDING BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND
-FITNESS FOR A PARTICULAR PURPOSE WITH RESPECT TO THE SOFTWARE.  THIS LIMITED
-WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS.  YOU MAY HAVE OTHER RIGHTS WHICH
-VARY FROM JURISDICTION TO JURISDICTION.  ID DOES NOT WARRANT THAT THE
-OPERATION OF THE SOFTWARE WILL BE UNINTERRUPTED, ERROR FREE OR MEET YOUR
-SPECIFIC REQUIREMENTS.  THE WARRANTY SET FORTH ABOVE IS IN LIEU OF ALL OTHER
-EXPRESS WARRANTIES WHETHER ORAL OR WRITTEN.  THE AGENTS, EMPLOYEES,
-DISTRIBUTORS, AND DEALERS OF ID ARE NOT AUTHORIZED TO MAKE MODIFICATIONS TO
-THIS WARRANTY, OR ADDITIONAL WARRANTIES ON BEHALF OF ID. 
-
-	Exclusive Remedies.  The Software is being offered to you free of any
-charge.  You agree that you have no remedy against ID, its affiliates,
-contractors, suppliers, and agents for loss or damage caused by any defect
-or failure in the Software regardless of the form of action, whether in
-contract, tort, includinegligence, strict liability or otherwise, with
-regard to the Software.  This Agreement shall be construed in accordance
-with and governed by the laws of the State of Texas.  Copyright and other
-proprietary matters will be governed by United States laws and international
-treaties.  IN ANY CASE, ID SHALL NOT BE LIABLE FOR LOSS OF DATA, LOSS OF
-PROFITS, LOST SAVINGS, SPECIAL, INCIDENTAL, CONSEQUENTIAL, INDIRECT OR OTHER
-SIMILAR DAMAGES ARISING FROM BREACH OF WARRANTY, BREACH OF CONTRACT,
-NEGLIGENCE, OR OTHER LEGAL THEORY EVEN IF ID OR ITS AGENT HAS BEEN ADVISED
-OF THE POSSIBILITY OF SUCH DAMAGES, OR FOR ANY CLAIM BY ANY OTHER PARTY.
-Some jurisdictions do not allow the exclusion or limitation of incidental or
-consequential damages, so the above limitation or exclusion may not apply to
-you.
-
-	General Provisions.  Neither this Agreement nor any part or portion 
-hereof shall be assigned, sublicensed or otherwise transferred by you.  
-Should any provision of this Agreement be held to be void, invalid, 
-unenforceable or illegal by a court, the validity and enforceability of the 
-other provisions shall not be affected thereby.  If any provision is 
-determined to be unenforceable, you agree to a modification of such 
-provision to provide for enforcement of the provision's intent, to the 
-extent permitted by applicable law.  Failure of a party to enforce any 
-provision of this Agreement shall not constitute or be construed as a 
-waiver of such provision or of the right to enforce such provision.  If 
-you fail to comply with any terms of this Agreement, YOUR LICENSE IS 
-AUTOMATICALLY TERMINATED and you agree to the issuance of an injunction 
-against you in favor of Id.  You agree that Id shall not have to post 
-bond or other security to obtain an injunction against you to prohibit 
-you from violating Id's rights.
-
-	YOU ACKNOWLEDGE THAT YOU HAVE READ THIS AGREEMENT, THAT YOU 
-UNDERSTAND THIS AGREEMENT, AND UNDERSTAND THAT BY CONTINUING THE 
-DOWNLOADING OF THE SOFTWARE, YOU AGREE TO BE BOUND BY THIS AGREEMENT'S 
-TERMS AND CONDITIONS. YOU FURTHER AGREE THAT, EXCEPT FOR WRITTEN SEPARATE 
-AGREEMENTS BETWEEN ID AND YOU, THIS AGREEMENT IS A COMPLETE AND EXCLUSIVE 
-STATEMENT OF THE RIGHTS AND LIABILITIES OF THE PARTIES.  THIS AGREEMENT 
-SUPERSEDES ALL PRIOR ORAL AGREEMENTS, PROPOSALS OR UNDERSTANDINGS, AND 
-ANY OTHER COMMUNICATIONS BETWEEN ID AND YOU RELATING TO THE SUBJECT MATTER 
-OF THIS AGREEMENT 
--- a/WOLFSRC/README/README.TXT
+++ /dev/null
@@ -1,8 +1,0 @@
-NOTES:
-------
-
-This version will compile under BORLAND C++ 3.0/3.1 and compiled perfectly
-before it was uploaded. 
-
-Please do not send your questions to id Software.
-
--- a/WOLFSRC/README/RELEASE.TXT
+++ /dev/null
@@ -1,53 +1,0 @@
-We are releasing this code for the entertainment of the 
-user community.  We don't guarentee that anything even 
-builds in here.  Projects just seem to rot when you leave 
-them alone for long periods of time.
-
-This is all the source we have relating to the original 
-PC wolfenstein 3D project.  We haven't looked at this 
-stuff in years, and I would probably be horribly embarassed 
-to dig through my old code, so please don't ask any questions 
-about it. The original project was built in borland c++ 3.0.  
-I think some minor changes were required for later versions.
-
-You will need the data from a released version of wolf or spear 
-to use the exe built from this code.  You can just use a 
-shareware version if you are really cheap.
-
-
-Some coding comments in retrospect:
-
-The ray casting refresh architecture is still reasonably 
-appropriate for the game.  A BSP based texture mapper could 
-go faster, but ray casting was a lot simpler to do at the time.
-
-The dynamically compiled scaling routines are now a Bad Thing.  
-On uncached machines (the original target) they are the fastest 
-possible way to scale walls, but on modern processors you just 
-wind up thrashing the code cash and wrecking performance.  
-A simple looping texture mapper would be faster on 486+ machines.
-
-The whole page manager caching scheme is unecessarily complex.
-
-Way too many #ifdefs in the code!
-
-
-Some project ideas with this code:
-
-Add new monsters or weapons.
-
-Add taller walls and vertical motion.   This should only be 
-done if the texture mapper is rewritten.
-
-Convert to a 32 bit compiler.  This would be a fair amount 
-of work, but I would hate to even mess with crusty old 16 
-bit code.  The code would get a LOT smaller.
-
-Make a multi-player game that runs on DOOM sersetup / ipxsetup drivers.
-
-
-Have fun...
-
-John Carmack
-Technical Director
-Id Software
binary files a/WOLFSRC/README/~$ICENSE.DOC /dev/null differ
--- a/WOLFSRC/RULES.ASI
+++ /dev/null
@@ -1,692 +1,0 @@
-;[]-----------------------------------------------------------------[]
-;|      RULES.ASI  --  Rules & Structures for assembler              |
-;|                                                                   |
-;|      Turbo C++ Run Time Library                                   |
-;|                                                                   |
-;|      Copyright (c) 1987, 1991 by Borland International Inc.       |
-;|      All Rights Reserved.                                         |
-;[]-----------------------------------------------------------------[]
-
-;*** First we begin with a few of the major constants of C.
-
-false   equ     0       ; Beware !  For incoming parameters, non-false = true.
-true    equ     1       ; For results, we generate the proper numbers.
-
-lesser  equ    -1       ; Incoming, lesser < 0
-equal   equ     0
-greater equ     1       ; Incoming, greater > 0
-
-	PAGE
-;[]------------------------------------------------------------[]
-;|                                                              |
-;|      Conditional Assembly Directives                         |
-;|                                                              |
-;[]------------------------------------------------------------[]
-
-;memory model aliases, for the convenience of building the library
-
-IFDEF           __s__
-__SMALL__       equ     1
-ENDIF
-
-IFDEF           __c__
-__COMPACT__     equ     1
-ENDIF
-
-IFDEF           __m__
-__MEDIUM__      equ     1
-ENDIF
-
-IFDEF           __l__
-__LARGE__       equ     1
-ENDIF
-
-IFDEF           __h__
-__HUGE__        equ     1
-ENDIF
-
-IFNDEF __TINY__
-    IFNDEF __SMALL__
-	IFNDEF __MEDIUM__
-	    IFNDEF __COMPACT__
-		IFNDEF __LARGE__
-		    IFNDEF __HUGE__
-			%OUT  You must supply a model symbol.
-			.ERR
-		    ENDIF
-		ENDIF
-	    ENDIF
-	ENDIF
-    ENDIF
-ENDIF
-
-;bit masks to extract default pointer types from MMODEL (at run-time)
-FCODE           equ     8000h
-FDATA           equ     4000h
-
-IFDEF   __TINY__                ; Small Code - Small Data
-	LPROG           equ     false
-	LDATA           equ     false
-	MMODEL          equ     0       
-	_DSSTACK_       equ     <>
-ENDIF
-
-IFDEF   __SMALL__               ; Small Code - Small Data
-	LPROG           equ     false
-	LDATA           equ     false
-	MMODEL          equ     1       
-	_DSSTACK_       equ     <>
-ENDIF
-
-IFDEF   __MEDIUM__              ; Large Code - Small Data
-	LPROG           equ     true
-	LDATA           equ     false
-	MMODEL          equ     FCODE+2 
-	_DSSTACK_       equ     <>
-ENDIF
-
-IFDEF   __COMPACT__             ; Small Code - Large Data
-	LPROG           equ     false
-	LDATA           equ     true
-	MMODEL          equ     FDATA+3 
-ENDIF
-
-IFDEF   __LARGE__               ; Large Code - Large Data
-	LPROG           equ     true
-	LDATA           equ     true
-	MMODEL          equ     FCODE+FDATA+4
-ENDIF
-
-IFDEF   __HUGE__                ; Large Code - Large Data
-	LPROG           equ     true
-	LDATA           equ     true
-	MMODEL          equ     FCODE+FDATA+5
-ENDIF
-
-IF      LPROG
-	DIST            equ     FAR
-ELSE
-	DIST            equ     NEAR
-ENDIF
-
-	PAGE
-;[]------------------------------------------------------------[]
-;|                                                              |
-;|      Segment Declarations Macros                             |
-;|                                                              |
-;[]------------------------------------------------------------[]
-
-Code_Seg@       MACRO           ;; Open a Code Segment
-IFDEF __WINDOWS__
-_TEXT   SEGMENT WORD PUBLIC 'CODE'
-ELSE
-_TEXT   SEGMENT BYTE PUBLIC 'CODE'
-ENDIF
-	ASSUME  CS:_TEXT
-		ENDM
-
-Code_EndS@      MACRO           ;; Close a Code Segment
-_TEXT   ENDS
-		ENDM
-
-Data_Seg@       MACRO           ;; Open a Data Segment  (initialized)
-_DATA   SEGMENT WORD PUBLIC 'DATA'
-		ENDM
-
-Data_EndS@      MACRO           ;; Close a Data Segment (initialized)
-_DATA   ENDS
-		ENDM
-
-IFNDEF __HUGE__
-    BSS_Seg@        MACRO       ;; Open a Data Segment  (un-initialized)
-    _BSS    SEGMENT WORD PUBLIC 'BSS'
-	    ENDM
-
-    BSS_EndS@       MACRO       ;; Close a Data Segment (un-initialized)
-    _BSS    ENDS
-		    ENDM
-ENDIF
-
-FarData_Seg@    MACRO           ;; Open a FAR Data Segment
-_FARDATA        SEGMENT PARA PUBLIC 'FAR_DATA'
-		ENDM
-
-FarData_EndS@   MACRO           ;; Close a FAR Data Segment
-_FARDATA        ENDS
-		ENDM
-
-FarBSS_Seg@     MACRO           ;; Open a FAR BSS Segment
-_FARBSS         SEGMENT PARA PUBLIC 'FAR_BSS'
-		ENDM
-
-FarBSS_EndS@    MACRO           ;; Close a FAR BSS Segment
-_FARBSS         ENDS
-		ENDM
-
-Const_Seg@      MACRO           ;; Open a CONST Segment
-_CONST  SEGMENT WORD PUBLIC 'CONST'
-		ENDM
-
-Const_EndS@     MACRO           ;; Close a CONST Segment
-_CONST  ENDS
-		ENDM
-
-Init_Seg@       MACRO           ;; Open a INIT Segment
-_INIT_  SEGMENT WORD PUBLIC 'INITDATA'
-		ENDM
-
-Init_EndS@      MACRO           ;; Close a INIT Segment
-_INIT_  ENDS
-		ENDM
-
-Exit_Seg@       MACRO           ;; Open a EXIT Segment
-_EXIT_  SEGMENT WORD PUBLIC 'EXITDATA'
-		ENDM
-
-Exit_EndS@      MACRO           ;; Close a EXIT Segment
-_EXIT_  ENDS
-		ENDM
-
-CVT_Seg@        MACRO
-_CVTSEG SEGMENT WORD PUBLIC 'DATA'
-		ENDM
-
-CVT_EndS@       MACRO
-_CVTSEG ENDS
-		ENDM
-
-SCN_Seg@        MACRO
-_SCNSEG SEGMENT WORD PUBLIC 'DATA'
-		ENDM
-
-SCN_EndS@       MACRO
-_SCNSEG ENDS
-		ENDM
-
-Header@ MACRO
-Code_Seg@
-Code_EndS@
-Data_Seg@
-Data_EndS@
-BSS_Seg@
-BSS_EndS@
-	ASSUME  CS:_TEXT, DS:DGROUP
-	ENDM
-
-;[]------------------------------------------------------------[]
-;|                                                              |
-;|      Segment Definitions                                     |
-;|                                                              |
-;[]------------------------------------------------------------[]
-
-IFDEF __C0__
-
-IFDEF __WINDOWS__
-_TEXT           SEGMENT WORD PUBLIC 'CODE'
-		ENDS
-ELSE
-_TEXT           SEGMENT BYTE PUBLIC 'CODE'
-		ENDS
-ENDIF
-
-_FARDATA        SEGMENT PARA PUBLIC 'FAR_DATA'
-		ENDS
-
-_FARBSS         SEGMENT PARA PUBLIC 'FAR_BSS'
-		ENDS
-
-IFNDEF __WINDOWS__
-  IFNDEF __TINY__
-  _OVERLAY_       SEGMENT PARA PUBLIC 'OVRINFO'
-		  ENDS
-  _1STUB_         SEGMENT PARA PUBLIC 'STUBSEG'
-		  ENDS
-  ENDIF
-ENDIF
-
-IFDEF __WINDOWS__
-NULL            SEGMENT PARA PUBLIC 'BEGDATA'
-		ENDS
-ENDIF
-
-_DATA           SEGMENT PARA PUBLIC 'DATA'
-		ENDS
-		ENDS
-
-_CONST          SEGMENT WORD PUBLIC 'CONST'
-		ENDS
-
-IFDEF __WINDOWS__
-_FPSEG          SEGMENT WORD PUBLIC 'DATA'
-		ENDS
-ENDIF
-
-_CVTSEG         SEGMENT WORD PUBLIC 'DATA'
-		ENDS
-
-_SCNSEG         SEGMENT WORD PUBLIC 'DATA'
-		ENDS
-
-_INIT_          SEGMENT WORD PUBLIC 'INITDATA'
-InitStart       label byte
-		ENDS
-_INITEND_       SEGMENT BYTE PUBLIC 'INITDATA'
-InitEnd         label byte
-		ENDS
-
-_EXIT_          SEGMENT WORD PUBLIC 'EXITDATA'
-ExitStart       label byte
-		ENDS
-_EXITEND_       SEGMENT BYTE PUBLIC 'EXITDATA'
-ExitEnd         label byte
-		ENDS
-
-IFNDEF __HUGE__
-_BSS          SEGMENT WORD PUBLIC 'BSS'
-BeginBSS      label byte
-	      ENDS
-_BSSEND       SEGMENT BYTE PUBLIC 'BSSEND'
-EndBSS        label byte
-	      ENDS
-ENDIF
-
-
-IFDEF __WINDOWS__
-
-  IFDEF  __HUGE__
-  DGROUP GROUP NULL,_DATA,_CONST,_FPSEG,_CVTSEG,_SCNSEG,_INIT_,_INITEND_,_EXIT_,_EXITEND_
-  ELSE
-  DGROUP GROUP NULL,_DATA,_CONST,_FPSEG,_CVTSEG,_SCNSEG,_INIT_,_INITEND_,_EXIT_,_EXITEND_,_BSS,_BSSEND
-  ENDIF
-
-ELSE
-
-IFNDEF __NOFLOAT__
-  IF LDATA
-    IFDEF  __HUGE__
-      DGROUP GROUP _DATA,_CONST,_CVTSEG,_SCNSEG,_INIT_,_INITEND_,_EXIT_,_EXITEND_
-    ELSE
-      DGROUP GROUP _DATA,_CONST,_CVTSEG,_SCNSEG,_INIT_,_INITEND_,_EXIT_,_EXITEND_,_BSS,_BSSEND
-    ENDIF
-  ELSE
-    IFDEF __TINY__
-      DGROUP GROUP _TEXT,_DATA,_CONST,_CVTSEG,_SCNSEG,_INIT_,_INITEND_,_EXIT_,_EXITEND_,_BSS,_BSSEND
-    ELSE
-      DGROUP GROUP _DATA,_CONST,_CVTSEG,_SCNSEG,_INIT_,_INITEND_,_EXIT_,_EXITEND_,_BSS,_BSSEND
-    ENDIF
-  ENDIF
-ELSE
-  IF LDATA
-    IFDEF __HUGE__
-      DGROUP GROUP _DATA,_CONST,_CVTSEG,_SCNSEG,_INIT_,_INITEND_,_EXIT_,_EXITEND_
-    ELSE
-      DGROUP GROUP _DATA,_CONST,_CVTSEG,_SCNSEG,_BSS,_BSSEND
-    ENDIF
-  ELSE
-    IFDEF __TINY__
-      DGROUP GROUP _TEXT,_DATA,_CONST,_CVTSEG,_SCNSEG,_INIT_,_INITEND_,_EXIT_,_EXITEND_,_BSS,_BSSEND
-    ELSE
-      DGROUP GROUP _DATA,_CONST,_CVTSEG,_SCNSEG,_INIT_,_INITEND_,_EXIT_,_EXITEND_,_BSS,_BSSEND
-    ENDIF
-  ENDIF
-ENDIF ; __NOFLOAT__
-
-ENDIF ; __WINDOWS__
-
-ELSE
-
-Code_Seg@
-Code_EndS@
-Data_Seg@
-Data_EndS@
-DGROUP GROUP _DATA
-
-ENDIF ; __C0__
-
-	PAGE
-;[]------------------------------------------------------------[]
-;|                                                              |
-;|      Old Segment Declarations Macros                         |
-;|                                                              |
-;[]------------------------------------------------------------[]
-
-
-CSeg@           MACRO           ;; Open a Code Segment
-IFDEF __WINDOWS__
-_TEXT   SEGMENT WORD PUBLIC 'CODE'
-ELSE
-_TEXT   SEGMENT BYTE PUBLIC 'CODE'
-ENDIF
-	ASSUME  CS:_TEXT
-		ENDM
-
-CSegEnd@        MACRO           ;; Close a Code Segment
-_TEXT   ENDS
-		ENDM
-
-DSeg@           MACRO           ;; Open a Data Segment  (initialized)
-_DATA   SEGMENT WORD PUBLIC 'DATA'
-		ENDM
-
-DSegEnd@        MACRO           ;; Close a Data Segment (initialized)
-_DATA   ENDS
-		ENDM
-
-IFDEF __BSS__
-    IFNDEF __HUGE__
-	BSeg@           MACRO           ;; Open a Data Segment  (un-initialized)
-	_BSS    SEGMENT WORD PUBLIC 'BSS'
-		ENDM
-
-	BSegEnd@        MACRO           ;; Close a Data Segment (un-initialized)
-	_BSS    ENDS
-			ENDM
-    ENDIF
-ENDIF
-
-Header@ MACRO
-IFDEF __WINDOWS__
-_TEXT   SEGMENT WORD PUBLIC 'CODE'
-ELSE
-_TEXT   SEGMENT BYTE PUBLIC 'CODE'
-ENDIF
-_TEXT   ENDS
-_DATA   SEGMENT WORD PUBLIC 'DATA'
-_DATA   ENDS
-IFDEF __BSS__
-    IFNDEF  __HUGE__
-	_BSS    SEGMENT WORD PUBLIC 'BSS'
-	_BSS    ENDS
-    ENDIF
-ENDIF
-
-	ASSUME  CS:_TEXT, DS:DGROUP
-	ENDM
-
-	PAGE
-;[]------------------------------------------------------------[]
-;|                                                              |
-;|      C Naming Convention Macros                              |
-;|                                                              |
-;[]------------------------------------------------------------[]
-
-UNDERSCORE      EQU     1
-
-ExtSym@ MACRO   Sym, sType, sName
-	IFNB    <sName>
-	IFIDN   <sName>, <__PASCAL__>
-NAMING      =       0
-	ELSE
-NAMING      =       UNDERSCORE
-	ENDIF
-	ENDIF
-	IF      NAMING
-	EXTRN   _&Sym : sType
-Sym&@   equ     _&Sym
-	ELSE
-	EXTRN   Sym : sType
-Sym&@   equ     Sym
-	ENDIF
-	ENDM
-
-PubSym@ MACRO   Sym, Definition, sName
-	IFNB    <sName>
-	IFIDN   <sName>, <__PASCAL__>
-NAMING      =       0
-	ELSE
-NAMING      =       UNDERSCORE
-	ENDIF
-	ENDIF
-	IF      NAMING
-	PUBLIC  _&Sym
-_&Sym   Definition
-Sym&@   equ     _&Sym
-	ELSE
-	PUBLIC  Sym
-Sym     Definition
-Sym&@   equ     Sym
-	ENDIF
-	ENDM
-
-Static@ MACRO   Sym, Definition, sName
-	IFNB    <sName>
-	IFIDN   <sName>, <__PASCAL__>
-NAMING      =       0
-	ELSE
-NAMING      =       UNDERSCORE
-	ENDIF
-	ENDIF
-	IF      NAMING
-_&Sym   Definition
-Sym&@   equ     _&Sym
-	ELSE
-Sym     Definition
-Sym&@   equ     Sym
-	ENDIF
-	ENDM
-
-	PAGE
-;[]------------------------------------------------------------[]
-;|                                                              |
-;|      Macros which are Data Size Dependent                    |
-;|                                                              |
-;[]------------------------------------------------------------[]
-
-IF      LDATA
-DPTR_           equ     DWORD PTR
-dPtrSize        equ     4
-LES_            equ     LES
-ES_             equ     ES:
-SS_             equ     SS:
-LDS_            equ     LDS
-
-pushDS_         MACRO
-		PUSH    DS
-		ENDM
-
-popDS_          MACRO
-		POP    DS
-		ENDM
-
-PushPtr         MACRO   dPtrOff, dPtrSeg
-		PUSH    dPtrSeg
-		PUSH    dPtrOff
-		ENDM
-
-
-dPtr@           MACRO   Sym, VALUE, sName       ;; Static Data pointer
-Static@         Sym, <DD        VALUE>, sName
-		ENDM
-
-dPtrPub@        MACRO   Sym, VALUE, sName       ;; Global Data Pointer
-PubSym@         Sym, <DD        VALUE>, sName
-		ENDM
-
-dPtrExt@        MACRO   Sym, sName      ;; External Data Pointer
-ExtSym@         Sym, DWORD, sName
-		ENDM
-ELSE
-DPTR_           equ     WORD PTR
-dPtrSize        equ     2
-LES_            equ     MOV
-ES_             equ     DS:
-SS_             equ     DS:
-LDS_            equ     MOV
-
-pushDS_         MACRO
-		ENDM
-
-popDS_          MACRO
-		ENDM
-
-PushPtr         MACRO   dPtrOff, dPtrSeg
-		PUSH    dPtrOff
-		ENDM
-
-dPtr@           MACRO   Sym, VALUE, sName       ;; Static Data pointer
-Static@         Sym, <DW        VALUE>, sName
-		ENDM
-
-dPtrPub@        MACRO   Sym, VALUE, sName       ;; Global Data Pointer
-PubSym@         Sym, <DW        VALUE>, sName
-		ENDM
-
-dPtrExt@        MACRO   Sym, sName      ;; External Data Pointer
-ExtSym@         Sym, WORD, sName
-		ENDM
-ENDIF
-	PAGE
-;[]------------------------------------------------------------[]
-;|                                                              |
-;|      Macros which are Code Size Dependent                    |
-;|                                                              |
-;[]------------------------------------------------------------[]
-
-IF      LPROG
-CPTR_           equ     DWORD PTR
-cPtrSize        equ     4
-
-Proc@           MACRO   Sym, sName      ;; Open a Static function
-Static@         Sym, <PROC      FAR>, sName
-		ENDM
-
-PubProc@        MACRO   Sym, sName      ;; Open a Public function
-PubSym@         Sym, <PROC      FAR>, sName
-		ENDM
-
-ExtProc@        MACRO   Sym, sName      ;; External Function
-ExtSym@         Sym, FAR, sName
-		ENDM
-
-cPtr@           MACRO   Sym, VALUE, sName       ;; Static Function pointer
-Static@         Sym, <DD        VALUE>, sName
-		ENDM
-
-cPtrPub@        MACRO   Sym, VALUE, sName;; Global Function Pointer
-PubSym@         Sym, <DD        VALUE>, sName
-		ENDM
-
-cPtrExt@        MACRO   Sym, sName      ;; External Function Pointer
-ExtSym@         Sym, DWORD, sName
-		ENDM
-ELSE
-CPTR_           equ     WORD PTR
-cPtrSize        equ     2
-
-Proc@           MACRO   Sym, sName      ;; Open a Static function
-Static@         Sym, <PROC      NEAR>, sName
-		ENDM
-
-PubProc@        MACRO   Sym, sName      ;; Open a Public function
-PubSym@         Sym, <PROC      NEAR>, sName
-		ENDM
-
-ExtProc@        MACRO   Sym, sName      ;; External Function
-ExtSym@         Sym, NEAR, sName
-		ENDM
-
-cPtr@           MACRO   Sym, VALUE, sName       ;; Static Function pointer
-Static@         Sym, <DW        VALUE>, sName
-		ENDM
-
-cPtrPub@        MACRO   Sym, VALUE, sName       ;; Global Function Pointer
-PubSym@         Sym, <DW        VALUE>, sName
-		ENDM
-
-cPtrExt@        MACRO   Sym, sName      ;; External Function Pointer
-ExtSym@         Sym, WORD, sName
-		ENDM
-ENDIF
-
-EndProc@        MACRO   Sym, sName      ;; Close a function
-Static@         Sym, ENDP, sName
-		ENDM
-
-	PAGE
-;[]------------------------------------------------------------[]
-;|                                                              |
-;|      Miscellaneous Definitions                               |
-;|                                                              |
-;[]------------------------------------------------------------[]
-
-;*** Set up some macros for procedure parameters and export/import
-
-nearCall        STRUC
-nearBP          dw      ?
-nearIP          dw      ?
-nearParam       dw      ?
-nearCall        ENDS
-
-farCall         STRUC
-farBP           dw      ?
-farCSIP         dd      ?
-aParam          dw      ?
-farCall         ENDS
-
-;*** Next, we define some convenient structures to access the parts
-;       of larger objects.
-
-_twoBytes       STRUC
-BY0     db      ?
-BY1     db      ?
-_twoBytes       ENDS
-
-_fourWords      STRUC
-W0      dw      ?
-W1      dw      ?
-W2      dw      ?
-W3      dw      ?
-_fourWords      ENDS
-
-_twoDwords      STRUC
-DD0     dd      ?
-DD1     dd      ?
-_twoDwords      ENDS
-
-_aFloat         STRUC
-double          dq      ?
-_aFloat         ENDS
-
-; How to invoke MSDOS.
-
-MSDOS@  MACRO
-	int     21h
-	ENDM
-	PAGE
-
-; The next section concerns the use of registers.  SI and DI are used
-;       for register variables, and must be conserved.
-
-; Registers AX, BX, CX, DX will not be preserved across function calls.
-
-; Firstly, the registers to be conserved through function calls, including
-;       the setup of local variables.
-
-link@   MACRO   _si,_di,_ES,locals
-	push    bp
-	mov     bp, sp
-	IFNB    <locals>
-		lea     sp, locals
-	ENDIF
-	IFNB    <_si>
-		push    si
-	ENDIF
-	IFNB    <_di>
-		push    di
-	ENDIF
-ENDM
-
-unLink@ MACRO   _si,_di,_ES,locals
-	IFNB    <_di>
-		pop     di
-	ENDIF
-	IFNB    <_si>
-		pop     si
-	ENDIF
-	IFNB    <locals>
-		mov     sp, bp
-	ENDIF
-	pop     bp
-ENDM
-
-.LIST
--- a/WOLFSRC/SDMVER.H
+++ /dev/null
@@ -1,8 +1,0 @@
-#define SPEAR
-#define SPEARDEMO
-#define ARTSEXTERN
-#define DEMOSEXTERN
-#define CARMACIZED
-//#define MYPROFILE
-//#define DEBCHECK
-//#define UPLOAD
--- a/WOLFSRC/SHAREMSG.H
+++ /dev/null
@@ -1,9 +1,0 @@
-"This game is shareware.\n"
-"Share it with everyone.\n"
-"Thanks.\n\n"
-"       Id Software\n"
-
-"This game is NOT shareware.\n"
-"Please do not distribute it.\n"
-"Thanks.\n\n"
-"       Id Software\n"
--- a/WOLFSRC/SODVER.H
+++ /dev/null
@@ -1,7 +1,0 @@
-#define SPEAR
-#define ARTSEXTERN
-#define DEMOSEXTERN
-#define CARMACIZED
-//#define MYPROFILE
-//#define DEBCHECK
-//#define UPLOAD
--- a/WOLFSRC/SPANISH.H
+++ /dev/null
@@ -1,112 +1,0 @@
-#define  QUITSUR  	"Estas seguro que quieres\n"\
-					"parar este gran juego?"
-
-#define  CURGAME  	"Ahora estas en\n"\
-					"un juego. Si continuas\n"\
-					"borras el juego viejo. O.K.?"
-
-#define  GAMESVD  "Ya hay un juego\n"\
-				  "guardado en esta posicion.\n"\
-				  "sobre-escribir?"
-
-#define  ENDGAMESTR  "Estas seguro que quieres\n"\
-					 "terminar el juego que\n"\
-					 "estas jugando?  (S  o  N):"
-
-#define   STR_NG    "Juego nuevo"
-#define   STR_SD    "Sonido"
-#define   STR_CL    "Control"
-#define   STR_LG    "Cargar juego"
-#define   STR_SG    "Guardar juego"
-#define   STR_CV    "Cambiar vista"
-#define   STR_VS    "Ver anotacion"
-#define  STR_EG     "Abandonar"
-#define   STR_BD    "Regresar al demo"
-#define  STR_QT     "Parar"
-
-#define  STR_LOADING  "Cargando"
-#define  STR_SAVING   "Guardando"
-
-#define  STR_GAME  "Regresar, jugar"
-#define  STR_DEMO  "Regresar al Demo"
-#define  STR_LGC         "Cargar juego llamado\n\""
-#define  STR_EMPTY       "vacio"
-#define  STR_CALIB       "Calibrar"
-#define  STR_JOYST       "Joystick"
-#define  STR_MOVEJOY 	"Mover joystick a\n"\
-						"arriba izq y\n"\
-						"oprimir boton 0\n"
-#define  STR_MOVEJOY2  	"Mover joystick a\n"\
-						"abajo derecha y\n"\
-						"oprimir boton 1\n"
-#define  STR_ESCEXIT     "ESC para salir"
-#define  STR_NONE  "Ninguno"
-#define   STR_PC         "P.C. bocina"
-#define   STR_ALSB       "AdLib/Sound Blaster"
-#define   STR_DISNEY  "Disney Sound Source"
-#define   STR_SB         "Sound Blaster"
-
-#define   STR_MOUSEEN         "Raton activado"
-#define   STR_JOYEN   "Joystick activado"
-#define   STR_PORT2   "Use joystick puerto 2"
-#define   STR_GAMEPAD         "Gravis Gamepad Activada"
-#define   STR_SENS  "Raton Sensibilidad"
-#define   STR_CUSTOM     "Modificar controles"
-#define   STR_DADDY   "Papi puedo jugar?"
-#define   STR_HURTME   "No me hieras."
-#define   STR_BRINGEM    "�Echamelos!"
-#define   STR_DEATH "La muerte encarnada"
-
-#define   STR_MOUSEADJ  "Raton ajustar sensibilidad"
-#define  STR_SLOW  "Lento"
-#define  STR_FAST   "Rapido"
-
-#define   STR_CRUN  "Corre"
-#define  STR_COPEN       "Abre"
-#define  STR_CFIRE        "Fuego"
-#define  STR_CSTRAFE     "Ametrallar"
-
-#define   STR_LEFT       "Izquierda"
-#define   STR_RIGHT "Derecha"
-#define   STR_FRWD  "Adelante"
-#define   STR_BKWD  "Atras"
-#define   STR_THINK "Pensando"
-
-#define   STR_SIZE1 "Use flechas para ajustar"
-#define   STR_SIZE2 "Enter para aceptar"
-#define   STR_SIZE3 "Esc para cancelar"
-
-#define   STR_YOUWIN     "Tu ganas"
-
-#define   STR_TOTALTIME  "Tiempo total"
-
-#define   STR_RATKILL       "Muertes    %"
-#define   STR_RATSECRET  	"Secreto    %"
-#define   STR_RATTREASURE   "Tesoros    %"
-
-#define   STR_BONUS 	"Bono"
-#define   STR_TIME      "Tiempo"
-#define   STR_PAR       "Par"
-
-#define   STR_RAT2KILL   	"Muertes    %" // ratio = promedio
-#define   STR_RAT2SECRET   	"Secreto    %"
-#define   STR_RAT2TREASURE  "Tesoros    %"
-
-#define   STR_DEFEATED   "Derrotado!"
-
-#define   STR_CHEATER1  "Ahora tienes 100% salud"
-#define   STR_CHEATER2   "99 balas y dos llaves"
-#define   STR_CHEATER3   "Notar que has basicamente"
-#define   STR_CHEATER4   "eliminado tus chances de"
-#define   STR_CHEATER5   "obtener puntos altos"
-
-#define   STR_NOSPACE1   "No hay suficiente espacio"
-#define   STR_NOSPACE2   "en tu disco para guardar juego"
-
-#define   STR_SAVECHT1   "Tu archivo para guardar juego es"
-#define   STR_SAVECHT2   "diremos,\"corrupto\"."
-#define   STR_SAVECHT3   "Pero te dire, sigue y"
-#define  STR_SAVECHT4   "de todos modos juega"
-
-#define   STR_SEEAGAIN      "Veamos eso de nuevo"
-
--- a/WOLFSRC/SPANVER.H
+++ /dev/null
@@ -1,8 +1,0 @@
-//#define SPEAR
-#define SPANISH
-#define ARTSEXTERN
-#define DEMOSEXTERN
-//#define MYPROFILE
-//#define DEBCHECK
-#define CARMACIZED
-//#define UPLOAD
binary files a/WOLFSRC/SV.EXE /dev/null differ
--- a/WOLFSRC/VERSION.H
+++ /dev/null
@@ -1,10 +1,0 @@
-//#define SPEAR
-//#define JAPAN
-#define GOODTIMES
-#define ARTSEXTERN
-#define DEMOSEXTERN
-//#define MYPROFILE
-//#define DEBCHECK
-#define CARMACIZED
-//#define UPLOAD
-
\ No newline at end of file
--- a/WOLFSRC/WHACK_A.ASM
+++ /dev/null
@@ -1,100 +1,0 @@
-; WOLFHACK.ASM
-
-.386C
-IDEAL
-MODEL	MEDIUM,C
-
-
-;============================================================================
-
-DATASEG
-
-EXTRN	mr_rowofs:WORD
-EXTRN	mr_count:WORD
-EXTRN	mr_xstep:WORD
-EXTRN	mr_ystep:WORD
-EXTRN	mr_xfrac:WORD
-EXTRN	mr_yfrac:WORD
-EXTRN	mr_dest:WORD
-
-FARDATA
-
-planepics	db	8192 dup(?)	;	// 4k of ceiling, 4k of floor
-PUBLIC	planepics
-
-
-;============================================================================
-
-CODESEG
-
-;============================
-;
-; MapRow
-;
-;
-;============================
-
-PROC	MapRow
-PUBLIC	MapRow
-	push	esi
-	push	edi
-	push	ebp
-	push 	ds
-
-	mov     bp,[mr_rowofs]
-	mov		cx,[mr_count]
-	mov		dx,[mr_ystep]
-	shl		edx,16
-	mov		dx,[mr_xstep]
-	mov		si,[mr_yfrac]
-	shl		esi,16
-	mov		si,[mr_xfrac]
-	mov		di,[mr_dest]
-	mov		ax,SEG planepics
-	mov		ds,ax
-	mov		ax,0a000h
-	mov		es,ax
-	mov		ax,1111111111110b
-
-; eax		color lookup
-; ebx		scratch offset and pixel values
-; ecx     	loop counter
-; edx		packed x / y step values
-; esi		packed x / y fractional values
-; edi		write pointer
-; ebp		toprow to bottomrow delta
-; es:		screenseg
-; ds:		pictures
-
-; mov	al,[esi]
-; mov	al,[eax]
-; mov	[edi],al
-
-; mov   ax,[_variable+ebx+2]
-
-
-pixelloop:
-	shld	ebx,esi,22				; shift y units in
-	shld	ebx,esi,7				; shift x units in and one extra bit
-	and		bx,63*65*2				; mask off extra top bits and 0 low bit
-	add		esi,edx					; position += step
-	mov		al,[bx]
-	mov		al,[eax]
-	mov     [es:di],al     			; write ceiling pixel
-	mov		al,[bx+1]
-	mov		al,[eax]
-	mov     [es:di+bp],al     		; write floor pixel
-	inc		di
-	loop	pixelloop
-
-	pop		ds
-	pop		ebp
-	pop		edi
-	pop		esi
-
-	retf
-
-ENDP
-
-END
-
--- a/WOLFSRC/WLFJ1VER.H
+++ /dev/null
@@ -1,9 +1,0 @@
-//#define SPEAR
-#define JAPAN
-#define JAPDEMO
-#define UPLOAD
-#define ARTSEXTERN
-#define DEMOSEXTERN
-//#define MYPROFILE
-//#define DEBCHECK
-#define CARMACIZED
--- a/WOLFSRC/WL_ACT1.C
+++ /dev/null
@@ -1,900 +1,0 @@
-// WL_ACT1.C
-
-#include "WL_DEF.H"
-#pragma hdrstop
-
-/*
-=============================================================================
-
-							STATICS
-
-=============================================================================
-*/
-
-
-statobj_t	statobjlist[MAXSTATS],*laststatobj;
-
-
-struct
-{
-	int		picnum;
-	stat_t	type;
-} statinfo[] =
-{
-{SPR_STAT_0},					// puddle          spr1v
-{SPR_STAT_1,block},				// Green Barrel    "
-{SPR_STAT_2,block},				// Table/chairs    "
-{SPR_STAT_3,block},				// Floor lamp      "
-{SPR_STAT_4},					// Chandelier      "
-{SPR_STAT_5,block},				// Hanged man      "
-{SPR_STAT_6,bo_alpo},			// Bad food        "
-{SPR_STAT_7,block},				// Red pillar      "
-//
-// NEW PAGE
-//
-{SPR_STAT_8,block},				// Tree            spr2v
-{SPR_STAT_9},					// Skeleton flat   "
-{SPR_STAT_10,block},			// Sink            " (SOD:gibs)
-{SPR_STAT_11,block},			// Potted plant    "
-{SPR_STAT_12,block},			// Urn             "
-{SPR_STAT_13,block},			// Bare table      "
-{SPR_STAT_14},					// Ceiling light   "
-#ifndef SPEAR
-{SPR_STAT_15},					// Kitchen stuff   "
-#else
-{SPR_STAT_15,block},			// Gibs!
-#endif
-//
-// NEW PAGE
-//
-{SPR_STAT_16,block},			// suit of armor   spr3v
-{SPR_STAT_17,block},			// Hanging cage    "
-{SPR_STAT_18,block},			// SkeletoninCage  "
-{SPR_STAT_19},					// Skeleton relax  "
-{SPR_STAT_20,bo_key1},			// Key 1           "
-{SPR_STAT_21,bo_key2},			// Key 2           "
-{SPR_STAT_22,block},			// stuff				(SOD:gibs)
-{SPR_STAT_23},					// stuff
-//
-// NEW PAGE
-//
-{SPR_STAT_24,bo_food}, 			// Good food       spr4v
-{SPR_STAT_25,bo_firstaid},		// First aid       "
-{SPR_STAT_26,bo_clip},			// Clip            "
-{SPR_STAT_27,bo_machinegun},	// Machine gun     "
-{SPR_STAT_28,bo_chaingun},		// Gatling gun     "
-{SPR_STAT_29,bo_cross},			// Cross           "
-{SPR_STAT_30,bo_chalice},		// Chalice         "
-{SPR_STAT_31,bo_bible},			// Bible           "
-//
-// NEW PAGE
-//
-{SPR_STAT_32,bo_crown},			// crown           spr5v
-{SPR_STAT_33,bo_fullheal},		// one up          "
-{SPR_STAT_34,bo_gibs},			// gibs            "
-{SPR_STAT_35,block},			// barrel          "
-{SPR_STAT_36,block},			// well            "
-{SPR_STAT_37,block},			// Empty well      "
-{SPR_STAT_38,bo_gibs},			// Gibs 2          "
-{SPR_STAT_39,block},			// flag				"
-//
-// NEW PAGE
-//
-#ifndef SPEAR
-{SPR_STAT_40,block},			// Call Apogee		spr7v
-#else
-{SPR_STAT_40},					// Red light
-#endif
-//
-// NEW PAGE
-//
-{SPR_STAT_41},					// junk            "
-{SPR_STAT_42},					// junk 		   "
-{SPR_STAT_43},					// junk            "
-#ifndef SPEAR
-{SPR_STAT_44},					// pots            "
-#else
-{SPR_STAT_44,block},			// Gibs!
-#endif
-{SPR_STAT_45,block},			// stove           " (SOD:gibs)
-{SPR_STAT_46,block},			// spears          " (SOD:gibs)
-{SPR_STAT_47},					// vines			"
-//
-// NEW PAGE
-//
-#ifdef SPEAR
-{SPR_STAT_48,block},			// marble pillar
-{SPR_STAT_49,bo_25clip},		// bonus 25 clip
-{SPR_STAT_50,block},			// truck
-{SPR_STAT_51,bo_spear},			// SPEAR OF DESTINY!
-#endif
-
-{SPR_STAT_26,bo_clip2},			// Clip            "
-{-1}							// terminator
-};
-
-/*
-===============
-=
-= InitStaticList
-=
-===============
-*/
-
-void InitStaticList (void)
-{
-	laststatobj = &statobjlist[0];
-}
-
-
-
-/*
-===============
-=
-= SpawnStatic
-=
-===============
-*/
-
-void SpawnStatic (int tilex, int tiley, int type)
-{
-	laststatobj->shapenum = statinfo[type].picnum;
-	laststatobj->tilex = tilex;
-	laststatobj->tiley = tiley;
-	laststatobj->visspot = &spotvis[tilex][tiley];
-
-	switch (statinfo[type].type)
-	{
-	case block:
-		(unsigned)actorat[tilex][tiley] = 1;		// consider it a blocking tile
-	case dressing:
-		laststatobj->flags = 0;
-		break;
-
-	case	bo_cross:
-	case	bo_chalice:
-	case	bo_bible:
-	case	bo_crown:
-	case	bo_fullheal:
-		if (!loadedgame)
-		  gamestate.treasuretotal++;
-
-	case	bo_firstaid:
-	case	bo_key1:
-	case	bo_key2:
-	case	bo_key3:
-	case	bo_key4:
-	case	bo_clip:
-	case	bo_25clip:
-	case	bo_machinegun:
-	case	bo_chaingun:
-	case	bo_food:
-	case	bo_alpo:
-	case	bo_gibs:
-	case	bo_spear:
-		laststatobj->flags = FL_BONUS;
-		laststatobj->itemnumber = statinfo[type].type;
-		break;
-	}
-
-	laststatobj++;
-
-	if (laststatobj == &statobjlist[MAXSTATS])
-		Quit ("Too many static objects!\n");
-}
-
-
-/*
-===============
-=
-= PlaceItemType
-=
-= Called during game play to drop actors' items.  It finds the proper
-= item number based on the item type (bo_???).  If there are no free item
-= spots, nothing is done.
-=
-===============
-*/
-
-void PlaceItemType (int itemtype, int tilex, int tiley)
-{
-	int			type;
-	statobj_t	*spot;
-
-//
-// find the item number
-//
-	for (type=0 ;  ; type++)
-	{
-		if (statinfo[type].picnum == -1)		// end of list
-			Quit ("PlaceItemType: couldn't find type!");
-		if (statinfo[type].type == itemtype)
-			break;
-	}
-
-//
-// find a spot in statobjlist to put it in
-//
-	for (spot=&statobjlist[0] ; ; spot++)
-	{
-		if (spot==laststatobj)
-		{
-			if (spot == &statobjlist[MAXSTATS])
-				return;							// no free spots
-			laststatobj++;						// space at end
-			break;
-		}
-
-		if (spot->shapenum == -1)				// -1 is a free spot
-			break;
-	}
-//
-// place it
-//
-	spot->shapenum = statinfo[type].picnum;
-	spot->tilex = tilex;
-	spot->tiley = tiley;
-	spot->visspot = &spotvis[tilex][tiley];
-	spot->flags = FL_BONUS;
-	spot->itemnumber = statinfo[type].type;
-}
-
-
-
-/*
-=============================================================================
-
-							DOORS
-
-doorobjlist[] holds most of the information for the doors
-
-doorposition[] holds the amount the door is open, ranging from 0 to 0xffff
-	this is directly accessed by AsmRefresh during rendering
-
-The number of doors is limited to 64 because a spot in tilemap holds the
-	door number in the low 6 bits, with the high bit meaning a door center
-	and bit 6 meaning a door side tile
-
-Open doors conect two areas, so sounds will travel between them and sight
-	will be checked when the player is in a connected area.
-
-Areaconnect is incremented/decremented by each door. If >0 they connect
-
-Every time a door opens or closes the areabyplayer matrix gets recalculated.
-	An area is true if it connects with the player's current spor.
-
-=============================================================================
-*/
-
-#define DOORWIDTH	0x7800
-#define OPENTICS	300
-
-doorobj_t	doorobjlist[MAXDOORS],*lastdoorobj;
-int			doornum;
-
-unsigned	doorposition[MAXDOORS];		// leading edge of door 0=closed
-										// 0xffff = fully open
-
-byte		far areaconnect[NUMAREAS][NUMAREAS];
-
-boolean		areabyplayer[NUMAREAS];
-
-
-/*
-==============
-=
-= ConnectAreas
-=
-= Scans outward from playerarea, marking all connected areas
-=
-==============
-*/
-
-void RecursiveConnect (int areanumber)
-{
-	int	i;
-
-	for (i=0;i<NUMAREAS;i++)
-	{
-		if (areaconnect[areanumber][i] && !areabyplayer[i])
-		{
-			areabyplayer[i] = true;
-			RecursiveConnect (i);
-		}
-	}
-}
-
-
-void ConnectAreas (void)
-{
-	memset (areabyplayer,0,sizeof(areabyplayer));
-	areabyplayer[player->areanumber] = true;
-	RecursiveConnect (player->areanumber);
-}
-
-
-void InitAreas (void)
-{
-	memset (areabyplayer,0,sizeof(areabyplayer));
-	areabyplayer[player->areanumber] = true;
-}
-
-
-
-/*
-===============
-=
-= InitDoorList
-=
-===============
-*/
-
-void InitDoorList (void)
-{
-	memset (areabyplayer,0,sizeof(areabyplayer));
-	_fmemset (areaconnect,0,sizeof(areaconnect));
-
-	lastdoorobj = &doorobjlist[0];
-	doornum = 0;
-}
-
-
-/*
-===============
-=
-= SpawnDoor
-=
-===============
-*/
-
-void SpawnDoor (int tilex, int tiley, boolean vertical, int lock)
-{
-	int	areanumber;
-	unsigned	far *map;
-
-	if (doornum==64)
-		Quit ("64+ doors on level!");
-
-	doorposition[doornum] = 0;		// doors start out fully closed
-	lastdoorobj->tilex = tilex;
-	lastdoorobj->tiley = tiley;
-	lastdoorobj->vertical = vertical;
-	lastdoorobj->lock = lock;
-	lastdoorobj->action = dr_closed;
-
-	(unsigned)actorat[tilex][tiley] = doornum | 0x80;	// consider it a solid wall
-
-//
-// make the door tile a special tile, and mark the adjacent tiles
-// for door sides
-//
-	tilemap[tilex][tiley] = doornum | 0x80;
-	map = mapsegs[0] + farmapylookup[tiley]+tilex;
-	if (vertical)
-	{
-		*map = *(map-1);                        // set area number
-		tilemap[tilex][tiley-1] |= 0x40;
-		tilemap[tilex][tiley+1] |= 0x40;
-	}
-	else
-	{
-		*map = *(map-mapwidth);					// set area number
-		tilemap[tilex-1][tiley] |= 0x40;
-		tilemap[tilex+1][tiley] |= 0x40;
-	}
-
-	doornum++;
-	lastdoorobj++;
-}
-
-//===========================================================================
-
-/*
-=====================
-=
-= OpenDoor
-=
-=====================
-*/
-
-void OpenDoor (int door)
-{
-	if (doorobjlist[door].action == dr_open)
-		doorobjlist[door].ticcount = 0;			// reset open time
-	else
-		doorobjlist[door].action = dr_opening;	// start it opening
-}
-
-
-/*
-=====================
-=
-= CloseDoor
-=
-=====================
-*/
-
-void CloseDoor (int door)
-{
-	int	tilex,tiley,area;
-	objtype *check;
-
-//
-// don't close on anything solid
-//
-	tilex = doorobjlist[door].tilex;
-	tiley = doorobjlist[door].tiley;
-
-	if (actorat[tilex][tiley])
-		return;
-
-	if (player->tilex == tilex && player->tiley == tiley)
-		return;
-
-	if (doorobjlist[door].vertical)
-	{
-		if ( player->tiley == tiley )
-		{
-			if ( ((player->x+MINDIST) >>TILESHIFT) == tilex )
-				return;
-			if ( ((player->x-MINDIST) >>TILESHIFT) == tilex )
-				return;
-		}
-		check = actorat[tilex-1][tiley];
-		if (check && ((check->x+MINDIST) >> TILESHIFT) == tilex )
-			return;
-		check = actorat[tilex+1][tiley];
-		if (check && ((check->x-MINDIST) >> TILESHIFT) == tilex )
-			return;
-	}
-	else if (!doorobjlist[door].vertical)
-	{
-		if (player->tilex == tilex)
-		{
-			if ( ((player->y+MINDIST) >>TILESHIFT) == tiley )
-				return;
-			if ( ((player->y-MINDIST) >>TILESHIFT) == tiley )
-				return;
-		}
-		check = actorat[tilex][tiley-1];
-		if (check && ((check->y+MINDIST) >> TILESHIFT) == tiley )
-			return;
-		check = actorat[tilex][tiley+1];
-		if (check && ((check->y-MINDIST) >> TILESHIFT) == tiley )
-			return;
-	}
-
-
-//
-// play door sound if in a connected area
-//
-	area = *(mapsegs[0] + farmapylookup[doorobjlist[door].tiley]
-			+doorobjlist[door].tilex)-AREATILE;
-	if (areabyplayer[area])
-	{
-		PlaySoundLocTile(CLOSEDOORSND,doorobjlist[door].tilex,doorobjlist[door].tiley);	// JAB
-	}
-
-	doorobjlist[door].action = dr_closing;
-//
-// make the door space solid
-//
-	(unsigned)actorat[tilex][tiley]
-		= door | 0x80;
-}
-
-
-
-/*
-=====================
-=
-= OperateDoor
-=
-= The player wants to change the door's direction
-=
-=====================
-*/
-
-void OperateDoor (int door)
-{
-	int	lock;
-
-	lock = doorobjlist[door].lock;
-	if (lock >= dr_lock1 && lock <= dr_lock4)
-	{
-		if ( ! (gamestate.keys & (1 << (lock-dr_lock1) ) ) )
-		{
-			SD_PlaySound (NOWAYSND);		// locked
-			return;
-		}
-	}
-
-	switch (doorobjlist[door].action)
-	{
-	case dr_closed:
-	case dr_closing:
-		OpenDoor (door);
-		break;
-	case dr_open:
-	case dr_opening:
-		CloseDoor (door);
-		break;
-	}
-}
-
-
-//===========================================================================
-
-/*
-===============
-=
-= DoorOpen
-=
-= Close the door after three seconds
-=
-===============
-*/
-
-void DoorOpen (int door)
-{
-	if ( (doorobjlist[door].ticcount += tics) >= OPENTICS)
-		CloseDoor (door);
-}
-
-
-
-/*
-===============
-=
-= DoorOpening
-=
-===============
-*/
-
-void DoorOpening (int door)
-{
-	int		area1,area2;
-	unsigned	far	*map;
-	long	position;
-
-	position = doorposition[door];
-	if (!position)
-	{
-	//
-	// door is just starting to open, so connect the areas
-	//
-		map = mapsegs[0] + farmapylookup[doorobjlist[door].tiley]
-			+doorobjlist[door].tilex;
-
-		if (doorobjlist[door].vertical)
-		{
-			area1 =	*(map+1);
-			area2 =	*(map-1);
-		}
-		else
-		{
-			area1 =	*(map-mapwidth);
-			area2 =	*(map+mapwidth);
-		}
-		area1 -= AREATILE;
-		area2 -= AREATILE;
-		areaconnect[area1][area2]++;
-		areaconnect[area2][area1]++;
-		ConnectAreas ();
-		if (areabyplayer[area1])
-		{
-			PlaySoundLocTile(OPENDOORSND,doorobjlist[door].tilex,doorobjlist[door].tiley);	// JAB
-		}
-	}
-
-//
-// slide the door by an adaptive amount
-//
-	position += tics<<10;
-	if (position >= 0xffff)
-	{
-	//
-	// door is all the way open
-	//
-		position = 0xffff;
-		doorobjlist[door].ticcount = 0;
-		doorobjlist[door].action = dr_open;
-		actorat[doorobjlist[door].tilex][doorobjlist[door].tiley] = 0;
-	}
-
-	doorposition[door] = position;
-}
-
-
-/*
-===============
-=
-= DoorClosing
-=
-===============
-*/
-
-void DoorClosing (int door)
-{
-	int		area1,area2,move;
-	unsigned	far	*map;
-	long	position;
-	int		tilex,tiley;
-
-	tilex = doorobjlist[door].tilex;
-	tiley = doorobjlist[door].tiley;
-
-	if ( ((unsigned)actorat[tilex][tiley] != (door | 0x80))
-	|| (player->tilex == tilex && player->tiley == tiley) )
-	{			// something got inside the door
-		OpenDoor (door);
-		return;
-	};
-
-	position = doorposition[door];
-
-//
-// slide the door by an adaptive amount
-//
-	position -= tics<<10;
-	if (position <= 0)
-	{
-	//
-	// door is closed all the way, so disconnect the areas
-	//
-		position = 0;
-
-		doorobjlist[door].action = dr_closed;
-
-		map = mapsegs[0] + farmapylookup[doorobjlist[door].tiley]
-			+doorobjlist[door].tilex;
-
-		if (doorobjlist[door].vertical)
-		{
-			area1 =	*(map+1);
-			area2 =	*(map-1);
-		}
-		else
-		{
-			area1 =	*(map-mapwidth);
-			area2 =	*(map+mapwidth);
-		}
-		area1 -= AREATILE;
-		area2 -= AREATILE;
-		areaconnect[area1][area2]--;
-		areaconnect[area2][area1]--;
-
-		ConnectAreas ();
-	}
-
-	doorposition[door] = position;
-}
-
-
-
-
-/*
-=====================
-=
-= MoveDoors
-=
-= Called from PlayLoop
-=
-=====================
-*/
-
-void MoveDoors (void)
-{
-	int		door;
-
-	if (gamestate.victoryflag)		// don't move door during victory sequence
-		return;
-
-	for (door = 0 ; door < doornum ; door++)
-		switch (doorobjlist[door].action)
-		{
-		case dr_open:
-			DoorOpen (door);
-			break;
-
-		case dr_opening:
-			DoorOpening(door);
-			break;
-
-		case dr_closing:
-			DoorClosing(door);
-			break;
-		}
-}
-
-
-/*
-=============================================================================
-
-						PUSHABLE WALLS
-
-=============================================================================
-*/
-
-unsigned	pwallstate;
-unsigned	pwallpos;			// amount a pushable wall has been moved (0-63)
-unsigned	pwallx,pwally;
-int			pwalldir;
-
-/*
-===============
-=
-= PushWall
-=
-===============
-*/
-
-void PushWall (int checkx, int checky, int dir)
-{
-	int		oldtile;
-
-	if (pwallstate)
-	  return;
-
-
-	oldtile = tilemap[checkx][checky];
-	if (!oldtile)
-		return;
-
-	switch (dir)
-	{
-	case di_north:
-		if (actorat[checkx][checky-1])
-		{
-			SD_PlaySound (NOWAYSND);
-			return;
-		}
-		(unsigned)actorat[checkx][checky-1] =
-		tilemap[checkx][checky-1] = oldtile;
-		break;
-
-	case di_east:
-		if (actorat[checkx+1][checky])
-		{
-			SD_PlaySound (NOWAYSND);
-			return;
-		}
-		(unsigned)actorat[checkx+1][checky] =
-		tilemap[checkx+1][checky] = oldtile;
-		break;
-
-	case di_south:
-		if (actorat[checkx][checky+1])
-		{
-			SD_PlaySound (NOWAYSND);
-			return;
-		}
-		(unsigned)actorat[checkx][checky+1] =
-		tilemap[checkx][checky+1] = oldtile;
-		break;
-
-	case di_west:
-		if (actorat[checkx-1][checky])
-		{
-			SD_PlaySound (NOWAYSND);
-			return;
-		}
-		(unsigned)actorat[checkx-1][checky] =
-		tilemap[checkx-1][checky] = oldtile;
-		break;
-	}
-
-	gamestate.secretcount++;
-	pwallx = checkx;
-	pwally = checky;
-	pwalldir = dir;
-	pwallstate = 1;
-	pwallpos = 0;
-	tilemap[pwallx][pwally] |= 0xc0;
-	*(mapsegs[1]+farmapylookup[pwally]+pwallx) = 0;	// remove P tile info
-
-	SD_PlaySound (PUSHWALLSND);
-}
-
-
-
-/*
-=================
-=
-= MovePWalls
-=
-=================
-*/
-
-void MovePWalls (void)
-{
-	int		oldblock,oldtile;
-
-	if (!pwallstate)
-		return;
-
-	oldblock = pwallstate/128;
-
-	pwallstate += tics;
-
-	if (pwallstate/128 != oldblock)
-	{
-	// block crossed into a new block
-		oldtile = tilemap[pwallx][pwally] & 63;
-
-		//
-		// the tile can now be walked into
-		//
-		tilemap[pwallx][pwally] = 0;
-		(unsigned)actorat[pwallx][pwally] = 0;
-		*(mapsegs[0]+farmapylookup[pwally]+pwallx) = player->areanumber+AREATILE;
-
-		//
-		// see if it should be pushed farther
-		//
-		if (pwallstate>256)
-		{
-		//
-		// the block has been pushed two tiles
-		//
-			pwallstate = 0;
-			return;
-		}
-		else
-		{
-			switch (pwalldir)
-			{
-			case di_north:
-				pwally--;
-				if (actorat[pwallx][pwally-1])
-				{
-					pwallstate = 0;
-					return;
-				}
-				(unsigned)actorat[pwallx][pwally-1] =
-				tilemap[pwallx][pwally-1] = oldtile;
-				break;
-
-			case di_east:
-				pwallx++;
-				if (actorat[pwallx+1][pwally])
-				{
-					pwallstate = 0;
-					return;
-				}
-				(unsigned)actorat[pwallx+1][pwally] =
-				tilemap[pwallx+1][pwally] = oldtile;
-				break;
-
-			case di_south:
-				pwally++;
-				if (actorat[pwallx][pwally+1])
-				{
-					pwallstate = 0;
-					return;
-				}
-				(unsigned)actorat[pwallx][pwally+1] =
-				tilemap[pwallx][pwally+1] = oldtile;
-				break;
-
-			case di_west:
-				pwallx--;
-				if (actorat[pwallx-1][pwally])
-				{
-					pwallstate = 0;
-					return;
-				}
-				(unsigned)actorat[pwallx-1][pwally] =
-				tilemap[pwallx-1][pwally] = oldtile;
-				break;
-			}
-
-			tilemap[pwallx][pwally] = oldtile | 0xc0;
-		}
-	}
-
-
-	pwallpos = (pwallstate/2)&63;
-
-}
-
--- a/WOLFSRC/WL_ACT2.C
+++ /dev/null
@@ -1,3872 +1,0 @@
-// WL_ACT2.C
-
-#include "WL_DEF.H"
-#pragma hdrstop
-
-/*
-=============================================================================
-
-						 LOCAL CONSTANTS
-
-=============================================================================
-*/
-
-#define PROJECTILESIZE	0xc000l
-
-#define BJRUNSPEED	2048
-#define BJJUMPSPEED	680
-
-
-/*
-=============================================================================
-
-						 GLOBAL VARIABLES
-
-=============================================================================
-*/
-
-
-
-/*
-=============================================================================
-
-						 LOCAL VARIABLES
-
-=============================================================================
-*/
-
-
-dirtype dirtable[9] = {northwest,north,northeast,west,nodir,east,
-	southwest,south,southeast};
-
-int	starthitpoints[4][NUMENEMIES] =
-	 //
-	 // BABY MODE
-	 //
-	 {
-	 {25,	// guards
-	  50,	// officer
-	  100,	// SS
-	  1,	// dogs
-	  850,	// Hans
-	  850,	// Schabbs
-	  200,	// fake hitler
-	  800,	// mecha hitler
-	  45,	// mutants
-	  25,	// ghosts
-	  25,	// ghosts
-	  25,	// ghosts
-	  25,	// ghosts
-
-	  850,	// Gretel
-	  850,	// Gift
-	  850,	// Fat
-	  5,	// en_spectre,
-	  1450,	// en_angel,
-	  850,	// en_trans,
-	  1050,	// en_uber,
-	  950,	// en_will,
-	  1250	// en_death
-	  },
-	 //
-	 // DON'T HURT ME MODE
-	 //
-	 {25,	// guards
-	  50,	// officer
-	  100,	// SS
-	  1,	// dogs
-	  950,	// Hans
-	  950,	// Schabbs
-	  300,	// fake hitler
-	  950,	// mecha hitler
-	  55,	// mutants
-	  25,	// ghosts
-	  25,	// ghosts
-	  25,	// ghosts
-	  25,	// ghosts
-
-	  950,	// Gretel
-	  950,	// Gift
-	  950,	// Fat
-	  10,	// en_spectre,
-	  1550,	// en_angel,
-	  950,	// en_trans,
-	  1150,	// en_uber,
-	  1050,	// en_will,
-	  1350	// en_death
-	  },
-	 //
-	 // BRING 'EM ON MODE
-	 //
-	 {25,	// guards
-	  50,	// officer
-	  100,	// SS
-	  1,	// dogs
-
-	  1050,	// Hans
-	  1550,	// Schabbs
-	  400,	// fake hitler
-	  1050,	// mecha hitler
-
-	  55,	// mutants
-	  25,	// ghosts
-	  25,	// ghosts
-	  25,	// ghosts
-	  25,	// ghosts
-
-	  1050,	// Gretel
-	  1050,	// Gift
-	  1050,	// Fat
-	  15,	// en_spectre,
-	  1650,	// en_angel,
-	  1050,	// en_trans,
-	  1250,	// en_uber,
-	  1150,	// en_will,
-	  1450	// en_death
-	  },
-	 //
-	 // DEATH INCARNATE MODE
-	 //
-	 {25,	// guards
-	  50,	// officer
-	  100,	// SS
-	  1,	// dogs
-
-	  1200,	// Hans
-	  2400,	// Schabbs
-	  500,	// fake hitler
-	  1200,	// mecha hitler
-
-	  65,	// mutants
-	  25,	// ghosts
-	  25,	// ghosts
-	  25,	// ghosts
-	  25,	// ghosts
-
-	  1200,	// Gretel
-	  1200,	// Gift
-	  1200,	// Fat
-	  25,	// en_spectre,
-	  2000,	// en_angel,
-	  1200,	// en_trans,
-	  1400,	// en_uber,
-	  1300,	// en_will,
-	  1600	// en_death
-	  }}
-	  ;
-
-void	A_StartDeathCam (objtype *ob);
-
-
-void	T_Path (objtype *ob);
-void	T_Shoot (objtype *ob);
-void	T_Bite (objtype *ob);
-void	T_DogChase (objtype *ob);
-void	T_Chase (objtype *ob);
-void	T_Projectile (objtype *ob);
-void	T_Stand (objtype *ob);
-
-void A_DeathScream (objtype *ob);
-
-extern	statetype s_rocket;
-extern	statetype s_smoke1;
-extern	statetype s_smoke2;
-extern	statetype s_smoke3;
-extern	statetype s_smoke4;
-extern	statetype s_boom2;
-extern	statetype s_boom3;
-
-void A_Smoke (objtype *ob);
-
-statetype s_rocket	 	= {true,SPR_ROCKET_1,3,T_Projectile,A_Smoke,&s_rocket};
-statetype s_smoke1	 	= {false,SPR_SMOKE_1,3,NULL,NULL,&s_smoke2};
-statetype s_smoke2	 	= {false,SPR_SMOKE_2,3,NULL,NULL,&s_smoke3};
-statetype s_smoke3	 	= {false,SPR_SMOKE_3,3,NULL,NULL,&s_smoke4};
-statetype s_smoke4	 	= {false,SPR_SMOKE_4,3,NULL,NULL,NULL};
-
-statetype s_boom1	 	= {false,SPR_BOOM_1,6,NULL,NULL,&s_boom2};
-statetype s_boom2	 	= {false,SPR_BOOM_2,6,NULL,NULL,&s_boom3};
-statetype s_boom3	 	= {false,SPR_BOOM_3,6,NULL,NULL,NULL};
-
-#ifdef SPEAR
-
-extern	statetype s_hrocket;
-extern	statetype s_hsmoke1;
-extern	statetype s_hsmoke2;
-extern	statetype s_hsmoke3;
-extern	statetype s_hsmoke4;
-extern	statetype s_hboom2;
-extern	statetype s_hboom3;
-
-void A_Smoke (objtype *ob);
-
-statetype s_hrocket	 	= {true,SPR_HROCKET_1,3,T_Projectile,A_Smoke,&s_hrocket};
-statetype s_hsmoke1	 	= {false,SPR_HSMOKE_1,3,NULL,NULL,&s_hsmoke2};
-statetype s_hsmoke2	 	= {false,SPR_HSMOKE_2,3,NULL,NULL,&s_hsmoke3};
-statetype s_hsmoke3	 	= {false,SPR_HSMOKE_3,3,NULL,NULL,&s_hsmoke4};
-statetype s_hsmoke4	 	= {false,SPR_HSMOKE_4,3,NULL,NULL,NULL};
-
-statetype s_hboom1	 	= {false,SPR_HBOOM_1,6,NULL,NULL,&s_hboom2};
-statetype s_hboom2	 	= {false,SPR_HBOOM_2,6,NULL,NULL,&s_hboom3};
-statetype s_hboom3	 	= {false,SPR_HBOOM_3,6,NULL,NULL,NULL};
-
-#endif
-
-void	T_Schabb (objtype *ob);
-void	T_SchabbThrow (objtype *ob);
-void	T_Fake (objtype *ob);
-void	T_FakeFire (objtype *ob);
-void	T_Ghosts (objtype *ob);
-
-void A_Slurpie (objtype *ob);
-void A_HitlerMorph (objtype *ob);
-void A_MechaSound (objtype *ob);
-
-/*
-=================
-=
-= A_Smoke
-=
-=================
-*/
-
-void A_Smoke (objtype *ob)
-{
-	GetNewActor ();
-#ifdef SPEAR
-	if (ob->obclass == hrocketobj)
-		new->state = &s_hsmoke1;
-	else
-#endif
-		new->state = &s_smoke1;
-	new->ticcount = 6;
-
-	new->tilex = ob->tilex;
-	new->tiley = ob->tiley;
-	new->x = ob->x;
-	new->y = ob->y;
-	new->obclass = inertobj;
-	new->active = true;
-
-	new->flags = FL_NEVERMARK;
-}
-
-
-/*
-===================
-=
-= ProjectileTryMove
-=
-= returns true if move ok
-===================
-*/
-
-#define PROJSIZE	0x2000
-
-boolean ProjectileTryMove (objtype *ob)
-{
-	int			xl,yl,xh,yh,x,y;
-	objtype		*check;
-	long		deltax,deltay;
-
-	xl = (ob->x-PROJSIZE) >>TILESHIFT;
-	yl = (ob->y-PROJSIZE) >>TILESHIFT;
-
-	xh = (ob->x+PROJSIZE) >>TILESHIFT;
-	yh = (ob->y+PROJSIZE) >>TILESHIFT;
-
-//
-// check for solid walls
-//
-	for (y=yl;y<=yh;y++)
-		for (x=xl;x<=xh;x++)
-		{
-			check = actorat[x][y];
-			if (check && check<objlist)
-				return false;
-		}
-
-	return true;
-}
-
-
-
-/*
-=================
-=
-= T_Projectile
-=
-=================
-*/
-
-void T_Projectile (objtype *ob)
-{
-	long	deltax,deltay;
-	int		damage;
-	long	speed;
-
-	speed = (long)ob->speed*tics;
-
-	deltax = FixedByFrac(speed,costable[ob->angle]);
-	deltay = -FixedByFrac(speed,sintable[ob->angle]);
-
-	if (deltax>0x10000l)
-		deltax = 0x10000l;
-	if (deltay>0x10000l)
-		deltay = 0x10000l;
-
-	ob->x += deltax;
-	ob->y += deltay;
-
-	deltax = LABS(ob->x - player->x);
-	deltay = LABS(ob->y - player->y);
-
-	if (!ProjectileTryMove (ob))
-	{
-		if (ob->obclass == rocketobj)
-		{
-			PlaySoundLocActor(MISSILEHITSND,ob);
-			ob->state = &s_boom1;
-		}
-#ifdef SPEAR
-		else if (ob->obclass == hrocketobj)
-		{
-			PlaySoundLocActor(MISSILEHITSND,ob);
-			ob->state = &s_hboom1;
-		}
-#endif
-		else
-			ob->state = NULL;		// mark for removal
-
-		return;
-	}
-
-	if (deltax < PROJECTILESIZE && deltay < PROJECTILESIZE)
-	{	// hit the player
-		switch (ob->obclass)
-		{
-		case needleobj:
-			damage = (US_RndT() >>3) + 20;
-			break;
-		case rocketobj:
-		case hrocketobj:
-		case sparkobj:
-			damage = (US_RndT() >>3) + 30;
-			break;
-		case fireobj:
-			damage = (US_RndT() >>3);
-			break;
-		}
-
-		TakeDamage (damage,ob);
-		ob->state = NULL;		// mark for removal
-		return;
-	}
-
-	ob->tilex = ob->x >> TILESHIFT;
-	ob->tiley = ob->y >> TILESHIFT;
-
-}
-
-
-
-
-/*
-=============================================================================
-
-							GUARD
-
-=============================================================================
-*/
-
-//
-// guards
-//
-
-extern	statetype s_grdstand;
-
-extern	statetype s_grdpath1;
-extern	statetype s_grdpath1s;
-extern	statetype s_grdpath2;
-extern	statetype s_grdpath3;
-extern	statetype s_grdpath3s;
-extern	statetype s_grdpath4;
-
-extern	statetype s_grdpain;
-extern	statetype s_grdpain1;
-
-extern	statetype s_grdgiveup;
-
-extern	statetype s_grdshoot1;
-extern	statetype s_grdshoot2;
-extern	statetype s_grdshoot3;
-extern	statetype s_grdshoot4;
-
-extern	statetype s_grdchase1;
-extern	statetype s_grdchase1s;
-extern	statetype s_grdchase2;
-extern	statetype s_grdchase3;
-extern	statetype s_grdchase3s;
-extern	statetype s_grdchase4;
-
-extern	statetype s_grddie1;
-extern	statetype s_grddie1d;
-extern	statetype s_grddie2;
-extern	statetype s_grddie3;
-extern	statetype s_grddie4;
-
-statetype s_grdstand	= {true,SPR_GRD_S_1,0,T_Stand,NULL,&s_grdstand};
-
-statetype s_grdpath1 	= {true,SPR_GRD_W1_1,20,T_Path,NULL,&s_grdpath1s};
-statetype s_grdpath1s 	= {true,SPR_GRD_W1_1,5,NULL,NULL,&s_grdpath2};
-statetype s_grdpath2 	= {true,SPR_GRD_W2_1,15,T_Path,NULL,&s_grdpath3};
-statetype s_grdpath3 	= {true,SPR_GRD_W3_1,20,T_Path,NULL,&s_grdpath3s};
-statetype s_grdpath3s 	= {true,SPR_GRD_W3_1,5,NULL,NULL,&s_grdpath4};
-statetype s_grdpath4 	= {true,SPR_GRD_W4_1,15,T_Path,NULL,&s_grdpath1};
-
-statetype s_grdpain 	= {2,SPR_GRD_PAIN_1,10,NULL,NULL,&s_grdchase1};
-statetype s_grdpain1 	= {2,SPR_GRD_PAIN_2,10,NULL,NULL,&s_grdchase1};
-
-statetype s_grdshoot1 	= {false,SPR_GRD_SHOOT1,20,NULL,NULL,&s_grdshoot2};
-statetype s_grdshoot2 	= {false,SPR_GRD_SHOOT2,20,NULL,T_Shoot,&s_grdshoot3};
-statetype s_grdshoot3 	= {false,SPR_GRD_SHOOT3,20,NULL,NULL,&s_grdchase1};
-
-statetype s_grdchase1 	= {true,SPR_GRD_W1_1,10,T_Chase,NULL,&s_grdchase1s};
-statetype s_grdchase1s 	= {true,SPR_GRD_W1_1,3,NULL,NULL,&s_grdchase2};
-statetype s_grdchase2 	= {true,SPR_GRD_W2_1,8,T_Chase,NULL,&s_grdchase3};
-statetype s_grdchase3 	= {true,SPR_GRD_W3_1,10,T_Chase,NULL,&s_grdchase3s};
-statetype s_grdchase3s 	= {true,SPR_GRD_W3_1,3,NULL,NULL,&s_grdchase4};
-statetype s_grdchase4 	= {true,SPR_GRD_W4_1,8,T_Chase,NULL,&s_grdchase1};
-
-statetype s_grddie1		= {false,SPR_GRD_DIE_1,15,NULL,A_DeathScream,&s_grddie2};
-statetype s_grddie2		= {false,SPR_GRD_DIE_2,15,NULL,NULL,&s_grddie3};
-statetype s_grddie3		= {false,SPR_GRD_DIE_3,15,NULL,NULL,&s_grddie4};
-statetype s_grddie4		= {false,SPR_GRD_DEAD,0,NULL,NULL,&s_grddie4};
-
-
-#ifndef SPEAR
-//
-// ghosts
-//
-extern	statetype s_blinkychase1;
-extern	statetype s_blinkychase2;
-extern	statetype s_inkychase1;
-extern	statetype s_inkychase2;
-extern	statetype s_pinkychase1;
-extern	statetype s_pinkychase2;
-extern	statetype s_clydechase1;
-extern	statetype s_clydechase2;
-
-statetype s_blinkychase1 	= {false,SPR_BLINKY_W1,10,T_Ghosts,NULL,&s_blinkychase2};
-statetype s_blinkychase2 	= {false,SPR_BLINKY_W2,10,T_Ghosts,NULL,&s_blinkychase1};
-
-statetype s_inkychase1 		= {false,SPR_INKY_W1,10,T_Ghosts,NULL,&s_inkychase2};
-statetype s_inkychase2 		= {false,SPR_INKY_W2,10,T_Ghosts,NULL,&s_inkychase1};
-
-statetype s_pinkychase1 	= {false,SPR_PINKY_W1,10,T_Ghosts,NULL,&s_pinkychase2};
-statetype s_pinkychase2 	= {false,SPR_PINKY_W2,10,T_Ghosts,NULL,&s_pinkychase1};
-
-statetype s_clydechase1 	= {false,SPR_CLYDE_W1,10,T_Ghosts,NULL,&s_clydechase2};
-statetype s_clydechase2 	= {false,SPR_CLYDE_W2,10,T_Ghosts,NULL,&s_clydechase1};
-#endif
-
-//
-// dogs
-//
-
-extern	statetype s_dogpath1;
-extern	statetype s_dogpath1s;
-extern	statetype s_dogpath2;
-extern	statetype s_dogpath3;
-extern	statetype s_dogpath3s;
-extern	statetype s_dogpath4;
-
-extern	statetype s_dogjump1;
-extern	statetype s_dogjump2;
-extern	statetype s_dogjump3;
-extern	statetype s_dogjump4;
-extern	statetype s_dogjump5;
-
-extern	statetype s_dogchase1;
-extern	statetype s_dogchase1s;
-extern	statetype s_dogchase2;
-extern	statetype s_dogchase3;
-extern	statetype s_dogchase3s;
-extern	statetype s_dogchase4;
-
-extern	statetype s_dogdie1;
-extern	statetype s_dogdie1d;
-extern	statetype s_dogdie2;
-extern	statetype s_dogdie3;
-extern	statetype s_dogdead;
-
-statetype s_dogpath1 	= {true,SPR_DOG_W1_1,20,T_Path,NULL,&s_dogpath1s};
-statetype s_dogpath1s 	= {true,SPR_DOG_W1_1,5,NULL,NULL,&s_dogpath2};
-statetype s_dogpath2 	= {true,SPR_DOG_W2_1,15,T_Path,NULL,&s_dogpath3};
-statetype s_dogpath3 	= {true,SPR_DOG_W3_1,20,T_Path,NULL,&s_dogpath3s};
-statetype s_dogpath3s 	= {true,SPR_DOG_W3_1,5,NULL,NULL,&s_dogpath4};
-statetype s_dogpath4 	= {true,SPR_DOG_W4_1,15,T_Path,NULL,&s_dogpath1};
-
-statetype s_dogjump1 	= {false,SPR_DOG_JUMP1,10,NULL,NULL,&s_dogjump2};
-statetype s_dogjump2 	= {false,SPR_DOG_JUMP2,10,NULL,T_Bite,&s_dogjump3};
-statetype s_dogjump3 	= {false,SPR_DOG_JUMP3,10,NULL,NULL,&s_dogjump4};
-statetype s_dogjump4 	= {false,SPR_DOG_JUMP1,10,NULL,NULL,&s_dogjump5};
-statetype s_dogjump5 	= {false,SPR_DOG_W1_1,10,NULL,NULL,&s_dogchase1};
-
-statetype s_dogchase1 	= {true,SPR_DOG_W1_1,10,T_DogChase,NULL,&s_dogchase1s};
-statetype s_dogchase1s 	= {true,SPR_DOG_W1_1,3,NULL,NULL,&s_dogchase2};
-statetype s_dogchase2 	= {true,SPR_DOG_W2_1,8,T_DogChase,NULL,&s_dogchase3};
-statetype s_dogchase3 	= {true,SPR_DOG_W3_1,10,T_DogChase,NULL,&s_dogchase3s};
-statetype s_dogchase3s 	= {true,SPR_DOG_W3_1,3,NULL,NULL,&s_dogchase4};
-statetype s_dogchase4 	= {true,SPR_DOG_W4_1,8,T_DogChase,NULL,&s_dogchase1};
-
-statetype s_dogdie1		= {false,SPR_DOG_DIE_1,15,NULL,A_DeathScream,&s_dogdie2};
-statetype s_dogdie2		= {false,SPR_DOG_DIE_2,15,NULL,NULL,&s_dogdie3};
-statetype s_dogdie3		= {false,SPR_DOG_DIE_3,15,NULL,NULL,&s_dogdead};
-statetype s_dogdead		= {false,SPR_DOG_DEAD,15,NULL,NULL,&s_dogdead};
-
-
-//
-// officers
-//
-
-extern	statetype s_ofcstand;
-
-extern	statetype s_ofcpath1;
-extern	statetype s_ofcpath1s;
-extern	statetype s_ofcpath2;
-extern	statetype s_ofcpath3;
-extern	statetype s_ofcpath3s;
-extern	statetype s_ofcpath4;
-
-extern	statetype s_ofcpain;
-extern	statetype s_ofcpain1;
-
-extern	statetype s_ofcgiveup;
-
-extern	statetype s_ofcshoot1;
-extern	statetype s_ofcshoot2;
-extern	statetype s_ofcshoot3;
-extern	statetype s_ofcshoot4;
-
-extern	statetype s_ofcchase1;
-extern	statetype s_ofcchase1s;
-extern	statetype s_ofcchase2;
-extern	statetype s_ofcchase3;
-extern	statetype s_ofcchase3s;
-extern	statetype s_ofcchase4;
-
-extern	statetype s_ofcdie1;
-extern	statetype s_ofcdie2;
-extern	statetype s_ofcdie3;
-extern	statetype s_ofcdie4;
-extern	statetype s_ofcdie5;
-
-statetype s_ofcstand	= {true,SPR_OFC_S_1,0,T_Stand,NULL,&s_ofcstand};
-
-statetype s_ofcpath1 	= {true,SPR_OFC_W1_1,20,T_Path,NULL,&s_ofcpath1s};
-statetype s_ofcpath1s 	= {true,SPR_OFC_W1_1,5,NULL,NULL,&s_ofcpath2};
-statetype s_ofcpath2 	= {true,SPR_OFC_W2_1,15,T_Path,NULL,&s_ofcpath3};
-statetype s_ofcpath3 	= {true,SPR_OFC_W3_1,20,T_Path,NULL,&s_ofcpath3s};
-statetype s_ofcpath3s 	= {true,SPR_OFC_W3_1,5,NULL,NULL,&s_ofcpath4};
-statetype s_ofcpath4 	= {true,SPR_OFC_W4_1,15,T_Path,NULL,&s_ofcpath1};
-
-statetype s_ofcpain 	= {2,SPR_OFC_PAIN_1,10,NULL,NULL,&s_ofcchase1};
-statetype s_ofcpain1 	= {2,SPR_OFC_PAIN_2,10,NULL,NULL,&s_ofcchase1};
-
-statetype s_ofcshoot1 	= {false,SPR_OFC_SHOOT1,6,NULL,NULL,&s_ofcshoot2};
-statetype s_ofcshoot2 	= {false,SPR_OFC_SHOOT2,20,NULL,T_Shoot,&s_ofcshoot3};
-statetype s_ofcshoot3 	= {false,SPR_OFC_SHOOT3,10,NULL,NULL,&s_ofcchase1};
-
-statetype s_ofcchase1 	= {true,SPR_OFC_W1_1,10,T_Chase,NULL,&s_ofcchase1s};
-statetype s_ofcchase1s 	= {true,SPR_OFC_W1_1,3,NULL,NULL,&s_ofcchase2};
-statetype s_ofcchase2 	= {true,SPR_OFC_W2_1,8,T_Chase,NULL,&s_ofcchase3};
-statetype s_ofcchase3 	= {true,SPR_OFC_W3_1,10,T_Chase,NULL,&s_ofcchase3s};
-statetype s_ofcchase3s 	= {true,SPR_OFC_W3_1,3,NULL,NULL,&s_ofcchase4};
-statetype s_ofcchase4 	= {true,SPR_OFC_W4_1,8,T_Chase,NULL,&s_ofcchase1};
-
-statetype s_ofcdie1		= {false,SPR_OFC_DIE_1,11,NULL,A_DeathScream,&s_ofcdie2};
-statetype s_ofcdie2		= {false,SPR_OFC_DIE_2,11,NULL,NULL,&s_ofcdie3};
-statetype s_ofcdie3		= {false,SPR_OFC_DIE_3,11,NULL,NULL,&s_ofcdie4};
-statetype s_ofcdie4		= {false,SPR_OFC_DIE_4,11,NULL,NULL,&s_ofcdie5};
-statetype s_ofcdie5		= {false,SPR_OFC_DEAD,0,NULL,NULL,&s_ofcdie5};
-
-
-//
-// mutant
-//
-
-extern	statetype s_mutstand;
-
-extern	statetype s_mutpath1;
-extern	statetype s_mutpath1s;
-extern	statetype s_mutpath2;
-extern	statetype s_mutpath3;
-extern	statetype s_mutpath3s;
-extern	statetype s_mutpath4;
-
-extern	statetype s_mutpain;
-extern	statetype s_mutpain1;
-
-extern	statetype s_mutgiveup;
-
-extern	statetype s_mutshoot1;
-extern	statetype s_mutshoot2;
-extern	statetype s_mutshoot3;
-extern	statetype s_mutshoot4;
-
-extern	statetype s_mutchase1;
-extern	statetype s_mutchase1s;
-extern	statetype s_mutchase2;
-extern	statetype s_mutchase3;
-extern	statetype s_mutchase3s;
-extern	statetype s_mutchase4;
-
-extern	statetype s_mutdie1;
-extern	statetype s_mutdie2;
-extern	statetype s_mutdie3;
-extern	statetype s_mutdie4;
-extern	statetype s_mutdie5;
-
-statetype s_mutstand	= {true,SPR_MUT_S_1,0,T_Stand,NULL,&s_mutstand};
-
-statetype s_mutpath1 	= {true,SPR_MUT_W1_1,20,T_Path,NULL,&s_mutpath1s};
-statetype s_mutpath1s 	= {true,SPR_MUT_W1_1,5,NULL,NULL,&s_mutpath2};
-statetype s_mutpath2 	= {true,SPR_MUT_W2_1,15,T_Path,NULL,&s_mutpath3};
-statetype s_mutpath3 	= {true,SPR_MUT_W3_1,20,T_Path,NULL,&s_mutpath3s};
-statetype s_mutpath3s 	= {true,SPR_MUT_W3_1,5,NULL,NULL,&s_mutpath4};
-statetype s_mutpath4 	= {true,SPR_MUT_W4_1,15,T_Path,NULL,&s_mutpath1};
-
-statetype s_mutpain 	= {2,SPR_MUT_PAIN_1,10,NULL,NULL,&s_mutchase1};
-statetype s_mutpain1 	= {2,SPR_MUT_PAIN_2,10,NULL,NULL,&s_mutchase1};
-
-statetype s_mutshoot1 	= {false,SPR_MUT_SHOOT1,6,NULL,T_Shoot,&s_mutshoot2};
-statetype s_mutshoot2 	= {false,SPR_MUT_SHOOT2,20,NULL,NULL,&s_mutshoot3};
-statetype s_mutshoot3 	= {false,SPR_MUT_SHOOT3,10,NULL,T_Shoot,&s_mutshoot4};
-statetype s_mutshoot4 	= {false,SPR_MUT_SHOOT4,20,NULL,NULL,&s_mutchase1};
-
-statetype s_mutchase1 	= {true,SPR_MUT_W1_1,10,T_Chase,NULL,&s_mutchase1s};
-statetype s_mutchase1s 	= {true,SPR_MUT_W1_1,3,NULL,NULL,&s_mutchase2};
-statetype s_mutchase2 	= {true,SPR_MUT_W2_1,8,T_Chase,NULL,&s_mutchase3};
-statetype s_mutchase3 	= {true,SPR_MUT_W3_1,10,T_Chase,NULL,&s_mutchase3s};
-statetype s_mutchase3s 	= {true,SPR_MUT_W3_1,3,NULL,NULL,&s_mutchase4};
-statetype s_mutchase4 	= {true,SPR_MUT_W4_1,8,T_Chase,NULL,&s_mutchase1};
-
-statetype s_mutdie1		= {false,SPR_MUT_DIE_1,7,NULL,A_DeathScream,&s_mutdie2};
-statetype s_mutdie2		= {false,SPR_MUT_DIE_2,7,NULL,NULL,&s_mutdie3};
-statetype s_mutdie3		= {false,SPR_MUT_DIE_3,7,NULL,NULL,&s_mutdie4};
-statetype s_mutdie4		= {false,SPR_MUT_DIE_4,7,NULL,NULL,&s_mutdie5};
-statetype s_mutdie5		= {false,SPR_MUT_DEAD,0,NULL,NULL,&s_mutdie5};
-
-
-//
-// SS
-//
-
-extern	statetype s_ssstand;
-
-extern	statetype s_sspath1;
-extern	statetype s_sspath1s;
-extern	statetype s_sspath2;
-extern	statetype s_sspath3;
-extern	statetype s_sspath3s;
-extern	statetype s_sspath4;
-
-extern	statetype s_sspain;
-extern	statetype s_sspain1;
-
-extern	statetype s_ssshoot1;
-extern	statetype s_ssshoot2;
-extern	statetype s_ssshoot3;
-extern	statetype s_ssshoot4;
-extern	statetype s_ssshoot5;
-extern	statetype s_ssshoot6;
-extern	statetype s_ssshoot7;
-extern	statetype s_ssshoot8;
-extern	statetype s_ssshoot9;
-
-extern	statetype s_sschase1;
-extern	statetype s_sschase1s;
-extern	statetype s_sschase2;
-extern	statetype s_sschase3;
-extern	statetype s_sschase3s;
-extern	statetype s_sschase4;
-
-extern	statetype s_ssdie1;
-extern	statetype s_ssdie2;
-extern	statetype s_ssdie3;
-extern	statetype s_ssdie4;
-
-statetype s_ssstand	= {true,SPR_SS_S_1,0,T_Stand,NULL,&s_ssstand};
-
-statetype s_sspath1 	= {true,SPR_SS_W1_1,20,T_Path,NULL,&s_sspath1s};
-statetype s_sspath1s 	= {true,SPR_SS_W1_1,5,NULL,NULL,&s_sspath2};
-statetype s_sspath2 	= {true,SPR_SS_W2_1,15,T_Path,NULL,&s_sspath3};
-statetype s_sspath3 	= {true,SPR_SS_W3_1,20,T_Path,NULL,&s_sspath3s};
-statetype s_sspath3s 	= {true,SPR_SS_W3_1,5,NULL,NULL,&s_sspath4};
-statetype s_sspath4 	= {true,SPR_SS_W4_1,15,T_Path,NULL,&s_sspath1};
-
-statetype s_sspain 		= {2,SPR_SS_PAIN_1,10,NULL,NULL,&s_sschase1};
-statetype s_sspain1 	= {2,SPR_SS_PAIN_2,10,NULL,NULL,&s_sschase1};
-
-statetype s_ssshoot1 	= {false,SPR_SS_SHOOT1,20,NULL,NULL,&s_ssshoot2};
-statetype s_ssshoot2 	= {false,SPR_SS_SHOOT2,20,NULL,T_Shoot,&s_ssshoot3};
-statetype s_ssshoot3 	= {false,SPR_SS_SHOOT3,10,NULL,NULL,&s_ssshoot4};
-statetype s_ssshoot4 	= {false,SPR_SS_SHOOT2,10,NULL,T_Shoot,&s_ssshoot5};
-statetype s_ssshoot5 	= {false,SPR_SS_SHOOT3,10,NULL,NULL,&s_ssshoot6};
-statetype s_ssshoot6 	= {false,SPR_SS_SHOOT2,10,NULL,T_Shoot,&s_ssshoot7};
-statetype s_ssshoot7  	= {false,SPR_SS_SHOOT3,10,NULL,NULL,&s_ssshoot8};
-statetype s_ssshoot8  	= {false,SPR_SS_SHOOT2,10,NULL,T_Shoot,&s_ssshoot9};
-statetype s_ssshoot9  	= {false,SPR_SS_SHOOT3,10,NULL,NULL,&s_sschase1};
-
-statetype s_sschase1 	= {true,SPR_SS_W1_1,10,T_Chase,NULL,&s_sschase1s};
-statetype s_sschase1s 	= {true,SPR_SS_W1_1,3,NULL,NULL,&s_sschase2};
-statetype s_sschase2 	= {true,SPR_SS_W2_1,8,T_Chase,NULL,&s_sschase3};
-statetype s_sschase3 	= {true,SPR_SS_W3_1,10,T_Chase,NULL,&s_sschase3s};
-statetype s_sschase3s 	= {true,SPR_SS_W3_1,3,NULL,NULL,&s_sschase4};
-statetype s_sschase4 	= {true,SPR_SS_W4_1,8,T_Chase,NULL,&s_sschase1};
-
-statetype s_ssdie1		= {false,SPR_SS_DIE_1,15,NULL,A_DeathScream,&s_ssdie2};
-statetype s_ssdie2		= {false,SPR_SS_DIE_2,15,NULL,NULL,&s_ssdie3};
-statetype s_ssdie3		= {false,SPR_SS_DIE_3,15,NULL,NULL,&s_ssdie4};
-statetype s_ssdie4		= {false,SPR_SS_DEAD,0,NULL,NULL,&s_ssdie4};
-
-
-#ifndef SPEAR
-//
-// hans
-//
-extern	statetype s_bossstand;
-
-extern	statetype s_bosschase1;
-extern	statetype s_bosschase1s;
-extern	statetype s_bosschase2;
-extern	statetype s_bosschase3;
-extern	statetype s_bosschase3s;
-extern	statetype s_bosschase4;
-
-extern	statetype s_bossdie1;
-extern	statetype s_bossdie2;
-extern	statetype s_bossdie3;
-extern	statetype s_bossdie4;
-
-extern	statetype s_bossshoot1;
-extern	statetype s_bossshoot2;
-extern	statetype s_bossshoot3;
-extern	statetype s_bossshoot4;
-extern	statetype s_bossshoot5;
-extern	statetype s_bossshoot6;
-extern	statetype s_bossshoot7;
-extern	statetype s_bossshoot8;
-
-
-statetype s_bossstand	= {false,SPR_BOSS_W1,0,T_Stand,NULL,&s_bossstand};
-
-statetype s_bosschase1 	= {false,SPR_BOSS_W1,10,T_Chase,NULL,&s_bosschase1s};
-statetype s_bosschase1s	= {false,SPR_BOSS_W1,3,NULL,NULL,&s_bosschase2};
-statetype s_bosschase2 	= {false,SPR_BOSS_W2,8,T_Chase,NULL,&s_bosschase3};
-statetype s_bosschase3 	= {false,SPR_BOSS_W3,10,T_Chase,NULL,&s_bosschase3s};
-statetype s_bosschase3s	= {false,SPR_BOSS_W3,3,NULL,NULL,&s_bosschase4};
-statetype s_bosschase4 	= {false,SPR_BOSS_W4,8,T_Chase,NULL,&s_bosschase1};
-
-statetype s_bossdie1	= {false,SPR_BOSS_DIE1,15,NULL,A_DeathScream,&s_bossdie2};
-statetype s_bossdie2	= {false,SPR_BOSS_DIE2,15,NULL,NULL,&s_bossdie3};
-statetype s_bossdie3	= {false,SPR_BOSS_DIE3,15,NULL,NULL,&s_bossdie4};
-statetype s_bossdie4	= {false,SPR_BOSS_DEAD,0,NULL,NULL,&s_bossdie4};
-
-statetype s_bossshoot1 	= {false,SPR_BOSS_SHOOT1,30,NULL,NULL,&s_bossshoot2};
-statetype s_bossshoot2 	= {false,SPR_BOSS_SHOOT2,10,NULL,T_Shoot,&s_bossshoot3};
-statetype s_bossshoot3 	= {false,SPR_BOSS_SHOOT3,10,NULL,T_Shoot,&s_bossshoot4};
-statetype s_bossshoot4 	= {false,SPR_BOSS_SHOOT2,10,NULL,T_Shoot,&s_bossshoot5};
-statetype s_bossshoot5 	= {false,SPR_BOSS_SHOOT3,10,NULL,T_Shoot,&s_bossshoot6};
-statetype s_bossshoot6 	= {false,SPR_BOSS_SHOOT2,10,NULL,T_Shoot,&s_bossshoot7};
-statetype s_bossshoot7 	= {false,SPR_BOSS_SHOOT3,10,NULL,T_Shoot,&s_bossshoot8};
-statetype s_bossshoot8 	= {false,SPR_BOSS_SHOOT1,10,NULL,NULL,&s_bosschase1};
-
-
-//
-// gretel
-//
-extern	statetype s_gretelstand;
-
-extern	statetype s_gretelchase1;
-extern	statetype s_gretelchase1s;
-extern	statetype s_gretelchase2;
-extern	statetype s_gretelchase3;
-extern	statetype s_gretelchase3s;
-extern	statetype s_gretelchase4;
-
-extern	statetype s_greteldie1;
-extern	statetype s_greteldie2;
-extern	statetype s_greteldie3;
-extern	statetype s_greteldie4;
-
-extern	statetype s_gretelshoot1;
-extern	statetype s_gretelshoot2;
-extern	statetype s_gretelshoot3;
-extern	statetype s_gretelshoot4;
-extern	statetype s_gretelshoot5;
-extern	statetype s_gretelshoot6;
-extern	statetype s_gretelshoot7;
-extern	statetype s_gretelshoot8;
-
-
-statetype s_gretelstand	= {false,SPR_GRETEL_W1,0,T_Stand,NULL,&s_gretelstand};
-
-statetype s_gretelchase1 	= {false,SPR_GRETEL_W1,10,T_Chase,NULL,&s_gretelchase1s};
-statetype s_gretelchase1s	= {false,SPR_GRETEL_W1,3,NULL,NULL,&s_gretelchase2};
-statetype s_gretelchase2 	= {false,SPR_GRETEL_W2,8,T_Chase,NULL,&s_gretelchase3};
-statetype s_gretelchase3 	= {false,SPR_GRETEL_W3,10,T_Chase,NULL,&s_gretelchase3s};
-statetype s_gretelchase3s	= {false,SPR_GRETEL_W3,3,NULL,NULL,&s_gretelchase4};
-statetype s_gretelchase4 	= {false,SPR_GRETEL_W4,8,T_Chase,NULL,&s_gretelchase1};
-
-statetype s_greteldie1	= {false,SPR_GRETEL_DIE1,15,NULL,A_DeathScream,&s_greteldie2};
-statetype s_greteldie2	= {false,SPR_GRETEL_DIE2,15,NULL,NULL,&s_greteldie3};
-statetype s_greteldie3	= {false,SPR_GRETEL_DIE3,15,NULL,NULL,&s_greteldie4};
-statetype s_greteldie4	= {false,SPR_GRETEL_DEAD,0,NULL,NULL,&s_greteldie4};
-
-statetype s_gretelshoot1 	= {false,SPR_GRETEL_SHOOT1,30,NULL,NULL,&s_gretelshoot2};
-statetype s_gretelshoot2 	= {false,SPR_GRETEL_SHOOT2,10,NULL,T_Shoot,&s_gretelshoot3};
-statetype s_gretelshoot3 	= {false,SPR_GRETEL_SHOOT3,10,NULL,T_Shoot,&s_gretelshoot4};
-statetype s_gretelshoot4 	= {false,SPR_GRETEL_SHOOT2,10,NULL,T_Shoot,&s_gretelshoot5};
-statetype s_gretelshoot5 	= {false,SPR_GRETEL_SHOOT3,10,NULL,T_Shoot,&s_gretelshoot6};
-statetype s_gretelshoot6 	= {false,SPR_GRETEL_SHOOT2,10,NULL,T_Shoot,&s_gretelshoot7};
-statetype s_gretelshoot7 	= {false,SPR_GRETEL_SHOOT3,10,NULL,T_Shoot,&s_gretelshoot8};
-statetype s_gretelshoot8 	= {false,SPR_GRETEL_SHOOT1,10,NULL,NULL,&s_gretelchase1};
-#endif
-
-
-/*
-===============
-=
-= SpawnStand
-=
-===============
-*/
-
-void SpawnStand (enemy_t which, int tilex, int tiley, int dir)
-{
-	unsigned	far *map,tile;
-
-	switch (which)
-	{
-	case en_guard:
-		SpawnNewObj (tilex,tiley,&s_grdstand);
-		new->speed = SPDPATROL;
-		if (!loadedgame)
-		  gamestate.killtotal++;
-		break;
-
-	case en_officer:
-		SpawnNewObj (tilex,tiley,&s_ofcstand);
-		new->speed = SPDPATROL;
-		if (!loadedgame)
-		  gamestate.killtotal++;
-		break;
-
-	case en_mutant:
-		SpawnNewObj (tilex,tiley,&s_mutstand);
-		new->speed = SPDPATROL;
-		if (!loadedgame)
-		  gamestate.killtotal++;
-		break;
-
-	case en_ss:
-		SpawnNewObj (tilex,tiley,&s_ssstand);
-		new->speed = SPDPATROL;
-		if (!loadedgame)
-		  gamestate.killtotal++;
-		break;
-	}
-
-
-	map = mapsegs[0]+farmapylookup[tiley]+tilex;
-	if (*map == AMBUSHTILE)
-	{
-		tilemap[tilex][tiley] = 0;
-
-		if (*(map+1) >= AREATILE)
-			tile = *(map+1);
-		if (*(map-mapwidth) >= AREATILE)
-			tile = *(map-mapwidth);
-		if (*(map+mapwidth) >= AREATILE)
-			tile = *(map+mapwidth);
-		if ( *(map-1) >= AREATILE)
-			tile = *(map-1);
-
-		*map = tile;
-		new->areanumber = tile-AREATILE;
-
-		new->flags |= FL_AMBUSH;
-	}
-
-	new->obclass = guardobj+which;
-	new->hitpoints = starthitpoints[gamestate.difficulty][which];
-	new->dir = dir*2;
-	new->flags |= FL_SHOOTABLE;
-}
-
-
-
-/*
-===============
-=
-= SpawnDeadGuard
-=
-===============
-*/
-
-void SpawnDeadGuard (int tilex, int tiley)
-{
-	SpawnNewObj (tilex,tiley,&s_grddie4);
-	new->obclass = inertobj;
-}
-
-
-
-#ifndef SPEAR
-/*
-===============
-=
-= SpawnBoss
-=
-===============
-*/
-
-void SpawnBoss (int tilex, int tiley)
-{
-	unsigned	far *map,tile;
-
-	SpawnNewObj (tilex,tiley,&s_bossstand);
-	new->speed = SPDPATROL;
-
-	new->obclass = bossobj;
-	new->hitpoints = starthitpoints[gamestate.difficulty][en_boss];
-	new->dir = south;
-	new->flags |= FL_SHOOTABLE|FL_AMBUSH;
-	if (!loadedgame)
-	  gamestate.killtotal++;
-}
-
-/*
-===============
-=
-= SpawnGretel
-=
-===============
-*/
-
-void SpawnGretel (int tilex, int tiley)
-{
-	unsigned	far *map,tile;
-
-	SpawnNewObj (tilex,tiley,&s_gretelstand);
-	new->speed = SPDPATROL;
-
-	new->obclass = gretelobj;
-	new->hitpoints = starthitpoints[gamestate.difficulty][en_gretel];
-	new->dir = north;
-	new->flags |= FL_SHOOTABLE|FL_AMBUSH;
-	if (!loadedgame)
-	  gamestate.killtotal++;
-}
-#endif
-
-/*
-===============
-=
-= SpawnPatrol
-=
-===============
-*/
-
-void SpawnPatrol (enemy_t which, int tilex, int tiley, int dir)
-{
-	switch (which)
-	{
-	case en_guard:
-		SpawnNewObj (tilex,tiley,&s_grdpath1);
-		new->speed = SPDPATROL;
-		if (!loadedgame)
-		  gamestate.killtotal++;
-		break;
-
-	case en_officer:
-		SpawnNewObj (tilex,tiley,&s_ofcpath1);
-		new->speed = SPDPATROL;
-		if (!loadedgame)
-		  gamestate.killtotal++;
-		break;
-
-	case en_ss:
-		SpawnNewObj (tilex,tiley,&s_sspath1);
-		new->speed = SPDPATROL;
-		if (!loadedgame)
-		  gamestate.killtotal++;
-		break;
-
-	case en_mutant:
-		SpawnNewObj (tilex,tiley,&s_mutpath1);
-		new->speed = SPDPATROL;
-		if (!loadedgame)
-		  gamestate.killtotal++;
-		break;
-
-	case en_dog:
-		SpawnNewObj (tilex,tiley,&s_dogpath1);
-		new->speed = SPDDOG;
-		if (!loadedgame)
-		  gamestate.killtotal++;
-		break;
-	}
-
-	new->obclass = guardobj+which;
-	new->dir = dir*2;
-	new->hitpoints = starthitpoints[gamestate.difficulty][which];
-	new->distance = tileglobal;
-	new->flags |= FL_SHOOTABLE;
-	new->active = true;
-
-	actorat[new->tilex][new->tiley] = NULL;		// don't use original spot
-
-	switch (dir)
-	{
-	case 0:
-		new->tilex++;
-		break;
-	case 1:
-		new->tiley--;
-		break;
-	case 2:
-		new->tilex--;
-		break;
-	case 3:
-		new->tiley++;
-		break;
-	}
-
-	actorat[new->tilex][new->tiley] = new;
-}
-
-
-
-/*
-==================
-=
-= A_DeathScream
-=
-==================
-*/
-
-void A_DeathScream (objtype *ob)
-{
-#ifndef UPLOAD
-#ifndef SPEAR
-	if (mapon==9 && !US_RndT())
-#else
-	if ((mapon==18 || mapon==19) && !US_RndT())
-#endif
-	{
-	 switch(ob->obclass)
-	 {
-	  case mutantobj:
-	  case guardobj:
-	  case officerobj:
-	  case ssobj:
-	  case dogobj:
-		PlaySoundLocActor(DEATHSCREAM6SND,ob);
-		return;
-	 }
-	}
-#endif
-
-	switch (ob->obclass)
-	{
-	case mutantobj:
-		PlaySoundLocActor(AHHHGSND,ob);
-		break;
-
-	case guardobj:
-		{
-		 int sounds[9]={ DEATHSCREAM1SND,
-				 DEATHSCREAM2SND,
-				 DEATHSCREAM3SND,
-				 DEATHSCREAM4SND,
-				 DEATHSCREAM5SND,
-				 DEATHSCREAM7SND,
-				 DEATHSCREAM8SND,
-				 DEATHSCREAM9SND
-				 };
-
-		 #ifndef UPLOAD
-		 PlaySoundLocActor(sounds[US_RndT()%8],ob);
-		 #else
-		 PlaySoundLocActor(sounds[US_RndT()%2],ob);
-		 #endif
-		}
-		break;
-	case officerobj:
-		PlaySoundLocActor(NEINSOVASSND,ob);
-		break;
-	case ssobj:
-		PlaySoundLocActor(LEBENSND,ob);	// JAB
-		break;
-	case dogobj:
-		PlaySoundLocActor(DOGDEATHSND,ob);	// JAB
-		break;
-#ifndef SPEAR
-	case bossobj:
-		SD_PlaySound(MUTTISND);				// JAB
-		break;
-	case schabbobj:
-		SD_PlaySound(MEINGOTTSND);
-		break;
-	case fakeobj:
-		SD_PlaySound(HITLERHASND);
-		break;
-	case mechahitlerobj:
-		SD_PlaySound(SCHEISTSND);
-		break;
-	case realhitlerobj:
-		SD_PlaySound(EVASND);
-		break;
-	case gretelobj:
-		SD_PlaySound(MEINSND);
-		break;
-	case giftobj:
-		SD_PlaySound(DONNERSND);
-		break;
-	case fatobj:
-		SD_PlaySound(ROSESND);
-		break;
-#else
-	case spectreobj:
-		SD_PlaySound(GHOSTFADESND);
-		break;
-	case angelobj:
-		SD_PlaySound(ANGELDEATHSND);
-		break;
-	case transobj:
-		SD_PlaySound(TRANSDEATHSND);
-		break;
-	case uberobj:
-		SD_PlaySound(UBERDEATHSND);
-		break;
-	case willobj:
-		SD_PlaySound(WILHELMDEATHSND);
-		break;
-	case deathobj:
-		SD_PlaySound(KNIGHTDEATHSND);
-		break;
-#endif
-	}
-}
-
-
-/*
-=============================================================================
-
-						 SPEAR ACTORS
-
-=============================================================================
-*/
-
-#ifdef SPEAR
-
-void T_Launch (objtype *ob);
-void T_Will (objtype *ob);
-
-extern	statetype s_angelshoot1;
-extern	statetype s_deathshoot1;
-extern	statetype s_spark1;
-
-//
-// trans
-//
-extern	statetype s_transstand;
-
-extern	statetype s_transchase1;
-extern	statetype s_transchase1s;
-extern	statetype s_transchase2;
-extern	statetype s_transchase3;
-extern	statetype s_transchase3s;
-extern	statetype s_transchase4;
-
-extern	statetype s_transdie0;
-extern	statetype s_transdie01;
-extern	statetype s_transdie1;
-extern	statetype s_transdie2;
-extern	statetype s_transdie3;
-extern	statetype s_transdie4;
-
-extern	statetype s_transshoot1;
-extern	statetype s_transshoot2;
-extern	statetype s_transshoot3;
-extern	statetype s_transshoot4;
-extern	statetype s_transshoot5;
-extern	statetype s_transshoot6;
-extern	statetype s_transshoot7;
-extern	statetype s_transshoot8;
-
-
-statetype s_transstand	= {false,SPR_TRANS_W1,0,T_Stand,NULL,&s_transstand};
-
-statetype s_transchase1 	= {false,SPR_TRANS_W1,10,T_Chase,NULL,&s_transchase1s};
-statetype s_transchase1s	= {false,SPR_TRANS_W1,3,NULL,NULL,&s_transchase2};
-statetype s_transchase2 	= {false,SPR_TRANS_W2,8,T_Chase,NULL,&s_transchase3};
-statetype s_transchase3 	= {false,SPR_TRANS_W3,10,T_Chase,NULL,&s_transchase3s};
-statetype s_transchase3s	= {false,SPR_TRANS_W3,3,NULL,NULL,&s_transchase4};
-statetype s_transchase4 	= {false,SPR_TRANS_W4,8,T_Chase,NULL,&s_transchase1};
-
-statetype s_transdie0	= {false,SPR_TRANS_W1,1,NULL,A_DeathScream,&s_transdie01};
-statetype s_transdie01	= {false,SPR_TRANS_W1,1,NULL,NULL,&s_transdie1};
-statetype s_transdie1	= {false,SPR_TRANS_DIE1,15,NULL,NULL,&s_transdie2};
-statetype s_transdie2	= {false,SPR_TRANS_DIE2,15,NULL,NULL,&s_transdie3};
-statetype s_transdie3	= {false,SPR_TRANS_DIE3,15,NULL,NULL,&s_transdie4};
-statetype s_transdie4	= {false,SPR_TRANS_DEAD,0,NULL,NULL,&s_transdie4};
-
-statetype s_transshoot1 	= {false,SPR_TRANS_SHOOT1,30,NULL,NULL,&s_transshoot2};
-statetype s_transshoot2 	= {false,SPR_TRANS_SHOOT2,10,NULL,T_Shoot,&s_transshoot3};
-statetype s_transshoot3 	= {false,SPR_TRANS_SHOOT3,10,NULL,T_Shoot,&s_transshoot4};
-statetype s_transshoot4 	= {false,SPR_TRANS_SHOOT2,10,NULL,T_Shoot,&s_transshoot5};
-statetype s_transshoot5 	= {false,SPR_TRANS_SHOOT3,10,NULL,T_Shoot,&s_transshoot6};
-statetype s_transshoot6 	= {false,SPR_TRANS_SHOOT2,10,NULL,T_Shoot,&s_transshoot7};
-statetype s_transshoot7 	= {false,SPR_TRANS_SHOOT3,10,NULL,T_Shoot,&s_transshoot8};
-statetype s_transshoot8 	= {false,SPR_TRANS_SHOOT1,10,NULL,NULL,&s_transchase1};
-
-
-/*
-===============
-=
-= SpawnTrans
-=
-===============
-*/
-
-void SpawnTrans (int tilex, int tiley)
-{
-	unsigned	far *map,tile;
-
-	if (SoundBlasterPresent && DigiMode != sds_Off)
-		s_transdie01.tictime = 105;
-
-	SpawnNewObj (tilex,tiley,&s_transstand);
-	new->obclass = transobj;
-	new->hitpoints = starthitpoints[gamestate.difficulty][en_trans];
-	new->flags |= FL_SHOOTABLE|FL_AMBUSH;
-	if (!loadedgame)
-	  gamestate.killtotal++;
-}
-
-
-//
-// uber
-//
-void T_UShoot (objtype *ob);
-
-extern	statetype s_uberstand;
-
-extern	statetype s_uberchase1;
-extern	statetype s_uberchase1s;
-extern	statetype s_uberchase2;
-extern	statetype s_uberchase3;
-extern	statetype s_uberchase3s;
-extern	statetype s_uberchase4;
-
-extern	statetype s_uberdie0;
-extern	statetype s_uberdie01;
-extern	statetype s_uberdie1;
-extern	statetype s_uberdie2;
-extern	statetype s_uberdie3;
-extern	statetype s_uberdie4;
-extern	statetype s_uberdie5;
-
-extern	statetype s_ubershoot1;
-extern	statetype s_ubershoot2;
-extern	statetype s_ubershoot3;
-extern	statetype s_ubershoot4;
-extern	statetype s_ubershoot5;
-extern	statetype s_ubershoot6;
-extern	statetype s_ubershoot7;
-
-
-statetype s_uberstand	= {false,SPR_UBER_W1,0,T_Stand,NULL,&s_uberstand};
-
-statetype s_uberchase1 	= {false,SPR_UBER_W1,10,T_Chase,NULL,&s_uberchase1s};
-statetype s_uberchase1s	= {false,SPR_UBER_W1,3,NULL,NULL,&s_uberchase2};
-statetype s_uberchase2 	= {false,SPR_UBER_W2,8,T_Chase,NULL,&s_uberchase3};
-statetype s_uberchase3 	= {false,SPR_UBER_W3,10,T_Chase,NULL,&s_uberchase3s};
-statetype s_uberchase3s	= {false,SPR_UBER_W3,3,NULL,NULL,&s_uberchase4};
-statetype s_uberchase4 	= {false,SPR_UBER_W4,8,T_Chase,NULL,&s_uberchase1};
-
-statetype s_uberdie0	= {false,SPR_UBER_W1,1,NULL,A_DeathScream,&s_uberdie01};
-statetype s_uberdie01	= {false,SPR_UBER_W1,1,NULL,NULL,&s_uberdie1};
-statetype s_uberdie1	= {false,SPR_UBER_DIE1,15,NULL,NULL,&s_uberdie2};
-statetype s_uberdie2	= {false,SPR_UBER_DIE2,15,NULL,NULL,&s_uberdie3};
-statetype s_uberdie3	= {false,SPR_UBER_DIE3,15,NULL,NULL,&s_uberdie4};
-statetype s_uberdie4	= {false,SPR_UBER_DIE4,15,NULL,NULL,&s_uberdie5};
-statetype s_uberdie5	= {false,SPR_UBER_DEAD,0,NULL,NULL,&s_uberdie5};
-
-statetype s_ubershoot1 	= {false,SPR_UBER_SHOOT1,30,NULL,NULL,&s_ubershoot2};
-statetype s_ubershoot2 	= {false,SPR_UBER_SHOOT2,12,NULL,T_UShoot,&s_ubershoot3};
-statetype s_ubershoot3 	= {false,SPR_UBER_SHOOT3,12,NULL,T_UShoot,&s_ubershoot4};
-statetype s_ubershoot4 	= {false,SPR_UBER_SHOOT4,12,NULL,T_UShoot,&s_ubershoot5};
-statetype s_ubershoot5 	= {false,SPR_UBER_SHOOT3,12,NULL,T_UShoot,&s_ubershoot6};
-statetype s_ubershoot6 	= {false,SPR_UBER_SHOOT2,12,NULL,T_UShoot,&s_ubershoot7};
-statetype s_ubershoot7 	= {false,SPR_UBER_SHOOT1,12,NULL,NULL,&s_uberchase1};
-
-
-/*
-===============
-=
-= SpawnUber
-=
-===============
-*/
-
-void SpawnUber (int tilex, int tiley)
-{
-	unsigned	far *map,tile;
-
-	if (SoundBlasterPresent && DigiMode != sds_Off)
-		s_uberdie01.tictime = 70;
-
-	SpawnNewObj (tilex,tiley,&s_uberstand);
-	new->obclass = uberobj;
-	new->hitpoints = starthitpoints[gamestate.difficulty][en_uber];
-	new->flags |= FL_SHOOTABLE|FL_AMBUSH;
-	if (!loadedgame)
-	  gamestate.killtotal++;
-}
-
-
-/*
-===============
-=
-= T_UShoot
-=
-===============
-*/
-
-void T_UShoot (objtype *ob)
-{
-	int	dx,dy,dist;
-
-	T_Shoot (ob);
-
-	dx = abs(ob->tilex - player->tilex);
-	dy = abs(ob->tiley - player->tiley);
-	dist = dx>dy ? dx : dy;
-	if (dist <= 1)
-		TakeDamage (10,ob);
-}
-
-
-//
-// will
-//
-extern	statetype s_willstand;
-
-extern	statetype s_willchase1;
-extern	statetype s_willchase1s;
-extern	statetype s_willchase2;
-extern	statetype s_willchase3;
-extern	statetype s_willchase3s;
-extern	statetype s_willchase4;
-
-extern	statetype s_willdie1;
-extern	statetype s_willdie2;
-extern	statetype s_willdie3;
-extern	statetype s_willdie4;
-extern	statetype s_willdie5;
-extern	statetype s_willdie6;
-
-extern	statetype s_willshoot1;
-extern	statetype s_willshoot2;
-extern	statetype s_willshoot3;
-extern	statetype s_willshoot4;
-extern	statetype s_willshoot5;
-extern	statetype s_willshoot6;
-
-
-statetype s_willstand	= {false,SPR_WILL_W1,0,T_Stand,NULL,&s_willstand};
-
-statetype s_willchase1 	= {false,SPR_WILL_W1,10,T_Will,NULL,&s_willchase1s};
-statetype s_willchase1s	= {false,SPR_WILL_W1,3,NULL,NULL,&s_willchase2};
-statetype s_willchase2 	= {false,SPR_WILL_W2,8,T_Will,NULL,&s_willchase3};
-statetype s_willchase3 	= {false,SPR_WILL_W3,10,T_Will,NULL,&s_willchase3s};
-statetype s_willchase3s	= {false,SPR_WILL_W3,3,NULL,NULL,&s_willchase4};
-statetype s_willchase4 	= {false,SPR_WILL_W4,8,T_Will,NULL,&s_willchase1};
-
-statetype s_willdeathcam	= {false,SPR_WILL_W1,1,NULL,NULL,&s_willdie1};
-
-statetype s_willdie1	= {false,SPR_WILL_W1,1,NULL,A_DeathScream,&s_willdie2};
-statetype s_willdie2	= {false,SPR_WILL_W1,10,NULL,NULL,&s_willdie3};
-statetype s_willdie3	= {false,SPR_WILL_DIE1,10,NULL,NULL,&s_willdie4};
-statetype s_willdie4	= {false,SPR_WILL_DIE2,10,NULL,NULL,&s_willdie5};
-statetype s_willdie5	= {false,SPR_WILL_DIE3,10,NULL,NULL,&s_willdie6};
-statetype s_willdie6	= {false,SPR_WILL_DEAD,20,NULL,NULL,&s_willdie6};
-
-statetype s_willshoot1 	= {false,SPR_WILL_SHOOT1,30,NULL,NULL,&s_willshoot2};
-statetype s_willshoot2 	= {false,SPR_WILL_SHOOT2,10,NULL,T_Launch,&s_willshoot3};
-statetype s_willshoot3 	= {false,SPR_WILL_SHOOT3,10,NULL,T_Shoot,&s_willshoot4};
-statetype s_willshoot4 	= {false,SPR_WILL_SHOOT4,10,NULL,T_Shoot,&s_willshoot5};
-statetype s_willshoot5 	= {false,SPR_WILL_SHOOT3,10,NULL,T_Shoot,&s_willshoot6};
-statetype s_willshoot6 	= {false,SPR_WILL_SHOOT4,10,NULL,T_Shoot,&s_willchase1};
-
-
-/*
-===============
-=
-= SpawnWill
-=
-===============
-*/
-
-void SpawnWill (int tilex, int tiley)
-{
-	unsigned	far *map,tile;
-
-	if (SoundBlasterPresent && DigiMode != sds_Off)
-		s_willdie2.tictime = 70;
-
-	SpawnNewObj (tilex,tiley,&s_willstand);
-	new->obclass = willobj;
-	new->hitpoints = starthitpoints[gamestate.difficulty][en_will];
-	new->flags |= FL_SHOOTABLE|FL_AMBUSH;
-	if (!loadedgame)
-	  gamestate.killtotal++;
-}
-
-
-/*
-================
-=
-= T_Will
-=
-================
-*/
-
-void T_Will (objtype *ob)
-{
-	long move;
-	int	dx,dy,dist;
-	boolean	dodge;
-
-	dodge = false;
-	dx = abs(ob->tilex - player->tilex);
-	dy = abs(ob->tiley - player->tiley);
-	dist = dx>dy ? dx : dy;
-
-	if (CheckLine(ob))						// got a shot at player?
-	{
-		if ( US_RndT() < (tics<<3) )
-		{
-		//
-		// go into attack frame
-		//
-			if (ob->obclass == willobj)
-				NewState (ob,&s_willshoot1);
-			else if (ob->obclass == angelobj)
-				NewState (ob,&s_angelshoot1);
-			else
-				NewState (ob,&s_deathshoot1);
-			return;
-		}
-		dodge = true;
-	}
-
-	if (ob->dir == nodir)
-	{
-		if (dodge)
-			SelectDodgeDir (ob);
-		else
-			SelectChaseDir (ob);
-		if (ob->dir == nodir)
-			return;							// object is blocked in
-	}
-
-	move = ob->speed*tics;
-
-	while (move)
-	{
-		if (ob->distance < 0)
-		{
-		//
-		// waiting for a door to open
-		//
-			OpenDoor (-ob->distance-1);
-			if (doorobjlist[-ob->distance-1].action != dr_open)
-				return;
-			ob->distance = TILEGLOBAL;	// go ahead, the door is now opoen
-		}
-
-		if (move < ob->distance)
-		{
-			MoveObj (ob,move);
-			break;
-		}
-
-		//
-		// reached goal tile, so select another one
-		//
-
-		//
-		// fix position to account for round off during moving
-		//
-		ob->x = ((long)ob->tilex<<TILESHIFT)+TILEGLOBAL/2;
-		ob->y = ((long)ob->tiley<<TILESHIFT)+TILEGLOBAL/2;
-
-		move -= ob->distance;
-
-		if (dist <4)
-			SelectRunDir (ob);
-		else if (dodge)
-			SelectDodgeDir (ob);
-		else
-			SelectChaseDir (ob);
-
-		if (ob->dir == nodir)
-			return;							// object is blocked in
-	}
-
-}
-
-
-//
-// death
-//
-extern	statetype s_deathstand;
-
-extern	statetype s_deathchase1;
-extern	statetype s_deathchase1s;
-extern	statetype s_deathchase2;
-extern	statetype s_deathchase3;
-extern	statetype s_deathchase3s;
-extern	statetype s_deathchase4;
-
-extern	statetype s_deathdie1;
-extern	statetype s_deathdie2;
-extern	statetype s_deathdie3;
-extern	statetype s_deathdie4;
-extern	statetype s_deathdie5;
-extern	statetype s_deathdie6;
-extern	statetype s_deathdie7;
-extern	statetype s_deathdie8;
-extern	statetype s_deathdie9;
-
-extern	statetype s_deathshoot1;
-extern	statetype s_deathshoot2;
-extern	statetype s_deathshoot3;
-extern	statetype s_deathshoot4;
-extern	statetype s_deathshoot5;
-
-
-statetype s_deathstand	= {false,SPR_DEATH_W1,0,T_Stand,NULL,&s_deathstand};
-
-statetype s_deathchase1 	= {false,SPR_DEATH_W1,10,T_Will,NULL,&s_deathchase1s};
-statetype s_deathchase1s	= {false,SPR_DEATH_W1,3,NULL,NULL,&s_deathchase2};
-statetype s_deathchase2 	= {false,SPR_DEATH_W2,8,T_Will,NULL,&s_deathchase3};
-statetype s_deathchase3 	= {false,SPR_DEATH_W3,10,T_Will,NULL,&s_deathchase3s};
-statetype s_deathchase3s	= {false,SPR_DEATH_W3,3,NULL,NULL,&s_deathchase4};
-statetype s_deathchase4 	= {false,SPR_DEATH_W4,8,T_Will,NULL,&s_deathchase1};
-
-statetype s_deathdeathcam	= {false,SPR_DEATH_W1,1,NULL,NULL,&s_deathdie1};
-
-statetype s_deathdie1	= {false,SPR_DEATH_W1,1,NULL,A_DeathScream,&s_deathdie2};
-statetype s_deathdie2	= {false,SPR_DEATH_W1,10,NULL,NULL,&s_deathdie3};
-statetype s_deathdie3	= {false,SPR_DEATH_DIE1,10,NULL,NULL,&s_deathdie4};
-statetype s_deathdie4	= {false,SPR_DEATH_DIE2,10,NULL,NULL,&s_deathdie5};
-statetype s_deathdie5	= {false,SPR_DEATH_DIE3,10,NULL,NULL,&s_deathdie6};
-statetype s_deathdie6	= {false,SPR_DEATH_DIE4,10,NULL,NULL,&s_deathdie7};
-statetype s_deathdie7	= {false,SPR_DEATH_DIE5,10,NULL,NULL,&s_deathdie8};
-statetype s_deathdie8	= {false,SPR_DEATH_DIE6,10,NULL,NULL,&s_deathdie9};
-statetype s_deathdie9	= {false,SPR_DEATH_DEAD,0,NULL,NULL,&s_deathdie9};
-
-statetype s_deathshoot1 	= {false,SPR_DEATH_SHOOT1,30,NULL,NULL,&s_deathshoot2};
-statetype s_deathshoot2 	= {false,SPR_DEATH_SHOOT2,10,NULL,T_Launch,&s_deathshoot3};
-statetype s_deathshoot3 	= {false,SPR_DEATH_SHOOT4,10,NULL,T_Shoot,&s_deathshoot4};
-statetype s_deathshoot4 	= {false,SPR_DEATH_SHOOT3,10,NULL,T_Launch,&s_deathshoot5};
-statetype s_deathshoot5 	= {false,SPR_DEATH_SHOOT4,10,NULL,T_Shoot,&s_deathchase1};
-
-
-/*
-===============
-=
-= SpawnDeath
-=
-===============
-*/
-
-void SpawnDeath (int tilex, int tiley)
-{
-	unsigned	far *map,tile;
-
-	if (SoundBlasterPresent && DigiMode != sds_Off)
-		s_deathdie2.tictime = 105;
-
-	SpawnNewObj (tilex,tiley,&s_deathstand);
-	new->obclass = deathobj;
-	new->hitpoints = starthitpoints[gamestate.difficulty][en_death];
-	new->flags |= FL_SHOOTABLE|FL_AMBUSH;
-	if (!loadedgame)
-	  gamestate.killtotal++;
-}
-
-/*
-===============
-=
-= T_Launch
-=
-===============
-*/
-
-void T_Launch (objtype *ob)
-{
-	long	deltax,deltay;
-	float	angle;
-	int		iangle;
-
-	deltax = player->x - ob->x;
-	deltay = ob->y - player->y;
-	angle = atan2 (deltay,deltax);
-	if (angle<0)
-		angle = M_PI*2+angle;
-	iangle = angle/(M_PI*2)*ANGLES;
-	if (ob->obclass == deathobj)
-	{
-		T_Shoot (ob);
-		if (ob->state == &s_deathshoot2)
-		{
-			iangle-=4;
-			if (iangle<0)
-				iangle+=ANGLES;
-		}
-		else
-		{
-			iangle+=4;
-			if (iangle>=ANGLES)
-				iangle-=ANGLES;
-		}
-	}
-
-	GetNewActor ();
-	new->state = &s_rocket;
-	new->ticcount = 1;
-
-	new->tilex = ob->tilex;
-	new->tiley = ob->tiley;
-	new->x = ob->x;
-	new->y = ob->y;
-	new->obclass = rocketobj;
-	switch(ob->obclass)
-	{
-	case deathobj:
-		new->state = &s_hrocket;
-		new->obclass = hrocketobj;
-		PlaySoundLocActor (KNIGHTMISSILESND,new);
-		break;
-	case angelobj:
-		new->state = &s_spark1;
-		new->obclass = sparkobj;
-		PlaySoundLocActor (ANGELFIRESND,new);
-		break;
-	default:
-		PlaySoundLocActor (MISSILEFIRESND,new);
-	}
-
-	new->dir = nodir;
-	new->angle = iangle;
-	new->speed = 0x2000l;
-	new->flags = FL_NONMARK;
-	new->active = true;
-}
-
-
-
-//
-// angel
-//
-void A_Relaunch (objtype *ob);
-void A_Victory (objtype *ob);
-void A_StartAttack (objtype *ob);
-void A_Breathing (objtype *ob);
-
-extern	statetype s_angelstand;
-
-extern	statetype s_angelchase1;
-extern	statetype s_angelchase1s;
-extern	statetype s_angelchase2;
-extern	statetype s_angelchase3;
-extern	statetype s_angelchase3s;
-extern	statetype s_angelchase4;
-
-extern	statetype s_angeldie1;
-extern	statetype s_angeldie11;
-extern	statetype s_angeldie2;
-extern	statetype s_angeldie3;
-extern	statetype s_angeldie4;
-extern	statetype s_angeldie5;
-extern	statetype s_angeldie6;
-extern	statetype s_angeldie7;
-extern	statetype s_angeldie8;
-extern	statetype s_angeldie9;
-
-extern	statetype s_angelshoot1;
-extern	statetype s_angelshoot2;
-extern	statetype s_angelshoot3;
-extern	statetype s_angelshoot4;
-extern	statetype s_angelshoot5;
-extern	statetype s_angelshoot6;
-
-extern	statetype s_angeltired;
-extern	statetype s_angeltired2;
-extern	statetype s_angeltired3;
-extern	statetype s_angeltired4;
-extern	statetype s_angeltired5;
-extern	statetype s_angeltired6;
-extern	statetype s_angeltired7;
-
-extern	statetype s_spark1;
-extern	statetype s_spark2;
-extern	statetype s_spark3;
-extern	statetype s_spark4;
-
-
-statetype s_angelstand	= {false,SPR_ANGEL_W1,0,T_Stand,NULL,&s_angelstand};
-
-statetype s_angelchase1 	= {false,SPR_ANGEL_W1,10,T_Will,NULL,&s_angelchase1s};
-statetype s_angelchase1s	= {false,SPR_ANGEL_W1,3,NULL,NULL,&s_angelchase2};
-statetype s_angelchase2 	= {false,SPR_ANGEL_W2,8,T_Will,NULL,&s_angelchase3};
-statetype s_angelchase3 	= {false,SPR_ANGEL_W3,10,T_Will,NULL,&s_angelchase3s};
-statetype s_angelchase3s	= {false,SPR_ANGEL_W3,3,NULL,NULL,&s_angelchase4};
-statetype s_angelchase4 	= {false,SPR_ANGEL_W4,8,T_Will,NULL,&s_angelchase1};
-
-statetype s_angeldie1	= {false,SPR_ANGEL_W1,1,NULL,A_DeathScream,&s_angeldie11};
-statetype s_angeldie11	= {false,SPR_ANGEL_W1,1,NULL,NULL,&s_angeldie2};
-statetype s_angeldie2	= {false,SPR_ANGEL_DIE1,10,NULL,A_Slurpie,&s_angeldie3};
-statetype s_angeldie3	= {false,SPR_ANGEL_DIE2,10,NULL,NULL,&s_angeldie4};
-statetype s_angeldie4	= {false,SPR_ANGEL_DIE3,10,NULL,NULL,&s_angeldie5};
-statetype s_angeldie5	= {false,SPR_ANGEL_DIE4,10,NULL,NULL,&s_angeldie6};
-statetype s_angeldie6	= {false,SPR_ANGEL_DIE5,10,NULL,NULL,&s_angeldie7};
-statetype s_angeldie7	= {false,SPR_ANGEL_DIE6,10,NULL,NULL,&s_angeldie8};
-statetype s_angeldie8	= {false,SPR_ANGEL_DIE7,10,NULL,NULL,&s_angeldie9};
-statetype s_angeldie9	= {false,SPR_ANGEL_DEAD,130,NULL,A_Victory,&s_angeldie9};
-
-statetype s_angelshoot1 	= {false,SPR_ANGEL_SHOOT1,10,NULL,A_StartAttack,&s_angelshoot2};
-statetype s_angelshoot2 	= {false,SPR_ANGEL_SHOOT2,20,NULL,T_Launch,&s_angelshoot3};
-statetype s_angelshoot3 	= {false,SPR_ANGEL_SHOOT1,10,NULL,A_Relaunch,&s_angelshoot2};
-
-statetype s_angeltired 	= {false,SPR_ANGEL_TIRED1,40,NULL,A_Breathing,&s_angeltired2};
-statetype s_angeltired2	= {false,SPR_ANGEL_TIRED2,40,NULL,NULL,&s_angeltired3};
-statetype s_angeltired3	= {false,SPR_ANGEL_TIRED1,40,NULL,A_Breathing,&s_angeltired4};
-statetype s_angeltired4	= {false,SPR_ANGEL_TIRED2,40,NULL,NULL,&s_angeltired5};
-statetype s_angeltired5	= {false,SPR_ANGEL_TIRED1,40,NULL,A_Breathing,&s_angeltired6};
-statetype s_angeltired6	= {false,SPR_ANGEL_TIRED2,40,NULL,NULL,&s_angeltired7};
-statetype s_angeltired7	= {false,SPR_ANGEL_TIRED1,40,NULL,A_Breathing,&s_angelchase1};
-
-statetype s_spark1 	= {false,SPR_SPARK1,6,T_Projectile,NULL,&s_spark2};
-statetype s_spark2 	= {false,SPR_SPARK2,6,T_Projectile,NULL,&s_spark3};
-statetype s_spark3 	= {false,SPR_SPARK3,6,T_Projectile,NULL,&s_spark4};
-statetype s_spark4 	= {false,SPR_SPARK4,6,T_Projectile,NULL,&s_spark1};
-
-
-#pragma argsused
-void A_Slurpie (objtype *ob)
-{
- SD_PlaySound(SLURPIESND);
-}
-
-#pragma argsused
-void A_Breathing (objtype *ob)
-{
- SD_PlaySound(ANGELTIREDSND);
-}
-
-/*
-===============
-=
-= SpawnAngel
-=
-===============
-*/
-
-void SpawnAngel (int tilex, int tiley)
-{
-	unsigned	far *map,tile;
-
-
-	if (SoundBlasterPresent && DigiMode != sds_Off)
-		s_angeldie11.tictime = 105;
-
-	SpawnNewObj (tilex,tiley,&s_angelstand);
-	new->obclass = angelobj;
-	new->hitpoints = starthitpoints[gamestate.difficulty][en_angel];
-	new->flags |= FL_SHOOTABLE|FL_AMBUSH;
-	if (!loadedgame)
-	  gamestate.killtotal++;
-}
-
-
-/*
-=================
-=
-= A_Victory
-=
-=================
-*/
-
-#pragma argsused
-void A_Victory (objtype *ob)
-{
-	playstate = ex_victorious;
-}
-
-
-/*
-=================
-=
-= A_StartAttack
-=
-=================
-*/
-
-void A_StartAttack (objtype *ob)
-{
-	ob->temp1 = 0;
-}
-
-
-/*
-=================
-=
-= A_Relaunch
-=
-=================
-*/
-
-void A_Relaunch (objtype *ob)
-{
-	if (++ob->temp1 == 3)
-	{
-		NewState (ob,&s_angeltired);
-		return;
-	}
-
-	if (US_RndT()&1)
-	{
-		NewState (ob,&s_angelchase1);
-		return;
-	}
-}
-
-
-
-
-//
-// spectre
-//
-void T_SpectreWait (objtype *ob);
-void A_Dormant (objtype *ob);
-
-extern	statetype s_spectrewait1;
-extern	statetype s_spectrewait2;
-extern	statetype s_spectrewait3;
-extern	statetype s_spectrewait4;
-
-extern	statetype s_spectrechase1;
-extern	statetype s_spectrechase2;
-extern	statetype s_spectrechase3;
-extern	statetype s_spectrechase4;
-
-extern	statetype s_spectredie1;
-extern	statetype s_spectredie2;
-extern	statetype s_spectredie3;
-extern	statetype s_spectredie4;
-
-extern	statetype s_spectrewake;
-
-statetype s_spectrewait1	= {false,SPR_SPECTRE_W1,10,T_Stand,NULL,&s_spectrewait2};
-statetype s_spectrewait2	= {false,SPR_SPECTRE_W2,10,T_Stand,NULL,&s_spectrewait3};
-statetype s_spectrewait3	= {false,SPR_SPECTRE_W3,10,T_Stand,NULL,&s_spectrewait4};
-statetype s_spectrewait4	= {false,SPR_SPECTRE_W4,10,T_Stand,NULL,&s_spectrewait1};
-
-statetype s_spectrechase1	= {false,SPR_SPECTRE_W1,10,T_Ghosts,NULL,&s_spectrechase2};
-statetype s_spectrechase2	= {false,SPR_SPECTRE_W2,10,T_Ghosts,NULL,&s_spectrechase3};
-statetype s_spectrechase3	= {false,SPR_SPECTRE_W3,10,T_Ghosts,NULL,&s_spectrechase4};
-statetype s_spectrechase4	= {false,SPR_SPECTRE_W4,10,T_Ghosts,NULL,&s_spectrechase1};
-
-statetype s_spectredie1	= {false,SPR_SPECTRE_F1,10,NULL,NULL,&s_spectredie2};
-statetype s_spectredie2	= {false,SPR_SPECTRE_F2,10,NULL,NULL,&s_spectredie3};
-statetype s_spectredie3	= {false,SPR_SPECTRE_F3,10,NULL,NULL,&s_spectredie4};
-statetype s_spectredie4	= {false,SPR_SPECTRE_F4,300,NULL,NULL,&s_spectrewake};
-statetype s_spectrewake	= {false,SPR_SPECTRE_F4,10,NULL,A_Dormant,&s_spectrewake};
-
-/*
-===============
-=
-= SpawnSpectre
-=
-===============
-*/
-
-void SpawnSpectre (int tilex, int tiley)
-{
-	unsigned	far *map,tile;
-
-	SpawnNewObj (tilex,tiley,&s_spectrewait1);
-	new->obclass = spectreobj;
-	new->hitpoints = starthitpoints[gamestate.difficulty][en_spectre];
-	new->flags |= FL_SHOOTABLE|FL_AMBUSH; // |FL_NEVERMARK|FL_NONMARK;
-	if (!loadedgame)
-	  gamestate.killtotal++;
-}
-
-
-/*
-===============
-=
-= A_Dormant
-=
-===============
-*/
-
-void A_Dormant (objtype *ob)
-{
-	long	deltax,deltay;
-	int	xl,xh,yl,yh;
-	int	x,y;
-	unsigned	tile;
-
-	deltax = ob->x - player->x;
-	if (deltax < -MINACTORDIST || deltax > MINACTORDIST)
-		goto moveok;
-	deltay = ob->y - player->y;
-	if (deltay < -MINACTORDIST || deltay > MINACTORDIST)
-		goto moveok;
-
-	return;
-moveok:
-
-	xl = (ob->x-MINDIST) >> TILESHIFT;
-	xh = (ob->x+MINDIST) >> TILESHIFT;
-	yl = (ob->y-MINDIST) >> TILESHIFT;
-	yh = (ob->y+MINDIST) >> TILESHIFT;
-
-	for (y=yl ; y<=yh ; y++)
-		for (x=xl ; x<=xh ; x++)
-		{
-			tile = actorat[x][y];
-			if (!tile)
-				continue;
-			if (tile<256)
-				return;
-			if (((objtype *)tile)->flags&FL_SHOOTABLE)
-				return;
-		}
-
-	ob->flags |= FL_AMBUSH | FL_SHOOTABLE;
-	ob->flags &= ~FL_ATTACKMODE;
-	ob->dir = nodir;
-	NewState (ob,&s_spectrewait1);
-}
-
-
-#endif
-
-/*
-=============================================================================
-
-						 SCHABBS / GIFT / FAT
-
-=============================================================================
-*/
-
-#ifndef SPEAR
-/*
-===============
-=
-= SpawnGhosts
-=
-===============
-*/
-
-void SpawnGhosts (int which, int tilex, int tiley)
-{
-	unsigned	far *map,tile;
-
-	switch(which)
-	{
-	 case en_blinky:
-	   SpawnNewObj (tilex,tiley,&s_blinkychase1);
-	   break;
-	 case en_clyde:
-	   SpawnNewObj (tilex,tiley,&s_clydechase1);
-	   break;
-	 case en_pinky:
-	   SpawnNewObj (tilex,tiley,&s_pinkychase1);
-	   break;
-	 case en_inky:
-	   SpawnNewObj (tilex,tiley,&s_inkychase1);
-	   break;
-	}
-
-	new->obclass = ghostobj;
-	new->speed = SPDDOG;
-
-	new->dir = east;
-	new->flags |= FL_AMBUSH;
-	if (!loadedgame)
-	  gamestate.killtotal++;
-}
-
-
-
-void	T_Gift (objtype *ob);
-void	T_GiftThrow (objtype *ob);
-
-void	T_Fat (objtype *ob);
-void	T_FatThrow (objtype *ob);
-
-//
-// schabb
-//
-extern	statetype s_schabbstand;
-
-extern	statetype s_schabbchase1;
-extern	statetype s_schabbchase1s;
-extern	statetype s_schabbchase2;
-extern	statetype s_schabbchase3;
-extern	statetype s_schabbchase3s;
-extern	statetype s_schabbchase4;
-
-extern	statetype s_schabbdie1;
-extern	statetype s_schabbdie2;
-extern	statetype s_schabbdie3;
-extern	statetype s_schabbdie4;
-extern	statetype s_schabbdie5;
-extern	statetype s_schabbdie6;
-
-extern	statetype s_schabbshoot1;
-extern	statetype s_schabbshoot2;
-
-extern	statetype s_needle1;
-extern	statetype s_needle2;
-extern	statetype s_needle3;
-extern	statetype s_needle4;
-
-extern	statetype s_schabbdeathcam;
-
-
-statetype s_schabbstand	= {false,SPR_SCHABB_W1,0,T_Stand,NULL,&s_schabbstand};
-
-statetype s_schabbchase1 	= {false,SPR_SCHABB_W1,10,T_Schabb,NULL,&s_schabbchase1s};
-statetype s_schabbchase1s	= {false,SPR_SCHABB_W1,3,NULL,NULL,&s_schabbchase2};
-statetype s_schabbchase2 	= {false,SPR_SCHABB_W2,8,T_Schabb,NULL,&s_schabbchase3};
-statetype s_schabbchase3 	= {false,SPR_SCHABB_W3,10,T_Schabb,NULL,&s_schabbchase3s};
-statetype s_schabbchase3s	= {false,SPR_SCHABB_W3,3,NULL,NULL,&s_schabbchase4};
-statetype s_schabbchase4 	= {false,SPR_SCHABB_W4,8,T_Schabb,NULL,&s_schabbchase1};
-
-statetype s_schabbdeathcam	= {false,SPR_SCHABB_W1,1,NULL,NULL,&s_schabbdie1};
-
-statetype s_schabbdie1	= {false,SPR_SCHABB_W1,10,NULL,A_DeathScream,&s_schabbdie2};
-statetype s_schabbdie2	= {false,SPR_SCHABB_W1,10,NULL,NULL,&s_schabbdie3};
-statetype s_schabbdie3	= {false,SPR_SCHABB_DIE1,10,NULL,NULL,&s_schabbdie4};
-statetype s_schabbdie4	= {false,SPR_SCHABB_DIE2,10,NULL,NULL,&s_schabbdie5};
-statetype s_schabbdie5	= {false,SPR_SCHABB_DIE3,10,NULL,NULL,&s_schabbdie6};
-statetype s_schabbdie6	= {false,SPR_SCHABB_DEAD,20,NULL,A_StartDeathCam,&s_schabbdie6};
-
-statetype s_schabbshoot1 	= {false,SPR_SCHABB_SHOOT1,30,NULL,NULL,&s_schabbshoot2};
-statetype s_schabbshoot2 	= {false,SPR_SCHABB_SHOOT2,10,NULL,T_SchabbThrow,&s_schabbchase1};
-
-statetype s_needle1 	= {false,SPR_HYPO1,6,T_Projectile,NULL,&s_needle2};
-statetype s_needle2 	= {false,SPR_HYPO2,6,T_Projectile,NULL,&s_needle3};
-statetype s_needle3 	= {false,SPR_HYPO3,6,T_Projectile,NULL,&s_needle4};
-statetype s_needle4 	= {false,SPR_HYPO4,6,T_Projectile,NULL,&s_needle1};
-
-
-//
-// gift
-//
-extern	statetype s_giftstand;
-
-extern	statetype s_giftchase1;
-extern	statetype s_giftchase1s;
-extern	statetype s_giftchase2;
-extern	statetype s_giftchase3;
-extern	statetype s_giftchase3s;
-extern	statetype s_giftchase4;
-
-extern	statetype s_giftdie1;
-extern	statetype s_giftdie2;
-extern	statetype s_giftdie3;
-extern	statetype s_giftdie4;
-extern	statetype s_giftdie5;
-extern	statetype s_giftdie6;
-
-extern	statetype s_giftshoot1;
-extern	statetype s_giftshoot2;
-
-extern	statetype s_needle1;
-extern	statetype s_needle2;
-extern	statetype s_needle3;
-extern	statetype s_needle4;
-
-extern	statetype s_giftdeathcam;
-
-extern	statetype s_boom1;
-extern	statetype s_boom2;
-extern	statetype s_boom3;
-
-
-statetype s_giftstand	= {false,SPR_GIFT_W1,0,T_Stand,NULL,&s_giftstand};
-
-statetype s_giftchase1 	= {false,SPR_GIFT_W1,10,T_Gift,NULL,&s_giftchase1s};
-statetype s_giftchase1s	= {false,SPR_GIFT_W1,3,NULL,NULL,&s_giftchase2};
-statetype s_giftchase2 	= {false,SPR_GIFT_W2,8,T_Gift,NULL,&s_giftchase3};
-statetype s_giftchase3 	= {false,SPR_GIFT_W3,10,T_Gift,NULL,&s_giftchase3s};
-statetype s_giftchase3s	= {false,SPR_GIFT_W3,3,NULL,NULL,&s_giftchase4};
-statetype s_giftchase4 	= {false,SPR_GIFT_W4,8,T_Gift,NULL,&s_giftchase1};
-
-statetype s_giftdeathcam	= {false,SPR_GIFT_W1,1,NULL,NULL,&s_giftdie1};
-
-statetype s_giftdie1	= {false,SPR_GIFT_W1,1,NULL,A_DeathScream,&s_giftdie2};
-statetype s_giftdie2	= {false,SPR_GIFT_W1,10,NULL,NULL,&s_giftdie3};
-statetype s_giftdie3	= {false,SPR_GIFT_DIE1,10,NULL,NULL,&s_giftdie4};
-statetype s_giftdie4	= {false,SPR_GIFT_DIE2,10,NULL,NULL,&s_giftdie5};
-statetype s_giftdie5	= {false,SPR_GIFT_DIE3,10,NULL,NULL,&s_giftdie6};
-statetype s_giftdie6	= {false,SPR_GIFT_DEAD,20,NULL,A_StartDeathCam,&s_giftdie6};
-
-statetype s_giftshoot1 	= {false,SPR_GIFT_SHOOT1,30,NULL,NULL,&s_giftshoot2};
-statetype s_giftshoot2 	= {false,SPR_GIFT_SHOOT2,10,NULL,T_GiftThrow,&s_giftchase1};
-
-
-//
-// fat
-//
-extern	statetype s_fatstand;
-
-extern	statetype s_fatchase1;
-extern	statetype s_fatchase1s;
-extern	statetype s_fatchase2;
-extern	statetype s_fatchase3;
-extern	statetype s_fatchase3s;
-extern	statetype s_fatchase4;
-
-extern	statetype s_fatdie1;
-extern	statetype s_fatdie2;
-extern	statetype s_fatdie3;
-extern	statetype s_fatdie4;
-extern	statetype s_fatdie5;
-extern	statetype s_fatdie6;
-
-extern	statetype s_fatshoot1;
-extern	statetype s_fatshoot2;
-extern	statetype s_fatshoot3;
-extern	statetype s_fatshoot4;
-extern	statetype s_fatshoot5;
-extern	statetype s_fatshoot6;
-
-extern	statetype s_needle1;
-extern	statetype s_needle2;
-extern	statetype s_needle3;
-extern	statetype s_needle4;
-
-extern	statetype s_fatdeathcam;
-
-
-statetype s_fatstand	= {false,SPR_FAT_W1,0,T_Stand,NULL,&s_fatstand};
-
-statetype s_fatchase1 	= {false,SPR_FAT_W1,10,T_Fat,NULL,&s_fatchase1s};
-statetype s_fatchase1s	= {false,SPR_FAT_W1,3,NULL,NULL,&s_fatchase2};
-statetype s_fatchase2 	= {false,SPR_FAT_W2,8,T_Fat,NULL,&s_fatchase3};
-statetype s_fatchase3 	= {false,SPR_FAT_W3,10,T_Fat,NULL,&s_fatchase3s};
-statetype s_fatchase3s	= {false,SPR_FAT_W3,3,NULL,NULL,&s_fatchase4};
-statetype s_fatchase4 	= {false,SPR_FAT_W4,8,T_Fat,NULL,&s_fatchase1};
-
-statetype s_fatdeathcam	= {false,SPR_FAT_W1,1,NULL,NULL,&s_fatdie1};
-
-statetype s_fatdie1	= {false,SPR_FAT_W1,1,NULL,A_DeathScream,&s_fatdie2};
-statetype s_fatdie2	= {false,SPR_FAT_W1,10,NULL,NULL,&s_fatdie3};
-statetype s_fatdie3	= {false,SPR_FAT_DIE1,10,NULL,NULL,&s_fatdie4};
-statetype s_fatdie4	= {false,SPR_FAT_DIE2,10,NULL,NULL,&s_fatdie5};
-statetype s_fatdie5	= {false,SPR_FAT_DIE3,10,NULL,NULL,&s_fatdie6};
-statetype s_fatdie6	= {false,SPR_FAT_DEAD,20,NULL,A_StartDeathCam,&s_fatdie6};
-
-statetype s_fatshoot1 	= {false,SPR_FAT_SHOOT1,30,NULL,NULL,&s_fatshoot2};
-statetype s_fatshoot2 	= {false,SPR_FAT_SHOOT2,10,NULL,T_GiftThrow,&s_fatshoot3};
-statetype s_fatshoot3 	= {false,SPR_FAT_SHOOT3,10,NULL,T_Shoot,&s_fatshoot4};
-statetype s_fatshoot4 	= {false,SPR_FAT_SHOOT4,10,NULL,T_Shoot,&s_fatshoot5};
-statetype s_fatshoot5 	= {false,SPR_FAT_SHOOT3,10,NULL,T_Shoot,&s_fatshoot6};
-statetype s_fatshoot6 	= {false,SPR_FAT_SHOOT4,10,NULL,T_Shoot,&s_fatchase1};
-
-
-/*
-===============
-=
-= SpawnSchabbs
-=
-===============
-*/
-
-void SpawnSchabbs (int tilex, int tiley)
-{
-	unsigned	far *map,tile;
-
-	if (DigiMode != sds_Off)
-		s_schabbdie2.tictime = 140;
-	else
-		s_schabbdie2.tictime = 5;
-
-	SpawnNewObj (tilex,tiley,&s_schabbstand);
-	new->speed = SPDPATROL;
-
-	new->obclass = schabbobj;
-	new->hitpoints = starthitpoints[gamestate.difficulty][en_schabbs];
-	new->dir = south;
-	new->flags |= FL_SHOOTABLE|FL_AMBUSH;
-	if (!loadedgame)
-	  gamestate.killtotal++;
-}
-
-
-/*
-===============
-=
-= SpawnGift
-=
-===============
-*/
-
-void SpawnGift (int tilex, int tiley)
-{
-	unsigned	far *map,tile;
-
-	if (DigiMode != sds_Off)
-	  s_giftdie2.tictime = 140;
-	else
-	  s_giftdie2.tictime = 5;
-
-	SpawnNewObj (tilex,tiley,&s_giftstand);
-	new->speed = SPDPATROL;
-
-	new->obclass = giftobj;
-	new->hitpoints = starthitpoints[gamestate.difficulty][en_gift];
-	new->dir = north;
-	new->flags |= FL_SHOOTABLE|FL_AMBUSH;
-	if (!loadedgame)
-	  gamestate.killtotal++;
-}
-
-
-/*
-===============
-=
-= SpawnFat
-=
-===============
-*/
-
-void SpawnFat (int tilex, int tiley)
-{
-	unsigned	far *map,tile;
-
-	if (DigiMode != sds_Off)
-	  s_fatdie2.tictime = 140;
-	else
-	  s_fatdie2.tictime = 5;
-
-	SpawnNewObj (tilex,tiley,&s_fatstand);
-	new->speed = SPDPATROL;
-
-	new->obclass = fatobj;
-	new->hitpoints = starthitpoints[gamestate.difficulty][en_fat];
-	new->dir = south;
-	new->flags |= FL_SHOOTABLE|FL_AMBUSH;
-	if (!loadedgame)
-	  gamestate.killtotal++;
-}
-
-
-/*
-=================
-=
-= T_SchabbThrow
-=
-=================
-*/
-
-void T_SchabbThrow (objtype *ob)
-{
-	long	deltax,deltay;
-	float	angle;
-	int		iangle;
-
-	deltax = player->x - ob->x;
-	deltay = ob->y - player->y;
-	angle = atan2 (deltay,deltax);
-	if (angle<0)
-		angle = M_PI*2+angle;
-	iangle = angle/(M_PI*2)*ANGLES;
-
-	GetNewActor ();
-	new->state = &s_needle1;
-	new->ticcount = 1;
-
-	new->tilex = ob->tilex;
-	new->tiley = ob->tiley;
-	new->x = ob->x;
-	new->y = ob->y;
-	new->obclass = needleobj;
-	new->dir = nodir;
-	new->angle = iangle;
-	new->speed = 0x2000l;
-
-	new->flags = FL_NONMARK;
-	new->active = true;
-
-	PlaySoundLocActor (SCHABBSTHROWSND,new);
-}
-
-/*
-=================
-=
-= T_GiftThrow
-=
-=================
-*/
-
-void T_GiftThrow (objtype *ob)
-{
-	long	deltax,deltay;
-	float	angle;
-	int		iangle;
-
-	deltax = player->x - ob->x;
-	deltay = ob->y - player->y;
-	angle = atan2 (deltay,deltax);
-	if (angle<0)
-		angle = M_PI*2+angle;
-	iangle = angle/(M_PI*2)*ANGLES;
-
-	GetNewActor ();
-	new->state = &s_rocket;
-	new->ticcount = 1;
-
-	new->tilex = ob->tilex;
-	new->tiley = ob->tiley;
-	new->x = ob->x;
-	new->y = ob->y;
-	new->obclass = rocketobj;
-	new->dir = nodir;
-	new->angle = iangle;
-	new->speed = 0x2000l;
-	new->flags = FL_NONMARK;
-	new->active = true;
-
-	PlaySoundLocActor (MISSILEFIRESND,new);
-}
-
-
-
-/*
-=================
-=
-= T_Schabb
-=
-=================
-*/
-
-void T_Schabb (objtype *ob)
-{
-	long move;
-	int	dx,dy,dist;
-	boolean	dodge;
-
-	dodge = false;
-	dx = abs(ob->tilex - player->tilex);
-	dy = abs(ob->tiley - player->tiley);
-	dist = dx>dy ? dx : dy;
-
-	if (CheckLine(ob))						// got a shot at player?
-	{
-
-		if ( US_RndT() < (tics<<3) )
-		{
-		//
-		// go into attack frame
-		//
-			NewState (ob,&s_schabbshoot1);
-			return;
-		}
-		dodge = true;
-	}
-
-	if (ob->dir == nodir)
-	{
-		if (dodge)
-			SelectDodgeDir (ob);
-		else
-			SelectChaseDir (ob);
-		if (ob->dir == nodir)
-			return;							// object is blocked in
-	}
-
-	move = ob->speed*tics;
-
-	while (move)
-	{
-		if (ob->distance < 0)
-		{
-		//
-		// waiting for a door to open
-		//
-			OpenDoor (-ob->distance-1);
-			if (doorobjlist[-ob->distance-1].action != dr_open)
-				return;
-			ob->distance = TILEGLOBAL;	// go ahead, the door is now opoen
-		}
-
-		if (move < ob->distance)
-		{
-			MoveObj (ob,move);
-			break;
-		}
-
-		//
-		// reached goal tile, so select another one
-		//
-
-		//
-		// fix position to account for round off during moving
-		//
-		ob->x = ((long)ob->tilex<<TILESHIFT)+TILEGLOBAL/2;
-		ob->y = ((long)ob->tiley<<TILESHIFT)+TILEGLOBAL/2;
-
-		move -= ob->distance;
-
-		if (dist <4)
-			SelectRunDir (ob);
-		else if (dodge)
-			SelectDodgeDir (ob);
-		else
-			SelectChaseDir (ob);
-
-		if (ob->dir == nodir)
-			return;							// object is blocked in
-	}
-
-}
-
-
-
-
-/*
-=================
-=
-= T_Gift
-=
-=================
-*/
-
-void T_Gift (objtype *ob)
-{
-	long move;
-	int	dx,dy,dist;
-	boolean	dodge;
-
-	dodge = false;
-	dx = abs(ob->tilex - player->tilex);
-	dy = abs(ob->tiley - player->tiley);
-	dist = dx>dy ? dx : dy;
-
-	if (CheckLine(ob))						// got a shot at player?
-	{
-
-		if ( US_RndT() < (tics<<3) )
-		{
-		//
-		// go into attack frame
-		//
-			NewState (ob,&s_giftshoot1);
-			return;
-		}
-		dodge = true;
-	}
-
-	if (ob->dir == nodir)
-	{
-		if (dodge)
-			SelectDodgeDir (ob);
-		else
-			SelectChaseDir (ob);
-		if (ob->dir == nodir)
-			return;							// object is blocked in
-	}
-
-	move = ob->speed*tics;
-
-	while (move)
-	{
-		if (ob->distance < 0)
-		{
-		//
-		// waiting for a door to open
-		//
-			OpenDoor (-ob->distance-1);
-			if (doorobjlist[-ob->distance-1].action != dr_open)
-				return;
-			ob->distance = TILEGLOBAL;	// go ahead, the door is now opoen
-		}
-
-		if (move < ob->distance)
-		{
-			MoveObj (ob,move);
-			break;
-		}
-
-		//
-		// reached goal tile, so select another one
-		//
-
-		//
-		// fix position to account for round off during moving
-		//
-		ob->x = ((long)ob->tilex<<TILESHIFT)+TILEGLOBAL/2;
-		ob->y = ((long)ob->tiley<<TILESHIFT)+TILEGLOBAL/2;
-
-		move -= ob->distance;
-
-		if (dist <4)
-			SelectRunDir (ob);
-		else if (dodge)
-			SelectDodgeDir (ob);
-		else
-			SelectChaseDir (ob);
-
-		if (ob->dir == nodir)
-			return;							// object is blocked in
-	}
-
-}
-
-
-
-
-/*
-=================
-=
-= T_Fat
-=
-=================
-*/
-
-void T_Fat (objtype *ob)
-{
-	long move;
-	int	dx,dy,dist;
-	boolean	dodge;
-
-	dodge = false;
-	dx = abs(ob->tilex - player->tilex);
-	dy = abs(ob->tiley - player->tiley);
-	dist = dx>dy ? dx : dy;
-
-	if (CheckLine(ob))						// got a shot at player?
-	{
-
-		if ( US_RndT() < (tics<<3) )
-		{
-		//
-		// go into attack frame
-		//
-			NewState (ob,&s_fatshoot1);
-			return;
-		}
-		dodge = true;
-	}
-
-	if (ob->dir == nodir)
-	{
-		if (dodge)
-			SelectDodgeDir (ob);
-		else
-			SelectChaseDir (ob);
-		if (ob->dir == nodir)
-			return;							// object is blocked in
-	}
-
-	move = ob->speed*tics;
-
-	while (move)
-	{
-		if (ob->distance < 0)
-		{
-		//
-		// waiting for a door to open
-		//
-			OpenDoor (-ob->distance-1);
-			if (doorobjlist[-ob->distance-1].action != dr_open)
-				return;
-			ob->distance = TILEGLOBAL;	// go ahead, the door is now opoen
-		}
-
-		if (move < ob->distance)
-		{
-			MoveObj (ob,move);
-			break;
-		}
-
-		//
-		// reached goal tile, so select another one
-		//
-
-		//
-		// fix position to account for round off during moving
-		//
-		ob->x = ((long)ob->tilex<<TILESHIFT)+TILEGLOBAL/2;
-		ob->y = ((long)ob->tiley<<TILESHIFT)+TILEGLOBAL/2;
-
-		move -= ob->distance;
-
-		if (dist <4)
-			SelectRunDir (ob);
-		else if (dodge)
-			SelectDodgeDir (ob);
-		else
-			SelectChaseDir (ob);
-
-		if (ob->dir == nodir)
-			return;							// object is blocked in
-	}
-
-}
-
-
-
-/*
-=============================================================================
-
-							HITLERS
-
-=============================================================================
-*/
-
-
-//
-// fake
-//
-extern	statetype s_fakestand;
-
-extern	statetype s_fakechase1;
-extern	statetype s_fakechase1s;
-extern	statetype s_fakechase2;
-extern	statetype s_fakechase3;
-extern	statetype s_fakechase3s;
-extern	statetype s_fakechase4;
-
-extern	statetype s_fakedie1;
-extern	statetype s_fakedie2;
-extern	statetype s_fakedie3;
-extern	statetype s_fakedie4;
-extern	statetype s_fakedie5;
-extern	statetype s_fakedie6;
-
-extern	statetype s_fakeshoot1;
-extern	statetype s_fakeshoot2;
-extern	statetype s_fakeshoot3;
-extern	statetype s_fakeshoot4;
-extern	statetype s_fakeshoot5;
-extern	statetype s_fakeshoot6;
-extern	statetype s_fakeshoot7;
-extern	statetype s_fakeshoot8;
-extern	statetype s_fakeshoot9;
-
-extern	statetype s_fire1;
-extern	statetype s_fire2;
-
-statetype s_fakestand	= {false,SPR_FAKE_W1,0,T_Stand,NULL,&s_fakestand};
-
-statetype s_fakechase1 	= {false,SPR_FAKE_W1,10,T_Fake,NULL,&s_fakechase1s};
-statetype s_fakechase1s	= {false,SPR_FAKE_W1,3,NULL,NULL,&s_fakechase2};
-statetype s_fakechase2 	= {false,SPR_FAKE_W2,8,T_Fake,NULL,&s_fakechase3};
-statetype s_fakechase3 	= {false,SPR_FAKE_W3,10,T_Fake,NULL,&s_fakechase3s};
-statetype s_fakechase3s	= {false,SPR_FAKE_W3,3,NULL,NULL,&s_fakechase4};
-statetype s_fakechase4 	= {false,SPR_FAKE_W4,8,T_Fake,NULL,&s_fakechase1};
-
-statetype s_fakedie1	= {false,SPR_FAKE_DIE1,10,NULL,A_DeathScream,&s_fakedie2};
-statetype s_fakedie2	= {false,SPR_FAKE_DIE2,10,NULL,NULL,&s_fakedie3};
-statetype s_fakedie3	= {false,SPR_FAKE_DIE3,10,NULL,NULL,&s_fakedie4};
-statetype s_fakedie4	= {false,SPR_FAKE_DIE4,10,NULL,NULL,&s_fakedie5};
-statetype s_fakedie5	= {false,SPR_FAKE_DIE5,10,NULL,NULL,&s_fakedie6};
-statetype s_fakedie6	= {false,SPR_FAKE_DEAD,0,NULL,NULL,&s_fakedie6};
-
-statetype s_fakeshoot1 	= {false,SPR_FAKE_SHOOT,8,NULL,T_FakeFire,&s_fakeshoot2};
-statetype s_fakeshoot2 	= {false,SPR_FAKE_SHOOT,8,NULL,T_FakeFire,&s_fakeshoot3};
-statetype s_fakeshoot3 	= {false,SPR_FAKE_SHOOT,8,NULL,T_FakeFire,&s_fakeshoot4};
-statetype s_fakeshoot4 	= {false,SPR_FAKE_SHOOT,8,NULL,T_FakeFire,&s_fakeshoot5};
-statetype s_fakeshoot5 	= {false,SPR_FAKE_SHOOT,8,NULL,T_FakeFire,&s_fakeshoot6};
-statetype s_fakeshoot6 	= {false,SPR_FAKE_SHOOT,8,NULL,T_FakeFire,&s_fakeshoot7};
-statetype s_fakeshoot7 	= {false,SPR_FAKE_SHOOT,8,NULL,T_FakeFire,&s_fakeshoot8};
-statetype s_fakeshoot8 	= {false,SPR_FAKE_SHOOT,8,NULL,T_FakeFire,&s_fakeshoot9};
-statetype s_fakeshoot9 	= {false,SPR_FAKE_SHOOT,8,NULL,NULL,&s_fakechase1};
-
-statetype s_fire1 	= {false,SPR_FIRE1,6,NULL,T_Projectile,&s_fire2};
-statetype s_fire2 	= {false,SPR_FIRE2,6,NULL,T_Projectile,&s_fire1};
-
-//
-// hitler
-//
-extern	statetype s_mechachase1;
-extern	statetype s_mechachase1s;
-extern	statetype s_mechachase2;
-extern	statetype s_mechachase3;
-extern	statetype s_mechachase3s;
-extern	statetype s_mechachase4;
-
-extern	statetype s_mechadie1;
-extern	statetype s_mechadie2;
-extern	statetype s_mechadie3;
-extern	statetype s_mechadie4;
-
-extern	statetype s_mechashoot1;
-extern	statetype s_mechashoot2;
-extern	statetype s_mechashoot3;
-extern	statetype s_mechashoot4;
-extern	statetype s_mechashoot5;
-extern	statetype s_mechashoot6;
-
-
-extern	statetype s_hitlerchase1;
-extern	statetype s_hitlerchase1s;
-extern	statetype s_hitlerchase2;
-extern	statetype s_hitlerchase3;
-extern	statetype s_hitlerchase3s;
-extern	statetype s_hitlerchase4;
-
-extern	statetype s_hitlerdie1;
-extern	statetype s_hitlerdie2;
-extern	statetype s_hitlerdie3;
-extern	statetype s_hitlerdie4;
-extern	statetype s_hitlerdie5;
-extern	statetype s_hitlerdie6;
-extern	statetype s_hitlerdie7;
-extern	statetype s_hitlerdie8;
-extern	statetype s_hitlerdie9;
-extern	statetype s_hitlerdie10;
-
-extern	statetype s_hitlershoot1;
-extern	statetype s_hitlershoot2;
-extern	statetype s_hitlershoot3;
-extern	statetype s_hitlershoot4;
-extern	statetype s_hitlershoot5;
-extern	statetype s_hitlershoot6;
-
-extern	statetype s_hitlerdeathcam;
-
-statetype s_mechastand	= {false,SPR_MECHA_W1,0,T_Stand,NULL,&s_mechastand};
-
-statetype s_mechachase1 	= {false,SPR_MECHA_W1,10,T_Chase,A_MechaSound,&s_mechachase1s};
-statetype s_mechachase1s	= {false,SPR_MECHA_W1,6,NULL,NULL,&s_mechachase2};
-statetype s_mechachase2 	= {false,SPR_MECHA_W2,8,T_Chase,NULL,&s_mechachase3};
-statetype s_mechachase3 	= {false,SPR_MECHA_W3,10,T_Chase,A_MechaSound,&s_mechachase3s};
-statetype s_mechachase3s	= {false,SPR_MECHA_W3,6,NULL,NULL,&s_mechachase4};
-statetype s_mechachase4 	= {false,SPR_MECHA_W4,8,T_Chase,NULL,&s_mechachase1};
-
-statetype s_mechadie1	= {false,SPR_MECHA_DIE1,10,NULL,A_DeathScream,&s_mechadie2};
-statetype s_mechadie2	= {false,SPR_MECHA_DIE2,10,NULL,NULL,&s_mechadie3};
-statetype s_mechadie3	= {false,SPR_MECHA_DIE3,10,NULL,A_HitlerMorph,&s_mechadie4};
-statetype s_mechadie4	= {false,SPR_MECHA_DEAD,0,NULL,NULL,&s_mechadie4};
-
-statetype s_mechashoot1 	= {false,SPR_MECHA_SHOOT1,30,NULL,NULL,&s_mechashoot2};
-statetype s_mechashoot2 	= {false,SPR_MECHA_SHOOT2,10,NULL,T_Shoot,&s_mechashoot3};
-statetype s_mechashoot3 	= {false,SPR_MECHA_SHOOT3,10,NULL,T_Shoot,&s_mechashoot4};
-statetype s_mechashoot4 	= {false,SPR_MECHA_SHOOT2,10,NULL,T_Shoot,&s_mechashoot5};
-statetype s_mechashoot5 	= {false,SPR_MECHA_SHOOT3,10,NULL,T_Shoot,&s_mechashoot6};
-statetype s_mechashoot6 	= {false,SPR_MECHA_SHOOT2,10,NULL,T_Shoot,&s_mechachase1};
-
-
-statetype s_hitlerchase1 	= {false,SPR_HITLER_W1,6,T_Chase,NULL,&s_hitlerchase1s};
-statetype s_hitlerchase1s	= {false,SPR_HITLER_W1,4,NULL,NULL,&s_hitlerchase2};
-statetype s_hitlerchase2 	= {false,SPR_HITLER_W2,2,T_Chase,NULL,&s_hitlerchase3};
-statetype s_hitlerchase3 	= {false,SPR_HITLER_W3,6,T_Chase,NULL,&s_hitlerchase3s};
-statetype s_hitlerchase3s	= {false,SPR_HITLER_W3,4,NULL,NULL,&s_hitlerchase4};
-statetype s_hitlerchase4 	= {false,SPR_HITLER_W4,2,T_Chase,NULL,&s_hitlerchase1};
-
-statetype s_hitlerdeathcam	= {false,SPR_HITLER_W1,10,NULL,NULL,&s_hitlerdie1};
-
-statetype s_hitlerdie1	= {false,SPR_HITLER_W1,1,NULL,A_DeathScream,&s_hitlerdie2};
-statetype s_hitlerdie2	= {false,SPR_HITLER_W1,10,NULL,NULL,&s_hitlerdie3};
-statetype s_hitlerdie3	= {false,SPR_HITLER_DIE1,10,NULL,A_Slurpie,&s_hitlerdie4};
-statetype s_hitlerdie4	= {false,SPR_HITLER_DIE2,10,NULL,NULL,&s_hitlerdie5};
-statetype s_hitlerdie5	= {false,SPR_HITLER_DIE3,10,NULL,NULL,&s_hitlerdie6};
-statetype s_hitlerdie6	= {false,SPR_HITLER_DIE4,10,NULL,NULL,&s_hitlerdie7};
-statetype s_hitlerdie7	= {false,SPR_HITLER_DIE5,10,NULL,NULL,&s_hitlerdie8};
-statetype s_hitlerdie8	= {false,SPR_HITLER_DIE6,10,NULL,NULL,&s_hitlerdie9};
-statetype s_hitlerdie9	= {false,SPR_HITLER_DIE7,10,NULL,NULL,&s_hitlerdie10};
-statetype s_hitlerdie10	= {false,SPR_HITLER_DEAD,20,NULL,A_StartDeathCam,&s_hitlerdie10};
-
-statetype s_hitlershoot1 	= {false,SPR_HITLER_SHOOT1,30,NULL,NULL,&s_hitlershoot2};
-statetype s_hitlershoot2 	= {false,SPR_HITLER_SHOOT2,10,NULL,T_Shoot,&s_hitlershoot3};
-statetype s_hitlershoot3 	= {false,SPR_HITLER_SHOOT3,10,NULL,T_Shoot,&s_hitlershoot4};
-statetype s_hitlershoot4 	= {false,SPR_HITLER_SHOOT2,10,NULL,T_Shoot,&s_hitlershoot5};
-statetype s_hitlershoot5 	= {false,SPR_HITLER_SHOOT3,10,NULL,T_Shoot,&s_hitlershoot6};
-statetype s_hitlershoot6 	= {false,SPR_HITLER_SHOOT2,10,NULL,T_Shoot,&s_hitlerchase1};
-
-
-
-/*
-===============
-=
-= SpawnFakeHitler
-=
-===============
-*/
-
-void SpawnFakeHitler (int tilex, int tiley)
-{
-	unsigned	far *map,tile;
-
-
-	if (DigiMode != sds_Off)
-	  s_hitlerdie2.tictime = 140;
-	else
-	  s_hitlerdie2.tictime = 5;
-
-	SpawnNewObj (tilex,tiley,&s_fakestand);
-	new->speed = SPDPATROL;
-
-	new->obclass = fakeobj;
-	new->hitpoints = starthitpoints[gamestate.difficulty][en_fake];
-	new->dir = north;
-	new->flags |= FL_SHOOTABLE|FL_AMBUSH;
-	if (!loadedgame)
-	  gamestate.killtotal++;
-}
-
-
-/*
-===============
-=
-= SpawnHitler
-=
-===============
-*/
-
-void SpawnHitler (int tilex, int tiley)
-{
-	unsigned	far *map,tile;
-
-	if (DigiMode != sds_Off)
-		s_hitlerdie2.tictime = 140;
-	else
-		s_hitlerdie2.tictime = 5;
-
-
-	SpawnNewObj (tilex,tiley,&s_mechastand);
-	new->speed = SPDPATROL;
-
-	new->obclass = mechahitlerobj;
-	new->hitpoints = starthitpoints[gamestate.difficulty][en_hitler];
-	new->dir = south;
-	new->flags |= FL_SHOOTABLE|FL_AMBUSH;
-	if (!loadedgame)
-	  gamestate.killtotal++;
-}
-
-
-/*
-===============
-=
-= A_HitlerMorph
-=
-===============
-*/
-
-void A_HitlerMorph (objtype *ob)
-{
-	unsigned	far *map,tile,hitpoints[4]={500,700,800,900};
-
-
-	SpawnNewObj (ob->tilex,ob->tiley,&s_hitlerchase1);
-	new->speed = SPDPATROL*5;
-
-	new->x = ob->x;
-	new->y = ob->y;
-
-	new->distance = ob->distance;
-	new->dir = ob->dir;
-	new->flags = ob->flags | FL_SHOOTABLE;
-
-	new->obclass = realhitlerobj;
-	new->hitpoints = hitpoints[gamestate.difficulty];
-}
-
-
-////////////////////////////////////////////////////////
-//
-// A_MechaSound
-// A_Slurpie
-//
-////////////////////////////////////////////////////////
-void A_MechaSound (objtype *ob)
-{
-	if (areabyplayer[ob->areanumber])
-		PlaySoundLocActor (MECHSTEPSND,ob);
-}
-
-
-#pragma argsused
-void A_Slurpie (objtype *ob)
-{
- SD_PlaySound(SLURPIESND);
-}
-
-/*
-=================
-=
-= T_FakeFire
-=
-=================
-*/
-
-void T_FakeFire (objtype *ob)
-{
-	long	deltax,deltay;
-	float	angle;
-	int		iangle;
-
-	deltax = player->x - ob->x;
-	deltay = ob->y - player->y;
-	angle = atan2 (deltay,deltax);
-	if (angle<0)
-		angle = M_PI*2+angle;
-	iangle = angle/(M_PI*2)*ANGLES;
-
-	GetNewActor ();
-	new->state = &s_fire1;
-	new->ticcount = 1;
-
-	new->tilex = ob->tilex;
-	new->tiley = ob->tiley;
-	new->x = ob->x;
-	new->y = ob->y;
-	new->dir = nodir;
-	new->angle = iangle;
-	new->obclass = fireobj;
-	new->speed = 0x1200l;
-	new->flags = FL_NEVERMARK;
-	new->active = true;
-
-	PlaySoundLocActor (FLAMETHROWERSND,new);
-}
-
-
-
-/*
-=================
-=
-= T_Fake
-=
-=================
-*/
-
-void T_Fake (objtype *ob)
-{
-	long move;
-	int	dx,dy,dist;
-	boolean	dodge;
-
-	if (CheckLine(ob))			// got a shot at player?
-	{
-		if ( US_RndT() < (tics<<1) )
-		{
-		//
-		// go into attack frame
-		//
-			NewState (ob,&s_fakeshoot1);
-			return;
-		}
-	}
-
-	if (ob->dir == nodir)
-	{
-		SelectDodgeDir (ob);
-		if (ob->dir == nodir)
-			return;							// object is blocked in
-	}
-
-	move = ob->speed*tics;
-
-	while (move)
-	{
-		if (move < ob->distance)
-		{
-			MoveObj (ob,move);
-			break;
-		}
-
-		//
-		// reached goal tile, so select another one
-		//
-
-		//
-		// fix position to account for round off during moving
-		//
-		ob->x = ((long)ob->tilex<<TILESHIFT)+TILEGLOBAL/2;
-		ob->y = ((long)ob->tiley<<TILESHIFT)+TILEGLOBAL/2;
-
-		move -= ob->distance;
-
-		SelectDodgeDir (ob);
-
-		if (ob->dir == nodir)
-			return;							// object is blocked in
-	}
-
-}
-
-#endif
-/*
-============================================================================
-
-							STAND
-
-============================================================================
-*/
-
-
-/*
-===============
-=
-= T_Stand
-=
-===============
-*/
-
-void T_Stand (objtype *ob)
-{
-	SightPlayer (ob);
-}
-
-
-/*
-============================================================================
-
-								CHASE
-
-============================================================================
-*/
-
-/*
-=================
-=
-= T_Chase
-=
-=================
-*/
-
-void T_Chase (objtype *ob)
-{
-	long move;
-	int	dx,dy,dist,chance;
-	boolean	dodge;
-
-	if (gamestate.victoryflag)
-		return;
-
-	dodge = false;
-	if (CheckLine(ob))	// got a shot at player?
-	{
-		dx = abs(ob->tilex - player->tilex);
-		dy = abs(ob->tiley - player->tiley);
-		dist = dx>dy ? dx : dy;
-		if (!dist || (dist==1 && ob->distance<0x4000) )
-			chance = 300;
-		else
-			chance = (tics<<4)/dist;
-
-		if ( US_RndT()<chance)
-		{
-		//
-		// go into attack frame
-		//
-			switch (ob->obclass)
-			{
-			case guardobj:
-				NewState (ob,&s_grdshoot1);
-				break;
-			case officerobj:
-				NewState (ob,&s_ofcshoot1);
-				break;
-			case mutantobj:
-				NewState (ob,&s_mutshoot1);
-				break;
-			case ssobj:
-				NewState (ob,&s_ssshoot1);
-				break;
-#ifndef SPEAR
-			case bossobj:
-				NewState (ob,&s_bossshoot1);
-				break;
-			case gretelobj:
-				NewState (ob,&s_gretelshoot1);
-				break;
-			case mechahitlerobj:
-				NewState (ob,&s_mechashoot1);
-				break;
-			case realhitlerobj:
-				NewState (ob,&s_hitlershoot1);
-				break;
-#else
-			case angelobj:
-				NewState (ob,&s_angelshoot1);
-				break;
-			case transobj:
-				NewState (ob,&s_transshoot1);
-				break;
-			case uberobj:
-				NewState (ob,&s_ubershoot1);
-				break;
-			case willobj:
-				NewState (ob,&s_willshoot1);
-				break;
-			case deathobj:
-				NewState (ob,&s_deathshoot1);
-				break;
-#endif
-			}
-			return;
-		}
-		dodge = true;
-	}
-
-	if (ob->dir == nodir)
-	{
-		if (dodge)
-			SelectDodgeDir (ob);
-		else
-			SelectChaseDir (ob);
-		if (ob->dir == nodir)
-			return;							// object is blocked in
-	}
-
-	move = ob->speed*tics;
-
-	while (move)
-	{
-		if (ob->distance < 0)
-		{
-		//
-		// waiting for a door to open
-		//
-			OpenDoor (-ob->distance-1);
-			if (doorobjlist[-ob->distance-1].action != dr_open)
-				return;
-			ob->distance = TILEGLOBAL;	// go ahead, the door is now opoen
-		}
-
-		if (move < ob->distance)
-		{
-			MoveObj (ob,move);
-			break;
-		}
-
-		//
-		// reached goal tile, so select another one
-		//
-
-		//
-		// fix position to account for round off during moving
-		//
-		ob->x = ((long)ob->tilex<<TILESHIFT)+TILEGLOBAL/2;
-		ob->y = ((long)ob->tiley<<TILESHIFT)+TILEGLOBAL/2;
-
-		move -= ob->distance;
-
-		if (dodge)
-			SelectDodgeDir (ob);
-		else
-			SelectChaseDir (ob);
-
-		if (ob->dir == nodir)
-			return;							// object is blocked in
-	}
-
-}
-
-
-/*
-=================
-=
-= T_Ghosts
-=
-=================
-*/
-
-void T_Ghosts (objtype *ob)
-{
-	long move;
-
-
-	if (ob->dir == nodir)
-	{
-		SelectChaseDir (ob);
-		if (ob->dir == nodir)
-			return;							// object is blocked in
-	}
-
-	move = ob->speed*tics;
-
-	while (move)
-	{
-		if (move < ob->distance)
-		{
-			MoveObj (ob,move);
-			break;
-		}
-
-		//
-		// reached goal tile, so select another one
-		//
-
-		//
-		// fix position to account for round off during moving
-		//
-		ob->x = ((long)ob->tilex<<TILESHIFT)+TILEGLOBAL/2;
-		ob->y = ((long)ob->tiley<<TILESHIFT)+TILEGLOBAL/2;
-
-		move -= ob->distance;
-
-		SelectChaseDir (ob);
-
-		if (ob->dir == nodir)
-			return;							// object is blocked in
-	}
-
-}
-
-/*
-=================
-=
-= T_DogChase
-=
-=================
-*/
-
-void T_DogChase (objtype *ob)
-{
-	long 	move;
-	int		dist,chance;
-	long	dx,dy;
-
-
-	if (ob->dir == nodir)
-	{
-		SelectDodgeDir (ob);
-		if (ob->dir == nodir)
-			return;							// object is blocked in
-	}
-
-	move = ob->speed*tics;
-
-	while (move)
-	{
-	//
-	// check for byte range
-	//
-		dx = player->x - ob->x;
-		if (dx<0)
-			dx = -dx;
-		dx -= move;
-		if (dx <= MINACTORDIST)
-		{
-			dy = player->y - ob->y;
-			if (dy<0)
-				dy = -dy;
-			dy -= move;
-			if (dy <= MINACTORDIST)
-			{
-				NewState (ob,&s_dogjump1);
-				return;
-			}
-		}
-
-		if (move < ob->distance)
-		{
-			MoveObj (ob,move);
-			break;
-		}
-
-		//
-		// reached goal tile, so select another one
-		//
-
-		//
-		// fix position to account for round off during moving
-		//
-		ob->x = ((long)ob->tilex<<TILESHIFT)+TILEGLOBAL/2;
-		ob->y = ((long)ob->tiley<<TILESHIFT)+TILEGLOBAL/2;
-
-		move -= ob->distance;
-
-		SelectDodgeDir (ob);
-
-		if (ob->dir == nodir)
-			return;							// object is blocked in
-	}
-
-}
-
-
-
-/*
-============================================================================
-
-								PATH
-
-============================================================================
-*/
-
-
-/*
-===============
-=
-= SelectPathDir
-=
-===============
-*/
-
-void SelectPathDir (objtype *ob)
-{
-	unsigned spot;
-
-	spot = MAPSPOT(ob->tilex,ob->tiley,1)-ICONARROWS;
-
-	if (spot<8)
-	{
-	// new direction
-		ob->dir = spot;
-	}
-
-	ob->distance = TILEGLOBAL;
-
-	if (!TryWalk (ob))
-		ob->dir = nodir;
-}
-
-
-/*
-===============
-=
-= T_Path
-=
-===============
-*/
-
-void T_Path (objtype *ob)
-{
-	long 	move;
-	long 	deltax,deltay,size;
-
-	if (SightPlayer (ob))
-		return;
-
-	if (ob->dir == nodir)
-	{
-		SelectPathDir (ob);
-		if (ob->dir == nodir)
-			return;					// all movement is blocked
-	}
-
-
-	move = ob->speed*tics;
-
-	while (move)
-	{
-		if (ob->distance < 0)
-		{
-		//
-		// waiting for a door to open
-		//
-			OpenDoor (-ob->distance-1);
-			if (doorobjlist[-ob->distance-1].action != dr_open)
-				return;
-			ob->distance = TILEGLOBAL;	// go ahead, the door is now opoen
-		}
-
-		if (move < ob->distance)
-		{
-			MoveObj (ob,move);
-			break;
-		}
-
-		if (ob->tilex>MAPSIZE || ob->tiley>MAPSIZE)
-		{
-			sprintf (str,"T_Path hit a wall at %u,%u, dir %u"
-			,ob->tilex,ob->tiley,ob->dir);
-			Quit (str);
-		}
-
-
-
-		ob->x = ((long)ob->tilex<<TILESHIFT)+TILEGLOBAL/2;
-		ob->y = ((long)ob->tiley<<TILESHIFT)+TILEGLOBAL/2;
-		move -= ob->distance;
-
-		SelectPathDir (ob);
-
-		if (ob->dir == nodir)
-			return;					// all movement is blocked
-	}
-}
-
-
-/*
-=============================================================================
-
-								FIGHT
-
-=============================================================================
-*/
-
-
-/*
-===============
-=
-= T_Shoot
-=
-= Try to damage the player, based on skill level and player's speed
-=
-===============
-*/
-
-void T_Shoot (objtype *ob)
-{
-	int	dx,dy,dist;
-	int	hitchance,damage;
-
-	hitchance = 128;
-
-	if (!areabyplayer[ob->areanumber])
-		return;
-
-	if (!CheckLine (ob))			// player is behind a wall
-	  return;
-
-	dx = abs(ob->tilex - player->tilex);
-	dy = abs(ob->tiley - player->tiley);
-	dist = dx>dy ? dx:dy;
-
-	if (ob->obclass == ssobj || ob->obclass == bossobj)
-		dist = dist*2/3;					// ss are better shots
-
-	if (thrustspeed >= RUNSPEED)
-	{
-		if (ob->flags&FL_VISABLE)
-			hitchance = 160-dist*16;		// player can see to dodge
-		else
-			hitchance = 160-dist*8;
-	}
-	else
-	{
-		if (ob->flags&FL_VISABLE)
-			hitchance = 256-dist*16;		// player can see to dodge
-		else
-			hitchance = 256-dist*8;
-	}
-
-// see if the shot was a hit
-
-	if (US_RndT()<hitchance)
-	{
-		if (dist<2)
-			damage = US_RndT()>>2;
-		else if (dist<4)
-			damage = US_RndT()>>3;
-		else
-			damage = US_RndT()>>4;
-
-		TakeDamage (damage,ob);
-	}
-
-	switch(ob->obclass)
-	{
-	 case ssobj:
-	   PlaySoundLocActor(SSFIRESND,ob);
-	   break;
-#ifndef SPEAR
-	 case giftobj:
-	 case fatobj:
-	   PlaySoundLocActor(MISSILEFIRESND,ob);
-	   break;
-	 case mechahitlerobj:
-	 case realhitlerobj:
-	 case bossobj:
-	   PlaySoundLocActor(BOSSFIRESND,ob);
-	   break;
-	 case schabbobj:
-	   PlaySoundLocActor(SCHABBSTHROWSND,ob);
-	   break;
-	 case fakeobj:
-	   PlaySoundLocActor(FLAMETHROWERSND,ob);
-	   break;
-#endif
-	 default:
-	   PlaySoundLocActor(NAZIFIRESND,ob);
-	}
-
-}
-
-
-/*
-===============
-=
-= T_Bite
-=
-===============
-*/
-
-void T_Bite (objtype *ob)
-{
-	long	dx,dy;
-	int	hitchance,damage;
-
-
-	PlaySoundLocActor(DOGATTACKSND,ob);	// JAB
-
-	dx = player->x - ob->x;
-	if (dx<0)
-		dx = -dx;
-	dx -= TILEGLOBAL;
-	if (dx <= MINACTORDIST)
-	{
-		dy = player->y - ob->y;
-		if (dy<0)
-			dy = -dy;
-		dy -= TILEGLOBAL;
-		if (dy <= MINACTORDIST)
-		{
-		   if (US_RndT()<180)
-		   {
-			   TakeDamage (US_RndT()>>4,ob);
-			   return;
-		   }
-		}
-	}
-
-	return;
-}
-
-
-#ifndef SPEAR
-/*
-============================================================================
-
-							BJ VICTORY
-
-============================================================================
-*/
-
-
-//
-// BJ victory
-//
-
-void T_BJRun (objtype *ob);
-void T_BJJump (objtype *ob);
-void T_BJDone (objtype *ob);
-void T_BJYell (objtype *ob);
-
-void T_DeathCam (objtype *ob);
-
-extern	statetype s_bjrun1;
-extern	statetype s_bjrun1s;
-extern	statetype s_bjrun2;
-extern	statetype s_bjrun3;
-extern	statetype s_bjrun3s;
-extern	statetype s_bjrun4;
-
-extern	statetype s_bjjump1;
-extern	statetype s_bjjump2;
-extern	statetype s_bjjump3;
-extern	statetype s_bjjump4;
-
-
-statetype s_bjrun1 	= {false,SPR_BJ_W1,12,T_BJRun,NULL,&s_bjrun1s};
-statetype s_bjrun1s	= {false,SPR_BJ_W1,3, NULL,NULL,&s_bjrun2};
-statetype s_bjrun2 	= {false,SPR_BJ_W2,8,T_BJRun,NULL,&s_bjrun3};
-statetype s_bjrun3 	= {false,SPR_BJ_W3,12,T_BJRun,NULL,&s_bjrun3s};
-statetype s_bjrun3s	= {false,SPR_BJ_W3,3, NULL,NULL,&s_bjrun4};
-statetype s_bjrun4 	= {false,SPR_BJ_W4,8,T_BJRun,NULL,&s_bjrun1};
-
-
-statetype s_bjjump1	= {false,SPR_BJ_JUMP1,14,T_BJJump,NULL,&s_bjjump2};
-statetype s_bjjump2	= {false,SPR_BJ_JUMP2,14,T_BJJump,T_BJYell,&s_bjjump3};
-statetype s_bjjump3	= {false,SPR_BJ_JUMP3,14,T_BJJump,NULL,&s_bjjump4};
-statetype s_bjjump4	= {false,SPR_BJ_JUMP4,300,NULL,T_BJDone,&s_bjjump4};
-
-
-statetype s_deathcam = {false,0,0,NULL,NULL,NULL};
-
-
-/*
-===============
-=
-= SpawnBJVictory
-=
-===============
-*/
-
-void SpawnBJVictory (void)
-{
-	unsigned	far *map,tile;
-
-	SpawnNewObj (player->tilex,player->tiley+1,&s_bjrun1);
-	new->x = player->x;
-	new->y = player->y;
-	new->obclass = bjobj;
-	new->dir = north;
-	new->temp1 = 6;			// tiles to run forward
-}
-
-
-
-/*
-===============
-=
-= T_BJRun
-=
-===============
-*/
-
-void T_BJRun (objtype *ob)
-{
-	long 	move;
-
-	move = BJRUNSPEED*tics;
-
-	while (move)
-	{
-		if (move < ob->distance)
-		{
-			MoveObj (ob,move);
-			break;
-		}
-
-
-		ob->x = ((long)ob->tilex<<TILESHIFT)+TILEGLOBAL/2;
-		ob->y = ((long)ob->tiley<<TILESHIFT)+TILEGLOBAL/2;
-		move -= ob->distance;
-
-		SelectPathDir (ob);
-
-		if ( !(--ob->temp1) )
-		{
-			NewState (ob,&s_bjjump1);
-			return;
-		}
-	}
-}
-
-
-/*
-===============
-=
-= T_BJJump
-=
-===============
-*/
-
-void T_BJJump (objtype *ob)
-{
-	long 	move;
-
-	move = BJJUMPSPEED*tics;
-	MoveObj (ob,move);
-}
-
-
-/*
-===============
-=
-= T_BJYell
-=
-===============
-*/
-
-void T_BJYell (objtype *ob)
-{
-	PlaySoundLocActor(YEAHSND,ob);	// JAB
-}
-
-
-/*
-===============
-=
-= T_BJDone
-=
-===============
-*/
-
-#pragma argsused
-void T_BJDone (objtype *ob)
-{
-	playstate = ex_victorious;				// exit castle tile
-}
-
-
-
-//===========================================================================
-
-
-/*
-===============
-=
-= CheckPosition
-=
-===============
-*/
-
-boolean	CheckPosition (objtype *ob)
-{
-	int	x,y,xl,yl,xh,yh;
-	objtype *check;
-
-	xl = (ob->x-PLAYERSIZE) >>TILESHIFT;
-	yl = (ob->y-PLAYERSIZE) >>TILESHIFT;
-
-	xh = (ob->x+PLAYERSIZE) >>TILESHIFT;
-	yh = (ob->y+PLAYERSIZE) >>TILESHIFT;
-
-	//
-	// check for solid walls
-	//
-	for (y=yl;y<=yh;y++)
-		for (x=xl;x<=xh;x++)
-		{
-			check = actorat[x][y];
-			if (check && check<objlist)
-				return false;
-		}
-
-	return true;
-}
-
-
-/*
-===============
-=
-= A_StartDeathCam
-=
-===============
-*/
-
-void	A_StartDeathCam (objtype *ob)
-{
-	long	dx,dy;
-	float	fangle;
-	long    xmove,ymove;
-	long	dist;
-	int		temp,i;
-
-	FinishPaletteShifts ();
-
-	VW_WaitVBL (100);
-
-	if (gamestate.victoryflag)
-	{
-		playstate = ex_victorious;				// exit castle tile
-		return;
-	}
-
-	gamestate.victoryflag = true;
-	VW_Bar (0,0,320,200-STATUSLINES,127);
-	FizzleFade(bufferofs,displayofs,320,200-STATUSLINES,70,false);
-
-	PM_UnlockMainMem ();
-	CA_UpLevel ();
-	CacheLump(LEVELEND_LUMP_START,LEVELEND_LUMP_END);
-	#ifdef JAPAN
-	#ifndef JAPDEMO
-	CA_CacheScreen(C_LETSSEEPIC);
-	#endif
-	#else
-	Write(0,7,STR_SEEAGAIN);
-	#endif
-	CA_DownLevel ();
-	PM_CheckMainMem ();
-
-	VW_UpdateScreen ();
-
-	IN_UserInput(300);
-
-//
-// line angle up exactly
-//
-	NewState (player,&s_deathcam);
-
-	player->x = gamestate.killx;
-	player->y = gamestate.killy;
-
-	dx = ob->x - player->x;
-	dy = player->y - ob->y;
-
-	fangle = atan2(dy,dx);			// returns -pi to pi
-	if (fangle<0)
-		fangle = M_PI*2+fangle;
-
-	player->angle = fangle/(M_PI*2)*ANGLES;
-
-//
-// try to position as close as possible without being in a wall
-//
-	dist = 0x14000l;
-	do
-	{
-		xmove = FixedByFrac(dist,costable[player->angle]);
-		ymove = -FixedByFrac(dist,sintable[player->angle]);
-
-		player->x = ob->x - xmove;
-		player->y = ob->y - ymove;
-		dist += 0x1000;
-
-	} while (!CheckPosition (player));
-	plux = player->x >> UNSIGNEDSHIFT;			// scale to fit in unsigned
-	pluy = player->y >> UNSIGNEDSHIFT;
-	player->tilex = player->x >> TILESHIFT;		// scale to tile values
-	player->tiley = player->y >> TILESHIFT;
-
-//
-// go back to the game
-//
-	temp = bufferofs;
-	for (i=0;i<3;i++)
-	{
-		bufferofs = screenloc[i];
-		DrawPlayBorder ();
-	}
-	bufferofs = temp;
-
-	fizzlein = true;
-	switch (ob->obclass)
-	{
-#ifndef SPEAR
-	case schabbobj:
-		NewState (ob,&s_schabbdeathcam);
-		break;
-	case realhitlerobj:
-		NewState (ob,&s_hitlerdeathcam);
-		break;
-	case giftobj:
-		NewState (ob,&s_giftdeathcam);
-		break;
-	case fatobj:
-		NewState (ob,&s_fatdeathcam);
-		break;
-#endif
-	}
-
-}
-
-#endif
--- a/WOLFSRC/WL_AGENT.C
+++ /dev/null
@@ -1,1421 +1,0 @@
-// WL_AGENT.C
-
-#include "WL_DEF.H"
-#pragma hdrstop
-
-
-/*
-=============================================================================
-
-						 LOCAL CONSTANTS
-
-=============================================================================
-*/
-
-#define MAXMOUSETURN	10
-
-
-#define MOVESCALE		150l
-#define BACKMOVESCALE	100l
-#define ANGLESCALE		20
-
-/*
-=============================================================================
-
-						 GLOBAL VARIABLES
-
-=============================================================================
-*/
-
-
-
-//
-// player state info
-//
-boolean		running;
-long		thrustspeed;
-
-unsigned	plux,pluy;			// player coordinates scaled to unsigned
-
-int			anglefrac;
-int			gotgatgun;	// JR
-
-objtype		*LastAttacker;
-
-/*
-=============================================================================
-
-						 LOCAL VARIABLES
-
-=============================================================================
-*/
-
-
-void	T_Player (objtype *ob);
-void	T_Attack (objtype *ob);
-
-statetype s_player = {false,0,0,T_Player,NULL,NULL};
-statetype s_attack = {false,0,0,T_Attack,NULL,NULL};
-
-
-long	playerxmove,playerymove;
-
-struct atkinf
-{
-	char	tics,attack,frame;		// attack is 1 for gun, 2 for knife
-} attackinfo[4][14] =
-
-{
-{ {6,0,1},{6,2,2},{6,0,3},{6,-1,4} },
-{ {6,0,1},{6,1,2},{6,0,3},{6,-1,4} },
-{ {6,0,1},{6,1,2},{6,3,3},{6,-1,4} },
-{ {6,0,1},{6,1,2},{6,4,3},{6,-1,4} },
-};
-
-
-int	strafeangle[9] = {0,90,180,270,45,135,225,315,0};
-
-void DrawWeapon (void);
-void GiveWeapon (int weapon);
-void	GiveAmmo (int ammo);
-
-//===========================================================================
-
-//----------
-
-void Attack (void);
-void Use (void);
-void Search (objtype *ob);
-void SelectWeapon (void);
-void SelectItem (void);
-
-//----------
-
-boolean TryMove (objtype *ob);
-void T_Player (objtype *ob);
-
-void ClipMove (objtype *ob, long xmove, long ymove);
-
-/*
-=============================================================================
-
-						CONTROL STUFF
-
-=============================================================================
-*/
-
-/*
-======================
-=
-= CheckWeaponChange
-=
-= Keys 1-4 change weapons
-=
-======================
-*/
-
-void CheckWeaponChange (void)
-{
-	int	i,buttons;
-
-	if (!gamestate.ammo)		// must use knife with no ammo
-		return;
-
-	for (i=wp_knife ; i<=gamestate.bestweapon ; i++)
-		if (buttonstate[bt_readyknife+i-wp_knife])
-		{
-			gamestate.weapon = gamestate.chosenweapon = i;
-			DrawWeapon ();
-			return;
-		}
-}
-
-
-/*
-=======================
-=
-= ControlMovement
-=
-= Takes controlx,controly, and buttonstate[bt_strafe]
-=
-= Changes the player's angle and position
-=
-= There is an angle hack because when going 70 fps, the roundoff becomes
-= significant
-=
-=======================
-*/
-
-void ControlMovement (objtype *ob)
-{
-	long	oldx,oldy;
-	int		angle,maxxmove;
-	int		angleunits;
-	long	speed;
-
-	thrustspeed = 0;
-
-	oldx = player->x;
-	oldy = player->y;
-
-//
-// side to side move
-//
-	if (buttonstate[bt_strafe])
-	{
-	//
-	// strafing
-	//
-	//
-		if (controlx > 0)
-		{
-			angle = ob->angle - ANGLES/4;
-			if (angle < 0)
-				angle += ANGLES;
-			Thrust (angle,controlx*MOVESCALE);	// move to left
-		}
-		else if (controlx < 0)
-		{
-			angle = ob->angle + ANGLES/4;
-			if (angle >= ANGLES)
-				angle -= ANGLES;
-			Thrust (angle,-controlx*MOVESCALE);	// move to right
-		}
-	}
-	else
-	{
-	//
-	// not strafing
-	//
-		anglefrac += controlx;
-		angleunits = anglefrac/ANGLESCALE;
-		anglefrac -= angleunits*ANGLESCALE;
-		ob->angle -= angleunits;
-
-		if (ob->angle >= ANGLES)
-			ob->angle -= ANGLES;
-		if (ob->angle < 0)
-			ob->angle += ANGLES;
-
-	}
-
-//
-// forward/backwards move
-//
-	if (controly < 0)
-	{
-		Thrust (ob->angle,-controly*MOVESCALE);	// move forwards
-	}
-	else if (controly > 0)
-	{
-		angle = ob->angle + ANGLES/2;
-		if (angle >= ANGLES)
-			angle -= ANGLES;
-		Thrust (angle,controly*BACKMOVESCALE);		// move backwards
-	}
-
-	if (gamestate.victoryflag)		// watching the BJ actor
-		return;
-
-//
-// calculate total move
-//
-	playerxmove = player->x - oldx;
-	playerymove = player->y - oldy;
-}
-
-/*
-=============================================================================
-
-					STATUS WINDOW STUFF
-
-=============================================================================
-*/
-
-
-/*
-==================
-=
-= StatusDrawPic
-=
-==================
-*/
-
-void StatusDrawPic (unsigned x, unsigned y, unsigned picnum)
-{
-	unsigned	temp;
-
-	temp = bufferofs;
-	bufferofs = 0;
-
-	bufferofs = PAGE1START+(200-STATUSLINES)*SCREENWIDTH;
-	LatchDrawPic (x,y,picnum);
-	bufferofs = PAGE2START+(200-STATUSLINES)*SCREENWIDTH;
-	LatchDrawPic (x,y,picnum);
-	bufferofs = PAGE3START+(200-STATUSLINES)*SCREENWIDTH;
-	LatchDrawPic (x,y,picnum);
-
-	bufferofs = temp;
-}
-
-
-/*
-==================
-=
-= DrawFace
-=
-==================
-*/
-
-void DrawFace (void)
-{
-	if (gamestate.health)
-	{
-		#ifdef SPEAR
-		if (godmode)
-			StatusDrawPic (17,4,GODMODEFACE1PIC+gamestate.faceframe);
-		else
-		#endif
-		StatusDrawPic (17,4,FACE1APIC+3*((100-gamestate.health)/16)+gamestate.faceframe);
-	}
-	else
-	{
-#ifndef SPEAR
-	 if (LastAttacker->obclass == needleobj)
-	   StatusDrawPic (17,4,MUTANTBJPIC);
-	 else
-#endif
-	   StatusDrawPic (17,4,FACE8APIC);
-	}
-}
-
-
-/*
-===============
-=
-= UpdateFace
-=
-= Calls draw face if time to change
-=
-===============
-*/
-
-#define FACETICS	70
-
-int	facecount;
-
-void	UpdateFace (void)
-{
-
-	if (SD_SoundPlaying() == GETGATLINGSND)
-	  return;
-
-	facecount += tics;
-	if (facecount > US_RndT())
-	{
-		gamestate.faceframe = (US_RndT()>>6);
-		if (gamestate.faceframe==3)
-			gamestate.faceframe = 1;
-
-		facecount = 0;
-		DrawFace ();
-	}
-}
-
-
-
-/*
-===============
-=
-= LatchNumber
-=
-= right justifies and pads with blanks
-=
-===============
-*/
-
-void	LatchNumber (int x, int y, int width, long number)
-{
-	unsigned	length,c;
-	char	str[20];
-
-	ltoa (number,str,10);
-
-	length = strlen (str);
-
-	while (length<width)
-	{
-		StatusDrawPic (x,y,N_BLANKPIC);
-		x++;
-		width--;
-	}
-
-	c= length <= width ? 0 : length-width;
-
-	while (c<length)
-	{
-		StatusDrawPic (x,y,str[c]-'0'+ N_0PIC);
-		x++;
-		c++;
-	}
-}
-
-
-/*
-===============
-=
-= DrawHealth
-=
-===============
-*/
-
-void	DrawHealth (void)
-{
-	LatchNumber (21,16,3,gamestate.health);
-}
-
-
-/*
-===============
-=
-= TakeDamage
-=
-===============
-*/
-
-void	TakeDamage (int points,objtype *attacker)
-{
-	LastAttacker = attacker;
-
-	if (gamestate.victoryflag)
-		return;
-	if (gamestate.difficulty==gd_baby)
-	  points>>=2;
-
-	if (!godmode)
-		gamestate.health -= points;
-
-	if (gamestate.health<=0)
-	{
-		gamestate.health = 0;
-		playstate = ex_died;
-		killerobj = attacker;
-	}
-
-	StartDamageFlash (points);
-
-	gotgatgun=0;
-
-	DrawHealth ();
-	DrawFace ();
-
-	//
-	// MAKE BJ'S EYES BUG IF MAJOR DAMAGE!
-	//
-	#ifdef SPEAR
-	if (points > 30 && gamestate.health!=0 && !godmode)
-	{
-		StatusDrawPic (17,4,BJOUCHPIC);
-		facecount = 0;
-	}
-	#endif
-
-}
-
-
-/*
-===============
-=
-= HealSelf
-=
-===============
-*/
-
-void	HealSelf (int points)
-{
-	gamestate.health += points;
-	if (gamestate.health>100)
-		gamestate.health = 100;
-
-	DrawHealth ();
-	gotgatgun = 0;	// JR
-	DrawFace ();
-}
-
-
-//===========================================================================
-
-
-/*
-===============
-=
-= DrawLevel
-=
-===============
-*/
-
-void	DrawLevel (void)
-{
-#ifdef SPEAR
-	if (gamestate.mapon == 20)
-		LatchNumber (2,16,2,18);
-	else
-#endif
-	LatchNumber (2,16,2,gamestate.mapon+1);
-}
-
-//===========================================================================
-
-
-/*
-===============
-=
-= DrawLives
-=
-===============
-*/
-
-void	DrawLives (void)
-{
-	LatchNumber (14,16,1,gamestate.lives);
-}
-
-
-/*
-===============
-=
-= GiveExtraMan
-=
-===============
-*/
-
-void	GiveExtraMan (void)
-{
-	if (gamestate.lives<9)
-		gamestate.lives++;
-	DrawLives ();
-	SD_PlaySound (BONUS1UPSND);
-}
-
-//===========================================================================
-
-/*
-===============
-=
-= DrawScore
-=
-===============
-*/
-
-void	DrawScore (void)
-{
-	LatchNumber (6,16,6,gamestate.score);
-}
-
-/*
-===============
-=
-= GivePoints
-=
-===============
-*/
-
-void	GivePoints (long points)
-{
-	gamestate.score += points;
-	while (gamestate.score >= gamestate.nextextra)
-	{
-		gamestate.nextextra += EXTRAPOINTS;
-		GiveExtraMan ();
-	}
-	DrawScore ();
-}
-
-//===========================================================================
-
-/*
-==================
-=
-= DrawWeapon
-=
-==================
-*/
-
-void DrawWeapon (void)
-{
-	StatusDrawPic (32,8,KNIFEPIC+gamestate.weapon);
-}
-
-
-/*
-==================
-=
-= DrawKeys
-=
-==================
-*/
-
-void DrawKeys (void)
-{
-	if (gamestate.keys & 1)
-		StatusDrawPic (30,4,GOLDKEYPIC);
-	else
-		StatusDrawPic (30,4,NOKEYPIC);
-
-	if (gamestate.keys & 2)
-		StatusDrawPic (30,20,SILVERKEYPIC);
-	else
-		StatusDrawPic (30,20,NOKEYPIC);
-}
-
-
-
-/*
-==================
-=
-= GiveWeapon
-=
-==================
-*/
-
-void GiveWeapon (int weapon)
-{
-	GiveAmmo (6);
-
-	if (gamestate.bestweapon<weapon)
-		gamestate.bestweapon = gamestate.weapon
-		= gamestate.chosenweapon = weapon;
-
-	DrawWeapon ();
-}
-
-
-//===========================================================================
-
-/*
-===============
-=
-= DrawAmmo
-=
-===============
-*/
-
-void	DrawAmmo (void)
-{
-	LatchNumber (27,16,2,gamestate.ammo);
-}
-
-
-/*
-===============
-=
-= GiveAmmo
-=
-===============
-*/
-
-void	GiveAmmo (int ammo)
-{
-	if (!gamestate.ammo)				// knife was out
-	{
-		if (!gamestate.attackframe)
-		{
-			gamestate.weapon = gamestate.chosenweapon;
-			DrawWeapon ();
-		}
-	}
-	gamestate.ammo += ammo;
-	if (gamestate.ammo > 99)
-		gamestate.ammo = 99;
-	DrawAmmo ();
-}
-
-//===========================================================================
-
-/*
-==================
-=
-= GiveKey
-=
-==================
-*/
-
-void GiveKey (int key)
-{
-	gamestate.keys |= (1<<key);
-	DrawKeys ();
-}
-
-
-
-/*
-=============================================================================
-
-							MOVEMENT
-
-=============================================================================
-*/
-
-
-/*
-===================
-=
-= GetBonus
-=
-===================
-*/
-void GetBonus (statobj_t *check)
-{
-	switch (check->itemnumber)
-	{
-	case	bo_firstaid:
-		if (gamestate.health == 100)
-			return;
-
-		SD_PlaySound (HEALTH2SND);
-		HealSelf (25);
-		break;
-
-	case	bo_key1:
-	case	bo_key2:
-	case	bo_key3:
-	case	bo_key4:
-		GiveKey (check->itemnumber - bo_key1);
-		SD_PlaySound (GETKEYSND);
-		break;
-
-	case	bo_cross:
-		SD_PlaySound (BONUS1SND);
-		GivePoints (100);
-		gamestate.treasurecount++;
-		break;
-	case	bo_chalice:
-		SD_PlaySound (BONUS2SND);
-		GivePoints (500);
-		gamestate.treasurecount++;
-		break;
-	case	bo_bible:
-		SD_PlaySound (BONUS3SND);
-		GivePoints (1000);
-		gamestate.treasurecount++;
-		break;
-	case	bo_crown:
-		SD_PlaySound (BONUS4SND);
-		GivePoints (5000);
-		gamestate.treasurecount++;
-		break;
-
-	case	bo_clip:
-		if (gamestate.ammo == 99)
-			return;
-
-		SD_PlaySound (GETAMMOSND);
-		GiveAmmo (8);
-		break;
-	case	bo_clip2:
-		if (gamestate.ammo == 99)
-			return;
-
-		SD_PlaySound (GETAMMOSND);
-		GiveAmmo (4);
-		break;
-
-#ifdef SPEAR
-	case	bo_25clip:
-		if (gamestate.ammo == 99)
-		  return;
-
-		SD_PlaySound (GETAMMOBOXSND);
-		GiveAmmo (25);
-		break;
-#endif
-
-	case	bo_machinegun:
-		SD_PlaySound (GETMACHINESND);
-		GiveWeapon (wp_machinegun);
-		break;
-	case	bo_chaingun:
-		SD_PlaySound (GETGATLINGSND);
-		GiveWeapon (wp_chaingun);
-
-		StatusDrawPic (17,4,GOTGATLINGPIC);
-		facecount = 0;
-		gotgatgun = 1;
-		break;
-
-	case	bo_fullheal:
-		SD_PlaySound (BONUS1UPSND);
-		HealSelf (99);
-		GiveAmmo (25);
-		GiveExtraMan ();
-		gamestate.treasurecount++;
-		break;
-
-	case	bo_food:
-		if (gamestate.health == 100)
-			return;
-
-		SD_PlaySound (HEALTH1SND);
-		HealSelf (10);
-		break;
-
-	case	bo_alpo:
-		if (gamestate.health == 100)
-			return;
-
-		SD_PlaySound (HEALTH1SND);
-		HealSelf (4);
-		break;
-
-	case	bo_gibs:
-		if (gamestate.health >10)
-			return;
-
-		SD_PlaySound (SLURPIESND);
-		HealSelf (1);
-		break;
-
-	case	bo_spear:
-		spearflag = true;
-		spearx = player->x;
-		speary = player->y;
-		spearangle = player->angle;
-		playstate = ex_completed;
-	}
-
-	StartBonusFlash ();
-	check->shapenum = -1;			// remove from list
-}
-
-
-/*
-===================
-=
-= TryMove
-=
-= returns true if move ok
-= debug: use pointers to optimize
-===================
-*/
-
-boolean TryMove (objtype *ob)
-{
-	int			xl,yl,xh,yh,x,y;
-	objtype		*check;
-	long		deltax,deltay;
-
-	xl = (ob->x-PLAYERSIZE) >>TILESHIFT;
-	yl = (ob->y-PLAYERSIZE) >>TILESHIFT;
-
-	xh = (ob->x+PLAYERSIZE) >>TILESHIFT;
-	yh = (ob->y+PLAYERSIZE) >>TILESHIFT;
-
-//
-// check for solid walls
-//
-	for (y=yl;y<=yh;y++)
-		for (x=xl;x<=xh;x++)
-		{
-			check = actorat[x][y];
-			if (check && check<objlist)
-				return false;
-		}
-
-//
-// check for actors
-//
-	if (yl>0)
-		yl--;
-	if (yh<MAPSIZE-1)
-		yh++;
-	if (xl>0)
-		xl--;
-	if (xh<MAPSIZE-1)
-		xh++;
-
-	for (y=yl;y<=yh;y++)
-		for (x=xl;x<=xh;x++)
-		{
-			check = actorat[x][y];
-			if (check > objlist
-			&& (check->flags & FL_SHOOTABLE) )
-			{
-				deltax = ob->x - check->x;
-				if (deltax < -MINACTORDIST || deltax > MINACTORDIST)
-					continue;
-				deltay = ob->y - check->y;
-				if (deltay < -MINACTORDIST || deltay > MINACTORDIST)
-					continue;
-
-				return false;
-			}
-		}
-
-	return true;
-}
-
-
-/*
-===================
-=
-= ClipMove
-=
-===================
-*/
-
-void ClipMove (objtype *ob, long xmove, long ymove)
-{
-	long	basex,basey;
-
-	basex = ob->x;
-	basey = ob->y;
-
-	ob->x = basex+xmove;
-	ob->y = basey+ymove;
-	if (TryMove (ob))
-		return;
-
-	if (noclip && ob->x > 2*TILEGLOBAL && ob->y > 2*TILEGLOBAL &&
-	ob->x < (((long)(mapwidth-1))<<TILESHIFT)
-	&& ob->y < (((long)(mapheight-1))<<TILESHIFT) )
-		return;		// walk through walls
-
-	if (!SD_SoundPlaying())
-		SD_PlaySound (HITWALLSND);
-
-	ob->x = basex+xmove;
-	ob->y = basey;
-	if (TryMove (ob))
-		return;
-
-	ob->x = basex;
-	ob->y = basey+ymove;
-	if (TryMove (ob))
-		return;
-
-	ob->x = basex;
-	ob->y = basey;
-}
-
-//==========================================================================
-
-/*
-===================
-=
-= VictoryTile
-=
-===================
-*/
-
-void VictoryTile (void)
-{
-#ifndef SPEAR
-	SpawnBJVictory ();
-#endif
-
-	gamestate.victoryflag = true;
-}
-
-
-/*
-===================
-=
-= Thrust
-=
-===================
-*/
-
-void Thrust (int angle, long speed)
-{
-	long xmove,ymove;
-	long	slowmax;
-	unsigned	offset;
-
-
-	//
-	// ZERO FUNNY COUNTER IF MOVED!
-	//
-	#ifdef SPEAR
-	if (speed)
-		funnyticount = 0;
-	#endif
-
-	thrustspeed += speed;
-//
-// moving bounds speed
-//
-	if (speed >= MINDIST*2)
-		speed = MINDIST*2-1;
-
-	xmove = FixedByFrac(speed,costable[angle]);
-	ymove = -FixedByFrac(speed,sintable[angle]);
-
-	ClipMove(player,xmove,ymove);
-
-	player->tilex = player->x >> TILESHIFT;		// scale to tile values
-	player->tiley = player->y >> TILESHIFT;
-
-	offset = farmapylookup[player->tiley]+player->tilex;
-	player->areanumber = *(mapsegs[0] + offset) -AREATILE;
-
-	if (*(mapsegs[1] + offset) == EXITTILE)
-		VictoryTile ();
-}
-
-
-/*
-=============================================================================
-
-								ACTIONS
-
-=============================================================================
-*/
-
-
-/*
-===============
-=
-= Cmd_Fire
-=
-===============
-*/
-
-void Cmd_Fire (void)
-{
-	buttonheld[bt_attack] = true;
-
-	gamestate.weaponframe = 0;
-
-	player->state = &s_attack;
-
-	gamestate.attackframe = 0;
-	gamestate.attackcount =
-		attackinfo[gamestate.weapon][gamestate.attackframe].tics;
-	gamestate.weaponframe =
-		attackinfo[gamestate.weapon][gamestate.attackframe].frame;
-}
-
-//===========================================================================
-
-/*
-===============
-=
-= Cmd_Use
-=
-===============
-*/
-
-void Cmd_Use (void)
-{
-	objtype 	*check;
-	int			checkx,checky,doornum,dir;
-	boolean		elevatorok;
-
-
-//
-// find which cardinal direction the player is facing
-//
-	if (player->angle < ANGLES/8 || player->angle > 7*ANGLES/8)
-	{
-		checkx = player->tilex + 1;
-		checky = player->tiley;
-		dir = di_east;
-		elevatorok = true;
-	}
-	else if (player->angle < 3*ANGLES/8)
-	{
-		checkx = player->tilex;
-		checky = player->tiley-1;
-		dir = di_north;
-		elevatorok = false;
-	}
-	else if (player->angle < 5*ANGLES/8)
-	{
-		checkx = player->tilex - 1;
-		checky = player->tiley;
-		dir = di_west;
-		elevatorok = true;
-	}
-	else
-	{
-		checkx = player->tilex;
-		checky = player->tiley + 1;
-		dir = di_south;
-		elevatorok = false;
-	}
-
-	doornum = tilemap[checkx][checky];
-	if (*(mapsegs[1]+farmapylookup[checky]+checkx) == PUSHABLETILE)
-	{
-	//
-	// pushable wall
-	//
-
-		PushWall (checkx,checky,dir);
-		return;
-	}
-	if (!buttonheld[bt_use] && doornum == ELEVATORTILE && elevatorok)
-	{
-	//
-	// use elevator
-	//
-		buttonheld[bt_use] = true;
-
-		tilemap[checkx][checky]++;		// flip switch
-		if (*(mapsegs[0]+farmapylookup[player->tiley]+player->tilex) == ALTELEVATORTILE)
-			playstate = ex_secretlevel;
-		else
-			playstate = ex_completed;
-		SD_PlaySound (LEVELDONESND);
-		SD_WaitSoundDone();
-	}
-	else if (!buttonheld[bt_use] && doornum & 0x80)
-	{
-		buttonheld[bt_use] = true;
-		OperateDoor (doornum & ~0x80);
-	}
-	else
-		SD_PlaySound (DONOTHINGSND);
-
-}
-
-/*
-=============================================================================
-
-						   PLAYER CONTROL
-
-=============================================================================
-*/
-
-
-
-/*
-===============
-=
-= SpawnPlayer
-=
-===============
-*/
-
-void SpawnPlayer (int tilex, int tiley, int dir)
-{
-	player->obclass = playerobj;
-	player->active = true;
-	player->tilex = tilex;
-	player->tiley = tiley;
-	player->areanumber =
-		*(mapsegs[0] + farmapylookup[player->tiley]+player->tilex);
-	player->x = ((long)tilex<<TILESHIFT)+TILEGLOBAL/2;
-	player->y = ((long)tiley<<TILESHIFT)+TILEGLOBAL/2;
-	player->state = &s_player;
-	player->angle = (1-dir)*90;
-	if (player->angle<0)
-		player->angle += ANGLES;
-	player->flags = FL_NEVERMARK;
-	Thrust (0,0);				// set some variables
-
-	InitAreas ();
-}
-
-
-//===========================================================================
-
-/*
-===============
-=
-= T_KnifeAttack
-=
-= Update player hands, and try to do damage when the proper frame is reached
-=
-===============
-*/
-
-void	KnifeAttack (objtype *ob)
-{
-	objtype *check,*closest;
-	long	dist;
-
-	SD_PlaySound (ATKKNIFESND);
-// actually fire
-	dist = 0x7fffffff;
-	closest = NULL;
-	for (check=ob->next ; check ; check=check->next)
-		if ( (check->flags & FL_SHOOTABLE)
-		&& (check->flags & FL_VISABLE)
-		&& abs (check->viewx-centerx) < shootdelta
-		)
-		{
-			if (check->transx < dist)
-			{
-				dist = check->transx;
-				closest = check;
-			}
-		}
-
-	if (!closest || dist> 0x18000l)
-	{
-	// missed
-
-		return;
-	}
-
-// hit something
-	DamageActor (closest,US_RndT() >> 4);
-}
-
-
-
-void	GunAttack (objtype *ob)
-{
-	objtype *check,*closest,*oldclosest;
-	int		damage;
-	int		dx,dy,dist;
-	long	viewdist;
-
-	switch (gamestate.weapon)
-	{
-	case wp_pistol:
-		SD_PlaySound (ATKPISTOLSND);
-		break;
-	case wp_machinegun:
-		SD_PlaySound (ATKMACHINEGUNSND);
-		break;
-	case wp_chaingun:
-		SD_PlaySound (ATKGATLINGSND);
-		break;
-	}
-
-	madenoise = true;
-
-//
-// find potential targets
-//
-	viewdist = 0x7fffffffl;
-	closest = NULL;
-
-	while (1)
-	{
-		oldclosest = closest;
-
-		for (check=ob->next ; check ; check=check->next)
-			if ( (check->flags & FL_SHOOTABLE)
-			&& (check->flags & FL_VISABLE)
-			&& abs (check->viewx-centerx) < shootdelta
-			)
-			{
-				if (check->transx < viewdist)
-				{
-					viewdist = check->transx;
-					closest = check;
-				}
-			}
-
-		if (closest == oldclosest)
-			return;						// no more targets, all missed
-
-	//
-	// trace a line from player to enemey
-	//
-		if (CheckLine(closest))
-			break;
-
-	}
-
-//
-// hit something
-//
-	dx = abs(closest->tilex - player->tilex);
-	dy = abs(closest->tiley - player->tiley);
-	dist = dx>dy ? dx:dy;
-
-	if (dist<2)
-		damage = US_RndT() / 4;
-	else if (dist<4)
-		damage = US_RndT() / 6;
-	else
-	{
-		if ( (US_RndT() / 12) < dist)		// missed
-			return;
-		damage = US_RndT() / 6;
-	}
-
-	DamageActor (closest,damage);
-}
-
-//===========================================================================
-
-/*
-===============
-=
-= VictorySpin
-=
-===============
-*/
-
-void VictorySpin (void)
-{
-	long	desty;
-
-	if (player->angle > 270)
-	{
-		player->angle -= tics * 3;
-		if (player->angle < 270)
-			player->angle = 270;
-	}
-	else if (player->angle < 270)
-	{
-		player->angle += tics * 3;
-		if (player->angle > 270)
-			player->angle = 270;
-	}
-
-	desty = (((long)player->tiley-5)<<TILESHIFT)-0x3000;
-
-	if (player->y > desty)
-	{
-		player->y -= tics*4096;
-		if (player->y < desty)
-			player->y = desty;
-	}
-}
-
-
-//===========================================================================
-
-/*
-===============
-=
-= T_Attack
-=
-===============
-*/
-
-void	T_Attack (objtype *ob)
-{
-	struct	atkinf	*cur;
-
-	UpdateFace ();
-
-	if (gamestate.victoryflag)		// watching the BJ actor
-	{
-		VictorySpin ();
-		return;
-	}
-
-	if ( buttonstate[bt_use] && !buttonheld[bt_use] )
-		buttonstate[bt_use] = false;
-
-	if ( buttonstate[bt_attack] && !buttonheld[bt_attack])
-		buttonstate[bt_attack] = false;
-
-	ControlMovement (ob);
-	if (gamestate.victoryflag)		// watching the BJ actor
-		return;
-
-	plux = player->x >> UNSIGNEDSHIFT;			// scale to fit in unsigned
-	pluy = player->y >> UNSIGNEDSHIFT;
-	player->tilex = player->x >> TILESHIFT;		// scale to tile values
-	player->tiley = player->y >> TILESHIFT;
-
-//
-// change frame and fire
-//
-	gamestate.attackcount -= tics;
-	while (gamestate.attackcount <= 0)
-	{
-		cur = &attackinfo[gamestate.weapon][gamestate.attackframe];
-		switch (cur->attack)
-		{
-		case -1:
-			ob->state = &s_player;
-			if (!gamestate.ammo)
-			{
-				gamestate.weapon = wp_knife;
-				DrawWeapon ();
-			}
-			else
-			{
-				if (gamestate.weapon != gamestate.chosenweapon)
-				{
-					gamestate.weapon = gamestate.chosenweapon;
-					DrawWeapon ();
-				}
-			};
-			gamestate.attackframe = gamestate.weaponframe = 0;
-			return;
-
-		case 4:
-			if (!gamestate.ammo)
-				break;
-			if (buttonstate[bt_attack])
-				gamestate.attackframe -= 2;
-		case 1:
-			if (!gamestate.ammo)
-			{	// can only happen with chain gun
-				gamestate.attackframe++;
-				break;
-			}
-			GunAttack (ob);
-			gamestate.ammo--;
-			DrawAmmo ();
-			break;
-
-		case 2:
-			KnifeAttack (ob);
-			break;
-
-		case 3:
-			if (gamestate.ammo && buttonstate[bt_attack])
-				gamestate.attackframe -= 2;
-			break;
-		}
-
-		gamestate.attackcount += cur->tics;
-		gamestate.attackframe++;
-		gamestate.weaponframe =
-			attackinfo[gamestate.weapon][gamestate.attackframe].frame;
-	}
-
-}
-
-
-
-//===========================================================================
-
-/*
-===============
-=
-= T_Player
-=
-===============
-*/
-
-void	T_Player (objtype *ob)
-{
-	if (gamestate.victoryflag)		// watching the BJ actor
-	{
-		VictorySpin ();
-		return;
-	}
-
-	UpdateFace ();
-	CheckWeaponChange ();
-
-	if ( buttonstate[bt_use] )
-		Cmd_Use ();
-
-	if ( buttonstate[bt_attack] && !buttonheld[bt_attack])
-		Cmd_Fire ();
-
-	ControlMovement (ob);
-	if (gamestate.victoryflag)		// watching the BJ actor
-		return;
-
-
-	plux = player->x >> UNSIGNEDSHIFT;			// scale to fit in unsigned
-	pluy = player->y >> UNSIGNEDSHIFT;
-	player->tilex = player->x >> TILESHIFT;		// scale to tile values
-	player->tiley = player->y >> TILESHIFT;
-}
-
-
--- a/WOLFSRC/WL_ASM.ASM
+++ /dev/null
@@ -1,67 +1,0 @@
-; JABHACK.ASM
-
-.386C
-IDEAL
-MODEL	MEDIUM
-
-EXTRN	LDIV@:far
-
-;============================================================================
-
-DATASEG
-
-;============================================================================
-
-CODESEG
-
-;	Hacked up Juan Jimenez's code a bit to just return 386/not 386
-PROC	_CheckIs386
-PUBLIC	_CheckIs386
-
-	pushf			; Save flag registers, we use them here
-	xor	ax,ax		; Clear AX and...
-	push ax			; ...push it onto the stack
-	popf			; Pop 0 into flag registers (all bits to 0),
-	pushf			; attempting to set bits 12-15 of flags to 0's
-	pop	ax			; Recover the save flags
-	and	ax,08000h	; If bits 12-15 of flags are set to
-	cmp	ax,08000h	; zero then it's 8088/86 or 80188/186
-	jz	not386
-
-	mov	ax,07000h	; Try to set flag bits 12-14 to 1's
-	push ax			; Push the test value onto the stack
-	popf			; Pop it into the flag register
-	pushf			; Push it back onto the stack
-	pop	ax			; Pop it into AX for check
-	and	ax,07000h	; if bits 12-14 are cleared then
-	jz	not386		; the chip is an 80286
-
-	mov	ax,1		; We now assume it's a 80386 or better
-	popf
-	retf
-
-not386:
-	xor	ax,ax
-	popf
-	retf
-
-	ENDP
-
-
-PROC	_jabhack2
-PUBLIC	_jabhack2
-
-	push	es
-
-	mov	ax,seg LDIV@
-	mov	es,ax
-	mov	ax,9090h					;Two NOP's
-	mov	[WORD FAR es:LDIV@],ax		;Patch over XOR AX,AX
-	mov	[WORD FAR es:LDIV@+2],ax	;and over JMP SHORT COMMON
-
-	pop	es
-	retf
-
-	ENDP
-
-	END
--- a/WOLFSRC/WL_DEBUG.C
+++ /dev/null
@@ -1,722 +1,0 @@
-// WL_DEBUG.C
-
-#include "WL_DEF.H"
-#pragma hdrstop
-#include <BIOS.H>
-
-/*
-=============================================================================
-
-						 LOCAL CONSTANTS
-
-=============================================================================
-*/
-
-#define VIEWTILEX	(viewwidth/16)
-#define VIEWTILEY	(viewheight/16)
-
-/*
-=============================================================================
-
-						 GLOBAL VARIABLES
-
-=============================================================================
-*/
-
-
-int DebugKeys (void);
-
-/*
-=============================================================================
-
-						 LOCAL VARIABLES
-
-=============================================================================
-*/
-
-
-int	maporgx;
-int	maporgy;
-enum {mapview,tilemapview,actoratview,visview}	viewtype;
-
-void ViewMap (void);
-
-//===========================================================================
-
-/*
-==================
-=
-= DebugMemory
-=
-==================
-*/
-
-void DebugMemory (void)
-{
-	int	i;
-	char    scratch[80],str[10];
-	long	mem;
-	spritetype _seg	*block;
-
-	CenterWindow (16,7);
-
-	US_CPrint ("Memory Usage");
-	US_CPrint ("------------");
-	US_Print ("Total     :");
-	US_PrintUnsigned (mminfo.mainmem/1024);
-	US_Print ("k\nFree      :");
-	US_PrintUnsigned (MM_UnusedMemory()/1024);
-	US_Print ("k\nWith purge:");
-	US_PrintUnsigned (MM_TotalFree()/1024);
-	US_Print ("k\n");
-	VW_UpdateScreen();
-	IN_Ack ();
-}
-
-//===========================================================================
-
-/*
-==================
-=
-= CountObjects
-=
-==================
-*/
-
-void CountObjects (void)
-{
-	int	i,total,count,active,inactive,doors;
-	objtype	*obj;
-
-	CenterWindow (16,7);
-	active = inactive = count = doors = 0;
-
-	US_Print ("Total statics :");
-	total = laststatobj-&statobjlist[0];
-	US_PrintUnsigned (total);
-
-	US_Print ("\nIn use statics:");
-	for (i=0;i<total;i++)
-		if (statobjlist[i].shapenum != -1)
-			count++;
-		else
-			doors++;	//debug
-	US_PrintUnsigned (count);
-
-	US_Print ("\nDoors         :");
-	US_PrintUnsigned (doornum);
-
-	for (obj=player->next;obj;obj=obj->next)
-	{
-		if (obj->active)
-			active++;
-		else
-			inactive++;
-	}
-
-	US_Print ("\nTotal actors  :");
-	US_PrintUnsigned (active+inactive);
-
-	US_Print ("\nActive actors :");
-	US_PrintUnsigned (active);
-
-	VW_UpdateScreen();
-	IN_Ack ();
-}
-
-//===========================================================================
-
-/*
-================
-=
-= PicturePause
-=
-================
-*/
-
-void PicturePause (void)
-{
-	int			i;
-	byte		p;
-	unsigned	x;
-	byte		far	*dest,far *src;
-	memptr		buffer;
-
-	VW_ColorBorder (15);
-	FinishPaletteShifts ();
-
-	LastScan = 0;
-	while (!LastScan)
-	;
-	if (LastScan != sc_Enter)
-	{
-		VW_ColorBorder (0);
-		return;
-	}
-
-	VW_ColorBorder (1);
-	VW_SetScreen (0,0);
-//
-// vga stuff...
-//
-
-	ClearMemory ();
-	CA_SetAllPurge();
-	MM_GetPtr (&buffer,64000);
-	for (p=0;p<4;p++)
-	{
-	   src = MK_FP(0xa000,displayofs);
-	   dest = (byte far *)buffer+p;
-	   VGAREADMAP(p);
-	   for (x=0;x<16000;x++,dest+=4)
-		   *dest = *src++;
-	}
-
-
-#if 0
-	for (p=0;p<4;p++)
-	{
-		src = MK_FP(0xa000,0);
-		dest = (byte far *)buffer+51200+p;
-		VGAREADMAP(p);
-		for (x=0;x<3200;x++,dest+=4)
-			*dest = *src++;
-	}
-#endif
-
-	asm	mov	ax,0x13
-	asm	int	0x10
-
-	dest = MK_FP(0xa000,0);
-	_fmemcpy (dest,buffer,64000);
-
-	VL_SetPalette (&gamepal);
-
-
-	IN_Shutdown ();
-
-	VW_WaitVBL(70);
-	bioskey(0);
-	VW_WaitVBL(70);
-	Quit (NULL);
-}
-
-
-//===========================================================================
-
-
-/*
-================
-=
-= ShapeTest
-=
-================
-*/
-
-#pragma warn -pia
-void ShapeTest (void)
-{
-extern	word	NumDigi;
-extern	word	_seg *DigiList;
-static	char	buf[10];
-
-	boolean			done;
-	ScanCode		scan;
-	int				i,j,k,x;
-	longword		l;
-	memptr			addr;
-	PageListStruct	far *page;
-
-	CenterWindow(20,16);
-	VW_UpdateScreen();
-	for (i = 0,done = false;!done;)
-	{
-		US_ClearWindow();
-//		sound = -1;
-
-		page = &PMPages[i];
-		US_Print(" Page #");
-		US_PrintUnsigned(i);
-		if (i < PMSpriteStart)
-			US_Print(" (Wall)");
-		else if (i < PMSoundStart)
-			US_Print(" (Sprite)");
-		else if (i == ChunksInFile - 1)
-			US_Print(" (Sound Info)");
-		else
-			US_Print(" (Sound)");
-
-		US_Print("\n XMS: ");
-		if (page->xmsPage != -1)
-			US_PrintUnsigned(page->xmsPage);
-		else
-			US_Print("No");
-
-		US_Print("\n Main: ");
-		if (page->mainPage != -1)
-			US_PrintUnsigned(page->mainPage);
-		else if (page->emsPage != -1)
-		{
-			US_Print("EMS ");
-			US_PrintUnsigned(page->emsPage);
-		}
-		else
-			US_Print("No");
-
-		US_Print("\n Last hit: ");
-		US_PrintUnsigned(page->lastHit);
-
-		US_Print("\n Address: ");
-		addr = PM_GetPageAddress(i);
-		sprintf(buf,"0x%04x",(word)addr);
-		US_Print(buf);
-
-		if (addr)
-		{
-			if (i < PMSpriteStart)
-			{
-			//
-			// draw the wall
-			//
-				bufferofs += 32*SCREENWIDTH;
-				postx = 128;
-				postwidth = 1;
-				postsource = ((long)((unsigned)addr))<<16;
-				for (x=0;x<64;x++,postx++,postsource+=64)
-				{
-					wallheight[postx] = 256;
-					FarScalePost ();
-				}
-				bufferofs -= 32*SCREENWIDTH;
-			}
-			else if (i < PMSoundStart)
-			{
-			//
-			// draw the sprite
-			//
-				bufferofs += 32*SCREENWIDTH;
-				SimpleScaleShape (160, i-PMSpriteStart, 64);
-				bufferofs -= 32*SCREENWIDTH;
-			}
-			else if (i == ChunksInFile - 1)
-			{
-				US_Print("\n\n Number of sounds: ");
-				US_PrintUnsigned(NumDigi);
-				for (l = j = k = 0;j < NumDigi;j++)
-				{
-					l += DigiList[(j * 2) + 1];
-					k += (DigiList[(j * 2) + 1] + (PMPageSize - 1)) / PMPageSize;
-				}
-				US_Print("\n Total bytes: ");
-				US_PrintUnsigned(l);
-				US_Print("\n Total pages: ");
-				US_PrintUnsigned(k);
-			}
-			else
-			{
-				byte far *dp = (byte far *)MK_FP(addr,0);
-				for (j = 0;j < NumDigi;j++)
-				{
-					k = (DigiList[(j * 2) + 1] + (PMPageSize - 1)) / PMPageSize;
-					if
-					(
-						(i >= PMSoundStart + DigiList[j * 2])
-					&&	(i < PMSoundStart + DigiList[j * 2] + k)
-					)
-						break;
-				}
-				if (j < NumDigi)
-				{
-//					sound = j;
-					US_Print("\n Sound #");
-					US_PrintUnsigned(j);
-					US_Print("\n Segment #");
-					US_PrintUnsigned(i - PMSoundStart - DigiList[j * 2]);
-				}
-				for (j = 0;j < page->length;j += 32)
-				{
-					byte v = dp[j];
-					int v2 = (unsigned)v;
-					v2 -= 128;
-					v2 /= 4;
-					if (v2 < 0)
-						VWB_Vlin(WindowY + WindowH - 32 + v2,
-								WindowY + WindowH - 32,
-								WindowX + 8 + (j / 32),BLACK);
-					else
-						VWB_Vlin(WindowY + WindowH - 32,
-								WindowY + WindowH - 32 + v2,
-								WindowX + 8 + (j / 32),BLACK);
-				}
-			}
-		}
-
-		VW_UpdateScreen();
-
-		while (!(scan = LastScan))
-			SD_Poll();
-
-		IN_ClearKey(scan);
-		switch (scan)
-		{
-		case sc_LeftArrow:
-			if (i)
-				i--;
-			break;
-		case sc_RightArrow:
-			if (++i >= ChunksInFile)
-				i--;
-			break;
-		case sc_W:	// Walls
-			i = 0;
-			break;
-		case sc_S:	// Sprites
-			i = PMSpriteStart;
-			break;
-		case sc_D:	// Digitized
-			i = PMSoundStart;
-			break;
-		case sc_I:	// Digitized info
-			i = ChunksInFile - 1;
-			break;
-		case sc_L:	// Load all pages
-			for (j = 0;j < ChunksInFile;j++)
-				PM_GetPage(j);
-			break;
-		case sc_P:
-//			if (sound != -1)
-//				SD_PlayDigitized(sound);
-			break;
-		case sc_Escape:
-			done = true;
-			break;
-		case sc_Enter:
-			PM_GetPage(i);
-			break;
-		}
-	}
-	SD_StopDigitized();
-}
-#pragma warn +pia
-
-
-
-//===========================================================================
-
-
-/*
-================
-=
-= DebugKeys
-=
-================
-*/
-
-int DebugKeys (void)
-{
-	boolean esc;
-	int level,i;
-
-	if (Keyboard[sc_B])		// B = border color
-	{
-		CenterWindow(24,3);
-		PrintY+=6;
-		US_Print(" Border color (0-15):");
-		VW_UpdateScreen();
-		esc = !US_LineInput (px,py,str,NULL,true,2,0);
-		if (!esc)
-		{
-			level = atoi (str);
-			if (level>=0 && level<=15)
-				VW_ColorBorder (level);
-		}
-		return 1;
-	}
-
-	if (Keyboard[sc_C])		// C = count objects
-	{
-		CountObjects();
-		return 1;
-	}
-
-	if (Keyboard[sc_E])		// E = quit level
-	{
-		if (tedlevel)
-			Quit (NULL);
-		playstate = ex_completed;
-//		gamestate.mapon++;
-	}
-
-	if (Keyboard[sc_F])		// F = facing spot
-	{
-		CenterWindow (14,4);
-		US_Print ("X:");
-		US_PrintUnsigned (player->x);
-		US_Print ("\nY:");
-		US_PrintUnsigned (player->y);
-		US_Print ("\nA:");
-		US_PrintUnsigned (player->angle);
-		VW_UpdateScreen();
-		IN_Ack();
-		return 1;
-	}
-
-	if (Keyboard[sc_G])		// G = god mode
-	{
-		CenterWindow (12,2);
-		if (godmode)
-		  US_PrintCentered ("God mode OFF");
-		else
-		  US_PrintCentered ("God mode ON");
-		VW_UpdateScreen();
-		IN_Ack();
-		godmode ^= 1;
-		return 1;
-	}
-	if (Keyboard[sc_H])		// H = hurt self
-	{
-		IN_ClearKeysDown ();
-		TakeDamage (16,NULL);
-	}
-	else if (Keyboard[sc_I])			// I = item cheat
-	{
-		CenterWindow (12,3);
-		US_PrintCentered ("Free items!");
-		VW_UpdateScreen();
-		GivePoints (100000);
-		HealSelf (99);
-		if (gamestate.bestweapon<wp_chaingun)
-			GiveWeapon (gamestate.bestweapon+1);
-		gamestate.ammo += 50;
-		if (gamestate.ammo > 99)
-			gamestate.ammo = 99;
-		DrawAmmo ();
-		IN_Ack ();
-		return 1;
-	}
-	else if (Keyboard[sc_M])			// M = memory info
-	{
-		DebugMemory();
-		return 1;
-	}
-#ifdef SPEAR
-	else if (Keyboard[sc_N])			// N = no clip
-	{
-		noclip^=1;
-		CenterWindow (18,3);
-		if (noclip)
-			US_PrintCentered ("No clipping ON");
-		else
-			US_PrintCentered ("No clipping OFF");
-		VW_UpdateScreen();
-		IN_Ack ();
-		return 1;
-	}
-#endif
-#if 0
-	else if (Keyboard[sc_O])			// O = overhead
-	{
-		ViewMap();
-		return 1;
-	}
-#endif
-	else if (Keyboard[sc_P])			// P = pause with no screen disruptioon
-	{
-		PicturePause ();
-		return 1;
-	}
-	else if (Keyboard[sc_Q])			// Q = fast quit
-		Quit (NULL);
-	else if (Keyboard[sc_S])			// S = slow motion
-	{
-		singlestep^=1;
-		CenterWindow (18,3);
-		if (singlestep)
-			US_PrintCentered ("Slow motion ON");
-		else
-			US_PrintCentered ("Slow motion OFF");
-		VW_UpdateScreen();
-		IN_Ack ();
-		return 1;
-	}
-	else if (Keyboard[sc_T])			// T = shape test
-	{
-		ShapeTest ();
-		return 1;
-	}
-	else if (Keyboard[sc_V])			// V = extra VBLs
-	{
-		CenterWindow(30,3);
-		PrintY+=6;
-		US_Print("  Add how many extra VBLs(0-8):");
-		VW_UpdateScreen();
-		esc = !US_LineInput (px,py,str,NULL,true,2,0);
-		if (!esc)
-		{
-			level = atoi (str);
-			if (level>=0 && level<=8)
-				extravbls = level;
-		}
-		return 1;
-	}
-	else if (Keyboard[sc_W])			// W = warp to level
-	{
-		CenterWindow(26,3);
-		PrintY+=6;
-#ifndef SPEAR
-		US_Print("  Warp to which level(1-10):");
-#else
-		US_Print("  Warp to which level(1-21):");
-#endif
-		VW_UpdateScreen();
-		esc = !US_LineInput (px,py,str,NULL,true,2,0);
-		if (!esc)
-		{
-			level = atoi (str);
-#ifndef SPEAR
-			if (level>0 && level<11)
-#else
-			if (level>0 && level<22)
-#endif
-			{
-				gamestate.mapon = level-1;
-				playstate = ex_warped;
-			}
-		}
-		return 1;
-	}
-	else if (Keyboard[sc_X])			// X = item cheat
-	{
-		CenterWindow (12,3);
-		US_PrintCentered ("Extra stuff!");
-		VW_UpdateScreen();
-		// DEBUG: put stuff here
-		IN_Ack ();
-		return 1;
-	}
-
-	return 0;
-}
-
-
-#if 0
-/*
-===================
-=
-= OverheadRefresh
-=
-===================
-*/
-
-void OverheadRefresh (void)
-{
-	unsigned	x,y,endx,endy,sx,sy;
-	unsigned	tile;
-
-
-	endx = maporgx+VIEWTILEX;
-	endy = maporgy+VIEWTILEY;
-
-	for (y=maporgy;y<endy;y++)
-		for (x=maporgx;x<endx;x++)
-		{
-			sx = (x-maporgx)*16;
-			sy = (y-maporgy)*16;
-
-			switch (viewtype)
-			{
-#if 0
-			case mapview:
-				tile = *(mapsegs[0]+farmapylookup[y]+x);
-				break;
-
-			case tilemapview:
-				tile = tilemap[x][y];
-				break;
-
-			case visview:
-				tile = spotvis[x][y];
-				break;
-#endif
-			case actoratview:
-				tile = (unsigned)actorat[x][y];
-				break;
-			}
-
-			if (tile<MAXWALLTILES)
-				LatchDrawTile(sx,sy,tile);
-			else
-			{
-				LatchDrawChar(sx,sy,NUMBERCHARS+((tile&0xf000)>>12));
-				LatchDrawChar(sx+8,sy,NUMBERCHARS+((tile&0x0f00)>>8));
-				LatchDrawChar(sx,sy+8,NUMBERCHARS+((tile&0x00f0)>>4));
-				LatchDrawChar(sx+8,sy+8,NUMBERCHARS+(tile&0x000f));
-			}
-		}
-
-}
-#endif
-
-#if 0
-/*
-===================
-=
-= ViewMap
-=
-===================
-*/
-
-void ViewMap (void)
-{
-	boolean		button0held;
-
-	viewtype = actoratview;
-//	button0held = false;
-
-
-	maporgx = player->tilex - VIEWTILEX/2;
-	if (maporgx<0)
-		maporgx = 0;
-	if (maporgx>MAPSIZE-VIEWTILEX)
-		maporgx=MAPSIZE-VIEWTILEX;
-	maporgy = player->tiley - VIEWTILEY/2;
-	if (maporgy<0)
-		maporgy = 0;
-	if (maporgy>MAPSIZE-VIEWTILEY)
-		maporgy=MAPSIZE-VIEWTILEY;
-
-	do
-	{
-//
-// let user pan around
-//
-		PollControls ();
-		if (controlx < 0 && maporgx>0)
-			maporgx--;
-		if (controlx > 0 && maporgx<mapwidth-VIEWTILEX)
-			maporgx++;
-		if (controly < 0 && maporgy>0)
-			maporgy--;
-		if (controly > 0 && maporgy<mapheight-VIEWTILEY)
-			maporgy++;
-
-#if 0
-		if (c.button0 && !button0held)
-		{
-			button0held = true;
-			viewtype++;
-			if (viewtype>visview)
-				viewtype = mapview;
-		}
-		if (!c.button0)
-			button0held = false;
-#endif
-
-		OverheadRefresh ();
-
-	} while (!Keyboard[sc_Escape]);
-
-	IN_ClearKeysDown ();
-}
-#endif
-
--- a/WOLFSRC/WL_DEF.H
+++ /dev/null
@@ -1,1276 +1,0 @@
-//#define BETA
-#define YEAR	1992
-#define MONTH	9
-#define DAY		30
-
-#include "ID_HEADS.H"
-#include <MATH.H>
-#include <VALUES.H>
-
-#include "WL_MENU.H"
-
-#ifdef SPANISH
-#include "SPANISH.H"
-#else
-#include "FOREIGN.H"
-#endif
-
-#ifdef SPEAR
-#include "F_SPEAR.H"
-#endif
-
-/*
-=============================================================================
-
-							MACROS
-
-=============================================================================
-*/
-
-
-#define COLORBORDER(color)		asm{mov	dx,STATUS_REGISTER_1;in al,dx;\
-	mov dx,ATR_INDEX;mov al,ATR_OVERSCAN;out dx,al;mov al,color;out	dx,al;\
-	mov	al,32;out dx,al};
-
-#define MAPSPOT(x,y,plane)		(*(mapsegs[plane]+farmapylookup[y]+x))
-
-#define SIGN(x) 	((x)>0?1:-1)
-#define ABS(x) 		((int)(x)>0?(x):-(x))
-#define LABS(x) 	((long)(x)>0?(x):-(x))
-
-/*
-=============================================================================
-
-						 GLOBAL CONSTANTS
-
-=============================================================================
-*/
-
-#define MAXACTORS		150				// max number of nazis, etc / map
-#define MAXSTATS		400				// max number of lamps, bonus, etc
-#define MAXDOORS		64				// max number of sliding doors
-#define MAXWALLTILES	64				// max number of wall tiles
-
-//
-// tile constants
-//
-
-#define	ICONARROWS		90
-#define PUSHABLETILE	98
-#define EXITTILE		99				// at end of castle
-#define AREATILE		107				// first of NUMAREAS floor tiles
-#define NUMAREAS		37
-#define ELEVATORTILE	21
-#define AMBUSHTILE		106
-#define	ALTELEVATORTILE	107
-
-#define NUMBERCHARS	9
-
-
-//----------------
-
-#define EXTRAPOINTS		40000
-
-#define PLAYERSPEED		3000
-#define RUNSPEED   		6000
-
-#define	SCREENSEG		0xa000
-
-#define SCREENBWIDE		80
-
-#define HEIGHTRATIO		0.50		// also defined in id_mm.c
-
-#define BORDERCOLOR	3
-#define FLASHCOLOR	5
-#define FLASHTICS	4
-
-
-#define PLAYERSIZE		MINDIST			// player radius
-#define MINACTORDIST	0x10000l		// minimum dist from player center
-										// to any actor center
-
-#define NUMLATCHPICS	100
-
-
-#define PI	3.141592657
-
-#define GLOBAL1		(1l<<16)
-#define TILEGLOBAL  GLOBAL1
-#define PIXGLOBAL	(GLOBAL1/64)
-#define TILESHIFT		16l
-#define UNSIGNEDSHIFT	8
-
-#define ANGLES		360					// must be divisable by 4
-#define ANGLEQUAD	(ANGLES/4)
-#define FINEANGLES	3600
-#define ANG90		(FINEANGLES/4)
-#define ANG180		(ANG90*2)
-#define ANG270		(ANG90*3)
-#define ANG360		(ANG90*4)
-#define VANG90		(ANGLES/4)
-#define VANG180		(VANG90*2)
-#define VANG270		(VANG90*3)
-#define VANG360		(VANG90*4)
-
-#define MINDIST		(0x5800l)
-
-
-#define	MAXSCALEHEIGHT	256				// largest scale on largest view
-
-#define MAXVIEWWIDTH		320
-
-#define MAPSIZE		64					// maps are 64*64 max
-#define NORTH	0
-#define EAST	1
-#define SOUTH	2
-#define WEST	3
-
-
-#define STATUSLINES		40
-
-#define SCREENSIZE		(SCREENBWIDE*208)
-#define PAGE1START		0
-#define PAGE2START		(SCREENSIZE)
-#define PAGE3START		(SCREENSIZE*2u)
-#define	FREESTART		(SCREENSIZE*3u)
-
-
-#define PIXRADIUS		512
-
-#define STARTAMMO		8
-
-
-// object flag values
-
-#define FL_SHOOTABLE	1
-#define FL_BONUS		2
-#define FL_NEVERMARK	4
-#define FL_VISABLE		8
-#define FL_ATTACKMODE	16
-#define FL_FIRSTATTACK	32
-#define FL_AMBUSH		64
-#define FL_NONMARK		128
-
-
-//
-// sprite constants
-//
-
-enum	{
-		SPR_DEMO,
-		SPR_DEATHCAM,
-//
-// static sprites
-//
-		SPR_STAT_0,SPR_STAT_1,SPR_STAT_2,SPR_STAT_3,
-		SPR_STAT_4,SPR_STAT_5,SPR_STAT_6,SPR_STAT_7,
-
-		SPR_STAT_8,SPR_STAT_9,SPR_STAT_10,SPR_STAT_11,
-		SPR_STAT_12,SPR_STAT_13,SPR_STAT_14,SPR_STAT_15,
-
-		SPR_STAT_16,SPR_STAT_17,SPR_STAT_18,SPR_STAT_19,
-		SPR_STAT_20,SPR_STAT_21,SPR_STAT_22,SPR_STAT_23,
-
-		SPR_STAT_24,SPR_STAT_25,SPR_STAT_26,SPR_STAT_27,
-		SPR_STAT_28,SPR_STAT_29,SPR_STAT_30,SPR_STAT_31,
-
-		SPR_STAT_32,SPR_STAT_33,SPR_STAT_34,SPR_STAT_35,
-		SPR_STAT_36,SPR_STAT_37,SPR_STAT_38,SPR_STAT_39,
-
-		SPR_STAT_40,SPR_STAT_41,SPR_STAT_42,SPR_STAT_43,
-		SPR_STAT_44,SPR_STAT_45,SPR_STAT_46,SPR_STAT_47,
-
-#ifdef SPEAR
-		SPR_STAT_48,SPR_STAT_49,SPR_STAT_50,SPR_STAT_51,
-#endif
-
-//
-// guard
-//
-		SPR_GRD_S_1,SPR_GRD_S_2,SPR_GRD_S_3,SPR_GRD_S_4,
-		SPR_GRD_S_5,SPR_GRD_S_6,SPR_GRD_S_7,SPR_GRD_S_8,
-
-		SPR_GRD_W1_1,SPR_GRD_W1_2,SPR_GRD_W1_3,SPR_GRD_W1_4,
-		SPR_GRD_W1_5,SPR_GRD_W1_6,SPR_GRD_W1_7,SPR_GRD_W1_8,
-
-		SPR_GRD_W2_1,SPR_GRD_W2_2,SPR_GRD_W2_3,SPR_GRD_W2_4,
-		SPR_GRD_W2_5,SPR_GRD_W2_6,SPR_GRD_W2_7,SPR_GRD_W2_8,
-
-		SPR_GRD_W3_1,SPR_GRD_W3_2,SPR_GRD_W3_3,SPR_GRD_W3_4,
-		SPR_GRD_W3_5,SPR_GRD_W3_6,SPR_GRD_W3_7,SPR_GRD_W3_8,
-
-		SPR_GRD_W4_1,SPR_GRD_W4_2,SPR_GRD_W4_3,SPR_GRD_W4_4,
-		SPR_GRD_W4_5,SPR_GRD_W4_6,SPR_GRD_W4_7,SPR_GRD_W4_8,
-
-		SPR_GRD_PAIN_1,SPR_GRD_DIE_1,SPR_GRD_DIE_2,SPR_GRD_DIE_3,
-		SPR_GRD_PAIN_2,SPR_GRD_DEAD,
-
-		SPR_GRD_SHOOT1,SPR_GRD_SHOOT2,SPR_GRD_SHOOT3,
-
-//
-// dogs
-//
-		SPR_DOG_W1_1,SPR_DOG_W1_2,SPR_DOG_W1_3,SPR_DOG_W1_4,
-		SPR_DOG_W1_5,SPR_DOG_W1_6,SPR_DOG_W1_7,SPR_DOG_W1_8,
-
-		SPR_DOG_W2_1,SPR_DOG_W2_2,SPR_DOG_W2_3,SPR_DOG_W2_4,
-		SPR_DOG_W2_5,SPR_DOG_W2_6,SPR_DOG_W2_7,SPR_DOG_W2_8,
-
-		SPR_DOG_W3_1,SPR_DOG_W3_2,SPR_DOG_W3_3,SPR_DOG_W3_4,
-		SPR_DOG_W3_5,SPR_DOG_W3_6,SPR_DOG_W3_7,SPR_DOG_W3_8,
-
-		SPR_DOG_W4_1,SPR_DOG_W4_2,SPR_DOG_W4_3,SPR_DOG_W4_4,
-		SPR_DOG_W4_5,SPR_DOG_W4_6,SPR_DOG_W4_7,SPR_DOG_W4_8,
-
-		SPR_DOG_DIE_1,SPR_DOG_DIE_2,SPR_DOG_DIE_3,SPR_DOG_DEAD,
-		SPR_DOG_JUMP1,SPR_DOG_JUMP2,SPR_DOG_JUMP3,
-
-
-
-//
-// ss
-//
-		SPR_SS_S_1,SPR_SS_S_2,SPR_SS_S_3,SPR_SS_S_4,
-		SPR_SS_S_5,SPR_SS_S_6,SPR_SS_S_7,SPR_SS_S_8,
-
-		SPR_SS_W1_1,SPR_SS_W1_2,SPR_SS_W1_3,SPR_SS_W1_4,
-		SPR_SS_W1_5,SPR_SS_W1_6,SPR_SS_W1_7,SPR_SS_W1_8,
-
-		SPR_SS_W2_1,SPR_SS_W2_2,SPR_SS_W2_3,SPR_SS_W2_4,
-		SPR_SS_W2_5,SPR_SS_W2_6,SPR_SS_W2_7,SPR_SS_W2_8,
-
-		SPR_SS_W3_1,SPR_SS_W3_2,SPR_SS_W3_3,SPR_SS_W3_4,
-		SPR_SS_W3_5,SPR_SS_W3_6,SPR_SS_W3_7,SPR_SS_W3_8,
-
-		SPR_SS_W4_1,SPR_SS_W4_2,SPR_SS_W4_3,SPR_SS_W4_4,
-		SPR_SS_W4_5,SPR_SS_W4_6,SPR_SS_W4_7,SPR_SS_W4_8,
-
-		SPR_SS_PAIN_1,SPR_SS_DIE_1,SPR_SS_DIE_2,SPR_SS_DIE_3,
-		SPR_SS_PAIN_2,SPR_SS_DEAD,
-
-		SPR_SS_SHOOT1,SPR_SS_SHOOT2,SPR_SS_SHOOT3,
-
-//
-// mutant
-//
-		SPR_MUT_S_1,SPR_MUT_S_2,SPR_MUT_S_3,SPR_MUT_S_4,
-		SPR_MUT_S_5,SPR_MUT_S_6,SPR_MUT_S_7,SPR_MUT_S_8,
-
-		SPR_MUT_W1_1,SPR_MUT_W1_2,SPR_MUT_W1_3,SPR_MUT_W1_4,
-		SPR_MUT_W1_5,SPR_MUT_W1_6,SPR_MUT_W1_7,SPR_MUT_W1_8,
-
-		SPR_MUT_W2_1,SPR_MUT_W2_2,SPR_MUT_W2_3,SPR_MUT_W2_4,
-		SPR_MUT_W2_5,SPR_MUT_W2_6,SPR_MUT_W2_7,SPR_MUT_W2_8,
-
-		SPR_MUT_W3_1,SPR_MUT_W3_2,SPR_MUT_W3_3,SPR_MUT_W3_4,
-		SPR_MUT_W3_5,SPR_MUT_W3_6,SPR_MUT_W3_7,SPR_MUT_W3_8,
-
-		SPR_MUT_W4_1,SPR_MUT_W4_2,SPR_MUT_W4_3,SPR_MUT_W4_4,
-		SPR_MUT_W4_5,SPR_MUT_W4_6,SPR_MUT_W4_7,SPR_MUT_W4_8,
-
-		SPR_MUT_PAIN_1,SPR_MUT_DIE_1,SPR_MUT_DIE_2,SPR_MUT_DIE_3,
-		SPR_MUT_PAIN_2,SPR_MUT_DIE_4,SPR_MUT_DEAD,
-
-		SPR_MUT_SHOOT1,SPR_MUT_SHOOT2,SPR_MUT_SHOOT3,SPR_MUT_SHOOT4,
-
-//
-// officer
-//
-		SPR_OFC_S_1,SPR_OFC_S_2,SPR_OFC_S_3,SPR_OFC_S_4,
-		SPR_OFC_S_5,SPR_OFC_S_6,SPR_OFC_S_7,SPR_OFC_S_8,
-
-		SPR_OFC_W1_1,SPR_OFC_W1_2,SPR_OFC_W1_3,SPR_OFC_W1_4,
-		SPR_OFC_W1_5,SPR_OFC_W1_6,SPR_OFC_W1_7,SPR_OFC_W1_8,
-
-		SPR_OFC_W2_1,SPR_OFC_W2_2,SPR_OFC_W2_3,SPR_OFC_W2_4,
-		SPR_OFC_W2_5,SPR_OFC_W2_6,SPR_OFC_W2_7,SPR_OFC_W2_8,
-
-		SPR_OFC_W3_1,SPR_OFC_W3_2,SPR_OFC_W3_3,SPR_OFC_W3_4,
-		SPR_OFC_W3_5,SPR_OFC_W3_6,SPR_OFC_W3_7,SPR_OFC_W3_8,
-
-		SPR_OFC_W4_1,SPR_OFC_W4_2,SPR_OFC_W4_3,SPR_OFC_W4_4,
-		SPR_OFC_W4_5,SPR_OFC_W4_6,SPR_OFC_W4_7,SPR_OFC_W4_8,
-
-		SPR_OFC_PAIN_1,SPR_OFC_DIE_1,SPR_OFC_DIE_2,SPR_OFC_DIE_3,
-		SPR_OFC_PAIN_2,SPR_OFC_DIE_4,SPR_OFC_DEAD,
-
-		SPR_OFC_SHOOT1,SPR_OFC_SHOOT2,SPR_OFC_SHOOT3,
-
-#ifndef SPEAR
-//
-// ghosts
-//
-		SPR_BLINKY_W1,SPR_BLINKY_W2,SPR_PINKY_W1,SPR_PINKY_W2,
-		SPR_CLYDE_W1,SPR_CLYDE_W2,SPR_INKY_W1,SPR_INKY_W2,
-
-//
-// hans
-//
-		SPR_BOSS_W1,SPR_BOSS_W2,SPR_BOSS_W3,SPR_BOSS_W4,
-		SPR_BOSS_SHOOT1,SPR_BOSS_SHOOT2,SPR_BOSS_SHOOT3,SPR_BOSS_DEAD,
-
-		SPR_BOSS_DIE1,SPR_BOSS_DIE2,SPR_BOSS_DIE3,
-
-//
-// schabbs
-//
-		SPR_SCHABB_W1,SPR_SCHABB_W2,SPR_SCHABB_W3,SPR_SCHABB_W4,
-		SPR_SCHABB_SHOOT1,SPR_SCHABB_SHOOT2,
-
-		SPR_SCHABB_DIE1,SPR_SCHABB_DIE2,SPR_SCHABB_DIE3,SPR_SCHABB_DEAD,
-		SPR_HYPO1,SPR_HYPO2,SPR_HYPO3,SPR_HYPO4,
-
-//
-// fake
-//
-		SPR_FAKE_W1,SPR_FAKE_W2,SPR_FAKE_W3,SPR_FAKE_W4,
-		SPR_FAKE_SHOOT,SPR_FIRE1,SPR_FIRE2,
-
-		SPR_FAKE_DIE1,SPR_FAKE_DIE2,SPR_FAKE_DIE3,SPR_FAKE_DIE4,
-		SPR_FAKE_DIE5,SPR_FAKE_DEAD,
-
-//
-// hitler
-//
-		SPR_MECHA_W1,SPR_MECHA_W2,SPR_MECHA_W3,SPR_MECHA_W4,
-		SPR_MECHA_SHOOT1,SPR_MECHA_SHOOT2,SPR_MECHA_SHOOT3,SPR_MECHA_DEAD,
-
-		SPR_MECHA_DIE1,SPR_MECHA_DIE2,SPR_MECHA_DIE3,
-
-		SPR_HITLER_W1,SPR_HITLER_W2,SPR_HITLER_W3,SPR_HITLER_W4,
-		SPR_HITLER_SHOOT1,SPR_HITLER_SHOOT2,SPR_HITLER_SHOOT3,SPR_HITLER_DEAD,
-
-		SPR_HITLER_DIE1,SPR_HITLER_DIE2,SPR_HITLER_DIE3,SPR_HITLER_DIE4,
-		SPR_HITLER_DIE5,SPR_HITLER_DIE6,SPR_HITLER_DIE7,
-
-//
-// giftmacher
-//
-		SPR_GIFT_W1,SPR_GIFT_W2,SPR_GIFT_W3,SPR_GIFT_W4,
-		SPR_GIFT_SHOOT1,SPR_GIFT_SHOOT2,
-
-		SPR_GIFT_DIE1,SPR_GIFT_DIE2,SPR_GIFT_DIE3,SPR_GIFT_DEAD,
-#endif
-//
-// Rocket, smoke and small explosion
-//
-		SPR_ROCKET_1,SPR_ROCKET_2,SPR_ROCKET_3,SPR_ROCKET_4,
-		SPR_ROCKET_5,SPR_ROCKET_6,SPR_ROCKET_7,SPR_ROCKET_8,
-
-		SPR_SMOKE_1,SPR_SMOKE_2,SPR_SMOKE_3,SPR_SMOKE_4,
-		SPR_BOOM_1,SPR_BOOM_2,SPR_BOOM_3,
-
-//
-// Angel of Death's DeathSparks(tm)
-//
-#ifdef SPEAR
-		SPR_HROCKET_1,SPR_HROCKET_2,SPR_HROCKET_3,SPR_HROCKET_4,
-		SPR_HROCKET_5,SPR_HROCKET_6,SPR_HROCKET_7,SPR_HROCKET_8,
-
-		SPR_HSMOKE_1,SPR_HSMOKE_2,SPR_HSMOKE_3,SPR_HSMOKE_4,
-		SPR_HBOOM_1,SPR_HBOOM_2,SPR_HBOOM_3,
-
-		SPR_SPARK1,SPR_SPARK2,SPR_SPARK3,SPR_SPARK4,
-#endif
-
-#ifndef SPEAR
-//
-// gretel
-//
-		SPR_GRETEL_W1,SPR_GRETEL_W2,SPR_GRETEL_W3,SPR_GRETEL_W4,
-		SPR_GRETEL_SHOOT1,SPR_GRETEL_SHOOT2,SPR_GRETEL_SHOOT3,SPR_GRETEL_DEAD,
-
-		SPR_GRETEL_DIE1,SPR_GRETEL_DIE2,SPR_GRETEL_DIE3,
-
-//
-// fat face
-//
-		SPR_FAT_W1,SPR_FAT_W2,SPR_FAT_W3,SPR_FAT_W4,
-		SPR_FAT_SHOOT1,SPR_FAT_SHOOT2,SPR_FAT_SHOOT3,SPR_FAT_SHOOT4,
-
-		SPR_FAT_DIE1,SPR_FAT_DIE2,SPR_FAT_DIE3,SPR_FAT_DEAD,
-
-//
-// bj
-//
-		SPR_BJ_W1,SPR_BJ_W2,SPR_BJ_W3,SPR_BJ_W4,
-		SPR_BJ_JUMP1,SPR_BJ_JUMP2,SPR_BJ_JUMP3,SPR_BJ_JUMP4,
-#else
-//
-// THESE ARE FOR 'SPEAR OF DESTINY'
-//
-
-//
-// Trans Grosse
-//
-		SPR_TRANS_W1,SPR_TRANS_W2,SPR_TRANS_W3,SPR_TRANS_W4,
-		SPR_TRANS_SHOOT1,SPR_TRANS_SHOOT2,SPR_TRANS_SHOOT3,SPR_TRANS_DEAD,
-
-		SPR_TRANS_DIE1,SPR_TRANS_DIE2,SPR_TRANS_DIE3,
-
-//
-// Wilhelm
-//
-		SPR_WILL_W1,SPR_WILL_W2,SPR_WILL_W3,SPR_WILL_W4,
-		SPR_WILL_SHOOT1,SPR_WILL_SHOOT2,SPR_WILL_SHOOT3,SPR_WILL_SHOOT4,
-
-		SPR_WILL_DIE1,SPR_WILL_DIE2,SPR_WILL_DIE3,SPR_WILL_DEAD,
-
-//
-// UberMutant
-//
-		SPR_UBER_W1,SPR_UBER_W2,SPR_UBER_W3,SPR_UBER_W4,
-		SPR_UBER_SHOOT1,SPR_UBER_SHOOT2,SPR_UBER_SHOOT3,SPR_UBER_SHOOT4,
-
-		SPR_UBER_DIE1,SPR_UBER_DIE2,SPR_UBER_DIE3,SPR_UBER_DIE4,
-		SPR_UBER_DEAD,
-
-//
-// Death Knight
-//
-		SPR_DEATH_W1,SPR_DEATH_W2,SPR_DEATH_W3,SPR_DEATH_W4,
-		SPR_DEATH_SHOOT1,SPR_DEATH_SHOOT2,SPR_DEATH_SHOOT3,SPR_DEATH_SHOOT4,
-
-		SPR_DEATH_DIE1,SPR_DEATH_DIE2,SPR_DEATH_DIE3,SPR_DEATH_DIE4,
-		SPR_DEATH_DIE5,SPR_DEATH_DIE6,SPR_DEATH_DEAD,
-
-//
-// Ghost
-//
-		SPR_SPECTRE_W1,SPR_SPECTRE_W2,SPR_SPECTRE_W3,SPR_SPECTRE_W4,
-		SPR_SPECTRE_F1,SPR_SPECTRE_F2,SPR_SPECTRE_F3,SPR_SPECTRE_F4,
-
-//
-// Angel of Death
-//
-		SPR_ANGEL_W1,SPR_ANGEL_W2,SPR_ANGEL_W3,SPR_ANGEL_W4,
-		SPR_ANGEL_SHOOT1,SPR_ANGEL_SHOOT2,SPR_ANGEL_TIRED1,SPR_ANGEL_TIRED2,
-
-		SPR_ANGEL_DIE1,SPR_ANGEL_DIE2,SPR_ANGEL_DIE3,SPR_ANGEL_DIE4,
-		SPR_ANGEL_DIE5,SPR_ANGEL_DIE6,SPR_ANGEL_DIE7,SPR_ANGEL_DEAD,
-
-#endif
-
-//
-// player attack frames
-//
-		SPR_KNIFEREADY,SPR_KNIFEATK1,SPR_KNIFEATK2,SPR_KNIFEATK3,
-		SPR_KNIFEATK4,
-
-		SPR_PISTOLREADY,SPR_PISTOLATK1,SPR_PISTOLATK2,SPR_PISTOLATK3,
-		SPR_PISTOLATK4,
-
-		SPR_MACHINEGUNREADY,SPR_MACHINEGUNATK1,SPR_MACHINEGUNATK2,MACHINEGUNATK3,
-		SPR_MACHINEGUNATK4,
-
-		SPR_CHAINREADY,SPR_CHAINATK1,SPR_CHAINATK2,SPR_CHAINATK3,
-		SPR_CHAINATK4,
-
-		};
-
-
-/*
-=============================================================================
-
-						   GLOBAL TYPES
-
-=============================================================================
-*/
-
-typedef long fixed;
-
-typedef enum {
-	di_north,
-	di_east,
-	di_south,
-	di_west
-} controldir_t;
-
-typedef enum {
-	dr_normal,
-	dr_lock1,
-	dr_lock2,
-	dr_lock3,
-	dr_lock4,
-	dr_elevator
-} door_t;
-
-typedef enum {
-	ac_badobject = -1,
-	ac_no,
-	ac_yes,
-	ac_allways
-} activetype;
-
-typedef enum {
-	nothing,
-	playerobj,
-	inertobj,
-	guardobj,
-	officerobj,
-	ssobj,
-	dogobj,
-	bossobj,
-	schabbobj,
-	fakeobj,
-	mechahitlerobj,
-	mutantobj,
-	needleobj,
-	fireobj,
-	bjobj,
-	ghostobj,
-	realhitlerobj,
-	gretelobj,
-	giftobj,
-	fatobj,
-	rocketobj,
-
-	spectreobj,
-	angelobj,
-	transobj,
-	uberobj,
-	willobj,
-	deathobj,
-	hrocketobj,
-	sparkobj
-} classtype;
-
-typedef enum {
-	dressing,
-	block,
-	bo_gibs,
-	bo_alpo,
-	bo_firstaid,
-	bo_key1,
-	bo_key2,
-	bo_key3,
-	bo_key4,
-	bo_cross,
-	bo_chalice,
-	bo_bible,
-	bo_crown,
-	bo_clip,
-	bo_clip2,
-	bo_machinegun,
-	bo_chaingun,
-	bo_food,
-	bo_fullheal,
-	bo_25clip,
-	bo_spear
-} stat_t;
-
-typedef enum {
-	east,
-	northeast,
-	north,
-	northwest,
-	west,
-	southwest,
-	south,
-	southeast,
-	nodir
-} dirtype;
-
-
-#define NUMENEMIES		22
-typedef enum {
-	en_guard,
-	en_officer,
-	en_ss,
-	en_dog,
-	en_boss,
-	en_schabbs,
-	en_fake,
-	en_hitler,
-	en_mutant,
-	en_blinky,
-	en_clyde,
-	en_pinky,
-	en_inky,
-	en_gretel,
-	en_gift,
-	en_fat,
-	en_spectre,
-	en_angel,
-	en_trans,
-	en_uber,
-	en_will,
-	en_death
-} enemy_t;
-
-
-typedef struct	statestruct
-{
-	boolean	rotate;
-	int		shapenum;			// a shapenum of -1 means get from ob->temp1
-	int		tictime;
-	void	(*think) (),(*action) ();
-	struct	statestruct	*next;
-} statetype;
-
-
-//---------------------
-//
-// trivial actor structure
-//
-//---------------------
-
-typedef struct statstruct
-{
-	byte	tilex,tiley;
-	byte	*visspot;
-	int		shapenum;			// if shapenum == -1 the obj has been removed
-	byte	flags;
-	byte	itemnumber;
-} statobj_t;
-
-
-//---------------------
-//
-// door actor structure
-//
-//---------------------
-
-typedef struct doorstruct
-{
-	byte	tilex,tiley;
-	boolean	vertical;
-	byte	lock;
-	enum	{dr_open,dr_closed,dr_opening,dr_closing}	action;
-	int		ticcount;
-} doorobj_t;
-
-
-//--------------------
-//
-// thinking actor structure
-//
-//--------------------
-
-typedef struct objstruct
-{
-	activetype	active;
-	int			ticcount;
-	classtype	obclass;
-	statetype	*state;
-
-	byte		flags;				//	FL_SHOOTABLE, etc
-
-	long		distance;			// if negative, wait for that door to open
-	dirtype		dir;
-
-	fixed 		x,y;
-	unsigned	tilex,tiley;
-	byte		areanumber;
-
-	int	 		viewx;
-	unsigned	viewheight;
-	fixed		transx,transy;		// in global coord
-
-	int 		angle;
-	int			hitpoints;
-	long		speed;
-
-	int			temp1,temp2,temp3;
-	struct		objstruct	*next,*prev;
-} objtype;
-
-
-#define NUMBUTTONS	8
-enum	{
-	bt_nobutton=-1,
-	bt_attack=0,
-	bt_strafe,
-	bt_run,
-	bt_use,
-	bt_readyknife,
-	bt_readypistol,
-	bt_readymachinegun,
-	bt_readychaingun
-};
-
-
-#define NUMWEAPONS	5
-typedef enum	{
-	wp_knife,
-	wp_pistol,
-	wp_machinegun,
-	wp_chaingun
-} weapontype;
-
-
-typedef enum	{
-	gd_baby,
-	gd_easy,
-	gd_medium,
-	gd_hard
-};
-
-//---------------
-//
-// gamestate structure
-//
-//---------------
-
-typedef	struct
-{
-	int			difficulty;
-	int			mapon;
-	long		oldscore,score,nextextra;
-	int			lives;
-	int			health;
-	int			ammo;
-	int			keys;
-	weapontype		bestweapon,weapon,chosenweapon;
-
-	int			faceframe;
-	int			attackframe,attackcount,weaponframe;
-
-	int			episode,secretcount,treasurecount,killcount,
-				secrettotal,treasuretotal,killtotal;
-	long		TimeCount;
-	long		killx,killy;
-	boolean		victoryflag;		// set during victory animations
-} gametype;
-
-
-typedef	enum	{
-	ex_stillplaying,
-	ex_completed,
-	ex_died,
-	ex_warped,
-	ex_resetgame,
-	ex_loadedgame,
-	ex_victorious,
-	ex_abort,
-	ex_demodone,
-	ex_secretlevel
-} exit_t;
-
-
-/*
-=============================================================================
-
-						 WL_MAIN DEFINITIONS
-
-=============================================================================
-*/
-
-extern	boolean		MS_CheckParm (char far *string);
-
-extern	char		str[80],str2[20];
-extern	int			tedlevelnum;
-extern	boolean		tedlevel;
-extern	boolean		nospr;
-extern	boolean		IsA386;
-
-extern	byte far	*scalermemory;
-
-extern	fixed		focallength;
-extern	unsigned	viewangles;
-extern	unsigned	screenofs;
-extern	int		    viewwidth;
-extern	int			viewheight;
-extern	int			centerx;
-extern	int			shootdelta;
-
-extern	int			dirangle[9];
-
-extern	boolean         startgame,loadedgame,virtualreality;
-extern	int		mouseadjustment;
-//
-// math tables
-//
-extern	int			pixelangle[MAXVIEWWIDTH];
-extern	long		far finetangent[FINEANGLES/4];
-extern	fixed 		far sintable[],far *costable;
-
-//
-// derived constants
-//
-extern	fixed 	scale,maxslope;
-extern	long	heightnumerator;
-extern	int		minheightdiv;
-
-extern	char	configname[13];
-
-
-
-void		HelpScreens (void);
-void		OrderingInfo (void);
-void		TEDDeath(void);
-void		Quit (char *error);
-void 		CalcProjection (long focal);
-boolean		SetViewSize (unsigned width, unsigned height);
-void		NewGame (int difficulty,int episode);
-void 		NewViewSize (int width);
-boolean 	LoadTheGame(int file,int x,int y);
-boolean		SaveTheGame(int file,int x,int y);
-void 		ShowViewSize (int width);
-void		ShutdownId (void);
-
-
-/*
-=============================================================================
-
-						 WL_GAME DEFINITIONS
-
-=============================================================================
-*/
-
-
-extern	boolean		ingame,fizzlein;
-extern	unsigned	latchpics[NUMLATCHPICS];
-extern	gametype	gamestate;
-extern	int			doornum;
-
-extern	char		demoname[13];
-
-extern	long		spearx,speary;
-extern	unsigned	spearangle;
-extern	boolean		spearflag;
-
-
-void 	DrawPlayBorder (void);
-void 	ScanInfoPlane (void);
-void	SetupGameLevel (void);
-void 	NormalScreen (void);
-void 	DrawPlayScreen (void);
-void 	FizzleOut (void);
-void 	GameLoop (void);
-void ClearMemory (void);
-void PlayDemo (int demonumber);
-void RecordDemo (void);
-void DrawAllPlayBorder (void);
-void	DrawHighScores(void);
-void DrawAllPlayBorderSides (void);
-
-
-// JAB
-#define	PlaySoundLocTile(s,tx,ty)	PlaySoundLocGlobal(s,(((long)(tx) << TILESHIFT) + (1L << (TILESHIFT - 1))),(((long)ty << TILESHIFT) + (1L << (TILESHIFT - 1))))
-#define	PlaySoundLocActor(s,ob)		PlaySoundLocGlobal(s,(ob)->x,(ob)->y)
-void	PlaySoundLocGlobal(word s,fixed gx,fixed gy);
-void UpdateSoundLoc(void);
-
-
-/*
-=============================================================================
-
-						 WL_PLAY DEFINITIONS
-
-=============================================================================
-*/
-
-#ifdef SPEAR
-extern	long		funnyticount;		// FOR FUNNY BJ FACE
-#endif
-
-extern	exit_t		playstate;
-
-extern	boolean		madenoise;
-
-extern	objtype 	objlist[MAXACTORS],*new,*obj,*player,*lastobj,
-					*objfreelist,*killerobj;
-extern	statobj_t	statobjlist[MAXSTATS],*laststatobj;
-extern	doorobj_t	doorobjlist[MAXDOORS],*lastdoorobj;
-
-extern	unsigned	farmapylookup[MAPSIZE];
-extern	byte		*nearmapylookup[MAPSIZE];
-
-extern	byte		tilemap[MAPSIZE][MAPSIZE];	// wall values only
-extern	byte		spotvis[MAPSIZE][MAPSIZE];
-extern	objtype		*actorat[MAPSIZE][MAPSIZE];
-
-#define UPDATESIZE			(UPDATEWIDE*UPDATEHIGH)
-extern	byte		update[UPDATESIZE];
-
-extern	boolean		singlestep,godmode,noclip;
-extern	int			extravbls;
-
-//
-// control info
-//
-extern	boolean		mouseenabled,joystickenabled,joypadenabled,joystickprogressive;
-extern	int			joystickport;
-extern	int			dirscan[4];
-extern	int			buttonscan[NUMBUTTONS];
-extern	int			buttonmouse[4];
-extern	int			buttonjoy[4];
-
-extern	boolean		buttonheld[NUMBUTTONS];
-
-extern	int			viewsize;
-
-//
-// curent user input
-//
-extern	int			controlx,controly;		// range from -100 to 100
-extern	boolean		buttonstate[NUMBUTTONS];
-
-extern	boolean		demorecord,demoplayback;
-extern	char		far *demoptr, far *lastdemoptr;
-extern	memptr		demobuffer;
-
-
-
-void	InitRedShifts (void);
-void 	FinishPaletteShifts (void);
-
-void	CenterWindow(word w,word h);
-void 	InitActorList (void);
-void 	GetNewActor (void);
-void 	RemoveObj (objtype *gone);
-void 	PollControls (void);
-void 	StopMusic(void);
-void 	StartMusic(void);
-void	PlayLoop (void);
-void StartDamageFlash (int damage);
-void StartBonusFlash (void);
-
-/*
-=============================================================================
-
-							WL_INTER
-
-=============================================================================
-*/
-
-void IntroScreen (void);
-void PreloadGraphics(void);
-void LevelCompleted (void);
-void	CheckHighScore (long score,word other);
-void Victory (void);
-void ClearSplitVWB (void);
-
-
-/*
-=============================================================================
-
-							WL_DEBUG
-
-=============================================================================
-*/
-
-int DebugKeys (void);
-void PicturePause (void);
-
-
-/*
-=============================================================================
-
-						 WL_DRAW DEFINITIONS
-
-=============================================================================
-*/
-
-extern	unsigned screenloc[3];
-extern	unsigned freelatch;
-
-extern	long 	lasttimecount;
-extern	long 	frameon;
-extern	boolean	fizzlein;
-
-extern	unsigned	wallheight[MAXVIEWWIDTH];
-
-extern	fixed	tileglobal;
-extern	fixed	focallength;
-extern	fixed	mindist;
-
-//
-// math tables
-//
-extern	int			pixelangle[MAXVIEWWIDTH];
-extern	long		far finetangent[FINEANGLES/4];
-extern	fixed 		far sintable[],far *costable;
-
-//
-// derived constants
-//
-extern	fixed 	scale;
-extern	long	heightnumerator,mindist;
-
-//
-// refresh variables
-//
-extern	fixed	viewx,viewy;			// the focal point
-extern	int		viewangle;
-extern	fixed	viewsin,viewcos;
-
-extern	long		postsource;
-extern	unsigned	postx;
-extern	unsigned	postwidth;
-
-
-extern	int		horizwall[],vertwall[];
-
-extern	unsigned	pwallpos;
-
-
-fixed	FixedByFrac (fixed a, fixed b);
-void	TransformActor (objtype *ob);
-void	BuildTables (void);
-void	ClearScreen (void);
-int		CalcRotate (objtype *ob);
-void	DrawScaleds (void);
-void	CalcTics (void);
-void	FixOfs (void);
-void	ThreeDRefresh (void);
-void  FarScalePost (void);
-
-/*
-=============================================================================
-
-						 WL_STATE DEFINITIONS
-
-=============================================================================
-*/
-#define TURNTICS	10
-#define SPDPATROL	512
-#define SPDDOG		1500
-
-
-extern	dirtype opposite[9];
-extern	dirtype diagonal[9][9];
-
-
-void	InitHitRect (objtype *ob, unsigned radius);
-void	SpawnNewObj (unsigned tilex, unsigned tiley, statetype *state);
-void	NewState (objtype *ob, statetype *state);
-
-boolean TryWalk (objtype *ob);
-void 	SelectChaseDir (objtype *ob);
-void 	SelectDodgeDir (objtype *ob);
-void	SelectRunDir (objtype *ob);
-void	MoveObj (objtype *ob, long move);
-boolean SightPlayer (objtype *ob);
-
-void	KillActor (objtype *ob);
-void	DamageActor (objtype *ob, unsigned damage);
-
-boolean CheckLine (objtype *ob);
-boolean	CheckSight (objtype *ob);
-
-
-/*
-=============================================================================
-
-						 WL_SCALE DEFINITIONS
-
-=============================================================================
-*/
-
-
-#define COMPSCALECODESTART	(65*4)		// offset to start of code in comp scaler
-
-typedef struct
-{
-	unsigned	codeofs[65];
-	unsigned	width[65];
-	byte		code[];
-}	t_compscale;
-
-typedef struct
-{
-	unsigned	leftpix,rightpix;
-	unsigned	dataofs[64];
-// table data after dataofs[rightpix-leftpix+1]
-}	t_compshape;
-
-
-extern	t_compscale _seg *scaledirectory[MAXSCALEHEIGHT+1];
-extern	long			fullscalefarcall[MAXSCALEHEIGHT+1];
-
-extern	byte		bitmasks1[8][8];
-extern	byte		bitmasks2[8][8];
-extern	unsigned	wordmasks[8][8];
-
-extern	byte		mapmasks1[4][8];
-extern	byte		mapmasks2[4][8];
-extern	byte		mapmasks3[4][8];
-
-extern	int			maxscale,maxscaleshl2;
-
-extern	boolean	insetupscaling;
-
-void SetupScaling (int maxscaleheight);
-void ScaleShape (int xcenter, int shapenum, unsigned height);
-void SimpleScaleShape (int xcenter, int shapenum, unsigned height);
-
-/*
-=============================================================================
-
-						 WL_AGENT DEFINITIONS
-
-=============================================================================
-*/
-
-//
-// player state info
-//
-extern	boolean		running;
-extern	long		thrustspeed;
-extern	unsigned	plux,pluy;		// player coordinates scaled to unsigned
-
-extern	int			anglefrac;
-extern	int			facecount;
-
-void	SpawnPlayer (int tilex, int tiley, int dir);
-void 	DrawFace (void);
-void	DrawHealth (void);
-void	TakeDamage (int points,objtype *attacker);
-void	HealSelf (int points);
-void	DrawLevel (void);
-void	DrawLives (void);
-void	GiveExtraMan (void);
-void	DrawScore (void);
-void	GivePoints (long points);
-void	DrawWeapon (void);
-void	DrawKeys (void);
-void	GiveWeapon (int weapon);
-void	DrawAmmo (void);
-void	GiveAmmo (int ammo);
-void	GiveKey (int key);
-void	GetBonus (statobj_t *check);
-
-void	Thrust (int angle, long speed);
-
-/*
-=============================================================================
-
-						 WL_ACT1 DEFINITIONS
-
-=============================================================================
-*/
-
-extern	doorobj_t	doorobjlist[MAXDOORS],*lastdoorobj;
-extern	int			doornum;
-
-extern	unsigned	doorposition[MAXDOORS],pwallstate;
-
-extern	byte		far areaconnect[NUMAREAS][NUMAREAS];
-
-extern	boolean		areabyplayer[NUMAREAS];
-
-extern unsigned	pwallstate;
-extern unsigned	pwallpos;			// amount a pushable wall has been moved (0-63)
-extern unsigned	pwallx,pwally;
-extern int			pwalldir;
-
-
-void InitDoorList (void);
-void InitStaticList (void);
-void SpawnStatic (int tilex, int tiley, int type);
-void SpawnDoor (int tilex, int tiley, boolean vertical, int lock);
-void MoveDoors (void);
-void MovePWalls (void);
-void OpenDoor (int door);
-void PlaceItemType (int itemtype, int tilex, int tiley);
-void PushWall (int checkx, int checky, int dir);
-void OperateDoor (int door);
-void InitAreas (void);
-
-/*
-=============================================================================
-
-						 WL_ACT2 DEFINITIONS
-
-=============================================================================
-*/
-
-#define s_nakedbody s_static10
-
-extern	statetype s_grddie1;
-extern	statetype s_dogdie1;
-extern	statetype s_ofcdie1;
-extern	statetype s_mutdie1;
-extern	statetype s_ssdie1;
-extern	statetype s_bossdie1;
-extern	statetype s_schabbdie1;
-extern	statetype s_fakedie1;
-extern	statetype s_mechadie1;
-extern	statetype s_hitlerdie1;
-extern	statetype s_greteldie1;
-extern	statetype s_giftdie1;
-extern	statetype s_fatdie1;
-
-extern	statetype s_spectredie1;
-extern	statetype s_angeldie1;
-extern	statetype s_transdie0;
-extern	statetype s_uberdie0;
-extern	statetype s_willdie1;
-extern	statetype s_deathdie1;
-
-
-extern	statetype s_grdchase1;
-extern	statetype s_dogchase1;
-extern	statetype s_ofcchase1;
-extern	statetype s_sschase1;
-extern	statetype s_mutchase1;
-extern	statetype s_bosschase1;
-extern	statetype s_schabbchase1;
-extern	statetype s_fakechase1;
-extern	statetype s_mechachase1;
-extern	statetype s_gretelchase1;
-extern	statetype s_giftchase1;
-extern	statetype s_fatchase1;
-
-extern	statetype s_spectrechase1;
-extern	statetype s_angelchase1;
-extern	statetype s_transchase1;
-extern	statetype s_uberchase1;
-extern	statetype s_willchase1;
-extern	statetype s_deathchase1;
-
-extern	statetype s_blinkychase1;
-extern	statetype s_hitlerchase1;
-
-extern	statetype s_grdpain;
-extern	statetype s_grdpain1;
-extern	statetype s_ofcpain;
-extern	statetype s_ofcpain1;
-extern	statetype s_sspain;
-extern	statetype s_sspain1;
-extern	statetype s_mutpain;
-extern	statetype s_mutpain1;
-
-extern	statetype s_deathcam;
-
-extern	statetype s_schabbdeathcam2;
-extern	statetype s_hitlerdeathcam2;
-extern	statetype s_giftdeathcam2;
-extern	statetype s_fatdeathcam2;
-
-void SpawnStand (enemy_t which, int tilex, int tiley, int dir);
-void SpawnPatrol (enemy_t which, int tilex, int tiley, int dir);
-void KillActor (objtype *ob);
-
-void	US_ControlPanel(byte);
-
-void SpawnDeadGuard (int tilex, int tiley);
-void SpawnBoss (int tilex, int tiley);
-void SpawnGretel (int tilex, int tiley);
-void SpawnTrans (int tilex, int tiley);
-void SpawnUber (int tilex, int tiley);
-void SpawnWill (int tilex, int tiley);
-void SpawnDeath (int tilex, int tiley);
-void SpawnAngel (int tilex, int tiley);
-void SpawnSpectre (int tilex, int tiley);
-void SpawnGhosts (int which, int tilex, int tiley);
-void SpawnSchabbs (int tilex, int tiley);
-void SpawnGift (int tilex, int tiley);
-void SpawnFat (int tilex, int tiley);
-void SpawnFakeHitler (int tilex, int tiley);
-void SpawnHitler (int tilex, int tiley);
-
-/*
-=============================================================================
-
-						 WL_TEXT DEFINITIONS
-
-=============================================================================
-*/
-
-extern	char	helpfilename[],endfilename[];
-
-extern	void	HelpScreens(void);
-extern	void	EndText(void);
--- a/WOLFSRC/WL_DRAW.C
+++ /dev/null
@@ -1,1403 +1,0 @@
-// WL_DRAW.C
-
-#include "WL_DEF.H"
-#include <DOS.H>
-#pragma hdrstop
-
-//#define DEBUGWALLS
-//#define DEBUGTICS
-
-/*
-=============================================================================
-
-						 LOCAL CONSTANTS
-
-=============================================================================
-*/
-
-// the door is the last picture before the sprites
-#define DOORWALL	(PMSpriteStart-8)
-
-#define ACTORSIZE	0x4000
-
-/*
-=============================================================================
-
-						 GLOBAL VARIABLES
-
-=============================================================================
-*/
-
-
-#ifdef DEBUGWALLS
-unsigned screenloc[3]= {0,0,0};
-#else
-unsigned screenloc[3]= {PAGE1START,PAGE2START,PAGE3START};
-#endif
-unsigned freelatch = FREESTART;
-
-long 	lasttimecount;
-long 	frameon;
-
-unsigned	wallheight[MAXVIEWWIDTH];
-
-fixed	tileglobal	= TILEGLOBAL;
-fixed	mindist		= MINDIST;
-
-
-//
-// math tables
-//
-int			pixelangle[MAXVIEWWIDTH];
-long		far finetangent[FINEANGLES/4];
-fixed 		far sintable[ANGLES+ANGLES/4],far *costable = sintable+(ANGLES/4);
-
-//
-// refresh variables
-//
-fixed	viewx,viewy;			// the focal point
-int		viewangle;
-fixed	viewsin,viewcos;
-
-
-
-fixed	FixedByFrac (fixed a, fixed b);
-void	TransformActor (objtype *ob);
-void	BuildTables (void);
-void	ClearScreen (void);
-int		CalcRotate (objtype *ob);
-void	DrawScaleds (void);
-void	CalcTics (void);
-void	FixOfs (void);
-void	ThreeDRefresh (void);
-
-
-
-//
-// wall optimization variables
-//
-int		lastside;		// true for vertical
-long	lastintercept;
-int		lasttilehit;
-
-
-//
-// ray tracing variables
-//
-int			focaltx,focalty,viewtx,viewty;
-
-int			midangle,angle;
-unsigned	xpartial,ypartial;
-unsigned	xpartialup,xpartialdown,ypartialup,ypartialdown;
-unsigned	xinttile,yinttile;
-
-unsigned	tilehit;
-unsigned	pixx;
-
-int		xtile,ytile;
-int		xtilestep,ytilestep;
-long	xintercept,yintercept;
-long	xstep,ystep;
-
-int		horizwall[MAXWALLTILES],vertwall[MAXWALLTILES];
-
-
-/*
-=============================================================================
-
-						 LOCAL VARIABLES
-
-=============================================================================
-*/
-
-
-void AsmRefresh (void);			// in WL_DR_A.ASM
-
-/*
-============================================================================
-
-			   3 - D  DEFINITIONS
-
-============================================================================
-*/
-
-
-//==========================================================================
-
-
-/*
-========================
-=
-= FixedByFrac
-=
-= multiply a 16/16 bit, 2's complement fixed point number by a 16 bit
-= fraction, passed as a signed magnitude 32 bit number
-=
-========================
-*/
-
-#pragma warn -rvl			// I stick the return value in with ASMs
-
-fixed FixedByFrac (fixed a, fixed b)
-{
-//
-// setup
-//
-asm	mov	si,[WORD PTR b+2]	// sign of result = sign of fraction
-
-asm	mov	ax,[WORD PTR a]
-asm	mov	cx,[WORD PTR a+2]
-
-asm	or	cx,cx
-asm	jns	aok:				// negative?
-asm	neg	cx
-asm	neg	ax
-asm	sbb	cx,0
-asm	xor	si,0x8000			// toggle sign of result
-aok:
-
-//
-// multiply  cx:ax by bx
-//
-asm	mov	bx,[WORD PTR b]
-asm	mul	bx					// fraction*fraction
-asm	mov	di,dx				// di is low word of result
-asm	mov	ax,cx				//
-asm	mul	bx					// units*fraction
-asm add	ax,di
-asm	adc	dx,0
-
-//
-// put result dx:ax in 2's complement
-//
-asm	test	si,0x8000		// is the result negative?
-asm	jz	ansok:
-asm	neg	dx
-asm	neg	ax
-asm	sbb	dx,0
-
-ansok:;
-
-}
-
-#pragma warn +rvl
-
-//==========================================================================
-
-/*
-========================
-=
-= TransformActor
-=
-= Takes paramaters:
-=   gx,gy		: globalx/globaly of point
-=
-= globals:
-=   viewx,viewy		: point of view
-=   viewcos,viewsin	: sin/cos of viewangle
-=   scale		: conversion from global value to screen value
-=
-= sets:
-=   screenx,transx,transy,screenheight: projected edge location and size
-=
-========================
-*/
-
-
-//
-// transform actor
-//
-void TransformActor (objtype *ob)
-{
-	int ratio;
-	fixed gx,gy,gxt,gyt,nx,ny;
-	long	temp;
-
-//
-// translate point to view centered coordinates
-//
-	gx = ob->x-viewx;
-	gy = ob->y-viewy;
-
-//
-// calculate newx
-//
-	gxt = FixedByFrac(gx,viewcos);
-	gyt = FixedByFrac(gy,viewsin);
-	nx = gxt-gyt-ACTORSIZE;		// fudge the shape forward a bit, because
-								// the midpoint could put parts of the shape
-								// into an adjacent wall
-
-//
-// calculate newy
-//
-	gxt = FixedByFrac(gx,viewsin);
-	gyt = FixedByFrac(gy,viewcos);
-	ny = gyt+gxt;
-
-//
-// calculate perspective ratio
-//
-	ob->transx = nx;
-	ob->transy = ny;
-
-	if (nx<mindist)			// too close, don't overflow the divide
-	{
-	  ob->viewheight = 0;
-	  return;
-	}
-
-	ob->viewx = centerx + ny*scale/nx;	// DEBUG: use assembly divide
-
-//
-// calculate height (heightnumerator/(nx>>8))
-//
-	asm	mov	ax,[WORD PTR heightnumerator]
-	asm	mov	dx,[WORD PTR heightnumerator+2]
-	asm	idiv	[WORD PTR nx+1]			// nx>>8
-	asm	mov	[WORD PTR temp],ax
-	asm	mov	[WORD PTR temp+2],dx
-
-	ob->viewheight = temp;
-}
-
-//==========================================================================
-
-/*
-========================
-=
-= TransformTile
-=
-= Takes paramaters:
-=   tx,ty		: tile the object is centered in
-=
-= globals:
-=   viewx,viewy		: point of view
-=   viewcos,viewsin	: sin/cos of viewangle
-=   scale		: conversion from global value to screen value
-=
-= sets:
-=   screenx,transx,transy,screenheight: projected edge location and size
-=
-= Returns true if the tile is withing getting distance
-=
-========================
-*/
-
-boolean TransformTile (int tx, int ty, int *dispx, int *dispheight)
-{
-	int ratio;
-	fixed gx,gy,gxt,gyt,nx,ny;
-	long	temp;
-
-//
-// translate point to view centered coordinates
-//
-	gx = ((long)tx<<TILESHIFT)+0x8000-viewx;
-	gy = ((long)ty<<TILESHIFT)+0x8000-viewy;
-
-//
-// calculate newx
-//
-	gxt = FixedByFrac(gx,viewcos);
-	gyt = FixedByFrac(gy,viewsin);
-	nx = gxt-gyt-0x2000;		// 0x2000 is size of object
-
-//
-// calculate newy
-//
-	gxt = FixedByFrac(gx,viewsin);
-	gyt = FixedByFrac(gy,viewcos);
-	ny = gyt+gxt;
-
-
-//
-// calculate perspective ratio
-//
-	if (nx<mindist)			// too close, don't overflow the divide
-	{
-		*dispheight = 0;
-		return false;
-	}
-
-	*dispx = centerx + ny*scale/nx;	// DEBUG: use assembly divide
-
-//
-// calculate height (heightnumerator/(nx>>8))
-//
-	asm	mov	ax,[WORD PTR heightnumerator]
-	asm	mov	dx,[WORD PTR heightnumerator+2]
-	asm	idiv	[WORD PTR nx+1]			// nx>>8
-	asm	mov	[WORD PTR temp],ax
-	asm	mov	[WORD PTR temp+2],dx
-
-	*dispheight = temp;
-
-//
-// see if it should be grabbed
-//
-	if (nx<TILEGLOBAL && ny>-TILEGLOBAL/2 && ny<TILEGLOBAL/2)
-		return true;
-	else
-		return false;
-}
-
-//==========================================================================
-
-/*
-====================
-=
-= CalcHeight
-=
-= Calculates the height of xintercept,yintercept from viewx,viewy
-=
-====================
-*/
-
-#pragma warn -rvl			// I stick the return value in with ASMs
-
-int	CalcHeight (void)
-{
-	int	transheight;
-	int ratio;
-	fixed gxt,gyt,nx,ny;
-	long	gx,gy;
-
-	gx = xintercept-viewx;
-	gxt = FixedByFrac(gx,viewcos);
-
-	gy = yintercept-viewy;
-	gyt = FixedByFrac(gy,viewsin);
-
-	nx = gxt-gyt;
-
-  //
-  // calculate perspective ratio (heightnumerator/(nx>>8))
-  //
-	if (nx<mindist)
-		nx=mindist;			// don't let divide overflow
-
-	asm	mov	ax,[WORD PTR heightnumerator]
-	asm	mov	dx,[WORD PTR heightnumerator+2]
-	asm	idiv	[WORD PTR nx+1]			// nx>>8
-}
-
-
-//==========================================================================
-
-/*
-===================
-=
-= ScalePost
-=
-===================
-*/
-
-long		postsource;
-unsigned	postx;
-unsigned	postwidth;
-
-void	near ScalePost (void)		// VGA version
-{
-	asm	mov	ax,SCREENSEG
-	asm	mov	es,ax
-
-	asm	mov	bx,[postx]
-	asm	shl	bx,1
-	asm	mov	bp,WORD PTR [wallheight+bx]		// fractional height (low 3 bits frac)
-	asm	and	bp,0xfff8				// bp = heightscaler*4
-	asm	shr	bp,1
-	asm	cmp	bp,[maxscaleshl2]
-	asm	jle	heightok
-	asm	mov	bp,[maxscaleshl2]
-heightok:
-	asm	add	bp,OFFSET fullscalefarcall
-	//
-	// scale a byte wide strip of wall
-	//
-	asm	mov	bx,[postx]
-	asm	mov	di,bx
-	asm	shr	di,2						// X in bytes
-	asm	add	di,[bufferofs]
-
-	asm	and	bx,3
-	asm	shl	bx,3						// bx = pixel*8+pixwidth
-	asm	add	bx,[postwidth]
-
-	asm	mov	al,BYTE PTR [mapmasks1-1+bx]	// -1 because no widths of 0
-	asm	mov	dx,SC_INDEX+1
-	asm	out	dx,al						// set bit mask register
-	asm	lds	si,DWORD PTR [postsource]
-	asm	call DWORD PTR [bp]				// scale the line of pixels
-
-	asm	mov	al,BYTE PTR [ss:mapmasks2-1+bx]   // -1 because no widths of 0
-	asm	or	al,al
-	asm	jz	nomore
-
-	//
-	// draw a second byte for vertical strips that cross two bytes
-	//
-	asm	inc	di
-	asm	out	dx,al						// set bit mask register
-	asm	call DWORD PTR [bp]				// scale the line of pixels
-
-	asm	mov	al,BYTE PTR [ss:mapmasks3-1+bx]	// -1 because no widths of 0
-	asm	or	al,al
-	asm	jz	nomore
-	//
-	// draw a third byte for vertical strips that cross three bytes
-	//
-	asm	inc	di
-	asm	out	dx,al						// set bit mask register
-	asm	call DWORD PTR [bp]				// scale the line of pixels
-
-
-nomore:
-	asm	mov	ax,ss
-	asm	mov	ds,ax
-}
-
-void  FarScalePost (void)				// just so other files can call
-{
-	ScalePost ();
-}
-
-
-/*
-====================
-=
-= HitVertWall
-=
-= tilehit bit 7 is 0, because it's not a door tile
-= if bit 6 is 1 and the adjacent tile is a door tile, use door side pic
-=
-====================
-*/
-
-void HitVertWall (void)
-{
-	int			wallpic;
-	unsigned	texture;
-
-	texture = (yintercept>>4)&0xfc0;
-	if (xtilestep == -1)
-	{
-		texture = 0xfc0-texture;
-		xintercept += TILEGLOBAL;
-	}
-	wallheight[pixx] = CalcHeight();
-
-	if (lastside==1 && lastintercept == xtile && lasttilehit == tilehit)
-	{
-		// in the same wall type as last time, so check for optimized draw
-		if (texture == (unsigned)postsource)
-		{
-		// wide scale
-			postwidth++;
-			wallheight[pixx] = wallheight[pixx-1];
-			return;
-		}
-		else
-		{
-			ScalePost ();
-			(unsigned)postsource = texture;
-			postwidth = 1;
-			postx = pixx;
-		}
-	}
-	else
-	{
-	// new wall
-		if (lastside != -1)				// if not the first scaled post
-			ScalePost ();
-
-		lastside = true;
-		lastintercept = xtile;
-
-		lasttilehit = tilehit;
-		postx = pixx;
-		postwidth = 1;
-
-		if (tilehit & 0x40)
-		{								// check for adjacent doors
-			ytile = yintercept>>TILESHIFT;
-			if ( tilemap[xtile-xtilestep][ytile]&0x80 )
-				wallpic = DOORWALL+3;
-			else
-				wallpic = vertwall[tilehit & ~0x40];
-		}
-		else
-			wallpic = vertwall[tilehit];
-
-		*( ((unsigned *)&postsource)+1) = (unsigned)PM_GetPage(wallpic);
-		(unsigned)postsource = texture;
-
-	}
-}
-
-
-/*
-====================
-=
-= HitHorizWall
-=
-= tilehit bit 7 is 0, because it's not a door tile
-= if bit 6 is 1 and the adjacent tile is a door tile, use door side pic
-=
-====================
-*/
-
-void HitHorizWall (void)
-{
-	int			wallpic;
-	unsigned	texture;
-
-	texture = (xintercept>>4)&0xfc0;
-	if (ytilestep == -1)
-		yintercept += TILEGLOBAL;
-	else
-		texture = 0xfc0-texture;
-	wallheight[pixx] = CalcHeight();
-
-	if (lastside==0 && lastintercept == ytile && lasttilehit == tilehit)
-	{
-		// in the same wall type as last time, so check for optimized draw
-		if (texture == (unsigned)postsource)
-		{
-		// wide scale
-			postwidth++;
-			wallheight[pixx] = wallheight[pixx-1];
-			return;
-		}
-		else
-		{
-			ScalePost ();
-			(unsigned)postsource = texture;
-			postwidth = 1;
-			postx = pixx;
-		}
-	}
-	else
-	{
-	// new wall
-		if (lastside != -1)				// if not the first scaled post
-			ScalePost ();
-
-		lastside = 0;
-		lastintercept = ytile;
-
-		lasttilehit = tilehit;
-		postx = pixx;
-		postwidth = 1;
-
-		if (tilehit & 0x40)
-		{								// check for adjacent doors
-			xtile = xintercept>>TILESHIFT;
-			if ( tilemap[xtile][ytile-ytilestep]&0x80 )
-				wallpic = DOORWALL+2;
-			else
-				wallpic = horizwall[tilehit & ~0x40];
-		}
-		else
-			wallpic = horizwall[tilehit];
-
-		*( ((unsigned *)&postsource)+1) = (unsigned)PM_GetPage(wallpic);
-		(unsigned)postsource = texture;
-	}
-
-}
-
-//==========================================================================
-
-/*
-====================
-=
-= HitHorizDoor
-=
-====================
-*/
-
-void HitHorizDoor (void)
-{
-	unsigned	texture,doorpage,doornum;
-
-	doornum = tilehit&0x7f;
-	texture = ( (xintercept-doorposition[doornum]) >> 4) &0xfc0;
-
-	wallheight[pixx] = CalcHeight();
-
-	if (lasttilehit == tilehit)
-	{
-	// in the same door as last time, so check for optimized draw
-		if (texture == (unsigned)postsource)
-		{
-		// wide scale
-			postwidth++;
-			wallheight[pixx] = wallheight[pixx-1];
-			return;
-		}
-		else
-		{
-			ScalePost ();
-			(unsigned)postsource = texture;
-			postwidth = 1;
-			postx = pixx;
-		}
-	}
-	else
-	{
-		if (lastside != -1)				// if not the first scaled post
-			ScalePost ();			// draw last post
-	// first pixel in this door
-		lastside = 2;
-		lasttilehit = tilehit;
-		postx = pixx;
-		postwidth = 1;
-
-		switch (doorobjlist[doornum].lock)
-		{
-		case dr_normal:
-			doorpage = DOORWALL;
-			break;
-		case dr_lock1:
-		case dr_lock2:
-		case dr_lock3:
-		case dr_lock4:
-			doorpage = DOORWALL+6;
-			break;
-		case dr_elevator:
-			doorpage = DOORWALL+4;
-			break;
-		}
-
-		*( ((unsigned *)&postsource)+1) = (unsigned)PM_GetPage(doorpage);
-		(unsigned)postsource = texture;
-	}
-}
-
-//==========================================================================
-
-/*
-====================
-=
-= HitVertDoor
-=
-====================
-*/
-
-void HitVertDoor (void)
-{
-	unsigned	texture,doorpage,doornum;
-
-	doornum = tilehit&0x7f;
-	texture = ( (yintercept-doorposition[doornum]) >> 4) &0xfc0;
-
-	wallheight[pixx] = CalcHeight();
-
-	if (lasttilehit == tilehit)
-	{
-	// in the same door as last time, so check for optimized draw
-		if (texture == (unsigned)postsource)
-		{
-		// wide scale
-			postwidth++;
-			wallheight[pixx] = wallheight[pixx-1];
-			return;
-		}
-		else
-		{
-			ScalePost ();
-			(unsigned)postsource = texture;
-			postwidth = 1;
-			postx = pixx;
-		}
-	}
-	else
-	{
-		if (lastside != -1)				// if not the first scaled post
-			ScalePost ();			// draw last post
-	// first pixel in this door
-		lastside = 2;
-		lasttilehit = tilehit;
-		postx = pixx;
-		postwidth = 1;
-
-		switch (doorobjlist[doornum].lock)
-		{
-		case dr_normal:
-			doorpage = DOORWALL;
-			break;
-		case dr_lock1:
-		case dr_lock2:
-		case dr_lock3:
-		case dr_lock4:
-			doorpage = DOORWALL+6;
-			break;
-		case dr_elevator:
-			doorpage = DOORWALL+4;
-			break;
-		}
-
-		*( ((unsigned *)&postsource)+1) = (unsigned)PM_GetPage(doorpage+1);
-		(unsigned)postsource = texture;
-	}
-}
-
-//==========================================================================
-
-
-/*
-====================
-=
-= HitHorizPWall
-=
-= A pushable wall in action has been hit
-=
-====================
-*/
-
-void HitHorizPWall (void)
-{
-	int			wallpic;
-	unsigned	texture,offset;
-
-	texture = (xintercept>>4)&0xfc0;
-	offset = pwallpos<<10;
-	if (ytilestep == -1)
-		yintercept += TILEGLOBAL-offset;
-	else
-	{
-		texture = 0xfc0-texture;
-		yintercept += offset;
-	}
-
-	wallheight[pixx] = CalcHeight();
-
-	if (lasttilehit == tilehit)
-	{
-		// in the same wall type as last time, so check for optimized draw
-		if (texture == (unsigned)postsource)
-		{
-		// wide scale
-			postwidth++;
-			wallheight[pixx] = wallheight[pixx-1];
-			return;
-		}
-		else
-		{
-			ScalePost ();
-			(unsigned)postsource = texture;
-			postwidth = 1;
-			postx = pixx;
-		}
-	}
-	else
-	{
-	// new wall
-		if (lastside != -1)				// if not the first scaled post
-			ScalePost ();
-
-		lasttilehit = tilehit;
-		postx = pixx;
-		postwidth = 1;
-
-		wallpic = horizwall[tilehit&63];
-
-		*( ((unsigned *)&postsource)+1) = (unsigned)PM_GetPage(wallpic);
-		(unsigned)postsource = texture;
-	}
-
-}
-
-
-/*
-====================
-=
-= HitVertPWall
-=
-= A pushable wall in action has been hit
-=
-====================
-*/
-
-void HitVertPWall (void)
-{
-	int			wallpic;
-	unsigned	texture,offset;
-
-	texture = (yintercept>>4)&0xfc0;
-	offset = pwallpos<<10;
-	if (xtilestep == -1)
-	{
-		xintercept += TILEGLOBAL-offset;
-		texture = 0xfc0-texture;
-	}
-	else
-		xintercept += offset;
-
-	wallheight[pixx] = CalcHeight();
-
-	if (lasttilehit == tilehit)
-	{
-		// in the same wall type as last time, so check for optimized draw
-		if (texture == (unsigned)postsource)
-		{
-		// wide scale
-			postwidth++;
-			wallheight[pixx] = wallheight[pixx-1];
-			return;
-		}
-		else
-		{
-			ScalePost ();
-			(unsigned)postsource = texture;
-			postwidth = 1;
-			postx = pixx;
-		}
-	}
-	else
-	{
-	// new wall
-		if (lastside != -1)				// if not the first scaled post
-			ScalePost ();
-
-		lasttilehit = tilehit;
-		postx = pixx;
-		postwidth = 1;
-
-		wallpic = vertwall[tilehit&63];
-
-		*( ((unsigned *)&postsource)+1) = (unsigned)PM_GetPage(wallpic);
-		(unsigned)postsource = texture;
-	}
-
-}
-
-//==========================================================================
-
-//==========================================================================
-
-#if 0
-/*
-=====================
-=
-= ClearScreen
-=
-=====================
-*/
-
-void ClearScreen (void)
-{
- unsigned floor=egaFloor[gamestate.episode*10+mapon],
-	  ceiling=egaCeiling[gamestate.episode*10+mapon];
-
-  //
-  // clear the screen
-  //
-asm	mov	dx,GC_INDEX
-asm	mov	ax,GC_MODE + 256*2		// read mode 0, write mode 2
-asm	out	dx,ax
-asm	mov	ax,GC_BITMASK + 255*256
-asm	out	dx,ax
-
-asm	mov	dx,40
-asm	mov	ax,[viewwidth]
-asm	shr	ax,3
-asm	sub	dx,ax					// dx = 40-viewwidth/8
-
-asm	mov	bx,[viewwidth]
-asm	shr	bx,4					// bl = viewwidth/16
-asm	mov	bh,BYTE PTR [viewheight]
-asm	shr	bh,1					// half height
-
-asm	mov	ax,[ceiling]
-asm	mov	es,[screenseg]
-asm	mov	di,[bufferofs]
-
-toploop:
-asm	mov	cl,bl
-asm	rep	stosw
-asm	add	di,dx
-asm	dec	bh
-asm	jnz	toploop
-
-asm	mov	bh,BYTE PTR [viewheight]
-asm	shr	bh,1					// half height
-asm	mov	ax,[floor]
-
-bottomloop:
-asm	mov	cl,bl
-asm	rep	stosw
-asm	add	di,dx
-asm	dec	bh
-asm	jnz	bottomloop
-
-
-asm	mov	dx,GC_INDEX
-asm	mov	ax,GC_MODE + 256*10		// read mode 1, write mode 2
-asm	out	dx,ax
-asm	mov	al,GC_BITMASK
-asm	out	dx,al
-
-}
-#endif
-//==========================================================================
-
-unsigned vgaCeiling[]=
-{
-#ifndef SPEAR
- 0x1d1d,0x1d1d,0x1d1d,0x1d1d,0x1d1d,0x1d1d,0x1d1d,0x1d1d,0x1d1d,0xbfbf,
- 0x4e4e,0x4e4e,0x4e4e,0x1d1d,0x8d8d,0x4e4e,0x1d1d,0x2d2d,0x1d1d,0x8d8d,
- 0x1d1d,0x1d1d,0x1d1d,0x1d1d,0x1d1d,0x2d2d,0xdddd,0x1d1d,0x1d1d,0x9898,
-
- 0x1d1d,0x9d9d,0x2d2d,0xdddd,0xdddd,0x9d9d,0x2d2d,0x4d4d,0x1d1d,0xdddd,
- 0x7d7d,0x1d1d,0x2d2d,0x2d2d,0xdddd,0xd7d7,0x1d1d,0x1d1d,0x1d1d,0x2d2d,
- 0x1d1d,0x1d1d,0x1d1d,0x1d1d,0xdddd,0xdddd,0x7d7d,0xdddd,0xdddd,0xdddd
-#else
- 0x6f6f,0x4f4f,0x1d1d,0xdede,0xdfdf,0x2e2e,0x7f7f,0x9e9e,0xaeae,0x7f7f,
- 0x1d1d,0xdede,0xdfdf,0xdede,0xdfdf,0xdede,0xe1e1,0xdcdc,0x2e2e,0x1d1d,0xdcdc
-#endif
-};
-
-/*
-=====================
-=
-= VGAClearScreen
-=
-=====================
-*/
-
-void VGAClearScreen (void)
-{
- unsigned ceiling=vgaCeiling[gamestate.episode*10+mapon];
-
-  //
-  // clear the screen
-  //
-asm	mov	dx,SC_INDEX
-asm	mov	ax,SC_MAPMASK+15*256	// write through all planes
-asm	out	dx,ax
-
-asm	mov	dx,80
-asm	mov	ax,[viewwidth]
-asm	shr	ax,2
-asm	sub	dx,ax					// dx = 40-viewwidth/2
-
-asm	mov	bx,[viewwidth]
-asm	shr	bx,3					// bl = viewwidth/8
-asm	mov	bh,BYTE PTR [viewheight]
-asm	shr	bh,1					// half height
-
-asm	mov	es,[screenseg]
-asm	mov	di,[bufferofs]
-asm	mov	ax,[ceiling]
-
-toploop:
-asm	mov	cl,bl
-asm	rep	stosw
-asm	add	di,dx
-asm	dec	bh
-asm	jnz	toploop
-
-asm	mov	bh,BYTE PTR [viewheight]
-asm	shr	bh,1					// half height
-asm	mov	ax,0x1919
-
-bottomloop:
-asm	mov	cl,bl
-asm	rep	stosw
-asm	add	di,dx
-asm	dec	bh
-asm	jnz	bottomloop
-}
-
-//==========================================================================
-
-/*
-=====================
-=
-= CalcRotate
-=
-=====================
-*/
-
-int	CalcRotate (objtype *ob)
-{
-	int	angle,viewangle;
-
-	// this isn't exactly correct, as it should vary by a trig value,
-	// but it is close enough with only eight rotations
-
-	viewangle = player->angle + (centerx - ob->viewx)/8;
-
-	if (ob->obclass == rocketobj || ob->obclass == hrocketobj)
-		angle =  (viewangle-180)- ob->angle;
-	else
-		angle =  (viewangle-180)- dirangle[ob->dir];
-
-	angle+=ANGLES/16;
-	while (angle>=ANGLES)
-		angle-=ANGLES;
-	while (angle<0)
-		angle+=ANGLES;
-
-	if (ob->state->rotate == 2)             // 2 rotation pain frame
-		return 4*(angle/(ANGLES/2));        // seperated by 3 (art layout...)
-
-	return angle/(ANGLES/8);
-}
-
-
-/*
-=====================
-=
-= DrawScaleds
-=
-= Draws all objects that are visable
-=
-=====================
-*/
-
-#define MAXVISABLE	50
-
-typedef struct
-{
-	int	viewx,
-		viewheight,
-		shapenum;
-} visobj_t;
-
-visobj_t	vislist[MAXVISABLE],*visptr,*visstep,*farthest;
-
-void DrawScaleds (void)
-{
-	int 		i,j,least,numvisable,height;
-	memptr		shape;
-	byte		*tilespot,*visspot;
-	int			shapenum;
-	unsigned	spotloc;
-
-	statobj_t	*statptr;
-	objtype		*obj;
-
-	visptr = &vislist[0];
-
-//
-// place static objects
-//
-	for (statptr = &statobjlist[0] ; statptr !=laststatobj ; statptr++)
-	{
-		if ((visptr->shapenum = statptr->shapenum) == -1)
-			continue;						// object has been deleted
-
-		if (!*statptr->visspot)
-			continue;						// not visable
-
-		if (TransformTile (statptr->tilex,statptr->tiley
-			,&visptr->viewx,&visptr->viewheight) && statptr->flags & FL_BONUS)
-		{
-			GetBonus (statptr);
-			continue;
-		}
-
-		if (!visptr->viewheight)
-			continue;						// to close to the object
-
-		if (visptr < &vislist[MAXVISABLE-1])	// don't let it overflow
-			visptr++;
-	}
-
-//
-// place active objects
-//
-	for (obj = player->next;obj;obj=obj->next)
-	{
-		if (!(visptr->shapenum = obj->state->shapenum))
-			continue;						// no shape
-
-		spotloc = (obj->tilex<<6)+obj->tiley;	// optimize: keep in struct?
-		visspot = &spotvis[0][0]+spotloc;
-		tilespot = &tilemap[0][0]+spotloc;
-
-		//
-		// could be in any of the nine surrounding tiles
-		//
-		if (*visspot
-		|| ( *(visspot-1) && !*(tilespot-1) )
-		|| ( *(visspot+1) && !*(tilespot+1) )
-		|| ( *(visspot-65) && !*(tilespot-65) )
-		|| ( *(visspot-64) && !*(tilespot-64) )
-		|| ( *(visspot-63) && !*(tilespot-63) )
-		|| ( *(visspot+65) && !*(tilespot+65) )
-		|| ( *(visspot+64) && !*(tilespot+64) )
-		|| ( *(visspot+63) && !*(tilespot+63) ) )
-		{
-			obj->active = true;
-			TransformActor (obj);
-			if (!obj->viewheight)
-				continue;						// too close or far away
-
-			visptr->viewx = obj->viewx;
-			visptr->viewheight = obj->viewheight;
-			if (visptr->shapenum == -1)
-				visptr->shapenum = obj->temp1;	// special shape
-
-			if (obj->state->rotate)
-				visptr->shapenum += CalcRotate (obj);
-
-			if (visptr < &vislist[MAXVISABLE-1])	// don't let it overflow
-				visptr++;
-			obj->flags |= FL_VISABLE;
-		}
-		else
-			obj->flags &= ~FL_VISABLE;
-	}
-
-//
-// draw from back to front
-//
-	numvisable = visptr-&vislist[0];
-
-	if (!numvisable)
-		return;									// no visable objects
-
-	for (i = 0; i<numvisable; i++)
-	{
-		least = 32000;
-		for (visstep=&vislist[0] ; visstep<visptr ; visstep++)
-		{
-			height = visstep->viewheight;
-			if (height < least)
-			{
-				least = height;
-				farthest = visstep;
-			}
-		}
-		//
-		// draw farthest
-		//
-		ScaleShape(farthest->viewx,farthest->shapenum,farthest->viewheight);
-
-		farthest->viewheight = 32000;
-	}
-
-}
-
-//==========================================================================
-
-/*
-==============
-=
-= DrawPlayerWeapon
-=
-= Draw the player's hands
-=
-==============
-*/
-
-int	weaponscale[NUMWEAPONS] = {SPR_KNIFEREADY,SPR_PISTOLREADY
-	,SPR_MACHINEGUNREADY,SPR_CHAINREADY};
-
-void DrawPlayerWeapon (void)
-{
-	int	shapenum;
-
-#ifndef SPEAR
-	if (gamestate.victoryflag)
-	{
-		if (player->state == &s_deathcam && (TimeCount&32) )
-			SimpleScaleShape(viewwidth/2,SPR_DEATHCAM,viewheight+1);
-		return;
-	}
-#endif
-
-	if (gamestate.weapon != -1)
-	{
-		shapenum = weaponscale[gamestate.weapon]+gamestate.weaponframe;
-		SimpleScaleShape(viewwidth/2,shapenum,viewheight+1);
-	}
-
-	if (demorecord || demoplayback)
-		SimpleScaleShape(viewwidth/2,SPR_DEMO,viewheight+1);
-}
-
-
-//==========================================================================
-
-
-/*
-=====================
-=
-= CalcTics
-=
-=====================
-*/
-
-void CalcTics (void)
-{
-	long	newtime,oldtimecount;
-
-//
-// calculate tics since last refresh for adaptive timing
-//
-	if (lasttimecount > TimeCount)
-		TimeCount = lasttimecount;		// if the game was paused a LONG time
-
-	do
-	{
-		newtime = TimeCount;
-		tics = newtime-lasttimecount;
-	} while (!tics);			// make sure at least one tic passes
-
-	lasttimecount = newtime;
-
-#ifdef FILEPROFILE
-		strcpy (scratch,"\tTics:");
-		itoa (tics,str,10);
-		strcat (scratch,str);
-		strcat (scratch,"\n");
-		write (profilehandle,scratch,strlen(scratch));
-#endif
-
-	if (tics>MAXTICS)
-	{
-		TimeCount -= (tics-MAXTICS);
-		tics = MAXTICS;
-	}
-}
-
-
-//==========================================================================
-
-
-/*
-========================
-=
-= FixOfs
-=
-========================
-*/
-
-void	FixOfs (void)
-{
-	VW_ScreenToScreen (displayofs,bufferofs,viewwidth/8,viewheight);
-}
-
-
-//==========================================================================
-
-
-/*
-====================
-=
-= WallRefresh
-=
-====================
-*/
-
-void WallRefresh (void)
-{
-//
-// set up variables for this view
-//
-	viewangle = player->angle;
-	midangle = viewangle*(FINEANGLES/ANGLES);
-	viewsin = sintable[viewangle];
-	viewcos = costable[viewangle];
-	viewx = player->x - FixedByFrac(focallength,viewcos);
-	viewy = player->y + FixedByFrac(focallength,viewsin);
-
-	focaltx = viewx>>TILESHIFT;
-	focalty = viewy>>TILESHIFT;
-
-	viewtx = player->x >> TILESHIFT;
-	viewty = player->y >> TILESHIFT;
-
-	xpartialdown = viewx&(TILEGLOBAL-1);
-	xpartialup = TILEGLOBAL-xpartialdown;
-	ypartialdown = viewy&(TILEGLOBAL-1);
-	ypartialup = TILEGLOBAL-ypartialdown;
-
-	lastside = -1;			// the first pixel is on a new wall
-	AsmRefresh ();
-	ScalePost ();			// no more optimization on last post
-}
-
-//==========================================================================
-
-/*
-========================
-=
-= ThreeDRefresh
-=
-========================
-*/
-
-void	ThreeDRefresh (void)
-{
-	int tracedir;
-
-// this wouldn't need to be done except for my debugger/video wierdness
-	outportb (SC_INDEX,SC_MAPMASK);
-
-//
-// clear out the traced array
-//
-asm	mov	ax,ds
-asm	mov	es,ax
-asm	mov	di,OFFSET spotvis
-asm	xor	ax,ax
-asm	mov	cx,2048							// 64*64 / 2
-asm	rep stosw
-
-	bufferofs += screenofs;
-
-//
-// follow the walls from there to the right, drawwing as we go
-//
-	VGAClearScreen ();
-
-	WallRefresh ();
-
-//
-// draw all the scaled images
-//
-	DrawScaleds();			// draw scaled stuff
-	DrawPlayerWeapon ();	// draw player's hands
-
-//
-// show screen and time last cycle
-//
-	if (fizzlein)
-	{
-		FizzleFade(bufferofs,displayofs+screenofs,viewwidth,viewheight,20,false);
-		fizzlein = false;
-
-		lasttimecount = TimeCount = 0;		// don't make a big tic count
-
-	}
-
-	bufferofs -= screenofs;
-	displayofs = bufferofs;
-
-	asm	cli
-	asm	mov	cx,[displayofs]
-	asm	mov	dx,3d4h		// CRTC address register
-	asm	mov	al,0ch		// start address high register
-	asm	out	dx,al
-	asm	inc	dx
-	asm	mov	al,ch
-	asm	out	dx,al   	// set the high byte
-	asm	sti
-
-	bufferofs += SCREENSIZE;
-	if (bufferofs > PAGE3START)
-		bufferofs = PAGE1START;
-
-	frameon++;
-	PM_NextFrame();
-}
-
-
-//===========================================================================
-
--- a/WOLFSRC/WL_DR_A.ASM
+++ /dev/null
@@ -1,739 +1,0 @@
-	IDEAL
-	MODEL	MEDIUM,C
-	P286
-
-SCREENSEG	=	0a000h
-
-FINEANGLES	=	3600
-DEG90		=	900
-DEG180		=	1800
-DEG270		=	2700
-DEG360		=	3600
-
-OP_JLE		=	07eh
-OP_JGE		=	07dh
-
-EXTRN	finetangent:DWORD	; far array, starts at offset 0
-
-EXTRN	HitHorizWall:FAR
-EXTRN	HitVertWall:FAR
-EXTRN	HitHorizDoor:FAR
-EXTRN	HitVertDoor:FAR
-EXTRN	HitHorizPWall:FAR
-EXTRN	HitVertPWall:FAR
-
-
-DATASEG
-
-EXTRN	viewwidth:WORD
-
-EXTRN	tilemap:BYTE
-EXTRN	spotvis:BYTE
-EXTRN	pixelangle:WORD
-
-
-EXTRN	midangle:WORD
-EXTRN	angle:WORD
-
-EXTRN	focaltx:WORD
-EXTRN	focalty:WORD
-EXTRN	viewtx:WORD
-EXTRN	viewty:WORD
-EXTRN	viewx:DWORD
-EXTRN	viewy:DWORD
-
-EXTRN	xpartialup:WORD
-EXTRN	ypartialup:WORD
-EXTRN	xpartialdown:WORD
-EXTRN	ypartialdown:WORD
-
-EXTRN	tilehit:WORD
-EXTRN	pixx:WORD
-EXTRN	wallheight:WORD			; array of VIEWWIDTH entries
-
-EXTRN	xtile:WORD
-EXTRN	ytile:WORD
-EXTRN	xtilestep:WORD
-EXTRN	ytilestep:WORD
-EXTRN	xintercept:DWORD
-EXTRN	yintercept:DWORD
-EXTRN	xstep:DWORD
-EXTRN	ystep:DWORD
-
-EXTRN	doorposition:WORD		; table of door position values
-
-
-EXTRN	pwallpos:WORD			; amound a pushable wall has been moved
-
-CODESEG
-
-;-------------------
-;
-; xpartialbyystep
-;
-; multiplies long [ystep] (possibly negative), by word [xpartial] (in BX)
-;
-; returns dx:ax
-; trashes bx,cx,di
-;
-;-------------------
-
-PROC xpartialbyystep NEAR
-;
-; setup
-;
-	mov	ax,[WORD ystep]
-	mov	cx,[WORD ystep+2]
-	or	cx,cx               ; is ystep negatice?
-	jns	@@multpos
-;
-; multiply negative cx:ax by bx
-;
-	neg	cx
-	neg	ax
-	sbb	cx,0
-
-	mul	bx					; fraction*fraction
-	mov	di,dx				; di is low word of result
-	mov	ax,cx				;
-	mul	bx					; units*fraction
-	add	ax,di
-	adc	dx,0
-
-	neg	dx
-	neg	ax
-	sbb	dx,0
-	ret
-;
-; multiply positive cx:ax by bx
-;
-EVEN
-@@multpos:
-	mul	bx					; fraction*fraction
-	mov	di,dx				; di is low word of result
-	mov	ax,cx				;
-	mul	bx					; units*fraction
-	add	ax,di
-	adc	dx,0
-
-	ret
-
-ENDP
-
-
-
-;-------------------
-;
-; ypartialbyxstep
-;
-; multiplies long [xstep] (possibly negative), by word [ypartial] (in BP)
-;
-; returns dx:ax
-; trashes cx,di,bp
-;
-;-------------------
-
-PROC ypartialbyxstep NEAR
-;
-; setup
-;
-	mov	ax,[WORD xstep]
-	mov	cx,[WORD xstep+2]
-	or	cx,cx               ; is ystep negatice?
-	jns	@@multpos
-;
-; multiply negative cx:ax by bx
-;
-	neg	cx
-	neg	ax
-	sbb	cx,0
-
-	mul	bp					; fraction*fraction
-	mov	di,dx				; di is low word of result
-	mov	ax,cx				;
-	mul	bp					; units*fraction
-	add	ax,di
-	adc	dx,0
-
-	neg	dx
-	neg	ax
-	sbb	dx,0
-	ret
-;
-; multiply positive cx:ax by bx
-;
-EVEN
-@@multpos:
-	mul	bp					; fraction*fraction
-	mov	di,dx				; di is low word of result
-	mov	ax,cx				;
-	mul	bp					; units*fraction
-	add	ax,di
-	adc	dx,0
-	ret
-
-ENDP
-
-
-;============================
-;
-; AsmRefresh
-;
-;
-;============================
-
-PROC	AsmRefresh
-PUBLIC	AsmRefresh
-
-	push	si
-	push	di
-	push	bp
-
-	mov	[pixx],0
-;---------------------------------------------------------------------------
-;
-; Setup to trace a ray through pixx view pixel
-;
-; CX : angle of the ray through pixx
-; ES : points to segment of finetangent array for this block of code
-;
-; Upon entrance to initialize block
-;
-; BX : xpartial
-; BP : ypartial
-;
-;---------------------------------------------------------------------------
-	EVEN
-pixxloop:
-	mov	ax,SEG finetangent
-	mov	es,ax
-	mov	cx,[midangle]			; center of view area
-	mov	bx,[pixx]
-	shl	bx,1
-	add	cx,[pixelangle+bx]		; delta for this pixel
-	cmp	cx,0
-	jge	not0
-;----------
-;
-; -90 - -1 degree arc
-;
-;----------
-	add	cx,FINEANGLES			; -90 is the same as 270
-	jmp	entry360
-
-not0:
-	cmp	cx,DEG90
-	jge	not90
-;----------
-;
-; 0-89 degree arc
-;
-;----------
-entry90:
-	mov	[xtilestep],1			; xtilestep = 1
-	mov	[ytilestep],-1			; ytilestep = -1
-	mov	[BYTE cs:horizop],OP_JGE	; patch a jge in
-	mov	[BYTE cs:vertop],OP_JLE		; patch a jle in
-	mov	bx,DEG90-1
-	sub	bx,cx
-	shl	bx,2
-	mov	ax,[es:bx]
-	mov	dx,[es:bx+2]
-	mov	[WORD xstep],ax
-	mov	[WORD xstep+2],dx		; xstep = finetangent[DEG90-1-angle]
-	mov	bx,cx
-	shl	bx,2
-	mov	ax,[es:bx]
-	mov	dx,[es:bx+2]
-	neg	dx
-	neg	ax
-	sbb	dx,0
-	mov	[WORD ystep],ax
-	mov	[WORD ystep+2],dx		; ystep = -finetangent[angle]
-
-	mov	bx,[xpartialup]			; xpartial = xpartialup
-	mov	bp,[ypartialdown]		; ypartial = ypartialdown
-	jmp	initvars
-
-not90:
-	cmp	cx,DEG180
-	jge	not180
-;----------
-;
-; 90-179 degree arc
-;
-;----------
-	mov	ax,-1
-	mov	[xtilestep],ax			; xtilestep = -1
-	mov	[ytilestep],ax			; ytilestep = -1
-	mov	[BYTE cs:horizop],OP_JLE	; patch a jle in
-	mov	[BYTE cs:vertop],OP_JLE		; patch a jle in
-
-	mov	bx,cx
-	shl	bx,2
-	mov	ax,[es:bx-DEG90*4]
-	mov	dx,[es:bx+2-DEG90*4]
-	neg	dx
-	neg	ax
-	sbb	dx,0
-	mov	[WORD xstep],ax
-	mov	[WORD xstep+2],dx		; xstep = -finetangent[angle-DEG90]
-	mov	bx,DEG180-1
-	sub	bx,cx
-	shl	bx,2
-	mov	ax,[es:bx]
-	mov	dx,[es:bx+2]
-	neg	dx
-	neg	ax
-	sbb	dx,0
-	mov	[WORD ystep],ax
-	mov	[WORD ystep+2],dx		; ystep = -finetangent[DEG180-1-angle]
-
-	mov	bx,[xpartialdown]		; xpartial = xpartialdown
-	mov	bp,[ypartialdown]		; ypartial = ypartialdown
-	jmp	initvars
-
-not180:
-	cmp	cx,DEG270
-	jge	not270
-;----------
-;
-; 180-269 degree arc
-;
-;----------
-	mov	[xtilestep],-1			; xtilestep = -1
-	mov	[ytilestep],1			; ytilestep = 1
-	mov	[BYTE cs:horizop],OP_JLE	; patch a jle in
-	mov	[BYTE cs:vertop],OP_JGE		; patch a jge in
-
-	mov	bx,DEG270-1
-	sub	bx,cx
-	shl	bx,2
-	mov	ax,[es:bx]
-	mov	dx,[es:bx+2]
-	neg	dx
-	neg	ax
-	sbb	dx,0
-	mov	[WORD xstep],ax
-	mov	[WORD xstep+2],dx		; xstep = -finetangent[DEG270-1-angle]
-	mov	bx,cx
-	shl	bx,2
-	mov	ax,[es:bx-DEG180*4]
-	mov	dx,[es:bx+2-DEG180*4]
-	mov	[WORD ystep],ax
-	mov	[WORD ystep+2],dx		; ystep = finetangent[angle-DEG180]
-
-	mov	bx,[xpartialdown]		; xpartial = xpartialdown
-	mov	bp,[ypartialup]			; ypartial = ypartialup
-	jmp	initvars
-
-
-not270:
-	cmp	cx,DEG360
-	jge	not360
-;----------
-;
-; 270-359 degree arc
-;
-;----------
-entry360:
-	mov	ax,1
-	mov	[xtilestep],ax			; xtilestep = 1
-	mov	[ytilestep],ax			; ytilestep = 1
-	mov	[BYTE cs:horizop],OP_JGE	; patch a jge in
-	mov	[BYTE cs:vertop],OP_JGE		; patch a jge in
-
-	mov	bx,cx
-	shl	bx,2
-	mov	ax,[es:bx-DEG270*4]
-	mov	dx,[es:bx+2-DEG270*4]
-	mov	[WORD xstep],ax
-	mov	[WORD xstep+2],dx		; xstep = finetangent[angle-DEG270]
-	mov	bx,DEG360-1
-	sub	bx,cx
-	shl	bx,2
-	mov	ax,[es:bx]
-	mov	dx,[es:bx+2]
-	mov	[WORD ystep],ax
-	mov	[WORD ystep+2],dx		; ystep = finetangent[DEG360-1-angle]
-
-	mov	bx,[xpartialup]			; xpartial = xpartialup
-	mov	bp,[ypartialup]			; ypartial = ypartialup
-	jmp	initvars
-
-
-not360:
-;----------
-;
-; 360-449 degree arc
-;
-;----------
-	sub	cx,FINEANGLES			; -449 is the same as 89
-	jmp	entry90
-
-;---------------------------------------------------------------------------
-;
-; initialise variables for intersection testing
-;
-;---------------------------------------------------------------------------
-initvars:
-	call	NEAR xpartialbyystep	; xpartial is in BX
-	add	ax,[WORD viewy]
-	adc	dx,[WORD viewy+2]
-	mov	[WORD yintercept],ax
-	mov	[WORD yintercept+2],dx
-
-	mov	si,[focaltx]
-	add	si,[xtilestep]
-	mov	[xtile],si					; xtile = focaltx+xtilestep
-	shl	si,6
-	add	si,dx						; xspot = (xtile<<6) + yinttile
-
-
-	call	NEAR ypartialbyxstep	; ypartial is in BP
-	add	ax,[WORD viewx]
-	adc	dx,[WORD viewx+2]
-	mov	[WORD xintercept],ax
-	mov	cx,dx
-
-	mov	bx,[focalty]
-	add	bx,[ytilestep]
-	mov	bp,bx						; ytile = focalty+ytilestep
-	mov	di,dx
-	shl	di,6
-	add	di,bx						; yspot = (xinttile<<6) + ytile
-
-	mov	bx,[xtile]
-	mov	dx,[WORD yintercept+2]
-	mov	ax,SCREENSEG
-	mov	es,ax						; faster than mov es,[screenseg]
-
-
-;---------------------------------------------------------------------------
-;
-; trace along this angle until we hit a wall
-;
-; CORE LOOP!
-;
-; All variables are killed when a wall is hit
-;
-; AX : scratch
-; BX : xtile
-; CX : high word of xintercept
-; DX : high word of yintercept
-; SI : xspot (yinttile<<6)+xtile (index into tilemap and spotvis)
-; DI : yspot (xinttile<<6)+ytile (index into tilemap and spotvis)
-; BP : ytile
-; ES : screenseg
-;
-;---------------------------------------------------------------------------
-
-;-----------
-;
-; check intersections with vertical walls
-;
-;-----------
-
-	EVEN
-vertcheck:
-	cmp	dx,bp
-vertop:								; 0x7e = jle (ytilestep==-1)
-	jle	horizentry					; 0x7d = jge (ytilestep==1)
-vertentry:
-	test [BYTE tilemap+si],0ffh		; tilehit = *((byte *)tilemap+xspot);
-	jnz	hitvert
-passvert:
-	mov	[BYTE spotvis+si],1			; *((byte *)spotvis+xspot) = true;
-	add	bx,[xtilestep]				; xtile+=xtilestep
-	mov	ax,[WORD ystep]
-	add	[WORD yintercept],ax		; yintercept += ystep
-	adc	dx,[WORD ystep+2]
-	mov	si,bx
-	shl	si,6
-	add	si,dx						; xspot = (xtile<<6)+yinttile
-	jmp	vertcheck
-
-	EVEN
-hitvert:
-	mov	al,[BYTE tilemap+si]		; tilehit = *((byte *)tilemap+xspot);
-	mov	[BYTE tilehit],al
-	or	al,al						; set flags
-	jns	notvertdoor
-	jmp	vertdoor
-notvertdoor:
-	mov	[WORD xintercept],0
-	mov	[WORD xintercept+2],bx
-	mov	[xtile],bx
-	mov	[WORD yintercept+2],dx
-	mov	[ytile],dx
-	call FAR HitVertWall
-	jmp nextpix
-
-
-;-----------
-;
-; check intersections with horizontal walls
-;
-;-----------
-	EVEN
-horizcheck:
-	cmp	cx,bx
-horizop:							; 0x7e = jle (xtilestep==-1)
-	jle	vertentry					; 0x7d = jge (xtilestep==1)
-horizentry:
-	test [BYTE tilemap+di],0ffh		; tilehit = *((byte *)tilemap+yspot);
-	jnz	hithoriz
-passhoriz:
-	mov	[BYTE spotvis+di],1			; *((byte *)spotvis+yspot) = true;
-	add	bp,[ytilestep]				; ytile+=ytilestep
-	mov	ax,[WORD xstep]
-	add	[WORD xintercept],ax		; xintercept += xstep
-	adc	cx,[WORD xstep+2]
-	mov	di,cx
-	shl	di,6
-	add	di,bp						; yspot = (xinttile<<6)+ytile
-	jmp	horizcheck
-
-	EVEN
-hithoriz:
-	mov	al,[BYTE tilemap+di]		; tilehit = *((byte *)tilemap+yspot);
-	mov	[BYTE tilehit],al
-	or	al,al						; set flags
-	js	horizdoor
-	mov	[WORD xintercept+2],cx
-	mov	[xtile],cx
-	mov	[WORD yintercept],0
-	mov	[WORD yintercept+2],bp
-	mov	[ytile],bp
-	call FAR HitHorizWall
-	jmp nextpix
-
-;---------------------------------------------------------------------------
-;
-; next pixel over
-;
-;---------------------------------------------------------------------------
-
-nextpix:
-	mov	ax,[pixx]
-	inc	ax
-	mov	[pixx],ax
-	cmp	ax,[viewwidth]
-	jge	done
-	jmp	pixxloop
-done:
-	pop	bp
-	pop	di
-	pop	si
-	retf
-
-;===========================================================================
-
-;=============
-;
-; hit a special horizontal wall, so find which coordinate a door would be
-; intersected at, and check to see if the door is open past that point
-;
-;=============
-horizdoor:
-	mov	[xtile],bx					; save off live register variables
-	mov	[WORD yintercept+2],dx
-
-	test al,040h      				; both high bits set == pushable wall
-	jnz	horizpushwall
-
-	mov	bx,ax
-	and	bx,7fh						; strip high bit
-	shl	bx,1                        ; index into word width door table
-
-	mov	ax,[WORD xstep]
-	mov	dx,[WORD xstep+2]
-	sar	dx,1
-	rcr ax,1						; half a step gets to door position
-
-	add	ax,[WORD xintercept]		; add half step to current intercept pos
-	adc	dx,cx						; CX hold high word of xintercept
-
-	cmp	cx,dx						; is it still in the same tile?
-	je	hithmid
-;
-; midpoint is outside tile, so it hit the side of the wall before a door
-;
-continuehoriz:
-	mov	bx,[xtile]					; reload register variables
-	mov	dx,[WORD yintercept+2]
-	jmp	passhoriz					; continue tracing
-;
-; the trace hit the door plane at pixel position AX, see if the door is
-; closed that much
-;
-hithmid:
-	cmp	ax,[doorposition+bx]		; position of leading edge of door
-	jb	continuehoriz
-;
-; draw the door
-;
-	mov	[WORD xintercept],ax		; save pixel intercept position
-	mov	[WORD xintercept+2],cx
-
-	mov	[WORD yintercept],8000h		; intercept in middle of tile
-	mov	[WORD yintercept+2],bp
-
-	call	FAR HitHorizDoor
-	jmp	nextpix
-
-;============
-;
-; hit a sliding horizontal wall
-;
-;============
-
-horizpushwall:
-	mov	ax,[WORD xstep+2]			; multiply xstep by pwallmove (0-63)
-	mul	[pwallpos]
-	mov	bx,ax
-	mov	ax,[WORD xstep]
-	mul	[pwallpos]
-	add	dx,bx
-
-	sar	dx,1						; then divide by 64 to accomplish a
-	rcr ax,1						; fixed point multiplication
-	sar	dx,1
-	rcr ax,1
-	sar	dx,1
-	rcr ax,1
-	sar	dx,1
-	rcr ax,1
-	sar	dx,1
-	rcr ax,1
-	sar	dx,1
-	rcr ax,1
-
-	add	ax,[WORD xintercept]		; add partial step to current intercept
-	adc	dx,cx						; CX hold high word of xintercept
-
-	cmp	cx,dx						; is it still in the same tile?
-	jne	continuehoriz				; no, it hit the side
-
-;
-; draw the pushable wall at the new height
-;
-	mov	[WORD xintercept],ax		; save pixel intercept position
-	mov	[WORD xintercept+2],dx
-
-	mov	[WORD yintercept+2],bp
-	mov	[WORD yintercept],0
-
-	call	FAR HitHorizPWall
-	jmp	nextpix
-
-
-
-;===========================================================================
-
-;=============
-;
-; hit a special vertical wall, so find which coordinate a door would be
-; intersected at, and check to see if the door is open past that point
-;
-;=============
-vertdoor:
-	mov	[xtile],bx					; save off live register variables
-	mov	[WORD yintercept+2],dx
-
-	test al,040h      				; both high bits set == pushable wall
-	jnz	vertpushwall
-
-	mov	bx,ax
-	and	bx,7fh						; strip high bit
-	shl	bx,1                        ; index into word width doorposition
-
-	mov	ax,[WORD ystep]
-	mov	dx,[WORD ystep+2]
-	sar	dx,1
-	rcr ax,1						; half a step gets to door position
-
-	add	ax,[WORD yintercept]		; add half step to current intercept pos
-	adc	dx,[WORD yintercept+2]
-
-	cmp	[WORD yintercept+2],dx		; is it still in the same tile?
-	je	hitvmid
-;
-; midpoint is outside tile, so it hit the side of the wall before a door
-;
-continuevert:
-	mov	bx,[xtile]					; reload register variables
-	mov	dx,[WORD yintercept+2]
-	jmp	passvert					; continue tracing
-;
-; the trace hit the door plane at pixel position AX, see if the door is
-; closed that much
-;
-hitvmid:
-	cmp	ax,[doorposition+bx]		; position of leading edge of door
-	jb	continuevert
-;
-; draw the door
-;
-	mov	[WORD yintercept],ax		; save pixel intercept position
-	mov	[WORD xintercept],8000h		; intercept in middle of tile
-	mov	ax,[xtile]
-	mov	[WORD xintercept+2],ax
-
-	call	FAR HitVertDoor
-	jmp	nextpix
-
-;============
-;
-; hit a sliding vertical wall
-;
-;============
-
-vertpushwall:
-	mov	ax,[WORD ystep+2]			; multiply ystep by pwallmove (0-63)
-	mul	[pwallpos]
-	mov	bx,ax
-	mov	ax,[WORD ystep]
-	mul	[pwallpos]
-	add	dx,bx
-
-	sar	dx,1						; then divide by 64 to accomplish a
-	rcr ax,1						; fixed point multiplication
-	sar	dx,1
-	rcr ax,1
-	sar	dx,1
-	rcr ax,1
-	sar	dx,1
-	rcr ax,1
-	sar	dx,1
-	rcr ax,1
-	sar	dx,1
-	rcr ax,1
-
-	add	ax,[WORD yintercept]		; add partial step to current intercept
-	adc	dx,[WORD yintercept+2]
-
-	cmp	[WORD yintercept+2],dx		; is it still in the same tile?
-	jne	continuevert				; no, it hit the side
-
-;
-; draw the pushable wall at the new height
-;
-	mov	[WORD yintercept],ax		; save pixel intercept position
-	mov	[WORD yintercept+2],dx
-
-	mov	bx,[xtile]
-	mov	[WORD xintercept+2],bx
-	mov	[WORD xintercept],0
-
-	call	FAR HitVertPWall
-	jmp	nextpix
-
-
-
-ENDP
-
-
-END
-
-
--- a/WOLFSRC/WL_GAME.C
+++ /dev/null
@@ -1,1484 +1,0 @@
-// WL_GAME.C
-
-#include "WL_DEF.H"
-#pragma hdrstop
-
-#ifdef MYPROFILE
-#include <TIME.H>
-#endif
-
-
-/*
-=============================================================================
-
-						 LOCAL CONSTANTS
-
-=============================================================================
-*/
-
-
-/*
-=============================================================================
-
-						 GLOBAL VARIABLES
-
-=============================================================================
-*/
-
-boolean		ingame,fizzlein;
-unsigned	latchpics[NUMLATCHPICS];
-gametype	gamestate;
-
-long		spearx,speary;
-unsigned	spearangle;
-boolean		spearflag;
-
-//
-// ELEVATOR BACK MAPS - REMEMBER (-1)!!
-//
-int ElevatorBackTo[]={1,1,7,3,5,3};
-
-void ScanInfoPlane (void);
-void SetupGameLevel (void);
-void DrawPlayScreen (void);
-void LoadLatchMem (void);
-void GameLoop (void);
-
-/*
-=============================================================================
-
-						 LOCAL VARIABLES
-
-=============================================================================
-*/
-
-
-
-//===========================================================================
-//===========================================================================
-
-
-/*
-==========================
-=
-= SetSoundLoc - Given the location of an object (in terms of global
-=	coordinates, held in globalsoundx and globalsoundy), munges the values
-=	for an approximate distance from the left and right ear, and puts
-=	those values into leftchannel and rightchannel.
-=
-= JAB
-=
-==========================
-*/
-
-	fixed	globalsoundx,globalsoundy;
-	int		leftchannel,rightchannel;
-#define ATABLEMAX 15
-byte righttable[ATABLEMAX][ATABLEMAX * 2] = {
-{ 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 7, 7, 7, 6, 0, 0, 0, 0, 0, 1, 3, 5, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 7, 7, 6, 4, 0, 0, 0, 0, 0, 2, 4, 6, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 7, 6, 6, 4, 1, 0, 0, 0, 1, 2, 4, 6, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 7, 6, 5, 4, 2, 1, 0, 1, 2, 3, 5, 7, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 6, 5, 4, 3, 2, 2, 3, 3, 5, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 6, 6, 5, 4, 4, 4, 4, 5, 6, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 6, 6, 5, 5, 5, 6, 6, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 6, 6, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}
-};
-byte lefttable[ATABLEMAX][ATABLEMAX * 2] = {
-{ 8, 8, 8, 8, 8, 8, 8, 8, 5, 3, 1, 0, 0, 0, 0, 0, 6, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 6, 4, 2, 0, 0, 0, 0, 0, 4, 6, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 6, 4, 2, 1, 0, 0, 0, 1, 4, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 7, 5, 3, 2, 1, 0, 1, 2, 4, 5, 6, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 6, 5, 3, 3, 2, 2, 3, 4, 5, 6, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 7, 6, 5, 4, 4, 4, 4, 5, 6, 6, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 7, 6, 6, 5, 5, 5, 6, 6, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 7, 7, 6, 6, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
-{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}
-};
-
-void
-SetSoundLoc(fixed gx,fixed gy)
-{
-	fixed	xt,yt;
-	int		x,y;
-
-//
-// translate point to view centered coordinates
-//
-	gx -= viewx;
-	gy -= viewy;
-
-//
-// calculate newx
-//
-	xt = FixedByFrac(gx,viewcos);
-	yt = FixedByFrac(gy,viewsin);
-	x = (xt - yt) >> TILESHIFT;
-
-//
-// calculate newy
-//
-	xt = FixedByFrac(gx,viewsin);
-	yt = FixedByFrac(gy,viewcos);
-	y = (yt + xt) >> TILESHIFT;
-
-	if (y >= ATABLEMAX)
-		y = ATABLEMAX - 1;
-	else if (y <= -ATABLEMAX)
-		y = -ATABLEMAX;
-	if (x < 0)
-		x = -x;
-	if (x >= ATABLEMAX)
-		x = ATABLEMAX - 1;
-	leftchannel  =  lefttable[x][y + ATABLEMAX];
-	rightchannel = righttable[x][y + ATABLEMAX];
-
-#if 0
-	CenterWindow(8,1);
-	US_PrintSigned(leftchannel);
-	US_Print(",");
-	US_PrintSigned(rightchannel);
-	VW_UpdateScreen();
-#endif
-}
-
-/*
-==========================
-=
-= SetSoundLocGlobal - Sets up globalsoundx & globalsoundy and then calls
-=	UpdateSoundLoc() to transform that into relative channel volumes. Those
-=	values are then passed to the Sound Manager so that they'll be used for
-=	the next sound played (if possible).
-=
-= JAB
-=
-==========================
-*/
-void PlaySoundLocGlobal(word s,fixed gx,fixed gy)
-{
-	SetSoundLoc(gx,gy);
-	SD_PositionSound(leftchannel,rightchannel);
-	if (SD_PlaySound(s))
-	{
-		globalsoundx = gx;
-		globalsoundy = gy;
-	}
-}
-
-void UpdateSoundLoc(void)
-{
-	if (SoundPositioned)
-	{
-		SetSoundLoc(globalsoundx,globalsoundy);
-		SD_SetPosition(leftchannel,rightchannel);
-	}
-}
-
-/*
-**	JAB End
-*/
-
-
-/*
-==========================
-=
-= ClearMemory
-=
-==========================
-*/
-
-void ClearMemory (void)
-{
-	PM_UnlockMainMem();
-	SD_StopDigitized();
-	MM_SortMem ();
-}
-
-
-/*
-==========================
-=
-= ScanInfoPlane
-=
-= Spawn all actors and mark down special places
-=
-==========================
-*/
-
-void ScanInfoPlane (void)
-{
-	unsigned	x,y,i,j;
-	int			tile;
-	unsigned	far	*start;
-
-	start = mapsegs[1];
-	for (y=0;y<mapheight;y++)
-		for (x=0;x<mapwidth;x++)
-		{
-			tile = *start++;
-			if (!tile)
-				continue;
-
-			switch (tile)
-			{
-			case 19:
-			case 20:
-			case 21:
-			case 22:
-				SpawnPlayer(x,y,NORTH+tile-19);
-				break;
-
-			case 23:
-			case 24:
-			case 25:
-			case 26:
-			case 27:
-			case 28:
-			case 29:
-			case 30:
-
-			case 31:
-			case 32:
-			case 33:
-			case 34:
-			case 35:
-			case 36:
-			case 37:
-			case 38:
-
-			case 39:
-			case 40:
-			case 41:
-			case 42:
-			case 43:
-			case 44:
-			case 45:
-			case 46:
-
-			case 47:
-			case 48:
-			case 49:
-			case 50:
-			case 51:
-			case 52:
-			case 53:
-			case 54:
-
-			case 55:
-			case 56:
-			case 57:
-			case 58:
-			case 59:
-			case 60:
-			case 61:
-			case 62:
-
-			case 63:
-			case 64:
-			case 65:
-			case 66:
-			case 67:
-			case 68:
-			case 69:
-			case 70:
-			case 71:
-			case 72:
-			case 73:						// TRUCK AND SPEAR!
-			case 74:
-
-				SpawnStatic(x,y,tile-23);
-				break;
-
-//
-// P wall
-//
-			case 98:
-				if (!loadedgame)
-				  gamestate.secrettotal++;
-				break;
-
-//
-// guard
-//
-			case 180:
-			case 181:
-			case 182:
-			case 183:
-				if (gamestate.difficulty<gd_hard)
-					break;
-				tile -= 36;
-			case 144:
-			case 145:
-			case 146:
-			case 147:
-				if (gamestate.difficulty<gd_medium)
-					break;
-				tile -= 36;
-			case 108:
-			case 109:
-			case 110:
-			case 111:
-				SpawnStand(en_guard,x,y,tile-108);
-				break;
-
-
-			case 184:
-			case 185:
-			case 186:
-			case 187:
-				if (gamestate.difficulty<gd_hard)
-					break;
-				tile -= 36;
-			case 148:
-			case 149:
-			case 150:
-			case 151:
-				if (gamestate.difficulty<gd_medium)
-					break;
-				tile -= 36;
-			case 112:
-			case 113:
-			case 114:
-			case 115:
-				SpawnPatrol(en_guard,x,y,tile-112);
-				break;
-
-			case 124:
-				SpawnDeadGuard (x,y);
-				break;
-//
-// officer
-//
-			case 188:
-			case 189:
-			case 190:
-			case 191:
-				if (gamestate.difficulty<gd_hard)
-					break;
-				tile -= 36;
-			case 152:
-			case 153:
-			case 154:
-			case 155:
-				if (gamestate.difficulty<gd_medium)
-					break;
-				tile -= 36;
-			case 116:
-			case 117:
-			case 118:
-			case 119:
-				SpawnStand(en_officer,x,y,tile-116);
-				break;
-
-
-			case 192:
-			case 193:
-			case 194:
-			case 195:
-				if (gamestate.difficulty<gd_hard)
-					break;
-				tile -= 36;
-			case 156:
-			case 157:
-			case 158:
-			case 159:
-				if (gamestate.difficulty<gd_medium)
-					break;
-				tile -= 36;
-			case 120:
-			case 121:
-			case 122:
-			case 123:
-				SpawnPatrol(en_officer,x,y,tile-120);
-				break;
-
-
-//
-// ss
-//
-			case 198:
-			case 199:
-			case 200:
-			case 201:
-				if (gamestate.difficulty<gd_hard)
-					break;
-				tile -= 36;
-			case 162:
-			case 163:
-			case 164:
-			case 165:
-				if (gamestate.difficulty<gd_medium)
-					break;
-				tile -= 36;
-			case 126:
-			case 127:
-			case 128:
-			case 129:
-				SpawnStand(en_ss,x,y,tile-126);
-				break;
-
-
-			case 202:
-			case 203:
-			case 204:
-			case 205:
-				if (gamestate.difficulty<gd_hard)
-					break;
-				tile -= 36;
-			case 166:
-			case 167:
-			case 168:
-			case 169:
-				if (gamestate.difficulty<gd_medium)
-					break;
-				tile -= 36;
-			case 130:
-			case 131:
-			case 132:
-			case 133:
-				SpawnPatrol(en_ss,x,y,tile-130);
-				break;
-
-//
-// dogs
-//
-			case 206:
-			case 207:
-			case 208:
-			case 209:
-				if (gamestate.difficulty<gd_hard)
-					break;
-				tile -= 36;
-			case 170:
-			case 171:
-			case 172:
-			case 173:
-				if (gamestate.difficulty<gd_medium)
-					break;
-				tile -= 36;
-			case 134:
-			case 135:
-			case 136:
-			case 137:
-				SpawnStand(en_dog,x,y,tile-134);
-				break;
-
-
-			case 210:
-			case 211:
-			case 212:
-			case 213:
-				if (gamestate.difficulty<gd_hard)
-					break;
-				tile -= 36;
-			case 174:
-			case 175:
-			case 176:
-			case 177:
-				if (gamestate.difficulty<gd_medium)
-					break;
-				tile -= 36;
-			case 138:
-			case 139:
-			case 140:
-			case 141:
-				SpawnPatrol(en_dog,x,y,tile-138);
-				break;
-
-//
-// boss
-//
-#ifndef SPEAR
-			case 214:
-				SpawnBoss (x,y);
-				break;
-			case 197:
-				SpawnGretel (x,y);
-				break;
-			case 215:
-				SpawnGift (x,y);
-				break;
-			case 179:
-				SpawnFat (x,y);
-				break;
-			case 196:
-				SpawnSchabbs (x,y);
-				break;
-			case 160:
-				SpawnFakeHitler (x,y);
-				break;
-			case 178:
-				SpawnHitler (x,y);
-				break;
-#else
-			case 106:
-				SpawnSpectre (x,y);
-				break;
-			case 107:
-				SpawnAngel (x,y);
-				break;
-			case 125:
-				SpawnTrans (x,y);
-				break;
-			case 142:
-				SpawnUber (x,y);
-				break;
-			case 143:
-				SpawnWill (x,y);
-				break;
-			case 161:
-				SpawnDeath (x,y);
-				break;
-
-#endif
-
-//
-// mutants
-//
-			case 252:
-			case 253:
-			case 254:
-			case 255:
-				if (gamestate.difficulty<gd_hard)
-					break;
-				tile -= 18;
-			case 234:
-			case 235:
-			case 236:
-			case 237:
-				if (gamestate.difficulty<gd_medium)
-					break;
-				tile -= 18;
-			case 216:
-			case 217:
-			case 218:
-			case 219:
-				SpawnStand(en_mutant,x,y,tile-216);
-				break;
-
-			case 256:
-			case 257:
-			case 258:
-			case 259:
-				if (gamestate.difficulty<gd_hard)
-					break;
-				tile -= 18;
-			case 238:
-			case 239:
-			case 240:
-			case 241:
-				if (gamestate.difficulty<gd_medium)
-					break;
-				tile -= 18;
-			case 220:
-			case 221:
-			case 222:
-			case 223:
-				SpawnPatrol(en_mutant,x,y,tile-220);
-				break;
-
-//
-// ghosts
-//
-#ifndef SPEAR
-			case 224:
-				SpawnGhosts (en_blinky,x,y);
-				break;
-			case 225:
-				SpawnGhosts (en_clyde,x,y);
-				break;
-			case 226:
-				SpawnGhosts (en_pinky,x,y);
-				break;
-			case 227:
-				SpawnGhosts (en_inky,x,y);
-				break;
-#endif
-			}
-
-		}
-}
-
-//==========================================================================
-
-/*
-==================
-=
-= SetupGameLevel
-=
-==================
-*/
-
-void SetupGameLevel (void)
-{
-	int	x,y,i;
-	unsigned	far *map,tile,spot;
-
-
-	if (!loadedgame)
-	{
-	 gamestate.TimeCount=
-	 gamestate.secrettotal=
-	 gamestate.killtotal=
-	 gamestate.treasuretotal=
-	 gamestate.secretcount=
-	 gamestate.killcount=
-	 gamestate.treasurecount=0;
-	}
-
-	if (demoplayback || demorecord)
-		US_InitRndT (false);
-	else
-		US_InitRndT (true);
-
-//
-// load the level
-//
-	CA_CacheMap (gamestate.mapon+10*gamestate.episode);
-	mapon-=gamestate.episode*10;
-
-	mapwidth = mapheaderseg[mapon]->width;
-	mapheight = mapheaderseg[mapon]->height;
-
-	if (mapwidth != 64 || mapheight != 64)
-		Quit ("Map not 64*64!");
-
-
-//
-// copy the wall data to a data segment array
-//
-	memset (tilemap,0,sizeof(tilemap));
-	memset (actorat,0,sizeof(actorat));
-	map = mapsegs[0];
-	for (y=0;y<mapheight;y++)
-		for (x=0;x<mapwidth;x++)
-		{
-			tile = *map++;
-			if (tile<AREATILE)
-			{
-			// solid wall
-				tilemap[x][y] = tile;
-				(unsigned)actorat[x][y] = tile;
-			}
-			else
-			{
-			// area floor
-				tilemap[x][y] = 0;
-				(unsigned)actorat[x][y] = 0;
-			}
-		}
-
-//
-// spawn doors
-//
-	InitActorList ();			// start spawning things with a clean slate
-	InitDoorList ();
-	InitStaticList ();
-
-	map = mapsegs[0];
-	for (y=0;y<mapheight;y++)
-		for (x=0;x<mapwidth;x++)
-		{
-			tile = *map++;
-			if (tile >= 90 && tile <= 101)
-			{
-			// door
-				switch (tile)
-				{
-				case 90:
-				case 92:
-				case 94:
-				case 96:
-				case 98:
-				case 100:
-					SpawnDoor (x,y,1,(tile-90)/2);
-					break;
-				case 91:
-				case 93:
-				case 95:
-				case 97:
-				case 99:
-				case 101:
-					SpawnDoor (x,y,0,(tile-91)/2);
-					break;
-				}
-			}
-		}
-
-//
-// spawn actors
-//
-	ScanInfoPlane ();
-
-//
-// take out the ambush markers
-//
-	map = mapsegs[0];
-	for (y=0;y<mapheight;y++)
-		for (x=0;x<mapwidth;x++)
-		{
-			tile = *map++;
-			if (tile == AMBUSHTILE)
-			{
-				tilemap[x][y] = 0;
-				if ( (unsigned)actorat[x][y] == AMBUSHTILE)
-					actorat[x][y] = NULL;
-
-				if (*map >= AREATILE)
-					tile = *map;
-				if (*(map-1-mapwidth) >= AREATILE)
-					tile = *(map-1-mapwidth);
-				if (*(map-1+mapwidth) >= AREATILE)
-					tile = *(map-1+mapwidth);
-				if ( *(map-2) >= AREATILE)
-					tile = *(map-2);
-
-				*(map-1) = tile;
-			}
-		}
-
-
-
-//
-// have the caching manager load and purge stuff to make sure all marks
-// are in memory
-//
-	CA_LoadAllSounds ();
-
-}
-
-
-//==========================================================================
-
-
-/*
-===================
-=
-= DrawPlayBorderSides
-=
-= To fix window overwrites
-=
-===================
-*/
-
-void DrawPlayBorderSides (void)
-{
-	int	xl,yl;
-
-	xl = 160-viewwidth/2;
-	yl = (200-STATUSLINES-viewheight)/2;
-
-	VWB_Bar (0,0,xl-1,200-STATUSLINES,127);
-	VWB_Bar (xl+viewwidth+1,0,xl-2,200-STATUSLINES,127);
-
-	VWB_Vlin (yl-1,yl+viewheight,xl-1,0);
-	VWB_Vlin (yl-1,yl+viewheight,xl+viewwidth,125);
-}
-
-
-/*
-===================
-=
-= DrawAllPlayBorderSides
-=
-===================
-*/
-
-void DrawAllPlayBorderSides (void)
-{
-	unsigned	i,temp;
-
-	temp = bufferofs;
-	for (i=0;i<3;i++)
-	{
-		bufferofs = screenloc[i];
-		DrawPlayBorderSides ();
-	}
-	bufferofs = temp;
-}
-
-/*
-===================
-=
-= DrawPlayBorder
-=
-===================
-*/
-void DrawAllPlayBorder (void)
-{
-	unsigned	i,temp;
-
-	temp = bufferofs;
-	for (i=0;i<3;i++)
-	{
-		bufferofs = screenloc[i];
-		DrawPlayBorder ();
-	}
-	bufferofs = temp;
-}
-
-/*
-===================
-=
-= DrawPlayBorder
-=
-===================
-*/
-
-void DrawPlayBorder (void)
-{
-	int	xl,yl;
-
-	VWB_Bar (0,0,320,200-STATUSLINES,127);
-
-	xl = 160-viewwidth/2;
-	yl = (200-STATUSLINES-viewheight)/2;
-	VWB_Bar (xl,yl,viewwidth,viewheight,0);
-
-	VWB_Hlin (xl-1,xl+viewwidth,yl-1,0);
-	VWB_Hlin (xl-1,xl+viewwidth,yl+viewheight,125);
-	VWB_Vlin (yl-1,yl+viewheight,xl-1,0);
-	VWB_Vlin (yl-1,yl+viewheight,xl+viewwidth,125);
-	VWB_Plot (xl-1,yl+viewheight,124);
-}
-
-
-
-/*
-===================
-=
-= DrawPlayScreen
-=
-===================
-*/
-
-void DrawPlayScreen (void)
-{
-	int	i,j,p,m;
-	unsigned	temp;
-
-	VW_FadeOut ();
-
-	temp = bufferofs;
-
-	CA_CacheGrChunk (STATUSBARPIC);
-
-	for (i=0;i<3;i++)
-	{
-		bufferofs = screenloc[i];
-		DrawPlayBorder ();
-		VWB_DrawPic (0,200-STATUSLINES,STATUSBARPIC);
-	}
-
-	bufferofs = temp;
-
-	UNCACHEGRCHUNK (STATUSBARPIC);
-
-	DrawFace ();
-	DrawHealth ();
-	DrawLives ();
-	DrawLevel ();
-	DrawAmmo ();
-	DrawKeys ();
-	DrawWeapon ();
-	DrawScore ();
-}
-
-
-
-//==========================================================================
-
-/*
-==================
-=
-= StartDemoRecord
-=
-==================
-*/
-
-#define MAXDEMOSIZE	8192
-
-void StartDemoRecord (int levelnumber)
-{
-	MM_GetPtr (&demobuffer,MAXDEMOSIZE);
-	MM_SetLock (&demobuffer,true);
-	demoptr = (char far *)demobuffer;
-	lastdemoptr = demoptr+MAXDEMOSIZE;
-
-	*demoptr = levelnumber;
-	demoptr += 4;				// leave space for length
-	demorecord = true;
-}
-
-
-/*
-==================
-=
-= FinishDemoRecord
-=
-==================
-*/
-
-char	demoname[13] = "DEMO?.";
-
-void FinishDemoRecord (void)
-{
-	long	length,level;
-
-	demorecord = false;
-
-	length = demoptr - (char far *)demobuffer;
-
-	demoptr = ((char far *)demobuffer)+1;
-	*(unsigned far *)demoptr = length;
-
-	CenterWindow(24,3);
-	PrintY+=6;
-	US_Print(" Demo number (0-9):");
-	VW_UpdateScreen();
-
-	if (US_LineInput (px,py,str,NULL,true,2,0))
-	{
-		level = atoi (str);
-		if (level>=0 && level<=9)
-		{
-			demoname[4] = '0'+level;
-			CA_WriteFile (demoname,(void far *)demobuffer,length);
-		}
-	}
-
-
-	MM_FreePtr (&demobuffer);
-}
-
-//==========================================================================
-
-/*
-==================
-=
-= RecordDemo
-=
-= Fades the screen out, then starts a demo.  Exits with the screen faded
-=
-==================
-*/
-
-void RecordDemo (void)
-{
-	int level,esc;
-
-	CenterWindow(26,3);
-	PrintY+=6;
-	CA_CacheGrChunk(STARTFONT);
-	fontnumber=0;
-	US_Print("  Demo which level(1-10):");
-	VW_UpdateScreen();
-	VW_FadeIn ();
-	esc = !US_LineInput (px,py,str,NULL,true,2,0);
-	if (esc)
-		return;
-
-	level = atoi (str);
-	level--;
-
-	SETFONTCOLOR(0,15);
-	VW_FadeOut ();
-
-#ifndef SPEAR
-	NewGame (gd_hard,level/10);
-	gamestate.mapon = level%10;
-#else
-	NewGame (gd_hard,0);
-	gamestate.mapon = level;
-#endif
-
-	StartDemoRecord (level);
-
-	DrawPlayScreen ();
-	VW_FadeIn ();
-
-	startgame = false;
-	demorecord = true;
-
-	SetupGameLevel ();
-	StartMusic ();
-	PM_CheckMainMem ();
-	fizzlein = true;
-
-	PlayLoop ();
-
-	demoplayback = false;
-
-	StopMusic ();
-	VW_FadeOut ();
-	ClearMemory ();
-
-	FinishDemoRecord ();
-}
-
-//==========================================================================
-
-/*
-==================
-=
-= PlayDemo
-=
-= Fades the screen out, then starts a demo.  Exits with the screen faded
-=
-==================
-*/
-
-void PlayDemo (int demonumber)
-{
-	int length;
-
-#ifdef DEMOSEXTERN
-// debug: load chunk
-#ifndef SPEARDEMO
-	int dems[4]={T_DEMO0,T_DEMO1,T_DEMO2,T_DEMO3};
-#else
-	int dems[1]={T_DEMO0};
-#endif
-
-	CA_CacheGrChunk(dems[demonumber]);
-	demoptr = grsegs[dems[demonumber]];
-	MM_SetLock (&grsegs[dems[demonumber]],true);
-#else
-	demoname[4] = '0'+demonumber;
-	CA_LoadFile (demoname,&demobuffer);
-	MM_SetLock (&demobuffer,true);
-	demoptr = (char far *)demobuffer;
-#endif
-
-	NewGame (1,0);
-	gamestate.mapon = *demoptr++;
-	gamestate.difficulty = gd_hard;
-	length = *((unsigned far *)demoptr)++;
-	demoptr++;
-	lastdemoptr = demoptr-4+length;
-
-	VW_FadeOut ();
-
-	SETFONTCOLOR(0,15);
-	DrawPlayScreen ();
-	VW_FadeIn ();
-
-	startgame = false;
-	demoplayback = true;
-
-	SetupGameLevel ();
-	StartMusic ();
-	PM_CheckMainMem ();
-	fizzlein = true;
-
-	PlayLoop ();
-
-#ifdef DEMOSEXTERN
-	UNCACHEGRCHUNK(dems[demonumber]);
-#else
-	MM_FreePtr (&demobuffer);
-#endif
-
-	demoplayback = false;
-
-	StopMusic ();
-	VW_FadeOut ();
-	ClearMemory ();
-}
-
-//==========================================================================
-
-/*
-==================
-=
-= Died
-=
-==================
-*/
-
-#define DEATHROTATE 2
-
-void Died (void)
-{
-	float	fangle;
-	long	dx,dy;
-	int		iangle,curangle,clockwise,counter,change;
-
-	gamestate.weapon = -1;			// take away weapon
-	SD_PlaySound (PLAYERDEATHSND);
-//
-// swing around to face attacker
-//
-	dx = killerobj->x - player->x;
-	dy = player->y - killerobj->y;
-
-	fangle = atan2(dy,dx);			// returns -pi to pi
-	if (fangle<0)
-		fangle = M_PI*2+fangle;
-
-	iangle = fangle/(M_PI*2)*ANGLES;
-
-	if (player->angle > iangle)
-	{
-		counter = player->angle - iangle;
-		clockwise = ANGLES-player->angle + iangle;
-	}
-	else
-	{
-		clockwise = iangle - player->angle;
-		counter = player->angle + ANGLES-iangle;
-	}
-
-	curangle = player->angle;
-
-	if (clockwise<counter)
-	{
-	//
-	// rotate clockwise
-	//
-		if (curangle>iangle)
-			curangle -= ANGLES;
-		do
-		{
-			change = tics*DEATHROTATE;
-			if (curangle + change > iangle)
-				change = iangle-curangle;
-
-			curangle += change;
-			player->angle += change;
-			if (player->angle >= ANGLES)
-				player->angle -= ANGLES;
-
-			ThreeDRefresh ();
-			CalcTics ();
-		} while (curangle != iangle);
-	}
-	else
-	{
-	//
-	// rotate counterclockwise
-	//
-		if (curangle<iangle)
-			curangle += ANGLES;
-		do
-		{
-			change = -tics*DEATHROTATE;
-			if (curangle + change < iangle)
-				change = iangle-curangle;
-
-			curangle += change;
-			player->angle += change;
-			if (player->angle < 0)
-				player->angle += ANGLES;
-
-			ThreeDRefresh ();
-			CalcTics ();
-		} while (curangle != iangle);
-	}
-
-//
-// fade to red
-//
-	FinishPaletteShifts ();
-
-	bufferofs += screenofs;
-	VW_Bar (0,0,viewwidth,viewheight,4);
-	IN_ClearKeysDown ();
-	FizzleFade(bufferofs,displayofs+screenofs,viewwidth,viewheight,70,false);
-	bufferofs -= screenofs;
-	IN_UserInput(100);
-	SD_WaitSoundDone ();
-
-	if (tedlevel == false)	// SO'S YA DON'T GET KILLED WHILE LAUNCHING!
-	  gamestate.lives--;
-
-	if (gamestate.lives > -1)
-	{
-		gamestate.health = 100;
-		gamestate.weapon = gamestate.bestweapon
-			= gamestate.chosenweapon = wp_pistol;
-		gamestate.ammo = STARTAMMO;
-		gamestate.keys = 0;
-		gamestate.attackframe = gamestate.attackcount =
-		gamestate.weaponframe = 0;
-
-		DrawKeys ();
-		DrawWeapon ();
-		DrawAmmo ();
-		DrawHealth ();
-		DrawFace ();
-		DrawLives ();
-	}
-
-}
-
-//==========================================================================
-
-/*
-===================
-=
-= GameLoop
-=
-===================
-*/
-
-void GameLoop (void)
-{
-	int i,xl,yl,xh,yh;
-	char num[20];
-	boolean	died;
-#ifdef MYPROFILE
-	clock_t start,end;
-#endif
-
-restartgame:
-	ClearMemory ();
-	SETFONTCOLOR(0,15);
-	DrawPlayScreen ();
-	died = false;
-restart:
-	do
-	{
-		if (!loadedgame)
-		  gamestate.score = gamestate.oldscore;
-		DrawScore();
-
-		startgame = false;
-		if (loadedgame)
-			loadedgame = false;
-		else
-			SetupGameLevel ();
-
-#ifdef SPEAR
-		if (gamestate.mapon == 20)	// give them the key allways
-		{
-			gamestate.keys |= 1;
-			DrawKeys ();
-		}
-#endif
-
-		ingame = true;
-		StartMusic ();
-		PM_CheckMainMem ();
-		if (!died)
-			PreloadGraphics ();
-		else
-			died = false;
-
-		fizzlein = true;
-		DrawLevel ();
-
-startplayloop:
-		PlayLoop ();
-
-#ifdef SPEAR
-		if (spearflag)
-		{
-			SD_StopSound();
-			SD_PlaySound(GETSPEARSND);
-			if (DigiMode != sds_Off)
-			{
-				long lasttimecount = TimeCount;
-
-				while(TimeCount < lasttimecount+150)
-				//while(DigiPlaying!=false)
-					SD_Poll();
-			}
-			else
-				SD_WaitSoundDone();
-
-			ClearMemory ();
-			gamestate.oldscore = gamestate.score;
-			gamestate.mapon = 20;
-			SetupGameLevel ();
-			StartMusic ();
-			PM_CheckMainMem ();
-			player->x = spearx;
-			player->y = speary;
-			player->angle = spearangle;
-			spearflag = false;
-			Thrust (0,0);
-			goto startplayloop;
-		}
-#endif
-
-		StopMusic ();
-		ingame = false;
-
-		if (demorecord && playstate != ex_warped)
-			FinishDemoRecord ();
-
-		if (startgame || loadedgame)
-			goto restartgame;
-
-		switch (playstate)
-		{
-		case ex_completed:
-		case ex_secretlevel:
-			gamestate.keys = 0;
-			DrawKeys ();
-			VW_FadeOut ();
-
-			ClearMemory ();
-
-			LevelCompleted ();		// do the intermission
-#ifdef SPEARDEMO
-			if (gamestate.mapon == 1)
-			{
-				died = true;			// don't "get psyched!"
-
-				VW_FadeOut ();
-
-				ClearMemory ();
-
-				CheckHighScore (gamestate.score,gamestate.mapon+1);
-
-				#pragma warn -sus
-				#ifndef JAPAN
-				_fstrcpy(MainMenu[viewscores].string,STR_VS);
-				#endif
-				MainMenu[viewscores].routine = CP_ViewScores;
-				#pragma warn +sus
-
-				return;
-			}
-#endif
-
-#ifdef JAPDEMO
-			if (gamestate.mapon == 3)
-			{
-				died = true;			// don't "get psyched!"
-
-				VW_FadeOut ();
-
-				ClearMemory ();
-
-				CheckHighScore (gamestate.score,gamestate.mapon+1);
-
-				#pragma warn -sus
-				#ifndef JAPAN
-				_fstrcpy(MainMenu[viewscores].string,STR_VS);
-				#endif
-				MainMenu[viewscores].routine = CP_ViewScores;
-				#pragma warn +sus
-
-				return;
-			}
-#endif
-
-			gamestate.oldscore = gamestate.score;
-
-#ifndef SPEAR
-			//
-			// COMING BACK FROM SECRET LEVEL
-			//
-			if (gamestate.mapon == 9)
-				gamestate.mapon = ElevatorBackTo[gamestate.episode];	// back from secret
-			else
-			//
-			// GOING TO SECRET LEVEL
-			//
-			if (playstate == ex_secretlevel)
-				gamestate.mapon = 9;
-#else
-
-#define FROMSECRET1		3
-#define FROMSECRET2		11
-
-			//
-			// GOING TO SECRET LEVEL
-			//
-			if (playstate == ex_secretlevel)
-				switch(gamestate.mapon)
-				{
-				 case FROMSECRET1: gamestate.mapon = 18; break;
-				 case FROMSECRET2: gamestate.mapon = 19; break;
-				}
-			else
-			//
-			// COMING BACK FROM SECRET LEVEL
-			//
-			if (gamestate.mapon == 18 || gamestate.mapon == 19)
-				switch(gamestate.mapon)
-				{
-				 case 18: gamestate.mapon = FROMSECRET1+1; break;
-				 case 19: gamestate.mapon = FROMSECRET2+1; break;
-				}
-#endif
-			else
-			//
-			// GOING TO NEXT LEVEL
-			//
-				gamestate.mapon++;
-
-
-			break;
-
-		case ex_died:
-			Died ();
-			died = true;			// don't "get psyched!"
-
-			if (gamestate.lives > -1)
-				break;				// more lives left
-
-			VW_FadeOut ();
-
-			ClearMemory ();
-
-			CheckHighScore (gamestate.score,gamestate.mapon+1);
-
-			#pragma warn -sus
-			#ifndef JAPAN
-			_fstrcpy(MainMenu[viewscores].string,STR_VS);
-			#endif
-			MainMenu[viewscores].routine = CP_ViewScores;
-			#pragma warn +sus
-
-			return;
-
-		case ex_victorious:
-
-#ifndef SPEAR
-			VW_FadeOut ();
-#else
-			VL_FadeOut (0,255,0,17,17,300);
-#endif
-			ClearMemory ();
-
-			Victory ();
-
-			ClearMemory ();
-
-			CheckHighScore (gamestate.score,gamestate.mapon+1);
-
-			#pragma warn -sus
-			#ifndef JAPAN
-			_fstrcpy(MainMenu[viewscores].string,STR_VS);
-			#endif
-			MainMenu[viewscores].routine = CP_ViewScores;
-			#pragma warn +sus
-
-			return;
-
-		default:
-			ClearMemory ();
-			break;
-		}
-
-	} while (1);
-
-}
-
--- a/WOLFSRC/WL_INTER.C
+++ /dev/null
@@ -1,1718 +1,0 @@
-// WL_INTER.C
-
-#include "WL_DEF.H"
-#pragma hdrstop
-
-
-//==========================================================================
-
-/*
-==================
-=
-= CLearSplitVWB
-=
-==================
-*/
-
-void ClearSplitVWB (void)
-{
-	memset (update,0,sizeof(update));
-	WindowX = 0;
-	WindowY = 0;
-	WindowW = 320;
-	WindowH = 160;
-}
-
-
-//==========================================================================
-
-#ifdef SPEAR
-#ifndef SPEARDEMO
-////////////////////////////////////////////////////////
-//
-// End of Spear of Destiny
-//
-////////////////////////////////////////////////////////
-
-void EndScreen (int palette, int screen)
-{
-	CA_CacheScreen (screen);
-	VW_UpdateScreen ();
-	CA_CacheGrChunk (palette);
-	VL_FadeIn(0,255,grsegs[palette],30);
-	UNCACHEGRCHUNK (palette);
-	IN_ClearKeysDown ();
-	IN_Ack ();
-	VW_FadeOut ();
-}
-
-
-void EndSpear(void)
-{
-	EndScreen (END1PALETTE, ENDSCREEN11PIC);
-
-	CA_CacheScreen (ENDSCREEN3PIC);
-	VW_UpdateScreen ();
-	CA_CacheGrChunk (END3PALETTE);
-	VL_FadeIn(0,255,grsegs[END3PALETTE],30);
-	UNCACHEGRCHUNK (END3PALETTE);
-	fontnumber = 0;
-	fontcolor = 0xd0;
-	WindowX = 0;
-	WindowW = 320;
-	PrintX = 0;
-	PrintY = 180;
-	US_CPrint (STR_ENDGAME1"\n");
-	US_CPrint (STR_ENDGAME2);
-	VW_UpdateScreen ();
-	IN_StartAck ();
-	TimeCount = 0;
-	while (!IN_CheckAck () && TimeCount < 700);
-
-	PrintX = 0;
-	PrintY = 180;
-	VWB_Bar(0,180,320,20,0);
-	US_CPrint (STR_ENDGAME3"\n");
-	US_CPrint (STR_ENDGAME4);
-	VW_UpdateScreen ();
-	IN_StartAck ();
-	TimeCount = 0;
-	while (!IN_CheckAck () && TimeCount < 700);
-
-	VW_FadeOut ();
-
-	EndScreen (END4PALETTE, ENDSCREEN4PIC);
-	EndScreen (END5PALETTE, ENDSCREEN5PIC);
-	EndScreen (END6PALETTE, ENDSCREEN6PIC);
-	EndScreen (END7PALETTE, ENDSCREEN7PIC);
-	EndScreen (END8PALETTE, ENDSCREEN8PIC);
-	EndScreen (END9PALETTE, ENDSCREEN9PIC);
-
-	EndScreen (END2PALETTE, ENDSCREEN12PIC);
-
-	MainMenu[savegame].active = 0;
-}
-#endif
-#endif
-
-//==========================================================================
-
-/*
-==================
-=
-= Victory
-=
-==================
-*/
-
-void Victory (void)
-{
-#ifndef SPEARDEMO
-	long	sec;
-	int i,min,kr,sr,tr,x;
-	char tempstr[8];
-
-#define RATIOX	6
-#define RATIOY	14
-#define TIMEX	14
-#define TIMEY	8
-
-
-#ifdef SPEAR
-	StartCPMusic (XTHEEND_MUS);
-
-	CA_CacheGrChunk(BJCOLLAPSE1PIC);
-	CA_CacheGrChunk(BJCOLLAPSE2PIC);
-	CA_CacheGrChunk(BJCOLLAPSE3PIC);
-	CA_CacheGrChunk(BJCOLLAPSE4PIC);
-
-	VWB_Bar(0,0,320,200,VIEWCOLOR);
-	VWB_DrawPic (124,44,BJCOLLAPSE1PIC);
-	VW_UpdateScreen ();
-	VW_FadeIn ();
-	VW_WaitVBL(2*70);
-	VWB_DrawPic (124,44,BJCOLLAPSE2PIC);
-	VW_UpdateScreen ();
-	VW_WaitVBL(105);
-	VWB_DrawPic (124,44,BJCOLLAPSE3PIC);
-	VW_UpdateScreen ();
-	VW_WaitVBL(105);
-	VWB_DrawPic (124,44,BJCOLLAPSE4PIC);
-	VW_UpdateScreen ();
-	VW_WaitVBL(3*70);
-
-	UNCACHEGRCHUNK(BJCOLLAPSE1PIC);
-	UNCACHEGRCHUNK(BJCOLLAPSE2PIC);
-	UNCACHEGRCHUNK(BJCOLLAPSE3PIC);
-	UNCACHEGRCHUNK(BJCOLLAPSE4PIC);
-	VL_FadeOut (0,255,0,17,17,5);
-#endif
-
-	StartCPMusic (URAHERO_MUS);
-	ClearSplitVWB ();
-	CacheLump(LEVELEND_LUMP_START,LEVELEND_LUMP_END);
-	CA_CacheGrChunk(STARTFONT);
-
-#ifndef SPEAR
-	CA_CacheGrChunk(C_TIMECODEPIC);
-#endif
-
-
-	VWB_Bar (0,0,320,200-STATUSLINES,127);
-#ifdef JAPAN
-#ifndef JAPDEMO
-	CA_CacheGrChunk(C_ENDRATIOSPIC);
-	VWB_DrawPic(0,0,C_ENDRATIOSPIC);
-	UNCACHEGRCHUNK(C_ENDRATIOSPIC);
-#endif
-#else
-	Write(18,2,STR_YOUWIN);
-
-	Write(TIMEX,TIMEY-2,STR_TOTALTIME);
-
-	Write(12,RATIOY-2,"averages");
-
-	#ifdef SPANISH
-	Write(RATIOX+2,  RATIOY,      STR_RATKILL);
-	Write(RATIOX+2,  RATIOY+2,  STR_RATSECRET);
-	Write(RATIOX+2,  RATIOY+4,STR_RATTREASURE);
-	#else
-	Write(RATIOX+8,RATIOY,      STR_RATKILL);
-	Write(RATIOX+4,RATIOY+2,  STR_RATSECRET);
-	Write(RATIOX,  RATIOY+4,STR_RATTREASURE);
-	#endif
-
-#endif
-
-#ifndef JAPDEMO
-	VWB_DrawPic (8,4,L_BJWINSPIC);
-#endif
-
-
-#ifndef SPEAR
-	for (kr = sr = tr = sec = i = 0;i < 8;i++)
-#else
-	for (kr = sr = tr = sec = i = 0;i < 20;i++)
-#endif
-	{
-		sec += LevelRatios[i].time;
-		kr += LevelRatios[i].kill;
-		sr += LevelRatios[i].secret;
-		tr += LevelRatios[i].treasure;
-	}
-
-#ifndef SPEAR
-	kr /= 8;
-	sr /= 8;
-	tr /= 8;
-#else
-	kr /= 14;
-	sr /= 14;
-	tr /= 14;
-#endif
-
-	min = sec/60;
-	sec %= 60;
-
-	if (min > 99)
-		min = sec = 99;
-
-	i = TIMEX*8+1;
-	VWB_DrawPic(i,TIMEY*8,L_NUM0PIC+(min/10));
-	i += 2*8;
-	VWB_DrawPic(i,TIMEY*8,L_NUM0PIC+(min%10));
-	i += 2*8;
-	Write(i/8,TIMEY,":");
-	i += 1*8;
-	VWB_DrawPic(i,TIMEY*8,L_NUM0PIC+(sec/10));
-	i += 2*8;
-	VWB_DrawPic(i,TIMEY*8,L_NUM0PIC+(sec%10));
-	VW_UpdateScreen ();
-
-	itoa(kr,tempstr,10);
-	x=RATIOX+24-strlen(tempstr)*2;
-	Write(x,RATIOY,tempstr);
-
-	itoa(sr,tempstr,10);
-	x=RATIOX+24-strlen(tempstr)*2;
-	Write(x,RATIOY+2,tempstr);
-
-	itoa(tr,tempstr,10);
-	x=RATIOX+24-strlen(tempstr)*2;
-	Write(x,RATIOY+4,tempstr);
-
-
-#ifndef SPANISH
-#ifndef UPLOAD
-#ifndef SPEAR
-	//
-	// TOTAL TIME VERIFICATION CODE
-	//
-	if (gamestate.difficulty>=gd_medium)
-	{
-		VWB_DrawPic (30*8,TIMEY*8,C_TIMECODEPIC);
-		fontnumber = 0;
-		fontcolor = READHCOLOR;
-		PrintX = 30*8-3;
-		PrintY = TIMEY*8+8;
-		PrintX+=4;
-		tempstr[0] = (((min/10)^(min%10))^0xa)+'A';
-		tempstr[1] = (((sec/10)^(sec%10))^0xa)+'A';
-		tempstr[2] = (tempstr[0]^tempstr[1])+'A';
-		tempstr[3] = 0;
-		US_Print(tempstr);
-	}
-#endif
-#endif
-#endif
-
-
-	fontnumber = 1;
-
-	VW_UpdateScreen ();
-	VW_FadeIn ();
-
-	IN_Ack();
-
-	#ifndef SPEAR
-	if (Keyboard[sc_P] && MS_CheckParm("goobers"))
-		PicturePause();
-	#endif
-
-	VW_FadeOut ();
-
-#ifndef SPEAR
-	UNCACHEGRCHUNK(C_TIMECODEPIC);
-#endif
-	UnCacheLump(LEVELEND_LUMP_START,LEVELEND_LUMP_END);
-
-#ifndef SPEAR
-	EndText();
-#else
-	EndSpear();
-#endif
-
-#endif // SPEARDEMO
-}
-
-
-//==========================================================================
-
-#ifndef JAPAN
-/*
-==================
-=
-= PG13
-=
-==================
-*/
-
-void PG13 (void)
-{
-	VW_FadeOut();
-	VWB_Bar(0,0,320,200,0x82);			// background
-
-	CA_CacheGrChunk (PG13PIC);
-	VWB_DrawPic (216,110,PG13PIC);
-	VW_UpdateScreen ();
-
-	UNCACHEGRCHUNK (PG13PIC);
-
-	VW_FadeIn();
-	IN_UserInput(TickBase*7);
-
-	VW_FadeOut ();
-}
-#endif
-
-
-//==========================================================================
-
-void Write(int x,int y,char *string)
-{
- int alpha[]={L_NUM0PIC,L_NUM1PIC,L_NUM2PIC,L_NUM3PIC,L_NUM4PIC,L_NUM5PIC,
-	L_NUM6PIC,L_NUM7PIC,L_NUM8PIC,L_NUM9PIC,L_COLONPIC,0,0,0,0,0,0,L_APIC,L_BPIC,
-	L_CPIC,L_DPIC,L_EPIC,L_FPIC,L_GPIC,L_HPIC,L_IPIC,L_JPIC,L_KPIC,
-	L_LPIC,L_MPIC,L_NPIC,L_OPIC,L_PPIC,L_QPIC,L_RPIC,L_SPIC,L_TPIC,
-	L_UPIC,L_VPIC,L_WPIC,L_XPIC,L_YPIC,L_ZPIC};
-
- int i,ox,nx,ny;
- char ch;
-
-
- ox=nx=x*8;
- ny=y*8;
- for (i=0;i<strlen(string);i++)
-   if (string[i]=='\n')
-   {
-	nx=ox;
-	ny+=16;
-   }
-   else
-   {
-	ch=string[i];
-	if (ch>='a')
-	  ch-=('a'-'A');
-	ch-='0';
-
-	switch(string[i])
-	{
-	 case '!':
-	   VWB_DrawPic(nx,ny,L_EXPOINTPIC);
-	   nx+=8;
-	   continue;
-
-	 case '\'':
-	   VWB_DrawPic(nx,ny,L_APOSTROPHEPIC);
-	   nx+=8;
-	   continue;
-
-	 case ' ': break;
-	 case 0x3a:	// ':'
-
-	   VWB_DrawPic(nx,ny,L_COLONPIC);
-	   nx+=8;
-	   continue;
-
-	 case '%':
-	   VWB_DrawPic(nx,ny,L_PERCENTPIC);
-	   break;
-
-	 default:
-	   VWB_DrawPic(nx,ny,alpha[ch]);
-	}
-	nx+=16;
-   }
-}
-
-
-//
-// Breathe Mr. BJ!!!
-//
-void BJ_Breathe(void)
-{
-	static int which=0,max=10;
-	int pics[2]={L_GUYPIC,L_GUY2PIC};
-
-
-	if (TimeCount>max)
-	{
-		which^=1;
-		VWB_DrawPic(0,16,pics[which]);
-		VW_UpdateScreen();
-		TimeCount=0;
-		max=35;
-	}
-}
-
-
-
-/*
-==================
-=
-= LevelCompleted
-=
-= Entered with the screen faded out
-= Still in split screen mode with the status bar
-=
-= Exit with the screen faded out
-=
-==================
-*/
-
-#ifndef SPEAR
-LRstruct LevelRatios[8];
-#else
-LRstruct LevelRatios[20];
-#endif
-
-void LevelCompleted (void)
-{
-	#define VBLWAIT	30
-	#define PAR_AMOUNT	500
-	#define PERCENT100AMT	10000
-	typedef struct {
-			float time;
-			char timestr[6];
-			} times;
-
-	int	x,i,min,sec,ratio,kr,sr,tr;
-	unsigned	temp;
-	char tempstr[10];
-	long bonus,timeleft=0;
-	times parTimes[]=
-	{
-#ifndef SPEAR
-	 //
-	 // Episode One Par Times
-	 //
-	 {1.5,	"01:30"},
-	 {2,	"02:00"},
-	 {2,	"02:00"},
-	 {3.5,	"03:30"},
-	 {3,	"03:00"},
-	 {3,	"03:00"},
-	 {2.5,	"02:30"},
-	 {2.5,	"02:30"},
-	 {0,	"??:??"},	// Boss level
-	 {0,	"??:??"},	// Secret level
-
-	 //
-	 // Episode Two Par Times
-	 //
-	 {1.5,	"01:30"},
-	 {3.5,	"03:30"},
-	 {3,	"03:00"},
-	 {2,	"02:00"},
-	 {4,	"04:00"},
-	 {6,	"06:00"},
-	 {1,	"01:00"},
-	 {3,	"03:00"},
-	 {0,	"??:??"},
-	 {0,	"??:??"},
-
-	 //
-	 // Episode Three Par Times
-	 //
-	 {1.5,	"01:30"},
-	 {1.5,	"01:30"},
-	 {2.5,	"02:30"},
-	 {2.5,	"02:30"},
-	 {3.5,	"03:30"},
-	 {2.5,	"02:30"},
-	 {2,	"02:00"},
-	 {6,	"06:00"},
-	 {0,	"??:??"},
-	 {0,	"??:??"},
-
-	 //
-	 // Episode Four Par Times
-	 //
-	 {2,	"02:00"},
-	 {2,	"02:00"},
-	 {1.5,	"01:30"},
-	 {1,	"01:00"},
-	 {4.5,	"04:30"},
-	 {3.5,	"03:30"},
-	 {2,	"02:00"},
-	 {4.5,	"04:30"},
-	 {0,	"??:??"},
-	 {0,	"??:??"},
-
-	 //
-	 // Episode Five Par Times
-	 //
-	 {2.5,	"02:30"},
-	 {1.5,	"01:30"},
-	 {2.5,	"02:30"},
-	 {2.5,	"02:30"},
-	 {4,	"04:00"},
-	 {3,	"03:00"},
-	 {4.5,	"04:30"},
-	 {3.5,	"03:30"},
-	 {0,	"??:??"},
-	 {0,	"??:??"},
-
-	 //
-	 // Episode Six Par Times
-	 //
-	 {6.5,	"06:30"},
-	 {4,	"04:00"},
-	 {4.5,	"04:30"},
-	 {6,	"06:00"},
-	 {5,	"05:00"},
-	 {5.5,	"05:30"},
-	 {5.5,	"05:30"},
-	 {8.5,	"08:30"},
-	 {0,	"??:??"},
-	 {0,	"??:??"}
-#else
-	 //
-	 // SPEAR OF DESTINY TIMES
-	 //
-	 {1.5,	"01:30"},
-	 {3.5,	"03:30"},
-	 {2.75,	"02:45"},
-	 {3.5,	"03:30"},
-	 {0,	"??:??"},	// Boss 1
-	 {4.5,	"04:30"},
-	 {3.25,	"03:15"},
-	 {2.75,	"02:45"},
-	 {4.75,	"04:45"},
-	 {0,	"??:??"},	// Boss 2
-	 {6.5,	"06:30"},
-	 {4.5,	"04:30"},
-	 {2.75,	"02:45"},
-	 {4.5,	"04:30"},
-	 {6,	"06:00"},
-	 {0,	"??:??"},	// Boss 3
-	 {6,	"06:00"},
-	 {0,	"??:??"},	// Boss 4
-	 {0,	"??:??"},	// Secret level 1
-	 {0,	"??:??"},	// Secret level 2
-#endif
-	};
-
-
-
-	CacheLump(LEVELEND_LUMP_START,LEVELEND_LUMP_END);
-	ClearSplitVWB ();			// set up for double buffering in split screen
-	VWB_Bar (0,0,320,200-STATUSLINES,127);
-	StartCPMusic(ENDLEVEL_MUS);
-
-//
-// do the intermission
-//
-	IN_ClearKeysDown();
-	IN_StartAck();
-
-#ifdef JAPAN
-	CA_CacheGrChunk(C_INTERMISSIONPIC);
-	VWB_DrawPic(0,0,C_INTERMISSIONPIC);
-	UNCACHEGRCHUNK(C_INTERMISSIONPIC);
-#endif
-	VWB_DrawPic(0,16,L_GUYPIC);
-
-#ifndef SPEAR
-	if (mapon<8)
-#else
-	if (mapon != 4 &&
-		mapon != 9 &&
-		mapon != 15 &&
-		mapon < 17)
-#endif
-	{
-#ifndef JAPAN
-	 #ifdef SPANISH
-	 Write(14,2,"piso\ncompletado");
-	 #else
-	 Write(14,2,"floor\ncompleted");
-	 #endif
-
-	 Write(14,7,STR_BONUS"     0");
-	 Write(16,10,STR_TIME);
-	 Write(16,12,STR_PAR);
-
-	 #ifdef SPANISH
-	 Write(11,14,    STR_RAT2KILL);
-	 Write(11,16,  STR_RAT2SECRET);
-	 Write(11,18,STR_RAT2TREASURE);
-	 #else
-	 Write(9,14,    STR_RAT2KILL);
-	 Write(5,16,  STR_RAT2SECRET);
-	 Write(1,18,STR_RAT2TREASURE);
-	 #endif
-
-	 Write(26,2,itoa(gamestate.mapon+1,tempstr,10));
-#endif
-
-	 #ifdef SPANISH
-	 Write(30,12,parTimes[gamestate.episode*10+mapon].timestr);
-	 #else
-	 Write(26,12,parTimes[gamestate.episode*10+mapon].timestr);
-	 #endif
-
-	 //
-	 // PRINT TIME
-	 //
-	 sec=gamestate.TimeCount/70;
-
-	 if (sec > 99*60)		// 99 minutes max
-	   sec = 99*60;
-
-	 if (gamestate.TimeCount<parTimes[gamestate.episode*10+mapon].time*4200)
-		timeleft=(parTimes[gamestate.episode*10+mapon].time*4200)/70-sec;
-
-	 min=sec/60;
-	 sec%=60;
-
-	 #ifdef SPANISH
-	 i=30*8;
-	 #else
-	 i=26*8;
-	 #endif
-	 VWB_DrawPic(i,10*8,L_NUM0PIC+(min/10));
-	 i+=2*8;
-	 VWB_DrawPic(i,10*8,L_NUM0PIC+(min%10));
-	 i+=2*8;
-	 Write(i/8,10,":");
-	 i+=1*8;
-	 VWB_DrawPic(i,10*8,L_NUM0PIC+(sec/10));
-	 i+=2*8;
-	 VWB_DrawPic(i,10*8,L_NUM0PIC+(sec%10));
-
-	 VW_UpdateScreen ();
-	 VW_FadeIn ();
-
-
-	 //
-	 // FIGURE RATIOS OUT BEFOREHAND
-	 //
-	 kr = sr = tr = 0;
-	 if (gamestate.killtotal)
-		kr=(gamestate.killcount*100)/gamestate.killtotal;
-	 if (gamestate.secrettotal)
-		sr=(gamestate.secretcount*100)/gamestate.secrettotal;
-	 if (gamestate.treasuretotal)
-		tr=(gamestate.treasurecount*100)/gamestate.treasuretotal;
-
-
-	 //
-	 // PRINT TIME BONUS
-	 //
-	 bonus=timeleft*PAR_AMOUNT;
-	 if (bonus)
-	 {
-	  for (i=0;i<=timeleft;i++)
-	  {
-	   ltoa((long)i*PAR_AMOUNT,tempstr,10);
-	   x=36-strlen(tempstr)*2;
-	   Write(x,7,tempstr);
-	   if (!(i%(PAR_AMOUNT/10)))
-		 SD_PlaySound(ENDBONUS1SND);
-	   VW_UpdateScreen();
-	   while(SD_SoundPlaying())
-		 BJ_Breathe();
-	   if (IN_CheckAck())
-		 goto done;
-	  }
-
-	  VW_UpdateScreen();
-	  SD_PlaySound(ENDBONUS2SND);
-	  while(SD_SoundPlaying())
-		BJ_Breathe();
-	 }
-
-
-	 #ifdef SPANISH
-	 #define RATIOXX		33
-	 #else
-	 #define RATIOXX		37
-	 #endif
-	 //
-	 // KILL RATIO
-	 //
-	 ratio=kr;
-	 for (i=0;i<=ratio;i++)
-	 {
-	  itoa(i,tempstr,10);
-	  x=RATIOXX-strlen(tempstr)*2;
-	  Write(x,14,tempstr);
-	  if (!(i%10))
-		SD_PlaySound(ENDBONUS1SND);
-	  VW_UpdateScreen ();
-	  while(SD_SoundPlaying())
-		BJ_Breathe();
-
-	  if (IN_CheckAck())
-		goto done;
-	 }
-	 if (ratio==100)
-	 {
-	   VW_WaitVBL(VBLWAIT);
-	   SD_StopSound();
-	   bonus+=PERCENT100AMT;
-	   ltoa(bonus,tempstr,10);
-	   x=(RATIOXX-1)-strlen(tempstr)*2;
-	   Write(x,7,tempstr);
-	   VW_UpdateScreen();
-	   SD_PlaySound(PERCENT100SND);
-	 }
-	 else
-	 if (!ratio)
-	 {
-	   VW_WaitVBL(VBLWAIT);
-	   SD_StopSound();
-	   SD_PlaySound(NOBONUSSND);
-	 }
-	 else
-	 SD_PlaySound(ENDBONUS2SND);
-
-	 VW_UpdateScreen();
-	 while(SD_SoundPlaying())
-	   BJ_Breathe();
-
-
-	 //
-	 // SECRET RATIO
-	 //
-	 ratio=sr;
-	 for (i=0;i<=ratio;i++)
-	 {
-	  itoa(i,tempstr,10);
-	  x=RATIOXX-strlen(tempstr)*2;
-	  Write(x,16,tempstr);
-	  if (!(i%10))
-		SD_PlaySound(ENDBONUS1SND);
-	  VW_UpdateScreen ();
-	  while(SD_SoundPlaying())
-		BJ_Breathe();
-	  BJ_Breathe();
-
-	  if (IN_CheckAck())
-		goto done;
-	 }
-	 if (ratio==100)
-	 {
-	   VW_WaitVBL(VBLWAIT);
-	   SD_StopSound();
-	   bonus+=PERCENT100AMT;
-	   ltoa(bonus,tempstr,10);
-	   x=(RATIOXX-1)-strlen(tempstr)*2;
-	   Write(x,7,tempstr);
-	   VW_UpdateScreen();
-	   SD_PlaySound(PERCENT100SND);
-	 }
-	 else
-	 if (!ratio)
-	 {
-	   VW_WaitVBL(VBLWAIT);
-	   SD_StopSound();
-	   SD_PlaySound(NOBONUSSND);
-	 }
-	 else
-	   SD_PlaySound(ENDBONUS2SND);
-	 VW_UpdateScreen();
-	 while(SD_SoundPlaying())
-	   BJ_Breathe();
-
-
-	 //
-	 // TREASURE RATIO
-	 //
-	 ratio=tr;
-	 for (i=0;i<=ratio;i++)
-	 {
-	  itoa(i,tempstr,10);
-	  x=RATIOXX-strlen(tempstr)*2;
-	  Write(x,18,tempstr);
-	  if (!(i%10))
-		SD_PlaySound(ENDBONUS1SND);
-	  VW_UpdateScreen ();
-	  while(SD_SoundPlaying())
-		BJ_Breathe();
-	  if (IN_CheckAck())
-		goto done;
-	 }
-	 if (ratio==100)
-	 {
-	   VW_WaitVBL(VBLWAIT);
-	   SD_StopSound();
-	   bonus+=PERCENT100AMT;
-	   ltoa(bonus,tempstr,10);
-	   x=(RATIOXX-1)-strlen(tempstr)*2;
-	   Write(x,7,tempstr);
-	   VW_UpdateScreen();
-	   SD_PlaySound(PERCENT100SND);
-	 }
-	 else
-	 if (!ratio)
-	 {
-	   VW_WaitVBL(VBLWAIT);
-	   SD_StopSound();
-	   SD_PlaySound(NOBONUSSND);
-	 }
-	 else
-	 SD_PlaySound(ENDBONUS2SND);
-	 VW_UpdateScreen();
-	 while(SD_SoundPlaying())
-	   BJ_Breathe();
-
-
-	 //
-	 // JUMP STRAIGHT HERE IF KEY PRESSED
-	 //
-	 done:
-
-	 itoa(kr,tempstr,10);
-	 x=RATIOXX-strlen(tempstr)*2;
-	 Write(x,14,tempstr);
-
-	 itoa(sr,tempstr,10);
-	 x=RATIOXX-strlen(tempstr)*2;
-	 Write(x,16,tempstr);
-
-	 itoa(tr,tempstr,10);
-	 x=RATIOXX-strlen(tempstr)*2;
-	 Write(x,18,tempstr);
-
-	 bonus=(long)timeleft*PAR_AMOUNT+
-		   (PERCENT100AMT*(kr==100))+
-		   (PERCENT100AMT*(sr==100))+
-		   (PERCENT100AMT*(tr==100));
-
-	 GivePoints(bonus);
-	 ltoa(bonus,tempstr,10);
-	 x=36-strlen(tempstr)*2;
-	 Write(x,7,tempstr);
-
-	 //
-	 // SAVE RATIO INFORMATION FOR ENDGAME
-	 //
-	 LevelRatios[mapon].kill=kr;
-	 LevelRatios[mapon].secret=sr;
-	 LevelRatios[mapon].treasure=tr;
-	 LevelRatios[mapon].time=min*60+sec;
-	}
-	else
-	{
-#ifdef SPEAR
-#ifndef SPEARDEMO
-	  switch(mapon)
-	  {
-	   case 4: Write(14,4," trans\n"
-						  " grosse\n"
-						  STR_DEFEATED); break;
-	   case 9: Write(14,4,"barnacle\n"
-						  "wilhelm\n"
-						  STR_DEFEATED); break;
-	   case 15: Write(14,4,"ubermutant\n"
-						   STR_DEFEATED); break;
-	   case 17: Write(14,4," death\n"
-						   " knight\n"
-						   STR_DEFEATED); break;
-	   case 18: Write(13,4,"secret tunnel\n"
-						   "    area\n"
-						   "  completed!"); break;
-	   case 19: Write(13,4,"secret castle\n"
-						   "    area\n"
-						   "  completed!"); break;
-	  }
-#endif
-#else
-	  Write(14,4,"secret floor\n completed!");
-#endif
-
-	  Write(10,16,"15000 bonus!");
-
-	  VW_UpdateScreen();
-	  VW_FadeIn();
-
-	  GivePoints(15000);
-	}
-
-
-	DrawScore();
-	VW_UpdateScreen();
-
-	TimeCount=0;
-	IN_StartAck();
-	while(!IN_CheckAck())
-	  BJ_Breathe();
-
-//
-// done
-//
-#ifdef SPEARDEMO
-	if (gamestate.mapon == 1)
-	{
-		SD_PlaySound (BONUS1UPSND);
-
-		CA_CacheGrChunk (STARTFONT+1);
-		Message ("This concludes your demo\n"
-				 "of Spear of Destiny! Now,\n"
-				 "go to your local software\n"
-				 "store and buy it!");
-		UNCACHEGRCHUNK (STARTFONT+1);
-
-		IN_ClearKeysDown();
-		IN_Ack();
-	}
-#endif
-
-#ifdef JAPDEMO
-	if (gamestate.mapon == 3)
-	{
-		SD_PlaySound (BONUS1UPSND);
-
-		CA_CacheGrChunk (STARTFONT+1);
-		Message ("This concludes your demo\n"
-				 "of Wolfenstein 3-D! Now,\n"
-				 "go to your local software\n"
-				 "store and buy it!");
-		UNCACHEGRCHUNK (STARTFONT+1);
-
-		IN_ClearKeysDown();
-		IN_Ack();
-	}
-#endif
-
-	#ifndef SPEAR
-	if (Keyboard[sc_P] && MS_CheckParm("goobers"))
-		PicturePause();
-	#endif
-
-	VW_FadeOut ();
-	temp = bufferofs;
-	for (i=0;i<3;i++)
-	{
-		bufferofs = screenloc[i];
-		DrawPlayBorder ();
-	}
-	bufferofs = temp;
-
-	UnCacheLump(LEVELEND_LUMP_START,LEVELEND_LUMP_END);
-}
-
-
-
-//==========================================================================
-
-
-/*
-=================
-=
-= PreloadGraphics
-=
-= Fill the cache up
-=
-=================
-*/
-
-boolean PreloadUpdate(unsigned current, unsigned total)
-{
-	unsigned w = WindowW - 10;
-
-
-	VWB_Bar(WindowX + 5,WindowY + WindowH - 3,w,2,BLACK);
-	w = ((long)w * current) / total;
-	if (w)
-	{
-	 VWB_Bar(WindowX + 5,WindowY + WindowH - 3,w,2,0x37); //SECONDCOLOR);
-	 VWB_Bar(WindowX + 5,WindowY + WindowH - 3,w-1,1,0x32);
-
-	}
-	VW_UpdateScreen();
-//	if (LastScan == sc_Escape)
-//	{
-//		IN_ClearKeysDown();
-//		return(true);
-//	}
-//	else
-		return(false);
-}
-
-void PreloadGraphics(void)
-{
-	DrawLevel ();
-	ClearSplitVWB ();			// set up for double buffering in split screen
-
-	VWB_Bar (0,0,320,200-STATUSLINES,127);
-
-	LatchDrawPic (20-14,80-3*8,GETPSYCHEDPIC);
-
-	WindowX = 160-14*8;
-	WindowY = 80-3*8;
-	WindowW = 28*8;
-	WindowH = 48;
-	VW_UpdateScreen();
-	VW_FadeIn ();
-
-	PM_Preload (PreloadUpdate);
-	IN_UserInput (70);
-	VW_FadeOut ();
-
-	DrawPlayBorder ();
-	VW_UpdateScreen ();
-}
-
-
-//==========================================================================
-
-/*
-==================
-=
-= DrawHighScores
-=
-==================
-*/
-
-void	DrawHighScores(void)
-{
-	char		buffer[16],*str,buffer1[5];
-	byte		temp,temp1,temp2,temp3;
-	word		i,j,
-				w,h,
-				x,y;
-	HighScore	*s;
-
-
-	MM_SortMem ();
-
-#ifndef SPEAR
-//	CA_CacheGrChunk (C_CODEPIC);
-	CA_CacheGrChunk (HIGHSCORESPIC);
-	CA_CacheGrChunk (STARTFONT);
-	CA_CacheGrChunk (C_LEVELPIC);
-	CA_CacheGrChunk (C_SCOREPIC);
-	CA_CacheGrChunk (C_NAMEPIC);
-
-	ClearMScreen();
-	DrawStripes(10);
-
-	VWB_DrawPic(48,0,HIGHSCORESPIC);
-	UNCACHEGRCHUNK (HIGHSCORESPIC);
-
-	VWB_DrawPic(4*8,68,C_NAMEPIC);
-	VWB_DrawPic(20*8,68,C_LEVELPIC);
-	VWB_DrawPic(28*8,68,C_SCOREPIC);
-#ifndef UPLOAD
-//	VWB_DrawPic(35*8,68,C_CODEPIC);
-#endif
-	fontnumber=0;
-
-#else
-	CacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
-	ClearMScreen();
-	DrawStripes(10);
-	UnCacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
-
-	CacheLump (HIGHSCORES_LUMP_START,HIGHSCORES_LUMP_END);
-	CA_CacheGrChunk (STARTFONT+1);
-	VWB_DrawPic (0,0,HIGHSCORESPIC);
-
-	fontnumber = 1;
-#endif
-
-
-#ifndef SPEAR
-	SETFONTCOLOR(15,0x29);
-#else
-	SETFONTCOLOR(HIGHLIGHT,0x29);
-#endif
-
-	for (i = 0,s = Scores;i < MaxScores;i++,s++)
-	{
-		PrintY = 76 + (16 * i);
-
-		//
-		// name
-		//
-#ifndef SPEAR
-		PrintX = 4*8;
-#else
-		PrintX = 16;
-#endif
-		US_Print(s->name);
-
-		//
-		// level
-		//
-		ultoa(s->completed,buffer,10);
-#ifndef SPEAR
-		for (str = buffer;*str;str++)
-			*str = *str + (129 - '0');	// Used fixed-width numbers (129...)
-		USL_MeasureString(buffer,&w,&h);
-		PrintX = (22 * 8)-w;
-#else
-		USL_MeasureString(buffer,&w,&h);
-		PrintX = 194 - w;
-#endif
-
-#ifndef UPLOAD
-#ifndef SPEAR
-		PrintX -= 6;
-		itoa(s->episode+1,buffer1,10);
-		US_Print("E");
-		US_Print(buffer1);
-		US_Print("/L");
-#endif
-#endif
-
-#ifdef SPEAR
-		if (s->completed == 21)
-			VWB_DrawPic (PrintX+8,PrintY-1,C_WONSPEARPIC);
-		else
-#endif
-		US_Print(buffer);
-
-		//
-		// score
-		//
-		ultoa(s->score,buffer,10);
-#ifndef SPEAR
-		for (str = buffer;*str;str++)
-			*str = *str + (129 - '0');	// Used fixed-width numbers (129...)
-		USL_MeasureString(buffer,&w,&h);
-		PrintX = (34 * 8) - 8 - w;
-#else
-		USL_MeasureString(buffer,&w,&h);
-		PrintX = 292 - w;
-#endif
-		US_Print(buffer);
-
-		#if 0
-#ifndef UPLOAD
-#ifndef SPEAR
-		//
-		// verification #
-		//
-		if (!i)
-		{
-		 temp=(((s->score >> 28)& 0xf)^
-			  ((s->score >> 24)& 0xf))+'A';
-		 temp1=(((s->score >> 20)& 0xf)^
-			   ((s->score >> 16)& 0xf))+'A';
-		 temp2=(((s->score >> 12)& 0xf)^
-			   ((s->score >> 8)& 0xf))+'A';
-		 temp3=(((s->score >> 4)& 0xf)^
-			   ((s->score >> 0)& 0xf))+'A';
-
-		 SETFONTCOLOR(0x49,0x29);
-		 PrintX = 35*8;
-		 buffer[0]=temp;
-		 buffer[1]=temp1;
-		 buffer[2]=temp2;
-		 buffer[3]=temp3;
-		 buffer[4]=0;
-		 US_Print(buffer);
-		 SETFONTCOLOR(15,0x29);
-		}
-#endif
-#endif
-		#endif
-	}
-
-	VW_UpdateScreen ();
-
-#ifdef SPEAR
-	UnCacheLump (HIGHSCORES_LUMP_START,HIGHSCORES_LUMP_END);
-	fontnumber = 0;
-#endif
-}
-
-//===========================================================================
-
-
-/*
-=======================
-=
-= CheckHighScore
-=
-=======================
-*/
-
-void	CheckHighScore (long score,word other)
-{
-	word		i,j;
-	int			n;
-	HighScore	myscore;
-
-	strcpy(myscore.name,"");
-	myscore.score = score;
-	myscore.episode = gamestate.episode;
-	myscore.completed = other;
-
-	for (i = 0,n = -1;i < MaxScores;i++)
-	{
-		if
-		(
-			(myscore.score > Scores[i].score)
-		||	(
-				(myscore.score == Scores[i].score)
-			&& 	(myscore.completed > Scores[i].completed)
-			)
-		)
-		{
-			for (j = MaxScores;--j > i;)
-				Scores[j] = Scores[j - 1];
-			Scores[i] = myscore;
-			n = i;
-			break;
-		}
-	}
-
-#ifdef SPEAR
-	StartCPMusic (XAWARD_MUS);
-#else
-	StartCPMusic (ROSTER_MUS);
-#endif
-	DrawHighScores ();
-
-	VW_FadeIn ();
-
-	if (n != -1)
-	{
-	//
-	// got a high score
-	//
-		PrintY = 76 + (16 * n);
-#ifndef SPEAR
-		PrintX = 4*8;
-		backcolor = BORDCOLOR;
-		fontcolor = 15;
-		US_LineInput(PrintX,PrintY,Scores[n].name,nil,true,MaxHighName,100);
-#else
-		PrintX = 16;
-		fontnumber = 1;
-		VWB_Bar (PrintX-2,PrintY-2,145,15,0x9c);
-		VW_UpdateScreen ();
-		backcolor = 0x9c;
-		fontcolor = 15;
-		US_LineInput(PrintX,PrintY,Scores[n].name,nil,true,MaxHighName,130);
-#endif
-	}
-	else
-	{
-		IN_ClearKeysDown ();
-		IN_UserInput(500);
-	}
-
-}
-
-
-#ifndef UPLOAD
-#ifndef SPEAR
-#ifndef JAPAN
-////////////////////////////////////////////////////////
-//
-// NON-SHAREWARE NOTICE
-//
-////////////////////////////////////////////////////////
-void NonShareware(void)
-{
-	VW_FadeOut();
-
-	ClearMScreen();
-	DrawStripes(10);
-
-	CA_CacheGrChunk(STARTFONT+1);
-	fontnumber = 1;
-
-	SETFONTCOLOR(READHCOLOR,BKGDCOLOR);
-	PrintX=110;
-	PrintY=15;
-
-	#ifdef SPANISH
-	US_Print("Atencion");
-	#else
-	US_Print("Attention");
-	#endif
-
-	SETFONTCOLOR(HIGHLIGHT,BKGDCOLOR);
-	WindowX=PrintX=40;
-	PrintY=60;
-	#ifdef SPANISH
-	US_Print("Este juego NO es gratis y\n");
-	US_Print("NO es Shareware; favor de\n");
-	US_Print("no distribuirlo.\n\n");
-	#else
-	US_Print("This game is NOT shareware.\n");
-	US_Print("Please do not distribute it.\n");
-	US_Print("Thanks.\n\n");
-	#endif
-	US_Print("        Id Software\n");
-
-	VW_UpdateScreen ();
-	VW_FadeIn();
-	IN_Ack();
-}
-#endif
-#endif
-#endif
-
-#ifdef SPEAR
-#ifndef SPEARDEMO
-////////////////////////////////////////////////////////
-//
-// COPY PROTECTION FOR FormGen
-//
-////////////////////////////////////////////////////////
-char 	far CopyProFailedStrs[][100] = {
-			STR_COPY1,
-			STR_COPY2,
-
-			STR_COPY3,
-			STR_COPY4,
-
-			STR_COPY5,
-			STR_COPY6,
-
-			STR_COPY7,
-			STR_COPY8,
-
-			STR_COPY9,
-			"",
-
-			STR_COPY10,
-			STR_COPY11,
-
-			STR_COPY12,
-			"",
-
-			STR_COPY13,
-			"",
-
-			STR_COPY14,
-			""
-			},
-
-		far BackDoorStrs[5][16] = {
-			"a spoon?",
-			"bite me!",
-			"joshua",
-			"pelt",
-#ifdef BETA
-			"beta"
-#else
-			"snoops"
-#endif
-			},
-
-		far GoodBoyStrs[10][40] = {
-			"...is the CORRECT ANSWER!",
-			"",
-
-			"Consider yourself bitten, sir.",
-			"",
-
-			"Greetings Professor Falken, would you",
-			"like to play Spear of Destiny?",
-
-			"Do you have any gold spray paint?",
-			"",
-
-#ifdef BETA
-			"Beta testing approved.",
-#else
-			"I wish I had a 21\" monitor...",
-#endif
-			""
-			},
-
-		far bossstrs[4][24] = {
-			"DEATH KNIGHT",
-			"BARNACLE WILHELM",
-			"UBERMUTANTUBER MUTANT",
-			"TRANS GROSSE"
-			},
-
-		far WordStr[5][20] = {
-			"New Game",
-			"Sound...F4",
-			"Control...F6",
-			"Change View...F5",
-			"Quit...F10"},
-
-		far	WordCorrect[5][2] = {"3","4","4","5","5"},
-
-		far MemberStr[10][40] = {
-			STR_COPY15,
-			"",
-
-			STR_COPY16,
-			"",
-
-			STR_COPY17,
-			STR_COPY18,
-
-			STR_COPY19,
-			STR_COPY20,
-
-			STR_COPY21,
-			STR_COPY22},
-
-		far MemberCorrect[5][24] = {
-			"adrian carmack",
-			"john carmackjohn romero",
-			"tom hall",
-			"jay wilbur",
-			"kevin cloud"},
-
-		far DosMessages[9][80] = {
-			STR_NOPE1,
-			STR_NOPE2,
-			STR_NOPE3,
-			STR_NOPE4,
-			STR_NOPE5,
-			STR_NOPE6,
-			STR_NOPE7,
-			STR_NOPE8,
-			STR_NOPE9},
-
-		far MiscTitle[4][20] = {
-			"BLOOD TEST",
-			"STRAIGHT-LACED",
-			"QUITE SHAPELY",
-			"I AM WHAT I AMMO"
-			},
-
-		far MiscStr[12][40] = {
-			STR_MISC1,
-			STR_MISC2,
-			"",
-
-			STR_MISC3,
-			STR_MISC4,
-			"",
-
-			STR_MISC5,
-			STR_MISC6,
-			"",
-
-			STR_MISC7,
-			STR_MISC8,
-			STR_MISC9
-			},
-
-		far MiscCorrect[4][5] = {"ss","8",STR_STAR,"45"};
-
-
-int  BackDoor(char *s)
-{
-	int i;
-
-
-	strlwr(s);
-
-	for (i=0;i<5;i++)
-		if (!_fstrcmp(s,BackDoorStrs[i]))
-		{
-			SETFONTCOLOR(14,15);
-			fontnumber = 0;
-			PrintY = 175;
-			VWB_DrawPic (0,20*8,COPYPROTBOXPIC);
-			US_CPrint(GoodBoyStrs[i*2]);
-			US_CPrint(GoodBoyStrs[i*2+1]);
-			VW_UpdateScreen();
-			return 1;
-		}
-
-	return 0;
-}
-
-
-void CopyProtection(void)
-{
-#define TYPEBOX_Y		177
-#define TYPEBOX_BKGD	0x9c
-#define PRINTCOLOR		HIGHLIGHT
-
-	int	i,match,whichboss,bossnum,try,whichline,enemypicked[4]={0,0,0,0},
-		bosses[4] = { BOSSPIC1PIC,BOSSPIC2PIC,BOSSPIC3PIC,BOSSPIC4PIC },
-		whichone,whichpicked[4]={0,0,0,0},quiztype,whichmem,
-		memberpicked[5]={0,0,0,0,0},wordpicked[5]={0,0,0,0,0},whichword;
-
-	char	inputbuffer[20],
-			message[80];
-
-	enum
-	{
-		debriefing,
-		checkmanual,
-		staffquiz,
-		miscquiz,
-
-		totaltypes
-	};
-
-
-
-	try = 0;
-	VW_FadeOut();
-	CA_CacheGrChunk(C_BACKDROPPIC);
-	CacheLump(COPYPROT_LUMP_START,COPYPROT_LUMP_END);
-	CA_CacheGrChunk(STARTFONT+1);
-	CA_LoadAllSounds();
-	StartCPMusic(COPYPRO_MUS);
-	US_InitRndT(true);
-
-	while (try<3)
-	{
-		fontnumber = 1;
-		SETFONTCOLOR(PRINTCOLOR-2,15);
-		VWB_DrawPic (0,0,C_BACKDROPPIC);
-		VWB_DrawPic (0,0,COPYPROTTOPPIC);
-		VWB_DrawPic (0,20*8,COPYPROTBOXPIC);
-		WindowX = WindowY = 0;
-		WindowW = 320;
-		WindowH = 200;
-		PrintY = 65;
-
-		quiztype = US_RndT()%totaltypes;
-		switch(quiztype)
-		{
-			//
-			// BOSSES QUIZ
-			//
-			case debriefing:
-				PrintX = 0;
-				US_Print(STR_DEBRIEF);
-				SETFONTCOLOR(PRINTCOLOR,15);
-
-				while (enemypicked[whichboss = US_RndT()&3]);
-				enemypicked[whichboss] = 1;
-				bossnum = bosses[whichboss];
-				VWB_DrawPic(128,60,bossnum);
-				fontnumber = 0;
-				PrintY = 130;
-				US_CPrint(STR_ENEMY1"\n");
-				US_CPrint(STR_ENEMY2"\n\n");
-
-				VW_UpdateScreen();
-				VW_FadeIn();
-
-				PrintX = 100;
-				fontcolor = 15;
-				backcolor = TYPEBOX_BKGD;
-				inputbuffer[0] = 0;
-				PrintY = TYPEBOX_Y;
-				fontnumber = 1;
-				US_LineInput(PrintX,PrintY,inputbuffer,nil,true,20,100);
-
-				match = 0;
-				for (i=0;i<_fstrlen(bossstrs[whichboss]);i++)
-					if (!_fstrnicmp(inputbuffer,bossstrs[whichboss]+i,strlen(inputbuffer)) &&
-						strlen(inputbuffer)>3)
-						match = 1;
-
-				match += BackDoor(inputbuffer);
-				break;
-
-			//
-			// MANUAL CHECK
-			//
-			case checkmanual:
-				while (wordpicked[whichword = US_RndT()%5]);
-				wordpicked[whichword] = 1;
-				US_CPrint(STR_CHECKMAN);
-				SETFONTCOLOR(PRINTCOLOR,15);
-				PrintY += 25;
-				US_CPrint(STR_MAN1);
-				US_CPrint(STR_MAN2);
-				_fstrcpy(message,STR_MAN3" \"");
-				_fstrcat(message,WordStr[whichword]);
-				_fstrcat(message,"\" "STR_MAN4);
-				US_CPrint(message);
-				VW_UpdateScreen();
-				VW_FadeIn();
-
-				PrintX = 146;
-				fontcolor = 15;
-				backcolor = TYPEBOX_BKGD;
-				inputbuffer[0] = 0;
-				PrintY = TYPEBOX_Y;
-				US_LineInput(PrintX,PrintY,inputbuffer,nil,true,6,100);
-
-				strlwr(inputbuffer);
-				match = 1-(_fstrcmp(inputbuffer,WordCorrect[whichword])!=0);
-				match += BackDoor(inputbuffer);
-				break;
-
-			//
-			// STAFF QUIZ
-			//
-			case staffquiz:
-				while (memberpicked[whichmem = US_RndT()%5]);
-				memberpicked[whichmem] = 1;
-				US_CPrint(STR_ID1);
-				SETFONTCOLOR(PRINTCOLOR,15);
-				PrintY += 25;
-				US_CPrint(MemberStr[whichmem*2]);
-				US_CPrint(MemberStr[whichmem*2+1]);
-				VW_UpdateScreen();
-				VW_FadeIn();
-
-				PrintX = 100;
-				fontcolor = 15;
-				backcolor = TYPEBOX_BKGD;
-				inputbuffer[0] = 0;
-				PrintY = TYPEBOX_Y;
-				US_LineInput(PrintX,PrintY,inputbuffer,nil,true,20,120);
-
-				strlwr(inputbuffer);
-				match = 0;
-				for (i=0;i<_fstrlen(MemberCorrect[whichmem]);i++)
-					if (!_fstrnicmp(inputbuffer,MemberCorrect[whichmem]+i,strlen(inputbuffer)) &&
-						strlen(inputbuffer)>2)
-							match = 1;
-				match += BackDoor(inputbuffer);
-				break;
-
-			//
-			// MISCELLANEOUS QUESTIONS
-			//
-			case miscquiz:
-				while (whichpicked[whichone = US_RndT()&3]);
-				whichpicked[whichone] = 1;
-				US_CPrint(MiscTitle[whichone]);
-				SETFONTCOLOR(PRINTCOLOR,15);
-				PrintY += 25;
-				US_CPrint(MiscStr[whichone*3]);
-				US_CPrint(MiscStr[whichone*3+1]);
-				US_CPrint(MiscStr[whichone*3+2]);
-				VW_UpdateScreen();
-				VW_FadeIn();
-
-				PrintX = 146;
-				fontcolor = 15;
-				backcolor = TYPEBOX_BKGD;
-				inputbuffer[0] = 0;
-				PrintY = TYPEBOX_Y;
-				US_LineInput(PrintX,PrintY,inputbuffer,nil,true,6,100);
-
-				strlwr(inputbuffer);
-				match = 1-(_fstrcmp(inputbuffer,MiscCorrect[whichone])!=0);
-				match += BackDoor(inputbuffer);
-				break;
-			}
-
-		//
-		// IF NO MATCH, WE'VE GOT A (MINOR) PROBLEM!
-		//
-
-		if (!match)
-		{
-			whichline = 2*(US_RndT()%9);
-			SETFONTCOLOR(14,15);
-			fontnumber = 0;
-			PrintY = 175;
-			VWB_DrawPic (0,20*8,COPYPROTBOXPIC);
-			US_CPrint(CopyProFailedStrs[whichline]);
-			US_CPrint(CopyProFailedStrs[whichline+1]);
-
-			VW_UpdateScreen();
-			SD_PlaySound(NOWAYSND);
-			IN_UserInput(TickBase*3);
-			VW_FadeOut();
-			try++;
-		}
-		else
-		{
-			int start;
-
-
-			SD_PlaySound(BONUS1UPSND);
-			SD_WaitSoundDone();
-			UNCACHEGRCHUNK (STARTFONT+1);
-			UNCACHEGRCHUNK (C_BACKDROPPIC);
-			UnCacheLump (COPYPROT_LUMP_START,COPYPROT_LUMP_END);
-
-			switch(SoundMode)
-			{
-				case sdm_Off: return;
-				case sdm_PC: start = STARTPCSOUNDS; break;
-				case sdm_AdLib: start = STARTADLIBSOUNDS;
-			}
-
-			for (i=0;i<NUMSOUNDS;i++,start++)
-				MM_FreePtr ((memptr *)&audiosegs[start]);
-			return;
-		}
-	}
-
-	ClearMemory();
-	ShutdownId();
-
-	_fstrcpy(message,DosMessages[US_RndT()%9]);
-
-	_AX = 3;
-	geninterrupt(0x10);
-
-	printf("%s\n",message);
-	exit(1);
-}
-
-#endif // SPEARDEMO
-#endif // SPEAR
-//===========================================================================
--- a/WOLFSRC/WL_MAIN.C
+++ /dev/null
@@ -1,1616 +1,0 @@
-// WL_MAIN.C
-
-#include <conio.h>
-#include "WL_DEF.H"
-#pragma hdrstop
-
-
-/*
-=============================================================================
-
-						   WOLFENSTEIN 3-D
-
-					  An Id Software production
-
-						   by John Carmack
-
-=============================================================================
-*/
-
-/*
-=============================================================================
-
-						 LOCAL CONSTANTS
-
-=============================================================================
-*/
-
-
-#define FOCALLENGTH     (0x5700l)               // in global coordinates
-#define VIEWGLOBAL      0x10000                 // globals visable flush to wall
-
-#define VIEWWIDTH       256                     // size of view window
-#define VIEWHEIGHT      144
-
-/*
-=============================================================================
-
-						 GLOBAL VARIABLES
-
-=============================================================================
-*/
-
-char            str[80],str2[20];
-int				tedlevelnum;
-boolean         tedlevel;
-boolean         nospr;
-boolean         IsA386;
-int                     dirangle[9] = {0,ANGLES/8,2*ANGLES/8,3*ANGLES/8,4*ANGLES/8,
-	5*ANGLES/8,6*ANGLES/8,7*ANGLES/8,ANGLES};
-
-//
-// proejection variables
-//
-fixed           focallength;
-unsigned        screenofs;
-int             viewwidth;
-int             viewheight;
-int             centerx;
-int             shootdelta;                     // pixels away from centerx a target can be
-fixed           scale,maxslope;
-long            heightnumerator;
-int                     minheightdiv;
-
-
-void            Quit (char *error);
-
-boolean         startgame,loadedgame,virtualreality;
-int             mouseadjustment;
-
-char	configname[13]="CONFIG.";
-
-
-/*
-=============================================================================
-
-						 LOCAL VARIABLES
-
-=============================================================================
-*/
-
-
-/*
-====================
-=
-= ReadConfig
-=
-====================
-*/
-
-void ReadConfig(void)
-{
-	int                     file;
-	SDMode          sd;
-	SMMode          sm;
-	SDSMode         sds;
-
-
-	if ( (file = open(configname,O_BINARY | O_RDONLY)) != -1)
-	{
-	//
-	// valid config file
-	//
-		read(file,Scores,sizeof(HighScore) * MaxScores);
-
-		read(file,&sd,sizeof(sd));
-		read(file,&sm,sizeof(sm));
-		read(file,&sds,sizeof(sds));
-
-		read(file,&mouseenabled,sizeof(mouseenabled));
-		read(file,&joystickenabled,sizeof(joystickenabled));
-		read(file,&joypadenabled,sizeof(joypadenabled));
-		read(file,&joystickprogressive,sizeof(joystickprogressive));
-		read(file,&joystickport,sizeof(joystickport));
-
-		read(file,&dirscan,sizeof(dirscan));
-		read(file,&buttonscan,sizeof(buttonscan));
-		read(file,&buttonmouse,sizeof(buttonmouse));
-		read(file,&buttonjoy,sizeof(buttonjoy));
-
-		read(file,&viewsize,sizeof(viewsize));
-		read(file,&mouseadjustment,sizeof(mouseadjustment));
-
-		close(file);
-
-		if (sd == sdm_AdLib && !AdLibPresent && !SoundBlasterPresent)
-		{
-			sd = sdm_PC;
-			sd = smm_Off;
-		}
-
-		if ((sds == sds_SoundBlaster && !SoundBlasterPresent) ||
-			(sds == sds_SoundSource && !SoundSourcePresent))
-			sds = sds_Off;
-
-		if (!MousePresent)
-			mouseenabled = false;
-		if (!JoysPresent[joystickport])
-			joystickenabled = false;
-
-		MainMenu[6].active=1;
-		MainItems.curpos=0;
-	}
-	else
-	{
-	//
-	// no config file, so select by hardware
-	//
-		if (SoundBlasterPresent || AdLibPresent)
-		{
-			sd = sdm_AdLib;
-			sm = smm_AdLib;
-		}
-		else
-		{
-			sd = sdm_PC;
-			sm = smm_Off;
-		}
-
-		if (SoundBlasterPresent)
-			sds = sds_SoundBlaster;
-		else if (SoundSourcePresent)
-			sds = sds_SoundSource;
-		else
-			sds = sds_Off;
-
-		if (MousePresent)
-			mouseenabled = true;
-
-		joystickenabled = false;
-		joypadenabled = false;
-		joystickport = 0;
-		joystickprogressive = false;
-
-		viewsize = 15;
-		mouseadjustment=5;
-	}
-
-	SD_SetMusicMode (sm);
-	SD_SetSoundMode (sd);
-	SD_SetDigiDevice (sds);
-
-}
-
-
-/*
-====================
-=
-= WriteConfig
-=
-====================
-*/
-
-void WriteConfig(void)
-{
-	int                     file;
-
-	file = open(configname,O_CREAT | O_BINARY | O_WRONLY,
-				S_IREAD | S_IWRITE | S_IFREG);
-
-	if (file != -1)
-	{
-		write(file,Scores,sizeof(HighScore) * MaxScores);
-
-		write(file,&SoundMode,sizeof(SoundMode));
-		write(file,&MusicMode,sizeof(MusicMode));
-		write(file,&DigiMode,sizeof(DigiMode));
-
-		write(file,&mouseenabled,sizeof(mouseenabled));
-		write(file,&joystickenabled,sizeof(joystickenabled));
-		write(file,&joypadenabled,sizeof(joypadenabled));
-		write(file,&joystickprogressive,sizeof(joystickprogressive));
-		write(file,&joystickport,sizeof(joystickport));
-
-		write(file,&dirscan,sizeof(dirscan));
-		write(file,&buttonscan,sizeof(buttonscan));
-		write(file,&buttonmouse,sizeof(buttonmouse));
-		write(file,&buttonjoy,sizeof(buttonjoy));
-
-		write(file,&viewsize,sizeof(viewsize));
-		write(file,&mouseadjustment,sizeof(mouseadjustment));
-
-		close(file);
-	}
-}
-
-
-//===========================================================================
-
-
-/*
-========================
-=
-= Patch386
-=
-= Patch ldiv to use 32 bit instructions
-=
-========================
-*/
-
-char    *JHParmStrings[] = {"no386",nil};
-void Patch386 (void)
-{
-extern void far jabhack2(void);
-extern int far  CheckIs386(void);
-
-	int     i;
-
-	for (i = 1;i < _argc;i++)
-		if (US_CheckParm(_argv[i],JHParmStrings) == 0)
-		{
-			IsA386 = false;
-			return;
-		}
-
-	if (CheckIs386())
-	{
-		IsA386 = true;
-		jabhack2();
-	}
-	else
-		IsA386 = false;
-}
-
-//===========================================================================
-
-/*
-=====================
-=
-= NewGame
-=
-= Set up new game to start from the beginning
-=
-=====================
-*/
-
-void NewGame (int difficulty,int episode)
-{
-	memset (&gamestate,0,sizeof(gamestate));
-	gamestate.difficulty = difficulty;
-	gamestate.weapon = gamestate.bestweapon
-		= gamestate.chosenweapon = wp_pistol;
-	gamestate.health = 100;
-	gamestate.ammo = STARTAMMO;
-	gamestate.lives = 3;
-	gamestate.nextextra = EXTRAPOINTS;
-	gamestate.episode=episode;
-
-	startgame = true;
-}
-
-//===========================================================================
-
-void DiskFlopAnim(int x,int y)
-{
- static char which=0;
- if (!x && !y)
-   return;
- VWB_DrawPic(x,y,C_DISKLOADING1PIC+which);
- VW_UpdateScreen();
- which^=1;
-}
-
-
-long DoChecksum(byte far *source,unsigned size,long checksum)
-{
- unsigned i;
-
- for (i=0;i<size-1;i++)
-   checksum += source[i]^source[i+1];
-
- return checksum;
-}
-
-
-/*
-==================
-=
-= SaveTheGame
-=
-==================
-*/
-
-boolean SaveTheGame(int file,int x,int y)
-{
-	struct diskfree_t dfree;
-	long avail,size,checksum;
-	objtype *ob,nullobj;
-
-
-	if (_dos_getdiskfree(0,&dfree))
-	  Quit("Error in _dos_getdiskfree call");
-
-	avail = (long)dfree.avail_clusters *
-			dfree.bytes_per_sector *
-			dfree.sectors_per_cluster;
-
-	size = 0;
-	for (ob = player; ob ; ob=ob->next)
-	  size += sizeof(*ob);
-	size += sizeof(nullobj);
-
-	size += sizeof(gamestate) +
-			sizeof(LRstruct)*8 +
-			sizeof(tilemap) +
-			sizeof(actorat) +
-			sizeof(laststatobj) +
-			sizeof(statobjlist) +
-			sizeof(doorposition) +
-			sizeof(pwallstate) +
-			sizeof(pwallx) +
-			sizeof(pwally) +
-			sizeof(pwalldir) +
-			sizeof(pwallpos);
-
-	if (avail < size)
-	{
-	 Message(STR_NOSPACE1"\n"
-			 STR_NOSPACE2);
-	 return false;
-	}
-
-	checksum = 0;
-
-
-	DiskFlopAnim(x,y);
-	CA_FarWrite (file,(void far *)&gamestate,sizeof(gamestate));
-	checksum = DoChecksum((byte far *)&gamestate,sizeof(gamestate),checksum);
-
-	DiskFlopAnim(x,y);
-#ifdef SPEAR
-	CA_FarWrite (file,(void far *)&LevelRatios[0],sizeof(LRstruct)*20);
-	checksum = DoChecksum((byte far *)&LevelRatios[0],sizeof(LRstruct)*20,checksum);
-#else
-	CA_FarWrite (file,(void far *)&LevelRatios[0],sizeof(LRstruct)*8);
-	checksum = DoChecksum((byte far *)&LevelRatios[0],sizeof(LRstruct)*8,checksum);
-#endif
-
-	DiskFlopAnim(x,y);
-	CA_FarWrite (file,(void far *)tilemap,sizeof(tilemap));
-	checksum = DoChecksum((byte far *)tilemap,sizeof(tilemap),checksum);
-	DiskFlopAnim(x,y);
-	CA_FarWrite (file,(void far *)actorat,sizeof(actorat));
-	checksum = DoChecksum((byte far *)actorat,sizeof(actorat),checksum);
-
-	CA_FarWrite (file,(void far *)areaconnect,sizeof(areaconnect));
-	CA_FarWrite (file,(void far *)areabyplayer,sizeof(areabyplayer));
-
-	for (ob = player ; ob ; ob=ob->next)
-	{
-	 DiskFlopAnim(x,y);
-	 CA_FarWrite (file,(void far *)ob,sizeof(*ob));
-	}
-	nullobj.active = ac_badobject;          // end of file marker
-	DiskFlopAnim(x,y);
-	CA_FarWrite (file,(void far *)&nullobj,sizeof(nullobj));
-
-
-
-	DiskFlopAnim(x,y);
-	CA_FarWrite (file,(void far *)&laststatobj,sizeof(laststatobj));
-	checksum = DoChecksum((byte far *)&laststatobj,sizeof(laststatobj),checksum);
-	DiskFlopAnim(x,y);
-	CA_FarWrite (file,(void far *)statobjlist,sizeof(statobjlist));
-	checksum = DoChecksum((byte far *)statobjlist,sizeof(statobjlist),checksum);
-
-	DiskFlopAnim(x,y);
-	CA_FarWrite (file,(void far *)doorposition,sizeof(doorposition));
-	checksum = DoChecksum((byte far *)doorposition,sizeof(doorposition),checksum);
-	DiskFlopAnim(x,y);
-	CA_FarWrite (file,(void far *)doorobjlist,sizeof(doorobjlist));
-	checksum = DoChecksum((byte far *)doorobjlist,sizeof(doorobjlist),checksum);
-
-	DiskFlopAnim(x,y);
-	CA_FarWrite (file,(void far *)&pwallstate,sizeof(pwallstate));
-	checksum = DoChecksum((byte far *)&pwallstate,sizeof(pwallstate),checksum);
-	CA_FarWrite (file,(void far *)&pwallx,sizeof(pwallx));
-	checksum = DoChecksum((byte far *)&pwallx,sizeof(pwallx),checksum);
-	CA_FarWrite (file,(void far *)&pwally,sizeof(pwally));
-	checksum = DoChecksum((byte far *)&pwally,sizeof(pwally),checksum);
-	CA_FarWrite (file,(void far *)&pwalldir,sizeof(pwalldir));
-	checksum = DoChecksum((byte far *)&pwalldir,sizeof(pwalldir),checksum);
-	CA_FarWrite (file,(void far *)&pwallpos,sizeof(pwallpos));
-	checksum = DoChecksum((byte far *)&pwallpos,sizeof(pwallpos),checksum);
-
-	//
-	// WRITE OUT CHECKSUM
-	//
-	CA_FarWrite (file,(void far *)&checksum,sizeof(checksum));
-
-	return(true);
-}
-
-//===========================================================================
-
-/*
-==================
-=
-= LoadTheGame
-=
-==================
-*/
-
-boolean LoadTheGame(int file,int x,int y)
-{
-	long checksum,oldchecksum;
-	objtype *ob,nullobj;
-
-
-	checksum = 0;
-
-	DiskFlopAnim(x,y);
-	CA_FarRead (file,(void far *)&gamestate,sizeof(gamestate));
-	checksum = DoChecksum((byte far *)&gamestate,sizeof(gamestate),checksum);
-
-	DiskFlopAnim(x,y);
-#ifdef SPEAR
-	CA_FarRead (file,(void far *)&LevelRatios[0],sizeof(LRstruct)*20);
-	checksum = DoChecksum((byte far *)&LevelRatios[0],sizeof(LRstruct)*20,checksum);
-#else
-	CA_FarRead (file,(void far *)&LevelRatios[0],sizeof(LRstruct)*8);
-	checksum = DoChecksum((byte far *)&LevelRatios[0],sizeof(LRstruct)*8,checksum);
-#endif
-
-	DiskFlopAnim(x,y);
-	SetupGameLevel ();
-
-	DiskFlopAnim(x,y);
-	CA_FarRead (file,(void far *)tilemap,sizeof(tilemap));
-	checksum = DoChecksum((byte far *)tilemap,sizeof(tilemap),checksum);
-	DiskFlopAnim(x,y);
-	CA_FarRead (file,(void far *)actorat,sizeof(actorat));
-	checksum = DoChecksum((byte far *)actorat,sizeof(actorat),checksum);
-
-	CA_FarRead (file,(void far *)areaconnect,sizeof(areaconnect));
-	CA_FarRead (file,(void far *)areabyplayer,sizeof(areabyplayer));
-
-
-
-	InitActorList ();
-	DiskFlopAnim(x,y);
-	CA_FarRead (file,(void far *)player,sizeof(*player));
-
-	while (1)
-	{
-	 DiskFlopAnim(x,y);
-		CA_FarRead (file,(void far *)&nullobj,sizeof(nullobj));
-		if (nullobj.active == ac_badobject)
-			break;
-		GetNewActor ();
-	 // don't copy over the links
-		memcpy (new,&nullobj,sizeof(nullobj)-4);
-	}
-
-
-
-	DiskFlopAnim(x,y);
-	CA_FarRead (file,(void far *)&laststatobj,sizeof(laststatobj));
-	checksum = DoChecksum((byte far *)&laststatobj,sizeof(laststatobj),checksum);
-	DiskFlopAnim(x,y);
-	CA_FarRead (file,(void far *)statobjlist,sizeof(statobjlist));
-	checksum = DoChecksum((byte far *)statobjlist,sizeof(statobjlist),checksum);
-
-	DiskFlopAnim(x,y);
-	CA_FarRead (file,(void far *)doorposition,sizeof(doorposition));
-	checksum = DoChecksum((byte far *)doorposition,sizeof(doorposition),checksum);
-	DiskFlopAnim(x,y);
-	CA_FarRead (file,(void far *)doorobjlist,sizeof(doorobjlist));
-	checksum = DoChecksum((byte far *)doorobjlist,sizeof(doorobjlist),checksum);
-
-	DiskFlopAnim(x,y);
-	CA_FarRead (file,(void far *)&pwallstate,sizeof(pwallstate));
-	checksum = DoChecksum((byte far *)&pwallstate,sizeof(pwallstate),checksum);
-	CA_FarRead (file,(void far *)&pwallx,sizeof(pwallx));
-	checksum = DoChecksum((byte far *)&pwallx,sizeof(pwallx),checksum);
-	CA_FarRead (file,(void far *)&pwally,sizeof(pwally));
-	checksum = DoChecksum((byte far *)&pwally,sizeof(pwally),checksum);
-	CA_FarRead (file,(void far *)&pwalldir,sizeof(pwalldir));
-	checksum = DoChecksum((byte far *)&pwalldir,sizeof(pwalldir),checksum);
-	CA_FarRead (file,(void far *)&pwallpos,sizeof(pwallpos));
-	checksum = DoChecksum((byte far *)&pwallpos,sizeof(pwallpos),checksum);
-
-	CA_FarRead (file,(void far *)&oldchecksum,sizeof(oldchecksum));
-
-	if (oldchecksum != checksum)
-	{
-	 Message(STR_SAVECHT1"\n"
-			 STR_SAVECHT2"\n"
-			 STR_SAVECHT3"\n"
-			 STR_SAVECHT4);
-
-	 IN_ClearKeysDown();
-	 IN_Ack();
-
-	 gamestate.score = 0;
-	 gamestate.lives = 1;
-	 gamestate.weapon =
-	   gamestate.chosenweapon =
-	   gamestate.bestweapon = wp_pistol;
-	 gamestate.ammo = 8;
-	}
-
-	return true;
-}
-
-//===========================================================================
-
-/*
-==========================
-=
-= ShutdownId
-=
-= Shuts down all ID_?? managers
-=
-==========================
-*/
-
-void ShutdownId (void)
-{
-	US_Shutdown ();
-	SD_Shutdown ();
-	PM_Shutdown ();
-	IN_Shutdown ();
-	VW_Shutdown ();
-	CA_Shutdown ();
-	MM_Shutdown ();
-}
-
-
-//===========================================================================
-
-/*
-==================
-=
-= BuildTables
-=
-= Calculates:
-=
-= scale                 projection constant
-= sintable/costable     overlapping fractional tables
-=
-==================
-*/
-
-const   float   radtoint = (float)FINEANGLES/2/PI;
-
-void BuildTables (void)
-{
-  int           i;
-  float         angle,anglestep;
-  double        tang;
-  fixed         value;
-
-
-//
-// calculate fine tangents
-//
-
-	for (i=0;i<FINEANGLES/8;i++)
-	{
-		tang = tan( (i+0.5)/radtoint);
-		finetangent[i] = tang*TILEGLOBAL;
-		finetangent[FINEANGLES/4-1-i] = 1/tang*TILEGLOBAL;
-	}
-
-//
-// costable overlays sintable with a quarter phase shift
-// ANGLES is assumed to be divisable by four
-//
-// The low word of the value is the fraction, the high bit is the sign bit,
-// bits 16-30 should be 0
-//
-
-  angle = 0;
-  anglestep = PI/2/ANGLEQUAD;
-  for (i=0;i<=ANGLEQUAD;i++)
-  {
-	value=GLOBAL1*sin(angle);
-	sintable[i]=
-	  sintable[i+ANGLES]=
-	  sintable[ANGLES/2-i] = value;
-	sintable[ANGLES-i]=
-	  sintable[ANGLES/2+i] = value | 0x80000000l;
-	angle += anglestep;
-  }
-
-}
-
-//===========================================================================
-
-
-/*
-====================
-=
-= CalcProjection
-=
-= Uses focallength
-=
-====================
-*/
-
-void CalcProjection (long focal)
-{
-	int             i;
-	long            intang;
-	float   angle;
-	double  tang;
-	double  planedist;
-	double  globinhalf;
-	int             halfview;
-	double  halfangle,facedist;
-
-
-	focallength = focal;
-	facedist = focal+MINDIST;
-	halfview = viewwidth/2;                                 // half view in pixels
-
-//
-// calculate scale value for vertical height calculations
-// and sprite x calculations
-//
-	scale = halfview*facedist/(VIEWGLOBAL/2);
-
-//
-// divide heightnumerator by a posts distance to get the posts height for
-// the heightbuffer.  The pixel height is height>>2
-//
-	heightnumerator = (TILEGLOBAL*scale)>>6;
-	minheightdiv = heightnumerator/0x7fff +1;
-
-//
-// calculate the angle offset from view angle of each pixel's ray
-//
-
-	for (i=0;i<halfview;i++)
-	{
-	// start 1/2 pixel over, so viewangle bisects two middle pixels
-		tang = (long)i*VIEWGLOBAL/viewwidth/facedist;
-		angle = atan(tang);
-		intang = angle*radtoint;
-		pixelangle[halfview-1-i] = intang;
-		pixelangle[halfview+i] = -intang;
-	}
-
-//
-// if a point's abs(y/x) is greater than maxslope, the point is outside
-// the view area
-//
-	maxslope = finetangent[pixelangle[0]];
-	maxslope >>= 8;
-}
-
-
-
-//===========================================================================
-
-/*
-===================
-=
-= SetupWalls
-=
-= Map tile values to scaled pics
-=
-===================
-*/
-
-void SetupWalls (void)
-{
-	int     i;
-
-	for (i=1;i<MAXWALLTILES;i++)
-	{
-		horizwall[i]=(i-1)*2;
-		vertwall[i]=(i-1)*2+1;
-	}
-}
-
-//===========================================================================
-
-/*
-==========================
-=
-= SignonScreen
-=
-==========================
-*/
-
-void SignonScreen (void)                        // VGA version
-{
-	unsigned        segstart,seglength;
-
-	VL_SetVGAPlaneMode ();
-	VL_TestPaletteSet ();
-	VL_SetPalette (&gamepal);
-
-	if (!virtualreality)
-	{
-		VW_SetScreen(0x8000,0);
-		VL_MungePic (&introscn,320,200);
-		VL_MemToScreen (&introscn,320,200,0,0);
-		VW_SetScreen(0,0);
-	}
-
-//
-// reclaim the memory from the linked in signon screen
-//
-	segstart = FP_SEG(&introscn);
-	seglength = 64000/16;
-	if (FP_OFF(&introscn))
-	{
-		segstart++;
-		seglength--;
-	}
-	MML_UseSpace (segstart,seglength);
-}
-
-
-/*
-==========================
-=
-= FinishSignon
-=
-==========================
-*/
-
-void FinishSignon (void)
-{
-
-#ifndef SPEAR
-	VW_Bar (0,189,300,11,peekb(0xa000,0));
-	WindowX = 0;
-	WindowW = 320;
-	PrintY = 190;
-
-	#ifndef JAPAN
-	SETFONTCOLOR(14,4);
-
-	#ifdef SPANISH
-	US_CPrint ("Oprima una tecla");
-	#else
-	US_CPrint ("Press a key");
-	#endif
-
-	#endif
-
-	if (!NoWait)
-		IN_Ack ();
-
-	#ifndef JAPAN
-	VW_Bar (0,189,300,11,peekb(0xa000,0));
-
-	PrintY = 190;
-	SETFONTCOLOR(10,4);
-
-	#ifdef SPANISH
-	US_CPrint ("pensando...");
-	#else
-	US_CPrint ("Working...");
-	#endif
-
-	#endif
-
-	SETFONTCOLOR(0,15);
-#else
-	if (!NoWait)
-		VW_WaitVBL(3*70);
-#endif
-}
-
-//===========================================================================
-
-/*
-=================
-=
-= MS_CheckParm
-=
-=================
-*/
-
-boolean MS_CheckParm (char far *check)
-{
-	int             i;
-	char    *parm;
-
-	for (i = 1;i<_argc;i++)
-	{
-		parm = _argv[i];
-
-		while ( !isalpha(*parm) )       // skip - / \ etc.. in front of parm
-			if (!*parm++)
-				break;                          // hit end of string without an alphanum
-
-		if ( !_fstricmp(check,parm) )
-			return true;
-	}
-
-	return false;
-}
-
-//===========================================================================
-
-/*
-=====================
-=
-= InitDigiMap
-=
-=====================
-*/
-
-static  int     wolfdigimap[] =
-		{
-			// These first sounds are in the upload version
-#ifndef SPEAR
-			HALTSND,                0,
-			DOGBARKSND,             1,
-			CLOSEDOORSND,           2,
-			OPENDOORSND,            3,
-			ATKMACHINEGUNSND,       4,
-			ATKPISTOLSND,           5,
-			ATKGATLINGSND,          6,
-			SCHUTZADSND,            7,
-			GUTENTAGSND,            8,
-			MUTTISND,               9,
-			BOSSFIRESND,            10,
-			SSFIRESND,              11,
-			DEATHSCREAM1SND,        12,
-			DEATHSCREAM2SND,        13,
-			DEATHSCREAM3SND,        13,
-			TAKEDAMAGESND,          14,
-			PUSHWALLSND,            15,
-
-			LEBENSND,               20,
-			NAZIFIRESND,            21,
-			SLURPIESND,             22,
-
-			YEAHSND,				32,
-
-#ifndef UPLOAD
-			// These are in all other episodes
-			DOGDEATHSND,            16,
-			AHHHGSND,               17,
-			DIESND,                 18,
-			EVASND,                 19,
-
-			TOT_HUNDSND,            23,
-			MEINGOTTSND,            24,
-			SCHABBSHASND,           25,
-			HITLERHASND,            26,
-			SPIONSND,               27,
-			NEINSOVASSND,           28,
-			DOGATTACKSND,           29,
-			LEVELDONESND,           30,
-			MECHSTEPSND,			31,
-
-			SCHEISTSND,				33,
-			DEATHSCREAM4SND,		34,		// AIIEEE
-			DEATHSCREAM5SND,		35,		// DEE-DEE
-			DONNERSND,				36,		// EPISODE 4 BOSS DIE
-			EINESND,				37,		// EPISODE 4 BOSS SIGHTING
-			ERLAUBENSND,			38,		// EPISODE 6 BOSS SIGHTING
-			DEATHSCREAM6SND,		39,		// FART
-			DEATHSCREAM7SND,		40,		// GASP
-			DEATHSCREAM8SND,		41,		// GUH-BOY!
-			DEATHSCREAM9SND,		42,		// AH GEEZ!
-			KEINSND,				43,		// EPISODE 5 BOSS SIGHTING
-			MEINSND,				44,		// EPISODE 6 BOSS DIE
-			ROSESND,				45,		// EPISODE 5 BOSS DIE
-
-#endif
-#else
-//
-// SPEAR OF DESTINY DIGISOUNDS
-//
-			HALTSND,                0,
-			CLOSEDOORSND,           2,
-			OPENDOORSND,            3,
-			ATKMACHINEGUNSND,       4,
-			ATKPISTOLSND,           5,
-			ATKGATLINGSND,          6,
-			SCHUTZADSND,            7,
-			BOSSFIRESND,            8,
-			SSFIRESND,              9,
-			DEATHSCREAM1SND,        10,
-			DEATHSCREAM2SND,        11,
-			TAKEDAMAGESND,          12,
-			PUSHWALLSND,            13,
-			AHHHGSND,               15,
-			LEBENSND,               16,
-			NAZIFIRESND,            17,
-			SLURPIESND,             18,
-			LEVELDONESND,           22,
-			DEATHSCREAM4SND,		23,		// AIIEEE
-			DEATHSCREAM3SND,        23,		// DOUBLY-MAPPED!!!
-			DEATHSCREAM5SND,		24,		// DEE-DEE
-			DEATHSCREAM6SND,		25,		// FART
-			DEATHSCREAM7SND,		26,		// GASP
-			DEATHSCREAM8SND,		27,		// GUH-BOY!
-			DEATHSCREAM9SND,		28,		// AH GEEZ!
-			GETGATLINGSND,			38,		// Got Gat replacement
-
-#ifndef SPEARDEMO
-			DOGBARKSND,             1,
-			DOGDEATHSND,            14,
-			SPIONSND,               19,
-			NEINSOVASSND,           20,
-			DOGATTACKSND,           21,
-			TRANSSIGHTSND,			29,		// Trans Sight
-			TRANSDEATHSND,			30,		// Trans Death
-			WILHELMSIGHTSND,		31,		// Wilhelm Sight
-			WILHELMDEATHSND,		32,		// Wilhelm Death
-			UBERDEATHSND,			33,		// Uber Death
-			KNIGHTSIGHTSND,			34,		// Death Knight Sight
-			KNIGHTDEATHSND,			35,		// Death Knight Death
-			ANGELSIGHTSND,			36,		// Angel Sight
-			ANGELDEATHSND,			37,		// Angel Death
-			GETSPEARSND,			39,		// Got Spear replacement
-#endif
-#endif
-			LASTSOUND
-		};
-
-
-void InitDigiMap (void)
-{
-	int                     *map;
-
-	for (map = wolfdigimap;*map != LASTSOUND;map += 2)
-		DigiMap[map[0]] = map[1];
-
-
-}
-
-
-#ifndef SPEAR
-CP_iteminfo	MusicItems={CTL_X,CTL_Y,6,0,32};
-CP_itemtype far MusicMenu[]=
-	{
-		{1,"Get Them!",0},
-		{1,"Searching",0},
-		{1,"P.O.W.",0},
-		{1,"Suspense",0},
-		{1,"War March",0},
-		{1,"Around The Corner!",0},
-
-		{1,"Nazi Anthem",0},
-		{1,"Lurking...",0},
-		{1,"Going After Hitler",0},
-		{1,"Pounding Headache",0},
-		{1,"Into the Dungeons",0},
-		{1,"Ultimate Conquest",0},
-
-		{1,"Kill the S.O.B.",0},
-		{1,"The Nazi Rap",0},
-		{1,"Twelfth Hour",0},
-		{1,"Zero Hour",0},
-		{1,"Ultimate Conquest",0},
-		{1,"Wolfpack",0}
-	};
-#else
-CP_iteminfo MusicItems={CTL_X,CTL_Y-20,9,0,32};
-CP_itemtype far MusicMenu[]=
-   {
-		{1,"Funky Colonel Bill",0},
-		{1,"Death To The Nazis",0},
-		{1,"Tiptoeing Around",0},
-		{1,"Is This THE END?",0},
-		{1,"Evil Incarnate",0},
-		{1,"Jazzin' Them Nazis",0},
-		{1,"Puttin' It To The Enemy",0},
-		{1,"The SS Gonna Get You",0},
-		{1,"Towering Above",0}
-	};
-#endif
-
-#ifndef SPEARDEMO
-void DoJukebox(void)
-{
-	int which,lastsong=-1;
-	unsigned start,songs[]=
-		{
-#ifndef SPEAR
-			GETTHEM_MUS,
-			SEARCHN_MUS,
-			POW_MUS,
-			SUSPENSE_MUS,
-			WARMARCH_MUS,
-			CORNER_MUS,
-
-			NAZI_OMI_MUS,
-			PREGNANT_MUS,
-			GOINGAFT_MUS,
-			HEADACHE_MUS,
-			DUNGEON_MUS,
-			ULTIMATE_MUS,
-
-			INTROCW3_MUS,
-			NAZI_RAP_MUS,
-			TWELFTH_MUS,
-			ZEROHOUR_MUS,
-			ULTIMATE_MUS,
-			PACMAN_MUS
-#else
-			XFUNKIE_MUS,             // 0
-			XDEATH_MUS,              // 2
-			XTIPTOE_MUS,             // 4
-			XTHEEND_MUS,             // 7
-			XEVIL_MUS,               // 17
-			XJAZNAZI_MUS,            // 18
-			XPUTIT_MUS,              // 21
-			XGETYOU_MUS,             // 22
-			XTOWER2_MUS              // 23
-#endif
-		};
-	struct dostime_t time;
-
-
-
-	IN_ClearKeysDown();
-	if (!AdLibPresent && !SoundBlasterPresent)
-		return;
-
-
-	MenuFadeOut();
-
-#ifndef SPEAR
-#ifndef UPLOAD
-	_dos_gettime(&time);
-	start = (time.hsecond%3)*6;
-#else
-	start = 0;
-#endif
-#else
-	start = 0;
-#endif
-
-
-	CA_CacheGrChunk (STARTFONT+1);
-#ifdef SPEAR
-	CacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
-#else
-	CacheLump (CONTROLS_LUMP_START,CONTROLS_LUMP_END);
-#endif
-	CA_LoadAllSounds ();
-
-	fontnumber=1;
-	ClearMScreen ();
-	VWB_DrawPic(112,184,C_MOUSELBACKPIC);
-	DrawStripes (10);
-	SETFONTCOLOR (TEXTCOLOR,BKGDCOLOR);
-
-#ifndef SPEAR
-	DrawWindow (CTL_X-2,CTL_Y-6,280,13*7,BKGDCOLOR);
-#else
-	DrawWindow (CTL_X-2,CTL_Y-26,280,13*10,BKGDCOLOR);
-#endif
-
-	DrawMenu (&MusicItems,&MusicMenu[start]);
-
-	SETFONTCOLOR (READHCOLOR,BKGDCOLOR);
-	PrintY=15;
-	WindowX = 0;
-	WindowY = 320;
-	US_CPrint ("Robert's Jukebox");
-
-	SETFONTCOLOR (TEXTCOLOR,BKGDCOLOR);
-	VW_UpdateScreen();
-	MenuFadeIn();
-
-	do
-	{
-		which = HandleMenu(&MusicItems,&MusicMenu[start],NULL);
-		if (which>=0)
-		{
-			if (lastsong >= 0)
-				MusicMenu[start+lastsong].active = 1;
-
-			StartCPMusic(songs[start + which]);
-			MusicMenu[start+which].active = 2;
-			DrawMenu (&MusicItems,&MusicMenu[start]);
-			VW_UpdateScreen();
-			lastsong = which;
-		}
-	} while(which>=0);
-
-	MenuFadeOut();
-	IN_ClearKeysDown();
-#ifdef SPEAR
-	UnCacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
-#else
-	UnCacheLump (CONTROLS_LUMP_START,CONTROLS_LUMP_END);
-#endif
-}
-#endif
-
-
-/*
-==========================
-=
-= InitGame
-=
-= Load a few things right away
-=
-==========================
-*/
-
-void InitGame (void)
-{
-	int                     i,x,y;
-	unsigned        *blockstart;
-
-	if (MS_CheckParm ("virtual"))
-		virtualreality = true;
-	else
-		virtualreality = false;
-
-	MM_Startup ();                  // so the signon screen can be freed
-
-	SignonScreen ();
-
-	VW_Startup ();
-	IN_Startup ();
-	PM_Startup ();
-	PM_UnlockMainMem ();
-	SD_Startup ();
-	CA_Startup ();
-	US_Startup ();
-
-
-#ifndef SPEAR
-	if (mminfo.mainmem < 235000L)
-#else
-	if (mminfo.mainmem < 257000L && !MS_CheckParm("debugmode"))
-#endif
-	{
-		memptr screen;
-
-		CA_CacheGrChunk (ERRORSCREEN);
-		screen = grsegs[ERRORSCREEN];
-		ShutdownId();
-		movedata ((unsigned)screen,7+7*160,0xb800,0,17*160);
-		gotoxy (1,23);
-		exit(1);
-	}
-
-
-//
-// build some tables
-//
-	InitDigiMap ();
-
-	for (i=0;i<MAPSIZE;i++)
-	{
-		nearmapylookup[i] = &tilemap[0][0]+MAPSIZE*i;
-		farmapylookup[i] = i*64;
-	}
-
-	for (i=0;i<PORTTILESHIGH;i++)
-		uwidthtable[i] = UPDATEWIDE*i;
-
-	blockstart = &blockstarts[0];
-	for (y=0;y<UPDATEHIGH;y++)
-		for (x=0;x<UPDATEWIDE;x++)
-			*blockstart++ = SCREENWIDTH*16*y+x*TILEWIDTH;
-
-	updateptr = &update[0];
-
-	bufferofs = 0;
-	displayofs = 0;
-	ReadConfig ();
-
-
-//
-// HOLDING DOWN 'M' KEY?
-//
-#ifndef SPEARDEMO
-	if (Keyboard[sc_M])
-	  DoJukebox();
-	else
-#endif
-//
-// draw intro screen stuff
-//
-	if (!virtualreality)
-		IntroScreen ();
-
-//
-// load in and lock down some basic chunks
-//
-
-	CA_CacheGrChunk(STARTFONT);
-	MM_SetLock (&grsegs[STARTFONT],true);
-
-	LoadLatchMem ();
-	BuildTables ();          // trig tables
-	SetupWalls ();
-
-#if 0
-{
-int temp,i;
-temp = viewsize;
-	profilehandle = open("SCALERS.TXT", O_CREAT | O_WRONLY | O_TEXT);
-for (i=1;i<20;i++)
-	NewViewSize(i);
-viewsize = temp;
-close(profilehandle);
-}
-#endif
-
-	NewViewSize (viewsize);
-
-
-//
-// initialize variables
-//
-	InitRedShifts ();
-	if (!virtualreality)
-		FinishSignon();
-
-	displayofs = PAGE1START;
-	bufferofs = PAGE2START;
-
-	if (virtualreality)
-	{
-		NoWait = true;
-		geninterrupt(0x60);
-	}
-}
-
-//===========================================================================
-
-/*
-==========================
-=
-= SetViewSize
-=
-==========================
-*/
-
-boolean SetViewSize (unsigned width, unsigned height)
-{
-	viewwidth = width&~15;                  // must be divisable by 16
-	viewheight = height&~1;                 // must be even
-	centerx = viewwidth/2-1;
-	shootdelta = viewwidth/10;
-	screenofs = ((200-STATUSLINES-viewheight)/2*SCREENWIDTH+(320-viewwidth)/8);
-
-//
-// calculate trace angles and projection constants
-//
-	CalcProjection (FOCALLENGTH);
-
-//
-// build all needed compiled scalers
-//
-//	MM_BombOnError (false);
-	SetupScaling (viewwidth*1.5);
-#if 0
-	MM_BombOnError (true);
-	if (mmerror)
-	{
-		Quit ("Can't build scalers!");
-		mmerror = false;
-		return false;
-	}
-#endif
-	return true;
-}
-
-
-void ShowViewSize (int width)
-{
-	int     oldwidth,oldheight;
-
-	oldwidth = viewwidth;
-	oldheight = viewheight;
-
-	viewwidth = width*16;
-	viewheight = width*16*HEIGHTRATIO;
-	DrawPlayBorder ();
-
-	viewheight = oldheight;
-	viewwidth = oldwidth;
-}
-
-
-void NewViewSize (int width)
-{
-	CA_UpLevel ();
-	MM_SortMem ();
-	viewsize = width;
-	SetViewSize (width*16,width*16*HEIGHTRATIO);
-	CA_DownLevel ();
-}
-
-
-
-//===========================================================================
-
-/*
-==========================
-=
-= Quit
-=
-==========================
-*/
-
-void Quit (char *error)
-{
-	unsigned        finscreen;
-	memptr	screen;
-
-	if (virtualreality)
-		geninterrupt(0x61);
-
-	ClearMemory ();
-	if (!*error)
-	{
-	 #ifndef JAPAN
-	 CA_CacheGrChunk (ORDERSCREEN);
-	 screen = grsegs[ORDERSCREEN];
-	 #endif
-	 WriteConfig ();
-	}
-	else
-	{
-	 CA_CacheGrChunk (ERRORSCREEN);
-	 screen = grsegs[ERRORSCREEN];
-	}
-
-	ShutdownId ();
-
-	if (error && *error)
-	{
-	  movedata ((unsigned)screen,7,0xb800,0,7*160);
-	  gotoxy (10,4);
-	  puts(error);
-	  gotoxy (1,8);
-	  exit(1);
-	}
-	else
-	if (!error || !(*error))
-	{
-		clrscr();
-		#ifndef JAPAN
-		movedata ((unsigned)screen,7,0xb800,0,4000);
-		gotoxy(1,24);
-		#endif
-//asm	mov	bh,0
-//asm	mov	dh,23	// row
-//asm	mov	dl,0	// collumn
-//asm	mov ah,2
-//asm	int	0x10
-	}
-
-	exit(0);
-}
-
-//===========================================================================
-
-
-
-/*
-=====================
-=
-= DemoLoop
-=
-=====================
-*/
-
-static  char *ParmStrings[] = {"baby","easy","normal","hard",""};
-
-void    DemoLoop (void)
-{
-	static int LastDemo;
-	int     i,level;
-	long nsize;
-	memptr	nullblock;
-
-//
-// check for launch from ted
-//
-	if (tedlevel)
-	{
-		NoWait = true;
-		NewGame(1,0);
-
-		for (i = 1;i < _argc;i++)
-		{
-			if ( (level = US_CheckParm(_argv[i],ParmStrings)) != -1)
-			{
-			 gamestate.difficulty=level;
-			 break;
-			}
-		}
-
-#ifndef SPEAR
-		gamestate.episode = tedlevelnum/10;
-		gamestate.mapon = tedlevelnum%10;
-#else
-		gamestate.episode = 0;
-		gamestate.mapon = tedlevelnum;
-#endif
-		GameLoop();
-		Quit (NULL);
-	}
-
-
-//
-// main game cycle
-//
-
-
-//	nsize = (long)40*1024;
-//	MM_GetPtr(&nullblock,nsize);
-
-#ifndef DEMOTEST
-
-	#ifndef UPLOAD
-
-		#ifndef GOODTIMES
-		#ifndef SPEAR
-		#ifndef JAPAN
-		if (!NoWait)
-			NonShareware();
-		#endif
-		#else
-
-			#ifndef GOODTIMES
-			#ifndef SPEARDEMO
-			CopyProtection();
-			#endif
-			#endif
-
-		#endif
-		#endif
-	#endif
-
-	StartCPMusic(INTROSONG);
-
-#ifndef JAPAN
-	if (!NoWait)
-		PG13 ();
-#endif
-
-#endif
-
-	while (1)
-	{
-		while (!NoWait)
-		{
-//
-// title page
-//
-			MM_SortMem ();
-#ifndef DEMOTEST
-
-#ifdef SPEAR
-			CA_CacheGrChunk (TITLEPALETTE);
-
-			CA_CacheGrChunk (TITLE1PIC);
-			VWB_DrawPic (0,0,TITLE1PIC);
-			UNCACHEGRCHUNK (TITLE1PIC);
-
-			CA_CacheGrChunk (TITLE2PIC);
-			VWB_DrawPic (0,80,TITLE2PIC);
-			UNCACHEGRCHUNK (TITLE2PIC);
-			VW_UpdateScreen ();
-			VL_FadeIn(0,255,grsegs[TITLEPALETTE],30);
-
-			UNCACHEGRCHUNK (TITLEPALETTE);
-#else
-			CA_CacheScreen (TITLEPIC);
-			VW_UpdateScreen ();
-			VW_FadeIn();
-#endif
-			if (IN_UserInput(TickBase*15))
-				break;
-			VW_FadeOut();
-//
-// credits page
-//
-			CA_CacheScreen (CREDITSPIC);
-			VW_UpdateScreen();
-			VW_FadeIn ();
-			if (IN_UserInput(TickBase*10))
-				break;
-			VW_FadeOut ();
-//
-// high scores
-//
-			DrawHighScores ();
-			VW_UpdateScreen ();
-			VW_FadeIn ();
-
-			if (IN_UserInput(TickBase*10))
-				break;
-#endif
-//
-// demo
-//
-
-			#ifndef SPEARDEMO
-			PlayDemo (LastDemo++%4);
-			#else
-			PlayDemo (0);
-			#endif
-
-			if (playstate == ex_abort)
-				break;
-			StartCPMusic(INTROSONG);
-		}
-
-		VW_FadeOut ();
-
-#ifndef SPEAR
-		if (Keyboard[sc_Tab] && MS_CheckParm("goobers"))
-#else
-		if (Keyboard[sc_Tab] && MS_CheckParm("debugmode"))
-#endif
-			RecordDemo ();
-		else
-			US_ControlPanel (0);
-
-		if (startgame || loadedgame)
-		{
-			GameLoop ();
-			VW_FadeOut();
-			StartCPMusic(INTROSONG);
-		}
-	}
-}
-
-
-//===========================================================================
-
-
-/*
-==========================
-=
-= main
-=
-==========================
-*/
-
-char    *nosprtxt[] = {"nospr",nil};
-
-void main (void)
-{
-	int     i;
-
-
-#ifdef BETA
-	//
-	// THIS IS FOR BETA ONLY!
-	//
-	struct dosdate_t d;
-
-	_dos_getdate(&d);
-	if (d.year > YEAR ||
-		(d.month >= MONTH && d.day >= DAY))
-	{
-	 printf("Sorry, BETA-TESTING is over. Thanks for you help.\n");
-	 exit(1);
-	}
-#endif
-
-	CheckForEpisodes();
-
-	Patch386 ();
-
-	InitGame ();
-
-	DemoLoop();
-
-	Quit("Demo loop exited???");
-}
-
--- a/WOLFSRC/WL_MENU.C
+++ /dev/null
@@ -1,3986 +1,0 @@
-////////////////////////////////////////////////////////////////////
-//
-// WL_MENU.C
-// by John Romero (C) 1992 Id Software, Inc.
-//
-////////////////////////////////////////////////////////////////////
-#include "wl_def.h"
-#pragma hdrstop
-
-//
-// PRIVATE PROTOTYPES
-//
-void CP_ReadThis(void);
-
-#ifdef SPEAR
-#define STARTITEM	newgame
-
-#else
-#ifdef GOODTIMES
-#define STARTITEM	newgame
-
-#else
-#define STARTITEM	readthis
-#endif
-#endif
-
-char far endStrings[9][80]=
-{
-#ifndef SPEAR
-	{"Dost thou wish to\nleave with such hasty\nabandon?"},
-	{"Chickening out...\nalready?"},
-	{"Press N for more carnage.\nPress Y to be a weenie."},
-	{"So, you think you can\nquit this easily, huh?"},
-	{"Press N to save the world.\nPress Y to abandon it in\nits hour of need."},
-	{"Press N if you are brave.\nPress Y to cower in shame."},
-	{"Heroes, press N.\nWimps, press Y."},
-	{"You are at an intersection.\nA sign says, 'Press Y to quit.'\n>"},
-	{"For guns and glory, press N.\nFor work and worry, press Y."}
-#else
-	ENDSTR1,
-	ENDSTR2,
-	ENDSTR3,
-	ENDSTR4,
-	ENDSTR5,
-	ENDSTR6,
-	ENDSTR7,
-	ENDSTR8,
-	ENDSTR9
-#endif
-};
-
-CP_iteminfo
-	MainItems={MENU_X,MENU_Y,10,STARTITEM,24},
-	SndItems={SM_X,SM_Y1,12,0,52},
-	LSItems={LSM_X,LSM_Y,10,0,24},
-	CtlItems={CTL_X,CTL_Y,6,-1,56},
-	CusItems={8,CST_Y+13*2,9,-1,0},
-	NewEitems={NE_X,NE_Y,11,0,88},
-	NewItems={NM_X,NM_Y,4,2,24};
-
-#pragma warn -sus
-CP_itemtype far
-MainMenu[]=
-{
-#ifdef JAPAN
-	{1,"",CP_NewGame},
-	{1,"",CP_Sound},
-	{1,"",CP_Control},
-	{1,"",CP_LoadGame},
-	{0,"",CP_SaveGame},
-	{1,"",CP_ChangeView},
-	{2,"",CP_ReadThis},
-	{1,"",CP_ViewScores},
-	{1,"",0},
-	{1,"",0}
-#else
-
-	{1,STR_NG,CP_NewGame},
-	{1,STR_SD,CP_Sound},
-	{1,STR_CL,CP_Control},
-	{1,STR_LG,CP_LoadGame},
-	{0,STR_SG,CP_SaveGame},
-	{1,STR_CV,CP_ChangeView},
-
-#ifndef GOODTIMES
-#ifndef SPEAR
-
-	#ifdef SPANISH
-	{2,"Ve esto!",CP_ReadThis},
-	#else
-	{2,"Read This!",CP_ReadThis},
-	#endif
-
-#endif
-#endif
-
-	{1,STR_VS,CP_ViewScores},
-	{1,STR_BD,0},
-	{1,STR_QT,0}
-#endif
-},
-
-far SndMenu[]=
-{
-#ifdef JAPAN
-	{1,"",0},
-	{1,"",0},
-	{1,"",0},
-	{0,"",0},
-	{0,"",0},
-	{1,"",0},
-	{1,"",0},
-	{1,"",0},
-	{0,"",0},
-	{0,"",0},
-	{1,"",0},
-	{1,"",0},
-#else
-	{1,STR_NONE,0},
-	{1,STR_PC,0},
-	{1,STR_ALSB,0},
-	{0,"",0},
-	{0,"",0},
-	{1,STR_NONE,0},
-	{1,STR_DISNEY,0},
-	{1,STR_SB,0},
-	{0,"",0},
-	{0,"",0},
-	{1,STR_NONE,0},
-	{1,STR_ALSB,0}
-#endif
-},
-
-far CtlMenu[]=
-{
-#ifdef JAPAN
-	{0,"",0},
-	{0,"",0},
-	{0,"",0},
-	{0,"",0},
-	{0,"",MouseSensitivity},
-	{1,"",CustomControls}
-#else
-	{0,STR_MOUSEEN,0},
-	{0,STR_JOYEN,0},
-	{0,STR_PORT2,0},
-	{0,STR_GAMEPAD,0},
-	{0,STR_SENS,MouseSensitivity},
-	{1,STR_CUSTOM,CustomControls}
-#endif
-},
-
-#pragma warn +sus
-
-#ifndef SPEAR
-far NewEmenu[]=
-{
-#ifdef JAPAN
-#ifdef JAPDEMO
-	{1,"",0},
-	{0,"",0},
-	{0,"",0},
-	{0,"",0},
-	{0,"",0},
-	{0,"",0},
-	{0,"",0},
-	{0,"",0},
-	{0,"",0},
-	{0,"",0},
-	{0,"",0},
-	{0,"",0},
-#else
-	{1,"",0},
-	{0,"",0},
-	{1,"",0},
-	{0,"",0},
-	{1,"",0},
-	{0,"",0},
-	{1,"",0},
-	{0,"",0},
-	{1,"",0},
-	{0,"",0},
-	{1,"",0},
-	{0,"",0}
-#endif
-#else
-	#ifdef SPANISH
-	{1,"Episodio 1\n"
-	   "Fuga desde Wolfenstein",0},
-	{0,"",0},
-	{3,"Episodio 2\n"
-		   "Operacion Eisenfaust",0},
-	{0,"",0},
-	{3,"Episodio 3\n"
-		   "Muere, Fuhrer, Muere!",0},
-	{0,"",0},
-	{3,"Episodio 4\n"
-		  "Un Negro Secreto",0},
-	{0,"",0},
-	{3,"Episodio 5\n"
-		  "Huellas del Loco",0},
-	{0,"",0},
-	{3,"Episodio 6\n"
-		  "Confrontacion",0}
-	#else
-	{1,"Episode 1\n"
-	   "Escape from Wolfenstein",0},
-	{0,"",0},
-	{3,"Episode 2\n"
-		   "Operation: Eisenfaust",0},
-	{0,"",0},
-	{3,"Episode 3\n"
-		   "Die, Fuhrer, Die!",0},
-	{0,"",0},
-	{3,"Episode 4\n"
-		  "A Dark Secret",0},
-	{0,"",0},
-	{3,"Episode 5\n"
-		  "Trail of the Madman",0},
-	{0,"",0},
-	{3,"Episode 6\n"
-		  "Confrontation",0}
-	#endif
-#endif
-},
-#endif
-
-
-far NewMenu[]=
-{
-#ifdef JAPAN
-	{1,"",0},
-	{1,"",0},
-	{1,"",0},
-	{1,"",0}
-#else
-	{1,STR_DADDY,0},
-	{1,STR_HURTME,0},
-	{1,STR_BRINGEM,0},
-	{1,STR_DEATH,0}
-#endif
-},
-
-far LSMenu[]=
-{
-	{1,"",0},
-	{1,"",0},
-	{1,"",0},
-	{1,"",0},
-	{1,"",0},
-	{1,"",0},
-	{1,"",0},
-	{1,"",0},
-	{1,"",0},
-	{1,"",0}
-},
-
-far CusMenu[]=
-{
-	{1,"",0},
-	{0,"",0},
-	{0,"",0},
-	{1,"",0},
-	{0,"",0},
-	{0,"",0},
-	{1,"",0},
-	{0,"",0},
-	{1,"",0}
-}
-;
-
-
-int color_hlite[]={
-   DEACTIVE,
-   HIGHLIGHT,
-   READHCOLOR,
-   0x67
-   },
-
-   color_norml[]={
-   DEACTIVE,
-   TEXTCOLOR,
-   READCOLOR,
-   0x6b
-   };
-
-int EpisodeSelect[6]={1};
-
-
-int SaveGamesAvail[10],StartGame,SoundStatus=1,pickquick;
-char SaveGameNames[10][32],SaveName[13]="SAVEGAM?.";
-
-
-////////////////////////////////////////////////////////////////////
-//
-// INPUT MANAGER SCANCODE TABLES
-//
-////////////////////////////////////////////////////////////////////
-static byte
-					*ScanNames[] =		// Scan code names with single chars
-					{
-	"?","?","1","2","3","4","5","6","7","8","9","0","-","+","?","?",
-	"Q","W","E","R","T","Y","U","I","O","P","[","]","|","?","A","S",
-	"D","F","G","H","J","K","L",";","\"","?","?","?","Z","X","C","V",
-	"B","N","M",",",".","/","?","?","?","?","?","?","?","?","?","?",
-	"?","?","?","?","?","?","?","?","\xf","?","-","\x15","5","\x11","+","?",
-	"\x13","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?",
-	"?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?",
-	"?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?"
-					},	// DEBUG - consolidate these
-					far ExtScanCodes[] =	// Scan codes with >1 char names
-					{
-	1,0xe,0xf,0x1d,0x2a,0x39,0x3a,0x3b,0x3c,0x3d,0x3e,
-	0x3f,0x40,0x41,0x42,0x43,0x44,0x57,0x59,0x46,0x1c,0x36,
-	0x37,0x38,0x47,0x49,0x4f,0x51,0x52,0x53,0x45,0x48,
-	0x50,0x4b,0x4d,0x00
-					},
-					*ExtScanNames[] =	// Names corresponding to ExtScanCodes
-					{
-	"Esc","BkSp","Tab","Ctrl","LShft","Space","CapsLk","F1","F2","F3","F4",
-	"F5","F6","F7","F8","F9","F10","F11","F12","ScrlLk","Enter","RShft",
-	"PrtSc","Alt","Home","PgUp","End","PgDn","Ins","Del","NumLk","Up",
-	"Down","Left","Right",""
-					};
-
-
-////////////////////////////////////////////////////////////////////
-//
-// Wolfenstein Control Panel!  Ta Da!
-//
-////////////////////////////////////////////////////////////////////
-void US_ControlPanel(byte scancode)
-{
-	int which,i,start;
-
-
-	if (ingame)
-		if (CP_CheckQuick(scancode))
-			return;
-
-	StartCPMusic(MENUSONG);
-	SetupControlPanel();
-
-	//
-	// F-KEYS FROM WITHIN GAME
-	//
-	switch(scancode)
-	{
-		case sc_F1:
-			#ifdef SPEAR
-			BossKey();
-			#else
-			#ifdef GOODTIMES
-			BossKey();
-			#else
-			HelpScreens();
-			#endif
-			#endif
-			goto finishup;
-
-		case sc_F2:
-			CP_SaveGame(0);
-			goto finishup;
-
-		case sc_F3:
-			CP_LoadGame(0);
-			goto finishup;
-
-		case sc_F4:
-			CP_Sound();
-			goto finishup;
-
-		case sc_F5:
-			CP_ChangeView();
-			goto finishup;
-
-		case sc_F6:
-			CP_Control();
-			goto finishup;
-
-		finishup:
-			CleanupControlPanel();
-			#ifdef SPEAR
-			UnCacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
-			#endif
-			return;
-	}
-
-#ifdef SPEAR
-	CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
-#endif
-
-	DrawMainMenu();
-	MenuFadeIn();
-	StartGame=0;
-
-	//
-	// MAIN MENU LOOP
-	//
-	do
-	{
-		which=HandleMenu(&MainItems,&MainMenu[0],NULL);
-
-		#ifdef SPEAR
-		#ifndef SPEARDEMO
-		//
-		// EASTER EGG FOR SPEAR OF DESTINY!
-		//
-		if (Keyboard[sc_I] && Keyboard[sc_D])
-		{
-			VW_FadeOut();
-			StartCPMusic (XJAZNAZI_MUS);
-			UnCacheLump(OPTIONS_LUMP_START,OPTIONS_LUMP_END);
-			UnCacheLump(BACKDROP_LUMP_START,BACKDROP_LUMP_END);
-			MM_SortMem ();
-			ClearMemory ();
-
-
-			CA_CacheGrChunk (IDGUYS1PIC);
-			VWB_DrawPic(0,0,IDGUYS1PIC);
-			UNCACHEGRCHUNK(IDGUYS1PIC);
-
-			CA_CacheGrChunk (IDGUYS2PIC);
-			VWB_DrawPic(0,80,IDGUYS2PIC);
-			UNCACHEGRCHUNK(IDGUYS2PIC);
-
-			VW_UpdateScreen();
-
-			CA_CacheGrChunk (IDGUYSPALETTE);
-			VL_FadeIn(0,255,grsegs[IDGUYSPALETTE],30);
-			UNCACHEGRCHUNK(IDGUYSPALETTE);
-
-			while (Keyboard[sc_I] || Keyboard[sc_D]);
-			IN_ClearKeysDown();
-			IN_Ack();
-
-			VW_FadeOut();
-
-			CacheLump(BACKDROP_LUMP_START,BACKDROP_LUMP_END);
-			CacheLump(OPTIONS_LUMP_START,OPTIONS_LUMP_END);
-			DrawMainMenu();
-			StartCPMusic (MENUSONG);
-			MenuFadeIn();
-		}
-		#endif
-		#endif
-
-		switch(which)
-		{
-			case viewscores:
-				if (MainMenu[viewscores].routine == NULL)
-					if (CP_EndGame())
-						StartGame=1;
-
-				DrawMainMenu();
-				MenuFadeIn();
-				break;
-
-			case backtodemo:
-				#ifdef SPEAR
-				if (!ingame)
-				{
-					//
-					// DEALLOCATE ALL SOUNDS!
-					//
-					switch (SoundMode)
-					{
-						case sdm_PC:
-							start = STARTPCSOUNDS;
-							break;
-						case sdm_AdLib:
-							start = STARTADLIBSOUNDS;
-							break;
-					}
-
-					if (SoundMode != sdm_Off)
-						for (i=0;i<NUMSOUNDS;i++,start++)
-							if (audiosegs[start])
-								MM_SetPurge (&(memptr)audiosegs[start],3);		// make purgable
-				}
-				#endif
-
-				MM_SortMem();
-				StartGame=1;
-				if (!ingame)
-					StartCPMusic(INTROSONG);
-				VL_FadeOut(0,255,0,0,0,10);
-				break;
-
-			case -1:
-			case quit:
-				CP_Quit();
-				break;
-
-			default:
-				if (!StartGame)
-				{
-					DrawMainMenu();
-					MenuFadeIn();
-				}
-		}
-
-	//
-	// "EXIT OPTIONS" OR "NEW GAME" EXITS
-	//
-	} while(!StartGame);
-
-	//
-	// DEALLOCATE EVERYTHING
-	//
-	CleanupControlPanel();
-
-	//
-	// CHANGE MAINMENU ITEM
-	//
-	if (startgame || loadedgame)
-	{
-		#pragma warn -sus
-		MainMenu[viewscores].routine = NULL;
-		#ifndef JAPAN
-		_fstrcpy(MainMenu[viewscores].string,STR_EG);
-		#endif
-		#pragma warn +sus
-	}
-
-	// RETURN/START GAME EXECUTION
-
-#ifdef SPEAR
-	UnCacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
-	MM_SortMem ();
-#endif
-}
-
-
-////////////////////////
-//
-// DRAW MAIN MENU SCREEN
-//
-void DrawMainMenu(void)
-{
-#ifdef JAPAN
-	CA_CacheScreen(S_OPTIONSPIC);
-#else
-	ClearMScreen();
-
-	VWB_DrawPic(112,184,C_MOUSELBACKPIC);
-	DrawStripes(10);
-	VWB_DrawPic(84,0,C_OPTIONSPIC);
-
-	#ifdef SPANISH
-	DrawWindow(MENU_X-8,MENU_Y-3,MENU_W+8,MENU_H,BKGDCOLOR);
-	#else
-	DrawWindow(MENU_X-8,MENU_Y-3,MENU_W,MENU_H,BKGDCOLOR);
-	#endif
-#endif
-
-	//
-	// CHANGE "GAME" AND "DEMO"
-	//
-	if (ingame)
-	{
-		#ifndef JAPAN
-
-		#ifdef SPANISH
-		_fstrcpy(&MainMenu[backtodemo].string,STR_GAME);
-		#else
-		_fstrcpy(&MainMenu[backtodemo].string[8],STR_GAME);
-		#endif
-
-		#else
-		CA_CacheGrChunk(C_MRETGAMEPIC);
-		VWB_DrawPic(12*8,20*8,C_MRETGAMEPIC);
-		UNCACHEGRCHUNK(C_MRETGAMEPIC);
-		CA_CacheGrChunk(C_MENDGAMEPIC);
-		VWB_DrawPic(12*8,18*8,C_MENDGAMEPIC);
-		UNCACHEGRCHUNK(C_MENDGAMEPIC);
-		#endif
-		MainMenu[backtodemo].active=2;
-	}
-	else
-	{
-		#ifndef JAPAN
-		#ifdef SPANISH
-		_fstrcpy(&MainMenu[backtodemo].string,STR_BD);
-		#else
-		_fstrcpy(&MainMenu[backtodemo].string[8],STR_DEMO);
-		#endif
-		#else
-		CA_CacheGrChunk(C_MRETDEMOPIC);
-		VWB_DrawPic(12*8,20*8,C_MRETDEMOPIC);
-		UNCACHEGRCHUNK(C_MRETDEMOPIC);
-		CA_CacheGrChunk(C_MSCORESPIC);
-		VWB_DrawPic(12*8,18*8,C_MSCORESPIC);
-		UNCACHEGRCHUNK(C_MSCORESPIC);
-		#endif
-		MainMenu[backtodemo].active=1;
-	}
-
-	DrawMenu(&MainItems,&MainMenu[0]);
-	VW_UpdateScreen();
-}
-
-#ifndef GOODTIMES
-#ifndef SPEAR
-////////////////////////////////////////////////////////////////////
-//
-// READ THIS!
-//
-////////////////////////////////////////////////////////////////////
-void CP_ReadThis(void)
-{
-	StartCPMusic(CORNER_MUS);
-	HelpScreens();
-	StartCPMusic(MENUSONG);
-}
-#endif
-#endif
-
-#ifndef SPEAR
-#ifndef GOODTIMES
-#else
-////////////////////////////////////////////////////////////////////
-//
-// BOSS KEY
-//
-////////////////////////////////////////////////////////////////////
-void BossKey(void)
-{
-	SD_MusicOff();
-	_AX = 3;
-	geninterrupt(0x10);
-	printf("C>");
-	while (!Keyboard[sc_Escape])
-	IN_ClearKeysDown();
-
-	SD_MusicOn();
-	VL_SetVGAPlaneMode ();
-	VL_TestPaletteSet ();
-	VL_SetPalette (&gamepal);
-	LoadLatchMem();
-}
-#endif
-#endif
-
-////////////////////////////////////////////////////////////////////
-//
-// CHECK QUICK-KEYS & QUIT (WHILE IN A GAME)
-//
-////////////////////////////////////////////////////////////////////
-int CP_CheckQuick(unsigned scancode)
-{
-	switch(scancode)
-	{
-		//
-		// END GAME
-		//
-		case sc_F7:
-			CA_CacheGrChunk(STARTFONT+1);
-
-			WindowH=160;
-			#ifdef JAPAN
-			if (GetYorN(7,8,C_JAPQUITPIC))
-			#else
-			if (Confirm(ENDGAMESTR))
-			#endif
-			{
-				playstate = ex_died;
-				pickquick = gamestate.lives = 0;
-			}
-
-			DrawAllPlayBorder();
-			WindowH=200;
-			fontnumber=0;
-			MainMenu[savegame].active = 0;
-			return 1;
-
-		//
-		// QUICKSAVE
-		//
-		case sc_F8:
-			if (SaveGamesAvail[LSItems.curpos] && pickquick)
-			{
-				CA_CacheGrChunk(STARTFONT+1);
-				fontnumber = 1;
-				Message(STR_SAVING"...");
-				CP_SaveGame(1);
-				fontnumber=0;
-			}
-			else
-			{
-				#ifndef SPEAR
-				CA_CacheGrChunk(STARTFONT+1);
-				CA_CacheGrChunk(C_CURSOR1PIC);
-				CA_CacheGrChunk(C_CURSOR2PIC);
-				CA_CacheGrChunk(C_DISKLOADING1PIC);
-				CA_CacheGrChunk(C_DISKLOADING2PIC);
-				CA_CacheGrChunk(C_SAVEGAMEPIC);
-				CA_CacheGrChunk(C_MOUSELBACKPIC);
-				#else
-				CacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
-				CA_CacheGrChunk(C_CURSOR1PIC);
-				#endif
-
-				VW_FadeOut ();
-
-				StartCPMusic(MENUSONG);
-				pickquick=CP_SaveGame(0);
-
-				SETFONTCOLOR(0,15);
-				IN_ClearKeysDown();
-				DrawPlayScreen ();
-
-				if (!startgame && !loadedgame)
-				{
-					VW_FadeIn ();
-					StartMusic ();
-				}
-
-				if (loadedgame)
-					playstate = ex_abort;
-				lasttimecount = TimeCount;
-
-				if (MousePresent)
-					Mouse(MDelta);	// Clear accumulated mouse movement
-
-				PM_CheckMainMem ();
-
-				#ifndef SPEAR
-				UNCACHEGRCHUNK(C_CURSOR1PIC);
-				UNCACHEGRCHUNK(C_CURSOR2PIC);
-				UNCACHEGRCHUNK(C_DISKLOADING1PIC);
-				UNCACHEGRCHUNK(C_DISKLOADING2PIC);
-				UNCACHEGRCHUNK(C_SAVEGAMEPIC);
-				UNCACHEGRCHUNK(C_MOUSELBACKPIC);
-				#else
-				UnCacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
-				#endif
-			}
-			return 1;
-
-		//
-		// QUICKLOAD
-		//
-		case sc_F9:
-			if (SaveGamesAvail[LSItems.curpos] && pickquick)
-			{
-				char string[100]=STR_LGC;
-
-
-				CA_CacheGrChunk(STARTFONT+1);
-				fontnumber = 1;
-
-				strcat(string,SaveGameNames[LSItems.curpos]);
-				strcat(string,"\"?");
-
-				if (Confirm(string))
-					CP_LoadGame(1);
-
-				DrawAllPlayBorder();
-				fontnumber=0;
-			}
-			else
-			{
-				#ifndef SPEAR
-				CA_CacheGrChunk(STARTFONT+1);
-				CA_CacheGrChunk(C_CURSOR1PIC);
-				CA_CacheGrChunk(C_CURSOR2PIC);
-				CA_CacheGrChunk(C_DISKLOADING1PIC);
-				CA_CacheGrChunk(C_DISKLOADING2PIC);
-				CA_CacheGrChunk(C_LOADGAMEPIC);
-				CA_CacheGrChunk(C_MOUSELBACKPIC);
-				#else
-				CA_CacheGrChunk(C_CURSOR1PIC);
-				CacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
-				#endif
-
-				VW_FadeOut ();
-
-				StartCPMusic(MENUSONG);
-				pickquick=CP_LoadGame(0);
-
-				SETFONTCOLOR(0,15);
-				IN_ClearKeysDown();
-				DrawPlayScreen ();
-
-				if (!startgame && !loadedgame)
-				{
-					VW_FadeIn ();
-					StartMusic ();
-				}
-
-				if (loadedgame)
-					playstate = ex_abort;
-
-				lasttimecount = TimeCount;
-
-				if (MousePresent)
-					Mouse(MDelta);	// Clear accumulated mouse movement
-				PM_CheckMainMem ();
-
-				#ifndef SPEAR
-				UNCACHEGRCHUNK(C_CURSOR1PIC);
-				UNCACHEGRCHUNK(C_CURSOR2PIC);
-				UNCACHEGRCHUNK(C_DISKLOADING1PIC);
-				UNCACHEGRCHUNK(C_DISKLOADING2PIC);
-				UNCACHEGRCHUNK(C_LOADGAMEPIC);
-				UNCACHEGRCHUNK(C_MOUSELBACKPIC);
-				#else
-				UnCacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
-				#endif
-			}
-			return 1;
-
-		//
-		// QUIT
-		//
-		case sc_F10:
-			CA_CacheGrChunk(STARTFONT+1);
-
-			WindowX=WindowY=0;
-			WindowW=320;
-			WindowH=160;
-			#ifdef JAPAN
-			if (GetYorN(7,8,C_QUITMSGPIC))
-			#else
-				#ifdef SPANISH
-			if (Confirm(ENDGAMESTR))
-				#else
-			if (Confirm(endStrings[US_RndT()&0x7+(US_RndT()&1)]))
-				#endif
-			#endif
-			{
-				int i;
-
-
-				VW_UpdateScreen();
-				SD_MusicOff();
-				SD_StopSound();
-				MenuFadeOut();
-
-				//
-				// SHUT-UP THE ADLIB
-				//
-				for (i=1;i<=0xf5;i++)
-					alOut(i,0);
-				Quit(NULL);
-			}
-
-			DrawAllPlayBorder();
-			WindowH=200;
-			fontnumber=0;
-			return 1;
-		}
-
-	return 0;
-}
-
-
-////////////////////////////////////////////////////////////////////
-//
-// END THE CURRENT GAME
-//
-////////////////////////////////////////////////////////////////////
-int CP_EndGame(void)
-{
-#ifdef JAPAN
-	if (!GetYorN(7,8,C_JAPQUITPIC))
-#else
-	if (!Confirm(ENDGAMESTR))
-#endif
-		return 0;
-
-	pickquick = gamestate.lives = 0;
-	playstate = ex_died;
-
-	#pragma warn -sus
-	MainMenu[savegame].active = 0;
-	MainMenu[viewscores].routine=CP_ViewScores;
-	#ifndef JAPAN
-	_fstrcpy(MainMenu[viewscores].string,STR_VS);
-	#endif
-	#pragma warn +sus
-
-	return 1;
-}
-
-
-////////////////////////////////////////////////////////////////////
-//
-// VIEW THE HIGH SCORES
-//
-////////////////////////////////////////////////////////////////////
-void CP_ViewScores(void)
-{
-	fontnumber=0;
-
-#ifdef SPEAR
-	UnCacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
-	StartCPMusic (XAWARD_MUS);
-#else
-	StartCPMusic (ROSTER_MUS);
-#endif
-
-	DrawHighScores ();
-	VW_UpdateScreen ();
-	MenuFadeIn();
-	fontnumber=1;
-
-	IN_Ack();
-
-	StartCPMusic(MENUSONG);
-	MenuFadeOut();
-
-#ifdef SPEAR
-	CacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
-	CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
-#endif
-}
-
-
-////////////////////////////////////////////////////////////////////
-//
-// START A NEW GAME
-//
-////////////////////////////////////////////////////////////////////
-void CP_NewGame(void)
-{
-	int which,episode;
-
-#ifdef SPEAR
-	UnCacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
-#endif
-
-
-#ifndef SPEAR
-firstpart:
-
-	DrawNewEpisode();
-	do
-	{
-		which=HandleMenu(&NewEitems,&NewEmenu[0],NULL);
-		switch(which)
-		{
-			case -1:
-				MenuFadeOut();
-				return;
-
-			default:
-				if (!EpisodeSelect[which/2])
-				{
-					SD_PlaySound (NOWAYSND);
-					Message("Please select \"Read This!\"\n"
-							"from the Options menu to\n"
-							"find out how to order this\n"
-							"episode from Apogee.");
-					IN_ClearKeysDown();
-					IN_Ack();
-					DrawNewEpisode();
-					which = 0;
-				}
-				else
-				{
-					episode = which/2;
-					which = 1;
-				}
-				break;
-		}
-
-	} while (!which);
-
-	ShootSnd();
-
-	//
-	// ALREADY IN A GAME?
-	//
-	if (ingame)
-		#ifdef JAPAN
-		if (!GetYorN(7,8,C_JAPNEWGAMEPIC))
-		#else
-		if (!Confirm(CURGAME))
-		#endif
-		{
-			MenuFadeOut();
-			return;
-		}
-
-	MenuFadeOut();
-
-#else
-	episode = 0;
-
-	//
-	// ALREADY IN A GAME?
-	//
-	CacheLump (NEWGAME_LUMP_START,NEWGAME_LUMP_END);
-	DrawNewGame();
-	if (ingame)
-		if (!Confirm(CURGAME))
-		{
-			MenuFadeOut();
-			UnCacheLump (NEWGAME_LUMP_START,NEWGAME_LUMP_END);
-			CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
-			return;
-		}
-
-#endif
-
-	DrawNewGame();
-	which=HandleMenu(&NewItems,&NewMenu[0],DrawNewGameDiff);
-	if (which<0)
-	{
-		MenuFadeOut();
-		#ifndef SPEAR
-		goto firstpart;
-		#else
-		UnCacheLump (NEWGAME_LUMP_START,NEWGAME_LUMP_END);
-		CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
-		return;
-		#endif
-	}
-
-	ShootSnd();
-	NewGame(which,episode);
-	StartGame=1;
-	MenuFadeOut();
-
-	//
-	// CHANGE "READ THIS!" TO NORMAL COLOR
-	//
-	#ifndef SPEAR
-	#ifndef GOODTIMES
-	MainMenu[readthis].active=1;
-	#endif
-	#endif
-
-	pickquick = 0;
-
-#ifdef SPEAR
-	UnCacheLump (NEWGAME_LUMP_START,NEWGAME_LUMP_END);
-	CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
-#endif
-}
-
-
-#ifndef SPEAR
-/////////////////////
-//
-// DRAW NEW EPISODE MENU
-//
-void DrawNewEpisode(void)
-{
-	int i;
-
-#ifdef JAPAN
-	CA_CacheScreen(S_EPISODEPIC);
-#else
-	ClearMScreen();
-	VWB_DrawPic(112,184,C_MOUSELBACKPIC);
-
-	DrawWindow(NE_X-4,NE_Y-4,NE_W+8,NE_H+8,BKGDCOLOR);
-	SETFONTCOLOR(READHCOLOR,BKGDCOLOR);
-	PrintY=2;
-	WindowX=0;
-	#ifdef SPANISH
-	US_CPrint("Cual episodio jugar?");
-	#else
-	US_CPrint("Which episode to play?");
-	#endif
-#endif
-
-	SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
-	DrawMenu(&NewEitems,&NewEmenu[0]);
-
-	for (i=0;i<6;i++)
-		VWB_DrawPic(NE_X+32,NE_Y+i*26,C_EPISODE1PIC+i);
-
-	VW_UpdateScreen();
-	MenuFadeIn();
-	WaitKeyUp();
-}
-#endif
-
-/////////////////////
-//
-// DRAW NEW GAME MENU
-//
-void DrawNewGame(void)
-{
-#ifdef JAPAN
-	CA_CacheScreen(S_SKILLPIC);
-#else
-	ClearMScreen();
-	VWB_DrawPic(112,184,C_MOUSELBACKPIC);
-
-	SETFONTCOLOR(READHCOLOR,BKGDCOLOR);
-	PrintX=NM_X+20;
-	PrintY=NM_Y-32;
-
-#ifndef SPEAR
-	#ifdef SPANISH
-	US_Print("Eres macho?");
-	#else
-	US_Print("How tough are you?");
-	#endif
-#else
-	VWB_DrawPic (PrintX,PrintY,C_HOWTOUGHPIC);
-#endif
-
-	DrawWindow(NM_X-5,NM_Y-10,NM_W,NM_H,BKGDCOLOR);
-#endif
-
-	DrawMenu(&NewItems,&NewMenu[0]);
-	DrawNewGameDiff(NewItems.curpos);
-	VW_UpdateScreen();
-	MenuFadeIn();
-	WaitKeyUp();
-}
-
-
-////////////////////////
-//
-// DRAW NEW GAME GRAPHIC
-//
-void DrawNewGameDiff(int w)
-{
-	VWB_DrawPic(NM_X+185,NM_Y+7,w+C_BABYMODEPIC);
-}
-
-
-////////////////////////////////////////////////////////////////////
-//
-// HANDLE SOUND MENU
-//
-////////////////////////////////////////////////////////////////////
-void CP_Sound(void)
-{
-	int which,i;
-
-
-#ifdef SPEAR
-	UnCacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
-	CacheLump (SOUND_LUMP_START,SOUND_LUMP_END);
-#endif
-
-	DrawSoundMenu();
-	MenuFadeIn();
-	WaitKeyUp();
-
-	do
-	{
-		which=HandleMenu(&SndItems,&SndMenu[0],NULL);
-		//
-		// HANDLE MENU CHOICES
-		//
-		switch(which)
-		{
-			//
-			// SOUND EFFECTS
-			//
-			case 0:
-				if (SoundMode!=sdm_Off)
-				{
-					SD_WaitSoundDone();
-					SD_SetSoundMode(sdm_Off);
-					DrawSoundMenu();
-				}
-				break;
-			case 1:
-				if (SoundMode!=sdm_PC)
-				{
-					SD_WaitSoundDone();
-					SD_SetSoundMode(sdm_PC);
-					CA_LoadAllSounds();
-					DrawSoundMenu();
-					ShootSnd();
-				}
-				break;
-			case 2:
-				if (SoundMode!=sdm_AdLib)
-				{
-					SD_WaitSoundDone();
-					SD_SetSoundMode(sdm_AdLib);
-					CA_LoadAllSounds();
-					DrawSoundMenu();
-					ShootSnd();
-				}
-				break;
-
-			//
-			// DIGITIZED SOUND
-			//
-			case 5:
-				if (DigiMode!=sds_Off)
-				{
-					SD_SetDigiDevice(sds_Off);
-					DrawSoundMenu();
-				}
-				break;
-			case 6:
-				if (DigiMode!=sds_SoundSource)
-				{
-					SD_SetDigiDevice(sds_SoundSource);
-					DrawSoundMenu();
-					ShootSnd();
-				}
-				break;
-			case 7:
-				if (DigiMode!=sds_SoundBlaster)
-				{
-					SD_SetDigiDevice(sds_SoundBlaster);
-					DrawSoundMenu();
-					ShootSnd();
-				}
-				break;
-
-			//
-			// MUSIC
-			//
-			case 10:
-				if (MusicMode!=smm_Off)
-				{
-					SD_SetMusicMode(smm_Off);
-					DrawSoundMenu();
-					ShootSnd();
-				}
-				break;
-			case 11:
-				if (MusicMode!=smm_AdLib)
-				{
-					SD_SetMusicMode(smm_AdLib);
-					DrawSoundMenu();
-					ShootSnd();
-					StartCPMusic(MENUSONG);
-				}
-				break;
-		}
-	} while(which>=0);
-
-	MenuFadeOut();
-
-#ifdef SPEAR
-	UnCacheLump (SOUND_LUMP_START,SOUND_LUMP_END);
-	CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
-#endif
-}
-
-
-//////////////////////
-//
-// DRAW THE SOUND MENU
-//
-void DrawSoundMenu(void)
-{
-	int i,on;
-
-
-#ifdef JAPAN
-	CA_CacheScreen(S_SOUNDPIC);
-#else
-	//
-	// DRAW SOUND MENU
-	//
-	ClearMScreen();
-	VWB_DrawPic(112,184,C_MOUSELBACKPIC);
-
-	DrawWindow(SM_X-8,SM_Y1-3,SM_W,SM_H1,BKGDCOLOR);
-	DrawWindow(SM_X-8,SM_Y2-3,SM_W,SM_H2,BKGDCOLOR);
-	DrawWindow(SM_X-8,SM_Y3-3,SM_W,SM_H3,BKGDCOLOR);
-#endif
-
-	//
-	// IF NO ADLIB, NON-CHOOSENESS!
-	//
-	if (!AdLibPresent && !SoundBlasterPresent)
-	{
-		SndMenu[2].active=SndMenu[10].active=SndMenu[11].active=0;
-	}
-
-	if (!SoundSourcePresent)
-		SndMenu[6].active=0;
-
-	if (!SoundBlasterPresent)
-		SndMenu[7].active=0;
-
-	if (!SoundSourcePresent && !SoundBlasterPresent)
-		SndMenu[5].active=0;
-
-	DrawMenu(&SndItems,&SndMenu[0]);
-#ifndef JAPAN
-	VWB_DrawPic(100,SM_Y1-20,C_FXTITLEPIC);
-	VWB_DrawPic(100,SM_Y2-20,C_DIGITITLEPIC);
-	VWB_DrawPic(100,SM_Y3-20,C_MUSICTITLEPIC);
-#endif
-
-	for (i=0;i<SndItems.amount;i++)
-#ifdef JAPAN
-		if (i!=3 && i!=4 && i!=8 && i!=9)
-#else
-		if (SndMenu[i].string[0])
-#endif
-		{
-			//
-			// DRAW SELECTED/NOT SELECTED GRAPHIC BUTTONS
-			//
-			on=0;
-			switch(i)
-			{
-				//
-				// SOUND EFFECTS
-				//
-				case 0: if (SoundMode==sdm_Off) on=1; break;
-				case 1: if (SoundMode==sdm_PC) on=1; break;
-				case 2: if (SoundMode==sdm_AdLib) on=1; break;
-
-				//
-				// DIGITIZED SOUND
-				//
-				case 5: if (DigiMode==sds_Off) on=1; break;
-				case 6: if (DigiMode==sds_SoundSource) on=1; break;
-				case 7: if (DigiMode==sds_SoundBlaster) on=1; break;
-
-				//
-				// MUSIC
-				//
-				case 10: if (MusicMode==smm_Off) on=1; break;
-				case 11: if (MusicMode==smm_AdLib) on=1; break;
-			}
-
-			if (on)
-				VWB_DrawPic(SM_X+24,SM_Y1+i*13+2,C_SELECTEDPIC);
-			else
-				VWB_DrawPic(SM_X+24,SM_Y1+i*13+2,C_NOTSELECTEDPIC);
-		}
-
-	DrawMenuGun(&SndItems);
-	VW_UpdateScreen();
-}
-
-
-//
-// DRAW LOAD/SAVE IN PROGRESS
-//
-void DrawLSAction(int which)
-{
-	#define LSA_X	96
-	#define LSA_Y	80
-	#define LSA_W	130
-	#define LSA_H	42
-
-	DrawWindow(LSA_X,LSA_Y,LSA_W,LSA_H,TEXTCOLOR);
-	DrawOutline(LSA_X,LSA_Y,LSA_W,LSA_H,0,HIGHLIGHT);
-	VWB_DrawPic(LSA_X+8,LSA_Y+5,C_DISKLOADING1PIC);
-
-	fontnumber=1;
-	SETFONTCOLOR(0,TEXTCOLOR);
-	PrintX=LSA_X+46;
-	PrintY=LSA_Y+13;
-
-	if (!which)
-		US_Print(STR_LOADING"...");
-	else
-		US_Print(STR_SAVING"...");
-
-	VW_UpdateScreen();
-}
-
-
-////////////////////////////////////////////////////////////////////
-//
-// LOAD SAVED GAMES
-//
-////////////////////////////////////////////////////////////////////
-int CP_LoadGame(int quick)
-{
-	int handle,which,exit=0;
-	char name[13];
-
-
-	strcpy(name,SaveName);
-
-	//
-	// QUICKLOAD?
-	//
-	if (quick)
-	{
-		which=LSItems.curpos;
-
-		if (SaveGamesAvail[which])
-		{
-			name[7]=which+'0';
-			handle=open(name,O_BINARY);
-			lseek(handle,32,SEEK_SET);
-			loadedgame=true;
-			LoadTheGame(handle,0,0);
-			loadedgame=false;
-			close(handle);
-
-			DrawFace ();
-			DrawHealth ();
-			DrawLives ();
-			DrawLevel ();
-			DrawAmmo ();
-			DrawKeys ();
-			DrawWeapon ();
-			DrawScore ();
-			return 1;
-		}
-	}
-
-
-#ifdef SPEAR
-	UnCacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
-	CacheLump (LOADSAVE_LUMP_START,LOADSAVE_LUMP_END);
-#endif
-
-	DrawLoadSaveScreen(0);
-
-	do
-	{
-		which=HandleMenu(&LSItems,&LSMenu[0],TrackWhichGame);
-		if (which>=0 && SaveGamesAvail[which])
-		{
-			ShootSnd();
-			name[7]=which+'0';
-
-			handle=open(name,O_BINARY);
-			lseek(handle,32,SEEK_SET);
-
-			DrawLSAction(0);
-			loadedgame=true;
-
-			LoadTheGame(handle,LSA_X+8,LSA_Y+5);
-			close(handle);
-
-			StartGame=1;
-			ShootSnd();
-			//
-			// CHANGE "READ THIS!" TO NORMAL COLOR
-			//
-
-			#ifndef SPEAR
-			#ifndef GOODTIMES
-			MainMenu[readthis].active=1;
-			#endif
-			#endif
-
-			exit=1;
-			break;
-		}
-
-	} while(which>=0);
-
-	MenuFadeOut();
-
-#ifdef SPEAR
-	UnCacheLump (LOADSAVE_LUMP_START,LOADSAVE_LUMP_END);
-	CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
-#endif
-
-	return exit;
-}
-
-
-///////////////////////////////////
-//
-// HIGHLIGHT CURRENT SELECTED ENTRY
-//
-void TrackWhichGame(int w)
-{
-	static int lastgameon=0;
-
-	PrintLSEntry(lastgameon,TEXTCOLOR);
-	PrintLSEntry(w,HIGHLIGHT);
-
-	lastgameon=w;
-}
-
-
-////////////////////////////
-//
-// DRAW THE LOAD/SAVE SCREEN
-//
-void DrawLoadSaveScreen(int loadsave)
-{
-	#define DISKX	100
-	#define DISKY	0
-
-	int i;
-
-
-	ClearMScreen();
-	fontnumber=1;
-	VWB_DrawPic(112,184,C_MOUSELBACKPIC);
-	DrawWindow(LSM_X-10,LSM_Y-5,LSM_W,LSM_H,BKGDCOLOR);
-	DrawStripes(10);
-
-	if (!loadsave)
-		VWB_DrawPic(60,0,C_LOADGAMEPIC);
-	else
-		VWB_DrawPic(60,0,C_SAVEGAMEPIC);
-
-	for (i=0;i<10;i++)
-		PrintLSEntry(i,TEXTCOLOR);
-
-	DrawMenu(&LSItems,&LSMenu[0]);
-	VW_UpdateScreen();
-	MenuFadeIn();
-	WaitKeyUp();
-}
-
-
-///////////////////////////////////////////
-//
-// PRINT LOAD/SAVE GAME ENTRY W/BOX OUTLINE
-//
-void PrintLSEntry(int w,int color)
-{
-	SETFONTCOLOR(color,BKGDCOLOR);
-	DrawOutline(LSM_X+LSItems.indent,LSM_Y+w*13,LSM_W-LSItems.indent-15,11,color,color);
-	PrintX=LSM_X+LSItems.indent+2;
-	PrintY=LSM_Y+w*13+1;
-	fontnumber=0;
-
-	if (SaveGamesAvail[w])
-		US_Print(SaveGameNames[w]);
-	else
-		US_Print("      - "STR_EMPTY" -");
-
-	fontnumber=1;
-}
-
-
-////////////////////////////////////////////////////////////////////
-//
-// SAVE CURRENT GAME
-//
-////////////////////////////////////////////////////////////////////
-int CP_SaveGame(int quick)
-{
-	int handle,which,exit=0;
-	unsigned nwritten;
-	char name[13],input[32];
-
-
-	strcpy(name,SaveName);
-
-	//
-	// QUICKSAVE?
-	//
-	if (quick)
-	{
-		which=LSItems.curpos;
-
-		if (SaveGamesAvail[which])
-		{
-			name[7]=which+'0';
-			unlink(name);
-			handle=creat(name,S_IREAD|S_IWRITE);
-
-			strcpy(input,&SaveGameNames[which][0]);
-
-			_dos_write(handle,(void far *)input,32,&nwritten);
-			lseek(handle,32,SEEK_SET);
-			SaveTheGame(handle,0,0);
-			close(handle);
-
-			return 1;
-		}
-	}
-
-
-#ifdef SPEAR
-	UnCacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
-	CacheLump (LOADSAVE_LUMP_START,LOADSAVE_LUMP_END);
-#endif
-
-	DrawLoadSaveScreen(1);
-
-	do
-	{
-		which=HandleMenu(&LSItems,&LSMenu[0],TrackWhichGame);
-		if (which>=0)
-		{
-			//
-			// OVERWRITE EXISTING SAVEGAME?
-			//
-			if (SaveGamesAvail[which])
-				#ifdef JAPAN
-				if (!GetYorN(7,8,C_JAPSAVEOVERPIC))
-				#else
-				if (!Confirm(GAMESVD))
-				#endif
-				{
-					DrawLoadSaveScreen(1);
-					continue;
-				}
-				else
-				{
-					DrawLoadSaveScreen(1);
-					PrintLSEntry(which,HIGHLIGHT);
-					VW_UpdateScreen();
-				}
-
-			ShootSnd();
-
-			strcpy(input,&SaveGameNames[which][0]);
-			name[7]=which+'0';
-
-			fontnumber=0;
-			if (!SaveGamesAvail[which])
-				VWB_Bar(LSM_X+LSItems.indent+1,LSM_Y+which*13+1,LSM_W-LSItems.indent-16,10,BKGDCOLOR);
-			VW_UpdateScreen();
-
-			if (US_LineInput(LSM_X+LSItems.indent+2,LSM_Y+which*13+1,input,input,true,31,LSM_W-LSItems.indent-30))
-			{
-				SaveGamesAvail[which]=1;
-				strcpy(&SaveGameNames[which][0],input);
-
-				unlink(name);
-				handle=creat(name,S_IREAD|S_IWRITE);
-				_dos_write(handle,(void far *)input,32,&nwritten);
-				lseek(handle,32,SEEK_SET);
-
-				DrawLSAction(1);
-				SaveTheGame(handle,LSA_X+8,LSA_Y+5);
-
-				close(handle);
-
-				ShootSnd();
-				exit=1;
-			}
-			else
-			{
-				VWB_Bar(LSM_X+LSItems.indent+1,LSM_Y+which*13+1,LSM_W-LSItems.indent-16,10,BKGDCOLOR);
-				PrintLSEntry(which,HIGHLIGHT);
-				VW_UpdateScreen();
-				SD_PlaySound(ESCPRESSEDSND);
-				continue;
-			}
-
-			fontnumber=1;
-			break;
-		}
-
-	} while(which>=0);
-
-	MenuFadeOut();
-
-#ifdef SPEAR
-	UnCacheLump (LOADSAVE_LUMP_START,LOADSAVE_LUMP_END);
-	CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
-#endif
-
-	return exit;
-}
-
-
-////////////////////////////////////////////////////////////////////
-//
-// CALIBRATE JOYSTICK
-//
-////////////////////////////////////////////////////////////////////
-int CalibrateJoystick(void)
-{
-	#define CALX	85
-	#define CALY	40
-	#define CALW	158
-	#define CALH	140
-
-	unsigned xmin,ymin,xmax,ymax,jb;
-
-
-
-	#ifdef JAPAN
-	VWB_DrawPic(CALX,CALY,C_JOY0PIC);
-	#else
-	DrawWindow(CALX-5,CALY-5,CALW,CALH,TEXTCOLOR);
-	DrawOutline(CALX-5,CALY-5,CALW,CALH,0,HIGHLIGHT);
-	SETFONTCOLOR(0,TEXTCOLOR);
-
-	WindowX = PrintX = CALX;
-	WindowW = CALW;
-	WindowH = CALH;
-	WindowY = PrintY = CALY;
-	US_Print("    "STR_CALIB"\n    "STR_JOYST"\n");
-	VWB_DrawPic(CALX+40,CALY+30,C_JOY1PIC);
-	PrintY = CALY+80;
-	US_Print(STR_MOVEJOY);
-	SETFONTCOLOR(BKGDCOLOR,TEXTCOLOR);
-	US_Print("   "STR_ESCEXIT);
-	#endif
-	VW_UpdateScreen();
-
-	do
-	{
-		jb=IN_JoyButtons();
-		if (Keyboard[sc_Escape])
-			return 0;
-		#ifndef SPEAR
-		if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
-			PicturePause();
-		#endif
-
-	} while(!(jb&1));
-
-	SD_PlaySound(SHOOTSND);
-	IN_GetJoyAbs(joystickport,&xmin,&ymin);
-
-
-	#ifdef JAPAN
-	VWB_DrawPic(CALX,CALY,C_JOY1PIC);
-	#else
-	DrawWindow(CALX-5,CALY-5,CALW,CALH,TEXTCOLOR);
-	DrawOutline(CALX-5,CALY-5,CALW,CALH,0,HIGHLIGHT);
-	SETFONTCOLOR(0,TEXTCOLOR);
-
-	PrintX = CALX;
-	PrintY = CALY;
-	US_Print("    "STR_CALIB"\n    "STR_JOYST"\n");
-	VWB_DrawPic(CALX+40,CALY+30,C_JOY2PIC);
-	PrintY = CALY+80;
-	US_Print(STR_MOVEJOY2);
-	SETFONTCOLOR(BKGDCOLOR,TEXTCOLOR);
-	US_Print("   "STR_ESCEXIT);
-	#endif
-	VW_UpdateScreen();
-
-	do
-	{
-		jb=IN_JoyButtons();
-		if (Keyboard[sc_Escape])
-			return 0;
-		#ifndef SPEAR
-		if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
-			PicturePause();
-		#endif
-	} while(!(jb&2));
-
-	IN_GetJoyAbs(joystickport,&xmax,&ymax);
-	SD_PlaySound(SHOOTSND);
-
-	while (IN_JoyButtons());
-
-	//
-	// ASSIGN ACTUAL VALUES HERE
-	//
-	if ((xmin != xmax) && (ymin != ymax))
-		IN_SetupJoy(joystickport,xmin,xmax,ymin,ymax);
-	else
-		return 0;
-
-	return 1;
-}
-
-
-////////////////////////////////////////////////////////////////////
-//
-// DEFINE CONTROLS
-//
-////////////////////////////////////////////////////////////////////
-void CP_Control(void)
-{
-	#define CTL_SPC	70
-	enum {MOUSEENABLE,JOYENABLE,USEPORT2,PADENABLE,MOUSESENS,CUSTOMIZE};
-	int i,which;
-
-
-#ifdef SPEAR
-	UnCacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
-	CacheLump (CONTROL_LUMP_START,CONTROL_LUMP_END);
-#endif
-
-	DrawCtlScreen();
-	MenuFadeIn();
-	WaitKeyUp();
-
-	do
-	{
-		which=HandleMenu(&CtlItems,&CtlMenu[0],NULL);
-		switch(which)
-		{
-			case MOUSEENABLE:
-				mouseenabled^=1;
-				_CX=_DX=CENTER;
-				Mouse(4);
-				DrawCtlScreen();
-				CusItems.curpos=-1;
-				ShootSnd();
-				break;
-
-			case JOYENABLE:
-				joystickenabled^=1;
-				if (joystickenabled)
-					if (!CalibrateJoystick())
-						joystickenabled = 0;
-				DrawCtlScreen();
-				CusItems.curpos=-1;
-				ShootSnd();
-				break;
-
-			case USEPORT2:
-				joystickport^=1;
-				DrawCtlScreen();
-				ShootSnd();
-				break;
-
-			case PADENABLE:
-				joypadenabled^=1;
-				DrawCtlScreen();
-				ShootSnd();
-				break;
-
-			case MOUSESENS:
-			case CUSTOMIZE:
-				DrawCtlScreen();
-				MenuFadeIn();
-				WaitKeyUp();
-				break;
-		}
-	} while(which>=0);
-
-	MenuFadeOut();
-
-#ifdef SPEAR
-	UnCacheLump (CONTROL_LUMP_START,CONTROL_LUMP_END);
-	CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
-#endif
-}
-
-
-////////////////////////////////
-//
-// DRAW MOUSE SENSITIVITY SCREEN
-//
-void DrawMouseSens(void)
-{
-#ifdef JAPAN
-	CA_CacheScreen(S_MOUSESENSPIC);
-#else
-	ClearMScreen();
-	VWB_DrawPic(112,184,C_MOUSELBACKPIC);
-	#ifdef SPANISH
-	DrawWindow(10,80,300,43,BKGDCOLOR);
-	#else
-	DrawWindow(10,80,300,30,BKGDCOLOR);
-	#endif
-
-	WindowX=0;
-	WindowW=320;
-	PrintY=82;
-	SETFONTCOLOR(READCOLOR,BKGDCOLOR);
-	US_CPrint(STR_MOUSEADJ);
-
-	SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
-	#ifdef SPANISH
-	PrintX=14;
-	PrintY=95+13;
-	US_Print(STR_SLOW);
-	PrintX=252;
-	US_Print(STR_FAST);
-	#else
-	PrintX=14;
-	PrintY=95;
-	US_Print(STR_SLOW);
-	PrintX=269;
-	US_Print(STR_FAST);
-	#endif
-#endif
-
-	VWB_Bar(60,97,200,10,TEXTCOLOR);
-	DrawOutline(60,97,200,10,0,HIGHLIGHT);
-	DrawOutline(60+20*mouseadjustment,97,20,10,0,READCOLOR);
-	VWB_Bar(61+20*mouseadjustment,98,19,9,READHCOLOR);
-
-	VW_UpdateScreen();
-	MenuFadeIn();
-}
-
-
-///////////////////////////
-//
-// ADJUST MOUSE SENSITIVITY
-//
-void MouseSensitivity(void)
-{
-	ControlInfo ci;
-	int exit=0,oldMA;
-
-
-	oldMA=mouseadjustment;
-	DrawMouseSens();
-	do
-	{
-		ReadAnyControl(&ci);
-		switch(ci.dir)
-		{
-			case dir_North:
-			case dir_West:
-				if (mouseadjustment)
-				{
-					mouseadjustment--;
-					VWB_Bar(60,97,200,10,TEXTCOLOR);
-					DrawOutline(60,97,200,10,0,HIGHLIGHT);
-					DrawOutline(60+20*mouseadjustment,97,20,10,0,READCOLOR);
-					VWB_Bar(61+20*mouseadjustment,98,19,9,READHCOLOR);
-					VW_UpdateScreen();
-					SD_PlaySound(MOVEGUN1SND);
-					while(Keyboard[sc_LeftArrow]);
-					WaitKeyUp();
-				}
-				break;
-
-			case dir_South:
-			case dir_East:
-				if (mouseadjustment<9)
-				{
-					mouseadjustment++;
-					VWB_Bar(60,97,200,10,TEXTCOLOR);
-					DrawOutline(60,97,200,10,0,HIGHLIGHT);
-					DrawOutline(60+20*mouseadjustment,97,20,10,0,READCOLOR);
-					VWB_Bar(61+20*mouseadjustment,98,19,9,READHCOLOR);
-					VW_UpdateScreen();
-					SD_PlaySound(MOVEGUN1SND);
-					while(Keyboard[sc_RightArrow]);
-					WaitKeyUp();
-				}
-				break;
-		}
-
-		#ifndef SPEAR
-		if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
-		#else
-		if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("debugmode"))
-		#endif
-			PicturePause();
-
-		if (ci.button0 || Keyboard[sc_Space] || Keyboard[sc_Enter])
-			exit=1;
-		else
-		if (ci.button1 || Keyboard[sc_Escape])
-			exit=2;
-
-	} while(!exit);
-
-	if (exit==2)
-	{
-		mouseadjustment=oldMA;
-		SD_PlaySound(ESCPRESSEDSND);
-	}
-	else
-		SD_PlaySound(SHOOTSND);
-
-	WaitKeyUp();
-	MenuFadeOut();
-}
-
-
-///////////////////////////
-//
-// DRAW CONTROL MENU SCREEN
-//
-void DrawCtlScreen(void)
-{
- int i,x,y;
-
-
-#ifdef JAPAN
-	CA_CacheScreen(S_CONTROLPIC);
-#else
- ClearMScreen();
- DrawStripes(10);
- VWB_DrawPic(80,0,C_CONTROLPIC);
- VWB_DrawPic(112,184,C_MOUSELBACKPIC);
- DrawWindow(CTL_X-8,CTL_Y-5,CTL_W,CTL_H,BKGDCOLOR);
-#endif
- WindowX=0;
- WindowW=320;
- SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
-
- if (JoysPresent[0])
-   CtlMenu[1].active=
-   CtlMenu[2].active=
-   CtlMenu[3].active=1;
-
- CtlMenu[2].active=CtlMenu[3].active=joystickenabled;
-
- if (MousePresent)
- {
-  CtlMenu[4].active=
-  CtlMenu[0].active=1;
- }
-
- CtlMenu[4].active=mouseenabled;
-
-
- DrawMenu(&CtlItems,&CtlMenu[0]);
-
-
- x=CTL_X+CtlItems.indent-24;
- y=CTL_Y+3;
- if (mouseenabled)
-   VWB_DrawPic(x,y,C_SELECTEDPIC);
- else
-   VWB_DrawPic(x,y,C_NOTSELECTEDPIC);
-
- y=CTL_Y+16;
- if (joystickenabled)
-   VWB_DrawPic(x,y,C_SELECTEDPIC);
- else
-   VWB_DrawPic(x,y,C_NOTSELECTEDPIC);
-
- y=CTL_Y+29;
- if (joystickport)
-   VWB_DrawPic(x,y,C_SELECTEDPIC);
- else
-   VWB_DrawPic(x,y,C_NOTSELECTEDPIC);
-
- y=CTL_Y+42;
- if (joypadenabled)
-   VWB_DrawPic(x,y,C_SELECTEDPIC);
- else
-   VWB_DrawPic(x,y,C_NOTSELECTEDPIC);
-
- //
- // PICK FIRST AVAILABLE SPOT
- //
- if (CtlItems.curpos<0 || !CtlMenu[CtlItems.curpos].active)
-   for (i=0;i<6;i++)
-	 if (CtlMenu[i].active)
-	 {
-	  CtlItems.curpos=i;
-	  break;
-	 }
-
- DrawMenuGun(&CtlItems);
- VW_UpdateScreen();
-}
-
-
-////////////////////////////////////////////////////////////////////
-//
-// CUSTOMIZE CONTROLS
-//
-////////////////////////////////////////////////////////////////////
-enum {FIRE,STRAFE,RUN,OPEN};
-char mbarray[4][3]={"b0","b1","b2","b3"},
-	   order[4]={RUN,OPEN,FIRE,STRAFE};
-
-
-void CustomControls(void)
-{
- int which;
-
-
- DrawCustomScreen();
- do
- {
-  which=HandleMenu(&CusItems,&CusMenu[0],FixupCustom);
-  switch(which)
-  {
-   case 0:
-	 DefineMouseBtns();
-	 DrawCustMouse(1);
-	 break;
-   case 3:
-	 DefineJoyBtns();
-	 DrawCustJoy(0);
-	 break;
-   case 6:
-	 DefineKeyBtns();
-	 DrawCustKeybd(0);
-	 break;
-   case 8:
-	 DefineKeyMove();
-	 DrawCustKeys(0);
-  }
- } while(which>=0);
-
-
-
- MenuFadeOut();
-}
-
-
-////////////////////////
-//
-// DEFINE THE MOUSE BUTTONS
-//
-void DefineMouseBtns(void)
-{
- CustomCtrls mouseallowed={0,1,1,1};
- EnterCtrlData(2,&mouseallowed,DrawCustMouse,PrintCustMouse,MOUSE);
-}
-
-
-////////////////////////
-//
-// DEFINE THE JOYSTICK BUTTONS
-//
-void DefineJoyBtns(void)
-{
- CustomCtrls joyallowed={1,1,1,1};
- EnterCtrlData(5,&joyallowed,DrawCustJoy,PrintCustJoy,JOYSTICK);
-}
-
-
-////////////////////////
-//
-// DEFINE THE KEYBOARD BUTTONS
-//
-void DefineKeyBtns(void)
-{
- CustomCtrls keyallowed={1,1,1,1};
- EnterCtrlData(8,&keyallowed,DrawCustKeybd,PrintCustKeybd,KEYBOARDBTNS);
-}
-
-
-////////////////////////
-//
-// DEFINE THE KEYBOARD BUTTONS
-//
-void DefineKeyMove(void)
-{
-	CustomCtrls keyallowed={1,1,1,1};
-	EnterCtrlData(10,&keyallowed,DrawCustKeys,PrintCustKeys,KEYBOARDMOVE);
-}
-
-
-////////////////////////
-//
-// ENTER CONTROL DATA FOR ANY TYPE OF CONTROL
-//
-enum {FWRD,RIGHT,BKWD,LEFT};
-int moveorder[4]={LEFT,RIGHT,FWRD,BKWD};
-
-void EnterCtrlData(int index,CustomCtrls *cust,void (*DrawRtn)(int),void (*PrintRtn)(int),int type)
-{
- int j,exit,tick,redraw,which,x,picked;
- ControlInfo ci;
-
-
- ShootSnd();
- PrintY=CST_Y+13*index;
- IN_ClearKeysDown();
- exit=0;
- redraw=1;
- //
- // FIND FIRST SPOT IN ALLOWED ARRAY
- //
- for (j=0;j<4;j++)
-   if (cust->allowed[j])
-   {
-	which=j;
-	break;
-   }
-
- do
- {
-  if (redraw)
-  {
-   x=CST_START+CST_SPC*which;
-   DrawWindow(5,PrintY-1,310,13,BKGDCOLOR);
-
-   DrawRtn(1);
-   DrawWindow(x-2,PrintY,CST_SPC,11,TEXTCOLOR);
-   DrawOutline(x-2,PrintY,CST_SPC,11,0,HIGHLIGHT);
-   SETFONTCOLOR(0,TEXTCOLOR);
-   PrintRtn(which);
-   PrintX=x;
-   SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
-   VW_UpdateScreen();
-   WaitKeyUp();
-   redraw=0;
-  }
-
-  ReadAnyControl(&ci);
-
-  if (type==MOUSE || type==JOYSTICK)
-	if (IN_KeyDown(sc_Enter)||IN_KeyDown(sc_Control)||IN_KeyDown(sc_Alt))
-	{
-	 IN_ClearKeysDown();
-	 ci.button0=ci.button1=false;
-	}
-
-  //
-  // CHANGE BUTTON VALUE?
-  //
-  if ((ci.button0|ci.button1|ci.button2|ci.button3)||
-	  ((type==KEYBOARDBTNS||type==KEYBOARDMOVE) && LastScan==sc_Enter))
-  {
-   tick=TimeCount=picked=0;
-   SETFONTCOLOR(0,TEXTCOLOR);
-
-   do
-   {
-	int button,result=0;
-
-
-	if (type==KEYBOARDBTNS||type==KEYBOARDMOVE)
-	  IN_ClearKeysDown();
-
-	//
-	// FLASH CURSOR
-	//
-	if (TimeCount>10)
-	{
-	 switch(tick)
-	 {
-	  case 0:
-	VWB_Bar(x,PrintY+1,CST_SPC-2,10,TEXTCOLOR);
-	break;
-	  case 1:
-	PrintX=x;
-	US_Print("?");
-	SD_PlaySound(HITWALLSND);
-	 }
-	 tick^=1;
-	 TimeCount=0;
-	 VW_UpdateScreen();
-	}
-
-	//
-	// WHICH TYPE OF INPUT DO WE PROCESS?
-	//
-	switch(type)
-	{
-	 case MOUSE:
-	   Mouse(3);
-	   button=_BX;
-	   switch(button)
-	   {
-	case 1: result=1; break;
-	case 2: result=2; break;
-	case 4: result=3; break;
-	   }
-
-	   if (result)
-	   {
-	int z;
-
-
-	for (z=0;z<4;z++)
-	  if (order[which]==buttonmouse[z])
-	  {
-	   buttonmouse[z]=bt_nobutton;
-	   break;
-	  }
-
-	buttonmouse[result-1]=order[which];
-	picked=1;
-	SD_PlaySound(SHOOTDOORSND);
-	   }
-	   break;
-
-	 case JOYSTICK:
-	   if (ci.button0) result=1;
-	   else
-	   if (ci.button1) result=2;
-	   else
-	   if (ci.button2) result=3;
-	   else
-	   if (ci.button3) result=4;
-
-	   if (result)
-	   {
-	int z;
-
-
-	for (z=0;z<4;z++)
-	  if (order[which]==buttonjoy[z])
-	  {
-	   buttonjoy[z]=bt_nobutton;
-	   break;
-	  }
-
-	buttonjoy[result-1]=order[which];
-	picked=1;
-	SD_PlaySound(SHOOTDOORSND);
-	   }
-	   break;
-
-	 case KEYBOARDBTNS:
-	   if (LastScan)
-	   {
-	buttonscan[order[which]]=LastScan;
-	picked=1;
-	ShootSnd();
-	IN_ClearKeysDown();
-	   }
-	   break;
-
-	 case KEYBOARDMOVE:
-	   if (LastScan)
-	   {
-	dirscan[moveorder[which]]=LastScan;
-	picked=1;
-	ShootSnd();
-	IN_ClearKeysDown();
-	   }
-	   break;
-	}
-
-	//
-	// EXIT INPUT?
-	//
-	if (IN_KeyDown(sc_Escape))
-	{
-	 picked=1;
-	 continue;
-	}
-
-   } while(!picked);
-
-   SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
-   redraw=1;
-   WaitKeyUp();
-   continue;
-  }
-
-  if (ci.button1 || IN_KeyDown(sc_Escape))
-	exit=1;
-
-  //
-  // MOVE TO ANOTHER SPOT?
-  //
-  switch(ci.dir)
-  {
-   case dir_West:
-	 do
-	 {
-	  which--;
-	  if (which<0)
-	which=3;
-	 } while(!cust->allowed[which]);
-	 redraw=1;
-	 SD_PlaySound(MOVEGUN1SND);
-	 while(ReadAnyControl(&ci),ci.dir!=dir_None);
-	 IN_ClearKeysDown();
-	 break;
-
-   case dir_East:
-	 do
-	 {
-	  which++;
-	  if (which>3)
-	which=0;
-	 } while(!cust->allowed[which]);
-	 redraw=1;
-	 SD_PlaySound(MOVEGUN1SND);
-	 while(ReadAnyControl(&ci),ci.dir!=dir_None);
-	 IN_ClearKeysDown();
-	 break;
-   case dir_North:
-   case dir_South:
-	 exit=1;
-  }
- } while(!exit);
-
- SD_PlaySound(ESCPRESSEDSND);
- WaitKeyUp();
- DrawWindow(5,PrintY-1,310,13,BKGDCOLOR);
-}
-
-
-////////////////////////
-//
-// FIXUP GUN CURSOR OVERDRAW SHIT
-//
-void FixupCustom(int w)
-{
-	static int lastwhich=-1;
-	int y=CST_Y+26+w*13;
-
-
-	VWB_Hlin(7,32,y-1,DEACTIVE);
-	VWB_Hlin(7,32,y+12,BORD2COLOR);
-#ifndef SPEAR
-	VWB_Hlin(7,32,y-2,BORDCOLOR);
-	VWB_Hlin(7,32,y+13,BORDCOLOR);
-#else
-	VWB_Hlin(7,32,y-2,BORD2COLOR);
-	VWB_Hlin(7,32,y+13,BORD2COLOR);
-#endif
-
-	switch(w)
-	{
-		case 0: DrawCustMouse(1); break;
-		case 3: DrawCustJoy(1); break;
-		case 6: DrawCustKeybd(1); break;
-		case 8: DrawCustKeys(1);
-	}
-
-
-	if (lastwhich>=0)
-	{
-		y=CST_Y+26+lastwhich*13;
-		VWB_Hlin(7,32,y-1,DEACTIVE);
-		VWB_Hlin(7,32,y+12,BORD2COLOR);
-#ifndef SPEAR
-		VWB_Hlin(7,32,y-2,BORDCOLOR);
-		VWB_Hlin(7,32,y+13,BORDCOLOR);
-#else
-		VWB_Hlin(7,32,y-2,BORD2COLOR);
-		VWB_Hlin(7,32,y+13,BORD2COLOR);
-#endif
-
-		if (lastwhich!=w)
-			switch(lastwhich)
-			{
-				case 0: DrawCustMouse(0); break;
-				case 3: DrawCustJoy(0); break;
-				case 6: DrawCustKeybd(0); break;
-				case 8: DrawCustKeys(0);
-			}
-	}
-
-	lastwhich=w;
-}
-
-
-////////////////////////
-//
-// DRAW CUSTOMIZE SCREEN
-//
-void DrawCustomScreen(void)
-{
-	int i;
-
-
-#ifdef JAPAN
-	CA_CacheScreen(S_CUSTOMPIC);
-	fontnumber=1;
-
-	PrintX=CST_START;
-	PrintY = CST_Y+26;
-	DrawCustMouse(0);
-
-	PrintX=CST_START;
-	US_Print("\n\n\n");
-	DrawCustJoy(0);
-
-	PrintX=CST_START;
-	US_Print("\n\n\n");
-	DrawCustKeybd(0);
-
-	PrintX=CST_START;
-	US_Print("\n\n\n");
-	DrawCustKeys(0);
-#else
-	ClearMScreen();
-	WindowX=0;
-	WindowW=320;
-	VWB_DrawPic(112,184,C_MOUSELBACKPIC);
-	DrawStripes(10);
-	VWB_DrawPic(80,0,C_CUSTOMIZEPIC);
-
-	//
-	// MOUSE
-	//
-	SETFONTCOLOR(READCOLOR,BKGDCOLOR);
-	WindowX=0;
-	WindowW=320;
-
-#ifndef SPEAR
-	PrintY=CST_Y;
-	US_CPrint("Mouse\n");
-#else
-	PrintY = CST_Y+13;
-	VWB_DrawPic (128,48,C_MOUSEPIC);
-#endif
-
-	SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
-	#ifdef SPANISH
-	PrintX=CST_START-16;
-	US_Print(STR_CRUN);
-	PrintX=CST_START-16+CST_SPC*1;
-	US_Print(STR_COPEN);
-	PrintX=CST_START-16+CST_SPC*2;
-	US_Print(STR_CFIRE);
-	PrintX=CST_START-16+CST_SPC*3;
-	US_Print(STR_CSTRAFE"\n");
-	#else
-	PrintX=CST_START;
-	US_Print(STR_CRUN);
-	PrintX=CST_START+CST_SPC*1;
-	US_Print(STR_COPEN);
-	PrintX=CST_START+CST_SPC*2;
-	US_Print(STR_CFIRE);
-	PrintX=CST_START+CST_SPC*3;
-	US_Print(STR_CSTRAFE"\n");
-	#endif
-
-	DrawWindow(5,PrintY-1,310,13,BKGDCOLOR);
-	DrawCustMouse(0);
-	US_Print("\n");
-
-
-	//
-	// JOYSTICK/PAD
-	//
-#ifndef SPEAR
-	SETFONTCOLOR(READCOLOR,BKGDCOLOR);
-	US_CPrint("Joystick/Gravis GamePad\n");
-#else
-	PrintY += 13;
-	VWB_DrawPic (40,88,C_JOYSTICKPIC);
-#endif
-
-#ifdef SPEAR
-	VWB_DrawPic (112,120,C_KEYBOARDPIC);
-#endif
-
-	SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
-	#ifdef SPANISH
-	PrintX=CST_START-16;
-	US_Print(STR_CRUN);
-	PrintX=CST_START-16+CST_SPC*1;
-	US_Print(STR_COPEN);
-	PrintX=CST_START-16+CST_SPC*2;
-	US_Print(STR_CFIRE);
-	PrintX=CST_START-16+CST_SPC*3;
-	US_Print(STR_CSTRAFE"\n");
-	#else
-	PrintX=CST_START;
-	US_Print(STR_CRUN);
-	PrintX=CST_START+CST_SPC*1;
-	US_Print(STR_COPEN);
-	PrintX=CST_START+CST_SPC*2;
-	US_Print(STR_CFIRE);
-	PrintX=CST_START+CST_SPC*3;
-	US_Print(STR_CSTRAFE"\n");
-	#endif
-	DrawWindow(5,PrintY-1,310,13,BKGDCOLOR);
-	DrawCustJoy(0);
-	US_Print("\n");
-
-
-	//
-	// KEYBOARD
-	//
-#ifndef SPEAR
-	SETFONTCOLOR(READCOLOR,BKGDCOLOR);
-	US_CPrint("Keyboard\n");
-#else
-	PrintY += 13;
-#endif
-	SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
-	#ifdef SPANISH
-	PrintX=CST_START-16;
-	US_Print(STR_CRUN);
-	PrintX=CST_START-16+CST_SPC*1;
-	US_Print(STR_COPEN);
-	PrintX=CST_START-16+CST_SPC*2;
-	US_Print(STR_CFIRE);
-	PrintX=CST_START-16+CST_SPC*3;
-	US_Print(STR_CSTRAFE"\n");
-	#else
-	PrintX=CST_START;
-	US_Print(STR_CRUN);
-	PrintX=CST_START+CST_SPC*1;
-	US_Print(STR_COPEN);
-	PrintX=CST_START+CST_SPC*2;
-	US_Print(STR_CFIRE);
-	PrintX=CST_START+CST_SPC*3;
-	US_Print(STR_CSTRAFE"\n");
-	#endif
-	DrawWindow(5,PrintY-1,310,13,BKGDCOLOR);
-	DrawCustKeybd(0);
-	US_Print("\n");
-
-
-	//
-	// KEYBOARD MOVE KEYS
-	//
-	SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
-	#ifdef SPANISH
-	PrintX=4;
-	US_Print(STR_LEFT);
-	US_Print("/");
-	US_Print(STR_RIGHT);
-	US_Print("/");
-	US_Print(STR_FRWD);
-	US_Print("/");
-	US_Print(STR_BKWD"\n");
-	#else
-	PrintX=CST_START;
-	US_Print(STR_LEFT);
-	PrintX=CST_START+CST_SPC*1;
-	US_Print(STR_RIGHT);
-	PrintX=CST_START+CST_SPC*2;
-	US_Print(STR_FRWD);
-	PrintX=CST_START+CST_SPC*3;
-	US_Print(STR_BKWD"\n");
-	#endif
-	DrawWindow(5,PrintY-1,310,13,BKGDCOLOR);
-	DrawCustKeys(0);
-#endif
-	//
-	// PICK STARTING POINT IN MENU
-	//
-	if (CusItems.curpos<0)
-		for (i=0;i<CusItems.amount;i++)
-			if (CusMenu[i].active)
-			{
-				CusItems.curpos=i;
-				break;
-			}
-
-
-	VW_UpdateScreen();
-	MenuFadeIn();
-}
-
-
-void PrintCustMouse(int i)
-{
-	int j;
-
-	for (j=0;j<4;j++)
-		if (order[i]==buttonmouse[j])
-		{
-			PrintX=CST_START+CST_SPC*i;
-			US_Print(mbarray[j]);
-			break;
-		}
-}
-
-void DrawCustMouse(int hilight)
-{
-	int i,color;
-
-
-	color=TEXTCOLOR;
-	if (hilight)
-		color=HIGHLIGHT;
-	SETFONTCOLOR(color,BKGDCOLOR);
-
-	if (!mouseenabled)
-	{
-		SETFONTCOLOR(DEACTIVE,BKGDCOLOR);
-		CusMenu[0].active=0;
-	}
-	else
-		CusMenu[0].active=1;
-
-	PrintY=CST_Y+13*2;
-	for (i=0;i<4;i++)
-		PrintCustMouse(i);
-}
-
-void PrintCustJoy(int i)
-{
-	int j;
-
-	for (j=0;j<4;j++)
-		if (order[i]==buttonjoy[j])
-		{
-			PrintX=CST_START+CST_SPC*i;
-			US_Print(mbarray[j]);
-			break;
-		}
-}
-
-void DrawCustJoy(int hilight)
-{
-	int i,color;
-
-
-	color=TEXTCOLOR;
-	if (hilight)
-		color=HIGHLIGHT;
-	SETFONTCOLOR(color,BKGDCOLOR);
-
-	if (!joystickenabled)
-	{
-		SETFONTCOLOR(DEACTIVE,BKGDCOLOR);
-		CusMenu[3].active=0;
-	}
-	else
-		CusMenu[3].active=1;
-
-	PrintY=CST_Y+13*5;
-	for (i=0;i<4;i++)
-		PrintCustJoy(i);
-}
-
-
-void PrintCustKeybd(int i)
-{
-	PrintX=CST_START+CST_SPC*i;
-	US_Print(IN_GetScanName(buttonscan[order[i]]));
-}
-
-void DrawCustKeybd(int hilight)
-{
-	int i,color;
-
-
-	color=TEXTCOLOR;
-	if (hilight)
-		color=HIGHLIGHT;
-	SETFONTCOLOR(color,BKGDCOLOR);
-
-	PrintY=CST_Y+13*8;
-	for (i=0;i<4;i++)
-		PrintCustKeybd(i);
-}
-
-void PrintCustKeys(int i)
-{
-	PrintX=CST_START+CST_SPC*i;
-	US_Print(IN_GetScanName(dirscan[moveorder[i]]));
-}
-
-void DrawCustKeys(int hilight)
-{
-	int i,color;
-
-
-	color=TEXTCOLOR;
-	if (hilight)
-		color=HIGHLIGHT;
-	SETFONTCOLOR(color,BKGDCOLOR);
-
-	PrintY=CST_Y+13*10;
-	for (i=0;i<4;i++)
-		PrintCustKeys(i);
-}
-
-
-////////////////////////////////////////////////////////////////////
-//
-// CHANGE SCREEN VIEWING SIZE
-//
-////////////////////////////////////////////////////////////////////
-void CP_ChangeView(void)
-{
-	int exit=0,oldview,newview;
-	ControlInfo ci;
-
-
-	WindowX=WindowY=0;
-	WindowW=320;
-	WindowH=200;
-	newview=oldview=viewwidth/16;
-	DrawChangeView(oldview);
-
-	do
-	{
-		CheckPause();
-		ReadAnyControl(&ci);
-		switch(ci.dir)
-		{
-		case dir_South:
-		case dir_West:
-			newview--;
-			if (newview<4)
-				newview=4;
-			ShowViewSize(newview);
-			VW_UpdateScreen();
-			SD_PlaySound(HITWALLSND);
-			TicDelay(10);
-			break;
-
-		case dir_North:
-		case dir_East:
-			newview++;
-			if (newview>19)
-				newview=19;
-			ShowViewSize(newview);
-			VW_UpdateScreen();
-			SD_PlaySound(HITWALLSND);
-			TicDelay(10);
-			break;
-		}
-
-		#ifndef SPEAR
-		if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
-		#else
-		if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("debugmode"))
-		#endif
-			PicturePause();
-
-		if (ci.button0 || Keyboard[sc_Enter])
-			exit=1;
-		else
-		if (ci.button1 || Keyboard[sc_Escape])
-		{
-			viewwidth=oldview*16;
-			SD_PlaySound(ESCPRESSEDSND);
-			MenuFadeOut();
-			return;
-		}
-
-	} while(!exit);
-
-
-	if (oldview!=newview)
-	{
-		SD_PlaySound (SHOOTSND);
-		Message(STR_THINK"...");
-		NewViewSize(newview);
-	}
-
-	ShootSnd();
-	MenuFadeOut();
-}
-
-
-/////////////////////////////
-//
-// DRAW THE CHANGEVIEW SCREEN
-//
-void DrawChangeView(int view)
-{
-#ifdef JAPAN
-	CA_CacheScreen(S_CHANGEPIC);
-
-	ShowViewSize(view);
-#else
-	VWB_Bar(0,160,320,40,VIEWCOLOR);
-	ShowViewSize(view);
-
-	PrintY=161;
-	WindowX=0;
-	WindowY=320;
-	SETFONTCOLOR(HIGHLIGHT,BKGDCOLOR);
-
-	US_CPrint(STR_SIZE1"\n");
-	US_CPrint(STR_SIZE2"\n");
-	US_CPrint(STR_SIZE3);
-#endif
-	VW_UpdateScreen();
-
-	MenuFadeIn();
-}
-
-
-////////////////////////////////////////////////////////////////////
-//
-// QUIT THIS INFERNAL GAME!
-//
-////////////////////////////////////////////////////////////////////
-void CP_Quit(void)
-{
-	int i;
-
-
-	#ifdef JAPAN
-	if (GetYorN(7,11,C_QUITMSGPIC))
-	#else
-
-	#ifdef SPANISH
-	if (Confirm(ENDGAMESTR))
-	#else
-	if (Confirm(endStrings[US_RndT()&0x7+(US_RndT()&1)]))
-	#endif
-
-	#endif
-	{
-		VW_UpdateScreen();
-		SD_MusicOff();
-		SD_StopSound();
-		MenuFadeOut();
-		//
-		// SHUT-UP THE ADLIB
-		//
-		for (i=1;i<=0xf5;i++)
-			alOut(i,0);
-		Quit(NULL);
-	}
-
-	DrawMainMenu();
-}
-
-
-////////////////////////////////////////////////////////////////////
-//
-// HANDLE INTRO SCREEN (SYSTEM CONFIG)
-//
-////////////////////////////////////////////////////////////////////
-void IntroScreen(void)
-{
-#ifdef SPEAR
-
-#define MAINCOLOR	0x4f
-#define EMSCOLOR	0x4f
-#define XMSCOLOR	0x4f
-
-#else
-
-#define MAINCOLOR	0x6c
-#define EMSCOLOR	0x6c
-#define XMSCOLOR	0x6c
-
-#endif
-#define FILLCOLOR	14
-
-	long memory,emshere,xmshere;
-	int i,num,ems[10]={100,200,300,400,500,600,700,800,900,1000},
-		xms[10]={100,200,300,400,500,600,700,800,900,1000},
-		main[10]={32,64,96,128,160,192,224,256,288,320};
-
-
-	//
-	// DRAW MAIN MEMORY
-	//
-	memory=(1023l+mminfo.nearheap+mminfo.farheap)/1024l;
-	for (i=0;i<10;i++)
-		if (memory>=main[i])
-			VWB_Bar(49,163-8*i,6,5,MAINCOLOR-i);
-
-
-	//
-	// DRAW EMS MEMORY
-	//
-	if (EMSPresent)
-	{
-		emshere=4l*EMSPagesAvail;
-		for (i=0;i<10;i++)
-			if (emshere>=ems[i])
-				VWB_Bar(89,163-8*i,6,5,EMSCOLOR-i);
-	}
-
-	//
-	// DRAW XMS MEMORY
-	//
-	if (XMSPresent)
-	{
-		xmshere=4l*XMSPagesAvail;
-		for (i=0;i<10;i++)
-			if (xmshere>=xms[i])
-				VWB_Bar(129,163-8*i,6,5,XMSCOLOR-i);
-	}
-
-	//
-	// FILL BOXES
-	//
-	if (MousePresent)
-		VWB_Bar(164,82,12,2,FILLCOLOR);
-
-	if (JoysPresent[0] || JoysPresent[1])
-		VWB_Bar(164,105,12,2,FILLCOLOR);
-
-	if (AdLibPresent && !SoundBlasterPresent)
-		VWB_Bar(164,128,12,2,FILLCOLOR);
-
-	if (SoundBlasterPresent)
-		VWB_Bar(164,151,12,2,FILLCOLOR);
-
-	if (SoundSourcePresent)
-		VWB_Bar(164,174,12,2,FILLCOLOR);
-}
-
-
-////////////////////////////////////////////////////////////////////
-////////////////////////////////////////////////////////////////////
-//
-// SUPPORT ROUTINES
-//
-////////////////////////////////////////////////////////////////////
-////////////////////////////////////////////////////////////////////
-
-////////////////////////////////////////////////////////////////////
-//
-// Clear Menu screens to dark red
-//
-////////////////////////////////////////////////////////////////////
-void ClearMScreen(void)
-{
-#ifndef SPEAR
-	VWB_Bar(0,0,320,200,BORDCOLOR);
-#else
-	VWB_DrawPic(0,0,C_BACKDROPPIC);
-#endif
-}
-
-
-////////////////////////////////////////////////////////////////////
-//
-// Un/Cache a LUMP of graphics
-//
-////////////////////////////////////////////////////////////////////
-void CacheLump(int lumpstart,int lumpend)
-{
- int i;
-
- for (i=lumpstart;i<=lumpend;i++)
-   CA_CacheGrChunk(i);
-}
-
-
-void UnCacheLump(int lumpstart,int lumpend)
-{
- int i;
-
- for (i=lumpstart;i<=lumpend;i++)
-	if (grsegs[i])
-		UNCACHEGRCHUNK(i);
-}
-
-
-////////////////////////////////////////////////////////////////////
-//
-// Draw a window for a menu
-//
-////////////////////////////////////////////////////////////////////
-void DrawWindow(int x,int y,int w,int h,int wcolor)
-{
-	VWB_Bar(x,y,w,h,wcolor);
-	DrawOutline(x,y,w,h,BORD2COLOR,DEACTIVE);
-}
-
-
-void DrawOutline(int x,int y,int w,int h,int color1,int color2)
-{
-	VWB_Hlin(x,x+w,y,color2);
-	VWB_Vlin(y,y+h,x,color2);
-	VWB_Hlin(x,x+w,y+h,color1);
-	VWB_Vlin(y,y+h,x+w,color1);
-}
-
-
-////////////////////////////////////////////////////////////////////
-//
-// Setup Control Panel stuff - graphics, etc.
-//
-////////////////////////////////////////////////////////////////////
-void SetupControlPanel(void)
-{
-	struct ffblk f;
-	char name[13];
-	int which,i;
-
-
-	//
-	// CACHE GRAPHICS & SOUNDS
-	//
-	CA_CacheGrChunk(STARTFONT+1);
-#ifndef SPEAR
-	CacheLump(CONTROLS_LUMP_START,CONTROLS_LUMP_END);
-#else
-	CacheLump(BACKDROP_LUMP_START,BACKDROP_LUMP_END);
-#endif
-
-	SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
-	fontnumber=1;
-	WindowH=200;
-
-	if (!ingame)
-		CA_LoadAllSounds();
-	else
-		MainMenu[savegame].active=1;
-
-	//
-	// SEE WHICH SAVE GAME FILES ARE AVAILABLE & READ STRING IN
-	//
-	strcpy(name,SaveName);
-	if (!findfirst(name,&f,0))
-		do
-		{
-			which=f.ff_name[7]-'0';
-			if (which<10)
-			{
-				int handle;
-				char temp[32];
-
-				SaveGamesAvail[which]=1;
-				handle=open(f.ff_name,O_BINARY);
-				read(handle,temp,32);
-				close(handle);
-				strcpy(&SaveGameNames[which][0],temp);
-			}
-		} while(!findnext(&f));
-
-	//
-	// CENTER MOUSE
-	//
-	_CX=_DX=CENTER;
-	Mouse(4);
-}
-
-
-////////////////////////////////////////////////////////////////////
-//
-// Clean up all the Control Panel stuff
-//
-////////////////////////////////////////////////////////////////////
-void CleanupControlPanel(void)
-{
-#ifndef SPEAR
-	UnCacheLump(CONTROLS_LUMP_START,CONTROLS_LUMP_END);
-#else
-	UnCacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
-#endif
-
-	fontnumber = 0;
-}
-
-
-////////////////////////////////////////////////////////////////////
-//
-// Handle moving gun around a menu
-//
-////////////////////////////////////////////////////////////////////
-int HandleMenu(CP_iteminfo *item_i,CP_itemtype far *items,void (*routine)(int w))
-{
-	char key;
-	static int redrawitem=1,lastitem=-1;
-	int i,x,y,basey,exit,which,shape,timer;
-	ControlInfo ci;
-
-
-	which=item_i->curpos;
-	x=item_i->x&-8;
-	basey=item_i->y-2;
-	y=basey+which*13;
-
-	VWB_DrawPic(x,y,C_CURSOR1PIC);
-	SetTextColor(items+which,1);
-	if (redrawitem)
-	{
-		PrintX=item_i->x+item_i->indent;
-		PrintY=item_i->y+which*13;
-		US_Print((items+which)->string);
-	}
-	//
-	// CALL CUSTOM ROUTINE IF IT IS NEEDED
-	//
-	if (routine)
-		routine(which);
-	VW_UpdateScreen();
-
-	shape=C_CURSOR1PIC;
-	timer=8;
-	exit=0;
-	TimeCount=0;
-	IN_ClearKeysDown();
-
-
-	do
-	{
-		//
-		// CHANGE GUN SHAPE
-		//
-		if (TimeCount>timer)
-		{
-			TimeCount=0;
-			if (shape==C_CURSOR1PIC)
-			{
-				shape=C_CURSOR2PIC;
-				timer=8;
-			}
-			else
-			{
-				shape=C_CURSOR1PIC;
-				timer=70;
-			}
-			VWB_DrawPic(x,y,shape);
-			if (routine)
-				routine(which);
-			VW_UpdateScreen();
-		}
-
-		CheckPause();
-
-		//
-		// SEE IF ANY KEYS ARE PRESSED FOR INITIAL CHAR FINDING
-		//
-		key=LastASCII;
-		if (key)
-		{
-			int ok=0;
-
-			//
-			// CHECK FOR SCREEN CAPTURE
-			//
-			#ifndef SPEAR
-			if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
-			#else
-			if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("debugmode"))
-			#endif
-				PicturePause();
-
-
-			if (key>='a')
-				key-='a'-'A';
-
-			for (i=which+1;i<item_i->amount;i++)
-				if ((items+i)->active && (items+i)->string[0]==key)
-				{
-					EraseGun(item_i,items,x,y,which);
-					which=i;
-					DrawGun(item_i,items,x,&y,which,basey,routine);
-					ok=1;
-					IN_ClearKeysDown();
-					break;
-				}
-
-			//
-			// DIDN'T FIND A MATCH FIRST TIME THRU. CHECK AGAIN.
-			//
-			if (!ok)
-			{
-				for (i=0;i<which;i++)
-					if ((items+i)->active && (items+i)->string[0]==key)
-					{
-						EraseGun(item_i,items,x,y,which);
-						which=i;
-						DrawGun(item_i,items,x,&y,which,basey,routine);
-						IN_ClearKeysDown();
-						break;
-					}
-			}
-		}
-
-		//
-		// GET INPUT
-		//
-		ReadAnyControl(&ci);
-		switch(ci.dir)
-		{
-			////////////////////////////////////////////////
-			//
-			// MOVE UP
-			//
-			case dir_North:
-
-			EraseGun(item_i,items,x,y,which);
-
-			//
-			// ANIMATE HALF-STEP
-			//
-			if (which && (items+which-1)->active)
-			{
-				y-=6;
-				DrawHalfStep(x,y);
-			}
-
-			//
-			// MOVE TO NEXT AVAILABLE SPOT
-			//
-			do
-			{
-				if (!which)
-					which=item_i->amount-1;
-				else
-					which--;
-			} while(!(items+which)->active);
-
-			DrawGun(item_i,items,x,&y,which,basey,routine);
-			//
-			// WAIT FOR BUTTON-UP OR DELAY NEXT MOVE
-			//
-			TicDelay(20);
-			break;
-
-			////////////////////////////////////////////////
-			//
-			// MOVE DOWN
-			//
-			case dir_South:
-
-			EraseGun(item_i,items,x,y,which);
-			//
-			// ANIMATE HALF-STEP
-			//
-			if (which!=item_i->amount-1 && (items+which+1)->active)
-			{
-				y+=6;
-				DrawHalfStep(x,y);
-			}
-
-			do
-			{
-				if (which==item_i->amount-1)
-					which=0;
-				else
-					which++;
-			} while(!(items+which)->active);
-
-			DrawGun(item_i,items,x,&y,which,basey,routine);
-
-			//
-			// WAIT FOR BUTTON-UP OR DELAY NEXT MOVE
-			//
-			TicDelay(20);
-			break;
-		}
-
-		if (ci.button0 ||
-			Keyboard[sc_Space] ||
-			Keyboard[sc_Enter])
-				exit=1;
-
-		if (ci.button1 ||
-			Keyboard[sc_Escape])
-				exit=2;
-
-	} while(!exit);
-
-
-	IN_ClearKeysDown();
-
-	//
-	// ERASE EVERYTHING
-	//
-	if (lastitem!=which)
-	{
-		VWB_Bar(x-1,y,25,16,BKGDCOLOR);
-		PrintX=item_i->x+item_i->indent;
-		PrintY=item_i->y+which*13;
-		US_Print((items+which)->string);
-		redrawitem=1;
-	}
-	else
-		redrawitem=0;
-
-	if (routine)
-		routine(which);
-	VW_UpdateScreen();
-
-	item_i->curpos=which;
-
-	lastitem=which;
-	switch(exit)
-	{
-		case 1:
-			//
-			// CALL THE ROUTINE
-			//
-			if ((items+which)->routine!=NULL)
-			{
-				ShootSnd();
-				MenuFadeOut();
-				(items+which)->routine(0);
-			}
-			return which;
-
-		case 2:
-			SD_PlaySound(ESCPRESSEDSND);
-			return -1;
-	}
-
-	return 0; // JUST TO SHUT UP THE ERROR MESSAGES!
-}
-
-
-//
-// ERASE GUN & DE-HIGHLIGHT STRING
-//
-void EraseGun(CP_iteminfo *item_i,CP_itemtype far *items,int x,int y,int which)
-{
-	VWB_Bar(x-1,y,25,16,BKGDCOLOR);
-	SetTextColor(items+which,0);
-
-	PrintX=item_i->x+item_i->indent;
-	PrintY=item_i->y+which*13;
-	US_Print((items+which)->string);
-	VW_UpdateScreen();
-}
-
-
-//
-// DRAW HALF STEP OF GUN TO NEXT POSITION
-//
-void DrawHalfStep(int x,int y)
-{
-	VWB_DrawPic(x,y,C_CURSOR1PIC);
-	VW_UpdateScreen();
-	SD_PlaySound(MOVEGUN1SND);
-	TimeCount=0;
-	while(TimeCount<8);
-}
-
-
-//
-// DRAW GUN AT NEW POSITION
-//
-void DrawGun(CP_iteminfo *item_i,CP_itemtype far *items,int x,int *y,int which,int basey,void (*routine)(int w))
-{
-	VWB_Bar(x-1,*y,25,16,BKGDCOLOR);
-	*y=basey+which*13;
-	VWB_DrawPic(x,*y,C_CURSOR1PIC);
-	SetTextColor(items+which,1);
-
-	PrintX=item_i->x+item_i->indent;
-	PrintY=item_i->y+which*13;
-	US_Print((items+which)->string);
-
-	//
-	// CALL CUSTOM ROUTINE IF IT IS NEEDED
-	//
-	if (routine)
-		routine(which);
-	VW_UpdateScreen();
-	SD_PlaySound(MOVEGUN2SND);
-}
-
-////////////////////////////////////////////////////////////////////
-//
-// DELAY FOR AN AMOUNT OF TICS OR UNTIL CONTROLS ARE INACTIVE
-//
-////////////////////////////////////////////////////////////////////
-void TicDelay(int count)
-{
-	ControlInfo ci;
-
-
-	TimeCount=0;
-	do
-	{
-		ReadAnyControl(&ci);
-	} while(TimeCount<count && ci.dir!=dir_None);
-}
-
-
-////////////////////////////////////////////////////////////////////
-//
-// Draw a menu
-//
-////////////////////////////////////////////////////////////////////
-void DrawMenu(CP_iteminfo *item_i,CP_itemtype far *items)
-{
-	int i,which=item_i->curpos;
-
-
-	WindowX=PrintX=item_i->x+item_i->indent;
-	WindowY=PrintY=item_i->y;
-	WindowW=320;
-	WindowH=200;
-
-	for (i=0;i<item_i->amount;i++)
-	{
-		SetTextColor(items+i,which==i);
-
-		PrintY=item_i->y+i*13;
-		if ((items+i)->active)
-			US_Print((items+i)->string);
-		else
-		{
-			SETFONTCOLOR(DEACTIVE,BKGDCOLOR);
-			US_Print((items+i)->string);
-			SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
-		}
-
-		US_Print("\n");
-	}
-}
-
-
-////////////////////////////////////////////////////////////////////
-//
-// SET TEXT COLOR (HIGHLIGHT OR NO)
-//
-////////////////////////////////////////////////////////////////////
-void SetTextColor(CP_itemtype far *items,int hlight)
-{
-	if (hlight)
-		{SETFONTCOLOR(color_hlite[items->active],BKGDCOLOR);}
-	else
-		{SETFONTCOLOR(color_norml[items->active],BKGDCOLOR);}
-}
-
-
-////////////////////////////////////////////////////////////////////
-//
-// WAIT FOR CTRLKEY-UP OR BUTTON-UP
-//
-////////////////////////////////////////////////////////////////////
-void WaitKeyUp(void)
-{
-	ControlInfo ci;
-	while(ReadAnyControl(&ci),	ci.button0|
-								ci.button1|
-								ci.button2|
-								ci.button3|
-								Keyboard[sc_Space]|
-								Keyboard[sc_Enter]|
-								Keyboard[sc_Escape]);
-}
-
-
-////////////////////////////////////////////////////////////////////
-//
-// READ KEYBOARD, JOYSTICK AND MOUSE FOR INPUT
-//
-////////////////////////////////////////////////////////////////////
-void ReadAnyControl(ControlInfo *ci)
-{
-	int mouseactive=0;
-
-
-	IN_ReadControl(0,ci);
-
-	if (mouseenabled)
-	{
-		int mousey,mousex;
-
-
-		// READ MOUSE MOTION COUNTERS
-		// RETURN DIRECTION
-		// HOME MOUSE
-		// CHECK MOUSE BUTTONS
-
-		Mouse(3);
-		mousex=_CX;
-		mousey=_DX;
-
-		if (mousey<CENTER-SENSITIVE)
-		{
-			ci->dir=dir_North;
-			_CX=_DX=CENTER;
-			Mouse(4);
-			mouseactive=1;
-		}
-		else
-		if (mousey>CENTER+SENSITIVE)
-		{
-			ci->dir=dir_South;
-			_CX=_DX=CENTER;
-			Mouse(4);
-			mouseactive=1;
-		}
-
-		if (mousex<CENTER-SENSITIVE)
-		{
-			ci->dir=dir_West;
-			_CX=_DX=CENTER;
-			Mouse(4);
-			mouseactive=1;
-		}
-		else
-		if (mousex>CENTER+SENSITIVE)
-		{
-			ci->dir=dir_East;
-			_CX=_DX=CENTER;
-			Mouse(4);
-			mouseactive=1;
-		}
-
-		if (IN_MouseButtons())
-		{
-			ci->button0=IN_MouseButtons()&1;
-			ci->button1=IN_MouseButtons()&2;
-			ci->button2=IN_MouseButtons()&4;
-			ci->button3=false;
-			mouseactive=1;
-		}
-	}
-
-	if (joystickenabled && !mouseactive)
-	{
-		int jx,jy,jb;
-
-
-		INL_GetJoyDelta(joystickport,&jx,&jy);
-		if (jy<-SENSITIVE)
-			ci->dir=dir_North;
-		else
-		if (jy>SENSITIVE)
-			ci->dir=dir_South;
-
-		if (jx<-SENSITIVE)
-			ci->dir=dir_West;
-		else
-		if (jx>SENSITIVE)
-			ci->dir=dir_East;
-
-		jb=IN_JoyButtons();
-		if (jb)
-		{
-			ci->button0=jb&1;
-			ci->button1=jb&2;
-			if (joypadenabled)
-			{
-				ci->button2=jb&4;
-				ci->button3=jb&8;
-			}
-			else
-				ci->button2=ci->button3=false;
-		}
-	}
-}
-
-
-////////////////////////////////////////////////////////////////////
-//
-// DRAW DIALOG AND CONFIRM YES OR NO TO QUESTION
-//
-////////////////////////////////////////////////////////////////////
-int Confirm(char far *string)
-{
-	int xit=0,i,x,y,tick=0,time,whichsnd[2]={ESCPRESSEDSND,SHOOTSND};
-
-
-	Message(string);
-	IN_ClearKeysDown();
-
-	//
-	// BLINK CURSOR
-	//
-	x=PrintX;
-	y=PrintY;
-	TimeCount=0;
-
-	do
-	{
-		if (TimeCount>=10)
-		{
-			switch(tick)
-			{
-				case 0:
-					VWB_Bar(x,y,8,13,TEXTCOLOR);
-					break;
-				case 1:
-					PrintX=x;
-					PrintY=y;
-					US_Print("_");
-			}
-			VW_UpdateScreen();
-			tick^=1;
-			TimeCount=0;
-		}
-
-		#ifndef SPEAR
-		if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
-			PicturePause();
-		#endif
-
-	#ifdef SPANISH
-	} while(!Keyboard[sc_S] && !Keyboard[sc_N] && !Keyboard[sc_Escape]);
-	#else
-	} while(!Keyboard[sc_Y] && !Keyboard[sc_N] && !Keyboard[sc_Escape]);
-	#endif
-
-	#ifdef SPANISH
-	if (Keyboard[sc_S])
-	{
-		xit=1;
-		ShootSnd();
-	}
-
-	while(Keyboard[sc_S] || Keyboard[sc_N] || Keyboard[sc_Escape]);
-
-	#else
-
-	if (Keyboard[sc_Y])
-	{
-		xit=1;
-		ShootSnd();
-	}
-
-	while(Keyboard[sc_Y] || Keyboard[sc_N] || Keyboard[sc_Escape]);
-	#endif
-
-	IN_ClearKeysDown();
-	SD_PlaySound(whichsnd[xit]);
-	return xit;
-}
-
-#ifdef JAPAN
-////////////////////////////////////////////////////////////////////
-//
-// DRAW MESSAGE & GET Y OR N
-//
-////////////////////////////////////////////////////////////////////
-int GetYorN(int x,int y,int pic)
-{
-	int xit=0,whichsnd[2]={ESCPRESSEDSND,SHOOTSND};
-
-
-	CA_CacheGrChunk(pic);
-	VWB_DrawPic(x * 8,y * 8,pic);
-	UNCACHEGRCHUNK(pic);
-	VW_UpdateScreen();
-	IN_ClearKeysDown();
-
-	do
-	{
-		#ifndef SPEAR
-		if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
-			PicturePause();
-		#endif
-
-	#ifdef SPANISH
-	} while(!Keyboard[sc_S] && !Keyboard[sc_N] && !Keyboard[sc_Escape]);
-	#else
-	} while(!Keyboard[sc_Y] && !Keyboard[sc_N] && !Keyboard[sc_Escape]);
-	#endif
-
-	#ifdef SPANISH
-	if (Keyboard[sc_S])
-	{
-		xit=1;
-		ShootSnd();
-	}
-
-	while(Keyboard[sc_S] || Keyboard[sc_N] || Keyboard[sc_Escape]);
-
-	#else
-
-	if (Keyboard[sc_Y])
-	{
-		xit=1;
-		ShootSnd();
-	}
-
-	while(Keyboard[sc_Y] || Keyboard[sc_N] || Keyboard[sc_Escape]);
-	#endif
-
-	IN_ClearKeysDown();
-	SD_PlaySound(whichsnd[xit]);
-	return xit;
-}
-#endif
-
-
-////////////////////////////////////////////////////////////////////
-//
-// PRINT A MESSAGE IN A WINDOW
-//
-////////////////////////////////////////////////////////////////////
-void Message(char far *string)
-{
-	int h=0,w=0,mw=0,i,x,y,time;
-	fontstruct _seg *font;
-
-
-	CA_CacheGrChunk (STARTFONT+1);
-	fontnumber=1;
-	font=grsegs[STARTFONT+fontnumber];
-	h=font->height;
-	for (i=0;i<_fstrlen(string);i++)
-		if (string[i]=='\n')
-		{
-			if (w>mw)
-				mw=w;
-			w=0;
-			h+=font->height;
-		}
-		else
-			w+=font->width[string[i]];
-
-	if (w+10>mw)
-		mw=w+10;
-
-	PrintY=(WindowH/2)-h/2;
-	PrintX=WindowX=160-mw/2;
-
-	DrawWindow(WindowX-5,PrintY-5,mw+10,h+10,TEXTCOLOR);
-	DrawOutline(WindowX-5,PrintY-5,mw+10,h+10,0,HIGHLIGHT);
-	SETFONTCOLOR(0,TEXTCOLOR);
-	US_Print(string);
-	VW_UpdateScreen();
-}
-
-
-////////////////////////////////////////////////////////////////////
-//
-// THIS MAY BE FIXED A LITTLE LATER...
-//
-////////////////////////////////////////////////////////////////////
-static	int	lastmusic;
-
-void StartCPMusic(int song)
-{
-	musicnames	chunk;
-
-	if (audiosegs[STARTMUSIC + lastmusic])	// JDC
-		MM_FreePtr ((memptr *)&audiosegs[STARTMUSIC + lastmusic]);
-	lastmusic = song;
-
-	SD_MusicOff();
-	chunk =	song;
-
-	MM_BombOnError (false);
-	CA_CacheAudioChunk(STARTMUSIC + chunk);
-	MM_BombOnError (true);
-	if (mmerror)
-		mmerror = false;
-	else
-	{
-		MM_SetLock(&((memptr)audiosegs[STARTMUSIC + chunk]),true);
-		SD_StartMusic((MusicGroup far *)audiosegs[STARTMUSIC + chunk]);
-	}
-}
-
-void FreeMusic (void)
-{
-	if (audiosegs[STARTMUSIC + lastmusic])	// JDC
-		MM_FreePtr ((memptr *)&audiosegs[STARTMUSIC + lastmusic]);
-}
-
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	IN_GetScanName() - Returns a string containing the name of the
-//		specified scan code
-//
-///////////////////////////////////////////////////////////////////////////
-byte *
-IN_GetScanName(ScanCode scan)
-{
-	byte		**p;
-	ScanCode	far *s;
-
-	for (s = ExtScanCodes,p = ExtScanNames;*s;p++,s++)
-		if (*s == scan)
-			return(*p);
-
-	return(ScanNames[scan]);
-}
-
-
-///////////////////////////////////////////////////////////////////////////
-//
-// CHECK FOR PAUSE KEY (FOR MUSIC ONLY)
-//
-///////////////////////////////////////////////////////////////////////////
-void CheckPause(void)
-{
-	if (Paused)
-	{
-		switch(SoundStatus)
-		{
-			case 0: SD_MusicOn(); break;
-			case 1: SD_MusicOff(); break;
-		}
-
-		SoundStatus^=1;
-		VW_WaitVBL(3);
-		IN_ClearKeysDown();
-		Paused=false;
- }
-}
-
-
-///////////////////////////////////////////////////////////////////////////
-//
-// DRAW GUN CURSOR AT CORRECT POSITION IN MENU
-//
-///////////////////////////////////////////////////////////////////////////
-void DrawMenuGun(CP_iteminfo *iteminfo)
-{
-	int x,y;
-
-
-	x=iteminfo->x;
-	y=iteminfo->y+iteminfo->curpos*13-2;
-	VWB_DrawPic(x,y,C_CURSOR1PIC);
-}
-
-
-///////////////////////////////////////////////////////////////////////////
-//
-// DRAW SCREEN TITLE STRIPES
-//
-///////////////////////////////////////////////////////////////////////////
-void DrawStripes(int y)
-{
-#ifndef SPEAR
-	VWB_Bar(0,y,320,24,0);
-	VWB_Hlin(0,319,y+22,STRIPE);
-#else
-	VWB_Bar(0,y,320,22,0);
-	VWB_Hlin(0,319,y+23,0);
-#endif
-}
-
-void ShootSnd(void)
-{
-	SD_PlaySound(SHOOTSND);
-}
-
-
-///////////////////////////////////////////////////////////////////////////
-//
-// CHECK FOR EPISODES
-//
-///////////////////////////////////////////////////////////////////////////
-void CheckForEpisodes(void)
-{
-	struct ffblk f;
-
-//
-// JAPANESE VERSION
-//
-#ifdef JAPAN
-#ifdef JAPDEMO
-	if (!findfirst("*.WJ1",&f,FA_ARCH))
-	{
-		strcpy(extension,"WJ1");
-#else
-	if (!findfirst("*.WJ6",&f,FA_ARCH))
-	{
-		strcpy(extension,"WJ6");
-#endif
-		strcat(configname,extension);
-		strcat(SaveName,extension);
-		strcat(PageFileName,extension);
-		strcat(audioname,extension);
-		strcat(demoname,extension);
-		EpisodeSelect[1] =
-		EpisodeSelect[2] =
-		EpisodeSelect[3] =
-		EpisodeSelect[4] =
-		EpisodeSelect[5] = 1;
-	}
-	else
-		Quit("NO JAPANESE WOLFENSTEIN 3-D DATA FILES to be found!");
-#else
-
-//
-// ENGLISH
-//
-#ifndef UPLOAD
-#ifndef SPEAR
-	if (!findfirst("*.WL6",&f,FA_ARCH))
-	{
-		strcpy(extension,"WL6");
-		NewEmenu[2].active =
-		NewEmenu[4].active =
-		NewEmenu[6].active =
-		NewEmenu[8].active =
-		NewEmenu[10].active =
-		EpisodeSelect[1] =
-		EpisodeSelect[2] =
-		EpisodeSelect[3] =
-		EpisodeSelect[4] =
-		EpisodeSelect[5] = 1;
-	}
-	else
-	if (!findfirst("*.WL3",&f,FA_ARCH))
-	{
-		strcpy(extension,"WL3");
-		NewEmenu[2].active =
-		NewEmenu[4].active =
-		EpisodeSelect[1] =
-		EpisodeSelect[2] = 1;
-	}
-	else
-#endif
-#endif
-
-
-
-#ifdef SPEAR
-#ifndef SPEARDEMO
-	if (!findfirst("*.SOD",&f,FA_ARCH))
-	{
-		strcpy(extension,"SOD");
-	}
-	else
-		Quit("NO SPEAR OF DESTINY DATA FILES TO BE FOUND!");
-#else
-	if (!findfirst("*.SDM",&f,FA_ARCH))
-	{
-		strcpy(extension,"SDM");
-	}
-	else
-		Quit("NO SPEAR OF DESTINY DEMO DATA FILES TO BE FOUND!");
-#endif
-
-#else
-	if (!findfirst("*.WL1",&f,FA_ARCH))
-	{
-		strcpy(extension,"WL1");
-	}
-	else
-		Quit("NO WOLFENSTEIN 3-D DATA FILES to be found!");
-#endif
-
-	strcat(configname,extension);
-	strcat(SaveName,extension);
-	strcat(PageFileName,extension);
-	strcat(audioname,extension);
-	strcat(demoname,extension);
-#ifndef SPEAR
-#ifndef GOODTIMES
-	strcat(helpfilename,extension);
-#endif
-	strcat(endfilename,extension);
-#endif
-#endif
-}
--- a/WOLFSRC/WL_MENU.H
+++ /dev/null
@@ -1,231 +1,0 @@
-//
-// WL_MENU.H
-//
-#ifdef SPEAR
-
-#define BORDCOLOR	0x99
-#define BORD2COLOR	0x93
-#define DEACTIVE	0x9b
-#define BKGDCOLOR	0x9d
-//#define STRIPE		0x9c
-
-#define MenuFadeOut()	VL_FadeOut(0,255,0,0,51,10)
-
-#else
-
-#define BORDCOLOR	0x29
-#define BORD2COLOR	0x23
-#define DEACTIVE	0x2b
-#define BKGDCOLOR	0x2d
-#define STRIPE		0x2c
-
-#define MenuFadeOut()	VL_FadeOut(0,255,43,0,0,10)
-
-#endif
-
-#define READCOLOR	0x4a
-#define READHCOLOR	0x47
-#define VIEWCOLOR	0x7f
-#define TEXTCOLOR	0x17
-#define HIGHLIGHT	0x13
-#define MenuFadeIn()	VL_FadeIn(0,255,&gamepal,10)
-
-
-#define MENUSONG	WONDERIN_MUS
-
-#ifndef SPEAR
-#define INTROSONG	NAZI_NOR_MUS
-#else
-#define INTROSONG	XTOWER2_MUS
-#endif
-
-#define SENSITIVE	60
-#define CENTER		SENSITIVE*2
-
-#define MENU_X	76
-#define MENU_Y	55
-#define MENU_W	178
-#ifndef SPEAR
-#define MENU_H	13*10+6
-#else
-#define MENU_H	13*9+6
-#endif
-
-#define SM_X	48
-#define SM_W	250
-
-#define SM_Y1	20
-#define SM_H1	4*13-7
-#define SM_Y2	SM_Y1+5*13
-#define SM_H2	4*13-7
-#define SM_Y3	SM_Y2+5*13
-#define SM_H3	3*13-7
-
-#define CTL_X	24
-#define CTL_Y	70
-#define CTL_W	284
-#define CTL_H	13*7-7
-
-#define LSM_X	85
-#define LSM_Y	55
-#define LSM_W	175
-#define LSM_H	10*13+10
-
-#define NM_X	50
-#define NM_Y	100
-#define NM_W	225
-#define NM_H	13*4+15
-
-#define NE_X	10
-#define NE_Y	23
-#define NE_W	320-NE_X*2
-#define NE_H	200-NE_Y*2
-
-#define CST_X		20
-#define CST_Y		48
-#define CST_START	60
-#define CST_SPC	60
-
-
-//
-// TYPEDEFS
-//
-typedef struct {
-		int x,y,amount,curpos,indent;
-		} CP_iteminfo;
-
-typedef struct {
-		int active;
-		char string[36];
-		void (* routine)(int temp1);
-		} CP_itemtype;
-
-typedef struct {
-		int allowed[4];
-		} CustomCtrls;
-
-extern CP_itemtype far MainMenu[],far NewEMenu[];
-extern CP_iteminfo MainItems;
-
-//
-// FUNCTION PROTOTYPES
-//
-void SetupControlPanel(void);
-void CleanupControlPanel(void);
-
-void DrawMenu(CP_iteminfo *item_i,CP_itemtype far *items);
-int  HandleMenu(CP_iteminfo *item_i,
-		CP_itemtype far *items,
-		void (*routine)(int w));
-void ClearMScreen(void);
-void DrawWindow(int x,int y,int w,int h,int wcolor);
-void DrawOutline(int x,int y,int w,int h,int color1,int color2);
-void WaitKeyUp(void);
-void ReadAnyControl(ControlInfo *ci);
-void TicDelay(int count);
-void CacheLump(int lumpstart,int lumpend);
-void UnCacheLump(int lumpstart,int lumpend);
-void StartCPMusic(int song);
-int  Confirm(char far *string);
-void Message(char far *string);
-void CheckPause(void);
-void ShootSnd(void);
-void CheckSecretMissions(void);
-void BossKey(void);
-
-void DrawGun(CP_iteminfo *item_i,CP_itemtype far *items,int x,int *y,int which,int basey,void (*routine)(int w));
-void DrawHalfStep(int x,int y);
-void EraseGun(CP_iteminfo *item_i,CP_itemtype far *items,int x,int y,int which);
-void SetTextColor(CP_itemtype far *items,int hlight);
-void DrawMenuGun(CP_iteminfo *iteminfo);
-void DrawStripes(int y);
-
-void DefineMouseBtns(void);
-void DefineJoyBtns(void);
-void DefineKeyBtns(void);
-void DefineKeyMove(void);
-void EnterCtrlData(int index,CustomCtrls *cust,void (*DrawRtn)(int),void (*PrintRtn)(int),int type);
-
-void DrawMainMenu(void);
-void DrawSoundMenu(void);
-void DrawLoadSaveScreen(int loadsave);
-void DrawNewEpisode(void);
-void DrawNewGame(void);
-void DrawChangeView(int view);
-void DrawMouseSens(void);
-void DrawCtlScreen(void);
-void DrawCustomScreen(void);
-void DrawLSAction(int which);
-void DrawCustMouse(int hilight);
-void DrawCustJoy(int hilight);
-void DrawCustKeybd(int hilight);
-void DrawCustKeys(int hilight);
-void PrintCustMouse(int i);
-void PrintCustJoy(int i);
-void PrintCustKeybd(int i);
-void PrintCustKeys(int i);
-
-void PrintLSEntry(int w,int color);
-void TrackWhichGame(int w);
-void DrawNewGameDiff(int w);
-void FixupCustom(int w);
-
-void CP_NewGame(void);
-void CP_Sound(void);
-int  CP_LoadGame(int quick);
-int  CP_SaveGame(int quick);
-void CP_Control(void);
-void CP_ChangeView(void);
-void CP_ExitOptions(void);
-void CP_Quit(void);
-void CP_ViewScores(void);
-int  CP_EndGame(void);
-int  CP_CheckQuick(unsigned scancode);
-void CustomControls(void);
-void MouseSensitivity(void);
-
-void CheckForEpisodes(void);
-
-//
-// VARIABLES
-//
-extern int SaveGamesAvail[10],StartGame,SoundStatus;
-extern char SaveGameNames[10][32],SaveName[13];
-
-enum {MOUSE,JOYSTICK,KEYBOARDBTNS,KEYBOARDMOVE};	// FOR INPUT TYPES
-
-enum
-{
-	newgame,
-	soundmenu,
-	control,
-	loadgame,
-	savegame,
-	changeview,
-
-#ifndef GOODTIMES
-#ifndef SPEAR
-	readthis,
-#endif
-#endif
-
-	viewscores,
-	backtodemo,
-	quit
-} menuitems;
-
-//
-// WL_INTER
-//
-typedef struct {
-		int kill,secret,treasure;
-		long time;
-		} LRstruct;
-
-extern LRstruct LevelRatios[];
-
-void Write (int x,int y,char *string);
-void NonShareware(void);
-int GetYorN(int x,int y,int pic);
-
-
--- a/WOLFSRC/WL_PLAY.C
+++ /dev/null
@@ -1,1472 +1,0 @@
-// WL_PLAY.C
-
-#include "WL_DEF.H"
-#pragma hdrstop
-
-
-/*
-=============================================================================
-
-						 LOCAL CONSTANTS
-
-=============================================================================
-*/
-
-#define sc_Question	0x35
-
-/*
-=============================================================================
-
-						 GLOBAL VARIABLES
-
-=============================================================================
-*/
-
-boolean		madenoise;					// true when shooting or screaming
-
-exit_t		playstate;
-
-int			DebugOk;
-
-objtype 	objlist[MAXACTORS],*new,*obj,*player,*lastobj,
-			*objfreelist,*killerobj;
-
-unsigned	farmapylookup[MAPSIZE];
-byte		*nearmapylookup[MAPSIZE];
-
-boolean		singlestep,godmode,noclip;
-int			extravbls;
-
-byte		tilemap[MAPSIZE][MAPSIZE];	// wall values only
-byte		spotvis[MAPSIZE][MAPSIZE];
-objtype		*actorat[MAPSIZE][MAPSIZE];
-
-//
-// replacing refresh manager
-//
-unsigned	mapwidth,mapheight,tics;
-boolean		compatability;
-byte		*updateptr;
-unsigned	mapwidthtable[64];
-unsigned	uwidthtable[UPDATEHIGH];
-unsigned	blockstarts[UPDATEWIDE*UPDATEHIGH];
-byte		update[UPDATESIZE];
-
-//
-// control info
-//
-boolean		mouseenabled,joystickenabled,joypadenabled,joystickprogressive;
-int			joystickport;
-int			dirscan[4] = {sc_UpArrow,sc_RightArrow,sc_DownArrow,sc_LeftArrow};
-int			buttonscan[NUMBUTTONS] =
-			{sc_Control,sc_Alt,sc_RShift,sc_Space,sc_1,sc_2,sc_3,sc_4};
-int			buttonmouse[4]={bt_attack,bt_strafe,bt_use,bt_nobutton};
-int			buttonjoy[4]={bt_attack,bt_strafe,bt_use,bt_run};
-
-int			viewsize;
-
-boolean		buttonheld[NUMBUTTONS];
-
-boolean		demorecord,demoplayback;
-char		far *demoptr, far *lastdemoptr;
-memptr		demobuffer;
-
-//
-// curent user input
-//
-int			controlx,controly;		// range from -100 to 100 per tic
-boolean		buttonstate[NUMBUTTONS];
-
-
-
-//===========================================================================
-
-
-void	CenterWindow(word w,word h);
-void 	InitObjList (void);
-void 	RemoveObj (objtype *gone);
-void 	PollControls (void);
-void 	StopMusic(void);
-void 	StartMusic(void);
-void	PlayLoop (void);
-
-/*
-=============================================================================
-
-						 LOCAL VARIABLES
-
-=============================================================================
-*/
-
-
-objtype dummyobj;
-
-//
-// LIST OF SONGS FOR EACH VERSION
-//
-int songs[]=
-{
-#ifndef SPEAR
- //
- // Episode One
- //
- GETTHEM_MUS,
- SEARCHN_MUS,
- POW_MUS,
- SUSPENSE_MUS,
- GETTHEM_MUS,
- SEARCHN_MUS,
- POW_MUS,
- SUSPENSE_MUS,
-
- WARMARCH_MUS,	// Boss level
- CORNER_MUS,	// Secret level
-
- //
- // Episode Two
- //
- NAZI_OMI_MUS,
- PREGNANT_MUS,
- GOINGAFT_MUS,
- HEADACHE_MUS,
- NAZI_OMI_MUS,
- PREGNANT_MUS,
- HEADACHE_MUS,
- GOINGAFT_MUS,
-
- WARMARCH_MUS,	// Boss level
- DUNGEON_MUS,	// Secret level
-
- //
- // Episode Three
- //
- INTROCW3_MUS,
- NAZI_RAP_MUS,
- TWELFTH_MUS,
- ZEROHOUR_MUS,
- INTROCW3_MUS,
- NAZI_RAP_MUS,
- TWELFTH_MUS,
- ZEROHOUR_MUS,
-
- ULTIMATE_MUS,	// Boss level
- PACMAN_MUS,	// Secret level
-
- //
- // Episode Four
- //
- GETTHEM_MUS,
- SEARCHN_MUS,
- POW_MUS,
- SUSPENSE_MUS,
- GETTHEM_MUS,
- SEARCHN_MUS,
- POW_MUS,
- SUSPENSE_MUS,
-
- WARMARCH_MUS,	// Boss level
- CORNER_MUS,	// Secret level
-
- //
- // Episode Five
- //
- NAZI_OMI_MUS,
- PREGNANT_MUS,
- GOINGAFT_MUS,
- HEADACHE_MUS,
- NAZI_OMI_MUS,
- PREGNANT_MUS,
- HEADACHE_MUS,
- GOINGAFT_MUS,
-
- WARMARCH_MUS,	// Boss level
- DUNGEON_MUS,	// Secret level
-
- //
- // Episode Six
- //
- INTROCW3_MUS,
- NAZI_RAP_MUS,
- TWELFTH_MUS,
- ZEROHOUR_MUS,
- INTROCW3_MUS,
- NAZI_RAP_MUS,
- TWELFTH_MUS,
- ZEROHOUR_MUS,
-
- ULTIMATE_MUS,	// Boss level
- FUNKYOU_MUS		// Secret level
-#else
-
- //////////////////////////////////////////////////////////////
- //
- // SPEAR OF DESTINY TRACKS
- //
- //////////////////////////////////////////////////////////////
- XTIPTOE_MUS,
- XFUNKIE_MUS,
- XDEATH_MUS,
- XGETYOU_MUS,		// DON'T KNOW
- ULTIMATE_MUS,	// Trans Gr�sse
-
- DUNGEON_MUS,
- GOINGAFT_MUS,
- POW_MUS,
- TWELFTH_MUS,
- ULTIMATE_MUS,	// Barnacle Wilhelm BOSS
-
- NAZI_OMI_MUS,
- GETTHEM_MUS,
- SUSPENSE_MUS,
- SEARCHN_MUS,
- ZEROHOUR_MUS,
- ULTIMATE_MUS,	// Super Mutant BOSS
-
- XPUTIT_MUS,
- ULTIMATE_MUS,	// Death Knight BOSS
-
- XJAZNAZI_MUS,	// Secret level
- XFUNKIE_MUS,	// Secret level (DON'T KNOW)
-
- XEVIL_MUS		// Angel of Death BOSS
-
-#endif
-};
-
-
-/*
-=============================================================================
-
-						  USER CONTROL
-
-=============================================================================
-*/
-
-
-#define BASEMOVE		35
-#define RUNMOVE			70
-#define BASETURN		35
-#define RUNTURN			70
-
-#define JOYSCALE		2
-
-/*
-===================
-=
-= PollKeyboardButtons
-=
-===================
-*/
-
-void PollKeyboardButtons (void)
-{
-	int		i;
-
-	for (i=0;i<NUMBUTTONS;i++)
-		if (Keyboard[buttonscan[i]])
-			buttonstate[i] = true;
-}
-
-
-/*
-===================
-=
-= PollMouseButtons
-=
-===================
-*/
-
-void PollMouseButtons (void)
-{
-	int	buttons;
-
-	buttons = IN_MouseButtons ();
-
-	if (buttons&1)
-		buttonstate[buttonmouse[0]] = true;
-	if (buttons&2)
-		buttonstate[buttonmouse[1]] = true;
-	if (buttons&4)
-		buttonstate[buttonmouse[2]] = true;
-}
-
-
-
-/*
-===================
-=
-= PollJoystickButtons
-=
-===================
-*/
-
-void PollJoystickButtons (void)
-{
-	int	buttons;
-
-	buttons = IN_JoyButtons ();
-
-	if (joystickport && !joypadenabled)
-	{
-		if (buttons&4)
-			buttonstate[buttonjoy[0]] = true;
-		if (buttons&8)
-			buttonstate[buttonjoy[1]] = true;
-	}
-	else
-	{
-		if (buttons&1)
-			buttonstate[buttonjoy[0]] = true;
-		if (buttons&2)
-			buttonstate[buttonjoy[1]] = true;
-		if (joypadenabled)
-		{
-			if (buttons&4)
-				buttonstate[buttonjoy[2]] = true;
-			if (buttons&8)
-				buttonstate[buttonjoy[3]] = true;
-		}
-	}
-}
-
-
-/*
-===================
-=
-= PollKeyboardMove
-=
-===================
-*/
-
-void PollKeyboardMove (void)
-{
-	if (buttonstate[bt_run])
-	{
-		if (Keyboard[dirscan[di_north]])
-			controly -= RUNMOVE*tics;
-		if (Keyboard[dirscan[di_south]])
-			controly += RUNMOVE*tics;
-		if (Keyboard[dirscan[di_west]])
-			controlx -= RUNMOVE*tics;
-		if (Keyboard[dirscan[di_east]])
-			controlx += RUNMOVE*tics;
-	}
-	else
-	{
-		if (Keyboard[dirscan[di_north]])
-			controly -= BASEMOVE*tics;
-		if (Keyboard[dirscan[di_south]])
-			controly += BASEMOVE*tics;
-		if (Keyboard[dirscan[di_west]])
-			controlx -= BASEMOVE*tics;
-		if (Keyboard[dirscan[di_east]])
-			controlx += BASEMOVE*tics;
-	}
-}
-
-
-/*
-===================
-=
-= PollMouseMove
-=
-===================
-*/
-
-void PollMouseMove (void)
-{
-	int	mousexmove,mouseymove;
-
-	Mouse(MDelta);
-	mousexmove = _CX;
-	mouseymove = _DX;
-
-	controlx += mousexmove*10/(13-mouseadjustment);
-	controly += mouseymove*20/(13-mouseadjustment);
-}
-
-
-
-/*
-===================
-=
-= PollJoystickMove
-=
-===================
-*/
-
-void PollJoystickMove (void)
-{
-	int	joyx,joyy;
-
-	INL_GetJoyDelta(joystickport,&joyx,&joyy);
-
-	if (joystickprogressive)
-	{
-		if (joyx > 64)
-			controlx += (joyx-64)*JOYSCALE*tics;
-		else if (joyx < -64)
-			controlx -= (-joyx-64)*JOYSCALE*tics;
-		if (joyy > 64)
-			controlx += (joyy-64)*JOYSCALE*tics;
-		else if (joyy < -64)
-			controly -= (-joyy-64)*JOYSCALE*tics;
-	}
-	else if (buttonstate[bt_run])
-	{
-		if (joyx > 64)
-			controlx += RUNMOVE*tics;
-		else if (joyx < -64)
-			controlx -= RUNMOVE*tics;
-		if (joyy > 64)
-			controly += RUNMOVE*tics;
-		else if (joyy < -64)
-			controly -= RUNMOVE*tics;
-	}
-	else
-	{
-		if (joyx > 64)
-			controlx += BASEMOVE*tics;
-		else if (joyx < -64)
-			controlx -= BASEMOVE*tics;
-		if (joyy > 64)
-			controly += BASEMOVE*tics;
-		else if (joyy < -64)
-			controly -= BASEMOVE*tics;
-	}
-}
-
-
-/*
-===================
-=
-= PollControls
-=
-= Gets user or demo input, call once each frame
-=
-= controlx		set between -100 and 100 per tic
-= controly
-= buttonheld[]	the state of the buttons LAST frame
-= buttonstate[]	the state of the buttons THIS frame
-=
-===================
-*/
-
-void PollControls (void)
-{
-	int		max,min,i;
-	byte	buttonbits;
-
-//
-// get timing info for last frame
-//
-	if (demoplayback)
-	{
-		while (TimeCount<lasttimecount+DEMOTICS)
-		;
-		TimeCount = lasttimecount + DEMOTICS;
-		lasttimecount += DEMOTICS;
-		tics = DEMOTICS;
-	}
-	else if (demorecord)			// demo recording and playback needs
-	{								// to be constant
-//
-// take DEMOTICS or more tics, and modify Timecount to reflect time taken
-//
-		while (TimeCount<lasttimecount+DEMOTICS)
-		;
-		TimeCount = lasttimecount + DEMOTICS;
-		lasttimecount += DEMOTICS;
-		tics = DEMOTICS;
-	}
-	else
-		CalcTics ();
-
-	controlx = 0;
-	controly = 0;
-	memcpy (buttonheld,buttonstate,sizeof(buttonstate));
-	memset (buttonstate,0,sizeof(buttonstate));
-
-	if (demoplayback)
-	{
-	//
-	// read commands from demo buffer
-	//
-		buttonbits = *demoptr++;
-		for (i=0;i<NUMBUTTONS;i++)
-		{
-			buttonstate[i] = buttonbits&1;
-			buttonbits >>= 1;
-		}
-
-		controlx = *demoptr++;
-		controly = *demoptr++;
-
-		if (demoptr == lastdemoptr)
-			playstate = ex_completed;		// demo is done
-
-		controlx *= (int)tics;
-		controly *= (int)tics;
-
-		return;
-	}
-
-
-//
-// get button states
-//
-	PollKeyboardButtons ();
-
-	if (mouseenabled)
-		PollMouseButtons ();
-
-	if (joystickenabled)
-		PollJoystickButtons ();
-
-//
-// get movements
-//
-	PollKeyboardMove ();
-
-	if (mouseenabled)
-		PollMouseMove ();
-
-	if (joystickenabled)
-		PollJoystickMove ();
-
-//
-// bound movement to a maximum
-//
-	max = 100*tics;
-	min = -max;
-	if (controlx > max)
-		controlx = max;
-	else if (controlx < min)
-		controlx = min;
-
-	if (controly > max)
-		controly = max;
-	else if (controly < min)
-		controly = min;
-
-	if (demorecord)
-	{
-	//
-	// save info out to demo buffer
-	//
-		controlx /= (int)tics;
-		controly /= (int)tics;
-
-		buttonbits = 0;
-
-		for (i=NUMBUTTONS-1;i>=0;i--)
-		{
-			buttonbits <<= 1;
-			if (buttonstate[i])
-				buttonbits |= 1;
-		}
-
-		*demoptr++ = buttonbits;
-		*demoptr++ = controlx;
-		*demoptr++ = controly;
-
-		if (demoptr >= lastdemoptr)
-			Quit ("Demo buffer overflowed!");
-
-		controlx *= (int)tics;
-		controly *= (int)tics;
-	}
-}
-
-
-
-//==========================================================================
-
-
-
-///////////////////////////////////////////////////////////////////////////
-//
-//	CenterWindow() - Generates a window of a given width & height in the
-//		middle of the screen
-//
-///////////////////////////////////////////////////////////////////////////
-
-#define MAXX	320
-#define MAXY	160
-
-void	CenterWindow(word w,word h)
-{
-	FixOfs ();
-	US_DrawWindow(((MAXX / 8) - w) / 2,((MAXY / 8) - h) / 2,w,h);
-}
-
-//===========================================================================
-
-
-/*
-=====================
-=
-= CheckKeys
-=
-=====================
-*/
-
-void CheckKeys (void)
-{
-	int		i;
-	byte	scan;
-	unsigned	temp;
-
-
-	if (screenfaded || demoplayback)	// don't do anything with a faded screen
-		return;
-
-	scan = LastScan;
-
-
-	#ifdef SPEAR
-	//
-	// SECRET CHEAT CODE: TAB-G-F10
-	//
-	if (Keyboard[sc_Tab] &&
-		Keyboard[sc_G] &&
-		Keyboard[sc_F10])
-	{
-		WindowH = 160;
-		if (godmode)
-		{
-			Message ("God mode OFF");
-			SD_PlaySound (NOBONUSSND);
-		}
-		else
-		{
-			Message ("God mode ON");
-			SD_PlaySound (ENDBONUS2SND);
-		}
-
-		IN_Ack();
-		godmode ^= 1;
-		DrawAllPlayBorderSides ();
-		IN_ClearKeysDown();
-		return;
-	}
-	#endif
-
-
-	//
-	// SECRET CHEAT CODE: 'MLI'
-	//
-	if (Keyboard[sc_M] &&
-		Keyboard[sc_L] &&
-		Keyboard[sc_I])
-	{
-		gamestate.health = 100;
-		gamestate.ammo = 99;
-		gamestate.keys = 3;
-		gamestate.score = 0;
-		gamestate.TimeCount += 42000L;
-		GiveWeapon (wp_chaingun);
-
-		DrawWeapon();
-		DrawHealth();
-		DrawKeys();
-		DrawAmmo();
-		DrawScore();
-
-		ClearMemory ();
-		CA_CacheGrChunk (STARTFONT+1);
-		ClearSplitVWB ();
-		VW_ScreenToScreen (displayofs,bufferofs,80,160);
-
-		Message(STR_CHEATER1"\n"
-				STR_CHEATER2"\n\n"
-				STR_CHEATER3"\n"
-				STR_CHEATER4"\n"
-				STR_CHEATER5);
-
-		UNCACHEGRCHUNK(STARTFONT+1);
-		PM_CheckMainMem ();
-		IN_ClearKeysDown();
-		IN_Ack();
-
-		DrawAllPlayBorder ();
-	}
-
-	//
-	// OPEN UP DEBUG KEYS
-	//
-#ifndef SPEAR
-	if (Keyboard[sc_BackSpace] &&
-		Keyboard[sc_LShift] &&
-		Keyboard[sc_Alt] &&
-		MS_CheckParm("goobers"))
-#else
-	if (Keyboard[sc_BackSpace] &&
-		Keyboard[sc_LShift] &&
-		Keyboard[sc_Alt] &&
-		MS_CheckParm("debugmode"))
-#endif
-	{
-	 ClearMemory ();
-	 CA_CacheGrChunk (STARTFONT+1);
-	 ClearSplitVWB ();
-	 VW_ScreenToScreen (displayofs,bufferofs,80,160);
-
-	 Message("Debugging keys are\nnow available!");
-	 UNCACHEGRCHUNK(STARTFONT+1);
-	 PM_CheckMainMem ();
-	 IN_ClearKeysDown();
-	 IN_Ack();
-
-	 DrawAllPlayBorderSides ();
-	 DebugOk=1;
-	}
-
-	//
-	// TRYING THE KEEN CHEAT CODE!
-	//
-	if (Keyboard[sc_B] &&
-		Keyboard[sc_A] &&
-		Keyboard[sc_T])
-	{
-	 ClearMemory ();
-	 CA_CacheGrChunk (STARTFONT+1);
-	 ClearSplitVWB ();
-	 VW_ScreenToScreen (displayofs,bufferofs,80,160);
-
-	 Message("Commander Keen is also\n"
-			 "available from Apogee, but\n"
-			 "then, you already know\n"
-			 "that - right, Cheatmeister?!");
-
-	 UNCACHEGRCHUNK(STARTFONT+1);
-	 PM_CheckMainMem ();
-	 IN_ClearKeysDown();
-	 IN_Ack();
-
-	 DrawAllPlayBorder ();
-	}
-
-//
-// pause key weirdness can't be checked as a scan code
-//
-	if (Paused)
-	{
-		bufferofs = displayofs;
-		LatchDrawPic (20-4,80-2*8,PAUSEDPIC);
-		SD_MusicOff();
-		IN_Ack();
-		IN_ClearKeysDown ();
-		SD_MusicOn();
-		Paused = false;
-		if (MousePresent)
-			Mouse(MDelta);	// Clear accumulated mouse movement
-		return;
-	}
-
-
-//
-// F1-F7/ESC to enter control panel
-//
-	if (
-#ifndef DEBCHECK
-		scan == sc_F10 ||
-#endif
-		scan == sc_F9 ||
-		scan == sc_F7 ||
-		scan == sc_F8)			// pop up quit dialog
-	{
-		ClearMemory ();
-		ClearSplitVWB ();
-		VW_ScreenToScreen (displayofs,bufferofs,80,160);
-		US_ControlPanel(scan);
-
-		 DrawAllPlayBorderSides ();
-
-		if (scan == sc_F9)
-		  StartMusic ();
-
-		PM_CheckMainMem ();
-		SETFONTCOLOR(0,15);
-		IN_ClearKeysDown();
-		return;
-	}
-
-	if ( (scan >= sc_F1 && scan <= sc_F9) || scan == sc_Escape)
-	{
-		StopMusic ();
-		ClearMemory ();
-		VW_FadeOut ();
-
-		US_ControlPanel(scan);
-
-		SETFONTCOLOR(0,15);
-		IN_ClearKeysDown();
-		DrawPlayScreen ();
-		if (!startgame && !loadedgame)
-		{
-			VW_FadeIn ();
-			StartMusic ();
-		}
-		if (loadedgame)
-			playstate = ex_abort;
-		lasttimecount = TimeCount;
-		if (MousePresent)
-			Mouse(MDelta);	// Clear accumulated mouse movement
-		PM_CheckMainMem ();
-		return;
-	}
-
-//
-// TAB-? debug keys
-//
-	if (Keyboard[sc_Tab] && DebugOk)
-	{
-		CA_CacheGrChunk (STARTFONT);
-		fontnumber=0;
-		SETFONTCOLOR(0,15);
-		DebugKeys();
-		if (MousePresent)
-			Mouse(MDelta);	// Clear accumulated mouse movement
-		lasttimecount = TimeCount;
-		return;
-	}
-
-}
-
-
-//===========================================================================
-
-/*
-#############################################################################
-
-				  The objlist data structure
-
-#############################################################################
-
-objlist containt structures for every actor currently playing.  The structure
-is accessed as a linked list starting at *player, ending when ob->next ==
-NULL.  GetNewObj inserts a new object at the end of the list, meaning that
-if an actor spawn another actor, the new one WILL get to think and react the
-same frame.  RemoveObj unlinks the given object and returns it to the free
-list, but does not damage the objects ->next pointer, so if the current object
-removes itself, a linked list following loop can still safely get to the
-next element.
-
-<backwardly linked free list>
-
-#############################################################################
-*/
-
-
-/*
-=========================
-=
-= InitActorList
-=
-= Call to clear out the actor object lists returning them all to the free
-= list.  Allocates a special spot for the player.
-=
-=========================
-*/
-
-int	objcount;
-
-void InitActorList (void)
-{
-	int	i;
-
-//
-// init the actor lists
-//
-	for (i=0;i<MAXACTORS;i++)
-	{
-		objlist[i].prev = &objlist[i+1];
-		objlist[i].next = NULL;
-	}
-
-	objlist[MAXACTORS-1].prev = NULL;
-
-	objfreelist = &objlist[0];
-	lastobj = NULL;
-
-	objcount = 0;
-
-//
-// give the player the first free spots
-//
-	GetNewActor ();
-	player = new;
-
-}
-
-//===========================================================================
-
-/*
-=========================
-=
-= GetNewActor
-=
-= Sets the global variable new to point to a free spot in objlist.
-= The free spot is inserted at the end of the liked list
-=
-= When the object list is full, the caller can either have it bomb out ot
-= return a dummy object pointer that will never get used
-=
-=========================
-*/
-
-void GetNewActor (void)
-{
-	if (!objfreelist)
-		Quit ("GetNewActor: No free spots in objlist!");
-
-	new = objfreelist;
-	objfreelist = new->prev;
-	memset (new,0,sizeof(*new));
-
-	if (lastobj)
-		lastobj->next = new;
-	new->prev = lastobj;	// new->next is allready NULL from memset
-
-	new->active = false;
-	lastobj = new;
-
-	objcount++;
-}
-
-//===========================================================================
-
-/*
-=========================
-=
-= RemoveObj
-=
-= Add the given object back into the free list, and unlink it from it's
-= neighbors
-=
-=========================
-*/
-
-void RemoveObj (objtype *gone)
-{
-	objtype **spotat;
-
-	if (gone == player)
-		Quit ("RemoveObj: Tried to remove the player!");
-
-	gone->state = NULL;
-
-//
-// fix the next object's back link
-//
-	if (gone == lastobj)
-		lastobj = (objtype *)gone->prev;
-	else
-		gone->next->prev = gone->prev;
-
-//
-// fix the previous object's forward link
-//
-	gone->prev->next = gone->next;
-
-//
-// add it back in to the free list
-//
-	gone->prev = objfreelist;
-	objfreelist = gone;
-
-	objcount--;
-}
-
-/*
-=============================================================================
-
-						MUSIC STUFF
-
-=============================================================================
-*/
-
-
-/*
-=================
-=
-= StopMusic
-=
-=================
-*/
-
-void StopMusic(void)
-{
-	int	i;
-
-	SD_MusicOff();
-	for (i = 0;i < LASTMUSIC;i++)
-		if (audiosegs[STARTMUSIC + i])
-		{
-			MM_SetPurge(&((memptr)audiosegs[STARTMUSIC + i]),3);
-			MM_SetLock(&((memptr)audiosegs[STARTMUSIC + i]),false);
-		}
-}
-
-//==========================================================================
-
-
-/*
-=================
-=
-= StartMusic
-=
-=================
-*/
-
-void StartMusic(void)
-{
-	musicnames	chunk;
-
-	SD_MusicOff();
-	chunk = songs[gamestate.mapon+gamestate.episode*10];
-
-//	if ((chunk == -1) || (MusicMode != smm_AdLib))
-//DEBUG control panel		return;
-
-	MM_BombOnError (false);
-	CA_CacheAudioChunk(STARTMUSIC + chunk);
-	MM_BombOnError (true);
-	if (mmerror)
-		mmerror = false;
-	else
-	{
-		MM_SetLock(&((memptr)audiosegs[STARTMUSIC + chunk]),true);
-		SD_StartMusic((MusicGroup far *)audiosegs[STARTMUSIC + chunk]);
-	}
-}
-
-
-/*
-=============================================================================
-
-					PALETTE SHIFTING STUFF
-
-=============================================================================
-*/
-
-#define NUMREDSHIFTS	6
-#define REDSTEPS		8
-
-#define NUMWHITESHIFTS	3
-#define WHITESTEPS		20
-#define WHITETICS		6
-
-
-byte	far redshifts[NUMREDSHIFTS][768];
-byte	far whiteshifts[NUMREDSHIFTS][768];
-
-int		damagecount,bonuscount;
-boolean	palshifted;
-
-extern 	byte	far	gamepal;
-
-/*
-=====================
-=
-= InitRedShifts
-=
-=====================
-*/
-
-void InitRedShifts (void)
-{
-	byte	far *workptr, far *baseptr;
-	int		i,j,delta;
-
-
-//
-// fade through intermediate frames
-//
-	for (i=1;i<=NUMREDSHIFTS;i++)
-	{
-		workptr = (byte far *)&redshifts[i-1][0];
-		baseptr = &gamepal;
-
-		for (j=0;j<=255;j++)
-		{
-			delta = 64-*baseptr;
-			*workptr++ = *baseptr++ + delta * i / REDSTEPS;
-			delta = -*baseptr;
-			*workptr++ = *baseptr++ + delta * i / REDSTEPS;
-			delta = -*baseptr;
-			*workptr++ = *baseptr++ + delta * i / REDSTEPS;
-		}
-	}
-
-	for (i=1;i<=NUMWHITESHIFTS;i++)
-	{
-		workptr = (byte far *)&whiteshifts[i-1][0];
-		baseptr = &gamepal;
-
-		for (j=0;j<=255;j++)
-		{
-			delta = 64-*baseptr;
-			*workptr++ = *baseptr++ + delta * i / WHITESTEPS;
-			delta = 62-*baseptr;
-			*workptr++ = *baseptr++ + delta * i / WHITESTEPS;
-			delta = 0-*baseptr;
-			*workptr++ = *baseptr++ + delta * i / WHITESTEPS;
-		}
-	}
-}
-
-
-/*
-=====================
-=
-= ClearPaletteShifts
-=
-=====================
-*/
-
-void ClearPaletteShifts (void)
-{
-	bonuscount = damagecount = 0;
-}
-
-
-/*
-=====================
-=
-= StartBonusFlash
-=
-=====================
-*/
-
-void StartBonusFlash (void)
-{
-	bonuscount = NUMWHITESHIFTS*WHITETICS;		// white shift palette
-}
-
-
-/*
-=====================
-=
-= StartDamageFlash
-=
-=====================
-*/
-
-void StartDamageFlash (int damage)
-{
-	damagecount += damage;
-}
-
-
-/*
-=====================
-=
-= UpdatePaletteShifts
-=
-=====================
-*/
-
-void UpdatePaletteShifts (void)
-{
-	int	red,white;
-
-	if (bonuscount)
-	{
-		white = bonuscount/WHITETICS +1;
-		if (white>NUMWHITESHIFTS)
-			white = NUMWHITESHIFTS;
-		bonuscount -= tics;
-		if (bonuscount < 0)
-			bonuscount = 0;
-	}
-	else
-		white = 0;
-
-
-	if (damagecount)
-	{
-		red = damagecount/10 +1;
-		if (red>NUMREDSHIFTS)
-			red = NUMREDSHIFTS;
-
-		damagecount -= tics;
-		if (damagecount < 0)
-			damagecount = 0;
-	}
-	else
-		red = 0;
-
-	if (red)
-	{
-		VW_WaitVBL(1);
-		VL_SetPalette (redshifts[red-1]);
-		palshifted = true;
-	}
-	else if (white)
-	{
-		VW_WaitVBL(1);
-		VL_SetPalette (whiteshifts[white-1]);
-		palshifted = true;
-	}
-	else if (palshifted)
-	{
-		VW_WaitVBL(1);
-		VL_SetPalette (&gamepal);		// back to normal
-		palshifted = false;
-	}
-}
-
-
-/*
-=====================
-=
-= FinishPaletteShifts
-=
-= Resets palette to normal if needed
-=
-=====================
-*/
-
-void FinishPaletteShifts (void)
-{
-	if (palshifted)
-	{
-		palshifted = 0;
-		VW_WaitVBL(1);
-		VL_SetPalette (&gamepal);
-	}
-}
-
-
-/*
-=============================================================================
-
-						CORE PLAYLOOP
-
-=============================================================================
-*/
-
-
-/*
-=====================
-=
-= DoActor
-=
-=====================
-*/
-
-void DoActor (objtype *ob)
-{
-	void (*think)(objtype *);
-
-	if (!ob->active && !areabyplayer[ob->areanumber])
-		return;
-
-	if (!(ob->flags&(FL_NONMARK|FL_NEVERMARK)) )
-		actorat[ob->tilex][ob->tiley] = NULL;
-
-//
-// non transitional object
-//
-
-	if (!ob->ticcount)
-	{
-		think =	ob->state->think;
-		if (think)
-		{
-			think (ob);
-			if (!ob->state)
-			{
-				RemoveObj (ob);
-				return;
-			}
-		}
-
-		if (ob->flags&FL_NEVERMARK)
-			return;
-
-		if ( (ob->flags&FL_NONMARK) && actorat[ob->tilex][ob->tiley])
-			return;
-
-		actorat[ob->tilex][ob->tiley] = ob;
-		return;
-	}
-
-//
-// transitional object
-//
-	ob->ticcount-=tics;
-	while ( ob->ticcount <= 0)
-	{
-		think = ob->state->action;			// end of state action
-		if (think)
-		{
-			think (ob);
-			if (!ob->state)
-			{
-				RemoveObj (ob);
-				return;
-			}
-		}
-
-		ob->state = ob->state->next;
-
-		if (!ob->state)
-		{
-			RemoveObj (ob);
-			return;
-		}
-
-		if (!ob->state->tictime)
-		{
-			ob->ticcount = 0;
-			goto think;
-		}
-
-		ob->ticcount += ob->state->tictime;
-	}
-
-think:
-	//
-	// think
-	//
-	think =	ob->state->think;
-	if (think)
-	{
-		think (ob);
-		if (!ob->state)
-		{
-			RemoveObj (ob);
-			return;
-		}
-	}
-
-	if (ob->flags&FL_NEVERMARK)
-		return;
-
-	if ( (ob->flags&FL_NONMARK) && actorat[ob->tilex][ob->tiley])
-		return;
-
-	actorat[ob->tilex][ob->tiley] = ob;
-}
-
-//==========================================================================
-
-
-/*
-===================
-=
-= PlayLoop
-=
-===================
-*/
-long funnyticount;
-
-
-void PlayLoop (void)
-{
-	int		give;
-	int	helmetangle;
-
-	playstate = TimeCount = lasttimecount = 0;
-	frameon = 0;
-	running = false;
-	anglefrac = 0;
-	facecount = 0;
-	funnyticount = 0;
-	memset (buttonstate,0,sizeof(buttonstate));
-	ClearPaletteShifts ();
-
-	if (MousePresent)
-		Mouse(MDelta);	// Clear accumulated mouse movement
-
-	if (demoplayback)
-		IN_StartAck ();
-
-	do
-	{
-		if (virtualreality)
-		{
-			helmetangle = peek (0x40,0xf0);
-			player->angle += helmetangle;
-			if (player->angle >= ANGLES)
-				player->angle -= ANGLES;
-		}
-
-
-		PollControls();
-
-//
-// actor thinking
-//
-		madenoise = false;
-
-		MoveDoors ();
-		MovePWalls ();
-
-		for (obj = player;obj;obj = obj->next)
-			DoActor (obj);
-
-		UpdatePaletteShifts ();
-
-		ThreeDRefresh ();
-
-		//
-		// MAKE FUNNY FACE IF BJ DOESN'T MOVE FOR AWHILE
-		//
-		#ifdef SPEAR
-		funnyticount += tics;
-		if (funnyticount > 30l*70)
-		{
-			funnyticount = 0;
-			StatusDrawPic (17,4,BJWAITING1PIC+(US_RndT()&1));
-			facecount = 0;
-		}
-		#endif
-
-		gamestate.TimeCount+=tics;
-
-		SD_Poll ();
-		UpdateSoundLoc();	// JAB
-
-		if (screenfaded)
-			VW_FadeIn ();
-
-		CheckKeys();
-
-//
-// debug aids
-//
-		if (singlestep)
-		{
-			VW_WaitVBL(14);
-			lasttimecount = TimeCount;
-		}
-		if (extravbls)
-			VW_WaitVBL(extravbls);
-
-		if (demoplayback)
-		{
-			if (IN_CheckAck ())
-			{
-				IN_ClearKeysDown ();
-				playstate = ex_abort;
-			}
-		}
-
-
-		if (virtualreality)
-		{
-			player->angle -= helmetangle;
-			if (player->angle < 0)
-				player->angle += ANGLES;
-		}
-
-	}while (!playstate && !startgame);
-
-	if (playstate != ex_died)
-		FinishPaletteShifts ();
-}
-
--- a/WOLFSRC/WL_SCALE.C
+++ /dev/null
@@ -1,733 +1,0 @@
-// WL_SCALE.C
-
-#include "WL_DEF.H"
-#pragma hdrstop
-
-#define OP_RETF	0xcb
-
-/*
-=============================================================================
-
-						  GLOBALS
-
-=============================================================================
-*/
-
-t_compscale _seg *scaledirectory[MAXSCALEHEIGHT+1];
-long			fullscalefarcall[MAXSCALEHEIGHT+1];
-
-int			maxscale,maxscaleshl2;
-
-boolean	insetupscaling;
-
-/*
-=============================================================================
-
-						  LOCALS
-
-=============================================================================
-*/
-
-t_compscale 	_seg *work;
-unsigned BuildCompScale (int height, memptr *finalspot);
-
-int			stepbytwo;
-
-//===========================================================================
-
-/*
-==============
-=
-= BadScale
-=
-==============
-*/
-
-void far BadScale (void)
-{
-	Quit ("BadScale called!");
-}
-
-
-/*
-==========================
-=
-= SetupScaling
-=
-==========================
-*/
-
-void SetupScaling (int maxscaleheight)
-{
-	int		i,x,y;
-	byte	far *dest;
-
-	insetupscaling = true;
-
-	maxscaleheight/=2;			// one scaler every two pixels
-
-	maxscale = maxscaleheight-1;
-	maxscaleshl2 = maxscale<<2;
-
-//
-// free up old scalers
-//
-	for (i=1;i<MAXSCALEHEIGHT;i++)
-	{
-		if (scaledirectory[i])
-			MM_FreePtr (&(memptr)scaledirectory[i]);
-		if (i>=stepbytwo)
-			i += 2;
-	}
-	memset (scaledirectory,0,sizeof(scaledirectory));
-
-	MM_SortMem ();
-
-//
-// build the compiled scalers
-//
-	stepbytwo = viewheight/2;	// save space by double stepping
-	MM_GetPtr (&(memptr)work,20000);
-
-	for (i=1;i<=maxscaleheight;i++)
-	{
-		BuildCompScale (i*2,&(memptr)scaledirectory[i]);
-		if (i>=stepbytwo)
-			i+= 2;
-	}
-	MM_FreePtr (&(memptr)work);
-
-//
-// compact memory and lock down scalers
-//
-	MM_SortMem ();
-	for (i=1;i<=maxscaleheight;i++)
-	{
-		MM_SetLock (&(memptr)scaledirectory[i],true);
-		fullscalefarcall[i] = (unsigned)scaledirectory[i];
-		fullscalefarcall[i] <<=16;
-		fullscalefarcall[i] += scaledirectory[i]->codeofs[0];
-		if (i>=stepbytwo)
-		{
-			scaledirectory[i+1] = scaledirectory[i];
-			fullscalefarcall[i+1] = fullscalefarcall[i];
-			scaledirectory[i+2] = scaledirectory[i];
-			fullscalefarcall[i+2] = fullscalefarcall[i];
-			i+=2;
-		}
-	}
-	scaledirectory[0] = scaledirectory[1];
-	fullscalefarcall[0] = fullscalefarcall[1];
-
-//
-// check for oversize wall drawing
-//
-	for (i=maxscaleheight;i<MAXSCALEHEIGHT;i++)
-		fullscalefarcall[i] = (long)BadScale;
-
-	insetupscaling = false;
-}
-
-//===========================================================================
-
-/*
-========================
-=
-= BuildCompScale
-=
-= Builds a compiled scaler object that will scale a 64 tall object to
-= the given height (centered vertically on the screen)
-=
-= height should be even
-=
-= Call with
-= ---------
-= DS:SI		Source for scale
-= ES:DI		Dest for scale
-=
-= Calling the compiled scaler only destroys AL
-=
-========================
-*/
-
-unsigned BuildCompScale (int height, memptr *finalspot)
-{
-	byte		far *code;
-
-	int			i;
-	long		fix,step;
-	unsigned	src,totalscaled,totalsize;
-	int			startpix,endpix,toppix;
-
-
-	step = ((long)height<<16) / 64;
-	code = &work->code[0];
-	toppix = (viewheight-height)/2;
-	fix = 0;
-
-	for (src=0;src<=64;src++)
-	{
-		startpix = fix>>16;
-		fix += step;
-		endpix = fix>>16;
-
-		if (endpix>startpix)
-			work->width[src] = endpix-startpix;
-		else
-			work->width[src] = 0;
-
-//
-// mark the start of the code
-//
-		work->codeofs[src] = FP_OFF(code);
-
-//
-// compile some code if the source pixel generates any screen pixels
-//
-		startpix+=toppix;
-		endpix+=toppix;
-
-		if (startpix == endpix || endpix < 0 || startpix >= viewheight || src == 64)
-			continue;
-
-	//
-	// mov al,[si+src]
-	//
-		*code++ = 0x8a;
-		*code++ = 0x44;
-		*code++ = src;
-
-		for (;startpix<endpix;startpix++)
-		{
-			if (startpix >= viewheight)
-				break;						// off the bottom of the view area
-			if (startpix < 0)
-				continue;					// not into the view area
-
-		//
-		// mov [es:di+heightofs],al
-		//
-			*code++ = 0x26;
-			*code++ = 0x88;
-			*code++ = 0x85;
-			*((unsigned far *)code)++ = startpix*SCREENBWIDE;
-		}
-
-	}
-
-//
-// retf
-//
-	*code++ = 0xcb;
-
-	totalsize = FP_OFF(code);
-	MM_GetPtr (finalspot,totalsize);
-	_fmemcpy ((byte _seg *)(*finalspot),(byte _seg *)work,totalsize);
-
-	return totalsize;
-}
-
-
-/*
-=======================
-=
-= ScaleLine
-=
-= linescale should have the high word set to the segment of the scaler
-=
-=======================
-*/
-
-extern	int			slinex,slinewidth;
-extern	unsigned	far *linecmds;
-extern	long		linescale;
-extern	unsigned	maskword;
-
-byte	mask1,mask2,mask3;
-
-
-void near ScaleLine (void)
-{
-asm	mov	cx,WORD PTR [linescale+2]
-asm	mov	es,cx						// segment of scaler
-
-asm	mov bp,WORD PTR [linecmds]
-asm	mov	dx,SC_INDEX+1				// to set SC_MAPMASK
-
-asm	mov	bx,[slinex]
-asm	mov	di,bx
-asm	shr	di,2						// X in bytes
-asm	add	di,[bufferofs]
-asm	and	bx,3
-asm	shl	bx,3
-asm	add	bx,[slinewidth]				// bx = (pixel*8+pixwidth)
-asm	mov	al,BYTE [mapmasks3-1+bx]	// -1 because pixwidth of 1 is first
-asm	mov	ds,WORD PTR [linecmds+2]
-asm	or	al,al
-asm	jz	notthreebyte				// scale across three bytes
-asm	jmp	threebyte
-notthreebyte:
-asm	mov	al,BYTE PTR ss:[mapmasks2-1+bx]	// -1 because pixwidth of 1 is first
-asm	or	al,al
-asm	jnz	twobyte						// scale across two bytes
-
-//
-// one byte scaling
-//
-asm	mov	al,BYTE PTR ss:[mapmasks1-1+bx]	// -1 because pixwidth of 1 is first
-asm	out	dx,al						// set map mask register
-
-scalesingle:
-
-asm	mov	bx,[ds:bp]					// table location of rtl to patch
-asm	or	bx,bx
-asm	jz	linedone					// 0 signals end of segment list
-asm	mov	bx,[es:bx]
-asm	mov	dl,[es:bx]					// save old value
-asm	mov	BYTE PTR es:[bx],OP_RETF	// patch a RETF in
-asm	mov	si,[ds:bp+4]				// table location of entry spot
-asm	mov	ax,[es:si]
-asm	mov	WORD PTR ss:[linescale],ax	// call here to start scaling
-asm	mov	si,[ds:bp+2]				// corrected top of shape for this segment
-asm	add	bp,6						// next segment list
-
-asm	mov	ax,SCREENSEG
-asm	mov	es,ax
-asm	call ss:[linescale]				// scale the segment of pixels
-
-asm	mov	es,cx						// segment of scaler
-asm	mov	BYTE PTR es:[bx],dl			// unpatch the RETF
-asm	jmp	scalesingle					// do the next segment
-
-
-//
-// done
-//
-linedone:
-asm	mov	ax,ss
-asm	mov	ds,ax
-return;
-
-//
-// two byte scaling
-//
-twobyte:
-asm	mov	ss:[mask2],al
-asm	mov	al,BYTE PTR ss:[mapmasks1-1+bx]	// -1 because pixwidth of 1 is first
-asm	mov	ss:[mask1],al
-
-scaledouble:
-
-asm	mov	bx,[ds:bp]					// table location of rtl to patch
-asm	or	bx,bx
-asm	jz	linedone					// 0 signals end of segment list
-asm	mov	bx,[es:bx]
-asm	mov	cl,[es:bx]					// save old value
-asm	mov	BYTE PTR es:[bx],OP_RETF	// patch a RETF in
-asm	mov	si,[ds:bp+4]				// table location of entry spot
-asm	mov	ax,[es:si]
-asm	mov	WORD PTR ss:[linescale],ax	// call here to start scaling
-asm	mov	si,[ds:bp+2]				// corrected top of shape for this segment
-asm	add	bp,6						// next segment list
-
-asm	mov	ax,SCREENSEG
-asm	mov	es,ax
-asm	mov	al,ss:[mask1]
-asm	out	dx,al						// set map mask register
-asm	call ss:[linescale]				// scale the segment of pixels
-asm	inc	di
-asm	mov	al,ss:[mask2]
-asm	out	dx,al						// set map mask register
-asm	call ss:[linescale]				// scale the segment of pixels
-asm	dec	di
-
-asm	mov	es,WORD PTR ss:[linescale+2] // segment of scaler
-asm	mov	BYTE PTR es:[bx],cl			// unpatch the RETF
-asm	jmp	scaledouble					// do the next segment
-
-
-//
-// three byte scaling
-//
-threebyte:
-asm	mov	ss:[mask3],al
-asm	mov	al,BYTE PTR ss:[mapmasks2-1+bx]	// -1 because pixwidth of 1 is first
-asm	mov	ss:[mask2],al
-asm	mov	al,BYTE PTR ss:[mapmasks1-1+bx]	// -1 because pixwidth of 1 is first
-asm	mov	ss:[mask1],al
-
-scaletriple:
-
-asm	mov	bx,[ds:bp]					// table location of rtl to patch
-asm	or	bx,bx
-asm	jz	linedone					// 0 signals end of segment list
-asm	mov	bx,[es:bx]
-asm	mov	cl,[es:bx]					// save old value
-asm	mov	BYTE PTR es:[bx],OP_RETF	// patch a RETF in
-asm	mov	si,[ds:bp+4]				// table location of entry spot
-asm	mov	ax,[es:si]
-asm	mov	WORD PTR ss:[linescale],ax	// call here to start scaling
-asm	mov	si,[ds:bp+2]				// corrected top of shape for this segment
-asm	add	bp,6						// next segment list
-
-asm	mov	ax,SCREENSEG
-asm	mov	es,ax
-asm	mov	al,ss:[mask1]
-asm	out	dx,al						// set map mask register
-asm	call ss:[linescale]				// scale the segment of pixels
-asm	inc	di
-asm	mov	al,ss:[mask2]
-asm	out	dx,al						// set map mask register
-asm	call ss:[linescale]				// scale the segment of pixels
-asm	inc	di
-asm	mov	al,ss:[mask3]
-asm	out	dx,al						// set map mask register
-asm	call ss:[linescale]				// scale the segment of pixels
-asm	dec	di
-asm	dec	di
-
-asm	mov	es,WORD PTR ss:[linescale+2] // segment of scaler
-asm	mov	BYTE PTR es:[bx],cl			// unpatch the RETF
-asm	jmp	scaletriple					// do the next segment
-
-
-}
-
-
-/*
-=======================
-=
-= ScaleShape
-=
-= Draws a compiled shape at [scale] pixels high
-=
-= each vertical line of the shape has a pointer to segment data:
-= 	end of segment pixel*2 (0 terminates line) used to patch rtl in scaler
-= 	top of virtual line with segment in proper place
-=	start of segment pixel*2, used to jsl into compiled scaler
-=	<repeat>
-=
-= Setup for call
-= --------------
-= GC_MODE			read mode 1, write mode 2
-= GC_COLORDONTCARE  set to 0, so all reads from video memory return 0xff
-= GC_INDEX			pointing at GC_BITMASK
-=
-=======================
-*/
-
-static	long		longtemp;
-
-void ScaleShape (int xcenter, int shapenum, unsigned height)
-{
-	t_compshape	_seg *shape;
-	t_compscale _seg *comptable;
-	unsigned	scale,srcx,stopx,tempx;
-	int			t;
-	unsigned	far *cmdptr;
-	boolean		leftvis,rightvis;
-
-
-	shape = PM_GetSpritePage (shapenum);
-
-	scale = height>>3;						// low three bits are fractional
-	if (!scale || scale>maxscale)
-		return;								// too close or far away
-	comptable = scaledirectory[scale];
-
-	*(((unsigned *)&linescale)+1)=(unsigned)comptable;	// seg of far call
-	*(((unsigned *)&linecmds)+1)=(unsigned)shape;		// seg of shape
-
-//
-// scale to the left (from pixel 31 to shape->leftpix)
-//
-	srcx = 32;
-	slinex = xcenter;
-	stopx = shape->leftpix;
-	cmdptr = &shape->dataofs[31-stopx];
-
-	while ( --srcx >=stopx && slinex>0)
-	{
-		(unsigned)linecmds = *cmdptr--;
-		if ( !(slinewidth = comptable->width[srcx]) )
-			continue;
-
-		if (slinewidth == 1)
-		{
-			slinex--;
-			if (slinex<viewwidth)
-			{
-				if (wallheight[slinex] >= height)
-					continue;		// obscured by closer wall
-				ScaleLine ();
-			}
-			continue;
-		}
-
-		//
-		// handle multi pixel lines
-		//
-		if (slinex>viewwidth)
-		{
-			slinex -= slinewidth;
-			slinewidth = viewwidth-slinex;
-			if (slinewidth<1)
-				continue;		// still off the right side
-		}
-		else
-		{
-			if (slinewidth>slinex)
-				slinewidth = slinex;
-			slinex -= slinewidth;
-		}
-
-
-		leftvis = (wallheight[slinex] < height);
-		rightvis = (wallheight[slinex+slinewidth-1] < height);
-
-		if (leftvis)
-		{
-			if (rightvis)
-				ScaleLine ();
-			else
-			{
-				while (wallheight[slinex+slinewidth-1] >= height)
-					slinewidth--;
-				ScaleLine ();
-			}
-		}
-		else
-		{
-			if (!rightvis)
-				continue;		// totally obscured
-
-			while (wallheight[slinex] >= height)
-			{
-				slinex++;
-				slinewidth--;
-			}
-			ScaleLine ();
-			break;			// the rest of the shape is gone
-		}
-	}
-
-
-//
-// scale to the right
-//
-	slinex = xcenter;
-	stopx = shape->rightpix;
-	if (shape->leftpix<31)
-	{
-		srcx = 31;
-		cmdptr = &shape->dataofs[32-shape->leftpix];
-	}
-	else
-	{
-		srcx = shape->leftpix-1;
-		cmdptr = &shape->dataofs[0];
-	}
-	slinewidth = 0;
-
-	while ( ++srcx <= stopx && (slinex+=slinewidth)<viewwidth)
-	{
-		(unsigned)linecmds = *cmdptr++;
-		if ( !(slinewidth = comptable->width[srcx]) )
-			continue;
-
-		if (slinewidth == 1)
-		{
-			if (slinex>=0 && wallheight[slinex] < height)
-			{
-				ScaleLine ();
-			}
-			continue;
-		}
-
-		//
-		// handle multi pixel lines
-		//
-		if (slinex<0)
-		{
-			if (slinewidth <= -slinex)
-				continue;		// still off the left edge
-
-			slinewidth += slinex;
-			slinex = 0;
-		}
-		else
-		{
-			if (slinex + slinewidth > viewwidth)
-				slinewidth = viewwidth-slinex;
-		}
-
-
-		leftvis = (wallheight[slinex] < height);
-		rightvis = (wallheight[slinex+slinewidth-1] < height);
-
-		if (leftvis)
-		{
-			if (rightvis)
-			{
-				ScaleLine ();
-			}
-			else
-			{
-				while (wallheight[slinex+slinewidth-1] >= height)
-					slinewidth--;
-				ScaleLine ();
-				break;			// the rest of the shape is gone
-			}
-		}
-		else
-		{
-			if (rightvis)
-			{
-				while (wallheight[slinex] >= height)
-				{
-					slinex++;
-					slinewidth--;
-				}
-				ScaleLine ();
-			}
-			else
-				continue;		// totally obscured
-		}
-	}
-}
-
-
-
-/*
-=======================
-=
-= SimpleScaleShape
-=
-= NO CLIPPING, height in pixels
-=
-= Draws a compiled shape at [scale] pixels high
-=
-= each vertical line of the shape has a pointer to segment data:
-= 	end of segment pixel*2 (0 terminates line) used to patch rtl in scaler
-= 	top of virtual line with segment in proper place
-=	start of segment pixel*2, used to jsl into compiled scaler
-=	<repeat>
-=
-= Setup for call
-= --------------
-= GC_MODE			read mode 1, write mode 2
-= GC_COLORDONTCARE  set to 0, so all reads from video memory return 0xff
-= GC_INDEX			pointing at GC_BITMASK
-=
-=======================
-*/
-
-void SimpleScaleShape (int xcenter, int shapenum, unsigned height)
-{
-	t_compshape	_seg *shape;
-	t_compscale _seg *comptable;
-	unsigned	scale,srcx,stopx,tempx;
-	int			t;
-	unsigned	far *cmdptr;
-	boolean		leftvis,rightvis;
-
-
-	shape = PM_GetSpritePage (shapenum);
-
-	scale = height>>1;
-	comptable = scaledirectory[scale];
-
-	*(((unsigned *)&linescale)+1)=(unsigned)comptable;	// seg of far call
-	*(((unsigned *)&linecmds)+1)=(unsigned)shape;		// seg of shape
-
-//
-// scale to the left (from pixel 31 to shape->leftpix)
-//
-	srcx = 32;
-	slinex = xcenter;
-	stopx = shape->leftpix;
-	cmdptr = &shape->dataofs[31-stopx];
-
-	while ( --srcx >=stopx )
-	{
-		(unsigned)linecmds = *cmdptr--;
-		if ( !(slinewidth = comptable->width[srcx]) )
-			continue;
-
-		slinex -= slinewidth;
-		ScaleLine ();
-	}
-
-
-//
-// scale to the right
-//
-	slinex = xcenter;
-	stopx = shape->rightpix;
-	if (shape->leftpix<31)
-	{
-		srcx = 31;
-		cmdptr = &shape->dataofs[32-shape->leftpix];
-	}
-	else
-	{
-		srcx = shape->leftpix-1;
-		cmdptr = &shape->dataofs[0];
-	}
-	slinewidth = 0;
-
-	while ( ++srcx <= stopx )
-	{
-		(unsigned)linecmds = *cmdptr++;
-		if ( !(slinewidth = comptable->width[srcx]) )
-			continue;
-
-		ScaleLine ();
-		slinex+=slinewidth;
-	}
-}
-
-
-
-
-//
-// bit mask tables for drawing scaled strips up to eight pixels wide
-//
-// down here so the STUPID inline assembler doesn't get confused!
-//
-
-
-byte	mapmasks1[4][8] = {
-{1 ,3 ,7 ,15,15,15,15,15},
-{2 ,6 ,14,14,14,14,14,14},
-{4 ,12,12,12,12,12,12,12},
-{8 ,8 ,8 ,8 ,8 ,8 ,8 ,8} };
-
-byte	mapmasks2[4][8] = {
-{0 ,0 ,0 ,0 ,1 ,3 ,7 ,15},
-{0 ,0 ,0 ,1 ,3 ,7 ,15,15},
-{0 ,0 ,1 ,3 ,7 ,15,15,15},
-{0 ,1 ,3 ,7 ,15,15,15,15} };
-
-byte	mapmasks3[4][8] = {
-{0 ,0 ,0 ,0 ,0 ,0 ,0 ,0},
-{0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
-{0 ,0 ,0 ,0 ,0 ,0 ,1 ,3},
-{0 ,0 ,0 ,0 ,0 ,1 ,3 ,7} };
-
-
-unsigned	wordmasks[8][8] = {
-{0x0080,0x00c0,0x00e0,0x00f0,0x00f8,0x00fc,0x00fe,0x00ff},
-{0x0040,0x0060,0x0070,0x0078,0x007c,0x007e,0x007f,0x807f},
-{0x0020,0x0030,0x0038,0x003c,0x003e,0x003f,0x803f,0xc03f},
-{0x0010,0x0018,0x001c,0x001e,0x001f,0x801f,0xc01f,0xe01f},
-{0x0008,0x000c,0x000e,0x000f,0x800f,0xc00f,0xe00f,0xf00f},
-{0x0004,0x0006,0x0007,0x8007,0xc007,0xe007,0xf007,0xf807},
-{0x0002,0x0003,0x8003,0xc003,0xe003,0xf003,0xf803,0xfc03},
-{0x0001,0x8001,0xc001,0xe001,0xf001,0xf801,0xfc01,0xfe01} };
-
-int			slinex,slinewidth;
-unsigned	far *linecmds;
-long		linescale;
-unsigned	maskword;
-
--- a/WOLFSRC/WL_STATE.C
+++ /dev/null
@@ -1,1480 +1,0 @@
-// WL_STATE.C
-
-#include "WL_DEF.H"
-#pragma hdrstop
-
-/*
-=============================================================================
-
-						 LOCAL CONSTANTS
-
-=============================================================================
-*/
-
-
-/*
-=============================================================================
-
-						 GLOBAL VARIABLES
-
-=============================================================================
-*/
-
-
-dirtype opposite[9] =
-	{west,southwest,south,southeast,east,northeast,north,northwest,nodir};
-
-dirtype diagonal[9][9] =
-{
-/* east */	{nodir,nodir,northeast,nodir,nodir,nodir,southeast,nodir,nodir},
-			{nodir,nodir,nodir,nodir,nodir,nodir,nodir,nodir,nodir},
-/* north */ {northeast,nodir,nodir,nodir,northwest,nodir,nodir,nodir,nodir},
-			{nodir,nodir,nodir,nodir,nodir,nodir,nodir,nodir,nodir},
-/* west */  {nodir,nodir,northwest,nodir,nodir,nodir,southwest,nodir,nodir},
-			{nodir,nodir,nodir,nodir,nodir,nodir,nodir,nodir,nodir},
-/* south */ {southeast,nodir,nodir,nodir,southwest,nodir,nodir,nodir,nodir},
-			{nodir,nodir,nodir,nodir,nodir,nodir,nodir,nodir,nodir},
-			{nodir,nodir,nodir,nodir,nodir,nodir,nodir,nodir,nodir}
-};
-
-
-
-void	SpawnNewObj (unsigned tilex, unsigned tiley, statetype *state);
-void	NewState (objtype *ob, statetype *state);
-
-boolean TryWalk (objtype *ob);
-void	MoveObj (objtype *ob, long move);
-
-void	KillActor (objtype *ob);
-void	DamageActor (objtype *ob, unsigned damage);
-
-boolean CheckLine (objtype *ob);
-void FirstSighting (objtype *ob);
-boolean	CheckSight (objtype *ob);
-
-/*
-=============================================================================
-
-						 LOCAL VARIABLES
-
-=============================================================================
-*/
-
-
-
-//===========================================================================
-
-
-/*
-===================
-=
-= SpawnNewObj
-=
-= Spaws a new actor at the given TILE coordinates, with the given state, and
-= the given size in GLOBAL units.
-=
-= new			= a pointer to an initialized new actor
-=
-===================
-*/
-
-void SpawnNewObj (unsigned tilex, unsigned tiley, statetype *state)
-{
-	GetNewActor ();
-	new->state = state;
-	if (state->tictime)
-		new->ticcount = US_RndT () % state->tictime;
-	else
-		new->ticcount = 0;
-
-	new->tilex = tilex;
-	new->tiley = tiley;
-	new->x = ((long)tilex<<TILESHIFT)+TILEGLOBAL/2;
-	new->y = ((long)tiley<<TILESHIFT)+TILEGLOBAL/2;
-	new->dir = nodir;
-
-	actorat[tilex][tiley] = new;
-	new->areanumber =
-		*(mapsegs[0] + farmapylookup[new->tiley]+new->tilex) - AREATILE;
-}
-
-
-
-/*
-===================
-=
-= NewState
-=
-= Changes ob to a new state, setting ticcount to the max for that state
-=
-===================
-*/
-
-void NewState (objtype *ob, statetype *state)
-{
-	ob->state = state;
-	ob->ticcount = state->tictime;
-}
-
-
-
-/*
-=============================================================================
-
-				ENEMY TILE WORLD MOVEMENT CODE
-
-=============================================================================
-*/
-
-
-/*
-==================================
-=
-= TryWalk
-=
-= Attempts to move ob in its current (ob->dir) direction.
-=
-= If blocked by either a wall or an actor returns FALSE
-=
-= If move is either clear or blocked only by a door, returns TRUE and sets
-=
-= ob->tilex			= new destination
-= ob->tiley
-= ob->areanumber    = the floor tile number (0-(NUMAREAS-1)) of destination
-= ob->distance  	= TILEGLOBAl, or -doornumber if a door is blocking the way
-=
-= If a door is in the way, an OpenDoor call is made to start it opening.
-= The actor code should wait until
-= 	doorobjlist[-ob->distance].action = dr_open, meaning the door has been
-=	fully opened
-=
-==================================
-*/
-
-#define CHECKDIAG(x,y)								\
-{                                                   \
-	temp=(unsigned)actorat[x][y];                   \
-	if (temp)                                       \
-	{                                               \
-		if (temp<256)                               \
-			return false;                           \
-		if (((objtype *)temp)->flags&FL_SHOOTABLE)  \
-			return false;                           \
-	}                                               \
-}
-
-#define CHECKSIDE(x,y)								\
-{                                                   \
-	temp=(unsigned)actorat[x][y];                   \
-	if (temp)                                       \
-	{                                               \
-		if (temp<128)                               \
-			return false;                           \
-		if (temp<256)                               \
-			doornum = temp&63;                      \
-		else if (((objtype *)temp)->flags&FL_SHOOTABLE)\
-			return false;                           \
-	}                                               \
-}
-
-
-boolean TryWalk (objtype *ob)
-{
-	int			doornum;
-	unsigned	temp;
-
-	doornum = -1;
-
-	if (ob->obclass == inertobj)
-	{
-		switch (ob->dir)
-		{
-		case north:
-			ob->tiley--;
-			break;
-
-		case northeast:
-			ob->tilex++;
-			ob->tiley--;
-			break;
-
-		case east:
-			ob->tilex++;
-			break;
-
-		case southeast:
-			ob->tilex++;
-			ob->tiley++;
-			break;
-
-		case south:
-			ob->tiley++;
-			break;
-
-		case southwest:
-			ob->tilex--;
-			ob->tiley++;
-			break;
-
-		case west:
-			ob->tilex--;
-			break;
-
-		case northwest:
-			ob->tilex--;
-			ob->tiley--;
-			break;
-		}
-	}
-	else
-		switch (ob->dir)
-		{
-		case north:
-			if (ob->obclass == dogobj || ob->obclass == fakeobj)
-			{
-				CHECKDIAG(ob->tilex,ob->tiley-1);
-			}
-			else
-			{
-				CHECKSIDE(ob->tilex,ob->tiley-1);
-			}
-			ob->tiley--;
-			break;
-
-		case northeast:
-			CHECKDIAG(ob->tilex+1,ob->tiley-1);
-			CHECKDIAG(ob->tilex+1,ob->tiley);
-			CHECKDIAG(ob->tilex,ob->tiley-1);
-			ob->tilex++;
-			ob->tiley--;
-			break;
-
-		case east:
-			if (ob->obclass == dogobj || ob->obclass == fakeobj)
-			{
-				CHECKDIAG(ob->tilex+1,ob->tiley);
-			}
-			else
-			{
-				CHECKSIDE(ob->tilex+1,ob->tiley);
-			}
-			ob->tilex++;
-			break;
-
-		case southeast:
-			CHECKDIAG(ob->tilex+1,ob->tiley+1);
-			CHECKDIAG(ob->tilex+1,ob->tiley);
-			CHECKDIAG(ob->tilex,ob->tiley+1);
-			ob->tilex++;
-			ob->tiley++;
-			break;
-
-		case south:
-			if (ob->obclass == dogobj || ob->obclass == fakeobj)
-			{
-				CHECKDIAG(ob->tilex,ob->tiley+1);
-			}
-			else
-			{
-				CHECKSIDE(ob->tilex,ob->tiley+1);
-			}
-			ob->tiley++;
-			break;
-
-		case southwest:
-			CHECKDIAG(ob->tilex-1,ob->tiley+1);
-			CHECKDIAG(ob->tilex-1,ob->tiley);
-			CHECKDIAG(ob->tilex,ob->tiley+1);
-			ob->tilex--;
-			ob->tiley++;
-			break;
-
-		case west:
-			if (ob->obclass == dogobj || ob->obclass == fakeobj)
-			{
-				CHECKDIAG(ob->tilex-1,ob->tiley);
-			}
-			else
-			{
-				CHECKSIDE(ob->tilex-1,ob->tiley);
-			}
-			ob->tilex--;
-			break;
-
-		case northwest:
-			CHECKDIAG(ob->tilex-1,ob->tiley-1);
-			CHECKDIAG(ob->tilex-1,ob->tiley);
-			CHECKDIAG(ob->tilex,ob->tiley-1);
-			ob->tilex--;
-			ob->tiley--;
-			break;
-
-		case nodir:
-			return false;
-
-		default:
-			Quit ("Walk: Bad dir");
-		}
-
-	if (doornum != -1)
-	{
-		OpenDoor (doornum);
-		ob->distance = -doornum-1;
-		return true;
-	}
-
-
-	ob->areanumber =
-		*(mapsegs[0] + farmapylookup[ob->tiley]+ob->tilex) - AREATILE;
-
-	ob->distance = TILEGLOBAL;
-	return true;
-}
-
-
-
-/*
-==================================
-=
-= SelectDodgeDir
-=
-= Attempts to choose and initiate a movement for ob that sends it towards
-= the player while dodging
-=
-= If there is no possible move (ob is totally surrounded)
-=
-= ob->dir			=	nodir
-=
-= Otherwise
-=
-= ob->dir			= new direction to follow
-= ob->distance		= TILEGLOBAL or -doornumber
-= ob->tilex			= new destination
-= ob->tiley
-= ob->areanumber    = the floor tile number (0-(NUMAREAS-1)) of destination
-=
-==================================
-*/
-
-void SelectDodgeDir (objtype *ob)
-{
-	int 		deltax,deltay,i;
-	unsigned	absdx,absdy;
-	dirtype 	dirtry[5];
-	dirtype 	turnaround,tdir;
-
-	if (ob->flags & FL_FIRSTATTACK)
-	{
-	//
-	// turning around is only ok the very first time after noticing the
-	// player
-	//
-		turnaround = nodir;
-		ob->flags &= ~FL_FIRSTATTACK;
-	}
-	else
-		turnaround=opposite[ob->dir];
-
-	deltax = player->tilex - ob->tilex;
-	deltay = player->tiley - ob->tiley;
-
-//
-// arange 5 direction choices in order of preference
-// the four cardinal directions plus the diagonal straight towards
-// the player
-//
-
-	if (deltax>0)
-	{
-		dirtry[1]= east;
-		dirtry[3]= west;
-	}
-	else
-	{
-		dirtry[1]= west;
-		dirtry[3]= east;
-	}
-
-	if (deltay>0)
-	{
-		dirtry[2]= south;
-		dirtry[4]= north;
-	}
-	else
-	{
-		dirtry[2]= north;
-		dirtry[4]= south;
-	}
-
-//
-// randomize a bit for dodging
-//
-	absdx = abs(deltax);
-	absdy = abs(deltay);
-
-	if (absdx > absdy)
-	{
-		tdir = dirtry[1];
-		dirtry[1] = dirtry[2];
-		dirtry[2] = tdir;
-		tdir = dirtry[3];
-		dirtry[3] = dirtry[4];
-		dirtry[4] = tdir;
-	}
-
-	if (US_RndT() < 128)
-	{
-		tdir = dirtry[1];
-		dirtry[1] = dirtry[2];
-		dirtry[2] = tdir;
-		tdir = dirtry[3];
-		dirtry[3] = dirtry[4];
-		dirtry[4] = tdir;
-	}
-
-	dirtry[0] = diagonal [ dirtry[1] ] [ dirtry[2] ];
-
-//
-// try the directions util one works
-//
-	for (i=0;i<5;i++)
-	{
-		if ( dirtry[i] == nodir || dirtry[i] == turnaround)
-			continue;
-
-		ob->dir = dirtry[i];
-		if (TryWalk(ob))
-			return;
-	}
-
-//
-// turn around only as a last resort
-//
-	if (turnaround != nodir)
-	{
-		ob->dir = turnaround;
-
-		if (TryWalk(ob))
-			return;
-	}
-
-	ob->dir = nodir;
-}
-
-
-/*
-============================
-=
-= SelectChaseDir
-=
-= As SelectDodgeDir, but doesn't try to dodge
-=
-============================
-*/
-
-void SelectChaseDir (objtype *ob)
-{
-	int deltax,deltay,i;
-	dirtype d[3];
-	dirtype tdir, olddir, turnaround;
-
-
-	olddir=ob->dir;
-	turnaround=opposite[olddir];
-
-	deltax=player->tilex - ob->tilex;
-	deltay=player->tiley - ob->tiley;
-
-	d[1]=nodir;
-	d[2]=nodir;
-
-	if (deltax>0)
-		d[1]= east;
-	else if (deltax<0)
-		d[1]= west;
-	if (deltay>0)
-		d[2]=south;
-	else if (deltay<0)
-		d[2]=north;
-
-	if (abs(deltay)>abs(deltax))
-	{
-		tdir=d[1];
-		d[1]=d[2];
-		d[2]=tdir;
-	}
-
-	if (d[1]==turnaround)
-		d[1]=nodir;
-	if (d[2]==turnaround)
-		d[2]=nodir;
-
-
-	if (d[1]!=nodir)
-	{
-		ob->dir=d[1];
-		if (TryWalk(ob))
-			return;     /*either moved forward or attacked*/
-	}
-
-	if (d[2]!=nodir)
-	{
-		ob->dir=d[2];
-		if (TryWalk(ob))
-			return;
-	}
-
-/* there is no direct path to the player, so pick another direction */
-
-	if (olddir!=nodir)
-	{
-		ob->dir=olddir;
-		if (TryWalk(ob))
-			return;
-	}
-
-	if (US_RndT()>128) 	/*randomly determine direction of search*/
-	{
-		for (tdir=north;tdir<=west;tdir++)
-		{
-			if (tdir!=turnaround)
-			{
-				ob->dir=tdir;
-				if ( TryWalk(ob) )
-					return;
-			}
-		}
-	}
-	else
-	{
-		for (tdir=west;tdir>=north;tdir--)
-		{
-			if (tdir!=turnaround)
-			{
-			  ob->dir=tdir;
-			  if ( TryWalk(ob) )
-				return;
-			}
-		}
-	}
-
-	if (turnaround !=  nodir)
-	{
-		ob->dir=turnaround;
-		if (ob->dir != nodir)
-		{
-			if ( TryWalk(ob) )
-				return;
-		}
-	}
-
-	ob->dir = nodir;		// can't move
-}
-
-
-/*
-============================
-=
-= SelectRunDir
-=
-= Run Away from player
-=
-============================
-*/
-
-void SelectRunDir (objtype *ob)
-{
-	int deltax,deltay,i;
-	dirtype d[3];
-	dirtype tdir, olddir, turnaround;
-
-
-	deltax=player->tilex - ob->tilex;
-	deltay=player->tiley - ob->tiley;
-
-	if (deltax<0)
-		d[1]= east;
-	else
-		d[1]= west;
-	if (deltay<0)
-		d[2]=south;
-	else
-		d[2]=north;
-
-	if (abs(deltay)>abs(deltax))
-	{
-		tdir=d[1];
-		d[1]=d[2];
-		d[2]=tdir;
-	}
-
-	ob->dir=d[1];
-	if (TryWalk(ob))
-		return;     /*either moved forward or attacked*/
-
-	ob->dir=d[2];
-	if (TryWalk(ob))
-		return;
-
-/* there is no direct path to the player, so pick another direction */
-
-	if (US_RndT()>128) 	/*randomly determine direction of search*/
-	{
-		for (tdir=north;tdir<=west;tdir++)
-		{
-			ob->dir=tdir;
-			if ( TryWalk(ob) )
-				return;
-		}
-	}
-	else
-	{
-		for (tdir=west;tdir>=north;tdir--)
-		{
-			ob->dir=tdir;
-			if ( TryWalk(ob) )
-			  return;
-		}
-	}
-
-	ob->dir = nodir;		// can't move
-}
-
-
-/*
-=================
-=
-= MoveObj
-=
-= Moves ob be move global units in ob->dir direction
-= Actors are not allowed to move inside the player
-= Does NOT check to see if the move is tile map valid
-=
-= ob->x			= adjusted for new position
-= ob->y
-=
-=================
-*/
-
-void MoveObj (objtype *ob, long move)
-{
-	long	deltax,deltay;
-
-	switch (ob->dir)
-	{
-	case north:
-		ob->y -= move;
-		break;
-	case northeast:
-		ob->x += move;
-		ob->y -= move;
-		break;
-	case east:
-		ob->x += move;
-		break;
-	case southeast:
-		ob->x += move;
-		ob->y += move;
-		break;
-	case south:
-		ob->y += move;
-		break;
-	case southwest:
-		ob->x -= move;
-		ob->y += move;
-		break;
-	case west:
-		ob->x -= move;
-		break;
-	case northwest:
-		ob->x -= move;
-		ob->y -= move;
-		break;
-
-	case nodir:
-		return;
-
-	default:
-		Quit ("MoveObj: bad dir!");
-	}
-
-//
-// check to make sure it's not on top of player
-//
-	if (areabyplayer[ob->areanumber])
-	{
-		deltax = ob->x - player->x;
-		if (deltax < -MINACTORDIST || deltax > MINACTORDIST)
-			goto moveok;
-		deltay = ob->y - player->y;
-		if (deltay < -MINACTORDIST || deltay > MINACTORDIST)
-			goto moveok;
-
-		if (ob->obclass == ghostobj || ob->obclass == spectreobj)
-			TakeDamage (tics*2,ob);
-
-	//
-	// back up
-	//
-		switch (ob->dir)
-		{
-		case north:
-			ob->y += move;
-			break;
-		case northeast:
-			ob->x -= move;
-			ob->y += move;
-			break;
-		case east:
-			ob->x -= move;
-			break;
-		case southeast:
-			ob->x -= move;
-			ob->y -= move;
-			break;
-		case south:
-			ob->y -= move;
-			break;
-		case southwest:
-			ob->x += move;
-			ob->y -= move;
-			break;
-		case west:
-			ob->x += move;
-			break;
-		case northwest:
-			ob->x += move;
-			ob->y += move;
-			break;
-
-		case nodir:
-			return;
-		}
-		return;
-	}
-moveok:
-	ob->distance -=move;
-}
-
-/*
-=============================================================================
-
-							STUFF
-
-=============================================================================
-*/
-
-/*
-===============
-=
-= DropItem
-=
-= Tries to drop a bonus item somewhere in the tiles surrounding the
-= given tilex/tiley
-=
-===============
-*/
-
-void DropItem (stat_t itemtype, int tilex, int tiley)
-{
-	int	x,y,xl,xh,yl,yh;
-
-//
-// find a free spot to put it in
-//
-	if (!actorat[tilex][tiley])
-	{
-		PlaceItemType (itemtype, tilex,tiley);
-		return;
-	}
-
-	xl = tilex-1;
-	xh = tilex+1;
-	yl = tiley-1;
-	yh = tiley+1;
-
-	for (x=xl ; x<= xh ; x++)
-		for (y=yl ; y<= yh ; y++)
-			if (!actorat[x][y])
-			{
-				PlaceItemType (itemtype, x,y);
-				return;
-			}
-}
-
-
-
-/*
-===============
-=
-= KillActor
-=
-===============
-*/
-
-void KillActor (objtype *ob)
-{
-	int	tilex,tiley;
-
-	tilex = ob->tilex = ob->x >> TILESHIFT;		// drop item on center
-	tiley = ob->tiley = ob->y >> TILESHIFT;
-
-	switch (ob->obclass)
-	{
-	case guardobj:
-		GivePoints (100);
-		NewState (ob,&s_grddie1);
-		PlaceItemType (bo_clip2,tilex,tiley);
-		break;
-
-	case officerobj:
-		GivePoints (400);
-		NewState (ob,&s_ofcdie1);
-		PlaceItemType (bo_clip2,tilex,tiley);
-		break;
-
-	case mutantobj:
-		GivePoints (700);
-		NewState (ob,&s_mutdie1);
-		PlaceItemType (bo_clip2,tilex,tiley);
-		break;
-
-	case ssobj:
-		GivePoints (500);
-		NewState (ob,&s_ssdie1);
-		if (gamestate.bestweapon < wp_machinegun)
-			PlaceItemType (bo_machinegun,tilex,tiley);
-		else
-			PlaceItemType (bo_clip2,tilex,tiley);
-		break;
-
-	case dogobj:
-		GivePoints (200);
-		NewState (ob,&s_dogdie1);
-		break;
-
-#ifndef SPEAR
-	case bossobj:
-		GivePoints (5000);
-		NewState (ob,&s_bossdie1);
-		PlaceItemType (bo_key1,tilex,tiley);
-		break;
-
-	case gretelobj:
-		GivePoints (5000);
-		NewState (ob,&s_greteldie1);
-		PlaceItemType (bo_key1,tilex,tiley);
-		break;
-
-	case giftobj:
-		GivePoints (5000);
-		gamestate.killx = player->x;
-		gamestate.killy = player->y;
-		NewState (ob,&s_giftdie1);
-		break;
-
-	case fatobj:
-		GivePoints (5000);
-		gamestate.killx = player->x;
-		gamestate.killy = player->y;
-		NewState (ob,&s_fatdie1);
-		break;
-
-	case schabbobj:
-		GivePoints (5000);
-		gamestate.killx = player->x;
-		gamestate.killy = player->y;
-		NewState (ob,&s_schabbdie1);
-		A_DeathScream(ob);
-		break;
-	case fakeobj:
-		GivePoints (2000);
-		NewState (ob,&s_fakedie1);
-		break;
-
-	case mechahitlerobj:
-		GivePoints (5000);
-		NewState (ob,&s_mechadie1);
-		break;
-	case realhitlerobj:
-		GivePoints (5000);
-		gamestate.killx = player->x;
-		gamestate.killy = player->y;
-		NewState (ob,&s_hitlerdie1);
-		A_DeathScream(ob);
-		break;
-#else
-	case spectreobj:
-		GivePoints (200);
-		NewState (ob,&s_spectredie1);
-		break;
-
-	case angelobj:
-		GivePoints (5000);
-		NewState (ob,&s_angeldie1);
-		break;
-
-	case transobj:
-		GivePoints (5000);
-		NewState (ob,&s_transdie0);
-		PlaceItemType (bo_key1,tilex,tiley);
-		break;
-
-	case uberobj:
-		GivePoints (5000);
-		NewState (ob,&s_uberdie0);
-		PlaceItemType (bo_key1,tilex,tiley);
-		break;
-
-	case willobj:
-		GivePoints (5000);
-		NewState (ob,&s_willdie1);
-		PlaceItemType (bo_key1,tilex,tiley);
-		break;
-
-	case deathobj:
-		GivePoints (5000);
-		NewState (ob,&s_deathdie1);
-		PlaceItemType (bo_key1,tilex,tiley);
-		break;
-#endif
-	}
-
-	gamestate.killcount++;
-	ob->flags &= ~FL_SHOOTABLE;
-	actorat[ob->tilex][ob->tiley] = NULL;
-	ob->flags |= FL_NONMARK;
-}
-
-
-
-/*
-===================
-=
-= DamageActor
-=
-= Called when the player succesfully hits an enemy.
-=
-= Does damage points to enemy ob, either putting it into a stun frame or
-= killing it.
-=
-===================
-*/
-
-void DamageActor (objtype *ob, unsigned damage)
-{
-	madenoise = true;
-
-//
-// do double damage if shooting a non attack mode actor
-//
-	if ( !(ob->flags & FL_ATTACKMODE) )
-		damage <<= 1;
-
-	ob->hitpoints -= damage;
-
-	if (ob->hitpoints<=0)
-		KillActor (ob);
-	else
-	{
-		if (! (ob->flags & FL_ATTACKMODE) )
-			FirstSighting (ob);		// put into combat mode
-
-		switch (ob->obclass)		// dogs only have one hit point
-		{
-		case guardobj:
-			if (ob->hitpoints&1)
-				NewState (ob,&s_grdpain);
-			else
-				NewState (ob,&s_grdpain1);
-			break;
-
-		case officerobj:
-			if (ob->hitpoints&1)
-				NewState (ob,&s_ofcpain);
-			else
-				NewState (ob,&s_ofcpain1);
-			break;
-
-		case mutantobj:
-			if (ob->hitpoints&1)
-				NewState (ob,&s_mutpain);
-			else
-				NewState (ob,&s_mutpain1);
-			break;
-
-		case ssobj:
-			if (ob->hitpoints&1)
-				NewState (ob,&s_sspain);
-			else
-				NewState (ob,&s_sspain1);
-
-			break;
-
-		}
-	}
-}
-
-/*
-=============================================================================
-
-							CHECKSIGHT
-
-=============================================================================
-*/
-
-
-/*
-=====================
-=
-= CheckLine
-=
-= Returns true if a straight line between the player and ob is unobstructed
-=
-=====================
-*/
-
-boolean CheckLine (objtype *ob)
-{
-	int	x1,y1,xt1,yt1,x2,y2,xt2,yt2;
-	int	x,y;
-	int	xdist,ydist,xstep,ystep;
-	int	temp;
-	int	partial,delta;
-	long	ltemp;
-	int	xfrac,yfrac,deltafrac;
-	unsigned	value,intercept;
-
-	x1 = ob->x >> UNSIGNEDSHIFT;		// 1/256 tile precision
-	y1 = ob->y >> UNSIGNEDSHIFT;
-	xt1 = x1 >> 8;
-	yt1 = y1 >> 8;
-
-	x2 = plux;
-	y2 = pluy;
-	xt2 = player->tilex;
-	yt2 = player->tiley;
-
-
-	xdist = abs(xt2-xt1);
-
-	if (xdist > 0)
-	{
-		if (xt2 > xt1)
-		{
-			partial = 256-(x1&0xff);
-			xstep = 1;
-		}
-		else
-		{
-			partial = x1&0xff;
-			xstep = -1;
-		}
-
-		deltafrac = abs(x2-x1);
-		delta = y2-y1;
-		ltemp = ((long)delta<<8)/deltafrac;
-		if (ltemp > 0x7fffl)
-			ystep = 0x7fff;
-		else if (ltemp < -0x7fffl)
-			ystep = -0x7fff;
-		else
-			ystep = ltemp;
-		yfrac = y1 + (((long)ystep*partial) >>8);
-
-		x = xt1+xstep;
-		xt2 += xstep;
-		do
-		{
-			y = yfrac>>8;
-			yfrac += ystep;
-
-			value = (unsigned)tilemap[x][y];
-			x += xstep;
-
-			if (!value)
-				continue;
-
-			if (value<128 || value>256)
-				return false;
-
-			//
-			// see if the door is open enough
-			//
-			value &= ~0x80;
-			intercept = yfrac-ystep/2;
-
-			if (intercept>doorposition[value])
-				return false;
-
-		} while (x != xt2);
-	}
-
-	ydist = abs(yt2-yt1);
-
-	if (ydist > 0)
-	{
-		if (yt2 > yt1)
-		{
-			partial = 256-(y1&0xff);
-			ystep = 1;
-		}
-		else
-		{
-			partial = y1&0xff;
-			ystep = -1;
-		}
-
-		deltafrac = abs(y2-y1);
-		delta = x2-x1;
-		ltemp = ((long)delta<<8)/deltafrac;
-		if (ltemp > 0x7fffl)
-			xstep = 0x7fff;
-		else if (ltemp < -0x7fffl)
-			xstep = -0x7fff;
-		else
-			xstep = ltemp;
-		xfrac = x1 + (((long)xstep*partial) >>8);
-
-		y = yt1 + ystep;
-		yt2 += ystep;
-		do
-		{
-			x = xfrac>>8;
-			xfrac += xstep;
-
-			value = (unsigned)tilemap[x][y];
-			y += ystep;
-
-			if (!value)
-				continue;
-
-			if (value<128 || value>256)
-				return false;
-
-			//
-			// see if the door is open enough
-			//
-			value &= ~0x80;
-			intercept = xfrac-xstep/2;
-
-			if (intercept>doorposition[value])
-				return false;
-		} while (y != yt2);
-	}
-
-	return true;
-}
-
-
-
-/*
-================
-=
-= CheckSight
-=
-= Checks a straight line between player and current object
-=
-= If the sight is ok, check alertness and angle to see if they notice
-=
-= returns true if the player has been spoted
-=
-================
-*/
-
-#define MINSIGHT	0x18000l
-
-boolean CheckSight (objtype *ob)
-{
-	long		deltax,deltay;
-
-//
-// don't bother tracing a line if the area isn't connected to the player's
-//
-	if (!areabyplayer[ob->areanumber])
-		return false;
-
-//
-// if the player is real close, sight is automatic
-//
-	deltax = player->x - ob->x;
-	deltay = player->y - ob->y;
-
-	if (deltax > -MINSIGHT && deltax < MINSIGHT
-	&& deltay > -MINSIGHT && deltay < MINSIGHT)
-		return true;
-
-//
-// see if they are looking in the right direction
-//
-	switch (ob->dir)
-	{
-	case north:
-		if (deltay > 0)
-			return false;
-		break;
-
-	case east:
-		if (deltax < 0)
-			return false;
-		break;
-
-	case south:
-		if (deltay < 0)
-			return false;
-		break;
-
-	case west:
-		if (deltax > 0)
-			return false;
-		break;
-	}
-
-//
-// trace a line to check for blocking tiles (corners)
-//
-	return CheckLine (ob);
-
-}
-
-
-
-/*
-===============
-=
-= FirstSighting
-=
-= Puts an actor into attack mode and possibly reverses the direction
-= if the player is behind it
-=
-===============
-*/
-
-void FirstSighting (objtype *ob)
-{
-//
-// react to the player
-//
-	switch (ob->obclass)
-	{
-	case guardobj:
-		PlaySoundLocActor(HALTSND,ob);
-		NewState (ob,&s_grdchase1);
-		ob->speed *= 3;			// go faster when chasing player
-		break;
-
-	case officerobj:
-		PlaySoundLocActor(SPIONSND,ob);
-		NewState (ob,&s_ofcchase1);
-		ob->speed *= 5;			// go faster when chasing player
-		break;
-
-	case mutantobj:
-		NewState (ob,&s_mutchase1);
-		ob->speed *= 3;			// go faster when chasing player
-		break;
-
-	case ssobj:
-		PlaySoundLocActor(SCHUTZADSND,ob);
-		NewState (ob,&s_sschase1);
-		ob->speed *= 4;			// go faster when chasing player
-		break;
-
-	case dogobj:
-		PlaySoundLocActor(DOGBARKSND,ob);
-		NewState (ob,&s_dogchase1);
-		ob->speed *= 2;			// go faster when chasing player
-		break;
-
-#ifndef SPEAR
-	case bossobj:
-		SD_PlaySound(GUTENTAGSND);
-		NewState (ob,&s_bosschase1);
-		ob->speed = SPDPATROL*3;	// go faster when chasing player
-		break;
-
-	case gretelobj:
-		SD_PlaySound(KEINSND);
-		NewState (ob,&s_gretelchase1);
-		ob->speed *= 3;			// go faster when chasing player
-		break;
-
-	case giftobj:
-		SD_PlaySound(EINESND);
-		NewState (ob,&s_giftchase1);
-		ob->speed *= 3;			// go faster when chasing player
-		break;
-
-	case fatobj:
-		SD_PlaySound(ERLAUBENSND);
-		NewState (ob,&s_fatchase1);
-		ob->speed *= 3;			// go faster when chasing player
-		break;
-
-	case schabbobj:
-		SD_PlaySound(SCHABBSHASND);
-		NewState (ob,&s_schabbchase1);
-		ob->speed *= 3;			// go faster when chasing player
-		break;
-
-	case fakeobj:
-		SD_PlaySound(TOT_HUNDSND);
-		NewState (ob,&s_fakechase1);
-		ob->speed *= 3;			// go faster when chasing player
-		break;
-
-	case mechahitlerobj:
-		SD_PlaySound(DIESND);
-		NewState (ob,&s_mechachase1);
-		ob->speed *= 3;			// go faster when chasing player
-		break;
-
-	case realhitlerobj:
-		SD_PlaySound(DIESND);
-		NewState (ob,&s_hitlerchase1);
-		ob->speed *= 5;			// go faster when chasing player
-		break;
-
-	case ghostobj:
-		NewState (ob,&s_blinkychase1);
-		ob->speed *= 2;			// go faster when chasing player
-		break;
-#else
-
-	case spectreobj:
-		SD_PlaySound(GHOSTSIGHTSND);
-		NewState (ob,&s_spectrechase1);
-		ob->speed = 800;			// go faster when chasing player
-		break;
-
-	case angelobj:
-		SD_PlaySound(ANGELSIGHTSND);
-		NewState (ob,&s_angelchase1);
-		ob->speed = 1536;			// go faster when chasing player
-		break;
-
-	case transobj:
-		SD_PlaySound(TRANSSIGHTSND);
-		NewState (ob,&s_transchase1);
-		ob->speed = 1536;			// go faster when chasing player
-		break;
-
-	case uberobj:
-		NewState (ob,&s_uberchase1);
-		ob->speed = 3000;			// go faster when chasing player
-		break;
-
-	case willobj:
-		SD_PlaySound(WILHELMSIGHTSND);
-		NewState (ob,&s_willchase1);
-		ob->speed = 2048;			// go faster when chasing player
-		break;
-
-	case deathobj:
-		SD_PlaySound(KNIGHTSIGHTSND);
-		NewState (ob,&s_deathchase1);
-		ob->speed = 2048;			// go faster when chasing player
-		break;
-
-#endif
-	}
-
-	if (ob->distance < 0)
-		ob->distance = 0;	// ignore the door opening command
-
-	ob->flags |= FL_ATTACKMODE|FL_FIRSTATTACK;
-}
-
-
-
-/*
-===============
-=
-= SightPlayer
-=
-= Called by actors that ARE NOT chasing the player.  If the player
-= is detected (by sight, noise, or proximity), the actor is put into
-= it's combat frame and true is returned.
-=
-= Incorporates a random reaction delay
-=
-===============
-*/
-
-boolean SightPlayer (objtype *ob)
-{
-	if (ob->flags & FL_ATTACKMODE)
-		Quit ("An actor in ATTACKMODE called SightPlayer!");
-
-	if (ob->temp2)
-	{
-	//
-	// count down reaction time
-	//
-		ob->temp2 -= tics;
-		if (ob->temp2 > 0)
-			return false;
-		ob->temp2 = 0;					// time to react
-	}
-	else
-	{
-		if (!areabyplayer[ob->areanumber])
-			return false;
-
-		if (ob->flags & FL_AMBUSH)
-		{
-			if (!CheckSight (ob))
-				return false;
-			ob->flags &= ~FL_AMBUSH;
-		}
-		else
-		{
-			if (!madenoise && !CheckSight (ob))
-				return false;
-		}
-
-
-		switch (ob->obclass)
-		{
-		case guardobj:
-			ob->temp2 = 1+US_RndT()/4;
-			break;
-		case officerobj:
-			ob->temp2 = 2;
-			break;
-		case mutantobj:
-			ob->temp2 = 1+US_RndT()/6;
-			break;
-		case ssobj:
-			ob->temp2 = 1+US_RndT()/6;
-			break;
-		case dogobj:
-			ob->temp2 = 1+US_RndT()/8;
-			break;
-
-		case bossobj:
-		case schabbobj:
-		case fakeobj:
-		case mechahitlerobj:
-		case realhitlerobj:
-		case gretelobj:
-		case giftobj:
-		case fatobj:
-		case spectreobj:
-		case angelobj:
-		case transobj:
-		case uberobj:
-		case willobj:
-		case deathobj:
-			ob->temp2 = 1;
-			break;
-		}
-		return false;
-	}
-
-	FirstSighting (ob);
-
-	return true;
-}
-
-
--- a/WOLFSRC/WL_TEXT.C
+++ /dev/null
@@ -1,859 +1,0 @@
-// WL_TEXT.C
-
-#include "WL_DEF.H"
-#pragma	hdrstop
-
-/*
-=============================================================================
-
-TEXT FORMATTING COMMANDS
-------------------------
-^C<hex digit>  			Change text color
-^E[enter]				End of layout (all pages)
-^G<y>,<x>,<pic>[enter]	Draw a graphic and push margins
-^P[enter]				start new page, must be the first chars in a layout
-^L<x>,<y>[ENTER]		Locate to a specific spot, x in pixels, y in lines
-
-=============================================================================
-*/
-
-/*
-=============================================================================
-
-						 LOCAL CONSTANTS
-
-=============================================================================
-*/
-
-#define BACKCOLOR		0x11
-
-
-#define WORDLIMIT		80
-#define FONTHEIGHT		10
-#define	TOPMARGIN		16
-#define BOTTOMMARGIN	32
-#define LEFTMARGIN		16
-#define RIGHTMARGIN		16
-#define PICMARGIN		8
-#define TEXTROWS		((200-TOPMARGIN-BOTTOMMARGIN)/FONTHEIGHT)
-#define	SPACEWIDTH		7
-#define SCREENPIXWIDTH	320
-#define SCREENMID		(SCREENPIXWIDTH/2)
-
-/*
-=============================================================================
-
-						 LOCAL VARIABLES
-
-=============================================================================
-*/
-
-int			pagenum,numpages;
-
-unsigned	leftmargin[TEXTROWS],rightmargin[TEXTROWS];
-char		far *text;
-unsigned	rowon;
-
-int			picx,picy,picnum,picdelay;
-boolean		layoutdone;
-
-//===========================================================================
-
-#ifndef JAPAN
-/*
-=====================
-=
-= RipToEOL
-=
-=====================
-*/
-
-void RipToEOL (void)
-{
-	while (*text++ != '\n')		// scan to end of line
-	;
-}
-
-
-/*
-=====================
-=
-= ParseNumber
-=
-=====================
-*/
-
-int	ParseNumber (void)
-{
-	char	ch;
-	char	num[80],*numptr;
-
-//
-// scan until a number is found
-//
-	ch = *text;
-	while (ch < '0' || ch >'9')
-		ch = *++text;
-
-//
-// copy the number out
-//
-	numptr = num;
-	do
-	{
-		*numptr++ = ch;
-		ch = *++text;
-	} while (ch >= '0' && ch <= '9');
-	*numptr = 0;
-
-	return atoi (num);
-}
-
-
-
-/*
-=====================
-=
-= ParsePicCommand
-=
-= Call with text pointing just after a ^P
-= Upon exit text points to the start of next line
-=
-=====================
-*/
-
-void	ParsePicCommand (void)
-{
-	picy=ParseNumber();
-	picx=ParseNumber();
-	picnum=ParseNumber();
-	RipToEOL ();
-}
-
-
-void	ParseTimedCommand (void)
-{
-	picy=ParseNumber();
-	picx=ParseNumber();
-	picnum=ParseNumber();
-	picdelay=ParseNumber();
-	RipToEOL ();
-}
-
-
-/*
-=====================
-=
-= TimedPicCommand
-=
-= Call with text pointing just after a ^P
-= Upon exit text points to the start of next line
-=
-=====================
-*/
-
-void	TimedPicCommand (void)
-{
-	ParseTimedCommand ();
-
-//
-// update the screen, and wait for time delay
-//
-	VW_UpdateScreen ();
-
-//
-// wait for time
-//
-	TimeCount = 0;
-	while (TimeCount < picdelay)
-	;
-
-//
-// draw pic
-//
-	VWB_DrawPic (picx&~7,picy,picnum);
-}
-
-
-/*
-=====================
-=
-= HandleCommand
-=
-=====================
-*/
-
-void HandleCommand (void)
-{
-	int	i,margin,top,bottom;
-	int	picwidth,picheight,picmid;
-
-	switch (toupper(*++text))
-	{
-	case 'B':
-		picy=ParseNumber();
-		picx=ParseNumber();
-		picwidth=ParseNumber();
-		picheight=ParseNumber();
-		VWB_Bar(picx,picy,picwidth,picheight,BACKCOLOR);
-		RipToEOL();
-		break;
-	case ';':		// comment
-		RipToEOL();
-		break;
-	case 'P':		// ^P is start of next page, ^E is end of file
-	case 'E':
-		layoutdone = true;
-		text--;    	// back up to the '^'
-		break;
-
-	case 'C':		// ^c<hex digit> changes text color
-		i = toupper(*++text);
-		if (i>='0' && i<='9')
-			fontcolor = i-'0';
-		else if (i>='A' && i<='F')
-			fontcolor = i-'A'+10;
-
-		fontcolor *= 16;
-		i = toupper(*++text);
-		if (i>='0' && i<='9')
-			fontcolor += i-'0';
-		else if (i>='A' && i<='F')
-			fontcolor += i-'A'+10;
-		text++;
-		break;
-
-	case '>':
-		px = 160;
-		text++;
-		break;
-
-	case 'L':
-		py=ParseNumber();
-		rowon = (py-TOPMARGIN)/FONTHEIGHT;
-		py = TOPMARGIN+rowon*FONTHEIGHT;
-		px=ParseNumber();
-		while (*text++ != '\n')		// scan to end of line
-		;
-		break;
-
-	case 'T':		// ^Tyyy,xxx,ppp,ttt waits ttt tics, then draws pic
-		TimedPicCommand ();
-		break;
-
-	case 'G':		// ^Gyyy,xxx,ppp draws graphic
-		ParsePicCommand ();
-		VWB_DrawPic (picx&~7,picy,picnum);
-		picwidth = pictable[picnum-STARTPICS].width;
-		picheight = pictable[picnum-STARTPICS].height;
-		//
-		// adjust margins
-		//
-		picmid = picx + picwidth/2;
-		if (picmid > SCREENMID)
-			margin = picx-PICMARGIN;			// new right margin
-		else
-			margin = picx+picwidth+PICMARGIN;	// new left margin
-
-		top = (picy-TOPMARGIN)/FONTHEIGHT;
-		if (top<0)
-			top = 0;
-		bottom = (picy+picheight-TOPMARGIN)/FONTHEIGHT;
-		if (bottom>=TEXTROWS)
-			bottom = TEXTROWS-1;
-
-		for (i=top;i<=bottom;i++)
-			if (picmid > SCREENMID)
-				rightmargin[i] = margin;
-			else
-				leftmargin[i] = margin;
-
-		//
-		// adjust this line if needed
-		//
-		if (px < leftmargin[rowon])
-			px = leftmargin[rowon];
-		break;
-	}
-}
-
-
-/*
-=====================
-=
-= NewLine
-=
-=====================
-*/
-
-void NewLine (void)
-{
-	char	ch;
-
-	if (++rowon == TEXTROWS)
-	{
-	//
-	// overflowed the page, so skip until next page break
-	//
-		layoutdone = true;
-		do
-		{
-			if (*text == '^')
-			{
-				ch = toupper(*(text+1));
-				if (ch == 'E' || ch == 'P')
-				{
-					layoutdone = true;
-					return;
-				}
-			}
-			text++;
-
-		} while (1);
-
-	}
-	px = leftmargin[rowon];
-	py+= FONTHEIGHT;
-}
-
-
-
-/*
-=====================
-=
-= HandleCtrls
-=
-=====================
-*/
-
-void HandleCtrls (void)
-{
-	char	ch;
-
-	ch = *text++;			// get the character and advance
-
-	if (ch == '\n')
-	{
-		NewLine ();
-		return;
-	}
-
-}
-
-
-/*
-=====================
-=
-= HandleWord
-=
-=====================
-*/
-
-void HandleWord (void)
-{
-	char		word[WORDLIMIT];
-	int			i,wordindex;
-	unsigned	wwidth,wheight,newpos;
-
-
-	//
-	// copy the next word into [word]
-	//
-	word[0] = *text++;
-	wordindex = 1;
-	while (*text>32)
-	{
-		word[wordindex] = *text++;
-		if (++wordindex == WORDLIMIT)
-			Quit ("PageLayout: Word limit exceeded");
-	}
-	word[wordindex] = 0;		// stick a null at end for C
-
-	//
-	// see if it fits on this line
-	//
-	VW_MeasurePropString (word,&wwidth,&wheight);
-
-	while (px+wwidth > rightmargin[rowon])
-	{
-		NewLine ();
-		if (layoutdone)
-			return;		// overflowed page
-	}
-
-	//
-	// print it
-	//
-	newpos = px+wwidth;
-	VWB_DrawPropString (word);
-	px = newpos;
-
-	//
-	// suck up any extra spaces
-	//
-	while (*text == ' ')
-	{
-		px += SPACEWIDTH;
-		text++;
-	}
-}
-
-/*
-=====================
-=
-= PageLayout
-=
-= Clears the screen, draws the pics on the page, and word wraps the text.
-= Returns a pointer to the terminating command
-=
-=====================
-*/
-
-void PageLayout (boolean shownumber)
-{
-	int		i,oldfontcolor;
-	char	ch;
-
-	oldfontcolor = fontcolor;
-
-	fontcolor = 0;
-
-//
-// clear the screen
-//
-	VWB_Bar (0,0,320,200,BACKCOLOR);
-	VWB_DrawPic (0,0,H_TOPWINDOWPIC);
-	VWB_DrawPic (0,8,H_LEFTWINDOWPIC);
-	VWB_DrawPic (312,8,H_RIGHTWINDOWPIC);
-	VWB_DrawPic (8,176,H_BOTTOMINFOPIC);
-
-
-	for (i=0;i<TEXTROWS;i++)
-	{
-		leftmargin[i] = LEFTMARGIN;
-		rightmargin[i] = SCREENPIXWIDTH-RIGHTMARGIN;
-	}
-
-	px = LEFTMARGIN;
-	py = TOPMARGIN;
-	rowon = 0;
-	layoutdone = false;
-
-//
-// make sure we are starting layout text (^P first command)
-//
-	while (*text <= 32)
-		text++;
-
-	if (*text != '^' || toupper(*++text) != 'P')
-		Quit ("PageLayout: Text not headed with ^P");
-
-	while (*text++ != '\n')
-	;
-
-
-//
-// process text stream
-//
-	do
-	{
-		ch = *text;
-
-		if (ch == '^')
-			HandleCommand ();
-		else
-		if (ch == 9)
-		{
-		 px = (px+8)&0xf8;
-		 text++;
-		}
-		else if (ch <= 32)
-			HandleCtrls ();
-		else
-			HandleWord ();
-
-	} while (!layoutdone);
-
-	pagenum++;
-
-	if (shownumber)
-	{
-		#ifdef SPANISH
-		strcpy (str,"Hoja ");
-		itoa (pagenum,str2,10);
-		strcat (str,str2);
-		strcat (str," de ");
-		py = 183;
-		px = 208;
-		#else
-		strcpy (str,"pg ");
-		itoa (pagenum,str2,10);
-		strcat (str,str2);
-		strcat (str," of ");
-		py = 183;
-		px = 213;
-		#endif
-		itoa (numpages,str2,10);
-		strcat (str,str2);
-		fontcolor = 0x4f; 			   //12^BACKCOLOR;
-
-		VWB_DrawPropString (str);
-	}
-
-	fontcolor = oldfontcolor;
-}
-
-//===========================================================================
-
-/*
-=====================
-=
-= BackPage
-=
-= Scans for a previous ^P
-=
-=====================
-*/
-
-void BackPage (void)
-{
-	pagenum--;
-	do
-	{
-		text--;
-		if (*text == '^' && toupper(*(text+1)) == 'P')
-			return;
-	} while (1);
-}
-
-
-//===========================================================================
-
-
-/*
-=====================
-=
-= CacheLayoutGraphics
-=
-= Scans an entire layout file (until a ^E) marking all graphics used, and
-= counting pages, then caches the graphics in
-=
-=====================
-*/
-void CacheLayoutGraphics (void)
-{
-	char	far *bombpoint, far *textstart;
-	char	ch;
-
-	textstart = text;
-	bombpoint = text+30000;
-	numpages = pagenum = 0;
-
-	do
-	{
-		if (*text == '^')
-		{
-			ch = toupper(*++text);
-			if (ch == 'P')		// start of a page
-				numpages++;
-			if (ch == 'E')		// end of file, so load graphics and return
-			{
-				CA_MarkGrChunk(H_TOPWINDOWPIC);
-				CA_MarkGrChunk(H_LEFTWINDOWPIC);
-				CA_MarkGrChunk(H_RIGHTWINDOWPIC);
-				CA_MarkGrChunk(H_BOTTOMINFOPIC);
-				CA_CacheMarks ();
-				text = textstart;
-				return;
-			}
-			if (ch == 'G')		// draw graphic command, so mark graphics
-			{
-				ParsePicCommand ();
-				CA_MarkGrChunk (picnum);
-			}
-			if (ch == 'T')		// timed draw graphic command, so mark graphics
-			{
-				ParseTimedCommand ();
-				CA_MarkGrChunk (picnum);
-			}
-		}
-		else
-			text++;
-
-	} while (text<bombpoint);
-
-	Quit ("CacheLayoutGraphics: No ^E to terminate file!");
-}
-#endif
-
-
-/*
-=====================
-=
-= ShowArticle
-=
-=====================
-*/
-
-#ifdef JAPAN
-void ShowArticle (int which)
-#else
-void ShowArticle (char far *article)
-#endif
-{
-	#ifdef JAPAN
-	int		snames[10] = {	H_HELP1PIC,
-							H_HELP2PIC,
-							H_HELP3PIC,
-							H_HELP4PIC,
-							H_HELP5PIC,
-							H_HELP6PIC,
-							H_HELP7PIC,
-							H_HELP8PIC,
-							H_HELP9PIC,
-							H_HELP10PIC};
-	int		enames[14] = {
-							0,0,
-							#ifndef JAPDEMO
-							C_ENDGAME1APIC,
-							C_ENDGAME1BPIC,
-							C_ENDGAME2APIC,
-							C_ENDGAME2BPIC,
-							C_ENDGAME3APIC,
-							C_ENDGAME3BPIC,
-							C_ENDGAME4APIC,
-							C_ENDGAME4BPIC,
-							C_ENDGAME5APIC,
-							C_ENDGAME5BPIC,
-							C_ENDGAME6APIC,
-							C_ENDGAME6BPIC
-							#endif
-							};
-	#endif
-	unsigned	oldfontnumber;
-	unsigned	temp;
-	boolean 	newpage,firstpage;
-
-	#ifdef JAPAN
-	pagenum = 1;
-	if (!which)
-		numpages = 10;
-	else
-		numpages = 2;
-
-	#else
-
-	text = article;
-	oldfontnumber = fontnumber;
-	fontnumber = 0;
-	CA_MarkGrChunk(STARTFONT);
-	VWB_Bar (0,0,320,200,BACKCOLOR);
-	CacheLayoutGraphics ();
-	#endif
-
-	newpage = true;
-	firstpage = true;
-
-	do
-	{
-		if (newpage)
-		{
-			newpage = false;
-			#ifdef JAPAN
-			if (!which)
-				CA_CacheScreen(snames[pagenum - 1]);
-			else
-				CA_CacheScreen(enames[which*2 + pagenum - 1]);
-			#else
-			PageLayout (true);
-			#endif
-			VW_UpdateScreen ();
-			if (firstpage)
-			{
-				VL_FadeIn(0,255,&gamepal,10);
-				// VW_FadeIn ()
-				firstpage = false;
-			}
-		}
-
-		LastScan = 0;
-		while (!LastScan)
-		;
-
-		switch (LastScan)
-		{
-		case sc_UpArrow:
-		case sc_PgUp:
-		case sc_LeftArrow:
-			if (pagenum>1)
-			{
-				#ifndef JAPAN
-				BackPage ();
-				BackPage ();
-				#else
-				pagenum--;
-				#endif
-				newpage = true;
-			}
-			break;
-
-		case sc_Enter:
-		case sc_DownArrow:
-		case sc_PgDn:
-		case sc_RightArrow:		// the text allready points at next page
-			if (pagenum<numpages)
-			{
-				newpage = true;
-				#ifdef JAPAN
-				pagenum++;
-				#endif
-			}
-			break;
-		}
-
-		#ifndef SPEAR
-		if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
-			PicturePause();
-		#endif
-
-	} while (LastScan != sc_Escape);
-
-	IN_ClearKeysDown ();
-	fontnumber = oldfontnumber;
-}
-
-
-//===========================================================================
-
-#ifndef JAPAN
-#ifdef ARTSEXTERN
-int 	endextern = T_ENDART1;
-#ifndef SPEAR
-int		helpextern = T_HELPART;
-#endif
-#endif
-char helpfilename[13] = "HELPART.",
-	 endfilename[13] = "ENDART1.";
-#endif
-
-/*
-=================
-=
-= HelpScreens
-=
-=================
-*/
-#ifndef SPEAR
-void HelpScreens (void)
-{
-	int			artnum;
-	char far 	*text;
-	memptr		layout;
-
-
-	CA_UpLevel ();
-	MM_SortMem ();
-#ifdef JAPAN
-	ShowArticle (0);
-	VW_FadeOut();
-	FreeMusic ();
-	CA_DownLevel ();
-	MM_SortMem ();
-#else
-
-
-
-
-#ifdef ARTSEXTERN
-	artnum = helpextern;
-	CA_CacheGrChunk (artnum);
-	text = (char _seg *)grsegs[artnum];
-	MM_SetLock (&grsegs[artnum], true);
-#else
-	CA_LoadFile (helpfilename,&layout);
-	text = (char _seg *)layout;
-	MM_SetLock (&layout, true);
-#endif
-
-	ShowArticle (text);
-
-#ifdef ARTSEXTERN
-	MM_FreePtr (&grsegs[artnum]);
-#else
-	MM_FreePtr (&layout);
-#endif
-
-
-
-	VW_FadeOut();
-
-	FreeMusic ();
-	CA_DownLevel ();
-	MM_SortMem ();
-#endif
-}
-#endif
-
-//
-// END ARTICLES
-//
-void EndText (void)
-{
-	int			artnum;
-	char far 	*text;
-	memptr		layout;
-
-
-	ClearMemory ();
-
-	CA_UpLevel ();
-	MM_SortMem ();
-#ifdef JAPAN
-	ShowArticle(gamestate.episode + 1);
-
-	VW_FadeOut();
-
-	SETFONTCOLOR(0,15);
-	IN_ClearKeysDown();
-	if (MousePresent)
-		Mouse(MDelta);	// Clear accumulated mouse movement
-
-	FreeMusic ();
-	CA_DownLevel ();
-	MM_SortMem ();
-#else
-
-
-
-#ifdef ARTSEXTERN
-	artnum = endextern+gamestate.episode;
-	CA_CacheGrChunk (artnum);
-	text = (char _seg *)grsegs[artnum];
-	MM_SetLock (&grsegs[artnum], true);
-#else
-	endfilename[6] = '1'+gamestate.episode;
-	CA_LoadFile (endfilename,&layout);
-	text = (char _seg *)layout;
-	MM_SetLock (&layout, true);
-#endif
-
-	ShowArticle (text);
-
-#ifdef ARTSEXTERN
-	MM_FreePtr (&grsegs[artnum]);
-#else
-	MM_FreePtr (&layout);
-#endif
-
-
-	VW_FadeOut();
-	SETFONTCOLOR(0,15);
-	IN_ClearKeysDown();
-	if (MousePresent)
-		Mouse(MDelta);	// Clear accumulated mouse movement
-
-	FreeMusic ();
-	CA_DownLevel ();
-	MM_SortMem ();
-#endif
-}
binary files a/WOLFSRC/WOLF.DSW /dev/null differ
binary files a/WOLFSRC/WOLF.EXE /dev/null differ
binary files a/WOLFSRC/WOLF.IDE /dev/null differ
binary files a/WOLFSRC/WOLF.OBR /dev/null differ
binary files a/WOLFSRC/WOLF.~DE /dev/null differ
--- a/WOLFSRC/WOLF1VER.H
+++ /dev/null
@@ -1,7 +1,0 @@
-//#define SPEAR
-#define ARTSEXTERN
-#define DEMOSEXTERN
-//#define MYPROFILE
-//#define DEBCHECK
-#define CARMACIZED
-#define UPLOAD
binary files a/WOLFSRC/WOLF3D.DSK /dev/null differ
binary files a/WOLFSRC/WOLF3D.EXE /dev/null differ
--- a/WOLFSRC/WOLF3D.MAP
+++ /dev/null
@@ -1,3660 +1,0 @@
-
- Start  Stop   Length Name               Class
-
- 00000H 044BBH 044BCH _TEXT              CODE
- 044BCH 044BCH 00000H H_LDIV_TEXT        CODE
- 044BCH 04855H 0039AH WOLFHACK_TEXT      CODE
- 04858H 048BCH 00065H WHACK_A_TEXT       CODE
- 048C0H 048FAH 0003BH WL_ASM_TEXT        CODE
- 048FBH 060ABH 017B1H WL_MAIN_TEXT       CODE
- 060ACH 06A53H 009A8H WL_TEXT_TEXT       CODE
- 06A54H 0A853H 03E00H WL_MENU_TEXT       CODE
- 0A854H 0BC65H 01412H WL_INTER_TEXT      CODE
- 0BC66H 0CFC6H 01361H WL_GAME_TEXT       CODE
- 0CFC7H 0E0DCH 01116H WL_PLAY_TEXT       CODE
- 0E0DDH 0EBCEH 00AF2H WL_DEBUG_TEXT      CODE
- 0EBCFH 0FB85H 00FB7H WL_DRAW_TEXT       CODE
- 0FB86H 0FFD9H 00454H WL_DR_A_TEXT       CODE
- 0FFDAH 1087BH 008A2H WL_SCALE_TEXT      CODE
- 1087CH 12014H 01799H WL_STATE_TEXT      CODE
- 12015H 1320EH 011FAH WL_AGENT_TEXT      CODE
- 1320FH 13ECBH 00CBDH WL_ACT1_TEXT       CODE
- 13ECCH 160F7H 0222CH WL_ACT2_TEXT       CODE
- 160F8H 177B0H 016B9H ID_CA_TEXT         CODE
- 177B1H 182DFH 00B2FH ID_IN_TEXT         CODE
- 182E0H 19126H 00E47H ID_MM_TEXT         CODE
- 19127H 1A286H 01160H ID_PM_TEXT         CODE
- 1A287H 1BB15H 0188FH ID_SD_TEXT         CODE
- 1BB16H 1BF07H 003F2H ID_SD_A_TEXT       CODE
- 1BF08H 1CAADH 00BA6H ID_US_1_TEXT       CODE
- 1CAAEH 1CAF2H 00045H ID_US_A_TEXT       CODE
- 1CAF3H 1D61FH 00B2DH ID_VL_TEXT         CODE
- 1D620H 1DF01H 008E2H ID_VH_TEXT         CODE
- 1DF02H 1E195H 00294H ID_VL_A_TEXT       CODE
- 1E196H 1E38BH 001F6H ID_VH_A_TEXT       CODE
- 1E390H 20B06H 02777H EMU_PROG           CODE
- 20B10H 210D7H 005C8H E87_PROG           CODE
- 210E0H 210E0H 00000H _FARDATA           FAR_DATA
- 210E0H 230DFH 02000H FAR_DATA           FAR_DATA
- 230E0H 231E1H 00102H FAR_DATA           FAR_DATA
- 231F0H 234E3H 002F4H WL_MAIN5_DATA      FAR_DATA
- 234F0H 237BFH 002D0H WL_MENU5_DATA      FAR_DATA
- 237C0H 23939H 0017AH WL_MENU6_DATA      FAR_DATA
- 23940H 23B37H 001F8H WL_MENU7_DATA      FAR_DATA
- 23B40H 23C3BH 000FCH WL_MENU8_DATA      FAR_DATA
- 23C40H 23E0DH 001CEH WL_MENU9_DATA      FAR_DATA
- 23E10H 23EB7H 000A8H WL_MENU10_DATA     FAR_DATA
- 23EC0H 24063H 001A4H WL_MENU11_DATA     FAR_DATA
- 24070H 241E9H 0017AH WL_MENU12_DATA     FAR_DATA
- 241F0H 24213H 00024H WL_MENU13_DATA     FAR_DATA
- 24220H 33C1FH 0FA00H SignonSeg          FAR_DATA
- 33C20H 33C9FH 00080H ID_IN5_DATA        FAR_DATA
- 33CA0H 33D1FH 00080H ID_IN6_DATA        FAR_DATA
- 33D20H 33D9FH 00080H ID_IN7_DATA        FAR_DATA
- 33DA0H 33DA0H 00000H _FARBSS            FAR_BSS
- 33DA0H 342F8H 00559H _COMDEF_AA_        FAR_BSS
- 34300H 34A07H 00708H _COMDEF_AB_        FAR_BSS
- 34A10H 3581FH 00E10H _COMDEF_AC_        FAR_BSS
- 35820H 358B4H 00095H _COMDEF_AD_        FAR_BSS
- 358C0H 36ABFH 01200H _COMDEF_AE_        FAR_BSS
- 36AC0H 37CBFH 01200H _COMDEF_AF_        FAR_BSS
- 37CC0H 39D8FH 020D0H _COMDEF_AG_        FAR_BSS
- 39D90H 3A08FH 00300H _COMDEF_AH_        FAR_BSS
- 3A090H 3A38FH 00300H _COMDEF_AI_        FAR_BSS
- 3A390H 3A390H 00000H _OVERLAY_          OVRINFO
- 3A390H 3A390H 00000H _1STUB_            STUBSEG
- 3A390H 3EAC9H 0473AH _DATA              DATA
- 3EACAH 3EACDH 00004H _CVTSEG            DATA
- 3EACEH 3EAD9H 0000CH _SCNSEG            DATA
- 3EADAH 3EADAH 00000H _CONST             CONST
- 3EADAH 3EAF7H 0001EH _INIT_             INITDATA
- 3EAF8H 3EAF8H 00000H _INITEND_          INITDATA
- 3EAF8H 3EAFDH 00006H _EXIT_             EXITDATA
- 3EAFEH 3EAFEH 00000H _EXITEND_          EXITDATA
- 3EAFEH 3ED73H 00276H _BSS               BSS
- 3ED74H 4933EH 0A5CBH _COMDEF_           BSS
- 4933FH 4933FH 00000H _BSSEND            BSSEND
- 49340H 493BFH 00080H _STACK             STACK
-
-
-Detailed map of segments
-
- 0000:0000 02B2 C=CODE   S=_TEXT          G=(none)  M=C0.ASM     ACBP=28
- 0000:02B2 00DE C=CODE   S=_TEXT          G=(none)  M=H_LDIV.ASM ACBP=28
- 0000:0390 0258 C=CODE   S=_TEXT          G=(none)  M=FPINIT     ACBP=28
- 0000:05E8 0000 C=CODE   S=_TEXT          G=(none)  M=E87TRAP    ACBP=28
- 0000:05E8 0000 C=CODE   S=_TEXT          G=(none)  M=PROTFLAG   ACBP=28
- 0000:05E8 0000 C=CODE   S=_TEXT          G=(none)  M=DEFLT87    ACBP=28
- 0000:05E8 000D C=CODE   S=_TEXT          G=(none)  M=ATAN       ACBP=28
- 0000:05F5 0000 C=CODE   S=_TEXT          G=(none)  M=HUGEVAL    ACBP=28
- 0000:05F5 009A C=CODE   S=_TEXT          G=(none)  M=LDTRUNC    ACBP=28
- 0000:068F 0000 C=CODE   S=_TEXT          G=(none)  M=MATHWHY    ACBP=28
- 0000:068F 01B5 C=CODE   S=_TEXT          G=(none)  M=REALCVT    ACBP=28
- 0000:0844 0361 C=CODE   S=_TEXT          G=(none)  M=SCANTOD    ACBP=28
- 0000:0BA5 0205 C=CODE   S=_TEXT          G=(none)  M=XCVT       ACBP=28
- 0000:0DAA 00A4 C=CODE   S=_TEXT          G=(none)  M=FPERR      ACBP=28
- 0000:0E4E 00C9 C=CODE   S=_TEXT          G=(none)  M=_POW10     ACBP=28
- 0000:0F17 000B C=CODE   S=_TEXT          G=(none)  M=POW10D     ACBP=28
- 0000:0F22 0026 C=CODE   S=_TEXT          G=(none)  M=MATHERR    ACBP=28
- 0000:0F48 004D C=CODE   S=_TEXT          G=(none)  M=SIN        ACBP=28
- 0000:0F95 0050 C=CODE   S=_TEXT          G=(none)  M=TAN        ACBP=28
- 0000:0FE5 0090 C=CODE   S=_TEXT          G=(none)  M=_MATHERR   ACBP=28
- 0000:1075 00BB C=CODE   S=_TEXT          G=(none)  M=ATAN2      ACBP=28
- 0000:1130 002C C=CODE   S=_TEXT          G=(none)  M=FFTOL      ACBP=28
- 0000:115C 002D C=CODE   S=_TEXT          G=(none)  M=ATEXIT     ACBP=28
- 0000:1189 0000 C=CODE   S=_TEXT          G=(none)  M=CTYPE      ACBP=28
- 0000:1189 0038 C=CODE   S=_TEXT          G=(none)  M=DOSFATTR   ACBP=28
- 0000:11C1 0032 C=CODE   S=_TEXT          G=(none)  M=DOSGDATE   ACBP=28
- 0000:11F3 0023 C=CODE   S=_TEXT          G=(none)  M=DOSWRITE   ACBP=28
- 0000:1216 0093 C=CODE   S=_TEXT          G=(none)  M=EXIT       ACBP=28
- 0000:12A9 0000 C=CODE   S=_TEXT          G=(none)  M=FILES      ACBP=28
- 0000:12A9 0000 C=CODE   S=_TEXT          G=(none)  M=FILES2     ACBP=28
- 0000:12A9 0000 C=CODE   S=_TEXT          G=(none)  M=FMODE      ACBP=28
- 0000:12A9 0000 C=CODE   S=_TEXT          G=(none)  M=FPSTKLEN   ACBP=28
- 0000:12A9 0017 C=CODE   S=_TEXT          G=(none)  M=F_LXMUL    ACBP=28
- 0000:12C0 0021 C=CODE   S=_TEXT          G=(none)  M=F_PCMP     ACBP=28
- 0000:12E1 001C C=CODE   S=_TEXT          G=(none)  M=F_SCOPY    ACBP=28
- 0000:12FD 0020 C=CODE   S=_TEXT          G=(none)  M=GETVECT    ACBP=28
- 0000:131D 0000 C=CODE   S=_TEXT          G=(none)  M=HEAPLEN    ACBP=28
- 0000:131D 0021 C=CODE   S=_TEXT          G=(none)  M=H_LLSH     ACBP=28
- 0000:133E 0020 C=CODE   S=_TEXT          G=(none)  M=H_LRSH     ACBP=28
- 0000:135E 0021 C=CODE   S=_TEXT          G=(none)  M=H_LURSH    ACBP=28
- 0000:137F 0088 C=CODE   S=_TEXT          G=(none)  M=H_PADA     ACBP=28
- 0000:1407 0060 C=CODE   S=_TEXT          G=(none)  M=H_PADD     ACBP=28
- 0000:1467 0028 C=CODE   S=_TEXT          G=(none)  M=H_PSBP     ACBP=28
- 0000:148F 0027 C=CODE   S=_TEXT          G=(none)  M=H_SPUSH    ACBP=28
- 0000:14B6 004B C=CODE   S=_TEXT          G=(none)  M=IOERROR    ACBP=28
- 0000:1501 0011 C=CODE   S=_TEXT          G=(none)  M=ISATTY     ACBP=28
- 0000:1512 009A C=CODE   S=_TEXT          G=(none)  M=LONGTOA    ACBP=28
- 0000:15AC 0029 C=CODE   S=_TEXT          G=(none)  M=LSEEK      ACBP=28
- 0000:15D5 0082 C=CODE   S=_TEXT          G=(none)  M=MKNAME     ACBP=28
- 0000:1657 0021 C=CODE   S=_TEXT          G=(none)  M=N_PCMP     ACBP=28
- 0000:1678 0032 C=CODE   S=_TEXT          G=(none)  M=OUTPORT    ACBP=28
- 0000:16AA 002D C=CODE   S=_TEXT          G=(none)  M=READA      ACBP=28
- 0000:16D7 01AA C=CODE   S=_TEXT          G=(none)  M=SCANTOL    ACBP=28
- 0000:1881 00A5 C=CODE   S=_TEXT          G=(none)  M=SETUPIO    ACBP=28
- 0000:1926 0000 C=CODE   S=_TEXT          G=(none)  M=SIGDATA    ACBP=28
- 0000:1926 0000 C=CODE   S=_TEXT          G=(none)  M=STKLEN     ACBP=28
- 0000:1926 0018 C=CODE   S=_TEXT          G=(none)  M=TELL       ACBP=28
- 0000:193E 002C C=CODE   S=_TEXT          G=(none)  M=TOLOWER    ACBP=28
- 0000:196A 002C C=CODE   S=_TEXT          G=(none)  M=TOUPPER    ACBP=28
- 0000:1996 0016 C=CODE   S=_TEXT          G=(none)  M=UNLINK     ACBP=28
- 0000:19AC 04C6 C=CODE   S=_TEXT          G=(none)  M=VPRINTER   ACBP=28
- 0000:1E72 009F C=CODE   S=_TEXT          G=(none)  M=VRAM       ACBP=28
- 0000:1F11 001A C=CODE   S=_TEXT          G=(none)  M=XCLOSE     ACBP=28
- 0000:1F2B 0029 C=CODE   S=_TEXT          G=(none)  M=_STPCPY    ACBP=28
- 0000:1F54 0025 C=CODE   S=_TEXT          G=(none)  M=BIOSKEY    ACBP=28
- 0000:1F79 006F C=CODE   S=_TEXT          G=(none)  M=BRK        ACBP=28
- 0000:1FE8 0029 C=CODE   S=_TEXT          G=(none)  M=CLRSCR     ACBP=28
- 0000:2011 0010 C=CODE   S=_TEXT          G=(none)  M=CORELEFT   ACBP=28
- 0000:2021 01B3 C=CODE   S=_TEXT          G=(none)  M=CRTINIT    ACBP=28
- 0000:21D4 001F C=CODE   S=_TEXT          G=(none)  M=CVTFAK     ACBP=28
- 0000:21F3 0421 C=CODE   S=_TEXT          G=(none)  M=FARHEAP    ACBP=28
- 0000:2614 0143 C=CODE   S=_TEXT          G=(none)  M=FBRK       ACBP=28
- 0000:2757 0050 C=CODE   S=_TEXT          G=(none)  M=FCORELFT   ACBP=28
- 0000:27A7 0049 C=CODE   S=_TEXT          G=(none)  M=GOTOXY     ACBP=28
- 0000:27F0 0095 C=CODE   S=_TEXT          G=(none)  M=GPTEXT     ACBP=28
- 0000:2885 002E C=CODE   S=_TEXT          G=(none)  M=HARD       ACBP=28
- 0000:28B3 0126 C=CODE   S=_TEXT          G=(none)  M=HARDERR    ACBP=28
- 0000:29D9 0027 C=CODE   S=_TEXT          G=(none)  M=IOCTL      ACBP=28
- 0000:2A00 009D C=CODE   S=_TEXT          G=(none)  M=MOVETEXT   ACBP=28
- 0000:2A9D 027B C=CODE   S=_TEXT          G=(none)  M=NEARHEAP   ACBP=28
- 0000:2D18 0004 C=CODE   S=_TEXT          G=(none)  M=REALCVT    ACBP=28
- 0000:2D1C 01AB C=CODE   S=_TEXT          G=(none)  M=SCREEN     ACBP=28
- 0000:2EC7 0188 C=CODE   S=_TEXT          G=(none)  M=SCROLL     ACBP=28
- 0000:304F 0115 C=CODE   S=_TEXT          G=(none)  M=SETARGV    ACBP=28
- 0000:3164 001C C=CODE   S=_TEXT          G=(none)  M=SETBLOCK   ACBP=28
- 0000:3180 005D C=CODE   S=_TEXT          G=(none)  M=SETENVP    ACBP=28
- 0000:31DD 002C C=CODE   S=_TEXT          G=(none)  M=WHEREXY    ACBP=28
- 0000:3209 007D C=CODE   S=_TEXT          G=(none)  M=ATOL       ACBP=28
- 0000:3286 0010 C=CODE   S=_TEXT          G=(none)  M=BDOS       ACBP=28
- 0000:3296 001B C=CODE   S=_TEXT          G=(none)  M=CHMODA     ACBP=28
- 0000:32B1 0028 C=CODE   S=_TEXT          G=(none)  M=CLOSE      ACBP=28
- 0000:32D9 001E C=CODE   S=_TEXT          G=(none)  M=CLOSEA     ACBP=28
- 0000:32F7 008B C=CODE   S=_TEXT          G=(none)  M=CREAT      ACBP=28
- 0000:3382 007D C=CODE   S=_TEXT          G=(none)  M=FCLOSE     ACBP=28
- 0000:33FF 0081 C=CODE   S=_TEXT          G=(none)  M=FFLUSH     ACBP=28
- 0000:3480 0060 C=CODE   S=_TEXT          G=(none)  M=FINDFIRS   ACBP=28
- 0000:34E0 0041 C=CODE   S=_TEXT          G=(none)  M=FLENGTH    ACBP=28
- 0000:3521 003A C=CODE   S=_TEXT          G=(none)  M=FLUSHALL   ACBP=28
- 0000:355B 01A0 C=CODE   S=_TEXT          G=(none)  M=FOPEN      ACBP=28
- 0000:36FB 0016 C=CODE   S=_TEXT          G=(none)  M=FPRINTF    ACBP=28
- 0000:3711 0112 C=CODE   S=_TEXT          G=(none)  M=FSEEK      ACBP=28
- 0000:3823 005F C=CODE   S=_TEXT          G=(none)  M=GETENV     ACBP=28
- 0000:3882 0067 C=CODE   S=_TEXT          G=(none)  M=LTOA1      ACBP=28
- 0000:38E9 001F C=CODE   S=_TEXT          G=(none)  M=MEMCPY     ACBP=28
- 0000:3908 0022 C=CODE   S=_TEXT          G=(none)  M=MOVEDATA   ACBP=28
- 0000:392A 0183 C=CODE   S=_TEXT          G=(none)  M=OPEN       ACBP=28
- 0000:3AAD 004D C=CODE   S=_TEXT          G=(none)  M=OPENA      ACBP=28
- 0000:3AFA 0017 C=CODE   S=_TEXT          G=(none)  M=PRINTF     ACBP=28
- 0000:3B11 0302 C=CODE   S=_TEXT          G=(none)  M=PUTC       ACBP=28
- 0000:3E13 004B C=CODE   S=_TEXT          G=(none)  M=PUTS       ACBP=28
- 0000:3E5E 00CE C=CODE   S=_TEXT          G=(none)  M=READ       ACBP=28
- 0000:3F2C 0003 C=CODE   S=_TEXT          G=(none)  M=READU      ACBP=28
- 0000:3F2F 00D6 C=CODE   S=_TEXT          G=(none)  M=SETVBUF    ACBP=28
- 0000:4005 0061 C=CODE   S=_TEXT          G=(none)  M=SPRINTF    ACBP=28
- 0000:4066 0039 C=CODE   S=_TEXT          G=(none)  M=STRCAT     ACBP=28
- 0000:409F 0022 C=CODE   S=_TEXT          G=(none)  M=STRCPY     ACBP=28
- 0000:40C1 001A C=CODE   S=_TEXT          G=(none)  M=STRLEN     ACBP=28
- 0000:40DB 00FF C=CODE   S=_TEXT          G=(none)  M=STRTOL     ACBP=28
- 0000:41DA 010C C=CODE   S=_TEXT          G=(none)  M=WRITE      ACBP=28
- 0000:42E6 003A C=CODE   S=_TEXT          G=(none)  M=WRITEA     ACBP=28
- 0000:4320 0003 C=CODE   S=_TEXT          G=(none)  M=WRITEU     ACBP=28
- 0000:4323 0028 C=CODE   S=_TEXT          G=(none)  M=XFCLOSE    ACBP=28
- 0000:434B 0023 C=CODE   S=_TEXT          G=(none)  M=XFFLUSH    ACBP=28
- 0000:436E 0028 C=CODE   S=_TEXT          G=(none)  M=FMEMCMP    ACBP=28
- 0000:4396 0024 C=CODE   S=_TEXT          G=(none)  M=FMEMCPY    ACBP=28
- 0000:43BA 0043 C=CODE   S=_TEXT          G=(none)  M=FMEMSET    ACBP=28
- 0000:43FD 0029 C=CODE   S=_TEXT          G=(none)  M=FSTRCPY    ACBP=28
- 0000:4426 0041 C=CODE   S=_TEXT          G=(none)  M=FSTRICMP   ACBP=28
- 0000:4467 001F C=CODE   S=_TEXT          G=(none)  M=FSTRLEN    ACBP=28
- 0000:4486 0036 C=CODE   S=_TEXT          G=(none)  M=DOSDFREE   ACBP=28
- 044B:000C 0000 C=CODE   S=H_LDIV_TEXT    G=(none)  M=H_LDIV.ASM ACBP=48
- 044B:000C 039A C=CODE   S=WOLFHACK_TEXT  G=(none)  M=WOLFHACK.C ACBP=28
- 0485:0008 0065 C=CODE   S=WHACK_A_TEXT   G=(none)  M=WHACK_A.ASM ACBP=A8
- 048C:0000 003B C=CODE   S=WL_ASM_TEXT    G=(none)  M=WL_ASM.ASM ACBP=A8
- 048F:000B 17B1 C=CODE   S=WL_MAIN_TEXT   G=(none)  M=WL_MAIN.C  ACBP=28
- 060A:000C 09A8 C=CODE   S=WL_TEXT_TEXT   G=(none)  M=WL_TEXT.C  ACBP=28
- 06A5:0004 3E00 C=CODE   S=WL_MENU_TEXT   G=(none)  M=WL_MENU.C  ACBP=28
- 0A85:0004 1412 C=CODE   S=WL_INTER_TEXT  G=(none)  M=WL_INTER.C ACBP=28
- 0BC6:0006 1361 C=CODE   S=WL_GAME_TEXT   G=(none)  M=WL_GAME.C  ACBP=28
- 0CFC:0007 1116 C=CODE   S=WL_PLAY_TEXT   G=(none)  M=WL_PLAY.C  ACBP=28
- 0E0D:000D 0AF2 C=CODE   S=WL_DEBUG_TEXT  G=(none)  M=WL_DEBUG.C ACBP=28
- 0EBC:000F 0FB7 C=CODE   S=WL_DRAW_TEXT   G=(none)  M=WL_DRAW.C  ACBP=28
- 0FB8:0006 0454 C=CODE   S=WL_DR_A_TEXT   G=(none)  M=WL_DR_A.ASM ACBP=48
- 0FFD:000A 08A2 C=CODE   S=WL_SCALE_TEXT  G=(none)  M=WL_SCALE.C ACBP=28
- 1087:000C 1799 C=CODE   S=WL_STATE_TEXT  G=(none)  M=WL_STATE.C ACBP=28
- 1201:0005 11FA C=CODE   S=WL_AGENT_TEXT  G=(none)  M=WL_AGENT.C ACBP=28
- 1320:000F 0CBD C=CODE   S=WL_ACT1_TEXT   G=(none)  M=WL_ACT1.C  ACBP=28
- 13EC:000C 222C C=CODE   S=WL_ACT2_TEXT   G=(none)  M=WL_ACT2.C  ACBP=28
- 160F:0008 16B9 C=CODE   S=ID_CA_TEXT     G=(none)  M=ID_CA.C    ACBP=28
- 177B:0001 0B2F C=CODE   S=ID_IN_TEXT     G=(none)  M=ID_IN.C    ACBP=28
- 182E:0000 0E47 C=CODE   S=ID_MM_TEXT     G=(none)  M=ID_MM.C    ACBP=28
- 1912:0007 1160 C=CODE   S=ID_PM_TEXT     G=(none)  M=ID_PM.C    ACBP=28
- 1A28:0007 188F C=CODE   S=ID_SD_TEXT     G=(none)  M=ID_SD.C    ACBP=28
- 1BB1:0006 03F2 C=CODE   S=ID_SD_A_TEXT   G=(none)  M=ID_SD_A.ASM ACBP=48
- 1BF0:0008 0BA6 C=CODE   S=ID_US_1_TEXT   G=(none)  M=ID_US_1.C  ACBP=28
- 1CAA:000E 0045 C=CODE   S=ID_US_A_TEXT   G=(none)  M=ID_US_A.ASM ACBP=48
- 1CAF:0003 0B2D C=CODE   S=ID_VL_TEXT     G=(none)  M=ID_VL.C    ACBP=28
- 1D62:0000 08E2 C=CODE   S=ID_VH_TEXT     G=(none)  M=ID_VH.C    ACBP=28
- 1DF0:0002 0294 C=CODE   S=ID_VL_A_TEXT   G=(none)  M=ID_VL_A.ASM ACBP=48
- 1E19:0006 01F6 C=CODE   S=ID_VH_A_TEXT   G=(none)  M=ID_VH_A.ASM ACBP=48
- 1E39:0000 0000 C=CODE   S=EMU_PROG       G=(none)  M=FPINIT     ACBP=68
- 1E39:0000 2777 C=CODE   S=EMU_PROG       G=(none)  M=EMU086     ACBP=68
- 20B1:0000 0000 C=CODE   S=E87_PROG       G=(none)  M=FPINIT     ACBP=68
- 20B1:0000 03E3 C=CODE   S=E87_PROG       G=(none)  M=EMU087     ACBP=68
- 20B1:03F0 01D8 C=CODE   S=E87_PROG       G=(none)  M=E87TRAP    ACBP=68
- 210E:0000 0000 C=FAR_DATA S=_FARDATA       G=(none)  M=C0.ASM     ACBP=68
- 210E:0000 2000 C=FAR_DATA S=FAR_DATA       G=(none)  M=WHACK_A.ASM ACBP=60
- 230E:0000 0102 C=FAR_DATA S=FAR_DATA       G=(none)  M=ID_US_A.ASM ACBP=60
- 231F:0000 02F4 C=FAR_DATA S=WL_MAIN5_DATA  G=(none)  M=WL_MAIN.C  ACBP=68
- 234F:0000 02D0 C=FAR_DATA S=WL_MENU5_DATA  G=(none)  M=WL_MENU.C  ACBP=68
- 237C:0000 017A C=FAR_DATA S=WL_MENU6_DATA  G=(none)  M=WL_MENU.C  ACBP=68
- 2394:0000 01F8 C=FAR_DATA S=WL_MENU7_DATA  G=(none)  M=WL_MENU.C  ACBP=68
- 23B4:0000 00FC C=FAR_DATA S=WL_MENU8_DATA  G=(none)  M=WL_MENU.C  ACBP=68
- 23C4:0000 01CE C=FAR_DATA S=WL_MENU9_DATA  G=(none)  M=WL_MENU.C  ACBP=68
- 23E1:0000 00A8 C=FAR_DATA S=WL_MENU10_DATA G=(none)  M=WL_MENU.C  ACBP=68
- 23EC:0000 01A4 C=FAR_DATA S=WL_MENU11_DATA G=(none)  M=WL_MENU.C  ACBP=68
- 2407:0000 017A C=FAR_DATA S=WL_MENU12_DATA G=(none)  M=WL_MENU.C  ACBP=68
- 241F:0000 0024 C=FAR_DATA S=WL_MENU13_DATA G=(none)  M=WL_MENU.C  ACBP=68
- 2422:0000 FA00 C=FAR_DATA S=SignonSeg      G=(none)  M=SIGNON.BIN   ACBP=60
- 33C2:0000 0080 C=FAR_DATA S=ID_IN5_DATA    G=(none)  M=ID_IN.C    ACBP=68
- 33CA:0000 0080 C=FAR_DATA S=ID_IN6_DATA    G=(none)  M=ID_IN.C    ACBP=68
- 33D2:0000 0080 C=FAR_DATA S=ID_IN7_DATA    G=(none)  M=ID_IN.C    ACBP=68
- 33DA:0000 0000 C=FAR_BSS S=_FARBSS        G=(none)  M=C0.ASM     ACBP=68
- 33DA:0000 0559 C=FAR_BSS S=_COMDEF_AA_    G=(none)  M=WL_ACT1.C  ACBP=60
- 3430:0000 0708 C=FAR_BSS S=_COMDEF_AB_    G=(none)  M=WL_DRAW.C  ACBP=60
- 34A1:0000 0E10 C=FAR_BSS S=_COMDEF_AC_    G=(none)  M=WL_DRAW.C  ACBP=60
- 3582:0000 0095 C=FAR_BSS S=_COMDEF_AD_    G=(none)  M=ID_CA.C    ACBP=60
- 358C:0000 1200 C=FAR_BSS S=_COMDEF_AE_    G=(none)  M=WL_PLAY.C  ACBP=60
- 36AC:0000 1200 C=FAR_BSS S=_COMDEF_AF_    G=(none)  M=WL_PLAY.C  ACBP=60
- 37CC:0000 20D0 C=FAR_BSS S=_COMDEF_AG_    G=(none)  M=ID_MM.C    ACBP=60
- 39D9:0000 0300 C=FAR_BSS S=_COMDEF_AH_    G=(none)  M=ID_VL.C    ACBP=60
- 3A09:0000 0300 C=FAR_BSS S=_COMDEF_AI_    G=(none)  M=ID_VL.C    ACBP=60
- 3A39:0000 0000 C=OVRINFO S=_OVERLAY_      G=(none)  M=C0.ASM     ACBP=68
- 3A39:0000 0000 C=STUBSEG S=_1STUB_        G=(none)  M=C0.ASM     ACBP=68
- 3A39:0000 00D9 C=DATA   S=_DATA          G=DGROUP  M=C0.ASM     ACBP=68
- 3A39:00DA 0000 C=DATA   S=_DATA          G=DGROUP  M=H_LDIV.ASM ACBP=48
- 3A39:00DA 0002 C=DATA   S=_DATA          G=DGROUP  M=WOLFHACK.C ACBP=48
- 3A39:00DC 0000 C=DATA   S=_DATA          G=DGROUP  M=WHACK_A.ASM ACBP=A8
- 3A39:00DC 0000 C=DATA   S=_DATA          G=DGROUP  M=WL_ASM.ASM ACBP=A8
- 3A39:00DC 0254 C=DATA   S=_DATA          G=DGROUP  M=WL_MAIN.C  ACBP=48
- 3A39:0330 00A1 C=DATA   S=_DATA          G=DGROUP  M=WL_TEXT.C  ACBP=48
- 3A39:03D2 06B4 C=DATA   S=_DATA          G=DGROUP  M=WL_MENU.C  ACBP=48
- 3A39:0A86 03ED C=DATA   S=_DATA          G=DGROUP  M=WL_INTER.C ACBP=48
- 3A39:0E74 03FC C=DATA   S=_DATA          G=DGROUP  M=WL_GAME.C  ACBP=48
- 3A39:1270 0216 C=DATA   S=_DATA          G=DGROUP  M=WL_PLAY.C  ACBP=48
- 3A39:1486 01FE C=DATA   S=_DATA          G=DGROUP  M=WL_DEBUG.C ACBP=48
- 3A39:1684 0096 C=DATA   S=_DATA          G=DGROUP  M=WL_DRAW.C  ACBP=48
- 3A39:171A 0000 C=DATA   S=_DATA          G=DGROUP  M=WL_DR_A.ASM ACBP=48
- 3A39:171A 00F1 C=DATA   S=_DATA          G=DGROUP  M=WL_SCALE.C ACBP=48
- 3A39:180C 00FF C=DATA   S=_DATA          G=DGROUP  M=WL_STATE.C ACBP=48
- 3A39:190C 0112 C=DATA   S=_DATA          G=DGROUP  M=WL_AGENT.C ACBP=48
- 3A39:1A1E 0119 C=DATA   S=_DATA          G=DGROUP  M=WL_ACT1.C  ACBP=48
- 3A39:1B38 1412 C=DATA   S=_DATA          G=DGROUP  M=WL_ACT2.C  ACBP=48
- 3A39:2F4A 0300 C=DATA   S=_DATA          G=DGROUP  M=GAMEPAL.BIN  ACBP=48
- 3A39:324A 0109 C=DATA   S=_DATA          G=DGROUP  M=ID_CA.C    ACBP=48
- 3A39:3354 005F C=DATA   S=_DATA          G=DGROUP  M=ID_IN.C    ACBP=48
- 3A39:33B4 015B C=DATA   S=_DATA          G=DGROUP  M=ID_MM.C    ACBP=48
- 3A39:3510 0490 C=DATA   S=_DATA          G=DGROUP  M=ID_PM.C    ACBP=48
- 3A39:39A0 0265 C=DATA   S=_DATA          G=DGROUP  M=ID_SD.C    ACBP=48
- 3A39:3C06 0104 C=DATA   S=_DATA          G=DGROUP  M=ID_SD_A.ASM ACBP=48
- 3A39:3D0A 02B9 C=DATA   S=_DATA          G=DGROUP  M=ID_US_1.C  ACBP=48
- 3A39:3FC4 0000 C=DATA   S=_DATA          G=DGROUP  M=ID_US_A.ASM ACBP=48
- 3A39:3FC4 0097 C=DATA   S=_DATA          G=DGROUP  M=ID_VL.C    ACBP=48
- 3A39:405C 0029 C=DATA   S=_DATA          G=DGROUP  M=ID_VH.C    ACBP=48
- 3A39:4086 0002 C=DATA   S=_DATA          G=DGROUP  M=ID_VL_A.ASM ACBP=48
- 3A39:4088 0000 C=DATA   S=_DATA          G=DGROUP  M=ID_VH_A.ASM ACBP=48
- 3A39:4090 0002 C=DATA   S=_DATA          G=DGROUP  M=FPINIT     ACBP=68
- 3A39:40A0 0000 C=DATA   S=_DATA          G=DGROUP  M=E87TRAP    ACBP=68
- 3A39:40A0 0003 C=DATA   S=_DATA          G=DGROUP  M=PROTFLAG   ACBP=48
- 3A39:40A4 0002 C=DATA   S=_DATA          G=DGROUP  M=DEFLT87    ACBP=48
- 3A39:40A6 0000 C=DATA   S=_DATA          G=DGROUP  M=ATAN       ACBP=48
- 3A39:40A6 0024 C=DATA   S=_DATA          G=DGROUP  M=HUGEVAL    ACBP=48
- 3A39:40CA 0000 C=DATA   S=_DATA          G=DGROUP  M=LDTRUNC    ACBP=48
- 3A39:40CA 0037 C=DATA   S=_DATA          G=DGROUP  M=MATHWHY    ACBP=48
- 3A39:4102 0000 C=DATA   S=_DATA          G=DGROUP  M=REALCVT    ACBP=48
- 3A39:4102 0018 C=DATA   S=_DATA          G=DGROUP  M=SCANTOD    ACBP=48
- 3A39:411A 0000 C=DATA   S=_DATA          G=DGROUP  M=XCVT       ACBP=48
- 3A39:411A 008C C=DATA   S=_DATA          G=DGROUP  M=FPERR      ACBP=48
- 3A39:41A6 0080 C=DATA   S=_DATA          G=DGROUP  M=_POW10     ACBP=48
- 3A39:4226 0000 C=DATA   S=_DATA          G=DGROUP  M=POW10D     ACBP=48
- 3A39:4226 0000 C=DATA   S=_DATA          G=DGROUP  M=MATHERR    ACBP=48
- 3A39:4226 000C C=DATA   S=_DATA          G=DGROUP  M=SIN        ACBP=48
- 3A39:4232 000C C=DATA   S=_DATA          G=DGROUP  M=TAN        ACBP=48
- 3A39:423E 000E C=DATA   S=_DATA          G=DGROUP  M=_MATHERR   ACBP=48
- 3A39:424C 0018 C=DATA   S=_DATA          G=DGROUP  M=ATAN2      ACBP=48
- 3A39:4270 0110 C=DATA   S=_DATA          G=DGROUP  M=EMUVARS    ACBP=68
- 3A39:4380 0000 C=DATA   S=_DATA          G=DGROUP  M=FFTOL      ACBP=48
- 3A39:4380 0002 C=DATA   S=_DATA          G=DGROUP  M=ATEXIT     ACBP=48
- 3A39:4382 0101 C=DATA   S=_DATA          G=DGROUP  M=CTYPE      ACBP=48
- 3A39:4484 0000 C=DATA   S=_DATA          G=DGROUP  M=DOSFATTR   ACBP=48
- 3A39:4484 0000 C=DATA   S=_DATA          G=DGROUP  M=DOSGDATE   ACBP=48
- 3A39:4484 0000 C=DATA   S=_DATA          G=DGROUP  M=DOSWRITE   ACBP=48
- 3A39:4484 000C C=DATA   S=_DATA          G=DGROUP  M=EXIT       ACBP=48
- 3A39:4490 0140 C=DATA   S=_DATA          G=DGROUP  M=FILES      ACBP=48
- 3A39:45D0 002A C=DATA   S=_DATA          G=DGROUP  M=FILES2     ACBP=48
- 3A39:45FA 0004 C=DATA   S=_DATA          G=DGROUP  M=FMODE      ACBP=48
- 3A39:45FE 0002 C=DATA   S=_DATA          G=DGROUP  M=FPSTKLEN   ACBP=48
- 3A39:4600 0000 C=DATA   S=_DATA          G=DGROUP  M=F_LXMUL    ACBP=48
- 3A39:4600 0000 C=DATA   S=_DATA          G=DGROUP  M=F_PCMP     ACBP=48
- 3A39:4600 0000 C=DATA   S=_DATA          G=DGROUP  M=F_SCOPY    ACBP=48
- 3A39:4600 0000 C=DATA   S=_DATA          G=DGROUP  M=GETVECT    ACBP=48
- 3A39:4600 0002 C=DATA   S=_DATA          G=DGROUP  M=HEAPLEN    ACBP=48
- 3A39:4602 0000 C=DATA   S=_DATA          G=DGROUP  M=H_LLSH     ACBP=48
- 3A39:4602 0000 C=DATA   S=_DATA          G=DGROUP  M=H_LRSH     ACBP=48
- 3A39:4602 0000 C=DATA   S=_DATA          G=DGROUP  M=H_LURSH    ACBP=48
- 3A39:4602 0000 C=DATA   S=_DATA          G=DGROUP  M=H_PADA     ACBP=48
- 3A39:4602 0000 C=DATA   S=_DATA          G=DGROUP  M=H_PADD     ACBP=48
- 3A39:4602 0000 C=DATA   S=_DATA          G=DGROUP  M=H_PSBP     ACBP=48
- 3A39:4602 0000 C=DATA   S=_DATA          G=DGROUP  M=H_SPUSH    ACBP=48
- 3A39:4602 005B C=DATA   S=_DATA          G=DGROUP  M=IOERROR    ACBP=48
- 3A39:465E 0000 C=DATA   S=_DATA          G=DGROUP  M=ISATTY     ACBP=48
- 3A39:465E 0000 C=DATA   S=_DATA          G=DGROUP  M=LONGTOA    ACBP=48
- 3A39:465E 0000 C=DATA   S=_DATA          G=DGROUP  M=LSEEK      ACBP=48
- 3A39:465E 0009 C=DATA   S=_DATA          G=DGROUP  M=MKNAME     ACBP=48
- 3A39:4668 0000 C=DATA   S=_DATA          G=DGROUP  M=N_PCMP     ACBP=48
- 3A39:4668 0000 C=DATA   S=_DATA          G=DGROUP  M=OUTPORT    ACBP=48
- 3A39:4668 0000 C=DATA   S=_DATA          G=DGROUP  M=READA      ACBP=48
- 3A39:4668 0000 C=DATA   S=_DATA          G=DGROUP  M=SCANTOL    ACBP=48
- 3A39:4668 0000 C=DATA   S=_DATA          G=DGROUP  M=SETUPIO    ACBP=48
- 3A39:4668 0000 C=DATA   S=_DATA          G=DGROUP  M=SIGDATA    ACBP=48
- 3A39:4668 0002 C=DATA   S=_DATA          G=DGROUP  M=STKLEN     ACBP=48
- 3A39:466A 0000 C=DATA   S=_DATA          G=DGROUP  M=TELL       ACBP=48
- 3A39:466A 0000 C=DATA   S=_DATA          G=DGROUP  M=TOLOWER    ACBP=48
- 3A39:466A 0000 C=DATA   S=_DATA          G=DGROUP  M=TOUPPER    ACBP=48
- 3A39:466A 0000 C=DATA   S=_DATA          G=DGROUP  M=UNLINK     ACBP=48
- 3A39:466A 0067 C=DATA   S=_DATA          G=DGROUP  M=VPRINTER   ACBP=48
- 3A39:46D2 0000 C=DATA   S=_DATA          G=DGROUP  M=VRAM       ACBP=48
- 3A39:46D2 0000 C=DATA   S=_DATA          G=DGROUP  M=XCLOSE     ACBP=48
- 3A39:46D2 0000 C=DATA   S=_DATA          G=DGROUP  M=_STPCPY    ACBP=48
- 3A39:46D2 0000 C=DATA   S=_DATA          G=DGROUP  M=BIOSKEY    ACBP=48
- 3A39:46D2 0000 C=DATA   S=_DATA          G=DGROUP  M=BRK        ACBP=48
- 3A39:46D2 0000 C=DATA   S=_DATA          G=DGROUP  M=CLRSCR     ACBP=48
- 3A39:46D2 0000 C=DATA   S=_DATA          G=DGROUP  M=CORELEFT   ACBP=48
- 3A39:46D2 0018 C=DATA   S=_DATA          G=DGROUP  M=CRTINIT    ACBP=48
- 3A39:46EA 0031 C=DATA   S=_DATA          G=DGROUP  M=CVTFAK     ACBP=48
- 3A39:471C 0000 C=DATA   S=_DATA          G=DGROUP  M=FARHEAP    ACBP=48
- 3A39:471C 0002 C=DATA   S=_DATA          G=DGROUP  M=FBRK       ACBP=48
- 3A39:471E 0000 C=DATA   S=_DATA          G=DGROUP  M=FCORELFT   ACBP=48
- 3A39:471E 0000 C=DATA   S=_DATA          G=DGROUP  M=GOTOXY     ACBP=48
- 3A39:471E 0000 C=DATA   S=_DATA          G=DGROUP  M=GPTEXT     ACBP=48
- 3A39:471E 0000 C=DATA   S=_DATA          G=DGROUP  M=HARD       ACBP=48
- 3A39:471E 0000 C=DATA   S=_DATA          G=DGROUP  M=HARDERR    ACBP=48
- 3A39:471E 0000 C=DATA   S=_DATA          G=DGROUP  M=IOCTL      ACBP=48
- 3A39:471E 0000 C=DATA   S=_DATA          G=DGROUP  M=MOVETEXT   ACBP=48
- 3A39:471E 0006 C=DATA   S=_DATA          G=DGROUP  M=NEARHEAP   ACBP=48
- 3A39:4724 0000 C=DATA   S=_DATA          G=DGROUP  M=REALCVT    ACBP=48
- 3A39:4724 0000 C=DATA   S=_DATA          G=DGROUP  M=SCREEN     ACBP=48
- 3A39:4724 0000 C=DATA   S=_DATA          G=DGROUP  M=SCROLL     ACBP=48
- 3A39:4724 000E C=DATA   S=_DATA          G=DGROUP  M=SETARGV    ACBP=48
- 3A39:4732 0000 C=DATA   S=_DATA          G=DGROUP  M=SETBLOCK   ACBP=48
- 3A39:4732 0002 C=DATA   S=_DATA          G=DGROUP  M=SETENVP    ACBP=48
- 3A39:4734 0000 C=DATA   S=_DATA          G=DGROUP  M=WHEREXY    ACBP=48
- 3A39:4734 0000 C=DATA   S=_DATA          G=DGROUP  M=ATOL       ACBP=48
- 3A39:4734 0000 C=DATA   S=_DATA          G=DGROUP  M=BDOS       ACBP=48
- 3A39:4734 0000 C=DATA   S=_DATA          G=DGROUP  M=CHMODA     ACBP=48
- 3A39:4734 0000 C=DATA   S=_DATA          G=DGROUP  M=CLOSE      ACBP=48
- 3A39:4734 0000 C=DATA   S=_DATA          G=DGROUP  M=CLOSEA     ACBP=48
- 3A39:4734 0000 C=DATA   S=_DATA          G=DGROUP  M=CREAT      ACBP=48
- 3A39:4734 0000 C=DATA   S=_DATA          G=DGROUP  M=FCLOSE     ACBP=48
- 3A39:4734 0000 C=DATA   S=_DATA          G=DGROUP  M=FFLUSH     ACBP=48
- 3A39:4734 0000 C=DATA   S=_DATA          G=DGROUP  M=FINDFIRS   ACBP=48
- 3A39:4734 0000 C=DATA   S=_DATA          G=DGROUP  M=FLENGTH    ACBP=48
- 3A39:4734 0000 C=DATA   S=_DATA          G=DGROUP  M=FLUSHALL   ACBP=48
- 3A39:4734 0000 C=DATA   S=_DATA          G=DGROUP  M=FOPEN      ACBP=48
- 3A39:4734 0000 C=DATA   S=_DATA          G=DGROUP  M=FPRINTF    ACBP=48
- 3A39:4734 0000 C=DATA   S=_DATA          G=DGROUP  M=FSEEK      ACBP=48
- 3A39:4734 0000 C=DATA   S=_DATA          G=DGROUP  M=GETENV     ACBP=48
- 3A39:4734 0000 C=DATA   S=_DATA          G=DGROUP  M=LTOA1      ACBP=48
- 3A39:4734 0000 C=DATA   S=_DATA          G=DGROUP  M=MEMCPY     ACBP=48
- 3A39:4734 0000 C=DATA   S=_DATA          G=DGROUP  M=MOVEDATA   ACBP=48
- 3A39:4734 0000 C=DATA   S=_DATA          G=DGROUP  M=OPEN       ACBP=48
- 3A39:4734 0000 C=DATA   S=_DATA          G=DGROUP  M=OPENA      ACBP=48
- 3A39:4734 0000 C=DATA   S=_DATA          G=DGROUP  M=PRINTF     ACBP=48
- 3A39:4734 0001 C=DATA   S=_DATA          G=DGROUP  M=PUTC       ACBP=48
- 3A39:4736 0000 C=DATA   S=_DATA          G=DGROUP  M=PUTS       ACBP=48
- 3A39:4736 0000 C=DATA   S=_DATA          G=DGROUP  M=READ       ACBP=48
- 3A39:4736 0000 C=DATA   S=_DATA          G=DGROUP  M=READU      ACBP=48
- 3A39:4736 0004 C=DATA   S=_DATA          G=DGROUP  M=SETVBUF    ACBP=48
- 3A39:473A 0000 C=DATA   S=_DATA          G=DGROUP  M=SPRINTF    ACBP=48
- 3A39:473A 0000 C=DATA   S=_DATA          G=DGROUP  M=STRCAT     ACBP=48
- 3A39:473A 0000 C=DATA   S=_DATA          G=DGROUP  M=STRCPY     ACBP=48
- 3A39:473A 0000 C=DATA   S=_DATA          G=DGROUP  M=STRLEN     ACBP=48
- 3A39:473A 0000 C=DATA   S=_DATA          G=DGROUP  M=STRTOL     ACBP=48
- 3A39:473A 0000 C=DATA   S=_DATA          G=DGROUP  M=WRITE      ACBP=48
- 3A39:473A 0000 C=DATA   S=_DATA          G=DGROUP  M=WRITEA     ACBP=48
- 3A39:473A 0000 C=DATA   S=_DATA          G=DGROUP  M=WRITEU     ACBP=48
- 3A39:473A 0000 C=DATA   S=_DATA          G=DGROUP  M=XFCLOSE    ACBP=48
- 3A39:473A 0000 C=DATA   S=_DATA          G=DGROUP  M=XFFLUSH    ACBP=48
- 3A39:473A 0000 C=DATA   S=_DATA          G=DGROUP  M=FMEMCMP    ACBP=48
- 3A39:473A 0000 C=DATA   S=_DATA          G=DGROUP  M=FMEMCPY    ACBP=48
- 3A39:473A 0000 C=DATA   S=_DATA          G=DGROUP  M=FMEMSET    ACBP=48
- 3A39:473A 0000 C=DATA   S=_DATA          G=DGROUP  M=FSTRCPY    ACBP=48
- 3A39:473A 0000 C=DATA   S=_DATA          G=DGROUP  M=FSTRICMP   ACBP=48
- 3A39:473A 0000 C=DATA   S=_DATA          G=DGROUP  M=FSTRLEN    ACBP=48
- 3A39:473A 0000 C=DATA   S=_DATA          G=DGROUP  M=DOSDFREE   ACBP=48
- 3A39:473A 0000 C=DATA   S=_CVTSEG        G=DGROUP  M=C0.ASM     ACBP=48
- 3A39:473A 0002 C=DATA   S=_CVTSEG        G=DGROUP  M=REALCVT    ACBP=48
- 3A39:473C 0002 C=DATA   S=_CVTSEG        G=DGROUP  M=CVTFAK     ACBP=48
- 3A39:473E 0000 C=DATA   S=_CVTSEG        G=DGROUP  M=REALCVT    ACBP=48
- 3A39:473E 0000 C=DATA   S=_SCNSEG        G=DGROUP  M=C0.ASM     ACBP=48
- 3A39:473E 0006 C=DATA   S=_SCNSEG        G=DGROUP  M=SCANTOD    ACBP=48
- 3A39:4744 0006 C=DATA   S=_SCNSEG        G=DGROUP  M=CVTFAK     ACBP=48
- 3A39:474A 0000 C=CONST  S=_CONST         G=DGROUP  M=C0.ASM     ACBP=48
- 3A39:474A 0000 C=INITDATA S=_INIT_         G=DGROUP  M=C0.ASM     ACBP=48
- 3A39:474A 0006 C=INITDATA S=_INIT_         G=DGROUP  M=FPINIT     ACBP=48
- 3A39:4750 0006 C=INITDATA S=_INIT_         G=DGROUP  M=SETUPIO    ACBP=48
- 3A39:4756 0006 C=INITDATA S=_INIT_         G=DGROUP  M=CRTINIT    ACBP=48
- 3A39:475C 0006 C=INITDATA S=_INIT_         G=DGROUP  M=SETARGV    ACBP=48
- 3A39:4762 0006 C=INITDATA S=_INIT_         G=DGROUP  M=SETENVP    ACBP=48
- 3A39:4768 0000 C=INITDATA S=_INITEND_      G=DGROUP  M=C0.ASM     ACBP=28
- 3A39:4768 0000 C=EXITDATA S=_EXIT_         G=DGROUP  M=C0.ASM     ACBP=48
- 3A39:4768 0006 C=EXITDATA S=_EXIT_         G=DGROUP  M=FPINIT     ACBP=48
- 3A39:476E 0000 C=EXITDATA S=_EXITEND_      G=DGROUP  M=C0.ASM     ACBP=28
- 3A39:476E 0000 C=BSS    S=_BSS           G=DGROUP  M=C0.ASM     ACBP=48
- 3A39:476E 0000 C=BSS    S=_BSS           G=DGROUP  M=WOLFHACK.C ACBP=48
- 3A39:476E 0002 C=BSS    S=_BSS           G=DGROUP  M=WL_MAIN.C  ACBP=48
- 3A39:4770 0000 C=BSS    S=_BSS           G=DGROUP  M=WL_TEXT.C  ACBP=48
- 3A39:4770 0002 C=BSS    S=_BSS           G=DGROUP  M=WL_MENU.C  ACBP=48
- 3A39:4772 0000 C=BSS    S=_BSS           G=DGROUP  M=WL_INTER.C ACBP=48
- 3A39:4772 0000 C=BSS    S=_BSS           G=DGROUP  M=WL_GAME.C  ACBP=48
- 3A39:4772 0000 C=BSS    S=_BSS           G=DGROUP  M=WL_PLAY.C  ACBP=48
- 3A39:4772 000A C=BSS    S=_BSS           G=DGROUP  M=WL_DEBUG.C ACBP=48
- 3A39:477C 0000 C=BSS    S=_BSS           G=DGROUP  M=WL_DRAW.C  ACBP=48
- 3A39:477C 0004 C=BSS    S=_BSS           G=DGROUP  M=WL_SCALE.C ACBP=48
- 3A39:4780 0000 C=BSS    S=_BSS           G=DGROUP  M=WL_STATE.C ACBP=48
- 3A39:4780 0000 C=BSS    S=_BSS           G=DGROUP  M=WL_AGENT.C ACBP=48
- 3A39:4780 0000 C=BSS    S=_BSS           G=DGROUP  M=WL_ACT1.C  ACBP=48
- 3A39:4780 0000 C=BSS    S=_BSS           G=DGROUP  M=WL_ACT2.C  ACBP=48
- 3A39:4780 0000 C=BSS    S=_BSS           G=DGROUP  M=ID_CA.C    ACBP=48
- 3A39:4780 0014 C=BSS    S=_BSS           G=DGROUP  M=ID_IN.C    ACBP=48
- 3A39:4794 0000 C=BSS    S=_BSS           G=DGROUP  M=ID_MM.C    ACBP=48
- 3A39:4794 0000 C=BSS    S=_BSS           G=DGROUP  M=ID_PM.C    ACBP=48
- 3A39:4794 0180 C=BSS    S=_BSS           G=DGROUP  M=ID_SD.C    ACBP=48
- 3A39:4914 0030 C=BSS    S=_BSS           G=DGROUP  M=ID_US_1.C  ACBP=48
- 3A39:4944 0000 C=BSS    S=_BSS           G=DGROUP  M=ID_VL.C    ACBP=48
- 3A39:4944 0000 C=BSS    S=_BSS           G=DGROUP  M=ID_VH.C    ACBP=48
- 3A39:4944 0000 C=BSS    S=_BSS           G=DGROUP  M=ATAN       ACBP=48
- 3A39:4944 0000 C=BSS    S=_BSS           G=DGROUP  M=LDTRUNC    ACBP=48
- 3A39:4944 0000 C=BSS    S=_BSS           G=DGROUP  M=REALCVT    ACBP=48
- 3A39:4944 0000 C=BSS    S=_BSS           G=DGROUP  M=SCANTOD    ACBP=48
- 3A39:4944 0000 C=BSS    S=_BSS           G=DGROUP  M=XCVT       ACBP=48
- 3A39:4944 0000 C=BSS    S=_BSS           G=DGROUP  M=_POW10     ACBP=48
- 3A39:4944 0000 C=BSS    S=_BSS           G=DGROUP  M=SIN        ACBP=48
- 3A39:4944 0000 C=BSS    S=_BSS           G=DGROUP  M=TAN        ACBP=48
- 3A39:4944 0000 C=BSS    S=_BSS           G=DGROUP  M=ATAN2      ACBP=48
- 3A39:4944 0080 C=BSS    S=_BSS           G=DGROUP  M=ATEXIT     ACBP=48
- 3A39:49C4 0000 C=BSS    S=_BSS           G=DGROUP  M=DOSFATTR   ACBP=48
- 3A39:49C4 0000 C=BSS    S=_BSS           G=DGROUP  M=DOSWRITE   ACBP=48
- 3A39:49C4 0000 C=BSS    S=_BSS           G=DGROUP  M=GETVECT    ACBP=48
- 3A39:49C4 0000 C=BSS    S=_BSS           G=DGROUP  M=IOERROR    ACBP=48
- 3A39:49C4 0000 C=BSS    S=_BSS           G=DGROUP  M=ISATTY     ACBP=48
- 3A39:49C4 0000 C=BSS    S=_BSS           G=DGROUP  M=LONGTOA    ACBP=48
- 3A39:49C4 0000 C=BSS    S=_BSS           G=DGROUP  M=LSEEK      ACBP=48
- 3A39:49C4 000D C=BSS    S=_BSS           G=DGROUP  M=MKNAME     ACBP=48
- 3A39:49D2 0000 C=BSS    S=_BSS           G=DGROUP  M=OUTPORT    ACBP=48
- 3A39:49D2 0000 C=BSS    S=_BSS           G=DGROUP  M=READA      ACBP=48
- 3A39:49D2 0000 C=BSS    S=_BSS           G=DGROUP  M=SCANTOL    ACBP=48
- 3A39:49D2 0000 C=BSS    S=_BSS           G=DGROUP  M=SETUPIO    ACBP=48
- 3A39:49D2 0004 C=BSS    S=_BSS           G=DGROUP  M=SIGDATA    ACBP=48
- 3A39:49D6 0000 C=BSS    S=_BSS           G=DGROUP  M=UNLINK     ACBP=48
- 3A39:49D6 0000 C=BSS    S=_BSS           G=DGROUP  M=VPRINTER   ACBP=48
- 3A39:49D6 0000 C=BSS    S=_BSS           G=DGROUP  M=VRAM       ACBP=48
- 3A39:49D6 0000 C=BSS    S=_BSS           G=DGROUP  M=BIOSKEY    ACBP=48
- 3A39:49D6 0000 C=BSS    S=_BSS           G=DGROUP  M=BRK        ACBP=48
- 3A39:49D6 0000 C=BSS    S=_BSS           G=DGROUP  M=CORELEFT   ACBP=48
- 3A39:49D6 0000 C=BSS    S=_BSS           G=DGROUP  M=CRTINIT    ACBP=48
- 3A39:49D6 000C C=BSS    S=_BSS           G=DGROUP  M=HARDERR    ACBP=48
- 3A39:49E2 0000 C=BSS    S=_BSS           G=DGROUP  M=IOCTL      ACBP=48
- 3A39:49E2 0000 C=BSS    S=_BSS           G=DGROUP  M=SETBLOCK   ACBP=48
- 3A39:49E2 0000 C=BSS    S=_BSS           G=DGROUP  M=ATOL       ACBP=48
- 3A39:49E2 0000 C=BSS    S=_BSS           G=DGROUP  M=BDOS       ACBP=48
- 3A39:49E2 0000 C=BSS    S=_BSS           G=DGROUP  M=CHMODA     ACBP=48
- 3A39:49E2 0000 C=BSS    S=_BSS           G=DGROUP  M=CLOSEA     ACBP=48
- 3A39:49E2 0000 C=BSS    S=_BSS           G=DGROUP  M=CREAT      ACBP=48
- 3A39:49E2 0000 C=BSS    S=_BSS           G=DGROUP  M=FINDFIRS   ACBP=48
- 3A39:49E2 0000 C=BSS    S=_BSS           G=DGROUP  M=FLENGTH    ACBP=48
- 3A39:49E2 0000 C=BSS    S=_BSS           G=DGROUP  M=GETENV     ACBP=48
- 3A39:49E2 0000 C=BSS    S=_BSS           G=DGROUP  M=MEMCPY     ACBP=48
- 3A39:49E2 0000 C=BSS    S=_BSS           G=DGROUP  M=MOVEDATA   ACBP=48
- 3A39:49E2 0000 C=BSS    S=_BSS           G=DGROUP  M=OPEN       ACBP=48
- 3A39:49E2 0000 C=BSS    S=_BSS           G=DGROUP  M=OPENA      ACBP=48
- 3A39:49E2 0001 C=BSS    S=_BSS           G=DGROUP  M=PUTC       ACBP=48
- 3A39:49E4 0000 C=BSS    S=_BSS           G=DGROUP  M=READ       ACBP=48
- 3A39:49E4 0000 C=BSS    S=_BSS           G=DGROUP  M=STRCAT     ACBP=48
- 3A39:49E4 0000 C=BSS    S=_BSS           G=DGROUP  M=STRCPY     ACBP=48
- 3A39:49E4 0000 C=BSS    S=_BSS           G=DGROUP  M=STRLEN     ACBP=48
- 3A39:49E4 0000 C=BSS    S=_BSS           G=DGROUP  M=WRITEA     ACBP=48
- 3A39:49E4 0000 C=BSS    S=_BSS           G=DGROUP  M=FMEMCMP    ACBP=48
- 3A39:49E4 0000 C=BSS    S=_BSS           G=DGROUP  M=FMEMCPY    ACBP=48
- 3A39:49E4 0000 C=BSS    S=_BSS           G=DGROUP  M=FMEMSET    ACBP=48
- 3A39:49E4 0000 C=BSS    S=_BSS           G=DGROUP  M=FSTRCPY    ACBP=48
- 3A39:49E4 0000 C=BSS    S=_BSS           G=DGROUP  M=FSTRICMP   ACBP=48
- 3A39:49E4 0000 C=BSS    S=_BSS           G=DGROUP  M=FSTRLEN    ACBP=48
- 3A39:49E4 A5CB C=BSS    S=_COMDEF_       G=DGROUP  M=WOLFHACK.C ACBP=48
- 3A39:EFAF 0000 C=BSSEND S=_BSSEND        G=DGROUP  M=C0.ASM     ACBP=28
- 4934:0000 0080 C=STACK  S=_STACK         G=(none)  M=C0.ASM     ACBP=74
-
-  Address         Publics by Name
-
- 3A39:0000 idle  DATASEG@
- 0000:02AE idle  DGROUP@
- 1E39:2152       e086_Entry
- 1E39:26E0       e086_Shortcut
- 20B1:0306       e087_Entry
- 20B1:03C6       e087_Shortcut
- 20B1:0430       e087_Trap
- 0000:FE32 idle  FIARQQ
- 0000:0E32 idle  FICRQQ
- 0000:5C32  Abs  FIDRQQ
- 0000:1632  Abs  FIERQQ
- 0000:0632 idle  FISRQQ
- 0000:A23D  Abs  FIWRQQ
- 0000:4000 idle  FJARQQ
- 0000:C000 idle  FJCRQQ
- 0000:8000 idle  FJSRQQ
- 0000:1130 idle  FTOL@
- 0000:1130       F_FTOL@
- 0000:02B5       F_LDIV@
- 0000:02DC       F_LMOD@
- 0000:02D4 idle  F_LUDIV@
- 0000:02E4 idle  F_LUMOD@
- 0000:1320       F_LXLSH@
- 0000:12A9       F_LXMUL@
- 0000:1341       F_LXRSH@
- 0000:1361       F_LXURSH@
- 0000:1382       F_PADA@
- 0000:140A       F_PADD@
- 0000:12C0       F_PCMP@
- 0000:13C6       F_PSBA@
- 0000:146A       F_PSBP@
- 0000:1439 idle  F_PSUB@
- 0000:12E1       F_SCOPY@
- 0000:1495       F_SPUSH@
- 0000:02B5       LDIV@
- 0000:02DC idle  LMOD@
- 0000:02D4 idle  LUDIV@
- 0000:02E4 idle  LUMOD@
- 0000:1320 idle  LXLSH@
- 0000:12A9 idle  LXMUL@
- 0000:1341 idle  LXRSH@
- 0000:1361 idle  LXURSH@
- 0000:02B2 idle  N_LDIV@
- 0000:02D9 idle  N_LMOD@
- 0000:02D1 idle  N_LUDIV@
- 0000:02E1 idle  N_LUMOD@
- 0000:131D       N_LXLSH@
- 0000:133E idle  N_LXRSH@
- 0000:135E idle  N_LXURSH@
- 0000:137F idle  N_PADA@
- 0000:1407       N_PADD@
- 0000:1657       N_PCMP@
- 0000:13C3 idle  N_PSBA@
- 0000:1467       N_PSBP@
- 0000:1436 idle  N_PSUB@
- 0000:148F idle  N_SPUSH@
- 0000:1382 idle  PADA@
- 0000:140A idle  PADD@
- 0000:12C0 idle  PCMP@
- 0000:13C6 idle  PSBA@
- 0000:146A idle  PSBP@
- 0000:1439 idle  PSUB@
- 0000:12E1 idle  SCOPY@
- 0000:1495 idle  SPUSH@
- 0000:0296       _abort
- 3A39:EE11       _abortprogram
- 3A39:55BA       _actorat
- 3A39:9C43       _AdLibPresent
- 3A39:3293 idle  _afilename
- 3A39:E8B0       _aftersort
- 3A39:3289 idle  _aheadname
- 3A39:EAB2       _alBlock
- 3A39:EAAE       _alLengthLeft
- 3A39:EAB8       _alNoCheck
- 1A28:0D03       _alOut
- 3A39:EAB4       _alSound
- 3A39:EAAA       _alTimeCount
- 3A39:EA9A       _alZeroInst
- 3A39:D9C6       _angle
- 3A39:A4E2       _anglefrac
- 3A39:52DC       _areabyplayer
- 33DA:0000       _areaconnect
- 0FB8:0072       _AsmRefresh
- 0000:05E8       _atan
- 0000:1075       _atan2
- 0000:115C idle  _atexit
- 0000:3279 idle  _atoi
- 0000:3209       _atol
- 3A39:192C idle  _attackinfo
- 3A39:E01D       _audiohandle
- 3A39:E023       _audiohuffman
- 3A39:324A       _audioname
- 3A39:A054       _audiosegs
- 3A39:E81B       _audiostarts
- 13EC:072D       _A_DeathScream
- 13EC:1220 idle  _A_HitlerMorph
- 13EC:12A8 idle  _A_MechaSound
- 13EC:12D8 idle  _A_Slurpie
- 13EC:000C idle  _A_Smoke
- 13EC:1F4F idle  _A_StartDeathCam
- 3A39:9956       _backcolor
- 060A:0660 idle  _BackPage
- 0FFD:000A idle  _BadScale
- 3A39:4C52       _basedist
- 0000:3286       _bdos
- 3A39:E8B4       _beforesort
- 0000:1F54       _bioskey
- 0A85:056F idle  _BJ_Breathe
- 3A39:9957       _blockstarts
- 3A39:E896       _bombonerror
- 3A39:A41C       _bonuscount
- 3A39:EE15       _bordercolor
- 06A5:025E idle  _BossKey
- 0000:1FCC idle  _brk
- 3A39:E828       _btnstate
- 3A39:EFAB       _bufferheight
- 3A39:52D4       _bufferofs
- 3A39:E826       _bufferseg
- 3A39:EFAD       _bufferwidth
- 0FFD:01DB idle  _BuildCompScale
- 048F:0BFA idle  _BuildTables
- 3A39:EE0F       _Button0
- 3A39:EE0D       _Button1
- 3A39:A4FE       _buttonheld
- 3A39:1290       _buttonjoy
- 3A39:1288       _buttonmouse
- 3A39:1278       _buttonscan
- 3A39:A4EA       _buttonstate
- 060A:068A idle  _CacheLayoutGraphics
- 06A5:2D10       _CacheLump
- 0EBC:02F9 idle  _CalcHeight
- 048F:0D49 idle  _CalcProjection
- 0EBC:0A73 idle  _CalcRotate
- 0EBC:0D9E       _CalcTics
- 06A5:148E idle  _CalibrateJoystick
- 160F:046B idle  _CAL_CarmackExpand
- 160F:0E22 idle  _CAL_ExpandGrChunk
- 160F:0088 idle  _CAL_GetGrChunkLength
- 160F:0300 idle  _CAL_HuffExpand
- 160F:02B5 idle  _CAL_OptimizeNodes
- 160F:0B75 idle  _CAL_SetupAudioFile
- 160F:078E idle  _CAL_SetupGrFile
- 160F:09C0 idle  _CAL_SetupMapFile
- 160F:0CF9       _CA_CacheAudioChunk
- 160F:0EF4       _CA_CacheGrChunk
- 160F:111A       _CA_CacheMap
- 160F:135D       _CA_CacheMarks
- 160F:1031       _CA_CacheScreen
- 160F:165E idle  _CA_CannotOpen
- 160F:12ED idle  _CA_ClearAllMarks
- 160F:12CC idle  _CA_ClearMarks
- 160F:0077 idle  _CA_CloseDebug
- 160F:12A6       _CA_DownLevel
- 160F:00E4       _CA_FarRead
- 160F:012F       _CA_FarWrite
- 3A39:9EE9       _ca_levelbit
- 3A39:E823       _ca_levelnum
- 160F:0DA1       _CA_LoadAllSounds
- 160F:023B idle  _CA_LoadFile
- 160F:0056 idle  _CA_OpenDebug
- 160F:017A idle  _CA_ReadFile
- 160F:058F idle  _CA_RLEWCompress
- 160F:06D7 idle  _CA_RLEWexpand
- 160F:1336       _CA_SetAllPurge
- 160F:130F idle  _CA_SetGrPurge
- 160F:0CD0       _CA_Shutdown
- 160F:0CAF       _CA_Startup
- 160F:1269       _CA_UpLevel
- 160F:01E5       _CA_WriteFile
- 0CFC:05E6       _CenterWindow
- 3A39:9896       _centerx
- 06A5:3C30       _CheckForEpisodes
- 0A85:120F       _CheckHighScore
- 048C:0000       _CheckIs386
- 0CFC:0614 idle  _CheckKeys
- 1087:0FED       _CheckLine
- 06A5:3B7D idle  _CheckPause
- 13EC:1EB7 idle  _CheckPosition
- 1087:1291 idle  _CheckSight
- 1201:0005 idle  _CheckWeaponChange
- 3A39:E019       _chunkcomplen
- 3A39:E015       _chunkexplen
- 3A39:D866       _ChunksInFile
- 06A5:2F07 idle  _CleanupControlPanel
- 0BC6:017B       _ClearMemory
- 06A5:2CF7       _ClearMScreen
- 0CFC:0CBC idle  _ClearPaletteShifts
- 0A85:0004       _ClearSplitVWB
- 1201:091D idle  _ClipMove
- 0000:32B1       _close
- 1320:0369 idle  _CloseDoor
- 0000:1FE8       _clrscr
- 1201:0B37 idle  _Cmd_Fire
- 1201:0B89 idle  _Cmd_Use
- 3A39:0418 idle  _color_hlite
- 3A39:0420 idle  _color_norml
- 3A39:D846       _compatability
- 3A39:00EE       _configname
- 06A5:3839 idle  _Confirm
- 1320:01B7 idle  _ConnectAreas
- 1201:0039 idle  _ControlMovement
- 3A39:E844       _Controls
- 3A39:A4FC       _controlx
- 3A39:A4FA       _controly
- 0000:2011       _coreleft
- 3A39:1694       _costable
- 0E0D:00C2 idle  _CountObjects
- 06A5:288C idle  _CP_ChangeView
- 06A5:02A8 idle  _CP_CheckQuick
- 06A5:16A9 idle  _CP_Control
- 06A5:079D idle  _CP_EndGame
- 06A5:0EDA idle  _CP_LoadGame
- 06A5:0851 idle  _CP_NewGame
- 06A5:2A7D idle  _CP_Quit
- 06A5:11BB idle  _CP_SaveGame
- 06A5:0ADF idle  _CP_Sound
- 06A5:07F3       _CP_ViewScores
- 0000:3310       _creat
- 3A39:03F0 idle  _CtlItems
- 23B4:0000 idle  _CtlMenu
- 3A39:EE0B       _CursorBad
- 3A39:EE09       _CursorX
- 3A39:EE07       _CursorY
- 3A39:03FA idle  _CusItems
- 2407:0000 idle  _CusMenu
- 06A5:1C5A idle  _CustomControls
- 1087:0EF2       _DamageActor
- 3A39:A41E       _damagecount
- 3A39:E81F       _debughandle
- 0E0D:076C       _DebugKeys
- 0E0D:000D idle  _DebugMemory
- 3A39:A4DE       _DebugOk
- 06A5:1D37 idle  _DefineJoyBtns
- 06A5:1D73 idle  _DefineKeyBtns
- 06A5:1DAF idle  _DefineKeyMove
- 06A5:1CFB idle  _DefineMouseBtns
- 3A39:E842       _DemoBuffer
- 3A39:A2AC       _demobuffer
- 048F:159A idle  _DemoLoop
- 3A39:335E idle  _DemoMode
- 3A39:1204       _demoname
- 3A39:E840       _DemoOffset
- 3A39:A2B6       _demoplayback
- 3A39:A2B2       _demoptr
- 3A39:A2B8       _demorecord
- 3A39:E83E       _DemoSize
- 3A39:181E idle  _diagonal
- 0BC6:0F34 idle  _Died
- 3A39:ECD5       _DigiLastEnd
- 3A39:ECD7       _DigiLastStart
- 3A39:ECDB       _DigiLeft
- 3A39:D84A       _DigiList
- 3A39:9B8B       _DigiMap
- 3A39:9C3B       _DigiMode
- 3A39:ECEF       _DigiNumber
- 3A39:ECD9       _DigiPage
- 3A39:ED07       _DigiPlaying
- 3A39:ECEB       _DigiPriority
- 3A39:00DC       _dirangle
- 3A39:46E1       _directvideo
- 3A39:1270       _dirscan
- 3A39:1B38 idle  _dirtable
- 048F:03BA idle  _DiskFlopAnim
- 3A39:9D4E       _displayofs
- 0CFC:0E00 idle  _DoActor
- 048F:03E9 idle  _DoChecksum
- 048F:1041 idle  _DoJukebox
- 1320:07B9 idle  _DoorClosing
- 3A39:D85C       _doornum
- 3A39:86BA       _doorobjlist
- 1320:0631 idle  _DoorOpen
- 1320:065F idle  _DoorOpening
- 3A39:5328       _doorposition
- 0BC6:09E5       _DrawAllPlayBorder
- 0BC6:09BA       _DrawAllPlayBorderSides
- 1201:04F5       _DrawAmmo
- 06A5:29FF idle  _DrawChangeView
- 06A5:1A9B idle  _DrawCtlScreen
- 06A5:275E idle  _DrawCustJoy
- 06A5:27F2 idle  _DrawCustKeybd
- 06A5:285A idle  _DrawCustKeys
- 06A5:26B7 idle  _DrawCustMouse
- 06A5:23A7 idle  _DrawCustomScreen
- 1201:01FF       _DrawFace
- 06A5:34BE idle  _DrawGun
- 06A5:347E idle  _DrawHalfStep
- 1201:032A       _DrawHealth
- 0A85:1041       _DrawHighScores
- 1201:047F       _DrawKeys
- 1201:03C2       _DrawLevel
- 1201:03DB       _DrawLives
- 06A5:1089 idle  _DrawLoadSaveScreen
- 06A5:0E5E idle  _DrawLSAction
- 06A5:01BE idle  _DrawMainMenu
- 06A5:35AC       _DrawMenu
- 06A5:3BBD idle  _DrawMenuGun
- 06A5:17AE idle  _DrawMouseSens
- 06A5:098F idle  _DrawNewEpisode
- 06A5:0A3C idle  _DrawNewGame
- 06A5:0AC6 idle  _DrawNewGameDiff
- 06A5:2DA4 idle  _DrawOutline
- 044B:027E idle  _DrawPlanes
- 0BC6:0A11       _DrawPlayBorder
- 0BC6:0930 idle  _DrawPlayBorderSides
- 0EBC:0D02 idle  _DrawPlayerWeapon
- 0BC6:0ADB       _DrawPlayScreen
- 0EBC:0AEF idle  _DrawScaleds
- 1201:0411       _DrawScore
- 06A5:0C70 idle  _DrawSoundMenu
- 044B:0034 idle  _DrawSpans
- 06A5:3BF0       _DrawStripes
- 1201:0468       _DrawWeapon
- 06A5:2D6E       _DrawWindow
- 1087:0B99 idle  _DropItem
- 3A39:A422       _dummyobj
- 3A39:0E74 idle  _ElevatorBackTo
- 3A39:352A idle  _EMMDriverName
- 3A39:E8F2       _EMSAvail
- 3A39:E8F0       _EMSHandle
- 3A39:E8D4       _EMSList
- 3A39:E8EE       _EMSPageFrame
- 3A39:A294       _EMSPagesAvail
- 3A39:E8C2       _EMSPagesUsed
- 3A39:E8EC       _EMSPhysicalPage
- 3A39:A298       _EMSPresent
- 3A39:0330 idle  _endextern
- 3A39:0341       _endfilename
- 234F:0000 idle  _endStrings
- 060A:090C       _EndText
- 06A5:1DEB idle  _EnterCtrlData
- 3A39:4732       _environ
- 3A39:0428 idle  _EpisodeSelect
- 06A5:3407 idle  _EraseGun
- 3A39:00C3       _errno
- 0000:126E       _exit
- 3A39:A04F       _extension
- 3A39:A50E       _extravbls
- 3A39:A4E0       _facecount
- 0000:2757       _farcoreleft
- 0000:2333       _farfree
- 3A39:E8AA       _farheap
- 0000:243D       _farmalloc
- 3A39:863A       _farmapylookup
- 0000:259A idle  _farrealloc
- 0EBC:040A       _FarScalePost
- 3A39:D868       _farthest
- 3A39:EE13       _fastpalette
- 0000:3382       _fclose
- 0000:33FF       _fflush
- 0000:34E0       _filelength
- 0000:3480       _findfirst
- 0000:34B3       _findnext
- 34A1:0000       _finetangent
- 0BC6:0BC7 idle  _FinishDemoRecord
- 0CFC:0DD6       _FinishPaletteShifts
- 048F:0F21 idle  _FinishSignon
- 1087:138E idle  _FirstSighting
- 0EBC:000F       _FixedByFrac
- 044B:000C idle  _FixedMul
- 0EBC:0E01       _FixOfs
- 06A5:2237 idle  _FixupCustom
- 1D62:07A1       _FizzleFade
- 3A39:A2C8       _fizzlein
- 0000:3521       _flushall
- 3A39:989A       _focallength
- 3A39:D9D0       _focaltx
- 3A39:D9CE       _focalty
- 3A39:9D4D       _fontcolor
- 3A39:9D4B       _fontnumber
- 0000:36DC       _fopen
- 0000:36FB       _fprintf
- 0000:3B2A       _fputc
- 0000:3C5E idle  _fputchar
- 3A39:A4E6       _frameon
- 0000:2A9D       _free
- 3A39:168A       _freelatch
- 06A5:3B16       _FreeMusic
- 0000:376E       _fseek
- 0000:37D6 idle  _ftell
- 3A39:D9DC       _fullscalefarcall
- 3A39:A416       _funnyticount
- 0BC6:1162       _GameLoop
- 3A39:2F4A       _gamepal
- 3A39:ED0B       _Games
- 3A39:95C2       _gamestate
- 3A39:326B idle  _gdictname
- 1201:0557       _GetBonus
- 0000:3823       _getenv
- 0CFC:09F4       _GetNewActor
- 0000:27F0       _gettext
- 0000:12FD       _getvect
- 3A39:3261 idle  _gfilename
- 3A39:3257 idle  _gheadname
- 1201:050D idle  _GiveAmmo
- 1201:03F3 idle  _GiveExtraMan
- 1201:0542 idle  _GiveKey
- 1201:042B       _GivePoints
- 1201:04CC       _GiveWeapon
- 3A39:A2A8       _globalsoundx
- 3A39:A2A4       _globalsoundy
- 3A39:A512       _godmode
- 3A39:E00B       _gotgatgun
- 0000:27A7       _gotoxy
- 160F:0008 idle  _GRFILEPOS
- 3A39:E021       _grhandle
- 3A39:E41F       _grhuffman
- 3582:0000       _grneeded
- 3A39:9D50       _grsegs
- 3A39:E81D       _grstarts
- 1201:0DFF idle  _GunAttack
- 3A39:ED01       _HackCount
- 3A39:00DA idle  _halfheight
- 060A:00F7 idle  _HandleCommand
- 060A:03A7 idle  _HandleCtrls
- 06A5:2F1D       _HandleMenu
- 060A:03C7 idle  _HandleWord
- 0000:2885       _harderr
- 0000:2897 idle  _hardresume
- 0000:28A5 idle  _hardretn
- 1201:039B       _HealSelf
- 3A39:9606       _heightnumerator
- 3A39:0332 idle  _helpextern
- 3A39:0334 idle  _helpfilename
- 060A:0885 idle  _HelpScreens
- 0EBC:0653       _HitHorizDoor
- 0EBC:0857       _HitHorizPWall
- 0EBC:0531       _HitHorizWall
- 0EBC:0753       _HitVertDoor
- 0EBC:0931       _HitVertPWall
- 0EBC:0412       _HitVertWall
- 3A39:542A       _horizwall
- 3A39:A04A       _ingame
- 0CFC:09B0       _InitActorList
- 1320:01F0       _InitAreas
- 048F:1020 idle  _InitDigiMap
- 1320:0218       _InitDoorList
- 048F:122A idle  _InitGame
- 0CFC:0B4C       _InitRedShifts
- 1320:000F       _InitStaticList
- 177B:01DA       _INL_GetJoyDelta
- 3A39:DDF7       _insetupscaling
- 06A5:2B04       _IntroScreen
- 177B:0AB2       _IN_Ack
- 177B:0A59       _IN_CheckAck
- 177B:068B       _IN_ClearKeysDown
- 177B:060E idle  _IN_Default
- 177B:0141       _IN_GetJoyAbs
- 177B:0336 idle  _IN_GetJoyButtonsDB
- 06A5:3B39 idle  _IN_GetScanName
- 177B:0B1B       _IN_JoyButtons
- 177B:0B04       _IN_MouseButtons
- 177B:06AA       _IN_ReadControl
- 177B:09C2 idle  _IN_SetControlType
- 177B:0679 idle  _IN_SetKeyHook
- 177B:048B       _IN_SetupJoy
- 177B:064D       _IN_Shutdown
- 177B:0A0A       _IN_StartAck
- 177B:0572       _IN_Startup
- 177B:0AC3       _IN_UserInput
- 177B:09EF       _IN_WaitForASCII
- 177B:09D3 idle  _IN_WaitForKey
- 0000:29D9       _ioctl
- 3A39:989E       _IsA386
- 0000:1501       _isatty
- 0000:3882       _itoa
- 048C:0028       _jabhack2
- 3A39:00FC idle  _JHParmStrings
- 3A39:E84C       _JoyDefs
- 3A39:54B0       _joypadenabled
- 3A39:E83C       _JoyPadPresent
- 3A39:9C45       _JoysPresent
- 3A39:54B2       _joystickenabled
- 3A39:54AC       _joystickport
- 3A39:54AE       _joystickprogressive
- 3A39:3354 idle  _KbdDefs
- 3A39:9C4B       _Keyboard
- 1087:0C2C idle  _KillActor
- 3A39:A2BA       _killerobj
- 1201:0D6B idle  _KnifeAttack
- 3A39:A04C       _LastASCII
- 3A39:E009       _LastAttacker
- 3A39:A2AE       _lastdemoptr
- 3A39:E011       _lastdoorobj
- 3A39:D9D4       _lastintercept
- 3A39:B518       _lastobj
- 3A39:9EE2       _LastScan
- 3A39:D9D8       _lastside
- 3A39:893A       _laststatobj
- 3A39:D9D2       _lasttilehit
- 3A39:9EEC       _lasttimecount
- 1D62:062F       _LatchDrawPic
- 1201:02A1 idle  _LatchNumber
- 3A39:A2D2       _latchpics
- 3A39:9E8E       _layoutdone
- 3A39:A2A2       _leftchannel
- 3A39:9EBC       _leftmargin
- 3A39:3FCE idle  _leftmasks
- 3A39:ECE9       _LeftPosition
- 3A39:1042 idle  _lefttable
- 0A85:05D1       _LevelCompleted
- 3A39:9906       _LevelRatios
- 3A39:DDEB       _linecmds
- 3A39:DDE7       _linescale
- 3A39:EFA7       _linewidth
- 3A39:9B85       _loadedgame
- 1D62:0687       _LoadLatchMem
- 048F:0803       _LoadTheGame
- 3A39:ECDF       _LocalTime
- 0000:15AC       _lseek
- 3A39:03E6 idle  _LSItems
- 23EC:0000 idle  _LSMenu
- 0000:38C4       _ltoa
- 3A39:D844       _madenoise
- 048F:179C       _main
- 3A39:03D2       _MainItems
- 3A39:E9BE       _MainMemPages
- 3A39:E8F6       _MainMemUsed
- 237C:0000       _MainMenu
- 3A39:E8F4       _MainPagesAvail
- 3A39:E8C0       _MainPagesUsed
- 3A39:EA86       _MainPresent
- 0000:2B6C       _malloc
- 3A39:E01F       _maphandle
- 3A39:A39A       _mapheaderseg
- 3A39:A2CC       _mapheight
- 3A39:171A       _mapmasks1
- 3A39:173A       _mapmasks2
- 3A39:175A       _mapmasks3
- 3A39:A29E       _mapon
- 3A39:D852       _maporgx
- 3A39:D850       _maporgy
- 0485:0008       _MapRow
- 3A39:A412       _mapsegs
- 3A39:A2CE       _mapwidth
- 3A39:A45E       _mapwidthtable
- 3A39:DDE4       _mask1
- 3A39:DDE3       _mask2
- 3A39:DDE2       _mask3
- 3A39:DDE5       _maskword
- 0000:0F22       _matherr
- 3A39:DDF9       _maxscale
- 3A39:D9DA       _maxscaleshl2
- 3A39:960A       _maxslope
- 3A39:05F2 idle  _mbarray
- 0000:38E9       _memcpy
- 3A39:52D2       _menuitems
- 06A5:3960       _Message
- 3A39:327F idle  _mfilename
- 3A39:3275 idle  _mheadname
- 3A39:D9C8       _midangle
- 3A39:1690 idle  _mindist
- 3A39:9604       _minheightdiv
- 3A39:49FA       _mirrorofs
- 37CC:0000       _mmblocks
- 3A39:A29C       _mmerror
- 3A39:E8A0       _mmfree
- 3A39:E8A4       _mmhead
- 3A39:9E7A       _mminfo
- 182E:0000 idle  _MML_CheckForXMS
- 182E:0239 idle  _MML_ClearBlock
- 182E:001B idle  _MML_SetupXMS
- 182E:0087 idle  _MML_ShutdownXMS
- 182E:00B6       _MML_UseSpace
- 3A39:E898       _mmnew
- 3A39:E89C       _mmrover
- 3A39:E8AE       _mmstarted
- 182E:0E3C       _MM_BombOnError
- 182E:0C31 idle  _MM_DumpData
- 182E:0767       _MM_FreePtr
- 182E:04B3       _MM_GetPtr
- 182E:08A9       _MM_SetLock
- 182E:082B       _MM_SetPurge
- 182E:0AE0 idle  _MM_ShowMemory
- 182E:048B       _MM_Shutdown
- 182E:092B       _MM_SortMem
- 182E:029A       _MM_Startup
- 182E:0DC0       _MM_TotalFree
- 182E:0D5B       _MM_UnusedMemory
- 3A39:988E       _mouseadjustment
- 3A39:E838       _MouseDownCount
- 3A39:54B4       _mouseenabled
- 3A39:9C49       _MousePresent
- 06A5:18B2 idle  _MouseSensitivity
- 0000:3908       _movedata
- 1320:08E8       _MoveDoors
- 1087:0967       _MoveObj
- 3A39:0622 idle  _moveorder
- 1320:0AC9       _MovePWalls
- 0000:2A00       _movetext
- 3A39:49EE       _mr_count
- 3A39:49E4       _mr_dest
- 3A39:49F0       _mr_rowofs
- 3A39:49E8       _mr_xfrac
- 3A39:49EC       _mr_xstep
- 3A39:49E6       _mr_yfrac
- 3A39:49EA       _mr_ystep
- 048F:0FBA       _MS_CheckParm
- 3A39:01C4 idle  _MusicItems
- 231F:0000 idle  _MusicMenu
- 3A39:9C39       _MusicMode
- 3A39:E8A8       _nearheap
- 3A39:85BA       _nearmapylookup
- 3A39:ED03       _NeedsDigitized
- 3A39:ED09       _NeedsMusic
- 3A39:95BE       _new
- 3A39:0404 idle  _NewEitems
- 23C4:0000 idle  _NewEmenu
- 048F:0369       _NewGame
- 3A39:040E idle  _NewItems
- 060A:034C idle  _NewLine
- 23E1:0000 idle  _NewMenu
- 1087:00BA       _NewState
- 048F:148B       _NewViewSize
- 3A39:ECFB       _nextsoundpos
- 3A39:A510       _noclip
- 0A85:1353 idle  _NonShareware
- 3A39:98A0       _nospr
- 3A39:01FC idle  _nosprtxt
- 3A39:9B83       _NoWait
- 3A39:D84C       _NumDigi
- 3A39:9EDA       _numpages
- 3A39:E890       _numUMBs
- 3A39:B51A       _obj
- 3A39:A420       _objcount
- 3A39:B516       _objfreelist
- 3A39:B51C       _objlist
- 3A39:E013       _oldsoundmode
- 0000:3955       _open
- 1320:0340       _OpenDoor
- 1320:05BD       _OperateDoor
- 3A39:180C idle  _opposite
- 3A39:05FE idle  _order
- 0000:169C idle  _outp
- 0000:1678       _outport
- 0000:1684 idle  _outportb
- 0000:1690 idle  _outpw
- 3A39:3520 idle  _PageFile
- 3A39:3512       _PageFileName
- 060A:0475 idle  _PageLayout
- 3A39:9EDC       _pagenum
- 3A09:0000       _palette1
- 39D9:0000       _palette2
- 3A39:A41A       _palshifted
- 060A:001F idle  _ParseNumber
- 060A:0071 idle  _ParsePicCommand
- 060A:008F idle  _ParseTimedCommand
- 048F:030D idle  _Patch386
- 3A39:A04D       _Paused
- 3A39:ECC0       _pcLastSample
- 3A39:ECB8       _pcLengthLeft
- 3A39:49F2       _pcos
- 3A39:ECBC       _pcSound
- 3A39:EABA       _pcSoundLookup
- 3A39:EFA9       _pelpan
- 0A85:03CC       _PG13
- 3A39:9E90       _picdelay
- 3A39:9EEA       _pickquick
- 3A39:9E92       _picnum
- 3A39:9EE7       _pictable
- 0E0D:01B3       _PicturePause
- 3A39:9E96       _picx
- 3A39:9E94       _picy
- 3A39:960E       _pixelangle
- 3A39:3FCA idle  _pixmasks
- 3A39:D9B2       _pixx
- 1320:00E1       _PlaceItemType
- 210E:0000       _planepics
- 3A39:4AC2       _planeylookup
- 0BC6:0DD1       _PlayDemo
- 3A39:95BC       _player
- 3A39:E005       _playerxmove
- 3A39:E001       _playerymove
- 0CFC:0F8C       _PlayLoop
- 0BC6:00F7       _PlaySoundLocGlobal
- 3A39:95C0       _playstate
- 3A39:DFFF       _plux
- 3A39:DFFD       _pluy
- 3A39:E8BA       _PMFrameCount
- 1912:06B1 idle  _PML_ClosePageFile
- 1912:0A96 idle  _PML_GetAPageBuffer
- 1912:06E8 idle  _PML_GetEMSAddress
- 1912:0BA0 idle  _PML_GetPageFromXMS
- 1912:0812 idle  _PML_GiveLRUPage
- 1912:08B0 idle  _PML_GiveLRUXMSPage
- 1912:0C21 idle  _PML_LoadPage
- 1912:0007 idle  _PML_MapEMS
- 1912:04E8 idle  _PML_OpenPageFile
- 1912:0920 idle  _PML_PutPageInXMS
- 1912:046E idle  _PML_ReadFromFile
- 1912:0155 idle  _PML_ShutdownEMS
- 1912:0447 idle  _PML_ShutdownMainMem
- 1912:0293 idle  _PML_ShutdownXMS
- 1912:0029 idle  _PML_StartupEMS
- 1912:03D0 idle  _PML_StartupMainMem
- 1912:0178 idle  _PML_StartupXMS
- 1912:09C9 idle  _PML_TransferPageSpace
- 1912:01EA idle  _PML_XMSCopy
- 3A39:E8BE       _PMNumBlocks
- 3A39:D85E       _PMPages
- 3A39:E8C8       _PMPanicMode
- 3A39:E8B8       _PMSegPages
- 3A39:D862       _PMSoundStart
- 3A39:D864       _PMSpriteStart
- 3A39:E8CA       _PMStarted
- 3A39:E8C6       _PMThrashing
- 1912:02DF       _PM_CheckMainMem
- 1912:0C71       _PM_GetPage
- 1912:07BF       _PM_GetPageAddress
- 1912:0FBA       _PM_NextFrame
- 1912:0D60       _PM_Preload
- 1912:1034 idle  _PM_Reset
- 1912:02B8       _PM_SetMainMemPurge
- 1912:0D31       _PM_SetPageLock
- 1912:114B       _PM_Shutdown
- 1912:10A0       _PM_Startup
- 0CFC:03B9 idle  _PollControls
- 0CFC:006F idle  _PollJoystickButtons
- 0CFC:0248 idle  _PollJoystickMove
- 0CFC:0007 idle  _PollKeyboardButtons
- 0CFC:0100 idle  _PollKeyboardMove
- 0CFC:002B idle  _PollMouseButtons
- 0CFC:020C idle  _PollMouseMove
- 3A39:D858       _postsource
- 3A39:D854       _postwidth
- 3A39:D856       _postx
- 0000:0F17       _pow10
- 0A85:0FA5       _PreloadGraphics
- 0A85:0F10 idle  _PreloadUpdate
- 06A5:2714 idle  _PrintCustJoy
- 06A5:27BB idle  _PrintCustKeybd
- 06A5:2824 idle  _PrintCustKeys
- 06A5:266D idle  _PrintCustMouse
- 0000:3AFA       _printf
- 06A5:112F idle  _PrintLSEntry
- 3A39:A048       _PrintX
- 3A39:9B81       _PrintY
- 3A39:E821       _profilehandle
- 13EC:005A idle  _ProjectileTryMove
- 3A39:49F6       _psin
- 1320:093B       _PushWall
- 0000:3E13       _puts
- 0000:2844       _puttext
- 3A39:52D6       _pwalldir
- 3A39:53A8       _pwallpos
- 3A39:5326       _pwallstate
- 3A39:52DA       _pwallx
- 3A39:52D8       _pwally
- 3A39:9EE5       _px
- 3A39:9EE3       _py
- 048F:14CF       _Quit
- 3A39:0102 idle  _radtoint
- 0000:3F2C       _read
- 06A5:36DC idle  _ReadAnyControl
- 048F:000B idle  _ReadConfig
- 0000:2CC5 idle  _realloc
- 0BC6:0C9A       _RecordDemo
- 1320:016B idle  _RecursiveConnect
- 36AC:0000       _redshifts
- 0CFC:0A55 idle  _RemoveObj
- 3A39:A2A0       _rightchannel
- 3A39:9E9E       _rightmargin
- 3A39:3FD2 idle  _rightmasks
- 3A39:ECE7       _RightPosition
- 3A39:0E80 idle  _righttable
- 060A:000C idle  _RipToEOL
- 230E:0002 idle  _rndtable
- 3A39:9E98       _rowon
- 3A39:A4E4       _running
- 3A39:9EF0       _SaveGameNames
- 3A39:A032       _SaveGamesAvail
- 3A39:0436 idle  _SaveName
- 048F:042E       _SaveTheGame
- 3A39:ED05       _SBProPresent
- 0000:1FD8 idle  _sbrk
- 3A39:52CA       _scale
- 3A39:DDFB       _scaledirectory
- 0FFD:032F idle  _ScaleLine
- 0EBC:0397 idle  _ScalePost
- 0FFD:0479       _ScaleShape
- 0BC6:0194 idle  _ScanInfoPlane
- 3A39:3D1A       _Scores
- 3A39:D848       _screenfaded
- 3A39:1684       _screenloc
- 3A39:9898       _screenofs
- 3A39:3FC4       _screenseg
- 1A28:0B5F       _SDL_DigitizedDone
- 1BB1:0014       _SDL_IndicatePC
- 1A28:08B0 idle  _SDL_LoadDigiSegment
- 1A28:08E1 idle  _SDL_PlayDigiSegment
- 1A28:0501 idle  _SDL_SBSetDMA
- 1BB1:000C       _SDL_SetDS
- 1A28:0C2D idle  _SDL_SetupDigi
- 1BB1:0021       _SDL_t0ExtremeAsmService
- 1BB1:009B       _SDL_t0FastAsmService
- 1BB1:02CD       _SDL_t0SlowAsmService
- 1A28:14B4 idle  _SD_Default
- 1A28:1870 idle  _SD_FadeOutMusic
- 1A28:17DA       _SD_MusicOff
- 1A28:17CF       _SD_MusicOn
- 1A28:1881 idle  _SD_MusicPlaying
- 1A28:0A9F idle  _SD_PlayDigitized
- 1A28:15A4       _SD_PlaySound
- 1A28:09CC       _SD_Poll
- 1A28:158D       _SD_PositionSound
- 1A28:0BC9       _SD_SetDigiDevice
- 1A28:1129       _SD_SetMusicMode
- 1A28:0A58       _SD_SetPosition
- 1A28:109B       _SD_SetSoundMode
- 1A28:157B idle  _SD_SetUserHook
- 1A28:1523       _SD_Shutdown
- 1A28:1744       _SD_SoundPlaying
- 1A28:181E       _SD_StartMusic
- 1A28:117B       _SD_Startup
- 1A28:092B       _SD_StopDigitized
- 1A28:178B       _SD_StopSound
- 1A28:17C2       _SD_WaitSoundDone
- 1087:0747       _SelectChaseDir
- 1087:0619       _SelectDodgeDir
- 13EC:1951 idle  _SelectPathDir
- 1087:089F       _SelectRunDir
- 0000:3164       _setblock
- 044B:0179 idle  _SetPlaneViewSize
- 0BC6:0006 idle  _SetSoundLoc
- 06A5:3677 idle  _SetTextColor
- 06A5:2E09 idle  _SetupControlPanel
- 0BC6:0683       _SetupGameLevel
- 0FFD:001A       _SetupScaling
- 048F:0E7C idle  _SetupWalls
- 0000:3F2F       _setvbuf
- 0000:130C       _setvect
- 048F:13BC       _SetViewSize
- 0E0D:02C5 idle  _ShapeTest
- 3A39:9894       _shootdelta
- 06A5:3C21 idle  _ShootSnd
- 060A:0771 idle  _ShowArticle
- 048F:1442       _ShowViewSize
- 048F:0BD2       _ShutdownId
- 1087:167A       _SightPlayer
- 2422:0000       _signon
- 048F:0E9F idle  _SignonScreen
- 0FFD:078D       _SimpleScaleShape
- 0000:0F48       _sin
- 3A39:A514       _singlestep
- 3430:0000       _sintable
- 3A39:DDEF       _slinewidth
- 3A39:DDF1       _slinex
- 3A39:03DC idle  _SndItems
- 2394:0000 idle  _SndMenu
- 3A39:1298 idle  _songs
- 3A39:9C3F       _SoundBlasterPresent
- 3A39:9C3D       _SoundMode
- 3A39:ECF1       _SoundNumber
- 3A39:A2D0       _SoundPositioned
- 3A39:ECED       _SoundPriority
- 3A39:9C41       _SoundSourcePresent
- 3A39:0434 idle  _SoundStatus
- 3A39:ECFF       _SoundTable
- 3A39:4F72       _spanstart
- 13EC:1D7E       _SpawnBJVictory
- 13EC:04D9       _SpawnBoss
- 13EC:04BA       _SpawnDeadGuard
- 1320:024B       _SpawnDoor
- 13EC:1152       _SpawnFakeHitler
- 13EC:0A19       _SpawnFat
- 13EC:08C5       _SpawnGhosts
- 13EC:09B2       _SpawnGift
- 13EC:052B       _SpawnGretel
- 13EC:11B9       _SpawnHitler
- 1087:000C       _SpawnNewObj
- 13EC:057D       _SpawnPatrol
- 1201:0CCC       _SpawnPlayer
- 13EC:094B       _SpawnSchabbs
- 13EC:0312       _SpawnStand
- 1320:001A       _SpawnStatic
- 3A39:A2BE       _spearangle
- 3A39:A2BC       _spearflag
- 3A39:A2C4       _spearx
- 3A39:A2C0       _speary
- 3A39:A516       _spotvis
- 0000:402D       _sprintf
- 3A39:EA98       _sqActive
- 3A39:EA94       _sqHack
- 3A39:EA8E       _sqHackLen
- 3A39:EA90       _sqHackPtr
- 3A39:EA8C       _sqHackSeqLen
- 3A39:EA88       _sqHackTime
- 3A39:ECD1       _ssActive
- 3A39:ECCF       _ssControl
- 3A39:ECCB       _ssData
- 3A39:ECFD       _ssIsTandy
- 3A39:ECC1       _ssLengthLeft
- 3A39:ECD3       _ssNoCheck
- 3A39:ECC9       _ssOff
- 3A39:ECCA       _ssOn
- 3A39:39A0 idle  _ssPort
- 3A39:ECC5       _ssSample
- 3A39:ECCD       _ssStatus
- 0CFC:0CC9       _StartBonusFlash
- 06A5:3A8F       _StartCPMusic
- 0CFC:0CD4       _StartDamageFlash
- 0BC6:0B76 idle  _StartDemoRecord
- 3A39:A030       _StartGame
- 3A39:9892       _startgame
- 3A39:1B4A idle  _starthitpoints
- 0CFC:0AD6       _StartMusic
- 3A39:1A1E idle  _statinfo
- 3A39:893C       _statobjlist
- 1201:01A8 idle  _StatusDrawPic
- 3A39:DDF3       _stepbytwo
- 3A39:4DE2       _stepscale
- 0CFC:0AA3       _StopMusic
- 3A39:98B6       _str
- 3A39:98A2       _str2
- 3A39:1A0C idle  _strafeangle
- 0000:4066       _strcat
- 0000:409F       _strcpy
- 0000:40C1       _strlen
- 0000:4105       _strtol
- 3A39:191C idle  _s_attack
- 3A39:2EB4 idle  _s_bjjump1
- 3A39:2EC4 idle  _s_bjjump2
- 3A39:2ED4 idle  _s_bjjump3
- 3A39:2EE4 idle  _s_bjjump4
- 3A39:2E54 idle  _s_bjrun1
- 3A39:2E64 idle  _s_bjrun1s
- 3A39:2E74 idle  _s_bjrun2
- 3A39:2E84 idle  _s_bjrun3
- 3A39:2E94 idle  _s_bjrun3s
- 3A39:2EA4 idle  _s_bjrun4
- 3A39:1DDA       _s_blinkychase1
- 3A39:1DEA idle  _s_blinkychase2
- 3A39:1C4A idle  _s_boom1
- 3A39:1C5A idle  _s_boom2
- 3A39:1C6A idle  _s_boom3
- 3A39:246A       _s_bosschase1
- 3A39:247A idle  _s_bosschase1s
- 3A39:248A idle  _s_bosschase2
- 3A39:249A idle  _s_bosschase3
- 3A39:24AA idle  _s_bosschase3s
- 3A39:24BA idle  _s_bosschase4
- 3A39:24CA       _s_bossdie1
- 3A39:24DA idle  _s_bossdie2
- 3A39:24EA idle  _s_bossdie3
- 3A39:24FA idle  _s_bossdie4
- 3A39:250A idle  _s_bossshoot1
- 3A39:251A idle  _s_bossshoot2
- 3A39:252A idle  _s_bossshoot3
- 3A39:253A idle  _s_bossshoot4
- 3A39:254A idle  _s_bossshoot5
- 3A39:255A idle  _s_bossshoot6
- 3A39:256A idle  _s_bossshoot7
- 3A39:257A idle  _s_bossshoot8
- 3A39:245A idle  _s_bossstand
- 3A39:1E3A idle  _s_clydechase1
- 3A39:1E4A idle  _s_clydechase2
- 3A39:2EF4       _s_deathcam
- 3A39:1F0A       _s_dogchase1
- 3A39:1F1A idle  _s_dogchase1s
- 3A39:1F2A idle  _s_dogchase2
- 3A39:1F3A idle  _s_dogchase3
- 3A39:1F4A idle  _s_dogchase3s
- 3A39:1F5A idle  _s_dogchase4
- 3A39:1F9A idle  _s_dogdead
- 3A39:1F6A       _s_dogdie1
- 3A39:1F7A idle  _s_dogdie2
- 3A39:1F8A idle  _s_dogdie3
- 3A39:1EBA idle  _s_dogjump1
- 3A39:1ECA idle  _s_dogjump2
- 3A39:1EDA idle  _s_dogjump3
- 3A39:1EEA idle  _s_dogjump4
- 3A39:1EFA idle  _s_dogjump5
- 3A39:1E5A idle  _s_dogpath1
- 3A39:1E6A idle  _s_dogpath1s
- 3A39:1E7A idle  _s_dogpath2
- 3A39:1E8A idle  _s_dogpath3
- 3A39:1E9A idle  _s_dogpath3s
- 3A39:1EAA idle  _s_dogpath4
- 3A39:2A5C       _s_fakechase1
- 3A39:2A6C idle  _s_fakechase1s
- 3A39:2A7C idle  _s_fakechase2
- 3A39:2A8C idle  _s_fakechase3
- 3A39:2A9C idle  _s_fakechase3s
- 3A39:2AAC idle  _s_fakechase4
- 3A39:2ABC       _s_fakedie1
- 3A39:2ACC idle  _s_fakedie2
- 3A39:2ADC idle  _s_fakedie3
- 3A39:2AEC idle  _s_fakedie4
- 3A39:2AFC idle  _s_fakedie5
- 3A39:2B0C idle  _s_fakedie6
- 3A39:2B1C idle  _s_fakeshoot1
- 3A39:2B2C idle  _s_fakeshoot2
- 3A39:2B3C idle  _s_fakeshoot3
- 3A39:2B4C idle  _s_fakeshoot4
- 3A39:2B5C idle  _s_fakeshoot5
- 3A39:2B6C idle  _s_fakeshoot6
- 3A39:2B7C idle  _s_fakeshoot7
- 3A39:2B8C idle  _s_fakeshoot8
- 3A39:2B9C idle  _s_fakeshoot9
- 3A39:2A4C idle  _s_fakestand
- 3A39:291C       _s_fatchase1
- 3A39:292C idle  _s_fatchase1s
- 3A39:293C idle  _s_fatchase2
- 3A39:294C idle  _s_fatchase3
- 3A39:295C idle  _s_fatchase3s
- 3A39:296C idle  _s_fatchase4
- 3A39:297C idle  _s_fatdeathcam
- 3A39:298C       _s_fatdie1
- 3A39:299C idle  _s_fatdie2
- 3A39:29AC idle  _s_fatdie3
- 3A39:29BC idle  _s_fatdie4
- 3A39:29CC idle  _s_fatdie5
- 3A39:29DC idle  _s_fatdie6
- 3A39:29EC idle  _s_fatshoot1
- 3A39:29FC idle  _s_fatshoot2
- 3A39:2A0C idle  _s_fatshoot3
- 3A39:2A1C idle  _s_fatshoot4
- 3A39:2A2C idle  _s_fatshoot5
- 3A39:2A3C idle  _s_fatshoot6
- 3A39:290C idle  _s_fatstand
- 3A39:2BAC idle  _s_fire1
- 3A39:2BBC idle  _s_fire2
- 3A39:281C       _s_giftchase1
- 3A39:282C idle  _s_giftchase1s
- 3A39:283C idle  _s_giftchase2
- 3A39:284C idle  _s_giftchase3
- 3A39:285C idle  _s_giftchase3s
- 3A39:286C idle  _s_giftchase4
- 3A39:287C idle  _s_giftdeathcam
- 3A39:288C       _s_giftdie1
- 3A39:289C idle  _s_giftdie2
- 3A39:28AC idle  _s_giftdie3
- 3A39:28BC idle  _s_giftdie4
- 3A39:28CC idle  _s_giftdie5
- 3A39:28DC idle  _s_giftdie6
- 3A39:28EC idle  _s_giftshoot1
- 3A39:28FC idle  _s_giftshoot2
- 3A39:280C idle  _s_giftstand
- 3A39:1D3A       _s_grdchase1
- 3A39:1D4A idle  _s_grdchase1s
- 3A39:1D5A idle  _s_grdchase2
- 3A39:1D6A idle  _s_grdchase3
- 3A39:1D7A idle  _s_grdchase3s
- 3A39:1D8A idle  _s_grdchase4
- 3A39:1D9A       _s_grddie1
- 3A39:1DAA idle  _s_grddie2
- 3A39:1DBA idle  _s_grddie3
- 3A39:1DCA idle  _s_grddie4
- 3A39:1CEA       _s_grdpain
- 3A39:1CFA       _s_grdpain1
- 3A39:1C8A idle  _s_grdpath1
- 3A39:1C9A idle  _s_grdpath1s
- 3A39:1CAA idle  _s_grdpath2
- 3A39:1CBA idle  _s_grdpath3
- 3A39:1CCA idle  _s_grdpath3s
- 3A39:1CDA idle  _s_grdpath4
- 3A39:1D0A idle  _s_grdshoot1
- 3A39:1D1A idle  _s_grdshoot2
- 3A39:1D2A idle  _s_grdshoot3
- 3A39:1C7A idle  _s_grdstand
- 3A39:259A       _s_gretelchase1
- 3A39:25AA idle  _s_gretelchase1s
- 3A39:25BA idle  _s_gretelchase2
- 3A39:25CA idle  _s_gretelchase3
- 3A39:25DA idle  _s_gretelchase3s
- 3A39:25EA idle  _s_gretelchase4
- 3A39:25FA       _s_greteldie1
- 3A39:260A idle  _s_greteldie2
- 3A39:261A idle  _s_greteldie3
- 3A39:262A idle  _s_greteldie4
- 3A39:263A idle  _s_gretelshoot1
- 3A39:264A idle  _s_gretelshoot2
- 3A39:265A idle  _s_gretelshoot3
- 3A39:266A idle  _s_gretelshoot4
- 3A39:267A idle  _s_gretelshoot5
- 3A39:268A idle  _s_gretelshoot6
- 3A39:269A idle  _s_gretelshoot7
- 3A39:26AA idle  _s_gretelshoot8
- 3A39:258A idle  _s_gretelstand
- 3A39:2CDC       _s_hitlerchase1
- 3A39:2CEC idle  _s_hitlerchase1s
- 3A39:2CFC idle  _s_hitlerchase2
- 3A39:2D0C idle  _s_hitlerchase3
- 3A39:2D1C idle  _s_hitlerchase3s
- 3A39:2D2C idle  _s_hitlerchase4
- 3A39:2D3C idle  _s_hitlerdeathcam
- 3A39:2D4C       _s_hitlerdie1
- 3A39:2DDC idle  _s_hitlerdie10
- 3A39:2D5C idle  _s_hitlerdie2
- 3A39:2D6C idle  _s_hitlerdie3
- 3A39:2D7C idle  _s_hitlerdie4
- 3A39:2D8C idle  _s_hitlerdie5
- 3A39:2D9C idle  _s_hitlerdie6
- 3A39:2DAC idle  _s_hitlerdie7
- 3A39:2DBC idle  _s_hitlerdie8
- 3A39:2DCC idle  _s_hitlerdie9
- 3A39:2DEC idle  _s_hitlershoot1
- 3A39:2DFC idle  _s_hitlershoot2
- 3A39:2E0C idle  _s_hitlershoot3
- 3A39:2E1C idle  _s_hitlershoot4
- 3A39:2E2C idle  _s_hitlershoot5
- 3A39:2E3C idle  _s_hitlershoot6
- 3A39:1DFA idle  _s_inkychase1
- 3A39:1E0A idle  _s_inkychase2
- 3A39:2BDC       _s_mechachase1
- 3A39:2BEC idle  _s_mechachase1s
- 3A39:2BFC idle  _s_mechachase2
- 3A39:2C0C idle  _s_mechachase3
- 3A39:2C1C idle  _s_mechachase3s
- 3A39:2C2C idle  _s_mechachase4
- 3A39:2C3C       _s_mechadie1
- 3A39:2C4C idle  _s_mechadie2
- 3A39:2C5C idle  _s_mechadie3
- 3A39:2C6C idle  _s_mechadie4
- 3A39:2C7C idle  _s_mechashoot1
- 3A39:2C8C idle  _s_mechashoot2
- 3A39:2C9C idle  _s_mechashoot3
- 3A39:2CAC idle  _s_mechashoot4
- 3A39:2CBC idle  _s_mechashoot5
- 3A39:2CCC idle  _s_mechashoot6
- 3A39:2BCC idle  _s_mechastand
- 3A39:21EA       _s_mutchase1
- 3A39:21FA idle  _s_mutchase1s
- 3A39:220A idle  _s_mutchase2
- 3A39:221A idle  _s_mutchase3
- 3A39:222A idle  _s_mutchase3s
- 3A39:223A idle  _s_mutchase4
- 3A39:224A       _s_mutdie1
- 3A39:225A idle  _s_mutdie2
- 3A39:226A idle  _s_mutdie3
- 3A39:227A idle  _s_mutdie4
- 3A39:228A idle  _s_mutdie5
- 3A39:218A       _s_mutpain
- 3A39:219A       _s_mutpain1
- 3A39:212A idle  _s_mutpath1
- 3A39:213A idle  _s_mutpath1s
- 3A39:214A idle  _s_mutpath2
- 3A39:215A idle  _s_mutpath3
- 3A39:216A idle  _s_mutpath3s
- 3A39:217A idle  _s_mutpath4
- 3A39:21AA idle  _s_mutshoot1
- 3A39:21BA idle  _s_mutshoot2
- 3A39:21CA idle  _s_mutshoot3
- 3A39:21DA idle  _s_mutshoot4
- 3A39:211A idle  _s_mutstand
- 3A39:27CC idle  _s_needle1
- 3A39:27DC idle  _s_needle2
- 3A39:27EC idle  _s_needle3
- 3A39:27FC idle  _s_needle4
- 3A39:206A       _s_ofcchase1
- 3A39:207A idle  _s_ofcchase1s
- 3A39:208A idle  _s_ofcchase2
- 3A39:209A idle  _s_ofcchase3
- 3A39:20AA idle  _s_ofcchase3s
- 3A39:20BA idle  _s_ofcchase4
- 3A39:20CA       _s_ofcdie1
- 3A39:20DA idle  _s_ofcdie2
- 3A39:20EA idle  _s_ofcdie3
- 3A39:20FA idle  _s_ofcdie4
- 3A39:210A idle  _s_ofcdie5
- 3A39:201A       _s_ofcpain
- 3A39:202A       _s_ofcpain1
- 3A39:1FBA idle  _s_ofcpath1
- 3A39:1FCA idle  _s_ofcpath1s
- 3A39:1FDA idle  _s_ofcpath2
- 3A39:1FEA idle  _s_ofcpath3
- 3A39:1FFA idle  _s_ofcpath3s
- 3A39:200A idle  _s_ofcpath4
- 3A39:203A idle  _s_ofcshoot1
- 3A39:204A idle  _s_ofcshoot2
- 3A39:205A idle  _s_ofcshoot3
- 3A39:1FAA idle  _s_ofcstand
- 3A39:1E1A idle  _s_pinkychase1
- 3A39:1E2A idle  _s_pinkychase2
- 3A39:190C idle  _s_player
- 3A39:1BFA idle  _s_rocket
- 3A39:26DC       _s_schabbchase1
- 3A39:26EC idle  _s_schabbchase1s
- 3A39:26FC idle  _s_schabbchase2
- 3A39:270C idle  _s_schabbchase3
- 3A39:271C idle  _s_schabbchase3s
- 3A39:272C idle  _s_schabbchase4
- 3A39:273C idle  _s_schabbdeathcam
- 3A39:274C       _s_schabbdie1
- 3A39:275C idle  _s_schabbdie2
- 3A39:276C idle  _s_schabbdie3
- 3A39:277C idle  _s_schabbdie4
- 3A39:278C idle  _s_schabbdie5
- 3A39:279C idle  _s_schabbdie6
- 3A39:27AC idle  _s_schabbshoot1
- 3A39:27BC idle  _s_schabbshoot2
- 3A39:26CC idle  _s_schabbstand
- 3A39:1C0A idle  _s_smoke1
- 3A39:1C1A idle  _s_smoke2
- 3A39:1C2A idle  _s_smoke3
- 3A39:1C3A idle  _s_smoke4
- 3A39:23BA       _s_sschase1
- 3A39:23CA idle  _s_sschase1s
- 3A39:23DA idle  _s_sschase2
- 3A39:23EA idle  _s_sschase3
- 3A39:23FA idle  _s_sschase3s
- 3A39:240A idle  _s_sschase4
- 3A39:241A       _s_ssdie1
- 3A39:242A idle  _s_ssdie2
- 3A39:243A idle  _s_ssdie3
- 3A39:244A idle  _s_ssdie4
- 3A39:230A       _s_sspain
- 3A39:231A       _s_sspain1
- 3A39:22AA idle  _s_sspath1
- 3A39:22BA idle  _s_sspath1s
- 3A39:22CA idle  _s_sspath2
- 3A39:22DA idle  _s_sspath3
- 3A39:22EA idle  _s_sspath3s
- 3A39:22FA idle  _s_sspath4
- 3A39:232A idle  _s_ssshoot1
- 3A39:233A idle  _s_ssshoot2
- 3A39:234A idle  _s_ssshoot3
- 3A39:235A idle  _s_ssshoot4
- 3A39:236A idle  _s_ssshoot5
- 3A39:237A idle  _s_ssshoot6
- 3A39:238A idle  _s_ssshoot7
- 3A39:239A idle  _s_ssshoot8
- 3A39:23AA idle  _s_ssshoot9
- 3A39:229A idle  _s_ssstand
- 3A39:ECE3       _t0OldService
- 1201:0342       _TakeDamage
- 0000:0F95       _tan
- 3A39:9B89       _tedlevel
- 3A39:9B87       _tedlevelnum
- 0000:1926       _tell
- 3A39:9E9A       _text
- 0EBC:0F15       _ThreeDRefresh
- 1201:0A51 idle  _Thrust
- 3A39:E00D       _thrustspeed
- 06A5:3570 idle  _TicDelay
- 3A39:A2CA       _tics
- 3A39:168C       _tileglobal
- 3A39:D9B4       _tilehit
- 3A39:75BA       _tilemap
- 3A39:9EDE       _TimeCount
- 060A:00B4 idle  _TimedPicCommand
- 3A39:ECF3       _TimerCount
- 3A39:ECF7       _TimerDivisor
- 3A39:ECDD       _TimerRate
- 3A39:E824       _tinf
- 0000:193E       _tolower
- 0000:196A       _toupper
- 06A5:1062 idle  _TrackWhichGame
- 0EBC:004D idle  _TransformActor
- 0EBC:018B idle  _TransformTile
- 1201:0794 idle  _TryMove
- 1087:00D2       _TryWalk
- 1201:0FEB idle  _T_Attack
- 13EC:1CA5 idle  _T_Bite
- 13EC:1EAC idle  _T_BJDone
- 13EC:1E66 idle  _T_BJJump
- 13EC:1DD1 idle  _T_BJRun
- 13EC:1E8C idle  _T_BJYell
- 13EC:14EC idle  _T_Chase
- 13EC:17EF idle  _T_DogChase
- 13EC:1404 idle  _T_Fake
- 13EC:12E7 idle  _T_FakeFire
- 13EC:0FCA idle  _T_Fat
- 13EC:1743 idle  _T_Ghosts
- 13EC:0E42 idle  _T_Gift
- 13EC:0B9D idle  _T_GiftThrow
- 13EC:199D idle  _T_Path
- 1201:117D idle  _T_Player
- 13EC:00F3 idle  _T_Projectile
- 13EC:0CBA idle  _T_Schabb
- 13EC:0A80 idle  _T_SchabbThrow
- 13EC:1ACC idle  _T_Shoot
- 13EC:14DC idle  _T_Stand
- 0000:38AA       _ultoa
- 3A39:E87C       _UMBbase
- 06A5:2D2F       _UnCacheLump
- 0000:1996       _unlink
- 3A39:54B6       _update
- 1201:025B idle  _UpdateFace
- 0CFC:0CE0 idle  _UpdatePaletteShifts
- 3A39:9B79       _updateptr
- 0BC6:0148       _UpdateSoundLoc
- 3A39:3D16 idle  _USL_DrawString
- 1BF0:0008 idle  _USL_HardError
- 3A39:3D12       _USL_MeasureString
- 1BF0:03C2 idle  _USL_PrintInCenter
- 1BF0:0669 idle  _US_CenterWindow
- 1BF0:020F       _US_CheckParm
- 1BF0:0528       _US_ClearWindow
- 06A5:0004       _US_ControlPanel
- 1BF0:04BF       _US_CPrint
- 1BF0:0462 idle  _US_CPrintLine
- 1BF0:0553       _US_DrawWindow
- 1CAA:0010       _US_InitRndT
- 1BF0:0782       _US_LineInput
- 1BF0:02D4       _US_Print
- 1BF0:0420       _US_PrintCentered
- 1BF0:039D idle  _US_PrintSigned
- 1BF0:0378       _US_PrintUnsigned
- 1BF0:06BA idle  _US_RestoreWindow
- 1CAA:0038       _US_RndT
- 1BF0:068D idle  _US_SaveWindow
- 1BF0:02B5 idle  _US_SetPrintRoutines
- 1BF0:01FD       _US_Shutdown
- 1BF0:0131       _US_Startup
- 3A39:9B5F       _uwidthtable
- 3A39:53AA       _vertwall
- 3A39:1698 idle  _vgaCeiling
- 0EBC:0A0B idle  _VGAClearScreen
- 1E19:0006       _VH_UpdateScreen
- 0A85:0031       _Victory
- 1201:0F2E idle  _VictorySpin
- 1201:0A41 idle  _VictoryTile
- 3A39:DDE0       _viewangle
- 3A39:503A       _viewcos
- 3A39:52CE       _viewheight
- 3A39:503E       _viewsin
- 3A39:54AA       _viewsize
- 3A39:D9CC       _viewtx
- 3A39:D9CA       _viewty
- 3A39:D84E       _viewtype
- 3A39:52D0       _viewwidth
- 3A39:5046       _viewx
- 3A39:5042       _viewy
- 3A39:9890       _virtualreality
- 3A39:D86E       _vislist
- 3A39:D86C       _visptr
- 3A39:D86A       _visstep
- 1CAF:0646       _VL_Bar
- 1CAF:0092 idle  _VL_ClearVideo
- 1CAF:04A5       _VL_ColorBorder
- 1CAF:00BC idle  _VL_DePlaneVGA
- 1CAF:0A5B idle  _VL_DrawLatch8String
- 1CAF:092E idle  _VL_DrawTile8String
- 1CAF:0374       _VL_FadeIn
- 1CAF:0256       _VL_FadeOut
- 1CAF:0198 idle  _VL_FillPalette
- 1CAF:01D8 idle  _VL_GetColor
- 1CAF:0235 idle  _VL_GetPalette
- 1CAF:0504       _VL_Hlin
- 1CAF:08C5       _VL_LatchToScreen
- 1CAF:0837 idle  _VL_MaskedToScreen
- 1CAF:0749       _VL_MemToLatch
- 1CAF:079C       _VL_MemToScreen
- 1D62:022E       _VL_MungePic
- 1CAF:04B9       _VL_Plot
- 1DF0:00AA       _VL_ScreenToScreen
- 1CAF:01BD idle  _VL_SetColor
- 1DF0:0019 idle  _VL_SetCRTC
- 1CAF:0113 idle  _VL_SetLineWidth
- 1CAF:0203       _VL_SetPalette
- 1DF0:003D       _VL_SetScreen
- 1CAF:014C idle  _VL_SetSplitScreen
- 1CAF:0088 idle  _VL_SetTextMode
- 1CAF:0065       _VL_SetVGAPlaneMode
- 1CAF:005B       _VL_Shutdown
- 1CAF:0B07 idle  _VL_SizeTile8String
- 1CAF:0003       _VL_Startup
- 1CAF:044A       _VL_TestPaletteSet
- 1DF0:012A       _VL_VideoID
- 1CAF:05DF       _VL_Vlin
- 1DF0:0002       _VL_WaitVBL
- 0000:404A idle  _vsprintf
- 1D62:0556       _VWB_Bar
- 1D62:04B3       _VWB_DrawPic
- 1D62:051F       _VWB_DrawPropString
- 1D62:042B       _VWB_DrawTile8
- 1D62:046E idle  _VWB_DrawTile8M
- 1D62:05BD       _VWB_Hlin
- 1D62:0592       _VWB_Plot
- 1D62:05F1       _VWB_Vlin
- 1D62:02EC idle  _VWL_MeasureString
- 1D62:0113 idle  _VW_DrawColorPropString
- 1D62:0000 idle  _VW_DrawPropString
- 1D62:0370       _VW_MarkUpdateBlock
- 1D62:034E idle  _VW_MeasureMPropString
- 1D62:032C       _VW_MeasurePropString
- 1D62:0625       _VW_UpdateScreen
- 06A5:36AC idle  _WaitKeyUp
- 3A39:504A       _wallheight
- 0EBC:0E24 idle  _WallRefresh
- 3A39:1710 idle  _weaponscale
- 0000:31E7 idle  _wherex
- 0000:31F6 idle  _wherey
- 358C:0000       _whiteshifts
- 3A39:A046       _WindowH
- 3A39:9B7B       _WindowW
- 3A39:9B7F       _WindowX
- 3A39:9B7D       _WindowY
- 3A39:177A idle  _wordmasks
- 3A39:DDF5       _work
- 0000:4320       _write
- 0A85:046A       _Write
- 048F:020F idle  _WriteConfig
- 3A39:D9A6       _xintercept
- 3A39:D9B8       _xinttile
- 3A39:E892       _XMSaddr
- 3A39:E8D2       _XMSAvail
- 3A39:E8CC       _XMSDriver
- 3A39:E8D0       _XMSHandle
- 3A39:A296       _XMSPagesAvail
- 3A39:E8C4       _XMSPagesUsed
- 3A39:A29A       _XMSPresent
- 3A39:3510 idle  _XMSProtectPage
- 3A39:D9C4       _xpartial
- 3A39:D9BE       _xpartialdown
- 3A39:D9C0       _xpartialup
- 3A39:D99E       _xstep
- 3A39:D9B0       _xtile
- 3A39:D9AC       _xtilestep
- 3A39:D9A2       _yintercept
- 3A39:D9B6       _yinttile
- 3A39:EE17       _ylookup
- 3A39:D9C2       _ypartial
- 3A39:D9BA       _ypartialdown
- 3A39:D9BC       _ypartialup
- 3A39:D99A       _ystep
- 3A39:D9AE       _ytile
- 3A39:D9AA       _ytilestep
- 3A39:4090       __8087
- 0000:1000 idle  __AHINCR
- 0000:000C idle  __AHSHIFT
- 3A39:4724       __argc
- 3A39:4726       __argv
- 3A39:4380       __atexitcnt
- 3A39:4944       __atexittbl
- 0000:268A       __brk
- 3A39:00D1       __brklvl
- 3A39:00B3       __C0argc
- 3A39:00B5       __C0argv
- 0000:20DD idle  __c0crtinit
- 3A39:00B7       __C0environ
- 0000:128F idle  __cexit
- 0000:0189       __checknull
- 0000:3296       __chmod
- 0000:0176       __cleanup
- 0000:32D9       __close
- 0000:20FA idle  __crtinit
- 3A39:4382       __ctype
- 0000:0000  Abs  __cvtfak
- 0000:129D idle  __c_exit
- 3A39:40A4       __default87
- 3A39:4602       __doserrno
- 0000:14EF       __DOSERROR
- 3A39:4604 idle  __dosErrorToSV
- 0000:11C1 idle  __dos_getdate
- 0000:4486       __dos_getdiskfree
- 0000:1189       __dos_getfileattr
- 0000:11DA       __dos_gettime
- 0000:11A6 idle  __dos_setfileattr
- 0000:11F3       __dos_write
- 3A39:4270       __emu
- 3A39:00B9       __envLng
- 3A39:00BB       __envseg
- 3A39:00BD       __envSize
- 0000:127D       __exit
- 3A39:4484       __exitbuf
- 3A39:4488       __exitfopen
- 3A39:448C       __exitopen
- 3A39:471E idle  __first
- 0000:8087 idle  __floatconvert
- 0000:436E       __fmemcmp
- 0000:4396       __fmemcpy
- 0000:43DE       __fmemset
- 3A39:45FA       __fmode
- 0000:0DAA       __fperror
- 3A39:45FE       __fpstklen
- 0000:05E4       __fpuint
- 0000:3B11 idle  __fputc
- 0000:3C70       __FPUTN
- 0000:43BA idle  __fsetmem
- 0000:43FD       __fstrcpy
- 0000:4426       __fstricmp
- 0000:4467       __fstrlen
- 0000:36B1 idle  __GETFP
- 0000:2933 idle  __harderr
- 0000:295F       __hardresume
- 0000:297A       __hardretn
- 3A39:00CD       __heapbase
- 3A39:4600       __heaplen
- 3A39:00D5       __heaptop
- 3A39:40AA       __huge_dble
- 3A39:40A6 idle  __huge_flt
- 3A39:40B2 idle  __huge_ldble
- 3A39:40BC idle  __indefinite
- 3A39:00A3 idle  __Int0Vector
- 3A39:00A7 idle  __Int4Vector
- 3A39:00AB idle  __Int5Vector
- 3A39:00AF idle  __Int6Vector
- 0000:14B6       __IOERROR
- 3A39:4720 idle  __last
- 3A39:40A1       __LDT
- 0000:05F5       __LDTRUNC
- 0000:1512       __LONGTOA
- 0000:0FE5       __matherr
- 3A39:40CA       __mathwhy
- 0000:15D5       __MKNAME
- 0000:02B0 idle  __MMODEL
- 3A39:45D0       __nfile
- 3A39:45FC       __notUmask
- 0000:3AAD       __open
- 3A39:45D2       __openfd
- 0000:3615 idle  __OPENFP
- 3A39:00C1       __osmajor
- 3A39:00C2 idle  __osminor
- 3A39:00C1 idle  __osversion
- 0000:0E4E       __POW10
- 3A39:40A0       __protected
- 3A39:00BF       __psp
- 0000:16AA       __read
- 0000:2D18       __REALCVT
- 3A39:473A       __RealCvtVector
- 0000:020A       __restorezero
- 3A39:4722 idle  __rover
- 0000:26C9       __sbrk
- 3A39:473E idle  __ScanTodVector
- 0000:1702       __scantol
- 0000:2E48       __SCREENIO
- 0000:2EE9       __SCROLL
- 0000:0000 idle  __setargv__
- 0000:0000 idle  __setenvp__
- 0000:1881       __setupio
- 3A39:00C5 idle  __StartTime
- 3A39:4668       __stklen
- 0000:1F2B       __stpcpy
- 3A39:4490       __streams
- 0000:01B4       __terminate
- 3A39:40C0 idle  __tiny_ldble
- 0000:1614 idle  __TMPNAM
- 0000:0000 idle  __turboCrt
- 0000:0000  Abs  __turboCvt
- 0000:8087  Abs  __turboFloat
- 0000:158F       __UTOA
- 0000:2E84       __VALIDATEXY
- 3A39:00C1       __version
- 3A39:46D2       __video
- 0000:2059       __VideoInt
- 0000:19C4       __VPRINTER
- 0000:1E72       __VPTR
- 0000:1E97       __VRAM
- 0000:31DD       __wherexy
- 0000:42E6       __write
- 0000:1F11       __xclose
- 0000:0BA5       __XCVT
- 0000:4323       __xfclose
- 0000:434B       __xfflush
- 0000:1F79       ___brk
- 3A39:00CB       ___brklvl
- 0000:21F3 idle  ___first
- 0000:04FD idle  ___fpreset
- 0000:2907       ___harderr
- 3A39:00C9 idle  ___heapbase
- 0000:21F5 idle  ___last
- 0000:3E5E       ___read
- 0000:21F7 idle  ___rover
- 0000:1F9B       ___sbrk
- 3A39:49D2       ___SignalPtr
- 0000:41DA       ___write
-
-  Address         Publics by Value
-
- 0000:0000  Abs  __turboCvt
- 0000:0000 idle  __turboCrt
- 0000:0000  Abs  __cvtfak
- 0000:0000 idle  __setargv__
- 0000:0000 idle  __setenvp__
- 0000:000C idle  __AHSHIFT
- 0000:0632 idle  FISRQQ
- 0000:0E32 idle  FICRQQ
- 0000:1000 idle  __AHINCR
- 0000:1632  Abs  FIERQQ
- 0000:4000 idle  FJARQQ
- 0000:5C32  Abs  FIDRQQ
- 0000:8000 idle  FJSRQQ
- 0000:8087  Abs  __turboFloat
- 0000:8087 idle  __floatconvert
- 0000:A23D  Abs  FIWRQQ
- 0000:C000 idle  FJCRQQ
- 0000:FE32 idle  FIARQQ
- 0000:0176       __cleanup
- 0000:0189       __checknull
- 0000:01B4       __terminate
- 0000:020A       __restorezero
- 0000:0296       _abort
- 0000:02AE idle  DGROUP@
- 0000:02B0 idle  __MMODEL
- 0000:02B2 idle  N_LDIV@
- 0000:02B5       LDIV@
- 0000:02B5       F_LDIV@
- 0000:02D1 idle  N_LUDIV@
- 0000:02D4 idle  F_LUDIV@
- 0000:02D4 idle  LUDIV@
- 0000:02D9 idle  N_LMOD@
- 0000:02DC       F_LMOD@
- 0000:02DC idle  LMOD@
- 0000:02E1 idle  N_LUMOD@
- 0000:02E4 idle  LUMOD@
- 0000:02E4 idle  F_LUMOD@
- 0000:04FD idle  ___fpreset
- 0000:05E4       __fpuint
- 0000:05E8       _atan
- 0000:05F5       __LDTRUNC
- 0000:0BA5       __XCVT
- 0000:0DAA       __fperror
- 0000:0E4E       __POW10
- 0000:0F17       _pow10
- 0000:0F22       _matherr
- 0000:0F48       _sin
- 0000:0F95       _tan
- 0000:0FE5       __matherr
- 0000:1075       _atan2
- 0000:1130       F_FTOL@
- 0000:1130 idle  FTOL@
- 0000:115C idle  _atexit
- 0000:1189       __dos_getfileattr
- 0000:11A6 idle  __dos_setfileattr
- 0000:11C1 idle  __dos_getdate
- 0000:11DA       __dos_gettime
- 0000:11F3       __dos_write
- 0000:126E       _exit
- 0000:127D       __exit
- 0000:128F idle  __cexit
- 0000:129D idle  __c_exit
- 0000:12A9       F_LXMUL@
- 0000:12A9 idle  LXMUL@
- 0000:12C0       F_PCMP@
- 0000:12C0 idle  PCMP@
- 0000:12E1       F_SCOPY@
- 0000:12E1 idle  SCOPY@
- 0000:12FD       _getvect
- 0000:130C       _setvect
- 0000:131D       N_LXLSH@
- 0000:1320       F_LXLSH@
- 0000:1320 idle  LXLSH@
- 0000:133E idle  N_LXRSH@
- 0000:1341       F_LXRSH@
- 0000:1341 idle  LXRSH@
- 0000:135E idle  N_LXURSH@
- 0000:1361       F_LXURSH@
- 0000:1361 idle  LXURSH@
- 0000:137F idle  N_PADA@
- 0000:1382       F_PADA@
- 0000:1382 idle  PADA@
- 0000:13C3 idle  N_PSBA@
- 0000:13C6       F_PSBA@
- 0000:13C6 idle  PSBA@
- 0000:1407       N_PADD@
- 0000:140A       F_PADD@
- 0000:140A idle  PADD@
- 0000:1436 idle  N_PSUB@
- 0000:1439 idle  F_PSUB@
- 0000:1439 idle  PSUB@
- 0000:1467       N_PSBP@
- 0000:146A       F_PSBP@
- 0000:146A idle  PSBP@
- 0000:148F idle  N_SPUSH@
- 0000:1495       F_SPUSH@
- 0000:1495 idle  SPUSH@
- 0000:14B6       __IOERROR
- 0000:14EF       __DOSERROR
- 0000:1501       _isatty
- 0000:1512       __LONGTOA
- 0000:158F       __UTOA
- 0000:15AC       _lseek
- 0000:15D5       __MKNAME
- 0000:1614 idle  __TMPNAM
- 0000:1657       N_PCMP@
- 0000:1678       _outport
- 0000:1684 idle  _outportb
- 0000:1690 idle  _outpw
- 0000:169C idle  _outp
- 0000:16AA       __read
- 0000:1702       __scantol
- 0000:1881       __setupio
- 0000:1926       _tell
- 0000:193E       _tolower
- 0000:196A       _toupper
- 0000:1996       _unlink
- 0000:19C4       __VPRINTER
- 0000:1E72       __VPTR
- 0000:1E97       __VRAM
- 0000:1F11       __xclose
- 0000:1F2B       __stpcpy
- 0000:1F54       _bioskey
- 0000:1F79       ___brk
- 0000:1F9B       ___sbrk
- 0000:1FCC idle  _brk
- 0000:1FD8 idle  _sbrk
- 0000:1FE8       _clrscr
- 0000:2011       _coreleft
- 0000:2059       __VideoInt
- 0000:20DD idle  __c0crtinit
- 0000:20FA idle  __crtinit
- 0000:21F3 idle  ___first
- 0000:21F5 idle  ___last
- 0000:21F7 idle  ___rover
- 0000:2333       _farfree
- 0000:243D       _farmalloc
- 0000:259A idle  _farrealloc
- 0000:268A       __brk
- 0000:26C9       __sbrk
- 0000:2757       _farcoreleft
- 0000:27A7       _gotoxy
- 0000:27F0       _gettext
- 0000:2844       _puttext
- 0000:2885       _harderr
- 0000:2897 idle  _hardresume
- 0000:28A5 idle  _hardretn
- 0000:2907       ___harderr
- 0000:2933 idle  __harderr
- 0000:295F       __hardresume
- 0000:297A       __hardretn
- 0000:29D9       _ioctl
- 0000:2A00       _movetext
- 0000:2A9D       _free
- 0000:2B6C       _malloc
- 0000:2CC5 idle  _realloc
- 0000:2D18       __REALCVT
- 0000:2E48       __SCREENIO
- 0000:2E84       __VALIDATEXY
- 0000:2EE9       __SCROLL
- 0000:3164       _setblock
- 0000:31DD       __wherexy
- 0000:31E7 idle  _wherex
- 0000:31F6 idle  _wherey
- 0000:3209       _atol
- 0000:3279 idle  _atoi
- 0000:3286       _bdos
- 0000:3296       __chmod
- 0000:32B1       _close
- 0000:32D9       __close
- 0000:3310       _creat
- 0000:3382       _fclose
- 0000:33FF       _fflush
- 0000:3480       _findfirst
- 0000:34B3       _findnext
- 0000:34E0       _filelength
- 0000:3521       _flushall
- 0000:3615 idle  __OPENFP
- 0000:36B1 idle  __GETFP
- 0000:36DC       _fopen
- 0000:36FB       _fprintf
- 0000:376E       _fseek
- 0000:37D6 idle  _ftell
- 0000:3823       _getenv
- 0000:3882       _itoa
- 0000:38AA       _ultoa
- 0000:38C4       _ltoa
- 0000:38E9       _memcpy
- 0000:3908       _movedata
- 0000:3955       _open
- 0000:3AAD       __open
- 0000:3AFA       _printf
- 0000:3B11 idle  __fputc
- 0000:3B2A       _fputc
- 0000:3C5E idle  _fputchar
- 0000:3C70       __FPUTN
- 0000:3E13       _puts
- 0000:3E5E       ___read
- 0000:3F2C       _read
- 0000:3F2F       _setvbuf
- 0000:402D       _sprintf
- 0000:404A idle  _vsprintf
- 0000:4066       _strcat
- 0000:409F       _strcpy
- 0000:40C1       _strlen
- 0000:4105       _strtol
- 0000:41DA       ___write
- 0000:42E6       __write
- 0000:4320       _write
- 0000:4323       __xfclose
- 0000:434B       __xfflush
- 0000:436E       __fmemcmp
- 0000:4396       __fmemcpy
- 0000:43BA idle  __fsetmem
- 0000:43DE       __fmemset
- 0000:43FD       __fstrcpy
- 0000:4426       __fstricmp
- 0000:4467       __fstrlen
- 0000:4486       __dos_getdiskfree
- 044B:000C idle  _FixedMul
- 044B:0034 idle  _DrawSpans
- 044B:0179 idle  _SetPlaneViewSize
- 044B:027E idle  _DrawPlanes
- 0485:0008       _MapRow
- 048C:0000       _CheckIs386
- 048C:0028       _jabhack2
- 048F:000B idle  _ReadConfig
- 048F:020F idle  _WriteConfig
- 048F:030D idle  _Patch386
- 048F:0369       _NewGame
- 048F:03BA idle  _DiskFlopAnim
- 048F:03E9 idle  _DoChecksum
- 048F:042E       _SaveTheGame
- 048F:0803       _LoadTheGame
- 048F:0BD2       _ShutdownId
- 048F:0BFA idle  _BuildTables
- 048F:0D49 idle  _CalcProjection
- 048F:0E7C idle  _SetupWalls
- 048F:0E9F idle  _SignonScreen
- 048F:0F21 idle  _FinishSignon
- 048F:0FBA       _MS_CheckParm
- 048F:1020 idle  _InitDigiMap
- 048F:1041 idle  _DoJukebox
- 048F:122A idle  _InitGame
- 048F:13BC       _SetViewSize
- 048F:1442       _ShowViewSize
- 048F:148B       _NewViewSize
- 048F:14CF       _Quit
- 048F:159A idle  _DemoLoop
- 048F:179C       _main
- 060A:000C idle  _RipToEOL
- 060A:001F idle  _ParseNumber
- 060A:0071 idle  _ParsePicCommand
- 060A:008F idle  _ParseTimedCommand
- 060A:00B4 idle  _TimedPicCommand
- 060A:00F7 idle  _HandleCommand
- 060A:034C idle  _NewLine
- 060A:03A7 idle  _HandleCtrls
- 060A:03C7 idle  _HandleWord
- 060A:0475 idle  _PageLayout
- 060A:0660 idle  _BackPage
- 060A:068A idle  _CacheLayoutGraphics
- 060A:0771 idle  _ShowArticle
- 060A:0885 idle  _HelpScreens
- 060A:090C       _EndText
- 06A5:0004       _US_ControlPanel
- 06A5:01BE idle  _DrawMainMenu
- 06A5:025E idle  _BossKey
- 06A5:02A8 idle  _CP_CheckQuick
- 06A5:079D idle  _CP_EndGame
- 06A5:07F3       _CP_ViewScores
- 06A5:0851 idle  _CP_NewGame
- 06A5:098F idle  _DrawNewEpisode
- 06A5:0A3C idle  _DrawNewGame
- 06A5:0AC6 idle  _DrawNewGameDiff
- 06A5:0ADF idle  _CP_Sound
- 06A5:0C70 idle  _DrawSoundMenu
- 06A5:0E5E idle  _DrawLSAction
- 06A5:0EDA idle  _CP_LoadGame
- 06A5:1062 idle  _TrackWhichGame
- 06A5:1089 idle  _DrawLoadSaveScreen
- 06A5:112F idle  _PrintLSEntry
- 06A5:11BB idle  _CP_SaveGame
- 06A5:148E idle  _CalibrateJoystick
- 06A5:16A9 idle  _CP_Control
- 06A5:17AE idle  _DrawMouseSens
- 06A5:18B2 idle  _MouseSensitivity
- 06A5:1A9B idle  _DrawCtlScreen
- 06A5:1C5A idle  _CustomControls
- 06A5:1CFB idle  _DefineMouseBtns
- 06A5:1D37 idle  _DefineJoyBtns
- 06A5:1D73 idle  _DefineKeyBtns
- 06A5:1DAF idle  _DefineKeyMove
- 06A5:1DEB idle  _EnterCtrlData
- 06A5:2237 idle  _FixupCustom
- 06A5:23A7 idle  _DrawCustomScreen
- 06A5:266D idle  _PrintCustMouse
- 06A5:26B7 idle  _DrawCustMouse
- 06A5:2714 idle  _PrintCustJoy
- 06A5:275E idle  _DrawCustJoy
- 06A5:27BB idle  _PrintCustKeybd
- 06A5:27F2 idle  _DrawCustKeybd
- 06A5:2824 idle  _PrintCustKeys
- 06A5:285A idle  _DrawCustKeys
- 06A5:288C idle  _CP_ChangeView
- 06A5:29FF idle  _DrawChangeView
- 06A5:2A7D idle  _CP_Quit
- 06A5:2B04       _IntroScreen
- 06A5:2CF7       _ClearMScreen
- 06A5:2D10       _CacheLump
- 06A5:2D2F       _UnCacheLump
- 06A5:2D6E       _DrawWindow
- 06A5:2DA4 idle  _DrawOutline
- 06A5:2E09 idle  _SetupControlPanel
- 06A5:2F07 idle  _CleanupControlPanel
- 06A5:2F1D       _HandleMenu
- 06A5:3407 idle  _EraseGun
- 06A5:347E idle  _DrawHalfStep
- 06A5:34BE idle  _DrawGun
- 06A5:3570 idle  _TicDelay
- 06A5:35AC       _DrawMenu
- 06A5:3677 idle  _SetTextColor
- 06A5:36AC idle  _WaitKeyUp
- 06A5:36DC idle  _ReadAnyControl
- 06A5:3839 idle  _Confirm
- 06A5:3960       _Message
- 06A5:3A8F       _StartCPMusic
- 06A5:3B16       _FreeMusic
- 06A5:3B39 idle  _IN_GetScanName
- 06A5:3B7D idle  _CheckPause
- 06A5:3BBD idle  _DrawMenuGun
- 06A5:3BF0       _DrawStripes
- 06A5:3C21 idle  _ShootSnd
- 06A5:3C30       _CheckForEpisodes
- 0A85:0004       _ClearSplitVWB
- 0A85:0031       _Victory
- 0A85:03CC       _PG13
- 0A85:046A       _Write
- 0A85:056F idle  _BJ_Breathe
- 0A85:05D1       _LevelCompleted
- 0A85:0F10 idle  _PreloadUpdate
- 0A85:0FA5       _PreloadGraphics
- 0A85:1041       _DrawHighScores
- 0A85:120F       _CheckHighScore
- 0A85:1353 idle  _NonShareware
- 0BC6:0006 idle  _SetSoundLoc
- 0BC6:00F7       _PlaySoundLocGlobal
- 0BC6:0148       _UpdateSoundLoc
- 0BC6:017B       _ClearMemory
- 0BC6:0194 idle  _ScanInfoPlane
- 0BC6:0683       _SetupGameLevel
- 0BC6:0930 idle  _DrawPlayBorderSides
- 0BC6:09BA       _DrawAllPlayBorderSides
- 0BC6:09E5       _DrawAllPlayBorder
- 0BC6:0A11       _DrawPlayBorder
- 0BC6:0ADB       _DrawPlayScreen
- 0BC6:0B76 idle  _StartDemoRecord
- 0BC6:0BC7 idle  _FinishDemoRecord
- 0BC6:0C9A       _RecordDemo
- 0BC6:0DD1       _PlayDemo
- 0BC6:0F34 idle  _Died
- 0BC6:1162       _GameLoop
- 0CFC:0007 idle  _PollKeyboardButtons
- 0CFC:002B idle  _PollMouseButtons
- 0CFC:006F idle  _PollJoystickButtons
- 0CFC:0100 idle  _PollKeyboardMove
- 0CFC:020C idle  _PollMouseMove
- 0CFC:0248 idle  _PollJoystickMove
- 0CFC:03B9 idle  _PollControls
- 0CFC:05E6       _CenterWindow
- 0CFC:0614 idle  _CheckKeys
- 0CFC:09B0       _InitActorList
- 0CFC:09F4       _GetNewActor
- 0CFC:0A55 idle  _RemoveObj
- 0CFC:0AA3       _StopMusic
- 0CFC:0AD6       _StartMusic
- 0CFC:0B4C       _InitRedShifts
- 0CFC:0CBC idle  _ClearPaletteShifts
- 0CFC:0CC9       _StartBonusFlash
- 0CFC:0CD4       _StartDamageFlash
- 0CFC:0CE0 idle  _UpdatePaletteShifts
- 0CFC:0DD6       _FinishPaletteShifts
- 0CFC:0E00 idle  _DoActor
- 0CFC:0F8C       _PlayLoop
- 0E0D:000D idle  _DebugMemory
- 0E0D:00C2 idle  _CountObjects
- 0E0D:01B3       _PicturePause
- 0E0D:02C5 idle  _ShapeTest
- 0E0D:076C       _DebugKeys
- 0EBC:000F       _FixedByFrac
- 0EBC:004D idle  _TransformActor
- 0EBC:018B idle  _TransformTile
- 0EBC:02F9 idle  _CalcHeight
- 0EBC:0397 idle  _ScalePost
- 0EBC:040A       _FarScalePost
- 0EBC:0412       _HitVertWall
- 0EBC:0531       _HitHorizWall
- 0EBC:0653       _HitHorizDoor
- 0EBC:0753       _HitVertDoor
- 0EBC:0857       _HitHorizPWall
- 0EBC:0931       _HitVertPWall
- 0EBC:0A0B idle  _VGAClearScreen
- 0EBC:0A73 idle  _CalcRotate
- 0EBC:0AEF idle  _DrawScaleds
- 0EBC:0D02 idle  _DrawPlayerWeapon
- 0EBC:0D9E       _CalcTics
- 0EBC:0E01       _FixOfs
- 0EBC:0E24 idle  _WallRefresh
- 0EBC:0F15       _ThreeDRefresh
- 0FB8:0072       _AsmRefresh
- 0FFD:000A idle  _BadScale
- 0FFD:001A       _SetupScaling
- 0FFD:01DB idle  _BuildCompScale
- 0FFD:032F idle  _ScaleLine
- 0FFD:0479       _ScaleShape
- 0FFD:078D       _SimpleScaleShape
- 1087:000C       _SpawnNewObj
- 1087:00BA       _NewState
- 1087:00D2       _TryWalk
- 1087:0619       _SelectDodgeDir
- 1087:0747       _SelectChaseDir
- 1087:089F       _SelectRunDir
- 1087:0967       _MoveObj
- 1087:0B99 idle  _DropItem
- 1087:0C2C idle  _KillActor
- 1087:0EF2       _DamageActor
- 1087:0FED       _CheckLine
- 1087:1291 idle  _CheckSight
- 1087:138E idle  _FirstSighting
- 1087:167A       _SightPlayer
- 1201:0005 idle  _CheckWeaponChange
- 1201:0039 idle  _ControlMovement
- 1201:01A8 idle  _StatusDrawPic
- 1201:01FF       _DrawFace
- 1201:025B idle  _UpdateFace
- 1201:02A1 idle  _LatchNumber
- 1201:032A       _DrawHealth
- 1201:0342       _TakeDamage
- 1201:039B       _HealSelf
- 1201:03C2       _DrawLevel
- 1201:03DB       _DrawLives
- 1201:03F3 idle  _GiveExtraMan
- 1201:0411       _DrawScore
- 1201:042B       _GivePoints
- 1201:0468       _DrawWeapon
- 1201:047F       _DrawKeys
- 1201:04CC       _GiveWeapon
- 1201:04F5       _DrawAmmo
- 1201:050D idle  _GiveAmmo
- 1201:0542 idle  _GiveKey
- 1201:0557       _GetBonus
- 1201:0794 idle  _TryMove
- 1201:091D idle  _ClipMove
- 1201:0A41 idle  _VictoryTile
- 1201:0A51 idle  _Thrust
- 1201:0B37 idle  _Cmd_Fire
- 1201:0B89 idle  _Cmd_Use
- 1201:0CCC       _SpawnPlayer
- 1201:0D6B idle  _KnifeAttack
- 1201:0DFF idle  _GunAttack
- 1201:0F2E idle  _VictorySpin
- 1201:0FEB idle  _T_Attack
- 1201:117D idle  _T_Player
- 1320:000F       _InitStaticList
- 1320:001A       _SpawnStatic
- 1320:00E1       _PlaceItemType
- 1320:016B idle  _RecursiveConnect
- 1320:01B7 idle  _ConnectAreas
- 1320:01F0       _InitAreas
- 1320:0218       _InitDoorList
- 1320:024B       _SpawnDoor
- 1320:0340       _OpenDoor
- 1320:0369 idle  _CloseDoor
- 1320:05BD       _OperateDoor
- 1320:0631 idle  _DoorOpen
- 1320:065F idle  _DoorOpening
- 1320:07B9 idle  _DoorClosing
- 1320:08E8       _MoveDoors
- 1320:093B       _PushWall
- 1320:0AC9       _MovePWalls
- 13EC:000C idle  _A_Smoke
- 13EC:005A idle  _ProjectileTryMove
- 13EC:00F3 idle  _T_Projectile
- 13EC:0312       _SpawnStand
- 13EC:04BA       _SpawnDeadGuard
- 13EC:04D9       _SpawnBoss
- 13EC:052B       _SpawnGretel
- 13EC:057D       _SpawnPatrol
- 13EC:072D       _A_DeathScream
- 13EC:08C5       _SpawnGhosts
- 13EC:094B       _SpawnSchabbs
- 13EC:09B2       _SpawnGift
- 13EC:0A19       _SpawnFat
- 13EC:0A80 idle  _T_SchabbThrow
- 13EC:0B9D idle  _T_GiftThrow
- 13EC:0CBA idle  _T_Schabb
- 13EC:0E42 idle  _T_Gift
- 13EC:0FCA idle  _T_Fat
- 13EC:1152       _SpawnFakeHitler
- 13EC:11B9       _SpawnHitler
- 13EC:1220 idle  _A_HitlerMorph
- 13EC:12A8 idle  _A_MechaSound
- 13EC:12D8 idle  _A_Slurpie
- 13EC:12E7 idle  _T_FakeFire
- 13EC:1404 idle  _T_Fake
- 13EC:14DC idle  _T_Stand
- 13EC:14EC idle  _T_Chase
- 13EC:1743 idle  _T_Ghosts
- 13EC:17EF idle  _T_DogChase
- 13EC:1951 idle  _SelectPathDir
- 13EC:199D idle  _T_Path
- 13EC:1ACC idle  _T_Shoot
- 13EC:1CA5 idle  _T_Bite
- 13EC:1D7E       _SpawnBJVictory
- 13EC:1DD1 idle  _T_BJRun
- 13EC:1E66 idle  _T_BJJump
- 13EC:1E8C idle  _T_BJYell
- 13EC:1EAC idle  _T_BJDone
- 13EC:1EB7 idle  _CheckPosition
- 13EC:1F4F idle  _A_StartDeathCam
- 160F:0008 idle  _GRFILEPOS
- 160F:0056 idle  _CA_OpenDebug
- 160F:0077 idle  _CA_CloseDebug
- 160F:0088 idle  _CAL_GetGrChunkLength
- 160F:00E4       _CA_FarRead
- 160F:012F       _CA_FarWrite
- 160F:017A idle  _CA_ReadFile
- 160F:01E5       _CA_WriteFile
- 160F:023B idle  _CA_LoadFile
- 160F:02B5 idle  _CAL_OptimizeNodes
- 160F:0300 idle  _CAL_HuffExpand
- 160F:046B idle  _CAL_CarmackExpand
- 160F:058F idle  _CA_RLEWCompress
- 160F:06D7 idle  _CA_RLEWexpand
- 160F:078E idle  _CAL_SetupGrFile
- 160F:09C0 idle  _CAL_SetupMapFile
- 160F:0B75 idle  _CAL_SetupAudioFile
- 160F:0CAF       _CA_Startup
- 160F:0CD0       _CA_Shutdown
- 160F:0CF9       _CA_CacheAudioChunk
- 160F:0DA1       _CA_LoadAllSounds
- 160F:0E22 idle  _CAL_ExpandGrChunk
- 160F:0EF4       _CA_CacheGrChunk
- 160F:1031       _CA_CacheScreen
- 160F:111A       _CA_CacheMap
- 160F:1269       _CA_UpLevel
- 160F:12A6       _CA_DownLevel
- 160F:12CC idle  _CA_ClearMarks
- 160F:12ED idle  _CA_ClearAllMarks
- 160F:130F idle  _CA_SetGrPurge
- 160F:1336       _CA_SetAllPurge
- 160F:135D       _CA_CacheMarks
- 160F:165E idle  _CA_CannotOpen
- 177B:0141       _IN_GetJoyAbs
- 177B:01DA       _INL_GetJoyDelta
- 177B:0336 idle  _IN_GetJoyButtonsDB
- 177B:048B       _IN_SetupJoy
- 177B:0572       _IN_Startup
- 177B:060E idle  _IN_Default
- 177B:064D       _IN_Shutdown
- 177B:0679 idle  _IN_SetKeyHook
- 177B:068B       _IN_ClearKeysDown
- 177B:06AA       _IN_ReadControl
- 177B:09C2 idle  _IN_SetControlType
- 177B:09D3 idle  _IN_WaitForKey
- 177B:09EF       _IN_WaitForASCII
- 177B:0A0A       _IN_StartAck
- 177B:0A59       _IN_CheckAck
- 177B:0AB2       _IN_Ack
- 177B:0AC3       _IN_UserInput
- 177B:0B04       _IN_MouseButtons
- 177B:0B1B       _IN_JoyButtons
- 182E:0000 idle  _MML_CheckForXMS
- 182E:001B idle  _MML_SetupXMS
- 182E:0087 idle  _MML_ShutdownXMS
- 182E:00B6       _MML_UseSpace
- 182E:0239 idle  _MML_ClearBlock
- 182E:029A       _MM_Startup
- 182E:048B       _MM_Shutdown
- 182E:04B3       _MM_GetPtr
- 182E:0767       _MM_FreePtr
- 182E:082B       _MM_SetPurge
- 182E:08A9       _MM_SetLock
- 182E:092B       _MM_SortMem
- 182E:0AE0 idle  _MM_ShowMemory
- 182E:0C31 idle  _MM_DumpData
- 182E:0D5B       _MM_UnusedMemory
- 182E:0DC0       _MM_TotalFree
- 182E:0E3C       _MM_BombOnError
- 1912:0007 idle  _PML_MapEMS
- 1912:0029 idle  _PML_StartupEMS
- 1912:0155 idle  _PML_ShutdownEMS
- 1912:0178 idle  _PML_StartupXMS
- 1912:01EA idle  _PML_XMSCopy
- 1912:0293 idle  _PML_ShutdownXMS
- 1912:02B8       _PM_SetMainMemPurge
- 1912:02DF       _PM_CheckMainMem
- 1912:03D0 idle  _PML_StartupMainMem
- 1912:0447 idle  _PML_ShutdownMainMem
- 1912:046E idle  _PML_ReadFromFile
- 1912:04E8 idle  _PML_OpenPageFile
- 1912:06B1 idle  _PML_ClosePageFile
- 1912:06E8 idle  _PML_GetEMSAddress
- 1912:07BF       _PM_GetPageAddress
- 1912:0812 idle  _PML_GiveLRUPage
- 1912:08B0 idle  _PML_GiveLRUXMSPage
- 1912:0920 idle  _PML_PutPageInXMS
- 1912:09C9 idle  _PML_TransferPageSpace
- 1912:0A96 idle  _PML_GetAPageBuffer
- 1912:0BA0 idle  _PML_GetPageFromXMS
- 1912:0C21 idle  _PML_LoadPage
- 1912:0C71       _PM_GetPage
- 1912:0D31       _PM_SetPageLock
- 1912:0D60       _PM_Preload
- 1912:0FBA       _PM_NextFrame
- 1912:1034 idle  _PM_Reset
- 1912:10A0       _PM_Startup
- 1912:114B       _PM_Shutdown
- 1A28:0501 idle  _SDL_SBSetDMA
- 1A28:08B0 idle  _SDL_LoadDigiSegment
- 1A28:08E1 idle  _SDL_PlayDigiSegment
- 1A28:092B       _SD_StopDigitized
- 1A28:09CC       _SD_Poll
- 1A28:0A58       _SD_SetPosition
- 1A28:0A9F idle  _SD_PlayDigitized
- 1A28:0B5F       _SDL_DigitizedDone
- 1A28:0BC9       _SD_SetDigiDevice
- 1A28:0C2D idle  _SDL_SetupDigi
- 1A28:0D03       _alOut
- 1A28:109B       _SD_SetSoundMode
- 1A28:1129       _SD_SetMusicMode
- 1A28:117B       _SD_Startup
- 1A28:14B4 idle  _SD_Default
- 1A28:1523       _SD_Shutdown
- 1A28:157B idle  _SD_SetUserHook
- 1A28:158D       _SD_PositionSound
- 1A28:15A4       _SD_PlaySound
- 1A28:1744       _SD_SoundPlaying
- 1A28:178B       _SD_StopSound
- 1A28:17C2       _SD_WaitSoundDone
- 1A28:17CF       _SD_MusicOn
- 1A28:17DA       _SD_MusicOff
- 1A28:181E       _SD_StartMusic
- 1A28:1870 idle  _SD_FadeOutMusic
- 1A28:1881 idle  _SD_MusicPlaying
- 1BB1:000C       _SDL_SetDS
- 1BB1:0014       _SDL_IndicatePC
- 1BB1:0021       _SDL_t0ExtremeAsmService
- 1BB1:009B       _SDL_t0FastAsmService
- 1BB1:02CD       _SDL_t0SlowAsmService
- 1BF0:0008 idle  _USL_HardError
- 1BF0:0131       _US_Startup
- 1BF0:01FD       _US_Shutdown
- 1BF0:020F       _US_CheckParm
- 1BF0:02B5 idle  _US_SetPrintRoutines
- 1BF0:02D4       _US_Print
- 1BF0:0378       _US_PrintUnsigned
- 1BF0:039D idle  _US_PrintSigned
- 1BF0:03C2 idle  _USL_PrintInCenter
- 1BF0:0420       _US_PrintCentered
- 1BF0:0462 idle  _US_CPrintLine
- 1BF0:04BF       _US_CPrint
- 1BF0:0528       _US_ClearWindow
- 1BF0:0553       _US_DrawWindow
- 1BF0:0669 idle  _US_CenterWindow
- 1BF0:068D idle  _US_SaveWindow
- 1BF0:06BA idle  _US_RestoreWindow
- 1BF0:0782       _US_LineInput
- 1CAA:0010       _US_InitRndT
- 1CAA:0038       _US_RndT
- 1CAF:0003       _VL_Startup
- 1CAF:005B       _VL_Shutdown
- 1CAF:0065       _VL_SetVGAPlaneMode
- 1CAF:0088 idle  _VL_SetTextMode
- 1CAF:0092 idle  _VL_ClearVideo
- 1CAF:00BC idle  _VL_DePlaneVGA
- 1CAF:0113 idle  _VL_SetLineWidth
- 1CAF:014C idle  _VL_SetSplitScreen
- 1CAF:0198 idle  _VL_FillPalette
- 1CAF:01BD idle  _VL_SetColor
- 1CAF:01D8 idle  _VL_GetColor
- 1CAF:0203       _VL_SetPalette
- 1CAF:0235 idle  _VL_GetPalette
- 1CAF:0256       _VL_FadeOut
- 1CAF:0374       _VL_FadeIn
- 1CAF:044A       _VL_TestPaletteSet
- 1CAF:04A5       _VL_ColorBorder
- 1CAF:04B9       _VL_Plot
- 1CAF:0504       _VL_Hlin
- 1CAF:05DF       _VL_Vlin
- 1CAF:0646       _VL_Bar
- 1CAF:0749       _VL_MemToLatch
- 1CAF:079C       _VL_MemToScreen
- 1CAF:0837 idle  _VL_MaskedToScreen
- 1CAF:08C5       _VL_LatchToScreen
- 1CAF:092E idle  _VL_DrawTile8String
- 1CAF:0A5B idle  _VL_DrawLatch8String
- 1CAF:0B07 idle  _VL_SizeTile8String
- 1D62:0000 idle  _VW_DrawPropString
- 1D62:0113 idle  _VW_DrawColorPropString
- 1D62:022E       _VL_MungePic
- 1D62:02EC idle  _VWL_MeasureString
- 1D62:032C       _VW_MeasurePropString
- 1D62:034E idle  _VW_MeasureMPropString
- 1D62:0370       _VW_MarkUpdateBlock
- 1D62:042B       _VWB_DrawTile8
- 1D62:046E idle  _VWB_DrawTile8M
- 1D62:04B3       _VWB_DrawPic
- 1D62:051F       _VWB_DrawPropString
- 1D62:0556       _VWB_Bar
- 1D62:0592       _VWB_Plot
- 1D62:05BD       _VWB_Hlin
- 1D62:05F1       _VWB_Vlin
- 1D62:0625       _VW_UpdateScreen
- 1D62:062F       _LatchDrawPic
- 1D62:0687       _LoadLatchMem
- 1D62:07A1       _FizzleFade
- 1DF0:0002       _VL_WaitVBL
- 1DF0:0019 idle  _VL_SetCRTC
- 1DF0:003D       _VL_SetScreen
- 1DF0:00AA       _VL_ScreenToScreen
- 1DF0:012A       _VL_VideoID
- 1E19:0006       _VH_UpdateScreen
- 1E39:2152       e086_Entry
- 1E39:26E0       e086_Shortcut
- 20B1:0306       e087_Entry
- 20B1:03C6       e087_Shortcut
- 20B1:0430       e087_Trap
- 210E:0000       _planepics
- 230E:0002 idle  _rndtable
- 231F:0000 idle  _MusicMenu
- 234F:0000 idle  _endStrings
- 237C:0000       _MainMenu
- 2394:0000 idle  _SndMenu
- 23B4:0000 idle  _CtlMenu
- 23C4:0000 idle  _NewEmenu
- 23E1:0000 idle  _NewMenu
- 23EC:0000 idle  _LSMenu
- 2407:0000 idle  _CusMenu
- 2422:0000       _signon
- 33DA:0000       _areaconnect
- 3430:0000       _sintable
- 34A1:0000       _finetangent
- 3582:0000       _grneeded
- 358C:0000       _whiteshifts
- 36AC:0000       _redshifts
- 37CC:0000       _mmblocks
- 39D9:0000       _palette2
- 3A09:0000       _palette1
- 3A39:0000 idle  DATASEG@
- 3A39:00A3 idle  __Int0Vector
- 3A39:00A7 idle  __Int4Vector
- 3A39:00AB idle  __Int5Vector
- 3A39:00AF idle  __Int6Vector
- 3A39:00B3       __C0argc
- 3A39:00B5       __C0argv
- 3A39:00B7       __C0environ
- 3A39:00B9       __envLng
- 3A39:00BB       __envseg
- 3A39:00BD       __envSize
- 3A39:00BF       __psp
- 3A39:00C1 idle  __osversion
- 3A39:00C1       __osmajor
- 3A39:00C1       __version
- 3A39:00C2 idle  __osminor
- 3A39:00C3       _errno
- 3A39:00C5 idle  __StartTime
- 3A39:00C9 idle  ___heapbase
- 3A39:00CB       ___brklvl
- 3A39:00CD       __heapbase
- 3A39:00D1       __brklvl
- 3A39:00D5       __heaptop
- 3A39:00DA idle  _halfheight
- 3A39:00DC       _dirangle
- 3A39:00EE       _configname
- 3A39:00FC idle  _JHParmStrings
- 3A39:0102 idle  _radtoint
- 3A39:01C4 idle  _MusicItems
- 3A39:01FC idle  _nosprtxt
- 3A39:0330 idle  _endextern
- 3A39:0332 idle  _helpextern
- 3A39:0334 idle  _helpfilename
- 3A39:0341       _endfilename
- 3A39:03D2       _MainItems
- 3A39:03DC idle  _SndItems
- 3A39:03E6 idle  _LSItems
- 3A39:03F0 idle  _CtlItems
- 3A39:03FA idle  _CusItems
- 3A39:0404 idle  _NewEitems
- 3A39:040E idle  _NewItems
- 3A39:0418 idle  _color_hlite
- 3A39:0420 idle  _color_norml
- 3A39:0428 idle  _EpisodeSelect
- 3A39:0434 idle  _SoundStatus
- 3A39:0436 idle  _SaveName
- 3A39:05F2 idle  _mbarray
- 3A39:05FE idle  _order
- 3A39:0622 idle  _moveorder
- 3A39:0E74 idle  _ElevatorBackTo
- 3A39:0E80 idle  _righttable
- 3A39:1042 idle  _lefttable
- 3A39:1204       _demoname
- 3A39:1270       _dirscan
- 3A39:1278       _buttonscan
- 3A39:1288       _buttonmouse
- 3A39:1290       _buttonjoy
- 3A39:1298 idle  _songs
- 3A39:1684       _screenloc
- 3A39:168A       _freelatch
- 3A39:168C       _tileglobal
- 3A39:1690 idle  _mindist
- 3A39:1694       _costable
- 3A39:1698 idle  _vgaCeiling
- 3A39:1710 idle  _weaponscale
- 3A39:171A       _mapmasks1
- 3A39:173A       _mapmasks2
- 3A39:175A       _mapmasks3
- 3A39:177A idle  _wordmasks
- 3A39:180C idle  _opposite
- 3A39:181E idle  _diagonal
- 3A39:190C idle  _s_player
- 3A39:191C idle  _s_attack
- 3A39:192C idle  _attackinfo
- 3A39:1A0C idle  _strafeangle
- 3A39:1A1E idle  _statinfo
- 3A39:1B38 idle  _dirtable
- 3A39:1B4A idle  _starthitpoints
- 3A39:1BFA idle  _s_rocket
- 3A39:1C0A idle  _s_smoke1
- 3A39:1C1A idle  _s_smoke2
- 3A39:1C2A idle  _s_smoke3
- 3A39:1C3A idle  _s_smoke4
- 3A39:1C4A idle  _s_boom1
- 3A39:1C5A idle  _s_boom2
- 3A39:1C6A idle  _s_boom3
- 3A39:1C7A idle  _s_grdstand
- 3A39:1C8A idle  _s_grdpath1
- 3A39:1C9A idle  _s_grdpath1s
- 3A39:1CAA idle  _s_grdpath2
- 3A39:1CBA idle  _s_grdpath3
- 3A39:1CCA idle  _s_grdpath3s
- 3A39:1CDA idle  _s_grdpath4
- 3A39:1CEA       _s_grdpain
- 3A39:1CFA       _s_grdpain1
- 3A39:1D0A idle  _s_grdshoot1
- 3A39:1D1A idle  _s_grdshoot2
- 3A39:1D2A idle  _s_grdshoot3
- 3A39:1D3A       _s_grdchase1
- 3A39:1D4A idle  _s_grdchase1s
- 3A39:1D5A idle  _s_grdchase2
- 3A39:1D6A idle  _s_grdchase3
- 3A39:1D7A idle  _s_grdchase3s
- 3A39:1D8A idle  _s_grdchase4
- 3A39:1D9A       _s_grddie1
- 3A39:1DAA idle  _s_grddie2
- 3A39:1DBA idle  _s_grddie3
- 3A39:1DCA idle  _s_grddie4
- 3A39:1DDA       _s_blinkychase1
- 3A39:1DEA idle  _s_blinkychase2
- 3A39:1DFA idle  _s_inkychase1
- 3A39:1E0A idle  _s_inkychase2
- 3A39:1E1A idle  _s_pinkychase1
- 3A39:1E2A idle  _s_pinkychase2
- 3A39:1E3A idle  _s_clydechase1
- 3A39:1E4A idle  _s_clydechase2
- 3A39:1E5A idle  _s_dogpath1
- 3A39:1E6A idle  _s_dogpath1s
- 3A39:1E7A idle  _s_dogpath2
- 3A39:1E8A idle  _s_dogpath3
- 3A39:1E9A idle  _s_dogpath3s
- 3A39:1EAA idle  _s_dogpath4
- 3A39:1EBA idle  _s_dogjump1
- 3A39:1ECA idle  _s_dogjump2
- 3A39:1EDA idle  _s_dogjump3
- 3A39:1EEA idle  _s_dogjump4
- 3A39:1EFA idle  _s_dogjump5
- 3A39:1F0A       _s_dogchase1
- 3A39:1F1A idle  _s_dogchase1s
- 3A39:1F2A idle  _s_dogchase2
- 3A39:1F3A idle  _s_dogchase3
- 3A39:1F4A idle  _s_dogchase3s
- 3A39:1F5A idle  _s_dogchase4
- 3A39:1F6A       _s_dogdie1
- 3A39:1F7A idle  _s_dogdie2
- 3A39:1F8A idle  _s_dogdie3
- 3A39:1F9A idle  _s_dogdead
- 3A39:1FAA idle  _s_ofcstand
- 3A39:1FBA idle  _s_ofcpath1
- 3A39:1FCA idle  _s_ofcpath1s
- 3A39:1FDA idle  _s_ofcpath2
- 3A39:1FEA idle  _s_ofcpath3
- 3A39:1FFA idle  _s_ofcpath3s
- 3A39:200A idle  _s_ofcpath4
- 3A39:201A       _s_ofcpain
- 3A39:202A       _s_ofcpain1
- 3A39:203A idle  _s_ofcshoot1
- 3A39:204A idle  _s_ofcshoot2
- 3A39:205A idle  _s_ofcshoot3
- 3A39:206A       _s_ofcchase1
- 3A39:207A idle  _s_ofcchase1s
- 3A39:208A idle  _s_ofcchase2
- 3A39:209A idle  _s_ofcchase3
- 3A39:20AA idle  _s_ofcchase3s
- 3A39:20BA idle  _s_ofcchase4
- 3A39:20CA       _s_ofcdie1
- 3A39:20DA idle  _s_ofcdie2
- 3A39:20EA idle  _s_ofcdie3
- 3A39:20FA idle  _s_ofcdie4
- 3A39:210A idle  _s_ofcdie5
- 3A39:211A idle  _s_mutstand
- 3A39:212A idle  _s_mutpath1
- 3A39:213A idle  _s_mutpath1s
- 3A39:214A idle  _s_mutpath2
- 3A39:215A idle  _s_mutpath3
- 3A39:216A idle  _s_mutpath3s
- 3A39:217A idle  _s_mutpath4
- 3A39:218A       _s_mutpain
- 3A39:219A       _s_mutpain1
- 3A39:21AA idle  _s_mutshoot1
- 3A39:21BA idle  _s_mutshoot2
- 3A39:21CA idle  _s_mutshoot3
- 3A39:21DA idle  _s_mutshoot4
- 3A39:21EA       _s_mutchase1
- 3A39:21FA idle  _s_mutchase1s
- 3A39:220A idle  _s_mutchase2
- 3A39:221A idle  _s_mutchase3
- 3A39:222A idle  _s_mutchase3s
- 3A39:223A idle  _s_mutchase4
- 3A39:224A       _s_mutdie1
- 3A39:225A idle  _s_mutdie2
- 3A39:226A idle  _s_mutdie3
- 3A39:227A idle  _s_mutdie4
- 3A39:228A idle  _s_mutdie5
- 3A39:229A idle  _s_ssstand
- 3A39:22AA idle  _s_sspath1
- 3A39:22BA idle  _s_sspath1s
- 3A39:22CA idle  _s_sspath2
- 3A39:22DA idle  _s_sspath3
- 3A39:22EA idle  _s_sspath3s
- 3A39:22FA idle  _s_sspath4
- 3A39:230A       _s_sspain
- 3A39:231A       _s_sspain1
- 3A39:232A idle  _s_ssshoot1
- 3A39:233A idle  _s_ssshoot2
- 3A39:234A idle  _s_ssshoot3
- 3A39:235A idle  _s_ssshoot4
- 3A39:236A idle  _s_ssshoot5
- 3A39:237A idle  _s_ssshoot6
- 3A39:238A idle  _s_ssshoot7
- 3A39:239A idle  _s_ssshoot8
- 3A39:23AA idle  _s_ssshoot9
- 3A39:23BA       _s_sschase1
- 3A39:23CA idle  _s_sschase1s
- 3A39:23DA idle  _s_sschase2
- 3A39:23EA idle  _s_sschase3
- 3A39:23FA idle  _s_sschase3s
- 3A39:240A idle  _s_sschase4
- 3A39:241A       _s_ssdie1
- 3A39:242A idle  _s_ssdie2
- 3A39:243A idle  _s_ssdie3
- 3A39:244A idle  _s_ssdie4
- 3A39:245A idle  _s_bossstand
- 3A39:246A       _s_bosschase1
- 3A39:247A idle  _s_bosschase1s
- 3A39:248A idle  _s_bosschase2
- 3A39:249A idle  _s_bosschase3
- 3A39:24AA idle  _s_bosschase3s
- 3A39:24BA idle  _s_bosschase4
- 3A39:24CA       _s_bossdie1
- 3A39:24DA idle  _s_bossdie2
- 3A39:24EA idle  _s_bossdie3
- 3A39:24FA idle  _s_bossdie4
- 3A39:250A idle  _s_bossshoot1
- 3A39:251A idle  _s_bossshoot2
- 3A39:252A idle  _s_bossshoot3
- 3A39:253A idle  _s_bossshoot4
- 3A39:254A idle  _s_bossshoot5
- 3A39:255A idle  _s_bossshoot6
- 3A39:256A idle  _s_bossshoot7
- 3A39:257A idle  _s_bossshoot8
- 3A39:258A idle  _s_gretelstand
- 3A39:259A       _s_gretelchase1
- 3A39:25AA idle  _s_gretelchase1s
- 3A39:25BA idle  _s_gretelchase2
- 3A39:25CA idle  _s_gretelchase3
- 3A39:25DA idle  _s_gretelchase3s
- 3A39:25EA idle  _s_gretelchase4
- 3A39:25FA       _s_greteldie1
- 3A39:260A idle  _s_greteldie2
- 3A39:261A idle  _s_greteldie3
- 3A39:262A idle  _s_greteldie4
- 3A39:263A idle  _s_gretelshoot1
- 3A39:264A idle  _s_gretelshoot2
- 3A39:265A idle  _s_gretelshoot3
- 3A39:266A idle  _s_gretelshoot4
- 3A39:267A idle  _s_gretelshoot5
- 3A39:268A idle  _s_gretelshoot6
- 3A39:269A idle  _s_gretelshoot7
- 3A39:26AA idle  _s_gretelshoot8
- 3A39:26CC idle  _s_schabbstand
- 3A39:26DC       _s_schabbchase1
- 3A39:26EC idle  _s_schabbchase1s
- 3A39:26FC idle  _s_schabbchase2
- 3A39:270C idle  _s_schabbchase3
- 3A39:271C idle  _s_schabbchase3s
- 3A39:272C idle  _s_schabbchase4
- 3A39:273C idle  _s_schabbdeathcam
- 3A39:274C       _s_schabbdie1
- 3A39:275C idle  _s_schabbdie2
- 3A39:276C idle  _s_schabbdie3
- 3A39:277C idle  _s_schabbdie4
- 3A39:278C idle  _s_schabbdie5
- 3A39:279C idle  _s_schabbdie6
- 3A39:27AC idle  _s_schabbshoot1
- 3A39:27BC idle  _s_schabbshoot2
- 3A39:27CC idle  _s_needle1
- 3A39:27DC idle  _s_needle2
- 3A39:27EC idle  _s_needle3
- 3A39:27FC idle  _s_needle4
- 3A39:280C idle  _s_giftstand
- 3A39:281C       _s_giftchase1
- 3A39:282C idle  _s_giftchase1s
- 3A39:283C idle  _s_giftchase2
- 3A39:284C idle  _s_giftchase3
- 3A39:285C idle  _s_giftchase3s
- 3A39:286C idle  _s_giftchase4
- 3A39:287C idle  _s_giftdeathcam
- 3A39:288C       _s_giftdie1
- 3A39:289C idle  _s_giftdie2
- 3A39:28AC idle  _s_giftdie3
- 3A39:28BC idle  _s_giftdie4
- 3A39:28CC idle  _s_giftdie5
- 3A39:28DC idle  _s_giftdie6
- 3A39:28EC idle  _s_giftshoot1
- 3A39:28FC idle  _s_giftshoot2
- 3A39:290C idle  _s_fatstand
- 3A39:291C       _s_fatchase1
- 3A39:292C idle  _s_fatchase1s
- 3A39:293C idle  _s_fatchase2
- 3A39:294C idle  _s_fatchase3
- 3A39:295C idle  _s_fatchase3s
- 3A39:296C idle  _s_fatchase4
- 3A39:297C idle  _s_fatdeathcam
- 3A39:298C       _s_fatdie1
- 3A39:299C idle  _s_fatdie2
- 3A39:29AC idle  _s_fatdie3
- 3A39:29BC idle  _s_fatdie4
- 3A39:29CC idle  _s_fatdie5
- 3A39:29DC idle  _s_fatdie6
- 3A39:29EC idle  _s_fatshoot1
- 3A39:29FC idle  _s_fatshoot2
- 3A39:2A0C idle  _s_fatshoot3
- 3A39:2A1C idle  _s_fatshoot4
- 3A39:2A2C idle  _s_fatshoot5
- 3A39:2A3C idle  _s_fatshoot6
- 3A39:2A4C idle  _s_fakestand
- 3A39:2A5C       _s_fakechase1
- 3A39:2A6C idle  _s_fakechase1s
- 3A39:2A7C idle  _s_fakechase2
- 3A39:2A8C idle  _s_fakechase3
- 3A39:2A9C idle  _s_fakechase3s
- 3A39:2AAC idle  _s_fakechase4
- 3A39:2ABC       _s_fakedie1
- 3A39:2ACC idle  _s_fakedie2
- 3A39:2ADC idle  _s_fakedie3
- 3A39:2AEC idle  _s_fakedie4
- 3A39:2AFC idle  _s_fakedie5
- 3A39:2B0C idle  _s_fakedie6
- 3A39:2B1C idle  _s_fakeshoot1
- 3A39:2B2C idle  _s_fakeshoot2
- 3A39:2B3C idle  _s_fakeshoot3
- 3A39:2B4C idle  _s_fakeshoot4
- 3A39:2B5C idle  _s_fakeshoot5
- 3A39:2B6C idle  _s_fakeshoot6
- 3A39:2B7C idle  _s_fakeshoot7
- 3A39:2B8C idle  _s_fakeshoot8
- 3A39:2B9C idle  _s_fakeshoot9
- 3A39:2BAC idle  _s_fire1
- 3A39:2BBC idle  _s_fire2
- 3A39:2BCC idle  _s_mechastand
- 3A39:2BDC       _s_mechachase1
- 3A39:2BEC idle  _s_mechachase1s
- 3A39:2BFC idle  _s_mechachase2
- 3A39:2C0C idle  _s_mechachase3
- 3A39:2C1C idle  _s_mechachase3s
- 3A39:2C2C idle  _s_mechachase4
- 3A39:2C3C       _s_mechadie1
- 3A39:2C4C idle  _s_mechadie2
- 3A39:2C5C idle  _s_mechadie3
- 3A39:2C6C idle  _s_mechadie4
- 3A39:2C7C idle  _s_mechashoot1
- 3A39:2C8C idle  _s_mechashoot2
- 3A39:2C9C idle  _s_mechashoot3
- 3A39:2CAC idle  _s_mechashoot4
- 3A39:2CBC idle  _s_mechashoot5
- 3A39:2CCC idle  _s_mechashoot6
- 3A39:2CDC       _s_hitlerchase1
- 3A39:2CEC idle  _s_hitlerchase1s
- 3A39:2CFC idle  _s_hitlerchase2
- 3A39:2D0C idle  _s_hitlerchase3
- 3A39:2D1C idle  _s_hitlerchase3s
- 3A39:2D2C idle  _s_hitlerchase4
- 3A39:2D3C idle  _s_hitlerdeathcam
- 3A39:2D4C       _s_hitlerdie1
- 3A39:2D5C idle  _s_hitlerdie2
- 3A39:2D6C idle  _s_hitlerdie3
- 3A39:2D7C idle  _s_hitlerdie4
- 3A39:2D8C idle  _s_hitlerdie5
- 3A39:2D9C idle  _s_hitlerdie6
- 3A39:2DAC idle  _s_hitlerdie7
- 3A39:2DBC idle  _s_hitlerdie8
- 3A39:2DCC idle  _s_hitlerdie9
- 3A39:2DDC idle  _s_hitlerdie10
- 3A39:2DEC idle  _s_hitlershoot1
- 3A39:2DFC idle  _s_hitlershoot2
- 3A39:2E0C idle  _s_hitlershoot3
- 3A39:2E1C idle  _s_hitlershoot4
- 3A39:2E2C idle  _s_hitlershoot5
- 3A39:2E3C idle  _s_hitlershoot6
- 3A39:2E54 idle  _s_bjrun1
- 3A39:2E64 idle  _s_bjrun1s
- 3A39:2E74 idle  _s_bjrun2
- 3A39:2E84 idle  _s_bjrun3
- 3A39:2E94 idle  _s_bjrun3s
- 3A39:2EA4 idle  _s_bjrun4
- 3A39:2EB4 idle  _s_bjjump1
- 3A39:2EC4 idle  _s_bjjump2
- 3A39:2ED4 idle  _s_bjjump3
- 3A39:2EE4 idle  _s_bjjump4
- 3A39:2EF4       _s_deathcam
- 3A39:2F4A       _gamepal
- 3A39:324A       _audioname
- 3A39:3257 idle  _gheadname
- 3A39:3261 idle  _gfilename
- 3A39:326B idle  _gdictname
- 3A39:3275 idle  _mheadname
- 3A39:327F idle  _mfilename
- 3A39:3289 idle  _aheadname
- 3A39:3293 idle  _afilename
- 3A39:3354 idle  _KbdDefs
- 3A39:335E idle  _DemoMode
- 3A39:3510 idle  _XMSProtectPage
- 3A39:3512       _PageFileName
- 3A39:3520 idle  _PageFile
- 3A39:352A idle  _EMMDriverName
- 3A39:39A0 idle  _ssPort
- 3A39:3D12       _USL_MeasureString
- 3A39:3D16 idle  _USL_DrawString
- 3A39:3D1A       _Scores
- 3A39:3FC4       _screenseg
- 3A39:3FCA idle  _pixmasks
- 3A39:3FCE idle  _leftmasks
- 3A39:3FD2 idle  _rightmasks
- 3A39:4090       __8087
- 3A39:40A0       __protected
- 3A39:40A1       __LDT
- 3A39:40A4       __default87
- 3A39:40A6 idle  __huge_flt
- 3A39:40AA       __huge_dble
- 3A39:40B2 idle  __huge_ldble
- 3A39:40BC idle  __indefinite
- 3A39:40C0 idle  __tiny_ldble
- 3A39:40CA       __mathwhy
- 3A39:4270       __emu
- 3A39:4380       __atexitcnt
- 3A39:4382       __ctype
- 3A39:4484       __exitbuf
- 3A39:4488       __exitfopen
- 3A39:448C       __exitopen
- 3A39:4490       __streams
- 3A39:45D0       __nfile
- 3A39:45D2       __openfd
- 3A39:45FA       __fmode
- 3A39:45FC       __notUmask
- 3A39:45FE       __fpstklen
- 3A39:4600       __heaplen
- 3A39:4602       __doserrno
- 3A39:4604 idle  __dosErrorToSV
- 3A39:4668       __stklen
- 3A39:46D2       __video
- 3A39:46E1       _directvideo
- 3A39:471E idle  __first
- 3A39:4720 idle  __last
- 3A39:4722 idle  __rover
- 3A39:4724       __argc
- 3A39:4726       __argv
- 3A39:4732       _environ
- 3A39:473A       __RealCvtVector
- 3A39:473E idle  __ScanTodVector
- 3A39:4944       __atexittbl
- 3A39:49D2       ___SignalPtr
- 3A39:49E4       _mr_dest
- 3A39:49E6       _mr_yfrac
- 3A39:49E8       _mr_xfrac
- 3A39:49EA       _mr_ystep
- 3A39:49EC       _mr_xstep
- 3A39:49EE       _mr_count
- 3A39:49F0       _mr_rowofs
- 3A39:49F2       _pcos
- 3A39:49F6       _psin
- 3A39:49FA       _mirrorofs
- 3A39:4AC2       _planeylookup
- 3A39:4C52       _basedist
- 3A39:4DE2       _stepscale
- 3A39:4F72       _spanstart
- 3A39:503A       _viewcos
- 3A39:503E       _viewsin
- 3A39:5042       _viewy
- 3A39:5046       _viewx
- 3A39:504A       _wallheight
- 3A39:52CA       _scale
- 3A39:52CE       _viewheight
- 3A39:52D0       _viewwidth
- 3A39:52D2       _menuitems
- 3A39:52D4       _bufferofs
- 3A39:52D6       _pwalldir
- 3A39:52D8       _pwally
- 3A39:52DA       _pwallx
- 3A39:52DC       _areabyplayer
- 3A39:5326       _pwallstate
- 3A39:5328       _doorposition
- 3A39:53A8       _pwallpos
- 3A39:53AA       _vertwall
- 3A39:542A       _horizwall
- 3A39:54AA       _viewsize
- 3A39:54AC       _joystickport
- 3A39:54AE       _joystickprogressive
- 3A39:54B0       _joypadenabled
- 3A39:54B2       _joystickenabled
- 3A39:54B4       _mouseenabled
- 3A39:54B6       _update
- 3A39:55BA       _actorat
- 3A39:75BA       _tilemap
- 3A39:85BA       _nearmapylookup
- 3A39:863A       _farmapylookup
- 3A39:86BA       _doorobjlist
- 3A39:893A       _laststatobj
- 3A39:893C       _statobjlist
- 3A39:95BC       _player
- 3A39:95BE       _new
- 3A39:95C0       _playstate
- 3A39:95C2       _gamestate
- 3A39:9604       _minheightdiv
- 3A39:9606       _heightnumerator
- 3A39:960A       _maxslope
- 3A39:960E       _pixelangle
- 3A39:988E       _mouseadjustment
- 3A39:9890       _virtualreality
- 3A39:9892       _startgame
- 3A39:9894       _shootdelta
- 3A39:9896       _centerx
- 3A39:9898       _screenofs
- 3A39:989A       _focallength
- 3A39:989E       _IsA386
- 3A39:98A0       _nospr
- 3A39:98A2       _str2
- 3A39:98B6       _str
- 3A39:9906       _LevelRatios
- 3A39:9956       _backcolor
- 3A39:9957       _blockstarts
- 3A39:9B5F       _uwidthtable
- 3A39:9B79       _updateptr
- 3A39:9B7B       _WindowW
- 3A39:9B7D       _WindowY
- 3A39:9B7F       _WindowX
- 3A39:9B81       _PrintY
- 3A39:9B83       _NoWait
- 3A39:9B85       _loadedgame
- 3A39:9B87       _tedlevelnum
- 3A39:9B89       _tedlevel
- 3A39:9B8B       _DigiMap
- 3A39:9C39       _MusicMode
- 3A39:9C3B       _DigiMode
- 3A39:9C3D       _SoundMode
- 3A39:9C3F       _SoundBlasterPresent
- 3A39:9C41       _SoundSourcePresent
- 3A39:9C43       _AdLibPresent
- 3A39:9C45       _JoysPresent
- 3A39:9C49       _MousePresent
- 3A39:9C4B       _Keyboard
- 3A39:9D4B       _fontnumber
- 3A39:9D4D       _fontcolor
- 3A39:9D4E       _displayofs
- 3A39:9D50       _grsegs
- 3A39:9E7A       _mminfo
- 3A39:9E8E       _layoutdone
- 3A39:9E90       _picdelay
- 3A39:9E92       _picnum
- 3A39:9E94       _picy
- 3A39:9E96       _picx
- 3A39:9E98       _rowon
- 3A39:9E9A       _text
- 3A39:9E9E       _rightmargin
- 3A39:9EBC       _leftmargin
- 3A39:9EDA       _numpages
- 3A39:9EDC       _pagenum
- 3A39:9EDE       _TimeCount
- 3A39:9EE2       _LastScan
- 3A39:9EE3       _py
- 3A39:9EE5       _px
- 3A39:9EE7       _pictable
- 3A39:9EE9       _ca_levelbit
- 3A39:9EEA       _pickquick
- 3A39:9EEC       _lasttimecount
- 3A39:9EF0       _SaveGameNames
- 3A39:A030       _StartGame
- 3A39:A032       _SaveGamesAvail
- 3A39:A046       _WindowH
- 3A39:A048       _PrintX
- 3A39:A04A       _ingame
- 3A39:A04C       _LastASCII
- 3A39:A04D       _Paused
- 3A39:A04F       _extension
- 3A39:A054       _audiosegs
- 3A39:A294       _EMSPagesAvail
- 3A39:A296       _XMSPagesAvail
- 3A39:A298       _EMSPresent
- 3A39:A29A       _XMSPresent
- 3A39:A29C       _mmerror
- 3A39:A29E       _mapon
- 3A39:A2A0       _rightchannel
- 3A39:A2A2       _leftchannel
- 3A39:A2A4       _globalsoundy
- 3A39:A2A8       _globalsoundx
- 3A39:A2AC       _demobuffer
- 3A39:A2AE       _lastdemoptr
- 3A39:A2B2       _demoptr
- 3A39:A2B6       _demoplayback
- 3A39:A2B8       _demorecord
- 3A39:A2BA       _killerobj
- 3A39:A2BC       _spearflag
- 3A39:A2BE       _spearangle
- 3A39:A2C0       _speary
- 3A39:A2C4       _spearx
- 3A39:A2C8       _fizzlein
- 3A39:A2CA       _tics
- 3A39:A2CC       _mapheight
- 3A39:A2CE       _mapwidth
- 3A39:A2D0       _SoundPositioned
- 3A39:A2D2       _latchpics
- 3A39:A39A       _mapheaderseg
- 3A39:A412       _mapsegs
- 3A39:A416       _funnyticount
- 3A39:A41A       _palshifted
- 3A39:A41C       _bonuscount
- 3A39:A41E       _damagecount
- 3A39:A420       _objcount
- 3A39:A422       _dummyobj
- 3A39:A45E       _mapwidthtable
- 3A39:A4DE       _DebugOk
- 3A39:A4E0       _facecount
- 3A39:A4E2       _anglefrac
- 3A39:A4E4       _running
- 3A39:A4E6       _frameon
- 3A39:A4EA       _buttonstate
- 3A39:A4FA       _controly
- 3A39:A4FC       _controlx
- 3A39:A4FE       _buttonheld
- 3A39:A50E       _extravbls
- 3A39:A510       _noclip
- 3A39:A512       _godmode
- 3A39:A514       _singlestep
- 3A39:A516       _spotvis
- 3A39:B516       _objfreelist
- 3A39:B518       _lastobj
- 3A39:B51A       _obj
- 3A39:B51C       _objlist
- 3A39:D844       _madenoise
- 3A39:D846       _compatability
- 3A39:D848       _screenfaded
- 3A39:D84A       _DigiList
- 3A39:D84C       _NumDigi
- 3A39:D84E       _viewtype
- 3A39:D850       _maporgy
- 3A39:D852       _maporgx
- 3A39:D854       _postwidth
- 3A39:D856       _postx
- 3A39:D858       _postsource
- 3A39:D85C       _doornum
- 3A39:D85E       _PMPages
- 3A39:D862       _PMSoundStart
- 3A39:D864       _PMSpriteStart
- 3A39:D866       _ChunksInFile
- 3A39:D868       _farthest
- 3A39:D86A       _visstep
- 3A39:D86C       _visptr
- 3A39:D86E       _vislist
- 3A39:D99A       _ystep
- 3A39:D99E       _xstep
- 3A39:D9A2       _yintercept
- 3A39:D9A6       _xintercept
- 3A39:D9AA       _ytilestep
- 3A39:D9AC       _xtilestep
- 3A39:D9AE       _ytile
- 3A39:D9B0       _xtile
- 3A39:D9B2       _pixx
- 3A39:D9B4       _tilehit
- 3A39:D9B6       _yinttile
- 3A39:D9B8       _xinttile
- 3A39:D9BA       _ypartialdown
- 3A39:D9BC       _ypartialup
- 3A39:D9BE       _xpartialdown
- 3A39:D9C0       _xpartialup
- 3A39:D9C2       _ypartial
- 3A39:D9C4       _xpartial
- 3A39:D9C6       _angle
- 3A39:D9C8       _midangle
- 3A39:D9CA       _viewty
- 3A39:D9CC       _viewtx
- 3A39:D9CE       _focalty
- 3A39:D9D0       _focaltx
- 3A39:D9D2       _lasttilehit
- 3A39:D9D4       _lastintercept
- 3A39:D9D8       _lastside
- 3A39:D9DA       _maxscaleshl2
- 3A39:D9DC       _fullscalefarcall
- 3A39:DDE0       _viewangle
- 3A39:DDE2       _mask3
- 3A39:DDE3       _mask2
- 3A39:DDE4       _mask1
- 3A39:DDE5       _maskword
- 3A39:DDE7       _linescale
- 3A39:DDEB       _linecmds
- 3A39:DDEF       _slinewidth
- 3A39:DDF1       _slinex
- 3A39:DDF3       _stepbytwo
- 3A39:DDF5       _work
- 3A39:DDF7       _insetupscaling
- 3A39:DDF9       _maxscale
- 3A39:DDFB       _scaledirectory
- 3A39:DFFD       _pluy
- 3A39:DFFF       _plux
- 3A39:E001       _playerymove
- 3A39:E005       _playerxmove
- 3A39:E009       _LastAttacker
- 3A39:E00B       _gotgatgun
- 3A39:E00D       _thrustspeed
- 3A39:E011       _lastdoorobj
- 3A39:E013       _oldsoundmode
- 3A39:E015       _chunkexplen
- 3A39:E019       _chunkcomplen
- 3A39:E01D       _audiohandle
- 3A39:E01F       _maphandle
- 3A39:E021       _grhandle
- 3A39:E023       _audiohuffman
- 3A39:E41F       _grhuffman
- 3A39:E81B       _audiostarts
- 3A39:E81D       _grstarts
- 3A39:E81F       _debughandle
- 3A39:E821       _profilehandle
- 3A39:E823       _ca_levelnum
- 3A39:E824       _tinf
- 3A39:E826       _bufferseg
- 3A39:E828       _btnstate
- 3A39:E838       _MouseDownCount
- 3A39:E83C       _JoyPadPresent
- 3A39:E83E       _DemoSize
- 3A39:E840       _DemoOffset
- 3A39:E842       _DemoBuffer
- 3A39:E844       _Controls
- 3A39:E84C       _JoyDefs
- 3A39:E87C       _UMBbase
- 3A39:E890       _numUMBs
- 3A39:E892       _XMSaddr
- 3A39:E896       _bombonerror
- 3A39:E898       _mmnew
- 3A39:E89C       _mmrover
- 3A39:E8A0       _mmfree
- 3A39:E8A4       _mmhead
- 3A39:E8A8       _nearheap
- 3A39:E8AA       _farheap
- 3A39:E8AE       _mmstarted
- 3A39:E8B0       _aftersort
- 3A39:E8B4       _beforesort
- 3A39:E8B8       _PMSegPages
- 3A39:E8BA       _PMFrameCount
- 3A39:E8BE       _PMNumBlocks
- 3A39:E8C0       _MainPagesUsed
- 3A39:E8C2       _EMSPagesUsed
- 3A39:E8C4       _XMSPagesUsed
- 3A39:E8C6       _PMThrashing
- 3A39:E8C8       _PMPanicMode
- 3A39:E8CA       _PMStarted
- 3A39:E8CC       _XMSDriver
- 3A39:E8D0       _XMSHandle
- 3A39:E8D2       _XMSAvail
- 3A39:E8D4       _EMSList
- 3A39:E8EC       _EMSPhysicalPage
- 3A39:E8EE       _EMSPageFrame
- 3A39:E8F0       _EMSHandle
- 3A39:E8F2       _EMSAvail
- 3A39:E8F4       _MainPagesAvail
- 3A39:E8F6       _MainMemUsed
- 3A39:E9BE       _MainMemPages
- 3A39:EA86       _MainPresent
- 3A39:EA88       _sqHackTime
- 3A39:EA8C       _sqHackSeqLen
- 3A39:EA8E       _sqHackLen
- 3A39:EA90       _sqHackPtr
- 3A39:EA94       _sqHack
- 3A39:EA98       _sqActive
- 3A39:EA9A       _alZeroInst
- 3A39:EAAA       _alTimeCount
- 3A39:EAAE       _alLengthLeft
- 3A39:EAB2       _alBlock
- 3A39:EAB4       _alSound
- 3A39:EAB8       _alNoCheck
- 3A39:EABA       _pcSoundLookup
- 3A39:ECB8       _pcLengthLeft
- 3A39:ECBC       _pcSound
- 3A39:ECC0       _pcLastSample
- 3A39:ECC1       _ssLengthLeft
- 3A39:ECC5       _ssSample
- 3A39:ECC9       _ssOff
- 3A39:ECCA       _ssOn
- 3A39:ECCB       _ssData
- 3A39:ECCD       _ssStatus
- 3A39:ECCF       _ssControl
- 3A39:ECD1       _ssActive
- 3A39:ECD3       _ssNoCheck
- 3A39:ECD5       _DigiLastEnd
- 3A39:ECD7       _DigiLastStart
- 3A39:ECD9       _DigiPage
- 3A39:ECDB       _DigiLeft
- 3A39:ECDD       _TimerRate
- 3A39:ECDF       _LocalTime
- 3A39:ECE3       _t0OldService
- 3A39:ECE7       _RightPosition
- 3A39:ECE9       _LeftPosition
- 3A39:ECEB       _DigiPriority
- 3A39:ECED       _SoundPriority
- 3A39:ECEF       _DigiNumber
- 3A39:ECF1       _SoundNumber
- 3A39:ECF3       _TimerCount
- 3A39:ECF7       _TimerDivisor
- 3A39:ECFB       _nextsoundpos
- 3A39:ECFD       _ssIsTandy
- 3A39:ECFF       _SoundTable
- 3A39:ED01       _HackCount
- 3A39:ED03       _NeedsDigitized
- 3A39:ED05       _SBProPresent
- 3A39:ED07       _DigiPlaying
- 3A39:ED09       _NeedsMusic
- 3A39:ED0B       _Games
- 3A39:EE07       _CursorY
- 3A39:EE09       _CursorX
- 3A39:EE0B       _CursorBad
- 3A39:EE0D       _Button1
- 3A39:EE0F       _Button0
- 3A39:EE11       _abortprogram
- 3A39:EE13       _fastpalette
- 3A39:EE15       _bordercolor
- 3A39:EE17       _ylookup
- 3A39:EFA7       _linewidth
- 3A39:EFA9       _pelpan
- 3A39:EFAB       _bufferheight
- 3A39:EFAD       _bufferwidth
-
-Program entry point at 0000:0000
-
binary files a/WOLFSRC/WOLF3D.PRJ /dev/null differ
--- a/WOLFSRC/WOLFGTV.H
+++ /dev/null
@@ -1,10 +1,0 @@
-//#define SPEAR
-//#define JAPAN
-#define GOODTIMES
-#define ARTSEXTERN
-#define DEMOSEXTERN
-//#define MYPROFILE
-//#define DEBCHECK
-#define CARMACIZED
-//#define UPLOAD
-
\ No newline at end of file
--- a/WOLFSRC/WOLFHACK.C
+++ /dev/null
@@ -1,186 +1,0 @@
-// WOLFHACK.C
-
-#include "WL_DEF.H"
-
-#define	MAXVIEWHEIGHT	200
-
-int		spanstart[MAXVIEWHEIGHT/2];
-
-fixed	stepscale[MAXVIEWHEIGHT/2];
-fixed	basedist[MAXVIEWHEIGHT/2];
-
-extern	char	far	planepics[8192];	// 4k of ceiling, 4k of floor
-
-int		halfheight = 0;
-
-byte	far *planeylookup[MAXVIEWHEIGHT/2];
-unsigned	mirrorofs[MAXVIEWHEIGHT/2];
-
-fixed	psin, pcos;
-
-fixed FixedMul (fixed a, fixed b)
-{
-	return (a>>8)*(b>>8);
-}
-
-
-int		mr_rowofs;
-int		mr_count;
-int		mr_xstep;
-int		mr_ystep;
-int		mr_xfrac;
-int		mr_yfrac;
-int		mr_dest;
-
-
-/*
-==============
-=
-= DrawSpans
-=
-= Height ranges from 0 (infinity) to viewheight/2 (nearest)
-==============
-*/
-
-void DrawSpans (int x1, int x2, int height)
-{
-	fixed		length;
-	int			ofs;
-	int			prestep;
-	fixed		startxfrac, startyfrac;
-
-	int			x, startx, count, plane, startplane;
-	byte		far	*toprow, far *dest;
-
-	toprow = planeylookup[height]+bufferofs;
-	mr_rowofs = mirrorofs[height];
-
-	mr_xstep = (psin<<1)/height;
-	mr_ystep = (pcos<<1)/height;
-
-	length = basedist[height];
-	startxfrac = (viewx + FixedMul(length,pcos));
-	startyfrac = (viewy - FixedMul(length,psin));
-
-// draw two spans simultaniously
-
-	plane = startplane = x1&3;
-	prestep = viewwidth/2 - x1;
-	do
-	{
-		outportb (SC_INDEX+1,1<<plane);
-		mr_xfrac = startxfrac - (mr_xstep>>2)*prestep;
-		mr_yfrac = startyfrac - (mr_ystep>>2)*prestep;
-
-		startx = x1>>2;
-		mr_dest = (unsigned)toprow + startx;
-		mr_count = ((x2-plane)>>2) - startx + 1;
-		x1++;
-		prestep--;
-		if (mr_count)
-			MapRow ();
-		plane = (plane+1)&3;
-	} while (plane != startplane);
-
-}
-
-
-
-
-/*
-===================
-=
-= SetPlaneViewSize
-=
-===================
-*/
-
-void SetPlaneViewSize (void)
-{
-	int		x,y;
-	byte 	far *dest, far *src;
-
-	halfheight = viewheight>>1;
-
-
-	for (y=0 ; y<halfheight ; y++)
-	{
-		planeylookup[y] = (byte far *)0xa0000000l + (halfheight-1-y)*SCREENBWIDE;;
-		mirrorofs[y] = (y*2+1)*SCREENBWIDE;
-
-		stepscale[y] = y*GLOBAL1/32;
-		if (y>0)
-			basedist[y] = GLOBAL1/2*scale/y;
-	}
-
-	src = PM_GetPage(0);
-	dest = planepics;
-	for (x=0 ; x<4096 ; x++)
-	{
-		*dest = *src++;
-		dest += 2;
-	}
-	src = PM_GetPage(1);
-	dest = planepics+1;
-	for (x=0 ; x<4096 ; x++)
-	{
-		*dest = *src++;
-		dest += 2;
-	}
-
-}
-
-
-/*
-===================
-=
-= DrawPlanes
-=
-===================
-*/
-
-void DrawPlanes (void)
-{
-	int		height, lastheight;
-	int		x;
-
-	if (viewheight>>1 != halfheight)
-		SetPlaneViewSize ();		// screen size has changed
-
-
-	psin = viewsin;
-	if (psin < 0)
-		psin = -(psin&0xffff);
-	pcos = viewcos;
-	if (pcos < 0)
-		pcos = -(pcos&0xffff);
-
-//
-// loop over all columns
-//
-	lastheight = halfheight;
-
-	for (x=0 ; x<viewwidth ; x++)
-	{
-		height = wallheight[x]>>3;
-		if (height < lastheight)
-		{	// more starts
-			do
-			{
-				spanstart[--lastheight] = x;
-			} while (lastheight > height);
-		}
-		else if (height > lastheight)
-		{	// draw spans
-			if (height > halfheight)
-				height = halfheight;
-			for ( ; lastheight < height ; lastheight++)
-				DrawSpans (spanstart[lastheight], x-1, lastheight);
-		}
-	}
-
-	height = halfheight;
-	for ( ; lastheight < height ; lastheight++)
-		DrawSpans (spanstart[lastheight], x-1, lastheight);
-}
-
--- a/WOLFSRC/WOLFJVER.H
+++ /dev/null
@@ -1,8 +1,0 @@
-//#define SPEAR
-#define JAPAN
-#define ARTSEXTERN
-#define DEMOSEXTERN
-//#define MYPROFILE
-//#define DEBCHECK
-#define CARMACIZED
-//#define UPLOAD
--- a/WOLFSRC/WOLFVER.H
+++ /dev/null
@@ -1,7 +1,0 @@
-//#define SPEAR
-#define ARTSEXTERN
-#define DEMOSEXTERN
-//#define MYPROFILE
-//#define DEBCHECK
-#define CARMACIZED
-//#define UPLOAD
--- /dev/null
+++ b/act1.c
@@ -1,0 +1,900 @@
+// WL_ACT1.C
+
+#include "WL_DEF.H"
+#pragma hdrstop
+
+/*
+=============================================================================
+
+							STATICS
+
+=============================================================================
+*/
+
+
+statobj_t	statobjlist[MAXSTATS],*laststatobj;
+
+
+struct
+{
+	int		picnum;
+	stat_t	type;
+} statinfo[] =
+{
+{SPR_STAT_0},					// puddle          spr1v
+{SPR_STAT_1,block},				// Green Barrel    "
+{SPR_STAT_2,block},				// Table/chairs    "
+{SPR_STAT_3,block},				// Floor lamp      "
+{SPR_STAT_4},					// Chandelier      "
+{SPR_STAT_5,block},				// Hanged man      "
+{SPR_STAT_6,bo_alpo},			// Bad food        "
+{SPR_STAT_7,block},				// Red pillar      "
+//
+// NEW PAGE
+//
+{SPR_STAT_8,block},				// Tree            spr2v
+{SPR_STAT_9},					// Skeleton flat   "
+{SPR_STAT_10,block},			// Sink            " (SOD:gibs)
+{SPR_STAT_11,block},			// Potted plant    "
+{SPR_STAT_12,block},			// Urn             "
+{SPR_STAT_13,block},			// Bare table      "
+{SPR_STAT_14},					// Ceiling light   "
+#ifndef SPEAR
+{SPR_STAT_15},					// Kitchen stuff   "
+#else
+{SPR_STAT_15,block},			// Gibs!
+#endif
+//
+// NEW PAGE
+//
+{SPR_STAT_16,block},			// suit of armor   spr3v
+{SPR_STAT_17,block},			// Hanging cage    "
+{SPR_STAT_18,block},			// SkeletoninCage  "
+{SPR_STAT_19},					// Skeleton relax  "
+{SPR_STAT_20,bo_key1},			// Key 1           "
+{SPR_STAT_21,bo_key2},			// Key 2           "
+{SPR_STAT_22,block},			// stuff				(SOD:gibs)
+{SPR_STAT_23},					// stuff
+//
+// NEW PAGE
+//
+{SPR_STAT_24,bo_food}, 			// Good food       spr4v
+{SPR_STAT_25,bo_firstaid},		// First aid       "
+{SPR_STAT_26,bo_clip},			// Clip            "
+{SPR_STAT_27,bo_machinegun},	// Machine gun     "
+{SPR_STAT_28,bo_chaingun},		// Gatling gun     "
+{SPR_STAT_29,bo_cross},			// Cross           "
+{SPR_STAT_30,bo_chalice},		// Chalice         "
+{SPR_STAT_31,bo_bible},			// Bible           "
+//
+// NEW PAGE
+//
+{SPR_STAT_32,bo_crown},			// crown           spr5v
+{SPR_STAT_33,bo_fullheal},		// one up          "
+{SPR_STAT_34,bo_gibs},			// gibs            "
+{SPR_STAT_35,block},			// barrel          "
+{SPR_STAT_36,block},			// well            "
+{SPR_STAT_37,block},			// Empty well      "
+{SPR_STAT_38,bo_gibs},			// Gibs 2          "
+{SPR_STAT_39,block},			// flag				"
+//
+// NEW PAGE
+//
+#ifndef SPEAR
+{SPR_STAT_40,block},			// Call Apogee		spr7v
+#else
+{SPR_STAT_40},					// Red light
+#endif
+//
+// NEW PAGE
+//
+{SPR_STAT_41},					// junk            "
+{SPR_STAT_42},					// junk 		   "
+{SPR_STAT_43},					// junk            "
+#ifndef SPEAR
+{SPR_STAT_44},					// pots            "
+#else
+{SPR_STAT_44,block},			// Gibs!
+#endif
+{SPR_STAT_45,block},			// stove           " (SOD:gibs)
+{SPR_STAT_46,block},			// spears          " (SOD:gibs)
+{SPR_STAT_47},					// vines			"
+//
+// NEW PAGE
+//
+#ifdef SPEAR
+{SPR_STAT_48,block},			// marble pillar
+{SPR_STAT_49,bo_25clip},		// bonus 25 clip
+{SPR_STAT_50,block},			// truck
+{SPR_STAT_51,bo_spear},			// SPEAR OF DESTINY!
+#endif
+
+{SPR_STAT_26,bo_clip2},			// Clip            "
+{-1}							// terminator
+};
+
+/*
+===============
+=
+= InitStaticList
+=
+===============
+*/
+
+void InitStaticList (void)
+{
+	laststatobj = &statobjlist[0];
+}
+
+
+
+/*
+===============
+=
+= SpawnStatic
+=
+===============
+*/
+
+void SpawnStatic (int tilex, int tiley, int type)
+{
+	laststatobj->shapenum = statinfo[type].picnum;
+	laststatobj->tilex = tilex;
+	laststatobj->tiley = tiley;
+	laststatobj->visspot = &spotvis[tilex][tiley];
+
+	switch (statinfo[type].type)
+	{
+	case block:
+		(unsigned)actorat[tilex][tiley] = 1;		// consider it a blocking tile
+	case dressing:
+		laststatobj->flags = 0;
+		break;
+
+	case	bo_cross:
+	case	bo_chalice:
+	case	bo_bible:
+	case	bo_crown:
+	case	bo_fullheal:
+		if (!loadedgame)
+		  gamestate.treasuretotal++;
+
+	case	bo_firstaid:
+	case	bo_key1:
+	case	bo_key2:
+	case	bo_key3:
+	case	bo_key4:
+	case	bo_clip:
+	case	bo_25clip:
+	case	bo_machinegun:
+	case	bo_chaingun:
+	case	bo_food:
+	case	bo_alpo:
+	case	bo_gibs:
+	case	bo_spear:
+		laststatobj->flags = FL_BONUS;
+		laststatobj->itemnumber = statinfo[type].type;
+		break;
+	}
+
+	laststatobj++;
+
+	if (laststatobj == &statobjlist[MAXSTATS])
+		Quit ("Too many static objects!\n");
+}
+
+
+/*
+===============
+=
+= PlaceItemType
+=
+= Called during game play to drop actors' items.  It finds the proper
+= item number based on the item type (bo_???).  If there are no free item
+= spots, nothing is done.
+=
+===============
+*/
+
+void PlaceItemType (int itemtype, int tilex, int tiley)
+{
+	int			type;
+	statobj_t	*spot;
+
+//
+// find the item number
+//
+	for (type=0 ;  ; type++)
+	{
+		if (statinfo[type].picnum == -1)		// end of list
+			Quit ("PlaceItemType: couldn't find type!");
+		if (statinfo[type].type == itemtype)
+			break;
+	}
+
+//
+// find a spot in statobjlist to put it in
+//
+	for (spot=&statobjlist[0] ; ; spot++)
+	{
+		if (spot==laststatobj)
+		{
+			if (spot == &statobjlist[MAXSTATS])
+				return;							// no free spots
+			laststatobj++;						// space at end
+			break;
+		}
+
+		if (spot->shapenum == -1)				// -1 is a free spot
+			break;
+	}
+//
+// place it
+//
+	spot->shapenum = statinfo[type].picnum;
+	spot->tilex = tilex;
+	spot->tiley = tiley;
+	spot->visspot = &spotvis[tilex][tiley];
+	spot->flags = FL_BONUS;
+	spot->itemnumber = statinfo[type].type;
+}
+
+
+
+/*
+=============================================================================
+
+							DOORS
+
+doorobjlist[] holds most of the information for the doors
+
+doorposition[] holds the amount the door is open, ranging from 0 to 0xffff
+	this is directly accessed by AsmRefresh during rendering
+
+The number of doors is limited to 64 because a spot in tilemap holds the
+	door number in the low 6 bits, with the high bit meaning a door center
+	and bit 6 meaning a door side tile
+
+Open doors conect two areas, so sounds will travel between them and sight
+	will be checked when the player is in a connected area.
+
+Areaconnect is incremented/decremented by each door. If >0 they connect
+
+Every time a door opens or closes the areabyplayer matrix gets recalculated.
+	An area is true if it connects with the player's current spor.
+
+=============================================================================
+*/
+
+#define DOORWIDTH	0x7800
+#define OPENTICS	300
+
+doorobj_t	doorobjlist[MAXDOORS],*lastdoorobj;
+int			doornum;
+
+unsigned	doorposition[MAXDOORS];		// leading edge of door 0=closed
+										// 0xffff = fully open
+
+byte		far areaconnect[NUMAREAS][NUMAREAS];
+
+boolean		areabyplayer[NUMAREAS];
+
+
+/*
+==============
+=
+= ConnectAreas
+=
+= Scans outward from playerarea, marking all connected areas
+=
+==============
+*/
+
+void RecursiveConnect (int areanumber)
+{
+	int	i;
+
+	for (i=0;i<NUMAREAS;i++)
+	{
+		if (areaconnect[areanumber][i] && !areabyplayer[i])
+		{
+			areabyplayer[i] = true;
+			RecursiveConnect (i);
+		}
+	}
+}
+
+
+void ConnectAreas (void)
+{
+	memset (areabyplayer,0,sizeof(areabyplayer));
+	areabyplayer[player->areanumber] = true;
+	RecursiveConnect (player->areanumber);
+}
+
+
+void InitAreas (void)
+{
+	memset (areabyplayer,0,sizeof(areabyplayer));
+	areabyplayer[player->areanumber] = true;
+}
+
+
+
+/*
+===============
+=
+= InitDoorList
+=
+===============
+*/
+
+void InitDoorList (void)
+{
+	memset (areabyplayer,0,sizeof(areabyplayer));
+	_fmemset (areaconnect,0,sizeof(areaconnect));
+
+	lastdoorobj = &doorobjlist[0];
+	doornum = 0;
+}
+
+
+/*
+===============
+=
+= SpawnDoor
+=
+===============
+*/
+
+void SpawnDoor (int tilex, int tiley, boolean vertical, int lock)
+{
+	int	areanumber;
+	unsigned	far *map;
+
+	if (doornum==64)
+		Quit ("64+ doors on level!");
+
+	doorposition[doornum] = 0;		// doors start out fully closed
+	lastdoorobj->tilex = tilex;
+	lastdoorobj->tiley = tiley;
+	lastdoorobj->vertical = vertical;
+	lastdoorobj->lock = lock;
+	lastdoorobj->action = dr_closed;
+
+	(unsigned)actorat[tilex][tiley] = doornum | 0x80;	// consider it a solid wall
+
+//
+// make the door tile a special tile, and mark the adjacent tiles
+// for door sides
+//
+	tilemap[tilex][tiley] = doornum | 0x80;
+	map = mapsegs[0] + farmapylookup[tiley]+tilex;
+	if (vertical)
+	{
+		*map = *(map-1);                        // set area number
+		tilemap[tilex][tiley-1] |= 0x40;
+		tilemap[tilex][tiley+1] |= 0x40;
+	}
+	else
+	{
+		*map = *(map-mapwidth);					// set area number
+		tilemap[tilex-1][tiley] |= 0x40;
+		tilemap[tilex+1][tiley] |= 0x40;
+	}
+
+	doornum++;
+	lastdoorobj++;
+}
+
+//===========================================================================
+
+/*
+=====================
+=
+= OpenDoor
+=
+=====================
+*/
+
+void OpenDoor (int door)
+{
+	if (doorobjlist[door].action == dr_open)
+		doorobjlist[door].ticcount = 0;			// reset open time
+	else
+		doorobjlist[door].action = dr_opening;	// start it opening
+}
+
+
+/*
+=====================
+=
+= CloseDoor
+=
+=====================
+*/
+
+void CloseDoor (int door)
+{
+	int	tilex,tiley,area;
+	objtype *check;
+
+//
+// don't close on anything solid
+//
+	tilex = doorobjlist[door].tilex;
+	tiley = doorobjlist[door].tiley;
+
+	if (actorat[tilex][tiley])
+		return;
+
+	if (player->tilex == tilex && player->tiley == tiley)
+		return;
+
+	if (doorobjlist[door].vertical)
+	{
+		if ( player->tiley == tiley )
+		{
+			if ( ((player->x+MINDIST) >>TILESHIFT) == tilex )
+				return;
+			if ( ((player->x-MINDIST) >>TILESHIFT) == tilex )
+				return;
+		}
+		check = actorat[tilex-1][tiley];
+		if (check && ((check->x+MINDIST) >> TILESHIFT) == tilex )
+			return;
+		check = actorat[tilex+1][tiley];
+		if (check && ((check->x-MINDIST) >> TILESHIFT) == tilex )
+			return;
+	}
+	else if (!doorobjlist[door].vertical)
+	{
+		if (player->tilex == tilex)
+		{
+			if ( ((player->y+MINDIST) >>TILESHIFT) == tiley )
+				return;
+			if ( ((player->y-MINDIST) >>TILESHIFT) == tiley )
+				return;
+		}
+		check = actorat[tilex][tiley-1];
+		if (check && ((check->y+MINDIST) >> TILESHIFT) == tiley )
+			return;
+		check = actorat[tilex][tiley+1];
+		if (check && ((check->y-MINDIST) >> TILESHIFT) == tiley )
+			return;
+	}
+
+
+//
+// play door sound if in a connected area
+//
+	area = *(mapsegs[0] + farmapylookup[doorobjlist[door].tiley]
+			+doorobjlist[door].tilex)-AREATILE;
+	if (areabyplayer[area])
+	{
+		PlaySoundLocTile(CLOSEDOORSND,doorobjlist[door].tilex,doorobjlist[door].tiley);	// JAB
+	}
+
+	doorobjlist[door].action = dr_closing;
+//
+// make the door space solid
+//
+	(unsigned)actorat[tilex][tiley]
+		= door | 0x80;
+}
+
+
+
+/*
+=====================
+=
+= OperateDoor
+=
+= The player wants to change the door's direction
+=
+=====================
+*/
+
+void OperateDoor (int door)
+{
+	int	lock;
+
+	lock = doorobjlist[door].lock;
+	if (lock >= dr_lock1 && lock <= dr_lock4)
+	{
+		if ( ! (gamestate.keys & (1 << (lock-dr_lock1) ) ) )
+		{
+			SD_PlaySound (NOWAYSND);		// locked
+			return;
+		}
+	}
+
+	switch (doorobjlist[door].action)
+	{
+	case dr_closed:
+	case dr_closing:
+		OpenDoor (door);
+		break;
+	case dr_open:
+	case dr_opening:
+		CloseDoor (door);
+		break;
+	}
+}
+
+
+//===========================================================================
+
+/*
+===============
+=
+= DoorOpen
+=
+= Close the door after three seconds
+=
+===============
+*/
+
+void DoorOpen (int door)
+{
+	if ( (doorobjlist[door].ticcount += tics) >= OPENTICS)
+		CloseDoor (door);
+}
+
+
+
+/*
+===============
+=
+= DoorOpening
+=
+===============
+*/
+
+void DoorOpening (int door)
+{
+	int		area1,area2;
+	unsigned	far	*map;
+	long	position;
+
+	position = doorposition[door];
+	if (!position)
+	{
+	//
+	// door is just starting to open, so connect the areas
+	//
+		map = mapsegs[0] + farmapylookup[doorobjlist[door].tiley]
+			+doorobjlist[door].tilex;
+
+		if (doorobjlist[door].vertical)
+		{
+			area1 =	*(map+1);
+			area2 =	*(map-1);
+		}
+		else
+		{
+			area1 =	*(map-mapwidth);
+			area2 =	*(map+mapwidth);
+		}
+		area1 -= AREATILE;
+		area2 -= AREATILE;
+		areaconnect[area1][area2]++;
+		areaconnect[area2][area1]++;
+		ConnectAreas ();
+		if (areabyplayer[area1])
+		{
+			PlaySoundLocTile(OPENDOORSND,doorobjlist[door].tilex,doorobjlist[door].tiley);	// JAB
+		}
+	}
+
+//
+// slide the door by an adaptive amount
+//
+	position += tics<<10;
+	if (position >= 0xffff)
+	{
+	//
+	// door is all the way open
+	//
+		position = 0xffff;
+		doorobjlist[door].ticcount = 0;
+		doorobjlist[door].action = dr_open;
+		actorat[doorobjlist[door].tilex][doorobjlist[door].tiley] = 0;
+	}
+
+	doorposition[door] = position;
+}
+
+
+/*
+===============
+=
+= DoorClosing
+=
+===============
+*/
+
+void DoorClosing (int door)
+{
+	int		area1,area2,move;
+	unsigned	far	*map;
+	long	position;
+	int		tilex,tiley;
+
+	tilex = doorobjlist[door].tilex;
+	tiley = doorobjlist[door].tiley;
+
+	if ( ((unsigned)actorat[tilex][tiley] != (door | 0x80))
+	|| (player->tilex == tilex && player->tiley == tiley) )
+	{			// something got inside the door
+		OpenDoor (door);
+		return;
+	};
+
+	position = doorposition[door];
+
+//
+// slide the door by an adaptive amount
+//
+	position -= tics<<10;
+	if (position <= 0)
+	{
+	//
+	// door is closed all the way, so disconnect the areas
+	//
+		position = 0;
+
+		doorobjlist[door].action = dr_closed;
+
+		map = mapsegs[0] + farmapylookup[doorobjlist[door].tiley]
+			+doorobjlist[door].tilex;
+
+		if (doorobjlist[door].vertical)
+		{
+			area1 =	*(map+1);
+			area2 =	*(map-1);
+		}
+		else
+		{
+			area1 =	*(map-mapwidth);
+			area2 =	*(map+mapwidth);
+		}
+		area1 -= AREATILE;
+		area2 -= AREATILE;
+		areaconnect[area1][area2]--;
+		areaconnect[area2][area1]--;
+
+		ConnectAreas ();
+	}
+
+	doorposition[door] = position;
+}
+
+
+
+
+/*
+=====================
+=
+= MoveDoors
+=
+= Called from PlayLoop
+=
+=====================
+*/
+
+void MoveDoors (void)
+{
+	int		door;
+
+	if (gamestate.victoryflag)		// don't move door during victory sequence
+		return;
+
+	for (door = 0 ; door < doornum ; door++)
+		switch (doorobjlist[door].action)
+		{
+		case dr_open:
+			DoorOpen (door);
+			break;
+
+		case dr_opening:
+			DoorOpening(door);
+			break;
+
+		case dr_closing:
+			DoorClosing(door);
+			break;
+		}
+}
+
+
+/*
+=============================================================================
+
+						PUSHABLE WALLS
+
+=============================================================================
+*/
+
+unsigned	pwallstate;
+unsigned	pwallpos;			// amount a pushable wall has been moved (0-63)
+unsigned	pwallx,pwally;
+int			pwalldir;
+
+/*
+===============
+=
+= PushWall
+=
+===============
+*/
+
+void PushWall (int checkx, int checky, int dir)
+{
+	int		oldtile;
+
+	if (pwallstate)
+	  return;
+
+
+	oldtile = tilemap[checkx][checky];
+	if (!oldtile)
+		return;
+
+	switch (dir)
+	{
+	case di_north:
+		if (actorat[checkx][checky-1])
+		{
+			SD_PlaySound (NOWAYSND);
+			return;
+		}
+		(unsigned)actorat[checkx][checky-1] =
+		tilemap[checkx][checky-1] = oldtile;
+		break;
+
+	case di_east:
+		if (actorat[checkx+1][checky])
+		{
+			SD_PlaySound (NOWAYSND);
+			return;
+		}
+		(unsigned)actorat[checkx+1][checky] =
+		tilemap[checkx+1][checky] = oldtile;
+		break;
+
+	case di_south:
+		if (actorat[checkx][checky+1])
+		{
+			SD_PlaySound (NOWAYSND);
+			return;
+		}
+		(unsigned)actorat[checkx][checky+1] =
+		tilemap[checkx][checky+1] = oldtile;
+		break;
+
+	case di_west:
+		if (actorat[checkx-1][checky])
+		{
+			SD_PlaySound (NOWAYSND);
+			return;
+		}
+		(unsigned)actorat[checkx-1][checky] =
+		tilemap[checkx-1][checky] = oldtile;
+		break;
+	}
+
+	gamestate.secretcount++;
+	pwallx = checkx;
+	pwally = checky;
+	pwalldir = dir;
+	pwallstate = 1;
+	pwallpos = 0;
+	tilemap[pwallx][pwally] |= 0xc0;
+	*(mapsegs[1]+farmapylookup[pwally]+pwallx) = 0;	// remove P tile info
+
+	SD_PlaySound (PUSHWALLSND);
+}
+
+
+
+/*
+=================
+=
+= MovePWalls
+=
+=================
+*/
+
+void MovePWalls (void)
+{
+	int		oldblock,oldtile;
+
+	if (!pwallstate)
+		return;
+
+	oldblock = pwallstate/128;
+
+	pwallstate += tics;
+
+	if (pwallstate/128 != oldblock)
+	{
+	// block crossed into a new block
+		oldtile = tilemap[pwallx][pwally] & 63;
+
+		//
+		// the tile can now be walked into
+		//
+		tilemap[pwallx][pwally] = 0;
+		(unsigned)actorat[pwallx][pwally] = 0;
+		*(mapsegs[0]+farmapylookup[pwally]+pwallx) = player->areanumber+AREATILE;
+
+		//
+		// see if it should be pushed farther
+		//
+		if (pwallstate>256)
+		{
+		//
+		// the block has been pushed two tiles
+		//
+			pwallstate = 0;
+			return;
+		}
+		else
+		{
+			switch (pwalldir)
+			{
+			case di_north:
+				pwally--;
+				if (actorat[pwallx][pwally-1])
+				{
+					pwallstate = 0;
+					return;
+				}
+				(unsigned)actorat[pwallx][pwally-1] =
+				tilemap[pwallx][pwally-1] = oldtile;
+				break;
+
+			case di_east:
+				pwallx++;
+				if (actorat[pwallx+1][pwally])
+				{
+					pwallstate = 0;
+					return;
+				}
+				(unsigned)actorat[pwallx+1][pwally] =
+				tilemap[pwallx+1][pwally] = oldtile;
+				break;
+
+			case di_south:
+				pwally++;
+				if (actorat[pwallx][pwally+1])
+				{
+					pwallstate = 0;
+					return;
+				}
+				(unsigned)actorat[pwallx][pwally+1] =
+				tilemap[pwallx][pwally+1] = oldtile;
+				break;
+
+			case di_west:
+				pwallx--;
+				if (actorat[pwallx-1][pwally])
+				{
+					pwallstate = 0;
+					return;
+				}
+				(unsigned)actorat[pwallx-1][pwally] =
+				tilemap[pwallx-1][pwally] = oldtile;
+				break;
+			}
+
+			tilemap[pwallx][pwally] = oldtile | 0xc0;
+		}
+	}
+
+
+	pwallpos = (pwallstate/2)&63;
+
+}
+
--- /dev/null
+++ b/act2.c
@@ -1,0 +1,3872 @@
+// WL_ACT2.C
+
+#include "WL_DEF.H"
+#pragma hdrstop
+
+/*
+=============================================================================
+
+						 LOCAL CONSTANTS
+
+=============================================================================
+*/
+
+#define PROJECTILESIZE	0xc000l
+
+#define BJRUNSPEED	2048
+#define BJJUMPSPEED	680
+
+
+/*
+=============================================================================
+
+						 GLOBAL VARIABLES
+
+=============================================================================
+*/
+
+
+
+/*
+=============================================================================
+
+						 LOCAL VARIABLES
+
+=============================================================================
+*/
+
+
+dirtype dirtable[9] = {northwest,north,northeast,west,nodir,east,
+	southwest,south,southeast};
+
+int	starthitpoints[4][NUMENEMIES] =
+	 //
+	 // BABY MODE
+	 //
+	 {
+	 {25,	// guards
+	  50,	// officer
+	  100,	// SS
+	  1,	// dogs
+	  850,	// Hans
+	  850,	// Schabbs
+	  200,	// fake hitler
+	  800,	// mecha hitler
+	  45,	// mutants
+	  25,	// ghosts
+	  25,	// ghosts
+	  25,	// ghosts
+	  25,	// ghosts
+
+	  850,	// Gretel
+	  850,	// Gift
+	  850,	// Fat
+	  5,	// en_spectre,
+	  1450,	// en_angel,
+	  850,	// en_trans,
+	  1050,	// en_uber,
+	  950,	// en_will,
+	  1250	// en_death
+	  },
+	 //
+	 // DON'T HURT ME MODE
+	 //
+	 {25,	// guards
+	  50,	// officer
+	  100,	// SS
+	  1,	// dogs
+	  950,	// Hans
+	  950,	// Schabbs
+	  300,	// fake hitler
+	  950,	// mecha hitler
+	  55,	// mutants
+	  25,	// ghosts
+	  25,	// ghosts
+	  25,	// ghosts
+	  25,	// ghosts
+
+	  950,	// Gretel
+	  950,	// Gift
+	  950,	// Fat
+	  10,	// en_spectre,
+	  1550,	// en_angel,
+	  950,	// en_trans,
+	  1150,	// en_uber,
+	  1050,	// en_will,
+	  1350	// en_death
+	  },
+	 //
+	 // BRING 'EM ON MODE
+	 //
+	 {25,	// guards
+	  50,	// officer
+	  100,	// SS
+	  1,	// dogs
+
+	  1050,	// Hans
+	  1550,	// Schabbs
+	  400,	// fake hitler
+	  1050,	// mecha hitler
+
+	  55,	// mutants
+	  25,	// ghosts
+	  25,	// ghosts
+	  25,	// ghosts
+	  25,	// ghosts
+
+	  1050,	// Gretel
+	  1050,	// Gift
+	  1050,	// Fat
+	  15,	// en_spectre,
+	  1650,	// en_angel,
+	  1050,	// en_trans,
+	  1250,	// en_uber,
+	  1150,	// en_will,
+	  1450	// en_death
+	  },
+	 //
+	 // DEATH INCARNATE MODE
+	 //
+	 {25,	// guards
+	  50,	// officer
+	  100,	// SS
+	  1,	// dogs
+
+	  1200,	// Hans
+	  2400,	// Schabbs
+	  500,	// fake hitler
+	  1200,	// mecha hitler
+
+	  65,	// mutants
+	  25,	// ghosts
+	  25,	// ghosts
+	  25,	// ghosts
+	  25,	// ghosts
+
+	  1200,	// Gretel
+	  1200,	// Gift
+	  1200,	// Fat
+	  25,	// en_spectre,
+	  2000,	// en_angel,
+	  1200,	// en_trans,
+	  1400,	// en_uber,
+	  1300,	// en_will,
+	  1600	// en_death
+	  }}
+	  ;
+
+void	A_StartDeathCam (objtype *ob);
+
+
+void	T_Path (objtype *ob);
+void	T_Shoot (objtype *ob);
+void	T_Bite (objtype *ob);
+void	T_DogChase (objtype *ob);
+void	T_Chase (objtype *ob);
+void	T_Projectile (objtype *ob);
+void	T_Stand (objtype *ob);
+
+void A_DeathScream (objtype *ob);
+
+extern	statetype s_rocket;
+extern	statetype s_smoke1;
+extern	statetype s_smoke2;
+extern	statetype s_smoke3;
+extern	statetype s_smoke4;
+extern	statetype s_boom2;
+extern	statetype s_boom3;
+
+void A_Smoke (objtype *ob);
+
+statetype s_rocket	 	= {true,SPR_ROCKET_1,3,T_Projectile,A_Smoke,&s_rocket};
+statetype s_smoke1	 	= {false,SPR_SMOKE_1,3,NULL,NULL,&s_smoke2};
+statetype s_smoke2	 	= {false,SPR_SMOKE_2,3,NULL,NULL,&s_smoke3};
+statetype s_smoke3	 	= {false,SPR_SMOKE_3,3,NULL,NULL,&s_smoke4};
+statetype s_smoke4	 	= {false,SPR_SMOKE_4,3,NULL,NULL,NULL};
+
+statetype s_boom1	 	= {false,SPR_BOOM_1,6,NULL,NULL,&s_boom2};
+statetype s_boom2	 	= {false,SPR_BOOM_2,6,NULL,NULL,&s_boom3};
+statetype s_boom3	 	= {false,SPR_BOOM_3,6,NULL,NULL,NULL};
+
+#ifdef SPEAR
+
+extern	statetype s_hrocket;
+extern	statetype s_hsmoke1;
+extern	statetype s_hsmoke2;
+extern	statetype s_hsmoke3;
+extern	statetype s_hsmoke4;
+extern	statetype s_hboom2;
+extern	statetype s_hboom3;
+
+void A_Smoke (objtype *ob);
+
+statetype s_hrocket	 	= {true,SPR_HROCKET_1,3,T_Projectile,A_Smoke,&s_hrocket};
+statetype s_hsmoke1	 	= {false,SPR_HSMOKE_1,3,NULL,NULL,&s_hsmoke2};
+statetype s_hsmoke2	 	= {false,SPR_HSMOKE_2,3,NULL,NULL,&s_hsmoke3};
+statetype s_hsmoke3	 	= {false,SPR_HSMOKE_3,3,NULL,NULL,&s_hsmoke4};
+statetype s_hsmoke4	 	= {false,SPR_HSMOKE_4,3,NULL,NULL,NULL};
+
+statetype s_hboom1	 	= {false,SPR_HBOOM_1,6,NULL,NULL,&s_hboom2};
+statetype s_hboom2	 	= {false,SPR_HBOOM_2,6,NULL,NULL,&s_hboom3};
+statetype s_hboom3	 	= {false,SPR_HBOOM_3,6,NULL,NULL,NULL};
+
+#endif
+
+void	T_Schabb (objtype *ob);
+void	T_SchabbThrow (objtype *ob);
+void	T_Fake (objtype *ob);
+void	T_FakeFire (objtype *ob);
+void	T_Ghosts (objtype *ob);
+
+void A_Slurpie (objtype *ob);
+void A_HitlerMorph (objtype *ob);
+void A_MechaSound (objtype *ob);
+
+/*
+=================
+=
+= A_Smoke
+=
+=================
+*/
+
+void A_Smoke (objtype *ob)
+{
+	GetNewActor ();
+#ifdef SPEAR
+	if (ob->obclass == hrocketobj)
+		new->state = &s_hsmoke1;
+	else
+#endif
+		new->state = &s_smoke1;
+	new->ticcount = 6;
+
+	new->tilex = ob->tilex;
+	new->tiley = ob->tiley;
+	new->x = ob->x;
+	new->y = ob->y;
+	new->obclass = inertobj;
+	new->active = true;
+
+	new->flags = FL_NEVERMARK;
+}
+
+
+/*
+===================
+=
+= ProjectileTryMove
+=
+= returns true if move ok
+===================
+*/
+
+#define PROJSIZE	0x2000
+
+boolean ProjectileTryMove (objtype *ob)
+{
+	int			xl,yl,xh,yh,x,y;
+	objtype		*check;
+	long		deltax,deltay;
+
+	xl = (ob->x-PROJSIZE) >>TILESHIFT;
+	yl = (ob->y-PROJSIZE) >>TILESHIFT;
+
+	xh = (ob->x+PROJSIZE) >>TILESHIFT;
+	yh = (ob->y+PROJSIZE) >>TILESHIFT;
+
+//
+// check for solid walls
+//
+	for (y=yl;y<=yh;y++)
+		for (x=xl;x<=xh;x++)
+		{
+			check = actorat[x][y];
+			if (check && check<objlist)
+				return false;
+		}
+
+	return true;
+}
+
+
+
+/*
+=================
+=
+= T_Projectile
+=
+=================
+*/
+
+void T_Projectile (objtype *ob)
+{
+	long	deltax,deltay;
+	int		damage;
+	long	speed;
+
+	speed = (long)ob->speed*tics;
+
+	deltax = FixedByFrac(speed,costable[ob->angle]);
+	deltay = -FixedByFrac(speed,sintable[ob->angle]);
+
+	if (deltax>0x10000l)
+		deltax = 0x10000l;
+	if (deltay>0x10000l)
+		deltay = 0x10000l;
+
+	ob->x += deltax;
+	ob->y += deltay;
+
+	deltax = LABS(ob->x - player->x);
+	deltay = LABS(ob->y - player->y);
+
+	if (!ProjectileTryMove (ob))
+	{
+		if (ob->obclass == rocketobj)
+		{
+			PlaySoundLocActor(MISSILEHITSND,ob);
+			ob->state = &s_boom1;
+		}
+#ifdef SPEAR
+		else if (ob->obclass == hrocketobj)
+		{
+			PlaySoundLocActor(MISSILEHITSND,ob);
+			ob->state = &s_hboom1;
+		}
+#endif
+		else
+			ob->state = NULL;		// mark for removal
+
+		return;
+	}
+
+	if (deltax < PROJECTILESIZE && deltay < PROJECTILESIZE)
+	{	// hit the player
+		switch (ob->obclass)
+		{
+		case needleobj:
+			damage = (US_RndT() >>3) + 20;
+			break;
+		case rocketobj:
+		case hrocketobj:
+		case sparkobj:
+			damage = (US_RndT() >>3) + 30;
+			break;
+		case fireobj:
+			damage = (US_RndT() >>3);
+			break;
+		}
+
+		TakeDamage (damage,ob);
+		ob->state = NULL;		// mark for removal
+		return;
+	}
+
+	ob->tilex = ob->x >> TILESHIFT;
+	ob->tiley = ob->y >> TILESHIFT;
+
+}
+
+
+
+
+/*
+=============================================================================
+
+							GUARD
+
+=============================================================================
+*/
+
+//
+// guards
+//
+
+extern	statetype s_grdstand;
+
+extern	statetype s_grdpath1;
+extern	statetype s_grdpath1s;
+extern	statetype s_grdpath2;
+extern	statetype s_grdpath3;
+extern	statetype s_grdpath3s;
+extern	statetype s_grdpath4;
+
+extern	statetype s_grdpain;
+extern	statetype s_grdpain1;
+
+extern	statetype s_grdgiveup;
+
+extern	statetype s_grdshoot1;
+extern	statetype s_grdshoot2;
+extern	statetype s_grdshoot3;
+extern	statetype s_grdshoot4;
+
+extern	statetype s_grdchase1;
+extern	statetype s_grdchase1s;
+extern	statetype s_grdchase2;
+extern	statetype s_grdchase3;
+extern	statetype s_grdchase3s;
+extern	statetype s_grdchase4;
+
+extern	statetype s_grddie1;
+extern	statetype s_grddie1d;
+extern	statetype s_grddie2;
+extern	statetype s_grddie3;
+extern	statetype s_grddie4;
+
+statetype s_grdstand	= {true,SPR_GRD_S_1,0,T_Stand,NULL,&s_grdstand};
+
+statetype s_grdpath1 	= {true,SPR_GRD_W1_1,20,T_Path,NULL,&s_grdpath1s};
+statetype s_grdpath1s 	= {true,SPR_GRD_W1_1,5,NULL,NULL,&s_grdpath2};
+statetype s_grdpath2 	= {true,SPR_GRD_W2_1,15,T_Path,NULL,&s_grdpath3};
+statetype s_grdpath3 	= {true,SPR_GRD_W3_1,20,T_Path,NULL,&s_grdpath3s};
+statetype s_grdpath3s 	= {true,SPR_GRD_W3_1,5,NULL,NULL,&s_grdpath4};
+statetype s_grdpath4 	= {true,SPR_GRD_W4_1,15,T_Path,NULL,&s_grdpath1};
+
+statetype s_grdpain 	= {2,SPR_GRD_PAIN_1,10,NULL,NULL,&s_grdchase1};
+statetype s_grdpain1 	= {2,SPR_GRD_PAIN_2,10,NULL,NULL,&s_grdchase1};
+
+statetype s_grdshoot1 	= {false,SPR_GRD_SHOOT1,20,NULL,NULL,&s_grdshoot2};
+statetype s_grdshoot2 	= {false,SPR_GRD_SHOOT2,20,NULL,T_Shoot,&s_grdshoot3};
+statetype s_grdshoot3 	= {false,SPR_GRD_SHOOT3,20,NULL,NULL,&s_grdchase1};
+
+statetype s_grdchase1 	= {true,SPR_GRD_W1_1,10,T_Chase,NULL,&s_grdchase1s};
+statetype s_grdchase1s 	= {true,SPR_GRD_W1_1,3,NULL,NULL,&s_grdchase2};
+statetype s_grdchase2 	= {true,SPR_GRD_W2_1,8,T_Chase,NULL,&s_grdchase3};
+statetype s_grdchase3 	= {true,SPR_GRD_W3_1,10,T_Chase,NULL,&s_grdchase3s};
+statetype s_grdchase3s 	= {true,SPR_GRD_W3_1,3,NULL,NULL,&s_grdchase4};
+statetype s_grdchase4 	= {true,SPR_GRD_W4_1,8,T_Chase,NULL,&s_grdchase1};
+
+statetype s_grddie1		= {false,SPR_GRD_DIE_1,15,NULL,A_DeathScream,&s_grddie2};
+statetype s_grddie2		= {false,SPR_GRD_DIE_2,15,NULL,NULL,&s_grddie3};
+statetype s_grddie3		= {false,SPR_GRD_DIE_3,15,NULL,NULL,&s_grddie4};
+statetype s_grddie4		= {false,SPR_GRD_DEAD,0,NULL,NULL,&s_grddie4};
+
+
+#ifndef SPEAR
+//
+// ghosts
+//
+extern	statetype s_blinkychase1;
+extern	statetype s_blinkychase2;
+extern	statetype s_inkychase1;
+extern	statetype s_inkychase2;
+extern	statetype s_pinkychase1;
+extern	statetype s_pinkychase2;
+extern	statetype s_clydechase1;
+extern	statetype s_clydechase2;
+
+statetype s_blinkychase1 	= {false,SPR_BLINKY_W1,10,T_Ghosts,NULL,&s_blinkychase2};
+statetype s_blinkychase2 	= {false,SPR_BLINKY_W2,10,T_Ghosts,NULL,&s_blinkychase1};
+
+statetype s_inkychase1 		= {false,SPR_INKY_W1,10,T_Ghosts,NULL,&s_inkychase2};
+statetype s_inkychase2 		= {false,SPR_INKY_W2,10,T_Ghosts,NULL,&s_inkychase1};
+
+statetype s_pinkychase1 	= {false,SPR_PINKY_W1,10,T_Ghosts,NULL,&s_pinkychase2};
+statetype s_pinkychase2 	= {false,SPR_PINKY_W2,10,T_Ghosts,NULL,&s_pinkychase1};
+
+statetype s_clydechase1 	= {false,SPR_CLYDE_W1,10,T_Ghosts,NULL,&s_clydechase2};
+statetype s_clydechase2 	= {false,SPR_CLYDE_W2,10,T_Ghosts,NULL,&s_clydechase1};
+#endif
+
+//
+// dogs
+//
+
+extern	statetype s_dogpath1;
+extern	statetype s_dogpath1s;
+extern	statetype s_dogpath2;
+extern	statetype s_dogpath3;
+extern	statetype s_dogpath3s;
+extern	statetype s_dogpath4;
+
+extern	statetype s_dogjump1;
+extern	statetype s_dogjump2;
+extern	statetype s_dogjump3;
+extern	statetype s_dogjump4;
+extern	statetype s_dogjump5;
+
+extern	statetype s_dogchase1;
+extern	statetype s_dogchase1s;
+extern	statetype s_dogchase2;
+extern	statetype s_dogchase3;
+extern	statetype s_dogchase3s;
+extern	statetype s_dogchase4;
+
+extern	statetype s_dogdie1;
+extern	statetype s_dogdie1d;
+extern	statetype s_dogdie2;
+extern	statetype s_dogdie3;
+extern	statetype s_dogdead;
+
+statetype s_dogpath1 	= {true,SPR_DOG_W1_1,20,T_Path,NULL,&s_dogpath1s};
+statetype s_dogpath1s 	= {true,SPR_DOG_W1_1,5,NULL,NULL,&s_dogpath2};
+statetype s_dogpath2 	= {true,SPR_DOG_W2_1,15,T_Path,NULL,&s_dogpath3};
+statetype s_dogpath3 	= {true,SPR_DOG_W3_1,20,T_Path,NULL,&s_dogpath3s};
+statetype s_dogpath3s 	= {true,SPR_DOG_W3_1,5,NULL,NULL,&s_dogpath4};
+statetype s_dogpath4 	= {true,SPR_DOG_W4_1,15,T_Path,NULL,&s_dogpath1};
+
+statetype s_dogjump1 	= {false,SPR_DOG_JUMP1,10,NULL,NULL,&s_dogjump2};
+statetype s_dogjump2 	= {false,SPR_DOG_JUMP2,10,NULL,T_Bite,&s_dogjump3};
+statetype s_dogjump3 	= {false,SPR_DOG_JUMP3,10,NULL,NULL,&s_dogjump4};
+statetype s_dogjump4 	= {false,SPR_DOG_JUMP1,10,NULL,NULL,&s_dogjump5};
+statetype s_dogjump5 	= {false,SPR_DOG_W1_1,10,NULL,NULL,&s_dogchase1};
+
+statetype s_dogchase1 	= {true,SPR_DOG_W1_1,10,T_DogChase,NULL,&s_dogchase1s};
+statetype s_dogchase1s 	= {true,SPR_DOG_W1_1,3,NULL,NULL,&s_dogchase2};
+statetype s_dogchase2 	= {true,SPR_DOG_W2_1,8,T_DogChase,NULL,&s_dogchase3};
+statetype s_dogchase3 	= {true,SPR_DOG_W3_1,10,T_DogChase,NULL,&s_dogchase3s};
+statetype s_dogchase3s 	= {true,SPR_DOG_W3_1,3,NULL,NULL,&s_dogchase4};
+statetype s_dogchase4 	= {true,SPR_DOG_W4_1,8,T_DogChase,NULL,&s_dogchase1};
+
+statetype s_dogdie1		= {false,SPR_DOG_DIE_1,15,NULL,A_DeathScream,&s_dogdie2};
+statetype s_dogdie2		= {false,SPR_DOG_DIE_2,15,NULL,NULL,&s_dogdie3};
+statetype s_dogdie3		= {false,SPR_DOG_DIE_3,15,NULL,NULL,&s_dogdead};
+statetype s_dogdead		= {false,SPR_DOG_DEAD,15,NULL,NULL,&s_dogdead};
+
+
+//
+// officers
+//
+
+extern	statetype s_ofcstand;
+
+extern	statetype s_ofcpath1;
+extern	statetype s_ofcpath1s;
+extern	statetype s_ofcpath2;
+extern	statetype s_ofcpath3;
+extern	statetype s_ofcpath3s;
+extern	statetype s_ofcpath4;
+
+extern	statetype s_ofcpain;
+extern	statetype s_ofcpain1;
+
+extern	statetype s_ofcgiveup;
+
+extern	statetype s_ofcshoot1;
+extern	statetype s_ofcshoot2;
+extern	statetype s_ofcshoot3;
+extern	statetype s_ofcshoot4;
+
+extern	statetype s_ofcchase1;
+extern	statetype s_ofcchase1s;
+extern	statetype s_ofcchase2;
+extern	statetype s_ofcchase3;
+extern	statetype s_ofcchase3s;
+extern	statetype s_ofcchase4;
+
+extern	statetype s_ofcdie1;
+extern	statetype s_ofcdie2;
+extern	statetype s_ofcdie3;
+extern	statetype s_ofcdie4;
+extern	statetype s_ofcdie5;
+
+statetype s_ofcstand	= {true,SPR_OFC_S_1,0,T_Stand,NULL,&s_ofcstand};
+
+statetype s_ofcpath1 	= {true,SPR_OFC_W1_1,20,T_Path,NULL,&s_ofcpath1s};
+statetype s_ofcpath1s 	= {true,SPR_OFC_W1_1,5,NULL,NULL,&s_ofcpath2};
+statetype s_ofcpath2 	= {true,SPR_OFC_W2_1,15,T_Path,NULL,&s_ofcpath3};
+statetype s_ofcpath3 	= {true,SPR_OFC_W3_1,20,T_Path,NULL,&s_ofcpath3s};
+statetype s_ofcpath3s 	= {true,SPR_OFC_W3_1,5,NULL,NULL,&s_ofcpath4};
+statetype s_ofcpath4 	= {true,SPR_OFC_W4_1,15,T_Path,NULL,&s_ofcpath1};
+
+statetype s_ofcpain 	= {2,SPR_OFC_PAIN_1,10,NULL,NULL,&s_ofcchase1};
+statetype s_ofcpain1 	= {2,SPR_OFC_PAIN_2,10,NULL,NULL,&s_ofcchase1};
+
+statetype s_ofcshoot1 	= {false,SPR_OFC_SHOOT1,6,NULL,NULL,&s_ofcshoot2};
+statetype s_ofcshoot2 	= {false,SPR_OFC_SHOOT2,20,NULL,T_Shoot,&s_ofcshoot3};
+statetype s_ofcshoot3 	= {false,SPR_OFC_SHOOT3,10,NULL,NULL,&s_ofcchase1};
+
+statetype s_ofcchase1 	= {true,SPR_OFC_W1_1,10,T_Chase,NULL,&s_ofcchase1s};
+statetype s_ofcchase1s 	= {true,SPR_OFC_W1_1,3,NULL,NULL,&s_ofcchase2};
+statetype s_ofcchase2 	= {true,SPR_OFC_W2_1,8,T_Chase,NULL,&s_ofcchase3};
+statetype s_ofcchase3 	= {true,SPR_OFC_W3_1,10,T_Chase,NULL,&s_ofcchase3s};
+statetype s_ofcchase3s 	= {true,SPR_OFC_W3_1,3,NULL,NULL,&s_ofcchase4};
+statetype s_ofcchase4 	= {true,SPR_OFC_W4_1,8,T_Chase,NULL,&s_ofcchase1};
+
+statetype s_ofcdie1		= {false,SPR_OFC_DIE_1,11,NULL,A_DeathScream,&s_ofcdie2};
+statetype s_ofcdie2		= {false,SPR_OFC_DIE_2,11,NULL,NULL,&s_ofcdie3};
+statetype s_ofcdie3		= {false,SPR_OFC_DIE_3,11,NULL,NULL,&s_ofcdie4};
+statetype s_ofcdie4		= {false,SPR_OFC_DIE_4,11,NULL,NULL,&s_ofcdie5};
+statetype s_ofcdie5		= {false,SPR_OFC_DEAD,0,NULL,NULL,&s_ofcdie5};
+
+
+//
+// mutant
+//
+
+extern	statetype s_mutstand;
+
+extern	statetype s_mutpath1;
+extern	statetype s_mutpath1s;
+extern	statetype s_mutpath2;
+extern	statetype s_mutpath3;
+extern	statetype s_mutpath3s;
+extern	statetype s_mutpath4;
+
+extern	statetype s_mutpain;
+extern	statetype s_mutpain1;
+
+extern	statetype s_mutgiveup;
+
+extern	statetype s_mutshoot1;
+extern	statetype s_mutshoot2;
+extern	statetype s_mutshoot3;
+extern	statetype s_mutshoot4;
+
+extern	statetype s_mutchase1;
+extern	statetype s_mutchase1s;
+extern	statetype s_mutchase2;
+extern	statetype s_mutchase3;
+extern	statetype s_mutchase3s;
+extern	statetype s_mutchase4;
+
+extern	statetype s_mutdie1;
+extern	statetype s_mutdie2;
+extern	statetype s_mutdie3;
+extern	statetype s_mutdie4;
+extern	statetype s_mutdie5;
+
+statetype s_mutstand	= {true,SPR_MUT_S_1,0,T_Stand,NULL,&s_mutstand};
+
+statetype s_mutpath1 	= {true,SPR_MUT_W1_1,20,T_Path,NULL,&s_mutpath1s};
+statetype s_mutpath1s 	= {true,SPR_MUT_W1_1,5,NULL,NULL,&s_mutpath2};
+statetype s_mutpath2 	= {true,SPR_MUT_W2_1,15,T_Path,NULL,&s_mutpath3};
+statetype s_mutpath3 	= {true,SPR_MUT_W3_1,20,T_Path,NULL,&s_mutpath3s};
+statetype s_mutpath3s 	= {true,SPR_MUT_W3_1,5,NULL,NULL,&s_mutpath4};
+statetype s_mutpath4 	= {true,SPR_MUT_W4_1,15,T_Path,NULL,&s_mutpath1};
+
+statetype s_mutpain 	= {2,SPR_MUT_PAIN_1,10,NULL,NULL,&s_mutchase1};
+statetype s_mutpain1 	= {2,SPR_MUT_PAIN_2,10,NULL,NULL,&s_mutchase1};
+
+statetype s_mutshoot1 	= {false,SPR_MUT_SHOOT1,6,NULL,T_Shoot,&s_mutshoot2};
+statetype s_mutshoot2 	= {false,SPR_MUT_SHOOT2,20,NULL,NULL,&s_mutshoot3};
+statetype s_mutshoot3 	= {false,SPR_MUT_SHOOT3,10,NULL,T_Shoot,&s_mutshoot4};
+statetype s_mutshoot4 	= {false,SPR_MUT_SHOOT4,20,NULL,NULL,&s_mutchase1};
+
+statetype s_mutchase1 	= {true,SPR_MUT_W1_1,10,T_Chase,NULL,&s_mutchase1s};
+statetype s_mutchase1s 	= {true,SPR_MUT_W1_1,3,NULL,NULL,&s_mutchase2};
+statetype s_mutchase2 	= {true,SPR_MUT_W2_1,8,T_Chase,NULL,&s_mutchase3};
+statetype s_mutchase3 	= {true,SPR_MUT_W3_1,10,T_Chase,NULL,&s_mutchase3s};
+statetype s_mutchase3s 	= {true,SPR_MUT_W3_1,3,NULL,NULL,&s_mutchase4};
+statetype s_mutchase4 	= {true,SPR_MUT_W4_1,8,T_Chase,NULL,&s_mutchase1};
+
+statetype s_mutdie1		= {false,SPR_MUT_DIE_1,7,NULL,A_DeathScream,&s_mutdie2};
+statetype s_mutdie2		= {false,SPR_MUT_DIE_2,7,NULL,NULL,&s_mutdie3};
+statetype s_mutdie3		= {false,SPR_MUT_DIE_3,7,NULL,NULL,&s_mutdie4};
+statetype s_mutdie4		= {false,SPR_MUT_DIE_4,7,NULL,NULL,&s_mutdie5};
+statetype s_mutdie5		= {false,SPR_MUT_DEAD,0,NULL,NULL,&s_mutdie5};
+
+
+//
+// SS
+//
+
+extern	statetype s_ssstand;
+
+extern	statetype s_sspath1;
+extern	statetype s_sspath1s;
+extern	statetype s_sspath2;
+extern	statetype s_sspath3;
+extern	statetype s_sspath3s;
+extern	statetype s_sspath4;
+
+extern	statetype s_sspain;
+extern	statetype s_sspain1;
+
+extern	statetype s_ssshoot1;
+extern	statetype s_ssshoot2;
+extern	statetype s_ssshoot3;
+extern	statetype s_ssshoot4;
+extern	statetype s_ssshoot5;
+extern	statetype s_ssshoot6;
+extern	statetype s_ssshoot7;
+extern	statetype s_ssshoot8;
+extern	statetype s_ssshoot9;
+
+extern	statetype s_sschase1;
+extern	statetype s_sschase1s;
+extern	statetype s_sschase2;
+extern	statetype s_sschase3;
+extern	statetype s_sschase3s;
+extern	statetype s_sschase4;
+
+extern	statetype s_ssdie1;
+extern	statetype s_ssdie2;
+extern	statetype s_ssdie3;
+extern	statetype s_ssdie4;
+
+statetype s_ssstand	= {true,SPR_SS_S_1,0,T_Stand,NULL,&s_ssstand};
+
+statetype s_sspath1 	= {true,SPR_SS_W1_1,20,T_Path,NULL,&s_sspath1s};
+statetype s_sspath1s 	= {true,SPR_SS_W1_1,5,NULL,NULL,&s_sspath2};
+statetype s_sspath2 	= {true,SPR_SS_W2_1,15,T_Path,NULL,&s_sspath3};
+statetype s_sspath3 	= {true,SPR_SS_W3_1,20,T_Path,NULL,&s_sspath3s};
+statetype s_sspath3s 	= {true,SPR_SS_W3_1,5,NULL,NULL,&s_sspath4};
+statetype s_sspath4 	= {true,SPR_SS_W4_1,15,T_Path,NULL,&s_sspath1};
+
+statetype s_sspain 		= {2,SPR_SS_PAIN_1,10,NULL,NULL,&s_sschase1};
+statetype s_sspain1 	= {2,SPR_SS_PAIN_2,10,NULL,NULL,&s_sschase1};
+
+statetype s_ssshoot1 	= {false,SPR_SS_SHOOT1,20,NULL,NULL,&s_ssshoot2};
+statetype s_ssshoot2 	= {false,SPR_SS_SHOOT2,20,NULL,T_Shoot,&s_ssshoot3};
+statetype s_ssshoot3 	= {false,SPR_SS_SHOOT3,10,NULL,NULL,&s_ssshoot4};
+statetype s_ssshoot4 	= {false,SPR_SS_SHOOT2,10,NULL,T_Shoot,&s_ssshoot5};
+statetype s_ssshoot5 	= {false,SPR_SS_SHOOT3,10,NULL,NULL,&s_ssshoot6};
+statetype s_ssshoot6 	= {false,SPR_SS_SHOOT2,10,NULL,T_Shoot,&s_ssshoot7};
+statetype s_ssshoot7  	= {false,SPR_SS_SHOOT3,10,NULL,NULL,&s_ssshoot8};
+statetype s_ssshoot8  	= {false,SPR_SS_SHOOT2,10,NULL,T_Shoot,&s_ssshoot9};
+statetype s_ssshoot9  	= {false,SPR_SS_SHOOT3,10,NULL,NULL,&s_sschase1};
+
+statetype s_sschase1 	= {true,SPR_SS_W1_1,10,T_Chase,NULL,&s_sschase1s};
+statetype s_sschase1s 	= {true,SPR_SS_W1_1,3,NULL,NULL,&s_sschase2};
+statetype s_sschase2 	= {true,SPR_SS_W2_1,8,T_Chase,NULL,&s_sschase3};
+statetype s_sschase3 	= {true,SPR_SS_W3_1,10,T_Chase,NULL,&s_sschase3s};
+statetype s_sschase3s 	= {true,SPR_SS_W3_1,3,NULL,NULL,&s_sschase4};
+statetype s_sschase4 	= {true,SPR_SS_W4_1,8,T_Chase,NULL,&s_sschase1};
+
+statetype s_ssdie1		= {false,SPR_SS_DIE_1,15,NULL,A_DeathScream,&s_ssdie2};
+statetype s_ssdie2		= {false,SPR_SS_DIE_2,15,NULL,NULL,&s_ssdie3};
+statetype s_ssdie3		= {false,SPR_SS_DIE_3,15,NULL,NULL,&s_ssdie4};
+statetype s_ssdie4		= {false,SPR_SS_DEAD,0,NULL,NULL,&s_ssdie4};
+
+
+#ifndef SPEAR
+//
+// hans
+//
+extern	statetype s_bossstand;
+
+extern	statetype s_bosschase1;
+extern	statetype s_bosschase1s;
+extern	statetype s_bosschase2;
+extern	statetype s_bosschase3;
+extern	statetype s_bosschase3s;
+extern	statetype s_bosschase4;
+
+extern	statetype s_bossdie1;
+extern	statetype s_bossdie2;
+extern	statetype s_bossdie3;
+extern	statetype s_bossdie4;
+
+extern	statetype s_bossshoot1;
+extern	statetype s_bossshoot2;
+extern	statetype s_bossshoot3;
+extern	statetype s_bossshoot4;
+extern	statetype s_bossshoot5;
+extern	statetype s_bossshoot6;
+extern	statetype s_bossshoot7;
+extern	statetype s_bossshoot8;
+
+
+statetype s_bossstand	= {false,SPR_BOSS_W1,0,T_Stand,NULL,&s_bossstand};
+
+statetype s_bosschase1 	= {false,SPR_BOSS_W1,10,T_Chase,NULL,&s_bosschase1s};
+statetype s_bosschase1s	= {false,SPR_BOSS_W1,3,NULL,NULL,&s_bosschase2};
+statetype s_bosschase2 	= {false,SPR_BOSS_W2,8,T_Chase,NULL,&s_bosschase3};
+statetype s_bosschase3 	= {false,SPR_BOSS_W3,10,T_Chase,NULL,&s_bosschase3s};
+statetype s_bosschase3s	= {false,SPR_BOSS_W3,3,NULL,NULL,&s_bosschase4};
+statetype s_bosschase4 	= {false,SPR_BOSS_W4,8,T_Chase,NULL,&s_bosschase1};
+
+statetype s_bossdie1	= {false,SPR_BOSS_DIE1,15,NULL,A_DeathScream,&s_bossdie2};
+statetype s_bossdie2	= {false,SPR_BOSS_DIE2,15,NULL,NULL,&s_bossdie3};
+statetype s_bossdie3	= {false,SPR_BOSS_DIE3,15,NULL,NULL,&s_bossdie4};
+statetype s_bossdie4	= {false,SPR_BOSS_DEAD,0,NULL,NULL,&s_bossdie4};
+
+statetype s_bossshoot1 	= {false,SPR_BOSS_SHOOT1,30,NULL,NULL,&s_bossshoot2};
+statetype s_bossshoot2 	= {false,SPR_BOSS_SHOOT2,10,NULL,T_Shoot,&s_bossshoot3};
+statetype s_bossshoot3 	= {false,SPR_BOSS_SHOOT3,10,NULL,T_Shoot,&s_bossshoot4};
+statetype s_bossshoot4 	= {false,SPR_BOSS_SHOOT2,10,NULL,T_Shoot,&s_bossshoot5};
+statetype s_bossshoot5 	= {false,SPR_BOSS_SHOOT3,10,NULL,T_Shoot,&s_bossshoot6};
+statetype s_bossshoot6 	= {false,SPR_BOSS_SHOOT2,10,NULL,T_Shoot,&s_bossshoot7};
+statetype s_bossshoot7 	= {false,SPR_BOSS_SHOOT3,10,NULL,T_Shoot,&s_bossshoot8};
+statetype s_bossshoot8 	= {false,SPR_BOSS_SHOOT1,10,NULL,NULL,&s_bosschase1};
+
+
+//
+// gretel
+//
+extern	statetype s_gretelstand;
+
+extern	statetype s_gretelchase1;
+extern	statetype s_gretelchase1s;
+extern	statetype s_gretelchase2;
+extern	statetype s_gretelchase3;
+extern	statetype s_gretelchase3s;
+extern	statetype s_gretelchase4;
+
+extern	statetype s_greteldie1;
+extern	statetype s_greteldie2;
+extern	statetype s_greteldie3;
+extern	statetype s_greteldie4;
+
+extern	statetype s_gretelshoot1;
+extern	statetype s_gretelshoot2;
+extern	statetype s_gretelshoot3;
+extern	statetype s_gretelshoot4;
+extern	statetype s_gretelshoot5;
+extern	statetype s_gretelshoot6;
+extern	statetype s_gretelshoot7;
+extern	statetype s_gretelshoot8;
+
+
+statetype s_gretelstand	= {false,SPR_GRETEL_W1,0,T_Stand,NULL,&s_gretelstand};
+
+statetype s_gretelchase1 	= {false,SPR_GRETEL_W1,10,T_Chase,NULL,&s_gretelchase1s};
+statetype s_gretelchase1s	= {false,SPR_GRETEL_W1,3,NULL,NULL,&s_gretelchase2};
+statetype s_gretelchase2 	= {false,SPR_GRETEL_W2,8,T_Chase,NULL,&s_gretelchase3};
+statetype s_gretelchase3 	= {false,SPR_GRETEL_W3,10,T_Chase,NULL,&s_gretelchase3s};
+statetype s_gretelchase3s	= {false,SPR_GRETEL_W3,3,NULL,NULL,&s_gretelchase4};
+statetype s_gretelchase4 	= {false,SPR_GRETEL_W4,8,T_Chase,NULL,&s_gretelchase1};
+
+statetype s_greteldie1	= {false,SPR_GRETEL_DIE1,15,NULL,A_DeathScream,&s_greteldie2};
+statetype s_greteldie2	= {false,SPR_GRETEL_DIE2,15,NULL,NULL,&s_greteldie3};
+statetype s_greteldie3	= {false,SPR_GRETEL_DIE3,15,NULL,NULL,&s_greteldie4};
+statetype s_greteldie4	= {false,SPR_GRETEL_DEAD,0,NULL,NULL,&s_greteldie4};
+
+statetype s_gretelshoot1 	= {false,SPR_GRETEL_SHOOT1,30,NULL,NULL,&s_gretelshoot2};
+statetype s_gretelshoot2 	= {false,SPR_GRETEL_SHOOT2,10,NULL,T_Shoot,&s_gretelshoot3};
+statetype s_gretelshoot3 	= {false,SPR_GRETEL_SHOOT3,10,NULL,T_Shoot,&s_gretelshoot4};
+statetype s_gretelshoot4 	= {false,SPR_GRETEL_SHOOT2,10,NULL,T_Shoot,&s_gretelshoot5};
+statetype s_gretelshoot5 	= {false,SPR_GRETEL_SHOOT3,10,NULL,T_Shoot,&s_gretelshoot6};
+statetype s_gretelshoot6 	= {false,SPR_GRETEL_SHOOT2,10,NULL,T_Shoot,&s_gretelshoot7};
+statetype s_gretelshoot7 	= {false,SPR_GRETEL_SHOOT3,10,NULL,T_Shoot,&s_gretelshoot8};
+statetype s_gretelshoot8 	= {false,SPR_GRETEL_SHOOT1,10,NULL,NULL,&s_gretelchase1};
+#endif
+
+
+/*
+===============
+=
+= SpawnStand
+=
+===============
+*/
+
+void SpawnStand (enemy_t which, int tilex, int tiley, int dir)
+{
+	unsigned	far *map,tile;
+
+	switch (which)
+	{
+	case en_guard:
+		SpawnNewObj (tilex,tiley,&s_grdstand);
+		new->speed = SPDPATROL;
+		if (!loadedgame)
+		  gamestate.killtotal++;
+		break;
+
+	case en_officer:
+		SpawnNewObj (tilex,tiley,&s_ofcstand);
+		new->speed = SPDPATROL;
+		if (!loadedgame)
+		  gamestate.killtotal++;
+		break;
+
+	case en_mutant:
+		SpawnNewObj (tilex,tiley,&s_mutstand);
+		new->speed = SPDPATROL;
+		if (!loadedgame)
+		  gamestate.killtotal++;
+		break;
+
+	case en_ss:
+		SpawnNewObj (tilex,tiley,&s_ssstand);
+		new->speed = SPDPATROL;
+		if (!loadedgame)
+		  gamestate.killtotal++;
+		break;
+	}
+
+
+	map = mapsegs[0]+farmapylookup[tiley]+tilex;
+	if (*map == AMBUSHTILE)
+	{
+		tilemap[tilex][tiley] = 0;
+
+		if (*(map+1) >= AREATILE)
+			tile = *(map+1);
+		if (*(map-mapwidth) >= AREATILE)
+			tile = *(map-mapwidth);
+		if (*(map+mapwidth) >= AREATILE)
+			tile = *(map+mapwidth);
+		if ( *(map-1) >= AREATILE)
+			tile = *(map-1);
+
+		*map = tile;
+		new->areanumber = tile-AREATILE;
+
+		new->flags |= FL_AMBUSH;
+	}
+
+	new->obclass = guardobj+which;
+	new->hitpoints = starthitpoints[gamestate.difficulty][which];
+	new->dir = dir*2;
+	new->flags |= FL_SHOOTABLE;
+}
+
+
+
+/*
+===============
+=
+= SpawnDeadGuard
+=
+===============
+*/
+
+void SpawnDeadGuard (int tilex, int tiley)
+{
+	SpawnNewObj (tilex,tiley,&s_grddie4);
+	new->obclass = inertobj;
+}
+
+
+
+#ifndef SPEAR
+/*
+===============
+=
+= SpawnBoss
+=
+===============
+*/
+
+void SpawnBoss (int tilex, int tiley)
+{
+	unsigned	far *map,tile;
+
+	SpawnNewObj (tilex,tiley,&s_bossstand);
+	new->speed = SPDPATROL;
+
+	new->obclass = bossobj;
+	new->hitpoints = starthitpoints[gamestate.difficulty][en_boss];
+	new->dir = south;
+	new->flags |= FL_SHOOTABLE|FL_AMBUSH;
+	if (!loadedgame)
+	  gamestate.killtotal++;
+}
+
+/*
+===============
+=
+= SpawnGretel
+=
+===============
+*/
+
+void SpawnGretel (int tilex, int tiley)
+{
+	unsigned	far *map,tile;
+
+	SpawnNewObj (tilex,tiley,&s_gretelstand);
+	new->speed = SPDPATROL;
+
+	new->obclass = gretelobj;
+	new->hitpoints = starthitpoints[gamestate.difficulty][en_gretel];
+	new->dir = north;
+	new->flags |= FL_SHOOTABLE|FL_AMBUSH;
+	if (!loadedgame)
+	  gamestate.killtotal++;
+}
+#endif
+
+/*
+===============
+=
+= SpawnPatrol
+=
+===============
+*/
+
+void SpawnPatrol (enemy_t which, int tilex, int tiley, int dir)
+{
+	switch (which)
+	{
+	case en_guard:
+		SpawnNewObj (tilex,tiley,&s_grdpath1);
+		new->speed = SPDPATROL;
+		if (!loadedgame)
+		  gamestate.killtotal++;
+		break;
+
+	case en_officer:
+		SpawnNewObj (tilex,tiley,&s_ofcpath1);
+		new->speed = SPDPATROL;
+		if (!loadedgame)
+		  gamestate.killtotal++;
+		break;
+
+	case en_ss:
+		SpawnNewObj (tilex,tiley,&s_sspath1);
+		new->speed = SPDPATROL;
+		if (!loadedgame)
+		  gamestate.killtotal++;
+		break;
+
+	case en_mutant:
+		SpawnNewObj (tilex,tiley,&s_mutpath1);
+		new->speed = SPDPATROL;
+		if (!loadedgame)
+		  gamestate.killtotal++;
+		break;
+
+	case en_dog:
+		SpawnNewObj (tilex,tiley,&s_dogpath1);
+		new->speed = SPDDOG;
+		if (!loadedgame)
+		  gamestate.killtotal++;
+		break;
+	}
+
+	new->obclass = guardobj+which;
+	new->dir = dir*2;
+	new->hitpoints = starthitpoints[gamestate.difficulty][which];
+	new->distance = tileglobal;
+	new->flags |= FL_SHOOTABLE;
+	new->active = true;
+
+	actorat[new->tilex][new->tiley] = NULL;		// don't use original spot
+
+	switch (dir)
+	{
+	case 0:
+		new->tilex++;
+		break;
+	case 1:
+		new->tiley--;
+		break;
+	case 2:
+		new->tilex--;
+		break;
+	case 3:
+		new->tiley++;
+		break;
+	}
+
+	actorat[new->tilex][new->tiley] = new;
+}
+
+
+
+/*
+==================
+=
+= A_DeathScream
+=
+==================
+*/
+
+void A_DeathScream (objtype *ob)
+{
+#ifndef UPLOAD
+#ifndef SPEAR
+	if (mapon==9 && !US_RndT())
+#else
+	if ((mapon==18 || mapon==19) && !US_RndT())
+#endif
+	{
+	 switch(ob->obclass)
+	 {
+	  case mutantobj:
+	  case guardobj:
+	  case officerobj:
+	  case ssobj:
+	  case dogobj:
+		PlaySoundLocActor(DEATHSCREAM6SND,ob);
+		return;
+	 }
+	}
+#endif
+
+	switch (ob->obclass)
+	{
+	case mutantobj:
+		PlaySoundLocActor(AHHHGSND,ob);
+		break;
+
+	case guardobj:
+		{
+		 int sounds[9]={ DEATHSCREAM1SND,
+				 DEATHSCREAM2SND,
+				 DEATHSCREAM3SND,
+				 DEATHSCREAM4SND,
+				 DEATHSCREAM5SND,
+				 DEATHSCREAM7SND,
+				 DEATHSCREAM8SND,
+				 DEATHSCREAM9SND
+				 };
+
+		 #ifndef UPLOAD
+		 PlaySoundLocActor(sounds[US_RndT()%8],ob);
+		 #else
+		 PlaySoundLocActor(sounds[US_RndT()%2],ob);
+		 #endif
+		}
+		break;
+	case officerobj:
+		PlaySoundLocActor(NEINSOVASSND,ob);
+		break;
+	case ssobj:
+		PlaySoundLocActor(LEBENSND,ob);	// JAB
+		break;
+	case dogobj:
+		PlaySoundLocActor(DOGDEATHSND,ob);	// JAB
+		break;
+#ifndef SPEAR
+	case bossobj:
+		SD_PlaySound(MUTTISND);				// JAB
+		break;
+	case schabbobj:
+		SD_PlaySound(MEINGOTTSND);
+		break;
+	case fakeobj:
+		SD_PlaySound(HITLERHASND);
+		break;
+	case mechahitlerobj:
+		SD_PlaySound(SCHEISTSND);
+		break;
+	case realhitlerobj:
+		SD_PlaySound(EVASND);
+		break;
+	case gretelobj:
+		SD_PlaySound(MEINSND);
+		break;
+	case giftobj:
+		SD_PlaySound(DONNERSND);
+		break;
+	case fatobj:
+		SD_PlaySound(ROSESND);
+		break;
+#else
+	case spectreobj:
+		SD_PlaySound(GHOSTFADESND);
+		break;
+	case angelobj:
+		SD_PlaySound(ANGELDEATHSND);
+		break;
+	case transobj:
+		SD_PlaySound(TRANSDEATHSND);
+		break;
+	case uberobj:
+		SD_PlaySound(UBERDEATHSND);
+		break;
+	case willobj:
+		SD_PlaySound(WILHELMDEATHSND);
+		break;
+	case deathobj:
+		SD_PlaySound(KNIGHTDEATHSND);
+		break;
+#endif
+	}
+}
+
+
+/*
+=============================================================================
+
+						 SPEAR ACTORS
+
+=============================================================================
+*/
+
+#ifdef SPEAR
+
+void T_Launch (objtype *ob);
+void T_Will (objtype *ob);
+
+extern	statetype s_angelshoot1;
+extern	statetype s_deathshoot1;
+extern	statetype s_spark1;
+
+//
+// trans
+//
+extern	statetype s_transstand;
+
+extern	statetype s_transchase1;
+extern	statetype s_transchase1s;
+extern	statetype s_transchase2;
+extern	statetype s_transchase3;
+extern	statetype s_transchase3s;
+extern	statetype s_transchase4;
+
+extern	statetype s_transdie0;
+extern	statetype s_transdie01;
+extern	statetype s_transdie1;
+extern	statetype s_transdie2;
+extern	statetype s_transdie3;
+extern	statetype s_transdie4;
+
+extern	statetype s_transshoot1;
+extern	statetype s_transshoot2;
+extern	statetype s_transshoot3;
+extern	statetype s_transshoot4;
+extern	statetype s_transshoot5;
+extern	statetype s_transshoot6;
+extern	statetype s_transshoot7;
+extern	statetype s_transshoot8;
+
+
+statetype s_transstand	= {false,SPR_TRANS_W1,0,T_Stand,NULL,&s_transstand};
+
+statetype s_transchase1 	= {false,SPR_TRANS_W1,10,T_Chase,NULL,&s_transchase1s};
+statetype s_transchase1s	= {false,SPR_TRANS_W1,3,NULL,NULL,&s_transchase2};
+statetype s_transchase2 	= {false,SPR_TRANS_W2,8,T_Chase,NULL,&s_transchase3};
+statetype s_transchase3 	= {false,SPR_TRANS_W3,10,T_Chase,NULL,&s_transchase3s};
+statetype s_transchase3s	= {false,SPR_TRANS_W3,3,NULL,NULL,&s_transchase4};
+statetype s_transchase4 	= {false,SPR_TRANS_W4,8,T_Chase,NULL,&s_transchase1};
+
+statetype s_transdie0	= {false,SPR_TRANS_W1,1,NULL,A_DeathScream,&s_transdie01};
+statetype s_transdie01	= {false,SPR_TRANS_W1,1,NULL,NULL,&s_transdie1};
+statetype s_transdie1	= {false,SPR_TRANS_DIE1,15,NULL,NULL,&s_transdie2};
+statetype s_transdie2	= {false,SPR_TRANS_DIE2,15,NULL,NULL,&s_transdie3};
+statetype s_transdie3	= {false,SPR_TRANS_DIE3,15,NULL,NULL,&s_transdie4};
+statetype s_transdie4	= {false,SPR_TRANS_DEAD,0,NULL,NULL,&s_transdie4};
+
+statetype s_transshoot1 	= {false,SPR_TRANS_SHOOT1,30,NULL,NULL,&s_transshoot2};
+statetype s_transshoot2 	= {false,SPR_TRANS_SHOOT2,10,NULL,T_Shoot,&s_transshoot3};
+statetype s_transshoot3 	= {false,SPR_TRANS_SHOOT3,10,NULL,T_Shoot,&s_transshoot4};
+statetype s_transshoot4 	= {false,SPR_TRANS_SHOOT2,10,NULL,T_Shoot,&s_transshoot5};
+statetype s_transshoot5 	= {false,SPR_TRANS_SHOOT3,10,NULL,T_Shoot,&s_transshoot6};
+statetype s_transshoot6 	= {false,SPR_TRANS_SHOOT2,10,NULL,T_Shoot,&s_transshoot7};
+statetype s_transshoot7 	= {false,SPR_TRANS_SHOOT3,10,NULL,T_Shoot,&s_transshoot8};
+statetype s_transshoot8 	= {false,SPR_TRANS_SHOOT1,10,NULL,NULL,&s_transchase1};
+
+
+/*
+===============
+=
+= SpawnTrans
+=
+===============
+*/
+
+void SpawnTrans (int tilex, int tiley)
+{
+	unsigned	far *map,tile;
+
+	if (SoundBlasterPresent && DigiMode != sds_Off)
+		s_transdie01.tictime = 105;
+
+	SpawnNewObj (tilex,tiley,&s_transstand);
+	new->obclass = transobj;
+	new->hitpoints = starthitpoints[gamestate.difficulty][en_trans];
+	new->flags |= FL_SHOOTABLE|FL_AMBUSH;
+	if (!loadedgame)
+	  gamestate.killtotal++;
+}
+
+
+//
+// uber
+//
+void T_UShoot (objtype *ob);
+
+extern	statetype s_uberstand;
+
+extern	statetype s_uberchase1;
+extern	statetype s_uberchase1s;
+extern	statetype s_uberchase2;
+extern	statetype s_uberchase3;
+extern	statetype s_uberchase3s;
+extern	statetype s_uberchase4;
+
+extern	statetype s_uberdie0;
+extern	statetype s_uberdie01;
+extern	statetype s_uberdie1;
+extern	statetype s_uberdie2;
+extern	statetype s_uberdie3;
+extern	statetype s_uberdie4;
+extern	statetype s_uberdie5;
+
+extern	statetype s_ubershoot1;
+extern	statetype s_ubershoot2;
+extern	statetype s_ubershoot3;
+extern	statetype s_ubershoot4;
+extern	statetype s_ubershoot5;
+extern	statetype s_ubershoot6;
+extern	statetype s_ubershoot7;
+
+
+statetype s_uberstand	= {false,SPR_UBER_W1,0,T_Stand,NULL,&s_uberstand};
+
+statetype s_uberchase1 	= {false,SPR_UBER_W1,10,T_Chase,NULL,&s_uberchase1s};
+statetype s_uberchase1s	= {false,SPR_UBER_W1,3,NULL,NULL,&s_uberchase2};
+statetype s_uberchase2 	= {false,SPR_UBER_W2,8,T_Chase,NULL,&s_uberchase3};
+statetype s_uberchase3 	= {false,SPR_UBER_W3,10,T_Chase,NULL,&s_uberchase3s};
+statetype s_uberchase3s	= {false,SPR_UBER_W3,3,NULL,NULL,&s_uberchase4};
+statetype s_uberchase4 	= {false,SPR_UBER_W4,8,T_Chase,NULL,&s_uberchase1};
+
+statetype s_uberdie0	= {false,SPR_UBER_W1,1,NULL,A_DeathScream,&s_uberdie01};
+statetype s_uberdie01	= {false,SPR_UBER_W1,1,NULL,NULL,&s_uberdie1};
+statetype s_uberdie1	= {false,SPR_UBER_DIE1,15,NULL,NULL,&s_uberdie2};
+statetype s_uberdie2	= {false,SPR_UBER_DIE2,15,NULL,NULL,&s_uberdie3};
+statetype s_uberdie3	= {false,SPR_UBER_DIE3,15,NULL,NULL,&s_uberdie4};
+statetype s_uberdie4	= {false,SPR_UBER_DIE4,15,NULL,NULL,&s_uberdie5};
+statetype s_uberdie5	= {false,SPR_UBER_DEAD,0,NULL,NULL,&s_uberdie5};
+
+statetype s_ubershoot1 	= {false,SPR_UBER_SHOOT1,30,NULL,NULL,&s_ubershoot2};
+statetype s_ubershoot2 	= {false,SPR_UBER_SHOOT2,12,NULL,T_UShoot,&s_ubershoot3};
+statetype s_ubershoot3 	= {false,SPR_UBER_SHOOT3,12,NULL,T_UShoot,&s_ubershoot4};
+statetype s_ubershoot4 	= {false,SPR_UBER_SHOOT4,12,NULL,T_UShoot,&s_ubershoot5};
+statetype s_ubershoot5 	= {false,SPR_UBER_SHOOT3,12,NULL,T_UShoot,&s_ubershoot6};
+statetype s_ubershoot6 	= {false,SPR_UBER_SHOOT2,12,NULL,T_UShoot,&s_ubershoot7};
+statetype s_ubershoot7 	= {false,SPR_UBER_SHOOT1,12,NULL,NULL,&s_uberchase1};
+
+
+/*
+===============
+=
+= SpawnUber
+=
+===============
+*/
+
+void SpawnUber (int tilex, int tiley)
+{
+	unsigned	far *map,tile;
+
+	if (SoundBlasterPresent && DigiMode != sds_Off)
+		s_uberdie01.tictime = 70;
+
+	SpawnNewObj (tilex,tiley,&s_uberstand);
+	new->obclass = uberobj;
+	new->hitpoints = starthitpoints[gamestate.difficulty][en_uber];
+	new->flags |= FL_SHOOTABLE|FL_AMBUSH;
+	if (!loadedgame)
+	  gamestate.killtotal++;
+}
+
+
+/*
+===============
+=
+= T_UShoot
+=
+===============
+*/
+
+void T_UShoot (objtype *ob)
+{
+	int	dx,dy,dist;
+
+	T_Shoot (ob);
+
+	dx = abs(ob->tilex - player->tilex);
+	dy = abs(ob->tiley - player->tiley);
+	dist = dx>dy ? dx : dy;
+	if (dist <= 1)
+		TakeDamage (10,ob);
+}
+
+
+//
+// will
+//
+extern	statetype s_willstand;
+
+extern	statetype s_willchase1;
+extern	statetype s_willchase1s;
+extern	statetype s_willchase2;
+extern	statetype s_willchase3;
+extern	statetype s_willchase3s;
+extern	statetype s_willchase4;
+
+extern	statetype s_willdie1;
+extern	statetype s_willdie2;
+extern	statetype s_willdie3;
+extern	statetype s_willdie4;
+extern	statetype s_willdie5;
+extern	statetype s_willdie6;
+
+extern	statetype s_willshoot1;
+extern	statetype s_willshoot2;
+extern	statetype s_willshoot3;
+extern	statetype s_willshoot4;
+extern	statetype s_willshoot5;
+extern	statetype s_willshoot6;
+
+
+statetype s_willstand	= {false,SPR_WILL_W1,0,T_Stand,NULL,&s_willstand};
+
+statetype s_willchase1 	= {false,SPR_WILL_W1,10,T_Will,NULL,&s_willchase1s};
+statetype s_willchase1s	= {false,SPR_WILL_W1,3,NULL,NULL,&s_willchase2};
+statetype s_willchase2 	= {false,SPR_WILL_W2,8,T_Will,NULL,&s_willchase3};
+statetype s_willchase3 	= {false,SPR_WILL_W3,10,T_Will,NULL,&s_willchase3s};
+statetype s_willchase3s	= {false,SPR_WILL_W3,3,NULL,NULL,&s_willchase4};
+statetype s_willchase4 	= {false,SPR_WILL_W4,8,T_Will,NULL,&s_willchase1};
+
+statetype s_willdeathcam	= {false,SPR_WILL_W1,1,NULL,NULL,&s_willdie1};
+
+statetype s_willdie1	= {false,SPR_WILL_W1,1,NULL,A_DeathScream,&s_willdie2};
+statetype s_willdie2	= {false,SPR_WILL_W1,10,NULL,NULL,&s_willdie3};
+statetype s_willdie3	= {false,SPR_WILL_DIE1,10,NULL,NULL,&s_willdie4};
+statetype s_willdie4	= {false,SPR_WILL_DIE2,10,NULL,NULL,&s_willdie5};
+statetype s_willdie5	= {false,SPR_WILL_DIE3,10,NULL,NULL,&s_willdie6};
+statetype s_willdie6	= {false,SPR_WILL_DEAD,20,NULL,NULL,&s_willdie6};
+
+statetype s_willshoot1 	= {false,SPR_WILL_SHOOT1,30,NULL,NULL,&s_willshoot2};
+statetype s_willshoot2 	= {false,SPR_WILL_SHOOT2,10,NULL,T_Launch,&s_willshoot3};
+statetype s_willshoot3 	= {false,SPR_WILL_SHOOT3,10,NULL,T_Shoot,&s_willshoot4};
+statetype s_willshoot4 	= {false,SPR_WILL_SHOOT4,10,NULL,T_Shoot,&s_willshoot5};
+statetype s_willshoot5 	= {false,SPR_WILL_SHOOT3,10,NULL,T_Shoot,&s_willshoot6};
+statetype s_willshoot6 	= {false,SPR_WILL_SHOOT4,10,NULL,T_Shoot,&s_willchase1};
+
+
+/*
+===============
+=
+= SpawnWill
+=
+===============
+*/
+
+void SpawnWill (int tilex, int tiley)
+{
+	unsigned	far *map,tile;
+
+	if (SoundBlasterPresent && DigiMode != sds_Off)
+		s_willdie2.tictime = 70;
+
+	SpawnNewObj (tilex,tiley,&s_willstand);
+	new->obclass = willobj;
+	new->hitpoints = starthitpoints[gamestate.difficulty][en_will];
+	new->flags |= FL_SHOOTABLE|FL_AMBUSH;
+	if (!loadedgame)
+	  gamestate.killtotal++;
+}
+
+
+/*
+================
+=
+= T_Will
+=
+================
+*/
+
+void T_Will (objtype *ob)
+{
+	long move;
+	int	dx,dy,dist;
+	boolean	dodge;
+
+	dodge = false;
+	dx = abs(ob->tilex - player->tilex);
+	dy = abs(ob->tiley - player->tiley);
+	dist = dx>dy ? dx : dy;
+
+	if (CheckLine(ob))						// got a shot at player?
+	{
+		if ( US_RndT() < (tics<<3) )
+		{
+		//
+		// go into attack frame
+		//
+			if (ob->obclass == willobj)
+				NewState (ob,&s_willshoot1);
+			else if (ob->obclass == angelobj)
+				NewState (ob,&s_angelshoot1);
+			else
+				NewState (ob,&s_deathshoot1);
+			return;
+		}
+		dodge = true;
+	}
+
+	if (ob->dir == nodir)
+	{
+		if (dodge)
+			SelectDodgeDir (ob);
+		else
+			SelectChaseDir (ob);
+		if (ob->dir == nodir)
+			return;							// object is blocked in
+	}
+
+	move = ob->speed*tics;
+
+	while (move)
+	{
+		if (ob->distance < 0)
+		{
+		//
+		// waiting for a door to open
+		//
+			OpenDoor (-ob->distance-1);
+			if (doorobjlist[-ob->distance-1].action != dr_open)
+				return;
+			ob->distance = TILEGLOBAL;	// go ahead, the door is now opoen
+		}
+
+		if (move < ob->distance)
+		{
+			MoveObj (ob,move);
+			break;
+		}
+
+		//
+		// reached goal tile, so select another one
+		//
+
+		//
+		// fix position to account for round off during moving
+		//
+		ob->x = ((long)ob->tilex<<TILESHIFT)+TILEGLOBAL/2;
+		ob->y = ((long)ob->tiley<<TILESHIFT)+TILEGLOBAL/2;
+
+		move -= ob->distance;
+
+		if (dist <4)
+			SelectRunDir (ob);
+		else if (dodge)
+			SelectDodgeDir (ob);
+		else
+			SelectChaseDir (ob);
+
+		if (ob->dir == nodir)
+			return;							// object is blocked in
+	}
+
+}
+
+
+//
+// death
+//
+extern	statetype s_deathstand;
+
+extern	statetype s_deathchase1;
+extern	statetype s_deathchase1s;
+extern	statetype s_deathchase2;
+extern	statetype s_deathchase3;
+extern	statetype s_deathchase3s;
+extern	statetype s_deathchase4;
+
+extern	statetype s_deathdie1;
+extern	statetype s_deathdie2;
+extern	statetype s_deathdie3;
+extern	statetype s_deathdie4;
+extern	statetype s_deathdie5;
+extern	statetype s_deathdie6;
+extern	statetype s_deathdie7;
+extern	statetype s_deathdie8;
+extern	statetype s_deathdie9;
+
+extern	statetype s_deathshoot1;
+extern	statetype s_deathshoot2;
+extern	statetype s_deathshoot3;
+extern	statetype s_deathshoot4;
+extern	statetype s_deathshoot5;
+
+
+statetype s_deathstand	= {false,SPR_DEATH_W1,0,T_Stand,NULL,&s_deathstand};
+
+statetype s_deathchase1 	= {false,SPR_DEATH_W1,10,T_Will,NULL,&s_deathchase1s};
+statetype s_deathchase1s	= {false,SPR_DEATH_W1,3,NULL,NULL,&s_deathchase2};
+statetype s_deathchase2 	= {false,SPR_DEATH_W2,8,T_Will,NULL,&s_deathchase3};
+statetype s_deathchase3 	= {false,SPR_DEATH_W3,10,T_Will,NULL,&s_deathchase3s};
+statetype s_deathchase3s	= {false,SPR_DEATH_W3,3,NULL,NULL,&s_deathchase4};
+statetype s_deathchase4 	= {false,SPR_DEATH_W4,8,T_Will,NULL,&s_deathchase1};
+
+statetype s_deathdeathcam	= {false,SPR_DEATH_W1,1,NULL,NULL,&s_deathdie1};
+
+statetype s_deathdie1	= {false,SPR_DEATH_W1,1,NULL,A_DeathScream,&s_deathdie2};
+statetype s_deathdie2	= {false,SPR_DEATH_W1,10,NULL,NULL,&s_deathdie3};
+statetype s_deathdie3	= {false,SPR_DEATH_DIE1,10,NULL,NULL,&s_deathdie4};
+statetype s_deathdie4	= {false,SPR_DEATH_DIE2,10,NULL,NULL,&s_deathdie5};
+statetype s_deathdie5	= {false,SPR_DEATH_DIE3,10,NULL,NULL,&s_deathdie6};
+statetype s_deathdie6	= {false,SPR_DEATH_DIE4,10,NULL,NULL,&s_deathdie7};
+statetype s_deathdie7	= {false,SPR_DEATH_DIE5,10,NULL,NULL,&s_deathdie8};
+statetype s_deathdie8	= {false,SPR_DEATH_DIE6,10,NULL,NULL,&s_deathdie9};
+statetype s_deathdie9	= {false,SPR_DEATH_DEAD,0,NULL,NULL,&s_deathdie9};
+
+statetype s_deathshoot1 	= {false,SPR_DEATH_SHOOT1,30,NULL,NULL,&s_deathshoot2};
+statetype s_deathshoot2 	= {false,SPR_DEATH_SHOOT2,10,NULL,T_Launch,&s_deathshoot3};
+statetype s_deathshoot3 	= {false,SPR_DEATH_SHOOT4,10,NULL,T_Shoot,&s_deathshoot4};
+statetype s_deathshoot4 	= {false,SPR_DEATH_SHOOT3,10,NULL,T_Launch,&s_deathshoot5};
+statetype s_deathshoot5 	= {false,SPR_DEATH_SHOOT4,10,NULL,T_Shoot,&s_deathchase1};
+
+
+/*
+===============
+=
+= SpawnDeath
+=
+===============
+*/
+
+void SpawnDeath (int tilex, int tiley)
+{
+	unsigned	far *map,tile;
+
+	if (SoundBlasterPresent && DigiMode != sds_Off)
+		s_deathdie2.tictime = 105;
+
+	SpawnNewObj (tilex,tiley,&s_deathstand);
+	new->obclass = deathobj;
+	new->hitpoints = starthitpoints[gamestate.difficulty][en_death];
+	new->flags |= FL_SHOOTABLE|FL_AMBUSH;
+	if (!loadedgame)
+	  gamestate.killtotal++;
+}
+
+/*
+===============
+=
+= T_Launch
+=
+===============
+*/
+
+void T_Launch (objtype *ob)
+{
+	long	deltax,deltay;
+	float	angle;
+	int		iangle;
+
+	deltax = player->x - ob->x;
+	deltay = ob->y - player->y;
+	angle = atan2 (deltay,deltax);
+	if (angle<0)
+		angle = M_PI*2+angle;
+	iangle = angle/(M_PI*2)*ANGLES;
+	if (ob->obclass == deathobj)
+	{
+		T_Shoot (ob);
+		if (ob->state == &s_deathshoot2)
+		{
+			iangle-=4;
+			if (iangle<0)
+				iangle+=ANGLES;
+		}
+		else
+		{
+			iangle+=4;
+			if (iangle>=ANGLES)
+				iangle-=ANGLES;
+		}
+	}
+
+	GetNewActor ();
+	new->state = &s_rocket;
+	new->ticcount = 1;
+
+	new->tilex = ob->tilex;
+	new->tiley = ob->tiley;
+	new->x = ob->x;
+	new->y = ob->y;
+	new->obclass = rocketobj;
+	switch(ob->obclass)
+	{
+	case deathobj:
+		new->state = &s_hrocket;
+		new->obclass = hrocketobj;
+		PlaySoundLocActor (KNIGHTMISSILESND,new);
+		break;
+	case angelobj:
+		new->state = &s_spark1;
+		new->obclass = sparkobj;
+		PlaySoundLocActor (ANGELFIRESND,new);
+		break;
+	default:
+		PlaySoundLocActor (MISSILEFIRESND,new);
+	}
+
+	new->dir = nodir;
+	new->angle = iangle;
+	new->speed = 0x2000l;
+	new->flags = FL_NONMARK;
+	new->active = true;
+}
+
+
+
+//
+// angel
+//
+void A_Relaunch (objtype *ob);
+void A_Victory (objtype *ob);
+void A_StartAttack (objtype *ob);
+void A_Breathing (objtype *ob);
+
+extern	statetype s_angelstand;
+
+extern	statetype s_angelchase1;
+extern	statetype s_angelchase1s;
+extern	statetype s_angelchase2;
+extern	statetype s_angelchase3;
+extern	statetype s_angelchase3s;
+extern	statetype s_angelchase4;
+
+extern	statetype s_angeldie1;
+extern	statetype s_angeldie11;
+extern	statetype s_angeldie2;
+extern	statetype s_angeldie3;
+extern	statetype s_angeldie4;
+extern	statetype s_angeldie5;
+extern	statetype s_angeldie6;
+extern	statetype s_angeldie7;
+extern	statetype s_angeldie8;
+extern	statetype s_angeldie9;
+
+extern	statetype s_angelshoot1;
+extern	statetype s_angelshoot2;
+extern	statetype s_angelshoot3;
+extern	statetype s_angelshoot4;
+extern	statetype s_angelshoot5;
+extern	statetype s_angelshoot6;
+
+extern	statetype s_angeltired;
+extern	statetype s_angeltired2;
+extern	statetype s_angeltired3;
+extern	statetype s_angeltired4;
+extern	statetype s_angeltired5;
+extern	statetype s_angeltired6;
+extern	statetype s_angeltired7;
+
+extern	statetype s_spark1;
+extern	statetype s_spark2;
+extern	statetype s_spark3;
+extern	statetype s_spark4;
+
+
+statetype s_angelstand	= {false,SPR_ANGEL_W1,0,T_Stand,NULL,&s_angelstand};
+
+statetype s_angelchase1 	= {false,SPR_ANGEL_W1,10,T_Will,NULL,&s_angelchase1s};
+statetype s_angelchase1s	= {false,SPR_ANGEL_W1,3,NULL,NULL,&s_angelchase2};
+statetype s_angelchase2 	= {false,SPR_ANGEL_W2,8,T_Will,NULL,&s_angelchase3};
+statetype s_angelchase3 	= {false,SPR_ANGEL_W3,10,T_Will,NULL,&s_angelchase3s};
+statetype s_angelchase3s	= {false,SPR_ANGEL_W3,3,NULL,NULL,&s_angelchase4};
+statetype s_angelchase4 	= {false,SPR_ANGEL_W4,8,T_Will,NULL,&s_angelchase1};
+
+statetype s_angeldie1	= {false,SPR_ANGEL_W1,1,NULL,A_DeathScream,&s_angeldie11};
+statetype s_angeldie11	= {false,SPR_ANGEL_W1,1,NULL,NULL,&s_angeldie2};
+statetype s_angeldie2	= {false,SPR_ANGEL_DIE1,10,NULL,A_Slurpie,&s_angeldie3};
+statetype s_angeldie3	= {false,SPR_ANGEL_DIE2,10,NULL,NULL,&s_angeldie4};
+statetype s_angeldie4	= {false,SPR_ANGEL_DIE3,10,NULL,NULL,&s_angeldie5};
+statetype s_angeldie5	= {false,SPR_ANGEL_DIE4,10,NULL,NULL,&s_angeldie6};
+statetype s_angeldie6	= {false,SPR_ANGEL_DIE5,10,NULL,NULL,&s_angeldie7};
+statetype s_angeldie7	= {false,SPR_ANGEL_DIE6,10,NULL,NULL,&s_angeldie8};
+statetype s_angeldie8	= {false,SPR_ANGEL_DIE7,10,NULL,NULL,&s_angeldie9};
+statetype s_angeldie9	= {false,SPR_ANGEL_DEAD,130,NULL,A_Victory,&s_angeldie9};
+
+statetype s_angelshoot1 	= {false,SPR_ANGEL_SHOOT1,10,NULL,A_StartAttack,&s_angelshoot2};
+statetype s_angelshoot2 	= {false,SPR_ANGEL_SHOOT2,20,NULL,T_Launch,&s_angelshoot3};
+statetype s_angelshoot3 	= {false,SPR_ANGEL_SHOOT1,10,NULL,A_Relaunch,&s_angelshoot2};
+
+statetype s_angeltired 	= {false,SPR_ANGEL_TIRED1,40,NULL,A_Breathing,&s_angeltired2};
+statetype s_angeltired2	= {false,SPR_ANGEL_TIRED2,40,NULL,NULL,&s_angeltired3};
+statetype s_angeltired3	= {false,SPR_ANGEL_TIRED1,40,NULL,A_Breathing,&s_angeltired4};
+statetype s_angeltired4	= {false,SPR_ANGEL_TIRED2,40,NULL,NULL,&s_angeltired5};
+statetype s_angeltired5	= {false,SPR_ANGEL_TIRED1,40,NULL,A_Breathing,&s_angeltired6};
+statetype s_angeltired6	= {false,SPR_ANGEL_TIRED2,40,NULL,NULL,&s_angeltired7};
+statetype s_angeltired7	= {false,SPR_ANGEL_TIRED1,40,NULL,A_Breathing,&s_angelchase1};
+
+statetype s_spark1 	= {false,SPR_SPARK1,6,T_Projectile,NULL,&s_spark2};
+statetype s_spark2 	= {false,SPR_SPARK2,6,T_Projectile,NULL,&s_spark3};
+statetype s_spark3 	= {false,SPR_SPARK3,6,T_Projectile,NULL,&s_spark4};
+statetype s_spark4 	= {false,SPR_SPARK4,6,T_Projectile,NULL,&s_spark1};
+
+
+#pragma argsused
+void A_Slurpie (objtype *ob)
+{
+ SD_PlaySound(SLURPIESND);
+}
+
+#pragma argsused
+void A_Breathing (objtype *ob)
+{
+ SD_PlaySound(ANGELTIREDSND);
+}
+
+/*
+===============
+=
+= SpawnAngel
+=
+===============
+*/
+
+void SpawnAngel (int tilex, int tiley)
+{
+	unsigned	far *map,tile;
+
+
+	if (SoundBlasterPresent && DigiMode != sds_Off)
+		s_angeldie11.tictime = 105;
+
+	SpawnNewObj (tilex,tiley,&s_angelstand);
+	new->obclass = angelobj;
+	new->hitpoints = starthitpoints[gamestate.difficulty][en_angel];
+	new->flags |= FL_SHOOTABLE|FL_AMBUSH;
+	if (!loadedgame)
+	  gamestate.killtotal++;
+}
+
+
+/*
+=================
+=
+= A_Victory
+=
+=================
+*/
+
+#pragma argsused
+void A_Victory (objtype *ob)
+{
+	playstate = ex_victorious;
+}
+
+
+/*
+=================
+=
+= A_StartAttack
+=
+=================
+*/
+
+void A_StartAttack (objtype *ob)
+{
+	ob->temp1 = 0;
+}
+
+
+/*
+=================
+=
+= A_Relaunch
+=
+=================
+*/
+
+void A_Relaunch (objtype *ob)
+{
+	if (++ob->temp1 == 3)
+	{
+		NewState (ob,&s_angeltired);
+		return;
+	}
+
+	if (US_RndT()&1)
+	{
+		NewState (ob,&s_angelchase1);
+		return;
+	}
+}
+
+
+
+
+//
+// spectre
+//
+void T_SpectreWait (objtype *ob);
+void A_Dormant (objtype *ob);
+
+extern	statetype s_spectrewait1;
+extern	statetype s_spectrewait2;
+extern	statetype s_spectrewait3;
+extern	statetype s_spectrewait4;
+
+extern	statetype s_spectrechase1;
+extern	statetype s_spectrechase2;
+extern	statetype s_spectrechase3;
+extern	statetype s_spectrechase4;
+
+extern	statetype s_spectredie1;
+extern	statetype s_spectredie2;
+extern	statetype s_spectredie3;
+extern	statetype s_spectredie4;
+
+extern	statetype s_spectrewake;
+
+statetype s_spectrewait1	= {false,SPR_SPECTRE_W1,10,T_Stand,NULL,&s_spectrewait2};
+statetype s_spectrewait2	= {false,SPR_SPECTRE_W2,10,T_Stand,NULL,&s_spectrewait3};
+statetype s_spectrewait3	= {false,SPR_SPECTRE_W3,10,T_Stand,NULL,&s_spectrewait4};
+statetype s_spectrewait4	= {false,SPR_SPECTRE_W4,10,T_Stand,NULL,&s_spectrewait1};
+
+statetype s_spectrechase1	= {false,SPR_SPECTRE_W1,10,T_Ghosts,NULL,&s_spectrechase2};
+statetype s_spectrechase2	= {false,SPR_SPECTRE_W2,10,T_Ghosts,NULL,&s_spectrechase3};
+statetype s_spectrechase3	= {false,SPR_SPECTRE_W3,10,T_Ghosts,NULL,&s_spectrechase4};
+statetype s_spectrechase4	= {false,SPR_SPECTRE_W4,10,T_Ghosts,NULL,&s_spectrechase1};
+
+statetype s_spectredie1	= {false,SPR_SPECTRE_F1,10,NULL,NULL,&s_spectredie2};
+statetype s_spectredie2	= {false,SPR_SPECTRE_F2,10,NULL,NULL,&s_spectredie3};
+statetype s_spectredie3	= {false,SPR_SPECTRE_F3,10,NULL,NULL,&s_spectredie4};
+statetype s_spectredie4	= {false,SPR_SPECTRE_F4,300,NULL,NULL,&s_spectrewake};
+statetype s_spectrewake	= {false,SPR_SPECTRE_F4,10,NULL,A_Dormant,&s_spectrewake};
+
+/*
+===============
+=
+= SpawnSpectre
+=
+===============
+*/
+
+void SpawnSpectre (int tilex, int tiley)
+{
+	unsigned	far *map,tile;
+
+	SpawnNewObj (tilex,tiley,&s_spectrewait1);
+	new->obclass = spectreobj;
+	new->hitpoints = starthitpoints[gamestate.difficulty][en_spectre];
+	new->flags |= FL_SHOOTABLE|FL_AMBUSH; // |FL_NEVERMARK|FL_NONMARK;
+	if (!loadedgame)
+	  gamestate.killtotal++;
+}
+
+
+/*
+===============
+=
+= A_Dormant
+=
+===============
+*/
+
+void A_Dormant (objtype *ob)
+{
+	long	deltax,deltay;
+	int	xl,xh,yl,yh;
+	int	x,y;
+	unsigned	tile;
+
+	deltax = ob->x - player->x;
+	if (deltax < -MINACTORDIST || deltax > MINACTORDIST)
+		goto moveok;
+	deltay = ob->y - player->y;
+	if (deltay < -MINACTORDIST || deltay > MINACTORDIST)
+		goto moveok;
+
+	return;
+moveok:
+
+	xl = (ob->x-MINDIST) >> TILESHIFT;
+	xh = (ob->x+MINDIST) >> TILESHIFT;
+	yl = (ob->y-MINDIST) >> TILESHIFT;
+	yh = (ob->y+MINDIST) >> TILESHIFT;
+
+	for (y=yl ; y<=yh ; y++)
+		for (x=xl ; x<=xh ; x++)
+		{
+			tile = actorat[x][y];
+			if (!tile)
+				continue;
+			if (tile<256)
+				return;
+			if (((objtype *)tile)->flags&FL_SHOOTABLE)
+				return;
+		}
+
+	ob->flags |= FL_AMBUSH | FL_SHOOTABLE;
+	ob->flags &= ~FL_ATTACKMODE;
+	ob->dir = nodir;
+	NewState (ob,&s_spectrewait1);
+}
+
+
+#endif
+
+/*
+=============================================================================
+
+						 SCHABBS / GIFT / FAT
+
+=============================================================================
+*/
+
+#ifndef SPEAR
+/*
+===============
+=
+= SpawnGhosts
+=
+===============
+*/
+
+void SpawnGhosts (int which, int tilex, int tiley)
+{
+	unsigned	far *map,tile;
+
+	switch(which)
+	{
+	 case en_blinky:
+	   SpawnNewObj (tilex,tiley,&s_blinkychase1);
+	   break;
+	 case en_clyde:
+	   SpawnNewObj (tilex,tiley,&s_clydechase1);
+	   break;
+	 case en_pinky:
+	   SpawnNewObj (tilex,tiley,&s_pinkychase1);
+	   break;
+	 case en_inky:
+	   SpawnNewObj (tilex,tiley,&s_inkychase1);
+	   break;
+	}
+
+	new->obclass = ghostobj;
+	new->speed = SPDDOG;
+
+	new->dir = east;
+	new->flags |= FL_AMBUSH;
+	if (!loadedgame)
+	  gamestate.killtotal++;
+}
+
+
+
+void	T_Gift (objtype *ob);
+void	T_GiftThrow (objtype *ob);
+
+void	T_Fat (objtype *ob);
+void	T_FatThrow (objtype *ob);
+
+//
+// schabb
+//
+extern	statetype s_schabbstand;
+
+extern	statetype s_schabbchase1;
+extern	statetype s_schabbchase1s;
+extern	statetype s_schabbchase2;
+extern	statetype s_schabbchase3;
+extern	statetype s_schabbchase3s;
+extern	statetype s_schabbchase4;
+
+extern	statetype s_schabbdie1;
+extern	statetype s_schabbdie2;
+extern	statetype s_schabbdie3;
+extern	statetype s_schabbdie4;
+extern	statetype s_schabbdie5;
+extern	statetype s_schabbdie6;
+
+extern	statetype s_schabbshoot1;
+extern	statetype s_schabbshoot2;
+
+extern	statetype s_needle1;
+extern	statetype s_needle2;
+extern	statetype s_needle3;
+extern	statetype s_needle4;
+
+extern	statetype s_schabbdeathcam;
+
+
+statetype s_schabbstand	= {false,SPR_SCHABB_W1,0,T_Stand,NULL,&s_schabbstand};
+
+statetype s_schabbchase1 	= {false,SPR_SCHABB_W1,10,T_Schabb,NULL,&s_schabbchase1s};
+statetype s_schabbchase1s	= {false,SPR_SCHABB_W1,3,NULL,NULL,&s_schabbchase2};
+statetype s_schabbchase2 	= {false,SPR_SCHABB_W2,8,T_Schabb,NULL,&s_schabbchase3};
+statetype s_schabbchase3 	= {false,SPR_SCHABB_W3,10,T_Schabb,NULL,&s_schabbchase3s};
+statetype s_schabbchase3s	= {false,SPR_SCHABB_W3,3,NULL,NULL,&s_schabbchase4};
+statetype s_schabbchase4 	= {false,SPR_SCHABB_W4,8,T_Schabb,NULL,&s_schabbchase1};
+
+statetype s_schabbdeathcam	= {false,SPR_SCHABB_W1,1,NULL,NULL,&s_schabbdie1};
+
+statetype s_schabbdie1	= {false,SPR_SCHABB_W1,10,NULL,A_DeathScream,&s_schabbdie2};
+statetype s_schabbdie2	= {false,SPR_SCHABB_W1,10,NULL,NULL,&s_schabbdie3};
+statetype s_schabbdie3	= {false,SPR_SCHABB_DIE1,10,NULL,NULL,&s_schabbdie4};
+statetype s_schabbdie4	= {false,SPR_SCHABB_DIE2,10,NULL,NULL,&s_schabbdie5};
+statetype s_schabbdie5	= {false,SPR_SCHABB_DIE3,10,NULL,NULL,&s_schabbdie6};
+statetype s_schabbdie6	= {false,SPR_SCHABB_DEAD,20,NULL,A_StartDeathCam,&s_schabbdie6};
+
+statetype s_schabbshoot1 	= {false,SPR_SCHABB_SHOOT1,30,NULL,NULL,&s_schabbshoot2};
+statetype s_schabbshoot2 	= {false,SPR_SCHABB_SHOOT2,10,NULL,T_SchabbThrow,&s_schabbchase1};
+
+statetype s_needle1 	= {false,SPR_HYPO1,6,T_Projectile,NULL,&s_needle2};
+statetype s_needle2 	= {false,SPR_HYPO2,6,T_Projectile,NULL,&s_needle3};
+statetype s_needle3 	= {false,SPR_HYPO3,6,T_Projectile,NULL,&s_needle4};
+statetype s_needle4 	= {false,SPR_HYPO4,6,T_Projectile,NULL,&s_needle1};
+
+
+//
+// gift
+//
+extern	statetype s_giftstand;
+
+extern	statetype s_giftchase1;
+extern	statetype s_giftchase1s;
+extern	statetype s_giftchase2;
+extern	statetype s_giftchase3;
+extern	statetype s_giftchase3s;
+extern	statetype s_giftchase4;
+
+extern	statetype s_giftdie1;
+extern	statetype s_giftdie2;
+extern	statetype s_giftdie3;
+extern	statetype s_giftdie4;
+extern	statetype s_giftdie5;
+extern	statetype s_giftdie6;
+
+extern	statetype s_giftshoot1;
+extern	statetype s_giftshoot2;
+
+extern	statetype s_needle1;
+extern	statetype s_needle2;
+extern	statetype s_needle3;
+extern	statetype s_needle4;
+
+extern	statetype s_giftdeathcam;
+
+extern	statetype s_boom1;
+extern	statetype s_boom2;
+extern	statetype s_boom3;
+
+
+statetype s_giftstand	= {false,SPR_GIFT_W1,0,T_Stand,NULL,&s_giftstand};
+
+statetype s_giftchase1 	= {false,SPR_GIFT_W1,10,T_Gift,NULL,&s_giftchase1s};
+statetype s_giftchase1s	= {false,SPR_GIFT_W1,3,NULL,NULL,&s_giftchase2};
+statetype s_giftchase2 	= {false,SPR_GIFT_W2,8,T_Gift,NULL,&s_giftchase3};
+statetype s_giftchase3 	= {false,SPR_GIFT_W3,10,T_Gift,NULL,&s_giftchase3s};
+statetype s_giftchase3s	= {false,SPR_GIFT_W3,3,NULL,NULL,&s_giftchase4};
+statetype s_giftchase4 	= {false,SPR_GIFT_W4,8,T_Gift,NULL,&s_giftchase1};
+
+statetype s_giftdeathcam	= {false,SPR_GIFT_W1,1,NULL,NULL,&s_giftdie1};
+
+statetype s_giftdie1	= {false,SPR_GIFT_W1,1,NULL,A_DeathScream,&s_giftdie2};
+statetype s_giftdie2	= {false,SPR_GIFT_W1,10,NULL,NULL,&s_giftdie3};
+statetype s_giftdie3	= {false,SPR_GIFT_DIE1,10,NULL,NULL,&s_giftdie4};
+statetype s_giftdie4	= {false,SPR_GIFT_DIE2,10,NULL,NULL,&s_giftdie5};
+statetype s_giftdie5	= {false,SPR_GIFT_DIE3,10,NULL,NULL,&s_giftdie6};
+statetype s_giftdie6	= {false,SPR_GIFT_DEAD,20,NULL,A_StartDeathCam,&s_giftdie6};
+
+statetype s_giftshoot1 	= {false,SPR_GIFT_SHOOT1,30,NULL,NULL,&s_giftshoot2};
+statetype s_giftshoot2 	= {false,SPR_GIFT_SHOOT2,10,NULL,T_GiftThrow,&s_giftchase1};
+
+
+//
+// fat
+//
+extern	statetype s_fatstand;
+
+extern	statetype s_fatchase1;
+extern	statetype s_fatchase1s;
+extern	statetype s_fatchase2;
+extern	statetype s_fatchase3;
+extern	statetype s_fatchase3s;
+extern	statetype s_fatchase4;
+
+extern	statetype s_fatdie1;
+extern	statetype s_fatdie2;
+extern	statetype s_fatdie3;
+extern	statetype s_fatdie4;
+extern	statetype s_fatdie5;
+extern	statetype s_fatdie6;
+
+extern	statetype s_fatshoot1;
+extern	statetype s_fatshoot2;
+extern	statetype s_fatshoot3;
+extern	statetype s_fatshoot4;
+extern	statetype s_fatshoot5;
+extern	statetype s_fatshoot6;
+
+extern	statetype s_needle1;
+extern	statetype s_needle2;
+extern	statetype s_needle3;
+extern	statetype s_needle4;
+
+extern	statetype s_fatdeathcam;
+
+
+statetype s_fatstand	= {false,SPR_FAT_W1,0,T_Stand,NULL,&s_fatstand};
+
+statetype s_fatchase1 	= {false,SPR_FAT_W1,10,T_Fat,NULL,&s_fatchase1s};
+statetype s_fatchase1s	= {false,SPR_FAT_W1,3,NULL,NULL,&s_fatchase2};
+statetype s_fatchase2 	= {false,SPR_FAT_W2,8,T_Fat,NULL,&s_fatchase3};
+statetype s_fatchase3 	= {false,SPR_FAT_W3,10,T_Fat,NULL,&s_fatchase3s};
+statetype s_fatchase3s	= {false,SPR_FAT_W3,3,NULL,NULL,&s_fatchase4};
+statetype s_fatchase4 	= {false,SPR_FAT_W4,8,T_Fat,NULL,&s_fatchase1};
+
+statetype s_fatdeathcam	= {false,SPR_FAT_W1,1,NULL,NULL,&s_fatdie1};
+
+statetype s_fatdie1	= {false,SPR_FAT_W1,1,NULL,A_DeathScream,&s_fatdie2};
+statetype s_fatdie2	= {false,SPR_FAT_W1,10,NULL,NULL,&s_fatdie3};
+statetype s_fatdie3	= {false,SPR_FAT_DIE1,10,NULL,NULL,&s_fatdie4};
+statetype s_fatdie4	= {false,SPR_FAT_DIE2,10,NULL,NULL,&s_fatdie5};
+statetype s_fatdie5	= {false,SPR_FAT_DIE3,10,NULL,NULL,&s_fatdie6};
+statetype s_fatdie6	= {false,SPR_FAT_DEAD,20,NULL,A_StartDeathCam,&s_fatdie6};
+
+statetype s_fatshoot1 	= {false,SPR_FAT_SHOOT1,30,NULL,NULL,&s_fatshoot2};
+statetype s_fatshoot2 	= {false,SPR_FAT_SHOOT2,10,NULL,T_GiftThrow,&s_fatshoot3};
+statetype s_fatshoot3 	= {false,SPR_FAT_SHOOT3,10,NULL,T_Shoot,&s_fatshoot4};
+statetype s_fatshoot4 	= {false,SPR_FAT_SHOOT4,10,NULL,T_Shoot,&s_fatshoot5};
+statetype s_fatshoot5 	= {false,SPR_FAT_SHOOT3,10,NULL,T_Shoot,&s_fatshoot6};
+statetype s_fatshoot6 	= {false,SPR_FAT_SHOOT4,10,NULL,T_Shoot,&s_fatchase1};
+
+
+/*
+===============
+=
+= SpawnSchabbs
+=
+===============
+*/
+
+void SpawnSchabbs (int tilex, int tiley)
+{
+	unsigned	far *map,tile;
+
+	if (DigiMode != sds_Off)
+		s_schabbdie2.tictime = 140;
+	else
+		s_schabbdie2.tictime = 5;
+
+	SpawnNewObj (tilex,tiley,&s_schabbstand);
+	new->speed = SPDPATROL;
+
+	new->obclass = schabbobj;
+	new->hitpoints = starthitpoints[gamestate.difficulty][en_schabbs];
+	new->dir = south;
+	new->flags |= FL_SHOOTABLE|FL_AMBUSH;
+	if (!loadedgame)
+	  gamestate.killtotal++;
+}
+
+
+/*
+===============
+=
+= SpawnGift
+=
+===============
+*/
+
+void SpawnGift (int tilex, int tiley)
+{
+	unsigned	far *map,tile;
+
+	if (DigiMode != sds_Off)
+	  s_giftdie2.tictime = 140;
+	else
+	  s_giftdie2.tictime = 5;
+
+	SpawnNewObj (tilex,tiley,&s_giftstand);
+	new->speed = SPDPATROL;
+
+	new->obclass = giftobj;
+	new->hitpoints = starthitpoints[gamestate.difficulty][en_gift];
+	new->dir = north;
+	new->flags |= FL_SHOOTABLE|FL_AMBUSH;
+	if (!loadedgame)
+	  gamestate.killtotal++;
+}
+
+
+/*
+===============
+=
+= SpawnFat
+=
+===============
+*/
+
+void SpawnFat (int tilex, int tiley)
+{
+	unsigned	far *map,tile;
+
+	if (DigiMode != sds_Off)
+	  s_fatdie2.tictime = 140;
+	else
+	  s_fatdie2.tictime = 5;
+
+	SpawnNewObj (tilex,tiley,&s_fatstand);
+	new->speed = SPDPATROL;
+
+	new->obclass = fatobj;
+	new->hitpoints = starthitpoints[gamestate.difficulty][en_fat];
+	new->dir = south;
+	new->flags |= FL_SHOOTABLE|FL_AMBUSH;
+	if (!loadedgame)
+	  gamestate.killtotal++;
+}
+
+
+/*
+=================
+=
+= T_SchabbThrow
+=
+=================
+*/
+
+void T_SchabbThrow (objtype *ob)
+{
+	long	deltax,deltay;
+	float	angle;
+	int		iangle;
+
+	deltax = player->x - ob->x;
+	deltay = ob->y - player->y;
+	angle = atan2 (deltay,deltax);
+	if (angle<0)
+		angle = M_PI*2+angle;
+	iangle = angle/(M_PI*2)*ANGLES;
+
+	GetNewActor ();
+	new->state = &s_needle1;
+	new->ticcount = 1;
+
+	new->tilex = ob->tilex;
+	new->tiley = ob->tiley;
+	new->x = ob->x;
+	new->y = ob->y;
+	new->obclass = needleobj;
+	new->dir = nodir;
+	new->angle = iangle;
+	new->speed = 0x2000l;
+
+	new->flags = FL_NONMARK;
+	new->active = true;
+
+	PlaySoundLocActor (SCHABBSTHROWSND,new);
+}
+
+/*
+=================
+=
+= T_GiftThrow
+=
+=================
+*/
+
+void T_GiftThrow (objtype *ob)
+{
+	long	deltax,deltay;
+	float	angle;
+	int		iangle;
+
+	deltax = player->x - ob->x;
+	deltay = ob->y - player->y;
+	angle = atan2 (deltay,deltax);
+	if (angle<0)
+		angle = M_PI*2+angle;
+	iangle = angle/(M_PI*2)*ANGLES;
+
+	GetNewActor ();
+	new->state = &s_rocket;
+	new->ticcount = 1;
+
+	new->tilex = ob->tilex;
+	new->tiley = ob->tiley;
+	new->x = ob->x;
+	new->y = ob->y;
+	new->obclass = rocketobj;
+	new->dir = nodir;
+	new->angle = iangle;
+	new->speed = 0x2000l;
+	new->flags = FL_NONMARK;
+	new->active = true;
+
+	PlaySoundLocActor (MISSILEFIRESND,new);
+}
+
+
+
+/*
+=================
+=
+= T_Schabb
+=
+=================
+*/
+
+void T_Schabb (objtype *ob)
+{
+	long move;
+	int	dx,dy,dist;
+	boolean	dodge;
+
+	dodge = false;
+	dx = abs(ob->tilex - player->tilex);
+	dy = abs(ob->tiley - player->tiley);
+	dist = dx>dy ? dx : dy;
+
+	if (CheckLine(ob))						// got a shot at player?
+	{
+
+		if ( US_RndT() < (tics<<3) )
+		{
+		//
+		// go into attack frame
+		//
+			NewState (ob,&s_schabbshoot1);
+			return;
+		}
+		dodge = true;
+	}
+
+	if (ob->dir == nodir)
+	{
+		if (dodge)
+			SelectDodgeDir (ob);
+		else
+			SelectChaseDir (ob);
+		if (ob->dir == nodir)
+			return;							// object is blocked in
+	}
+
+	move = ob->speed*tics;
+
+	while (move)
+	{
+		if (ob->distance < 0)
+		{
+		//
+		// waiting for a door to open
+		//
+			OpenDoor (-ob->distance-1);
+			if (doorobjlist[-ob->distance-1].action != dr_open)
+				return;
+			ob->distance = TILEGLOBAL;	// go ahead, the door is now opoen
+		}
+
+		if (move < ob->distance)
+		{
+			MoveObj (ob,move);
+			break;
+		}
+
+		//
+		// reached goal tile, so select another one
+		//
+
+		//
+		// fix position to account for round off during moving
+		//
+		ob->x = ((long)ob->tilex<<TILESHIFT)+TILEGLOBAL/2;
+		ob->y = ((long)ob->tiley<<TILESHIFT)+TILEGLOBAL/2;
+
+		move -= ob->distance;
+
+		if (dist <4)
+			SelectRunDir (ob);
+		else if (dodge)
+			SelectDodgeDir (ob);
+		else
+			SelectChaseDir (ob);
+
+		if (ob->dir == nodir)
+			return;							// object is blocked in
+	}
+
+}
+
+
+
+
+/*
+=================
+=
+= T_Gift
+=
+=================
+*/
+
+void T_Gift (objtype *ob)
+{
+	long move;
+	int	dx,dy,dist;
+	boolean	dodge;
+
+	dodge = false;
+	dx = abs(ob->tilex - player->tilex);
+	dy = abs(ob->tiley - player->tiley);
+	dist = dx>dy ? dx : dy;
+
+	if (CheckLine(ob))						// got a shot at player?
+	{
+
+		if ( US_RndT() < (tics<<3) )
+		{
+		//
+		// go into attack frame
+		//
+			NewState (ob,&s_giftshoot1);
+			return;
+		}
+		dodge = true;
+	}
+
+	if (ob->dir == nodir)
+	{
+		if (dodge)
+			SelectDodgeDir (ob);
+		else
+			SelectChaseDir (ob);
+		if (ob->dir == nodir)
+			return;							// object is blocked in
+	}
+
+	move = ob->speed*tics;
+
+	while (move)
+	{
+		if (ob->distance < 0)
+		{
+		//
+		// waiting for a door to open
+		//
+			OpenDoor (-ob->distance-1);
+			if (doorobjlist[-ob->distance-1].action != dr_open)
+				return;
+			ob->distance = TILEGLOBAL;	// go ahead, the door is now opoen
+		}
+
+		if (move < ob->distance)
+		{
+			MoveObj (ob,move);
+			break;
+		}
+
+		//
+		// reached goal tile, so select another one
+		//
+
+		//
+		// fix position to account for round off during moving
+		//
+		ob->x = ((long)ob->tilex<<TILESHIFT)+TILEGLOBAL/2;
+		ob->y = ((long)ob->tiley<<TILESHIFT)+TILEGLOBAL/2;
+
+		move -= ob->distance;
+
+		if (dist <4)
+			SelectRunDir (ob);
+		else if (dodge)
+			SelectDodgeDir (ob);
+		else
+			SelectChaseDir (ob);
+
+		if (ob->dir == nodir)
+			return;							// object is blocked in
+	}
+
+}
+
+
+
+
+/*
+=================
+=
+= T_Fat
+=
+=================
+*/
+
+void T_Fat (objtype *ob)
+{
+	long move;
+	int	dx,dy,dist;
+	boolean	dodge;
+
+	dodge = false;
+	dx = abs(ob->tilex - player->tilex);
+	dy = abs(ob->tiley - player->tiley);
+	dist = dx>dy ? dx : dy;
+
+	if (CheckLine(ob))						// got a shot at player?
+	{
+
+		if ( US_RndT() < (tics<<3) )
+		{
+		//
+		// go into attack frame
+		//
+			NewState (ob,&s_fatshoot1);
+			return;
+		}
+		dodge = true;
+	}
+
+	if (ob->dir == nodir)
+	{
+		if (dodge)
+			SelectDodgeDir (ob);
+		else
+			SelectChaseDir (ob);
+		if (ob->dir == nodir)
+			return;							// object is blocked in
+	}
+
+	move = ob->speed*tics;
+
+	while (move)
+	{
+		if (ob->distance < 0)
+		{
+		//
+		// waiting for a door to open
+		//
+			OpenDoor (-ob->distance-1);
+			if (doorobjlist[-ob->distance-1].action != dr_open)
+				return;
+			ob->distance = TILEGLOBAL;	// go ahead, the door is now opoen
+		}
+
+		if (move < ob->distance)
+		{
+			MoveObj (ob,move);
+			break;
+		}
+
+		//
+		// reached goal tile, so select another one
+		//
+
+		//
+		// fix position to account for round off during moving
+		//
+		ob->x = ((long)ob->tilex<<TILESHIFT)+TILEGLOBAL/2;
+		ob->y = ((long)ob->tiley<<TILESHIFT)+TILEGLOBAL/2;
+
+		move -= ob->distance;
+
+		if (dist <4)
+			SelectRunDir (ob);
+		else if (dodge)
+			SelectDodgeDir (ob);
+		else
+			SelectChaseDir (ob);
+
+		if (ob->dir == nodir)
+			return;							// object is blocked in
+	}
+
+}
+
+
+
+/*
+=============================================================================
+
+							HITLERS
+
+=============================================================================
+*/
+
+
+//
+// fake
+//
+extern	statetype s_fakestand;
+
+extern	statetype s_fakechase1;
+extern	statetype s_fakechase1s;
+extern	statetype s_fakechase2;
+extern	statetype s_fakechase3;
+extern	statetype s_fakechase3s;
+extern	statetype s_fakechase4;
+
+extern	statetype s_fakedie1;
+extern	statetype s_fakedie2;
+extern	statetype s_fakedie3;
+extern	statetype s_fakedie4;
+extern	statetype s_fakedie5;
+extern	statetype s_fakedie6;
+
+extern	statetype s_fakeshoot1;
+extern	statetype s_fakeshoot2;
+extern	statetype s_fakeshoot3;
+extern	statetype s_fakeshoot4;
+extern	statetype s_fakeshoot5;
+extern	statetype s_fakeshoot6;
+extern	statetype s_fakeshoot7;
+extern	statetype s_fakeshoot8;
+extern	statetype s_fakeshoot9;
+
+extern	statetype s_fire1;
+extern	statetype s_fire2;
+
+statetype s_fakestand	= {false,SPR_FAKE_W1,0,T_Stand,NULL,&s_fakestand};
+
+statetype s_fakechase1 	= {false,SPR_FAKE_W1,10,T_Fake,NULL,&s_fakechase1s};
+statetype s_fakechase1s	= {false,SPR_FAKE_W1,3,NULL,NULL,&s_fakechase2};
+statetype s_fakechase2 	= {false,SPR_FAKE_W2,8,T_Fake,NULL,&s_fakechase3};
+statetype s_fakechase3 	= {false,SPR_FAKE_W3,10,T_Fake,NULL,&s_fakechase3s};
+statetype s_fakechase3s	= {false,SPR_FAKE_W3,3,NULL,NULL,&s_fakechase4};
+statetype s_fakechase4 	= {false,SPR_FAKE_W4,8,T_Fake,NULL,&s_fakechase1};
+
+statetype s_fakedie1	= {false,SPR_FAKE_DIE1,10,NULL,A_DeathScream,&s_fakedie2};
+statetype s_fakedie2	= {false,SPR_FAKE_DIE2,10,NULL,NULL,&s_fakedie3};
+statetype s_fakedie3	= {false,SPR_FAKE_DIE3,10,NULL,NULL,&s_fakedie4};
+statetype s_fakedie4	= {false,SPR_FAKE_DIE4,10,NULL,NULL,&s_fakedie5};
+statetype s_fakedie5	= {false,SPR_FAKE_DIE5,10,NULL,NULL,&s_fakedie6};
+statetype s_fakedie6	= {false,SPR_FAKE_DEAD,0,NULL,NULL,&s_fakedie6};
+
+statetype s_fakeshoot1 	= {false,SPR_FAKE_SHOOT,8,NULL,T_FakeFire,&s_fakeshoot2};
+statetype s_fakeshoot2 	= {false,SPR_FAKE_SHOOT,8,NULL,T_FakeFire,&s_fakeshoot3};
+statetype s_fakeshoot3 	= {false,SPR_FAKE_SHOOT,8,NULL,T_FakeFire,&s_fakeshoot4};
+statetype s_fakeshoot4 	= {false,SPR_FAKE_SHOOT,8,NULL,T_FakeFire,&s_fakeshoot5};
+statetype s_fakeshoot5 	= {false,SPR_FAKE_SHOOT,8,NULL,T_FakeFire,&s_fakeshoot6};
+statetype s_fakeshoot6 	= {false,SPR_FAKE_SHOOT,8,NULL,T_FakeFire,&s_fakeshoot7};
+statetype s_fakeshoot7 	= {false,SPR_FAKE_SHOOT,8,NULL,T_FakeFire,&s_fakeshoot8};
+statetype s_fakeshoot8 	= {false,SPR_FAKE_SHOOT,8,NULL,T_FakeFire,&s_fakeshoot9};
+statetype s_fakeshoot9 	= {false,SPR_FAKE_SHOOT,8,NULL,NULL,&s_fakechase1};
+
+statetype s_fire1 	= {false,SPR_FIRE1,6,NULL,T_Projectile,&s_fire2};
+statetype s_fire2 	= {false,SPR_FIRE2,6,NULL,T_Projectile,&s_fire1};
+
+//
+// hitler
+//
+extern	statetype s_mechachase1;
+extern	statetype s_mechachase1s;
+extern	statetype s_mechachase2;
+extern	statetype s_mechachase3;
+extern	statetype s_mechachase3s;
+extern	statetype s_mechachase4;
+
+extern	statetype s_mechadie1;
+extern	statetype s_mechadie2;
+extern	statetype s_mechadie3;
+extern	statetype s_mechadie4;
+
+extern	statetype s_mechashoot1;
+extern	statetype s_mechashoot2;
+extern	statetype s_mechashoot3;
+extern	statetype s_mechashoot4;
+extern	statetype s_mechashoot5;
+extern	statetype s_mechashoot6;
+
+
+extern	statetype s_hitlerchase1;
+extern	statetype s_hitlerchase1s;
+extern	statetype s_hitlerchase2;
+extern	statetype s_hitlerchase3;
+extern	statetype s_hitlerchase3s;
+extern	statetype s_hitlerchase4;
+
+extern	statetype s_hitlerdie1;
+extern	statetype s_hitlerdie2;
+extern	statetype s_hitlerdie3;
+extern	statetype s_hitlerdie4;
+extern	statetype s_hitlerdie5;
+extern	statetype s_hitlerdie6;
+extern	statetype s_hitlerdie7;
+extern	statetype s_hitlerdie8;
+extern	statetype s_hitlerdie9;
+extern	statetype s_hitlerdie10;
+
+extern	statetype s_hitlershoot1;
+extern	statetype s_hitlershoot2;
+extern	statetype s_hitlershoot3;
+extern	statetype s_hitlershoot4;
+extern	statetype s_hitlershoot5;
+extern	statetype s_hitlershoot6;
+
+extern	statetype s_hitlerdeathcam;
+
+statetype s_mechastand	= {false,SPR_MECHA_W1,0,T_Stand,NULL,&s_mechastand};
+
+statetype s_mechachase1 	= {false,SPR_MECHA_W1,10,T_Chase,A_MechaSound,&s_mechachase1s};
+statetype s_mechachase1s	= {false,SPR_MECHA_W1,6,NULL,NULL,&s_mechachase2};
+statetype s_mechachase2 	= {false,SPR_MECHA_W2,8,T_Chase,NULL,&s_mechachase3};
+statetype s_mechachase3 	= {false,SPR_MECHA_W3,10,T_Chase,A_MechaSound,&s_mechachase3s};
+statetype s_mechachase3s	= {false,SPR_MECHA_W3,6,NULL,NULL,&s_mechachase4};
+statetype s_mechachase4 	= {false,SPR_MECHA_W4,8,T_Chase,NULL,&s_mechachase1};
+
+statetype s_mechadie1	= {false,SPR_MECHA_DIE1,10,NULL,A_DeathScream,&s_mechadie2};
+statetype s_mechadie2	= {false,SPR_MECHA_DIE2,10,NULL,NULL,&s_mechadie3};
+statetype s_mechadie3	= {false,SPR_MECHA_DIE3,10,NULL,A_HitlerMorph,&s_mechadie4};
+statetype s_mechadie4	= {false,SPR_MECHA_DEAD,0,NULL,NULL,&s_mechadie4};
+
+statetype s_mechashoot1 	= {false,SPR_MECHA_SHOOT1,30,NULL,NULL,&s_mechashoot2};
+statetype s_mechashoot2 	= {false,SPR_MECHA_SHOOT2,10,NULL,T_Shoot,&s_mechashoot3};
+statetype s_mechashoot3 	= {false,SPR_MECHA_SHOOT3,10,NULL,T_Shoot,&s_mechashoot4};
+statetype s_mechashoot4 	= {false,SPR_MECHA_SHOOT2,10,NULL,T_Shoot,&s_mechashoot5};
+statetype s_mechashoot5 	= {false,SPR_MECHA_SHOOT3,10,NULL,T_Shoot,&s_mechashoot6};
+statetype s_mechashoot6 	= {false,SPR_MECHA_SHOOT2,10,NULL,T_Shoot,&s_mechachase1};
+
+
+statetype s_hitlerchase1 	= {false,SPR_HITLER_W1,6,T_Chase,NULL,&s_hitlerchase1s};
+statetype s_hitlerchase1s	= {false,SPR_HITLER_W1,4,NULL,NULL,&s_hitlerchase2};
+statetype s_hitlerchase2 	= {false,SPR_HITLER_W2,2,T_Chase,NULL,&s_hitlerchase3};
+statetype s_hitlerchase3 	= {false,SPR_HITLER_W3,6,T_Chase,NULL,&s_hitlerchase3s};
+statetype s_hitlerchase3s	= {false,SPR_HITLER_W3,4,NULL,NULL,&s_hitlerchase4};
+statetype s_hitlerchase4 	= {false,SPR_HITLER_W4,2,T_Chase,NULL,&s_hitlerchase1};
+
+statetype s_hitlerdeathcam	= {false,SPR_HITLER_W1,10,NULL,NULL,&s_hitlerdie1};
+
+statetype s_hitlerdie1	= {false,SPR_HITLER_W1,1,NULL,A_DeathScream,&s_hitlerdie2};
+statetype s_hitlerdie2	= {false,SPR_HITLER_W1,10,NULL,NULL,&s_hitlerdie3};
+statetype s_hitlerdie3	= {false,SPR_HITLER_DIE1,10,NULL,A_Slurpie,&s_hitlerdie4};
+statetype s_hitlerdie4	= {false,SPR_HITLER_DIE2,10,NULL,NULL,&s_hitlerdie5};
+statetype s_hitlerdie5	= {false,SPR_HITLER_DIE3,10,NULL,NULL,&s_hitlerdie6};
+statetype s_hitlerdie6	= {false,SPR_HITLER_DIE4,10,NULL,NULL,&s_hitlerdie7};
+statetype s_hitlerdie7	= {false,SPR_HITLER_DIE5,10,NULL,NULL,&s_hitlerdie8};
+statetype s_hitlerdie8	= {false,SPR_HITLER_DIE6,10,NULL,NULL,&s_hitlerdie9};
+statetype s_hitlerdie9	= {false,SPR_HITLER_DIE7,10,NULL,NULL,&s_hitlerdie10};
+statetype s_hitlerdie10	= {false,SPR_HITLER_DEAD,20,NULL,A_StartDeathCam,&s_hitlerdie10};
+
+statetype s_hitlershoot1 	= {false,SPR_HITLER_SHOOT1,30,NULL,NULL,&s_hitlershoot2};
+statetype s_hitlershoot2 	= {false,SPR_HITLER_SHOOT2,10,NULL,T_Shoot,&s_hitlershoot3};
+statetype s_hitlershoot3 	= {false,SPR_HITLER_SHOOT3,10,NULL,T_Shoot,&s_hitlershoot4};
+statetype s_hitlershoot4 	= {false,SPR_HITLER_SHOOT2,10,NULL,T_Shoot,&s_hitlershoot5};
+statetype s_hitlershoot5 	= {false,SPR_HITLER_SHOOT3,10,NULL,T_Shoot,&s_hitlershoot6};
+statetype s_hitlershoot6 	= {false,SPR_HITLER_SHOOT2,10,NULL,T_Shoot,&s_hitlerchase1};
+
+
+
+/*
+===============
+=
+= SpawnFakeHitler
+=
+===============
+*/
+
+void SpawnFakeHitler (int tilex, int tiley)
+{
+	unsigned	far *map,tile;
+
+
+	if (DigiMode != sds_Off)
+	  s_hitlerdie2.tictime = 140;
+	else
+	  s_hitlerdie2.tictime = 5;
+
+	SpawnNewObj (tilex,tiley,&s_fakestand);
+	new->speed = SPDPATROL;
+
+	new->obclass = fakeobj;
+	new->hitpoints = starthitpoints[gamestate.difficulty][en_fake];
+	new->dir = north;
+	new->flags |= FL_SHOOTABLE|FL_AMBUSH;
+	if (!loadedgame)
+	  gamestate.killtotal++;
+}
+
+
+/*
+===============
+=
+= SpawnHitler
+=
+===============
+*/
+
+void SpawnHitler (int tilex, int tiley)
+{
+	unsigned	far *map,tile;
+
+	if (DigiMode != sds_Off)
+		s_hitlerdie2.tictime = 140;
+	else
+		s_hitlerdie2.tictime = 5;
+
+
+	SpawnNewObj (tilex,tiley,&s_mechastand);
+	new->speed = SPDPATROL;
+
+	new->obclass = mechahitlerobj;
+	new->hitpoints = starthitpoints[gamestate.difficulty][en_hitler];
+	new->dir = south;
+	new->flags |= FL_SHOOTABLE|FL_AMBUSH;
+	if (!loadedgame)
+	  gamestate.killtotal++;
+}
+
+
+/*
+===============
+=
+= A_HitlerMorph
+=
+===============
+*/
+
+void A_HitlerMorph (objtype *ob)
+{
+	unsigned	far *map,tile,hitpoints[4]={500,700,800,900};
+
+
+	SpawnNewObj (ob->tilex,ob->tiley,&s_hitlerchase1);
+	new->speed = SPDPATROL*5;
+
+	new->x = ob->x;
+	new->y = ob->y;
+
+	new->distance = ob->distance;
+	new->dir = ob->dir;
+	new->flags = ob->flags | FL_SHOOTABLE;
+
+	new->obclass = realhitlerobj;
+	new->hitpoints = hitpoints[gamestate.difficulty];
+}
+
+
+////////////////////////////////////////////////////////
+//
+// A_MechaSound
+// A_Slurpie
+//
+////////////////////////////////////////////////////////
+void A_MechaSound (objtype *ob)
+{
+	if (areabyplayer[ob->areanumber])
+		PlaySoundLocActor (MECHSTEPSND,ob);
+}
+
+
+#pragma argsused
+void A_Slurpie (objtype *ob)
+{
+ SD_PlaySound(SLURPIESND);
+}
+
+/*
+=================
+=
+= T_FakeFire
+=
+=================
+*/
+
+void T_FakeFire (objtype *ob)
+{
+	long	deltax,deltay;
+	float	angle;
+	int		iangle;
+
+	deltax = player->x - ob->x;
+	deltay = ob->y - player->y;
+	angle = atan2 (deltay,deltax);
+	if (angle<0)
+		angle = M_PI*2+angle;
+	iangle = angle/(M_PI*2)*ANGLES;
+
+	GetNewActor ();
+	new->state = &s_fire1;
+	new->ticcount = 1;
+
+	new->tilex = ob->tilex;
+	new->tiley = ob->tiley;
+	new->x = ob->x;
+	new->y = ob->y;
+	new->dir = nodir;
+	new->angle = iangle;
+	new->obclass = fireobj;
+	new->speed = 0x1200l;
+	new->flags = FL_NEVERMARK;
+	new->active = true;
+
+	PlaySoundLocActor (FLAMETHROWERSND,new);
+}
+
+
+
+/*
+=================
+=
+= T_Fake
+=
+=================
+*/
+
+void T_Fake (objtype *ob)
+{
+	long move;
+	int	dx,dy,dist;
+	boolean	dodge;
+
+	if (CheckLine(ob))			// got a shot at player?
+	{
+		if ( US_RndT() < (tics<<1) )
+		{
+		//
+		// go into attack frame
+		//
+			NewState (ob,&s_fakeshoot1);
+			return;
+		}
+	}
+
+	if (ob->dir == nodir)
+	{
+		SelectDodgeDir (ob);
+		if (ob->dir == nodir)
+			return;							// object is blocked in
+	}
+
+	move = ob->speed*tics;
+
+	while (move)
+	{
+		if (move < ob->distance)
+		{
+			MoveObj (ob,move);
+			break;
+		}
+
+		//
+		// reached goal tile, so select another one
+		//
+
+		//
+		// fix position to account for round off during moving
+		//
+		ob->x = ((long)ob->tilex<<TILESHIFT)+TILEGLOBAL/2;
+		ob->y = ((long)ob->tiley<<TILESHIFT)+TILEGLOBAL/2;
+
+		move -= ob->distance;
+
+		SelectDodgeDir (ob);
+
+		if (ob->dir == nodir)
+			return;							// object is blocked in
+	}
+
+}
+
+#endif
+/*
+============================================================================
+
+							STAND
+
+============================================================================
+*/
+
+
+/*
+===============
+=
+= T_Stand
+=
+===============
+*/
+
+void T_Stand (objtype *ob)
+{
+	SightPlayer (ob);
+}
+
+
+/*
+============================================================================
+
+								CHASE
+
+============================================================================
+*/
+
+/*
+=================
+=
+= T_Chase
+=
+=================
+*/
+
+void T_Chase (objtype *ob)
+{
+	long move;
+	int	dx,dy,dist,chance;
+	boolean	dodge;
+
+	if (gamestate.victoryflag)
+		return;
+
+	dodge = false;
+	if (CheckLine(ob))	// got a shot at player?
+	{
+		dx = abs(ob->tilex - player->tilex);
+		dy = abs(ob->tiley - player->tiley);
+		dist = dx>dy ? dx : dy;
+		if (!dist || (dist==1 && ob->distance<0x4000) )
+			chance = 300;
+		else
+			chance = (tics<<4)/dist;
+
+		if ( US_RndT()<chance)
+		{
+		//
+		// go into attack frame
+		//
+			switch (ob->obclass)
+			{
+			case guardobj:
+				NewState (ob,&s_grdshoot1);
+				break;
+			case officerobj:
+				NewState (ob,&s_ofcshoot1);
+				break;
+			case mutantobj:
+				NewState (ob,&s_mutshoot1);
+				break;
+			case ssobj:
+				NewState (ob,&s_ssshoot1);
+				break;
+#ifndef SPEAR
+			case bossobj:
+				NewState (ob,&s_bossshoot1);
+				break;
+			case gretelobj:
+				NewState (ob,&s_gretelshoot1);
+				break;
+			case mechahitlerobj:
+				NewState (ob,&s_mechashoot1);
+				break;
+			case realhitlerobj:
+				NewState (ob,&s_hitlershoot1);
+				break;
+#else
+			case angelobj:
+				NewState (ob,&s_angelshoot1);
+				break;
+			case transobj:
+				NewState (ob,&s_transshoot1);
+				break;
+			case uberobj:
+				NewState (ob,&s_ubershoot1);
+				break;
+			case willobj:
+				NewState (ob,&s_willshoot1);
+				break;
+			case deathobj:
+				NewState (ob,&s_deathshoot1);
+				break;
+#endif
+			}
+			return;
+		}
+		dodge = true;
+	}
+
+	if (ob->dir == nodir)
+	{
+		if (dodge)
+			SelectDodgeDir (ob);
+		else
+			SelectChaseDir (ob);
+		if (ob->dir == nodir)
+			return;							// object is blocked in
+	}
+
+	move = ob->speed*tics;
+
+	while (move)
+	{
+		if (ob->distance < 0)
+		{
+		//
+		// waiting for a door to open
+		//
+			OpenDoor (-ob->distance-1);
+			if (doorobjlist[-ob->distance-1].action != dr_open)
+				return;
+			ob->distance = TILEGLOBAL;	// go ahead, the door is now opoen
+		}
+
+		if (move < ob->distance)
+		{
+			MoveObj (ob,move);
+			break;
+		}
+
+		//
+		// reached goal tile, so select another one
+		//
+
+		//
+		// fix position to account for round off during moving
+		//
+		ob->x = ((long)ob->tilex<<TILESHIFT)+TILEGLOBAL/2;
+		ob->y = ((long)ob->tiley<<TILESHIFT)+TILEGLOBAL/2;
+
+		move -= ob->distance;
+
+		if (dodge)
+			SelectDodgeDir (ob);
+		else
+			SelectChaseDir (ob);
+
+		if (ob->dir == nodir)
+			return;							// object is blocked in
+	}
+
+}
+
+
+/*
+=================
+=
+= T_Ghosts
+=
+=================
+*/
+
+void T_Ghosts (objtype *ob)
+{
+	long move;
+
+
+	if (ob->dir == nodir)
+	{
+		SelectChaseDir (ob);
+		if (ob->dir == nodir)
+			return;							// object is blocked in
+	}
+
+	move = ob->speed*tics;
+
+	while (move)
+	{
+		if (move < ob->distance)
+		{
+			MoveObj (ob,move);
+			break;
+		}
+
+		//
+		// reached goal tile, so select another one
+		//
+
+		//
+		// fix position to account for round off during moving
+		//
+		ob->x = ((long)ob->tilex<<TILESHIFT)+TILEGLOBAL/2;
+		ob->y = ((long)ob->tiley<<TILESHIFT)+TILEGLOBAL/2;
+
+		move -= ob->distance;
+
+		SelectChaseDir (ob);
+
+		if (ob->dir == nodir)
+			return;							// object is blocked in
+	}
+
+}
+
+/*
+=================
+=
+= T_DogChase
+=
+=================
+*/
+
+void T_DogChase (objtype *ob)
+{
+	long 	move;
+	int		dist,chance;
+	long	dx,dy;
+
+
+	if (ob->dir == nodir)
+	{
+		SelectDodgeDir (ob);
+		if (ob->dir == nodir)
+			return;							// object is blocked in
+	}
+
+	move = ob->speed*tics;
+
+	while (move)
+	{
+	//
+	// check for byte range
+	//
+		dx = player->x - ob->x;
+		if (dx<0)
+			dx = -dx;
+		dx -= move;
+		if (dx <= MINACTORDIST)
+		{
+			dy = player->y - ob->y;
+			if (dy<0)
+				dy = -dy;
+			dy -= move;
+			if (dy <= MINACTORDIST)
+			{
+				NewState (ob,&s_dogjump1);
+				return;
+			}
+		}
+
+		if (move < ob->distance)
+		{
+			MoveObj (ob,move);
+			break;
+		}
+
+		//
+		// reached goal tile, so select another one
+		//
+
+		//
+		// fix position to account for round off during moving
+		//
+		ob->x = ((long)ob->tilex<<TILESHIFT)+TILEGLOBAL/2;
+		ob->y = ((long)ob->tiley<<TILESHIFT)+TILEGLOBAL/2;
+
+		move -= ob->distance;
+
+		SelectDodgeDir (ob);
+
+		if (ob->dir == nodir)
+			return;							// object is blocked in
+	}
+
+}
+
+
+
+/*
+============================================================================
+
+								PATH
+
+============================================================================
+*/
+
+
+/*
+===============
+=
+= SelectPathDir
+=
+===============
+*/
+
+void SelectPathDir (objtype *ob)
+{
+	unsigned spot;
+
+	spot = MAPSPOT(ob->tilex,ob->tiley,1)-ICONARROWS;
+
+	if (spot<8)
+	{
+	// new direction
+		ob->dir = spot;
+	}
+
+	ob->distance = TILEGLOBAL;
+
+	if (!TryWalk (ob))
+		ob->dir = nodir;
+}
+
+
+/*
+===============
+=
+= T_Path
+=
+===============
+*/
+
+void T_Path (objtype *ob)
+{
+	long 	move;
+	long 	deltax,deltay,size;
+
+	if (SightPlayer (ob))
+		return;
+
+	if (ob->dir == nodir)
+	{
+		SelectPathDir (ob);
+		if (ob->dir == nodir)
+			return;					// all movement is blocked
+	}
+
+
+	move = ob->speed*tics;
+
+	while (move)
+	{
+		if (ob->distance < 0)
+		{
+		//
+		// waiting for a door to open
+		//
+			OpenDoor (-ob->distance-1);
+			if (doorobjlist[-ob->distance-1].action != dr_open)
+				return;
+			ob->distance = TILEGLOBAL;	// go ahead, the door is now opoen
+		}
+
+		if (move < ob->distance)
+		{
+			MoveObj (ob,move);
+			break;
+		}
+
+		if (ob->tilex>MAPSIZE || ob->tiley>MAPSIZE)
+		{
+			sprintf (str,"T_Path hit a wall at %u,%u, dir %u"
+			,ob->tilex,ob->tiley,ob->dir);
+			Quit (str);
+		}
+
+
+
+		ob->x = ((long)ob->tilex<<TILESHIFT)+TILEGLOBAL/2;
+		ob->y = ((long)ob->tiley<<TILESHIFT)+TILEGLOBAL/2;
+		move -= ob->distance;
+
+		SelectPathDir (ob);
+
+		if (ob->dir == nodir)
+			return;					// all movement is blocked
+	}
+}
+
+
+/*
+=============================================================================
+
+								FIGHT
+
+=============================================================================
+*/
+
+
+/*
+===============
+=
+= T_Shoot
+=
+= Try to damage the player, based on skill level and player's speed
+=
+===============
+*/
+
+void T_Shoot (objtype *ob)
+{
+	int	dx,dy,dist;
+	int	hitchance,damage;
+
+	hitchance = 128;
+
+	if (!areabyplayer[ob->areanumber])
+		return;
+
+	if (!CheckLine (ob))			// player is behind a wall
+	  return;
+
+	dx = abs(ob->tilex - player->tilex);
+	dy = abs(ob->tiley - player->tiley);
+	dist = dx>dy ? dx:dy;
+
+	if (ob->obclass == ssobj || ob->obclass == bossobj)
+		dist = dist*2/3;					// ss are better shots
+
+	if (thrustspeed >= RUNSPEED)
+	{
+		if (ob->flags&FL_VISABLE)
+			hitchance = 160-dist*16;		// player can see to dodge
+		else
+			hitchance = 160-dist*8;
+	}
+	else
+	{
+		if (ob->flags&FL_VISABLE)
+			hitchance = 256-dist*16;		// player can see to dodge
+		else
+			hitchance = 256-dist*8;
+	}
+
+// see if the shot was a hit
+
+	if (US_RndT()<hitchance)
+	{
+		if (dist<2)
+			damage = US_RndT()>>2;
+		else if (dist<4)
+			damage = US_RndT()>>3;
+		else
+			damage = US_RndT()>>4;
+
+		TakeDamage (damage,ob);
+	}
+
+	switch(ob->obclass)
+	{
+	 case ssobj:
+	   PlaySoundLocActor(SSFIRESND,ob);
+	   break;
+#ifndef SPEAR
+	 case giftobj:
+	 case fatobj:
+	   PlaySoundLocActor(MISSILEFIRESND,ob);
+	   break;
+	 case mechahitlerobj:
+	 case realhitlerobj:
+	 case bossobj:
+	   PlaySoundLocActor(BOSSFIRESND,ob);
+	   break;
+	 case schabbobj:
+	   PlaySoundLocActor(SCHABBSTHROWSND,ob);
+	   break;
+	 case fakeobj:
+	   PlaySoundLocActor(FLAMETHROWERSND,ob);
+	   break;
+#endif
+	 default:
+	   PlaySoundLocActor(NAZIFIRESND,ob);
+	}
+
+}
+
+
+/*
+===============
+=
+= T_Bite
+=
+===============
+*/
+
+void T_Bite (objtype *ob)
+{
+	long	dx,dy;
+	int	hitchance,damage;
+
+
+	PlaySoundLocActor(DOGATTACKSND,ob);	// JAB
+
+	dx = player->x - ob->x;
+	if (dx<0)
+		dx = -dx;
+	dx -= TILEGLOBAL;
+	if (dx <= MINACTORDIST)
+	{
+		dy = player->y - ob->y;
+		if (dy<0)
+			dy = -dy;
+		dy -= TILEGLOBAL;
+		if (dy <= MINACTORDIST)
+		{
+		   if (US_RndT()<180)
+		   {
+			   TakeDamage (US_RndT()>>4,ob);
+			   return;
+		   }
+		}
+	}
+
+	return;
+}
+
+
+#ifndef SPEAR
+/*
+============================================================================
+
+							BJ VICTORY
+
+============================================================================
+*/
+
+
+//
+// BJ victory
+//
+
+void T_BJRun (objtype *ob);
+void T_BJJump (objtype *ob);
+void T_BJDone (objtype *ob);
+void T_BJYell (objtype *ob);
+
+void T_DeathCam (objtype *ob);
+
+extern	statetype s_bjrun1;
+extern	statetype s_bjrun1s;
+extern	statetype s_bjrun2;
+extern	statetype s_bjrun3;
+extern	statetype s_bjrun3s;
+extern	statetype s_bjrun4;
+
+extern	statetype s_bjjump1;
+extern	statetype s_bjjump2;
+extern	statetype s_bjjump3;
+extern	statetype s_bjjump4;
+
+
+statetype s_bjrun1 	= {false,SPR_BJ_W1,12,T_BJRun,NULL,&s_bjrun1s};
+statetype s_bjrun1s	= {false,SPR_BJ_W1,3, NULL,NULL,&s_bjrun2};
+statetype s_bjrun2 	= {false,SPR_BJ_W2,8,T_BJRun,NULL,&s_bjrun3};
+statetype s_bjrun3 	= {false,SPR_BJ_W3,12,T_BJRun,NULL,&s_bjrun3s};
+statetype s_bjrun3s	= {false,SPR_BJ_W3,3, NULL,NULL,&s_bjrun4};
+statetype s_bjrun4 	= {false,SPR_BJ_W4,8,T_BJRun,NULL,&s_bjrun1};
+
+
+statetype s_bjjump1	= {false,SPR_BJ_JUMP1,14,T_BJJump,NULL,&s_bjjump2};
+statetype s_bjjump2	= {false,SPR_BJ_JUMP2,14,T_BJJump,T_BJYell,&s_bjjump3};
+statetype s_bjjump3	= {false,SPR_BJ_JUMP3,14,T_BJJump,NULL,&s_bjjump4};
+statetype s_bjjump4	= {false,SPR_BJ_JUMP4,300,NULL,T_BJDone,&s_bjjump4};
+
+
+statetype s_deathcam = {false,0,0,NULL,NULL,NULL};
+
+
+/*
+===============
+=
+= SpawnBJVictory
+=
+===============
+*/
+
+void SpawnBJVictory (void)
+{
+	unsigned	far *map,tile;
+
+	SpawnNewObj (player->tilex,player->tiley+1,&s_bjrun1);
+	new->x = player->x;
+	new->y = player->y;
+	new->obclass = bjobj;
+	new->dir = north;
+	new->temp1 = 6;			// tiles to run forward
+}
+
+
+
+/*
+===============
+=
+= T_BJRun
+=
+===============
+*/
+
+void T_BJRun (objtype *ob)
+{
+	long 	move;
+
+	move = BJRUNSPEED*tics;
+
+	while (move)
+	{
+		if (move < ob->distance)
+		{
+			MoveObj (ob,move);
+			break;
+		}
+
+
+		ob->x = ((long)ob->tilex<<TILESHIFT)+TILEGLOBAL/2;
+		ob->y = ((long)ob->tiley<<TILESHIFT)+TILEGLOBAL/2;
+		move -= ob->distance;
+
+		SelectPathDir (ob);
+
+		if ( !(--ob->temp1) )
+		{
+			NewState (ob,&s_bjjump1);
+			return;
+		}
+	}
+}
+
+
+/*
+===============
+=
+= T_BJJump
+=
+===============
+*/
+
+void T_BJJump (objtype *ob)
+{
+	long 	move;
+
+	move = BJJUMPSPEED*tics;
+	MoveObj (ob,move);
+}
+
+
+/*
+===============
+=
+= T_BJYell
+=
+===============
+*/
+
+void T_BJYell (objtype *ob)
+{
+	PlaySoundLocActor(YEAHSND,ob);	// JAB
+}
+
+
+/*
+===============
+=
+= T_BJDone
+=
+===============
+*/
+
+#pragma argsused
+void T_BJDone (objtype *ob)
+{
+	playstate = ex_victorious;				// exit castle tile
+}
+
+
+
+//===========================================================================
+
+
+/*
+===============
+=
+= CheckPosition
+=
+===============
+*/
+
+boolean	CheckPosition (objtype *ob)
+{
+	int	x,y,xl,yl,xh,yh;
+	objtype *check;
+
+	xl = (ob->x-PLAYERSIZE) >>TILESHIFT;
+	yl = (ob->y-PLAYERSIZE) >>TILESHIFT;
+
+	xh = (ob->x+PLAYERSIZE) >>TILESHIFT;
+	yh = (ob->y+PLAYERSIZE) >>TILESHIFT;
+
+	//
+	// check for solid walls
+	//
+	for (y=yl;y<=yh;y++)
+		for (x=xl;x<=xh;x++)
+		{
+			check = actorat[x][y];
+			if (check && check<objlist)
+				return false;
+		}
+
+	return true;
+}
+
+
+/*
+===============
+=
+= A_StartDeathCam
+=
+===============
+*/
+
+void	A_StartDeathCam (objtype *ob)
+{
+	long	dx,dy;
+	float	fangle;
+	long    xmove,ymove;
+	long	dist;
+	int		temp,i;
+
+	FinishPaletteShifts ();
+
+	VW_WaitVBL (100);
+
+	if (gamestate.victoryflag)
+	{
+		playstate = ex_victorious;				// exit castle tile
+		return;
+	}
+
+	gamestate.victoryflag = true;
+	VW_Bar (0,0,320,200-STATUSLINES,127);
+	FizzleFade(bufferofs,displayofs,320,200-STATUSLINES,70,false);
+
+	PM_UnlockMainMem ();
+	CA_UpLevel ();
+	CacheLump(LEVELEND_LUMP_START,LEVELEND_LUMP_END);
+	#ifdef JAPAN
+	#ifndef JAPDEMO
+	CA_CacheScreen(C_LETSSEEPIC);
+	#endif
+	#else
+	Write(0,7,STR_SEEAGAIN);
+	#endif
+	CA_DownLevel ();
+	PM_CheckMainMem ();
+
+	VW_UpdateScreen ();
+
+	IN_UserInput(300);
+
+//
+// line angle up exactly
+//
+	NewState (player,&s_deathcam);
+
+	player->x = gamestate.killx;
+	player->y = gamestate.killy;
+
+	dx = ob->x - player->x;
+	dy = player->y - ob->y;
+
+	fangle = atan2(dy,dx);			// returns -pi to pi
+	if (fangle<0)
+		fangle = M_PI*2+fangle;
+
+	player->angle = fangle/(M_PI*2)*ANGLES;
+
+//
+// try to position as close as possible without being in a wall
+//
+	dist = 0x14000l;
+	do
+	{
+		xmove = FixedByFrac(dist,costable[player->angle]);
+		ymove = -FixedByFrac(dist,sintable[player->angle]);
+
+		player->x = ob->x - xmove;
+		player->y = ob->y - ymove;
+		dist += 0x1000;
+
+	} while (!CheckPosition (player));
+	plux = player->x >> UNSIGNEDSHIFT;			// scale to fit in unsigned
+	pluy = player->y >> UNSIGNEDSHIFT;
+	player->tilex = player->x >> TILESHIFT;		// scale to tile values
+	player->tiley = player->y >> TILESHIFT;
+
+//
+// go back to the game
+//
+	temp = bufferofs;
+	for (i=0;i<3;i++)
+	{
+		bufferofs = screenloc[i];
+		DrawPlayBorder ();
+	}
+	bufferofs = temp;
+
+	fizzlein = true;
+	switch (ob->obclass)
+	{
+#ifndef SPEAR
+	case schabbobj:
+		NewState (ob,&s_schabbdeathcam);
+		break;
+	case realhitlerobj:
+		NewState (ob,&s_hitlerdeathcam);
+		break;
+	case giftobj:
+		NewState (ob,&s_giftdeathcam);
+		break;
+	case fatobj:
+		NewState (ob,&s_fatdeathcam);
+		break;
+#endif
+	}
+
+}
+
+#endif
--- /dev/null
+++ b/agent.c
@@ -1,0 +1,1421 @@
+// WL_AGENT.C
+
+#include "WL_DEF.H"
+#pragma hdrstop
+
+
+/*
+=============================================================================
+
+						 LOCAL CONSTANTS
+
+=============================================================================
+*/
+
+#define MAXMOUSETURN	10
+
+
+#define MOVESCALE		150l
+#define BACKMOVESCALE	100l
+#define ANGLESCALE		20
+
+/*
+=============================================================================
+
+						 GLOBAL VARIABLES
+
+=============================================================================
+*/
+
+
+
+//
+// player state info
+//
+boolean		running;
+long		thrustspeed;
+
+unsigned	plux,pluy;			// player coordinates scaled to unsigned
+
+int			anglefrac;
+int			gotgatgun;	// JR
+
+objtype		*LastAttacker;
+
+/*
+=============================================================================
+
+						 LOCAL VARIABLES
+
+=============================================================================
+*/
+
+
+void	T_Player (objtype *ob);
+void	T_Attack (objtype *ob);
+
+statetype s_player = {false,0,0,T_Player,NULL,NULL};
+statetype s_attack = {false,0,0,T_Attack,NULL,NULL};
+
+
+long	playerxmove,playerymove;
+
+struct atkinf
+{
+	char	tics,attack,frame;		// attack is 1 for gun, 2 for knife
+} attackinfo[4][14] =
+
+{
+{ {6,0,1},{6,2,2},{6,0,3},{6,-1,4} },
+{ {6,0,1},{6,1,2},{6,0,3},{6,-1,4} },
+{ {6,0,1},{6,1,2},{6,3,3},{6,-1,4} },
+{ {6,0,1},{6,1,2},{6,4,3},{6,-1,4} },
+};
+
+
+int	strafeangle[9] = {0,90,180,270,45,135,225,315,0};
+
+void DrawWeapon (void);
+void GiveWeapon (int weapon);
+void	GiveAmmo (int ammo);
+
+//===========================================================================
+
+//----------
+
+void Attack (void);
+void Use (void);
+void Search (objtype *ob);
+void SelectWeapon (void);
+void SelectItem (void);
+
+//----------
+
+boolean TryMove (objtype *ob);
+void T_Player (objtype *ob);
+
+void ClipMove (objtype *ob, long xmove, long ymove);
+
+/*
+=============================================================================
+
+						CONTROL STUFF
+
+=============================================================================
+*/
+
+/*
+======================
+=
+= CheckWeaponChange
+=
+= Keys 1-4 change weapons
+=
+======================
+*/
+
+void CheckWeaponChange (void)
+{
+	int	i,buttons;
+
+	if (!gamestate.ammo)		// must use knife with no ammo
+		return;
+
+	for (i=wp_knife ; i<=gamestate.bestweapon ; i++)
+		if (buttonstate[bt_readyknife+i-wp_knife])
+		{
+			gamestate.weapon = gamestate.chosenweapon = i;
+			DrawWeapon ();
+			return;
+		}
+}
+
+
+/*
+=======================
+=
+= ControlMovement
+=
+= Takes controlx,controly, and buttonstate[bt_strafe]
+=
+= Changes the player's angle and position
+=
+= There is an angle hack because when going 70 fps, the roundoff becomes
+= significant
+=
+=======================
+*/
+
+void ControlMovement (objtype *ob)
+{
+	long	oldx,oldy;
+	int		angle,maxxmove;
+	int		angleunits;
+	long	speed;
+
+	thrustspeed = 0;
+
+	oldx = player->x;
+	oldy = player->y;
+
+//
+// side to side move
+//
+	if (buttonstate[bt_strafe])
+	{
+	//
+	// strafing
+	//
+	//
+		if (controlx > 0)
+		{
+			angle = ob->angle - ANGLES/4;
+			if (angle < 0)
+				angle += ANGLES;
+			Thrust (angle,controlx*MOVESCALE);	// move to left
+		}
+		else if (controlx < 0)
+		{
+			angle = ob->angle + ANGLES/4;
+			if (angle >= ANGLES)
+				angle -= ANGLES;
+			Thrust (angle,-controlx*MOVESCALE);	// move to right
+		}
+	}
+	else
+	{
+	//
+	// not strafing
+	//
+		anglefrac += controlx;
+		angleunits = anglefrac/ANGLESCALE;
+		anglefrac -= angleunits*ANGLESCALE;
+		ob->angle -= angleunits;
+
+		if (ob->angle >= ANGLES)
+			ob->angle -= ANGLES;
+		if (ob->angle < 0)
+			ob->angle += ANGLES;
+
+	}
+
+//
+// forward/backwards move
+//
+	if (controly < 0)
+	{
+		Thrust (ob->angle,-controly*MOVESCALE);	// move forwards
+	}
+	else if (controly > 0)
+	{
+		angle = ob->angle + ANGLES/2;
+		if (angle >= ANGLES)
+			angle -= ANGLES;
+		Thrust (angle,controly*BACKMOVESCALE);		// move backwards
+	}
+
+	if (gamestate.victoryflag)		// watching the BJ actor
+		return;
+
+//
+// calculate total move
+//
+	playerxmove = player->x - oldx;
+	playerymove = player->y - oldy;
+}
+
+/*
+=============================================================================
+
+					STATUS WINDOW STUFF
+
+=============================================================================
+*/
+
+
+/*
+==================
+=
+= StatusDrawPic
+=
+==================
+*/
+
+void StatusDrawPic (unsigned x, unsigned y, unsigned picnum)
+{
+	unsigned	temp;
+
+	temp = bufferofs;
+	bufferofs = 0;
+
+	bufferofs = PAGE1START+(200-STATUSLINES)*SCREENWIDTH;
+	LatchDrawPic (x,y,picnum);
+	bufferofs = PAGE2START+(200-STATUSLINES)*SCREENWIDTH;
+	LatchDrawPic (x,y,picnum);
+	bufferofs = PAGE3START+(200-STATUSLINES)*SCREENWIDTH;
+	LatchDrawPic (x,y,picnum);
+
+	bufferofs = temp;
+}
+
+
+/*
+==================
+=
+= DrawFace
+=
+==================
+*/
+
+void DrawFace (void)
+{
+	if (gamestate.health)
+	{
+		#ifdef SPEAR
+		if (godmode)
+			StatusDrawPic (17,4,GODMODEFACE1PIC+gamestate.faceframe);
+		else
+		#endif
+		StatusDrawPic (17,4,FACE1APIC+3*((100-gamestate.health)/16)+gamestate.faceframe);
+	}
+	else
+	{
+#ifndef SPEAR
+	 if (LastAttacker->obclass == needleobj)
+	   StatusDrawPic (17,4,MUTANTBJPIC);
+	 else
+#endif
+	   StatusDrawPic (17,4,FACE8APIC);
+	}
+}
+
+
+/*
+===============
+=
+= UpdateFace
+=
+= Calls draw face if time to change
+=
+===============
+*/
+
+#define FACETICS	70
+
+int	facecount;
+
+void	UpdateFace (void)
+{
+
+	if (SD_SoundPlaying() == GETGATLINGSND)
+	  return;
+
+	facecount += tics;
+	if (facecount > US_RndT())
+	{
+		gamestate.faceframe = (US_RndT()>>6);
+		if (gamestate.faceframe==3)
+			gamestate.faceframe = 1;
+
+		facecount = 0;
+		DrawFace ();
+	}
+}
+
+
+
+/*
+===============
+=
+= LatchNumber
+=
+= right justifies and pads with blanks
+=
+===============
+*/
+
+void	LatchNumber (int x, int y, int width, long number)
+{
+	unsigned	length,c;
+	char	str[20];
+
+	ltoa (number,str,10);
+
+	length = strlen (str);
+
+	while (length<width)
+	{
+		StatusDrawPic (x,y,N_BLANKPIC);
+		x++;
+		width--;
+	}
+
+	c= length <= width ? 0 : length-width;
+
+	while (c<length)
+	{
+		StatusDrawPic (x,y,str[c]-'0'+ N_0PIC);
+		x++;
+		c++;
+	}
+}
+
+
+/*
+===============
+=
+= DrawHealth
+=
+===============
+*/
+
+void	DrawHealth (void)
+{
+	LatchNumber (21,16,3,gamestate.health);
+}
+
+
+/*
+===============
+=
+= TakeDamage
+=
+===============
+*/
+
+void	TakeDamage (int points,objtype *attacker)
+{
+	LastAttacker = attacker;
+
+	if (gamestate.victoryflag)
+		return;
+	if (gamestate.difficulty==gd_baby)
+	  points>>=2;
+
+	if (!godmode)
+		gamestate.health -= points;
+
+	if (gamestate.health<=0)
+	{
+		gamestate.health = 0;
+		playstate = ex_died;
+		killerobj = attacker;
+	}
+
+	StartDamageFlash (points);
+
+	gotgatgun=0;
+
+	DrawHealth ();
+	DrawFace ();
+
+	//
+	// MAKE BJ'S EYES BUG IF MAJOR DAMAGE!
+	//
+	#ifdef SPEAR
+	if (points > 30 && gamestate.health!=0 && !godmode)
+	{
+		StatusDrawPic (17,4,BJOUCHPIC);
+		facecount = 0;
+	}
+	#endif
+
+}
+
+
+/*
+===============
+=
+= HealSelf
+=
+===============
+*/
+
+void	HealSelf (int points)
+{
+	gamestate.health += points;
+	if (gamestate.health>100)
+		gamestate.health = 100;
+
+	DrawHealth ();
+	gotgatgun = 0;	// JR
+	DrawFace ();
+}
+
+
+//===========================================================================
+
+
+/*
+===============
+=
+= DrawLevel
+=
+===============
+*/
+
+void	DrawLevel (void)
+{
+#ifdef SPEAR
+	if (gamestate.mapon == 20)
+		LatchNumber (2,16,2,18);
+	else
+#endif
+	LatchNumber (2,16,2,gamestate.mapon+1);
+}
+
+//===========================================================================
+
+
+/*
+===============
+=
+= DrawLives
+=
+===============
+*/
+
+void	DrawLives (void)
+{
+	LatchNumber (14,16,1,gamestate.lives);
+}
+
+
+/*
+===============
+=
+= GiveExtraMan
+=
+===============
+*/
+
+void	GiveExtraMan (void)
+{
+	if (gamestate.lives<9)
+		gamestate.lives++;
+	DrawLives ();
+	SD_PlaySound (BONUS1UPSND);
+}
+
+//===========================================================================
+
+/*
+===============
+=
+= DrawScore
+=
+===============
+*/
+
+void	DrawScore (void)
+{
+	LatchNumber (6,16,6,gamestate.score);
+}
+
+/*
+===============
+=
+= GivePoints
+=
+===============
+*/
+
+void	GivePoints (long points)
+{
+	gamestate.score += points;
+	while (gamestate.score >= gamestate.nextextra)
+	{
+		gamestate.nextextra += EXTRAPOINTS;
+		GiveExtraMan ();
+	}
+	DrawScore ();
+}
+
+//===========================================================================
+
+/*
+==================
+=
+= DrawWeapon
+=
+==================
+*/
+
+void DrawWeapon (void)
+{
+	StatusDrawPic (32,8,KNIFEPIC+gamestate.weapon);
+}
+
+
+/*
+==================
+=
+= DrawKeys
+=
+==================
+*/
+
+void DrawKeys (void)
+{
+	if (gamestate.keys & 1)
+		StatusDrawPic (30,4,GOLDKEYPIC);
+	else
+		StatusDrawPic (30,4,NOKEYPIC);
+
+	if (gamestate.keys & 2)
+		StatusDrawPic (30,20,SILVERKEYPIC);
+	else
+		StatusDrawPic (30,20,NOKEYPIC);
+}
+
+
+
+/*
+==================
+=
+= GiveWeapon
+=
+==================
+*/
+
+void GiveWeapon (int weapon)
+{
+	GiveAmmo (6);
+
+	if (gamestate.bestweapon<weapon)
+		gamestate.bestweapon = gamestate.weapon
+		= gamestate.chosenweapon = weapon;
+
+	DrawWeapon ();
+}
+
+
+//===========================================================================
+
+/*
+===============
+=
+= DrawAmmo
+=
+===============
+*/
+
+void	DrawAmmo (void)
+{
+	LatchNumber (27,16,2,gamestate.ammo);
+}
+
+
+/*
+===============
+=
+= GiveAmmo
+=
+===============
+*/
+
+void	GiveAmmo (int ammo)
+{
+	if (!gamestate.ammo)				// knife was out
+	{
+		if (!gamestate.attackframe)
+		{
+			gamestate.weapon = gamestate.chosenweapon;
+			DrawWeapon ();
+		}
+	}
+	gamestate.ammo += ammo;
+	if (gamestate.ammo > 99)
+		gamestate.ammo = 99;
+	DrawAmmo ();
+}
+
+//===========================================================================
+
+/*
+==================
+=
+= GiveKey
+=
+==================
+*/
+
+void GiveKey (int key)
+{
+	gamestate.keys |= (1<<key);
+	DrawKeys ();
+}
+
+
+
+/*
+=============================================================================
+
+							MOVEMENT
+
+=============================================================================
+*/
+
+
+/*
+===================
+=
+= GetBonus
+=
+===================
+*/
+void GetBonus (statobj_t *check)
+{
+	switch (check->itemnumber)
+	{
+	case	bo_firstaid:
+		if (gamestate.health == 100)
+			return;
+
+		SD_PlaySound (HEALTH2SND);
+		HealSelf (25);
+		break;
+
+	case	bo_key1:
+	case	bo_key2:
+	case	bo_key3:
+	case	bo_key4:
+		GiveKey (check->itemnumber - bo_key1);
+		SD_PlaySound (GETKEYSND);
+		break;
+
+	case	bo_cross:
+		SD_PlaySound (BONUS1SND);
+		GivePoints (100);
+		gamestate.treasurecount++;
+		break;
+	case	bo_chalice:
+		SD_PlaySound (BONUS2SND);
+		GivePoints (500);
+		gamestate.treasurecount++;
+		break;
+	case	bo_bible:
+		SD_PlaySound (BONUS3SND);
+		GivePoints (1000);
+		gamestate.treasurecount++;
+		break;
+	case	bo_crown:
+		SD_PlaySound (BONUS4SND);
+		GivePoints (5000);
+		gamestate.treasurecount++;
+		break;
+
+	case	bo_clip:
+		if (gamestate.ammo == 99)
+			return;
+
+		SD_PlaySound (GETAMMOSND);
+		GiveAmmo (8);
+		break;
+	case	bo_clip2:
+		if (gamestate.ammo == 99)
+			return;
+
+		SD_PlaySound (GETAMMOSND);
+		GiveAmmo (4);
+		break;
+
+#ifdef SPEAR
+	case	bo_25clip:
+		if (gamestate.ammo == 99)
+		  return;
+
+		SD_PlaySound (GETAMMOBOXSND);
+		GiveAmmo (25);
+		break;
+#endif
+
+	case	bo_machinegun:
+		SD_PlaySound (GETMACHINESND);
+		GiveWeapon (wp_machinegun);
+		break;
+	case	bo_chaingun:
+		SD_PlaySound (GETGATLINGSND);
+		GiveWeapon (wp_chaingun);
+
+		StatusDrawPic (17,4,GOTGATLINGPIC);
+		facecount = 0;
+		gotgatgun = 1;
+		break;
+
+	case	bo_fullheal:
+		SD_PlaySound (BONUS1UPSND);
+		HealSelf (99);
+		GiveAmmo (25);
+		GiveExtraMan ();
+		gamestate.treasurecount++;
+		break;
+
+	case	bo_food:
+		if (gamestate.health == 100)
+			return;
+
+		SD_PlaySound (HEALTH1SND);
+		HealSelf (10);
+		break;
+
+	case	bo_alpo:
+		if (gamestate.health == 100)
+			return;
+
+		SD_PlaySound (HEALTH1SND);
+		HealSelf (4);
+		break;
+
+	case	bo_gibs:
+		if (gamestate.health >10)
+			return;
+
+		SD_PlaySound (SLURPIESND);
+		HealSelf (1);
+		break;
+
+	case	bo_spear:
+		spearflag = true;
+		spearx = player->x;
+		speary = player->y;
+		spearangle = player->angle;
+		playstate = ex_completed;
+	}
+
+	StartBonusFlash ();
+	check->shapenum = -1;			// remove from list
+}
+
+
+/*
+===================
+=
+= TryMove
+=
+= returns true if move ok
+= debug: use pointers to optimize
+===================
+*/
+
+boolean TryMove (objtype *ob)
+{
+	int			xl,yl,xh,yh,x,y;
+	objtype		*check;
+	long		deltax,deltay;
+
+	xl = (ob->x-PLAYERSIZE) >>TILESHIFT;
+	yl = (ob->y-PLAYERSIZE) >>TILESHIFT;
+
+	xh = (ob->x+PLAYERSIZE) >>TILESHIFT;
+	yh = (ob->y+PLAYERSIZE) >>TILESHIFT;
+
+//
+// check for solid walls
+//
+	for (y=yl;y<=yh;y++)
+		for (x=xl;x<=xh;x++)
+		{
+			check = actorat[x][y];
+			if (check && check<objlist)
+				return false;
+		}
+
+//
+// check for actors
+//
+	if (yl>0)
+		yl--;
+	if (yh<MAPSIZE-1)
+		yh++;
+	if (xl>0)
+		xl--;
+	if (xh<MAPSIZE-1)
+		xh++;
+
+	for (y=yl;y<=yh;y++)
+		for (x=xl;x<=xh;x++)
+		{
+			check = actorat[x][y];
+			if (check > objlist
+			&& (check->flags & FL_SHOOTABLE) )
+			{
+				deltax = ob->x - check->x;
+				if (deltax < -MINACTORDIST || deltax > MINACTORDIST)
+					continue;
+				deltay = ob->y - check->y;
+				if (deltay < -MINACTORDIST || deltay > MINACTORDIST)
+					continue;
+
+				return false;
+			}
+		}
+
+	return true;
+}
+
+
+/*
+===================
+=
+= ClipMove
+=
+===================
+*/
+
+void ClipMove (objtype *ob, long xmove, long ymove)
+{
+	long	basex,basey;
+
+	basex = ob->x;
+	basey = ob->y;
+
+	ob->x = basex+xmove;
+	ob->y = basey+ymove;
+	if (TryMove (ob))
+		return;
+
+	if (noclip && ob->x > 2*TILEGLOBAL && ob->y > 2*TILEGLOBAL &&
+	ob->x < (((long)(mapwidth-1))<<TILESHIFT)
+	&& ob->y < (((long)(mapheight-1))<<TILESHIFT) )
+		return;		// walk through walls
+
+	if (!SD_SoundPlaying())
+		SD_PlaySound (HITWALLSND);
+
+	ob->x = basex+xmove;
+	ob->y = basey;
+	if (TryMove (ob))
+		return;
+
+	ob->x = basex;
+	ob->y = basey+ymove;
+	if (TryMove (ob))
+		return;
+
+	ob->x = basex;
+	ob->y = basey;
+}
+
+//==========================================================================
+
+/*
+===================
+=
+= VictoryTile
+=
+===================
+*/
+
+void VictoryTile (void)
+{
+#ifndef SPEAR
+	SpawnBJVictory ();
+#endif
+
+	gamestate.victoryflag = true;
+}
+
+
+/*
+===================
+=
+= Thrust
+=
+===================
+*/
+
+void Thrust (int angle, long speed)
+{
+	long xmove,ymove;
+	long	slowmax;
+	unsigned	offset;
+
+
+	//
+	// ZERO FUNNY COUNTER IF MOVED!
+	//
+	#ifdef SPEAR
+	if (speed)
+		funnyticount = 0;
+	#endif
+
+	thrustspeed += speed;
+//
+// moving bounds speed
+//
+	if (speed >= MINDIST*2)
+		speed = MINDIST*2-1;
+
+	xmove = FixedByFrac(speed,costable[angle]);
+	ymove = -FixedByFrac(speed,sintable[angle]);
+
+	ClipMove(player,xmove,ymove);
+
+	player->tilex = player->x >> TILESHIFT;		// scale to tile values
+	player->tiley = player->y >> TILESHIFT;
+
+	offset = farmapylookup[player->tiley]+player->tilex;
+	player->areanumber = *(mapsegs[0] + offset) -AREATILE;
+
+	if (*(mapsegs[1] + offset) == EXITTILE)
+		VictoryTile ();
+}
+
+
+/*
+=============================================================================
+
+								ACTIONS
+
+=============================================================================
+*/
+
+
+/*
+===============
+=
+= Cmd_Fire
+=
+===============
+*/
+
+void Cmd_Fire (void)
+{
+	buttonheld[bt_attack] = true;
+
+	gamestate.weaponframe = 0;
+
+	player->state = &s_attack;
+
+	gamestate.attackframe = 0;
+	gamestate.attackcount =
+		attackinfo[gamestate.weapon][gamestate.attackframe].tics;
+	gamestate.weaponframe =
+		attackinfo[gamestate.weapon][gamestate.attackframe].frame;
+}
+
+//===========================================================================
+
+/*
+===============
+=
+= Cmd_Use
+=
+===============
+*/
+
+void Cmd_Use (void)
+{
+	objtype 	*check;
+	int			checkx,checky,doornum,dir;
+	boolean		elevatorok;
+
+
+//
+// find which cardinal direction the player is facing
+//
+	if (player->angle < ANGLES/8 || player->angle > 7*ANGLES/8)
+	{
+		checkx = player->tilex + 1;
+		checky = player->tiley;
+		dir = di_east;
+		elevatorok = true;
+	}
+	else if (player->angle < 3*ANGLES/8)
+	{
+		checkx = player->tilex;
+		checky = player->tiley-1;
+		dir = di_north;
+		elevatorok = false;
+	}
+	else if (player->angle < 5*ANGLES/8)
+	{
+		checkx = player->tilex - 1;
+		checky = player->tiley;
+		dir = di_west;
+		elevatorok = true;
+	}
+	else
+	{
+		checkx = player->tilex;
+		checky = player->tiley + 1;
+		dir = di_south;
+		elevatorok = false;
+	}
+
+	doornum = tilemap[checkx][checky];
+	if (*(mapsegs[1]+farmapylookup[checky]+checkx) == PUSHABLETILE)
+	{
+	//
+	// pushable wall
+	//
+
+		PushWall (checkx,checky,dir);
+		return;
+	}
+	if (!buttonheld[bt_use] && doornum == ELEVATORTILE && elevatorok)
+	{
+	//
+	// use elevator
+	//
+		buttonheld[bt_use] = true;
+
+		tilemap[checkx][checky]++;		// flip switch
+		if (*(mapsegs[0]+farmapylookup[player->tiley]+player->tilex) == ALTELEVATORTILE)
+			playstate = ex_secretlevel;
+		else
+			playstate = ex_completed;
+		SD_PlaySound (LEVELDONESND);
+		SD_WaitSoundDone();
+	}
+	else if (!buttonheld[bt_use] && doornum & 0x80)
+	{
+		buttonheld[bt_use] = true;
+		OperateDoor (doornum & ~0x80);
+	}
+	else
+		SD_PlaySound (DONOTHINGSND);
+
+}
+
+/*
+=============================================================================
+
+						   PLAYER CONTROL
+
+=============================================================================
+*/
+
+
+
+/*
+===============
+=
+= SpawnPlayer
+=
+===============
+*/
+
+void SpawnPlayer (int tilex, int tiley, int dir)
+{
+	player->obclass = playerobj;
+	player->active = true;
+	player->tilex = tilex;
+	player->tiley = tiley;
+	player->areanumber =
+		*(mapsegs[0] + farmapylookup[player->tiley]+player->tilex);
+	player->x = ((long)tilex<<TILESHIFT)+TILEGLOBAL/2;
+	player->y = ((long)tiley<<TILESHIFT)+TILEGLOBAL/2;
+	player->state = &s_player;
+	player->angle = (1-dir)*90;
+	if (player->angle<0)
+		player->angle += ANGLES;
+	player->flags = FL_NEVERMARK;
+	Thrust (0,0);				// set some variables
+
+	InitAreas ();
+}
+
+
+//===========================================================================
+
+/*
+===============
+=
+= T_KnifeAttack
+=
+= Update player hands, and try to do damage when the proper frame is reached
+=
+===============
+*/
+
+void	KnifeAttack (objtype *ob)
+{
+	objtype *check,*closest;
+	long	dist;
+
+	SD_PlaySound (ATKKNIFESND);
+// actually fire
+	dist = 0x7fffffff;
+	closest = NULL;
+	for (check=ob->next ; check ; check=check->next)
+		if ( (check->flags & FL_SHOOTABLE)
+		&& (check->flags & FL_VISABLE)
+		&& abs (check->viewx-centerx) < shootdelta
+		)
+		{
+			if (check->transx < dist)
+			{
+				dist = check->transx;
+				closest = check;
+			}
+		}
+
+	if (!closest || dist> 0x18000l)
+	{
+	// missed
+
+		return;
+	}
+
+// hit something
+	DamageActor (closest,US_RndT() >> 4);
+}
+
+
+
+void	GunAttack (objtype *ob)
+{
+	objtype *check,*closest,*oldclosest;
+	int		damage;
+	int		dx,dy,dist;
+	long	viewdist;
+
+	switch (gamestate.weapon)
+	{
+	case wp_pistol:
+		SD_PlaySound (ATKPISTOLSND);
+		break;
+	case wp_machinegun:
+		SD_PlaySound (ATKMACHINEGUNSND);
+		break;
+	case wp_chaingun:
+		SD_PlaySound (ATKGATLINGSND);
+		break;
+	}
+
+	madenoise = true;
+
+//
+// find potential targets
+//
+	viewdist = 0x7fffffffl;
+	closest = NULL;
+
+	while (1)
+	{
+		oldclosest = closest;
+
+		for (check=ob->next ; check ; check=check->next)
+			if ( (check->flags & FL_SHOOTABLE)
+			&& (check->flags & FL_VISABLE)
+			&& abs (check->viewx-centerx) < shootdelta
+			)
+			{
+				if (check->transx < viewdist)
+				{
+					viewdist = check->transx;
+					closest = check;
+				}
+			}
+
+		if (closest == oldclosest)
+			return;						// no more targets, all missed
+
+	//
+	// trace a line from player to enemey
+	//
+		if (CheckLine(closest))
+			break;
+
+	}
+
+//
+// hit something
+//
+	dx = abs(closest->tilex - player->tilex);
+	dy = abs(closest->tiley - player->tiley);
+	dist = dx>dy ? dx:dy;
+
+	if (dist<2)
+		damage = US_RndT() / 4;
+	else if (dist<4)
+		damage = US_RndT() / 6;
+	else
+	{
+		if ( (US_RndT() / 12) < dist)		// missed
+			return;
+		damage = US_RndT() / 6;
+	}
+
+	DamageActor (closest,damage);
+}
+
+//===========================================================================
+
+/*
+===============
+=
+= VictorySpin
+=
+===============
+*/
+
+void VictorySpin (void)
+{
+	long	desty;
+
+	if (player->angle > 270)
+	{
+		player->angle -= tics * 3;
+		if (player->angle < 270)
+			player->angle = 270;
+	}
+	else if (player->angle < 270)
+	{
+		player->angle += tics * 3;
+		if (player->angle > 270)
+			player->angle = 270;
+	}
+
+	desty = (((long)player->tiley-5)<<TILESHIFT)-0x3000;
+
+	if (player->y > desty)
+	{
+		player->y -= tics*4096;
+		if (player->y < desty)
+			player->y = desty;
+	}
+}
+
+
+//===========================================================================
+
+/*
+===============
+=
+= T_Attack
+=
+===============
+*/
+
+void	T_Attack (objtype *ob)
+{
+	struct	atkinf	*cur;
+
+	UpdateFace ();
+
+	if (gamestate.victoryflag)		// watching the BJ actor
+	{
+		VictorySpin ();
+		return;
+	}
+
+	if ( buttonstate[bt_use] && !buttonheld[bt_use] )
+		buttonstate[bt_use] = false;
+
+	if ( buttonstate[bt_attack] && !buttonheld[bt_attack])
+		buttonstate[bt_attack] = false;
+
+	ControlMovement (ob);
+	if (gamestate.victoryflag)		// watching the BJ actor
+		return;
+
+	plux = player->x >> UNSIGNEDSHIFT;			// scale to fit in unsigned
+	pluy = player->y >> UNSIGNEDSHIFT;
+	player->tilex = player->x >> TILESHIFT;		// scale to tile values
+	player->tiley = player->y >> TILESHIFT;
+
+//
+// change frame and fire
+//
+	gamestate.attackcount -= tics;
+	while (gamestate.attackcount <= 0)
+	{
+		cur = &attackinfo[gamestate.weapon][gamestate.attackframe];
+		switch (cur->attack)
+		{
+		case -1:
+			ob->state = &s_player;
+			if (!gamestate.ammo)
+			{
+				gamestate.weapon = wp_knife;
+				DrawWeapon ();
+			}
+			else
+			{
+				if (gamestate.weapon != gamestate.chosenweapon)
+				{
+					gamestate.weapon = gamestate.chosenweapon;
+					DrawWeapon ();
+				}
+			};
+			gamestate.attackframe = gamestate.weaponframe = 0;
+			return;
+
+		case 4:
+			if (!gamestate.ammo)
+				break;
+			if (buttonstate[bt_attack])
+				gamestate.attackframe -= 2;
+		case 1:
+			if (!gamestate.ammo)
+			{	// can only happen with chain gun
+				gamestate.attackframe++;
+				break;
+			}
+			GunAttack (ob);
+			gamestate.ammo--;
+			DrawAmmo ();
+			break;
+
+		case 2:
+			KnifeAttack (ob);
+			break;
+
+		case 3:
+			if (gamestate.ammo && buttonstate[bt_attack])
+				gamestate.attackframe -= 2;
+			break;
+		}
+
+		gamestate.attackcount += cur->tics;
+		gamestate.attackframe++;
+		gamestate.weaponframe =
+			attackinfo[gamestate.weapon][gamestate.attackframe].frame;
+	}
+
+}
+
+
+
+//===========================================================================
+
+/*
+===============
+=
+= T_Player
+=
+===============
+*/
+
+void	T_Player (objtype *ob)
+{
+	if (gamestate.victoryflag)		// watching the BJ actor
+	{
+		VictorySpin ();
+		return;
+	}
+
+	UpdateFace ();
+	CheckWeaponChange ();
+
+	if ( buttonstate[bt_use] )
+		Cmd_Use ();
+
+	if ( buttonstate[bt_attack] && !buttonheld[bt_attack])
+		Cmd_Fire ();
+
+	ControlMovement (ob);
+	if (gamestate.victoryflag)		// watching the BJ actor
+		return;
+
+
+	plux = player->x >> UNSIGNEDSHIFT;			// scale to fit in unsigned
+	pluy = player->y >> UNSIGNEDSHIFT;
+	player->tilex = player->x >> TILESHIFT;		// scale to tile values
+	player->tiley = player->y >> TILESHIFT;
+}
+
+
--- /dev/null
+++ b/audiosdm.h
@@ -1,0 +1,142 @@
+/////////////////////////////////////////////////
+//
+// MUSE Header for .SDM
+// Created Thu Aug 27 07:12:39 1992
+//
+/////////////////////////////////////////////////
+
+#define NUMSOUNDS		81
+#define NUMSNDCHUNKS		267
+
+//
+// Sound names & indexes
+//
+typedef enum {
+		HITWALLSND,              // 0
+		MISSILEHITSND,           // 1
+		SELECTITEMSND,           // 2
+		GHOSTSIGHTSND,           // 3
+		MOVEGUN2SND,             // 4
+		MOVEGUN1SND,             // 5
+		NOWAYSND,                // 6
+		NAZIHITPLAYERSND,        // 7
+		MISSILEFIRESND,          // 8
+		PLAYERDEATHSND,          // 9
+		DOGDEATHSND,             // 10
+		ATKGATLINGSND,           // 11
+		GETKEYSND,               // 12
+		NOITEMSND,               // 13
+		WALK1SND,                // 14
+		WALK2SND,                // 15
+		TAKEDAMAGESND,           // 16
+		GAMEOVERSND,             // 17
+		OPENDOORSND,             // 18
+		CLOSEDOORSND,            // 19
+		DONOTHINGSND,            // 20
+		HALTSND,                 // 21
+		DEATHSCREAM2SND,         // 22
+		ATKKNIFESND,             // 23
+		ATKPISTOLSND,            // 24
+		DEATHSCREAM3SND,         // 25
+		ATKMACHINEGUNSND,        // 26
+		HITENEMYSND,             // 27
+		SHOOTDOORSND,            // 28
+		DEATHSCREAM1SND,         // 29
+		GETMACHINESND,           // 30
+		GETAMMOSND,              // 31
+		SHOOTSND,                // 32
+		HEALTH1SND,              // 33
+		HEALTH2SND,              // 34
+		BONUS1SND,               // 35
+		BONUS2SND,               // 36
+		BONUS3SND,               // 37
+		GETGATLINGSND,           // 38
+		ESCPRESSEDSND,           // 39
+		LEVELDONESND,            // 40
+		DOGBARKSND,              // 41
+		ENDBONUS1SND,            // 42
+		ENDBONUS2SND,            // 43
+		BONUS1UPSND,             // 44
+		BONUS4SND,               // 45
+		PUSHWALLSND,             // 46
+		NOBONUSSND,              // 47
+		PERCENT100SND,           // 48
+		BOSSACTIVESND,           // 49
+		DEATHSCREAM4SND,         // 50
+		SCHUTZADSND,             // 51
+		AHHHGSND,                // 52
+		DEATHSCREAM5SND,         // 53
+		DEATHSCREAM7SND,         // 54
+		DEATHSCREAM8SND,         // 55
+		LEBENSND,                // 56
+		DEATHSCREAM6SND,         // 57
+		NAZIFIRESND,             // 58
+		BOSSFIRESND,             // 59
+		SSFIRESND,               // 60
+		SLURPIESND,              // 61
+		GHOSTFADESND,            // 62
+		DEATHSCREAM9SND,         // 63
+		GETAMMOBOXSND,           // 64
+		ANGELSIGHTSND,           // 65
+		SPIONSND,                // 66
+		NEINSOVASSND,            // 67
+		DOGATTACKSND,            // 68
+		ANGELFIRESND,            // 69
+		TRANSSIGHTSND,           // 70
+		TRANSDEATHSND,           // 71
+		WILHELMSIGHTSND,         // 72
+		WILHELMDEATHSND,         // 73
+		UBERDEATHSND,            // 74
+		KNIGHTSIGHTSND,          // 75
+		KNIGHTDEATHSND,          // 76
+		ANGELDEATHSND,           // 77
+		KNIGHTMISSILESND,        // 78
+		GETSPEARSND,             // 79
+		ANGELTIREDSND,           // 80
+		LASTSOUND
+	     } soundnames;
+
+//
+// Base offsets
+//
+#define STARTPCSOUNDS		0
+#define STARTADLIBSOUNDS	81
+#define STARTDIGISOUNDS		162
+#define STARTMUSIC		243
+
+//
+// Music names & indexes
+//
+typedef enum {
+		XFUNKIE_MUS,             // 0
+		DUNGEON_MUS,             // 1
+		XDEATH_MUS,              // 2
+		GETTHEM_MUS,             // 3
+		XTIPTOE_MUS,             // 4
+		GOINGAFT_MUS,            // 5
+		URAHERO_MUS,             // 6
+		XTHEEND_MUS,             // 7
+		NAZI_OMI_MUS,            // 8
+		POW_MUS,                 // 9
+		TWELFTH_MUS,             // 10
+		SEARCHN_MUS,             // 11
+		SUSPENSE_MUS,            // 12
+		ZEROHOUR_MUS,            // 13
+		WONDERIN_MUS,            // 14
+		ULTIMATE_MUS,            // 15
+		ENDLEVEL_MUS,            // 16
+		XEVIL_MUS,               // 17
+		XJAZNAZI_MUS,            // 18
+		COPYPRO_MUS,             // 19
+		XAWARD_MUS,              // 20
+		XPUTIT_MUS,              // 21
+		XGETYOU_MUS,             // 22
+		XTOWER2_MUS,             // 23
+		LASTMUSIC
+	     } musicnames;
+
+/////////////////////////////////////////////////
+//
+// Thanks for playing with MUSE!
+//
+/////////////////////////////////////////////////
--- /dev/null
+++ b/audiosod.h
@@ -1,0 +1,142 @@
+/////////////////////////////////////////////////
+//
+// MUSE Header for .SOD
+// Created Thu Aug 13 09:25:58 1992
+//
+/////////////////////////////////////////////////
+
+#define NUMSOUNDS		81
+#define NUMSNDCHUNKS		267
+
+//
+// Sound names & indexes
+//
+typedef enum {
+		HITWALLSND,              // 0
+		MISSILEHITSND,           // 1
+		SELECTITEMSND,           // 2
+		GHOSTSIGHTSND,           // 3
+		MOVEGUN2SND,             // 4
+		MOVEGUN1SND,             // 5
+		NOWAYSND,                // 6
+		NAZIHITPLAYERSND,        // 7
+		MISSILEFIRESND,          // 8
+		PLAYERDEATHSND,          // 9
+		DOGDEATHSND,             // 10
+		ATKGATLINGSND,           // 11
+		GETKEYSND,               // 12
+		NOITEMSND,               // 13
+		WALK1SND,                // 14
+		WALK2SND,                // 15
+		TAKEDAMAGESND,           // 16
+		GAMEOVERSND,             // 17
+		OPENDOORSND,             // 18
+		CLOSEDOORSND,            // 19
+		DONOTHINGSND,            // 20
+		HALTSND,                 // 21
+		DEATHSCREAM2SND,         // 22
+		ATKKNIFESND,             // 23
+		ATKPISTOLSND,            // 24
+		DEATHSCREAM3SND,         // 25
+		ATKMACHINEGUNSND,        // 26
+		HITENEMYSND,             // 27
+		SHOOTDOORSND,            // 28
+		DEATHSCREAM1SND,         // 29
+		GETMACHINESND,           // 30
+		GETAMMOSND,              // 31
+		SHOOTSND,                // 32
+		HEALTH1SND,              // 33
+		HEALTH2SND,              // 34
+		BONUS1SND,               // 35
+		BONUS2SND,               // 36
+		BONUS3SND,               // 37
+		GETGATLINGSND,           // 38
+		ESCPRESSEDSND,           // 39
+		LEVELDONESND,            // 40
+		DOGBARKSND,              // 41
+		ENDBONUS1SND,            // 42
+		ENDBONUS2SND,            // 43
+		BONUS1UPSND,             // 44
+		BONUS4SND,               // 45
+		PUSHWALLSND,             // 46
+		NOBONUSSND,              // 47
+		PERCENT100SND,           // 48
+		BOSSACTIVESND,           // 49
+		DEATHSCREAM4SND,         // 50
+		SCHUTZADSND,             // 51
+		AHHHGSND,                // 52
+		DEATHSCREAM5SND,         // 53
+		DEATHSCREAM7SND,         // 54
+		DEATHSCREAM8SND,         // 55
+		LEBENSND,                // 56
+		DEATHSCREAM6SND,         // 57
+		NAZIFIRESND,             // 58
+		BOSSFIRESND,             // 59
+		SSFIRESND,               // 60
+		SLURPIESND,              // 61
+		GHOSTFADESND,            // 62
+		DEATHSCREAM9SND,         // 63
+		GETAMMOBOXSND,           // 64
+		ANGELSIGHTSND,           // 65
+		SPIONSND,                // 66
+		NEINSOVASSND,            // 67
+		DOGATTACKSND,            // 68
+		ANGELFIRESND,            // 69
+		TRANSSIGHTSND,           // 70
+		TRANSDEATHSND,           // 71
+		WILHELMSIGHTSND,         // 72
+		WILHELMDEATHSND,         // 73
+		UBERDEATHSND,            // 74
+		KNIGHTSIGHTSND,          // 75
+		KNIGHTDEATHSND,          // 76
+		ANGELDEATHSND,           // 77
+		KNIGHTMISSILESND,        // 78
+		GETSPEARSND,             // 79
+		ANGELTIREDSND,           // 80
+		LASTSOUND
+	     } soundnames;
+
+//
+// Base offsets
+//
+#define STARTPCSOUNDS		0
+#define STARTADLIBSOUNDS	81
+#define STARTDIGISOUNDS		162
+#define STARTMUSIC		243
+
+//
+// Music names & indexes
+//
+typedef enum {
+		XFUNKIE_MUS,             // 0
+		DUNGEON_MUS,             // 1
+		XDEATH_MUS,              // 2
+		GETTHEM_MUS,             // 3
+		XTIPTOE_MUS,             // 4
+		GOINGAFT_MUS,            // 5
+		URAHERO_MUS,             // 6
+		XTHEEND_MUS,             // 7
+		NAZI_OMI_MUS,            // 8
+		POW_MUS,                 // 9
+		TWELFTH_MUS,             // 10
+		SEARCHN_MUS,             // 11
+		SUSPENSE_MUS,            // 12
+		ZEROHOUR_MUS,            // 13
+		WONDERIN_MUS,            // 14
+		ULTIMATE_MUS,            // 15
+		ENDLEVEL_MUS,            // 16
+		XEVIL_MUS,               // 17
+		XJAZNAZI_MUS,            // 18
+		COPYPRO_MUS,             // 19
+		XAWARD_MUS,              // 20
+		XPUTIT_MUS,              // 21
+		XGETYOU_MUS,             // 22
+		XTOWER2_MUS,             // 23
+		LASTMUSIC
+	     } musicnames;
+
+/////////////////////////////////////////////////
+//
+// Thanks for playing with MUSE!
+//
+/////////////////////////////////////////////////
--- /dev/null
+++ b/audiowl1.h
@@ -1,0 +1,133 @@
+/////////////////////////////////////////////////
+//
+// MUSE Header for .WL1
+// Created Tue Apr 28 23:57:08 1992
+//
+/////////////////////////////////////////////////
+
+#define NUMSOUNDS		69
+#define NUMSNDCHUNKS		234
+
+//
+// Sound names & indexes
+//
+typedef enum {
+		HITWALLSND,              // 0
+		SELECTWPNSND,            // 1
+		SELECTITEMSND,           // 2
+		HEARTBEATSND,            // 3
+		MOVEGUN2SND,             // 4
+		MOVEGUN1SND,             // 5
+		NOWAYSND,                // 6
+		NAZIHITPLAYERSND,        // 7
+		NAZIMISSSND,             // 8
+		PLAYERDEATHSND,          // 9
+		DOGDEATHSND,             // 10
+		ATKGATLINGSND,           // 11
+		GETKEYSND,               // 12
+		NOITEMSND,               // 13
+		WALK1SND,                // 14
+		WALK2SND,                // 15
+		TAKEDAMAGESND,           // 16
+		GAMEOVERSND,             // 17
+		OPENDOORSND,             // 18
+		CLOSEDOORSND,            // 19
+		DONOTHINGSND,            // 20
+		HALTSND,                 // 21
+		DEATHSCREAM2SND,         // 22
+		ATKKNIFESND,             // 23
+		ATKPISTOLSND,            // 24
+		DEATHSCREAM3SND,         // 25
+		ATKMACHINEGUNSND,        // 26
+		HITENEMYSND,             // 27
+		SHOOTDOORSND,            // 28
+		DEATHSCREAM1SND,         // 29
+		GETMACHINESND,           // 30
+		GETAMMOSND,              // 31
+		SHOOTSND,                // 32
+		HEALTH1SND,              // 33
+		HEALTH2SND,              // 34
+		BONUS1SND,               // 35
+		BONUS2SND,               // 36
+		BONUS3SND,               // 37
+		GETGATLINGSND,           // 38
+		ESCPRESSEDSND,           // 39
+		LEVELDONESND,            // 40
+		DOGBARKSND,              // 41
+		ENDBONUS1SND,            // 42
+		ENDBONUS2SND,            // 43
+		BONUS1UPSND,             // 44
+		BONUS4SND,               // 45
+		PUSHWALLSND,             // 46
+		NOBONUSSND,              // 47
+		PERCENT100SND,           // 48
+		BOSSACTIVESND,           // 49
+		BOSSDIESSND,             // 50
+		SCHUTZADSND,             // 51
+		AHHHGSND,                // 52
+		DIESND,                  // 53
+		EVASND,                  // 54
+		GUTENTAGSND,             // 55
+		LEBENSND,                // 56
+		MUTTISND,                // 57
+		NAZIFIRESND,             // 58
+		BOSSFIRESND,             // 59
+		SSFIRESND,               // 60
+		SLURPIESND,              // 61
+		TOT_HUNDSND,             // 62
+		MEINGOTTSND,             // 63
+		SCHABBSHASND,            // 64
+		HILTERHASND,             // 65
+		SPIONSND,                // 66
+		NEINSOVASSND,            // 67
+		DOGATTACKSND,            // 68
+		LASTSOUND
+	     } soundnames;
+
+//
+// Base offsets
+//
+#define STARTPCSOUNDS		0
+#define STARTADLIBSOUNDS	69
+#define STARTDIGISOUNDS		138
+#define STARTMUSIC		207
+
+//
+// Music names & indexes
+//
+typedef enum {
+		CORNER_MUS,              // 0
+		DUNGEON_MUS,             // 1
+		GETOUT_MUS,              // 2
+		GETTHEM_MUS,             // 3
+		HEADACHE_MUS,            // 4
+		HITLWLTZ_MUS,            // 5
+		INTROCW3_MUS,            // 6
+		NAZI_NOR_MUS,            // 7
+		NAZI_OMI_MUS,            // 8
+		POW_MUS,                 // 9
+		SALUTE_MUS,              // 10
+		SEARCHN_MUS,             // 11
+		SUSPENSE_MUS,            // 12
+		VICTORS_MUS,             // 13
+		WONDERIN_MUS,            // 14
+		FUNKYOU_MUS,             // 15
+		ENDLEVEL_MUS,            // 16
+		GOINGAFT_MUS,            // 17
+		PREGNANT_MUS,            // 18
+		ULTIMATE_MUS,            // 19
+		NAZI_RAP_MUS,            // 20
+		ZEROHOUR_MUS,            // 21
+		TWELFTH_MUS,             // 22
+		ROSTER_MUS,              // 23
+		URAHERO_MUS,             // 24
+		VICMARCH_MUS,            // 25
+		WARMRCH1_MUS,            // 26
+		LASTMUSIC
+	     } musicnames;
+
+/////////////////////////////////////////////////
+//
+// Thanks for playing with MUSE!
+//
+/////////////////////////////////////////////////
--- /dev/null
+++ b/audiowl6.h
@@ -1,0 +1,151 @@
+/////////////////////////////////////////////////
+//
+// MUSE Header for .WL6
+// Created Tue Jul 14 15:04:53 1992
+//
+/////////////////////////////////////////////////
+
+#define NUMSOUNDS		87
+#define NUMSNDCHUNKS		288
+
+//
+// Sound names & indexes
+//
+typedef enum {
+		HITWALLSND,              // 0
+		SELECTWPNSND,            // 1
+		SELECTITEMSND,           // 2
+		HEARTBEATSND,            // 3
+		MOVEGUN2SND,             // 4
+		MOVEGUN1SND,             // 5
+		NOWAYSND,                // 6
+		NAZIHITPLAYERSND,        // 7
+		SCHABBSTHROWSND,         // 8
+		PLAYERDEATHSND,          // 9
+		DOGDEATHSND,             // 10
+		ATKGATLINGSND,           // 11
+		GETKEYSND,               // 12
+		NOITEMSND,               // 13
+		WALK1SND,                // 14
+		WALK2SND,                // 15
+		TAKEDAMAGESND,           // 16
+		GAMEOVERSND,             // 17
+		OPENDOORSND,             // 18
+		CLOSEDOORSND,            // 19
+		DONOTHINGSND,            // 20
+		HALTSND,                 // 21
+		DEATHSCREAM2SND,         // 22
+		ATKKNIFESND,             // 23
+		ATKPISTOLSND,            // 24
+		DEATHSCREAM3SND,         // 25
+		ATKMACHINEGUNSND,        // 26
+		HITENEMYSND,             // 27
+		SHOOTDOORSND,            // 28
+		DEATHSCREAM1SND,         // 29
+		GETMACHINESND,           // 30
+		GETAMMOSND,              // 31
+		SHOOTSND,                // 32
+		HEALTH1SND,              // 33
+		HEALTH2SND,              // 34
+		BONUS1SND,               // 35
+		BONUS2SND,               // 36
+		BONUS3SND,               // 37
+		GETGATLINGSND,           // 38
+		ESCPRESSEDSND,           // 39
+		LEVELDONESND,            // 40
+		DOGBARKSND,              // 41
+		ENDBONUS1SND,            // 42
+		ENDBONUS2SND,            // 43
+		BONUS1UPSND,             // 44
+		BONUS4SND,               // 45
+		PUSHWALLSND,             // 46
+		NOBONUSSND,              // 47
+		PERCENT100SND,           // 48
+		BOSSACTIVESND,           // 49
+		MUTTISND,                // 50
+		SCHUTZADSND,             // 51
+		AHHHGSND,                // 52
+		DIESND,                  // 53
+		EVASND,                  // 54
+		GUTENTAGSND,             // 55
+		LEBENSND,                // 56
+		SCHEISTSND,              // 57
+		NAZIFIRESND,             // 58
+		BOSSFIRESND,             // 59
+		SSFIRESND,               // 60
+		SLURPIESND,              // 61
+		TOT_HUNDSND,             // 62
+		MEINGOTTSND,             // 63
+		SCHABBSHASND,            // 64
+		HITLERHASND,             // 65
+		SPIONSND,                // 66
+		NEINSOVASSND,            // 67
+		DOGATTACKSND,            // 68
+		FLAMETHROWERSND,         // 69
+		MECHSTEPSND,             // 70
+		GOOBSSND,                // 71
+		YEAHSND,                 // 72
+		DEATHSCREAM4SND,         // 73
+		DEATHSCREAM5SND,         // 74
+		DEATHSCREAM6SND,         // 75
+		DEATHSCREAM7SND,         // 76
+		DEATHSCREAM8SND,         // 77
+		DEATHSCREAM9SND,         // 78
+		DONNERSND,               // 79
+		EINESND,                 // 80
+		ERLAUBENSND,             // 81
+		KEINSND,                 // 82
+		MEINSND,                 // 83
+		ROSESND,                 // 84
+		MISSILEFIRESND,          // 85
+		MISSILEHITSND,           // 86
+		LASTSOUND
+	     } soundnames;
+
+//
+// Base offsets
+//
+#define STARTPCSOUNDS		0
+#define STARTADLIBSOUNDS	87
+#define STARTDIGISOUNDS		174
+#define STARTMUSIC		261
+
+//
+// Music names & indexes
+//
+typedef enum {
+		CORNER_MUS,              // 0
+		DUNGEON_MUS,             // 1
+		WARMARCH_MUS,            // 2
+		GETTHEM_MUS,             // 3
+		HEADACHE_MUS,            // 4
+		HITLWLTZ_MUS,            // 5
+		INTROCW3_MUS,            // 6
+		NAZI_NOR_MUS,            // 7
+		NAZI_OMI_MUS,            // 8
+		POW_MUS,                 // 9
+		SALUTE_MUS,              // 10
+		SEARCHN_MUS,             // 11
+		SUSPENSE_MUS,            // 12
+		VICTORS_MUS,             // 13
+		WONDERIN_MUS,            // 14
+		FUNKYOU_MUS,             // 15
+		ENDLEVEL_MUS,            // 16
+		GOINGAFT_MUS,            // 17
+		PREGNANT_MUS,            // 18
+		ULTIMATE_MUS,            // 19
+		NAZI_RAP_MUS,            // 20
+		ZEROHOUR_MUS,            // 21
+		TWELFTH_MUS,             // 22
+		ROSTER_MUS,              // 23
+		URAHERO_MUS,             // 24
+		VICMARCH_MUS,            // 25
+		PACMAN_MUS,              // 26
+		LASTMUSIC
+	     } musicnames;
+
+/////////////////////////////////////////////////
+//
+// Thanks for playing with MUSE!
+//
+/////////////////////////////////////////////////
--- /dev/null
+++ b/budiosod.h
@@ -1,0 +1,142 @@
+/////////////////////////////////////////////////
+//
+// MUSE Header for .SOD
+// Created Thu Aug 13 09:25:58 1992
+//
+/////////////////////////////////////////////////
+
+#define NUMSOUNDS		81
+#define NUMSNDCHUNKS		267
+
+//
+// Sound names & indexes
+//
+typedef enum {
+		HITWALLSND,              // 0
+		MISSILEHITSND,           // 1
+		SELECTITEMSND,           // 2
+		GHOSTSIGHTSND,           // 3
+		MOVEGUN2SND,             // 4
+		MOVEGUN1SND,             // 5
+		NOWAYSND,                // 6
+		NAZIHITPLAYERSND,        // 7
+		MISSILEFIRESND,          // 8
+		PLAYERDEATHSND,          // 9
+		DOGDEATHSND,             // 10
+		ATKGATLINGSND,           // 11
+		GETKEYSND,               // 12
+		NOITEMSND,               // 13
+		WALK1SND,                // 14
+		WALK2SND,                // 15
+		TAKEDAMAGESND,           // 16
+		GAMEOVERSND,             // 17
+		OPENDOORSND,             // 18
+		CLOSEDOORSND,            // 19
+		DONOTHINGSND,            // 20
+		HALTSND,                 // 21
+		DEATHSCREAM2SND,         // 22
+		ATKKNIFESND,             // 23
+		ATKPISTOLSND,            // 24
+		DEATHSCREAM3SND,         // 25
+		ATKMACHINEGUNSND,        // 26
+		HITENEMYSND,             // 27
+		SHOOTDOORSND,            // 28
+		DEATHSCREAM1SND,         // 29
+		GETMACHINESND,           // 30
+		GETAMMOSND,              // 31
+		SHOOTSND,                // 32
+		HEALTH1SND,              // 33
+		HEALTH2SND,              // 34
+		BONUS1SND,               // 35
+		BONUS2SND,               // 36
+		BONUS3SND,               // 37
+		GETGATLINGSND,           // 38
+		ESCPRESSEDSND,           // 39
+		LEVELDONESND,            // 40
+		DOGBARKSND,              // 41
+		ENDBONUS1SND,            // 42
+		ENDBONUS2SND,            // 43
+		BONUS1UPSND,             // 44
+		BONUS4SND,               // 45
+		PUSHWALLSND,             // 46
+		NOBONUSSND,              // 47
+		PERCENT100SND,           // 48
+		BOSSACTIVESND,           // 49
+		DEATHSCREAM4SND,         // 50
+		SCHUTZADSND,             // 51
+		AHHHGSND,                // 52
+		DEATHSCREAM5SND,         // 53
+		DEATHSCREAM7SND,         // 54
+		DEATHSCREAM8SND,         // 55
+		LEBENSND,                // 56
+		DEATHSCREAM6SND,         // 57
+		NAZIFIRESND,             // 58
+		BOSSFIRESND,             // 59
+		SSFIRESND,               // 60
+		SLURPIESND,              // 61
+		GHOSTFADESND,            // 62
+		DEATHSCREAM9SND,         // 63
+		GETAMMOBOXSND,           // 64
+		ANGELSIGHTSND,           // 65
+		SPIONSND,                // 66
+		NEINSOVASSND,            // 67
+		DOGATTACKSND,            // 68
+		ANGELFIRESND,            // 69
+		TRANSSIGHTSND,           // 70
+		TRANSDEATHSND,           // 71
+		WILHELMSIGHTSND,         // 72
+		WILHELMDEATHSND,         // 73
+		UBERDEATHSND,            // 74
+		KNIGHTSIGHTSND,          // 75
+		KNIGHTDEATHSND,          // 76
+		ANGELDEATHSND,           // 77
+		KNIGHTMISSILESND,        // 78
+		GETSPEARSND,             // 79
+		ANGELTIREDSND,           // 80
+		LASTSOUND
+	     } soundnames;
+
+//
+// Base offsets
+//
+#define STARTPCSOUNDS		0
+#define STARTADLIBSOUNDS	81
+#define STARTDIGISOUNDS		162
+#define STARTMUSIC		243
+
+//
+// Music names & indexes
+//
+typedef enum {
+		XFUNKIE_MUS,             // 0
+		DUNGEON_MUS,             // 1
+		XDEATH_MUS,              // 2
+		GETTHEM_MUS,             // 3
+		XTIPTOE_MUS,             // 4
+		GOINGAFT_MUS,            // 5
+		URAHERO_MUS,             // 6
+		XTHEEND_MUS,             // 7
+		NAZI_OMI_MUS,            // 8
+		POW_MUS,                 // 9
+		TWELFTH_MUS,             // 10
+		SEARCHN_MUS,             // 11
+		SUSPENSE_MUS,            // 12
+		ZEROHOUR_MUS,            // 13
+		WONDERIN_MUS,            // 14
+		ULTIMATE_MUS,            // 15
+		ENDLEVEL_MUS,            // 16
+		XEVIL_MUS,               // 17
+		XJAZNAZI_MUS,            // 18
+		COPYPRO_MUS,             // 19
+		XAWARD_MUS,              // 20
+		XPUTIT_MUS,              // 21
+		XGETYOU_MUS,             // 22
+		XTOWER2_MUS,             // 23
+		LASTMUSIC
+	     } musicnames;
+
+/////////////////////////////////////////////////
+//
+// Thanks for playing with MUSE!
+//
+/////////////////////////////////////////////////
--- /dev/null
+++ b/budiowl6.h
@@ -1,0 +1,151 @@
+/////////////////////////////////////////////////
+//
+// MUSE Header for .WL6
+// Created Sat May 30 18:41:31 1992
+//
+/////////////////////////////////////////////////
+
+#define NUMSOUNDS		87
+#define NUMSNDCHUNKS		288
+
+//
+// Sound names & indexes
+//
+typedef enum {
+		HITWALLSND,              // 0
+		SELECTWPNSND,            // 1
+		SELECTITEMSND,           // 2
+		HEARTBEATSND,            // 3
+		MOVEGUN2SND,             // 4
+		MOVEGUN1SND,             // 5
+		NOWAYSND,                // 6
+		NAZIHITPLAYERSND,        // 7
+		SCHABBSTHROWSND,         // 8
+		PLAYERDEATHSND,          // 9
+		DOGDEATHSND,             // 10
+		ATKGATLINGSND,           // 11
+		GETKEYSND,               // 12
+		NOITEMSND,               // 13
+		WALK1SND,                // 14
+		WALK2SND,                // 15
+		TAKEDAMAGESND,           // 16
+		GAMEOVERSND,             // 17
+		OPENDOORSND,             // 18
+		CLOSEDOORSND,            // 19
+		DONOTHINGSND,            // 20
+		HALTSND,                 // 21
+		DEATHSCREAM2SND,         // 22
+		ATKKNIFESND,             // 23
+		ATKPISTOLSND,            // 24
+		DEATHSCREAM3SND,         // 25
+		ATKMACHINEGUNSND,        // 26
+		HITENEMYSND,             // 27
+		SHOOTDOORSND,            // 28
+		DEATHSCREAM1SND,         // 29
+		GETMACHINESND,           // 30
+		GETAMMOSND,              // 31
+		SHOOTSND,                // 32
+		HEALTH1SND,              // 33
+		HEALTH2SND,              // 34
+		BONUS1SND,               // 35
+		BONUS2SND,               // 36
+		BONUS3SND,               // 37
+		GETGATLINGSND,           // 38
+		ESCPRESSEDSND,           // 39
+		LEVELDONESND,            // 40
+		DOGBARKSND,              // 41
+		ENDBONUS1SND,            // 42
+		ENDBONUS2SND,            // 43
+		BONUS1UPSND,             // 44
+		BONUS4SND,               // 45
+		PUSHWALLSND,             // 46
+		NOBONUSSND,              // 47
+		PERCENT100SND,           // 48
+		BOSSACTIVESND,           // 49
+		MUTTISND,                // 50
+		SCHUTZADSND,             // 51
+		AHHHGSND,                // 52
+		DIESND,                  // 53
+		EVASND,                  // 54
+		GUTENTAGSND,             // 55
+		LEBENSND,                // 56
+		SCHEISTSND,              // 57
+		NAZIFIRESND,             // 58
+		BOSSFIRESND,             // 59
+		SSFIRESND,               // 60
+		SLURPIESND,              // 61
+		TOT_HUNDSND,             // 62
+		MEINGOTTSND,             // 63
+		SCHABBSHASND,            // 64
+		HITLERHASND,             // 65
+		SPIONSND,                // 66
+		NEINSOVASSND,            // 67
+		DOGATTACKSND,            // 68
+		FLAMETHROWERSND,         // 69
+		MECHSTEPSND,             // 70
+		GOOBSSND,                // 71
+		YEAHSND,                 // 72
+		DEATHSCREAM4SND,         // 73
+		DEATHSCREAM5SND,         // 74
+		DEATHSCREAM6SND,         // 75
+		DEATHSCREAM7SND,         // 76
+		DEATHSCREAM8SND,         // 77
+		DEATHSCREAM9SND,         // 78
+		DONNERSND,               // 79
+		EINESND,                 // 80
+		ERLAUBENSND,             // 81
+		KEINSND,                 // 82
+		MEINSND,                 // 83
+		ROSESND,                 // 84
+		MISSILEFIRESND,          // 85
+		MISSILEHITSND,           // 86
+		LASTSOUND
+	     } soundnames;
+
+//
+// Base offsets
+//
+#define STARTPCSOUNDS		0
+#define STARTADLIBSOUNDS	87
+#define STARTDIGISOUNDS		174
+#define STARTMUSIC		261
+
+//
+// Music names & indexes
+//
+typedef enum {
+		CORNER_MUS,              // 0
+		DUNGEON_MUS,             // 1
+		WARMARCH_MUS,            // 2
+		GETTHEM_MUS,             // 3
+		HEADACHE_MUS,            // 4
+		HITLWLTZ_MUS,            // 5
+		INTROCW3_MUS,            // 6
+		NAZI_NOR_MUS,            // 7
+		NAZI_OMI_MUS,            // 8
+		POW_MUS,                 // 9
+		SALUTE_MUS,              // 10
+		SEARCHN_MUS,             // 11
+		SUSPENSE_MUS,            // 12
+		VICTORS_MUS,             // 13
+		WONDERIN_MUS,            // 14
+		FUNKYOU_MUS,             // 15
+		ENDLEVEL_MUS,            // 16
+		GOINGAFT_MUS,            // 17
+		PREGNANT_MUS,            // 18
+		ULTIMATE_MUS,            // 19
+		NAZI_RAP_MUS,            // 20
+		ZEROHOUR_MUS,            // 21
+		TWELFTH_MUS,             // 22
+		ROSTER_MUS,              // 23
+		URAHERO_MUS,             // 24
+		VICMARCH_MUS,            // 25
+		PACMAN_MUS,              // 26
+		LASTMUSIC
+	     } musicnames;
+
+/////////////////////////////////////////////////
+//
+// Thanks for playing with MUSE!
+//
+/////////////////////////////////////////////////
--- /dev/null
+++ b/ca.c
@@ -1,0 +1,1768 @@
+// ID_CA.C
+
+// this has been customized for WOLF
+
+/*
+=============================================================================
+
+Id Software Caching Manager
+---------------------------
+
+Must be started BEFORE the memory manager, because it needs to get the headers
+loaded into the data segment
+
+=============================================================================
+*/
+
+#include "ID_HEADS.H"
+#pragma hdrstop
+
+#pragma warn -pro
+#pragma warn -use
+
+#define THREEBYTEGRSTARTS
+
+/*
+=============================================================================
+
+						 LOCAL CONSTANTS
+
+=============================================================================
+*/
+
+typedef struct
+{
+  unsigned bit0,bit1;	// 0-255 is a character, > is a pointer to a node
+} huffnode;
+
+
+typedef struct
+{
+	unsigned	RLEWtag;
+	long		headeroffsets[100];
+	byte		tileinfo[];
+} mapfiletype;
+
+
+/*
+=============================================================================
+
+						 GLOBAL VARIABLES
+
+=============================================================================
+*/
+
+byte 		_seg	*tinf;
+int			mapon;
+
+unsigned	_seg	*mapsegs[MAPPLANES];
+maptype		_seg	*mapheaderseg[NUMMAPS];
+byte		_seg	*audiosegs[NUMSNDCHUNKS];
+void		_seg	*grsegs[NUMCHUNKS];
+
+byte		far	grneeded[NUMCHUNKS];
+byte		ca_levelbit,ca_levelnum;
+
+int			profilehandle,debughandle;
+
+char		audioname[13]="AUDIO.";
+
+/*
+=============================================================================
+
+						 LOCAL VARIABLES
+
+=============================================================================
+*/
+
+extern	long	far	CGAhead;
+extern	long	far	EGAhead;
+extern	byte	CGAdict;
+extern	byte	EGAdict;
+extern	byte	far	maphead;
+extern	byte	mapdict;
+extern	byte	far	audiohead;
+extern	byte	audiodict;
+
+
+char extension[5],	// Need a string, not constant to change cache files
+     gheadname[10]=GREXT"HEAD.",
+     gfilename[10]=GREXT"GRAPH.",
+     gdictname[10]=GREXT"DICT.",
+     mheadname[10]="MAPHEAD.",
+     mfilename[10]="MAPTEMP.",
+     aheadname[10]="AUDIOHED.",
+     afilename[10]="AUDIOT.";
+
+void CA_CannotOpen(char *string);
+
+long		_seg *grstarts;	// array of offsets in egagraph, -1 for sparse
+long		_seg *audiostarts;	// array of offsets in audio / audiot
+
+#ifdef GRHEADERLINKED
+huffnode	*grhuffman;
+#else
+huffnode	grhuffman[255];
+#endif
+
+#ifdef AUDIOHEADERLINKED
+huffnode	*audiohuffman;
+#else
+huffnode	audiohuffman[255];
+#endif
+
+
+int			grhandle;		// handle to EGAGRAPH
+int			maphandle;		// handle to MAPTEMP / GAMEMAPS
+int			audiohandle;	// handle to AUDIOT / AUDIO
+
+long		chunkcomplen,chunkexplen;
+
+SDMode		oldsoundmode;
+
+
+
+void	CAL_CarmackExpand (unsigned far *source, unsigned far *dest,
+		unsigned length);
+
+
+#ifdef THREEBYTEGRSTARTS
+#define FILEPOSSIZE	3
+//#define	GRFILEPOS(c) (*(long far *)(((byte far *)grstarts)+(c)*3)&0xffffff)
+long GRFILEPOS(int c)
+{
+	long value;
+	int	offset;
+
+	offset = c*3;
+
+	value = *(long far *)(((byte far *)grstarts)+offset);
+
+	value &= 0x00ffffffl;
+
+	if (value == 0xffffffl)
+		value = -1;
+
+	return value;
+};
+#else
+#define FILEPOSSIZE	4
+#define	GRFILEPOS(c) (grstarts[c])
+#endif
+
+/*
+=============================================================================
+
+					   LOW LEVEL ROUTINES
+
+=============================================================================
+*/
+
+/*
+============================
+=
+= CA_OpenDebug / CA_CloseDebug
+=
+= Opens a binary file with the handle "debughandle"
+=
+============================
+*/
+
+void CA_OpenDebug (void)
+{
+	unlink ("DEBUG.TXT");
+	debughandle = open("DEBUG.TXT", O_CREAT | O_WRONLY | O_TEXT);
+}
+
+void CA_CloseDebug (void)
+{
+	close (debughandle);
+}
+
+
+
+/*
+============================
+=
+= CAL_GetGrChunkLength
+=
+= Gets the length of an explicit length chunk (not tiles)
+= The file pointer is positioned so the compressed data can be read in next.
+=
+============================
+*/
+
+void CAL_GetGrChunkLength (int chunk)
+{
+	lseek(grhandle,GRFILEPOS(chunk),SEEK_SET);
+	read(grhandle,&chunkexplen,sizeof(chunkexplen));
+	chunkcomplen = GRFILEPOS(chunk+1)-GRFILEPOS(chunk)-4;
+}
+
+
+/*
+==========================
+=
+= CA_FarRead
+=
+= Read from a file to a far pointer
+=
+==========================
+*/
+
+boolean CA_FarRead (int handle, byte far *dest, long length)
+{
+	if (length>0xffffl)
+		Quit ("CA_FarRead doesn't support 64K reads yet!");
+
+asm		push	ds
+asm		mov	bx,[handle]
+asm		mov	cx,[WORD PTR length]
+asm		mov	dx,[WORD PTR dest]
+asm		mov	ds,[WORD PTR dest+2]
+asm		mov	ah,0x3f				// READ w/handle
+asm		int	21h
+asm		pop	ds
+asm		jnc	good
+	errno = _AX;
+	return	false;
+good:
+asm		cmp	ax,[WORD PTR length]
+asm		je	done
+	errno = EINVFMT;			// user manager knows this is bad read
+	return	false;
+done:
+	return	true;
+}
+
+
+/*
+==========================
+=
+= CA_SegWrite
+=
+= Write from a file to a far pointer
+=
+==========================
+*/
+
+boolean CA_FarWrite (int handle, byte far *source, long length)
+{
+	if (length>0xffffl)
+		Quit ("CA_FarWrite doesn't support 64K reads yet!");
+
+asm		push	ds
+asm		mov	bx,[handle]
+asm		mov	cx,[WORD PTR length]
+asm		mov	dx,[WORD PTR source]
+asm		mov	ds,[WORD PTR source+2]
+asm		mov	ah,0x40			// WRITE w/handle
+asm		int	21h
+asm		pop	ds
+asm		jnc	good
+	errno = _AX;
+	return	false;
+good:
+asm		cmp	ax,[WORD PTR length]
+asm		je	done
+	errno = ENOMEM;				// user manager knows this is bad write
+	return	false;
+
+done:
+	return	true;
+}
+
+
+/*
+==========================
+=
+= CA_ReadFile
+=
+= Reads a file into an allready allocated buffer
+=
+==========================
+*/
+
+boolean CA_ReadFile (char *filename, memptr *ptr)
+{
+	int handle;
+	long size;
+
+	if ((handle = open(filename,O_RDONLY | O_BINARY, S_IREAD)) == -1)
+		return false;
+
+	size = filelength (handle);
+	if (!CA_FarRead (handle,*ptr,size))
+	{
+		close (handle);
+		return false;
+	}
+	close (handle);
+	return true;
+}
+
+
+/*
+==========================
+=
+= CA_WriteFile
+=
+= Writes a file from a memory buffer
+=
+==========================
+*/
+
+boolean CA_WriteFile (char *filename, void far *ptr, long length)
+{
+	int handle;
+	long size;
+
+	handle = open(filename,O_CREAT | O_BINARY | O_WRONLY,
+				S_IREAD | S_IWRITE | S_IFREG);
+
+	if (handle == -1)
+		return false;
+
+	if (!CA_FarWrite (handle,ptr,length))
+	{
+		close (handle);
+		return false;
+	}
+	close (handle);
+	return true;
+}
+
+
+
+/*
+==========================
+=
+= CA_LoadFile
+=
+= Allocate space for and load a file
+=
+==========================
+*/
+
+boolean CA_LoadFile (char *filename, memptr *ptr)
+{
+	int handle;
+	long size;
+
+	if ((handle = open(filename,O_RDONLY | O_BINARY, S_IREAD)) == -1)
+		return false;
+
+	size = filelength (handle);
+	MM_GetPtr (ptr,size);
+	if (!CA_FarRead (handle,*ptr,size))
+	{
+		close (handle);
+		return false;
+	}
+	close (handle);
+	return true;
+}
+
+/*
+============================================================================
+
+		COMPRESSION routines, see JHUFF.C for more
+
+============================================================================
+*/
+
+
+
+/*
+===============
+=
+= CAL_OptimizeNodes
+=
+= Goes through a huffman table and changes the 256-511 node numbers to the
+= actular address of the node.  Must be called before CAL_HuffExpand
+=
+===============
+*/
+
+void CAL_OptimizeNodes (huffnode *table)
+{
+  huffnode *node;
+  int i;
+
+  node = table;
+
+  for (i=0;i<255;i++)
+  {
+	if (node->bit0 >= 256)
+	  node->bit0 = (unsigned)(table+(node->bit0-256));
+	if (node->bit1 >= 256)
+	  node->bit1 = (unsigned)(table+(node->bit1-256));
+	node++;
+  }
+}
+
+
+
+/*
+======================
+=
+= CAL_HuffExpand
+=
+= Length is the length of the EXPANDED data
+= If screenhack, the data is decompressed in four planes directly
+= to the screen
+=
+======================
+*/
+
+void CAL_HuffExpand (byte huge *source, byte huge *dest,
+  long length,huffnode *hufftable, boolean screenhack)
+{
+//  unsigned bit,byte,node,code;
+  unsigned sourceseg,sourceoff,destseg,destoff,endoff;
+  huffnode *headptr;
+  byte		mapmask;
+//  huffnode *nodeon;
+
+  headptr = hufftable+254;	// head node is allways node 254
+
+  source++;	// normalize
+  source--;
+  dest++;
+  dest--;
+
+  if (screenhack)
+  {
+	mapmask = 1;
+asm	mov	dx,SC_INDEX
+asm	mov	ax,SC_MAPMASK + 256
+asm	out	dx,ax
+	length >>= 2;
+  }
+
+  sourceseg = FP_SEG(source);
+  sourceoff = FP_OFF(source);
+  destseg = FP_SEG(dest);
+  destoff = FP_OFF(dest);
+  endoff = destoff+length;
+
+//
+// ds:si source
+// es:di dest
+// ss:bx node pointer
+//
+
+	if (length <0xfff0)
+	{
+
+//--------------------------
+// expand less than 64k of data
+//--------------------------
+
+asm mov	bx,[headptr]
+
+asm	mov	si,[sourceoff]
+asm	mov	di,[destoff]
+asm	mov	es,[destseg]
+asm	mov	ds,[sourceseg]
+asm	mov	ax,[endoff]
+
+asm	mov	ch,[si]				// load first byte
+asm	inc	si
+asm	mov	cl,1
+
+expandshort:
+asm	test	ch,cl			// bit set?
+asm	jnz	bit1short
+asm	mov	dx,[ss:bx]			// take bit0 path from node
+asm	shl	cl,1				// advance to next bit position
+asm	jc	newbyteshort
+asm	jnc	sourceupshort
+
+bit1short:
+asm	mov	dx,[ss:bx+2]		// take bit1 path
+asm	shl	cl,1				// advance to next bit position
+asm	jnc	sourceupshort
+
+newbyteshort:
+asm	mov	ch,[si]				// load next byte
+asm	inc	si
+asm	mov	cl,1				// back to first bit
+
+sourceupshort:
+asm	or	dh,dh				// if dx<256 its a byte, else move node
+asm	jz	storebyteshort
+asm	mov	bx,dx				// next node = (huffnode *)code
+asm	jmp	expandshort
+
+storebyteshort:
+asm	mov	[es:di],dl
+asm	inc	di					// write a decopmpressed byte out
+asm	mov	bx,[headptr]		// back to the head node for next bit
+
+asm	cmp	di,ax				// done?
+asm	jne	expandshort
+
+//
+// perform screenhack if needed
+//
+asm	test	[screenhack],1
+asm	jz	notscreen
+asm	shl	[mapmask],1
+asm	mov	ah,[mapmask]
+asm	cmp	ah,16
+asm	je	notscreen			// all four planes done
+asm	mov	dx,SC_INDEX
+asm	mov	al,SC_MAPMASK
+asm	out	dx,ax
+asm	mov	di,[destoff]
+asm	mov	ax,[endoff]
+asm	jmp	expandshort
+
+notscreen:;
+	}
+	else
+	{
+
+//--------------------------
+// expand more than 64k of data
+//--------------------------
+
+  length--;
+
+asm mov	bx,[headptr]
+asm	mov	cl,1
+
+asm	mov	si,[sourceoff]
+asm	mov	di,[destoff]
+asm	mov	es,[destseg]
+asm	mov	ds,[sourceseg]
+
+asm	lodsb			// load first byte
+
+expand:
+asm	test	al,cl		// bit set?
+asm	jnz	bit1
+asm	mov	dx,[ss:bx]	// take bit0 path from node
+asm	jmp	gotcode
+bit1:
+asm	mov	dx,[ss:bx+2]	// take bit1 path
+
+gotcode:
+asm	shl	cl,1		// advance to next bit position
+asm	jnc	sourceup
+asm	lodsb
+asm	cmp	si,0x10		// normalize ds:si
+asm  	jb	sinorm
+asm	mov	cx,ds
+asm	inc	cx
+asm	mov	ds,cx
+asm	xor	si,si
+sinorm:
+asm	mov	cl,1		// back to first bit
+
+sourceup:
+asm	or	dh,dh		// if dx<256 its a byte, else move node
+asm	jz	storebyte
+asm	mov	bx,dx		// next node = (huffnode *)code
+asm	jmp	expand
+
+storebyte:
+asm	mov	[es:di],dl
+asm	inc	di		// write a decopmpressed byte out
+asm	mov	bx,[headptr]	// back to the head node for next bit
+
+asm	cmp	di,0x10		// normalize es:di
+asm  	jb	dinorm
+asm	mov	dx,es
+asm	inc	dx
+asm	mov	es,dx
+asm	xor	di,di
+dinorm:
+
+asm	sub	[WORD PTR ss:length],1
+asm	jnc	expand
+asm  	dec	[WORD PTR ss:length+2]
+asm	jns	expand		// when length = ffff ffff, done
+
+	}
+
+asm	mov	ax,ss
+asm	mov	ds,ax
+
+}
+
+
+/*
+======================
+=
+= CAL_CarmackExpand
+=
+= Length is the length of the EXPANDED data
+=
+======================
+*/
+
+#define NEARTAG	0xa7
+#define FARTAG	0xa8
+
+void CAL_CarmackExpand (unsigned far *source, unsigned far *dest, unsigned length)
+{
+	unsigned	ch,chhigh,count,offset;
+	unsigned	far *copyptr, far *inptr, far *outptr;
+
+	length/=2;
+
+	inptr = source;
+	outptr = dest;
+
+	while (length)
+	{
+		ch = *inptr++;
+		chhigh = ch>>8;
+		if (chhigh == NEARTAG)
+		{
+			count = ch&0xff;
+			if (!count)
+			{				// have to insert a word containing the tag byte
+				ch |= *((unsigned char far *)inptr)++;
+				*outptr++ = ch;
+				length--;
+			}
+			else
+			{
+				offset = *((unsigned char far *)inptr)++;
+				copyptr = outptr - offset;
+				length -= count;
+				while (count--)
+					*outptr++ = *copyptr++;
+			}
+		}
+		else if (chhigh == FARTAG)
+		{
+			count = ch&0xff;
+			if (!count)
+			{				// have to insert a word containing the tag byte
+				ch |= *((unsigned char far *)inptr)++;
+				*outptr++ = ch;
+				length --;
+			}
+			else
+			{
+				offset = *inptr++;
+				copyptr = dest + offset;
+				length -= count;
+				while (count--)
+					*outptr++ = *copyptr++;
+			}
+		}
+		else
+		{
+			*outptr++ = ch;
+			length --;
+		}
+	}
+}
+
+
+
+/*
+======================
+=
+= CA_RLEWcompress
+=
+======================
+*/
+
+long CA_RLEWCompress (unsigned huge *source, long length, unsigned huge *dest,
+  unsigned rlewtag)
+{
+  long complength;
+  unsigned value,count,i;
+  unsigned huge *start,huge *end;
+
+  start = dest;
+
+  end = source + (length+1)/2;
+
+//
+// compress it
+//
+  do
+  {
+	count = 1;
+	value = *source++;
+	while (*source == value && source<end)
+	{
+	  count++;
+	  source++;
+	}
+	if (count>3 || value == rlewtag)
+	{
+    //
+    // send a tag / count / value string
+    //
+      *dest++ = rlewtag;
+      *dest++ = count;
+      *dest++ = value;
+    }
+    else
+    {
+    //
+    // send word without compressing
+    //
+      for (i=1;i<=count;i++)
+	*dest++ = value;
+	}
+
+  } while (source<end);
+
+  complength = 2*(dest-start);
+  return complength;
+}
+
+
+/*
+======================
+=
+= CA_RLEWexpand
+= length is EXPANDED length
+=
+======================
+*/
+
+void CA_RLEWexpand (unsigned huge *source, unsigned huge *dest,long length,
+  unsigned rlewtag)
+{
+//  unsigned value,count,i;
+  unsigned huge *end;
+  unsigned sourceseg,sourceoff,destseg,destoff,endseg,endoff;
+
+
+//
+// expand it
+//
+#if 0
+  do
+  {
+	value = *source++;
+	if (value != rlewtag)
+	//
+	// uncompressed
+	//
+	  *dest++=value;
+	else
+	{
+	//
+	// compressed string
+	//
+	  count = *source++;
+	  value = *source++;
+	  for (i=1;i<=count;i++)
+	*dest++ = value;
+	}
+  } while (dest<end);
+#endif
+
+  end = dest + (length)/2;
+  sourceseg = FP_SEG(source);
+  sourceoff = FP_OFF(source);
+  destseg = FP_SEG(dest);
+  destoff = FP_OFF(dest);
+  endseg = FP_SEG(end);
+  endoff = FP_OFF(end);
+
+
+//
+// ax = source value
+// bx = tag value
+// cx = repeat counts
+// dx = scratch
+//
+// NOTE: A repeat count that produces 0xfff0 bytes can blow this!
+//
+
+asm	mov	bx,rlewtag
+asm	mov	si,sourceoff
+asm	mov	di,destoff
+asm	mov	es,destseg
+asm	mov	ds,sourceseg
+
+expand:
+asm	lodsw
+asm	cmp	ax,bx
+asm	je	repeat
+asm	stosw
+asm	jmp	next
+
+repeat:
+asm	lodsw
+asm	mov	cx,ax		// repeat count
+asm	lodsw			// repeat value
+asm	rep stosw
+
+next:
+
+asm	cmp	si,0x10		// normalize ds:si
+asm  	jb	sinorm
+asm	mov	ax,si
+asm	shr	ax,1
+asm	shr	ax,1
+asm	shr	ax,1
+asm	shr	ax,1
+asm	mov	dx,ds
+asm	add	dx,ax
+asm	mov	ds,dx
+asm	and	si,0xf
+sinorm:
+asm	cmp	di,0x10		// normalize es:di
+asm  	jb	dinorm
+asm	mov	ax,di
+asm	shr	ax,1
+asm	shr	ax,1
+asm	shr	ax,1
+asm	shr	ax,1
+asm	mov	dx,es
+asm	add	dx,ax
+asm	mov	es,dx
+asm	and	di,0xf
+dinorm:
+
+asm	cmp     di,ss:endoff
+asm	jne	expand
+asm	mov	ax,es
+asm	cmp	ax,ss:endseg
+asm	jb	expand
+
+asm	mov	ax,ss
+asm	mov	ds,ax
+
+}
+
+
+
+/*
+=============================================================================
+
+					 CACHE MANAGER ROUTINES
+
+=============================================================================
+*/
+
+
+/*
+======================
+=
+= CAL_SetupGrFile
+=
+======================
+*/
+
+void CAL_SetupGrFile (void)
+{
+	char fname[13];
+	int handle;
+	memptr compseg;
+
+#ifdef GRHEADERLINKED
+
+	grhuffman = (huffnode *)&EGAdict;
+	grstarts = (long _seg *)FP_SEG(&EGAhead);
+
+	CAL_OptimizeNodes (grhuffman);
+
+#else
+
+//
+// load ???dict.ext (huffman dictionary for graphics files)
+//
+
+	strcpy(fname,gdictname);
+	strcat(fname,extension);
+
+	if ((handle = open(fname,
+		 O_RDONLY | O_BINARY, S_IREAD)) == -1)
+		CA_CannotOpen(fname);
+
+	read(handle, &grhuffman, sizeof(grhuffman));
+	close(handle);
+	CAL_OptimizeNodes (grhuffman);
+//
+// load the data offsets from ???head.ext
+//
+	MM_GetPtr (&(memptr)grstarts,(NUMCHUNKS+1)*FILEPOSSIZE);
+
+	strcpy(fname,gheadname);
+	strcat(fname,extension);
+
+	if ((handle = open(fname,
+		 O_RDONLY | O_BINARY, S_IREAD)) == -1)
+		CA_CannotOpen(fname);
+
+	CA_FarRead(handle, (memptr)grstarts, (NUMCHUNKS+1)*FILEPOSSIZE);
+
+	close(handle);
+
+
+#endif
+
+//
+// Open the graphics file, leaving it open until the game is finished
+//
+	strcpy(fname,gfilename);
+	strcat(fname,extension);
+
+	grhandle = open(fname, O_RDONLY | O_BINARY);
+	if (grhandle == -1)
+		CA_CannotOpen(fname);
+
+
+//
+// load the pic and sprite headers into the arrays in the data segment
+//
+	MM_GetPtr(&(memptr)pictable,NUMPICS*sizeof(pictabletype));
+	CAL_GetGrChunkLength(STRUCTPIC);		// position file pointer
+	MM_GetPtr(&compseg,chunkcomplen);
+	CA_FarRead (grhandle,compseg,chunkcomplen);
+	CAL_HuffExpand (compseg, (byte huge *)pictable,NUMPICS*sizeof(pictabletype),grhuffman,false);
+	MM_FreePtr(&compseg);
+}
+
+//==========================================================================
+
+
+/*
+======================
+=
+= CAL_SetupMapFile
+=
+======================
+*/
+
+void CAL_SetupMapFile (void)
+{
+	int	i;
+	int handle;
+	long length,pos;
+	char fname[13];
+
+//
+// load maphead.ext (offsets and tileinfo for map file)
+//
+#ifndef MAPHEADERLINKED
+	strcpy(fname,mheadname);
+	strcat(fname,extension);
+
+	if ((handle = open(fname,
+		 O_RDONLY | O_BINARY, S_IREAD)) == -1)
+		CA_CannotOpen(fname);
+
+	length = filelength(handle);
+	MM_GetPtr (&(memptr)tinf,length);
+	CA_FarRead(handle, tinf, length);
+	close(handle);
+#else
+
+	tinf = (byte _seg *)FP_SEG(&maphead);
+
+#endif
+
+//
+// open the data file
+//
+#ifdef CARMACIZED
+	strcpy(fname,"GAMEMAPS.");
+	strcat(fname,extension);
+
+	if ((maphandle = open(fname,
+		 O_RDONLY | O_BINARY, S_IREAD)) == -1)
+		CA_CannotOpen(fname);
+#else
+	strcpy(fname,mfilename);
+	strcat(fname,extension);
+
+	if ((maphandle = open(fname,
+		 O_RDONLY | O_BINARY, S_IREAD)) == -1)
+		CA_CannotOpen(fname);
+#endif
+
+//
+// load all map header
+//
+	for (i=0;i<NUMMAPS;i++)
+	{
+		pos = ((mapfiletype	_seg *)tinf)->headeroffsets[i];
+		if (pos<0)						// $FFFFFFFF start is a sparse map
+			continue;
+
+		MM_GetPtr(&(memptr)mapheaderseg[i],sizeof(maptype));
+		MM_SetLock(&(memptr)mapheaderseg[i],true);
+		lseek(maphandle,pos,SEEK_SET);
+		CA_FarRead (maphandle,(memptr)mapheaderseg[i],sizeof(maptype));
+	}
+
+//
+// allocate space for 3 64*64 planes
+//
+	for (i=0;i<MAPPLANES;i++)
+	{
+		MM_GetPtr (&(memptr)mapsegs[i],64*64*2);
+		MM_SetLock (&(memptr)mapsegs[i],true);
+	}
+}
+
+
+//==========================================================================
+
+
+/*
+======================
+=
+= CAL_SetupAudioFile
+=
+======================
+*/
+
+void CAL_SetupAudioFile (void)
+{
+	int handle;
+	long length;
+	char fname[13];
+
+//
+// load maphead.ext (offsets and tileinfo for map file)
+//
+#ifndef AUDIOHEADERLINKED
+	strcpy(fname,aheadname);
+	strcat(fname,extension);
+
+	if ((handle = open(fname,
+		 O_RDONLY | O_BINARY, S_IREAD)) == -1)
+		CA_CannotOpen(fname);
+
+	length = filelength(handle);
+	MM_GetPtr (&(memptr)audiostarts,length);
+	CA_FarRead(handle, (byte far *)audiostarts, length);
+	close(handle);
+#else
+	audiohuffman = (huffnode *)&audiodict;
+	CAL_OptimizeNodes (audiohuffman);
+	audiostarts = (long _seg *)FP_SEG(&audiohead);
+#endif
+
+//
+// open the data file
+//
+#ifndef AUDIOHEADERLINKED
+	strcpy(fname,afilename);
+	strcat(fname,extension);
+
+	if ((audiohandle = open(fname,
+		 O_RDONLY | O_BINARY, S_IREAD)) == -1)
+		CA_CannotOpen(fname);
+#else
+	if ((audiohandle = open("AUDIO."EXTENSION,
+		 O_RDONLY | O_BINARY, S_IREAD)) == -1)
+		Quit ("Can't open AUDIO."EXTENSION"!");
+#endif
+}
+
+//==========================================================================
+
+
+/*
+======================
+=
+= CA_Startup
+=
+= Open all files and load in headers
+=
+======================
+*/
+
+void CA_Startup (void)
+{
+#ifdef PROFILE
+	unlink ("PROFILE.TXT");
+	profilehandle = open("PROFILE.TXT", O_CREAT | O_WRONLY | O_TEXT);
+#endif
+
+	CAL_SetupMapFile ();
+	CAL_SetupGrFile ();
+	CAL_SetupAudioFile ();
+
+	mapon = -1;
+	ca_levelbit = 1;
+	ca_levelnum = 0;
+
+}
+
+//==========================================================================
+
+
+/*
+======================
+=
+= CA_Shutdown
+=
+= Closes all files
+=
+======================
+*/
+
+void CA_Shutdown (void)
+{
+#ifdef PROFILE
+	close (profilehandle);
+#endif
+
+	close (maphandle);
+	close (grhandle);
+	close (audiohandle);
+}
+
+//===========================================================================
+
+/*
+======================
+=
+= CA_CacheAudioChunk
+=
+======================
+*/
+
+void CA_CacheAudioChunk (int chunk)
+{
+	long	pos,compressed;
+#ifdef AUDIOHEADERLINKED
+	long	expanded;
+	memptr	bigbufferseg;
+	byte	far *source;
+#endif
+
+	if (audiosegs[chunk])
+	{
+		MM_SetPurge (&(memptr)audiosegs[chunk],0);
+		return;							// allready in memory
+	}
+
+//
+// load the chunk into a buffer, either the miscbuffer if it fits, or allocate
+// a larger buffer
+//
+	pos = audiostarts[chunk];
+	compressed = audiostarts[chunk+1]-pos;
+
+	lseek(audiohandle,pos,SEEK_SET);
+
+#ifndef AUDIOHEADERLINKED
+
+	MM_GetPtr (&(memptr)audiosegs[chunk],compressed);
+	if (mmerror)
+		return;
+
+	CA_FarRead(audiohandle,audiosegs[chunk],compressed);
+
+#else
+
+	if (compressed<=BUFFERSIZE)
+	{
+		CA_FarRead(audiohandle,bufferseg,compressed);
+		source = bufferseg;
+	}
+	else
+	{
+		MM_GetPtr(&bigbufferseg,compressed);
+		if (mmerror)
+			return;
+		MM_SetLock (&bigbufferseg,true);
+		CA_FarRead(audiohandle,bigbufferseg,compressed);
+		source = bigbufferseg;
+	}
+
+	expanded = *(long far *)source;
+	source += 4;			// skip over length
+	MM_GetPtr (&(memptr)audiosegs[chunk],expanded);
+	if (mmerror)
+		goto done;
+	CAL_HuffExpand (source,audiosegs[chunk],expanded,audiohuffman,false);
+
+done:
+	if (compressed>BUFFERSIZE)
+		MM_FreePtr(&bigbufferseg);
+#endif
+}
+
+//===========================================================================
+
+/*
+======================
+=
+= CA_LoadAllSounds
+=
+= Purges all sounds, then loads all new ones (mode switch)
+=
+======================
+*/
+
+void CA_LoadAllSounds (void)
+{
+	unsigned	start,i;
+
+	switch (oldsoundmode)
+	{
+	case sdm_Off:
+		goto cachein;
+	case sdm_PC:
+		start = STARTPCSOUNDS;
+		break;
+	case sdm_AdLib:
+		start = STARTADLIBSOUNDS;
+		break;
+	}
+
+	for (i=0;i<NUMSOUNDS;i++,start++)
+		if (audiosegs[start])
+			MM_SetPurge (&(memptr)audiosegs[start],3);		// make purgable
+
+cachein:
+
+	switch (SoundMode)
+	{
+	case sdm_Off:
+		return;
+	case sdm_PC:
+		start = STARTPCSOUNDS;
+		break;
+	case sdm_AdLib:
+		start = STARTADLIBSOUNDS;
+		break;
+	}
+
+	for (i=0;i<NUMSOUNDS;i++,start++)
+		CA_CacheAudioChunk (start);
+
+	oldsoundmode = SoundMode;
+}
+
+//===========================================================================
+
+
+/*
+======================
+=
+= CAL_ExpandGrChunk
+=
+= Does whatever is needed with a pointer to a compressed chunk
+=
+======================
+*/
+
+void CAL_ExpandGrChunk (int chunk, byte far *source)
+{
+	long	expanded;
+
+
+	if (chunk >= STARTTILE8 && chunk < STARTEXTERNS)
+	{
+	//
+	// expanded sizes of tile8/16/32 are implicit
+	//
+
+#define BLOCK		64
+#define MASKBLOCK	128
+
+		if (chunk<STARTTILE8M)			// tile 8s are all in one chunk!
+			expanded = BLOCK*NUMTILE8;
+		else if (chunk<STARTTILE16)
+			expanded = MASKBLOCK*NUMTILE8M;
+		else if (chunk<STARTTILE16M)	// all other tiles are one/chunk
+			expanded = BLOCK*4;
+		else if (chunk<STARTTILE32)
+			expanded = MASKBLOCK*4;
+		else if (chunk<STARTTILE32M)
+			expanded = BLOCK*16;
+		else
+			expanded = MASKBLOCK*16;
+	}
+	else
+	{
+	//
+	// everything else has an explicit size longword
+	//
+		expanded = *(long far *)source;
+		source += 4;			// skip over length
+	}
+
+//
+// allocate final space, decompress it, and free bigbuffer
+// Sprites need to have shifts made and various other junk
+//
+	MM_GetPtr (&grsegs[chunk],expanded);
+	if (mmerror)
+		return;
+	CAL_HuffExpand (source,grsegs[chunk],expanded,grhuffman,false);
+}
+
+
+/*
+======================
+=
+= CA_CacheGrChunk
+=
+= Makes sure a given chunk is in memory, loadiing it if needed
+=
+======================
+*/
+
+void CA_CacheGrChunk (int chunk)
+{
+	long	pos,compressed;
+	memptr	bigbufferseg;
+	byte	far *source;
+	int		next;
+
+	grneeded[chunk] |= ca_levelbit;		// make sure it doesn't get removed
+	if (grsegs[chunk])
+	{
+		MM_SetPurge (&grsegs[chunk],0);
+		return;							// allready in memory
+	}
+
+//
+// load the chunk into a buffer, either the miscbuffer if it fits, or allocate
+// a larger buffer
+//
+	pos = GRFILEPOS(chunk);
+	if (pos<0)							// $FFFFFFFF start is a sparse tile
+	  return;
+
+	next = chunk +1;
+	while (GRFILEPOS(next) == -1)		// skip past any sparse tiles
+		next++;
+
+	compressed = GRFILEPOS(next)-pos;
+
+	lseek(grhandle,pos,SEEK_SET);
+
+	if (compressed<=BUFFERSIZE)
+	{
+		CA_FarRead(grhandle,bufferseg,compressed);
+		source = bufferseg;
+	}
+	else
+	{
+		MM_GetPtr(&bigbufferseg,compressed);
+		MM_SetLock (&bigbufferseg,true);
+		CA_FarRead(grhandle,bigbufferseg,compressed);
+		source = bigbufferseg;
+	}
+
+	CAL_ExpandGrChunk (chunk,source);
+
+	if (compressed>BUFFERSIZE)
+		MM_FreePtr(&bigbufferseg);
+}
+
+
+
+//==========================================================================
+
+/*
+======================
+=
+= CA_CacheScreen
+=
+= Decompresses a chunk from disk straight onto the screen
+=
+======================
+*/
+
+void CA_CacheScreen (int chunk)
+{
+	long	pos,compressed,expanded;
+	memptr	bigbufferseg;
+	byte	far *source;
+	int		next;
+
+//
+// load the chunk into a buffer
+//
+	pos = GRFILEPOS(chunk);
+	next = chunk +1;
+	while (GRFILEPOS(next) == -1)		// skip past any sparse tiles
+		next++;
+	compressed = GRFILEPOS(next)-pos;
+
+	lseek(grhandle,pos,SEEK_SET);
+
+	MM_GetPtr(&bigbufferseg,compressed);
+	MM_SetLock (&bigbufferseg,true);
+	CA_FarRead(grhandle,bigbufferseg,compressed);
+	source = bigbufferseg;
+
+	expanded = *(long far *)source;
+	source += 4;			// skip over length
+
+//
+// allocate final space, decompress it, and free bigbuffer
+// Sprites need to have shifts made and various other junk
+//
+	CAL_HuffExpand (source,MK_FP(SCREENSEG,bufferofs),expanded,grhuffman,true);
+	VW_MarkUpdateBlock (0,0,319,199);
+	MM_FreePtr(&bigbufferseg);
+}
+
+//==========================================================================
+
+/*
+======================
+=
+= CA_CacheMap
+=
+= WOLF: This is specialized for a 64*64 map size
+=
+======================
+*/
+
+void CA_CacheMap (int mapnum)
+{
+	long	pos,compressed;
+	int		plane;
+	memptr	*dest,bigbufferseg;
+	unsigned	size;
+	unsigned	far	*source;
+#ifdef CARMACIZED
+	memptr	buffer2seg;
+	long	expanded;
+#endif
+
+	mapon = mapnum;
+
+//
+// load the planes into the allready allocated buffers
+//
+	size = 64*64*2;
+
+	for (plane = 0; plane<MAPPLANES; plane++)
+	{
+		pos = mapheaderseg[mapnum]->planestart[plane];
+		compressed = mapheaderseg[mapnum]->planelength[plane];
+
+		dest = &(memptr)mapsegs[plane];
+
+		lseek(maphandle,pos,SEEK_SET);
+		if (compressed<=BUFFERSIZE)
+			source = bufferseg;
+		else
+		{
+			MM_GetPtr(&bigbufferseg,compressed);
+			MM_SetLock (&bigbufferseg,true);
+			source = bigbufferseg;
+		}
+
+		CA_FarRead(maphandle,(byte far *)source,compressed);
+#ifdef CARMACIZED
+		//
+		// unhuffman, then unRLEW
+		// The huffman'd chunk has a two byte expanded length first
+		// The resulting RLEW chunk also does, even though it's not really
+		// needed
+		//
+		expanded = *source;
+		source++;
+		MM_GetPtr (&buffer2seg,expanded);
+		CAL_CarmackExpand (source, (unsigned far *)buffer2seg,expanded);
+		CA_RLEWexpand (((unsigned far *)buffer2seg)+1,*dest,size,
+		((mapfiletype _seg *)tinf)->RLEWtag);
+		MM_FreePtr (&buffer2seg);
+
+#else
+		//
+		// unRLEW, skipping expanded length
+		//
+		CA_RLEWexpand (source+1, *dest,size,
+		((mapfiletype _seg *)tinf)->RLEWtag);
+#endif
+
+		if (compressed>BUFFERSIZE)
+			MM_FreePtr(&bigbufferseg);
+	}
+}
+
+//===========================================================================
+
+/*
+======================
+=
+= CA_UpLevel
+=
+= Goes up a bit level in the needed lists and clears it out.
+= Everything is made purgable
+=
+======================
+*/
+
+void CA_UpLevel (void)
+{
+	int	i;
+
+	if (ca_levelnum==7)
+		Quit ("CA_UpLevel: Up past level 7!");
+
+	for (i=0;i<NUMCHUNKS;i++)
+		if (grsegs[i])
+			MM_SetPurge (&(memptr)grsegs[i],3);
+	ca_levelbit<<=1;
+	ca_levelnum++;
+}
+
+//===========================================================================
+
+/*
+======================
+=
+= CA_DownLevel
+=
+= Goes down a bit level in the needed lists and recaches
+= everything from the lower level
+=
+======================
+*/
+
+void CA_DownLevel (void)
+{
+	if (!ca_levelnum)
+		Quit ("CA_DownLevel: Down past level 0!");
+	ca_levelbit>>=1;
+	ca_levelnum--;
+	CA_CacheMarks();
+}
+
+//===========================================================================
+
+/*
+======================
+=
+= CA_ClearMarks
+=
+= Clears out all the marks at the current level
+=
+======================
+*/
+
+void CA_ClearMarks (void)
+{
+	int i;
+
+	for (i=0;i<NUMCHUNKS;i++)
+		grneeded[i]&=~ca_levelbit;
+}
+
+
+//===========================================================================
+
+/*
+======================
+=
+= CA_ClearAllMarks
+=
+= Clears out all the marks on all the levels
+=
+======================
+*/
+
+void CA_ClearAllMarks (void)
+{
+	_fmemset (grneeded,0,sizeof(grneeded));
+	ca_levelbit = 1;
+	ca_levelnum = 0;
+}
+
+
+//===========================================================================
+
+
+/*
+======================
+=
+= CA_FreeGraphics
+=
+======================
+*/
+
+
+void CA_SetGrPurge (void)
+{
+	int i;
+
+//
+// free graphics
+//
+	CA_ClearMarks ();
+
+	for (i=0;i<NUMCHUNKS;i++)
+		if (grsegs[i])
+			MM_SetPurge (&(memptr)grsegs[i],3);
+}
+
+
+
+/*
+======================
+=
+= CA_SetAllPurge
+=
+= Make everything possible purgable
+=
+======================
+*/
+
+void CA_SetAllPurge (void)
+{
+	int i;
+
+
+//
+// free sounds
+//
+	for (i=0;i<NUMSNDCHUNKS;i++)
+		if (audiosegs[i])
+			MM_SetPurge (&(memptr)audiosegs[i],3);
+
+//
+// free graphics
+//
+	CA_SetGrPurge ();
+}
+
+
+//===========================================================================
+
+/*
+======================
+=
+= CA_CacheMarks
+=
+======================
+*/
+#define MAXEMPTYREAD	1024
+
+void CA_CacheMarks (void)
+{
+	int 	i,next,numcache;
+	long	pos,endpos,nextpos,nextendpos,compressed;
+	long	bufferstart,bufferend;	// file position of general buffer
+	byte	far *source;
+	memptr	bigbufferseg;
+
+	numcache = 0;
+//
+// go through and make everything not needed purgable
+//
+	for (i=0;i<NUMCHUNKS;i++)
+		if (grneeded[i]&ca_levelbit)
+		{
+			if (grsegs[i])					// its allready in memory, make
+				MM_SetPurge(&grsegs[i],0);	// sure it stays there!
+			else
+				numcache++;
+		}
+		else
+		{
+			if (grsegs[i])					// not needed, so make it purgeable
+				MM_SetPurge(&grsegs[i],3);
+		}
+
+	if (!numcache)			// nothing to cache!
+		return;
+
+
+//
+// go through and load in anything still needed
+//
+	bufferstart = bufferend = 0;		// nothing good in buffer now
+
+	for (i=0;i<NUMCHUNKS;i++)
+		if ( (grneeded[i]&ca_levelbit) && !grsegs[i])
+		{
+			pos = GRFILEPOS(i);
+			if (pos<0)
+				continue;
+
+			next = i +1;
+			while (GRFILEPOS(next) == -1)		// skip past any sparse tiles
+				next++;
+
+			compressed = GRFILEPOS(next)-pos;
+			endpos = pos+compressed;
+
+			if (compressed<=BUFFERSIZE)
+			{
+				if (bufferstart<=pos
+				&& bufferend>= endpos)
+				{
+				// data is allready in buffer
+					source = (byte _seg *)bufferseg+(pos-bufferstart);
+				}
+				else
+				{
+				// load buffer with a new block from disk
+				// try to get as many of the needed blocks in as possible
+					while ( next < NUMCHUNKS )
+					{
+						while (next < NUMCHUNKS &&
+						!(grneeded[next]&ca_levelbit && !grsegs[next]))
+							next++;
+						if (next == NUMCHUNKS)
+							continue;
+
+						nextpos = GRFILEPOS(next);
+						while (GRFILEPOS(++next) == -1)	// skip past any sparse tiles
+							;
+						nextendpos = GRFILEPOS(next);
+						if (nextpos - endpos <= MAXEMPTYREAD
+						&& nextendpos-pos <= BUFFERSIZE)
+							endpos = nextendpos;
+						else
+							next = NUMCHUNKS;			// read pos to posend
+					}
+
+					lseek(grhandle,pos,SEEK_SET);
+					CA_FarRead(grhandle,bufferseg,endpos-pos);
+					bufferstart = pos;
+					bufferend = endpos;
+					source = bufferseg;
+				}
+			}
+			else
+			{
+			// big chunk, allocate temporary buffer
+				MM_GetPtr(&bigbufferseg,compressed);
+				if (mmerror)
+					return;
+				MM_SetLock (&bigbufferseg,true);
+				lseek(grhandle,pos,SEEK_SET);
+				CA_FarRead(grhandle,bigbufferseg,compressed);
+				source = bigbufferseg;
+			}
+
+			CAL_ExpandGrChunk (i,source);
+			if (mmerror)
+				return;
+
+			if (compressed>BUFFERSIZE)
+				MM_FreePtr(&bigbufferseg);
+
+		}
+}
+
+void CA_CannotOpen(char *string)
+{
+ char str[30];
+
+ strcpy(str,"Can't open ");
+ strcat(str,string);
+ strcat(str,"!\n");
+ Quit (str);
+}
\ No newline at end of file
--- /dev/null
+++ b/ca.h
@@ -1,0 +1,101 @@
+// ID_CA.H
+//===========================================================================
+
+#define NUMMAPS		60
+#define MAPPLANES	2
+
+#define UNCACHEGRCHUNK(chunk)	{MM_FreePtr(&grsegs[chunk]);grneeded[chunk]&=~ca_levelbit;}
+
+//===========================================================================
+
+typedef	struct
+{
+	long		planestart[3];
+	unsigned	planelength[3];
+	unsigned	width,height;
+	char		name[16];
+} maptype;
+
+//===========================================================================
+
+extern	char		audioname[13];
+
+extern	byte 		_seg	*tinf;
+extern	int			mapon;
+
+extern	unsigned	_seg	*mapsegs[MAPPLANES];
+extern	maptype		_seg	*mapheaderseg[NUMMAPS];
+extern	byte		_seg	*audiosegs[NUMSNDCHUNKS];
+extern	void		_seg	*grsegs[NUMCHUNKS];
+
+extern	byte		far	grneeded[NUMCHUNKS];
+extern	byte		ca_levelbit,ca_levelnum;
+
+extern	char		*titleptr[8];
+
+extern	int			profilehandle,debughandle;
+
+extern	char		extension[5],
+			gheadname[10],
+			gfilename[10],
+			gdictname[10],
+			mheadname[10],
+			mfilename[10],
+			aheadname[10],
+			afilename[10];
+
+extern long		_seg *grstarts;	// array of offsets in egagraph, -1 for sparse
+extern long		_seg *audiostarts;	// array of offsets in audio / audiot
+//
+// hooks for custom cache dialogs
+//
+extern	void	(*drawcachebox)		(char *title, unsigned numcache);
+extern	void	(*updatecachebox)	(void);
+extern	void	(*finishcachebox)	(void);
+
+//===========================================================================
+
+// just for the score box reshifting
+
+void CAL_ShiftSprite (unsigned segment,unsigned source,unsigned dest,
+	unsigned width, unsigned height, unsigned pixshift);
+
+//===========================================================================
+
+void CA_OpenDebug (void);
+void CA_CloseDebug (void);
+boolean CA_FarRead (int handle, byte far *dest, long length);
+boolean CA_FarWrite (int handle, byte far *source, long length);
+boolean CA_ReadFile (char *filename, memptr *ptr);
+boolean CA_LoadFile (char *filename, memptr *ptr);
+boolean CA_WriteFile (char *filename, void far *ptr, long length);
+
+long CA_RLEWCompress (unsigned huge *source, long length, unsigned huge *dest,
+  unsigned rlewtag);
+
+void CA_RLEWexpand (unsigned huge *source, unsigned huge *dest,long length,
+  unsigned rlewtag);
+
+void CA_Startup (void);
+void CA_Shutdown (void);
+
+void CA_SetGrPurge (void);
+void CA_CacheAudioChunk (int chunk);
+void CA_LoadAllSounds (void);
+
+void CA_UpLevel (void);
+void CA_DownLevel (void);
+
+void CA_SetAllPurge (void);
+
+void CA_ClearMarks (void);
+void CA_ClearAllMarks (void);
+
+#define CA_MarkGrChunk(chunk)	grneeded[chunk]|=ca_levelbit
+
+void CA_CacheGrChunk (int chunk);
+void CA_CacheMap (int mapnum);
+
+void CA_CacheMarks (void);
+
+void CA_CacheScreen (int chunk);
--- /dev/null
+++ b/debug.c
@@ -1,0 +1,722 @@
+// WL_DEBUG.C
+
+#include "WL_DEF.H"
+#pragma hdrstop
+#include <BIOS.H>
+
+/*
+=============================================================================
+
+						 LOCAL CONSTANTS
+
+=============================================================================
+*/
+
+#define VIEWTILEX	(viewwidth/16)
+#define VIEWTILEY	(viewheight/16)
+
+/*
+=============================================================================
+
+						 GLOBAL VARIABLES
+
+=============================================================================
+*/
+
+
+int DebugKeys (void);
+
+/*
+=============================================================================
+
+						 LOCAL VARIABLES
+
+=============================================================================
+*/
+
+
+int	maporgx;
+int	maporgy;
+enum {mapview,tilemapview,actoratview,visview}	viewtype;
+
+void ViewMap (void);
+
+//===========================================================================
+
+/*
+==================
+=
+= DebugMemory
+=
+==================
+*/
+
+void DebugMemory (void)
+{
+	int	i;
+	char    scratch[80],str[10];
+	long	mem;
+	spritetype _seg	*block;
+
+	CenterWindow (16,7);
+
+	US_CPrint ("Memory Usage");
+	US_CPrint ("------------");
+	US_Print ("Total     :");
+	US_PrintUnsigned (mminfo.mainmem/1024);
+	US_Print ("k\nFree      :");
+	US_PrintUnsigned (MM_UnusedMemory()/1024);
+	US_Print ("k\nWith purge:");
+	US_PrintUnsigned (MM_TotalFree()/1024);
+	US_Print ("k\n");
+	VW_UpdateScreen();
+	IN_Ack ();
+}
+
+//===========================================================================
+
+/*
+==================
+=
+= CountObjects
+=
+==================
+*/
+
+void CountObjects (void)
+{
+	int	i,total,count,active,inactive,doors;
+	objtype	*obj;
+
+	CenterWindow (16,7);
+	active = inactive = count = doors = 0;
+
+	US_Print ("Total statics :");
+	total = laststatobj-&statobjlist[0];
+	US_PrintUnsigned (total);
+
+	US_Print ("\nIn use statics:");
+	for (i=0;i<total;i++)
+		if (statobjlist[i].shapenum != -1)
+			count++;
+		else
+			doors++;	//debug
+	US_PrintUnsigned (count);
+
+	US_Print ("\nDoors         :");
+	US_PrintUnsigned (doornum);
+
+	for (obj=player->next;obj;obj=obj->next)
+	{
+		if (obj->active)
+			active++;
+		else
+			inactive++;
+	}
+
+	US_Print ("\nTotal actors  :");
+	US_PrintUnsigned (active+inactive);
+
+	US_Print ("\nActive actors :");
+	US_PrintUnsigned (active);
+
+	VW_UpdateScreen();
+	IN_Ack ();
+}
+
+//===========================================================================
+
+/*
+================
+=
+= PicturePause
+=
+================
+*/
+
+void PicturePause (void)
+{
+	int			i;
+	byte		p;
+	unsigned	x;
+	byte		far	*dest,far *src;
+	memptr		buffer;
+
+	VW_ColorBorder (15);
+	FinishPaletteShifts ();
+
+	LastScan = 0;
+	while (!LastScan)
+	;
+	if (LastScan != sc_Enter)
+	{
+		VW_ColorBorder (0);
+		return;
+	}
+
+	VW_ColorBorder (1);
+	VW_SetScreen (0,0);
+//
+// vga stuff...
+//
+
+	ClearMemory ();
+	CA_SetAllPurge();
+	MM_GetPtr (&buffer,64000);
+	for (p=0;p<4;p++)
+	{
+	   src = MK_FP(0xa000,displayofs);
+	   dest = (byte far *)buffer+p;
+	   VGAREADMAP(p);
+	   for (x=0;x<16000;x++,dest+=4)
+		   *dest = *src++;
+	}
+
+
+#if 0
+	for (p=0;p<4;p++)
+	{
+		src = MK_FP(0xa000,0);
+		dest = (byte far *)buffer+51200+p;
+		VGAREADMAP(p);
+		for (x=0;x<3200;x++,dest+=4)
+			*dest = *src++;
+	}
+#endif
+
+	asm	mov	ax,0x13
+	asm	int	0x10
+
+	dest = MK_FP(0xa000,0);
+	_fmemcpy (dest,buffer,64000);
+
+	VL_SetPalette (&gamepal);
+
+
+	IN_Shutdown ();
+
+	VW_WaitVBL(70);
+	bioskey(0);
+	VW_WaitVBL(70);
+	Quit (NULL);
+}
+
+
+//===========================================================================
+
+
+/*
+================
+=
+= ShapeTest
+=
+================
+*/
+
+#pragma warn -pia
+void ShapeTest (void)
+{
+extern	word	NumDigi;
+extern	word	_seg *DigiList;
+static	char	buf[10];
+
+	boolean			done;
+	ScanCode		scan;
+	int				i,j,k,x;
+	longword		l;
+	memptr			addr;
+	PageListStruct	far *page;
+
+	CenterWindow(20,16);
+	VW_UpdateScreen();
+	for (i = 0,done = false;!done;)
+	{
+		US_ClearWindow();
+//		sound = -1;
+
+		page = &PMPages[i];
+		US_Print(" Page #");
+		US_PrintUnsigned(i);
+		if (i < PMSpriteStart)
+			US_Print(" (Wall)");
+		else if (i < PMSoundStart)
+			US_Print(" (Sprite)");
+		else if (i == ChunksInFile - 1)
+			US_Print(" (Sound Info)");
+		else
+			US_Print(" (Sound)");
+
+		US_Print("\n XMS: ");
+		if (page->xmsPage != -1)
+			US_PrintUnsigned(page->xmsPage);
+		else
+			US_Print("No");
+
+		US_Print("\n Main: ");
+		if (page->mainPage != -1)
+			US_PrintUnsigned(page->mainPage);
+		else if (page->emsPage != -1)
+		{
+			US_Print("EMS ");
+			US_PrintUnsigned(page->emsPage);
+		}
+		else
+			US_Print("No");
+
+		US_Print("\n Last hit: ");
+		US_PrintUnsigned(page->lastHit);
+
+		US_Print("\n Address: ");
+		addr = PM_GetPageAddress(i);
+		sprintf(buf,"0x%04x",(word)addr);
+		US_Print(buf);
+
+		if (addr)
+		{
+			if (i < PMSpriteStart)
+			{
+			//
+			// draw the wall
+			//
+				bufferofs += 32*SCREENWIDTH;
+				postx = 128;
+				postwidth = 1;
+				postsource = ((long)((unsigned)addr))<<16;
+				for (x=0;x<64;x++,postx++,postsource+=64)
+				{
+					wallheight[postx] = 256;
+					FarScalePost ();
+				}
+				bufferofs -= 32*SCREENWIDTH;
+			}
+			else if (i < PMSoundStart)
+			{
+			//
+			// draw the sprite
+			//
+				bufferofs += 32*SCREENWIDTH;
+				SimpleScaleShape (160, i-PMSpriteStart, 64);
+				bufferofs -= 32*SCREENWIDTH;
+			}
+			else if (i == ChunksInFile - 1)
+			{
+				US_Print("\n\n Number of sounds: ");
+				US_PrintUnsigned(NumDigi);
+				for (l = j = k = 0;j < NumDigi;j++)
+				{
+					l += DigiList[(j * 2) + 1];
+					k += (DigiList[(j * 2) + 1] + (PMPageSize - 1)) / PMPageSize;
+				}
+				US_Print("\n Total bytes: ");
+				US_PrintUnsigned(l);
+				US_Print("\n Total pages: ");
+				US_PrintUnsigned(k);
+			}
+			else
+			{
+				byte far *dp = (byte far *)MK_FP(addr,0);
+				for (j = 0;j < NumDigi;j++)
+				{
+					k = (DigiList[(j * 2) + 1] + (PMPageSize - 1)) / PMPageSize;
+					if
+					(
+						(i >= PMSoundStart + DigiList[j * 2])
+					&&	(i < PMSoundStart + DigiList[j * 2] + k)
+					)
+						break;
+				}
+				if (j < NumDigi)
+				{
+//					sound = j;
+					US_Print("\n Sound #");
+					US_PrintUnsigned(j);
+					US_Print("\n Segment #");
+					US_PrintUnsigned(i - PMSoundStart - DigiList[j * 2]);
+				}
+				for (j = 0;j < page->length;j += 32)
+				{
+					byte v = dp[j];
+					int v2 = (unsigned)v;
+					v2 -= 128;
+					v2 /= 4;
+					if (v2 < 0)
+						VWB_Vlin(WindowY + WindowH - 32 + v2,
+								WindowY + WindowH - 32,
+								WindowX + 8 + (j / 32),BLACK);
+					else
+						VWB_Vlin(WindowY + WindowH - 32,
+								WindowY + WindowH - 32 + v2,
+								WindowX + 8 + (j / 32),BLACK);
+				}
+			}
+		}
+
+		VW_UpdateScreen();
+
+		while (!(scan = LastScan))
+			SD_Poll();
+
+		IN_ClearKey(scan);
+		switch (scan)
+		{
+		case sc_LeftArrow:
+			if (i)
+				i--;
+			break;
+		case sc_RightArrow:
+			if (++i >= ChunksInFile)
+				i--;
+			break;
+		case sc_W:	// Walls
+			i = 0;
+			break;
+		case sc_S:	// Sprites
+			i = PMSpriteStart;
+			break;
+		case sc_D:	// Digitized
+			i = PMSoundStart;
+			break;
+		case sc_I:	// Digitized info
+			i = ChunksInFile - 1;
+			break;
+		case sc_L:	// Load all pages
+			for (j = 0;j < ChunksInFile;j++)
+				PM_GetPage(j);
+			break;
+		case sc_P:
+//			if (sound != -1)
+//				SD_PlayDigitized(sound);
+			break;
+		case sc_Escape:
+			done = true;
+			break;
+		case sc_Enter:
+			PM_GetPage(i);
+			break;
+		}
+	}
+	SD_StopDigitized();
+}
+#pragma warn +pia
+
+
+
+//===========================================================================
+
+
+/*
+================
+=
+= DebugKeys
+=
+================
+*/
+
+int DebugKeys (void)
+{
+	boolean esc;
+	int level,i;
+
+	if (Keyboard[sc_B])		// B = border color
+	{
+		CenterWindow(24,3);
+		PrintY+=6;
+		US_Print(" Border color (0-15):");
+		VW_UpdateScreen();
+		esc = !US_LineInput (px,py,str,NULL,true,2,0);
+		if (!esc)
+		{
+			level = atoi (str);
+			if (level>=0 && level<=15)
+				VW_ColorBorder (level);
+		}
+		return 1;
+	}
+
+	if (Keyboard[sc_C])		// C = count objects
+	{
+		CountObjects();
+		return 1;
+	}
+
+	if (Keyboard[sc_E])		// E = quit level
+	{
+		if (tedlevel)
+			Quit (NULL);
+		playstate = ex_completed;
+//		gamestate.mapon++;
+	}
+
+	if (Keyboard[sc_F])		// F = facing spot
+	{
+		CenterWindow (14,4);
+		US_Print ("X:");
+		US_PrintUnsigned (player->x);
+		US_Print ("\nY:");
+		US_PrintUnsigned (player->y);
+		US_Print ("\nA:");
+		US_PrintUnsigned (player->angle);
+		VW_UpdateScreen();
+		IN_Ack();
+		return 1;
+	}
+
+	if (Keyboard[sc_G])		// G = god mode
+	{
+		CenterWindow (12,2);
+		if (godmode)
+		  US_PrintCentered ("God mode OFF");
+		else
+		  US_PrintCentered ("God mode ON");
+		VW_UpdateScreen();
+		IN_Ack();
+		godmode ^= 1;
+		return 1;
+	}
+	if (Keyboard[sc_H])		// H = hurt self
+	{
+		IN_ClearKeysDown ();
+		TakeDamage (16,NULL);
+	}
+	else if (Keyboard[sc_I])			// I = item cheat
+	{
+		CenterWindow (12,3);
+		US_PrintCentered ("Free items!");
+		VW_UpdateScreen();
+		GivePoints (100000);
+		HealSelf (99);
+		if (gamestate.bestweapon<wp_chaingun)
+			GiveWeapon (gamestate.bestweapon+1);
+		gamestate.ammo += 50;
+		if (gamestate.ammo > 99)
+			gamestate.ammo = 99;
+		DrawAmmo ();
+		IN_Ack ();
+		return 1;
+	}
+	else if (Keyboard[sc_M])			// M = memory info
+	{
+		DebugMemory();
+		return 1;
+	}
+#ifdef SPEAR
+	else if (Keyboard[sc_N])			// N = no clip
+	{
+		noclip^=1;
+		CenterWindow (18,3);
+		if (noclip)
+			US_PrintCentered ("No clipping ON");
+		else
+			US_PrintCentered ("No clipping OFF");
+		VW_UpdateScreen();
+		IN_Ack ();
+		return 1;
+	}
+#endif
+#if 0
+	else if (Keyboard[sc_O])			// O = overhead
+	{
+		ViewMap();
+		return 1;
+	}
+#endif
+	else if (Keyboard[sc_P])			// P = pause with no screen disruptioon
+	{
+		PicturePause ();
+		return 1;
+	}
+	else if (Keyboard[sc_Q])			// Q = fast quit
+		Quit (NULL);
+	else if (Keyboard[sc_S])			// S = slow motion
+	{
+		singlestep^=1;
+		CenterWindow (18,3);
+		if (singlestep)
+			US_PrintCentered ("Slow motion ON");
+		else
+			US_PrintCentered ("Slow motion OFF");
+		VW_UpdateScreen();
+		IN_Ack ();
+		return 1;
+	}
+	else if (Keyboard[sc_T])			// T = shape test
+	{
+		ShapeTest ();
+		return 1;
+	}
+	else if (Keyboard[sc_V])			// V = extra VBLs
+	{
+		CenterWindow(30,3);
+		PrintY+=6;
+		US_Print("  Add how many extra VBLs(0-8):");
+		VW_UpdateScreen();
+		esc = !US_LineInput (px,py,str,NULL,true,2,0);
+		if (!esc)
+		{
+			level = atoi (str);
+			if (level>=0 && level<=8)
+				extravbls = level;
+		}
+		return 1;
+	}
+	else if (Keyboard[sc_W])			// W = warp to level
+	{
+		CenterWindow(26,3);
+		PrintY+=6;
+#ifndef SPEAR
+		US_Print("  Warp to which level(1-10):");
+#else
+		US_Print("  Warp to which level(1-21):");
+#endif
+		VW_UpdateScreen();
+		esc = !US_LineInput (px,py,str,NULL,true,2,0);
+		if (!esc)
+		{
+			level = atoi (str);
+#ifndef SPEAR
+			if (level>0 && level<11)
+#else
+			if (level>0 && level<22)
+#endif
+			{
+				gamestate.mapon = level-1;
+				playstate = ex_warped;
+			}
+		}
+		return 1;
+	}
+	else if (Keyboard[sc_X])			// X = item cheat
+	{
+		CenterWindow (12,3);
+		US_PrintCentered ("Extra stuff!");
+		VW_UpdateScreen();
+		// DEBUG: put stuff here
+		IN_Ack ();
+		return 1;
+	}
+
+	return 0;
+}
+
+
+#if 0
+/*
+===================
+=
+= OverheadRefresh
+=
+===================
+*/
+
+void OverheadRefresh (void)
+{
+	unsigned	x,y,endx,endy,sx,sy;
+	unsigned	tile;
+
+
+	endx = maporgx+VIEWTILEX;
+	endy = maporgy+VIEWTILEY;
+
+	for (y=maporgy;y<endy;y++)
+		for (x=maporgx;x<endx;x++)
+		{
+			sx = (x-maporgx)*16;
+			sy = (y-maporgy)*16;
+
+			switch (viewtype)
+			{
+#if 0
+			case mapview:
+				tile = *(mapsegs[0]+farmapylookup[y]+x);
+				break;
+
+			case tilemapview:
+				tile = tilemap[x][y];
+				break;
+
+			case visview:
+				tile = spotvis[x][y];
+				break;
+#endif
+			case actoratview:
+				tile = (unsigned)actorat[x][y];
+				break;
+			}
+
+			if (tile<MAXWALLTILES)
+				LatchDrawTile(sx,sy,tile);
+			else
+			{
+				LatchDrawChar(sx,sy,NUMBERCHARS+((tile&0xf000)>>12));
+				LatchDrawChar(sx+8,sy,NUMBERCHARS+((tile&0x0f00)>>8));
+				LatchDrawChar(sx,sy+8,NUMBERCHARS+((tile&0x00f0)>>4));
+				LatchDrawChar(sx+8,sy+8,NUMBERCHARS+(tile&0x000f));
+			}
+		}
+
+}
+#endif
+
+#if 0
+/*
+===================
+=
+= ViewMap
+=
+===================
+*/
+
+void ViewMap (void)
+{
+	boolean		button0held;
+
+	viewtype = actoratview;
+//	button0held = false;
+
+
+	maporgx = player->tilex - VIEWTILEX/2;
+	if (maporgx<0)
+		maporgx = 0;
+	if (maporgx>MAPSIZE-VIEWTILEX)
+		maporgx=MAPSIZE-VIEWTILEX;
+	maporgy = player->tiley - VIEWTILEY/2;
+	if (maporgy<0)
+		maporgy = 0;
+	if (maporgy>MAPSIZE-VIEWTILEY)
+		maporgy=MAPSIZE-VIEWTILEY;
+
+	do
+	{
+//
+// let user pan around
+//
+		PollControls ();
+		if (controlx < 0 && maporgx>0)
+			maporgx--;
+		if (controlx > 0 && maporgx<mapwidth-VIEWTILEX)
+			maporgx++;
+		if (controly < 0 && maporgy>0)
+			maporgy--;
+		if (controly > 0 && maporgy<mapheight-VIEWTILEY)
+			maporgy++;
+
+#if 0
+		if (c.button0 && !button0held)
+		{
+			button0held = true;
+			viewtype++;
+			if (viewtype>visview)
+				viewtype = mapview;
+		}
+		if (!c.button0)
+			button0held = false;
+#endif
+
+		OverheadRefresh ();
+
+	} while (!Keyboard[sc_Escape]);
+
+	IN_ClearKeysDown ();
+}
+#endif
+
--- /dev/null
+++ b/def.h
@@ -1,0 +1,1276 @@
+//#define BETA
+#define YEAR	1992
+#define MONTH	9
+#define DAY		30
+
+#include "ID_HEADS.H"
+#include <MATH.H>
+#include <VALUES.H>
+
+#include "WL_MENU.H"
+
+#ifdef SPANISH
+#include "SPANISH.H"
+#else
+#include "FOREIGN.H"
+#endif
+
+#ifdef SPEAR
+#include "F_SPEAR.H"
+#endif
+
+/*
+=============================================================================
+
+							MACROS
+
+=============================================================================
+*/
+
+
+#define COLORBORDER(color)		asm{mov	dx,STATUS_REGISTER_1;in al,dx;\
+	mov dx,ATR_INDEX;mov al,ATR_OVERSCAN;out dx,al;mov al,color;out	dx,al;\
+	mov	al,32;out dx,al};
+
+#define MAPSPOT(x,y,plane)		(*(mapsegs[plane]+farmapylookup[y]+x))
+
+#define SIGN(x) 	((x)>0?1:-1)
+#define ABS(x) 		((int)(x)>0?(x):-(x))
+#define LABS(x) 	((long)(x)>0?(x):-(x))
+
+/*
+=============================================================================
+
+						 GLOBAL CONSTANTS
+
+=============================================================================
+*/
+
+#define MAXACTORS		150				// max number of nazis, etc / map
+#define MAXSTATS		400				// max number of lamps, bonus, etc
+#define MAXDOORS		64				// max number of sliding doors
+#define MAXWALLTILES	64				// max number of wall tiles
+
+//
+// tile constants
+//
+
+#define	ICONARROWS		90
+#define PUSHABLETILE	98
+#define EXITTILE		99				// at end of castle
+#define AREATILE		107				// first of NUMAREAS floor tiles
+#define NUMAREAS		37
+#define ELEVATORTILE	21
+#define AMBUSHTILE		106
+#define	ALTELEVATORTILE	107
+
+#define NUMBERCHARS	9
+
+
+//----------------
+
+#define EXTRAPOINTS		40000
+
+#define PLAYERSPEED		3000
+#define RUNSPEED   		6000
+
+#define	SCREENSEG		0xa000
+
+#define SCREENBWIDE		80
+
+#define HEIGHTRATIO		0.50		// also defined in id_mm.c
+
+#define BORDERCOLOR	3
+#define FLASHCOLOR	5
+#define FLASHTICS	4
+
+
+#define PLAYERSIZE		MINDIST			// player radius
+#define MINACTORDIST	0x10000l		// minimum dist from player center
+										// to any actor center
+
+#define NUMLATCHPICS	100
+
+
+#define PI	3.141592657
+
+#define GLOBAL1		(1l<<16)
+#define TILEGLOBAL  GLOBAL1
+#define PIXGLOBAL	(GLOBAL1/64)
+#define TILESHIFT		16l
+#define UNSIGNEDSHIFT	8
+
+#define ANGLES		360					// must be divisable by 4
+#define ANGLEQUAD	(ANGLES/4)
+#define FINEANGLES	3600
+#define ANG90		(FINEANGLES/4)
+#define ANG180		(ANG90*2)
+#define ANG270		(ANG90*3)
+#define ANG360		(ANG90*4)
+#define VANG90		(ANGLES/4)
+#define VANG180		(VANG90*2)
+#define VANG270		(VANG90*3)
+#define VANG360		(VANG90*4)
+
+#define MINDIST		(0x5800l)
+
+
+#define	MAXSCALEHEIGHT	256				// largest scale on largest view
+
+#define MAXVIEWWIDTH		320
+
+#define MAPSIZE		64					// maps are 64*64 max
+#define NORTH	0
+#define EAST	1
+#define SOUTH	2
+#define WEST	3
+
+
+#define STATUSLINES		40
+
+#define SCREENSIZE		(SCREENBWIDE*208)
+#define PAGE1START		0
+#define PAGE2START		(SCREENSIZE)
+#define PAGE3START		(SCREENSIZE*2u)
+#define	FREESTART		(SCREENSIZE*3u)
+
+
+#define PIXRADIUS		512
+
+#define STARTAMMO		8
+
+
+// object flag values
+
+#define FL_SHOOTABLE	1
+#define FL_BONUS		2
+#define FL_NEVERMARK	4
+#define FL_VISABLE		8
+#define FL_ATTACKMODE	16
+#define FL_FIRSTATTACK	32
+#define FL_AMBUSH		64
+#define FL_NONMARK		128
+
+
+//
+// sprite constants
+//
+
+enum	{
+		SPR_DEMO,
+		SPR_DEATHCAM,
+//
+// static sprites
+//
+		SPR_STAT_0,SPR_STAT_1,SPR_STAT_2,SPR_STAT_3,
+		SPR_STAT_4,SPR_STAT_5,SPR_STAT_6,SPR_STAT_7,
+
+		SPR_STAT_8,SPR_STAT_9,SPR_STAT_10,SPR_STAT_11,
+		SPR_STAT_12,SPR_STAT_13,SPR_STAT_14,SPR_STAT_15,
+
+		SPR_STAT_16,SPR_STAT_17,SPR_STAT_18,SPR_STAT_19,
+		SPR_STAT_20,SPR_STAT_21,SPR_STAT_22,SPR_STAT_23,
+
+		SPR_STAT_24,SPR_STAT_25,SPR_STAT_26,SPR_STAT_27,
+		SPR_STAT_28,SPR_STAT_29,SPR_STAT_30,SPR_STAT_31,
+
+		SPR_STAT_32,SPR_STAT_33,SPR_STAT_34,SPR_STAT_35,
+		SPR_STAT_36,SPR_STAT_37,SPR_STAT_38,SPR_STAT_39,
+
+		SPR_STAT_40,SPR_STAT_41,SPR_STAT_42,SPR_STAT_43,
+		SPR_STAT_44,SPR_STAT_45,SPR_STAT_46,SPR_STAT_47,
+
+#ifdef SPEAR
+		SPR_STAT_48,SPR_STAT_49,SPR_STAT_50,SPR_STAT_51,
+#endif
+
+//
+// guard
+//
+		SPR_GRD_S_1,SPR_GRD_S_2,SPR_GRD_S_3,SPR_GRD_S_4,
+		SPR_GRD_S_5,SPR_GRD_S_6,SPR_GRD_S_7,SPR_GRD_S_8,
+
+		SPR_GRD_W1_1,SPR_GRD_W1_2,SPR_GRD_W1_3,SPR_GRD_W1_4,
+		SPR_GRD_W1_5,SPR_GRD_W1_6,SPR_GRD_W1_7,SPR_GRD_W1_8,
+
+		SPR_GRD_W2_1,SPR_GRD_W2_2,SPR_GRD_W2_3,SPR_GRD_W2_4,
+		SPR_GRD_W2_5,SPR_GRD_W2_6,SPR_GRD_W2_7,SPR_GRD_W2_8,
+
+		SPR_GRD_W3_1,SPR_GRD_W3_2,SPR_GRD_W3_3,SPR_GRD_W3_4,
+		SPR_GRD_W3_5,SPR_GRD_W3_6,SPR_GRD_W3_7,SPR_GRD_W3_8,
+
+		SPR_GRD_W4_1,SPR_GRD_W4_2,SPR_GRD_W4_3,SPR_GRD_W4_4,
+		SPR_GRD_W4_5,SPR_GRD_W4_6,SPR_GRD_W4_7,SPR_GRD_W4_8,
+
+		SPR_GRD_PAIN_1,SPR_GRD_DIE_1,SPR_GRD_DIE_2,SPR_GRD_DIE_3,
+		SPR_GRD_PAIN_2,SPR_GRD_DEAD,
+
+		SPR_GRD_SHOOT1,SPR_GRD_SHOOT2,SPR_GRD_SHOOT3,
+
+//
+// dogs
+//
+		SPR_DOG_W1_1,SPR_DOG_W1_2,SPR_DOG_W1_3,SPR_DOG_W1_4,
+		SPR_DOG_W1_5,SPR_DOG_W1_6,SPR_DOG_W1_7,SPR_DOG_W1_8,
+
+		SPR_DOG_W2_1,SPR_DOG_W2_2,SPR_DOG_W2_3,SPR_DOG_W2_4,
+		SPR_DOG_W2_5,SPR_DOG_W2_6,SPR_DOG_W2_7,SPR_DOG_W2_8,
+
+		SPR_DOG_W3_1,SPR_DOG_W3_2,SPR_DOG_W3_3,SPR_DOG_W3_4,
+		SPR_DOG_W3_5,SPR_DOG_W3_6,SPR_DOG_W3_7,SPR_DOG_W3_8,
+
+		SPR_DOG_W4_1,SPR_DOG_W4_2,SPR_DOG_W4_3,SPR_DOG_W4_4,
+		SPR_DOG_W4_5,SPR_DOG_W4_6,SPR_DOG_W4_7,SPR_DOG_W4_8,
+
+		SPR_DOG_DIE_1,SPR_DOG_DIE_2,SPR_DOG_DIE_3,SPR_DOG_DEAD,
+		SPR_DOG_JUMP1,SPR_DOG_JUMP2,SPR_DOG_JUMP3,
+
+
+
+//
+// ss
+//
+		SPR_SS_S_1,SPR_SS_S_2,SPR_SS_S_3,SPR_SS_S_4,
+		SPR_SS_S_5,SPR_SS_S_6,SPR_SS_S_7,SPR_SS_S_8,
+
+		SPR_SS_W1_1,SPR_SS_W1_2,SPR_SS_W1_3,SPR_SS_W1_4,
+		SPR_SS_W1_5,SPR_SS_W1_6,SPR_SS_W1_7,SPR_SS_W1_8,
+
+		SPR_SS_W2_1,SPR_SS_W2_2,SPR_SS_W2_3,SPR_SS_W2_4,
+		SPR_SS_W2_5,SPR_SS_W2_6,SPR_SS_W2_7,SPR_SS_W2_8,
+
+		SPR_SS_W3_1,SPR_SS_W3_2,SPR_SS_W3_3,SPR_SS_W3_4,
+		SPR_SS_W3_5,SPR_SS_W3_6,SPR_SS_W3_7,SPR_SS_W3_8,
+
+		SPR_SS_W4_1,SPR_SS_W4_2,SPR_SS_W4_3,SPR_SS_W4_4,
+		SPR_SS_W4_5,SPR_SS_W4_6,SPR_SS_W4_7,SPR_SS_W4_8,
+
+		SPR_SS_PAIN_1,SPR_SS_DIE_1,SPR_SS_DIE_2,SPR_SS_DIE_3,
+		SPR_SS_PAIN_2,SPR_SS_DEAD,
+
+		SPR_SS_SHOOT1,SPR_SS_SHOOT2,SPR_SS_SHOOT3,
+
+//
+// mutant
+//
+		SPR_MUT_S_1,SPR_MUT_S_2,SPR_MUT_S_3,SPR_MUT_S_4,
+		SPR_MUT_S_5,SPR_MUT_S_6,SPR_MUT_S_7,SPR_MUT_S_8,
+
+		SPR_MUT_W1_1,SPR_MUT_W1_2,SPR_MUT_W1_3,SPR_MUT_W1_4,
+		SPR_MUT_W1_5,SPR_MUT_W1_6,SPR_MUT_W1_7,SPR_MUT_W1_8,
+
+		SPR_MUT_W2_1,SPR_MUT_W2_2,SPR_MUT_W2_3,SPR_MUT_W2_4,
+		SPR_MUT_W2_5,SPR_MUT_W2_6,SPR_MUT_W2_7,SPR_MUT_W2_8,
+
+		SPR_MUT_W3_1,SPR_MUT_W3_2,SPR_MUT_W3_3,SPR_MUT_W3_4,
+		SPR_MUT_W3_5,SPR_MUT_W3_6,SPR_MUT_W3_7,SPR_MUT_W3_8,
+
+		SPR_MUT_W4_1,SPR_MUT_W4_2,SPR_MUT_W4_3,SPR_MUT_W4_4,
+		SPR_MUT_W4_5,SPR_MUT_W4_6,SPR_MUT_W4_7,SPR_MUT_W4_8,
+
+		SPR_MUT_PAIN_1,SPR_MUT_DIE_1,SPR_MUT_DIE_2,SPR_MUT_DIE_3,
+		SPR_MUT_PAIN_2,SPR_MUT_DIE_4,SPR_MUT_DEAD,
+
+		SPR_MUT_SHOOT1,SPR_MUT_SHOOT2,SPR_MUT_SHOOT3,SPR_MUT_SHOOT4,
+
+//
+// officer
+//
+		SPR_OFC_S_1,SPR_OFC_S_2,SPR_OFC_S_3,SPR_OFC_S_4,
+		SPR_OFC_S_5,SPR_OFC_S_6,SPR_OFC_S_7,SPR_OFC_S_8,
+
+		SPR_OFC_W1_1,SPR_OFC_W1_2,SPR_OFC_W1_3,SPR_OFC_W1_4,
+		SPR_OFC_W1_5,SPR_OFC_W1_6,SPR_OFC_W1_7,SPR_OFC_W1_8,
+
+		SPR_OFC_W2_1,SPR_OFC_W2_2,SPR_OFC_W2_3,SPR_OFC_W2_4,
+		SPR_OFC_W2_5,SPR_OFC_W2_6,SPR_OFC_W2_7,SPR_OFC_W2_8,
+
+		SPR_OFC_W3_1,SPR_OFC_W3_2,SPR_OFC_W3_3,SPR_OFC_W3_4,
+		SPR_OFC_W3_5,SPR_OFC_W3_6,SPR_OFC_W3_7,SPR_OFC_W3_8,
+
+		SPR_OFC_W4_1,SPR_OFC_W4_2,SPR_OFC_W4_3,SPR_OFC_W4_4,
+		SPR_OFC_W4_5,SPR_OFC_W4_6,SPR_OFC_W4_7,SPR_OFC_W4_8,
+
+		SPR_OFC_PAIN_1,SPR_OFC_DIE_1,SPR_OFC_DIE_2,SPR_OFC_DIE_3,
+		SPR_OFC_PAIN_2,SPR_OFC_DIE_4,SPR_OFC_DEAD,
+
+		SPR_OFC_SHOOT1,SPR_OFC_SHOOT2,SPR_OFC_SHOOT3,
+
+#ifndef SPEAR
+//
+// ghosts
+//
+		SPR_BLINKY_W1,SPR_BLINKY_W2,SPR_PINKY_W1,SPR_PINKY_W2,
+		SPR_CLYDE_W1,SPR_CLYDE_W2,SPR_INKY_W1,SPR_INKY_W2,
+
+//
+// hans
+//
+		SPR_BOSS_W1,SPR_BOSS_W2,SPR_BOSS_W3,SPR_BOSS_W4,
+		SPR_BOSS_SHOOT1,SPR_BOSS_SHOOT2,SPR_BOSS_SHOOT3,SPR_BOSS_DEAD,
+
+		SPR_BOSS_DIE1,SPR_BOSS_DIE2,SPR_BOSS_DIE3,
+
+//
+// schabbs
+//
+		SPR_SCHABB_W1,SPR_SCHABB_W2,SPR_SCHABB_W3,SPR_SCHABB_W4,
+		SPR_SCHABB_SHOOT1,SPR_SCHABB_SHOOT2,
+
+		SPR_SCHABB_DIE1,SPR_SCHABB_DIE2,SPR_SCHABB_DIE3,SPR_SCHABB_DEAD,
+		SPR_HYPO1,SPR_HYPO2,SPR_HYPO3,SPR_HYPO4,
+
+//
+// fake
+//
+		SPR_FAKE_W1,SPR_FAKE_W2,SPR_FAKE_W3,SPR_FAKE_W4,
+		SPR_FAKE_SHOOT,SPR_FIRE1,SPR_FIRE2,
+
+		SPR_FAKE_DIE1,SPR_FAKE_DIE2,SPR_FAKE_DIE3,SPR_FAKE_DIE4,
+		SPR_FAKE_DIE5,SPR_FAKE_DEAD,
+
+//
+// hitler
+//
+		SPR_MECHA_W1,SPR_MECHA_W2,SPR_MECHA_W3,SPR_MECHA_W4,
+		SPR_MECHA_SHOOT1,SPR_MECHA_SHOOT2,SPR_MECHA_SHOOT3,SPR_MECHA_DEAD,
+
+		SPR_MECHA_DIE1,SPR_MECHA_DIE2,SPR_MECHA_DIE3,
+
+		SPR_HITLER_W1,SPR_HITLER_W2,SPR_HITLER_W3,SPR_HITLER_W4,
+		SPR_HITLER_SHOOT1,SPR_HITLER_SHOOT2,SPR_HITLER_SHOOT3,SPR_HITLER_DEAD,
+
+		SPR_HITLER_DIE1,SPR_HITLER_DIE2,SPR_HITLER_DIE3,SPR_HITLER_DIE4,
+		SPR_HITLER_DIE5,SPR_HITLER_DIE6,SPR_HITLER_DIE7,
+
+//
+// giftmacher
+//
+		SPR_GIFT_W1,SPR_GIFT_W2,SPR_GIFT_W3,SPR_GIFT_W4,
+		SPR_GIFT_SHOOT1,SPR_GIFT_SHOOT2,
+
+		SPR_GIFT_DIE1,SPR_GIFT_DIE2,SPR_GIFT_DIE3,SPR_GIFT_DEAD,
+#endif
+//
+// Rocket, smoke and small explosion
+//
+		SPR_ROCKET_1,SPR_ROCKET_2,SPR_ROCKET_3,SPR_ROCKET_4,
+		SPR_ROCKET_5,SPR_ROCKET_6,SPR_ROCKET_7,SPR_ROCKET_8,
+
+		SPR_SMOKE_1,SPR_SMOKE_2,SPR_SMOKE_3,SPR_SMOKE_4,
+		SPR_BOOM_1,SPR_BOOM_2,SPR_BOOM_3,
+
+//
+// Angel of Death's DeathSparks(tm)
+//
+#ifdef SPEAR
+		SPR_HROCKET_1,SPR_HROCKET_2,SPR_HROCKET_3,SPR_HROCKET_4,
+		SPR_HROCKET_5,SPR_HROCKET_6,SPR_HROCKET_7,SPR_HROCKET_8,
+
+		SPR_HSMOKE_1,SPR_HSMOKE_2,SPR_HSMOKE_3,SPR_HSMOKE_4,
+		SPR_HBOOM_1,SPR_HBOOM_2,SPR_HBOOM_3,
+
+		SPR_SPARK1,SPR_SPARK2,SPR_SPARK3,SPR_SPARK4,
+#endif
+
+#ifndef SPEAR
+//
+// gretel
+//
+		SPR_GRETEL_W1,SPR_GRETEL_W2,SPR_GRETEL_W3,SPR_GRETEL_W4,
+		SPR_GRETEL_SHOOT1,SPR_GRETEL_SHOOT2,SPR_GRETEL_SHOOT3,SPR_GRETEL_DEAD,
+
+		SPR_GRETEL_DIE1,SPR_GRETEL_DIE2,SPR_GRETEL_DIE3,
+
+//
+// fat face
+//
+		SPR_FAT_W1,SPR_FAT_W2,SPR_FAT_W3,SPR_FAT_W4,
+		SPR_FAT_SHOOT1,SPR_FAT_SHOOT2,SPR_FAT_SHOOT3,SPR_FAT_SHOOT4,
+
+		SPR_FAT_DIE1,SPR_FAT_DIE2,SPR_FAT_DIE3,SPR_FAT_DEAD,
+
+//
+// bj
+//
+		SPR_BJ_W1,SPR_BJ_W2,SPR_BJ_W3,SPR_BJ_W4,
+		SPR_BJ_JUMP1,SPR_BJ_JUMP2,SPR_BJ_JUMP3,SPR_BJ_JUMP4,
+#else
+//
+// THESE ARE FOR 'SPEAR OF DESTINY'
+//
+
+//
+// Trans Grosse
+//
+		SPR_TRANS_W1,SPR_TRANS_W2,SPR_TRANS_W3,SPR_TRANS_W4,
+		SPR_TRANS_SHOOT1,SPR_TRANS_SHOOT2,SPR_TRANS_SHOOT3,SPR_TRANS_DEAD,
+
+		SPR_TRANS_DIE1,SPR_TRANS_DIE2,SPR_TRANS_DIE3,
+
+//
+// Wilhelm
+//
+		SPR_WILL_W1,SPR_WILL_W2,SPR_WILL_W3,SPR_WILL_W4,
+		SPR_WILL_SHOOT1,SPR_WILL_SHOOT2,SPR_WILL_SHOOT3,SPR_WILL_SHOOT4,
+
+		SPR_WILL_DIE1,SPR_WILL_DIE2,SPR_WILL_DIE3,SPR_WILL_DEAD,
+
+//
+// UberMutant
+//
+		SPR_UBER_W1,SPR_UBER_W2,SPR_UBER_W3,SPR_UBER_W4,
+		SPR_UBER_SHOOT1,SPR_UBER_SHOOT2,SPR_UBER_SHOOT3,SPR_UBER_SHOOT4,
+
+		SPR_UBER_DIE1,SPR_UBER_DIE2,SPR_UBER_DIE3,SPR_UBER_DIE4,
+		SPR_UBER_DEAD,
+
+//
+// Death Knight
+//
+		SPR_DEATH_W1,SPR_DEATH_W2,SPR_DEATH_W3,SPR_DEATH_W4,
+		SPR_DEATH_SHOOT1,SPR_DEATH_SHOOT2,SPR_DEATH_SHOOT3,SPR_DEATH_SHOOT4,
+
+		SPR_DEATH_DIE1,SPR_DEATH_DIE2,SPR_DEATH_DIE3,SPR_DEATH_DIE4,
+		SPR_DEATH_DIE5,SPR_DEATH_DIE6,SPR_DEATH_DEAD,
+
+//
+// Ghost
+//
+		SPR_SPECTRE_W1,SPR_SPECTRE_W2,SPR_SPECTRE_W3,SPR_SPECTRE_W4,
+		SPR_SPECTRE_F1,SPR_SPECTRE_F2,SPR_SPECTRE_F3,SPR_SPECTRE_F4,
+
+//
+// Angel of Death
+//
+		SPR_ANGEL_W1,SPR_ANGEL_W2,SPR_ANGEL_W3,SPR_ANGEL_W4,
+		SPR_ANGEL_SHOOT1,SPR_ANGEL_SHOOT2,SPR_ANGEL_TIRED1,SPR_ANGEL_TIRED2,
+
+		SPR_ANGEL_DIE1,SPR_ANGEL_DIE2,SPR_ANGEL_DIE3,SPR_ANGEL_DIE4,
+		SPR_ANGEL_DIE5,SPR_ANGEL_DIE6,SPR_ANGEL_DIE7,SPR_ANGEL_DEAD,
+
+#endif
+
+//
+// player attack frames
+//
+		SPR_KNIFEREADY,SPR_KNIFEATK1,SPR_KNIFEATK2,SPR_KNIFEATK3,
+		SPR_KNIFEATK4,
+
+		SPR_PISTOLREADY,SPR_PISTOLATK1,SPR_PISTOLATK2,SPR_PISTOLATK3,
+		SPR_PISTOLATK4,
+
+		SPR_MACHINEGUNREADY,SPR_MACHINEGUNATK1,SPR_MACHINEGUNATK2,MACHINEGUNATK3,
+		SPR_MACHINEGUNATK4,
+
+		SPR_CHAINREADY,SPR_CHAINATK1,SPR_CHAINATK2,SPR_CHAINATK3,
+		SPR_CHAINATK4,
+
+		};
+
+
+/*
+=============================================================================
+
+						   GLOBAL TYPES
+
+=============================================================================
+*/
+
+typedef long fixed;
+
+typedef enum {
+	di_north,
+	di_east,
+	di_south,
+	di_west
+} controldir_t;
+
+typedef enum {
+	dr_normal,
+	dr_lock1,
+	dr_lock2,
+	dr_lock3,
+	dr_lock4,
+	dr_elevator
+} door_t;
+
+typedef enum {
+	ac_badobject = -1,
+	ac_no,
+	ac_yes,
+	ac_allways
+} activetype;
+
+typedef enum {
+	nothing,
+	playerobj,
+	inertobj,
+	guardobj,
+	officerobj,
+	ssobj,
+	dogobj,
+	bossobj,
+	schabbobj,
+	fakeobj,
+	mechahitlerobj,
+	mutantobj,
+	needleobj,
+	fireobj,
+	bjobj,
+	ghostobj,
+	realhitlerobj,
+	gretelobj,
+	giftobj,
+	fatobj,
+	rocketobj,
+
+	spectreobj,
+	angelobj,
+	transobj,
+	uberobj,
+	willobj,
+	deathobj,
+	hrocketobj,
+	sparkobj
+} classtype;
+
+typedef enum {
+	dressing,
+	block,
+	bo_gibs,
+	bo_alpo,
+	bo_firstaid,
+	bo_key1,
+	bo_key2,
+	bo_key3,
+	bo_key4,
+	bo_cross,
+	bo_chalice,
+	bo_bible,
+	bo_crown,
+	bo_clip,
+	bo_clip2,
+	bo_machinegun,
+	bo_chaingun,
+	bo_food,
+	bo_fullheal,
+	bo_25clip,
+	bo_spear
+} stat_t;
+
+typedef enum {
+	east,
+	northeast,
+	north,
+	northwest,
+	west,
+	southwest,
+	south,
+	southeast,
+	nodir
+} dirtype;
+
+
+#define NUMENEMIES		22
+typedef enum {
+	en_guard,
+	en_officer,
+	en_ss,
+	en_dog,
+	en_boss,
+	en_schabbs,
+	en_fake,
+	en_hitler,
+	en_mutant,
+	en_blinky,
+	en_clyde,
+	en_pinky,
+	en_inky,
+	en_gretel,
+	en_gift,
+	en_fat,
+	en_spectre,
+	en_angel,
+	en_trans,
+	en_uber,
+	en_will,
+	en_death
+} enemy_t;
+
+
+typedef struct	statestruct
+{
+	boolean	rotate;
+	int		shapenum;			// a shapenum of -1 means get from ob->temp1
+	int		tictime;
+	void	(*think) (),(*action) ();
+	struct	statestruct	*next;
+} statetype;
+
+
+//---------------------
+//
+// trivial actor structure
+//
+//---------------------
+
+typedef struct statstruct
+{
+	byte	tilex,tiley;
+	byte	*visspot;
+	int		shapenum;			// if shapenum == -1 the obj has been removed
+	byte	flags;
+	byte	itemnumber;
+} statobj_t;
+
+
+//---------------------
+//
+// door actor structure
+//
+//---------------------
+
+typedef struct doorstruct
+{
+	byte	tilex,tiley;
+	boolean	vertical;
+	byte	lock;
+	enum	{dr_open,dr_closed,dr_opening,dr_closing}	action;
+	int		ticcount;
+} doorobj_t;
+
+
+//--------------------
+//
+// thinking actor structure
+//
+//--------------------
+
+typedef struct objstruct
+{
+	activetype	active;
+	int			ticcount;
+	classtype	obclass;
+	statetype	*state;
+
+	byte		flags;				//	FL_SHOOTABLE, etc
+
+	long		distance;			// if negative, wait for that door to open
+	dirtype		dir;
+
+	fixed 		x,y;
+	unsigned	tilex,tiley;
+	byte		areanumber;
+
+	int	 		viewx;
+	unsigned	viewheight;
+	fixed		transx,transy;		// in global coord
+
+	int 		angle;
+	int			hitpoints;
+	long		speed;
+
+	int			temp1,temp2,temp3;
+	struct		objstruct	*next,*prev;
+} objtype;
+
+
+#define NUMBUTTONS	8
+enum	{
+	bt_nobutton=-1,
+	bt_attack=0,
+	bt_strafe,
+	bt_run,
+	bt_use,
+	bt_readyknife,
+	bt_readypistol,
+	bt_readymachinegun,
+	bt_readychaingun
+};
+
+
+#define NUMWEAPONS	5
+typedef enum	{
+	wp_knife,
+	wp_pistol,
+	wp_machinegun,
+	wp_chaingun
+} weapontype;
+
+
+typedef enum	{
+	gd_baby,
+	gd_easy,
+	gd_medium,
+	gd_hard
+};
+
+//---------------
+//
+// gamestate structure
+//
+//---------------
+
+typedef	struct
+{
+	int			difficulty;
+	int			mapon;
+	long		oldscore,score,nextextra;
+	int			lives;
+	int			health;
+	int			ammo;
+	int			keys;
+	weapontype		bestweapon,weapon,chosenweapon;
+
+	int			faceframe;
+	int			attackframe,attackcount,weaponframe;
+
+	int			episode,secretcount,treasurecount,killcount,
+				secrettotal,treasuretotal,killtotal;
+	long		TimeCount;
+	long		killx,killy;
+	boolean		victoryflag;		// set during victory animations
+} gametype;
+
+
+typedef	enum	{
+	ex_stillplaying,
+	ex_completed,
+	ex_died,
+	ex_warped,
+	ex_resetgame,
+	ex_loadedgame,
+	ex_victorious,
+	ex_abort,
+	ex_demodone,
+	ex_secretlevel
+} exit_t;
+
+
+/*
+=============================================================================
+
+						 WL_MAIN DEFINITIONS
+
+=============================================================================
+*/
+
+extern	boolean		MS_CheckParm (char far *string);
+
+extern	char		str[80],str2[20];
+extern	int			tedlevelnum;
+extern	boolean		tedlevel;
+extern	boolean		nospr;
+extern	boolean		IsA386;
+
+extern	byte far	*scalermemory;
+
+extern	fixed		focallength;
+extern	unsigned	viewangles;
+extern	unsigned	screenofs;
+extern	int		    viewwidth;
+extern	int			viewheight;
+extern	int			centerx;
+extern	int			shootdelta;
+
+extern	int			dirangle[9];
+
+extern	boolean         startgame,loadedgame,virtualreality;
+extern	int		mouseadjustment;
+//
+// math tables
+//
+extern	int			pixelangle[MAXVIEWWIDTH];
+extern	long		far finetangent[FINEANGLES/4];
+extern	fixed 		far sintable[],far *costable;
+
+//
+// derived constants
+//
+extern	fixed 	scale,maxslope;
+extern	long	heightnumerator;
+extern	int		minheightdiv;
+
+extern	char	configname[13];
+
+
+
+void		HelpScreens (void);
+void		OrderingInfo (void);
+void		TEDDeath(void);
+void		Quit (char *error);
+void 		CalcProjection (long focal);
+boolean		SetViewSize (unsigned width, unsigned height);
+void		NewGame (int difficulty,int episode);
+void 		NewViewSize (int width);
+boolean 	LoadTheGame(int file,int x,int y);
+boolean		SaveTheGame(int file,int x,int y);
+void 		ShowViewSize (int width);
+void		ShutdownId (void);
+
+
+/*
+=============================================================================
+
+						 WL_GAME DEFINITIONS
+
+=============================================================================
+*/
+
+
+extern	boolean		ingame,fizzlein;
+extern	unsigned	latchpics[NUMLATCHPICS];
+extern	gametype	gamestate;
+extern	int			doornum;
+
+extern	char		demoname[13];
+
+extern	long		spearx,speary;
+extern	unsigned	spearangle;
+extern	boolean		spearflag;
+
+
+void 	DrawPlayBorder (void);
+void 	ScanInfoPlane (void);
+void	SetupGameLevel (void);
+void 	NormalScreen (void);
+void 	DrawPlayScreen (void);
+void 	FizzleOut (void);
+void 	GameLoop (void);
+void ClearMemory (void);
+void PlayDemo (int demonumber);
+void RecordDemo (void);
+void DrawAllPlayBorder (void);
+void	DrawHighScores(void);
+void DrawAllPlayBorderSides (void);
+
+
+// JAB
+#define	PlaySoundLocTile(s,tx,ty)	PlaySoundLocGlobal(s,(((long)(tx) << TILESHIFT) + (1L << (TILESHIFT - 1))),(((long)ty << TILESHIFT) + (1L << (TILESHIFT - 1))))
+#define	PlaySoundLocActor(s,ob)		PlaySoundLocGlobal(s,(ob)->x,(ob)->y)
+void	PlaySoundLocGlobal(word s,fixed gx,fixed gy);
+void UpdateSoundLoc(void);
+
+
+/*
+=============================================================================
+
+						 WL_PLAY DEFINITIONS
+
+=============================================================================
+*/
+
+#ifdef SPEAR
+extern	long		funnyticount;		// FOR FUNNY BJ FACE
+#endif
+
+extern	exit_t		playstate;
+
+extern	boolean		madenoise;
+
+extern	objtype 	objlist[MAXACTORS],*new,*obj,*player,*lastobj,
+					*objfreelist,*killerobj;
+extern	statobj_t	statobjlist[MAXSTATS],*laststatobj;
+extern	doorobj_t	doorobjlist[MAXDOORS],*lastdoorobj;
+
+extern	unsigned	farmapylookup[MAPSIZE];
+extern	byte		*nearmapylookup[MAPSIZE];
+
+extern	byte		tilemap[MAPSIZE][MAPSIZE];	// wall values only
+extern	byte		spotvis[MAPSIZE][MAPSIZE];
+extern	objtype		*actorat[MAPSIZE][MAPSIZE];
+
+#define UPDATESIZE			(UPDATEWIDE*UPDATEHIGH)
+extern	byte		update[UPDATESIZE];
+
+extern	boolean		singlestep,godmode,noclip;
+extern	int			extravbls;
+
+//
+// control info
+//
+extern	boolean		mouseenabled,joystickenabled,joypadenabled,joystickprogressive;
+extern	int			joystickport;
+extern	int			dirscan[4];
+extern	int			buttonscan[NUMBUTTONS];
+extern	int			buttonmouse[4];
+extern	int			buttonjoy[4];
+
+extern	boolean		buttonheld[NUMBUTTONS];
+
+extern	int			viewsize;
+
+//
+// curent user input
+//
+extern	int			controlx,controly;		// range from -100 to 100
+extern	boolean		buttonstate[NUMBUTTONS];
+
+extern	boolean		demorecord,demoplayback;
+extern	char		far *demoptr, far *lastdemoptr;
+extern	memptr		demobuffer;
+
+
+
+void	InitRedShifts (void);
+void 	FinishPaletteShifts (void);
+
+void	CenterWindow(word w,word h);
+void 	InitActorList (void);
+void 	GetNewActor (void);
+void 	RemoveObj (objtype *gone);
+void 	PollControls (void);
+void 	StopMusic(void);
+void 	StartMusic(void);
+void	PlayLoop (void);
+void StartDamageFlash (int damage);
+void StartBonusFlash (void);
+
+/*
+=============================================================================
+
+							WL_INTER
+
+=============================================================================
+*/
+
+void IntroScreen (void);
+void PreloadGraphics(void);
+void LevelCompleted (void);
+void	CheckHighScore (long score,word other);
+void Victory (void);
+void ClearSplitVWB (void);
+
+
+/*
+=============================================================================
+
+							WL_DEBUG
+
+=============================================================================
+*/
+
+int DebugKeys (void);
+void PicturePause (void);
+
+
+/*
+=============================================================================
+
+						 WL_DRAW DEFINITIONS
+
+=============================================================================
+*/
+
+extern	unsigned screenloc[3];
+extern	unsigned freelatch;
+
+extern	long 	lasttimecount;
+extern	long 	frameon;
+extern	boolean	fizzlein;
+
+extern	unsigned	wallheight[MAXVIEWWIDTH];
+
+extern	fixed	tileglobal;
+extern	fixed	focallength;
+extern	fixed	mindist;
+
+//
+// math tables
+//
+extern	int			pixelangle[MAXVIEWWIDTH];
+extern	long		far finetangent[FINEANGLES/4];
+extern	fixed 		far sintable[],far *costable;
+
+//
+// derived constants
+//
+extern	fixed 	scale;
+extern	long	heightnumerator,mindist;
+
+//
+// refresh variables
+//
+extern	fixed	viewx,viewy;			// the focal point
+extern	int		viewangle;
+extern	fixed	viewsin,viewcos;
+
+extern	long		postsource;
+extern	unsigned	postx;
+extern	unsigned	postwidth;
+
+
+extern	int		horizwall[],vertwall[];
+
+extern	unsigned	pwallpos;
+
+
+fixed	FixedByFrac (fixed a, fixed b);
+void	TransformActor (objtype *ob);
+void	BuildTables (void);
+void	ClearScreen (void);
+int		CalcRotate (objtype *ob);
+void	DrawScaleds (void);
+void	CalcTics (void);
+void	FixOfs (void);
+void	ThreeDRefresh (void);
+void  FarScalePost (void);
+
+/*
+=============================================================================
+
+						 WL_STATE DEFINITIONS
+
+=============================================================================
+*/
+#define TURNTICS	10
+#define SPDPATROL	512
+#define SPDDOG		1500
+
+
+extern	dirtype opposite[9];
+extern	dirtype diagonal[9][9];
+
+
+void	InitHitRect (objtype *ob, unsigned radius);
+void	SpawnNewObj (unsigned tilex, unsigned tiley, statetype *state);
+void	NewState (objtype *ob, statetype *state);
+
+boolean TryWalk (objtype *ob);
+void 	SelectChaseDir (objtype *ob);
+void 	SelectDodgeDir (objtype *ob);
+void	SelectRunDir (objtype *ob);
+void	MoveObj (objtype *ob, long move);
+boolean SightPlayer (objtype *ob);
+
+void	KillActor (objtype *ob);
+void	DamageActor (objtype *ob, unsigned damage);
+
+boolean CheckLine (objtype *ob);
+boolean	CheckSight (objtype *ob);
+
+
+/*
+=============================================================================
+
+						 WL_SCALE DEFINITIONS
+
+=============================================================================
+*/
+
+
+#define COMPSCALECODESTART	(65*4)		// offset to start of code in comp scaler
+
+typedef struct
+{
+	unsigned	codeofs[65];
+	unsigned	width[65];
+	byte		code[];
+}	t_compscale;
+
+typedef struct
+{
+	unsigned	leftpix,rightpix;
+	unsigned	dataofs[64];
+// table data after dataofs[rightpix-leftpix+1]
+}	t_compshape;
+
+
+extern	t_compscale _seg *scaledirectory[MAXSCALEHEIGHT+1];
+extern	long			fullscalefarcall[MAXSCALEHEIGHT+1];
+
+extern	byte		bitmasks1[8][8];
+extern	byte		bitmasks2[8][8];
+extern	unsigned	wordmasks[8][8];
+
+extern	byte		mapmasks1[4][8];
+extern	byte		mapmasks2[4][8];
+extern	byte		mapmasks3[4][8];
+
+extern	int			maxscale,maxscaleshl2;
+
+extern	boolean	insetupscaling;
+
+void SetupScaling (int maxscaleheight);
+void ScaleShape (int xcenter, int shapenum, unsigned height);
+void SimpleScaleShape (int xcenter, int shapenum, unsigned height);
+
+/*
+=============================================================================
+
+						 WL_AGENT DEFINITIONS
+
+=============================================================================
+*/
+
+//
+// player state info
+//
+extern	boolean		running;
+extern	long		thrustspeed;
+extern	unsigned	plux,pluy;		// player coordinates scaled to unsigned
+
+extern	int			anglefrac;
+extern	int			facecount;
+
+void	SpawnPlayer (int tilex, int tiley, int dir);
+void 	DrawFace (void);
+void	DrawHealth (void);
+void	TakeDamage (int points,objtype *attacker);
+void	HealSelf (int points);
+void	DrawLevel (void);
+void	DrawLives (void);
+void	GiveExtraMan (void);
+void	DrawScore (void);
+void	GivePoints (long points);
+void	DrawWeapon (void);
+void	DrawKeys (void);
+void	GiveWeapon (int weapon);
+void	DrawAmmo (void);
+void	GiveAmmo (int ammo);
+void	GiveKey (int key);
+void	GetBonus (statobj_t *check);
+
+void	Thrust (int angle, long speed);
+
+/*
+=============================================================================
+
+						 WL_ACT1 DEFINITIONS
+
+=============================================================================
+*/
+
+extern	doorobj_t	doorobjlist[MAXDOORS],*lastdoorobj;
+extern	int			doornum;
+
+extern	unsigned	doorposition[MAXDOORS],pwallstate;
+
+extern	byte		far areaconnect[NUMAREAS][NUMAREAS];
+
+extern	boolean		areabyplayer[NUMAREAS];
+
+extern unsigned	pwallstate;
+extern unsigned	pwallpos;			// amount a pushable wall has been moved (0-63)
+extern unsigned	pwallx,pwally;
+extern int			pwalldir;
+
+
+void InitDoorList (void);
+void InitStaticList (void);
+void SpawnStatic (int tilex, int tiley, int type);
+void SpawnDoor (int tilex, int tiley, boolean vertical, int lock);
+void MoveDoors (void);
+void MovePWalls (void);
+void OpenDoor (int door);
+void PlaceItemType (int itemtype, int tilex, int tiley);
+void PushWall (int checkx, int checky, int dir);
+void OperateDoor (int door);
+void InitAreas (void);
+
+/*
+=============================================================================
+
+						 WL_ACT2 DEFINITIONS
+
+=============================================================================
+*/
+
+#define s_nakedbody s_static10
+
+extern	statetype s_grddie1;
+extern	statetype s_dogdie1;
+extern	statetype s_ofcdie1;
+extern	statetype s_mutdie1;
+extern	statetype s_ssdie1;
+extern	statetype s_bossdie1;
+extern	statetype s_schabbdie1;
+extern	statetype s_fakedie1;
+extern	statetype s_mechadie1;
+extern	statetype s_hitlerdie1;
+extern	statetype s_greteldie1;
+extern	statetype s_giftdie1;
+extern	statetype s_fatdie1;
+
+extern	statetype s_spectredie1;
+extern	statetype s_angeldie1;
+extern	statetype s_transdie0;
+extern	statetype s_uberdie0;
+extern	statetype s_willdie1;
+extern	statetype s_deathdie1;
+
+
+extern	statetype s_grdchase1;
+extern	statetype s_dogchase1;
+extern	statetype s_ofcchase1;
+extern	statetype s_sschase1;
+extern	statetype s_mutchase1;
+extern	statetype s_bosschase1;
+extern	statetype s_schabbchase1;
+extern	statetype s_fakechase1;
+extern	statetype s_mechachase1;
+extern	statetype s_gretelchase1;
+extern	statetype s_giftchase1;
+extern	statetype s_fatchase1;
+
+extern	statetype s_spectrechase1;
+extern	statetype s_angelchase1;
+extern	statetype s_transchase1;
+extern	statetype s_uberchase1;
+extern	statetype s_willchase1;
+extern	statetype s_deathchase1;
+
+extern	statetype s_blinkychase1;
+extern	statetype s_hitlerchase1;
+
+extern	statetype s_grdpain;
+extern	statetype s_grdpain1;
+extern	statetype s_ofcpain;
+extern	statetype s_ofcpain1;
+extern	statetype s_sspain;
+extern	statetype s_sspain1;
+extern	statetype s_mutpain;
+extern	statetype s_mutpain1;
+
+extern	statetype s_deathcam;
+
+extern	statetype s_schabbdeathcam2;
+extern	statetype s_hitlerdeathcam2;
+extern	statetype s_giftdeathcam2;
+extern	statetype s_fatdeathcam2;
+
+void SpawnStand (enemy_t which, int tilex, int tiley, int dir);
+void SpawnPatrol (enemy_t which, int tilex, int tiley, int dir);
+void KillActor (objtype *ob);
+
+void	US_ControlPanel(byte);
+
+void SpawnDeadGuard (int tilex, int tiley);
+void SpawnBoss (int tilex, int tiley);
+void SpawnGretel (int tilex, int tiley);
+void SpawnTrans (int tilex, int tiley);
+void SpawnUber (int tilex, int tiley);
+void SpawnWill (int tilex, int tiley);
+void SpawnDeath (int tilex, int tiley);
+void SpawnAngel (int tilex, int tiley);
+void SpawnSpectre (int tilex, int tiley);
+void SpawnGhosts (int which, int tilex, int tiley);
+void SpawnSchabbs (int tilex, int tiley);
+void SpawnGift (int tilex, int tiley);
+void SpawnFat (int tilex, int tiley);
+void SpawnFakeHitler (int tilex, int tiley);
+void SpawnHitler (int tilex, int tiley);
+
+/*
+=============================================================================
+
+						 WL_TEXT DEFINITIONS
+
+=============================================================================
+*/
+
+extern	char	helpfilename[],endfilename[];
+
+extern	void	HelpScreens(void);
+extern	void	EndText(void);
--- /dev/null
+++ b/detect.c
@@ -1,0 +1,87 @@
+///////////////////////////////////////////////////////////////////////////
+//
+//	SDL_CheckSB() - Checks to see if a SoundBlaster resides at a
+//		particular I/O location
+//
+///////////////////////////////////////////////////////////////////////////
+static boolean
+SDL_CheckSB(int port)
+{
+	int	i;
+
+	sbLocation = port << 4;		// Initialize stuff for later use
+
+	sbOut(sbReset,true);		// Reset the SoundBlaster DSP
+asm	mov	dx,0x388				// Wait >4usec
+asm	in	al, dx
+asm	in	al, dx
+asm	in	al, dx
+asm	in	al, dx
+asm	in	al, dx
+asm	in	al, dx
+asm	in	al, dx
+asm	in	al, dx
+asm	in	al, dx
+
+	sbOut(sbReset,false);		// Turn off sb DSP reset
+asm	mov	dx,0x388				// Wait >100usec
+asm	mov	cx,100
+usecloop:
+asm	in	al,dx
+asm	loop usecloop
+
+	for (i = 0;i < 100;i++)
+	{
+		if (sbIn(sbDataAvail) & 0x80)		// If data is available...
+		{
+			if (sbIn(sbReadData) == 0xaa)	// If it matches correct value
+				return(true);
+			else
+			{
+				sbLocation = -1;			// Otherwise not a SoundBlaster
+				return(false);
+			}
+		}
+	}
+	sbLocation = -1;						// Retry count exceeded - fail
+	return(false);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	Checks to see if a SoundBlaster is in the system. If the port passed is
+//		-1, then it scans through all possible I/O locations. If the port
+//		passed is 0, then it uses the default (2). If the port is >0, then
+//		it just passes it directly to SDL_CheckSB()
+//
+///////////////////////////////////////////////////////////////////////////
+static boolean
+SDL_DetectSoundBlaster(int port)
+{
+	int	i;
+
+	if (port == 0)					// If user specifies default, use 2
+		port = 2;
+	if (port == -1)
+	{
+		if (SDL_CheckSB(2))			// Check default before scanning
+			return(true);
+
+		if (SDL_CheckSB(4))			// Check other SB Pro location before scan
+			return(true);
+
+		for (i = 1;i <= 6;i++)		// Scan through possible SB locations
+		{
+			if ((i == 2) || (i == 4))
+				continue;
+
+			if (SDL_CheckSB(i))		// If found at this address,
+				return(true);		//	return success
+		}
+		return(false);				// All addresses failed, return failure
+	}
+	else
+		return(SDL_CheckSB(port));	// User specified address or default
+}
+
+
\ No newline at end of file
--- /dev/null
+++ b/dr.asm
@@ -1,0 +1,739 @@
+	IDEAL
+	MODEL	MEDIUM,C
+	P286
+
+SCREENSEG	=	0a000h
+
+FINEANGLES	=	3600
+DEG90		=	900
+DEG180		=	1800
+DEG270		=	2700
+DEG360		=	3600
+
+OP_JLE		=	07eh
+OP_JGE		=	07dh
+
+EXTRN	finetangent:DWORD	; far array, starts at offset 0
+
+EXTRN	HitHorizWall:FAR
+EXTRN	HitVertWall:FAR
+EXTRN	HitHorizDoor:FAR
+EXTRN	HitVertDoor:FAR
+EXTRN	HitHorizPWall:FAR
+EXTRN	HitVertPWall:FAR
+
+
+DATASEG
+
+EXTRN	viewwidth:WORD
+
+EXTRN	tilemap:BYTE
+EXTRN	spotvis:BYTE
+EXTRN	pixelangle:WORD
+
+
+EXTRN	midangle:WORD
+EXTRN	angle:WORD
+
+EXTRN	focaltx:WORD
+EXTRN	focalty:WORD
+EXTRN	viewtx:WORD
+EXTRN	viewty:WORD
+EXTRN	viewx:DWORD
+EXTRN	viewy:DWORD
+
+EXTRN	xpartialup:WORD
+EXTRN	ypartialup:WORD
+EXTRN	xpartialdown:WORD
+EXTRN	ypartialdown:WORD
+
+EXTRN	tilehit:WORD
+EXTRN	pixx:WORD
+EXTRN	wallheight:WORD			; array of VIEWWIDTH entries
+
+EXTRN	xtile:WORD
+EXTRN	ytile:WORD
+EXTRN	xtilestep:WORD
+EXTRN	ytilestep:WORD
+EXTRN	xintercept:DWORD
+EXTRN	yintercept:DWORD
+EXTRN	xstep:DWORD
+EXTRN	ystep:DWORD
+
+EXTRN	doorposition:WORD		; table of door position values
+
+
+EXTRN	pwallpos:WORD			; amound a pushable wall has been moved
+
+CODESEG
+
+;-------------------
+;
+; xpartialbyystep
+;
+; multiplies long [ystep] (possibly negative), by word [xpartial] (in BX)
+;
+; returns dx:ax
+; trashes bx,cx,di
+;
+;-------------------
+
+PROC xpartialbyystep NEAR
+;
+; setup
+;
+	mov	ax,[WORD ystep]
+	mov	cx,[WORD ystep+2]
+	or	cx,cx               ; is ystep negatice?
+	jns	@@multpos
+;
+; multiply negative cx:ax by bx
+;
+	neg	cx
+	neg	ax
+	sbb	cx,0
+
+	mul	bx					; fraction*fraction
+	mov	di,dx				; di is low word of result
+	mov	ax,cx				;
+	mul	bx					; units*fraction
+	add	ax,di
+	adc	dx,0
+
+	neg	dx
+	neg	ax
+	sbb	dx,0
+	ret
+;
+; multiply positive cx:ax by bx
+;
+EVEN
+@@multpos:
+	mul	bx					; fraction*fraction
+	mov	di,dx				; di is low word of result
+	mov	ax,cx				;
+	mul	bx					; units*fraction
+	add	ax,di
+	adc	dx,0
+
+	ret
+
+ENDP
+
+
+
+;-------------------
+;
+; ypartialbyxstep
+;
+; multiplies long [xstep] (possibly negative), by word [ypartial] (in BP)
+;
+; returns dx:ax
+; trashes cx,di,bp
+;
+;-------------------
+
+PROC ypartialbyxstep NEAR
+;
+; setup
+;
+	mov	ax,[WORD xstep]
+	mov	cx,[WORD xstep+2]
+	or	cx,cx               ; is ystep negatice?
+	jns	@@multpos
+;
+; multiply negative cx:ax by bx
+;
+	neg	cx
+	neg	ax
+	sbb	cx,0
+
+	mul	bp					; fraction*fraction
+	mov	di,dx				; di is low word of result
+	mov	ax,cx				;
+	mul	bp					; units*fraction
+	add	ax,di
+	adc	dx,0
+
+	neg	dx
+	neg	ax
+	sbb	dx,0
+	ret
+;
+; multiply positive cx:ax by bx
+;
+EVEN
+@@multpos:
+	mul	bp					; fraction*fraction
+	mov	di,dx				; di is low word of result
+	mov	ax,cx				;
+	mul	bp					; units*fraction
+	add	ax,di
+	adc	dx,0
+	ret
+
+ENDP
+
+
+;============================
+;
+; AsmRefresh
+;
+;
+;============================
+
+PROC	AsmRefresh
+PUBLIC	AsmRefresh
+
+	push	si
+	push	di
+	push	bp
+
+	mov	[pixx],0
+;---------------------------------------------------------------------------
+;
+; Setup to trace a ray through pixx view pixel
+;
+; CX : angle of the ray through pixx
+; ES : points to segment of finetangent array for this block of code
+;
+; Upon entrance to initialize block
+;
+; BX : xpartial
+; BP : ypartial
+;
+;---------------------------------------------------------------------------
+	EVEN
+pixxloop:
+	mov	ax,SEG finetangent
+	mov	es,ax
+	mov	cx,[midangle]			; center of view area
+	mov	bx,[pixx]
+	shl	bx,1
+	add	cx,[pixelangle+bx]		; delta for this pixel
+	cmp	cx,0
+	jge	not0
+;----------
+;
+; -90 - -1 degree arc
+;
+;----------
+	add	cx,FINEANGLES			; -90 is the same as 270
+	jmp	entry360
+
+not0:
+	cmp	cx,DEG90
+	jge	not90
+;----------
+;
+; 0-89 degree arc
+;
+;----------
+entry90:
+	mov	[xtilestep],1			; xtilestep = 1
+	mov	[ytilestep],-1			; ytilestep = -1
+	mov	[BYTE cs:horizop],OP_JGE	; patch a jge in
+	mov	[BYTE cs:vertop],OP_JLE		; patch a jle in
+	mov	bx,DEG90-1
+	sub	bx,cx
+	shl	bx,2
+	mov	ax,[es:bx]
+	mov	dx,[es:bx+2]
+	mov	[WORD xstep],ax
+	mov	[WORD xstep+2],dx		; xstep = finetangent[DEG90-1-angle]
+	mov	bx,cx
+	shl	bx,2
+	mov	ax,[es:bx]
+	mov	dx,[es:bx+2]
+	neg	dx
+	neg	ax
+	sbb	dx,0
+	mov	[WORD ystep],ax
+	mov	[WORD ystep+2],dx		; ystep = -finetangent[angle]
+
+	mov	bx,[xpartialup]			; xpartial = xpartialup
+	mov	bp,[ypartialdown]		; ypartial = ypartialdown
+	jmp	initvars
+
+not90:
+	cmp	cx,DEG180
+	jge	not180
+;----------
+;
+; 90-179 degree arc
+;
+;----------
+	mov	ax,-1
+	mov	[xtilestep],ax			; xtilestep = -1
+	mov	[ytilestep],ax			; ytilestep = -1
+	mov	[BYTE cs:horizop],OP_JLE	; patch a jle in
+	mov	[BYTE cs:vertop],OP_JLE		; patch a jle in
+
+	mov	bx,cx
+	shl	bx,2
+	mov	ax,[es:bx-DEG90*4]
+	mov	dx,[es:bx+2-DEG90*4]
+	neg	dx
+	neg	ax
+	sbb	dx,0
+	mov	[WORD xstep],ax
+	mov	[WORD xstep+2],dx		; xstep = -finetangent[angle-DEG90]
+	mov	bx,DEG180-1
+	sub	bx,cx
+	shl	bx,2
+	mov	ax,[es:bx]
+	mov	dx,[es:bx+2]
+	neg	dx
+	neg	ax
+	sbb	dx,0
+	mov	[WORD ystep],ax
+	mov	[WORD ystep+2],dx		; ystep = -finetangent[DEG180-1-angle]
+
+	mov	bx,[xpartialdown]		; xpartial = xpartialdown
+	mov	bp,[ypartialdown]		; ypartial = ypartialdown
+	jmp	initvars
+
+not180:
+	cmp	cx,DEG270
+	jge	not270
+;----------
+;
+; 180-269 degree arc
+;
+;----------
+	mov	[xtilestep],-1			; xtilestep = -1
+	mov	[ytilestep],1			; ytilestep = 1
+	mov	[BYTE cs:horizop],OP_JLE	; patch a jle in
+	mov	[BYTE cs:vertop],OP_JGE		; patch a jge in
+
+	mov	bx,DEG270-1
+	sub	bx,cx
+	shl	bx,2
+	mov	ax,[es:bx]
+	mov	dx,[es:bx+2]
+	neg	dx
+	neg	ax
+	sbb	dx,0
+	mov	[WORD xstep],ax
+	mov	[WORD xstep+2],dx		; xstep = -finetangent[DEG270-1-angle]
+	mov	bx,cx
+	shl	bx,2
+	mov	ax,[es:bx-DEG180*4]
+	mov	dx,[es:bx+2-DEG180*4]
+	mov	[WORD ystep],ax
+	mov	[WORD ystep+2],dx		; ystep = finetangent[angle-DEG180]
+
+	mov	bx,[xpartialdown]		; xpartial = xpartialdown
+	mov	bp,[ypartialup]			; ypartial = ypartialup
+	jmp	initvars
+
+
+not270:
+	cmp	cx,DEG360
+	jge	not360
+;----------
+;
+; 270-359 degree arc
+;
+;----------
+entry360:
+	mov	ax,1
+	mov	[xtilestep],ax			; xtilestep = 1
+	mov	[ytilestep],ax			; ytilestep = 1
+	mov	[BYTE cs:horizop],OP_JGE	; patch a jge in
+	mov	[BYTE cs:vertop],OP_JGE		; patch a jge in
+
+	mov	bx,cx
+	shl	bx,2
+	mov	ax,[es:bx-DEG270*4]
+	mov	dx,[es:bx+2-DEG270*4]
+	mov	[WORD xstep],ax
+	mov	[WORD xstep+2],dx		; xstep = finetangent[angle-DEG270]
+	mov	bx,DEG360-1
+	sub	bx,cx
+	shl	bx,2
+	mov	ax,[es:bx]
+	mov	dx,[es:bx+2]
+	mov	[WORD ystep],ax
+	mov	[WORD ystep+2],dx		; ystep = finetangent[DEG360-1-angle]
+
+	mov	bx,[xpartialup]			; xpartial = xpartialup
+	mov	bp,[ypartialup]			; ypartial = ypartialup
+	jmp	initvars
+
+
+not360:
+;----------
+;
+; 360-449 degree arc
+;
+;----------
+	sub	cx,FINEANGLES			; -449 is the same as 89
+	jmp	entry90
+
+;---------------------------------------------------------------------------
+;
+; initialise variables for intersection testing
+;
+;---------------------------------------------------------------------------
+initvars:
+	call	NEAR xpartialbyystep	; xpartial is in BX
+	add	ax,[WORD viewy]
+	adc	dx,[WORD viewy+2]
+	mov	[WORD yintercept],ax
+	mov	[WORD yintercept+2],dx
+
+	mov	si,[focaltx]
+	add	si,[xtilestep]
+	mov	[xtile],si					; xtile = focaltx+xtilestep
+	shl	si,6
+	add	si,dx						; xspot = (xtile<<6) + yinttile
+
+
+	call	NEAR ypartialbyxstep	; ypartial is in BP
+	add	ax,[WORD viewx]
+	adc	dx,[WORD viewx+2]
+	mov	[WORD xintercept],ax
+	mov	cx,dx
+
+	mov	bx,[focalty]
+	add	bx,[ytilestep]
+	mov	bp,bx						; ytile = focalty+ytilestep
+	mov	di,dx
+	shl	di,6
+	add	di,bx						; yspot = (xinttile<<6) + ytile
+
+	mov	bx,[xtile]
+	mov	dx,[WORD yintercept+2]
+	mov	ax,SCREENSEG
+	mov	es,ax						; faster than mov es,[screenseg]
+
+
+;---------------------------------------------------------------------------
+;
+; trace along this angle until we hit a wall
+;
+; CORE LOOP!
+;
+; All variables are killed when a wall is hit
+;
+; AX : scratch
+; BX : xtile
+; CX : high word of xintercept
+; DX : high word of yintercept
+; SI : xspot (yinttile<<6)+xtile (index into tilemap and spotvis)
+; DI : yspot (xinttile<<6)+ytile (index into tilemap and spotvis)
+; BP : ytile
+; ES : screenseg
+;
+;---------------------------------------------------------------------------
+
+;-----------
+;
+; check intersections with vertical walls
+;
+;-----------
+
+	EVEN
+vertcheck:
+	cmp	dx,bp
+vertop:								; 0x7e = jle (ytilestep==-1)
+	jle	horizentry					; 0x7d = jge (ytilestep==1)
+vertentry:
+	test [BYTE tilemap+si],0ffh		; tilehit = *((byte *)tilemap+xspot);
+	jnz	hitvert
+passvert:
+	mov	[BYTE spotvis+si],1			; *((byte *)spotvis+xspot) = true;
+	add	bx,[xtilestep]				; xtile+=xtilestep
+	mov	ax,[WORD ystep]
+	add	[WORD yintercept],ax		; yintercept += ystep
+	adc	dx,[WORD ystep+2]
+	mov	si,bx
+	shl	si,6
+	add	si,dx						; xspot = (xtile<<6)+yinttile
+	jmp	vertcheck
+
+	EVEN
+hitvert:
+	mov	al,[BYTE tilemap+si]		; tilehit = *((byte *)tilemap+xspot);
+	mov	[BYTE tilehit],al
+	or	al,al						; set flags
+	jns	notvertdoor
+	jmp	vertdoor
+notvertdoor:
+	mov	[WORD xintercept],0
+	mov	[WORD xintercept+2],bx
+	mov	[xtile],bx
+	mov	[WORD yintercept+2],dx
+	mov	[ytile],dx
+	call FAR HitVertWall
+	jmp nextpix
+
+
+;-----------
+;
+; check intersections with horizontal walls
+;
+;-----------
+	EVEN
+horizcheck:
+	cmp	cx,bx
+horizop:							; 0x7e = jle (xtilestep==-1)
+	jle	vertentry					; 0x7d = jge (xtilestep==1)
+horizentry:
+	test [BYTE tilemap+di],0ffh		; tilehit = *((byte *)tilemap+yspot);
+	jnz	hithoriz
+passhoriz:
+	mov	[BYTE spotvis+di],1			; *((byte *)spotvis+yspot) = true;
+	add	bp,[ytilestep]				; ytile+=ytilestep
+	mov	ax,[WORD xstep]
+	add	[WORD xintercept],ax		; xintercept += xstep
+	adc	cx,[WORD xstep+2]
+	mov	di,cx
+	shl	di,6
+	add	di,bp						; yspot = (xinttile<<6)+ytile
+	jmp	horizcheck
+
+	EVEN
+hithoriz:
+	mov	al,[BYTE tilemap+di]		; tilehit = *((byte *)tilemap+yspot);
+	mov	[BYTE tilehit],al
+	or	al,al						; set flags
+	js	horizdoor
+	mov	[WORD xintercept+2],cx
+	mov	[xtile],cx
+	mov	[WORD yintercept],0
+	mov	[WORD yintercept+2],bp
+	mov	[ytile],bp
+	call FAR HitHorizWall
+	jmp nextpix
+
+;---------------------------------------------------------------------------
+;
+; next pixel over
+;
+;---------------------------------------------------------------------------
+
+nextpix:
+	mov	ax,[pixx]
+	inc	ax
+	mov	[pixx],ax
+	cmp	ax,[viewwidth]
+	jge	done
+	jmp	pixxloop
+done:
+	pop	bp
+	pop	di
+	pop	si
+	retf
+
+;===========================================================================
+
+;=============
+;
+; hit a special horizontal wall, so find which coordinate a door would be
+; intersected at, and check to see if the door is open past that point
+;
+;=============
+horizdoor:
+	mov	[xtile],bx					; save off live register variables
+	mov	[WORD yintercept+2],dx
+
+	test al,040h      				; both high bits set == pushable wall
+	jnz	horizpushwall
+
+	mov	bx,ax
+	and	bx,7fh						; strip high bit
+	shl	bx,1                        ; index into word width door table
+
+	mov	ax,[WORD xstep]
+	mov	dx,[WORD xstep+2]
+	sar	dx,1
+	rcr ax,1						; half a step gets to door position
+
+	add	ax,[WORD xintercept]		; add half step to current intercept pos
+	adc	dx,cx						; CX hold high word of xintercept
+
+	cmp	cx,dx						; is it still in the same tile?
+	je	hithmid
+;
+; midpoint is outside tile, so it hit the side of the wall before a door
+;
+continuehoriz:
+	mov	bx,[xtile]					; reload register variables
+	mov	dx,[WORD yintercept+2]
+	jmp	passhoriz					; continue tracing
+;
+; the trace hit the door plane at pixel position AX, see if the door is
+; closed that much
+;
+hithmid:
+	cmp	ax,[doorposition+bx]		; position of leading edge of door
+	jb	continuehoriz
+;
+; draw the door
+;
+	mov	[WORD xintercept],ax		; save pixel intercept position
+	mov	[WORD xintercept+2],cx
+
+	mov	[WORD yintercept],8000h		; intercept in middle of tile
+	mov	[WORD yintercept+2],bp
+
+	call	FAR HitHorizDoor
+	jmp	nextpix
+
+;============
+;
+; hit a sliding horizontal wall
+;
+;============
+
+horizpushwall:
+	mov	ax,[WORD xstep+2]			; multiply xstep by pwallmove (0-63)
+	mul	[pwallpos]
+	mov	bx,ax
+	mov	ax,[WORD xstep]
+	mul	[pwallpos]
+	add	dx,bx
+
+	sar	dx,1						; then divide by 64 to accomplish a
+	rcr ax,1						; fixed point multiplication
+	sar	dx,1
+	rcr ax,1
+	sar	dx,1
+	rcr ax,1
+	sar	dx,1
+	rcr ax,1
+	sar	dx,1
+	rcr ax,1
+	sar	dx,1
+	rcr ax,1
+
+	add	ax,[WORD xintercept]		; add partial step to current intercept
+	adc	dx,cx						; CX hold high word of xintercept
+
+	cmp	cx,dx						; is it still in the same tile?
+	jne	continuehoriz				; no, it hit the side
+
+;
+; draw the pushable wall at the new height
+;
+	mov	[WORD xintercept],ax		; save pixel intercept position
+	mov	[WORD xintercept+2],dx
+
+	mov	[WORD yintercept+2],bp
+	mov	[WORD yintercept],0
+
+	call	FAR HitHorizPWall
+	jmp	nextpix
+
+
+
+;===========================================================================
+
+;=============
+;
+; hit a special vertical wall, so find which coordinate a door would be
+; intersected at, and check to see if the door is open past that point
+;
+;=============
+vertdoor:
+	mov	[xtile],bx					; save off live register variables
+	mov	[WORD yintercept+2],dx
+
+	test al,040h      				; both high bits set == pushable wall
+	jnz	vertpushwall
+
+	mov	bx,ax
+	and	bx,7fh						; strip high bit
+	shl	bx,1                        ; index into word width doorposition
+
+	mov	ax,[WORD ystep]
+	mov	dx,[WORD ystep+2]
+	sar	dx,1
+	rcr ax,1						; half a step gets to door position
+
+	add	ax,[WORD yintercept]		; add half step to current intercept pos
+	adc	dx,[WORD yintercept+2]
+
+	cmp	[WORD yintercept+2],dx		; is it still in the same tile?
+	je	hitvmid
+;
+; midpoint is outside tile, so it hit the side of the wall before a door
+;
+continuevert:
+	mov	bx,[xtile]					; reload register variables
+	mov	dx,[WORD yintercept+2]
+	jmp	passvert					; continue tracing
+;
+; the trace hit the door plane at pixel position AX, see if the door is
+; closed that much
+;
+hitvmid:
+	cmp	ax,[doorposition+bx]		; position of leading edge of door
+	jb	continuevert
+;
+; draw the door
+;
+	mov	[WORD yintercept],ax		; save pixel intercept position
+	mov	[WORD xintercept],8000h		; intercept in middle of tile
+	mov	ax,[xtile]
+	mov	[WORD xintercept+2],ax
+
+	call	FAR HitVertDoor
+	jmp	nextpix
+
+;============
+;
+; hit a sliding vertical wall
+;
+;============
+
+vertpushwall:
+	mov	ax,[WORD ystep+2]			; multiply ystep by pwallmove (0-63)
+	mul	[pwallpos]
+	mov	bx,ax
+	mov	ax,[WORD ystep]
+	mul	[pwallpos]
+	add	dx,bx
+
+	sar	dx,1						; then divide by 64 to accomplish a
+	rcr ax,1						; fixed point multiplication
+	sar	dx,1
+	rcr ax,1
+	sar	dx,1
+	rcr ax,1
+	sar	dx,1
+	rcr ax,1
+	sar	dx,1
+	rcr ax,1
+	sar	dx,1
+	rcr ax,1
+
+	add	ax,[WORD yintercept]		; add partial step to current intercept
+	adc	dx,[WORD yintercept+2]
+
+	cmp	[WORD yintercept+2],dx		; is it still in the same tile?
+	jne	continuevert				; no, it hit the side
+
+;
+; draw the pushable wall at the new height
+;
+	mov	[WORD yintercept],ax		; save pixel intercept position
+	mov	[WORD yintercept+2],dx
+
+	mov	bx,[xtile]
+	mov	[WORD xintercept+2],bx
+	mov	[WORD xintercept],0
+
+	call	FAR HitVertPWall
+	jmp	nextpix
+
+
+
+ENDP
+
+
+END
+
+
--- /dev/null
+++ b/draw.c
@@ -1,0 +1,1403 @@
+// WL_DRAW.C
+
+#include "WL_DEF.H"
+#include <DOS.H>
+#pragma hdrstop
+
+//#define DEBUGWALLS
+//#define DEBUGTICS
+
+/*
+=============================================================================
+
+						 LOCAL CONSTANTS
+
+=============================================================================
+*/
+
+// the door is the last picture before the sprites
+#define DOORWALL	(PMSpriteStart-8)
+
+#define ACTORSIZE	0x4000
+
+/*
+=============================================================================
+
+						 GLOBAL VARIABLES
+
+=============================================================================
+*/
+
+
+#ifdef DEBUGWALLS
+unsigned screenloc[3]= {0,0,0};
+#else
+unsigned screenloc[3]= {PAGE1START,PAGE2START,PAGE3START};
+#endif
+unsigned freelatch = FREESTART;
+
+long 	lasttimecount;
+long 	frameon;
+
+unsigned	wallheight[MAXVIEWWIDTH];
+
+fixed	tileglobal	= TILEGLOBAL;
+fixed	mindist		= MINDIST;
+
+
+//
+// math tables
+//
+int			pixelangle[MAXVIEWWIDTH];
+long		far finetangent[FINEANGLES/4];
+fixed 		far sintable[ANGLES+ANGLES/4],far *costable = sintable+(ANGLES/4);
+
+//
+// refresh variables
+//
+fixed	viewx,viewy;			// the focal point
+int		viewangle;
+fixed	viewsin,viewcos;
+
+
+
+fixed	FixedByFrac (fixed a, fixed b);
+void	TransformActor (objtype *ob);
+void	BuildTables (void);
+void	ClearScreen (void);
+int		CalcRotate (objtype *ob);
+void	DrawScaleds (void);
+void	CalcTics (void);
+void	FixOfs (void);
+void	ThreeDRefresh (void);
+
+
+
+//
+// wall optimization variables
+//
+int		lastside;		// true for vertical
+long	lastintercept;
+int		lasttilehit;
+
+
+//
+// ray tracing variables
+//
+int			focaltx,focalty,viewtx,viewty;
+
+int			midangle,angle;
+unsigned	xpartial,ypartial;
+unsigned	xpartialup,xpartialdown,ypartialup,ypartialdown;
+unsigned	xinttile,yinttile;
+
+unsigned	tilehit;
+unsigned	pixx;
+
+int		xtile,ytile;
+int		xtilestep,ytilestep;
+long	xintercept,yintercept;
+long	xstep,ystep;
+
+int		horizwall[MAXWALLTILES],vertwall[MAXWALLTILES];
+
+
+/*
+=============================================================================
+
+						 LOCAL VARIABLES
+
+=============================================================================
+*/
+
+
+void AsmRefresh (void);			// in WL_DR_A.ASM
+
+/*
+============================================================================
+
+			   3 - D  DEFINITIONS
+
+============================================================================
+*/
+
+
+//==========================================================================
+
+
+/*
+========================
+=
+= FixedByFrac
+=
+= multiply a 16/16 bit, 2's complement fixed point number by a 16 bit
+= fraction, passed as a signed magnitude 32 bit number
+=
+========================
+*/
+
+#pragma warn -rvl			// I stick the return value in with ASMs
+
+fixed FixedByFrac (fixed a, fixed b)
+{
+//
+// setup
+//
+asm	mov	si,[WORD PTR b+2]	// sign of result = sign of fraction
+
+asm	mov	ax,[WORD PTR a]
+asm	mov	cx,[WORD PTR a+2]
+
+asm	or	cx,cx
+asm	jns	aok:				// negative?
+asm	neg	cx
+asm	neg	ax
+asm	sbb	cx,0
+asm	xor	si,0x8000			// toggle sign of result
+aok:
+
+//
+// multiply  cx:ax by bx
+//
+asm	mov	bx,[WORD PTR b]
+asm	mul	bx					// fraction*fraction
+asm	mov	di,dx				// di is low word of result
+asm	mov	ax,cx				//
+asm	mul	bx					// units*fraction
+asm add	ax,di
+asm	adc	dx,0
+
+//
+// put result dx:ax in 2's complement
+//
+asm	test	si,0x8000		// is the result negative?
+asm	jz	ansok:
+asm	neg	dx
+asm	neg	ax
+asm	sbb	dx,0
+
+ansok:;
+
+}
+
+#pragma warn +rvl
+
+//==========================================================================
+
+/*
+========================
+=
+= TransformActor
+=
+= Takes paramaters:
+=   gx,gy		: globalx/globaly of point
+=
+= globals:
+=   viewx,viewy		: point of view
+=   viewcos,viewsin	: sin/cos of viewangle
+=   scale		: conversion from global value to screen value
+=
+= sets:
+=   screenx,transx,transy,screenheight: projected edge location and size
+=
+========================
+*/
+
+
+//
+// transform actor
+//
+void TransformActor (objtype *ob)
+{
+	int ratio;
+	fixed gx,gy,gxt,gyt,nx,ny;
+	long	temp;
+
+//
+// translate point to view centered coordinates
+//
+	gx = ob->x-viewx;
+	gy = ob->y-viewy;
+
+//
+// calculate newx
+//
+	gxt = FixedByFrac(gx,viewcos);
+	gyt = FixedByFrac(gy,viewsin);
+	nx = gxt-gyt-ACTORSIZE;		// fudge the shape forward a bit, because
+								// the midpoint could put parts of the shape
+								// into an adjacent wall
+
+//
+// calculate newy
+//
+	gxt = FixedByFrac(gx,viewsin);
+	gyt = FixedByFrac(gy,viewcos);
+	ny = gyt+gxt;
+
+//
+// calculate perspective ratio
+//
+	ob->transx = nx;
+	ob->transy = ny;
+
+	if (nx<mindist)			// too close, don't overflow the divide
+	{
+	  ob->viewheight = 0;
+	  return;
+	}
+
+	ob->viewx = centerx + ny*scale/nx;	// DEBUG: use assembly divide
+
+//
+// calculate height (heightnumerator/(nx>>8))
+//
+	asm	mov	ax,[WORD PTR heightnumerator]
+	asm	mov	dx,[WORD PTR heightnumerator+2]
+	asm	idiv	[WORD PTR nx+1]			// nx>>8
+	asm	mov	[WORD PTR temp],ax
+	asm	mov	[WORD PTR temp+2],dx
+
+	ob->viewheight = temp;
+}
+
+//==========================================================================
+
+/*
+========================
+=
+= TransformTile
+=
+= Takes paramaters:
+=   tx,ty		: tile the object is centered in
+=
+= globals:
+=   viewx,viewy		: point of view
+=   viewcos,viewsin	: sin/cos of viewangle
+=   scale		: conversion from global value to screen value
+=
+= sets:
+=   screenx,transx,transy,screenheight: projected edge location and size
+=
+= Returns true if the tile is withing getting distance
+=
+========================
+*/
+
+boolean TransformTile (int tx, int ty, int *dispx, int *dispheight)
+{
+	int ratio;
+	fixed gx,gy,gxt,gyt,nx,ny;
+	long	temp;
+
+//
+// translate point to view centered coordinates
+//
+	gx = ((long)tx<<TILESHIFT)+0x8000-viewx;
+	gy = ((long)ty<<TILESHIFT)+0x8000-viewy;
+
+//
+// calculate newx
+//
+	gxt = FixedByFrac(gx,viewcos);
+	gyt = FixedByFrac(gy,viewsin);
+	nx = gxt-gyt-0x2000;		// 0x2000 is size of object
+
+//
+// calculate newy
+//
+	gxt = FixedByFrac(gx,viewsin);
+	gyt = FixedByFrac(gy,viewcos);
+	ny = gyt+gxt;
+
+
+//
+// calculate perspective ratio
+//
+	if (nx<mindist)			// too close, don't overflow the divide
+	{
+		*dispheight = 0;
+		return false;
+	}
+
+	*dispx = centerx + ny*scale/nx;	// DEBUG: use assembly divide
+
+//
+// calculate height (heightnumerator/(nx>>8))
+//
+	asm	mov	ax,[WORD PTR heightnumerator]
+	asm	mov	dx,[WORD PTR heightnumerator+2]
+	asm	idiv	[WORD PTR nx+1]			// nx>>8
+	asm	mov	[WORD PTR temp],ax
+	asm	mov	[WORD PTR temp+2],dx
+
+	*dispheight = temp;
+
+//
+// see if it should be grabbed
+//
+	if (nx<TILEGLOBAL && ny>-TILEGLOBAL/2 && ny<TILEGLOBAL/2)
+		return true;
+	else
+		return false;
+}
+
+//==========================================================================
+
+/*
+====================
+=
+= CalcHeight
+=
+= Calculates the height of xintercept,yintercept from viewx,viewy
+=
+====================
+*/
+
+#pragma warn -rvl			// I stick the return value in with ASMs
+
+int	CalcHeight (void)
+{
+	int	transheight;
+	int ratio;
+	fixed gxt,gyt,nx,ny;
+	long	gx,gy;
+
+	gx = xintercept-viewx;
+	gxt = FixedByFrac(gx,viewcos);
+
+	gy = yintercept-viewy;
+	gyt = FixedByFrac(gy,viewsin);
+
+	nx = gxt-gyt;
+
+  //
+  // calculate perspective ratio (heightnumerator/(nx>>8))
+  //
+	if (nx<mindist)
+		nx=mindist;			// don't let divide overflow
+
+	asm	mov	ax,[WORD PTR heightnumerator]
+	asm	mov	dx,[WORD PTR heightnumerator+2]
+	asm	idiv	[WORD PTR nx+1]			// nx>>8
+}
+
+
+//==========================================================================
+
+/*
+===================
+=
+= ScalePost
+=
+===================
+*/
+
+long		postsource;
+unsigned	postx;
+unsigned	postwidth;
+
+void	near ScalePost (void)		// VGA version
+{
+	asm	mov	ax,SCREENSEG
+	asm	mov	es,ax
+
+	asm	mov	bx,[postx]
+	asm	shl	bx,1
+	asm	mov	bp,WORD PTR [wallheight+bx]		// fractional height (low 3 bits frac)
+	asm	and	bp,0xfff8				// bp = heightscaler*4
+	asm	shr	bp,1
+	asm	cmp	bp,[maxscaleshl2]
+	asm	jle	heightok
+	asm	mov	bp,[maxscaleshl2]
+heightok:
+	asm	add	bp,OFFSET fullscalefarcall
+	//
+	// scale a byte wide strip of wall
+	//
+	asm	mov	bx,[postx]
+	asm	mov	di,bx
+	asm	shr	di,2						// X in bytes
+	asm	add	di,[bufferofs]
+
+	asm	and	bx,3
+	asm	shl	bx,3						// bx = pixel*8+pixwidth
+	asm	add	bx,[postwidth]
+
+	asm	mov	al,BYTE PTR [mapmasks1-1+bx]	// -1 because no widths of 0
+	asm	mov	dx,SC_INDEX+1
+	asm	out	dx,al						// set bit mask register
+	asm	lds	si,DWORD PTR [postsource]
+	asm	call DWORD PTR [bp]				// scale the line of pixels
+
+	asm	mov	al,BYTE PTR [ss:mapmasks2-1+bx]   // -1 because no widths of 0
+	asm	or	al,al
+	asm	jz	nomore
+
+	//
+	// draw a second byte for vertical strips that cross two bytes
+	//
+	asm	inc	di
+	asm	out	dx,al						// set bit mask register
+	asm	call DWORD PTR [bp]				// scale the line of pixels
+
+	asm	mov	al,BYTE PTR [ss:mapmasks3-1+bx]	// -1 because no widths of 0
+	asm	or	al,al
+	asm	jz	nomore
+	//
+	// draw a third byte for vertical strips that cross three bytes
+	//
+	asm	inc	di
+	asm	out	dx,al						// set bit mask register
+	asm	call DWORD PTR [bp]				// scale the line of pixels
+
+
+nomore:
+	asm	mov	ax,ss
+	asm	mov	ds,ax
+}
+
+void  FarScalePost (void)				// just so other files can call
+{
+	ScalePost ();
+}
+
+
+/*
+====================
+=
+= HitVertWall
+=
+= tilehit bit 7 is 0, because it's not a door tile
+= if bit 6 is 1 and the adjacent tile is a door tile, use door side pic
+=
+====================
+*/
+
+void HitVertWall (void)
+{
+	int			wallpic;
+	unsigned	texture;
+
+	texture = (yintercept>>4)&0xfc0;
+	if (xtilestep == -1)
+	{
+		texture = 0xfc0-texture;
+		xintercept += TILEGLOBAL;
+	}
+	wallheight[pixx] = CalcHeight();
+
+	if (lastside==1 && lastintercept == xtile && lasttilehit == tilehit)
+	{
+		// in the same wall type as last time, so check for optimized draw
+		if (texture == (unsigned)postsource)
+		{
+		// wide scale
+			postwidth++;
+			wallheight[pixx] = wallheight[pixx-1];
+			return;
+		}
+		else
+		{
+			ScalePost ();
+			(unsigned)postsource = texture;
+			postwidth = 1;
+			postx = pixx;
+		}
+	}
+	else
+	{
+	// new wall
+		if (lastside != -1)				// if not the first scaled post
+			ScalePost ();
+
+		lastside = true;
+		lastintercept = xtile;
+
+		lasttilehit = tilehit;
+		postx = pixx;
+		postwidth = 1;
+
+		if (tilehit & 0x40)
+		{								// check for adjacent doors
+			ytile = yintercept>>TILESHIFT;
+			if ( tilemap[xtile-xtilestep][ytile]&0x80 )
+				wallpic = DOORWALL+3;
+			else
+				wallpic = vertwall[tilehit & ~0x40];
+		}
+		else
+			wallpic = vertwall[tilehit];
+
+		*( ((unsigned *)&postsource)+1) = (unsigned)PM_GetPage(wallpic);
+		(unsigned)postsource = texture;
+
+	}
+}
+
+
+/*
+====================
+=
+= HitHorizWall
+=
+= tilehit bit 7 is 0, because it's not a door tile
+= if bit 6 is 1 and the adjacent tile is a door tile, use door side pic
+=
+====================
+*/
+
+void HitHorizWall (void)
+{
+	int			wallpic;
+	unsigned	texture;
+
+	texture = (xintercept>>4)&0xfc0;
+	if (ytilestep == -1)
+		yintercept += TILEGLOBAL;
+	else
+		texture = 0xfc0-texture;
+	wallheight[pixx] = CalcHeight();
+
+	if (lastside==0 && lastintercept == ytile && lasttilehit == tilehit)
+	{
+		// in the same wall type as last time, so check for optimized draw
+		if (texture == (unsigned)postsource)
+		{
+		// wide scale
+			postwidth++;
+			wallheight[pixx] = wallheight[pixx-1];
+			return;
+		}
+		else
+		{
+			ScalePost ();
+			(unsigned)postsource = texture;
+			postwidth = 1;
+			postx = pixx;
+		}
+	}
+	else
+	{
+	// new wall
+		if (lastside != -1)				// if not the first scaled post
+			ScalePost ();
+
+		lastside = 0;
+		lastintercept = ytile;
+
+		lasttilehit = tilehit;
+		postx = pixx;
+		postwidth = 1;
+
+		if (tilehit & 0x40)
+		{								// check for adjacent doors
+			xtile = xintercept>>TILESHIFT;
+			if ( tilemap[xtile][ytile-ytilestep]&0x80 )
+				wallpic = DOORWALL+2;
+			else
+				wallpic = horizwall[tilehit & ~0x40];
+		}
+		else
+			wallpic = horizwall[tilehit];
+
+		*( ((unsigned *)&postsource)+1) = (unsigned)PM_GetPage(wallpic);
+		(unsigned)postsource = texture;
+	}
+
+}
+
+//==========================================================================
+
+/*
+====================
+=
+= HitHorizDoor
+=
+====================
+*/
+
+void HitHorizDoor (void)
+{
+	unsigned	texture,doorpage,doornum;
+
+	doornum = tilehit&0x7f;
+	texture = ( (xintercept-doorposition[doornum]) >> 4) &0xfc0;
+
+	wallheight[pixx] = CalcHeight();
+
+	if (lasttilehit == tilehit)
+	{
+	// in the same door as last time, so check for optimized draw
+		if (texture == (unsigned)postsource)
+		{
+		// wide scale
+			postwidth++;
+			wallheight[pixx] = wallheight[pixx-1];
+			return;
+		}
+		else
+		{
+			ScalePost ();
+			(unsigned)postsource = texture;
+			postwidth = 1;
+			postx = pixx;
+		}
+	}
+	else
+	{
+		if (lastside != -1)				// if not the first scaled post
+			ScalePost ();			// draw last post
+	// first pixel in this door
+		lastside = 2;
+		lasttilehit = tilehit;
+		postx = pixx;
+		postwidth = 1;
+
+		switch (doorobjlist[doornum].lock)
+		{
+		case dr_normal:
+			doorpage = DOORWALL;
+			break;
+		case dr_lock1:
+		case dr_lock2:
+		case dr_lock3:
+		case dr_lock4:
+			doorpage = DOORWALL+6;
+			break;
+		case dr_elevator:
+			doorpage = DOORWALL+4;
+			break;
+		}
+
+		*( ((unsigned *)&postsource)+1) = (unsigned)PM_GetPage(doorpage);
+		(unsigned)postsource = texture;
+	}
+}
+
+//==========================================================================
+
+/*
+====================
+=
+= HitVertDoor
+=
+====================
+*/
+
+void HitVertDoor (void)
+{
+	unsigned	texture,doorpage,doornum;
+
+	doornum = tilehit&0x7f;
+	texture = ( (yintercept-doorposition[doornum]) >> 4) &0xfc0;
+
+	wallheight[pixx] = CalcHeight();
+
+	if (lasttilehit == tilehit)
+	{
+	// in the same door as last time, so check for optimized draw
+		if (texture == (unsigned)postsource)
+		{
+		// wide scale
+			postwidth++;
+			wallheight[pixx] = wallheight[pixx-1];
+			return;
+		}
+		else
+		{
+			ScalePost ();
+			(unsigned)postsource = texture;
+			postwidth = 1;
+			postx = pixx;
+		}
+	}
+	else
+	{
+		if (lastside != -1)				// if not the first scaled post
+			ScalePost ();			// draw last post
+	// first pixel in this door
+		lastside = 2;
+		lasttilehit = tilehit;
+		postx = pixx;
+		postwidth = 1;
+
+		switch (doorobjlist[doornum].lock)
+		{
+		case dr_normal:
+			doorpage = DOORWALL;
+			break;
+		case dr_lock1:
+		case dr_lock2:
+		case dr_lock3:
+		case dr_lock4:
+			doorpage = DOORWALL+6;
+			break;
+		case dr_elevator:
+			doorpage = DOORWALL+4;
+			break;
+		}
+
+		*( ((unsigned *)&postsource)+1) = (unsigned)PM_GetPage(doorpage+1);
+		(unsigned)postsource = texture;
+	}
+}
+
+//==========================================================================
+
+
+/*
+====================
+=
+= HitHorizPWall
+=
+= A pushable wall in action has been hit
+=
+====================
+*/
+
+void HitHorizPWall (void)
+{
+	int			wallpic;
+	unsigned	texture,offset;
+
+	texture = (xintercept>>4)&0xfc0;
+	offset = pwallpos<<10;
+	if (ytilestep == -1)
+		yintercept += TILEGLOBAL-offset;
+	else
+	{
+		texture = 0xfc0-texture;
+		yintercept += offset;
+	}
+
+	wallheight[pixx] = CalcHeight();
+
+	if (lasttilehit == tilehit)
+	{
+		// in the same wall type as last time, so check for optimized draw
+		if (texture == (unsigned)postsource)
+		{
+		// wide scale
+			postwidth++;
+			wallheight[pixx] = wallheight[pixx-1];
+			return;
+		}
+		else
+		{
+			ScalePost ();
+			(unsigned)postsource = texture;
+			postwidth = 1;
+			postx = pixx;
+		}
+	}
+	else
+	{
+	// new wall
+		if (lastside != -1)				// if not the first scaled post
+			ScalePost ();
+
+		lasttilehit = tilehit;
+		postx = pixx;
+		postwidth = 1;
+
+		wallpic = horizwall[tilehit&63];
+
+		*( ((unsigned *)&postsource)+1) = (unsigned)PM_GetPage(wallpic);
+		(unsigned)postsource = texture;
+	}
+
+}
+
+
+/*
+====================
+=
+= HitVertPWall
+=
+= A pushable wall in action has been hit
+=
+====================
+*/
+
+void HitVertPWall (void)
+{
+	int			wallpic;
+	unsigned	texture,offset;
+
+	texture = (yintercept>>4)&0xfc0;
+	offset = pwallpos<<10;
+	if (xtilestep == -1)
+	{
+		xintercept += TILEGLOBAL-offset;
+		texture = 0xfc0-texture;
+	}
+	else
+		xintercept += offset;
+
+	wallheight[pixx] = CalcHeight();
+
+	if (lasttilehit == tilehit)
+	{
+		// in the same wall type as last time, so check for optimized draw
+		if (texture == (unsigned)postsource)
+		{
+		// wide scale
+			postwidth++;
+			wallheight[pixx] = wallheight[pixx-1];
+			return;
+		}
+		else
+		{
+			ScalePost ();
+			(unsigned)postsource = texture;
+			postwidth = 1;
+			postx = pixx;
+		}
+	}
+	else
+	{
+	// new wall
+		if (lastside != -1)				// if not the first scaled post
+			ScalePost ();
+
+		lasttilehit = tilehit;
+		postx = pixx;
+		postwidth = 1;
+
+		wallpic = vertwall[tilehit&63];
+
+		*( ((unsigned *)&postsource)+1) = (unsigned)PM_GetPage(wallpic);
+		(unsigned)postsource = texture;
+	}
+
+}
+
+//==========================================================================
+
+//==========================================================================
+
+#if 0
+/*
+=====================
+=
+= ClearScreen
+=
+=====================
+*/
+
+void ClearScreen (void)
+{
+ unsigned floor=egaFloor[gamestate.episode*10+mapon],
+	  ceiling=egaCeiling[gamestate.episode*10+mapon];
+
+  //
+  // clear the screen
+  //
+asm	mov	dx,GC_INDEX
+asm	mov	ax,GC_MODE + 256*2		// read mode 0, write mode 2
+asm	out	dx,ax
+asm	mov	ax,GC_BITMASK + 255*256
+asm	out	dx,ax
+
+asm	mov	dx,40
+asm	mov	ax,[viewwidth]
+asm	shr	ax,3
+asm	sub	dx,ax					// dx = 40-viewwidth/8
+
+asm	mov	bx,[viewwidth]
+asm	shr	bx,4					// bl = viewwidth/16
+asm	mov	bh,BYTE PTR [viewheight]
+asm	shr	bh,1					// half height
+
+asm	mov	ax,[ceiling]
+asm	mov	es,[screenseg]
+asm	mov	di,[bufferofs]
+
+toploop:
+asm	mov	cl,bl
+asm	rep	stosw
+asm	add	di,dx
+asm	dec	bh
+asm	jnz	toploop
+
+asm	mov	bh,BYTE PTR [viewheight]
+asm	shr	bh,1					// half height
+asm	mov	ax,[floor]
+
+bottomloop:
+asm	mov	cl,bl
+asm	rep	stosw
+asm	add	di,dx
+asm	dec	bh
+asm	jnz	bottomloop
+
+
+asm	mov	dx,GC_INDEX
+asm	mov	ax,GC_MODE + 256*10		// read mode 1, write mode 2
+asm	out	dx,ax
+asm	mov	al,GC_BITMASK
+asm	out	dx,al
+
+}
+#endif
+//==========================================================================
+
+unsigned vgaCeiling[]=
+{
+#ifndef SPEAR
+ 0x1d1d,0x1d1d,0x1d1d,0x1d1d,0x1d1d,0x1d1d,0x1d1d,0x1d1d,0x1d1d,0xbfbf,
+ 0x4e4e,0x4e4e,0x4e4e,0x1d1d,0x8d8d,0x4e4e,0x1d1d,0x2d2d,0x1d1d,0x8d8d,
+ 0x1d1d,0x1d1d,0x1d1d,0x1d1d,0x1d1d,0x2d2d,0xdddd,0x1d1d,0x1d1d,0x9898,
+
+ 0x1d1d,0x9d9d,0x2d2d,0xdddd,0xdddd,0x9d9d,0x2d2d,0x4d4d,0x1d1d,0xdddd,
+ 0x7d7d,0x1d1d,0x2d2d,0x2d2d,0xdddd,0xd7d7,0x1d1d,0x1d1d,0x1d1d,0x2d2d,
+ 0x1d1d,0x1d1d,0x1d1d,0x1d1d,0xdddd,0xdddd,0x7d7d,0xdddd,0xdddd,0xdddd
+#else
+ 0x6f6f,0x4f4f,0x1d1d,0xdede,0xdfdf,0x2e2e,0x7f7f,0x9e9e,0xaeae,0x7f7f,
+ 0x1d1d,0xdede,0xdfdf,0xdede,0xdfdf,0xdede,0xe1e1,0xdcdc,0x2e2e,0x1d1d,0xdcdc
+#endif
+};
+
+/*
+=====================
+=
+= VGAClearScreen
+=
+=====================
+*/
+
+void VGAClearScreen (void)
+{
+ unsigned ceiling=vgaCeiling[gamestate.episode*10+mapon];
+
+  //
+  // clear the screen
+  //
+asm	mov	dx,SC_INDEX
+asm	mov	ax,SC_MAPMASK+15*256	// write through all planes
+asm	out	dx,ax
+
+asm	mov	dx,80
+asm	mov	ax,[viewwidth]
+asm	shr	ax,2
+asm	sub	dx,ax					// dx = 40-viewwidth/2
+
+asm	mov	bx,[viewwidth]
+asm	shr	bx,3					// bl = viewwidth/8
+asm	mov	bh,BYTE PTR [viewheight]
+asm	shr	bh,1					// half height
+
+asm	mov	es,[screenseg]
+asm	mov	di,[bufferofs]
+asm	mov	ax,[ceiling]
+
+toploop:
+asm	mov	cl,bl
+asm	rep	stosw
+asm	add	di,dx
+asm	dec	bh
+asm	jnz	toploop
+
+asm	mov	bh,BYTE PTR [viewheight]
+asm	shr	bh,1					// half height
+asm	mov	ax,0x1919
+
+bottomloop:
+asm	mov	cl,bl
+asm	rep	stosw
+asm	add	di,dx
+asm	dec	bh
+asm	jnz	bottomloop
+}
+
+//==========================================================================
+
+/*
+=====================
+=
+= CalcRotate
+=
+=====================
+*/
+
+int	CalcRotate (objtype *ob)
+{
+	int	angle,viewangle;
+
+	// this isn't exactly correct, as it should vary by a trig value,
+	// but it is close enough with only eight rotations
+
+	viewangle = player->angle + (centerx - ob->viewx)/8;
+
+	if (ob->obclass == rocketobj || ob->obclass == hrocketobj)
+		angle =  (viewangle-180)- ob->angle;
+	else
+		angle =  (viewangle-180)- dirangle[ob->dir];
+
+	angle+=ANGLES/16;
+	while (angle>=ANGLES)
+		angle-=ANGLES;
+	while (angle<0)
+		angle+=ANGLES;
+
+	if (ob->state->rotate == 2)             // 2 rotation pain frame
+		return 4*(angle/(ANGLES/2));        // seperated by 3 (art layout...)
+
+	return angle/(ANGLES/8);
+}
+
+
+/*
+=====================
+=
+= DrawScaleds
+=
+= Draws all objects that are visable
+=
+=====================
+*/
+
+#define MAXVISABLE	50
+
+typedef struct
+{
+	int	viewx,
+		viewheight,
+		shapenum;
+} visobj_t;
+
+visobj_t	vislist[MAXVISABLE],*visptr,*visstep,*farthest;
+
+void DrawScaleds (void)
+{
+	int 		i,j,least,numvisable,height;
+	memptr		shape;
+	byte		*tilespot,*visspot;
+	int			shapenum;
+	unsigned	spotloc;
+
+	statobj_t	*statptr;
+	objtype		*obj;
+
+	visptr = &vislist[0];
+
+//
+// place static objects
+//
+	for (statptr = &statobjlist[0] ; statptr !=laststatobj ; statptr++)
+	{
+		if ((visptr->shapenum = statptr->shapenum) == -1)
+			continue;						// object has been deleted
+
+		if (!*statptr->visspot)
+			continue;						// not visable
+
+		if (TransformTile (statptr->tilex,statptr->tiley
+			,&visptr->viewx,&visptr->viewheight) && statptr->flags & FL_BONUS)
+		{
+			GetBonus (statptr);
+			continue;
+		}
+
+		if (!visptr->viewheight)
+			continue;						// to close to the object
+
+		if (visptr < &vislist[MAXVISABLE-1])	// don't let it overflow
+			visptr++;
+	}
+
+//
+// place active objects
+//
+	for (obj = player->next;obj;obj=obj->next)
+	{
+		if (!(visptr->shapenum = obj->state->shapenum))
+			continue;						// no shape
+
+		spotloc = (obj->tilex<<6)+obj->tiley;	// optimize: keep in struct?
+		visspot = &spotvis[0][0]+spotloc;
+		tilespot = &tilemap[0][0]+spotloc;
+
+		//
+		// could be in any of the nine surrounding tiles
+		//
+		if (*visspot
+		|| ( *(visspot-1) && !*(tilespot-1) )
+		|| ( *(visspot+1) && !*(tilespot+1) )
+		|| ( *(visspot-65) && !*(tilespot-65) )
+		|| ( *(visspot-64) && !*(tilespot-64) )
+		|| ( *(visspot-63) && !*(tilespot-63) )
+		|| ( *(visspot+65) && !*(tilespot+65) )
+		|| ( *(visspot+64) && !*(tilespot+64) )
+		|| ( *(visspot+63) && !*(tilespot+63) ) )
+		{
+			obj->active = true;
+			TransformActor (obj);
+			if (!obj->viewheight)
+				continue;						// too close or far away
+
+			visptr->viewx = obj->viewx;
+			visptr->viewheight = obj->viewheight;
+			if (visptr->shapenum == -1)
+				visptr->shapenum = obj->temp1;	// special shape
+
+			if (obj->state->rotate)
+				visptr->shapenum += CalcRotate (obj);
+
+			if (visptr < &vislist[MAXVISABLE-1])	// don't let it overflow
+				visptr++;
+			obj->flags |= FL_VISABLE;
+		}
+		else
+			obj->flags &= ~FL_VISABLE;
+	}
+
+//
+// draw from back to front
+//
+	numvisable = visptr-&vislist[0];
+
+	if (!numvisable)
+		return;									// no visable objects
+
+	for (i = 0; i<numvisable; i++)
+	{
+		least = 32000;
+		for (visstep=&vislist[0] ; visstep<visptr ; visstep++)
+		{
+			height = visstep->viewheight;
+			if (height < least)
+			{
+				least = height;
+				farthest = visstep;
+			}
+		}
+		//
+		// draw farthest
+		//
+		ScaleShape(farthest->viewx,farthest->shapenum,farthest->viewheight);
+
+		farthest->viewheight = 32000;
+	}
+
+}
+
+//==========================================================================
+
+/*
+==============
+=
+= DrawPlayerWeapon
+=
+= Draw the player's hands
+=
+==============
+*/
+
+int	weaponscale[NUMWEAPONS] = {SPR_KNIFEREADY,SPR_PISTOLREADY
+	,SPR_MACHINEGUNREADY,SPR_CHAINREADY};
+
+void DrawPlayerWeapon (void)
+{
+	int	shapenum;
+
+#ifndef SPEAR
+	if (gamestate.victoryflag)
+	{
+		if (player->state == &s_deathcam && (TimeCount&32) )
+			SimpleScaleShape(viewwidth/2,SPR_DEATHCAM,viewheight+1);
+		return;
+	}
+#endif
+
+	if (gamestate.weapon != -1)
+	{
+		shapenum = weaponscale[gamestate.weapon]+gamestate.weaponframe;
+		SimpleScaleShape(viewwidth/2,shapenum,viewheight+1);
+	}
+
+	if (demorecord || demoplayback)
+		SimpleScaleShape(viewwidth/2,SPR_DEMO,viewheight+1);
+}
+
+
+//==========================================================================
+
+
+/*
+=====================
+=
+= CalcTics
+=
+=====================
+*/
+
+void CalcTics (void)
+{
+	long	newtime,oldtimecount;
+
+//
+// calculate tics since last refresh for adaptive timing
+//
+	if (lasttimecount > TimeCount)
+		TimeCount = lasttimecount;		// if the game was paused a LONG time
+
+	do
+	{
+		newtime = TimeCount;
+		tics = newtime-lasttimecount;
+	} while (!tics);			// make sure at least one tic passes
+
+	lasttimecount = newtime;
+
+#ifdef FILEPROFILE
+		strcpy (scratch,"\tTics:");
+		itoa (tics,str,10);
+		strcat (scratch,str);
+		strcat (scratch,"\n");
+		write (profilehandle,scratch,strlen(scratch));
+#endif
+
+	if (tics>MAXTICS)
+	{
+		TimeCount -= (tics-MAXTICS);
+		tics = MAXTICS;
+	}
+}
+
+
+//==========================================================================
+
+
+/*
+========================
+=
+= FixOfs
+=
+========================
+*/
+
+void	FixOfs (void)
+{
+	VW_ScreenToScreen (displayofs,bufferofs,viewwidth/8,viewheight);
+}
+
+
+//==========================================================================
+
+
+/*
+====================
+=
+= WallRefresh
+=
+====================
+*/
+
+void WallRefresh (void)
+{
+//
+// set up variables for this view
+//
+	viewangle = player->angle;
+	midangle = viewangle*(FINEANGLES/ANGLES);
+	viewsin = sintable[viewangle];
+	viewcos = costable[viewangle];
+	viewx = player->x - FixedByFrac(focallength,viewcos);
+	viewy = player->y + FixedByFrac(focallength,viewsin);
+
+	focaltx = viewx>>TILESHIFT;
+	focalty = viewy>>TILESHIFT;
+
+	viewtx = player->x >> TILESHIFT;
+	viewty = player->y >> TILESHIFT;
+
+	xpartialdown = viewx&(TILEGLOBAL-1);
+	xpartialup = TILEGLOBAL-xpartialdown;
+	ypartialdown = viewy&(TILEGLOBAL-1);
+	ypartialup = TILEGLOBAL-ypartialdown;
+
+	lastside = -1;			// the first pixel is on a new wall
+	AsmRefresh ();
+	ScalePost ();			// no more optimization on last post
+}
+
+//==========================================================================
+
+/*
+========================
+=
+= ThreeDRefresh
+=
+========================
+*/
+
+void	ThreeDRefresh (void)
+{
+	int tracedir;
+
+// this wouldn't need to be done except for my debugger/video wierdness
+	outportb (SC_INDEX,SC_MAPMASK);
+
+//
+// clear out the traced array
+//
+asm	mov	ax,ds
+asm	mov	es,ax
+asm	mov	di,OFFSET spotvis
+asm	xor	ax,ax
+asm	mov	cx,2048							// 64*64 / 2
+asm	rep stosw
+
+	bufferofs += screenofs;
+
+//
+// follow the walls from there to the right, drawwing as we go
+//
+	VGAClearScreen ();
+
+	WallRefresh ();
+
+//
+// draw all the scaled images
+//
+	DrawScaleds();			// draw scaled stuff
+	DrawPlayerWeapon ();	// draw player's hands
+
+//
+// show screen and time last cycle
+//
+	if (fizzlein)
+	{
+		FizzleFade(bufferofs,displayofs+screenofs,viewwidth,viewheight,20,false);
+		fizzlein = false;
+
+		lasttimecount = TimeCount = 0;		// don't make a big tic count
+
+	}
+
+	bufferofs -= screenofs;
+	displayofs = bufferofs;
+
+	asm	cli
+	asm	mov	cx,[displayofs]
+	asm	mov	dx,3d4h		// CRTC address register
+	asm	mov	al,0ch		// start address high register
+	asm	out	dx,al
+	asm	inc	dx
+	asm	mov	al,ch
+	asm	out	dx,al   	// set the high byte
+	asm	sti
+
+	bufferofs += SCREENSIZE;
+	if (bufferofs > PAGE3START)
+		bufferofs = PAGE1START;
+
+	frameon++;
+	PM_NextFrame();
+}
+
+
+//===========================================================================
+
--- /dev/null
+++ b/f_spear.h
@@ -1,0 +1,87 @@
+#define ENDSTR1	"Heroes don't quit, but\ngo ahead and press Y\nif you aren't one."
+#define ENDSTR2	"Press Y to quit,\nor press N to enjoy\nmore violent diversion."
+#define ENDSTR3	"Depressing the Y key means\nyou must return to the\nhumdrum workday world."
+#define ENDSTR4	"Hey, quit or play,\nY or N:\nit's your choice."
+#define ENDSTR5	"Sure you don't want to\nwaste a few more\nproductive hours?"
+#define ENDSTR6	"I think you had better\nplay some more. Please\npress N...please?"
+#define ENDSTR7	"If you are tough, press N.\nIf not, press Y daintily."
+#define ENDSTR8	"I'm thinkin' that\nyou might wanna press N\nto play more. You do it."
+#define ENDSTR9	"Sure. Fine. Quit.\nSee if we care.\nGet it over with.\nPress Y."
+
+#define STR_ENDGAME1	"We owe you a great debt, Mr. Blazkowicz."
+#define STR_ENDGAME2	"You have served your country well."
+#define STR_ENDGAME3	"With the spear gone, the Allies will finally"
+#define STR_ENDGAME4	"by able to destroy Hitler..."
+
+#define STR_COPY1		"That's close, but not close enough to get"
+#define STR_COPY2		"you into the game."
+
+#define STR_COPY3		"Wow, you must have the early version of the"
+#define STR_COPY4		"manual with the totally false information in it."
+
+#define STR_COPY5		"I would let you into the game, but seeing"
+#define STR_COPY6		"as that was not at all the right answer..."
+
+#define STR_COPY7		"It's just too bad we can't get together on"
+#define STR_COPY8		"this one.  Sorry."
+
+#define STR_COPY9		"Hey, you're just SO off base!"
+
+#define STR_COPY10		"You know, I once typed that myself when"
+#define STR_COPY11		"I was your age."
+
+#define STR_COPY12		"Nops.  Zero points.  Zugga."
+
+#define STR_COPY13		"Yeah...right."
+
+#define STR_COPY14		"You must like these quizzes."
+
+#define STR_COPY15		"Could be called \"PixelMeister\"?"
+
+#define STR_COPY16		"Might engineer some software?"
+
+#define STR_COPY17		"Would be found"
+#define STR_COPY18		"directing creatively?"
+
+#define STR_COPY19		"Might be found"
+#define STR_COPY20		"handling operations?"
+
+#define STR_COPY21		"Has a name familiar"
+#define STR_COPY22		"to your weatherman?"
+
+#define STR_NOPE1		"Welcome to the DOS prompt, pirate!"
+#define STR_NOPE2		"Eat hot DOS prompt, goober!"
+#define STR_NOPE3		"Ya know, this program doesn't cost that much."
+#define STR_NOPE4		"Hey...weren't you just AT this DOS prompt?"
+#define STR_NOPE5		"What's a nice user like you doin' at a DOS prompt like this?"
+#define STR_NOPE6		"Well, I'm sure you just \"misplaced\" the manual..."
+#define STR_NOPE7		"Run me again when you've boned up on your manual a bit."
+#define STR_NOPE8		"Nice try, but no Spear."
+#define STR_NOPE9		"That information is in the Spear of Destiny manual, by the way."
+
+#define STR_MISC1		"Under \"Killing the Enemy\", what"
+#define STR_MISC2		"type of enemy is pictured?"
+
+#define STR_MISC3		"How many eyelets are on B.J.'s"
+#define STR_MISC4		"boots? (see page 2)"
+
+#define STR_MISC5		"The word \"minister\" appears in"
+#define STR_MISC6		"what gray shape on page 2?"
+
+#define STR_MISC7		"How many bullets does B.J. have"
+#define STR_MISC8		"on the screen-shot in the middle"
+#define STR_MISC9		"of page 9?"
+
+#define STR_STAR	"star"
+#define STR_DEBRIEF	" DEBRIEFING\n SESSION\n"
+#define STR_ENEMY1	"Name the member of the"
+#define STR_ENEMY2	"enemy forces shown above"
+
+#define STR_CHECKMAN	"CHECK YER MANUAL!"
+#define STR_MAN1	"Which manual page"
+#define STR_MAN2	"is the Options Menu"
+#define STR_MAN3	"function"
+#define STR_MAN4	"on?"
+
+#define STR_ID1		"Which member of Id Software:"
+
\ No newline at end of file
--- /dev/null
+++ b/foreign.h
@@ -1,0 +1,110 @@
+#define QUITSUR	"Are you sure you want\n"\
+		"to quit this great game?"
+
+#define CURGAME	"You are currently in\n"\
+		"a game. Continuing will\n"\
+		"erase old game. Ok?"
+
+#define GAMESVD	"There's already a game\n"\
+		"saved at this position.\n"\
+		"      Overwrite?"
+
+#define ENDGAMESTR	"Are you sure you want\n"\
+					"to end the game you\n"\
+					"are playing? (Y or N):"
+
+#define STR_NG	"New Game"
+#define	STR_SD	"Sound"
+#define	STR_CL	"Control"
+#define	STR_LG	"Load Game"
+#define	STR_SG	"Save Game"
+#define	STR_CV	"Change View"
+#define	STR_VS	"View Scores"
+#define STR_EG	"End Game"
+#define	STR_BD	"Back to Demo"
+#define STR_QT	"Quit"
+
+#define STR_LOADING	"Loading"
+#define STR_SAVING	"Saving"
+
+#define STR_GAME	"Game"
+#define STR_DEMO	"Demo"
+#define STR_LGC		"Load Game called\n\""
+#define STR_EMPTY	"empty"
+#define STR_CALIB	"Calibrate"
+#define STR_JOYST	"Joystick"
+#define STR_MOVEJOY	"Move joystick to\nupper left and\npress button 0\n"
+#define STR_MOVEJOY2 "Move joystick to\nlower right and\npress button 1\n"
+#define STR_ESCEXIT	"ESC to exit"
+
+#define STR_NONE	"None"
+#define	STR_PC		"PC Speaker"
+#define	STR_ALSB	"AdLib/Sound Blaster"
+#define	STR_DISNEY	"Disney Sound Source"
+#define	STR_SB		"Sound Blaster"
+
+#define	STR_MOUSEEN	"Mouse Enabled"
+#define	STR_JOYEN	"Joystick Enabled"
+#define	STR_PORT2	"Use joystick port 2"
+#define	STR_GAMEPAD	"Gravis GamePad Enabled"
+#define	STR_SENS	"Mouse Sensitivity"
+#define	STR_CUSTOM	"Customize controls"
+
+#define	STR_DADDY	"Can I play, Daddy?"
+#define	STR_HURTME	"Don't hurt me."
+#define	STR_BRINGEM	"Bring 'em on!"
+#define	STR_DEATH	"I am Death incarnate!"
+
+#define	STR_MOUSEADJ	"Adjust Mouse Sensitivity"
+#define STR_SLOW	"Slow"
+#define STR_FAST	"Fast"
+
+#define	STR_CRUN	"Run"
+#define STR_COPEN	"Open"
+#define STR_CFIRE	"Fire"
+#define STR_CSTRAFE	"Strafe"
+
+#define	STR_LEFT	"Left"
+#define	STR_RIGHT	"Right"
+#define	STR_FRWD	"Frwd"
+#define	STR_BKWD	"Bkwrd"
+#define	STR_THINK	"Thinking"
+
+#define STR_SIZE1	"Use arrows to size"
+#define STR_SIZE2	"ENTER to accept"
+#define STR_SIZE3	"ESC to cancel"
+
+#define STR_YOUWIN	"you win!"
+
+#define STR_TOTALTIME	"total time"
+
+#define STR_RATKILL		    "kill    %"
+#define STR_RATSECRET  	  "secret    %"
+#define STR_RATTREASURE	"treasure    %"
+
+#define STR_BONUS	"bonus"
+#define STR_TIME	"time"
+#define STR_PAR		" par"
+
+#define STR_RAT2KILL            "kill ratio    %"
+#define STR_RAT2SECRET  	  "secret ratio    %"
+#define STR_RAT2TREASURE	"treasure ratio    %"
+
+#define STR_DEFEATED	"defeated!"
+
+#define STR_CHEATER1	"You now have 100% Health,"
+#define STR_CHEATER2    "99 Ammo and both Keys!"
+#define STR_CHEATER3	"Note that you have basically"
+#define STR_CHEATER4	"eliminated your chances of"
+#define STR_CHEATER5	"getting a high score!"
+
+#define STR_NOSPACE1	"There is not enough space"
+#define STR_NOSPACE2	"on your disk to Save Game!"
+
+#define STR_SAVECHT1	"Your Save Game file is,"
+#define STR_SAVECHT2	"shall we say, \"corrupted\"."
+#define STR_SAVECHT3	"But I'll let you go on and"
+#define STR_SAVECHT4	"play anyway...."
+
+#define	STR_SEEAGAIN	"Let's see that again!"
+
\ No newline at end of file
--- /dev/null
+++ b/game.c
@@ -1,0 +1,1484 @@
+// WL_GAME.C
+
+#include "WL_DEF.H"
+#pragma hdrstop
+
+#ifdef MYPROFILE
+#include <TIME.H>
+#endif
+
+
+/*
+=============================================================================
+
+						 LOCAL CONSTANTS
+
+=============================================================================
+*/
+
+
+/*
+=============================================================================
+
+						 GLOBAL VARIABLES
+
+=============================================================================
+*/
+
+boolean		ingame,fizzlein;
+unsigned	latchpics[NUMLATCHPICS];
+gametype	gamestate;
+
+long		spearx,speary;
+unsigned	spearangle;
+boolean		spearflag;
+
+//
+// ELEVATOR BACK MAPS - REMEMBER (-1)!!
+//
+int ElevatorBackTo[]={1,1,7,3,5,3};
+
+void ScanInfoPlane (void);
+void SetupGameLevel (void);
+void DrawPlayScreen (void);
+void LoadLatchMem (void);
+void GameLoop (void);
+
+/*
+=============================================================================
+
+						 LOCAL VARIABLES
+
+=============================================================================
+*/
+
+
+
+//===========================================================================
+//===========================================================================
+
+
+/*
+==========================
+=
+= SetSoundLoc - Given the location of an object (in terms of global
+=	coordinates, held in globalsoundx and globalsoundy), munges the values
+=	for an approximate distance from the left and right ear, and puts
+=	those values into leftchannel and rightchannel.
+=
+= JAB
+=
+==========================
+*/
+
+	fixed	globalsoundx,globalsoundy;
+	int		leftchannel,rightchannel;
+#define ATABLEMAX 15
+byte righttable[ATABLEMAX][ATABLEMAX * 2] = {
+{ 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 7, 7, 7, 6, 0, 0, 0, 0, 0, 1, 3, 5, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 7, 7, 6, 4, 0, 0, 0, 0, 0, 2, 4, 6, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 7, 6, 6, 4, 1, 0, 0, 0, 1, 2, 4, 6, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 7, 6, 5, 4, 2, 1, 0, 1, 2, 3, 5, 7, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 6, 5, 4, 3, 2, 2, 3, 3, 5, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 6, 6, 5, 4, 4, 4, 4, 5, 6, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 6, 6, 5, 5, 5, 6, 6, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 6, 6, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}
+};
+byte lefttable[ATABLEMAX][ATABLEMAX * 2] = {
+{ 8, 8, 8, 8, 8, 8, 8, 8, 5, 3, 1, 0, 0, 0, 0, 0, 6, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 6, 4, 2, 0, 0, 0, 0, 0, 4, 6, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 6, 4, 2, 1, 0, 0, 0, 1, 4, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 7, 5, 3, 2, 1, 0, 1, 2, 4, 5, 6, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 6, 5, 3, 3, 2, 2, 3, 4, 5, 6, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 7, 6, 5, 4, 4, 4, 4, 5, 6, 6, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 7, 6, 6, 5, 5, 5, 6, 6, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 7, 7, 6, 6, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
+{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}
+};
+
+void
+SetSoundLoc(fixed gx,fixed gy)
+{
+	fixed	xt,yt;
+	int		x,y;
+
+//
+// translate point to view centered coordinates
+//
+	gx -= viewx;
+	gy -= viewy;
+
+//
+// calculate newx
+//
+	xt = FixedByFrac(gx,viewcos);
+	yt = FixedByFrac(gy,viewsin);
+	x = (xt - yt) >> TILESHIFT;
+
+//
+// calculate newy
+//
+	xt = FixedByFrac(gx,viewsin);
+	yt = FixedByFrac(gy,viewcos);
+	y = (yt + xt) >> TILESHIFT;
+
+	if (y >= ATABLEMAX)
+		y = ATABLEMAX - 1;
+	else if (y <= -ATABLEMAX)
+		y = -ATABLEMAX;
+	if (x < 0)
+		x = -x;
+	if (x >= ATABLEMAX)
+		x = ATABLEMAX - 1;
+	leftchannel  =  lefttable[x][y + ATABLEMAX];
+	rightchannel = righttable[x][y + ATABLEMAX];
+
+#if 0
+	CenterWindow(8,1);
+	US_PrintSigned(leftchannel);
+	US_Print(",");
+	US_PrintSigned(rightchannel);
+	VW_UpdateScreen();
+#endif
+}
+
+/*
+==========================
+=
+= SetSoundLocGlobal - Sets up globalsoundx & globalsoundy and then calls
+=	UpdateSoundLoc() to transform that into relative channel volumes. Those
+=	values are then passed to the Sound Manager so that they'll be used for
+=	the next sound played (if possible).
+=
+= JAB
+=
+==========================
+*/
+void PlaySoundLocGlobal(word s,fixed gx,fixed gy)
+{
+	SetSoundLoc(gx,gy);
+	SD_PositionSound(leftchannel,rightchannel);
+	if (SD_PlaySound(s))
+	{
+		globalsoundx = gx;
+		globalsoundy = gy;
+	}
+}
+
+void UpdateSoundLoc(void)
+{
+	if (SoundPositioned)
+	{
+		SetSoundLoc(globalsoundx,globalsoundy);
+		SD_SetPosition(leftchannel,rightchannel);
+	}
+}
+
+/*
+**	JAB End
+*/
+
+
+/*
+==========================
+=
+= ClearMemory
+=
+==========================
+*/
+
+void ClearMemory (void)
+{
+	PM_UnlockMainMem();
+	SD_StopDigitized();
+	MM_SortMem ();
+}
+
+
+/*
+==========================
+=
+= ScanInfoPlane
+=
+= Spawn all actors and mark down special places
+=
+==========================
+*/
+
+void ScanInfoPlane (void)
+{
+	unsigned	x,y,i,j;
+	int			tile;
+	unsigned	far	*start;
+
+	start = mapsegs[1];
+	for (y=0;y<mapheight;y++)
+		for (x=0;x<mapwidth;x++)
+		{
+			tile = *start++;
+			if (!tile)
+				continue;
+
+			switch (tile)
+			{
+			case 19:
+			case 20:
+			case 21:
+			case 22:
+				SpawnPlayer(x,y,NORTH+tile-19);
+				break;
+
+			case 23:
+			case 24:
+			case 25:
+			case 26:
+			case 27:
+			case 28:
+			case 29:
+			case 30:
+
+			case 31:
+			case 32:
+			case 33:
+			case 34:
+			case 35:
+			case 36:
+			case 37:
+			case 38:
+
+			case 39:
+			case 40:
+			case 41:
+			case 42:
+			case 43:
+			case 44:
+			case 45:
+			case 46:
+
+			case 47:
+			case 48:
+			case 49:
+			case 50:
+			case 51:
+			case 52:
+			case 53:
+			case 54:
+
+			case 55:
+			case 56:
+			case 57:
+			case 58:
+			case 59:
+			case 60:
+			case 61:
+			case 62:
+
+			case 63:
+			case 64:
+			case 65:
+			case 66:
+			case 67:
+			case 68:
+			case 69:
+			case 70:
+			case 71:
+			case 72:
+			case 73:						// TRUCK AND SPEAR!
+			case 74:
+
+				SpawnStatic(x,y,tile-23);
+				break;
+
+//
+// P wall
+//
+			case 98:
+				if (!loadedgame)
+				  gamestate.secrettotal++;
+				break;
+
+//
+// guard
+//
+			case 180:
+			case 181:
+			case 182:
+			case 183:
+				if (gamestate.difficulty<gd_hard)
+					break;
+				tile -= 36;
+			case 144:
+			case 145:
+			case 146:
+			case 147:
+				if (gamestate.difficulty<gd_medium)
+					break;
+				tile -= 36;
+			case 108:
+			case 109:
+			case 110:
+			case 111:
+				SpawnStand(en_guard,x,y,tile-108);
+				break;
+
+
+			case 184:
+			case 185:
+			case 186:
+			case 187:
+				if (gamestate.difficulty<gd_hard)
+					break;
+				tile -= 36;
+			case 148:
+			case 149:
+			case 150:
+			case 151:
+				if (gamestate.difficulty<gd_medium)
+					break;
+				tile -= 36;
+			case 112:
+			case 113:
+			case 114:
+			case 115:
+				SpawnPatrol(en_guard,x,y,tile-112);
+				break;
+
+			case 124:
+				SpawnDeadGuard (x,y);
+				break;
+//
+// officer
+//
+			case 188:
+			case 189:
+			case 190:
+			case 191:
+				if (gamestate.difficulty<gd_hard)
+					break;
+				tile -= 36;
+			case 152:
+			case 153:
+			case 154:
+			case 155:
+				if (gamestate.difficulty<gd_medium)
+					break;
+				tile -= 36;
+			case 116:
+			case 117:
+			case 118:
+			case 119:
+				SpawnStand(en_officer,x,y,tile-116);
+				break;
+
+
+			case 192:
+			case 193:
+			case 194:
+			case 195:
+				if (gamestate.difficulty<gd_hard)
+					break;
+				tile -= 36;
+			case 156:
+			case 157:
+			case 158:
+			case 159:
+				if (gamestate.difficulty<gd_medium)
+					break;
+				tile -= 36;
+			case 120:
+			case 121:
+			case 122:
+			case 123:
+				SpawnPatrol(en_officer,x,y,tile-120);
+				break;
+
+
+//
+// ss
+//
+			case 198:
+			case 199:
+			case 200:
+			case 201:
+				if (gamestate.difficulty<gd_hard)
+					break;
+				tile -= 36;
+			case 162:
+			case 163:
+			case 164:
+			case 165:
+				if (gamestate.difficulty<gd_medium)
+					break;
+				tile -= 36;
+			case 126:
+			case 127:
+			case 128:
+			case 129:
+				SpawnStand(en_ss,x,y,tile-126);
+				break;
+
+
+			case 202:
+			case 203:
+			case 204:
+			case 205:
+				if (gamestate.difficulty<gd_hard)
+					break;
+				tile -= 36;
+			case 166:
+			case 167:
+			case 168:
+			case 169:
+				if (gamestate.difficulty<gd_medium)
+					break;
+				tile -= 36;
+			case 130:
+			case 131:
+			case 132:
+			case 133:
+				SpawnPatrol(en_ss,x,y,tile-130);
+				break;
+
+//
+// dogs
+//
+			case 206:
+			case 207:
+			case 208:
+			case 209:
+				if (gamestate.difficulty<gd_hard)
+					break;
+				tile -= 36;
+			case 170:
+			case 171:
+			case 172:
+			case 173:
+				if (gamestate.difficulty<gd_medium)
+					break;
+				tile -= 36;
+			case 134:
+			case 135:
+			case 136:
+			case 137:
+				SpawnStand(en_dog,x,y,tile-134);
+				break;
+
+
+			case 210:
+			case 211:
+			case 212:
+			case 213:
+				if (gamestate.difficulty<gd_hard)
+					break;
+				tile -= 36;
+			case 174:
+			case 175:
+			case 176:
+			case 177:
+				if (gamestate.difficulty<gd_medium)
+					break;
+				tile -= 36;
+			case 138:
+			case 139:
+			case 140:
+			case 141:
+				SpawnPatrol(en_dog,x,y,tile-138);
+				break;
+
+//
+// boss
+//
+#ifndef SPEAR
+			case 214:
+				SpawnBoss (x,y);
+				break;
+			case 197:
+				SpawnGretel (x,y);
+				break;
+			case 215:
+				SpawnGift (x,y);
+				break;
+			case 179:
+				SpawnFat (x,y);
+				break;
+			case 196:
+				SpawnSchabbs (x,y);
+				break;
+			case 160:
+				SpawnFakeHitler (x,y);
+				break;
+			case 178:
+				SpawnHitler (x,y);
+				break;
+#else
+			case 106:
+				SpawnSpectre (x,y);
+				break;
+			case 107:
+				SpawnAngel (x,y);
+				break;
+			case 125:
+				SpawnTrans (x,y);
+				break;
+			case 142:
+				SpawnUber (x,y);
+				break;
+			case 143:
+				SpawnWill (x,y);
+				break;
+			case 161:
+				SpawnDeath (x,y);
+				break;
+
+#endif
+
+//
+// mutants
+//
+			case 252:
+			case 253:
+			case 254:
+			case 255:
+				if (gamestate.difficulty<gd_hard)
+					break;
+				tile -= 18;
+			case 234:
+			case 235:
+			case 236:
+			case 237:
+				if (gamestate.difficulty<gd_medium)
+					break;
+				tile -= 18;
+			case 216:
+			case 217:
+			case 218:
+			case 219:
+				SpawnStand(en_mutant,x,y,tile-216);
+				break;
+
+			case 256:
+			case 257:
+			case 258:
+			case 259:
+				if (gamestate.difficulty<gd_hard)
+					break;
+				tile -= 18;
+			case 238:
+			case 239:
+			case 240:
+			case 241:
+				if (gamestate.difficulty<gd_medium)
+					break;
+				tile -= 18;
+			case 220:
+			case 221:
+			case 222:
+			case 223:
+				SpawnPatrol(en_mutant,x,y,tile-220);
+				break;
+
+//
+// ghosts
+//
+#ifndef SPEAR
+			case 224:
+				SpawnGhosts (en_blinky,x,y);
+				break;
+			case 225:
+				SpawnGhosts (en_clyde,x,y);
+				break;
+			case 226:
+				SpawnGhosts (en_pinky,x,y);
+				break;
+			case 227:
+				SpawnGhosts (en_inky,x,y);
+				break;
+#endif
+			}
+
+		}
+}
+
+//==========================================================================
+
+/*
+==================
+=
+= SetupGameLevel
+=
+==================
+*/
+
+void SetupGameLevel (void)
+{
+	int	x,y,i;
+	unsigned	far *map,tile,spot;
+
+
+	if (!loadedgame)
+	{
+	 gamestate.TimeCount=
+	 gamestate.secrettotal=
+	 gamestate.killtotal=
+	 gamestate.treasuretotal=
+	 gamestate.secretcount=
+	 gamestate.killcount=
+	 gamestate.treasurecount=0;
+	}
+
+	if (demoplayback || demorecord)
+		US_InitRndT (false);
+	else
+		US_InitRndT (true);
+
+//
+// load the level
+//
+	CA_CacheMap (gamestate.mapon+10*gamestate.episode);
+	mapon-=gamestate.episode*10;
+
+	mapwidth = mapheaderseg[mapon]->width;
+	mapheight = mapheaderseg[mapon]->height;
+
+	if (mapwidth != 64 || mapheight != 64)
+		Quit ("Map not 64*64!");
+
+
+//
+// copy the wall data to a data segment array
+//
+	memset (tilemap,0,sizeof(tilemap));
+	memset (actorat,0,sizeof(actorat));
+	map = mapsegs[0];
+	for (y=0;y<mapheight;y++)
+		for (x=0;x<mapwidth;x++)
+		{
+			tile = *map++;
+			if (tile<AREATILE)
+			{
+			// solid wall
+				tilemap[x][y] = tile;
+				(unsigned)actorat[x][y] = tile;
+			}
+			else
+			{
+			// area floor
+				tilemap[x][y] = 0;
+				(unsigned)actorat[x][y] = 0;
+			}
+		}
+
+//
+// spawn doors
+//
+	InitActorList ();			// start spawning things with a clean slate
+	InitDoorList ();
+	InitStaticList ();
+
+	map = mapsegs[0];
+	for (y=0;y<mapheight;y++)
+		for (x=0;x<mapwidth;x++)
+		{
+			tile = *map++;
+			if (tile >= 90 && tile <= 101)
+			{
+			// door
+				switch (tile)
+				{
+				case 90:
+				case 92:
+				case 94:
+				case 96:
+				case 98:
+				case 100:
+					SpawnDoor (x,y,1,(tile-90)/2);
+					break;
+				case 91:
+				case 93:
+				case 95:
+				case 97:
+				case 99:
+				case 101:
+					SpawnDoor (x,y,0,(tile-91)/2);
+					break;
+				}
+			}
+		}
+
+//
+// spawn actors
+//
+	ScanInfoPlane ();
+
+//
+// take out the ambush markers
+//
+	map = mapsegs[0];
+	for (y=0;y<mapheight;y++)
+		for (x=0;x<mapwidth;x++)
+		{
+			tile = *map++;
+			if (tile == AMBUSHTILE)
+			{
+				tilemap[x][y] = 0;
+				if ( (unsigned)actorat[x][y] == AMBUSHTILE)
+					actorat[x][y] = NULL;
+
+				if (*map >= AREATILE)
+					tile = *map;
+				if (*(map-1-mapwidth) >= AREATILE)
+					tile = *(map-1-mapwidth);
+				if (*(map-1+mapwidth) >= AREATILE)
+					tile = *(map-1+mapwidth);
+				if ( *(map-2) >= AREATILE)
+					tile = *(map-2);
+
+				*(map-1) = tile;
+			}
+		}
+
+
+
+//
+// have the caching manager load and purge stuff to make sure all marks
+// are in memory
+//
+	CA_LoadAllSounds ();
+
+}
+
+
+//==========================================================================
+
+
+/*
+===================
+=
+= DrawPlayBorderSides
+=
+= To fix window overwrites
+=
+===================
+*/
+
+void DrawPlayBorderSides (void)
+{
+	int	xl,yl;
+
+	xl = 160-viewwidth/2;
+	yl = (200-STATUSLINES-viewheight)/2;
+
+	VWB_Bar (0,0,xl-1,200-STATUSLINES,127);
+	VWB_Bar (xl+viewwidth+1,0,xl-2,200-STATUSLINES,127);
+
+	VWB_Vlin (yl-1,yl+viewheight,xl-1,0);
+	VWB_Vlin (yl-1,yl+viewheight,xl+viewwidth,125);
+}
+
+
+/*
+===================
+=
+= DrawAllPlayBorderSides
+=
+===================
+*/
+
+void DrawAllPlayBorderSides (void)
+{
+	unsigned	i,temp;
+
+	temp = bufferofs;
+	for (i=0;i<3;i++)
+	{
+		bufferofs = screenloc[i];
+		DrawPlayBorderSides ();
+	}
+	bufferofs = temp;
+}
+
+/*
+===================
+=
+= DrawPlayBorder
+=
+===================
+*/
+void DrawAllPlayBorder (void)
+{
+	unsigned	i,temp;
+
+	temp = bufferofs;
+	for (i=0;i<3;i++)
+	{
+		bufferofs = screenloc[i];
+		DrawPlayBorder ();
+	}
+	bufferofs = temp;
+}
+
+/*
+===================
+=
+= DrawPlayBorder
+=
+===================
+*/
+
+void DrawPlayBorder (void)
+{
+	int	xl,yl;
+
+	VWB_Bar (0,0,320,200-STATUSLINES,127);
+
+	xl = 160-viewwidth/2;
+	yl = (200-STATUSLINES-viewheight)/2;
+	VWB_Bar (xl,yl,viewwidth,viewheight,0);
+
+	VWB_Hlin (xl-1,xl+viewwidth,yl-1,0);
+	VWB_Hlin (xl-1,xl+viewwidth,yl+viewheight,125);
+	VWB_Vlin (yl-1,yl+viewheight,xl-1,0);
+	VWB_Vlin (yl-1,yl+viewheight,xl+viewwidth,125);
+	VWB_Plot (xl-1,yl+viewheight,124);
+}
+
+
+
+/*
+===================
+=
+= DrawPlayScreen
+=
+===================
+*/
+
+void DrawPlayScreen (void)
+{
+	int	i,j,p,m;
+	unsigned	temp;
+
+	VW_FadeOut ();
+
+	temp = bufferofs;
+
+	CA_CacheGrChunk (STATUSBARPIC);
+
+	for (i=0;i<3;i++)
+	{
+		bufferofs = screenloc[i];
+		DrawPlayBorder ();
+		VWB_DrawPic (0,200-STATUSLINES,STATUSBARPIC);
+	}
+
+	bufferofs = temp;
+
+	UNCACHEGRCHUNK (STATUSBARPIC);
+
+	DrawFace ();
+	DrawHealth ();
+	DrawLives ();
+	DrawLevel ();
+	DrawAmmo ();
+	DrawKeys ();
+	DrawWeapon ();
+	DrawScore ();
+}
+
+
+
+//==========================================================================
+
+/*
+==================
+=
+= StartDemoRecord
+=
+==================
+*/
+
+#define MAXDEMOSIZE	8192
+
+void StartDemoRecord (int levelnumber)
+{
+	MM_GetPtr (&demobuffer,MAXDEMOSIZE);
+	MM_SetLock (&demobuffer,true);
+	demoptr = (char far *)demobuffer;
+	lastdemoptr = demoptr+MAXDEMOSIZE;
+
+	*demoptr = levelnumber;
+	demoptr += 4;				// leave space for length
+	demorecord = true;
+}
+
+
+/*
+==================
+=
+= FinishDemoRecord
+=
+==================
+*/
+
+char	demoname[13] = "DEMO?.";
+
+void FinishDemoRecord (void)
+{
+	long	length,level;
+
+	demorecord = false;
+
+	length = demoptr - (char far *)demobuffer;
+
+	demoptr = ((char far *)demobuffer)+1;
+	*(unsigned far *)demoptr = length;
+
+	CenterWindow(24,3);
+	PrintY+=6;
+	US_Print(" Demo number (0-9):");
+	VW_UpdateScreen();
+
+	if (US_LineInput (px,py,str,NULL,true,2,0))
+	{
+		level = atoi (str);
+		if (level>=0 && level<=9)
+		{
+			demoname[4] = '0'+level;
+			CA_WriteFile (demoname,(void far *)demobuffer,length);
+		}
+	}
+
+
+	MM_FreePtr (&demobuffer);
+}
+
+//==========================================================================
+
+/*
+==================
+=
+= RecordDemo
+=
+= Fades the screen out, then starts a demo.  Exits with the screen faded
+=
+==================
+*/
+
+void RecordDemo (void)
+{
+	int level,esc;
+
+	CenterWindow(26,3);
+	PrintY+=6;
+	CA_CacheGrChunk(STARTFONT);
+	fontnumber=0;
+	US_Print("  Demo which level(1-10):");
+	VW_UpdateScreen();
+	VW_FadeIn ();
+	esc = !US_LineInput (px,py,str,NULL,true,2,0);
+	if (esc)
+		return;
+
+	level = atoi (str);
+	level--;
+
+	SETFONTCOLOR(0,15);
+	VW_FadeOut ();
+
+#ifndef SPEAR
+	NewGame (gd_hard,level/10);
+	gamestate.mapon = level%10;
+#else
+	NewGame (gd_hard,0);
+	gamestate.mapon = level;
+#endif
+
+	StartDemoRecord (level);
+
+	DrawPlayScreen ();
+	VW_FadeIn ();
+
+	startgame = false;
+	demorecord = true;
+
+	SetupGameLevel ();
+	StartMusic ();
+	PM_CheckMainMem ();
+	fizzlein = true;
+
+	PlayLoop ();
+
+	demoplayback = false;
+
+	StopMusic ();
+	VW_FadeOut ();
+	ClearMemory ();
+
+	FinishDemoRecord ();
+}
+
+//==========================================================================
+
+/*
+==================
+=
+= PlayDemo
+=
+= Fades the screen out, then starts a demo.  Exits with the screen faded
+=
+==================
+*/
+
+void PlayDemo (int demonumber)
+{
+	int length;
+
+#ifdef DEMOSEXTERN
+// debug: load chunk
+#ifndef SPEARDEMO
+	int dems[4]={T_DEMO0,T_DEMO1,T_DEMO2,T_DEMO3};
+#else
+	int dems[1]={T_DEMO0};
+#endif
+
+	CA_CacheGrChunk(dems[demonumber]);
+	demoptr = grsegs[dems[demonumber]];
+	MM_SetLock (&grsegs[dems[demonumber]],true);
+#else
+	demoname[4] = '0'+demonumber;
+	CA_LoadFile (demoname,&demobuffer);
+	MM_SetLock (&demobuffer,true);
+	demoptr = (char far *)demobuffer;
+#endif
+
+	NewGame (1,0);
+	gamestate.mapon = *demoptr++;
+	gamestate.difficulty = gd_hard;
+	length = *((unsigned far *)demoptr)++;
+	demoptr++;
+	lastdemoptr = demoptr-4+length;
+
+	VW_FadeOut ();
+
+	SETFONTCOLOR(0,15);
+	DrawPlayScreen ();
+	VW_FadeIn ();
+
+	startgame = false;
+	demoplayback = true;
+
+	SetupGameLevel ();
+	StartMusic ();
+	PM_CheckMainMem ();
+	fizzlein = true;
+
+	PlayLoop ();
+
+#ifdef DEMOSEXTERN
+	UNCACHEGRCHUNK(dems[demonumber]);
+#else
+	MM_FreePtr (&demobuffer);
+#endif
+
+	demoplayback = false;
+
+	StopMusic ();
+	VW_FadeOut ();
+	ClearMemory ();
+}
+
+//==========================================================================
+
+/*
+==================
+=
+= Died
+=
+==================
+*/
+
+#define DEATHROTATE 2
+
+void Died (void)
+{
+	float	fangle;
+	long	dx,dy;
+	int		iangle,curangle,clockwise,counter,change;
+
+	gamestate.weapon = -1;			// take away weapon
+	SD_PlaySound (PLAYERDEATHSND);
+//
+// swing around to face attacker
+//
+	dx = killerobj->x - player->x;
+	dy = player->y - killerobj->y;
+
+	fangle = atan2(dy,dx);			// returns -pi to pi
+	if (fangle<0)
+		fangle = M_PI*2+fangle;
+
+	iangle = fangle/(M_PI*2)*ANGLES;
+
+	if (player->angle > iangle)
+	{
+		counter = player->angle - iangle;
+		clockwise = ANGLES-player->angle + iangle;
+	}
+	else
+	{
+		clockwise = iangle - player->angle;
+		counter = player->angle + ANGLES-iangle;
+	}
+
+	curangle = player->angle;
+
+	if (clockwise<counter)
+	{
+	//
+	// rotate clockwise
+	//
+		if (curangle>iangle)
+			curangle -= ANGLES;
+		do
+		{
+			change = tics*DEATHROTATE;
+			if (curangle + change > iangle)
+				change = iangle-curangle;
+
+			curangle += change;
+			player->angle += change;
+			if (player->angle >= ANGLES)
+				player->angle -= ANGLES;
+
+			ThreeDRefresh ();
+			CalcTics ();
+		} while (curangle != iangle);
+	}
+	else
+	{
+	//
+	// rotate counterclockwise
+	//
+		if (curangle<iangle)
+			curangle += ANGLES;
+		do
+		{
+			change = -tics*DEATHROTATE;
+			if (curangle + change < iangle)
+				change = iangle-curangle;
+
+			curangle += change;
+			player->angle += change;
+			if (player->angle < 0)
+				player->angle += ANGLES;
+
+			ThreeDRefresh ();
+			CalcTics ();
+		} while (curangle != iangle);
+	}
+
+//
+// fade to red
+//
+	FinishPaletteShifts ();
+
+	bufferofs += screenofs;
+	VW_Bar (0,0,viewwidth,viewheight,4);
+	IN_ClearKeysDown ();
+	FizzleFade(bufferofs,displayofs+screenofs,viewwidth,viewheight,70,false);
+	bufferofs -= screenofs;
+	IN_UserInput(100);
+	SD_WaitSoundDone ();
+
+	if (tedlevel == false)	// SO'S YA DON'T GET KILLED WHILE LAUNCHING!
+	  gamestate.lives--;
+
+	if (gamestate.lives > -1)
+	{
+		gamestate.health = 100;
+		gamestate.weapon = gamestate.bestweapon
+			= gamestate.chosenweapon = wp_pistol;
+		gamestate.ammo = STARTAMMO;
+		gamestate.keys = 0;
+		gamestate.attackframe = gamestate.attackcount =
+		gamestate.weaponframe = 0;
+
+		DrawKeys ();
+		DrawWeapon ();
+		DrawAmmo ();
+		DrawHealth ();
+		DrawFace ();
+		DrawLives ();
+	}
+
+}
+
+//==========================================================================
+
+/*
+===================
+=
+= GameLoop
+=
+===================
+*/
+
+void GameLoop (void)
+{
+	int i,xl,yl,xh,yh;
+	char num[20];
+	boolean	died;
+#ifdef MYPROFILE
+	clock_t start,end;
+#endif
+
+restartgame:
+	ClearMemory ();
+	SETFONTCOLOR(0,15);
+	DrawPlayScreen ();
+	died = false;
+restart:
+	do
+	{
+		if (!loadedgame)
+		  gamestate.score = gamestate.oldscore;
+		DrawScore();
+
+		startgame = false;
+		if (loadedgame)
+			loadedgame = false;
+		else
+			SetupGameLevel ();
+
+#ifdef SPEAR
+		if (gamestate.mapon == 20)	// give them the key allways
+		{
+			gamestate.keys |= 1;
+			DrawKeys ();
+		}
+#endif
+
+		ingame = true;
+		StartMusic ();
+		PM_CheckMainMem ();
+		if (!died)
+			PreloadGraphics ();
+		else
+			died = false;
+
+		fizzlein = true;
+		DrawLevel ();
+
+startplayloop:
+		PlayLoop ();
+
+#ifdef SPEAR
+		if (spearflag)
+		{
+			SD_StopSound();
+			SD_PlaySound(GETSPEARSND);
+			if (DigiMode != sds_Off)
+			{
+				long lasttimecount = TimeCount;
+
+				while(TimeCount < lasttimecount+150)
+				//while(DigiPlaying!=false)
+					SD_Poll();
+			}
+			else
+				SD_WaitSoundDone();
+
+			ClearMemory ();
+			gamestate.oldscore = gamestate.score;
+			gamestate.mapon = 20;
+			SetupGameLevel ();
+			StartMusic ();
+			PM_CheckMainMem ();
+			player->x = spearx;
+			player->y = speary;
+			player->angle = spearangle;
+			spearflag = false;
+			Thrust (0,0);
+			goto startplayloop;
+		}
+#endif
+
+		StopMusic ();
+		ingame = false;
+
+		if (demorecord && playstate != ex_warped)
+			FinishDemoRecord ();
+
+		if (startgame || loadedgame)
+			goto restartgame;
+
+		switch (playstate)
+		{
+		case ex_completed:
+		case ex_secretlevel:
+			gamestate.keys = 0;
+			DrawKeys ();
+			VW_FadeOut ();
+
+			ClearMemory ();
+
+			LevelCompleted ();		// do the intermission
+#ifdef SPEARDEMO
+			if (gamestate.mapon == 1)
+			{
+				died = true;			// don't "get psyched!"
+
+				VW_FadeOut ();
+
+				ClearMemory ();
+
+				CheckHighScore (gamestate.score,gamestate.mapon+1);
+
+				#pragma warn -sus
+				#ifndef JAPAN
+				_fstrcpy(MainMenu[viewscores].string,STR_VS);
+				#endif
+				MainMenu[viewscores].routine = CP_ViewScores;
+				#pragma warn +sus
+
+				return;
+			}
+#endif
+
+#ifdef JAPDEMO
+			if (gamestate.mapon == 3)
+			{
+				died = true;			// don't "get psyched!"
+
+				VW_FadeOut ();
+
+				ClearMemory ();
+
+				CheckHighScore (gamestate.score,gamestate.mapon+1);
+
+				#pragma warn -sus
+				#ifndef JAPAN
+				_fstrcpy(MainMenu[viewscores].string,STR_VS);
+				#endif
+				MainMenu[viewscores].routine = CP_ViewScores;
+				#pragma warn +sus
+
+				return;
+			}
+#endif
+
+			gamestate.oldscore = gamestate.score;
+
+#ifndef SPEAR
+			//
+			// COMING BACK FROM SECRET LEVEL
+			//
+			if (gamestate.mapon == 9)
+				gamestate.mapon = ElevatorBackTo[gamestate.episode];	// back from secret
+			else
+			//
+			// GOING TO SECRET LEVEL
+			//
+			if (playstate == ex_secretlevel)
+				gamestate.mapon = 9;
+#else
+
+#define FROMSECRET1		3
+#define FROMSECRET2		11
+
+			//
+			// GOING TO SECRET LEVEL
+			//
+			if (playstate == ex_secretlevel)
+				switch(gamestate.mapon)
+				{
+				 case FROMSECRET1: gamestate.mapon = 18; break;
+				 case FROMSECRET2: gamestate.mapon = 19; break;
+				}
+			else
+			//
+			// COMING BACK FROM SECRET LEVEL
+			//
+			if (gamestate.mapon == 18 || gamestate.mapon == 19)
+				switch(gamestate.mapon)
+				{
+				 case 18: gamestate.mapon = FROMSECRET1+1; break;
+				 case 19: gamestate.mapon = FROMSECRET2+1; break;
+				}
+#endif
+			else
+			//
+			// GOING TO NEXT LEVEL
+			//
+				gamestate.mapon++;
+
+
+			break;
+
+		case ex_died:
+			Died ();
+			died = true;			// don't "get psyched!"
+
+			if (gamestate.lives > -1)
+				break;				// more lives left
+
+			VW_FadeOut ();
+
+			ClearMemory ();
+
+			CheckHighScore (gamestate.score,gamestate.mapon+1);
+
+			#pragma warn -sus
+			#ifndef JAPAN
+			_fstrcpy(MainMenu[viewscores].string,STR_VS);
+			#endif
+			MainMenu[viewscores].routine = CP_ViewScores;
+			#pragma warn +sus
+
+			return;
+
+		case ex_victorious:
+
+#ifndef SPEAR
+			VW_FadeOut ();
+#else
+			VL_FadeOut (0,255,0,17,17,300);
+#endif
+			ClearMemory ();
+
+			Victory ();
+
+			ClearMemory ();
+
+			CheckHighScore (gamestate.score,gamestate.mapon+1);
+
+			#pragma warn -sus
+			#ifndef JAPAN
+			_fstrcpy(MainMenu[viewscores].string,STR_VS);
+			#endif
+			MainMenu[viewscores].routine = CP_ViewScores;
+			#pragma warn +sus
+
+			return;
+
+		default:
+			ClearMemory ();
+			break;
+		}
+
+	} while (1);
+
+}
+
binary files /dev/null b/gamepal.obj differ
--- /dev/null
+++ b/gfxe_sod.equ
@@ -1,0 +1,47 @@
+;=====================================
+;
+; Graphics .EQU file for .SOD
+; IGRAB-ed on Fri Jul 31 18:31:00 1992
+;
+;=====================================
+
+
+
+
+
+
+;
+; Amount of each data item
+;
+NUMCHUNKS	=	414
+NUMFONT  	=	0
+NUMFONTM  	=	0
+NUMPICS  	=	0
+NUMPICM  	=	0
+NUMSPRITES  	=	0
+NUMTILE8  	=	0
+NUMTILE8M  	=	0
+NUMTILE16  	=	144
+NUMTILE16M  	=	270
+NUMTILE32  	=	0
+NUMTILE32M  	=	0
+NUMEXTERN  	=	0
+;
+; File offsets for data items
+;
+STARTFONT  	=	0
+STARTFONTM  	=	0
+STARTPICS  	=	0
+STARTPICM  	=	0
+STARTSPRITES  	=	0
+STARTTILE8  	=	0
+STARTTILE8M  	=	0
+STARTTILE16  	=	0
+STARTTILE16M  	=	144
+STARTTILE32  	=	414
+STARTTILE32M  	=	414
+STARTEXTERN  	=	414
+
+;
+; Thank you for using IGRAB!
+;
--- /dev/null
+++ b/gfxe_sod.h
@@ -1,0 +1,53 @@
+//////////////////////////////////////
+//
+// Graphics .H file for .SOD
+// IGRAB-ed on Fri Jul 31 18:31:00 1992
+//
+//////////////////////////////////////
+
+typedef enum {
+
+
+
+		ENUMEND
+	     } graphicnums;
+
+//
+// Data LUMPs
+//
+
+//
+// Amount of each data item
+//
+#define NUMCHUNKS    414
+#define NUMFONT      0
+#define NUMFONTM     0
+#define NUMPICS      0
+#define NUMPICM      0
+#define NUMSPRITES   0
+#define NUMTILE8     0
+#define NUMTILE8M    0
+#define NUMTILE16    144
+#define NUMTILE16M   270
+#define NUMTILE32    0
+#define NUMTILE32M   0
+#define NUMEXTERNS   0
+//
+// File offsets for data items
+//
+#define STARTFONT    0
+#define STARTFONTM   0
+#define STARTPICS    0
+#define STARTPICM    0
+#define STARTSPRITES 0
+#define STARTTILE8   0
+#define STARTTILE8M  0
+#define STARTTILE16  0
+#define STARTTILE16M 144
+#define STARTTILE32  414
+#define STARTTILE32M 414
+#define STARTEXTERNS 414
+
+//
+// Thank you for using IGRAB!
+//
--- /dev/null
+++ b/gfxe_wl1.equ
@@ -1,0 +1,201 @@
+;=====================================
+;
+; Graphics .EQU file for .WL1
+; IGRAB-ed on Sat May 02 02:16:56 1992
+;
+;=====================================
+
+H_BJPIC				=	3
+H_CASTLEPIC			=	4
+H_KEYBOARDPIC			=	5
+H_JOYPIC			=	6
+H_MOUSEPIC			=	7
+H_BOTHPIC			=	8
+H_GAMEPADPIC			=	9
+H_HEALPIC			=	10
+H_TREASUREPIC			=	11
+H_GUNPIC			=	12
+H_KEYPIC			=	13
+H_BLAZEPIC			=	14
+H_WEAPON1234PIC			=	15
+H_WOLFLOGOPIC			=	16
+H_VISAPIC			=	17
+H_MCPIC				=	18
+H_IDLOGOPIC			=	19
+H_FAXPIC			=	20
+H_GALACTIXPIC			=	21
+H_FGODMOMPIC			=	22
+H_AUSTRALIAPIC			=	23
+H_CANADAPIC			=	24
+H_UKPIC				=	25
+C_OPTIONSPIC			=	26
+C_CURSOR1PIC			=	27
+C_CURSOR2PIC			=	28
+C_NOTSELECTEDPIC		=	29
+C_SELECTEDPIC			=	30
+C_FXTITLEPIC			=	31
+C_DIGITITLEPIC			=	32
+C_MUSICTITLEPIC			=	33
+C_MOUSELBACKPIC			=	34
+C_BABYMODEPIC			=	35
+C_EASYPIC			=	36
+C_NORMALPIC			=	37
+C_HARDPIC			=	38
+C_LOADSAVEDISKPIC		=	39
+C_DISKLOADING1PIC		=	40
+C_DISKLOADING2PIC		=	41
+C_CONTROLPIC			=	42
+C_CUSTOMIZEPIC			=	43
+C_LOADGAMEPIC			=	44
+C_SAVEGAMEPIC			=	45
+C_EPISODE1PIC			=	46
+C_EPISODE2PIC			=	47
+C_EPISODE3PIC			=	48
+C_EPISODE4PIC			=	49
+C_EPISODE5PIC			=	50
+C_EPISODE6PIC			=	51
+C_CODEPIC			=	52
+L_GUYPIC			=	53
+L_COLONPIC			=	54
+L_NUM0PIC			=	55
+L_NUM1PIC			=	56
+L_NUM2PIC			=	57
+L_NUM3PIC			=	58
+L_NUM4PIC			=	59
+L_NUM5PIC			=	60
+L_NUM6PIC			=	61
+L_NUM7PIC			=	62
+L_NUM8PIC			=	63
+L_NUM9PIC			=	64
+L_PERCENTPIC			=	65
+L_APIC				=	66
+L_BPIC				=	67
+L_CPIC				=	68
+L_DPIC				=	69
+L_EPIC				=	70
+L_FPIC				=	71
+L_GPIC				=	72
+L_HPIC				=	73
+L_IPIC				=	74
+L_JPIC				=	75
+L_KPIC				=	76
+L_LPIC				=	77
+L_MPIC				=	78
+L_NPIC				=	79
+L_OPIC				=	80
+L_PPIC				=	81
+L_QPIC				=	82
+L_RPIC				=	83
+L_SPIC				=	84
+L_TPIC				=	85
+L_UPIC				=	86
+L_VPIC				=	87
+L_WPIC				=	88
+L_XPIC				=	89
+L_YPIC				=	90
+L_ZPIC				=	91
+L_GUY2PIC			=	92
+L_BJWINSPIC			=	93
+STATUSBARPIC			=	94
+TITLEPIC			=	95
+PG13PIC				=	96
+CREDITSPIC			=	97
+HIGHSCORESPIC			=	98
+KNIFEPIC			=	99
+GUNPIC				=	100
+MACHINEGUNPIC			=	101
+GATLINGGUNPIC			=	102
+NOKEYPIC			=	103
+GOLDKEYPIC			=	104
+SILVERKEYPIC			=	105
+N_BLANKPIC			=	106
+N_0PIC				=	107
+N_1PIC				=	108
+N_2PIC				=	109
+N_3PIC				=	110
+N_4PIC				=	111
+N_5PIC				=	112
+N_6PIC				=	113
+N_7PIC				=	114
+N_8PIC				=	115
+N_9PIC				=	116
+FACE1APIC			=	117
+FACE1BPIC			=	118
+FACE1CPIC			=	119
+FACE2APIC			=	120
+FACE2BPIC			=	121
+FACE2CPIC			=	122
+FACE3APIC			=	123
+FACE3BPIC			=	124
+FACE3CPIC			=	125
+FACE4APIC			=	126
+FACE4BPIC			=	127
+FACE4CPIC			=	128
+FACE5APIC			=	129
+FACE5BPIC			=	130
+FACE5CPIC			=	131
+FACE6APIC			=	132
+FACE6BPIC			=	133
+FACE6CPIC			=	134
+FACE7APIC			=	135
+FACE7BPIC			=	136
+FACE7CPIC			=	137
+FACE8APIC			=	138
+GOTGATLINGPIC			=	139
+PAUSEDPIC			=	140
+GETPSYCHEDPIC			=	141
+
+
+
+ORDERSCREEN			=	557
+
+README_LUMP_START		=	3
+README_LUMP_END			=	25
+
+CONTROLS_LUMP_START		=	26
+CONTROLS_LUMP_END		=	52
+
+LEVELEND_LUMP_START		=	53
+LEVELEND_LUMP_END		=	93
+
+LATCHPICS_LUMP_START		=	99
+LATCHPICS_LUMP_END		=	141
+
+
+;
+; Amount of each data item
+;
+NUMCHUNKS	=	558
+NUMFONT  	=	2
+NUMFONTM  	=	0
+NUMPICS  	=	139
+NUMPICM  	=	0
+NUMSPRITES  	=	0
+NUMTILE8  	=	72
+NUMTILE8M  	=	0
+NUMTILE16  	=	144
+NUMTILE16M  	=	270
+NUMTILE32  	=	0
+NUMTILE32M  	=	0
+NUMEXTERN  	=	1
+;
+; File offsets for data items
+;
+STRUCTPIC  	=	0
+
+STARTFONT  	=	1
+STARTFONTM  	=	3
+STARTPICS  	=	3
+STARTPICM  	=	142
+STARTSPRITES  	=	142
+STARTTILE8  	=	142
+STARTTILE8M  	=	143
+STARTTILE16  	=	143
+STARTTILE16M  	=	287
+STARTTILE32  	=	557
+STARTTILE32M  	=	557
+STARTEXTERN  	=	557
+
+;
+; Thank you for using IGRAB!
+;
--- /dev/null
+++ b/gfxe_wl1.h
@@ -1,0 +1,211 @@
+//////////////////////////////////////
+//
+// Graphics .H file for .WL1
+// IGRAB-ed on Sat May 02 02:16:56 1992
+//
+//////////////////////////////////////
+
+typedef enum {
+		// Lump Start
+		H_BJPIC=3,
+		H_CASTLEPIC,                 // 4
+		H_KEYBOARDPIC,               // 5
+		H_JOYPIC,                    // 6
+		H_MOUSEPIC,                  // 7
+		H_BOTHPIC,                   // 8
+		H_GAMEPADPIC,                // 9
+		H_HEALPIC,                   // 10
+		H_TREASUREPIC,               // 11
+		H_GUNPIC,                    // 12
+		H_KEYPIC,                    // 13
+		H_BLAZEPIC,                  // 14
+		H_WEAPON1234PIC,             // 15
+		H_WOLFLOGOPIC,               // 16
+		H_VISAPIC,                   // 17
+		H_MCPIC,                     // 18
+		H_IDLOGOPIC,                 // 19
+		H_FAXPIC,                    // 20
+		H_GALACTIXPIC,               // 21
+		H_FGODMOMPIC,                // 22
+		H_AUSTRALIAPIC,              // 23
+		H_CANADAPIC,                 // 24
+		H_UKPIC,                     // 25
+		// Lump Start
+		C_OPTIONSPIC,                // 26
+		C_CURSOR1PIC,                // 27
+		C_CURSOR2PIC,                // 28
+		C_NOTSELECTEDPIC,            // 29
+		C_SELECTEDPIC,               // 30
+		C_FXTITLEPIC,                // 31
+		C_DIGITITLEPIC,              // 32
+		C_MUSICTITLEPIC,             // 33
+		C_MOUSELBACKPIC,             // 34
+		C_BABYMODEPIC,               // 35
+		C_EASYPIC,                   // 36
+		C_NORMALPIC,                 // 37
+		C_HARDPIC,                   // 38
+		C_LOADSAVEDISKPIC,           // 39
+		C_DISKLOADING1PIC,           // 40
+		C_DISKLOADING2PIC,           // 41
+		C_CONTROLPIC,                // 42
+		C_CUSTOMIZEPIC,              // 43
+		C_LOADGAMEPIC,               // 44
+		C_SAVEGAMEPIC,               // 45
+		C_EPISODE1PIC,               // 46
+		C_EPISODE2PIC,               // 47
+		C_EPISODE3PIC,               // 48
+		C_EPISODE4PIC,               // 49
+		C_EPISODE5PIC,               // 50
+		C_EPISODE6PIC,               // 51
+		C_CODEPIC,                   // 52
+		// Lump Start
+		L_GUYPIC,                    // 53
+		L_COLONPIC,                  // 54
+		L_NUM0PIC,                   // 55
+		L_NUM1PIC,                   // 56
+		L_NUM2PIC,                   // 57
+		L_NUM3PIC,                   // 58
+		L_NUM4PIC,                   // 59
+		L_NUM5PIC,                   // 60
+		L_NUM6PIC,                   // 61
+		L_NUM7PIC,                   // 62
+		L_NUM8PIC,                   // 63
+		L_NUM9PIC,                   // 64
+		L_PERCENTPIC,                // 65
+		L_APIC,                      // 66
+		L_BPIC,                      // 67
+		L_CPIC,                      // 68
+		L_DPIC,                      // 69
+		L_EPIC,                      // 70
+		L_FPIC,                      // 71
+		L_GPIC,                      // 72
+		L_HPIC,                      // 73
+		L_IPIC,                      // 74
+		L_JPIC,                      // 75
+		L_KPIC,                      // 76
+		L_LPIC,                      // 77
+		L_MPIC,                      // 78
+		L_NPIC,                      // 79
+		L_OPIC,                      // 80
+		L_PPIC,                      // 81
+		L_QPIC,                      // 82
+		L_RPIC,                      // 83
+		L_SPIC,                      // 84
+		L_TPIC,                      // 85
+		L_UPIC,                      // 86
+		L_VPIC,                      // 87
+		L_WPIC,                      // 88
+		L_XPIC,                      // 89
+		L_YPIC,                      // 90
+		L_ZPIC,                      // 91
+		L_GUY2PIC,                   // 92
+		L_BJWINSPIC,                 // 93
+		STATUSBARPIC,                // 94
+		TITLEPIC,                    // 95
+		PG13PIC,                     // 96
+		CREDITSPIC,                  // 97
+		HIGHSCORESPIC,               // 98
+		// Lump Start
+		KNIFEPIC,                    // 99
+		GUNPIC,                      // 100
+		MACHINEGUNPIC,               // 101
+		GATLINGGUNPIC,               // 102
+		NOKEYPIC,                    // 103
+		GOLDKEYPIC,                  // 104
+		SILVERKEYPIC,                // 105
+		N_BLANKPIC,                  // 106
+		N_0PIC,                      // 107
+		N_1PIC,                      // 108
+		N_2PIC,                      // 109
+		N_3PIC,                      // 110
+		N_4PIC,                      // 111
+		N_5PIC,                      // 112
+		N_6PIC,                      // 113
+		N_7PIC,                      // 114
+		N_8PIC,                      // 115
+		N_9PIC,                      // 116
+		FACE1APIC,                   // 117
+		FACE1BPIC,                   // 118
+		FACE1CPIC,                   // 119
+		FACE2APIC,                   // 120
+		FACE2BPIC,                   // 121
+		FACE2CPIC,                   // 122
+		FACE3APIC,                   // 123
+		FACE3BPIC,                   // 124
+		FACE3CPIC,                   // 125
+		FACE4APIC,                   // 126
+		FACE4BPIC,                   // 127
+		FACE4CPIC,                   // 128
+		FACE5APIC,                   // 129
+		FACE5BPIC,                   // 130
+		FACE5CPIC,                   // 131
+		FACE6APIC,                   // 132
+		FACE6BPIC,                   // 133
+		FACE6CPIC,                   // 134
+		FACE7APIC,                   // 135
+		FACE7BPIC,                   // 136
+		FACE7CPIC,                   // 137
+		FACE8APIC,                   // 138
+		GOTGATLINGPIC,               // 139
+		PAUSEDPIC,                   // 140
+		GETPSYCHEDPIC,               // 141
+
+
+
+		ORDERSCREEN=557,
+		ENUMEND
+	     } graphicnums;
+
+//
+// Data LUMPs
+//
+#define README_LUMP_START		3
+#define README_LUMP_END			25
+
+#define CONTROLS_LUMP_START		26
+#define CONTROLS_LUMP_END		52
+
+#define LEVELEND_LUMP_START		53
+#define LEVELEND_LUMP_END		93
+
+#define LATCHPICS_LUMP_START		99
+#define LATCHPICS_LUMP_END		141
+
+
+//
+// Amount of each data item
+//
+#define NUMCHUNKS    558
+#define NUMFONT      2
+#define NUMFONTM     0
+#define NUMPICS      139
+#define NUMPICM      0
+#define NUMSPRITES   0
+#define NUMTILE8     72
+#define NUMTILE8M    0
+#define NUMTILE16    144
+#define NUMTILE16M   270
+#define NUMTILE32    0
+#define NUMTILE32M   0
+#define NUMEXTERNS   1
+//
+// File offsets for data items
+//
+#define STRUCTPIC    0
+
+#define STARTFONT    1
+#define STARTFONTM   3
+#define STARTPICS    3
+#define STARTPICM    142
+#define STARTSPRITES 142
+#define STARTTILE8   142
+#define STARTTILE8M  143
+#define STARTTILE16  143
+#define STARTTILE16M 287
+#define STARTTILE32  557
+#define STARTTILE32M 557
+#define STARTEXTERNS 557
+
+//
+// Thank you for using IGRAB!
+//
--- /dev/null
+++ b/gfxe_wl6.equ
@@ -1,0 +1,47 @@
+;=====================================
+;
+; Graphics .EQU file for .WL6
+; IGRAB-ed on Sun Aug 09 22:17:20 1992
+;
+;=====================================
+
+
+
+
+
+
+;
+; Amount of each data item
+;
+NUMCHUNKS	=	414
+NUMFONT  	=	0
+NUMFONTM  	=	0
+NUMPICS  	=	0
+NUMPICM  	=	0
+NUMSPRITES  	=	0
+NUMTILE8  	=	0
+NUMTILE8M  	=	0
+NUMTILE16  	=	144
+NUMTILE16M  	=	270
+NUMTILE32  	=	0
+NUMTILE32M  	=	0
+NUMEXTERN  	=	0
+;
+; File offsets for data items
+;
+STARTFONT  	=	0
+STARTFONTM  	=	0
+STARTPICS  	=	0
+STARTPICM  	=	0
+STARTSPRITES  	=	0
+STARTTILE8  	=	0
+STARTTILE8M  	=	0
+STARTTILE16  	=	0
+STARTTILE16M  	=	144
+STARTTILE32  	=	414
+STARTTILE32M  	=	414
+STARTEXTERN  	=	414
+
+;
+; Thank you for using IGRAB!
+;
--- /dev/null
+++ b/gfxe_wl6.h
@@ -1,0 +1,53 @@
+//////////////////////////////////////
+//
+// Graphics .H file for .WL6
+// IGRAB-ed on Sun Aug 09 22:17:20 1992
+//
+//////////////////////////////////////
+
+typedef enum {
+
+
+
+		ENUMEND
+	     } graphicnums;
+
+//
+// Data LUMPs
+//
+
+//
+// Amount of each data item
+//
+#define NUMCHUNKS    414
+#define NUMFONT      0
+#define NUMFONTM     0
+#define NUMPICS      0
+#define NUMPICM      0
+#define NUMSPRITES   0
+#define NUMTILE8     0
+#define NUMTILE8M    0
+#define NUMTILE16    144
+#define NUMTILE16M   270
+#define NUMTILE32    0
+#define NUMTILE32M   0
+#define NUMEXTERNS   0
+//
+// File offsets for data items
+//
+#define STARTFONT    0
+#define STARTFONTM   0
+#define STARTPICS    0
+#define STARTPICM    0
+#define STARTSPRITES 0
+#define STARTTILE8   0
+#define STARTTILE8M  0
+#define STARTTILE16  0
+#define STARTTILE16M 144
+#define STARTTILE32  414
+#define STARTTILE32M 414
+#define STARTEXTERNS 414
+
+//
+// Thank you for using IGRAB!
+//
--- /dev/null
+++ b/gfxv_sdm.equ
@@ -1,0 +1,208 @@
+;=====================================
+;
+; Graphics .EQU file for .SDM
+; IGRAB-ed on Mon Sep 21 14:20:19 1992
+;
+;=====================================
+
+C_BACKDROPPIC			=	3
+C_MOUSELBACKPIC			=	4
+C_CURSOR1PIC			=	5
+C_CURSOR2PIC			=	6
+C_NOTSELECTEDPIC		=	7
+C_SELECTEDPIC			=	8
+C_CUSTOMIZEPIC			=	9
+C_JOY1PIC			=	10
+C_JOY2PIC			=	11
+C_MOUSEPIC			=	12
+C_JOYSTICKPIC			=	13
+C_KEYBOARDPIC			=	14
+C_CONTROLPIC			=	15
+C_OPTIONSPIC			=	16
+C_FXTITLEPIC			=	17
+C_DIGITITLEPIC			=	18
+C_MUSICTITLEPIC			=	19
+C_HOWTOUGHPIC			=	20
+C_BABYMODEPIC			=	21
+C_EASYPIC			=	22
+C_NORMALPIC			=	23
+C_HARDPIC			=	24
+C_DISKLOADING1PIC		=	25
+C_DISKLOADING2PIC		=	26
+C_LOADGAMEPIC			=	27
+C_SAVEGAMEPIC			=	28
+HIGHSCORESPIC			=	29
+C_WONSPEARPIC			=	30
+L_GUYPIC			=	31
+L_COLONPIC			=	32
+L_NUM0PIC			=	33
+L_NUM1PIC			=	34
+L_NUM2PIC			=	35
+L_NUM3PIC			=	36
+L_NUM4PIC			=	37
+L_NUM5PIC			=	38
+L_NUM6PIC			=	39
+L_NUM7PIC			=	40
+L_NUM8PIC			=	41
+L_NUM9PIC			=	42
+L_PERCENTPIC			=	43
+L_APIC				=	44
+L_BPIC				=	45
+L_CPIC				=	46
+L_DPIC				=	47
+L_EPIC				=	48
+L_FPIC				=	49
+L_GPIC				=	50
+L_HPIC				=	51
+L_IPIC				=	52
+L_JPIC				=	53
+L_KPIC				=	54
+L_LPIC				=	55
+L_MPIC				=	56
+L_NPIC				=	57
+L_OPIC				=	58
+L_PPIC				=	59
+L_QPIC				=	60
+L_RPIC				=	61
+L_SPIC				=	62
+L_TPIC				=	63
+L_UPIC				=	64
+L_VPIC				=	65
+L_WPIC				=	66
+L_XPIC				=	67
+L_YPIC				=	68
+L_ZPIC				=	69
+L_EXPOINTPIC			=	70
+L_APOSTROPHEPIC			=	71
+L_GUY2PIC			=	72
+L_BJWINSPIC			=	73
+TITLE1PIC			=	74
+TITLE2PIC			=	75
+STATUSBARPIC			=	76
+PG13PIC				=	77
+CREDITSPIC			=	78
+KNIFEPIC			=	79
+GUNPIC				=	80
+MACHINEGUNPIC			=	81
+GATLINGGUNPIC			=	82
+NOKEYPIC			=	83
+GOLDKEYPIC			=	84
+SILVERKEYPIC			=	85
+N_BLANKPIC			=	86
+N_0PIC				=	87
+N_1PIC				=	88
+N_2PIC				=	89
+N_3PIC				=	90
+N_4PIC				=	91
+N_5PIC				=	92
+N_6PIC				=	93
+N_7PIC				=	94
+N_8PIC				=	95
+N_9PIC				=	96
+FACE1APIC			=	97
+FACE1BPIC			=	98
+FACE1CPIC			=	99
+FACE2APIC			=	100
+FACE2BPIC			=	101
+FACE2CPIC			=	102
+FACE3APIC			=	103
+FACE3BPIC			=	104
+FACE3CPIC			=	105
+FACE4APIC			=	106
+FACE4BPIC			=	107
+FACE4CPIC			=	108
+FACE5APIC			=	109
+FACE5BPIC			=	110
+FACE5CPIC			=	111
+FACE6APIC			=	112
+FACE6BPIC			=	113
+FACE6CPIC			=	114
+FACE7APIC			=	115
+FACE7BPIC			=	116
+FACE7CPIC			=	117
+FACE8APIC			=	118
+GOTGATLINGPIC			=	119
+GODMODEFACE1PIC			=	120
+GODMODEFACE2PIC			=	121
+GODMODEFACE3PIC			=	122
+BJWAITING1PIC			=	123
+BJWAITING2PIC			=	124
+BJOUCHPIC			=	125
+PAUSEDPIC			=	126
+GETPSYCHEDPIC			=	127
+
+
+
+ORDERSCREEN			=	129
+ERRORSCREEN			=	130
+TITLEPALETTE			=	131
+T_DEMO0				=	132
+
+BACKDROP_LUMP_START		=	3
+BACKDROP_LUMP_END		=	8
+
+CONTROL_LUMP_START		=	9
+CONTROL_LUMP_END		=	15
+
+OPTIONS_LUMP_START		=	16
+OPTIONS_LUMP_END		=	16
+
+SOUND_LUMP_START		=	17
+SOUND_LUMP_END			=	19
+
+NEWGAME_LUMP_START		=	20
+NEWGAME_LUMP_END		=	24
+
+LOADSAVE_LUMP_START		=	25
+LOADSAVE_LUMP_END		=	28
+
+HIGHSCORES_LUMP_START		=	29
+HIGHSCORES_LUMP_END		=	30
+
+LEVELEND_LUMP_START		=	31
+LEVELEND_LUMP_END		=	73
+
+TITLESCREEN_LUMP_START		=	74
+TITLESCREEN_LUMP_END		=	75
+
+LATCHPICS_LUMP_START		=	79
+LATCHPICS_LUMP_END		=	127
+
+
+;
+; Amount of each data item
+;
+NUMCHUNKS	=	133
+NUMFONT  	=	2
+NUMFONTM  	=	0
+NUMPICS  	=	125
+NUMPICM  	=	0
+NUMSPRITES  	=	0
+NUMTILE8  	=	72
+NUMTILE8M  	=	0
+NUMTILE16  	=	0
+NUMTILE16M  	=	0
+NUMTILE32  	=	0
+NUMTILE32M  	=	0
+NUMEXTERN  	=	4
+;
+; File offsets for data items
+;
+STRUCTPIC  	=	0
+
+STARTFONT  	=	1
+STARTFONTM  	=	3
+STARTPICS  	=	3
+STARTPICM  	=	128
+STARTSPRITES  	=	128
+STARTTILE8  	=	128
+STARTTILE8M  	=	129
+STARTTILE16  	=	129
+STARTTILE16M  	=	129
+STARTTILE32  	=	129
+STARTTILE32M  	=	129
+STARTEXTERN  	=	129
+
+;
+; Thank you for using IGRAB!
+;
--- /dev/null
+++ b/gfxv_sdm.h
@@ -1,0 +1,224 @@
+//////////////////////////////////////
+//
+// Graphics .H file for .SDM
+// IGRAB-ed on Mon Sep 21 14:20:19 1992
+//
+//////////////////////////////////////
+
+typedef enum {
+		// Lump Start
+		C_BACKDROPPIC=3,
+		C_MOUSELBACKPIC,                     // 4
+		C_CURSOR1PIC,                        // 5
+		C_CURSOR2PIC,                        // 6
+		C_NOTSELECTEDPIC,                    // 7
+		C_SELECTEDPIC,                       // 8
+		// Lump Start
+		C_CUSTOMIZEPIC,                      // 9
+		C_JOY1PIC,                           // 10
+		C_JOY2PIC,                           // 11
+		C_MOUSEPIC,                          // 12
+		C_JOYSTICKPIC,                       // 13
+		C_KEYBOARDPIC,                       // 14
+		C_CONTROLPIC,                        // 15
+		// Lump Start
+		C_OPTIONSPIC,                        // 16
+		// Lump Start
+		C_FXTITLEPIC,                        // 17
+		C_DIGITITLEPIC,                      // 18
+		C_MUSICTITLEPIC,                     // 19
+		// Lump Start
+		C_HOWTOUGHPIC,                       // 20
+		C_BABYMODEPIC,                       // 21
+		C_EASYPIC,                           // 22
+		C_NORMALPIC,                         // 23
+		C_HARDPIC,                           // 24
+		// Lump Start
+		C_DISKLOADING1PIC,                   // 25
+		C_DISKLOADING2PIC,                   // 26
+		C_LOADGAMEPIC,                       // 27
+		C_SAVEGAMEPIC,                       // 28
+		// Lump Start
+		HIGHSCORESPIC,                       // 29
+		C_WONSPEARPIC,                       // 30
+		// Lump Start
+		L_GUYPIC,                            // 31
+		L_COLONPIC,                          // 32
+		L_NUM0PIC,                           // 33
+		L_NUM1PIC,                           // 34
+		L_NUM2PIC,                           // 35
+		L_NUM3PIC,                           // 36
+		L_NUM4PIC,                           // 37
+		L_NUM5PIC,                           // 38
+		L_NUM6PIC,                           // 39
+		L_NUM7PIC,                           // 40
+		L_NUM8PIC,                           // 41
+		L_NUM9PIC,                           // 42
+		L_PERCENTPIC,                        // 43
+		L_APIC,                              // 44
+		L_BPIC,                              // 45
+		L_CPIC,                              // 46
+		L_DPIC,                              // 47
+		L_EPIC,                              // 48
+		L_FPIC,                              // 49
+		L_GPIC,                              // 50
+		L_HPIC,                              // 51
+		L_IPIC,                              // 52
+		L_JPIC,                              // 53
+		L_KPIC,                              // 54
+		L_LPIC,                              // 55
+		L_MPIC,                              // 56
+		L_NPIC,                              // 57
+		L_OPIC,                              // 58
+		L_PPIC,                              // 59
+		L_QPIC,                              // 60
+		L_RPIC,                              // 61
+		L_SPIC,                              // 62
+		L_TPIC,                              // 63
+		L_UPIC,                              // 64
+		L_VPIC,                              // 65
+		L_WPIC,                              // 66
+		L_XPIC,                              // 67
+		L_YPIC,                              // 68
+		L_ZPIC,                              // 69
+		L_EXPOINTPIC,                        // 70
+		L_APOSTROPHEPIC,                     // 71
+		L_GUY2PIC,                           // 72
+		L_BJWINSPIC,                         // 73
+		// Lump Start
+		TITLE1PIC,                           // 74
+		TITLE2PIC,                           // 75
+		STATUSBARPIC,                        // 76
+		PG13PIC,                             // 77
+		CREDITSPIC,                          // 78
+		// Lump Start
+		KNIFEPIC,                            // 79
+		GUNPIC,                              // 80
+		MACHINEGUNPIC,                       // 81
+		GATLINGGUNPIC,                       // 82
+		NOKEYPIC,                            // 83
+		GOLDKEYPIC,                          // 84
+		SILVERKEYPIC,                        // 85
+		N_BLANKPIC,                          // 86
+		N_0PIC,                              // 87
+		N_1PIC,                              // 88
+		N_2PIC,                              // 89
+		N_3PIC,                              // 90
+		N_4PIC,                              // 91
+		N_5PIC,                              // 92
+		N_6PIC,                              // 93
+		N_7PIC,                              // 94
+		N_8PIC,                              // 95
+		N_9PIC,                              // 96
+		FACE1APIC,                           // 97
+		FACE1BPIC,                           // 98
+		FACE1CPIC,                           // 99
+		FACE2APIC,                           // 100
+		FACE2BPIC,                           // 101
+		FACE2CPIC,                           // 102
+		FACE3APIC,                           // 103
+		FACE3BPIC,                           // 104
+		FACE3CPIC,                           // 105
+		FACE4APIC,                           // 106
+		FACE4BPIC,                           // 107
+		FACE4CPIC,                           // 108
+		FACE5APIC,                           // 109
+		FACE5BPIC,                           // 110
+		FACE5CPIC,                           // 111
+		FACE6APIC,                           // 112
+		FACE6BPIC,                           // 113
+		FACE6CPIC,                           // 114
+		FACE7APIC,                           // 115
+		FACE7BPIC,                           // 116
+		FACE7CPIC,                           // 117
+		FACE8APIC,                           // 118
+		GOTGATLINGPIC,                       // 119
+		GODMODEFACE1PIC,                     // 120
+		GODMODEFACE2PIC,                     // 121
+		GODMODEFACE3PIC,                     // 122
+		BJWAITING1PIC,                       // 123
+		BJWAITING2PIC,                       // 124
+		BJOUCHPIC,                           // 125
+		PAUSEDPIC,                           // 126
+		GETPSYCHEDPIC,                       // 127
+
+
+
+		ORDERSCREEN=129,
+		ERRORSCREEN,                         // 130
+		TITLEPALETTE,                        // 131
+		T_DEMO0,                             // 132
+		ENUMEND
+	     } graphicnums;
+
+//
+// Data LUMPs
+//
+#define BACKDROP_LUMP_START		3
+#define BACKDROP_LUMP_END		8
+
+#define CONTROL_LUMP_START		9
+#define CONTROL_LUMP_END		15
+
+#define OPTIONS_LUMP_START		16
+#define OPTIONS_LUMP_END		16
+
+#define SOUND_LUMP_START		17
+#define SOUND_LUMP_END			19
+
+#define NEWGAME_LUMP_START		20
+#define NEWGAME_LUMP_END		24
+
+#define LOADSAVE_LUMP_START		25
+#define LOADSAVE_LUMP_END		28
+
+#define HIGHSCORES_LUMP_START		29
+#define HIGHSCORES_LUMP_END		30
+
+#define LEVELEND_LUMP_START		31
+#define LEVELEND_LUMP_END		73
+
+#define TITLESCREEN_LUMP_START		74
+#define TITLESCREEN_LUMP_END		75
+
+#define LATCHPICS_LUMP_START		79
+#define LATCHPICS_LUMP_END		127
+
+
+//
+// Amount of each data item
+//
+#define NUMCHUNKS    133
+#define NUMFONT      2
+#define NUMFONTM     0
+#define NUMPICS      125
+#define NUMPICM      0
+#define NUMSPRITES   0
+#define NUMTILE8     72
+#define NUMTILE8M    0
+#define NUMTILE16    0
+#define NUMTILE16M   0
+#define NUMTILE32    0
+#define NUMTILE32M   0
+#define NUMEXTERNS   4
+//
+// File offsets for data items
+//
+#define STRUCTPIC    0
+
+#define STARTFONT    1
+#define STARTFONTM   3
+#define STARTPICS    3
+#define STARTPICM    128
+#define STARTSPRITES 128
+#define STARTTILE8   128
+#define STARTTILE8M  129
+#define STARTTILE16  129
+#define STARTTILE16M 129
+#define STARTTILE32  129
+#define STARTTILE32M 129
+#define STARTEXTERNS 129
+
+//
+// Thank you for using IGRAB!
+//
--- /dev/null
+++ b/gfxv_sod.equ
@@ -1,0 +1,259 @@
+;=====================================
+;
+; Graphics .EQU file for .SOD
+; IGRAB-ed on Thu Oct 08 20:38:29 1992
+;
+;=====================================
+
+C_BACKDROPPIC			=	3
+C_MOUSELBACKPIC			=	4
+C_CURSOR1PIC			=	5
+C_CURSOR2PIC			=	6
+C_NOTSELECTEDPIC		=	7
+C_SELECTEDPIC			=	8
+C_CUSTOMIZEPIC			=	9
+C_JOY1PIC			=	10
+C_JOY2PIC			=	11
+C_MOUSEPIC			=	12
+C_JOYSTICKPIC			=	13
+C_KEYBOARDPIC			=	14
+C_CONTROLPIC			=	15
+C_OPTIONSPIC			=	16
+C_FXTITLEPIC			=	17
+C_DIGITITLEPIC			=	18
+C_MUSICTITLEPIC			=	19
+C_HOWTOUGHPIC			=	20
+C_BABYMODEPIC			=	21
+C_EASYPIC			=	22
+C_NORMALPIC			=	23
+C_HARDPIC			=	24
+C_DISKLOADING1PIC		=	25
+C_DISKLOADING2PIC		=	26
+C_LOADGAMEPIC			=	27
+C_SAVEGAMEPIC			=	28
+HIGHSCORESPIC			=	29
+C_WONSPEARPIC			=	30
+BJCOLLAPSE1PIC			=	31
+BJCOLLAPSE2PIC			=	32
+BJCOLLAPSE3PIC			=	33
+BJCOLLAPSE4PIC			=	34
+ENDPICPIC			=	35
+L_GUYPIC			=	36
+L_COLONPIC			=	37
+L_NUM0PIC			=	38
+L_NUM1PIC			=	39
+L_NUM2PIC			=	40
+L_NUM3PIC			=	41
+L_NUM4PIC			=	42
+L_NUM5PIC			=	43
+L_NUM6PIC			=	44
+L_NUM7PIC			=	45
+L_NUM8PIC			=	46
+L_NUM9PIC			=	47
+L_PERCENTPIC			=	48
+L_APIC				=	49
+L_BPIC				=	50
+L_CPIC				=	51
+L_DPIC				=	52
+L_EPIC				=	53
+L_FPIC				=	54
+L_GPIC				=	55
+L_HPIC				=	56
+L_IPIC				=	57
+L_JPIC				=	58
+L_KPIC				=	59
+L_LPIC				=	60
+L_MPIC				=	61
+L_NPIC				=	62
+L_OPIC				=	63
+L_PPIC				=	64
+L_QPIC				=	65
+L_RPIC				=	66
+L_SPIC				=	67
+L_TPIC				=	68
+L_UPIC				=	69
+L_VPIC				=	70
+L_WPIC				=	71
+L_XPIC				=	72
+L_YPIC				=	73
+L_ZPIC				=	74
+L_EXPOINTPIC			=	75
+L_APOSTROPHEPIC			=	76
+L_GUY2PIC			=	77
+L_BJWINSPIC			=	78
+TITLE1PIC			=	79
+TITLE2PIC			=	80
+ENDSCREEN11PIC			=	81
+ENDSCREEN12PIC			=	82
+ENDSCREEN3PIC			=	83
+ENDSCREEN4PIC			=	84
+ENDSCREEN5PIC			=	85
+ENDSCREEN6PIC			=	86
+ENDSCREEN7PIC			=	87
+ENDSCREEN8PIC			=	88
+ENDSCREEN9PIC			=	89
+STATUSBARPIC			=	90
+PG13PIC				=	91
+CREDITSPIC			=	92
+IDGUYS1PIC			=	93
+IDGUYS2PIC			=	94
+COPYPROTTOPPIC			=	95
+COPYPROTBOXPIC			=	96
+BOSSPIC1PIC			=	97
+BOSSPIC2PIC			=	98
+BOSSPIC3PIC			=	99
+BOSSPIC4PIC			=	100
+KNIFEPIC			=	101
+GUNPIC				=	102
+MACHINEGUNPIC			=	103
+GATLINGGUNPIC			=	104
+NOKEYPIC			=	105
+GOLDKEYPIC			=	106
+SILVERKEYPIC			=	107
+N_BLANKPIC			=	108
+N_0PIC				=	109
+N_1PIC				=	110
+N_2PIC				=	111
+N_3PIC				=	112
+N_4PIC				=	113
+N_5PIC				=	114
+N_6PIC				=	115
+N_7PIC				=	116
+N_8PIC				=	117
+N_9PIC				=	118
+FACE1APIC			=	119
+FACE1BPIC			=	120
+FACE1CPIC			=	121
+FACE2APIC			=	122
+FACE2BPIC			=	123
+FACE2CPIC			=	124
+FACE3APIC			=	125
+FACE3BPIC			=	126
+FACE3CPIC			=	127
+FACE4APIC			=	128
+FACE4BPIC			=	129
+FACE4CPIC			=	130
+FACE5APIC			=	131
+FACE5BPIC			=	132
+FACE5CPIC			=	133
+FACE6APIC			=	134
+FACE6BPIC			=	135
+FACE6CPIC			=	136
+FACE7APIC			=	137
+FACE7BPIC			=	138
+FACE7CPIC			=	139
+FACE8APIC			=	140
+GOTGATLINGPIC			=	141
+GODMODEFACE1PIC			=	142
+GODMODEFACE2PIC			=	143
+GODMODEFACE3PIC			=	144
+BJWAITING1PIC			=	145
+BJWAITING2PIC			=	146
+BJOUCHPIC			=	147
+PAUSEDPIC			=	148
+GETPSYCHEDPIC			=	149
+
+
+
+ORDERSCREEN			=	151
+ERRORSCREEN			=	152
+TITLEPALETTE			=	153
+END1PALETTE			=	154
+END2PALETTE			=	155
+END3PALETTE			=	156
+END4PALETTE			=	157
+END5PALETTE			=	158
+END6PALETTE			=	159
+END7PALETTE			=	160
+END8PALETTE			=	161
+END9PALETTE			=	162
+IDGUYSPALETTE			=	163
+T_DEMO0				=	164
+T_DEMO1				=	165
+T_DEMO2				=	166
+T_DEMO3				=	167
+T_ENDART1			=	168
+
+BACKDROP_LUMP_START		=	3
+BACKDROP_LUMP_END		=	8
+
+CONTROL_LUMP_START		=	9
+CONTROL_LUMP_END		=	15
+
+OPTIONS_LUMP_START		=	16
+OPTIONS_LUMP_END		=	16
+
+SOUND_LUMP_START		=	17
+SOUND_LUMP_END			=	19
+
+NEWGAME_LUMP_START		=	20
+NEWGAME_LUMP_END		=	24
+
+LOADSAVE_LUMP_START		=	25
+LOADSAVE_LUMP_END		=	28
+
+HIGHSCORES_LUMP_START		=	29
+HIGHSCORES_LUMP_END		=	30
+
+ENDGAME_LUMP_START		=	31
+ENDGAME_LUMP_END		=	35
+
+LEVELEND_LUMP_START		=	36
+LEVELEND_LUMP_END		=	78
+
+TITLESCREEN_LUMP_START		=	79
+TITLESCREEN_LUMP_END		=	80
+
+ENDGAME1_LUMP_START		=	81
+ENDGAME1_LUMP_END		=	81
+
+ENDGAME2_LUMP_START		=	82
+ENDGAME2_LUMP_END		=	82
+
+EASTEREGG_LUMP_START		=	93
+EASTEREGG_LUMP_END		=	94
+
+COPYPROT_LUMP_START		=	95
+COPYPROT_LUMP_END		=	100
+
+LATCHPICS_LUMP_START		=	101
+LATCHPICS_LUMP_END		=	149
+
+
+;
+; Amount of each data item
+;
+NUMCHUNKS	=	169
+NUMFONT  	=	2
+NUMFONTM  	=	0
+NUMPICS  	=	147
+NUMPICM  	=	0
+NUMSPRITES  	=	0
+NUMTILE8  	=	72
+NUMTILE8M  	=	0
+NUMTILE16  	=	0
+NUMTILE16M  	=	0
+NUMTILE32  	=	0
+NUMTILE32M  	=	0
+NUMEXTERN  	=	18
+;
+; File offsets for data items
+;
+STRUCTPIC  	=	0
+
+STARTFONT  	=	1
+STARTFONTM  	=	3
+STARTPICS  	=	3
+STARTPICM  	=	150
+STARTSPRITES  	=	150
+STARTTILE8  	=	150
+STARTTILE8M  	=	151
+STARTTILE16  	=	151
+STARTTILE16M  	=	151
+STARTTILE32  	=	151
+STARTTILE32M  	=	151
+STARTEXTERN  	=	151
+
+;
+; Thank you for using IGRAB!
+;
--- /dev/null
+++ b/gfxv_sod.h
@@ -1,0 +1,280 @@
+//////////////////////////////////////
+//
+// Graphics .H file for .SOD
+// IGRAB-ed on Thu Oct 08 20:38:29 1992
+//
+//////////////////////////////////////
+
+typedef enum {
+		// Lump Start
+		C_BACKDROPPIC=3,
+		C_MOUSELBACKPIC,                     // 4
+		C_CURSOR1PIC,                        // 5
+		C_CURSOR2PIC,                        // 6
+		C_NOTSELECTEDPIC,                    // 7
+		C_SELECTEDPIC,                       // 8
+		// Lump Start
+		C_CUSTOMIZEPIC,                      // 9
+		C_JOY1PIC,                           // 10
+		C_JOY2PIC,                           // 11
+		C_MOUSEPIC,                          // 12
+		C_JOYSTICKPIC,                       // 13
+		C_KEYBOARDPIC,                       // 14
+		C_CONTROLPIC,                        // 15
+		// Lump Start
+		C_OPTIONSPIC,                        // 16
+		// Lump Start
+		C_FXTITLEPIC,                        // 17
+		C_DIGITITLEPIC,                      // 18
+		C_MUSICTITLEPIC,                     // 19
+		// Lump Start
+		C_HOWTOUGHPIC,                       // 20
+		C_BABYMODEPIC,                       // 21
+		C_EASYPIC,                           // 22
+		C_NORMALPIC,                         // 23
+		C_HARDPIC,                           // 24
+		// Lump Start
+		C_DISKLOADING1PIC,                   // 25
+		C_DISKLOADING2PIC,                   // 26
+		C_LOADGAMEPIC,                       // 27
+		C_SAVEGAMEPIC,                       // 28
+		// Lump Start
+		HIGHSCORESPIC,                       // 29
+		C_WONSPEARPIC,                       // 30
+		// Lump Start
+		BJCOLLAPSE1PIC,                      // 31
+		BJCOLLAPSE2PIC,                      // 32
+		BJCOLLAPSE3PIC,                      // 33
+		BJCOLLAPSE4PIC,                      // 34
+		ENDPICPIC,                           // 35
+		// Lump Start
+		L_GUYPIC,                            // 36
+		L_COLONPIC,                          // 37
+		L_NUM0PIC,                           // 38
+		L_NUM1PIC,                           // 39
+		L_NUM2PIC,                           // 40
+		L_NUM3PIC,                           // 41
+		L_NUM4PIC,                           // 42
+		L_NUM5PIC,                           // 43
+		L_NUM6PIC,                           // 44
+		L_NUM7PIC,                           // 45
+		L_NUM8PIC,                           // 46
+		L_NUM9PIC,                           // 47
+		L_PERCENTPIC,                        // 48
+		L_APIC,                              // 49
+		L_BPIC,                              // 50
+		L_CPIC,                              // 51
+		L_DPIC,                              // 52
+		L_EPIC,                              // 53
+		L_FPIC,                              // 54
+		L_GPIC,                              // 55
+		L_HPIC,                              // 56
+		L_IPIC,                              // 57
+		L_JPIC,                              // 58
+		L_KPIC,                              // 59
+		L_LPIC,                              // 60
+		L_MPIC,                              // 61
+		L_NPIC,                              // 62
+		L_OPIC,                              // 63
+		L_PPIC,                              // 64
+		L_QPIC,                              // 65
+		L_RPIC,                              // 66
+		L_SPIC,                              // 67
+		L_TPIC,                              // 68
+		L_UPIC,                              // 69
+		L_VPIC,                              // 70
+		L_WPIC,                              // 71
+		L_XPIC,                              // 72
+		L_YPIC,                              // 73
+		L_ZPIC,                              // 74
+		L_EXPOINTPIC,                        // 75
+		L_APOSTROPHEPIC,                     // 76
+		L_GUY2PIC,                           // 77
+		L_BJWINSPIC,                         // 78
+		// Lump Start
+		TITLE1PIC,                           // 79
+		TITLE2PIC,                           // 80
+		// Lump Start
+		ENDSCREEN11PIC,                      // 81
+		// Lump Start
+		ENDSCREEN12PIC,                      // 82
+		ENDSCREEN3PIC,                       // 83
+		ENDSCREEN4PIC,                       // 84
+		ENDSCREEN5PIC,                       // 85
+		ENDSCREEN6PIC,                       // 86
+		ENDSCREEN7PIC,                       // 87
+		ENDSCREEN8PIC,                       // 88
+		ENDSCREEN9PIC,                       // 89
+		STATUSBARPIC,                        // 90
+		PG13PIC,                             // 91
+		CREDITSPIC,                          // 92
+		// Lump Start
+		IDGUYS1PIC,                          // 93
+		IDGUYS2PIC,                          // 94
+		// Lump Start
+		COPYPROTTOPPIC,                      // 95
+		COPYPROTBOXPIC,                      // 96
+		BOSSPIC1PIC,                         // 97
+		BOSSPIC2PIC,                         // 98
+		BOSSPIC3PIC,                         // 99
+		BOSSPIC4PIC,                         // 100
+		// Lump Start
+		KNIFEPIC,                            // 101
+		GUNPIC,                              // 102
+		MACHINEGUNPIC,                       // 103
+		GATLINGGUNPIC,                       // 104
+		NOKEYPIC,                            // 105
+		GOLDKEYPIC,                          // 106
+		SILVERKEYPIC,                        // 107
+		N_BLANKPIC,                          // 108
+		N_0PIC,                              // 109
+		N_1PIC,                              // 110
+		N_2PIC,                              // 111
+		N_3PIC,                              // 112
+		N_4PIC,                              // 113
+		N_5PIC,                              // 114
+		N_6PIC,                              // 115
+		N_7PIC,                              // 116
+		N_8PIC,                              // 117
+		N_9PIC,                              // 118
+		FACE1APIC,                           // 119
+		FACE1BPIC,                           // 120
+		FACE1CPIC,                           // 121
+		FACE2APIC,                           // 122
+		FACE2BPIC,                           // 123
+		FACE2CPIC,                           // 124
+		FACE3APIC,                           // 125
+		FACE3BPIC,                           // 126
+		FACE3CPIC,                           // 127
+		FACE4APIC,                           // 128
+		FACE4BPIC,                           // 129
+		FACE4CPIC,                           // 130
+		FACE5APIC,                           // 131
+		FACE5BPIC,                           // 132
+		FACE5CPIC,                           // 133
+		FACE6APIC,                           // 134
+		FACE6BPIC,                           // 135
+		FACE6CPIC,                           // 136
+		FACE7APIC,                           // 137
+		FACE7BPIC,                           // 138
+		FACE7CPIC,                           // 139
+		FACE8APIC,                           // 140
+		GOTGATLINGPIC,                       // 141
+		GODMODEFACE1PIC,                     // 142
+		GODMODEFACE2PIC,                     // 143
+		GODMODEFACE3PIC,                     // 144
+		BJWAITING1PIC,                       // 145
+		BJWAITING2PIC,                       // 146
+		BJOUCHPIC,                           // 147
+		PAUSEDPIC,                           // 148
+		GETPSYCHEDPIC,                       // 149
+
+
+
+		ORDERSCREEN=151,
+		ERRORSCREEN,                         // 152
+		TITLEPALETTE,                        // 153
+		END1PALETTE,                         // 154
+		END2PALETTE,                         // 155
+		END3PALETTE,                         // 156
+		END4PALETTE,                         // 157
+		END5PALETTE,                         // 158
+		END6PALETTE,                         // 159
+		END7PALETTE,                         // 160
+		END8PALETTE,                         // 161
+		END9PALETTE,                         // 162
+		IDGUYSPALETTE,                       // 163
+		T_DEMO0,                             // 164
+		T_DEMO1,                             // 165
+		T_DEMO2,                             // 166
+		T_DEMO3,                             // 167
+		T_ENDART1,                           // 168
+		ENUMEND
+	     } graphicnums;
+
+//
+// Data LUMPs
+//
+#define BACKDROP_LUMP_START		3
+#define BACKDROP_LUMP_END		8
+
+#define CONTROL_LUMP_START		9
+#define CONTROL_LUMP_END		15
+
+#define OPTIONS_LUMP_START		16
+#define OPTIONS_LUMP_END		16
+
+#define SOUND_LUMP_START		17
+#define SOUND_LUMP_END			19
+
+#define NEWGAME_LUMP_START		20
+#define NEWGAME_LUMP_END		24
+
+#define LOADSAVE_LUMP_START		25
+#define LOADSAVE_LUMP_END		28
+
+#define HIGHSCORES_LUMP_START		29
+#define HIGHSCORES_LUMP_END		30
+
+#define ENDGAME_LUMP_START		31
+#define ENDGAME_LUMP_END		35
+
+#define LEVELEND_LUMP_START		36
+#define LEVELEND_LUMP_END		78
+
+#define TITLESCREEN_LUMP_START		79
+#define TITLESCREEN_LUMP_END		80
+
+#define ENDGAME1_LUMP_START		81
+#define ENDGAME1_LUMP_END		81
+
+#define ENDGAME2_LUMP_START		82
+#define ENDGAME2_LUMP_END		82
+
+#define EASTEREGG_LUMP_START		93
+#define EASTEREGG_LUMP_END		94
+
+#define COPYPROT_LUMP_START		95
+#define COPYPROT_LUMP_END		100
+
+#define LATCHPICS_LUMP_START		101
+#define LATCHPICS_LUMP_END		149
+
+
+//
+// Amount of each data item
+//
+#define NUMCHUNKS    169
+#define NUMFONT      2
+#define NUMFONTM     0
+#define NUMPICS      147
+#define NUMPICM      0
+#define NUMSPRITES   0
+#define NUMTILE8     72
+#define NUMTILE8M    0
+#define NUMTILE16    0
+#define NUMTILE16M   0
+#define NUMTILE32    0
+#define NUMTILE32M   0
+#define NUMEXTERNS   18
+//
+// File offsets for data items
+//
+#define STRUCTPIC    0
+
+#define STARTFONT    1
+#define STARTFONTM   3
+#define STARTPICS    3
+#define STARTPICM    150
+#define STARTSPRITES 150
+#define STARTTILE8   150
+#define STARTTILE8M  151
+#define STARTTILE16  151
+#define STARTTILE16M 151
+#define STARTTILE32  151
+#define STARTTILE32M 151
+#define STARTEXTERNS 151
+
+//
+// Thank you for using IGRAB!
+//
--- /dev/null
+++ b/gfxv_wl1.equ
@@ -1,0 +1,199 @@
+;=====================================
+;
+; Graphics .EQU file for .WL1
+; IGRAB-ed on Sun May 03 01:19:32 1992
+;
+;=====================================
+
+H_BJPIC				=	3
+H_CASTLEPIC			=	4
+H_KEYBOARDPIC			=	5
+H_JOYPIC			=	6
+H_HEALPIC			=	7
+H_TREASUREPIC			=	8
+H_GUNPIC			=	9
+H_KEYPIC			=	10
+H_BLAZEPIC			=	11
+H_WEAPON1234PIC			=	12
+H_WOLFLOGOPIC			=	13
+H_VISAPIC			=	14
+H_MCPIC				=	15
+H_IDLOGOPIC			=	16
+H_TOPWINDOWPIC			=	17
+H_LEFTWINDOWPIC			=	18
+H_RIGHTWINDOWPIC		=	19
+H_BOTTOMINFOPIC			=	20
+C_OPTIONSPIC			=	21
+C_CURSOR1PIC			=	22
+C_CURSOR2PIC			=	23
+C_NOTSELECTEDPIC		=	24
+C_SELECTEDPIC			=	25
+C_FXTITLEPIC			=	26
+C_DIGITITLEPIC			=	27
+C_MUSICTITLEPIC			=	28
+C_MOUSELBACKPIC			=	29
+C_BABYMODEPIC			=	30
+C_EASYPIC			=	31
+C_NORMALPIC			=	32
+C_HARDPIC			=	33
+C_LOADSAVEDISKPIC		=	34
+C_DISKLOADING1PIC		=	35
+C_DISKLOADING2PIC		=	36
+C_CONTROLPIC			=	37
+C_CUSTOMIZEPIC			=	38
+C_LOADGAMEPIC			=	39
+C_SAVEGAMEPIC			=	40
+C_EPISODE1PIC			=	41
+C_EPISODE2PIC			=	42
+C_EPISODE3PIC			=	43
+C_EPISODE4PIC			=	44
+C_EPISODE5PIC			=	45
+C_EPISODE6PIC			=	46
+C_CODEPIC			=	47
+L_GUYPIC			=	48
+L_COLONPIC			=	49
+L_NUM0PIC			=	50
+L_NUM1PIC			=	51
+L_NUM2PIC			=	52
+L_NUM3PIC			=	53
+L_NUM4PIC			=	54
+L_NUM5PIC			=	55
+L_NUM6PIC			=	56
+L_NUM7PIC			=	57
+L_NUM8PIC			=	58
+L_NUM9PIC			=	59
+L_PERCENTPIC			=	60
+L_APIC				=	61
+L_BPIC				=	62
+L_CPIC				=	63
+L_DPIC				=	64
+L_EPIC				=	65
+L_FPIC				=	66
+L_GPIC				=	67
+L_HPIC				=	68
+L_IPIC				=	69
+L_JPIC				=	70
+L_KPIC				=	71
+L_LPIC				=	72
+L_MPIC				=	73
+L_NPIC				=	74
+L_OPIC				=	75
+L_PPIC				=	76
+L_QPIC				=	77
+L_RPIC				=	78
+L_SPIC				=	79
+L_TPIC				=	80
+L_UPIC				=	81
+L_VPIC				=	82
+L_WPIC				=	83
+L_XPIC				=	84
+L_YPIC				=	85
+L_ZPIC				=	86
+L_EXPOINTPIC			=	87
+L_GUY2PIC			=	88
+L_BJWINSPIC			=	89
+STATUSBARPIC			=	90
+TITLEPIC			=	91
+PG13PIC				=	92
+CREDITSPIC			=	93
+HIGHSCORESPIC			=	94
+KNIFEPIC			=	95
+GUNPIC				=	96
+MACHINEGUNPIC			=	97
+GATLINGGUNPIC			=	98
+NOKEYPIC			=	99
+GOLDKEYPIC			=	100
+SILVERKEYPIC			=	101
+N_BLANKPIC			=	102
+N_0PIC				=	103
+N_1PIC				=	104
+N_2PIC				=	105
+N_3PIC				=	106
+N_4PIC				=	107
+N_5PIC				=	108
+N_6PIC				=	109
+N_7PIC				=	110
+N_8PIC				=	111
+N_9PIC				=	112
+FACE1APIC			=	113
+FACE1BPIC			=	114
+FACE1CPIC			=	115
+FACE2APIC			=	116
+FACE2BPIC			=	117
+FACE2CPIC			=	118
+FACE3APIC			=	119
+FACE3BPIC			=	120
+FACE3CPIC			=	121
+FACE4APIC			=	122
+FACE4BPIC			=	123
+FACE4CPIC			=	124
+FACE5APIC			=	125
+FACE5BPIC			=	126
+FACE5CPIC			=	127
+FACE6APIC			=	128
+FACE6BPIC			=	129
+FACE6CPIC			=	130
+FACE7APIC			=	131
+FACE7BPIC			=	132
+FACE7CPIC			=	133
+FACE8APIC			=	134
+GOTGATLINGPIC			=	135
+MUTANTBJPIC			=	136
+PAUSEDPIC			=	137
+GETPSYCHEDPIC			=	138
+
+
+
+ORDERSCREEN			=	554
+ERRORSCREEN			=	555
+
+README_LUMP_START		=	3
+README_LUMP_END			=	20
+
+CONTROLS_LUMP_START		=	21
+CONTROLS_LUMP_END		=	47
+
+LEVELEND_LUMP_START		=	48
+LEVELEND_LUMP_END		=	89
+
+LATCHPICS_LUMP_START		=	95
+LATCHPICS_LUMP_END		=	138
+
+
+;
+; Amount of each data item
+;
+NUMCHUNKS	=	556
+NUMFONT  	=	2
+NUMFONTM  	=	0
+NUMPICS  	=	136
+NUMPICM  	=	0
+NUMSPRITES  	=	0
+NUMTILE8  	=	72
+NUMTILE8M  	=	0
+NUMTILE16  	=	144
+NUMTILE16M  	=	270
+NUMTILE32  	=	0
+NUMTILE32M  	=	0
+NUMEXTERN  	=	2
+;
+; File offsets for data items
+;
+STRUCTPIC  	=	0
+
+STARTFONT  	=	1
+STARTFONTM  	=	3
+STARTPICS  	=	3
+STARTPICM  	=	139
+STARTSPRITES  	=	139
+STARTTILE8  	=	139
+STARTTILE8M  	=	140
+STARTTILE16  	=	140
+STARTTILE16M  	=	284
+STARTTILE32  	=	554
+STARTTILE32M  	=	554
+STARTEXTERN  	=	554
+
+;
+; Thank you for using IGRAB!
+;
--- /dev/null
+++ b/gfxv_wl1.h
@@ -1,0 +1,209 @@
+//////////////////////////////////////
+//
+// Graphics .H file for .WL1
+// IGRAB-ed on Sun May 03 01:19:32 1992
+//
+//////////////////////////////////////
+
+typedef enum {
+		// Lump Start
+		H_BJPIC=3,
+		H_CASTLEPIC,                 // 4
+		H_KEYBOARDPIC,               // 5
+		H_JOYPIC,                    // 6
+		H_HEALPIC,                   // 7
+		H_TREASUREPIC,               // 8
+		H_GUNPIC,                    // 9
+		H_KEYPIC,                    // 10
+		H_BLAZEPIC,                  // 11
+		H_WEAPON1234PIC,             // 12
+		H_WOLFLOGOPIC,               // 13
+		H_VISAPIC,                   // 14
+		H_MCPIC,                     // 15
+		H_IDLOGOPIC,                 // 16
+		H_TOPWINDOWPIC,              // 17
+		H_LEFTWINDOWPIC,             // 18
+		H_RIGHTWINDOWPIC,            // 19
+		H_BOTTOMINFOPIC,             // 20
+		// Lump Start
+		C_OPTIONSPIC,                // 21
+		C_CURSOR1PIC,                // 22
+		C_CURSOR2PIC,                // 23
+		C_NOTSELECTEDPIC,            // 24
+		C_SELECTEDPIC,               // 25
+		C_FXTITLEPIC,                // 26
+		C_DIGITITLEPIC,              // 27
+		C_MUSICTITLEPIC,             // 28
+		C_MOUSELBACKPIC,             // 29
+		C_BABYMODEPIC,               // 30
+		C_EASYPIC,                   // 31
+		C_NORMALPIC,                 // 32
+		C_HARDPIC,                   // 33
+		C_LOADSAVEDISKPIC,           // 34
+		C_DISKLOADING1PIC,           // 35
+		C_DISKLOADING2PIC,           // 36
+		C_CONTROLPIC,                // 37
+		C_CUSTOMIZEPIC,              // 38
+		C_LOADGAMEPIC,               // 39
+		C_SAVEGAMEPIC,               // 40
+		C_EPISODE1PIC,               // 41
+		C_EPISODE2PIC,               // 42
+		C_EPISODE3PIC,               // 43
+		C_EPISODE4PIC,               // 44
+		C_EPISODE5PIC,               // 45
+		C_EPISODE6PIC,               // 46
+		C_CODEPIC,                   // 47
+		// Lump Start
+		L_GUYPIC,                    // 48
+		L_COLONPIC,                  // 49
+		L_NUM0PIC,                   // 50
+		L_NUM1PIC,                   // 51
+		L_NUM2PIC,                   // 52
+		L_NUM3PIC,                   // 53
+		L_NUM4PIC,                   // 54
+		L_NUM5PIC,                   // 55
+		L_NUM6PIC,                   // 56
+		L_NUM7PIC,                   // 57
+		L_NUM8PIC,                   // 58
+		L_NUM9PIC,                   // 59
+		L_PERCENTPIC,                // 60
+		L_APIC,                      // 61
+		L_BPIC,                      // 62
+		L_CPIC,                      // 63
+		L_DPIC,                      // 64
+		L_EPIC,                      // 65
+		L_FPIC,                      // 66
+		L_GPIC,                      // 67
+		L_HPIC,                      // 68
+		L_IPIC,                      // 69
+		L_JPIC,                      // 70
+		L_KPIC,                      // 71
+		L_LPIC,                      // 72
+		L_MPIC,                      // 73
+		L_NPIC,                      // 74
+		L_OPIC,                      // 75
+		L_PPIC,                      // 76
+		L_QPIC,                      // 77
+		L_RPIC,                      // 78
+		L_SPIC,                      // 79
+		L_TPIC,                      // 80
+		L_UPIC,                      // 81
+		L_VPIC,                      // 82
+		L_WPIC,                      // 83
+		L_XPIC,                      // 84
+		L_YPIC,                      // 85
+		L_ZPIC,                      // 86
+		L_EXPOINTPIC,                // 87
+		L_GUY2PIC,                   // 88
+		L_BJWINSPIC,                 // 89
+		STATUSBARPIC,                // 90
+		TITLEPIC,                    // 91
+		PG13PIC,                     // 92
+		CREDITSPIC,                  // 93
+		HIGHSCORESPIC,               // 94
+		// Lump Start
+		KNIFEPIC,                    // 95
+		GUNPIC,                      // 96
+		MACHINEGUNPIC,               // 97
+		GATLINGGUNPIC,               // 98
+		NOKEYPIC,                    // 99
+		GOLDKEYPIC,                  // 100
+		SILVERKEYPIC,                // 101
+		N_BLANKPIC,                  // 102
+		N_0PIC,                      // 103
+		N_1PIC,                      // 104
+		N_2PIC,                      // 105
+		N_3PIC,                      // 106
+		N_4PIC,                      // 107
+		N_5PIC,                      // 108
+		N_6PIC,                      // 109
+		N_7PIC,                      // 110
+		N_8PIC,                      // 111
+		N_9PIC,                      // 112
+		FACE1APIC,                   // 113
+		FACE1BPIC,                   // 114
+		FACE1CPIC,                   // 115
+		FACE2APIC,                   // 116
+		FACE2BPIC,                   // 117
+		FACE2CPIC,                   // 118
+		FACE3APIC,                   // 119
+		FACE3BPIC,                   // 120
+		FACE3CPIC,                   // 121
+		FACE4APIC,                   // 122
+		FACE4BPIC,                   // 123
+		FACE4CPIC,                   // 124
+		FACE5APIC,                   // 125
+		FACE5BPIC,                   // 126
+		FACE5CPIC,                   // 127
+		FACE6APIC,                   // 128
+		FACE6BPIC,                   // 129
+		FACE6CPIC,                   // 130
+		FACE7APIC,                   // 131
+		FACE7BPIC,                   // 132
+		FACE7CPIC,                   // 133
+		FACE8APIC,                   // 134
+		GOTGATLINGPIC,               // 135
+		MUTANTBJPIC,                 // 136
+		PAUSEDPIC,                   // 137
+		GETPSYCHEDPIC,               // 138
+
+
+
+		ORDERSCREEN=554,
+		ERRORSCREEN,                 // 555
+		ENUMEND
+	     } graphicnums;
+
+//
+// Data LUMPs
+//
+#define README_LUMP_START		3
+#define README_LUMP_END			20
+
+#define CONTROLS_LUMP_START		21
+#define CONTROLS_LUMP_END		47
+
+#define LEVELEND_LUMP_START		48
+#define LEVELEND_LUMP_END		89
+
+#define LATCHPICS_LUMP_START		95
+#define LATCHPICS_LUMP_END		138
+
+
+//
+// Amount of each data item
+//
+#define NUMCHUNKS    556
+#define NUMFONT      2
+#define NUMFONTM     0
+#define NUMPICS      136
+#define NUMPICM      0
+#define NUMSPRITES   0
+#define NUMTILE8     72
+#define NUMTILE8M    0
+#define NUMTILE16    144
+#define NUMTILE16M   270
+#define NUMTILE32    0
+#define NUMTILE32M   0
+#define NUMEXTERNS   2
+//
+// File offsets for data items
+//
+#define STRUCTPIC    0
+
+#define STARTFONT    1
+#define STARTFONTM   3
+#define STARTPICS    3
+#define STARTPICM    139
+#define STARTSPRITES 139
+#define STARTTILE8   139
+#define STARTTILE8M  140
+#define STARTTILE16  140
+#define STARTTILE16M 284
+#define STARTTILE32  554
+#define STARTTILE32M 554
+#define STARTEXTERNS 554
+
+//
+// Thank you for using IGRAB!
+//
--- /dev/null
+++ b/gfxv_wl6.equ
@@ -1,0 +1,206 @@
+;=====================================
+;
+; Graphics .EQU file for .WL6
+; IGRAB-ed on Wed Apr 13 06:58:44 1994
+;
+;=====================================
+
+H_BJPIC				=	3
+H_CASTLEPIC			=	4
+H_BLAZEPIC			=	5
+H_TOPWINDOWPIC			=	6
+H_LEFTWINDOWPIC			=	7
+H_RIGHTWINDOWPIC		=	8
+H_BOTTOMINFOPIC			=	9
+C_OPTIONSPIC			=	10
+C_CURSOR1PIC			=	11
+C_CURSOR2PIC			=	12
+C_NOTSELECTEDPIC		=	13
+C_SELECTEDPIC			=	14
+C_FXTITLEPIC			=	15
+C_DIGITITLEPIC			=	16
+C_MUSICTITLEPIC			=	17
+C_MOUSELBACKPIC			=	18
+C_BABYMODEPIC			=	19
+C_EASYPIC			=	20
+C_NORMALPIC			=	21
+C_HARDPIC			=	22
+C_LOADSAVEDISKPIC		=	23
+C_DISKLOADING1PIC		=	24
+C_DISKLOADING2PIC		=	25
+C_CONTROLPIC			=	26
+C_CUSTOMIZEPIC			=	27
+C_LOADGAMEPIC			=	28
+C_SAVEGAMEPIC			=	29
+C_EPISODE1PIC			=	30
+C_EPISODE2PIC			=	31
+C_EPISODE3PIC			=	32
+C_EPISODE4PIC			=	33
+C_EPISODE5PIC			=	34
+C_EPISODE6PIC			=	35
+C_CODEPIC			=	36
+C_TIMECODEPIC			=	37
+C_LEVELPIC			=	38
+C_NAMEPIC			=	39
+C_SCOREPIC			=	40
+C_JOY1PIC			=	41
+C_JOY2PIC			=	42
+L_GUYPIC			=	43
+L_COLONPIC			=	44
+L_NUM0PIC			=	45
+L_NUM1PIC			=	46
+L_NUM2PIC			=	47
+L_NUM3PIC			=	48
+L_NUM4PIC			=	49
+L_NUM5PIC			=	50
+L_NUM6PIC			=	51
+L_NUM7PIC			=	52
+L_NUM8PIC			=	53
+L_NUM9PIC			=	54
+L_PERCENTPIC			=	55
+L_APIC				=	56
+L_BPIC				=	57
+L_CPIC				=	58
+L_DPIC				=	59
+L_EPIC				=	60
+L_FPIC				=	61
+L_GPIC				=	62
+L_HPIC				=	63
+L_IPIC				=	64
+L_JPIC				=	65
+L_KPIC				=	66
+L_LPIC				=	67
+L_MPIC				=	68
+L_NPIC				=	69
+L_OPIC				=	70
+L_PPIC				=	71
+L_QPIC				=	72
+L_RPIC				=	73
+L_SPIC				=	74
+L_TPIC				=	75
+L_UPIC				=	76
+L_VPIC				=	77
+L_WPIC				=	78
+L_XPIC				=	79
+L_YPIC				=	80
+L_ZPIC				=	81
+L_EXPOINTPIC			=	82
+L_APOSTROPHEPIC			=	83
+L_GUY2PIC			=	84
+L_BJWINSPIC			=	85
+STATUSBARPIC			=	86
+TITLEPIC			=	87
+PG13PIC				=	88
+CREDITSPIC			=	89
+HIGHSCORESPIC			=	90
+KNIFEPIC			=	91
+GUNPIC				=	92
+MACHINEGUNPIC			=	93
+GATLINGGUNPIC			=	94
+NOKEYPIC			=	95
+GOLDKEYPIC			=	96
+SILVERKEYPIC			=	97
+N_BLANKPIC			=	98
+N_0PIC				=	99
+N_1PIC				=	100
+N_2PIC				=	101
+N_3PIC				=	102
+N_4PIC				=	103
+N_5PIC				=	104
+N_6PIC				=	105
+N_7PIC				=	106
+N_8PIC				=	107
+N_9PIC				=	108
+FACE1APIC			=	109
+FACE1BPIC			=	110
+FACE1CPIC			=	111
+FACE2APIC			=	112
+FACE2BPIC			=	113
+FACE2CPIC			=	114
+FACE3APIC			=	115
+FACE3BPIC			=	116
+FACE3CPIC			=	117
+FACE4APIC			=	118
+FACE4BPIC			=	119
+FACE4CPIC			=	120
+FACE5APIC			=	121
+FACE5BPIC			=	122
+FACE5CPIC			=	123
+FACE6APIC			=	124
+FACE6BPIC			=	125
+FACE6CPIC			=	126
+FACE7APIC			=	127
+FACE7BPIC			=	128
+FACE7CPIC			=	129
+FACE8APIC			=	130
+GOTGATLINGPIC			=	131
+MUTANTBJPIC			=	132
+PAUSEDPIC			=	133
+GETPSYCHEDPIC			=	134
+
+
+
+ORDERSCREEN			=	136
+ERRORSCREEN			=	137
+T_HELPART			=	138
+T_DEMO0				=	139
+T_DEMO1				=	140
+T_DEMO2				=	141
+T_DEMO3				=	142
+T_ENDART1			=	143
+T_ENDART2			=	144
+T_ENDART3			=	145
+T_ENDART4			=	146
+T_ENDART5			=	147
+T_ENDART6			=	148
+
+README_LUMP_START		=	3
+README_LUMP_END			=	9
+
+CONTROLS_LUMP_START		=	10
+CONTROLS_LUMP_END		=	42
+
+LEVELEND_LUMP_START		=	43
+LEVELEND_LUMP_END		=	85
+
+LATCHPICS_LUMP_START		=	91
+LATCHPICS_LUMP_END		=	134
+
+
+;
+; Amount of each data item
+;
+NUMCHUNKS	=	149
+NUMFONT  	=	2
+NUMFONTM  	=	0
+NUMPICS  	=	132
+NUMPICM  	=	0
+NUMSPRITES  	=	0
+NUMTILE8  	=	72
+NUMTILE8M  	=	0
+NUMTILE16  	=	0
+NUMTILE16M  	=	0
+NUMTILE32  	=	0
+NUMTILE32M  	=	0
+NUMEXTERN  	=	13
+;
+; File offsets for data items
+;
+STRUCTPIC  	=	0
+
+STARTFONT  	=	1
+STARTFONTM  	=	3
+STARTPICS  	=	3
+STARTPICM  	=	135
+STARTSPRITES  	=	135
+STARTTILE8  	=	135
+STARTTILE8M  	=	136
+STARTTILE16  	=	136
+STARTTILE16M  	=	136
+STARTTILE32  	=	136
+STARTTILE32M  	=	136
+STARTEXTERN  	=	136
+
+;
+; Thank you for using IGRAB!
+;
--- /dev/null
+++ b/gfxv_wl6.h
@@ -1,0 +1,216 @@
+//////////////////////////////////////
+//
+// Graphics .H file for .WL6
+// IGRAB-ed on Wed Apr 13 06:58:44 1994
+//
+//////////////////////////////////////
+
+typedef enum {
+		// Lump Start
+		H_BJPIC=3,
+		H_CASTLEPIC,                         // 4
+		H_BLAZEPIC,                          // 5
+		H_TOPWINDOWPIC,                      // 6
+		H_LEFTWINDOWPIC,                     // 7
+		H_RIGHTWINDOWPIC,                    // 8
+		H_BOTTOMINFOPIC,                     // 9
+		// Lump Start
+		C_OPTIONSPIC,                        // 10
+		C_CURSOR1PIC,                        // 11
+		C_CURSOR2PIC,                        // 12
+		C_NOTSELECTEDPIC,                    // 13
+		C_SELECTEDPIC,                       // 14
+		C_FXTITLEPIC,                        // 15
+		C_DIGITITLEPIC,                      // 16
+		C_MUSICTITLEPIC,                     // 17
+		C_MOUSELBACKPIC,                     // 18
+		C_BABYMODEPIC,                       // 19
+		C_EASYPIC,                           // 20
+		C_NORMALPIC,                         // 21
+		C_HARDPIC,                           // 22
+		C_LOADSAVEDISKPIC,                   // 23
+		C_DISKLOADING1PIC,                   // 24
+		C_DISKLOADING2PIC,                   // 25
+		C_CONTROLPIC,                        // 26
+		C_CUSTOMIZEPIC,                      // 27
+		C_LOADGAMEPIC,                       // 28
+		C_SAVEGAMEPIC,                       // 29
+		C_EPISODE1PIC,                       // 30
+		C_EPISODE2PIC,                       // 31
+		C_EPISODE3PIC,                       // 32
+		C_EPISODE4PIC,                       // 33
+		C_EPISODE5PIC,                       // 34
+		C_EPISODE6PIC,                       // 35
+		C_CODEPIC,                           // 36
+		C_TIMECODEPIC,                       // 37
+		C_LEVELPIC,                          // 38
+		C_NAMEPIC,                           // 39
+		C_SCOREPIC,                          // 40
+		C_JOY1PIC,                           // 41
+		C_JOY2PIC,                           // 42
+		// Lump Start
+		L_GUYPIC,                            // 43
+		L_COLONPIC,                          // 44
+		L_NUM0PIC,                           // 45
+		L_NUM1PIC,                           // 46
+		L_NUM2PIC,                           // 47
+		L_NUM3PIC,                           // 48
+		L_NUM4PIC,                           // 49
+		L_NUM5PIC,                           // 50
+		L_NUM6PIC,                           // 51
+		L_NUM7PIC,                           // 52
+		L_NUM8PIC,                           // 53
+		L_NUM9PIC,                           // 54
+		L_PERCENTPIC,                        // 55
+		L_APIC,                              // 56
+		L_BPIC,                              // 57
+		L_CPIC,                              // 58
+		L_DPIC,                              // 59
+		L_EPIC,                              // 60
+		L_FPIC,                              // 61
+		L_GPIC,                              // 62
+		L_HPIC,                              // 63
+		L_IPIC,                              // 64
+		L_JPIC,                              // 65
+		L_KPIC,                              // 66
+		L_LPIC,                              // 67
+		L_MPIC,                              // 68
+		L_NPIC,                              // 69
+		L_OPIC,                              // 70
+		L_PPIC,                              // 71
+		L_QPIC,                              // 72
+		L_RPIC,                              // 73
+		L_SPIC,                              // 74
+		L_TPIC,                              // 75
+		L_UPIC,                              // 76
+		L_VPIC,                              // 77
+		L_WPIC,                              // 78
+		L_XPIC,                              // 79
+		L_YPIC,                              // 80
+		L_ZPIC,                              // 81
+		L_EXPOINTPIC,                        // 82
+		L_APOSTROPHEPIC,                     // 83
+		L_GUY2PIC,                           // 84
+		L_BJWINSPIC,                         // 85
+		STATUSBARPIC,                        // 86
+		TITLEPIC,                            // 87
+		PG13PIC,                             // 88
+		CREDITSPIC,                          // 89
+		HIGHSCORESPIC,                       // 90
+		// Lump Start
+		KNIFEPIC,                            // 91
+		GUNPIC,                              // 92
+		MACHINEGUNPIC,                       // 93
+		GATLINGGUNPIC,                       // 94
+		NOKEYPIC,                            // 95
+		GOLDKEYPIC,                          // 96
+		SILVERKEYPIC,                        // 97
+		N_BLANKPIC,                          // 98
+		N_0PIC,                              // 99
+		N_1PIC,                              // 100
+		N_2PIC,                              // 101
+		N_3PIC,                              // 102
+		N_4PIC,                              // 103
+		N_5PIC,                              // 104
+		N_6PIC,                              // 105
+		N_7PIC,                              // 106
+		N_8PIC,                              // 107
+		N_9PIC,                              // 108
+		FACE1APIC,                           // 109
+		FACE1BPIC,                           // 110
+		FACE1CPIC,                           // 111
+		FACE2APIC,                           // 112
+		FACE2BPIC,                           // 113
+		FACE2CPIC,                           // 114
+		FACE3APIC,                           // 115
+		FACE3BPIC,                           // 116
+		FACE3CPIC,                           // 117
+		FACE4APIC,                           // 118
+		FACE4BPIC,                           // 119
+		FACE4CPIC,                           // 120
+		FACE5APIC,                           // 121
+		FACE5BPIC,                           // 122
+		FACE5CPIC,                           // 123
+		FACE6APIC,                           // 124
+		FACE6BPIC,                           // 125
+		FACE6CPIC,                           // 126
+		FACE7APIC,                           // 127
+		FACE7BPIC,                           // 128
+		FACE7CPIC,                           // 129
+		FACE8APIC,                           // 130
+		GOTGATLINGPIC,                       // 131
+		MUTANTBJPIC,                         // 132
+		PAUSEDPIC,                           // 133
+		GETPSYCHEDPIC,                       // 134
+
+
+
+		ORDERSCREEN=136,
+		ERRORSCREEN,                         // 137
+		T_HELPART,                           // 138
+		T_DEMO0,                             // 139
+		T_DEMO1,                             // 140
+		T_DEMO2,                             // 141
+		T_DEMO3,                             // 142
+		T_ENDART1,                           // 143
+		T_ENDART2,                           // 144
+		T_ENDART3,                           // 145
+		T_ENDART4,                           // 146
+		T_ENDART5,                           // 147
+		T_ENDART6,                           // 148
+		ENUMEND
+	     } graphicnums;
+
+//
+// Data LUMPs
+//
+#define README_LUMP_START		3
+#define README_LUMP_END			9
+
+#define CONTROLS_LUMP_START		10
+#define CONTROLS_LUMP_END		42
+
+#define LEVELEND_LUMP_START		43
+#define LEVELEND_LUMP_END		85
+
+#define LATCHPICS_LUMP_START		91
+#define LATCHPICS_LUMP_END		134
+
+
+//
+// Amount of each data item
+//
+#define NUMCHUNKS    149
+#define NUMFONT      2
+#define NUMFONTM     0
+#define NUMPICS      132
+#define NUMPICM      0
+#define NUMSPRITES   0
+#define NUMTILE8     72
+#define NUMTILE8M    0
+#define NUMTILE16    0
+#define NUMTILE16M   0
+#define NUMTILE32    0
+#define NUMTILE32M   0
+#define NUMEXTERNS   13
+//
+// File offsets for data items
+//
+#define STRUCTPIC    0
+
+#define STARTFONT    1
+#define STARTFONTM   3
+#define STARTPICS    3
+#define STARTPICM    135
+#define STARTSPRITES 135
+#define STARTTILE8   135
+#define STARTTILE8M  136
+#define STARTTILE16  136
+#define STARTTILE16M 136
+#define STARTTILE32  136
+#define STARTTILE32M 136
+#define STARTEXTERNS 136
+
+//
+// Thank you for using IGRAB!
+//
--- /dev/null
+++ b/head.h
@@ -1,0 +1,34 @@
+// ID_HEAD.H
+
+
+#define	EXTENSION	"WLF"
+#define WOLF
+
+#define	TEXTGR	0
+#define	CGAGR	1
+#define	EGAGR	2
+#define	VGAGR	3
+
+#define GRMODE	VGAGR
+
+#include "VERSION.H"
+
+typedef	enum	{false,true}	boolean;
+typedef	unsigned	char		byte;
+typedef	unsigned	int			word;
+typedef	unsigned	long		longword;
+typedef	byte *					Ptr;
+
+typedef	struct
+		{
+			int	x,y;
+		} Point;
+
+typedef	struct
+		{
+			Point	ul,lr;
+		} Rect;
+
+
+void	Quit (char *error);		// defined in user program
+
--- /dev/null
+++ b/heads.h
@@ -1,0 +1,123 @@
+// ID_GLOB.H
+
+
+#include <ALLOC.H>
+#include <CTYPE.H>
+#include <DOS.H>
+#include <ERRNO.H>
+#include <FCNTL.H>
+#include <IO.H>
+#include <MEM.H>
+#include <PROCESS.H>
+#include <STDIO.H>
+#include <STDLIB.H>
+#include <STRING.H>
+#include <SYS\STAT.H>
+#include <VALUES.H>
+#include <DIR.H>
+#define __ID_GLOB__
+#include "VERSION.H"
+
+//--------------------------------------------------------------------------
+
+extern	char		far signon;
+
+#define	introscn	signon
+
+#ifdef JAPAN
+#ifdef JAPDEMO
+#include "FOREIGN\JAPAN\GFXV_WJ1.H"
+#else
+#include "FOREIGN\JAPAN\GFXV_WJ6.H"
+#endif
+#include "AUDIOWL6.H"
+#include "MAPSWL6.H"
+#else
+
+#ifndef SPEAR
+
+#include "GFXV_WL6.H"
+#include "AUDIOWL6.H"
+#include "MAPSWL6.H"
+
+#else
+
+#ifndef SPEARDEMO
+#include "GFXV_SOD.H"
+#include "AUDIOSOD.H"
+#include "MAPSSOD.H"
+#else
+#include "GFXV_SDM.H"
+#include "AUDIOSDM.H"
+#include "MAPSSDM.H"
+#endif
+
+#endif
+#endif
+//-----------------
+
+
+#define GREXT	"VGA"
+
+//
+//	ID Engine
+//	Types.h - Generic types, #defines, etc.
+//	v1.0d1
+//
+
+typedef	enum	{false,true}	boolean;
+typedef	unsigned	char		byte;
+typedef	unsigned	int			word;
+typedef	unsigned	long		longword;
+typedef	byte *					Ptr;
+
+typedef	struct
+		{
+			int	x,y;
+		} Point;
+typedef	struct
+		{
+			Point	ul,lr;
+		} Rect;
+
+#define	nil	((void *)0)
+
+
+#include "ID_MM.H"
+#include "ID_PM.H"
+#include "ID_CA.H"
+#include "ID_VL.H"
+#include "ID_VH.H"
+#include "ID_IN.H"
+#include "ID_SD.H"
+#include "ID_US.H"
+
+
+void	Quit (char *error);		// defined in user program
+
+//
+// replacing refresh manager with custom routines
+//
+
+#define	PORTTILESWIDE		20      // all drawing takes place inside a
+#define	PORTTILESHIGH		13		// non displayed port of this size
+
+#define UPDATEWIDE			PORTTILESWIDE
+#define UPDATEHIGH			PORTTILESHIGH
+
+#define	MAXTICS				10
+#define DEMOTICS			4
+
+#define	UPDATETERMINATE	0x0301
+
+extern	unsigned	mapwidth,mapheight,tics;
+extern	boolean		compatability;
+
+extern	byte		*updateptr;
+extern	unsigned	uwidthtable[UPDATEHIGH];
+extern	unsigned	blockstarts[UPDATEWIDE*UPDATEHIGH];
+
+extern	byte		fontcolor,backcolor;
+
+#define SETFONTCOLOR(f,b) fontcolor=f;backcolor=b;
+
--- /dev/null
+++ b/in.c
@@ -1,0 +1,990 @@
+//
+//	ID Engine
+//	ID_IN.c - Input Manager
+//	v1.0d1
+//	By Jason Blochowiak
+//
+
+//
+//	This module handles dealing with the various input devices
+//
+//	Depends on: Memory Mgr (for demo recording), Sound Mgr (for timing stuff),
+//				User Mgr (for command line parms)
+//
+//	Globals:
+//		LastScan - The keyboard scan code of the last key pressed
+//		LastASCII - The ASCII value of the last key pressed
+//	DEBUG - there are more globals
+//
+
+#include "ID_HEADS.H"
+#pragma	hdrstop
+
+#define	KeyInt		9	// The keyboard ISR number
+
+//
+// mouse constants
+//
+#define	MReset		0
+#define	MButtons	3
+#define	MDelta		11
+
+#define	MouseInt	0x33
+#define	Mouse(x)	_AX = x,geninterrupt(MouseInt)
+
+//
+// joystick constants
+//
+#define	JoyScaleMax		32768
+#define	JoyScaleShift	8
+#define	MaxJoyValue		5000
+
+/*
+=============================================================================
+
+					GLOBAL VARIABLES
+
+=============================================================================
+*/
+
+//
+// configuration variables
+//
+boolean			MousePresent;
+boolean			JoysPresent[MaxJoys];
+boolean			JoyPadPresent;
+
+
+// 	Global variables
+		boolean		Keyboard[NumCodes];
+		boolean		Paused;
+		char		LastASCII;
+		ScanCode	LastScan;
+
+		KeyboardDef	KbdDefs = {0x1d,0x38,0x47,0x48,0x49,0x4b,0x4d,0x4f,0x50,0x51};
+		JoystickDef	JoyDefs[MaxJoys];
+		ControlType	Controls[MaxPlayers];
+
+		longword	MouseDownCount;
+
+		Demo		DemoMode = demo_Off;
+		byte _seg	*DemoBuffer;
+		word		DemoOffset,DemoSize;
+
+/*
+=============================================================================
+
+					LOCAL VARIABLES
+
+=============================================================================
+*/
+static	byte        far ASCIINames[] =		// Unshifted ASCII for scan codes
+					{
+//	 0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F
+	0  ,27 ,'1','2','3','4','5','6','7','8','9','0','-','=',8  ,9  ,	// 0
+	'q','w','e','r','t','y','u','i','o','p','[',']',13 ,0  ,'a','s',	// 1
+	'd','f','g','h','j','k','l',';',39 ,'`',0  ,92 ,'z','x','c','v',	// 2
+	'b','n','m',',','.','/',0  ,'*',0  ,' ',0  ,0  ,0  ,0  ,0  ,0  ,	// 3
+	0  ,0  ,0  ,0  ,0  ,0  ,0  ,'7','8','9','-','4','5','6','+','1',	// 4
+	'2','3','0',127,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,	// 5
+	0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,	// 6
+	0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0		// 7
+					},
+					far ShiftNames[] =		// Shifted ASCII for scan codes
+					{
+//	 0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F
+	0  ,27 ,'!','@','#','$','%','^','&','*','(',')','_','+',8  ,9  ,	// 0
+	'Q','W','E','R','T','Y','U','I','O','P','{','}',13 ,0  ,'A','S',	// 1
+	'D','F','G','H','J','K','L',':',34 ,'~',0  ,'|','Z','X','C','V',	// 2
+	'B','N','M','<','>','?',0  ,'*',0  ,' ',0  ,0  ,0  ,0  ,0  ,0  ,	// 3
+	0  ,0  ,0  ,0  ,0  ,0  ,0  ,'7','8','9','-','4','5','6','+','1',	// 4
+	'2','3','0',127,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,	// 5
+	0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,	// 6
+	0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0   	// 7
+					},
+					far SpecialNames[] =	// ASCII for 0xe0 prefixed codes
+					{
+//	 0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F
+	0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,	// 0
+	0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,13 ,0  ,0  ,0  ,	// 1
+	0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,	// 2
+	0  ,0  ,0  ,0  ,0  ,'/',0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,	// 3
+	0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,	// 4
+	0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,	// 5
+	0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,	// 6
+	0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0   	// 7
+					};
+
+
+static	boolean		IN_Started;
+static	boolean		CapsLock;
+static	ScanCode	CurCode,LastCode;
+
+static	Direction	DirTable[] =		// Quick lookup for total direction
+					{
+						dir_NorthWest,	dir_North,	dir_NorthEast,
+						dir_West,		dir_None,	dir_East,
+						dir_SouthWest,	dir_South,	dir_SouthEast
+					};
+
+static	void			(*INL_KeyHook)(void);
+static	void interrupt	(*OldKeyVect)(void);
+
+static	char			*ParmStrings[] = {"nojoys","nomouse",nil};
+
+//	Internal routines
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	INL_KeyService() - Handles a keyboard interrupt (key up/down)
+//
+///////////////////////////////////////////////////////////////////////////
+static void interrupt
+INL_KeyService(void)
+{
+static	boolean	special;
+		byte	k,c,
+				temp;
+		int		i;
+
+	k = inportb(0x60);	// Get the scan code
+
+	// Tell the XT keyboard controller to clear the key
+	outportb(0x61,(temp = inportb(0x61)) | 0x80);
+	outportb(0x61,temp);
+
+	if (k == 0xe0)		// Special key prefix
+		special = true;
+	else if (k == 0xe1)	// Handle Pause key
+		Paused = true;
+	else
+	{
+		if (k & 0x80)	// Break code
+		{
+			k &= 0x7f;
+
+// DEBUG - handle special keys: ctl-alt-delete, print scrn
+
+			Keyboard[k] = false;
+		}
+		else			// Make code
+		{
+			LastCode = CurCode;
+			CurCode = LastScan = k;
+			Keyboard[k] = true;
+
+			if (special)
+				c = SpecialNames[k];
+			else
+			{
+				if (k == sc_CapsLock)
+				{
+					CapsLock ^= true;
+					// DEBUG - make caps lock light work
+				}
+
+				if (Keyboard[sc_LShift] || Keyboard[sc_RShift])	// If shifted
+				{
+					c = ShiftNames[k];
+					if ((c >= 'A') && (c <= 'Z') && CapsLock)
+						c += 'a' - 'A';
+				}
+				else
+				{
+					c = ASCIINames[k];
+					if ((c >= 'a') && (c <= 'z') && CapsLock)
+						c -= 'a' - 'A';
+				}
+			}
+			if (c)
+				LastASCII = c;
+		}
+
+		special = false;
+	}
+
+	if (INL_KeyHook && !special)
+		INL_KeyHook();
+	outportb(0x20,0x20);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	INL_GetMouseDelta() - Gets the amount that the mouse has moved from the
+//		mouse driver
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+INL_GetMouseDelta(int *x,int *y)
+{
+	Mouse(MDelta);
+	*x = _CX;
+	*y = _DX;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	INL_GetMouseButtons() - Gets the status of the mouse buttons from the
+//		mouse driver
+//
+///////////////////////////////////////////////////////////////////////////
+static word
+INL_GetMouseButtons(void)
+{
+	word	buttons;
+
+	Mouse(MButtons);
+	buttons = _BX;
+	return(buttons);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	IN_GetJoyAbs() - Reads the absolute position of the specified joystick
+//
+///////////////////////////////////////////////////////////////////////////
+void
+IN_GetJoyAbs(word joy,word *xp,word *yp)
+{
+	byte	xb,yb,
+			xs,ys;
+	word	x,y;
+
+	x = y = 0;
+	xs = joy? 2 : 0;		// Find shift value for x axis
+	xb = 1 << xs;			// Use shift value to get x bit mask
+	ys = joy? 3 : 1;		// Do the same for y axis
+	yb = 1 << ys;
+
+// Read the absolute joystick values
+asm		pushf				// Save some registers
+asm		push	si
+asm		push	di
+asm		cli					// Make sure an interrupt doesn't screw the timings
+
+
+asm		mov		dx,0x201
+asm		in		al,dx
+asm		out		dx,al		// Clear the resistors
+
+asm		mov		ah,[xb]		// Get masks into registers
+asm		mov		ch,[yb]
+
+asm		xor		si,si		// Clear count registers
+asm		xor		di,di
+asm		xor		bh,bh		// Clear high byte of bx for later
+
+asm		push	bp			// Don't mess up stack frame
+asm		mov		bp,MaxJoyValue
+
+loop:
+asm		in		al,dx		// Get bits indicating whether all are finished
+
+asm		dec		bp			// Check bounding register
+asm		jz		done		// We have a silly value - abort
+
+asm		mov		bl,al		// Duplicate the bits
+asm		and		bl,ah		// Mask off useless bits (in [xb])
+asm		add		si,bx		// Possibly increment count register
+asm		mov		cl,bl		// Save for testing later
+
+asm		mov		bl,al
+asm		and		bl,ch		// [yb]
+asm		add		di,bx
+
+asm		add		cl,bl
+asm		jnz		loop 		// If both bits were 0, drop out
+
+done:
+asm     pop		bp
+
+asm		mov		cl,[xs]		// Get the number of bits to shift
+asm		shr		si,cl		//  and shift the count that many times
+
+asm		mov		cl,[ys]
+asm		shr		di,cl
+
+asm		mov		[x],si		// Store the values into the variables
+asm		mov		[y],di
+
+asm		pop		di
+asm		pop		si
+asm		popf				// Restore the registers
+
+	*xp = x;
+	*yp = y;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	INL_GetJoyDelta() - Returns the relative movement of the specified
+//		joystick (from +/-127)
+//
+///////////////////////////////////////////////////////////////////////////
+void INL_GetJoyDelta(word joy,int *dx,int *dy)
+{
+	word		x,y;
+	longword	time;
+	JoystickDef	*def;
+static	longword	lasttime;
+
+	IN_GetJoyAbs(joy,&x,&y);
+	def = JoyDefs + joy;
+
+	if (x < def->threshMinX)
+	{
+		if (x < def->joyMinX)
+			x = def->joyMinX;
+
+		x = -(x - def->threshMinX);
+		x *= def->joyMultXL;
+		x >>= JoyScaleShift;
+		*dx = (x > 127)? -127 : -x;
+	}
+	else if (x > def->threshMaxX)
+	{
+		if (x > def->joyMaxX)
+			x = def->joyMaxX;
+
+		x = x - def->threshMaxX;
+		x *= def->joyMultXH;
+		x >>= JoyScaleShift;
+		*dx = (x > 127)? 127 : x;
+	}
+	else
+		*dx = 0;
+
+	if (y < def->threshMinY)
+	{
+		if (y < def->joyMinY)
+			y = def->joyMinY;
+
+		y = -(y - def->threshMinY);
+		y *= def->joyMultYL;
+		y >>= JoyScaleShift;
+		*dy = (y > 127)? -127 : -y;
+	}
+	else if (y > def->threshMaxY)
+	{
+		if (y > def->joyMaxY)
+			y = def->joyMaxY;
+
+		y = y - def->threshMaxY;
+		y *= def->joyMultYH;
+		y >>= JoyScaleShift;
+		*dy = (y > 127)? 127 : y;
+	}
+	else
+		*dy = 0;
+
+	lasttime = TimeCount;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	INL_GetJoyButtons() - Returns the button status of the specified
+//		joystick
+//
+///////////////////////////////////////////////////////////////////////////
+static word
+INL_GetJoyButtons(word joy)
+{
+register	word	result;
+
+	result = inportb(0x201);	// Get all the joystick buttons
+	result >>= joy? 6 : 4;	// Shift into bits 0-1
+	result &= 3;				// Mask off the useless bits
+	result ^= 3;
+	return(result);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	IN_GetJoyButtonsDB() - Returns the de-bounced button status of the
+//		specified joystick
+//
+///////////////////////////////////////////////////////////////////////////
+word
+IN_GetJoyButtonsDB(word joy)
+{
+	longword	lasttime;
+	word		result1,result2;
+
+	do
+	{
+		result1 = INL_GetJoyButtons(joy);
+		lasttime = TimeCount;
+		while (TimeCount == lasttime)
+			;
+		result2 = INL_GetJoyButtons(joy);
+	} while (result1 != result2);
+	return(result1);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	INL_StartKbd() - Sets up my keyboard stuff for use
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+INL_StartKbd(void)
+{
+	INL_KeyHook = NULL;			// no key hook routine
+
+	IN_ClearKeysDown();
+
+	OldKeyVect = getvect(KeyInt);
+	setvect(KeyInt,INL_KeyService);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	INL_ShutKbd() - Restores keyboard control to the BIOS
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+INL_ShutKbd(void)
+{
+	poke(0x40,0x17,peek(0x40,0x17) & 0xfaf0);	// Clear ctrl/alt/shift flags
+
+	setvect(KeyInt,OldKeyVect);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	INL_StartMouse() - Detects and sets up the mouse
+//
+///////////////////////////////////////////////////////////////////////////
+static boolean
+INL_StartMouse(void)
+{
+#if 0
+	if (getvect(MouseInt))
+	{
+		Mouse(MReset);
+		if (_AX == 0xffff)
+			return(true);
+	}
+	return(false);
+#endif
+ union REGS regs;
+ unsigned char far *vector;
+
+
+ if ((vector=MK_FP(peek(0,0x33*4+2),peek(0,0x33*4)))==NULL)
+   return false;
+
+ if (*vector == 207)
+   return false;
+
+ Mouse(MReset);
+ return true;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	INL_ShutMouse() - Cleans up after the mouse
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+INL_ShutMouse(void)
+{
+}
+
+//
+//	INL_SetJoyScale() - Sets up scaling values for the specified joystick
+//
+static void
+INL_SetJoyScale(word joy)
+{
+	JoystickDef	*def;
+
+	def = &JoyDefs[joy];
+	def->joyMultXL = JoyScaleMax / (def->threshMinX - def->joyMinX);
+	def->joyMultXH = JoyScaleMax / (def->joyMaxX - def->threshMaxX);
+	def->joyMultYL = JoyScaleMax / (def->threshMinY - def->joyMinY);
+	def->joyMultYH = JoyScaleMax / (def->joyMaxY - def->threshMaxY);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	IN_SetupJoy() - Sets up thresholding values and calls INL_SetJoyScale()
+//		to set up scaling values
+//
+///////////////////////////////////////////////////////////////////////////
+void
+IN_SetupJoy(word joy,word minx,word maxx,word miny,word maxy)
+{
+	word		d,r;
+	JoystickDef	*def;
+
+	def = &JoyDefs[joy];
+
+	def->joyMinX = minx;
+	def->joyMaxX = maxx;
+	r = maxx - minx;
+	d = r / 3;
+	def->threshMinX = ((r / 2) - d) + minx;
+	def->threshMaxX = ((r / 2) + d) + minx;
+
+	def->joyMinY = miny;
+	def->joyMaxY = maxy;
+	r = maxy - miny;
+	d = r / 3;
+	def->threshMinY = ((r / 2) - d) + miny;
+	def->threshMaxY = ((r / 2) + d) + miny;
+
+	INL_SetJoyScale(joy);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	INL_StartJoy() - Detects & auto-configures the specified joystick
+//					The auto-config assumes the joystick is centered
+//
+///////////////////////////////////////////////////////////////////////////
+static boolean
+INL_StartJoy(word joy)
+{
+	word		x,y;
+
+	IN_GetJoyAbs(joy,&x,&y);
+
+	if
+	(
+		((x == 0) || (x > MaxJoyValue - 10))
+	||	((y == 0) || (y > MaxJoyValue - 10))
+	)
+		return(false);
+	else
+	{
+		IN_SetupJoy(joy,0,x * 2,0,y * 2);
+		return(true);
+	}
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	INL_ShutJoy() - Cleans up the joystick stuff
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+INL_ShutJoy(word joy)
+{
+	JoysPresent[joy] = false;
+}
+
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	IN_Startup() - Starts up the Input Mgr
+//
+///////////////////////////////////////////////////////////////////////////
+void
+IN_Startup(void)
+{
+	boolean	checkjoys,checkmouse;
+	word	i;
+
+	if (IN_Started)
+		return;
+
+	checkjoys = true;
+	checkmouse = true;
+	for (i = 1;i < _argc;i++)
+	{
+		switch (US_CheckParm(_argv[i],ParmStrings))
+		{
+		case 0:
+			checkjoys = false;
+			break;
+		case 1:
+			checkmouse = false;
+			break;
+		}
+	}
+
+	INL_StartKbd();
+	MousePresent = checkmouse? INL_StartMouse() : false;
+
+	for (i = 0;i < MaxJoys;i++)
+		JoysPresent[i] = checkjoys? INL_StartJoy(i) : false;
+
+	IN_Started = true;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	IN_Default() - Sets up default conditions for the Input Mgr
+//
+///////////////////////////////////////////////////////////////////////////
+void
+IN_Default(boolean gotit,ControlType in)
+{
+	if
+	(
+		(!gotit)
+	|| 	((in == ctrl_Joystick1) && !JoysPresent[0])
+	|| 	((in == ctrl_Joystick2) && !JoysPresent[1])
+	|| 	((in == ctrl_Mouse) && !MousePresent)
+	)
+		in = ctrl_Keyboard1;
+	IN_SetControlType(0,in);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	IN_Shutdown() - Shuts down the Input Mgr
+//
+///////////////////////////////////////////////////////////////////////////
+void
+IN_Shutdown(void)
+{
+	word	i;
+
+	if (!IN_Started)
+		return;
+
+	INL_ShutMouse();
+	for (i = 0;i < MaxJoys;i++)
+		INL_ShutJoy(i);
+	INL_ShutKbd();
+
+	IN_Started = false;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	IN_SetKeyHook() - Sets the routine that gets called by INL_KeyService()
+//			everytime a real make/break code gets hit
+//
+///////////////////////////////////////////////////////////////////////////
+void
+IN_SetKeyHook(void (*hook)())
+{
+	INL_KeyHook = hook;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	IN_ClearKeysDown() - Clears the keyboard array
+//
+///////////////////////////////////////////////////////////////////////////
+void
+IN_ClearKeysDown(void)
+{
+	int	i;
+
+	LastScan = sc_None;
+	LastASCII = key_None;
+	memset (Keyboard,0,sizeof(Keyboard));
+}
+
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	IN_ReadControl() - Reads the device associated with the specified
+//		player and fills in the control info struct
+//
+///////////////////////////////////////////////////////////////////////////
+void
+IN_ReadControl(int player,ControlInfo *info)
+{
+			boolean		realdelta;
+			byte		dbyte;
+			word		buttons;
+			int			dx,dy;
+			Motion		mx,my;
+			ControlType	type;
+register	KeyboardDef	*def;
+
+	dx = dy = 0;
+	mx = my = motion_None;
+	buttons = 0;
+
+	if (DemoMode == demo_Playback)
+	{
+		dbyte = DemoBuffer[DemoOffset + 1];
+		my = (dbyte & 3) - 1;
+		mx = ((dbyte >> 2) & 3) - 1;
+		buttons = (dbyte >> 4) & 3;
+
+		if (!(--DemoBuffer[DemoOffset]))
+		{
+			DemoOffset += 2;
+			if (DemoOffset >= DemoSize)
+				DemoMode = demo_PlayDone;
+		}
+
+		realdelta = false;
+	}
+	else if (DemoMode == demo_PlayDone)
+		Quit("Demo playback exceeded");
+	else
+	{
+		switch (type = Controls[player])
+		{
+		case ctrl_Keyboard:
+			def = &KbdDefs;
+
+			if (Keyboard[def->upleft])
+				mx = motion_Left,my = motion_Up;
+			else if (Keyboard[def->upright])
+				mx = motion_Right,my = motion_Up;
+			else if (Keyboard[def->downleft])
+				mx = motion_Left,my = motion_Down;
+			else if (Keyboard[def->downright])
+				mx = motion_Right,my = motion_Down;
+
+			if (Keyboard[def->up])
+				my = motion_Up;
+			else if (Keyboard[def->down])
+				my = motion_Down;
+
+			if (Keyboard[def->left])
+				mx = motion_Left;
+			else if (Keyboard[def->right])
+				mx = motion_Right;
+
+			if (Keyboard[def->button0])
+				buttons += 1 << 0;
+			if (Keyboard[def->button1])
+				buttons += 1 << 1;
+			realdelta = false;
+			break;
+		case ctrl_Joystick1:
+		case ctrl_Joystick2:
+			INL_GetJoyDelta(type - ctrl_Joystick,&dx,&dy);
+			buttons = INL_GetJoyButtons(type - ctrl_Joystick);
+			realdelta = true;
+			break;
+		case ctrl_Mouse:
+			INL_GetMouseDelta(&dx,&dy);
+			buttons = INL_GetMouseButtons();
+			realdelta = true;
+			break;
+		}
+	}
+
+	if (realdelta)
+	{
+		mx = (dx < 0)? motion_Left : ((dx > 0)? motion_Right : motion_None);
+		my = (dy < 0)? motion_Up : ((dy > 0)? motion_Down : motion_None);
+	}
+	else
+	{
+		dx = mx * 127;
+		dy = my * 127;
+	}
+
+	info->x = dx;
+	info->xaxis = mx;
+	info->y = dy;
+	info->yaxis = my;
+	info->button0 = buttons & (1 << 0);
+	info->button1 = buttons & (1 << 1);
+	info->button2 = buttons & (1 << 2);
+	info->button3 = buttons & (1 << 3);
+	info->dir = DirTable[((my + 1) * 3) + (mx + 1)];
+
+	if (DemoMode == demo_Record)
+	{
+		// Pack the control info into a byte
+		dbyte = (buttons << 4) | ((mx + 1) << 2) | (my + 1);
+
+		if
+		(
+			(DemoBuffer[DemoOffset + 1] == dbyte)
+		&&	(DemoBuffer[DemoOffset] < 255)
+		)
+			(DemoBuffer[DemoOffset])++;
+		else
+		{
+			if (DemoOffset || DemoBuffer[DemoOffset])
+				DemoOffset += 2;
+
+			if (DemoOffset >= DemoSize)
+				Quit("Demo buffer overflow");
+
+			DemoBuffer[DemoOffset] = 1;
+			DemoBuffer[DemoOffset + 1] = dbyte;
+		}
+	}
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	IN_SetControlType() - Sets the control type to be used by the specified
+//		player
+//
+///////////////////////////////////////////////////////////////////////////
+void
+IN_SetControlType(int player,ControlType type)
+{
+	// DEBUG - check that requested type is present?
+	Controls[player] = type;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	IN_WaitForKey() - Waits for a scan code, then clears LastScan and
+//		returns the scan code
+//
+///////////////////////////////////////////////////////////////////////////
+ScanCode
+IN_WaitForKey(void)
+{
+	ScanCode	result;
+
+	while (!(result = LastScan))
+		;
+	LastScan = 0;
+	return(result);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	IN_WaitForASCII() - Waits for an ASCII char, then clears LastASCII and
+//		returns the ASCII value
+//
+///////////////////////////////////////////////////////////////////////////
+char
+IN_WaitForASCII(void)
+{
+	char		result;
+
+	while (!(result = LastASCII))
+		;
+	LastASCII = '\0';
+	return(result);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	IN_Ack() - waits for a button or key press.  If a button is down, upon
+// calling, it must be released for it to be recognized
+//
+///////////////////////////////////////////////////////////////////////////
+
+boolean	btnstate[8];
+
+void IN_StartAck(void)
+{
+	unsigned	i,buttons;
+
+//
+// get initial state of everything
+//
+	IN_ClearKeysDown();
+	memset (btnstate,0,sizeof(btnstate));
+
+	buttons = IN_JoyButtons () << 4;
+	if (MousePresent)
+		buttons |= IN_MouseButtons ();
+
+	for (i=0;i<8;i++,buttons>>=1)
+		if (buttons&1)
+			btnstate[i] = true;
+}
+
+
+boolean IN_CheckAck (void)
+{
+	unsigned	i,buttons;
+
+//
+// see if something has been pressed
+//
+	if (LastScan)
+		return true;
+
+	buttons = IN_JoyButtons () << 4;
+	if (MousePresent)
+		buttons |= IN_MouseButtons ();
+
+	for (i=0;i<8;i++,buttons>>=1)
+		if ( buttons&1 )
+		{
+			if (!btnstate[i])
+				return true;
+		}
+		else
+			btnstate[i]=false;
+
+	return false;
+}
+
+
+void IN_Ack (void)
+{
+	IN_StartAck ();
+
+	while (!IN_CheckAck ())
+	;
+}
+
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	IN_UserInput() - Waits for the specified delay time (in ticks) or the
+//		user pressing a key or a mouse button. If the clear flag is set, it
+//		then either clears the key or waits for the user to let the mouse
+//		button up.
+//
+///////////////////////////////////////////////////////////////////////////
+boolean IN_UserInput(longword delay)
+{
+	longword	lasttime;
+
+	lasttime = TimeCount;
+	IN_StartAck ();
+	do
+	{
+		if (IN_CheckAck())
+			return true;
+	} while (TimeCount - lasttime < delay);
+	return(false);
+}
+
+//===========================================================================
+
+/*
+===================
+=
+= IN_MouseButtons
+=
+===================
+*/
+
+byte	IN_MouseButtons (void)
+{
+	if (MousePresent)
+	{
+		Mouse(MButtons);
+		return _BX;
+	}
+	else
+		return 0;
+}
+
+
+/*
+===================
+=
+= IN_JoyButtons
+=
+===================
+*/
+
+byte	IN_JoyButtons (void)
+{
+	unsigned joybits;
+
+	joybits = inportb(0x201);	// Get all the joystick buttons
+	joybits >>= 4;				// only the high bits are useful
+	joybits ^= 15;				// return with 1=pressed
+
+	return joybits;
+}
+
+
--- /dev/null
+++ b/in.h
@@ -1,0 +1,202 @@
+//
+//	ID Engine
+//	ID_IN.h - Header file for Input Manager
+//	v1.0d1
+//	By Jason Blochowiak
+//
+
+#ifndef	__ID_IN__
+#define	__ID_IN__
+
+#ifdef	__DEBUG__
+#define	__DEBUG_InputMgr__
+#endif
+
+#define	MaxPlayers	4
+#define	MaxKbds		2
+#define	MaxJoys		2
+#define	NumCodes	128
+
+typedef	byte		ScanCode;
+#define	sc_None			0
+#define	sc_Bad			0xff
+#define	sc_Return		0x1c
+#define	sc_Enter		sc_Return
+#define	sc_Escape		0x01
+#define	sc_Space		0x39
+#define	sc_BackSpace	0x0e
+#define	sc_Tab			0x0f
+#define	sc_Alt			0x38
+#define	sc_Control		0x1d
+#define	sc_CapsLock		0x3a
+#define	sc_LShift		0x2a
+#define	sc_RShift		0x36
+#define	sc_UpArrow		0x48
+#define	sc_DownArrow	0x50
+#define	sc_LeftArrow	0x4b
+#define	sc_RightArrow	0x4d
+#define	sc_Insert		0x52
+#define	sc_Delete		0x53
+#define	sc_Home			0x47
+#define	sc_End			0x4f
+#define	sc_PgUp			0x49
+#define	sc_PgDn			0x51
+#define	sc_F1			0x3b
+#define	sc_F2			0x3c
+#define	sc_F3			0x3d
+#define	sc_F4			0x3e
+#define	sc_F5			0x3f
+#define	sc_F6			0x40
+#define	sc_F7			0x41
+#define	sc_F8			0x42
+#define	sc_F9			0x43
+#define	sc_F10			0x44
+#define	sc_F11			0x57
+#define	sc_F12			0x59
+
+#define	sc_1			0x02
+#define	sc_2			0x03
+#define	sc_3			0x04
+#define	sc_4			0x05
+#define	sc_5			0x06
+#define	sc_6			0x07
+#define	sc_7			0x08
+#define	sc_8			0x09
+#define	sc_9			0x0a
+#define	sc_0			0x0b
+
+#define	sc_A			0x1e
+#define	sc_B			0x30
+#define	sc_C			0x2e
+#define	sc_D			0x20
+#define	sc_E			0x12
+#define	sc_F			0x21
+#define	sc_G			0x22
+#define	sc_H			0x23
+#define	sc_I			0x17
+#define	sc_J			0x24
+#define	sc_K			0x25
+#define	sc_L			0x26
+#define	sc_M			0x32
+#define	sc_N			0x31
+#define	sc_O			0x18
+#define	sc_P			0x19
+#define	sc_Q			0x10
+#define	sc_R			0x13
+#define	sc_S			0x1f
+#define	sc_T			0x14
+#define	sc_U			0x16
+#define	sc_V			0x2f
+#define	sc_W			0x11
+#define	sc_X			0x2d
+#define	sc_Y			0x15
+#define	sc_Z			0x2c
+
+#define	key_None		0
+#define	key_Return		0x0d
+#define	key_Enter		key_Return
+#define	key_Escape		0x1b
+#define	key_Space		0x20
+#define	key_BackSpace	0x08
+#define	key_Tab			0x09
+#define	key_Delete		0x7f
+
+// 	Stuff for the mouse
+#define	MReset		0
+#define	MButtons	3
+#define	MDelta		11
+
+#define	MouseInt	0x33
+#define	Mouse(x)	_AX = x,geninterrupt(MouseInt)
+
+typedef	enum		{
+						demo_Off,demo_Record,demo_Playback,demo_PlayDone
+					} Demo;
+typedef	enum		{
+						ctrl_Keyboard,
+							ctrl_Keyboard1 = ctrl_Keyboard,ctrl_Keyboard2,
+						ctrl_Joystick,
+							ctrl_Joystick1 = ctrl_Joystick,ctrl_Joystick2,
+						ctrl_Mouse
+					} ControlType;
+typedef	enum		{
+						motion_Left = -1,motion_Up = -1,
+						motion_None = 0,
+						motion_Right = 1,motion_Down = 1
+					} Motion;
+typedef	enum		{
+						dir_North,dir_NorthEast,
+						dir_East,dir_SouthEast,
+						dir_South,dir_SouthWest,
+						dir_West,dir_NorthWest,
+						dir_None
+					} Direction;
+typedef	struct		{
+						boolean		button0,button1,button2,button3;
+						int			x,y;
+						Motion		xaxis,yaxis;
+						Direction	dir;
+					} CursorInfo;
+typedef	CursorInfo	ControlInfo;
+typedef	struct		{
+						ScanCode	button0,button1,
+									upleft,		up,		upright,
+									left,				right,
+									downleft,	down,	downright;
+					} KeyboardDef;
+typedef	struct		{
+						word		joyMinX,joyMinY,
+									threshMinX,threshMinY,
+									threshMaxX,threshMaxY,
+									joyMaxX,joyMaxY,
+									joyMultXL,joyMultYL,
+									joyMultXH,joyMultYH;
+					} JoystickDef;
+// Global variables
+extern	boolean		Keyboard[],
+					MousePresent,
+					JoysPresent[];
+extern	boolean		Paused;
+extern	char		LastASCII;
+extern	ScanCode	LastScan;
+extern	KeyboardDef	KbdDefs;
+extern	JoystickDef	JoyDefs[];
+extern	ControlType	Controls[MaxPlayers];
+
+extern	Demo		DemoMode;
+extern	byte _seg	*DemoBuffer;
+extern	word		DemoOffset,DemoSize;
+
+// Function prototypes
+#define	IN_KeyDown(code)	(Keyboard[(code)])
+#define	IN_ClearKey(code)	{Keyboard[code] = false;\
+							if (code == LastScan) LastScan = sc_None;}
+
+// DEBUG - put names in prototypes
+extern	void		IN_Startup(void),IN_Shutdown(void),
+					IN_Default(boolean gotit,ControlType in),
+					IN_SetKeyHook(void (*)()),
+					IN_ClearKeysDown(void),
+					IN_ReadCursor(CursorInfo *),
+					IN_ReadControl(int,ControlInfo *),
+					IN_SetControlType(int,ControlType),
+					IN_GetJoyAbs(word joy,word *xp,word *yp),
+					IN_SetupJoy(word joy,word minx,word maxx,
+								word miny,word maxy),
+					IN_StopDemo(void),IN_FreeDemoBuffer(void),
+					IN_Ack(void),IN_AckBack(void);
+extern	boolean		IN_UserInput(longword delay);
+extern	char		IN_WaitForASCII(void);
+extern	ScanCode	IN_WaitForKey(void);
+extern	word		IN_GetJoyButtonsDB(word joy);
+extern	byte		*IN_GetScanName(ScanCode);
+
+
+byte	IN_MouseButtons (void);
+byte	IN_JoyButtons (void);
+
+void INL_GetJoyDelta(word joy,int *dx,int *dy);
+void IN_StartAck(void);
+boolean IN_CheckAck (void);
+
+#endif
--- /dev/null
+++ b/inter.c
@@ -1,0 +1,1718 @@
+// WL_INTER.C
+
+#include "WL_DEF.H"
+#pragma hdrstop
+
+
+//==========================================================================
+
+/*
+==================
+=
+= CLearSplitVWB
+=
+==================
+*/
+
+void ClearSplitVWB (void)
+{
+	memset (update,0,sizeof(update));
+	WindowX = 0;
+	WindowY = 0;
+	WindowW = 320;
+	WindowH = 160;
+}
+
+
+//==========================================================================
+
+#ifdef SPEAR
+#ifndef SPEARDEMO
+////////////////////////////////////////////////////////
+//
+// End of Spear of Destiny
+//
+////////////////////////////////////////////////////////
+
+void EndScreen (int palette, int screen)
+{
+	CA_CacheScreen (screen);
+	VW_UpdateScreen ();
+	CA_CacheGrChunk (palette);
+	VL_FadeIn(0,255,grsegs[palette],30);
+	UNCACHEGRCHUNK (palette);
+	IN_ClearKeysDown ();
+	IN_Ack ();
+	VW_FadeOut ();
+}
+
+
+void EndSpear(void)
+{
+	EndScreen (END1PALETTE, ENDSCREEN11PIC);
+
+	CA_CacheScreen (ENDSCREEN3PIC);
+	VW_UpdateScreen ();
+	CA_CacheGrChunk (END3PALETTE);
+	VL_FadeIn(0,255,grsegs[END3PALETTE],30);
+	UNCACHEGRCHUNK (END3PALETTE);
+	fontnumber = 0;
+	fontcolor = 0xd0;
+	WindowX = 0;
+	WindowW = 320;
+	PrintX = 0;
+	PrintY = 180;
+	US_CPrint (STR_ENDGAME1"\n");
+	US_CPrint (STR_ENDGAME2);
+	VW_UpdateScreen ();
+	IN_StartAck ();
+	TimeCount = 0;
+	while (!IN_CheckAck () && TimeCount < 700);
+
+	PrintX = 0;
+	PrintY = 180;
+	VWB_Bar(0,180,320,20,0);
+	US_CPrint (STR_ENDGAME3"\n");
+	US_CPrint (STR_ENDGAME4);
+	VW_UpdateScreen ();
+	IN_StartAck ();
+	TimeCount = 0;
+	while (!IN_CheckAck () && TimeCount < 700);
+
+	VW_FadeOut ();
+
+	EndScreen (END4PALETTE, ENDSCREEN4PIC);
+	EndScreen (END5PALETTE, ENDSCREEN5PIC);
+	EndScreen (END6PALETTE, ENDSCREEN6PIC);
+	EndScreen (END7PALETTE, ENDSCREEN7PIC);
+	EndScreen (END8PALETTE, ENDSCREEN8PIC);
+	EndScreen (END9PALETTE, ENDSCREEN9PIC);
+
+	EndScreen (END2PALETTE, ENDSCREEN12PIC);
+
+	MainMenu[savegame].active = 0;
+}
+#endif
+#endif
+
+//==========================================================================
+
+/*
+==================
+=
+= Victory
+=
+==================
+*/
+
+void Victory (void)
+{
+#ifndef SPEARDEMO
+	long	sec;
+	int i,min,kr,sr,tr,x;
+	char tempstr[8];
+
+#define RATIOX	6
+#define RATIOY	14
+#define TIMEX	14
+#define TIMEY	8
+
+
+#ifdef SPEAR
+	StartCPMusic (XTHEEND_MUS);
+
+	CA_CacheGrChunk(BJCOLLAPSE1PIC);
+	CA_CacheGrChunk(BJCOLLAPSE2PIC);
+	CA_CacheGrChunk(BJCOLLAPSE3PIC);
+	CA_CacheGrChunk(BJCOLLAPSE4PIC);
+
+	VWB_Bar(0,0,320,200,VIEWCOLOR);
+	VWB_DrawPic (124,44,BJCOLLAPSE1PIC);
+	VW_UpdateScreen ();
+	VW_FadeIn ();
+	VW_WaitVBL(2*70);
+	VWB_DrawPic (124,44,BJCOLLAPSE2PIC);
+	VW_UpdateScreen ();
+	VW_WaitVBL(105);
+	VWB_DrawPic (124,44,BJCOLLAPSE3PIC);
+	VW_UpdateScreen ();
+	VW_WaitVBL(105);
+	VWB_DrawPic (124,44,BJCOLLAPSE4PIC);
+	VW_UpdateScreen ();
+	VW_WaitVBL(3*70);
+
+	UNCACHEGRCHUNK(BJCOLLAPSE1PIC);
+	UNCACHEGRCHUNK(BJCOLLAPSE2PIC);
+	UNCACHEGRCHUNK(BJCOLLAPSE3PIC);
+	UNCACHEGRCHUNK(BJCOLLAPSE4PIC);
+	VL_FadeOut (0,255,0,17,17,5);
+#endif
+
+	StartCPMusic (URAHERO_MUS);
+	ClearSplitVWB ();
+	CacheLump(LEVELEND_LUMP_START,LEVELEND_LUMP_END);
+	CA_CacheGrChunk(STARTFONT);
+
+#ifndef SPEAR
+	CA_CacheGrChunk(C_TIMECODEPIC);
+#endif
+
+
+	VWB_Bar (0,0,320,200-STATUSLINES,127);
+#ifdef JAPAN
+#ifndef JAPDEMO
+	CA_CacheGrChunk(C_ENDRATIOSPIC);
+	VWB_DrawPic(0,0,C_ENDRATIOSPIC);
+	UNCACHEGRCHUNK(C_ENDRATIOSPIC);
+#endif
+#else
+	Write(18,2,STR_YOUWIN);
+
+	Write(TIMEX,TIMEY-2,STR_TOTALTIME);
+
+	Write(12,RATIOY-2,"averages");
+
+	#ifdef SPANISH
+	Write(RATIOX+2,  RATIOY,      STR_RATKILL);
+	Write(RATIOX+2,  RATIOY+2,  STR_RATSECRET);
+	Write(RATIOX+2,  RATIOY+4,STR_RATTREASURE);
+	#else
+	Write(RATIOX+8,RATIOY,      STR_RATKILL);
+	Write(RATIOX+4,RATIOY+2,  STR_RATSECRET);
+	Write(RATIOX,  RATIOY+4,STR_RATTREASURE);
+	#endif
+
+#endif
+
+#ifndef JAPDEMO
+	VWB_DrawPic (8,4,L_BJWINSPIC);
+#endif
+
+
+#ifndef SPEAR
+	for (kr = sr = tr = sec = i = 0;i < 8;i++)
+#else
+	for (kr = sr = tr = sec = i = 0;i < 20;i++)
+#endif
+	{
+		sec += LevelRatios[i].time;
+		kr += LevelRatios[i].kill;
+		sr += LevelRatios[i].secret;
+		tr += LevelRatios[i].treasure;
+	}
+
+#ifndef SPEAR
+	kr /= 8;
+	sr /= 8;
+	tr /= 8;
+#else
+	kr /= 14;
+	sr /= 14;
+	tr /= 14;
+#endif
+
+	min = sec/60;
+	sec %= 60;
+
+	if (min > 99)
+		min = sec = 99;
+
+	i = TIMEX*8+1;
+	VWB_DrawPic(i,TIMEY*8,L_NUM0PIC+(min/10));
+	i += 2*8;
+	VWB_DrawPic(i,TIMEY*8,L_NUM0PIC+(min%10));
+	i += 2*8;
+	Write(i/8,TIMEY,":");
+	i += 1*8;
+	VWB_DrawPic(i,TIMEY*8,L_NUM0PIC+(sec/10));
+	i += 2*8;
+	VWB_DrawPic(i,TIMEY*8,L_NUM0PIC+(sec%10));
+	VW_UpdateScreen ();
+
+	itoa(kr,tempstr,10);
+	x=RATIOX+24-strlen(tempstr)*2;
+	Write(x,RATIOY,tempstr);
+
+	itoa(sr,tempstr,10);
+	x=RATIOX+24-strlen(tempstr)*2;
+	Write(x,RATIOY+2,tempstr);
+
+	itoa(tr,tempstr,10);
+	x=RATIOX+24-strlen(tempstr)*2;
+	Write(x,RATIOY+4,tempstr);
+
+
+#ifndef SPANISH
+#ifndef UPLOAD
+#ifndef SPEAR
+	//
+	// TOTAL TIME VERIFICATION CODE
+	//
+	if (gamestate.difficulty>=gd_medium)
+	{
+		VWB_DrawPic (30*8,TIMEY*8,C_TIMECODEPIC);
+		fontnumber = 0;
+		fontcolor = READHCOLOR;
+		PrintX = 30*8-3;
+		PrintY = TIMEY*8+8;
+		PrintX+=4;
+		tempstr[0] = (((min/10)^(min%10))^0xa)+'A';
+		tempstr[1] = (((sec/10)^(sec%10))^0xa)+'A';
+		tempstr[2] = (tempstr[0]^tempstr[1])+'A';
+		tempstr[3] = 0;
+		US_Print(tempstr);
+	}
+#endif
+#endif
+#endif
+
+
+	fontnumber = 1;
+
+	VW_UpdateScreen ();
+	VW_FadeIn ();
+
+	IN_Ack();
+
+	#ifndef SPEAR
+	if (Keyboard[sc_P] && MS_CheckParm("goobers"))
+		PicturePause();
+	#endif
+
+	VW_FadeOut ();
+
+#ifndef SPEAR
+	UNCACHEGRCHUNK(C_TIMECODEPIC);
+#endif
+	UnCacheLump(LEVELEND_LUMP_START,LEVELEND_LUMP_END);
+
+#ifndef SPEAR
+	EndText();
+#else
+	EndSpear();
+#endif
+
+#endif // SPEARDEMO
+}
+
+
+//==========================================================================
+
+#ifndef JAPAN
+/*
+==================
+=
+= PG13
+=
+==================
+*/
+
+void PG13 (void)
+{
+	VW_FadeOut();
+	VWB_Bar(0,0,320,200,0x82);			// background
+
+	CA_CacheGrChunk (PG13PIC);
+	VWB_DrawPic (216,110,PG13PIC);
+	VW_UpdateScreen ();
+
+	UNCACHEGRCHUNK (PG13PIC);
+
+	VW_FadeIn();
+	IN_UserInput(TickBase*7);
+
+	VW_FadeOut ();
+}
+#endif
+
+
+//==========================================================================
+
+void Write(int x,int y,char *string)
+{
+ int alpha[]={L_NUM0PIC,L_NUM1PIC,L_NUM2PIC,L_NUM3PIC,L_NUM4PIC,L_NUM5PIC,
+	L_NUM6PIC,L_NUM7PIC,L_NUM8PIC,L_NUM9PIC,L_COLONPIC,0,0,0,0,0,0,L_APIC,L_BPIC,
+	L_CPIC,L_DPIC,L_EPIC,L_FPIC,L_GPIC,L_HPIC,L_IPIC,L_JPIC,L_KPIC,
+	L_LPIC,L_MPIC,L_NPIC,L_OPIC,L_PPIC,L_QPIC,L_RPIC,L_SPIC,L_TPIC,
+	L_UPIC,L_VPIC,L_WPIC,L_XPIC,L_YPIC,L_ZPIC};
+
+ int i,ox,nx,ny;
+ char ch;
+
+
+ ox=nx=x*8;
+ ny=y*8;
+ for (i=0;i<strlen(string);i++)
+   if (string[i]=='\n')
+   {
+	nx=ox;
+	ny+=16;
+   }
+   else
+   {
+	ch=string[i];
+	if (ch>='a')
+	  ch-=('a'-'A');
+	ch-='0';
+
+	switch(string[i])
+	{
+	 case '!':
+	   VWB_DrawPic(nx,ny,L_EXPOINTPIC);
+	   nx+=8;
+	   continue;
+
+	 case '\'':
+	   VWB_DrawPic(nx,ny,L_APOSTROPHEPIC);
+	   nx+=8;
+	   continue;
+
+	 case ' ': break;
+	 case 0x3a:	// ':'
+
+	   VWB_DrawPic(nx,ny,L_COLONPIC);
+	   nx+=8;
+	   continue;
+
+	 case '%':
+	   VWB_DrawPic(nx,ny,L_PERCENTPIC);
+	   break;
+
+	 default:
+	   VWB_DrawPic(nx,ny,alpha[ch]);
+	}
+	nx+=16;
+   }
+}
+
+
+//
+// Breathe Mr. BJ!!!
+//
+void BJ_Breathe(void)
+{
+	static int which=0,max=10;
+	int pics[2]={L_GUYPIC,L_GUY2PIC};
+
+
+	if (TimeCount>max)
+	{
+		which^=1;
+		VWB_DrawPic(0,16,pics[which]);
+		VW_UpdateScreen();
+		TimeCount=0;
+		max=35;
+	}
+}
+
+
+
+/*
+==================
+=
+= LevelCompleted
+=
+= Entered with the screen faded out
+= Still in split screen mode with the status bar
+=
+= Exit with the screen faded out
+=
+==================
+*/
+
+#ifndef SPEAR
+LRstruct LevelRatios[8];
+#else
+LRstruct LevelRatios[20];
+#endif
+
+void LevelCompleted (void)
+{
+	#define VBLWAIT	30
+	#define PAR_AMOUNT	500
+	#define PERCENT100AMT	10000
+	typedef struct {
+			float time;
+			char timestr[6];
+			} times;
+
+	int	x,i,min,sec,ratio,kr,sr,tr;
+	unsigned	temp;
+	char tempstr[10];
+	long bonus,timeleft=0;
+	times parTimes[]=
+	{
+#ifndef SPEAR
+	 //
+	 // Episode One Par Times
+	 //
+	 {1.5,	"01:30"},
+	 {2,	"02:00"},
+	 {2,	"02:00"},
+	 {3.5,	"03:30"},
+	 {3,	"03:00"},
+	 {3,	"03:00"},
+	 {2.5,	"02:30"},
+	 {2.5,	"02:30"},
+	 {0,	"??:??"},	// Boss level
+	 {0,	"??:??"},	// Secret level
+
+	 //
+	 // Episode Two Par Times
+	 //
+	 {1.5,	"01:30"},
+	 {3.5,	"03:30"},
+	 {3,	"03:00"},
+	 {2,	"02:00"},
+	 {4,	"04:00"},
+	 {6,	"06:00"},
+	 {1,	"01:00"},
+	 {3,	"03:00"},
+	 {0,	"??:??"},
+	 {0,	"??:??"},
+
+	 //
+	 // Episode Three Par Times
+	 //
+	 {1.5,	"01:30"},
+	 {1.5,	"01:30"},
+	 {2.5,	"02:30"},
+	 {2.5,	"02:30"},
+	 {3.5,	"03:30"},
+	 {2.5,	"02:30"},
+	 {2,	"02:00"},
+	 {6,	"06:00"},
+	 {0,	"??:??"},
+	 {0,	"??:??"},
+
+	 //
+	 // Episode Four Par Times
+	 //
+	 {2,	"02:00"},
+	 {2,	"02:00"},
+	 {1.5,	"01:30"},
+	 {1,	"01:00"},
+	 {4.5,	"04:30"},
+	 {3.5,	"03:30"},
+	 {2,	"02:00"},
+	 {4.5,	"04:30"},
+	 {0,	"??:??"},
+	 {0,	"??:??"},
+
+	 //
+	 // Episode Five Par Times
+	 //
+	 {2.5,	"02:30"},
+	 {1.5,	"01:30"},
+	 {2.5,	"02:30"},
+	 {2.5,	"02:30"},
+	 {4,	"04:00"},
+	 {3,	"03:00"},
+	 {4.5,	"04:30"},
+	 {3.5,	"03:30"},
+	 {0,	"??:??"},
+	 {0,	"??:??"},
+
+	 //
+	 // Episode Six Par Times
+	 //
+	 {6.5,	"06:30"},
+	 {4,	"04:00"},
+	 {4.5,	"04:30"},
+	 {6,	"06:00"},
+	 {5,	"05:00"},
+	 {5.5,	"05:30"},
+	 {5.5,	"05:30"},
+	 {8.5,	"08:30"},
+	 {0,	"??:??"},
+	 {0,	"??:??"}
+#else
+	 //
+	 // SPEAR OF DESTINY TIMES
+	 //
+	 {1.5,	"01:30"},
+	 {3.5,	"03:30"},
+	 {2.75,	"02:45"},
+	 {3.5,	"03:30"},
+	 {0,	"??:??"},	// Boss 1
+	 {4.5,	"04:30"},
+	 {3.25,	"03:15"},
+	 {2.75,	"02:45"},
+	 {4.75,	"04:45"},
+	 {0,	"??:??"},	// Boss 2
+	 {6.5,	"06:30"},
+	 {4.5,	"04:30"},
+	 {2.75,	"02:45"},
+	 {4.5,	"04:30"},
+	 {6,	"06:00"},
+	 {0,	"??:??"},	// Boss 3
+	 {6,	"06:00"},
+	 {0,	"??:??"},	// Boss 4
+	 {0,	"??:??"},	// Secret level 1
+	 {0,	"??:??"},	// Secret level 2
+#endif
+	};
+
+
+
+	CacheLump(LEVELEND_LUMP_START,LEVELEND_LUMP_END);
+	ClearSplitVWB ();			// set up for double buffering in split screen
+	VWB_Bar (0,0,320,200-STATUSLINES,127);
+	StartCPMusic(ENDLEVEL_MUS);
+
+//
+// do the intermission
+//
+	IN_ClearKeysDown();
+	IN_StartAck();
+
+#ifdef JAPAN
+	CA_CacheGrChunk(C_INTERMISSIONPIC);
+	VWB_DrawPic(0,0,C_INTERMISSIONPIC);
+	UNCACHEGRCHUNK(C_INTERMISSIONPIC);
+#endif
+	VWB_DrawPic(0,16,L_GUYPIC);
+
+#ifndef SPEAR
+	if (mapon<8)
+#else
+	if (mapon != 4 &&
+		mapon != 9 &&
+		mapon != 15 &&
+		mapon < 17)
+#endif
+	{
+#ifndef JAPAN
+	 #ifdef SPANISH
+	 Write(14,2,"piso\ncompletado");
+	 #else
+	 Write(14,2,"floor\ncompleted");
+	 #endif
+
+	 Write(14,7,STR_BONUS"     0");
+	 Write(16,10,STR_TIME);
+	 Write(16,12,STR_PAR);
+
+	 #ifdef SPANISH
+	 Write(11,14,    STR_RAT2KILL);
+	 Write(11,16,  STR_RAT2SECRET);
+	 Write(11,18,STR_RAT2TREASURE);
+	 #else
+	 Write(9,14,    STR_RAT2KILL);
+	 Write(5,16,  STR_RAT2SECRET);
+	 Write(1,18,STR_RAT2TREASURE);
+	 #endif
+
+	 Write(26,2,itoa(gamestate.mapon+1,tempstr,10));
+#endif
+
+	 #ifdef SPANISH
+	 Write(30,12,parTimes[gamestate.episode*10+mapon].timestr);
+	 #else
+	 Write(26,12,parTimes[gamestate.episode*10+mapon].timestr);
+	 #endif
+
+	 //
+	 // PRINT TIME
+	 //
+	 sec=gamestate.TimeCount/70;
+
+	 if (sec > 99*60)		// 99 minutes max
+	   sec = 99*60;
+
+	 if (gamestate.TimeCount<parTimes[gamestate.episode*10+mapon].time*4200)
+		timeleft=(parTimes[gamestate.episode*10+mapon].time*4200)/70-sec;
+
+	 min=sec/60;
+	 sec%=60;
+
+	 #ifdef SPANISH
+	 i=30*8;
+	 #else
+	 i=26*8;
+	 #endif
+	 VWB_DrawPic(i,10*8,L_NUM0PIC+(min/10));
+	 i+=2*8;
+	 VWB_DrawPic(i,10*8,L_NUM0PIC+(min%10));
+	 i+=2*8;
+	 Write(i/8,10,":");
+	 i+=1*8;
+	 VWB_DrawPic(i,10*8,L_NUM0PIC+(sec/10));
+	 i+=2*8;
+	 VWB_DrawPic(i,10*8,L_NUM0PIC+(sec%10));
+
+	 VW_UpdateScreen ();
+	 VW_FadeIn ();
+
+
+	 //
+	 // FIGURE RATIOS OUT BEFOREHAND
+	 //
+	 kr = sr = tr = 0;
+	 if (gamestate.killtotal)
+		kr=(gamestate.killcount*100)/gamestate.killtotal;
+	 if (gamestate.secrettotal)
+		sr=(gamestate.secretcount*100)/gamestate.secrettotal;
+	 if (gamestate.treasuretotal)
+		tr=(gamestate.treasurecount*100)/gamestate.treasuretotal;
+
+
+	 //
+	 // PRINT TIME BONUS
+	 //
+	 bonus=timeleft*PAR_AMOUNT;
+	 if (bonus)
+	 {
+	  for (i=0;i<=timeleft;i++)
+	  {
+	   ltoa((long)i*PAR_AMOUNT,tempstr,10);
+	   x=36-strlen(tempstr)*2;
+	   Write(x,7,tempstr);
+	   if (!(i%(PAR_AMOUNT/10)))
+		 SD_PlaySound(ENDBONUS1SND);
+	   VW_UpdateScreen();
+	   while(SD_SoundPlaying())
+		 BJ_Breathe();
+	   if (IN_CheckAck())
+		 goto done;
+	  }
+
+	  VW_UpdateScreen();
+	  SD_PlaySound(ENDBONUS2SND);
+	  while(SD_SoundPlaying())
+		BJ_Breathe();
+	 }
+
+
+	 #ifdef SPANISH
+	 #define RATIOXX		33
+	 #else
+	 #define RATIOXX		37
+	 #endif
+	 //
+	 // KILL RATIO
+	 //
+	 ratio=kr;
+	 for (i=0;i<=ratio;i++)
+	 {
+	  itoa(i,tempstr,10);
+	  x=RATIOXX-strlen(tempstr)*2;
+	  Write(x,14,tempstr);
+	  if (!(i%10))
+		SD_PlaySound(ENDBONUS1SND);
+	  VW_UpdateScreen ();
+	  while(SD_SoundPlaying())
+		BJ_Breathe();
+
+	  if (IN_CheckAck())
+		goto done;
+	 }
+	 if (ratio==100)
+	 {
+	   VW_WaitVBL(VBLWAIT);
+	   SD_StopSound();
+	   bonus+=PERCENT100AMT;
+	   ltoa(bonus,tempstr,10);
+	   x=(RATIOXX-1)-strlen(tempstr)*2;
+	   Write(x,7,tempstr);
+	   VW_UpdateScreen();
+	   SD_PlaySound(PERCENT100SND);
+	 }
+	 else
+	 if (!ratio)
+	 {
+	   VW_WaitVBL(VBLWAIT);
+	   SD_StopSound();
+	   SD_PlaySound(NOBONUSSND);
+	 }
+	 else
+	 SD_PlaySound(ENDBONUS2SND);
+
+	 VW_UpdateScreen();
+	 while(SD_SoundPlaying())
+	   BJ_Breathe();
+
+
+	 //
+	 // SECRET RATIO
+	 //
+	 ratio=sr;
+	 for (i=0;i<=ratio;i++)
+	 {
+	  itoa(i,tempstr,10);
+	  x=RATIOXX-strlen(tempstr)*2;
+	  Write(x,16,tempstr);
+	  if (!(i%10))
+		SD_PlaySound(ENDBONUS1SND);
+	  VW_UpdateScreen ();
+	  while(SD_SoundPlaying())
+		BJ_Breathe();
+	  BJ_Breathe();
+
+	  if (IN_CheckAck())
+		goto done;
+	 }
+	 if (ratio==100)
+	 {
+	   VW_WaitVBL(VBLWAIT);
+	   SD_StopSound();
+	   bonus+=PERCENT100AMT;
+	   ltoa(bonus,tempstr,10);
+	   x=(RATIOXX-1)-strlen(tempstr)*2;
+	   Write(x,7,tempstr);
+	   VW_UpdateScreen();
+	   SD_PlaySound(PERCENT100SND);
+	 }
+	 else
+	 if (!ratio)
+	 {
+	   VW_WaitVBL(VBLWAIT);
+	   SD_StopSound();
+	   SD_PlaySound(NOBONUSSND);
+	 }
+	 else
+	   SD_PlaySound(ENDBONUS2SND);
+	 VW_UpdateScreen();
+	 while(SD_SoundPlaying())
+	   BJ_Breathe();
+
+
+	 //
+	 // TREASURE RATIO
+	 //
+	 ratio=tr;
+	 for (i=0;i<=ratio;i++)
+	 {
+	  itoa(i,tempstr,10);
+	  x=RATIOXX-strlen(tempstr)*2;
+	  Write(x,18,tempstr);
+	  if (!(i%10))
+		SD_PlaySound(ENDBONUS1SND);
+	  VW_UpdateScreen ();
+	  while(SD_SoundPlaying())
+		BJ_Breathe();
+	  if (IN_CheckAck())
+		goto done;
+	 }
+	 if (ratio==100)
+	 {
+	   VW_WaitVBL(VBLWAIT);
+	   SD_StopSound();
+	   bonus+=PERCENT100AMT;
+	   ltoa(bonus,tempstr,10);
+	   x=(RATIOXX-1)-strlen(tempstr)*2;
+	   Write(x,7,tempstr);
+	   VW_UpdateScreen();
+	   SD_PlaySound(PERCENT100SND);
+	 }
+	 else
+	 if (!ratio)
+	 {
+	   VW_WaitVBL(VBLWAIT);
+	   SD_StopSound();
+	   SD_PlaySound(NOBONUSSND);
+	 }
+	 else
+	 SD_PlaySound(ENDBONUS2SND);
+	 VW_UpdateScreen();
+	 while(SD_SoundPlaying())
+	   BJ_Breathe();
+
+
+	 //
+	 // JUMP STRAIGHT HERE IF KEY PRESSED
+	 //
+	 done:
+
+	 itoa(kr,tempstr,10);
+	 x=RATIOXX-strlen(tempstr)*2;
+	 Write(x,14,tempstr);
+
+	 itoa(sr,tempstr,10);
+	 x=RATIOXX-strlen(tempstr)*2;
+	 Write(x,16,tempstr);
+
+	 itoa(tr,tempstr,10);
+	 x=RATIOXX-strlen(tempstr)*2;
+	 Write(x,18,tempstr);
+
+	 bonus=(long)timeleft*PAR_AMOUNT+
+		   (PERCENT100AMT*(kr==100))+
+		   (PERCENT100AMT*(sr==100))+
+		   (PERCENT100AMT*(tr==100));
+
+	 GivePoints(bonus);
+	 ltoa(bonus,tempstr,10);
+	 x=36-strlen(tempstr)*2;
+	 Write(x,7,tempstr);
+
+	 //
+	 // SAVE RATIO INFORMATION FOR ENDGAME
+	 //
+	 LevelRatios[mapon].kill=kr;
+	 LevelRatios[mapon].secret=sr;
+	 LevelRatios[mapon].treasure=tr;
+	 LevelRatios[mapon].time=min*60+sec;
+	}
+	else
+	{
+#ifdef SPEAR
+#ifndef SPEARDEMO
+	  switch(mapon)
+	  {
+	   case 4: Write(14,4," trans\n"
+						  " grosse\n"
+						  STR_DEFEATED); break;
+	   case 9: Write(14,4,"barnacle\n"
+						  "wilhelm\n"
+						  STR_DEFEATED); break;
+	   case 15: Write(14,4,"ubermutant\n"
+						   STR_DEFEATED); break;
+	   case 17: Write(14,4," death\n"
+						   " knight\n"
+						   STR_DEFEATED); break;
+	   case 18: Write(13,4,"secret tunnel\n"
+						   "    area\n"
+						   "  completed!"); break;
+	   case 19: Write(13,4,"secret castle\n"
+						   "    area\n"
+						   "  completed!"); break;
+	  }
+#endif
+#else
+	  Write(14,4,"secret floor\n completed!");
+#endif
+
+	  Write(10,16,"15000 bonus!");
+
+	  VW_UpdateScreen();
+	  VW_FadeIn();
+
+	  GivePoints(15000);
+	}
+
+
+	DrawScore();
+	VW_UpdateScreen();
+
+	TimeCount=0;
+	IN_StartAck();
+	while(!IN_CheckAck())
+	  BJ_Breathe();
+
+//
+// done
+//
+#ifdef SPEARDEMO
+	if (gamestate.mapon == 1)
+	{
+		SD_PlaySound (BONUS1UPSND);
+
+		CA_CacheGrChunk (STARTFONT+1);
+		Message ("This concludes your demo\n"
+				 "of Spear of Destiny! Now,\n"
+				 "go to your local software\n"
+				 "store and buy it!");
+		UNCACHEGRCHUNK (STARTFONT+1);
+
+		IN_ClearKeysDown();
+		IN_Ack();
+	}
+#endif
+
+#ifdef JAPDEMO
+	if (gamestate.mapon == 3)
+	{
+		SD_PlaySound (BONUS1UPSND);
+
+		CA_CacheGrChunk (STARTFONT+1);
+		Message ("This concludes your demo\n"
+				 "of Wolfenstein 3-D! Now,\n"
+				 "go to your local software\n"
+				 "store and buy it!");
+		UNCACHEGRCHUNK (STARTFONT+1);
+
+		IN_ClearKeysDown();
+		IN_Ack();
+	}
+#endif
+
+	#ifndef SPEAR
+	if (Keyboard[sc_P] && MS_CheckParm("goobers"))
+		PicturePause();
+	#endif
+
+	VW_FadeOut ();
+	temp = bufferofs;
+	for (i=0;i<3;i++)
+	{
+		bufferofs = screenloc[i];
+		DrawPlayBorder ();
+	}
+	bufferofs = temp;
+
+	UnCacheLump(LEVELEND_LUMP_START,LEVELEND_LUMP_END);
+}
+
+
+
+//==========================================================================
+
+
+/*
+=================
+=
+= PreloadGraphics
+=
+= Fill the cache up
+=
+=================
+*/
+
+boolean PreloadUpdate(unsigned current, unsigned total)
+{
+	unsigned w = WindowW - 10;
+
+
+	VWB_Bar(WindowX + 5,WindowY + WindowH - 3,w,2,BLACK);
+	w = ((long)w * current) / total;
+	if (w)
+	{
+	 VWB_Bar(WindowX + 5,WindowY + WindowH - 3,w,2,0x37); //SECONDCOLOR);
+	 VWB_Bar(WindowX + 5,WindowY + WindowH - 3,w-1,1,0x32);
+
+	}
+	VW_UpdateScreen();
+//	if (LastScan == sc_Escape)
+//	{
+//		IN_ClearKeysDown();
+//		return(true);
+//	}
+//	else
+		return(false);
+}
+
+void PreloadGraphics(void)
+{
+	DrawLevel ();
+	ClearSplitVWB ();			// set up for double buffering in split screen
+
+	VWB_Bar (0,0,320,200-STATUSLINES,127);
+
+	LatchDrawPic (20-14,80-3*8,GETPSYCHEDPIC);
+
+	WindowX = 160-14*8;
+	WindowY = 80-3*8;
+	WindowW = 28*8;
+	WindowH = 48;
+	VW_UpdateScreen();
+	VW_FadeIn ();
+
+	PM_Preload (PreloadUpdate);
+	IN_UserInput (70);
+	VW_FadeOut ();
+
+	DrawPlayBorder ();
+	VW_UpdateScreen ();
+}
+
+
+//==========================================================================
+
+/*
+==================
+=
+= DrawHighScores
+=
+==================
+*/
+
+void	DrawHighScores(void)
+{
+	char		buffer[16],*str,buffer1[5];
+	byte		temp,temp1,temp2,temp3;
+	word		i,j,
+				w,h,
+				x,y;
+	HighScore	*s;
+
+
+	MM_SortMem ();
+
+#ifndef SPEAR
+//	CA_CacheGrChunk (C_CODEPIC);
+	CA_CacheGrChunk (HIGHSCORESPIC);
+	CA_CacheGrChunk (STARTFONT);
+	CA_CacheGrChunk (C_LEVELPIC);
+	CA_CacheGrChunk (C_SCOREPIC);
+	CA_CacheGrChunk (C_NAMEPIC);
+
+	ClearMScreen();
+	DrawStripes(10);
+
+	VWB_DrawPic(48,0,HIGHSCORESPIC);
+	UNCACHEGRCHUNK (HIGHSCORESPIC);
+
+	VWB_DrawPic(4*8,68,C_NAMEPIC);
+	VWB_DrawPic(20*8,68,C_LEVELPIC);
+	VWB_DrawPic(28*8,68,C_SCOREPIC);
+#ifndef UPLOAD
+//	VWB_DrawPic(35*8,68,C_CODEPIC);
+#endif
+	fontnumber=0;
+
+#else
+	CacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
+	ClearMScreen();
+	DrawStripes(10);
+	UnCacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
+
+	CacheLump (HIGHSCORES_LUMP_START,HIGHSCORES_LUMP_END);
+	CA_CacheGrChunk (STARTFONT+1);
+	VWB_DrawPic (0,0,HIGHSCORESPIC);
+
+	fontnumber = 1;
+#endif
+
+
+#ifndef SPEAR
+	SETFONTCOLOR(15,0x29);
+#else
+	SETFONTCOLOR(HIGHLIGHT,0x29);
+#endif
+
+	for (i = 0,s = Scores;i < MaxScores;i++,s++)
+	{
+		PrintY = 76 + (16 * i);
+
+		//
+		// name
+		//
+#ifndef SPEAR
+		PrintX = 4*8;
+#else
+		PrintX = 16;
+#endif
+		US_Print(s->name);
+
+		//
+		// level
+		//
+		ultoa(s->completed,buffer,10);
+#ifndef SPEAR
+		for (str = buffer;*str;str++)
+			*str = *str + (129 - '0');	// Used fixed-width numbers (129...)
+		USL_MeasureString(buffer,&w,&h);
+		PrintX = (22 * 8)-w;
+#else
+		USL_MeasureString(buffer,&w,&h);
+		PrintX = 194 - w;
+#endif
+
+#ifndef UPLOAD
+#ifndef SPEAR
+		PrintX -= 6;
+		itoa(s->episode+1,buffer1,10);
+		US_Print("E");
+		US_Print(buffer1);
+		US_Print("/L");
+#endif
+#endif
+
+#ifdef SPEAR
+		if (s->completed == 21)
+			VWB_DrawPic (PrintX+8,PrintY-1,C_WONSPEARPIC);
+		else
+#endif
+		US_Print(buffer);
+
+		//
+		// score
+		//
+		ultoa(s->score,buffer,10);
+#ifndef SPEAR
+		for (str = buffer;*str;str++)
+			*str = *str + (129 - '0');	// Used fixed-width numbers (129...)
+		USL_MeasureString(buffer,&w,&h);
+		PrintX = (34 * 8) - 8 - w;
+#else
+		USL_MeasureString(buffer,&w,&h);
+		PrintX = 292 - w;
+#endif
+		US_Print(buffer);
+
+		#if 0
+#ifndef UPLOAD
+#ifndef SPEAR
+		//
+		// verification #
+		//
+		if (!i)
+		{
+		 temp=(((s->score >> 28)& 0xf)^
+			  ((s->score >> 24)& 0xf))+'A';
+		 temp1=(((s->score >> 20)& 0xf)^
+			   ((s->score >> 16)& 0xf))+'A';
+		 temp2=(((s->score >> 12)& 0xf)^
+			   ((s->score >> 8)& 0xf))+'A';
+		 temp3=(((s->score >> 4)& 0xf)^
+			   ((s->score >> 0)& 0xf))+'A';
+
+		 SETFONTCOLOR(0x49,0x29);
+		 PrintX = 35*8;
+		 buffer[0]=temp;
+		 buffer[1]=temp1;
+		 buffer[2]=temp2;
+		 buffer[3]=temp3;
+		 buffer[4]=0;
+		 US_Print(buffer);
+		 SETFONTCOLOR(15,0x29);
+		}
+#endif
+#endif
+		#endif
+	}
+
+	VW_UpdateScreen ();
+
+#ifdef SPEAR
+	UnCacheLump (HIGHSCORES_LUMP_START,HIGHSCORES_LUMP_END);
+	fontnumber = 0;
+#endif
+}
+
+//===========================================================================
+
+
+/*
+=======================
+=
+= CheckHighScore
+=
+=======================
+*/
+
+void	CheckHighScore (long score,word other)
+{
+	word		i,j;
+	int			n;
+	HighScore	myscore;
+
+	strcpy(myscore.name,"");
+	myscore.score = score;
+	myscore.episode = gamestate.episode;
+	myscore.completed = other;
+
+	for (i = 0,n = -1;i < MaxScores;i++)
+	{
+		if
+		(
+			(myscore.score > Scores[i].score)
+		||	(
+				(myscore.score == Scores[i].score)
+			&& 	(myscore.completed > Scores[i].completed)
+			)
+		)
+		{
+			for (j = MaxScores;--j > i;)
+				Scores[j] = Scores[j - 1];
+			Scores[i] = myscore;
+			n = i;
+			break;
+		}
+	}
+
+#ifdef SPEAR
+	StartCPMusic (XAWARD_MUS);
+#else
+	StartCPMusic (ROSTER_MUS);
+#endif
+	DrawHighScores ();
+
+	VW_FadeIn ();
+
+	if (n != -1)
+	{
+	//
+	// got a high score
+	//
+		PrintY = 76 + (16 * n);
+#ifndef SPEAR
+		PrintX = 4*8;
+		backcolor = BORDCOLOR;
+		fontcolor = 15;
+		US_LineInput(PrintX,PrintY,Scores[n].name,nil,true,MaxHighName,100);
+#else
+		PrintX = 16;
+		fontnumber = 1;
+		VWB_Bar (PrintX-2,PrintY-2,145,15,0x9c);
+		VW_UpdateScreen ();
+		backcolor = 0x9c;
+		fontcolor = 15;
+		US_LineInput(PrintX,PrintY,Scores[n].name,nil,true,MaxHighName,130);
+#endif
+	}
+	else
+	{
+		IN_ClearKeysDown ();
+		IN_UserInput(500);
+	}
+
+}
+
+
+#ifndef UPLOAD
+#ifndef SPEAR
+#ifndef JAPAN
+////////////////////////////////////////////////////////
+//
+// NON-SHAREWARE NOTICE
+//
+////////////////////////////////////////////////////////
+void NonShareware(void)
+{
+	VW_FadeOut();
+
+	ClearMScreen();
+	DrawStripes(10);
+
+	CA_CacheGrChunk(STARTFONT+1);
+	fontnumber = 1;
+
+	SETFONTCOLOR(READHCOLOR,BKGDCOLOR);
+	PrintX=110;
+	PrintY=15;
+
+	#ifdef SPANISH
+	US_Print("Atencion");
+	#else
+	US_Print("Attention");
+	#endif
+
+	SETFONTCOLOR(HIGHLIGHT,BKGDCOLOR);
+	WindowX=PrintX=40;
+	PrintY=60;
+	#ifdef SPANISH
+	US_Print("Este juego NO es gratis y\n");
+	US_Print("NO es Shareware; favor de\n");
+	US_Print("no distribuirlo.\n\n");
+	#else
+	US_Print("This game is NOT shareware.\n");
+	US_Print("Please do not distribute it.\n");
+	US_Print("Thanks.\n\n");
+	#endif
+	US_Print("        Id Software\n");
+
+	VW_UpdateScreen ();
+	VW_FadeIn();
+	IN_Ack();
+}
+#endif
+#endif
+#endif
+
+#ifdef SPEAR
+#ifndef SPEARDEMO
+////////////////////////////////////////////////////////
+//
+// COPY PROTECTION FOR FormGen
+//
+////////////////////////////////////////////////////////
+char 	far CopyProFailedStrs[][100] = {
+			STR_COPY1,
+			STR_COPY2,
+
+			STR_COPY3,
+			STR_COPY4,
+
+			STR_COPY5,
+			STR_COPY6,
+
+			STR_COPY7,
+			STR_COPY8,
+
+			STR_COPY9,
+			"",
+
+			STR_COPY10,
+			STR_COPY11,
+
+			STR_COPY12,
+			"",
+
+			STR_COPY13,
+			"",
+
+			STR_COPY14,
+			""
+			},
+
+		far BackDoorStrs[5][16] = {
+			"a spoon?",
+			"bite me!",
+			"joshua",
+			"pelt",
+#ifdef BETA
+			"beta"
+#else
+			"snoops"
+#endif
+			},
+
+		far GoodBoyStrs[10][40] = {
+			"...is the CORRECT ANSWER!",
+			"",
+
+			"Consider yourself bitten, sir.",
+			"",
+
+			"Greetings Professor Falken, would you",
+			"like to play Spear of Destiny?",
+
+			"Do you have any gold spray paint?",
+			"",
+
+#ifdef BETA
+			"Beta testing approved.",
+#else
+			"I wish I had a 21\" monitor...",
+#endif
+			""
+			},
+
+		far bossstrs[4][24] = {
+			"DEATH KNIGHT",
+			"BARNACLE WILHELM",
+			"UBERMUTANTUBER MUTANT",
+			"TRANS GROSSE"
+			},
+
+		far WordStr[5][20] = {
+			"New Game",
+			"Sound...F4",
+			"Control...F6",
+			"Change View...F5",
+			"Quit...F10"},
+
+		far	WordCorrect[5][2] = {"3","4","4","5","5"},
+
+		far MemberStr[10][40] = {
+			STR_COPY15,
+			"",
+
+			STR_COPY16,
+			"",
+
+			STR_COPY17,
+			STR_COPY18,
+
+			STR_COPY19,
+			STR_COPY20,
+
+			STR_COPY21,
+			STR_COPY22},
+
+		far MemberCorrect[5][24] = {
+			"adrian carmack",
+			"john carmackjohn romero",
+			"tom hall",
+			"jay wilbur",
+			"kevin cloud"},
+
+		far DosMessages[9][80] = {
+			STR_NOPE1,
+			STR_NOPE2,
+			STR_NOPE3,
+			STR_NOPE4,
+			STR_NOPE5,
+			STR_NOPE6,
+			STR_NOPE7,
+			STR_NOPE8,
+			STR_NOPE9},
+
+		far MiscTitle[4][20] = {
+			"BLOOD TEST",
+			"STRAIGHT-LACED",
+			"QUITE SHAPELY",
+			"I AM WHAT I AMMO"
+			},
+
+		far MiscStr[12][40] = {
+			STR_MISC1,
+			STR_MISC2,
+			"",
+
+			STR_MISC3,
+			STR_MISC4,
+			"",
+
+			STR_MISC5,
+			STR_MISC6,
+			"",
+
+			STR_MISC7,
+			STR_MISC8,
+			STR_MISC9
+			},
+
+		far MiscCorrect[4][5] = {"ss","8",STR_STAR,"45"};
+
+
+int  BackDoor(char *s)
+{
+	int i;
+
+
+	strlwr(s);
+
+	for (i=0;i<5;i++)
+		if (!_fstrcmp(s,BackDoorStrs[i]))
+		{
+			SETFONTCOLOR(14,15);
+			fontnumber = 0;
+			PrintY = 175;
+			VWB_DrawPic (0,20*8,COPYPROTBOXPIC);
+			US_CPrint(GoodBoyStrs[i*2]);
+			US_CPrint(GoodBoyStrs[i*2+1]);
+			VW_UpdateScreen();
+			return 1;
+		}
+
+	return 0;
+}
+
+
+void CopyProtection(void)
+{
+#define TYPEBOX_Y		177
+#define TYPEBOX_BKGD	0x9c
+#define PRINTCOLOR		HIGHLIGHT
+
+	int	i,match,whichboss,bossnum,try,whichline,enemypicked[4]={0,0,0,0},
+		bosses[4] = { BOSSPIC1PIC,BOSSPIC2PIC,BOSSPIC3PIC,BOSSPIC4PIC },
+		whichone,whichpicked[4]={0,0,0,0},quiztype,whichmem,
+		memberpicked[5]={0,0,0,0,0},wordpicked[5]={0,0,0,0,0},whichword;
+
+	char	inputbuffer[20],
+			message[80];
+
+	enum
+	{
+		debriefing,
+		checkmanual,
+		staffquiz,
+		miscquiz,
+
+		totaltypes
+	};
+
+
+
+	try = 0;
+	VW_FadeOut();
+	CA_CacheGrChunk(C_BACKDROPPIC);
+	CacheLump(COPYPROT_LUMP_START,COPYPROT_LUMP_END);
+	CA_CacheGrChunk(STARTFONT+1);
+	CA_LoadAllSounds();
+	StartCPMusic(COPYPRO_MUS);
+	US_InitRndT(true);
+
+	while (try<3)
+	{
+		fontnumber = 1;
+		SETFONTCOLOR(PRINTCOLOR-2,15);
+		VWB_DrawPic (0,0,C_BACKDROPPIC);
+		VWB_DrawPic (0,0,COPYPROTTOPPIC);
+		VWB_DrawPic (0,20*8,COPYPROTBOXPIC);
+		WindowX = WindowY = 0;
+		WindowW = 320;
+		WindowH = 200;
+		PrintY = 65;
+
+		quiztype = US_RndT()%totaltypes;
+		switch(quiztype)
+		{
+			//
+			// BOSSES QUIZ
+			//
+			case debriefing:
+				PrintX = 0;
+				US_Print(STR_DEBRIEF);
+				SETFONTCOLOR(PRINTCOLOR,15);
+
+				while (enemypicked[whichboss = US_RndT()&3]);
+				enemypicked[whichboss] = 1;
+				bossnum = bosses[whichboss];
+				VWB_DrawPic(128,60,bossnum);
+				fontnumber = 0;
+				PrintY = 130;
+				US_CPrint(STR_ENEMY1"\n");
+				US_CPrint(STR_ENEMY2"\n\n");
+
+				VW_UpdateScreen();
+				VW_FadeIn();
+
+				PrintX = 100;
+				fontcolor = 15;
+				backcolor = TYPEBOX_BKGD;
+				inputbuffer[0] = 0;
+				PrintY = TYPEBOX_Y;
+				fontnumber = 1;
+				US_LineInput(PrintX,PrintY,inputbuffer,nil,true,20,100);
+
+				match = 0;
+				for (i=0;i<_fstrlen(bossstrs[whichboss]);i++)
+					if (!_fstrnicmp(inputbuffer,bossstrs[whichboss]+i,strlen(inputbuffer)) &&
+						strlen(inputbuffer)>3)
+						match = 1;
+
+				match += BackDoor(inputbuffer);
+				break;
+
+			//
+			// MANUAL CHECK
+			//
+			case checkmanual:
+				while (wordpicked[whichword = US_RndT()%5]);
+				wordpicked[whichword] = 1;
+				US_CPrint(STR_CHECKMAN);
+				SETFONTCOLOR(PRINTCOLOR,15);
+				PrintY += 25;
+				US_CPrint(STR_MAN1);
+				US_CPrint(STR_MAN2);
+				_fstrcpy(message,STR_MAN3" \"");
+				_fstrcat(message,WordStr[whichword]);
+				_fstrcat(message,"\" "STR_MAN4);
+				US_CPrint(message);
+				VW_UpdateScreen();
+				VW_FadeIn();
+
+				PrintX = 146;
+				fontcolor = 15;
+				backcolor = TYPEBOX_BKGD;
+				inputbuffer[0] = 0;
+				PrintY = TYPEBOX_Y;
+				US_LineInput(PrintX,PrintY,inputbuffer,nil,true,6,100);
+
+				strlwr(inputbuffer);
+				match = 1-(_fstrcmp(inputbuffer,WordCorrect[whichword])!=0);
+				match += BackDoor(inputbuffer);
+				break;
+
+			//
+			// STAFF QUIZ
+			//
+			case staffquiz:
+				while (memberpicked[whichmem = US_RndT()%5]);
+				memberpicked[whichmem] = 1;
+				US_CPrint(STR_ID1);
+				SETFONTCOLOR(PRINTCOLOR,15);
+				PrintY += 25;
+				US_CPrint(MemberStr[whichmem*2]);
+				US_CPrint(MemberStr[whichmem*2+1]);
+				VW_UpdateScreen();
+				VW_FadeIn();
+
+				PrintX = 100;
+				fontcolor = 15;
+				backcolor = TYPEBOX_BKGD;
+				inputbuffer[0] = 0;
+				PrintY = TYPEBOX_Y;
+				US_LineInput(PrintX,PrintY,inputbuffer,nil,true,20,120);
+
+				strlwr(inputbuffer);
+				match = 0;
+				for (i=0;i<_fstrlen(MemberCorrect[whichmem]);i++)
+					if (!_fstrnicmp(inputbuffer,MemberCorrect[whichmem]+i,strlen(inputbuffer)) &&
+						strlen(inputbuffer)>2)
+							match = 1;
+				match += BackDoor(inputbuffer);
+				break;
+
+			//
+			// MISCELLANEOUS QUESTIONS
+			//
+			case miscquiz:
+				while (whichpicked[whichone = US_RndT()&3]);
+				whichpicked[whichone] = 1;
+				US_CPrint(MiscTitle[whichone]);
+				SETFONTCOLOR(PRINTCOLOR,15);
+				PrintY += 25;
+				US_CPrint(MiscStr[whichone*3]);
+				US_CPrint(MiscStr[whichone*3+1]);
+				US_CPrint(MiscStr[whichone*3+2]);
+				VW_UpdateScreen();
+				VW_FadeIn();
+
+				PrintX = 146;
+				fontcolor = 15;
+				backcolor = TYPEBOX_BKGD;
+				inputbuffer[0] = 0;
+				PrintY = TYPEBOX_Y;
+				US_LineInput(PrintX,PrintY,inputbuffer,nil,true,6,100);
+
+				strlwr(inputbuffer);
+				match = 1-(_fstrcmp(inputbuffer,MiscCorrect[whichone])!=0);
+				match += BackDoor(inputbuffer);
+				break;
+			}
+
+		//
+		// IF NO MATCH, WE'VE GOT A (MINOR) PROBLEM!
+		//
+
+		if (!match)
+		{
+			whichline = 2*(US_RndT()%9);
+			SETFONTCOLOR(14,15);
+			fontnumber = 0;
+			PrintY = 175;
+			VWB_DrawPic (0,20*8,COPYPROTBOXPIC);
+			US_CPrint(CopyProFailedStrs[whichline]);
+			US_CPrint(CopyProFailedStrs[whichline+1]);
+
+			VW_UpdateScreen();
+			SD_PlaySound(NOWAYSND);
+			IN_UserInput(TickBase*3);
+			VW_FadeOut();
+			try++;
+		}
+		else
+		{
+			int start;
+
+
+			SD_PlaySound(BONUS1UPSND);
+			SD_WaitSoundDone();
+			UNCACHEGRCHUNK (STARTFONT+1);
+			UNCACHEGRCHUNK (C_BACKDROPPIC);
+			UnCacheLump (COPYPROT_LUMP_START,COPYPROT_LUMP_END);
+
+			switch(SoundMode)
+			{
+				case sdm_Off: return;
+				case sdm_PC: start = STARTPCSOUNDS; break;
+				case sdm_AdLib: start = STARTADLIBSOUNDS;
+			}
+
+			for (i=0;i<NUMSOUNDS;i++,start++)
+				MM_FreePtr ((memptr *)&audiosegs[start]);
+			return;
+		}
+	}
+
+	ClearMemory();
+	ShutdownId();
+
+	_fstrcpy(message,DosMessages[US_RndT()%9]);
+
+	_AX = 3;
+	geninterrupt(0x10);
+
+	printf("%s\n",message);
+	exit(1);
+}
+
+#endif // SPEARDEMO
+#endif // SPEAR
+//===========================================================================
--- /dev/null
+++ b/main.c
@@ -1,0 +1,1616 @@
+// WL_MAIN.C
+
+#include <conio.h>
+#include "WL_DEF.H"
+#pragma hdrstop
+
+
+/*
+=============================================================================
+
+						   WOLFENSTEIN 3-D
+
+					  An Id Software production
+
+						   by John Carmack
+
+=============================================================================
+*/
+
+/*
+=============================================================================
+
+						 LOCAL CONSTANTS
+
+=============================================================================
+*/
+
+
+#define FOCALLENGTH     (0x5700l)               // in global coordinates
+#define VIEWGLOBAL      0x10000                 // globals visable flush to wall
+
+#define VIEWWIDTH       256                     // size of view window
+#define VIEWHEIGHT      144
+
+/*
+=============================================================================
+
+						 GLOBAL VARIABLES
+
+=============================================================================
+*/
+
+char            str[80],str2[20];
+int				tedlevelnum;
+boolean         tedlevel;
+boolean         nospr;
+boolean         IsA386;
+int                     dirangle[9] = {0,ANGLES/8,2*ANGLES/8,3*ANGLES/8,4*ANGLES/8,
+	5*ANGLES/8,6*ANGLES/8,7*ANGLES/8,ANGLES};
+
+//
+// proejection variables
+//
+fixed           focallength;
+unsigned        screenofs;
+int             viewwidth;
+int             viewheight;
+int             centerx;
+int             shootdelta;                     // pixels away from centerx a target can be
+fixed           scale,maxslope;
+long            heightnumerator;
+int                     minheightdiv;
+
+
+void            Quit (char *error);
+
+boolean         startgame,loadedgame,virtualreality;
+int             mouseadjustment;
+
+char	configname[13]="CONFIG.";
+
+
+/*
+=============================================================================
+
+						 LOCAL VARIABLES
+
+=============================================================================
+*/
+
+
+/*
+====================
+=
+= ReadConfig
+=
+====================
+*/
+
+void ReadConfig(void)
+{
+	int                     file;
+	SDMode          sd;
+	SMMode          sm;
+	SDSMode         sds;
+
+
+	if ( (file = open(configname,O_BINARY | O_RDONLY)) != -1)
+	{
+	//
+	// valid config file
+	//
+		read(file,Scores,sizeof(HighScore) * MaxScores);
+
+		read(file,&sd,sizeof(sd));
+		read(file,&sm,sizeof(sm));
+		read(file,&sds,sizeof(sds));
+
+		read(file,&mouseenabled,sizeof(mouseenabled));
+		read(file,&joystickenabled,sizeof(joystickenabled));
+		read(file,&joypadenabled,sizeof(joypadenabled));
+		read(file,&joystickprogressive,sizeof(joystickprogressive));
+		read(file,&joystickport,sizeof(joystickport));
+
+		read(file,&dirscan,sizeof(dirscan));
+		read(file,&buttonscan,sizeof(buttonscan));
+		read(file,&buttonmouse,sizeof(buttonmouse));
+		read(file,&buttonjoy,sizeof(buttonjoy));
+
+		read(file,&viewsize,sizeof(viewsize));
+		read(file,&mouseadjustment,sizeof(mouseadjustment));
+
+		close(file);
+
+		if (sd == sdm_AdLib && !AdLibPresent && !SoundBlasterPresent)
+		{
+			sd = sdm_PC;
+			sd = smm_Off;
+		}
+
+		if ((sds == sds_SoundBlaster && !SoundBlasterPresent) ||
+			(sds == sds_SoundSource && !SoundSourcePresent))
+			sds = sds_Off;
+
+		if (!MousePresent)
+			mouseenabled = false;
+		if (!JoysPresent[joystickport])
+			joystickenabled = false;
+
+		MainMenu[6].active=1;
+		MainItems.curpos=0;
+	}
+	else
+	{
+	//
+	// no config file, so select by hardware
+	//
+		if (SoundBlasterPresent || AdLibPresent)
+		{
+			sd = sdm_AdLib;
+			sm = smm_AdLib;
+		}
+		else
+		{
+			sd = sdm_PC;
+			sm = smm_Off;
+		}
+
+		if (SoundBlasterPresent)
+			sds = sds_SoundBlaster;
+		else if (SoundSourcePresent)
+			sds = sds_SoundSource;
+		else
+			sds = sds_Off;
+
+		if (MousePresent)
+			mouseenabled = true;
+
+		joystickenabled = false;
+		joypadenabled = false;
+		joystickport = 0;
+		joystickprogressive = false;
+
+		viewsize = 15;
+		mouseadjustment=5;
+	}
+
+	SD_SetMusicMode (sm);
+	SD_SetSoundMode (sd);
+	SD_SetDigiDevice (sds);
+
+}
+
+
+/*
+====================
+=
+= WriteConfig
+=
+====================
+*/
+
+void WriteConfig(void)
+{
+	int                     file;
+
+	file = open(configname,O_CREAT | O_BINARY | O_WRONLY,
+				S_IREAD | S_IWRITE | S_IFREG);
+
+	if (file != -1)
+	{
+		write(file,Scores,sizeof(HighScore) * MaxScores);
+
+		write(file,&SoundMode,sizeof(SoundMode));
+		write(file,&MusicMode,sizeof(MusicMode));
+		write(file,&DigiMode,sizeof(DigiMode));
+
+		write(file,&mouseenabled,sizeof(mouseenabled));
+		write(file,&joystickenabled,sizeof(joystickenabled));
+		write(file,&joypadenabled,sizeof(joypadenabled));
+		write(file,&joystickprogressive,sizeof(joystickprogressive));
+		write(file,&joystickport,sizeof(joystickport));
+
+		write(file,&dirscan,sizeof(dirscan));
+		write(file,&buttonscan,sizeof(buttonscan));
+		write(file,&buttonmouse,sizeof(buttonmouse));
+		write(file,&buttonjoy,sizeof(buttonjoy));
+
+		write(file,&viewsize,sizeof(viewsize));
+		write(file,&mouseadjustment,sizeof(mouseadjustment));
+
+		close(file);
+	}
+}
+
+
+//===========================================================================
+
+
+/*
+========================
+=
+= Patch386
+=
+= Patch ldiv to use 32 bit instructions
+=
+========================
+*/
+
+char    *JHParmStrings[] = {"no386",nil};
+void Patch386 (void)
+{
+extern void far jabhack2(void);
+extern int far  CheckIs386(void);
+
+	int     i;
+
+	for (i = 1;i < _argc;i++)
+		if (US_CheckParm(_argv[i],JHParmStrings) == 0)
+		{
+			IsA386 = false;
+			return;
+		}
+
+	if (CheckIs386())
+	{
+		IsA386 = true;
+		jabhack2();
+	}
+	else
+		IsA386 = false;
+}
+
+//===========================================================================
+
+/*
+=====================
+=
+= NewGame
+=
+= Set up new game to start from the beginning
+=
+=====================
+*/
+
+void NewGame (int difficulty,int episode)
+{
+	memset (&gamestate,0,sizeof(gamestate));
+	gamestate.difficulty = difficulty;
+	gamestate.weapon = gamestate.bestweapon
+		= gamestate.chosenweapon = wp_pistol;
+	gamestate.health = 100;
+	gamestate.ammo = STARTAMMO;
+	gamestate.lives = 3;
+	gamestate.nextextra = EXTRAPOINTS;
+	gamestate.episode=episode;
+
+	startgame = true;
+}
+
+//===========================================================================
+
+void DiskFlopAnim(int x,int y)
+{
+ static char which=0;
+ if (!x && !y)
+   return;
+ VWB_DrawPic(x,y,C_DISKLOADING1PIC+which);
+ VW_UpdateScreen();
+ which^=1;
+}
+
+
+long DoChecksum(byte far *source,unsigned size,long checksum)
+{
+ unsigned i;
+
+ for (i=0;i<size-1;i++)
+   checksum += source[i]^source[i+1];
+
+ return checksum;
+}
+
+
+/*
+==================
+=
+= SaveTheGame
+=
+==================
+*/
+
+boolean SaveTheGame(int file,int x,int y)
+{
+	struct diskfree_t dfree;
+	long avail,size,checksum;
+	objtype *ob,nullobj;
+
+
+	if (_dos_getdiskfree(0,&dfree))
+	  Quit("Error in _dos_getdiskfree call");
+
+	avail = (long)dfree.avail_clusters *
+			dfree.bytes_per_sector *
+			dfree.sectors_per_cluster;
+
+	size = 0;
+	for (ob = player; ob ; ob=ob->next)
+	  size += sizeof(*ob);
+	size += sizeof(nullobj);
+
+	size += sizeof(gamestate) +
+			sizeof(LRstruct)*8 +
+			sizeof(tilemap) +
+			sizeof(actorat) +
+			sizeof(laststatobj) +
+			sizeof(statobjlist) +
+			sizeof(doorposition) +
+			sizeof(pwallstate) +
+			sizeof(pwallx) +
+			sizeof(pwally) +
+			sizeof(pwalldir) +
+			sizeof(pwallpos);
+
+	if (avail < size)
+	{
+	 Message(STR_NOSPACE1"\n"
+			 STR_NOSPACE2);
+	 return false;
+	}
+
+	checksum = 0;
+
+
+	DiskFlopAnim(x,y);
+	CA_FarWrite (file,(void far *)&gamestate,sizeof(gamestate));
+	checksum = DoChecksum((byte far *)&gamestate,sizeof(gamestate),checksum);
+
+	DiskFlopAnim(x,y);
+#ifdef SPEAR
+	CA_FarWrite (file,(void far *)&LevelRatios[0],sizeof(LRstruct)*20);
+	checksum = DoChecksum((byte far *)&LevelRatios[0],sizeof(LRstruct)*20,checksum);
+#else
+	CA_FarWrite (file,(void far *)&LevelRatios[0],sizeof(LRstruct)*8);
+	checksum = DoChecksum((byte far *)&LevelRatios[0],sizeof(LRstruct)*8,checksum);
+#endif
+
+	DiskFlopAnim(x,y);
+	CA_FarWrite (file,(void far *)tilemap,sizeof(tilemap));
+	checksum = DoChecksum((byte far *)tilemap,sizeof(tilemap),checksum);
+	DiskFlopAnim(x,y);
+	CA_FarWrite (file,(void far *)actorat,sizeof(actorat));
+	checksum = DoChecksum((byte far *)actorat,sizeof(actorat),checksum);
+
+	CA_FarWrite (file,(void far *)areaconnect,sizeof(areaconnect));
+	CA_FarWrite (file,(void far *)areabyplayer,sizeof(areabyplayer));
+
+	for (ob = player ; ob ; ob=ob->next)
+	{
+	 DiskFlopAnim(x,y);
+	 CA_FarWrite (file,(void far *)ob,sizeof(*ob));
+	}
+	nullobj.active = ac_badobject;          // end of file marker
+	DiskFlopAnim(x,y);
+	CA_FarWrite (file,(void far *)&nullobj,sizeof(nullobj));
+
+
+
+	DiskFlopAnim(x,y);
+	CA_FarWrite (file,(void far *)&laststatobj,sizeof(laststatobj));
+	checksum = DoChecksum((byte far *)&laststatobj,sizeof(laststatobj),checksum);
+	DiskFlopAnim(x,y);
+	CA_FarWrite (file,(void far *)statobjlist,sizeof(statobjlist));
+	checksum = DoChecksum((byte far *)statobjlist,sizeof(statobjlist),checksum);
+
+	DiskFlopAnim(x,y);
+	CA_FarWrite (file,(void far *)doorposition,sizeof(doorposition));
+	checksum = DoChecksum((byte far *)doorposition,sizeof(doorposition),checksum);
+	DiskFlopAnim(x,y);
+	CA_FarWrite (file,(void far *)doorobjlist,sizeof(doorobjlist));
+	checksum = DoChecksum((byte far *)doorobjlist,sizeof(doorobjlist),checksum);
+
+	DiskFlopAnim(x,y);
+	CA_FarWrite (file,(void far *)&pwallstate,sizeof(pwallstate));
+	checksum = DoChecksum((byte far *)&pwallstate,sizeof(pwallstate),checksum);
+	CA_FarWrite (file,(void far *)&pwallx,sizeof(pwallx));
+	checksum = DoChecksum((byte far *)&pwallx,sizeof(pwallx),checksum);
+	CA_FarWrite (file,(void far *)&pwally,sizeof(pwally));
+	checksum = DoChecksum((byte far *)&pwally,sizeof(pwally),checksum);
+	CA_FarWrite (file,(void far *)&pwalldir,sizeof(pwalldir));
+	checksum = DoChecksum((byte far *)&pwalldir,sizeof(pwalldir),checksum);
+	CA_FarWrite (file,(void far *)&pwallpos,sizeof(pwallpos));
+	checksum = DoChecksum((byte far *)&pwallpos,sizeof(pwallpos),checksum);
+
+	//
+	// WRITE OUT CHECKSUM
+	//
+	CA_FarWrite (file,(void far *)&checksum,sizeof(checksum));
+
+	return(true);
+}
+
+//===========================================================================
+
+/*
+==================
+=
+= LoadTheGame
+=
+==================
+*/
+
+boolean LoadTheGame(int file,int x,int y)
+{
+	long checksum,oldchecksum;
+	objtype *ob,nullobj;
+
+
+	checksum = 0;
+
+	DiskFlopAnim(x,y);
+	CA_FarRead (file,(void far *)&gamestate,sizeof(gamestate));
+	checksum = DoChecksum((byte far *)&gamestate,sizeof(gamestate),checksum);
+
+	DiskFlopAnim(x,y);
+#ifdef SPEAR
+	CA_FarRead (file,(void far *)&LevelRatios[0],sizeof(LRstruct)*20);
+	checksum = DoChecksum((byte far *)&LevelRatios[0],sizeof(LRstruct)*20,checksum);
+#else
+	CA_FarRead (file,(void far *)&LevelRatios[0],sizeof(LRstruct)*8);
+	checksum = DoChecksum((byte far *)&LevelRatios[0],sizeof(LRstruct)*8,checksum);
+#endif
+
+	DiskFlopAnim(x,y);
+	SetupGameLevel ();
+
+	DiskFlopAnim(x,y);
+	CA_FarRead (file,(void far *)tilemap,sizeof(tilemap));
+	checksum = DoChecksum((byte far *)tilemap,sizeof(tilemap),checksum);
+	DiskFlopAnim(x,y);
+	CA_FarRead (file,(void far *)actorat,sizeof(actorat));
+	checksum = DoChecksum((byte far *)actorat,sizeof(actorat),checksum);
+
+	CA_FarRead (file,(void far *)areaconnect,sizeof(areaconnect));
+	CA_FarRead (file,(void far *)areabyplayer,sizeof(areabyplayer));
+
+
+
+	InitActorList ();
+	DiskFlopAnim(x,y);
+	CA_FarRead (file,(void far *)player,sizeof(*player));
+
+	while (1)
+	{
+	 DiskFlopAnim(x,y);
+		CA_FarRead (file,(void far *)&nullobj,sizeof(nullobj));
+		if (nullobj.active == ac_badobject)
+			break;
+		GetNewActor ();
+	 // don't copy over the links
+		memcpy (new,&nullobj,sizeof(nullobj)-4);
+	}
+
+
+
+	DiskFlopAnim(x,y);
+	CA_FarRead (file,(void far *)&laststatobj,sizeof(laststatobj));
+	checksum = DoChecksum((byte far *)&laststatobj,sizeof(laststatobj),checksum);
+	DiskFlopAnim(x,y);
+	CA_FarRead (file,(void far *)statobjlist,sizeof(statobjlist));
+	checksum = DoChecksum((byte far *)statobjlist,sizeof(statobjlist),checksum);
+
+	DiskFlopAnim(x,y);
+	CA_FarRead (file,(void far *)doorposition,sizeof(doorposition));
+	checksum = DoChecksum((byte far *)doorposition,sizeof(doorposition),checksum);
+	DiskFlopAnim(x,y);
+	CA_FarRead (file,(void far *)doorobjlist,sizeof(doorobjlist));
+	checksum = DoChecksum((byte far *)doorobjlist,sizeof(doorobjlist),checksum);
+
+	DiskFlopAnim(x,y);
+	CA_FarRead (file,(void far *)&pwallstate,sizeof(pwallstate));
+	checksum = DoChecksum((byte far *)&pwallstate,sizeof(pwallstate),checksum);
+	CA_FarRead (file,(void far *)&pwallx,sizeof(pwallx));
+	checksum = DoChecksum((byte far *)&pwallx,sizeof(pwallx),checksum);
+	CA_FarRead (file,(void far *)&pwally,sizeof(pwally));
+	checksum = DoChecksum((byte far *)&pwally,sizeof(pwally),checksum);
+	CA_FarRead (file,(void far *)&pwalldir,sizeof(pwalldir));
+	checksum = DoChecksum((byte far *)&pwalldir,sizeof(pwalldir),checksum);
+	CA_FarRead (file,(void far *)&pwallpos,sizeof(pwallpos));
+	checksum = DoChecksum((byte far *)&pwallpos,sizeof(pwallpos),checksum);
+
+	CA_FarRead (file,(void far *)&oldchecksum,sizeof(oldchecksum));
+
+	if (oldchecksum != checksum)
+	{
+	 Message(STR_SAVECHT1"\n"
+			 STR_SAVECHT2"\n"
+			 STR_SAVECHT3"\n"
+			 STR_SAVECHT4);
+
+	 IN_ClearKeysDown();
+	 IN_Ack();
+
+	 gamestate.score = 0;
+	 gamestate.lives = 1;
+	 gamestate.weapon =
+	   gamestate.chosenweapon =
+	   gamestate.bestweapon = wp_pistol;
+	 gamestate.ammo = 8;
+	}
+
+	return true;
+}
+
+//===========================================================================
+
+/*
+==========================
+=
+= ShutdownId
+=
+= Shuts down all ID_?? managers
+=
+==========================
+*/
+
+void ShutdownId (void)
+{
+	US_Shutdown ();
+	SD_Shutdown ();
+	PM_Shutdown ();
+	IN_Shutdown ();
+	VW_Shutdown ();
+	CA_Shutdown ();
+	MM_Shutdown ();
+}
+
+
+//===========================================================================
+
+/*
+==================
+=
+= BuildTables
+=
+= Calculates:
+=
+= scale                 projection constant
+= sintable/costable     overlapping fractional tables
+=
+==================
+*/
+
+const   float   radtoint = (float)FINEANGLES/2/PI;
+
+void BuildTables (void)
+{
+  int           i;
+  float         angle,anglestep;
+  double        tang;
+  fixed         value;
+
+
+//
+// calculate fine tangents
+//
+
+	for (i=0;i<FINEANGLES/8;i++)
+	{
+		tang = tan( (i+0.5)/radtoint);
+		finetangent[i] = tang*TILEGLOBAL;
+		finetangent[FINEANGLES/4-1-i] = 1/tang*TILEGLOBAL;
+	}
+
+//
+// costable overlays sintable with a quarter phase shift
+// ANGLES is assumed to be divisable by four
+//
+// The low word of the value is the fraction, the high bit is the sign bit,
+// bits 16-30 should be 0
+//
+
+  angle = 0;
+  anglestep = PI/2/ANGLEQUAD;
+  for (i=0;i<=ANGLEQUAD;i++)
+  {
+	value=GLOBAL1*sin(angle);
+	sintable[i]=
+	  sintable[i+ANGLES]=
+	  sintable[ANGLES/2-i] = value;
+	sintable[ANGLES-i]=
+	  sintable[ANGLES/2+i] = value | 0x80000000l;
+	angle += anglestep;
+  }
+
+}
+
+//===========================================================================
+
+
+/*
+====================
+=
+= CalcProjection
+=
+= Uses focallength
+=
+====================
+*/
+
+void CalcProjection (long focal)
+{
+	int             i;
+	long            intang;
+	float   angle;
+	double  tang;
+	double  planedist;
+	double  globinhalf;
+	int             halfview;
+	double  halfangle,facedist;
+
+
+	focallength = focal;
+	facedist = focal+MINDIST;
+	halfview = viewwidth/2;                                 // half view in pixels
+
+//
+// calculate scale value for vertical height calculations
+// and sprite x calculations
+//
+	scale = halfview*facedist/(VIEWGLOBAL/2);
+
+//
+// divide heightnumerator by a posts distance to get the posts height for
+// the heightbuffer.  The pixel height is height>>2
+//
+	heightnumerator = (TILEGLOBAL*scale)>>6;
+	minheightdiv = heightnumerator/0x7fff +1;
+
+//
+// calculate the angle offset from view angle of each pixel's ray
+//
+
+	for (i=0;i<halfview;i++)
+	{
+	// start 1/2 pixel over, so viewangle bisects two middle pixels
+		tang = (long)i*VIEWGLOBAL/viewwidth/facedist;
+		angle = atan(tang);
+		intang = angle*radtoint;
+		pixelangle[halfview-1-i] = intang;
+		pixelangle[halfview+i] = -intang;
+	}
+
+//
+// if a point's abs(y/x) is greater than maxslope, the point is outside
+// the view area
+//
+	maxslope = finetangent[pixelangle[0]];
+	maxslope >>= 8;
+}
+
+
+
+//===========================================================================
+
+/*
+===================
+=
+= SetupWalls
+=
+= Map tile values to scaled pics
+=
+===================
+*/
+
+void SetupWalls (void)
+{
+	int     i;
+
+	for (i=1;i<MAXWALLTILES;i++)
+	{
+		horizwall[i]=(i-1)*2;
+		vertwall[i]=(i-1)*2+1;
+	}
+}
+
+//===========================================================================
+
+/*
+==========================
+=
+= SignonScreen
+=
+==========================
+*/
+
+void SignonScreen (void)                        // VGA version
+{
+	unsigned        segstart,seglength;
+
+	VL_SetVGAPlaneMode ();
+	VL_TestPaletteSet ();
+	VL_SetPalette (&gamepal);
+
+	if (!virtualreality)
+	{
+		VW_SetScreen(0x8000,0);
+		VL_MungePic (&introscn,320,200);
+		VL_MemToScreen (&introscn,320,200,0,0);
+		VW_SetScreen(0,0);
+	}
+
+//
+// reclaim the memory from the linked in signon screen
+//
+	segstart = FP_SEG(&introscn);
+	seglength = 64000/16;
+	if (FP_OFF(&introscn))
+	{
+		segstart++;
+		seglength--;
+	}
+	MML_UseSpace (segstart,seglength);
+}
+
+
+/*
+==========================
+=
+= FinishSignon
+=
+==========================
+*/
+
+void FinishSignon (void)
+{
+
+#ifndef SPEAR
+	VW_Bar (0,189,300,11,peekb(0xa000,0));
+	WindowX = 0;
+	WindowW = 320;
+	PrintY = 190;
+
+	#ifndef JAPAN
+	SETFONTCOLOR(14,4);
+
+	#ifdef SPANISH
+	US_CPrint ("Oprima una tecla");
+	#else
+	US_CPrint ("Press a key");
+	#endif
+
+	#endif
+
+	if (!NoWait)
+		IN_Ack ();
+
+	#ifndef JAPAN
+	VW_Bar (0,189,300,11,peekb(0xa000,0));
+
+	PrintY = 190;
+	SETFONTCOLOR(10,4);
+
+	#ifdef SPANISH
+	US_CPrint ("pensando...");
+	#else
+	US_CPrint ("Working...");
+	#endif
+
+	#endif
+
+	SETFONTCOLOR(0,15);
+#else
+	if (!NoWait)
+		VW_WaitVBL(3*70);
+#endif
+}
+
+//===========================================================================
+
+/*
+=================
+=
+= MS_CheckParm
+=
+=================
+*/
+
+boolean MS_CheckParm (char far *check)
+{
+	int             i;
+	char    *parm;
+
+	for (i = 1;i<_argc;i++)
+	{
+		parm = _argv[i];
+
+		while ( !isalpha(*parm) )       // skip - / \ etc.. in front of parm
+			if (!*parm++)
+				break;                          // hit end of string without an alphanum
+
+		if ( !_fstricmp(check,parm) )
+			return true;
+	}
+
+	return false;
+}
+
+//===========================================================================
+
+/*
+=====================
+=
+= InitDigiMap
+=
+=====================
+*/
+
+static  int     wolfdigimap[] =
+		{
+			// These first sounds are in the upload version
+#ifndef SPEAR
+			HALTSND,                0,
+			DOGBARKSND,             1,
+			CLOSEDOORSND,           2,
+			OPENDOORSND,            3,
+			ATKMACHINEGUNSND,       4,
+			ATKPISTOLSND,           5,
+			ATKGATLINGSND,          6,
+			SCHUTZADSND,            7,
+			GUTENTAGSND,            8,
+			MUTTISND,               9,
+			BOSSFIRESND,            10,
+			SSFIRESND,              11,
+			DEATHSCREAM1SND,        12,
+			DEATHSCREAM2SND,        13,
+			DEATHSCREAM3SND,        13,
+			TAKEDAMAGESND,          14,
+			PUSHWALLSND,            15,
+
+			LEBENSND,               20,
+			NAZIFIRESND,            21,
+			SLURPIESND,             22,
+
+			YEAHSND,				32,
+
+#ifndef UPLOAD
+			// These are in all other episodes
+			DOGDEATHSND,            16,
+			AHHHGSND,               17,
+			DIESND,                 18,
+			EVASND,                 19,
+
+			TOT_HUNDSND,            23,
+			MEINGOTTSND,            24,
+			SCHABBSHASND,           25,
+			HITLERHASND,            26,
+			SPIONSND,               27,
+			NEINSOVASSND,           28,
+			DOGATTACKSND,           29,
+			LEVELDONESND,           30,
+			MECHSTEPSND,			31,
+
+			SCHEISTSND,				33,
+			DEATHSCREAM4SND,		34,		// AIIEEE
+			DEATHSCREAM5SND,		35,		// DEE-DEE
+			DONNERSND,				36,		// EPISODE 4 BOSS DIE
+			EINESND,				37,		// EPISODE 4 BOSS SIGHTING
+			ERLAUBENSND,			38,		// EPISODE 6 BOSS SIGHTING
+			DEATHSCREAM6SND,		39,		// FART
+			DEATHSCREAM7SND,		40,		// GASP
+			DEATHSCREAM8SND,		41,		// GUH-BOY!
+			DEATHSCREAM9SND,		42,		// AH GEEZ!
+			KEINSND,				43,		// EPISODE 5 BOSS SIGHTING
+			MEINSND,				44,		// EPISODE 6 BOSS DIE
+			ROSESND,				45,		// EPISODE 5 BOSS DIE
+
+#endif
+#else
+//
+// SPEAR OF DESTINY DIGISOUNDS
+//
+			HALTSND,                0,
+			CLOSEDOORSND,           2,
+			OPENDOORSND,            3,
+			ATKMACHINEGUNSND,       4,
+			ATKPISTOLSND,           5,
+			ATKGATLINGSND,          6,
+			SCHUTZADSND,            7,
+			BOSSFIRESND,            8,
+			SSFIRESND,              9,
+			DEATHSCREAM1SND,        10,
+			DEATHSCREAM2SND,        11,
+			TAKEDAMAGESND,          12,
+			PUSHWALLSND,            13,
+			AHHHGSND,               15,
+			LEBENSND,               16,
+			NAZIFIRESND,            17,
+			SLURPIESND,             18,
+			LEVELDONESND,           22,
+			DEATHSCREAM4SND,		23,		// AIIEEE
+			DEATHSCREAM3SND,        23,		// DOUBLY-MAPPED!!!
+			DEATHSCREAM5SND,		24,		// DEE-DEE
+			DEATHSCREAM6SND,		25,		// FART
+			DEATHSCREAM7SND,		26,		// GASP
+			DEATHSCREAM8SND,		27,		// GUH-BOY!
+			DEATHSCREAM9SND,		28,		// AH GEEZ!
+			GETGATLINGSND,			38,		// Got Gat replacement
+
+#ifndef SPEARDEMO
+			DOGBARKSND,             1,
+			DOGDEATHSND,            14,
+			SPIONSND,               19,
+			NEINSOVASSND,           20,
+			DOGATTACKSND,           21,
+			TRANSSIGHTSND,			29,		// Trans Sight
+			TRANSDEATHSND,			30,		// Trans Death
+			WILHELMSIGHTSND,		31,		// Wilhelm Sight
+			WILHELMDEATHSND,		32,		// Wilhelm Death
+			UBERDEATHSND,			33,		// Uber Death
+			KNIGHTSIGHTSND,			34,		// Death Knight Sight
+			KNIGHTDEATHSND,			35,		// Death Knight Death
+			ANGELSIGHTSND,			36,		// Angel Sight
+			ANGELDEATHSND,			37,		// Angel Death
+			GETSPEARSND,			39,		// Got Spear replacement
+#endif
+#endif
+			LASTSOUND
+		};
+
+
+void InitDigiMap (void)
+{
+	int                     *map;
+
+	for (map = wolfdigimap;*map != LASTSOUND;map += 2)
+		DigiMap[map[0]] = map[1];
+
+
+}
+
+
+#ifndef SPEAR
+CP_iteminfo	MusicItems={CTL_X,CTL_Y,6,0,32};
+CP_itemtype far MusicMenu[]=
+	{
+		{1,"Get Them!",0},
+		{1,"Searching",0},
+		{1,"P.O.W.",0},
+		{1,"Suspense",0},
+		{1,"War March",0},
+		{1,"Around The Corner!",0},
+
+		{1,"Nazi Anthem",0},
+		{1,"Lurking...",0},
+		{1,"Going After Hitler",0},
+		{1,"Pounding Headache",0},
+		{1,"Into the Dungeons",0},
+		{1,"Ultimate Conquest",0},
+
+		{1,"Kill the S.O.B.",0},
+		{1,"The Nazi Rap",0},
+		{1,"Twelfth Hour",0},
+		{1,"Zero Hour",0},
+		{1,"Ultimate Conquest",0},
+		{1,"Wolfpack",0}
+	};
+#else
+CP_iteminfo MusicItems={CTL_X,CTL_Y-20,9,0,32};
+CP_itemtype far MusicMenu[]=
+   {
+		{1,"Funky Colonel Bill",0},
+		{1,"Death To The Nazis",0},
+		{1,"Tiptoeing Around",0},
+		{1,"Is This THE END?",0},
+		{1,"Evil Incarnate",0},
+		{1,"Jazzin' Them Nazis",0},
+		{1,"Puttin' It To The Enemy",0},
+		{1,"The SS Gonna Get You",0},
+		{1,"Towering Above",0}
+	};
+#endif
+
+#ifndef SPEARDEMO
+void DoJukebox(void)
+{
+	int which,lastsong=-1;
+	unsigned start,songs[]=
+		{
+#ifndef SPEAR
+			GETTHEM_MUS,
+			SEARCHN_MUS,
+			POW_MUS,
+			SUSPENSE_MUS,
+			WARMARCH_MUS,
+			CORNER_MUS,
+
+			NAZI_OMI_MUS,
+			PREGNANT_MUS,
+			GOINGAFT_MUS,
+			HEADACHE_MUS,
+			DUNGEON_MUS,
+			ULTIMATE_MUS,
+
+			INTROCW3_MUS,
+			NAZI_RAP_MUS,
+			TWELFTH_MUS,
+			ZEROHOUR_MUS,
+			ULTIMATE_MUS,
+			PACMAN_MUS
+#else
+			XFUNKIE_MUS,             // 0
+			XDEATH_MUS,              // 2
+			XTIPTOE_MUS,             // 4
+			XTHEEND_MUS,             // 7
+			XEVIL_MUS,               // 17
+			XJAZNAZI_MUS,            // 18
+			XPUTIT_MUS,              // 21
+			XGETYOU_MUS,             // 22
+			XTOWER2_MUS              // 23
+#endif
+		};
+	struct dostime_t time;
+
+
+
+	IN_ClearKeysDown();
+	if (!AdLibPresent && !SoundBlasterPresent)
+		return;
+
+
+	MenuFadeOut();
+
+#ifndef SPEAR
+#ifndef UPLOAD
+	_dos_gettime(&time);
+	start = (time.hsecond%3)*6;
+#else
+	start = 0;
+#endif
+#else
+	start = 0;
+#endif
+
+
+	CA_CacheGrChunk (STARTFONT+1);
+#ifdef SPEAR
+	CacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
+#else
+	CacheLump (CONTROLS_LUMP_START,CONTROLS_LUMP_END);
+#endif
+	CA_LoadAllSounds ();
+
+	fontnumber=1;
+	ClearMScreen ();
+	VWB_DrawPic(112,184,C_MOUSELBACKPIC);
+	DrawStripes (10);
+	SETFONTCOLOR (TEXTCOLOR,BKGDCOLOR);
+
+#ifndef SPEAR
+	DrawWindow (CTL_X-2,CTL_Y-6,280,13*7,BKGDCOLOR);
+#else
+	DrawWindow (CTL_X-2,CTL_Y-26,280,13*10,BKGDCOLOR);
+#endif
+
+	DrawMenu (&MusicItems,&MusicMenu[start]);
+
+	SETFONTCOLOR (READHCOLOR,BKGDCOLOR);
+	PrintY=15;
+	WindowX = 0;
+	WindowY = 320;
+	US_CPrint ("Robert's Jukebox");
+
+	SETFONTCOLOR (TEXTCOLOR,BKGDCOLOR);
+	VW_UpdateScreen();
+	MenuFadeIn();
+
+	do
+	{
+		which = HandleMenu(&MusicItems,&MusicMenu[start],NULL);
+		if (which>=0)
+		{
+			if (lastsong >= 0)
+				MusicMenu[start+lastsong].active = 1;
+
+			StartCPMusic(songs[start + which]);
+			MusicMenu[start+which].active = 2;
+			DrawMenu (&MusicItems,&MusicMenu[start]);
+			VW_UpdateScreen();
+			lastsong = which;
+		}
+	} while(which>=0);
+
+	MenuFadeOut();
+	IN_ClearKeysDown();
+#ifdef SPEAR
+	UnCacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
+#else
+	UnCacheLump (CONTROLS_LUMP_START,CONTROLS_LUMP_END);
+#endif
+}
+#endif
+
+
+/*
+==========================
+=
+= InitGame
+=
+= Load a few things right away
+=
+==========================
+*/
+
+void InitGame (void)
+{
+	int                     i,x,y;
+	unsigned        *blockstart;
+
+	if (MS_CheckParm ("virtual"))
+		virtualreality = true;
+	else
+		virtualreality = false;
+
+	MM_Startup ();                  // so the signon screen can be freed
+
+	SignonScreen ();
+
+	VW_Startup ();
+	IN_Startup ();
+	PM_Startup ();
+	PM_UnlockMainMem ();
+	SD_Startup ();
+	CA_Startup ();
+	US_Startup ();
+
+
+#ifndef SPEAR
+	if (mminfo.mainmem < 235000L)
+#else
+	if (mminfo.mainmem < 257000L && !MS_CheckParm("debugmode"))
+#endif
+	{
+		memptr screen;
+
+		CA_CacheGrChunk (ERRORSCREEN);
+		screen = grsegs[ERRORSCREEN];
+		ShutdownId();
+		movedata ((unsigned)screen,7+7*160,0xb800,0,17*160);
+		gotoxy (1,23);
+		exit(1);
+	}
+
+
+//
+// build some tables
+//
+	InitDigiMap ();
+
+	for (i=0;i<MAPSIZE;i++)
+	{
+		nearmapylookup[i] = &tilemap[0][0]+MAPSIZE*i;
+		farmapylookup[i] = i*64;
+	}
+
+	for (i=0;i<PORTTILESHIGH;i++)
+		uwidthtable[i] = UPDATEWIDE*i;
+
+	blockstart = &blockstarts[0];
+	for (y=0;y<UPDATEHIGH;y++)
+		for (x=0;x<UPDATEWIDE;x++)
+			*blockstart++ = SCREENWIDTH*16*y+x*TILEWIDTH;
+
+	updateptr = &update[0];
+
+	bufferofs = 0;
+	displayofs = 0;
+	ReadConfig ();
+
+
+//
+// HOLDING DOWN 'M' KEY?
+//
+#ifndef SPEARDEMO
+	if (Keyboard[sc_M])
+	  DoJukebox();
+	else
+#endif
+//
+// draw intro screen stuff
+//
+	if (!virtualreality)
+		IntroScreen ();
+
+//
+// load in and lock down some basic chunks
+//
+
+	CA_CacheGrChunk(STARTFONT);
+	MM_SetLock (&grsegs[STARTFONT],true);
+
+	LoadLatchMem ();
+	BuildTables ();          // trig tables
+	SetupWalls ();
+
+#if 0
+{
+int temp,i;
+temp = viewsize;
+	profilehandle = open("SCALERS.TXT", O_CREAT | O_WRONLY | O_TEXT);
+for (i=1;i<20;i++)
+	NewViewSize(i);
+viewsize = temp;
+close(profilehandle);
+}
+#endif
+
+	NewViewSize (viewsize);
+
+
+//
+// initialize variables
+//
+	InitRedShifts ();
+	if (!virtualreality)
+		FinishSignon();
+
+	displayofs = PAGE1START;
+	bufferofs = PAGE2START;
+
+	if (virtualreality)
+	{
+		NoWait = true;
+		geninterrupt(0x60);
+	}
+}
+
+//===========================================================================
+
+/*
+==========================
+=
+= SetViewSize
+=
+==========================
+*/
+
+boolean SetViewSize (unsigned width, unsigned height)
+{
+	viewwidth = width&~15;                  // must be divisable by 16
+	viewheight = height&~1;                 // must be even
+	centerx = viewwidth/2-1;
+	shootdelta = viewwidth/10;
+	screenofs = ((200-STATUSLINES-viewheight)/2*SCREENWIDTH+(320-viewwidth)/8);
+
+//
+// calculate trace angles and projection constants
+//
+	CalcProjection (FOCALLENGTH);
+
+//
+// build all needed compiled scalers
+//
+//	MM_BombOnError (false);
+	SetupScaling (viewwidth*1.5);
+#if 0
+	MM_BombOnError (true);
+	if (mmerror)
+	{
+		Quit ("Can't build scalers!");
+		mmerror = false;
+		return false;
+	}
+#endif
+	return true;
+}
+
+
+void ShowViewSize (int width)
+{
+	int     oldwidth,oldheight;
+
+	oldwidth = viewwidth;
+	oldheight = viewheight;
+
+	viewwidth = width*16;
+	viewheight = width*16*HEIGHTRATIO;
+	DrawPlayBorder ();
+
+	viewheight = oldheight;
+	viewwidth = oldwidth;
+}
+
+
+void NewViewSize (int width)
+{
+	CA_UpLevel ();
+	MM_SortMem ();
+	viewsize = width;
+	SetViewSize (width*16,width*16*HEIGHTRATIO);
+	CA_DownLevel ();
+}
+
+
+
+//===========================================================================
+
+/*
+==========================
+=
+= Quit
+=
+==========================
+*/
+
+void Quit (char *error)
+{
+	unsigned        finscreen;
+	memptr	screen;
+
+	if (virtualreality)
+		geninterrupt(0x61);
+
+	ClearMemory ();
+	if (!*error)
+	{
+	 #ifndef JAPAN
+	 CA_CacheGrChunk (ORDERSCREEN);
+	 screen = grsegs[ORDERSCREEN];
+	 #endif
+	 WriteConfig ();
+	}
+	else
+	{
+	 CA_CacheGrChunk (ERRORSCREEN);
+	 screen = grsegs[ERRORSCREEN];
+	}
+
+	ShutdownId ();
+
+	if (error && *error)
+	{
+	  movedata ((unsigned)screen,7,0xb800,0,7*160);
+	  gotoxy (10,4);
+	  puts(error);
+	  gotoxy (1,8);
+	  exit(1);
+	}
+	else
+	if (!error || !(*error))
+	{
+		clrscr();
+		#ifndef JAPAN
+		movedata ((unsigned)screen,7,0xb800,0,4000);
+		gotoxy(1,24);
+		#endif
+//asm	mov	bh,0
+//asm	mov	dh,23	// row
+//asm	mov	dl,0	// collumn
+//asm	mov ah,2
+//asm	int	0x10
+	}
+
+	exit(0);
+}
+
+//===========================================================================
+
+
+
+/*
+=====================
+=
+= DemoLoop
+=
+=====================
+*/
+
+static  char *ParmStrings[] = {"baby","easy","normal","hard",""};
+
+void    DemoLoop (void)
+{
+	static int LastDemo;
+	int     i,level;
+	long nsize;
+	memptr	nullblock;
+
+//
+// check for launch from ted
+//
+	if (tedlevel)
+	{
+		NoWait = true;
+		NewGame(1,0);
+
+		for (i = 1;i < _argc;i++)
+		{
+			if ( (level = US_CheckParm(_argv[i],ParmStrings)) != -1)
+			{
+			 gamestate.difficulty=level;
+			 break;
+			}
+		}
+
+#ifndef SPEAR
+		gamestate.episode = tedlevelnum/10;
+		gamestate.mapon = tedlevelnum%10;
+#else
+		gamestate.episode = 0;
+		gamestate.mapon = tedlevelnum;
+#endif
+		GameLoop();
+		Quit (NULL);
+	}
+
+
+//
+// main game cycle
+//
+
+
+//	nsize = (long)40*1024;
+//	MM_GetPtr(&nullblock,nsize);
+
+#ifndef DEMOTEST
+
+	#ifndef UPLOAD
+
+		#ifndef GOODTIMES
+		#ifndef SPEAR
+		#ifndef JAPAN
+		if (!NoWait)
+			NonShareware();
+		#endif
+		#else
+
+			#ifndef GOODTIMES
+			#ifndef SPEARDEMO
+			CopyProtection();
+			#endif
+			#endif
+
+		#endif
+		#endif
+	#endif
+
+	StartCPMusic(INTROSONG);
+
+#ifndef JAPAN
+	if (!NoWait)
+		PG13 ();
+#endif
+
+#endif
+
+	while (1)
+	{
+		while (!NoWait)
+		{
+//
+// title page
+//
+			MM_SortMem ();
+#ifndef DEMOTEST
+
+#ifdef SPEAR
+			CA_CacheGrChunk (TITLEPALETTE);
+
+			CA_CacheGrChunk (TITLE1PIC);
+			VWB_DrawPic (0,0,TITLE1PIC);
+			UNCACHEGRCHUNK (TITLE1PIC);
+
+			CA_CacheGrChunk (TITLE2PIC);
+			VWB_DrawPic (0,80,TITLE2PIC);
+			UNCACHEGRCHUNK (TITLE2PIC);
+			VW_UpdateScreen ();
+			VL_FadeIn(0,255,grsegs[TITLEPALETTE],30);
+
+			UNCACHEGRCHUNK (TITLEPALETTE);
+#else
+			CA_CacheScreen (TITLEPIC);
+			VW_UpdateScreen ();
+			VW_FadeIn();
+#endif
+			if (IN_UserInput(TickBase*15))
+				break;
+			VW_FadeOut();
+//
+// credits page
+//
+			CA_CacheScreen (CREDITSPIC);
+			VW_UpdateScreen();
+			VW_FadeIn ();
+			if (IN_UserInput(TickBase*10))
+				break;
+			VW_FadeOut ();
+//
+// high scores
+//
+			DrawHighScores ();
+			VW_UpdateScreen ();
+			VW_FadeIn ();
+
+			if (IN_UserInput(TickBase*10))
+				break;
+#endif
+//
+// demo
+//
+
+			#ifndef SPEARDEMO
+			PlayDemo (LastDemo++%4);
+			#else
+			PlayDemo (0);
+			#endif
+
+			if (playstate == ex_abort)
+				break;
+			StartCPMusic(INTROSONG);
+		}
+
+		VW_FadeOut ();
+
+#ifndef SPEAR
+		if (Keyboard[sc_Tab] && MS_CheckParm("goobers"))
+#else
+		if (Keyboard[sc_Tab] && MS_CheckParm("debugmode"))
+#endif
+			RecordDemo ();
+		else
+			US_ControlPanel (0);
+
+		if (startgame || loadedgame)
+		{
+			GameLoop ();
+			VW_FadeOut();
+			StartCPMusic(INTROSONG);
+		}
+	}
+}
+
+
+//===========================================================================
+
+
+/*
+==========================
+=
+= main
+=
+==========================
+*/
+
+char    *nosprtxt[] = {"nospr",nil};
+
+void main (void)
+{
+	int     i;
+
+
+#ifdef BETA
+	//
+	// THIS IS FOR BETA ONLY!
+	//
+	struct dosdate_t d;
+
+	_dos_getdate(&d);
+	if (d.year > YEAR ||
+		(d.month >= MONTH && d.day >= DAY))
+	{
+	 printf("Sorry, BETA-TESTING is over. Thanks for you help.\n");
+	 exit(1);
+	}
+#endif
+
+	CheckForEpisodes();
+
+	Patch386 ();
+
+	InitGame ();
+
+	DemoLoop();
+
+	Quit("Demo loop exited???");
+}
+
--- /dev/null
+++ b/mapssdm.h
@@ -1,0 +1,14 @@
+///////////////////////////////////////
+//
+// TED5 Map Header for SDM
+//
+///////////////////////////////////////
+
+//
+// Map Names
+//
+typedef enum {
+		TUNNELS_1_MAP,           // 0
+		TUNNELS_2_MAP,           // 1
+		LASTMAP
+	     } mapnames;
--- /dev/null
+++ b/mapssod.h
@@ -1,0 +1,33 @@
+///////////////////////////////////////
+//
+// TED5 Map Header for SOD
+//
+///////////////////////////////////////
+
+//
+// Map Names
+//
+typedef enum {
+		TUNNELS_1_MAP,           // 0
+		TUNNELS_2_MAP,           // 1
+		TUNNELS_3_MAP,           // 2
+		TUNNELS_4_MAP,           // 3
+		TUNNEL_BOSS_MAP,         // 4
+		DUNGEONS_1_MAP,          // 5
+		DUNGEONS_2_MAP,          // 6
+		DUNGEONS_3_MAP,          // 7
+		DUNGEONS_4_MAP,          // 8
+		DUNGEON_BOSS_MAP,        // 9
+		CASTLE_1_MAP,            // 10
+		CASTLE_2_MAP,            // 11
+		CASTLE_3_MAP,            // 12
+		CASTLE_4_MAP,            // 13
+		CASTLE_5_MAP,            // 14
+		CASTLE_BOSS_MAP,         // 15
+		RAMPARTS_MAP,            // 16
+		DEATH_KNIGHT_MAP,        // 17
+		SECRET_1_MAP,            // 18
+		SECRET_2_MAP,            // 19
+		ANGEL_OF_DEATH_MAP,      // 20
+		LASTMAP
+	     } mapnames;
--- /dev/null
+++ b/mapswl1.h
@@ -1,0 +1,42 @@
+///////////////////////////////////////
+//
+// TED5 Map Header for WL1
+//
+///////////////////////////////////////
+
+//
+// Map Names
+//
+typedef enum {
+		WOLF1_MAP1_MAP,          // 0
+		WOLF1_MAP2_MAP,          // 1
+		WOLF1_MAP3_MAP,          // 2
+		WOLF1_MAP4_MAP,          // 3
+		WOLF1_MAP5_MAP,          // 4
+		WOLF1_MAP6_MAP,          // 5
+		WOLF1_MAP7_MAP,          // 6
+		WOLF1_MAP8_MAP,          // 7
+		WOLF1_BOSS_MAP,          // 8
+		WOLF1_SECRET_MAP,        // 9
+		WOLF2_MAP1_MAP,          // 10
+		WOLF2_MAP2_MAP,          // 11
+		WOLF2_MAP3_MAP,          // 12
+		WOLF2_MAP4_MAP,          // 13
+		WOLF2_MAP5_MAP,          // 14
+		WOLF2_MAP6_MAP,          // 15
+		WOLF2_MAP7_MAP,          // 16
+		WOLF2_MAP8_MAP,          // 17
+		WOLF2_BOSS_MAP,          // 18
+		WOLF2_SECRET_MAP,        // 19
+		WOLF3_MAP1_MAP,          // 20
+		WOLF3_MAP2_MAP,          // 21
+		WOLF3_MAP3_MAP,          // 22
+		WOLF3_MAP4_MAP,          // 23
+		WOLF3_MAP5_MAP,          // 24
+		WOLF3_MAP6_MAP,          // 25
+		WOLF3_MAP7_MAP,          // 26
+		WOLF3_MAP8_MAP,          // 27
+		WOLF3_BOSS_MAP,          // 28
+		WOLF3_SECRET_MAP,        // 29
+		LASTMAP
+	     } mapnames;
--- /dev/null
+++ b/mapswl6.h
@@ -1,0 +1,73 @@
+///////////////////////////////////////
+//
+// TED5 Map Header for WL6
+//
+///////////////////////////////////////
+
+//
+// Map Names
+//
+typedef enum {
+		WOLF1_MAP1_MAP,          // 0
+		WOLF1_MAP2_MAP,          // 1
+		WOLF1_MAP3_MAP,          // 2
+		WOLF1_MAP4_MAP,          // 3
+		WOLF1_MAP5_MAP,          // 4
+		WOLF1_MAP6_MAP,          // 5
+		WOLF1_MAP7_MAP,          // 6
+		WOLF1_MAP8_MAP,          // 7
+		WOLF1_BOSS_MAP,          // 8
+		WOLF1_SECRET_MAP,        // 9
+		WOLF2_MAP1_MAP,          // 10
+		WOLF2_MAP2_MAP,          // 11
+		WOLF2_MAP3_MAP,          // 12
+		WOLF2_MAP4_MAP,          // 13
+		WOLF2_MAP5_MAP,          // 14
+		WOLF2_MAP6_MAP,          // 15
+		WOLF2_MAP7_MAP,          // 16
+		WOLF2_MAP8_MAP,          // 17
+		WOLF2_BOSS_MAP,          // 18
+		WOLF2_SECRET_MAP,        // 19
+		WOLF3_MAP1_MAP,          // 20
+		WOLF3_MAP2_MAP,          // 21
+		WOLF3_MAP3_MAP,          // 22
+		WOLF3_MAP4_MAP,          // 23
+		WOLF3_MAP5_MAP,          // 24
+		WOLF3_MAP6_MAP,          // 25
+		WOLF3_MAP7_MAP,          // 26
+		WOLF3_MAP8_MAP,          // 27
+		WOLF3_BOSS_MAP,          // 28
+		WOLF3_SECRET_MAP,        // 29
+		WOLF4_MAP_1_MAP,         // 30
+		WOLF4_MAP_2_MAP,         // 31
+		WOLF4_MAP_3_MAP,         // 32
+		WOLF4_MAP_4_MAP,         // 33
+		WOLF4_MAP_5_MAP,         // 34
+		WOLF4_MAP_6_MAP,         // 35
+		WOLF4_MAP_7_MAP,         // 36
+		WOLF4_MAP_8_MAP,         // 37
+		WOLF4_BOSS_MAP,          // 38
+		WOLF4_SECRET_MAP,        // 39
+		WOLF5_MAP_1_MAP,         // 40
+		WOLF5_MAP_2_MAP,         // 41
+		WOLF5_MAP_3_MAP,         // 42
+		WOLF5_MAP_4_MAP,         // 43
+		WOLF5_MAP_5_MAP,         // 44
+		WOLF5_MAP_6_MAP,         // 45
+		WOLF5_MAP_7_MAP,         // 46
+		WOLF5_MAP_8_MAP,         // 47
+		WOLF5_BOSS_MAP,          // 48
+		WOLF5_SECRET_MAP,        // 49
+		WOLF6_MAP_1_MAP,         // 50
+		WOLF6_MAP_2_MAP,         // 51
+		WOLF6_MAP_3_MAP,         // 52
+		WOLF6_MAP_4_MAP,         // 53
+		WOLF6_MAP_5_MAP,         // 54
+		WOLF6_MAP_6_MAP,         // 55
+		WOLF6_MAP_7_MAP,         // 56
+		WOLF6_MAP_8_MAP,         // 57
+		WOLF6_BOSS_MAP,          // 58
+		WOLF6_SECRET_MAP,        // 59
+		MAP4L10PATH_MAP,         // 60
+		LASTMAP
+	     } mapnames;
--- /dev/null
+++ b/mapswlf.h
@@ -1,0 +1,16 @@
+///////////////////////////////////////
+//
+// TED5 Map Header for WLF
+//
+///////////////////////////////////////
+
+//
+// Map Names
+//
+typedef enum {
+		LEVEL_ONE_MAP,           // 0
+		LEVEL_TWO_MAP,           // 1
+		LEVEL_THREE_MAP,         // 2
+		LEVEL_FOUR_MAP,          // 3
+		LASTMAP
+	     } mapnames;
--- /dev/null
+++ b/menu.c
@@ -1,0 +1,3986 @@
+////////////////////////////////////////////////////////////////////
+//
+// WL_MENU.C
+// by John Romero (C) 1992 Id Software, Inc.
+//
+////////////////////////////////////////////////////////////////////
+#include "wl_def.h"
+#pragma hdrstop
+
+//
+// PRIVATE PROTOTYPES
+//
+void CP_ReadThis(void);
+
+#ifdef SPEAR
+#define STARTITEM	newgame
+
+#else
+#ifdef GOODTIMES
+#define STARTITEM	newgame
+
+#else
+#define STARTITEM	readthis
+#endif
+#endif
+
+char far endStrings[9][80]=
+{
+#ifndef SPEAR
+	{"Dost thou wish to\nleave with such hasty\nabandon?"},
+	{"Chickening out...\nalready?"},
+	{"Press N for more carnage.\nPress Y to be a weenie."},
+	{"So, you think you can\nquit this easily, huh?"},
+	{"Press N to save the world.\nPress Y to abandon it in\nits hour of need."},
+	{"Press N if you are brave.\nPress Y to cower in shame."},
+	{"Heroes, press N.\nWimps, press Y."},
+	{"You are at an intersection.\nA sign says, 'Press Y to quit.'\n>"},
+	{"For guns and glory, press N.\nFor work and worry, press Y."}
+#else
+	ENDSTR1,
+	ENDSTR2,
+	ENDSTR3,
+	ENDSTR4,
+	ENDSTR5,
+	ENDSTR6,
+	ENDSTR7,
+	ENDSTR8,
+	ENDSTR9
+#endif
+};
+
+CP_iteminfo
+	MainItems={MENU_X,MENU_Y,10,STARTITEM,24},
+	SndItems={SM_X,SM_Y1,12,0,52},
+	LSItems={LSM_X,LSM_Y,10,0,24},
+	CtlItems={CTL_X,CTL_Y,6,-1,56},
+	CusItems={8,CST_Y+13*2,9,-1,0},
+	NewEitems={NE_X,NE_Y,11,0,88},
+	NewItems={NM_X,NM_Y,4,2,24};
+
+#pragma warn -sus
+CP_itemtype far
+MainMenu[]=
+{
+#ifdef JAPAN
+	{1,"",CP_NewGame},
+	{1,"",CP_Sound},
+	{1,"",CP_Control},
+	{1,"",CP_LoadGame},
+	{0,"",CP_SaveGame},
+	{1,"",CP_ChangeView},
+	{2,"",CP_ReadThis},
+	{1,"",CP_ViewScores},
+	{1,"",0},
+	{1,"",0}
+#else
+
+	{1,STR_NG,CP_NewGame},
+	{1,STR_SD,CP_Sound},
+	{1,STR_CL,CP_Control},
+	{1,STR_LG,CP_LoadGame},
+	{0,STR_SG,CP_SaveGame},
+	{1,STR_CV,CP_ChangeView},
+
+#ifndef GOODTIMES
+#ifndef SPEAR
+
+	#ifdef SPANISH
+	{2,"Ve esto!",CP_ReadThis},
+	#else
+	{2,"Read This!",CP_ReadThis},
+	#endif
+
+#endif
+#endif
+
+	{1,STR_VS,CP_ViewScores},
+	{1,STR_BD,0},
+	{1,STR_QT,0}
+#endif
+},
+
+far SndMenu[]=
+{
+#ifdef JAPAN
+	{1,"",0},
+	{1,"",0},
+	{1,"",0},
+	{0,"",0},
+	{0,"",0},
+	{1,"",0},
+	{1,"",0},
+	{1,"",0},
+	{0,"",0},
+	{0,"",0},
+	{1,"",0},
+	{1,"",0},
+#else
+	{1,STR_NONE,0},
+	{1,STR_PC,0},
+	{1,STR_ALSB,0},
+	{0,"",0},
+	{0,"",0},
+	{1,STR_NONE,0},
+	{1,STR_DISNEY,0},
+	{1,STR_SB,0},
+	{0,"",0},
+	{0,"",0},
+	{1,STR_NONE,0},
+	{1,STR_ALSB,0}
+#endif
+},
+
+far CtlMenu[]=
+{
+#ifdef JAPAN
+	{0,"",0},
+	{0,"",0},
+	{0,"",0},
+	{0,"",0},
+	{0,"",MouseSensitivity},
+	{1,"",CustomControls}
+#else
+	{0,STR_MOUSEEN,0},
+	{0,STR_JOYEN,0},
+	{0,STR_PORT2,0},
+	{0,STR_GAMEPAD,0},
+	{0,STR_SENS,MouseSensitivity},
+	{1,STR_CUSTOM,CustomControls}
+#endif
+},
+
+#pragma warn +sus
+
+#ifndef SPEAR
+far NewEmenu[]=
+{
+#ifdef JAPAN
+#ifdef JAPDEMO
+	{1,"",0},
+	{0,"",0},
+	{0,"",0},
+	{0,"",0},
+	{0,"",0},
+	{0,"",0},
+	{0,"",0},
+	{0,"",0},
+	{0,"",0},
+	{0,"",0},
+	{0,"",0},
+	{0,"",0},
+#else
+	{1,"",0},
+	{0,"",0},
+	{1,"",0},
+	{0,"",0},
+	{1,"",0},
+	{0,"",0},
+	{1,"",0},
+	{0,"",0},
+	{1,"",0},
+	{0,"",0},
+	{1,"",0},
+	{0,"",0}
+#endif
+#else
+	#ifdef SPANISH
+	{1,"Episodio 1\n"
+	   "Fuga desde Wolfenstein",0},
+	{0,"",0},
+	{3,"Episodio 2\n"
+		   "Operacion Eisenfaust",0},
+	{0,"",0},
+	{3,"Episodio 3\n"
+		   "Muere, Fuhrer, Muere!",0},
+	{0,"",0},
+	{3,"Episodio 4\n"
+		  "Un Negro Secreto",0},
+	{0,"",0},
+	{3,"Episodio 5\n"
+		  "Huellas del Loco",0},
+	{0,"",0},
+	{3,"Episodio 6\n"
+		  "Confrontacion",0}
+	#else
+	{1,"Episode 1\n"
+	   "Escape from Wolfenstein",0},
+	{0,"",0},
+	{3,"Episode 2\n"
+		   "Operation: Eisenfaust",0},
+	{0,"",0},
+	{3,"Episode 3\n"
+		   "Die, Fuhrer, Die!",0},
+	{0,"",0},
+	{3,"Episode 4\n"
+		  "A Dark Secret",0},
+	{0,"",0},
+	{3,"Episode 5\n"
+		  "Trail of the Madman",0},
+	{0,"",0},
+	{3,"Episode 6\n"
+		  "Confrontation",0}
+	#endif
+#endif
+},
+#endif
+
+
+far NewMenu[]=
+{
+#ifdef JAPAN
+	{1,"",0},
+	{1,"",0},
+	{1,"",0},
+	{1,"",0}
+#else
+	{1,STR_DADDY,0},
+	{1,STR_HURTME,0},
+	{1,STR_BRINGEM,0},
+	{1,STR_DEATH,0}
+#endif
+},
+
+far LSMenu[]=
+{
+	{1,"",0},
+	{1,"",0},
+	{1,"",0},
+	{1,"",0},
+	{1,"",0},
+	{1,"",0},
+	{1,"",0},
+	{1,"",0},
+	{1,"",0},
+	{1,"",0}
+},
+
+far CusMenu[]=
+{
+	{1,"",0},
+	{0,"",0},
+	{0,"",0},
+	{1,"",0},
+	{0,"",0},
+	{0,"",0},
+	{1,"",0},
+	{0,"",0},
+	{1,"",0}
+}
+;
+
+
+int color_hlite[]={
+   DEACTIVE,
+   HIGHLIGHT,
+   READHCOLOR,
+   0x67
+   },
+
+   color_norml[]={
+   DEACTIVE,
+   TEXTCOLOR,
+   READCOLOR,
+   0x6b
+   };
+
+int EpisodeSelect[6]={1};
+
+
+int SaveGamesAvail[10],StartGame,SoundStatus=1,pickquick;
+char SaveGameNames[10][32],SaveName[13]="SAVEGAM?.";
+
+
+////////////////////////////////////////////////////////////////////
+//
+// INPUT MANAGER SCANCODE TABLES
+//
+////////////////////////////////////////////////////////////////////
+static byte
+					*ScanNames[] =		// Scan code names with single chars
+					{
+	"?","?","1","2","3","4","5","6","7","8","9","0","-","+","?","?",
+	"Q","W","E","R","T","Y","U","I","O","P","[","]","|","?","A","S",
+	"D","F","G","H","J","K","L",";","\"","?","?","?","Z","X","C","V",
+	"B","N","M",",",".","/","?","?","?","?","?","?","?","?","?","?",
+	"?","?","?","?","?","?","?","?","\xf","?","-","\x15","5","\x11","+","?",
+	"\x13","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?",
+	"?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?",
+	"?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?"
+					},	// DEBUG - consolidate these
+					far ExtScanCodes[] =	// Scan codes with >1 char names
+					{
+	1,0xe,0xf,0x1d,0x2a,0x39,0x3a,0x3b,0x3c,0x3d,0x3e,
+	0x3f,0x40,0x41,0x42,0x43,0x44,0x57,0x59,0x46,0x1c,0x36,
+	0x37,0x38,0x47,0x49,0x4f,0x51,0x52,0x53,0x45,0x48,
+	0x50,0x4b,0x4d,0x00
+					},
+					*ExtScanNames[] =	// Names corresponding to ExtScanCodes
+					{
+	"Esc","BkSp","Tab","Ctrl","LShft","Space","CapsLk","F1","F2","F3","F4",
+	"F5","F6","F7","F8","F9","F10","F11","F12","ScrlLk","Enter","RShft",
+	"PrtSc","Alt","Home","PgUp","End","PgDn","Ins","Del","NumLk","Up",
+	"Down","Left","Right",""
+					};
+
+
+////////////////////////////////////////////////////////////////////
+//
+// Wolfenstein Control Panel!  Ta Da!
+//
+////////////////////////////////////////////////////////////////////
+void US_ControlPanel(byte scancode)
+{
+	int which,i,start;
+
+
+	if (ingame)
+		if (CP_CheckQuick(scancode))
+			return;
+
+	StartCPMusic(MENUSONG);
+	SetupControlPanel();
+
+	//
+	// F-KEYS FROM WITHIN GAME
+	//
+	switch(scancode)
+	{
+		case sc_F1:
+			#ifdef SPEAR
+			BossKey();
+			#else
+			#ifdef GOODTIMES
+			BossKey();
+			#else
+			HelpScreens();
+			#endif
+			#endif
+			goto finishup;
+
+		case sc_F2:
+			CP_SaveGame(0);
+			goto finishup;
+
+		case sc_F3:
+			CP_LoadGame(0);
+			goto finishup;
+
+		case sc_F4:
+			CP_Sound();
+			goto finishup;
+
+		case sc_F5:
+			CP_ChangeView();
+			goto finishup;
+
+		case sc_F6:
+			CP_Control();
+			goto finishup;
+
+		finishup:
+			CleanupControlPanel();
+			#ifdef SPEAR
+			UnCacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
+			#endif
+			return;
+	}
+
+#ifdef SPEAR
+	CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
+#endif
+
+	DrawMainMenu();
+	MenuFadeIn();
+	StartGame=0;
+
+	//
+	// MAIN MENU LOOP
+	//
+	do
+	{
+		which=HandleMenu(&MainItems,&MainMenu[0],NULL);
+
+		#ifdef SPEAR
+		#ifndef SPEARDEMO
+		//
+		// EASTER EGG FOR SPEAR OF DESTINY!
+		//
+		if (Keyboard[sc_I] && Keyboard[sc_D])
+		{
+			VW_FadeOut();
+			StartCPMusic (XJAZNAZI_MUS);
+			UnCacheLump(OPTIONS_LUMP_START,OPTIONS_LUMP_END);
+			UnCacheLump(BACKDROP_LUMP_START,BACKDROP_LUMP_END);
+			MM_SortMem ();
+			ClearMemory ();
+
+
+			CA_CacheGrChunk (IDGUYS1PIC);
+			VWB_DrawPic(0,0,IDGUYS1PIC);
+			UNCACHEGRCHUNK(IDGUYS1PIC);
+
+			CA_CacheGrChunk (IDGUYS2PIC);
+			VWB_DrawPic(0,80,IDGUYS2PIC);
+			UNCACHEGRCHUNK(IDGUYS2PIC);
+
+			VW_UpdateScreen();
+
+			CA_CacheGrChunk (IDGUYSPALETTE);
+			VL_FadeIn(0,255,grsegs[IDGUYSPALETTE],30);
+			UNCACHEGRCHUNK(IDGUYSPALETTE);
+
+			while (Keyboard[sc_I] || Keyboard[sc_D]);
+			IN_ClearKeysDown();
+			IN_Ack();
+
+			VW_FadeOut();
+
+			CacheLump(BACKDROP_LUMP_START,BACKDROP_LUMP_END);
+			CacheLump(OPTIONS_LUMP_START,OPTIONS_LUMP_END);
+			DrawMainMenu();
+			StartCPMusic (MENUSONG);
+			MenuFadeIn();
+		}
+		#endif
+		#endif
+
+		switch(which)
+		{
+			case viewscores:
+				if (MainMenu[viewscores].routine == NULL)
+					if (CP_EndGame())
+						StartGame=1;
+
+				DrawMainMenu();
+				MenuFadeIn();
+				break;
+
+			case backtodemo:
+				#ifdef SPEAR
+				if (!ingame)
+				{
+					//
+					// DEALLOCATE ALL SOUNDS!
+					//
+					switch (SoundMode)
+					{
+						case sdm_PC:
+							start = STARTPCSOUNDS;
+							break;
+						case sdm_AdLib:
+							start = STARTADLIBSOUNDS;
+							break;
+					}
+
+					if (SoundMode != sdm_Off)
+						for (i=0;i<NUMSOUNDS;i++,start++)
+							if (audiosegs[start])
+								MM_SetPurge (&(memptr)audiosegs[start],3);		// make purgable
+				}
+				#endif
+
+				MM_SortMem();
+				StartGame=1;
+				if (!ingame)
+					StartCPMusic(INTROSONG);
+				VL_FadeOut(0,255,0,0,0,10);
+				break;
+
+			case -1:
+			case quit:
+				CP_Quit();
+				break;
+
+			default:
+				if (!StartGame)
+				{
+					DrawMainMenu();
+					MenuFadeIn();
+				}
+		}
+
+	//
+	// "EXIT OPTIONS" OR "NEW GAME" EXITS
+	//
+	} while(!StartGame);
+
+	//
+	// DEALLOCATE EVERYTHING
+	//
+	CleanupControlPanel();
+
+	//
+	// CHANGE MAINMENU ITEM
+	//
+	if (startgame || loadedgame)
+	{
+		#pragma warn -sus
+		MainMenu[viewscores].routine = NULL;
+		#ifndef JAPAN
+		_fstrcpy(MainMenu[viewscores].string,STR_EG);
+		#endif
+		#pragma warn +sus
+	}
+
+	// RETURN/START GAME EXECUTION
+
+#ifdef SPEAR
+	UnCacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
+	MM_SortMem ();
+#endif
+}
+
+
+////////////////////////
+//
+// DRAW MAIN MENU SCREEN
+//
+void DrawMainMenu(void)
+{
+#ifdef JAPAN
+	CA_CacheScreen(S_OPTIONSPIC);
+#else
+	ClearMScreen();
+
+	VWB_DrawPic(112,184,C_MOUSELBACKPIC);
+	DrawStripes(10);
+	VWB_DrawPic(84,0,C_OPTIONSPIC);
+
+	#ifdef SPANISH
+	DrawWindow(MENU_X-8,MENU_Y-3,MENU_W+8,MENU_H,BKGDCOLOR);
+	#else
+	DrawWindow(MENU_X-8,MENU_Y-3,MENU_W,MENU_H,BKGDCOLOR);
+	#endif
+#endif
+
+	//
+	// CHANGE "GAME" AND "DEMO"
+	//
+	if (ingame)
+	{
+		#ifndef JAPAN
+
+		#ifdef SPANISH
+		_fstrcpy(&MainMenu[backtodemo].string,STR_GAME);
+		#else
+		_fstrcpy(&MainMenu[backtodemo].string[8],STR_GAME);
+		#endif
+
+		#else
+		CA_CacheGrChunk(C_MRETGAMEPIC);
+		VWB_DrawPic(12*8,20*8,C_MRETGAMEPIC);
+		UNCACHEGRCHUNK(C_MRETGAMEPIC);
+		CA_CacheGrChunk(C_MENDGAMEPIC);
+		VWB_DrawPic(12*8,18*8,C_MENDGAMEPIC);
+		UNCACHEGRCHUNK(C_MENDGAMEPIC);
+		#endif
+		MainMenu[backtodemo].active=2;
+	}
+	else
+	{
+		#ifndef JAPAN
+		#ifdef SPANISH
+		_fstrcpy(&MainMenu[backtodemo].string,STR_BD);
+		#else
+		_fstrcpy(&MainMenu[backtodemo].string[8],STR_DEMO);
+		#endif
+		#else
+		CA_CacheGrChunk(C_MRETDEMOPIC);
+		VWB_DrawPic(12*8,20*8,C_MRETDEMOPIC);
+		UNCACHEGRCHUNK(C_MRETDEMOPIC);
+		CA_CacheGrChunk(C_MSCORESPIC);
+		VWB_DrawPic(12*8,18*8,C_MSCORESPIC);
+		UNCACHEGRCHUNK(C_MSCORESPIC);
+		#endif
+		MainMenu[backtodemo].active=1;
+	}
+
+	DrawMenu(&MainItems,&MainMenu[0]);
+	VW_UpdateScreen();
+}
+
+#ifndef GOODTIMES
+#ifndef SPEAR
+////////////////////////////////////////////////////////////////////
+//
+// READ THIS!
+//
+////////////////////////////////////////////////////////////////////
+void CP_ReadThis(void)
+{
+	StartCPMusic(CORNER_MUS);
+	HelpScreens();
+	StartCPMusic(MENUSONG);
+}
+#endif
+#endif
+
+#ifndef SPEAR
+#ifndef GOODTIMES
+#else
+////////////////////////////////////////////////////////////////////
+//
+// BOSS KEY
+//
+////////////////////////////////////////////////////////////////////
+void BossKey(void)
+{
+	SD_MusicOff();
+	_AX = 3;
+	geninterrupt(0x10);
+	printf("C>");
+	while (!Keyboard[sc_Escape])
+	IN_ClearKeysDown();
+
+	SD_MusicOn();
+	VL_SetVGAPlaneMode ();
+	VL_TestPaletteSet ();
+	VL_SetPalette (&gamepal);
+	LoadLatchMem();
+}
+#endif
+#endif
+
+////////////////////////////////////////////////////////////////////
+//
+// CHECK QUICK-KEYS & QUIT (WHILE IN A GAME)
+//
+////////////////////////////////////////////////////////////////////
+int CP_CheckQuick(unsigned scancode)
+{
+	switch(scancode)
+	{
+		//
+		// END GAME
+		//
+		case sc_F7:
+			CA_CacheGrChunk(STARTFONT+1);
+
+			WindowH=160;
+			#ifdef JAPAN
+			if (GetYorN(7,8,C_JAPQUITPIC))
+			#else
+			if (Confirm(ENDGAMESTR))
+			#endif
+			{
+				playstate = ex_died;
+				pickquick = gamestate.lives = 0;
+			}
+
+			DrawAllPlayBorder();
+			WindowH=200;
+			fontnumber=0;
+			MainMenu[savegame].active = 0;
+			return 1;
+
+		//
+		// QUICKSAVE
+		//
+		case sc_F8:
+			if (SaveGamesAvail[LSItems.curpos] && pickquick)
+			{
+				CA_CacheGrChunk(STARTFONT+1);
+				fontnumber = 1;
+				Message(STR_SAVING"...");
+				CP_SaveGame(1);
+				fontnumber=0;
+			}
+			else
+			{
+				#ifndef SPEAR
+				CA_CacheGrChunk(STARTFONT+1);
+				CA_CacheGrChunk(C_CURSOR1PIC);
+				CA_CacheGrChunk(C_CURSOR2PIC);
+				CA_CacheGrChunk(C_DISKLOADING1PIC);
+				CA_CacheGrChunk(C_DISKLOADING2PIC);
+				CA_CacheGrChunk(C_SAVEGAMEPIC);
+				CA_CacheGrChunk(C_MOUSELBACKPIC);
+				#else
+				CacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
+				CA_CacheGrChunk(C_CURSOR1PIC);
+				#endif
+
+				VW_FadeOut ();
+
+				StartCPMusic(MENUSONG);
+				pickquick=CP_SaveGame(0);
+
+				SETFONTCOLOR(0,15);
+				IN_ClearKeysDown();
+				DrawPlayScreen ();
+
+				if (!startgame && !loadedgame)
+				{
+					VW_FadeIn ();
+					StartMusic ();
+				}
+
+				if (loadedgame)
+					playstate = ex_abort;
+				lasttimecount = TimeCount;
+
+				if (MousePresent)
+					Mouse(MDelta);	// Clear accumulated mouse movement
+
+				PM_CheckMainMem ();
+
+				#ifndef SPEAR
+				UNCACHEGRCHUNK(C_CURSOR1PIC);
+				UNCACHEGRCHUNK(C_CURSOR2PIC);
+				UNCACHEGRCHUNK(C_DISKLOADING1PIC);
+				UNCACHEGRCHUNK(C_DISKLOADING2PIC);
+				UNCACHEGRCHUNK(C_SAVEGAMEPIC);
+				UNCACHEGRCHUNK(C_MOUSELBACKPIC);
+				#else
+				UnCacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
+				#endif
+			}
+			return 1;
+
+		//
+		// QUICKLOAD
+		//
+		case sc_F9:
+			if (SaveGamesAvail[LSItems.curpos] && pickquick)
+			{
+				char string[100]=STR_LGC;
+
+
+				CA_CacheGrChunk(STARTFONT+1);
+				fontnumber = 1;
+
+				strcat(string,SaveGameNames[LSItems.curpos]);
+				strcat(string,"\"?");
+
+				if (Confirm(string))
+					CP_LoadGame(1);
+
+				DrawAllPlayBorder();
+				fontnumber=0;
+			}
+			else
+			{
+				#ifndef SPEAR
+				CA_CacheGrChunk(STARTFONT+1);
+				CA_CacheGrChunk(C_CURSOR1PIC);
+				CA_CacheGrChunk(C_CURSOR2PIC);
+				CA_CacheGrChunk(C_DISKLOADING1PIC);
+				CA_CacheGrChunk(C_DISKLOADING2PIC);
+				CA_CacheGrChunk(C_LOADGAMEPIC);
+				CA_CacheGrChunk(C_MOUSELBACKPIC);
+				#else
+				CA_CacheGrChunk(C_CURSOR1PIC);
+				CacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
+				#endif
+
+				VW_FadeOut ();
+
+				StartCPMusic(MENUSONG);
+				pickquick=CP_LoadGame(0);
+
+				SETFONTCOLOR(0,15);
+				IN_ClearKeysDown();
+				DrawPlayScreen ();
+
+				if (!startgame && !loadedgame)
+				{
+					VW_FadeIn ();
+					StartMusic ();
+				}
+
+				if (loadedgame)
+					playstate = ex_abort;
+
+				lasttimecount = TimeCount;
+
+				if (MousePresent)
+					Mouse(MDelta);	// Clear accumulated mouse movement
+				PM_CheckMainMem ();
+
+				#ifndef SPEAR
+				UNCACHEGRCHUNK(C_CURSOR1PIC);
+				UNCACHEGRCHUNK(C_CURSOR2PIC);
+				UNCACHEGRCHUNK(C_DISKLOADING1PIC);
+				UNCACHEGRCHUNK(C_DISKLOADING2PIC);
+				UNCACHEGRCHUNK(C_LOADGAMEPIC);
+				UNCACHEGRCHUNK(C_MOUSELBACKPIC);
+				#else
+				UnCacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
+				#endif
+			}
+			return 1;
+
+		//
+		// QUIT
+		//
+		case sc_F10:
+			CA_CacheGrChunk(STARTFONT+1);
+
+			WindowX=WindowY=0;
+			WindowW=320;
+			WindowH=160;
+			#ifdef JAPAN
+			if (GetYorN(7,8,C_QUITMSGPIC))
+			#else
+				#ifdef SPANISH
+			if (Confirm(ENDGAMESTR))
+				#else
+			if (Confirm(endStrings[US_RndT()&0x7+(US_RndT()&1)]))
+				#endif
+			#endif
+			{
+				int i;
+
+
+				VW_UpdateScreen();
+				SD_MusicOff();
+				SD_StopSound();
+				MenuFadeOut();
+
+				//
+				// SHUT-UP THE ADLIB
+				//
+				for (i=1;i<=0xf5;i++)
+					alOut(i,0);
+				Quit(NULL);
+			}
+
+			DrawAllPlayBorder();
+			WindowH=200;
+			fontnumber=0;
+			return 1;
+		}
+
+	return 0;
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// END THE CURRENT GAME
+//
+////////////////////////////////////////////////////////////////////
+int CP_EndGame(void)
+{
+#ifdef JAPAN
+	if (!GetYorN(7,8,C_JAPQUITPIC))
+#else
+	if (!Confirm(ENDGAMESTR))
+#endif
+		return 0;
+
+	pickquick = gamestate.lives = 0;
+	playstate = ex_died;
+
+	#pragma warn -sus
+	MainMenu[savegame].active = 0;
+	MainMenu[viewscores].routine=CP_ViewScores;
+	#ifndef JAPAN
+	_fstrcpy(MainMenu[viewscores].string,STR_VS);
+	#endif
+	#pragma warn +sus
+
+	return 1;
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// VIEW THE HIGH SCORES
+//
+////////////////////////////////////////////////////////////////////
+void CP_ViewScores(void)
+{
+	fontnumber=0;
+
+#ifdef SPEAR
+	UnCacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
+	StartCPMusic (XAWARD_MUS);
+#else
+	StartCPMusic (ROSTER_MUS);
+#endif
+
+	DrawHighScores ();
+	VW_UpdateScreen ();
+	MenuFadeIn();
+	fontnumber=1;
+
+	IN_Ack();
+
+	StartCPMusic(MENUSONG);
+	MenuFadeOut();
+
+#ifdef SPEAR
+	CacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
+	CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
+#endif
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// START A NEW GAME
+//
+////////////////////////////////////////////////////////////////////
+void CP_NewGame(void)
+{
+	int which,episode;
+
+#ifdef SPEAR
+	UnCacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
+#endif
+
+
+#ifndef SPEAR
+firstpart:
+
+	DrawNewEpisode();
+	do
+	{
+		which=HandleMenu(&NewEitems,&NewEmenu[0],NULL);
+		switch(which)
+		{
+			case -1:
+				MenuFadeOut();
+				return;
+
+			default:
+				if (!EpisodeSelect[which/2])
+				{
+					SD_PlaySound (NOWAYSND);
+					Message("Please select \"Read This!\"\n"
+							"from the Options menu to\n"
+							"find out how to order this\n"
+							"episode from Apogee.");
+					IN_ClearKeysDown();
+					IN_Ack();
+					DrawNewEpisode();
+					which = 0;
+				}
+				else
+				{
+					episode = which/2;
+					which = 1;
+				}
+				break;
+		}
+
+	} while (!which);
+
+	ShootSnd();
+
+	//
+	// ALREADY IN A GAME?
+	//
+	if (ingame)
+		#ifdef JAPAN
+		if (!GetYorN(7,8,C_JAPNEWGAMEPIC))
+		#else
+		if (!Confirm(CURGAME))
+		#endif
+		{
+			MenuFadeOut();
+			return;
+		}
+
+	MenuFadeOut();
+
+#else
+	episode = 0;
+
+	//
+	// ALREADY IN A GAME?
+	//
+	CacheLump (NEWGAME_LUMP_START,NEWGAME_LUMP_END);
+	DrawNewGame();
+	if (ingame)
+		if (!Confirm(CURGAME))
+		{
+			MenuFadeOut();
+			UnCacheLump (NEWGAME_LUMP_START,NEWGAME_LUMP_END);
+			CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
+			return;
+		}
+
+#endif
+
+	DrawNewGame();
+	which=HandleMenu(&NewItems,&NewMenu[0],DrawNewGameDiff);
+	if (which<0)
+	{
+		MenuFadeOut();
+		#ifndef SPEAR
+		goto firstpart;
+		#else
+		UnCacheLump (NEWGAME_LUMP_START,NEWGAME_LUMP_END);
+		CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
+		return;
+		#endif
+	}
+
+	ShootSnd();
+	NewGame(which,episode);
+	StartGame=1;
+	MenuFadeOut();
+
+	//
+	// CHANGE "READ THIS!" TO NORMAL COLOR
+	//
+	#ifndef SPEAR
+	#ifndef GOODTIMES
+	MainMenu[readthis].active=1;
+	#endif
+	#endif
+
+	pickquick = 0;
+
+#ifdef SPEAR
+	UnCacheLump (NEWGAME_LUMP_START,NEWGAME_LUMP_END);
+	CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
+#endif
+}
+
+
+#ifndef SPEAR
+/////////////////////
+//
+// DRAW NEW EPISODE MENU
+//
+void DrawNewEpisode(void)
+{
+	int i;
+
+#ifdef JAPAN
+	CA_CacheScreen(S_EPISODEPIC);
+#else
+	ClearMScreen();
+	VWB_DrawPic(112,184,C_MOUSELBACKPIC);
+
+	DrawWindow(NE_X-4,NE_Y-4,NE_W+8,NE_H+8,BKGDCOLOR);
+	SETFONTCOLOR(READHCOLOR,BKGDCOLOR);
+	PrintY=2;
+	WindowX=0;
+	#ifdef SPANISH
+	US_CPrint("Cual episodio jugar?");
+	#else
+	US_CPrint("Which episode to play?");
+	#endif
+#endif
+
+	SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
+	DrawMenu(&NewEitems,&NewEmenu[0]);
+
+	for (i=0;i<6;i++)
+		VWB_DrawPic(NE_X+32,NE_Y+i*26,C_EPISODE1PIC+i);
+
+	VW_UpdateScreen();
+	MenuFadeIn();
+	WaitKeyUp();
+}
+#endif
+
+/////////////////////
+//
+// DRAW NEW GAME MENU
+//
+void DrawNewGame(void)
+{
+#ifdef JAPAN
+	CA_CacheScreen(S_SKILLPIC);
+#else
+	ClearMScreen();
+	VWB_DrawPic(112,184,C_MOUSELBACKPIC);
+
+	SETFONTCOLOR(READHCOLOR,BKGDCOLOR);
+	PrintX=NM_X+20;
+	PrintY=NM_Y-32;
+
+#ifndef SPEAR
+	#ifdef SPANISH
+	US_Print("Eres macho?");
+	#else
+	US_Print("How tough are you?");
+	#endif
+#else
+	VWB_DrawPic (PrintX,PrintY,C_HOWTOUGHPIC);
+#endif
+
+	DrawWindow(NM_X-5,NM_Y-10,NM_W,NM_H,BKGDCOLOR);
+#endif
+
+	DrawMenu(&NewItems,&NewMenu[0]);
+	DrawNewGameDiff(NewItems.curpos);
+	VW_UpdateScreen();
+	MenuFadeIn();
+	WaitKeyUp();
+}
+
+
+////////////////////////
+//
+// DRAW NEW GAME GRAPHIC
+//
+void DrawNewGameDiff(int w)
+{
+	VWB_DrawPic(NM_X+185,NM_Y+7,w+C_BABYMODEPIC);
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// HANDLE SOUND MENU
+//
+////////////////////////////////////////////////////////////////////
+void CP_Sound(void)
+{
+	int which,i;
+
+
+#ifdef SPEAR
+	UnCacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
+	CacheLump (SOUND_LUMP_START,SOUND_LUMP_END);
+#endif
+
+	DrawSoundMenu();
+	MenuFadeIn();
+	WaitKeyUp();
+
+	do
+	{
+		which=HandleMenu(&SndItems,&SndMenu[0],NULL);
+		//
+		// HANDLE MENU CHOICES
+		//
+		switch(which)
+		{
+			//
+			// SOUND EFFECTS
+			//
+			case 0:
+				if (SoundMode!=sdm_Off)
+				{
+					SD_WaitSoundDone();
+					SD_SetSoundMode(sdm_Off);
+					DrawSoundMenu();
+				}
+				break;
+			case 1:
+				if (SoundMode!=sdm_PC)
+				{
+					SD_WaitSoundDone();
+					SD_SetSoundMode(sdm_PC);
+					CA_LoadAllSounds();
+					DrawSoundMenu();
+					ShootSnd();
+				}
+				break;
+			case 2:
+				if (SoundMode!=sdm_AdLib)
+				{
+					SD_WaitSoundDone();
+					SD_SetSoundMode(sdm_AdLib);
+					CA_LoadAllSounds();
+					DrawSoundMenu();
+					ShootSnd();
+				}
+				break;
+
+			//
+			// DIGITIZED SOUND
+			//
+			case 5:
+				if (DigiMode!=sds_Off)
+				{
+					SD_SetDigiDevice(sds_Off);
+					DrawSoundMenu();
+				}
+				break;
+			case 6:
+				if (DigiMode!=sds_SoundSource)
+				{
+					SD_SetDigiDevice(sds_SoundSource);
+					DrawSoundMenu();
+					ShootSnd();
+				}
+				break;
+			case 7:
+				if (DigiMode!=sds_SoundBlaster)
+				{
+					SD_SetDigiDevice(sds_SoundBlaster);
+					DrawSoundMenu();
+					ShootSnd();
+				}
+				break;
+
+			//
+			// MUSIC
+			//
+			case 10:
+				if (MusicMode!=smm_Off)
+				{
+					SD_SetMusicMode(smm_Off);
+					DrawSoundMenu();
+					ShootSnd();
+				}
+				break;
+			case 11:
+				if (MusicMode!=smm_AdLib)
+				{
+					SD_SetMusicMode(smm_AdLib);
+					DrawSoundMenu();
+					ShootSnd();
+					StartCPMusic(MENUSONG);
+				}
+				break;
+		}
+	} while(which>=0);
+
+	MenuFadeOut();
+
+#ifdef SPEAR
+	UnCacheLump (SOUND_LUMP_START,SOUND_LUMP_END);
+	CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
+#endif
+}
+
+
+//////////////////////
+//
+// DRAW THE SOUND MENU
+//
+void DrawSoundMenu(void)
+{
+	int i,on;
+
+
+#ifdef JAPAN
+	CA_CacheScreen(S_SOUNDPIC);
+#else
+	//
+	// DRAW SOUND MENU
+	//
+	ClearMScreen();
+	VWB_DrawPic(112,184,C_MOUSELBACKPIC);
+
+	DrawWindow(SM_X-8,SM_Y1-3,SM_W,SM_H1,BKGDCOLOR);
+	DrawWindow(SM_X-8,SM_Y2-3,SM_W,SM_H2,BKGDCOLOR);
+	DrawWindow(SM_X-8,SM_Y3-3,SM_W,SM_H3,BKGDCOLOR);
+#endif
+
+	//
+	// IF NO ADLIB, NON-CHOOSENESS!
+	//
+	if (!AdLibPresent && !SoundBlasterPresent)
+	{
+		SndMenu[2].active=SndMenu[10].active=SndMenu[11].active=0;
+	}
+
+	if (!SoundSourcePresent)
+		SndMenu[6].active=0;
+
+	if (!SoundBlasterPresent)
+		SndMenu[7].active=0;
+
+	if (!SoundSourcePresent && !SoundBlasterPresent)
+		SndMenu[5].active=0;
+
+	DrawMenu(&SndItems,&SndMenu[0]);
+#ifndef JAPAN
+	VWB_DrawPic(100,SM_Y1-20,C_FXTITLEPIC);
+	VWB_DrawPic(100,SM_Y2-20,C_DIGITITLEPIC);
+	VWB_DrawPic(100,SM_Y3-20,C_MUSICTITLEPIC);
+#endif
+
+	for (i=0;i<SndItems.amount;i++)
+#ifdef JAPAN
+		if (i!=3 && i!=4 && i!=8 && i!=9)
+#else
+		if (SndMenu[i].string[0])
+#endif
+		{
+			//
+			// DRAW SELECTED/NOT SELECTED GRAPHIC BUTTONS
+			//
+			on=0;
+			switch(i)
+			{
+				//
+				// SOUND EFFECTS
+				//
+				case 0: if (SoundMode==sdm_Off) on=1; break;
+				case 1: if (SoundMode==sdm_PC) on=1; break;
+				case 2: if (SoundMode==sdm_AdLib) on=1; break;
+
+				//
+				// DIGITIZED SOUND
+				//
+				case 5: if (DigiMode==sds_Off) on=1; break;
+				case 6: if (DigiMode==sds_SoundSource) on=1; break;
+				case 7: if (DigiMode==sds_SoundBlaster) on=1; break;
+
+				//
+				// MUSIC
+				//
+				case 10: if (MusicMode==smm_Off) on=1; break;
+				case 11: if (MusicMode==smm_AdLib) on=1; break;
+			}
+
+			if (on)
+				VWB_DrawPic(SM_X+24,SM_Y1+i*13+2,C_SELECTEDPIC);
+			else
+				VWB_DrawPic(SM_X+24,SM_Y1+i*13+2,C_NOTSELECTEDPIC);
+		}
+
+	DrawMenuGun(&SndItems);
+	VW_UpdateScreen();
+}
+
+
+//
+// DRAW LOAD/SAVE IN PROGRESS
+//
+void DrawLSAction(int which)
+{
+	#define LSA_X	96
+	#define LSA_Y	80
+	#define LSA_W	130
+	#define LSA_H	42
+
+	DrawWindow(LSA_X,LSA_Y,LSA_W,LSA_H,TEXTCOLOR);
+	DrawOutline(LSA_X,LSA_Y,LSA_W,LSA_H,0,HIGHLIGHT);
+	VWB_DrawPic(LSA_X+8,LSA_Y+5,C_DISKLOADING1PIC);
+
+	fontnumber=1;
+	SETFONTCOLOR(0,TEXTCOLOR);
+	PrintX=LSA_X+46;
+	PrintY=LSA_Y+13;
+
+	if (!which)
+		US_Print(STR_LOADING"...");
+	else
+		US_Print(STR_SAVING"...");
+
+	VW_UpdateScreen();
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// LOAD SAVED GAMES
+//
+////////////////////////////////////////////////////////////////////
+int CP_LoadGame(int quick)
+{
+	int handle,which,exit=0;
+	char name[13];
+
+
+	strcpy(name,SaveName);
+
+	//
+	// QUICKLOAD?
+	//
+	if (quick)
+	{
+		which=LSItems.curpos;
+
+		if (SaveGamesAvail[which])
+		{
+			name[7]=which+'0';
+			handle=open(name,O_BINARY);
+			lseek(handle,32,SEEK_SET);
+			loadedgame=true;
+			LoadTheGame(handle,0,0);
+			loadedgame=false;
+			close(handle);
+
+			DrawFace ();
+			DrawHealth ();
+			DrawLives ();
+			DrawLevel ();
+			DrawAmmo ();
+			DrawKeys ();
+			DrawWeapon ();
+			DrawScore ();
+			return 1;
+		}
+	}
+
+
+#ifdef SPEAR
+	UnCacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
+	CacheLump (LOADSAVE_LUMP_START,LOADSAVE_LUMP_END);
+#endif
+
+	DrawLoadSaveScreen(0);
+
+	do
+	{
+		which=HandleMenu(&LSItems,&LSMenu[0],TrackWhichGame);
+		if (which>=0 && SaveGamesAvail[which])
+		{
+			ShootSnd();
+			name[7]=which+'0';
+
+			handle=open(name,O_BINARY);
+			lseek(handle,32,SEEK_SET);
+
+			DrawLSAction(0);
+			loadedgame=true;
+
+			LoadTheGame(handle,LSA_X+8,LSA_Y+5);
+			close(handle);
+
+			StartGame=1;
+			ShootSnd();
+			//
+			// CHANGE "READ THIS!" TO NORMAL COLOR
+			//
+
+			#ifndef SPEAR
+			#ifndef GOODTIMES
+			MainMenu[readthis].active=1;
+			#endif
+			#endif
+
+			exit=1;
+			break;
+		}
+
+	} while(which>=0);
+
+	MenuFadeOut();
+
+#ifdef SPEAR
+	UnCacheLump (LOADSAVE_LUMP_START,LOADSAVE_LUMP_END);
+	CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
+#endif
+
+	return exit;
+}
+
+
+///////////////////////////////////
+//
+// HIGHLIGHT CURRENT SELECTED ENTRY
+//
+void TrackWhichGame(int w)
+{
+	static int lastgameon=0;
+
+	PrintLSEntry(lastgameon,TEXTCOLOR);
+	PrintLSEntry(w,HIGHLIGHT);
+
+	lastgameon=w;
+}
+
+
+////////////////////////////
+//
+// DRAW THE LOAD/SAVE SCREEN
+//
+void DrawLoadSaveScreen(int loadsave)
+{
+	#define DISKX	100
+	#define DISKY	0
+
+	int i;
+
+
+	ClearMScreen();
+	fontnumber=1;
+	VWB_DrawPic(112,184,C_MOUSELBACKPIC);
+	DrawWindow(LSM_X-10,LSM_Y-5,LSM_W,LSM_H,BKGDCOLOR);
+	DrawStripes(10);
+
+	if (!loadsave)
+		VWB_DrawPic(60,0,C_LOADGAMEPIC);
+	else
+		VWB_DrawPic(60,0,C_SAVEGAMEPIC);
+
+	for (i=0;i<10;i++)
+		PrintLSEntry(i,TEXTCOLOR);
+
+	DrawMenu(&LSItems,&LSMenu[0]);
+	VW_UpdateScreen();
+	MenuFadeIn();
+	WaitKeyUp();
+}
+
+
+///////////////////////////////////////////
+//
+// PRINT LOAD/SAVE GAME ENTRY W/BOX OUTLINE
+//
+void PrintLSEntry(int w,int color)
+{
+	SETFONTCOLOR(color,BKGDCOLOR);
+	DrawOutline(LSM_X+LSItems.indent,LSM_Y+w*13,LSM_W-LSItems.indent-15,11,color,color);
+	PrintX=LSM_X+LSItems.indent+2;
+	PrintY=LSM_Y+w*13+1;
+	fontnumber=0;
+
+	if (SaveGamesAvail[w])
+		US_Print(SaveGameNames[w]);
+	else
+		US_Print("      - "STR_EMPTY" -");
+
+	fontnumber=1;
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// SAVE CURRENT GAME
+//
+////////////////////////////////////////////////////////////////////
+int CP_SaveGame(int quick)
+{
+	int handle,which,exit=0;
+	unsigned nwritten;
+	char name[13],input[32];
+
+
+	strcpy(name,SaveName);
+
+	//
+	// QUICKSAVE?
+	//
+	if (quick)
+	{
+		which=LSItems.curpos;
+
+		if (SaveGamesAvail[which])
+		{
+			name[7]=which+'0';
+			unlink(name);
+			handle=creat(name,S_IREAD|S_IWRITE);
+
+			strcpy(input,&SaveGameNames[which][0]);
+
+			_dos_write(handle,(void far *)input,32,&nwritten);
+			lseek(handle,32,SEEK_SET);
+			SaveTheGame(handle,0,0);
+			close(handle);
+
+			return 1;
+		}
+	}
+
+
+#ifdef SPEAR
+	UnCacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
+	CacheLump (LOADSAVE_LUMP_START,LOADSAVE_LUMP_END);
+#endif
+
+	DrawLoadSaveScreen(1);
+
+	do
+	{
+		which=HandleMenu(&LSItems,&LSMenu[0],TrackWhichGame);
+		if (which>=0)
+		{
+			//
+			// OVERWRITE EXISTING SAVEGAME?
+			//
+			if (SaveGamesAvail[which])
+				#ifdef JAPAN
+				if (!GetYorN(7,8,C_JAPSAVEOVERPIC))
+				#else
+				if (!Confirm(GAMESVD))
+				#endif
+				{
+					DrawLoadSaveScreen(1);
+					continue;
+				}
+				else
+				{
+					DrawLoadSaveScreen(1);
+					PrintLSEntry(which,HIGHLIGHT);
+					VW_UpdateScreen();
+				}
+
+			ShootSnd();
+
+			strcpy(input,&SaveGameNames[which][0]);
+			name[7]=which+'0';
+
+			fontnumber=0;
+			if (!SaveGamesAvail[which])
+				VWB_Bar(LSM_X+LSItems.indent+1,LSM_Y+which*13+1,LSM_W-LSItems.indent-16,10,BKGDCOLOR);
+			VW_UpdateScreen();
+
+			if (US_LineInput(LSM_X+LSItems.indent+2,LSM_Y+which*13+1,input,input,true,31,LSM_W-LSItems.indent-30))
+			{
+				SaveGamesAvail[which]=1;
+				strcpy(&SaveGameNames[which][0],input);
+
+				unlink(name);
+				handle=creat(name,S_IREAD|S_IWRITE);
+				_dos_write(handle,(void far *)input,32,&nwritten);
+				lseek(handle,32,SEEK_SET);
+
+				DrawLSAction(1);
+				SaveTheGame(handle,LSA_X+8,LSA_Y+5);
+
+				close(handle);
+
+				ShootSnd();
+				exit=1;
+			}
+			else
+			{
+				VWB_Bar(LSM_X+LSItems.indent+1,LSM_Y+which*13+1,LSM_W-LSItems.indent-16,10,BKGDCOLOR);
+				PrintLSEntry(which,HIGHLIGHT);
+				VW_UpdateScreen();
+				SD_PlaySound(ESCPRESSEDSND);
+				continue;
+			}
+
+			fontnumber=1;
+			break;
+		}
+
+	} while(which>=0);
+
+	MenuFadeOut();
+
+#ifdef SPEAR
+	UnCacheLump (LOADSAVE_LUMP_START,LOADSAVE_LUMP_END);
+	CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
+#endif
+
+	return exit;
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// CALIBRATE JOYSTICK
+//
+////////////////////////////////////////////////////////////////////
+int CalibrateJoystick(void)
+{
+	#define CALX	85
+	#define CALY	40
+	#define CALW	158
+	#define CALH	140
+
+	unsigned xmin,ymin,xmax,ymax,jb;
+
+
+
+	#ifdef JAPAN
+	VWB_DrawPic(CALX,CALY,C_JOY0PIC);
+	#else
+	DrawWindow(CALX-5,CALY-5,CALW,CALH,TEXTCOLOR);
+	DrawOutline(CALX-5,CALY-5,CALW,CALH,0,HIGHLIGHT);
+	SETFONTCOLOR(0,TEXTCOLOR);
+
+	WindowX = PrintX = CALX;
+	WindowW = CALW;
+	WindowH = CALH;
+	WindowY = PrintY = CALY;
+	US_Print("    "STR_CALIB"\n    "STR_JOYST"\n");
+	VWB_DrawPic(CALX+40,CALY+30,C_JOY1PIC);
+	PrintY = CALY+80;
+	US_Print(STR_MOVEJOY);
+	SETFONTCOLOR(BKGDCOLOR,TEXTCOLOR);
+	US_Print("   "STR_ESCEXIT);
+	#endif
+	VW_UpdateScreen();
+
+	do
+	{
+		jb=IN_JoyButtons();
+		if (Keyboard[sc_Escape])
+			return 0;
+		#ifndef SPEAR
+		if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
+			PicturePause();
+		#endif
+
+	} while(!(jb&1));
+
+	SD_PlaySound(SHOOTSND);
+	IN_GetJoyAbs(joystickport,&xmin,&ymin);
+
+
+	#ifdef JAPAN
+	VWB_DrawPic(CALX,CALY,C_JOY1PIC);
+	#else
+	DrawWindow(CALX-5,CALY-5,CALW,CALH,TEXTCOLOR);
+	DrawOutline(CALX-5,CALY-5,CALW,CALH,0,HIGHLIGHT);
+	SETFONTCOLOR(0,TEXTCOLOR);
+
+	PrintX = CALX;
+	PrintY = CALY;
+	US_Print("    "STR_CALIB"\n    "STR_JOYST"\n");
+	VWB_DrawPic(CALX+40,CALY+30,C_JOY2PIC);
+	PrintY = CALY+80;
+	US_Print(STR_MOVEJOY2);
+	SETFONTCOLOR(BKGDCOLOR,TEXTCOLOR);
+	US_Print("   "STR_ESCEXIT);
+	#endif
+	VW_UpdateScreen();
+
+	do
+	{
+		jb=IN_JoyButtons();
+		if (Keyboard[sc_Escape])
+			return 0;
+		#ifndef SPEAR
+		if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
+			PicturePause();
+		#endif
+	} while(!(jb&2));
+
+	IN_GetJoyAbs(joystickport,&xmax,&ymax);
+	SD_PlaySound(SHOOTSND);
+
+	while (IN_JoyButtons());
+
+	//
+	// ASSIGN ACTUAL VALUES HERE
+	//
+	if ((xmin != xmax) && (ymin != ymax))
+		IN_SetupJoy(joystickport,xmin,xmax,ymin,ymax);
+	else
+		return 0;
+
+	return 1;
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// DEFINE CONTROLS
+//
+////////////////////////////////////////////////////////////////////
+void CP_Control(void)
+{
+	#define CTL_SPC	70
+	enum {MOUSEENABLE,JOYENABLE,USEPORT2,PADENABLE,MOUSESENS,CUSTOMIZE};
+	int i,which;
+
+
+#ifdef SPEAR
+	UnCacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
+	CacheLump (CONTROL_LUMP_START,CONTROL_LUMP_END);
+#endif
+
+	DrawCtlScreen();
+	MenuFadeIn();
+	WaitKeyUp();
+
+	do
+	{
+		which=HandleMenu(&CtlItems,&CtlMenu[0],NULL);
+		switch(which)
+		{
+			case MOUSEENABLE:
+				mouseenabled^=1;
+				_CX=_DX=CENTER;
+				Mouse(4);
+				DrawCtlScreen();
+				CusItems.curpos=-1;
+				ShootSnd();
+				break;
+
+			case JOYENABLE:
+				joystickenabled^=1;
+				if (joystickenabled)
+					if (!CalibrateJoystick())
+						joystickenabled = 0;
+				DrawCtlScreen();
+				CusItems.curpos=-1;
+				ShootSnd();
+				break;
+
+			case USEPORT2:
+				joystickport^=1;
+				DrawCtlScreen();
+				ShootSnd();
+				break;
+
+			case PADENABLE:
+				joypadenabled^=1;
+				DrawCtlScreen();
+				ShootSnd();
+				break;
+
+			case MOUSESENS:
+			case CUSTOMIZE:
+				DrawCtlScreen();
+				MenuFadeIn();
+				WaitKeyUp();
+				break;
+		}
+	} while(which>=0);
+
+	MenuFadeOut();
+
+#ifdef SPEAR
+	UnCacheLump (CONTROL_LUMP_START,CONTROL_LUMP_END);
+	CacheLump (OPTIONS_LUMP_START,OPTIONS_LUMP_END);
+#endif
+}
+
+
+////////////////////////////////
+//
+// DRAW MOUSE SENSITIVITY SCREEN
+//
+void DrawMouseSens(void)
+{
+#ifdef JAPAN
+	CA_CacheScreen(S_MOUSESENSPIC);
+#else
+	ClearMScreen();
+	VWB_DrawPic(112,184,C_MOUSELBACKPIC);
+	#ifdef SPANISH
+	DrawWindow(10,80,300,43,BKGDCOLOR);
+	#else
+	DrawWindow(10,80,300,30,BKGDCOLOR);
+	#endif
+
+	WindowX=0;
+	WindowW=320;
+	PrintY=82;
+	SETFONTCOLOR(READCOLOR,BKGDCOLOR);
+	US_CPrint(STR_MOUSEADJ);
+
+	SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
+	#ifdef SPANISH
+	PrintX=14;
+	PrintY=95+13;
+	US_Print(STR_SLOW);
+	PrintX=252;
+	US_Print(STR_FAST);
+	#else
+	PrintX=14;
+	PrintY=95;
+	US_Print(STR_SLOW);
+	PrintX=269;
+	US_Print(STR_FAST);
+	#endif
+#endif
+
+	VWB_Bar(60,97,200,10,TEXTCOLOR);
+	DrawOutline(60,97,200,10,0,HIGHLIGHT);
+	DrawOutline(60+20*mouseadjustment,97,20,10,0,READCOLOR);
+	VWB_Bar(61+20*mouseadjustment,98,19,9,READHCOLOR);
+
+	VW_UpdateScreen();
+	MenuFadeIn();
+}
+
+
+///////////////////////////
+//
+// ADJUST MOUSE SENSITIVITY
+//
+void MouseSensitivity(void)
+{
+	ControlInfo ci;
+	int exit=0,oldMA;
+
+
+	oldMA=mouseadjustment;
+	DrawMouseSens();
+	do
+	{
+		ReadAnyControl(&ci);
+		switch(ci.dir)
+		{
+			case dir_North:
+			case dir_West:
+				if (mouseadjustment)
+				{
+					mouseadjustment--;
+					VWB_Bar(60,97,200,10,TEXTCOLOR);
+					DrawOutline(60,97,200,10,0,HIGHLIGHT);
+					DrawOutline(60+20*mouseadjustment,97,20,10,0,READCOLOR);
+					VWB_Bar(61+20*mouseadjustment,98,19,9,READHCOLOR);
+					VW_UpdateScreen();
+					SD_PlaySound(MOVEGUN1SND);
+					while(Keyboard[sc_LeftArrow]);
+					WaitKeyUp();
+				}
+				break;
+
+			case dir_South:
+			case dir_East:
+				if (mouseadjustment<9)
+				{
+					mouseadjustment++;
+					VWB_Bar(60,97,200,10,TEXTCOLOR);
+					DrawOutline(60,97,200,10,0,HIGHLIGHT);
+					DrawOutline(60+20*mouseadjustment,97,20,10,0,READCOLOR);
+					VWB_Bar(61+20*mouseadjustment,98,19,9,READHCOLOR);
+					VW_UpdateScreen();
+					SD_PlaySound(MOVEGUN1SND);
+					while(Keyboard[sc_RightArrow]);
+					WaitKeyUp();
+				}
+				break;
+		}
+
+		#ifndef SPEAR
+		if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
+		#else
+		if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("debugmode"))
+		#endif
+			PicturePause();
+
+		if (ci.button0 || Keyboard[sc_Space] || Keyboard[sc_Enter])
+			exit=1;
+		else
+		if (ci.button1 || Keyboard[sc_Escape])
+			exit=2;
+
+	} while(!exit);
+
+	if (exit==2)
+	{
+		mouseadjustment=oldMA;
+		SD_PlaySound(ESCPRESSEDSND);
+	}
+	else
+		SD_PlaySound(SHOOTSND);
+
+	WaitKeyUp();
+	MenuFadeOut();
+}
+
+
+///////////////////////////
+//
+// DRAW CONTROL MENU SCREEN
+//
+void DrawCtlScreen(void)
+{
+ int i,x,y;
+
+
+#ifdef JAPAN
+	CA_CacheScreen(S_CONTROLPIC);
+#else
+ ClearMScreen();
+ DrawStripes(10);
+ VWB_DrawPic(80,0,C_CONTROLPIC);
+ VWB_DrawPic(112,184,C_MOUSELBACKPIC);
+ DrawWindow(CTL_X-8,CTL_Y-5,CTL_W,CTL_H,BKGDCOLOR);
+#endif
+ WindowX=0;
+ WindowW=320;
+ SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
+
+ if (JoysPresent[0])
+   CtlMenu[1].active=
+   CtlMenu[2].active=
+   CtlMenu[3].active=1;
+
+ CtlMenu[2].active=CtlMenu[3].active=joystickenabled;
+
+ if (MousePresent)
+ {
+  CtlMenu[4].active=
+  CtlMenu[0].active=1;
+ }
+
+ CtlMenu[4].active=mouseenabled;
+
+
+ DrawMenu(&CtlItems,&CtlMenu[0]);
+
+
+ x=CTL_X+CtlItems.indent-24;
+ y=CTL_Y+3;
+ if (mouseenabled)
+   VWB_DrawPic(x,y,C_SELECTEDPIC);
+ else
+   VWB_DrawPic(x,y,C_NOTSELECTEDPIC);
+
+ y=CTL_Y+16;
+ if (joystickenabled)
+   VWB_DrawPic(x,y,C_SELECTEDPIC);
+ else
+   VWB_DrawPic(x,y,C_NOTSELECTEDPIC);
+
+ y=CTL_Y+29;
+ if (joystickport)
+   VWB_DrawPic(x,y,C_SELECTEDPIC);
+ else
+   VWB_DrawPic(x,y,C_NOTSELECTEDPIC);
+
+ y=CTL_Y+42;
+ if (joypadenabled)
+   VWB_DrawPic(x,y,C_SELECTEDPIC);
+ else
+   VWB_DrawPic(x,y,C_NOTSELECTEDPIC);
+
+ //
+ // PICK FIRST AVAILABLE SPOT
+ //
+ if (CtlItems.curpos<0 || !CtlMenu[CtlItems.curpos].active)
+   for (i=0;i<6;i++)
+	 if (CtlMenu[i].active)
+	 {
+	  CtlItems.curpos=i;
+	  break;
+	 }
+
+ DrawMenuGun(&CtlItems);
+ VW_UpdateScreen();
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// CUSTOMIZE CONTROLS
+//
+////////////////////////////////////////////////////////////////////
+enum {FIRE,STRAFE,RUN,OPEN};
+char mbarray[4][3]={"b0","b1","b2","b3"},
+	   order[4]={RUN,OPEN,FIRE,STRAFE};
+
+
+void CustomControls(void)
+{
+ int which;
+
+
+ DrawCustomScreen();
+ do
+ {
+  which=HandleMenu(&CusItems,&CusMenu[0],FixupCustom);
+  switch(which)
+  {
+   case 0:
+	 DefineMouseBtns();
+	 DrawCustMouse(1);
+	 break;
+   case 3:
+	 DefineJoyBtns();
+	 DrawCustJoy(0);
+	 break;
+   case 6:
+	 DefineKeyBtns();
+	 DrawCustKeybd(0);
+	 break;
+   case 8:
+	 DefineKeyMove();
+	 DrawCustKeys(0);
+  }
+ } while(which>=0);
+
+
+
+ MenuFadeOut();
+}
+
+
+////////////////////////
+//
+// DEFINE THE MOUSE BUTTONS
+//
+void DefineMouseBtns(void)
+{
+ CustomCtrls mouseallowed={0,1,1,1};
+ EnterCtrlData(2,&mouseallowed,DrawCustMouse,PrintCustMouse,MOUSE);
+}
+
+
+////////////////////////
+//
+// DEFINE THE JOYSTICK BUTTONS
+//
+void DefineJoyBtns(void)
+{
+ CustomCtrls joyallowed={1,1,1,1};
+ EnterCtrlData(5,&joyallowed,DrawCustJoy,PrintCustJoy,JOYSTICK);
+}
+
+
+////////////////////////
+//
+// DEFINE THE KEYBOARD BUTTONS
+//
+void DefineKeyBtns(void)
+{
+ CustomCtrls keyallowed={1,1,1,1};
+ EnterCtrlData(8,&keyallowed,DrawCustKeybd,PrintCustKeybd,KEYBOARDBTNS);
+}
+
+
+////////////////////////
+//
+// DEFINE THE KEYBOARD BUTTONS
+//
+void DefineKeyMove(void)
+{
+	CustomCtrls keyallowed={1,1,1,1};
+	EnterCtrlData(10,&keyallowed,DrawCustKeys,PrintCustKeys,KEYBOARDMOVE);
+}
+
+
+////////////////////////
+//
+// ENTER CONTROL DATA FOR ANY TYPE OF CONTROL
+//
+enum {FWRD,RIGHT,BKWD,LEFT};
+int moveorder[4]={LEFT,RIGHT,FWRD,BKWD};
+
+void EnterCtrlData(int index,CustomCtrls *cust,void (*DrawRtn)(int),void (*PrintRtn)(int),int type)
+{
+ int j,exit,tick,redraw,which,x,picked;
+ ControlInfo ci;
+
+
+ ShootSnd();
+ PrintY=CST_Y+13*index;
+ IN_ClearKeysDown();
+ exit=0;
+ redraw=1;
+ //
+ // FIND FIRST SPOT IN ALLOWED ARRAY
+ //
+ for (j=0;j<4;j++)
+   if (cust->allowed[j])
+   {
+	which=j;
+	break;
+   }
+
+ do
+ {
+  if (redraw)
+  {
+   x=CST_START+CST_SPC*which;
+   DrawWindow(5,PrintY-1,310,13,BKGDCOLOR);
+
+   DrawRtn(1);
+   DrawWindow(x-2,PrintY,CST_SPC,11,TEXTCOLOR);
+   DrawOutline(x-2,PrintY,CST_SPC,11,0,HIGHLIGHT);
+   SETFONTCOLOR(0,TEXTCOLOR);
+   PrintRtn(which);
+   PrintX=x;
+   SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
+   VW_UpdateScreen();
+   WaitKeyUp();
+   redraw=0;
+  }
+
+  ReadAnyControl(&ci);
+
+  if (type==MOUSE || type==JOYSTICK)
+	if (IN_KeyDown(sc_Enter)||IN_KeyDown(sc_Control)||IN_KeyDown(sc_Alt))
+	{
+	 IN_ClearKeysDown();
+	 ci.button0=ci.button1=false;
+	}
+
+  //
+  // CHANGE BUTTON VALUE?
+  //
+  if ((ci.button0|ci.button1|ci.button2|ci.button3)||
+	  ((type==KEYBOARDBTNS||type==KEYBOARDMOVE) && LastScan==sc_Enter))
+  {
+   tick=TimeCount=picked=0;
+   SETFONTCOLOR(0,TEXTCOLOR);
+
+   do
+   {
+	int button,result=0;
+
+
+	if (type==KEYBOARDBTNS||type==KEYBOARDMOVE)
+	  IN_ClearKeysDown();
+
+	//
+	// FLASH CURSOR
+	//
+	if (TimeCount>10)
+	{
+	 switch(tick)
+	 {
+	  case 0:
+	VWB_Bar(x,PrintY+1,CST_SPC-2,10,TEXTCOLOR);
+	break;
+	  case 1:
+	PrintX=x;
+	US_Print("?");
+	SD_PlaySound(HITWALLSND);
+	 }
+	 tick^=1;
+	 TimeCount=0;
+	 VW_UpdateScreen();
+	}
+
+	//
+	// WHICH TYPE OF INPUT DO WE PROCESS?
+	//
+	switch(type)
+	{
+	 case MOUSE:
+	   Mouse(3);
+	   button=_BX;
+	   switch(button)
+	   {
+	case 1: result=1; break;
+	case 2: result=2; break;
+	case 4: result=3; break;
+	   }
+
+	   if (result)
+	   {
+	int z;
+
+
+	for (z=0;z<4;z++)
+	  if (order[which]==buttonmouse[z])
+	  {
+	   buttonmouse[z]=bt_nobutton;
+	   break;
+	  }
+
+	buttonmouse[result-1]=order[which];
+	picked=1;
+	SD_PlaySound(SHOOTDOORSND);
+	   }
+	   break;
+
+	 case JOYSTICK:
+	   if (ci.button0) result=1;
+	   else
+	   if (ci.button1) result=2;
+	   else
+	   if (ci.button2) result=3;
+	   else
+	   if (ci.button3) result=4;
+
+	   if (result)
+	   {
+	int z;
+
+
+	for (z=0;z<4;z++)
+	  if (order[which]==buttonjoy[z])
+	  {
+	   buttonjoy[z]=bt_nobutton;
+	   break;
+	  }
+
+	buttonjoy[result-1]=order[which];
+	picked=1;
+	SD_PlaySound(SHOOTDOORSND);
+	   }
+	   break;
+
+	 case KEYBOARDBTNS:
+	   if (LastScan)
+	   {
+	buttonscan[order[which]]=LastScan;
+	picked=1;
+	ShootSnd();
+	IN_ClearKeysDown();
+	   }
+	   break;
+
+	 case KEYBOARDMOVE:
+	   if (LastScan)
+	   {
+	dirscan[moveorder[which]]=LastScan;
+	picked=1;
+	ShootSnd();
+	IN_ClearKeysDown();
+	   }
+	   break;
+	}
+
+	//
+	// EXIT INPUT?
+	//
+	if (IN_KeyDown(sc_Escape))
+	{
+	 picked=1;
+	 continue;
+	}
+
+   } while(!picked);
+
+   SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
+   redraw=1;
+   WaitKeyUp();
+   continue;
+  }
+
+  if (ci.button1 || IN_KeyDown(sc_Escape))
+	exit=1;
+
+  //
+  // MOVE TO ANOTHER SPOT?
+  //
+  switch(ci.dir)
+  {
+   case dir_West:
+	 do
+	 {
+	  which--;
+	  if (which<0)
+	which=3;
+	 } while(!cust->allowed[which]);
+	 redraw=1;
+	 SD_PlaySound(MOVEGUN1SND);
+	 while(ReadAnyControl(&ci),ci.dir!=dir_None);
+	 IN_ClearKeysDown();
+	 break;
+
+   case dir_East:
+	 do
+	 {
+	  which++;
+	  if (which>3)
+	which=0;
+	 } while(!cust->allowed[which]);
+	 redraw=1;
+	 SD_PlaySound(MOVEGUN1SND);
+	 while(ReadAnyControl(&ci),ci.dir!=dir_None);
+	 IN_ClearKeysDown();
+	 break;
+   case dir_North:
+   case dir_South:
+	 exit=1;
+  }
+ } while(!exit);
+
+ SD_PlaySound(ESCPRESSEDSND);
+ WaitKeyUp();
+ DrawWindow(5,PrintY-1,310,13,BKGDCOLOR);
+}
+
+
+////////////////////////
+//
+// FIXUP GUN CURSOR OVERDRAW SHIT
+//
+void FixupCustom(int w)
+{
+	static int lastwhich=-1;
+	int y=CST_Y+26+w*13;
+
+
+	VWB_Hlin(7,32,y-1,DEACTIVE);
+	VWB_Hlin(7,32,y+12,BORD2COLOR);
+#ifndef SPEAR
+	VWB_Hlin(7,32,y-2,BORDCOLOR);
+	VWB_Hlin(7,32,y+13,BORDCOLOR);
+#else
+	VWB_Hlin(7,32,y-2,BORD2COLOR);
+	VWB_Hlin(7,32,y+13,BORD2COLOR);
+#endif
+
+	switch(w)
+	{
+		case 0: DrawCustMouse(1); break;
+		case 3: DrawCustJoy(1); break;
+		case 6: DrawCustKeybd(1); break;
+		case 8: DrawCustKeys(1);
+	}
+
+
+	if (lastwhich>=0)
+	{
+		y=CST_Y+26+lastwhich*13;
+		VWB_Hlin(7,32,y-1,DEACTIVE);
+		VWB_Hlin(7,32,y+12,BORD2COLOR);
+#ifndef SPEAR
+		VWB_Hlin(7,32,y-2,BORDCOLOR);
+		VWB_Hlin(7,32,y+13,BORDCOLOR);
+#else
+		VWB_Hlin(7,32,y-2,BORD2COLOR);
+		VWB_Hlin(7,32,y+13,BORD2COLOR);
+#endif
+
+		if (lastwhich!=w)
+			switch(lastwhich)
+			{
+				case 0: DrawCustMouse(0); break;
+				case 3: DrawCustJoy(0); break;
+				case 6: DrawCustKeybd(0); break;
+				case 8: DrawCustKeys(0);
+			}
+	}
+
+	lastwhich=w;
+}
+
+
+////////////////////////
+//
+// DRAW CUSTOMIZE SCREEN
+//
+void DrawCustomScreen(void)
+{
+	int i;
+
+
+#ifdef JAPAN
+	CA_CacheScreen(S_CUSTOMPIC);
+	fontnumber=1;
+
+	PrintX=CST_START;
+	PrintY = CST_Y+26;
+	DrawCustMouse(0);
+
+	PrintX=CST_START;
+	US_Print("\n\n\n");
+	DrawCustJoy(0);
+
+	PrintX=CST_START;
+	US_Print("\n\n\n");
+	DrawCustKeybd(0);
+
+	PrintX=CST_START;
+	US_Print("\n\n\n");
+	DrawCustKeys(0);
+#else
+	ClearMScreen();
+	WindowX=0;
+	WindowW=320;
+	VWB_DrawPic(112,184,C_MOUSELBACKPIC);
+	DrawStripes(10);
+	VWB_DrawPic(80,0,C_CUSTOMIZEPIC);
+
+	//
+	// MOUSE
+	//
+	SETFONTCOLOR(READCOLOR,BKGDCOLOR);
+	WindowX=0;
+	WindowW=320;
+
+#ifndef SPEAR
+	PrintY=CST_Y;
+	US_CPrint("Mouse\n");
+#else
+	PrintY = CST_Y+13;
+	VWB_DrawPic (128,48,C_MOUSEPIC);
+#endif
+
+	SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
+	#ifdef SPANISH
+	PrintX=CST_START-16;
+	US_Print(STR_CRUN);
+	PrintX=CST_START-16+CST_SPC*1;
+	US_Print(STR_COPEN);
+	PrintX=CST_START-16+CST_SPC*2;
+	US_Print(STR_CFIRE);
+	PrintX=CST_START-16+CST_SPC*3;
+	US_Print(STR_CSTRAFE"\n");
+	#else
+	PrintX=CST_START;
+	US_Print(STR_CRUN);
+	PrintX=CST_START+CST_SPC*1;
+	US_Print(STR_COPEN);
+	PrintX=CST_START+CST_SPC*2;
+	US_Print(STR_CFIRE);
+	PrintX=CST_START+CST_SPC*3;
+	US_Print(STR_CSTRAFE"\n");
+	#endif
+
+	DrawWindow(5,PrintY-1,310,13,BKGDCOLOR);
+	DrawCustMouse(0);
+	US_Print("\n");
+
+
+	//
+	// JOYSTICK/PAD
+	//
+#ifndef SPEAR
+	SETFONTCOLOR(READCOLOR,BKGDCOLOR);
+	US_CPrint("Joystick/Gravis GamePad\n");
+#else
+	PrintY += 13;
+	VWB_DrawPic (40,88,C_JOYSTICKPIC);
+#endif
+
+#ifdef SPEAR
+	VWB_DrawPic (112,120,C_KEYBOARDPIC);
+#endif
+
+	SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
+	#ifdef SPANISH
+	PrintX=CST_START-16;
+	US_Print(STR_CRUN);
+	PrintX=CST_START-16+CST_SPC*1;
+	US_Print(STR_COPEN);
+	PrintX=CST_START-16+CST_SPC*2;
+	US_Print(STR_CFIRE);
+	PrintX=CST_START-16+CST_SPC*3;
+	US_Print(STR_CSTRAFE"\n");
+	#else
+	PrintX=CST_START;
+	US_Print(STR_CRUN);
+	PrintX=CST_START+CST_SPC*1;
+	US_Print(STR_COPEN);
+	PrintX=CST_START+CST_SPC*2;
+	US_Print(STR_CFIRE);
+	PrintX=CST_START+CST_SPC*3;
+	US_Print(STR_CSTRAFE"\n");
+	#endif
+	DrawWindow(5,PrintY-1,310,13,BKGDCOLOR);
+	DrawCustJoy(0);
+	US_Print("\n");
+
+
+	//
+	// KEYBOARD
+	//
+#ifndef SPEAR
+	SETFONTCOLOR(READCOLOR,BKGDCOLOR);
+	US_CPrint("Keyboard\n");
+#else
+	PrintY += 13;
+#endif
+	SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
+	#ifdef SPANISH
+	PrintX=CST_START-16;
+	US_Print(STR_CRUN);
+	PrintX=CST_START-16+CST_SPC*1;
+	US_Print(STR_COPEN);
+	PrintX=CST_START-16+CST_SPC*2;
+	US_Print(STR_CFIRE);
+	PrintX=CST_START-16+CST_SPC*3;
+	US_Print(STR_CSTRAFE"\n");
+	#else
+	PrintX=CST_START;
+	US_Print(STR_CRUN);
+	PrintX=CST_START+CST_SPC*1;
+	US_Print(STR_COPEN);
+	PrintX=CST_START+CST_SPC*2;
+	US_Print(STR_CFIRE);
+	PrintX=CST_START+CST_SPC*3;
+	US_Print(STR_CSTRAFE"\n");
+	#endif
+	DrawWindow(5,PrintY-1,310,13,BKGDCOLOR);
+	DrawCustKeybd(0);
+	US_Print("\n");
+
+
+	//
+	// KEYBOARD MOVE KEYS
+	//
+	SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
+	#ifdef SPANISH
+	PrintX=4;
+	US_Print(STR_LEFT);
+	US_Print("/");
+	US_Print(STR_RIGHT);
+	US_Print("/");
+	US_Print(STR_FRWD);
+	US_Print("/");
+	US_Print(STR_BKWD"\n");
+	#else
+	PrintX=CST_START;
+	US_Print(STR_LEFT);
+	PrintX=CST_START+CST_SPC*1;
+	US_Print(STR_RIGHT);
+	PrintX=CST_START+CST_SPC*2;
+	US_Print(STR_FRWD);
+	PrintX=CST_START+CST_SPC*3;
+	US_Print(STR_BKWD"\n");
+	#endif
+	DrawWindow(5,PrintY-1,310,13,BKGDCOLOR);
+	DrawCustKeys(0);
+#endif
+	//
+	// PICK STARTING POINT IN MENU
+	//
+	if (CusItems.curpos<0)
+		for (i=0;i<CusItems.amount;i++)
+			if (CusMenu[i].active)
+			{
+				CusItems.curpos=i;
+				break;
+			}
+
+
+	VW_UpdateScreen();
+	MenuFadeIn();
+}
+
+
+void PrintCustMouse(int i)
+{
+	int j;
+
+	for (j=0;j<4;j++)
+		if (order[i]==buttonmouse[j])
+		{
+			PrintX=CST_START+CST_SPC*i;
+			US_Print(mbarray[j]);
+			break;
+		}
+}
+
+void DrawCustMouse(int hilight)
+{
+	int i,color;
+
+
+	color=TEXTCOLOR;
+	if (hilight)
+		color=HIGHLIGHT;
+	SETFONTCOLOR(color,BKGDCOLOR);
+
+	if (!mouseenabled)
+	{
+		SETFONTCOLOR(DEACTIVE,BKGDCOLOR);
+		CusMenu[0].active=0;
+	}
+	else
+		CusMenu[0].active=1;
+
+	PrintY=CST_Y+13*2;
+	for (i=0;i<4;i++)
+		PrintCustMouse(i);
+}
+
+void PrintCustJoy(int i)
+{
+	int j;
+
+	for (j=0;j<4;j++)
+		if (order[i]==buttonjoy[j])
+		{
+			PrintX=CST_START+CST_SPC*i;
+			US_Print(mbarray[j]);
+			break;
+		}
+}
+
+void DrawCustJoy(int hilight)
+{
+	int i,color;
+
+
+	color=TEXTCOLOR;
+	if (hilight)
+		color=HIGHLIGHT;
+	SETFONTCOLOR(color,BKGDCOLOR);
+
+	if (!joystickenabled)
+	{
+		SETFONTCOLOR(DEACTIVE,BKGDCOLOR);
+		CusMenu[3].active=0;
+	}
+	else
+		CusMenu[3].active=1;
+
+	PrintY=CST_Y+13*5;
+	for (i=0;i<4;i++)
+		PrintCustJoy(i);
+}
+
+
+void PrintCustKeybd(int i)
+{
+	PrintX=CST_START+CST_SPC*i;
+	US_Print(IN_GetScanName(buttonscan[order[i]]));
+}
+
+void DrawCustKeybd(int hilight)
+{
+	int i,color;
+
+
+	color=TEXTCOLOR;
+	if (hilight)
+		color=HIGHLIGHT;
+	SETFONTCOLOR(color,BKGDCOLOR);
+
+	PrintY=CST_Y+13*8;
+	for (i=0;i<4;i++)
+		PrintCustKeybd(i);
+}
+
+void PrintCustKeys(int i)
+{
+	PrintX=CST_START+CST_SPC*i;
+	US_Print(IN_GetScanName(dirscan[moveorder[i]]));
+}
+
+void DrawCustKeys(int hilight)
+{
+	int i,color;
+
+
+	color=TEXTCOLOR;
+	if (hilight)
+		color=HIGHLIGHT;
+	SETFONTCOLOR(color,BKGDCOLOR);
+
+	PrintY=CST_Y+13*10;
+	for (i=0;i<4;i++)
+		PrintCustKeys(i);
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// CHANGE SCREEN VIEWING SIZE
+//
+////////////////////////////////////////////////////////////////////
+void CP_ChangeView(void)
+{
+	int exit=0,oldview,newview;
+	ControlInfo ci;
+
+
+	WindowX=WindowY=0;
+	WindowW=320;
+	WindowH=200;
+	newview=oldview=viewwidth/16;
+	DrawChangeView(oldview);
+
+	do
+	{
+		CheckPause();
+		ReadAnyControl(&ci);
+		switch(ci.dir)
+		{
+		case dir_South:
+		case dir_West:
+			newview--;
+			if (newview<4)
+				newview=4;
+			ShowViewSize(newview);
+			VW_UpdateScreen();
+			SD_PlaySound(HITWALLSND);
+			TicDelay(10);
+			break;
+
+		case dir_North:
+		case dir_East:
+			newview++;
+			if (newview>19)
+				newview=19;
+			ShowViewSize(newview);
+			VW_UpdateScreen();
+			SD_PlaySound(HITWALLSND);
+			TicDelay(10);
+			break;
+		}
+
+		#ifndef SPEAR
+		if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
+		#else
+		if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("debugmode"))
+		#endif
+			PicturePause();
+
+		if (ci.button0 || Keyboard[sc_Enter])
+			exit=1;
+		else
+		if (ci.button1 || Keyboard[sc_Escape])
+		{
+			viewwidth=oldview*16;
+			SD_PlaySound(ESCPRESSEDSND);
+			MenuFadeOut();
+			return;
+		}
+
+	} while(!exit);
+
+
+	if (oldview!=newview)
+	{
+		SD_PlaySound (SHOOTSND);
+		Message(STR_THINK"...");
+		NewViewSize(newview);
+	}
+
+	ShootSnd();
+	MenuFadeOut();
+}
+
+
+/////////////////////////////
+//
+// DRAW THE CHANGEVIEW SCREEN
+//
+void DrawChangeView(int view)
+{
+#ifdef JAPAN
+	CA_CacheScreen(S_CHANGEPIC);
+
+	ShowViewSize(view);
+#else
+	VWB_Bar(0,160,320,40,VIEWCOLOR);
+	ShowViewSize(view);
+
+	PrintY=161;
+	WindowX=0;
+	WindowY=320;
+	SETFONTCOLOR(HIGHLIGHT,BKGDCOLOR);
+
+	US_CPrint(STR_SIZE1"\n");
+	US_CPrint(STR_SIZE2"\n");
+	US_CPrint(STR_SIZE3);
+#endif
+	VW_UpdateScreen();
+
+	MenuFadeIn();
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// QUIT THIS INFERNAL GAME!
+//
+////////////////////////////////////////////////////////////////////
+void CP_Quit(void)
+{
+	int i;
+
+
+	#ifdef JAPAN
+	if (GetYorN(7,11,C_QUITMSGPIC))
+	#else
+
+	#ifdef SPANISH
+	if (Confirm(ENDGAMESTR))
+	#else
+	if (Confirm(endStrings[US_RndT()&0x7+(US_RndT()&1)]))
+	#endif
+
+	#endif
+	{
+		VW_UpdateScreen();
+		SD_MusicOff();
+		SD_StopSound();
+		MenuFadeOut();
+		//
+		// SHUT-UP THE ADLIB
+		//
+		for (i=1;i<=0xf5;i++)
+			alOut(i,0);
+		Quit(NULL);
+	}
+
+	DrawMainMenu();
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// HANDLE INTRO SCREEN (SYSTEM CONFIG)
+//
+////////////////////////////////////////////////////////////////////
+void IntroScreen(void)
+{
+#ifdef SPEAR
+
+#define MAINCOLOR	0x4f
+#define EMSCOLOR	0x4f
+#define XMSCOLOR	0x4f
+
+#else
+
+#define MAINCOLOR	0x6c
+#define EMSCOLOR	0x6c
+#define XMSCOLOR	0x6c
+
+#endif
+#define FILLCOLOR	14
+
+	long memory,emshere,xmshere;
+	int i,num,ems[10]={100,200,300,400,500,600,700,800,900,1000},
+		xms[10]={100,200,300,400,500,600,700,800,900,1000},
+		main[10]={32,64,96,128,160,192,224,256,288,320};
+
+
+	//
+	// DRAW MAIN MEMORY
+	//
+	memory=(1023l+mminfo.nearheap+mminfo.farheap)/1024l;
+	for (i=0;i<10;i++)
+		if (memory>=main[i])
+			VWB_Bar(49,163-8*i,6,5,MAINCOLOR-i);
+
+
+	//
+	// DRAW EMS MEMORY
+	//
+	if (EMSPresent)
+	{
+		emshere=4l*EMSPagesAvail;
+		for (i=0;i<10;i++)
+			if (emshere>=ems[i])
+				VWB_Bar(89,163-8*i,6,5,EMSCOLOR-i);
+	}
+
+	//
+	// DRAW XMS MEMORY
+	//
+	if (XMSPresent)
+	{
+		xmshere=4l*XMSPagesAvail;
+		for (i=0;i<10;i++)
+			if (xmshere>=xms[i])
+				VWB_Bar(129,163-8*i,6,5,XMSCOLOR-i);
+	}
+
+	//
+	// FILL BOXES
+	//
+	if (MousePresent)
+		VWB_Bar(164,82,12,2,FILLCOLOR);
+
+	if (JoysPresent[0] || JoysPresent[1])
+		VWB_Bar(164,105,12,2,FILLCOLOR);
+
+	if (AdLibPresent && !SoundBlasterPresent)
+		VWB_Bar(164,128,12,2,FILLCOLOR);
+
+	if (SoundBlasterPresent)
+		VWB_Bar(164,151,12,2,FILLCOLOR);
+
+	if (SoundSourcePresent)
+		VWB_Bar(164,174,12,2,FILLCOLOR);
+}
+
+
+////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////
+//
+// SUPPORT ROUTINES
+//
+////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////
+
+////////////////////////////////////////////////////////////////////
+//
+// Clear Menu screens to dark red
+//
+////////////////////////////////////////////////////////////////////
+void ClearMScreen(void)
+{
+#ifndef SPEAR
+	VWB_Bar(0,0,320,200,BORDCOLOR);
+#else
+	VWB_DrawPic(0,0,C_BACKDROPPIC);
+#endif
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// Un/Cache a LUMP of graphics
+//
+////////////////////////////////////////////////////////////////////
+void CacheLump(int lumpstart,int lumpend)
+{
+ int i;
+
+ for (i=lumpstart;i<=lumpend;i++)
+   CA_CacheGrChunk(i);
+}
+
+
+void UnCacheLump(int lumpstart,int lumpend)
+{
+ int i;
+
+ for (i=lumpstart;i<=lumpend;i++)
+	if (grsegs[i])
+		UNCACHEGRCHUNK(i);
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// Draw a window for a menu
+//
+////////////////////////////////////////////////////////////////////
+void DrawWindow(int x,int y,int w,int h,int wcolor)
+{
+	VWB_Bar(x,y,w,h,wcolor);
+	DrawOutline(x,y,w,h,BORD2COLOR,DEACTIVE);
+}
+
+
+void DrawOutline(int x,int y,int w,int h,int color1,int color2)
+{
+	VWB_Hlin(x,x+w,y,color2);
+	VWB_Vlin(y,y+h,x,color2);
+	VWB_Hlin(x,x+w,y+h,color1);
+	VWB_Vlin(y,y+h,x+w,color1);
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// Setup Control Panel stuff - graphics, etc.
+//
+////////////////////////////////////////////////////////////////////
+void SetupControlPanel(void)
+{
+	struct ffblk f;
+	char name[13];
+	int which,i;
+
+
+	//
+	// CACHE GRAPHICS & SOUNDS
+	//
+	CA_CacheGrChunk(STARTFONT+1);
+#ifndef SPEAR
+	CacheLump(CONTROLS_LUMP_START,CONTROLS_LUMP_END);
+#else
+	CacheLump(BACKDROP_LUMP_START,BACKDROP_LUMP_END);
+#endif
+
+	SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
+	fontnumber=1;
+	WindowH=200;
+
+	if (!ingame)
+		CA_LoadAllSounds();
+	else
+		MainMenu[savegame].active=1;
+
+	//
+	// SEE WHICH SAVE GAME FILES ARE AVAILABLE & READ STRING IN
+	//
+	strcpy(name,SaveName);
+	if (!findfirst(name,&f,0))
+		do
+		{
+			which=f.ff_name[7]-'0';
+			if (which<10)
+			{
+				int handle;
+				char temp[32];
+
+				SaveGamesAvail[which]=1;
+				handle=open(f.ff_name,O_BINARY);
+				read(handle,temp,32);
+				close(handle);
+				strcpy(&SaveGameNames[which][0],temp);
+			}
+		} while(!findnext(&f));
+
+	//
+	// CENTER MOUSE
+	//
+	_CX=_DX=CENTER;
+	Mouse(4);
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// Clean up all the Control Panel stuff
+//
+////////////////////////////////////////////////////////////////////
+void CleanupControlPanel(void)
+{
+#ifndef SPEAR
+	UnCacheLump(CONTROLS_LUMP_START,CONTROLS_LUMP_END);
+#else
+	UnCacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
+#endif
+
+	fontnumber = 0;
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// Handle moving gun around a menu
+//
+////////////////////////////////////////////////////////////////////
+int HandleMenu(CP_iteminfo *item_i,CP_itemtype far *items,void (*routine)(int w))
+{
+	char key;
+	static int redrawitem=1,lastitem=-1;
+	int i,x,y,basey,exit,which,shape,timer;
+	ControlInfo ci;
+
+
+	which=item_i->curpos;
+	x=item_i->x&-8;
+	basey=item_i->y-2;
+	y=basey+which*13;
+
+	VWB_DrawPic(x,y,C_CURSOR1PIC);
+	SetTextColor(items+which,1);
+	if (redrawitem)
+	{
+		PrintX=item_i->x+item_i->indent;
+		PrintY=item_i->y+which*13;
+		US_Print((items+which)->string);
+	}
+	//
+	// CALL CUSTOM ROUTINE IF IT IS NEEDED
+	//
+	if (routine)
+		routine(which);
+	VW_UpdateScreen();
+
+	shape=C_CURSOR1PIC;
+	timer=8;
+	exit=0;
+	TimeCount=0;
+	IN_ClearKeysDown();
+
+
+	do
+	{
+		//
+		// CHANGE GUN SHAPE
+		//
+		if (TimeCount>timer)
+		{
+			TimeCount=0;
+			if (shape==C_CURSOR1PIC)
+			{
+				shape=C_CURSOR2PIC;
+				timer=8;
+			}
+			else
+			{
+				shape=C_CURSOR1PIC;
+				timer=70;
+			}
+			VWB_DrawPic(x,y,shape);
+			if (routine)
+				routine(which);
+			VW_UpdateScreen();
+		}
+
+		CheckPause();
+
+		//
+		// SEE IF ANY KEYS ARE PRESSED FOR INITIAL CHAR FINDING
+		//
+		key=LastASCII;
+		if (key)
+		{
+			int ok=0;
+
+			//
+			// CHECK FOR SCREEN CAPTURE
+			//
+			#ifndef SPEAR
+			if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
+			#else
+			if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("debugmode"))
+			#endif
+				PicturePause();
+
+
+			if (key>='a')
+				key-='a'-'A';
+
+			for (i=which+1;i<item_i->amount;i++)
+				if ((items+i)->active && (items+i)->string[0]==key)
+				{
+					EraseGun(item_i,items,x,y,which);
+					which=i;
+					DrawGun(item_i,items,x,&y,which,basey,routine);
+					ok=1;
+					IN_ClearKeysDown();
+					break;
+				}
+
+			//
+			// DIDN'T FIND A MATCH FIRST TIME THRU. CHECK AGAIN.
+			//
+			if (!ok)
+			{
+				for (i=0;i<which;i++)
+					if ((items+i)->active && (items+i)->string[0]==key)
+					{
+						EraseGun(item_i,items,x,y,which);
+						which=i;
+						DrawGun(item_i,items,x,&y,which,basey,routine);
+						IN_ClearKeysDown();
+						break;
+					}
+			}
+		}
+
+		//
+		// GET INPUT
+		//
+		ReadAnyControl(&ci);
+		switch(ci.dir)
+		{
+			////////////////////////////////////////////////
+			//
+			// MOVE UP
+			//
+			case dir_North:
+
+			EraseGun(item_i,items,x,y,which);
+
+			//
+			// ANIMATE HALF-STEP
+			//
+			if (which && (items+which-1)->active)
+			{
+				y-=6;
+				DrawHalfStep(x,y);
+			}
+
+			//
+			// MOVE TO NEXT AVAILABLE SPOT
+			//
+			do
+			{
+				if (!which)
+					which=item_i->amount-1;
+				else
+					which--;
+			} while(!(items+which)->active);
+
+			DrawGun(item_i,items,x,&y,which,basey,routine);
+			//
+			// WAIT FOR BUTTON-UP OR DELAY NEXT MOVE
+			//
+			TicDelay(20);
+			break;
+
+			////////////////////////////////////////////////
+			//
+			// MOVE DOWN
+			//
+			case dir_South:
+
+			EraseGun(item_i,items,x,y,which);
+			//
+			// ANIMATE HALF-STEP
+			//
+			if (which!=item_i->amount-1 && (items+which+1)->active)
+			{
+				y+=6;
+				DrawHalfStep(x,y);
+			}
+
+			do
+			{
+				if (which==item_i->amount-1)
+					which=0;
+				else
+					which++;
+			} while(!(items+which)->active);
+
+			DrawGun(item_i,items,x,&y,which,basey,routine);
+
+			//
+			// WAIT FOR BUTTON-UP OR DELAY NEXT MOVE
+			//
+			TicDelay(20);
+			break;
+		}
+
+		if (ci.button0 ||
+			Keyboard[sc_Space] ||
+			Keyboard[sc_Enter])
+				exit=1;
+
+		if (ci.button1 ||
+			Keyboard[sc_Escape])
+				exit=2;
+
+	} while(!exit);
+
+
+	IN_ClearKeysDown();
+
+	//
+	// ERASE EVERYTHING
+	//
+	if (lastitem!=which)
+	{
+		VWB_Bar(x-1,y,25,16,BKGDCOLOR);
+		PrintX=item_i->x+item_i->indent;
+		PrintY=item_i->y+which*13;
+		US_Print((items+which)->string);
+		redrawitem=1;
+	}
+	else
+		redrawitem=0;
+
+	if (routine)
+		routine(which);
+	VW_UpdateScreen();
+
+	item_i->curpos=which;
+
+	lastitem=which;
+	switch(exit)
+	{
+		case 1:
+			//
+			// CALL THE ROUTINE
+			//
+			if ((items+which)->routine!=NULL)
+			{
+				ShootSnd();
+				MenuFadeOut();
+				(items+which)->routine(0);
+			}
+			return which;
+
+		case 2:
+			SD_PlaySound(ESCPRESSEDSND);
+			return -1;
+	}
+
+	return 0; // JUST TO SHUT UP THE ERROR MESSAGES!
+}
+
+
+//
+// ERASE GUN & DE-HIGHLIGHT STRING
+//
+void EraseGun(CP_iteminfo *item_i,CP_itemtype far *items,int x,int y,int which)
+{
+	VWB_Bar(x-1,y,25,16,BKGDCOLOR);
+	SetTextColor(items+which,0);
+
+	PrintX=item_i->x+item_i->indent;
+	PrintY=item_i->y+which*13;
+	US_Print((items+which)->string);
+	VW_UpdateScreen();
+}
+
+
+//
+// DRAW HALF STEP OF GUN TO NEXT POSITION
+//
+void DrawHalfStep(int x,int y)
+{
+	VWB_DrawPic(x,y,C_CURSOR1PIC);
+	VW_UpdateScreen();
+	SD_PlaySound(MOVEGUN1SND);
+	TimeCount=0;
+	while(TimeCount<8);
+}
+
+
+//
+// DRAW GUN AT NEW POSITION
+//
+void DrawGun(CP_iteminfo *item_i,CP_itemtype far *items,int x,int *y,int which,int basey,void (*routine)(int w))
+{
+	VWB_Bar(x-1,*y,25,16,BKGDCOLOR);
+	*y=basey+which*13;
+	VWB_DrawPic(x,*y,C_CURSOR1PIC);
+	SetTextColor(items+which,1);
+
+	PrintX=item_i->x+item_i->indent;
+	PrintY=item_i->y+which*13;
+	US_Print((items+which)->string);
+
+	//
+	// CALL CUSTOM ROUTINE IF IT IS NEEDED
+	//
+	if (routine)
+		routine(which);
+	VW_UpdateScreen();
+	SD_PlaySound(MOVEGUN2SND);
+}
+
+////////////////////////////////////////////////////////////////////
+//
+// DELAY FOR AN AMOUNT OF TICS OR UNTIL CONTROLS ARE INACTIVE
+//
+////////////////////////////////////////////////////////////////////
+void TicDelay(int count)
+{
+	ControlInfo ci;
+
+
+	TimeCount=0;
+	do
+	{
+		ReadAnyControl(&ci);
+	} while(TimeCount<count && ci.dir!=dir_None);
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// Draw a menu
+//
+////////////////////////////////////////////////////////////////////
+void DrawMenu(CP_iteminfo *item_i,CP_itemtype far *items)
+{
+	int i,which=item_i->curpos;
+
+
+	WindowX=PrintX=item_i->x+item_i->indent;
+	WindowY=PrintY=item_i->y;
+	WindowW=320;
+	WindowH=200;
+
+	for (i=0;i<item_i->amount;i++)
+	{
+		SetTextColor(items+i,which==i);
+
+		PrintY=item_i->y+i*13;
+		if ((items+i)->active)
+			US_Print((items+i)->string);
+		else
+		{
+			SETFONTCOLOR(DEACTIVE,BKGDCOLOR);
+			US_Print((items+i)->string);
+			SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
+		}
+
+		US_Print("\n");
+	}
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// SET TEXT COLOR (HIGHLIGHT OR NO)
+//
+////////////////////////////////////////////////////////////////////
+void SetTextColor(CP_itemtype far *items,int hlight)
+{
+	if (hlight)
+		{SETFONTCOLOR(color_hlite[items->active],BKGDCOLOR);}
+	else
+		{SETFONTCOLOR(color_norml[items->active],BKGDCOLOR);}
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// WAIT FOR CTRLKEY-UP OR BUTTON-UP
+//
+////////////////////////////////////////////////////////////////////
+void WaitKeyUp(void)
+{
+	ControlInfo ci;
+	while(ReadAnyControl(&ci),	ci.button0|
+								ci.button1|
+								ci.button2|
+								ci.button3|
+								Keyboard[sc_Space]|
+								Keyboard[sc_Enter]|
+								Keyboard[sc_Escape]);
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// READ KEYBOARD, JOYSTICK AND MOUSE FOR INPUT
+//
+////////////////////////////////////////////////////////////////////
+void ReadAnyControl(ControlInfo *ci)
+{
+	int mouseactive=0;
+
+
+	IN_ReadControl(0,ci);
+
+	if (mouseenabled)
+	{
+		int mousey,mousex;
+
+
+		// READ MOUSE MOTION COUNTERS
+		// RETURN DIRECTION
+		// HOME MOUSE
+		// CHECK MOUSE BUTTONS
+
+		Mouse(3);
+		mousex=_CX;
+		mousey=_DX;
+
+		if (mousey<CENTER-SENSITIVE)
+		{
+			ci->dir=dir_North;
+			_CX=_DX=CENTER;
+			Mouse(4);
+			mouseactive=1;
+		}
+		else
+		if (mousey>CENTER+SENSITIVE)
+		{
+			ci->dir=dir_South;
+			_CX=_DX=CENTER;
+			Mouse(4);
+			mouseactive=1;
+		}
+
+		if (mousex<CENTER-SENSITIVE)
+		{
+			ci->dir=dir_West;
+			_CX=_DX=CENTER;
+			Mouse(4);
+			mouseactive=1;
+		}
+		else
+		if (mousex>CENTER+SENSITIVE)
+		{
+			ci->dir=dir_East;
+			_CX=_DX=CENTER;
+			Mouse(4);
+			mouseactive=1;
+		}
+
+		if (IN_MouseButtons())
+		{
+			ci->button0=IN_MouseButtons()&1;
+			ci->button1=IN_MouseButtons()&2;
+			ci->button2=IN_MouseButtons()&4;
+			ci->button3=false;
+			mouseactive=1;
+		}
+	}
+
+	if (joystickenabled && !mouseactive)
+	{
+		int jx,jy,jb;
+
+
+		INL_GetJoyDelta(joystickport,&jx,&jy);
+		if (jy<-SENSITIVE)
+			ci->dir=dir_North;
+		else
+		if (jy>SENSITIVE)
+			ci->dir=dir_South;
+
+		if (jx<-SENSITIVE)
+			ci->dir=dir_West;
+		else
+		if (jx>SENSITIVE)
+			ci->dir=dir_East;
+
+		jb=IN_JoyButtons();
+		if (jb)
+		{
+			ci->button0=jb&1;
+			ci->button1=jb&2;
+			if (joypadenabled)
+			{
+				ci->button2=jb&4;
+				ci->button3=jb&8;
+			}
+			else
+				ci->button2=ci->button3=false;
+		}
+	}
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// DRAW DIALOG AND CONFIRM YES OR NO TO QUESTION
+//
+////////////////////////////////////////////////////////////////////
+int Confirm(char far *string)
+{
+	int xit=0,i,x,y,tick=0,time,whichsnd[2]={ESCPRESSEDSND,SHOOTSND};
+
+
+	Message(string);
+	IN_ClearKeysDown();
+
+	//
+	// BLINK CURSOR
+	//
+	x=PrintX;
+	y=PrintY;
+	TimeCount=0;
+
+	do
+	{
+		if (TimeCount>=10)
+		{
+			switch(tick)
+			{
+				case 0:
+					VWB_Bar(x,y,8,13,TEXTCOLOR);
+					break;
+				case 1:
+					PrintX=x;
+					PrintY=y;
+					US_Print("_");
+			}
+			VW_UpdateScreen();
+			tick^=1;
+			TimeCount=0;
+		}
+
+		#ifndef SPEAR
+		if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
+			PicturePause();
+		#endif
+
+	#ifdef SPANISH
+	} while(!Keyboard[sc_S] && !Keyboard[sc_N] && !Keyboard[sc_Escape]);
+	#else
+	} while(!Keyboard[sc_Y] && !Keyboard[sc_N] && !Keyboard[sc_Escape]);
+	#endif
+
+	#ifdef SPANISH
+	if (Keyboard[sc_S])
+	{
+		xit=1;
+		ShootSnd();
+	}
+
+	while(Keyboard[sc_S] || Keyboard[sc_N] || Keyboard[sc_Escape]);
+
+	#else
+
+	if (Keyboard[sc_Y])
+	{
+		xit=1;
+		ShootSnd();
+	}
+
+	while(Keyboard[sc_Y] || Keyboard[sc_N] || Keyboard[sc_Escape]);
+	#endif
+
+	IN_ClearKeysDown();
+	SD_PlaySound(whichsnd[xit]);
+	return xit;
+}
+
+#ifdef JAPAN
+////////////////////////////////////////////////////////////////////
+//
+// DRAW MESSAGE & GET Y OR N
+//
+////////////////////////////////////////////////////////////////////
+int GetYorN(int x,int y,int pic)
+{
+	int xit=0,whichsnd[2]={ESCPRESSEDSND,SHOOTSND};
+
+
+	CA_CacheGrChunk(pic);
+	VWB_DrawPic(x * 8,y * 8,pic);
+	UNCACHEGRCHUNK(pic);
+	VW_UpdateScreen();
+	IN_ClearKeysDown();
+
+	do
+	{
+		#ifndef SPEAR
+		if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
+			PicturePause();
+		#endif
+
+	#ifdef SPANISH
+	} while(!Keyboard[sc_S] && !Keyboard[sc_N] && !Keyboard[sc_Escape]);
+	#else
+	} while(!Keyboard[sc_Y] && !Keyboard[sc_N] && !Keyboard[sc_Escape]);
+	#endif
+
+	#ifdef SPANISH
+	if (Keyboard[sc_S])
+	{
+		xit=1;
+		ShootSnd();
+	}
+
+	while(Keyboard[sc_S] || Keyboard[sc_N] || Keyboard[sc_Escape]);
+
+	#else
+
+	if (Keyboard[sc_Y])
+	{
+		xit=1;
+		ShootSnd();
+	}
+
+	while(Keyboard[sc_Y] || Keyboard[sc_N] || Keyboard[sc_Escape]);
+	#endif
+
+	IN_ClearKeysDown();
+	SD_PlaySound(whichsnd[xit]);
+	return xit;
+}
+#endif
+
+
+////////////////////////////////////////////////////////////////////
+//
+// PRINT A MESSAGE IN A WINDOW
+//
+////////////////////////////////////////////////////////////////////
+void Message(char far *string)
+{
+	int h=0,w=0,mw=0,i,x,y,time;
+	fontstruct _seg *font;
+
+
+	CA_CacheGrChunk (STARTFONT+1);
+	fontnumber=1;
+	font=grsegs[STARTFONT+fontnumber];
+	h=font->height;
+	for (i=0;i<_fstrlen(string);i++)
+		if (string[i]=='\n')
+		{
+			if (w>mw)
+				mw=w;
+			w=0;
+			h+=font->height;
+		}
+		else
+			w+=font->width[string[i]];
+
+	if (w+10>mw)
+		mw=w+10;
+
+	PrintY=(WindowH/2)-h/2;
+	PrintX=WindowX=160-mw/2;
+
+	DrawWindow(WindowX-5,PrintY-5,mw+10,h+10,TEXTCOLOR);
+	DrawOutline(WindowX-5,PrintY-5,mw+10,h+10,0,HIGHLIGHT);
+	SETFONTCOLOR(0,TEXTCOLOR);
+	US_Print(string);
+	VW_UpdateScreen();
+}
+
+
+////////////////////////////////////////////////////////////////////
+//
+// THIS MAY BE FIXED A LITTLE LATER...
+//
+////////////////////////////////////////////////////////////////////
+static	int	lastmusic;
+
+void StartCPMusic(int song)
+{
+	musicnames	chunk;
+
+	if (audiosegs[STARTMUSIC + lastmusic])	// JDC
+		MM_FreePtr ((memptr *)&audiosegs[STARTMUSIC + lastmusic]);
+	lastmusic = song;
+
+	SD_MusicOff();
+	chunk =	song;
+
+	MM_BombOnError (false);
+	CA_CacheAudioChunk(STARTMUSIC + chunk);
+	MM_BombOnError (true);
+	if (mmerror)
+		mmerror = false;
+	else
+	{
+		MM_SetLock(&((memptr)audiosegs[STARTMUSIC + chunk]),true);
+		SD_StartMusic((MusicGroup far *)audiosegs[STARTMUSIC + chunk]);
+	}
+}
+
+void FreeMusic (void)
+{
+	if (audiosegs[STARTMUSIC + lastmusic])	// JDC
+		MM_FreePtr ((memptr *)&audiosegs[STARTMUSIC + lastmusic]);
+}
+
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	IN_GetScanName() - Returns a string containing the name of the
+//		specified scan code
+//
+///////////////////////////////////////////////////////////////////////////
+byte *
+IN_GetScanName(ScanCode scan)
+{
+	byte		**p;
+	ScanCode	far *s;
+
+	for (s = ExtScanCodes,p = ExtScanNames;*s;p++,s++)
+		if (*s == scan)
+			return(*p);
+
+	return(ScanNames[scan]);
+}
+
+
+///////////////////////////////////////////////////////////////////////////
+//
+// CHECK FOR PAUSE KEY (FOR MUSIC ONLY)
+//
+///////////////////////////////////////////////////////////////////////////
+void CheckPause(void)
+{
+	if (Paused)
+	{
+		switch(SoundStatus)
+		{
+			case 0: SD_MusicOn(); break;
+			case 1: SD_MusicOff(); break;
+		}
+
+		SoundStatus^=1;
+		VW_WaitVBL(3);
+		IN_ClearKeysDown();
+		Paused=false;
+ }
+}
+
+
+///////////////////////////////////////////////////////////////////////////
+//
+// DRAW GUN CURSOR AT CORRECT POSITION IN MENU
+//
+///////////////////////////////////////////////////////////////////////////
+void DrawMenuGun(CP_iteminfo *iteminfo)
+{
+	int x,y;
+
+
+	x=iteminfo->x;
+	y=iteminfo->y+iteminfo->curpos*13-2;
+	VWB_DrawPic(x,y,C_CURSOR1PIC);
+}
+
+
+///////////////////////////////////////////////////////////////////////////
+//
+// DRAW SCREEN TITLE STRIPES
+//
+///////////////////////////////////////////////////////////////////////////
+void DrawStripes(int y)
+{
+#ifndef SPEAR
+	VWB_Bar(0,y,320,24,0);
+	VWB_Hlin(0,319,y+22,STRIPE);
+#else
+	VWB_Bar(0,y,320,22,0);
+	VWB_Hlin(0,319,y+23,0);
+#endif
+}
+
+void ShootSnd(void)
+{
+	SD_PlaySound(SHOOTSND);
+}
+
+
+///////////////////////////////////////////////////////////////////////////
+//
+// CHECK FOR EPISODES
+//
+///////////////////////////////////////////////////////////////////////////
+void CheckForEpisodes(void)
+{
+	struct ffblk f;
+
+//
+// JAPANESE VERSION
+//
+#ifdef JAPAN
+#ifdef JAPDEMO
+	if (!findfirst("*.WJ1",&f,FA_ARCH))
+	{
+		strcpy(extension,"WJ1");
+#else
+	if (!findfirst("*.WJ6",&f,FA_ARCH))
+	{
+		strcpy(extension,"WJ6");
+#endif
+		strcat(configname,extension);
+		strcat(SaveName,extension);
+		strcat(PageFileName,extension);
+		strcat(audioname,extension);
+		strcat(demoname,extension);
+		EpisodeSelect[1] =
+		EpisodeSelect[2] =
+		EpisodeSelect[3] =
+		EpisodeSelect[4] =
+		EpisodeSelect[5] = 1;
+	}
+	else
+		Quit("NO JAPANESE WOLFENSTEIN 3-D DATA FILES to be found!");
+#else
+
+//
+// ENGLISH
+//
+#ifndef UPLOAD
+#ifndef SPEAR
+	if (!findfirst("*.WL6",&f,FA_ARCH))
+	{
+		strcpy(extension,"WL6");
+		NewEmenu[2].active =
+		NewEmenu[4].active =
+		NewEmenu[6].active =
+		NewEmenu[8].active =
+		NewEmenu[10].active =
+		EpisodeSelect[1] =
+		EpisodeSelect[2] =
+		EpisodeSelect[3] =
+		EpisodeSelect[4] =
+		EpisodeSelect[5] = 1;
+	}
+	else
+	if (!findfirst("*.WL3",&f,FA_ARCH))
+	{
+		strcpy(extension,"WL3");
+		NewEmenu[2].active =
+		NewEmenu[4].active =
+		EpisodeSelect[1] =
+		EpisodeSelect[2] = 1;
+	}
+	else
+#endif
+#endif
+
+
+
+#ifdef SPEAR
+#ifndef SPEARDEMO
+	if (!findfirst("*.SOD",&f,FA_ARCH))
+	{
+		strcpy(extension,"SOD");
+	}
+	else
+		Quit("NO SPEAR OF DESTINY DATA FILES TO BE FOUND!");
+#else
+	if (!findfirst("*.SDM",&f,FA_ARCH))
+	{
+		strcpy(extension,"SDM");
+	}
+	else
+		Quit("NO SPEAR OF DESTINY DEMO DATA FILES TO BE FOUND!");
+#endif
+
+#else
+	if (!findfirst("*.WL1",&f,FA_ARCH))
+	{
+		strcpy(extension,"WL1");
+	}
+	else
+		Quit("NO WOLFENSTEIN 3-D DATA FILES to be found!");
+#endif
+
+	strcat(configname,extension);
+	strcat(SaveName,extension);
+	strcat(PageFileName,extension);
+	strcat(audioname,extension);
+	strcat(demoname,extension);
+#ifndef SPEAR
+#ifndef GOODTIMES
+	strcat(helpfilename,extension);
+#endif
+	strcat(endfilename,extension);
+#endif
+#endif
+}
--- /dev/null
+++ b/menu.h
@@ -1,0 +1,231 @@
+//
+// WL_MENU.H
+//
+#ifdef SPEAR
+
+#define BORDCOLOR	0x99
+#define BORD2COLOR	0x93
+#define DEACTIVE	0x9b
+#define BKGDCOLOR	0x9d
+//#define STRIPE		0x9c
+
+#define MenuFadeOut()	VL_FadeOut(0,255,0,0,51,10)
+
+#else
+
+#define BORDCOLOR	0x29
+#define BORD2COLOR	0x23
+#define DEACTIVE	0x2b
+#define BKGDCOLOR	0x2d
+#define STRIPE		0x2c
+
+#define MenuFadeOut()	VL_FadeOut(0,255,43,0,0,10)
+
+#endif
+
+#define READCOLOR	0x4a
+#define READHCOLOR	0x47
+#define VIEWCOLOR	0x7f
+#define TEXTCOLOR	0x17
+#define HIGHLIGHT	0x13
+#define MenuFadeIn()	VL_FadeIn(0,255,&gamepal,10)
+
+
+#define MENUSONG	WONDERIN_MUS
+
+#ifndef SPEAR
+#define INTROSONG	NAZI_NOR_MUS
+#else
+#define INTROSONG	XTOWER2_MUS
+#endif
+
+#define SENSITIVE	60
+#define CENTER		SENSITIVE*2
+
+#define MENU_X	76
+#define MENU_Y	55
+#define MENU_W	178
+#ifndef SPEAR
+#define MENU_H	13*10+6
+#else
+#define MENU_H	13*9+6
+#endif
+
+#define SM_X	48
+#define SM_W	250
+
+#define SM_Y1	20
+#define SM_H1	4*13-7
+#define SM_Y2	SM_Y1+5*13
+#define SM_H2	4*13-7
+#define SM_Y3	SM_Y2+5*13
+#define SM_H3	3*13-7
+
+#define CTL_X	24
+#define CTL_Y	70
+#define CTL_W	284
+#define CTL_H	13*7-7
+
+#define LSM_X	85
+#define LSM_Y	55
+#define LSM_W	175
+#define LSM_H	10*13+10
+
+#define NM_X	50
+#define NM_Y	100
+#define NM_W	225
+#define NM_H	13*4+15
+
+#define NE_X	10
+#define NE_Y	23
+#define NE_W	320-NE_X*2
+#define NE_H	200-NE_Y*2
+
+#define CST_X		20
+#define CST_Y		48
+#define CST_START	60
+#define CST_SPC	60
+
+
+//
+// TYPEDEFS
+//
+typedef struct {
+		int x,y,amount,curpos,indent;
+		} CP_iteminfo;
+
+typedef struct {
+		int active;
+		char string[36];
+		void (* routine)(int temp1);
+		} CP_itemtype;
+
+typedef struct {
+		int allowed[4];
+		} CustomCtrls;
+
+extern CP_itemtype far MainMenu[],far NewEMenu[];
+extern CP_iteminfo MainItems;
+
+//
+// FUNCTION PROTOTYPES
+//
+void SetupControlPanel(void);
+void CleanupControlPanel(void);
+
+void DrawMenu(CP_iteminfo *item_i,CP_itemtype far *items);
+int  HandleMenu(CP_iteminfo *item_i,
+		CP_itemtype far *items,
+		void (*routine)(int w));
+void ClearMScreen(void);
+void DrawWindow(int x,int y,int w,int h,int wcolor);
+void DrawOutline(int x,int y,int w,int h,int color1,int color2);
+void WaitKeyUp(void);
+void ReadAnyControl(ControlInfo *ci);
+void TicDelay(int count);
+void CacheLump(int lumpstart,int lumpend);
+void UnCacheLump(int lumpstart,int lumpend);
+void StartCPMusic(int song);
+int  Confirm(char far *string);
+void Message(char far *string);
+void CheckPause(void);
+void ShootSnd(void);
+void CheckSecretMissions(void);
+void BossKey(void);
+
+void DrawGun(CP_iteminfo *item_i,CP_itemtype far *items,int x,int *y,int which,int basey,void (*routine)(int w));
+void DrawHalfStep(int x,int y);
+void EraseGun(CP_iteminfo *item_i,CP_itemtype far *items,int x,int y,int which);
+void SetTextColor(CP_itemtype far *items,int hlight);
+void DrawMenuGun(CP_iteminfo *iteminfo);
+void DrawStripes(int y);
+
+void DefineMouseBtns(void);
+void DefineJoyBtns(void);
+void DefineKeyBtns(void);
+void DefineKeyMove(void);
+void EnterCtrlData(int index,CustomCtrls *cust,void (*DrawRtn)(int),void (*PrintRtn)(int),int type);
+
+void DrawMainMenu(void);
+void DrawSoundMenu(void);
+void DrawLoadSaveScreen(int loadsave);
+void DrawNewEpisode(void);
+void DrawNewGame(void);
+void DrawChangeView(int view);
+void DrawMouseSens(void);
+void DrawCtlScreen(void);
+void DrawCustomScreen(void);
+void DrawLSAction(int which);
+void DrawCustMouse(int hilight);
+void DrawCustJoy(int hilight);
+void DrawCustKeybd(int hilight);
+void DrawCustKeys(int hilight);
+void PrintCustMouse(int i);
+void PrintCustJoy(int i);
+void PrintCustKeybd(int i);
+void PrintCustKeys(int i);
+
+void PrintLSEntry(int w,int color);
+void TrackWhichGame(int w);
+void DrawNewGameDiff(int w);
+void FixupCustom(int w);
+
+void CP_NewGame(void);
+void CP_Sound(void);
+int  CP_LoadGame(int quick);
+int  CP_SaveGame(int quick);
+void CP_Control(void);
+void CP_ChangeView(void);
+void CP_ExitOptions(void);
+void CP_Quit(void);
+void CP_ViewScores(void);
+int  CP_EndGame(void);
+int  CP_CheckQuick(unsigned scancode);
+void CustomControls(void);
+void MouseSensitivity(void);
+
+void CheckForEpisodes(void);
+
+//
+// VARIABLES
+//
+extern int SaveGamesAvail[10],StartGame,SoundStatus;
+extern char SaveGameNames[10][32],SaveName[13];
+
+enum {MOUSE,JOYSTICK,KEYBOARDBTNS,KEYBOARDMOVE};	// FOR INPUT TYPES
+
+enum
+{
+	newgame,
+	soundmenu,
+	control,
+	loadgame,
+	savegame,
+	changeview,
+
+#ifndef GOODTIMES
+#ifndef SPEAR
+	readthis,
+#endif
+#endif
+
+	viewscores,
+	backtodemo,
+	quit
+} menuitems;
+
+//
+// WL_INTER
+//
+typedef struct {
+		int kill,secret,treasure;
+		long time;
+		} LRstruct;
+
+extern LRstruct LevelRatios[];
+
+void Write (int x,int y,char *string);
+void NonShareware(void);
+int GetYorN(int x,int y,int pic);
+
+
--- /dev/null
+++ b/mm.c
@@ -1,0 +1,953 @@
+// NEWMM.C
+
+/*
+=============================================================================
+
+		   ID software memory manager
+		   --------------------------
+
+Primary coder: John Carmack
+
+RELIES ON
+---------
+Quit (char *error) function
+
+
+WORK TO DO
+----------
+MM_SizePtr to change the size of a given pointer
+
+Multiple purge levels utilized
+
+EMS / XMS unmanaged routines
+
+=============================================================================
+*/
+
+#include "ID_HEADS.H"
+#pragma hdrstop
+
+#pragma warn -pro
+#pragma warn -use
+
+/*
+=============================================================================
+
+							LOCAL INFO
+
+=============================================================================
+*/
+
+#define LOCKBIT		0x80	// if set in attributes, block cannot be moved
+#define PURGEBITS	3		// 0-3 level, 0= unpurgable, 3= purge first
+#define PURGEMASK	0xfffc
+#define BASEATTRIBUTES	0	// unlocked, non purgable
+
+#define MAXUMBS		10
+
+typedef struct mmblockstruct
+{
+	unsigned	start,length;
+	unsigned	attributes;
+	memptr		*useptr;	// pointer to the segment start
+	struct mmblockstruct far *next;
+} mmblocktype;
+
+
+//#define GETNEWBLOCK {if(!(mmnew=mmfree))Quit("MM_GETNEWBLOCK: No free blocks!")\
+//	;mmfree=mmfree->next;}
+
+#define GETNEWBLOCK {if(!mmfree)MML_ClearBlock();mmnew=mmfree;mmfree=mmfree->next;}
+
+#define FREEBLOCK(x) {*x->useptr=NULL;x->next=mmfree;mmfree=x;}
+
+/*
+=============================================================================
+
+						 GLOBAL VARIABLES
+
+=============================================================================
+*/
+
+mminfotype	mminfo;
+memptr		bufferseg;
+boolean		mmerror;
+
+void		(* beforesort) (void);
+void		(* aftersort) (void);
+
+/*
+=============================================================================
+
+						 LOCAL VARIABLES
+
+=============================================================================
+*/
+
+boolean		mmstarted;
+
+void far	*farheap;
+void		*nearheap;
+
+mmblocktype	far mmblocks[MAXBLOCKS]
+			,far *mmhead,far *mmfree,far *mmrover,far *mmnew;
+
+boolean		bombonerror;
+
+//unsigned	totalEMSpages,freeEMSpages,EMSpageframe,EMSpagesmapped,EMShandle;
+
+void		(* XMSaddr) (void);		// far pointer to XMS driver
+
+unsigned	numUMBs,UMBbase[MAXUMBS];
+
+//==========================================================================
+
+//
+// local prototypes
+//
+
+boolean		MML_CheckForEMS (void);
+void 		MML_ShutdownEMS (void);
+void 		MM_MapEMS (void);
+boolean 	MML_CheckForXMS (void);
+void 		MML_ShutdownXMS (void);
+void		MML_UseSpace (unsigned segstart, unsigned seglength);
+void 		MML_ClearBlock (void);
+
+//==========================================================================
+
+/*
+======================
+=
+= MML_CheckForXMS
+=
+= Check for XMM driver
+=
+=======================
+*/
+
+boolean MML_CheckForXMS (void)
+{
+	numUMBs = 0;
+
+asm {
+	mov	ax,0x4300
+	int	0x2f				// query status of installed diver
+	cmp	al,0x80
+	je	good
+	}
+
+	return false;
+good:
+	return true;
+}
+
+
+/*
+======================
+=
+= MML_SetupXMS
+=
+= Try to allocate all upper memory block
+=
+=======================
+*/
+
+void MML_SetupXMS (void)
+{
+	unsigned	base,size;
+
+asm	{
+	mov	ax,0x4310
+	int	0x2f
+	mov	[WORD PTR XMSaddr],bx
+	mov	[WORD PTR XMSaddr+2],es		// function pointer to XMS driver
+	}
+
+getmemory:
+asm	{
+	mov	ah,XMS_ALLOCUMB
+	mov	dx,0xffff					// try for largest block possible
+	call	[DWORD PTR XMSaddr]
+	or	ax,ax
+	jnz	gotone
+
+	cmp	bl,0xb0						// error: smaller UMB is available
+	jne	done;
+
+	mov	ah,XMS_ALLOCUMB
+	call	[DWORD PTR XMSaddr]		// DX holds largest available UMB
+	or	ax,ax
+	jz	done						// another error...
+	}
+
+gotone:
+asm	{
+	mov	[base],bx
+	mov	[size],dx
+	}
+	MML_UseSpace (base,size);
+	mminfo.XMSmem += size*16;
+	UMBbase[numUMBs] = base;
+	numUMBs++;
+	if (numUMBs < MAXUMBS)
+		goto getmemory;
+
+done:;
+}
+
+
+/*
+======================
+=
+= MML_ShutdownXMS
+=
+======================
+*/
+
+void MML_ShutdownXMS (void)
+{
+	int	i;
+	unsigned	base;
+
+	for (i=0;i<numUMBs;i++)
+	{
+		base = UMBbase[i];
+
+asm	mov	ah,XMS_FREEUMB
+asm	mov	dx,[base]
+asm	call	[DWORD PTR XMSaddr]
+	}
+}
+
+//==========================================================================
+
+/*
+======================
+=
+= MML_UseSpace
+=
+= Marks a range of paragraphs as usable by the memory manager
+= This is used to mark space for the near heap, far heap, ems page frame,
+= and upper memory blocks
+=
+======================
+*/
+
+void MML_UseSpace (unsigned segstart, unsigned seglength)
+{
+	mmblocktype far *scan,far *last;
+	unsigned	oldend;
+	long		extra;
+
+	scan = last = mmhead;
+	mmrover = mmhead;		// reset rover to start of memory
+
+//
+// search for the block that contains the range of segments
+//
+	while (scan->start+scan->length < segstart)
+	{
+		last = scan;
+		scan = scan->next;
+	}
+
+//
+// take the given range out of the block
+//
+	oldend = scan->start + scan->length;
+	extra = oldend - (segstart+seglength);
+	if (extra < 0)
+		Quit ("MML_UseSpace: Segment spans two blocks!");
+
+	if (segstart == scan->start)
+	{
+		last->next = scan->next;			// unlink block
+		FREEBLOCK(scan);
+		scan = last;
+	}
+	else
+		scan->length = segstart-scan->start;	// shorten block
+
+	if (extra > 0)
+	{
+		GETNEWBLOCK;
+		mmnew->useptr = NULL;
+
+		mmnew->next = scan->next;
+		scan->next = mmnew;
+		mmnew->start = segstart+seglength;
+		mmnew->length = extra;
+		mmnew->attributes = LOCKBIT;
+	}
+
+}
+
+//==========================================================================
+
+/*
+====================
+=
+= MML_ClearBlock
+=
+= We are out of blocks, so free a purgable block
+=
+====================
+*/
+
+void MML_ClearBlock (void)
+{
+	mmblocktype far *scan,far *last;
+
+	scan = mmhead->next;
+
+	while (scan)
+	{
+		if (!(scan->attributes&LOCKBIT) && (scan->attributes&PURGEBITS) )
+		{
+			MM_FreePtr(scan->useptr);
+			return;
+		}
+		scan = scan->next;
+	}
+
+	Quit ("MM_ClearBlock: No purgable blocks!");
+}
+
+
+//==========================================================================
+
+/*
+===================
+=
+= MM_Startup
+=
+= Grabs all space from turbo with malloc/farmalloc
+= Allocates bufferseg misc buffer
+=
+===================
+*/
+
+static	char *ParmStrings[] = {"noems","noxms",""};
+
+void MM_Startup (void)
+{
+	int i;
+	unsigned 	long length;
+	void far 	*start;
+	unsigned 	segstart,seglength,endfree;
+
+	if (mmstarted)
+		MM_Shutdown ();
+
+
+	mmstarted = true;
+	bombonerror = true;
+//
+// set up the linked list (everything in the free list;
+//
+	mmhead = NULL;
+	mmfree = &mmblocks[0];
+	for (i=0;i<MAXBLOCKS-1;i++)
+		mmblocks[i].next = &mmblocks[i+1];
+	mmblocks[i].next = NULL;
+
+//
+// locked block of all memory until we punch out free space
+//
+	GETNEWBLOCK;
+	mmhead = mmnew;				// this will allways be the first node
+	mmnew->start = 0;
+	mmnew->length = 0xffff;
+	mmnew->attributes = LOCKBIT;
+	mmnew->next = NULL;
+	mmrover = mmhead;
+
+
+//
+// get all available near conventional memory segments
+//
+	length=coreleft();
+	start = (void far *)(nearheap = malloc(length));
+
+	length -= 16-(FP_OFF(start)&15);
+	length -= SAVENEARHEAP;
+	seglength = length / 16;			// now in paragraphs
+	segstart = FP_SEG(start)+(FP_OFF(start)+15)/16;
+	MML_UseSpace (segstart,seglength);
+	mminfo.nearheap = length;
+
+//
+// get all available far conventional memory segments
+//
+	length=farcoreleft();
+	start = farheap = farmalloc(length);
+	length -= 16-(FP_OFF(start)&15);
+	length -= SAVEFARHEAP;
+	seglength = length / 16;			// now in paragraphs
+	segstart = FP_SEG(start)+(FP_OFF(start)+15)/16;
+	MML_UseSpace (segstart,seglength);
+	mminfo.farheap = length;
+	mminfo.mainmem = mminfo.nearheap + mminfo.farheap;
+
+//
+// allocate the misc buffer
+//
+	mmrover = mmhead;		// start looking for space after low block
+
+	MM_GetPtr (&bufferseg,BUFFERSIZE);
+}
+
+//==========================================================================
+
+/*
+====================
+=
+= MM_Shutdown
+=
+= Frees all conventional, EMS, and XMS allocated
+=
+====================
+*/
+
+void MM_Shutdown (void)
+{
+  if (!mmstarted)
+	return;
+
+  farfree (farheap);
+  free (nearheap);
+//  MML_ShutdownXMS ();
+}
+
+//==========================================================================
+
+/*
+====================
+=
+= MM_GetPtr
+=
+= Allocates an unlocked, unpurgable block
+=
+====================
+*/
+
+void MM_GetPtr (memptr *baseptr,unsigned long size)
+{
+	mmblocktype far *scan,far *lastscan,far *endscan
+				,far *purge,far *next;
+	int			search;
+	unsigned	needed,startseg;
+
+	needed = (size+15)/16;		// convert size from bytes to paragraphs
+
+	GETNEWBLOCK;				// fill in start and next after a spot is found
+	mmnew->length = needed;
+	mmnew->useptr = baseptr;
+	mmnew->attributes = BASEATTRIBUTES;
+
+tryagain:
+	for (search = 0; search<3; search++)
+	{
+	//
+	// first search:	try to allocate right after the rover, then on up
+	// second search: 	search from the head pointer up to the rover
+	// third search:	compress memory, then scan from start
+		if (search == 1 && mmrover == mmhead)
+			search++;
+
+		switch (search)
+		{
+		case 0:
+			lastscan = mmrover;
+			scan = mmrover->next;
+			endscan = NULL;
+			break;
+		case 1:
+			lastscan = mmhead;
+			scan = mmhead->next;
+			endscan = mmrover;
+			break;
+		case 2:
+			MM_SortMem ();
+			lastscan = mmhead;
+			scan = mmhead->next;
+			endscan = NULL;
+			break;
+		}
+
+		startseg = lastscan->start + lastscan->length;
+
+		while (scan != endscan)
+		{
+			if (scan->start - startseg >= needed)
+			{
+			//
+			// got enough space between the end of lastscan and
+			// the start of scan, so throw out anything in the middle
+			// and allocate the new block
+			//
+				purge = lastscan->next;
+				lastscan->next = mmnew;
+				mmnew->start = *(unsigned *)baseptr = startseg;
+				mmnew->next = scan;
+				while ( purge != scan)
+				{	// free the purgable block
+					next = purge->next;
+					FREEBLOCK(purge);
+					purge = next;		// purge another if not at scan
+				}
+				mmrover = mmnew;
+				return;	// good allocation!
+			}
+
+			//
+			// if this block is purge level zero or locked, skip past it
+			//
+			if ( (scan->attributes & LOCKBIT)
+				|| !(scan->attributes & PURGEBITS) )
+			{
+				lastscan = scan;
+				startseg = lastscan->start + lastscan->length;
+			}
+
+
+			scan=scan->next;		// look at next line
+		}
+	}
+
+	if (bombonerror)
+	{
+
+extern char configname[];
+extern	boolean	insetupscaling;
+extern	int	viewsize;
+boolean SetViewSize (unsigned width, unsigned height);
+#define HEIGHTRATIO		0.50
+//
+// wolf hack -- size the view down
+//
+		if (!insetupscaling && viewsize>10)
+		{
+mmblocktype	far *savedmmnew;
+			savedmmnew = mmnew;
+			viewsize -= 2;
+			SetViewSize (viewsize*16,viewsize*16*HEIGHTRATIO);
+			mmnew = savedmmnew;
+			goto tryagain;
+		}
+
+//		unlink(configname);
+		Quit ("MM_GetPtr: Out of memory!");
+	}
+	else
+		mmerror = true;
+}
+
+//==========================================================================
+
+/*
+====================
+=
+= MM_FreePtr
+=
+= Deallocates an unlocked, purgable block
+=
+====================
+*/
+
+void MM_FreePtr (memptr *baseptr)
+{
+	mmblocktype far *scan,far *last;
+
+	last = mmhead;
+	scan = last->next;
+
+	if (baseptr == mmrover->useptr)	// removed the last allocated block
+		mmrover = mmhead;
+
+	while (scan->useptr != baseptr && scan)
+	{
+		last = scan;
+		scan = scan->next;
+	}
+
+	if (!scan)
+		Quit ("MM_FreePtr: Block not found!");
+
+	last->next = scan->next;
+
+	FREEBLOCK(scan);
+}
+//==========================================================================
+
+/*
+=====================
+=
+= MM_SetPurge
+=
+= Sets the purge level for a block (locked blocks cannot be made purgable)
+=
+=====================
+*/
+
+void MM_SetPurge (memptr *baseptr, int purge)
+{
+	mmblocktype far *start;
+
+	start = mmrover;
+
+	do
+	{
+		if (mmrover->useptr == baseptr)
+			break;
+
+		mmrover = mmrover->next;
+
+		if (!mmrover)
+			mmrover = mmhead;
+		else if (mmrover == start)
+			Quit ("MM_SetPurge: Block not found!");
+
+	} while (1);
+
+	mmrover->attributes &= ~PURGEBITS;
+	mmrover->attributes |= purge;
+}
+
+//==========================================================================
+
+/*
+=====================
+=
+= MM_SetLock
+=
+= Locks / unlocks the block
+=
+=====================
+*/
+
+void MM_SetLock (memptr *baseptr, boolean locked)
+{
+	mmblocktype far *start;
+
+	start = mmrover;
+
+	do
+	{
+		if (mmrover->useptr == baseptr)
+			break;
+
+		mmrover = mmrover->next;
+
+		if (!mmrover)
+			mmrover = mmhead;
+		else if (mmrover == start)
+			Quit ("MM_SetLock: Block not found!");
+
+	} while (1);
+
+	mmrover->attributes &= ~LOCKBIT;
+	mmrover->attributes |= locked*LOCKBIT;
+}
+
+//==========================================================================
+
+/*
+=====================
+=
+= MM_SortMem
+=
+= Throws out all purgable stuff and compresses movable blocks
+=
+=====================
+*/
+
+void MM_SortMem (void)
+{
+	mmblocktype far *scan,far *last,far *next;
+	unsigned	start,length,source,dest;
+	int			playing;
+
+	//
+	// lock down a currently playing sound
+	//
+	playing = SD_SoundPlaying ();
+	if (playing)
+	{
+		switch (SoundMode)
+		{
+		case sdm_PC:
+			playing += STARTPCSOUNDS;
+			break;
+		case sdm_AdLib:
+			playing += STARTADLIBSOUNDS;
+			break;
+		}
+		MM_SetLock(&(memptr)audiosegs[playing],true);
+	}
+
+
+	SD_StopSound();
+
+	if (beforesort)
+		beforesort();
+
+	scan = mmhead;
+
+	last = NULL;		// shut up compiler warning
+
+	while (scan)
+	{
+		if (scan->attributes & LOCKBIT)
+		{
+		//
+		// block is locked, so try to pile later blocks right after it
+		//
+			start = scan->start + scan->length;
+		}
+		else
+		{
+			if (scan->attributes & PURGEBITS)
+			{
+			//
+			// throw out the purgable block
+			//
+				next = scan->next;
+				FREEBLOCK(scan);
+				last->next = next;
+				scan = next;
+				continue;
+			}
+			else
+			{
+			//
+			// push the non purgable block on top of the last moved block
+			//
+				if (scan->start != start)
+				{
+					length = scan->length;
+					source = scan->start;
+					dest = start;
+					while (length > 0xf00)
+					{
+						movedata(source,0,dest,0,0xf00*16);
+						length -= 0xf00;
+						source += 0xf00;
+						dest += 0xf00;
+					}
+					movedata(source,0,dest,0,length*16);
+
+					scan->start = start;
+					*(unsigned *)scan->useptr = start;
+				}
+				start = scan->start + scan->length;
+			}
+		}
+
+		last = scan;
+		scan = scan->next;		// go to next block
+	}
+
+	mmrover = mmhead;
+
+	if (aftersort)
+		aftersort();
+
+	if (playing)
+		MM_SetLock(&(memptr)audiosegs[playing],false);
+}
+
+
+//==========================================================================
+
+/*
+=====================
+=
+= MM_ShowMemory
+=
+=====================
+*/
+
+void MM_ShowMemory (void)
+{
+	mmblocktype far *scan;
+	unsigned color,temp,x,y;
+	long	end,owner;
+	char    scratch[80],str[10];
+
+	temp = bufferofs;
+	bufferofs = displayofs;
+	scan = mmhead;
+
+	end = -1;
+
+	while (scan)
+	{
+		if (scan->attributes & PURGEBITS)
+			color = 5;		// dark purple = purgable
+		else
+			color = 9;		// medium blue = non purgable
+		if (scan->attributes & LOCKBIT)
+			color = 12;		// red = locked
+		if (scan->start<=end)
+			Quit ("MM_ShowMemory: Memory block order currupted!");
+		end = scan->length-1;
+		y = scan->start/320;
+		x = scan->start%320;
+		VW_Hlin(x,x+end,y,color);
+		VW_Plot(x,y,15);
+		if (scan->next && scan->next->start > end+1)
+			VW_Hlin(x+end+1,x+(scan->next->start-scan->start),y,0);	// black = free
+
+		scan = scan->next;
+	}
+
+	VW_FadeIn ();
+	IN_Ack();
+
+	bufferofs = temp;
+}
+
+//==========================================================================
+
+/*
+=====================
+=
+= MM_DumpData
+=
+=====================
+*/
+
+void MM_DumpData (void)
+{
+	mmblocktype far *scan,far *best;
+	long	lowest,oldlowest;
+	unsigned	owner;
+	char	lock,purge;
+	FILE	*dumpfile;
+
+
+	free (nearheap);
+	dumpfile = fopen ("MMDUMP.TXT","w");
+	if (!dumpfile)
+		Quit ("MM_DumpData: Couldn't open MMDUMP.TXT!");
+
+	lowest = -1;
+	do
+	{
+		oldlowest = lowest;
+		lowest = 0xffff;
+
+		scan = mmhead;
+		while (scan)
+		{
+			owner = (unsigned)scan->useptr;
+
+			if (owner && owner<lowest && owner > oldlowest)
+			{
+				best = scan;
+				lowest = owner;
+			}
+
+			scan = scan->next;
+		}
+
+		if (lowest != 0xffff)
+		{
+			if (best->attributes & PURGEBITS)
+				purge = 'P';
+			else
+				purge = '-';
+			if (best->attributes & LOCKBIT)
+				lock = 'L';
+			else
+				lock = '-';
+			fprintf (dumpfile,"0x%p (%c%c) = %u\n"
+			,(unsigned)lowest,lock,purge,best->length);
+		}
+
+	} while (lowest != 0xffff);
+
+	fclose (dumpfile);
+	Quit ("MMDUMP.TXT created.");
+}
+
+//==========================================================================
+
+
+/*
+======================
+=
+= MM_UnusedMemory
+=
+= Returns the total free space without purging
+=
+======================
+*/
+
+long MM_UnusedMemory (void)
+{
+	unsigned free;
+	mmblocktype far *scan;
+
+	free = 0;
+	scan = mmhead;
+
+	while (scan->next)
+	{
+		free += scan->next->start - (scan->start + scan->length);
+		scan = scan->next;
+	}
+
+	return free*16l;
+}
+
+//==========================================================================
+
+
+/*
+======================
+=
+= MM_TotalFree
+=
+= Returns the total free space with purging
+=
+======================
+*/
+
+long MM_TotalFree (void)
+{
+	unsigned free;
+	mmblocktype far *scan;
+
+	free = 0;
+	scan = mmhead;
+
+	while (scan->next)
+	{
+		if ((scan->attributes&PURGEBITS) && !(scan->attributes&LOCKBIT))
+			free += scan->length;
+		free += scan->next->start - (scan->start + scan->length);
+		scan = scan->next;
+	}
+
+	return free*16l;
+}
+
+//==========================================================================
+
+/*
+=====================
+=
+= MM_BombOnError
+=
+=====================
+*/
+
+void MM_BombOnError (boolean bomb)
+{
+	bombonerror = bomb;
+}
+
+
--- /dev/null
+++ b/mm.h
@@ -1,0 +1,96 @@
+// ID_MM.H
+
+#ifndef __ID_CA__
+
+#define __ID_CA__
+
+#define SAVENEARHEAP	0x400		// space to leave in data segment
+#define SAVEFARHEAP		0			// space to leave in far heap
+
+#define	BUFFERSIZE		0x1000		// miscelanious, allways available buffer
+
+#define MAXBLOCKS		700
+
+
+//--------
+
+#define	EMS_INT			0x67
+
+#define	EMS_STATUS		0x40
+#define	EMS_GETFRAME	0x41
+#define	EMS_GETPAGES	0x42
+#define	EMS_ALLOCPAGES	0x43
+#define	EMS_MAPPAGE		0x44
+#define	EMS_FREEPAGES	0x45
+#define	EMS_VERSION		0x46
+
+//--------
+
+#define	XMS_INT			0x2f
+#define	XMS_CALL(v)		_AH = (v);\
+						asm call [DWORD PTR XMSDriver]
+
+#define	XMS_VERSION		0x00
+
+#define	XMS_ALLOCHMA	0x01
+#define	XMS_FREEHMA		0x02
+
+#define	XMS_GENABLEA20	0x03
+#define	XMS_GDISABLEA20	0x04
+#define	XMS_LENABLEA20	0x05
+#define	XMS_LDISABLEA20	0x06
+#define	XMS_QUERYA20	0x07
+
+#define	XMS_QUERYFREE	0x08
+#define	XMS_ALLOC		0x09
+#define	XMS_FREE		0x0A
+#define	XMS_MOVE		0x0B
+#define	XMS_LOCK		0x0C
+#define	XMS_UNLOCK		0x0D
+#define	XMS_GETINFO		0x0E
+#define	XMS_RESIZE		0x0F
+
+#define	XMS_ALLOCUMB	0x10
+#define	XMS_FREEUMB		0x11
+
+//==========================================================================
+
+typedef void _seg * memptr;
+
+typedef struct
+{
+	long	nearheap,farheap,EMSmem,XMSmem,mainmem;
+} mminfotype;
+
+//==========================================================================
+
+extern	mminfotype	mminfo;
+extern	memptr		bufferseg;
+extern	boolean		mmerror;
+
+extern	void		(* beforesort) (void);
+extern	void		(* aftersort) (void);
+
+//==========================================================================
+
+void MM_Startup (void);
+void MM_Shutdown (void);
+void MM_MapEMS (void);
+
+void MM_GetPtr (memptr *baseptr,unsigned long size);
+void MM_FreePtr (memptr *baseptr);
+
+void MM_SetPurge (memptr *baseptr, int purge);
+void MM_SetLock (memptr *baseptr, boolean locked);
+void MM_SortMem (void);
+
+void MM_ShowMemory (void);
+
+long MM_UnusedMemory (void);
+long MM_TotalFree (void);
+
+void MM_BombOnError (boolean bomb);
+
+void MML_UseSpace (unsigned segstart, unsigned seglength);
+
+#endif
\ No newline at end of file
--- /dev/null
+++ b/munge.c
@@ -1,0 +1,48 @@
+
+/*
+=================
+=
+= VL_MungePic
+=
+=================
+*/
+
+void VL_MungePic (unsigned char far *source, unsigned width, unsigned height)
+{
+	unsigned	x,y,plane,size,pwidth;
+	unsigned char	far *temp, far *dest, far *srcline;
+
+	size = width*height;
+
+	if (width&3)
+		errout ("VL_MungePic: Not divisable by 4!\n");
+
+//
+// copy the pic to a temp buffer
+//
+	temp = (unsigned char far *)farmalloc (size);
+	if (!temp)
+		errout ("Non enough memory for munge buffer!\n");
+
+	_fmemcpy (temp,source,size);
+
+//
+// munge it back into the original buffer
+//
+	dest = source;
+	pwidth = width/4;
+
+	for (plane=0;plane<4;plane++)
+	{
+		srcline = temp;
+		for (y=0;y<height;y++)
+		{
+			for (x=0;x<pwidth;x++)
+				*dest++ = *(srcline+x*4+plane);
+			srcline+=width;
+		}
+	}
+
+	free (temp);
+}
+
--- /dev/null
+++ b/oldscale.c
@@ -1,0 +1,737 @@
+// WL_SCALE.C
+
+#include "WL_DEF.H"
+#pragma hdrstop
+
+#define OP_RETF	0xcb
+
+/*
+=============================================================================
+
+						  GLOBALS
+
+=============================================================================
+*/
+
+t_compscale _seg *scaledirectory[MAXSCALEHEIGHT+1];
+long			fullscalefarcall[MAXSCALEHEIGHT+1];
+
+int			maxscale,maxscaleshl2;
+
+/*
+=============================================================================
+
+						  LOCALS
+
+=============================================================================
+*/
+
+t_compscale 	_seg *work;
+unsigned BuildCompScale (int height, memptr *finalspot);
+
+int			stepbytwo;
+
+//===========================================================================
+
+/*
+==============
+=
+= BadScale
+=
+==============
+*/
+
+void far BadScale (void)
+{
+	Quit ("BadScale called!");
+}
+
+
+/*
+==========================
+=
+= SetupScaling
+=
+==========================
+*/
+
+void SetupScaling (int maxscaleheight)
+{
+	int		i,x,y;
+	byte	far *dest;
+
+	maxscaleheight/=2;			// one scaler every two pixels
+
+	maxscale = maxscaleheight-1;
+	maxscaleshl2 = maxscale<<2;
+
+//
+// free up old scalers
+//
+	for (i=1;i<MAXSCALEHEIGHT;i++)
+	{
+		if (scaledirectory[i])
+			MM_FreePtr (&(memptr)scaledirectory[i]);
+		if (i>=stepbytwo)
+			i += 2;
+	}
+	memset (scaledirectory,0,sizeof(scaledirectory));
+
+	MM_SortMem ();
+
+//
+// build the compiled scalers
+//
+	stepbytwo = viewheight/2;	// save space by double stepping
+	MM_GetPtr (&(memptr)work,20000);
+	if (mmerror)
+		return;
+
+	for (i=1;i<=maxscaleheight;i++)
+	{
+		BuildCompScale (i*2,&(memptr)scaledirectory[i]);
+		if (mmerror)
+		{
+			MM_FreePtr (&(memptr)work);
+			return;
+		}
+		if (i>=stepbytwo)
+			i+= 2;
+	}
+	MM_FreePtr (&(memptr)work);
+
+//
+// compact memory and lock down scalers
+//
+	MM_SortMem ();
+	for (i=1;i<=maxscaleheight;i++)
+	{
+		MM_SetLock (&(memptr)scaledirectory[i],true);
+		fullscalefarcall[i] = (unsigned)scaledirectory[i];
+		fullscalefarcall[i] <<=16;
+		fullscalefarcall[i] += scaledirectory[i]->codeofs[0];
+		if (i>=stepbytwo)
+		{
+			scaledirectory[i+1] = scaledirectory[i];
+			fullscalefarcall[i+1] = fullscalefarcall[i];
+			scaledirectory[i+2] = scaledirectory[i];
+			fullscalefarcall[i+2] = fullscalefarcall[i];
+			i+=2;
+		}
+	}
+	scaledirectory[0] = scaledirectory[1];
+	fullscalefarcall[0] = fullscalefarcall[1];
+
+//
+// check for oversize wall drawing
+//
+	for (i=maxscaleheight;i<MAXSCALEHEIGHT;i++)
+		fullscalefarcall[i] = (long)BadScale;
+
+}
+
+//===========================================================================
+
+/*
+========================
+=
+= BuildCompScale
+=
+= Builds a compiled scaler object that will scale a 64 tall object to
+= the given height (centered vertically on the screen)
+=
+= height should be even
+=
+= Call with
+= ---------
+= DS:SI		Source for scale
+= ES:DI		Dest for scale
+=
+= Calling the compiled scaler only destroys AL
+=
+========================
+*/
+
+unsigned BuildCompScale (int height, memptr *finalspot)
+{
+	byte		far *code;
+
+	int			i;
+	long		fix,step;
+	unsigned	src,totalscaled,totalsize;
+	int			startpix,endpix,toppix;
+
+
+	step = ((long)height<<16) / 64;
+	code = &work->code[0];
+	toppix = (viewheight-height)/2;
+	fix = 0;
+
+	for (src=0;src<=64;src++)
+	{
+		startpix = fix>>16;
+		fix += step;
+		endpix = fix>>16;
+
+		if (endpix>startpix)
+			work->width[src] = endpix-startpix;
+		else
+			work->width[src] = 0;
+
+//
+// mark the start of the code
+//
+		work->codeofs[src] = FP_OFF(code);
+
+//
+// compile some code if the source pixel generates any screen pixels
+//
+		startpix+=toppix;
+		endpix+=toppix;
+
+		if (startpix == endpix || endpix < 0 || startpix >= viewheight || src == 64)
+			continue;
+
+	//
+	// mov al,[si+src]
+	//
+		*code++ = 0x8a;
+		*code++ = 0x44;
+		*code++ = src;
+
+		for (;startpix<endpix;startpix++)
+		{
+			if (startpix >= viewheight)
+				break;						// off the bottom of the view area
+			if (startpix < 0)
+				continue;					// not into the view area
+
+		//
+		// mov [es:di+heightofs],al
+		//
+			*code++ = 0x26;
+			*code++ = 0x88;
+			*code++ = 0x85;
+			*((unsigned far *)code)++ = startpix*SCREENBWIDE;
+		}
+
+	}
+
+//
+// retf
+//
+	*code++ = 0xcb;
+
+	totalsize = FP_OFF(code);
+	MM_GetPtr (finalspot,totalsize);
+	if (mmerror)
+		return 0;
+	_fmemcpy ((byte _seg *)(*finalspot),(byte _seg *)work,totalsize);
+
+	return totalsize;
+}
+
+
+/*
+=======================
+=
+= ScaleLine
+=
+= linescale should have the high word set to the segment of the scaler
+=
+=======================
+*/
+
+extern	int			slinex,slinewidth;
+extern	unsigned	far *linecmds;
+extern	long		linescale;
+extern	unsigned	maskword;
+
+byte	mask1,mask2,mask3;
+
+
+void near ScaleLine (void)
+{
+asm	mov	cx,WORD PTR [linescale+2]
+asm	mov	es,cx						// segment of scaler
+
+asm	mov bp,WORD PTR [linecmds]
+asm	mov	dx,SC_INDEX+1				// to set SC_MAPMASK
+
+asm	mov	bx,[slinex]
+asm	mov	di,bx
+asm	shr	di,2						// X in bytes
+asm	add	di,[bufferofs]
+asm	and	bx,3
+asm	shl	bx,3
+asm	add	bx,[slinewidth]				// bx = (pixel*8+pixwidth)
+asm	mov	al,BYTE [mapmasks3-1+bx]	// -1 because pixwidth of 1 is first
+asm	mov	ds,WORD PTR [linecmds+2]
+asm	or	al,al
+asm	jz	notthreebyte				// scale across three bytes
+asm	jmp	threebyte
+notthreebyte:
+asm	mov	al,BYTE PTR ss:[mapmasks2-1+bx]	// -1 because pixwidth of 1 is first
+asm	or	al,al
+asm	jnz	twobyte						// scale across two bytes
+
+//
+// one byte scaling
+//
+asm	mov	al,BYTE PTR ss:[mapmasks1-1+bx]	// -1 because pixwidth of 1 is first
+asm	out	dx,al						// set map mask register
+
+scalesingle:
+
+asm	mov	bx,[ds:bp]					// table location of rtl to patch
+asm	or	bx,bx
+asm	jz	linedone					// 0 signals end of segment list
+asm	mov	bx,[es:bx]
+asm	mov	dl,[es:bx]					// save old value
+asm	mov	BYTE PTR es:[bx],OP_RETF	// patch a RETF in
+asm	mov	si,[ds:bp+4]				// table location of entry spot
+asm	mov	ax,[es:si]
+asm	mov	WORD PTR ss:[linescale],ax	// call here to start scaling
+asm	mov	si,[ds:bp+2]				// corrected top of shape for this segment
+asm	add	bp,6						// next segment list
+
+asm	mov	ax,SCREENSEG
+asm	mov	es,ax
+asm	call ss:[linescale]				// scale the segment of pixels
+
+asm	mov	es,cx						// segment of scaler
+asm	mov	BYTE PTR es:[bx],dl			// unpatch the RETF
+asm	jmp	scalesingle					// do the next segment
+
+
+//
+// done
+//
+linedone:
+asm	mov	ax,ss
+asm	mov	ds,ax
+return;
+
+//
+// two byte scaling
+//
+twobyte:
+asm	mov	ss:[mask2],al
+asm	mov	al,BYTE PTR ss:[mapmasks1-1+bx]	// -1 because pixwidth of 1 is first
+asm	mov	ss:[mask1],al
+
+scaledouble:
+
+asm	mov	bx,[ds:bp]					// table location of rtl to patch
+asm	or	bx,bx
+asm	jz	linedone					// 0 signals end of segment list
+asm	mov	bx,[es:bx]
+asm	mov	cl,[es:bx]					// save old value
+asm	mov	BYTE PTR es:[bx],OP_RETF	// patch a RETF in
+asm	mov	si,[ds:bp+4]				// table location of entry spot
+asm	mov	ax,[es:si]
+asm	mov	WORD PTR ss:[linescale],ax	// call here to start scaling
+asm	mov	si,[ds:bp+2]				// corrected top of shape for this segment
+asm	add	bp,6						// next segment list
+
+asm	mov	ax,SCREENSEG
+asm	mov	es,ax
+asm	mov	al,ss:[mask1]
+asm	out	dx,al						// set map mask register
+asm	call ss:[linescale]				// scale the segment of pixels
+asm	inc	di
+asm	mov	al,ss:[mask2]
+asm	out	dx,al						// set map mask register
+asm	call ss:[linescale]				// scale the segment of pixels
+asm	dec	di
+
+asm	mov	es,WORD PTR ss:[linescale+2] // segment of scaler
+asm	mov	BYTE PTR es:[bx],cl			// unpatch the RETF
+asm	jmp	scaledouble					// do the next segment
+
+
+//
+// three byte scaling
+//
+threebyte:
+asm	mov	ss:[mask3],al
+asm	mov	al,BYTE PTR ss:[mapmasks2-1+bx]	// -1 because pixwidth of 1 is first
+asm	mov	ss:[mask2],al
+asm	mov	al,BYTE PTR ss:[mapmasks1-1+bx]	// -1 because pixwidth of 1 is first
+asm	mov	ss:[mask1],al
+
+scaletriple:
+
+asm	mov	bx,[ds:bp]					// table location of rtl to patch
+asm	or	bx,bx
+asm	jz	linedone					// 0 signals end of segment list
+asm	mov	bx,[es:bx]
+asm	mov	cl,[es:bx]					// save old value
+asm	mov	BYTE PTR es:[bx],OP_RETF	// patch a RETF in
+asm	mov	si,[ds:bp+4]				// table location of entry spot
+asm	mov	ax,[es:si]
+asm	mov	WORD PTR ss:[linescale],ax	// call here to start scaling
+asm	mov	si,[ds:bp+2]				// corrected top of shape for this segment
+asm	add	bp,6						// next segment list
+
+asm	mov	ax,SCREENSEG
+asm	mov	es,ax
+asm	mov	al,ss:[mask1]
+asm	out	dx,al						// set map mask register
+asm	call ss:[linescale]				// scale the segment of pixels
+asm	inc	di
+asm	mov	al,ss:[mask2]
+asm	out	dx,al						// set map mask register
+asm	call ss:[linescale]				// scale the segment of pixels
+asm	inc	di
+asm	mov	al,ss:[mask3]
+asm	out	dx,al						// set map mask register
+asm	call ss:[linescale]				// scale the segment of pixels
+asm	dec	di
+asm	dec	di
+
+asm	mov	es,WORD PTR ss:[linescale+2] // segment of scaler
+asm	mov	BYTE PTR es:[bx],cl			// unpatch the RETF
+asm	jmp	scaletriple					// do the next segment
+
+
+}
+
+
+/*
+=======================
+=
+= ScaleShape
+=
+= Draws a compiled shape at [scale] pixels high
+=
+= each vertical line of the shape has a pointer to segment data:
+= 	end of segment pixel*2 (0 terminates line) used to patch rtl in scaler
+= 	top of virtual line with segment in proper place
+=	start of segment pixel*2, used to jsl into compiled scaler
+=	<repeat>
+=
+= Setup for call
+= --------------
+= GC_MODE			read mode 1, write mode 2
+= GC_COLORDONTCARE  set to 0, so all reads from video memory return 0xff
+= GC_INDEX			pointing at GC_BITMASK
+=
+=======================
+*/
+
+static	long		longtemp;
+
+void ScaleShape (int xcenter, int shapenum, unsigned height)
+{
+	t_compshape	_seg *shape;
+	t_compscale _seg *comptable;
+	unsigned	scale,srcx,stopx,tempx;
+	int			t;
+	unsigned	far *cmdptr;
+	boolean		leftvis,rightvis;
+
+
+	shape = PM_GetSpritePage (shapenum);
+
+	scale = height>>3;						// low three bits are fractional
+	if (!scale || scale>maxscale)
+		return;								// too close or far away
+	comptable = scaledirectory[scale];
+
+	*(((unsigned *)&linescale)+1)=(unsigned)comptable;	// seg of far call
+	*(((unsigned *)&linecmds)+1)=(unsigned)shape;		// seg of shape
+
+//
+// scale to the left (from pixel 31 to shape->leftpix)
+//
+	srcx = 32;
+	slinex = xcenter;
+	stopx = shape->leftpix;
+	cmdptr = &shape->dataofs[31-stopx];
+
+	while ( --srcx >=stopx && slinex>0)
+	{
+		(unsigned)linecmds = *cmdptr--;
+		if ( !(slinewidth = comptable->width[srcx]) )
+			continue;
+
+		if (slinewidth == 1)
+		{
+			slinex--;
+			if (slinex<viewwidth)
+			{
+				if (wallheight[slinex] >= height)
+					continue;		// obscured by closer wall
+				ScaleLine ();
+			}
+			continue;
+		}
+
+		//
+		// handle multi pixel lines
+		//
+		if (slinex>viewwidth)
+		{
+			slinex -= slinewidth;
+			slinewidth = viewwidth-slinex;
+			if (slinewidth<1)
+				continue;		// still off the right side
+		}
+		else
+		{
+			if (slinewidth>slinex)
+				slinewidth = slinex;
+			slinex -= slinewidth;
+		}
+
+
+		leftvis = (wallheight[slinex] < height);
+		rightvis = (wallheight[slinex+slinewidth-1] < height);
+
+		if (leftvis)
+		{
+			if (rightvis)
+				ScaleLine ();
+			else
+			{
+				while (wallheight[slinex+slinewidth-1] >= height)
+					slinewidth--;
+				ScaleLine ();
+			}
+		}
+		else
+		{
+			if (!rightvis)
+				continue;		// totally obscured
+
+			while (wallheight[slinex] >= height)
+			{
+				slinex++;
+				slinewidth--;
+			}
+			ScaleLine ();
+			break;			// the rest of the shape is gone
+		}
+	}
+
+
+//
+// scale to the right
+//
+	slinex = xcenter;
+	stopx = shape->rightpix;
+	if (shape->leftpix<31)
+	{
+		srcx = 31;
+		cmdptr = &shape->dataofs[32-shape->leftpix];
+	}
+	else
+	{
+		srcx = shape->leftpix-1;
+		cmdptr = &shape->dataofs[0];
+	}
+	slinewidth = 0;
+
+	while ( ++srcx <= stopx && (slinex+=slinewidth)<viewwidth)
+	{
+		(unsigned)linecmds = *cmdptr++;
+		if ( !(slinewidth = comptable->width[srcx]) )
+			continue;
+
+		if (slinewidth == 1)
+		{
+			if (slinex>=0 && wallheight[slinex] < height)
+			{
+				ScaleLine ();
+			}
+			continue;
+		}
+
+		//
+		// handle multi pixel lines
+		//
+		if (slinex<0)
+		{
+			if (slinewidth <= -slinex)
+				continue;		// still off the left edge
+
+			slinewidth += slinex;
+			slinex = 0;
+		}
+		else
+		{
+			if (slinex + slinewidth > viewwidth)
+				slinewidth = viewwidth-slinex;
+		}
+
+
+		leftvis = (wallheight[slinex] < height);
+		rightvis = (wallheight[slinex+slinewidth-1] < height);
+
+		if (leftvis)
+		{
+			if (rightvis)
+			{
+				ScaleLine ();
+			}
+			else
+			{
+				while (wallheight[slinex+slinewidth-1] >= height)
+					slinewidth--;
+				ScaleLine ();
+				break;			// the rest of the shape is gone
+			}
+		}
+		else
+		{
+			if (rightvis)
+			{
+				while (wallheight[slinex] >= height)
+				{
+					slinex++;
+					slinewidth--;
+				}
+				ScaleLine ();
+			}
+			else
+				continue;		// totally obscured
+		}
+	}
+}
+
+
+
+/*
+=======================
+=
+= SimpleScaleShape
+=
+= NO CLIPPING, height in pixels
+=
+= Draws a compiled shape at [scale] pixels high
+=
+= each vertical line of the shape has a pointer to segment data:
+= 	end of segment pixel*2 (0 terminates line) used to patch rtl in scaler
+= 	top of virtual line with segment in proper place
+=	start of segment pixel*2, used to jsl into compiled scaler
+=	<repeat>
+=
+= Setup for call
+= --------------
+= GC_MODE			read mode 1, write mode 2
+= GC_COLORDONTCARE  set to 0, so all reads from video memory return 0xff
+= GC_INDEX			pointing at GC_BITMASK
+=
+=======================
+*/
+
+void SimpleScaleShape (int xcenter, int shapenum, unsigned height)
+{
+	t_compshape	_seg *shape;
+	t_compscale _seg *comptable;
+	unsigned	scale,srcx,stopx,tempx;
+	int			t;
+	unsigned	far *cmdptr;
+	boolean		leftvis,rightvis;
+
+
+	shape = PM_GetSpritePage (shapenum);
+
+	scale = height>>1;
+	comptable = scaledirectory[scale];
+
+	*(((unsigned *)&linescale)+1)=(unsigned)comptable;	// seg of far call
+	*(((unsigned *)&linecmds)+1)=(unsigned)shape;		// seg of shape
+
+//
+// scale to the left (from pixel 31 to shape->leftpix)
+//
+	srcx = 32;
+	slinex = xcenter;
+	stopx = shape->leftpix;
+	cmdptr = &shape->dataofs[31-stopx];
+
+	while ( --srcx >=stopx )
+	{
+		(unsigned)linecmds = *cmdptr--;
+		if ( !(slinewidth = comptable->width[srcx]) )
+			continue;
+
+		slinex -= slinewidth;
+		ScaleLine ();
+	}
+
+
+//
+// scale to the right
+//
+	slinex = xcenter;
+	stopx = shape->rightpix;
+	if (shape->leftpix<31)
+	{
+		srcx = 31;
+		cmdptr = &shape->dataofs[32-shape->leftpix];
+	}
+	else
+	{
+		srcx = shape->leftpix-1;
+		cmdptr = &shape->dataofs[0];
+	}
+	slinewidth = 0;
+
+	while ( ++srcx <= stopx )
+	{
+		(unsigned)linecmds = *cmdptr++;
+		if ( !(slinewidth = comptable->width[srcx]) )
+			continue;
+
+		ScaleLine ();
+		slinex+=slinewidth;
+	}
+}
+
+
+
+
+//
+// bit mask tables for drawing scaled strips up to eight pixels wide
+//
+// down here so the STUPID inline assembler doesn't get confused!
+//
+
+
+byte	mapmasks1[4][8] = {
+{1 ,3 ,7 ,15,15,15,15,15},
+{2 ,6 ,14,14,14,14,14,14},
+{4 ,12,12,12,12,12,12,12},
+{8 ,8 ,8 ,8 ,8 ,8 ,8 ,8} };
+
+byte	mapmasks2[4][8] = {
+{0 ,0 ,0 ,0 ,1 ,3 ,7 ,15},
+{0 ,0 ,0 ,1 ,3 ,7 ,15,15},
+{0 ,0 ,1 ,3 ,7 ,15,15,15},
+{0 ,1 ,3 ,7 ,15,15,15,15} };
+
+byte	mapmasks3[4][8] = {
+{0 ,0 ,0 ,0 ,0 ,0 ,0 ,0},
+{0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
+{0 ,0 ,0 ,0 ,0 ,0 ,1 ,3},
+{0 ,0 ,0 ,0 ,0 ,1 ,3 ,7} };
+
+
+unsigned	wordmasks[8][8] = {
+{0x0080,0x00c0,0x00e0,0x00f0,0x00f8,0x00fc,0x00fe,0x00ff},
+{0x0040,0x0060,0x0070,0x0078,0x007c,0x007e,0x007f,0x807f},
+{0x0020,0x0030,0x0038,0x003c,0x003e,0x003f,0x803f,0xc03f},
+{0x0010,0x0018,0x001c,0x001e,0x001f,0x801f,0xc01f,0xe01f},
+{0x0008,0x000c,0x000e,0x000f,0x800f,0xc00f,0xe00f,0xf00f},
+{0x0004,0x0006,0x0007,0x8007,0xc007,0xe007,0xf007,0xf807},
+{0x0002,0x0003,0x8003,0xc003,0xe003,0xf003,0xf803,0xfc03},
+{0x0001,0x8001,0xc001,0xe001,0xf001,0xf801,0xfc01,0xfe01} };
+
+int			slinex,slinewidth;
+unsigned	far *linecmds;
+long		linescale;
+unsigned	maskword;
+
--- /dev/null
+++ b/piclist.h
@@ -1,0 +1,36 @@
+//////////////////////////////////////
+//
+// Graphics .H file for .WL1
+// IGRAB-ed on Sat May 02 02:32:49 1992
+//
+//////////////////////////////////////
+
+typedef enum {
+		// Lump Start
+		H_BJPIC=3,
+		H_CASTLEPIC,                 // 4
+		H_KEYBOARDPIC,               // 5
+		H_JOYPIC,                    // 6
+		H_MOUSEPIC,                  // 7
+		H_BOTHPIC,                   // 8
+		H_GAMEPADPIC,                // 9
+		H_HEALPIC,                   // 10
+		H_TREASUREPIC,               // 11
+		H_GUNPIC,                    // 12
+		H_KEYPIC,                    // 13
+		H_BLAZEPIC,                  // 14
+		H_WEAPON1234PIC,             // 15
+		H_WOLFLOGOPIC,               // 16
+		H_VISAPIC,                   // 17
+		H_MCPIC,                     // 18
+		H_IDLOGOPIC,                 // 19
+		H_FAXPIC,                    // 20
+		H_GALACTIXPIC,               // 21
+		H_FGODMOMPIC,                // 22
+		H_AUSTRALIAPIC,              // 23
+		H_CANADAPIC,                 // 24
+		H_UKPIC,                     // 25
+		H_TOPWINDOWPIC,              // 26
+		H_LEFTWINDOWPIC,             // 27
+		H_RIGHTWINDOWPIC,            // 28
+		H_BOTTOMINFOPIC,             // 29
--- /dev/null
+++ b/play.c
@@ -1,0 +1,1472 @@
+// WL_PLAY.C
+
+#include "WL_DEF.H"
+#pragma hdrstop
+
+
+/*
+=============================================================================
+
+						 LOCAL CONSTANTS
+
+=============================================================================
+*/
+
+#define sc_Question	0x35
+
+/*
+=============================================================================
+
+						 GLOBAL VARIABLES
+
+=============================================================================
+*/
+
+boolean		madenoise;					// true when shooting or screaming
+
+exit_t		playstate;
+
+int			DebugOk;
+
+objtype 	objlist[MAXACTORS],*new,*obj,*player,*lastobj,
+			*objfreelist,*killerobj;
+
+unsigned	farmapylookup[MAPSIZE];
+byte		*nearmapylookup[MAPSIZE];
+
+boolean		singlestep,godmode,noclip;
+int			extravbls;
+
+byte		tilemap[MAPSIZE][MAPSIZE];	// wall values only
+byte		spotvis[MAPSIZE][MAPSIZE];
+objtype		*actorat[MAPSIZE][MAPSIZE];
+
+//
+// replacing refresh manager
+//
+unsigned	mapwidth,mapheight,tics;
+boolean		compatability;
+byte		*updateptr;
+unsigned	mapwidthtable[64];
+unsigned	uwidthtable[UPDATEHIGH];
+unsigned	blockstarts[UPDATEWIDE*UPDATEHIGH];
+byte		update[UPDATESIZE];
+
+//
+// control info
+//
+boolean		mouseenabled,joystickenabled,joypadenabled,joystickprogressive;
+int			joystickport;
+int			dirscan[4] = {sc_UpArrow,sc_RightArrow,sc_DownArrow,sc_LeftArrow};
+int			buttonscan[NUMBUTTONS] =
+			{sc_Control,sc_Alt,sc_RShift,sc_Space,sc_1,sc_2,sc_3,sc_4};
+int			buttonmouse[4]={bt_attack,bt_strafe,bt_use,bt_nobutton};
+int			buttonjoy[4]={bt_attack,bt_strafe,bt_use,bt_run};
+
+int			viewsize;
+
+boolean		buttonheld[NUMBUTTONS];
+
+boolean		demorecord,demoplayback;
+char		far *demoptr, far *lastdemoptr;
+memptr		demobuffer;
+
+//
+// curent user input
+//
+int			controlx,controly;		// range from -100 to 100 per tic
+boolean		buttonstate[NUMBUTTONS];
+
+
+
+//===========================================================================
+
+
+void	CenterWindow(word w,word h);
+void 	InitObjList (void);
+void 	RemoveObj (objtype *gone);
+void 	PollControls (void);
+void 	StopMusic(void);
+void 	StartMusic(void);
+void	PlayLoop (void);
+
+/*
+=============================================================================
+
+						 LOCAL VARIABLES
+
+=============================================================================
+*/
+
+
+objtype dummyobj;
+
+//
+// LIST OF SONGS FOR EACH VERSION
+//
+int songs[]=
+{
+#ifndef SPEAR
+ //
+ // Episode One
+ //
+ GETTHEM_MUS,
+ SEARCHN_MUS,
+ POW_MUS,
+ SUSPENSE_MUS,
+ GETTHEM_MUS,
+ SEARCHN_MUS,
+ POW_MUS,
+ SUSPENSE_MUS,
+
+ WARMARCH_MUS,	// Boss level
+ CORNER_MUS,	// Secret level
+
+ //
+ // Episode Two
+ //
+ NAZI_OMI_MUS,
+ PREGNANT_MUS,
+ GOINGAFT_MUS,
+ HEADACHE_MUS,
+ NAZI_OMI_MUS,
+ PREGNANT_MUS,
+ HEADACHE_MUS,
+ GOINGAFT_MUS,
+
+ WARMARCH_MUS,	// Boss level
+ DUNGEON_MUS,	// Secret level
+
+ //
+ // Episode Three
+ //
+ INTROCW3_MUS,
+ NAZI_RAP_MUS,
+ TWELFTH_MUS,
+ ZEROHOUR_MUS,
+ INTROCW3_MUS,
+ NAZI_RAP_MUS,
+ TWELFTH_MUS,
+ ZEROHOUR_MUS,
+
+ ULTIMATE_MUS,	// Boss level
+ PACMAN_MUS,	// Secret level
+
+ //
+ // Episode Four
+ //
+ GETTHEM_MUS,
+ SEARCHN_MUS,
+ POW_MUS,
+ SUSPENSE_MUS,
+ GETTHEM_MUS,
+ SEARCHN_MUS,
+ POW_MUS,
+ SUSPENSE_MUS,
+
+ WARMARCH_MUS,	// Boss level
+ CORNER_MUS,	// Secret level
+
+ //
+ // Episode Five
+ //
+ NAZI_OMI_MUS,
+ PREGNANT_MUS,
+ GOINGAFT_MUS,
+ HEADACHE_MUS,
+ NAZI_OMI_MUS,
+ PREGNANT_MUS,
+ HEADACHE_MUS,
+ GOINGAFT_MUS,
+
+ WARMARCH_MUS,	// Boss level
+ DUNGEON_MUS,	// Secret level
+
+ //
+ // Episode Six
+ //
+ INTROCW3_MUS,
+ NAZI_RAP_MUS,
+ TWELFTH_MUS,
+ ZEROHOUR_MUS,
+ INTROCW3_MUS,
+ NAZI_RAP_MUS,
+ TWELFTH_MUS,
+ ZEROHOUR_MUS,
+
+ ULTIMATE_MUS,	// Boss level
+ FUNKYOU_MUS		// Secret level
+#else
+
+ //////////////////////////////////////////////////////////////
+ //
+ // SPEAR OF DESTINY TRACKS
+ //
+ //////////////////////////////////////////////////////////////
+ XTIPTOE_MUS,
+ XFUNKIE_MUS,
+ XDEATH_MUS,
+ XGETYOU_MUS,		// DON'T KNOW
+ ULTIMATE_MUS,	// Trans Gr�sse
+
+ DUNGEON_MUS,
+ GOINGAFT_MUS,
+ POW_MUS,
+ TWELFTH_MUS,
+ ULTIMATE_MUS,	// Barnacle Wilhelm BOSS
+
+ NAZI_OMI_MUS,
+ GETTHEM_MUS,
+ SUSPENSE_MUS,
+ SEARCHN_MUS,
+ ZEROHOUR_MUS,
+ ULTIMATE_MUS,	// Super Mutant BOSS
+
+ XPUTIT_MUS,
+ ULTIMATE_MUS,	// Death Knight BOSS
+
+ XJAZNAZI_MUS,	// Secret level
+ XFUNKIE_MUS,	// Secret level (DON'T KNOW)
+
+ XEVIL_MUS		// Angel of Death BOSS
+
+#endif
+};
+
+
+/*
+=============================================================================
+
+						  USER CONTROL
+
+=============================================================================
+*/
+
+
+#define BASEMOVE		35
+#define RUNMOVE			70
+#define BASETURN		35
+#define RUNTURN			70
+
+#define JOYSCALE		2
+
+/*
+===================
+=
+= PollKeyboardButtons
+=
+===================
+*/
+
+void PollKeyboardButtons (void)
+{
+	int		i;
+
+	for (i=0;i<NUMBUTTONS;i++)
+		if (Keyboard[buttonscan[i]])
+			buttonstate[i] = true;
+}
+
+
+/*
+===================
+=
+= PollMouseButtons
+=
+===================
+*/
+
+void PollMouseButtons (void)
+{
+	int	buttons;
+
+	buttons = IN_MouseButtons ();
+
+	if (buttons&1)
+		buttonstate[buttonmouse[0]] = true;
+	if (buttons&2)
+		buttonstate[buttonmouse[1]] = true;
+	if (buttons&4)
+		buttonstate[buttonmouse[2]] = true;
+}
+
+
+
+/*
+===================
+=
+= PollJoystickButtons
+=
+===================
+*/
+
+void PollJoystickButtons (void)
+{
+	int	buttons;
+
+	buttons = IN_JoyButtons ();
+
+	if (joystickport && !joypadenabled)
+	{
+		if (buttons&4)
+			buttonstate[buttonjoy[0]] = true;
+		if (buttons&8)
+			buttonstate[buttonjoy[1]] = true;
+	}
+	else
+	{
+		if (buttons&1)
+			buttonstate[buttonjoy[0]] = true;
+		if (buttons&2)
+			buttonstate[buttonjoy[1]] = true;
+		if (joypadenabled)
+		{
+			if (buttons&4)
+				buttonstate[buttonjoy[2]] = true;
+			if (buttons&8)
+				buttonstate[buttonjoy[3]] = true;
+		}
+	}
+}
+
+
+/*
+===================
+=
+= PollKeyboardMove
+=
+===================
+*/
+
+void PollKeyboardMove (void)
+{
+	if (buttonstate[bt_run])
+	{
+		if (Keyboard[dirscan[di_north]])
+			controly -= RUNMOVE*tics;
+		if (Keyboard[dirscan[di_south]])
+			controly += RUNMOVE*tics;
+		if (Keyboard[dirscan[di_west]])
+			controlx -= RUNMOVE*tics;
+		if (Keyboard[dirscan[di_east]])
+			controlx += RUNMOVE*tics;
+	}
+	else
+	{
+		if (Keyboard[dirscan[di_north]])
+			controly -= BASEMOVE*tics;
+		if (Keyboard[dirscan[di_south]])
+			controly += BASEMOVE*tics;
+		if (Keyboard[dirscan[di_west]])
+			controlx -= BASEMOVE*tics;
+		if (Keyboard[dirscan[di_east]])
+			controlx += BASEMOVE*tics;
+	}
+}
+
+
+/*
+===================
+=
+= PollMouseMove
+=
+===================
+*/
+
+void PollMouseMove (void)
+{
+	int	mousexmove,mouseymove;
+
+	Mouse(MDelta);
+	mousexmove = _CX;
+	mouseymove = _DX;
+
+	controlx += mousexmove*10/(13-mouseadjustment);
+	controly += mouseymove*20/(13-mouseadjustment);
+}
+
+
+
+/*
+===================
+=
+= PollJoystickMove
+=
+===================
+*/
+
+void PollJoystickMove (void)
+{
+	int	joyx,joyy;
+
+	INL_GetJoyDelta(joystickport,&joyx,&joyy);
+
+	if (joystickprogressive)
+	{
+		if (joyx > 64)
+			controlx += (joyx-64)*JOYSCALE*tics;
+		else if (joyx < -64)
+			controlx -= (-joyx-64)*JOYSCALE*tics;
+		if (joyy > 64)
+			controlx += (joyy-64)*JOYSCALE*tics;
+		else if (joyy < -64)
+			controly -= (-joyy-64)*JOYSCALE*tics;
+	}
+	else if (buttonstate[bt_run])
+	{
+		if (joyx > 64)
+			controlx += RUNMOVE*tics;
+		else if (joyx < -64)
+			controlx -= RUNMOVE*tics;
+		if (joyy > 64)
+			controly += RUNMOVE*tics;
+		else if (joyy < -64)
+			controly -= RUNMOVE*tics;
+	}
+	else
+	{
+		if (joyx > 64)
+			controlx += BASEMOVE*tics;
+		else if (joyx < -64)
+			controlx -= BASEMOVE*tics;
+		if (joyy > 64)
+			controly += BASEMOVE*tics;
+		else if (joyy < -64)
+			controly -= BASEMOVE*tics;
+	}
+}
+
+
+/*
+===================
+=
+= PollControls
+=
+= Gets user or demo input, call once each frame
+=
+= controlx		set between -100 and 100 per tic
+= controly
+= buttonheld[]	the state of the buttons LAST frame
+= buttonstate[]	the state of the buttons THIS frame
+=
+===================
+*/
+
+void PollControls (void)
+{
+	int		max,min,i;
+	byte	buttonbits;
+
+//
+// get timing info for last frame
+//
+	if (demoplayback)
+	{
+		while (TimeCount<lasttimecount+DEMOTICS)
+		;
+		TimeCount = lasttimecount + DEMOTICS;
+		lasttimecount += DEMOTICS;
+		tics = DEMOTICS;
+	}
+	else if (demorecord)			// demo recording and playback needs
+	{								// to be constant
+//
+// take DEMOTICS or more tics, and modify Timecount to reflect time taken
+//
+		while (TimeCount<lasttimecount+DEMOTICS)
+		;
+		TimeCount = lasttimecount + DEMOTICS;
+		lasttimecount += DEMOTICS;
+		tics = DEMOTICS;
+	}
+	else
+		CalcTics ();
+
+	controlx = 0;
+	controly = 0;
+	memcpy (buttonheld,buttonstate,sizeof(buttonstate));
+	memset (buttonstate,0,sizeof(buttonstate));
+
+	if (demoplayback)
+	{
+	//
+	// read commands from demo buffer
+	//
+		buttonbits = *demoptr++;
+		for (i=0;i<NUMBUTTONS;i++)
+		{
+			buttonstate[i] = buttonbits&1;
+			buttonbits >>= 1;
+		}
+
+		controlx = *demoptr++;
+		controly = *demoptr++;
+
+		if (demoptr == lastdemoptr)
+			playstate = ex_completed;		// demo is done
+
+		controlx *= (int)tics;
+		controly *= (int)tics;
+
+		return;
+	}
+
+
+//
+// get button states
+//
+	PollKeyboardButtons ();
+
+	if (mouseenabled)
+		PollMouseButtons ();
+
+	if (joystickenabled)
+		PollJoystickButtons ();
+
+//
+// get movements
+//
+	PollKeyboardMove ();
+
+	if (mouseenabled)
+		PollMouseMove ();
+
+	if (joystickenabled)
+		PollJoystickMove ();
+
+//
+// bound movement to a maximum
+//
+	max = 100*tics;
+	min = -max;
+	if (controlx > max)
+		controlx = max;
+	else if (controlx < min)
+		controlx = min;
+
+	if (controly > max)
+		controly = max;
+	else if (controly < min)
+		controly = min;
+
+	if (demorecord)
+	{
+	//
+	// save info out to demo buffer
+	//
+		controlx /= (int)tics;
+		controly /= (int)tics;
+
+		buttonbits = 0;
+
+		for (i=NUMBUTTONS-1;i>=0;i--)
+		{
+			buttonbits <<= 1;
+			if (buttonstate[i])
+				buttonbits |= 1;
+		}
+
+		*demoptr++ = buttonbits;
+		*demoptr++ = controlx;
+		*demoptr++ = controly;
+
+		if (demoptr >= lastdemoptr)
+			Quit ("Demo buffer overflowed!");
+
+		controlx *= (int)tics;
+		controly *= (int)tics;
+	}
+}
+
+
+
+//==========================================================================
+
+
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	CenterWindow() - Generates a window of a given width & height in the
+//		middle of the screen
+//
+///////////////////////////////////////////////////////////////////////////
+
+#define MAXX	320
+#define MAXY	160
+
+void	CenterWindow(word w,word h)
+{
+	FixOfs ();
+	US_DrawWindow(((MAXX / 8) - w) / 2,((MAXY / 8) - h) / 2,w,h);
+}
+
+//===========================================================================
+
+
+/*
+=====================
+=
+= CheckKeys
+=
+=====================
+*/
+
+void CheckKeys (void)
+{
+	int		i;
+	byte	scan;
+	unsigned	temp;
+
+
+	if (screenfaded || demoplayback)	// don't do anything with a faded screen
+		return;
+
+	scan = LastScan;
+
+
+	#ifdef SPEAR
+	//
+	// SECRET CHEAT CODE: TAB-G-F10
+	//
+	if (Keyboard[sc_Tab] &&
+		Keyboard[sc_G] &&
+		Keyboard[sc_F10])
+	{
+		WindowH = 160;
+		if (godmode)
+		{
+			Message ("God mode OFF");
+			SD_PlaySound (NOBONUSSND);
+		}
+		else
+		{
+			Message ("God mode ON");
+			SD_PlaySound (ENDBONUS2SND);
+		}
+
+		IN_Ack();
+		godmode ^= 1;
+		DrawAllPlayBorderSides ();
+		IN_ClearKeysDown();
+		return;
+	}
+	#endif
+
+
+	//
+	// SECRET CHEAT CODE: 'MLI'
+	//
+	if (Keyboard[sc_M] &&
+		Keyboard[sc_L] &&
+		Keyboard[sc_I])
+	{
+		gamestate.health = 100;
+		gamestate.ammo = 99;
+		gamestate.keys = 3;
+		gamestate.score = 0;
+		gamestate.TimeCount += 42000L;
+		GiveWeapon (wp_chaingun);
+
+		DrawWeapon();
+		DrawHealth();
+		DrawKeys();
+		DrawAmmo();
+		DrawScore();
+
+		ClearMemory ();
+		CA_CacheGrChunk (STARTFONT+1);
+		ClearSplitVWB ();
+		VW_ScreenToScreen (displayofs,bufferofs,80,160);
+
+		Message(STR_CHEATER1"\n"
+				STR_CHEATER2"\n\n"
+				STR_CHEATER3"\n"
+				STR_CHEATER4"\n"
+				STR_CHEATER5);
+
+		UNCACHEGRCHUNK(STARTFONT+1);
+		PM_CheckMainMem ();
+		IN_ClearKeysDown();
+		IN_Ack();
+
+		DrawAllPlayBorder ();
+	}
+
+	//
+	// OPEN UP DEBUG KEYS
+	//
+#ifndef SPEAR
+	if (Keyboard[sc_BackSpace] &&
+		Keyboard[sc_LShift] &&
+		Keyboard[sc_Alt] &&
+		MS_CheckParm("goobers"))
+#else
+	if (Keyboard[sc_BackSpace] &&
+		Keyboard[sc_LShift] &&
+		Keyboard[sc_Alt] &&
+		MS_CheckParm("debugmode"))
+#endif
+	{
+	 ClearMemory ();
+	 CA_CacheGrChunk (STARTFONT+1);
+	 ClearSplitVWB ();
+	 VW_ScreenToScreen (displayofs,bufferofs,80,160);
+
+	 Message("Debugging keys are\nnow available!");
+	 UNCACHEGRCHUNK(STARTFONT+1);
+	 PM_CheckMainMem ();
+	 IN_ClearKeysDown();
+	 IN_Ack();
+
+	 DrawAllPlayBorderSides ();
+	 DebugOk=1;
+	}
+
+	//
+	// TRYING THE KEEN CHEAT CODE!
+	//
+	if (Keyboard[sc_B] &&
+		Keyboard[sc_A] &&
+		Keyboard[sc_T])
+	{
+	 ClearMemory ();
+	 CA_CacheGrChunk (STARTFONT+1);
+	 ClearSplitVWB ();
+	 VW_ScreenToScreen (displayofs,bufferofs,80,160);
+
+	 Message("Commander Keen is also\n"
+			 "available from Apogee, but\n"
+			 "then, you already know\n"
+			 "that - right, Cheatmeister?!");
+
+	 UNCACHEGRCHUNK(STARTFONT+1);
+	 PM_CheckMainMem ();
+	 IN_ClearKeysDown();
+	 IN_Ack();
+
+	 DrawAllPlayBorder ();
+	}
+
+//
+// pause key weirdness can't be checked as a scan code
+//
+	if (Paused)
+	{
+		bufferofs = displayofs;
+		LatchDrawPic (20-4,80-2*8,PAUSEDPIC);
+		SD_MusicOff();
+		IN_Ack();
+		IN_ClearKeysDown ();
+		SD_MusicOn();
+		Paused = false;
+		if (MousePresent)
+			Mouse(MDelta);	// Clear accumulated mouse movement
+		return;
+	}
+
+
+//
+// F1-F7/ESC to enter control panel
+//
+	if (
+#ifndef DEBCHECK
+		scan == sc_F10 ||
+#endif
+		scan == sc_F9 ||
+		scan == sc_F7 ||
+		scan == sc_F8)			// pop up quit dialog
+	{
+		ClearMemory ();
+		ClearSplitVWB ();
+		VW_ScreenToScreen (displayofs,bufferofs,80,160);
+		US_ControlPanel(scan);
+
+		 DrawAllPlayBorderSides ();
+
+		if (scan == sc_F9)
+		  StartMusic ();
+
+		PM_CheckMainMem ();
+		SETFONTCOLOR(0,15);
+		IN_ClearKeysDown();
+		return;
+	}
+
+	if ( (scan >= sc_F1 && scan <= sc_F9) || scan == sc_Escape)
+	{
+		StopMusic ();
+		ClearMemory ();
+		VW_FadeOut ();
+
+		US_ControlPanel(scan);
+
+		SETFONTCOLOR(0,15);
+		IN_ClearKeysDown();
+		DrawPlayScreen ();
+		if (!startgame && !loadedgame)
+		{
+			VW_FadeIn ();
+			StartMusic ();
+		}
+		if (loadedgame)
+			playstate = ex_abort;
+		lasttimecount = TimeCount;
+		if (MousePresent)
+			Mouse(MDelta);	// Clear accumulated mouse movement
+		PM_CheckMainMem ();
+		return;
+	}
+
+//
+// TAB-? debug keys
+//
+	if (Keyboard[sc_Tab] && DebugOk)
+	{
+		CA_CacheGrChunk (STARTFONT);
+		fontnumber=0;
+		SETFONTCOLOR(0,15);
+		DebugKeys();
+		if (MousePresent)
+			Mouse(MDelta);	// Clear accumulated mouse movement
+		lasttimecount = TimeCount;
+		return;
+	}
+
+}
+
+
+//===========================================================================
+
+/*
+#############################################################################
+
+				  The objlist data structure
+
+#############################################################################
+
+objlist containt structures for every actor currently playing.  The structure
+is accessed as a linked list starting at *player, ending when ob->next ==
+NULL.  GetNewObj inserts a new object at the end of the list, meaning that
+if an actor spawn another actor, the new one WILL get to think and react the
+same frame.  RemoveObj unlinks the given object and returns it to the free
+list, but does not damage the objects ->next pointer, so if the current object
+removes itself, a linked list following loop can still safely get to the
+next element.
+
+<backwardly linked free list>
+
+#############################################################################
+*/
+
+
+/*
+=========================
+=
+= InitActorList
+=
+= Call to clear out the actor object lists returning them all to the free
+= list.  Allocates a special spot for the player.
+=
+=========================
+*/
+
+int	objcount;
+
+void InitActorList (void)
+{
+	int	i;
+
+//
+// init the actor lists
+//
+	for (i=0;i<MAXACTORS;i++)
+	{
+		objlist[i].prev = &objlist[i+1];
+		objlist[i].next = NULL;
+	}
+
+	objlist[MAXACTORS-1].prev = NULL;
+
+	objfreelist = &objlist[0];
+	lastobj = NULL;
+
+	objcount = 0;
+
+//
+// give the player the first free spots
+//
+	GetNewActor ();
+	player = new;
+
+}
+
+//===========================================================================
+
+/*
+=========================
+=
+= GetNewActor
+=
+= Sets the global variable new to point to a free spot in objlist.
+= The free spot is inserted at the end of the liked list
+=
+= When the object list is full, the caller can either have it bomb out ot
+= return a dummy object pointer that will never get used
+=
+=========================
+*/
+
+void GetNewActor (void)
+{
+	if (!objfreelist)
+		Quit ("GetNewActor: No free spots in objlist!");
+
+	new = objfreelist;
+	objfreelist = new->prev;
+	memset (new,0,sizeof(*new));
+
+	if (lastobj)
+		lastobj->next = new;
+	new->prev = lastobj;	// new->next is allready NULL from memset
+
+	new->active = false;
+	lastobj = new;
+
+	objcount++;
+}
+
+//===========================================================================
+
+/*
+=========================
+=
+= RemoveObj
+=
+= Add the given object back into the free list, and unlink it from it's
+= neighbors
+=
+=========================
+*/
+
+void RemoveObj (objtype *gone)
+{
+	objtype **spotat;
+
+	if (gone == player)
+		Quit ("RemoveObj: Tried to remove the player!");
+
+	gone->state = NULL;
+
+//
+// fix the next object's back link
+//
+	if (gone == lastobj)
+		lastobj = (objtype *)gone->prev;
+	else
+		gone->next->prev = gone->prev;
+
+//
+// fix the previous object's forward link
+//
+	gone->prev->next = gone->next;
+
+//
+// add it back in to the free list
+//
+	gone->prev = objfreelist;
+	objfreelist = gone;
+
+	objcount--;
+}
+
+/*
+=============================================================================
+
+						MUSIC STUFF
+
+=============================================================================
+*/
+
+
+/*
+=================
+=
+= StopMusic
+=
+=================
+*/
+
+void StopMusic(void)
+{
+	int	i;
+
+	SD_MusicOff();
+	for (i = 0;i < LASTMUSIC;i++)
+		if (audiosegs[STARTMUSIC + i])
+		{
+			MM_SetPurge(&((memptr)audiosegs[STARTMUSIC + i]),3);
+			MM_SetLock(&((memptr)audiosegs[STARTMUSIC + i]),false);
+		}
+}
+
+//==========================================================================
+
+
+/*
+=================
+=
+= StartMusic
+=
+=================
+*/
+
+void StartMusic(void)
+{
+	musicnames	chunk;
+
+	SD_MusicOff();
+	chunk = songs[gamestate.mapon+gamestate.episode*10];
+
+//	if ((chunk == -1) || (MusicMode != smm_AdLib))
+//DEBUG control panel		return;
+
+	MM_BombOnError (false);
+	CA_CacheAudioChunk(STARTMUSIC + chunk);
+	MM_BombOnError (true);
+	if (mmerror)
+		mmerror = false;
+	else
+	{
+		MM_SetLock(&((memptr)audiosegs[STARTMUSIC + chunk]),true);
+		SD_StartMusic((MusicGroup far *)audiosegs[STARTMUSIC + chunk]);
+	}
+}
+
+
+/*
+=============================================================================
+
+					PALETTE SHIFTING STUFF
+
+=============================================================================
+*/
+
+#define NUMREDSHIFTS	6
+#define REDSTEPS		8
+
+#define NUMWHITESHIFTS	3
+#define WHITESTEPS		20
+#define WHITETICS		6
+
+
+byte	far redshifts[NUMREDSHIFTS][768];
+byte	far whiteshifts[NUMREDSHIFTS][768];
+
+int		damagecount,bonuscount;
+boolean	palshifted;
+
+extern 	byte	far	gamepal;
+
+/*
+=====================
+=
+= InitRedShifts
+=
+=====================
+*/
+
+void InitRedShifts (void)
+{
+	byte	far *workptr, far *baseptr;
+	int		i,j,delta;
+
+
+//
+// fade through intermediate frames
+//
+	for (i=1;i<=NUMREDSHIFTS;i++)
+	{
+		workptr = (byte far *)&redshifts[i-1][0];
+		baseptr = &gamepal;
+
+		for (j=0;j<=255;j++)
+		{
+			delta = 64-*baseptr;
+			*workptr++ = *baseptr++ + delta * i / REDSTEPS;
+			delta = -*baseptr;
+			*workptr++ = *baseptr++ + delta * i / REDSTEPS;
+			delta = -*baseptr;
+			*workptr++ = *baseptr++ + delta * i / REDSTEPS;
+		}
+	}
+
+	for (i=1;i<=NUMWHITESHIFTS;i++)
+	{
+		workptr = (byte far *)&whiteshifts[i-1][0];
+		baseptr = &gamepal;
+
+		for (j=0;j<=255;j++)
+		{
+			delta = 64-*baseptr;
+			*workptr++ = *baseptr++ + delta * i / WHITESTEPS;
+			delta = 62-*baseptr;
+			*workptr++ = *baseptr++ + delta * i / WHITESTEPS;
+			delta = 0-*baseptr;
+			*workptr++ = *baseptr++ + delta * i / WHITESTEPS;
+		}
+	}
+}
+
+
+/*
+=====================
+=
+= ClearPaletteShifts
+=
+=====================
+*/
+
+void ClearPaletteShifts (void)
+{
+	bonuscount = damagecount = 0;
+}
+
+
+/*
+=====================
+=
+= StartBonusFlash
+=
+=====================
+*/
+
+void StartBonusFlash (void)
+{
+	bonuscount = NUMWHITESHIFTS*WHITETICS;		// white shift palette
+}
+
+
+/*
+=====================
+=
+= StartDamageFlash
+=
+=====================
+*/
+
+void StartDamageFlash (int damage)
+{
+	damagecount += damage;
+}
+
+
+/*
+=====================
+=
+= UpdatePaletteShifts
+=
+=====================
+*/
+
+void UpdatePaletteShifts (void)
+{
+	int	red,white;
+
+	if (bonuscount)
+	{
+		white = bonuscount/WHITETICS +1;
+		if (white>NUMWHITESHIFTS)
+			white = NUMWHITESHIFTS;
+		bonuscount -= tics;
+		if (bonuscount < 0)
+			bonuscount = 0;
+	}
+	else
+		white = 0;
+
+
+	if (damagecount)
+	{
+		red = damagecount/10 +1;
+		if (red>NUMREDSHIFTS)
+			red = NUMREDSHIFTS;
+
+		damagecount -= tics;
+		if (damagecount < 0)
+			damagecount = 0;
+	}
+	else
+		red = 0;
+
+	if (red)
+	{
+		VW_WaitVBL(1);
+		VL_SetPalette (redshifts[red-1]);
+		palshifted = true;
+	}
+	else if (white)
+	{
+		VW_WaitVBL(1);
+		VL_SetPalette (whiteshifts[white-1]);
+		palshifted = true;
+	}
+	else if (palshifted)
+	{
+		VW_WaitVBL(1);
+		VL_SetPalette (&gamepal);		// back to normal
+		palshifted = false;
+	}
+}
+
+
+/*
+=====================
+=
+= FinishPaletteShifts
+=
+= Resets palette to normal if needed
+=
+=====================
+*/
+
+void FinishPaletteShifts (void)
+{
+	if (palshifted)
+	{
+		palshifted = 0;
+		VW_WaitVBL(1);
+		VL_SetPalette (&gamepal);
+	}
+}
+
+
+/*
+=============================================================================
+
+						CORE PLAYLOOP
+
+=============================================================================
+*/
+
+
+/*
+=====================
+=
+= DoActor
+=
+=====================
+*/
+
+void DoActor (objtype *ob)
+{
+	void (*think)(objtype *);
+
+	if (!ob->active && !areabyplayer[ob->areanumber])
+		return;
+
+	if (!(ob->flags&(FL_NONMARK|FL_NEVERMARK)) )
+		actorat[ob->tilex][ob->tiley] = NULL;
+
+//
+// non transitional object
+//
+
+	if (!ob->ticcount)
+	{
+		think =	ob->state->think;
+		if (think)
+		{
+			think (ob);
+			if (!ob->state)
+			{
+				RemoveObj (ob);
+				return;
+			}
+		}
+
+		if (ob->flags&FL_NEVERMARK)
+			return;
+
+		if ( (ob->flags&FL_NONMARK) && actorat[ob->tilex][ob->tiley])
+			return;
+
+		actorat[ob->tilex][ob->tiley] = ob;
+		return;
+	}
+
+//
+// transitional object
+//
+	ob->ticcount-=tics;
+	while ( ob->ticcount <= 0)
+	{
+		think = ob->state->action;			// end of state action
+		if (think)
+		{
+			think (ob);
+			if (!ob->state)
+			{
+				RemoveObj (ob);
+				return;
+			}
+		}
+
+		ob->state = ob->state->next;
+
+		if (!ob->state)
+		{
+			RemoveObj (ob);
+			return;
+		}
+
+		if (!ob->state->tictime)
+		{
+			ob->ticcount = 0;
+			goto think;
+		}
+
+		ob->ticcount += ob->state->tictime;
+	}
+
+think:
+	//
+	// think
+	//
+	think =	ob->state->think;
+	if (think)
+	{
+		think (ob);
+		if (!ob->state)
+		{
+			RemoveObj (ob);
+			return;
+		}
+	}
+
+	if (ob->flags&FL_NEVERMARK)
+		return;
+
+	if ( (ob->flags&FL_NONMARK) && actorat[ob->tilex][ob->tiley])
+		return;
+
+	actorat[ob->tilex][ob->tiley] = ob;
+}
+
+//==========================================================================
+
+
+/*
+===================
+=
+= PlayLoop
+=
+===================
+*/
+long funnyticount;
+
+
+void PlayLoop (void)
+{
+	int		give;
+	int	helmetangle;
+
+	playstate = TimeCount = lasttimecount = 0;
+	frameon = 0;
+	running = false;
+	anglefrac = 0;
+	facecount = 0;
+	funnyticount = 0;
+	memset (buttonstate,0,sizeof(buttonstate));
+	ClearPaletteShifts ();
+
+	if (MousePresent)
+		Mouse(MDelta);	// Clear accumulated mouse movement
+
+	if (demoplayback)
+		IN_StartAck ();
+
+	do
+	{
+		if (virtualreality)
+		{
+			helmetangle = peek (0x40,0xf0);
+			player->angle += helmetangle;
+			if (player->angle >= ANGLES)
+				player->angle -= ANGLES;
+		}
+
+
+		PollControls();
+
+//
+// actor thinking
+//
+		madenoise = false;
+
+		MoveDoors ();
+		MovePWalls ();
+
+		for (obj = player;obj;obj = obj->next)
+			DoActor (obj);
+
+		UpdatePaletteShifts ();
+
+		ThreeDRefresh ();
+
+		//
+		// MAKE FUNNY FACE IF BJ DOESN'T MOVE FOR AWHILE
+		//
+		#ifdef SPEAR
+		funnyticount += tics;
+		if (funnyticount > 30l*70)
+		{
+			funnyticount = 0;
+			StatusDrawPic (17,4,BJWAITING1PIC+(US_RndT()&1));
+			facecount = 0;
+		}
+		#endif
+
+		gamestate.TimeCount+=tics;
+
+		SD_Poll ();
+		UpdateSoundLoc();	// JAB
+
+		if (screenfaded)
+			VW_FadeIn ();
+
+		CheckKeys();
+
+//
+// debug aids
+//
+		if (singlestep)
+		{
+			VW_WaitVBL(14);
+			lasttimecount = TimeCount;
+		}
+		if (extravbls)
+			VW_WaitVBL(extravbls);
+
+		if (demoplayback)
+		{
+			if (IN_CheckAck ())
+			{
+				IN_ClearKeysDown ();
+				playstate = ex_abort;
+			}
+		}
+
+
+		if (virtualreality)
+		{
+			player->angle -= helmetangle;
+			if (player->angle < 0)
+				player->angle += ANGLES;
+		}
+
+	}while (!playstate && !startgame);
+
+	if (playstate != ex_died)
+		FinishPaletteShifts ();
+}
+
--- /dev/null
+++ b/pm.c
@@ -1,0 +1,1199 @@
+//
+//	ID_PM.C
+//	Id Engine's Page Manager v1.0
+//	Primary coder: Jason Blochowiak
+//
+
+#include "ID_HEADS.H"
+#pragma hdrstop
+
+//	Main Mem specific variables
+	boolean			MainPresent;
+	memptr			MainMemPages[PMMaxMainMem];
+	PMBlockAttr		MainMemUsed[PMMaxMainMem];
+	int				MainPagesAvail;
+
+//	EMS specific variables
+	boolean			EMSPresent;
+	word			EMSAvail,EMSPagesAvail,EMSHandle,
+					EMSPageFrame,EMSPhysicalPage;
+	EMSListStruct	EMSList[EMSFrameCount];
+
+//	XMS specific variables
+	boolean			XMSPresent;
+	word			XMSAvail,XMSPagesAvail,XMSHandle;
+	longword		XMSDriver;
+	int				XMSProtectPage = -1;
+
+//	File specific variables
+	char			PageFileName[13] = {"VSWAP."};
+	int				PageFile = -1;
+	word			ChunksInFile;
+	word			PMSpriteStart,PMSoundStart;
+
+//	General usage variables
+	boolean			PMStarted,
+					PMPanicMode,
+					PMThrashing;
+	word			XMSPagesUsed,
+					EMSPagesUsed,
+					MainPagesUsed,
+					PMNumBlocks;
+	long			PMFrameCount;
+	PageListStruct	far *PMPages,
+					_seg *PMSegPages;
+
+static	char		*ParmStrings[] = {"nomain","noems","noxms",nil};
+
+/////////////////////////////////////////////////////////////////////////////
+//
+//	EMS Management code
+//
+/////////////////////////////////////////////////////////////////////////////
+
+//
+//	PML_MapEMS() - Maps a logical page to a physical page
+//
+void
+PML_MapEMS(word logical,word physical)
+{
+	_AL = physical;
+	_BX = logical;
+	_DX = EMSHandle;
+	_AH = EMS_MAPPAGE;
+asm	int	EMS_INT
+
+	if (_AH)
+		Quit("PML_MapEMS: Page mapping failed");
+}
+
+//
+//	PML_StartupEMS() - Sets up EMS for Page Mgr's use
+//		Checks to see if EMS driver is present
+//      Verifies that EMS hardware is present
+//		Make sure that EMS version is 3.2 or later
+//		If there's more than our minimum (2 pages) available, allocate it (up
+//			to the maximum we need)
+//
+
+	char	EMMDriverName[9] = "EMMXXXX0";
+
+boolean
+PML_StartupEMS(void)
+{
+	int		i;
+	long	size;
+
+	EMSPresent = false;			// Assume that we'll fail
+	EMSAvail = 0;
+
+	_DX = (word)EMMDriverName;
+	_AX = 0x3d00;
+	geninterrupt(0x21);			// try to open EMMXXXX0 device
+asm	jnc	gothandle
+	goto error;
+
+gothandle:
+	_BX = _AX;
+	_AX = 0x4400;
+	geninterrupt(0x21);			// get device info
+asm	jnc	gotinfo;
+	goto error;
+
+gotinfo:
+asm	and	dx,0x80
+	if (!_DX)
+		goto error;
+
+	_AX = 0x4407;
+	geninterrupt(0x21);			// get status
+asm	jc	error
+	if (!_AL)
+		goto error;
+
+	_AH = 0x3e;
+	geninterrupt(0x21);			// close handle
+
+	_AH = EMS_STATUS;
+	geninterrupt(EMS_INT);
+	if (_AH)
+		goto error;				// make sure EMS hardware is present
+
+	_AH = EMS_VERSION;
+	geninterrupt(EMS_INT);
+	if (_AH || (_AL < 0x32))	// only work on EMS 3.2 or greater (silly, but...)
+		goto error;
+
+	_AH = EMS_GETFRAME;
+	geninterrupt(EMS_INT);
+	if (_AH)
+		goto error;				// find the page frame address
+	EMSPageFrame = _BX;
+
+	_AH = EMS_GETPAGES;
+	geninterrupt(EMS_INT);
+	if (_AH)
+		goto error;
+	if (_BX < 2)
+		goto error;         	// Require at least 2 pages (32k)
+	EMSAvail = _BX;
+
+	// Don't hog all available EMS
+	size = EMSAvail * (long)EMSPageSize;
+	if (size - (EMSPageSize * 2) > (ChunksInFile * (long)PMPageSize))
+	{
+		size = (ChunksInFile * (long)PMPageSize) + EMSPageSize;
+		EMSAvail = size / EMSPageSize;
+	}
+
+	_AH = EMS_ALLOCPAGES;
+	_BX = EMSAvail;
+	geninterrupt(EMS_INT);
+	if (_AH)
+		goto error;
+	EMSHandle = _DX;
+
+	mminfo.EMSmem += EMSAvail * (long)EMSPageSize;
+
+	// Initialize EMS mapping cache
+	for (i = 0;i < EMSFrameCount;i++)
+		EMSList[i].baseEMSPage = -1;
+
+	EMSPresent = true;			// We have EMS
+
+error:
+	return(EMSPresent);
+}
+
+//
+//	PML_ShutdownEMS() - If EMS was used, deallocate it
+//
+void
+PML_ShutdownEMS(void)
+{
+	if (EMSPresent)
+	{
+	asm	mov	ah,EMS_FREEPAGES
+	asm	mov	dx,[EMSHandle]
+	asm	int	EMS_INT
+		if (_AH)
+			Quit ("PML_ShutdownEMS: Error freeing EMS");
+	}
+}
+
+/////////////////////////////////////////////////////////////////////////////
+//
+//	XMS Management code
+//
+/////////////////////////////////////////////////////////////////////////////
+
+//
+//	PML_StartupXMS() - Starts up XMS for the Page Mgr's use
+//		Checks for presence of an XMS driver
+//		Makes sure that there's at least a page of XMS available
+//		Allocates any remaining XMS (rounded down to the nearest page size)
+//
+boolean
+PML_StartupXMS(void)
+{
+	XMSPresent = false;					// Assume failure
+	XMSAvail = 0;
+
+asm	mov	ax,0x4300
+asm	int	XMS_INT         				// Check for presence of XMS driver
+	if (_AL != 0x80)
+		goto error;
+
+
+asm	mov	ax,0x4310
+asm	int	XMS_INT							// Get address of XMS driver
+asm	mov	[WORD PTR XMSDriver],bx
+asm	mov	[WORD PTR XMSDriver+2],es		// function pointer to XMS driver
+
+	XMS_CALL(XMS_QUERYFREE);			// Find out how much XMS is available
+	XMSAvail = _AX;
+	if (!_AX)				// AJR: bugfix 10/8/92
+		goto error;
+
+	XMSAvail &= ~(PMPageSizeKB - 1);	// Round off to nearest page size
+	if (XMSAvail < (PMPageSizeKB * 2))	// Need at least 2 pages
+		goto error;
+
+	_DX = XMSAvail;
+	XMS_CALL(XMS_ALLOC);				// And do the allocation
+	XMSHandle = _DX;
+
+	if (!_AX)				// AJR: bugfix 10/8/92
+	{
+		XMSAvail = 0;
+		goto error;
+	}
+
+	mminfo.XMSmem += XMSAvail * 1024;
+
+	XMSPresent = true;
+error:
+	return(XMSPresent);
+}
+
+//
+//	PML_XMSCopy() - Copies a main/EMS page to or from XMS
+//		Will round an odd-length request up to the next even value
+//
+void
+PML_XMSCopy(boolean toxms,byte far *addr,word xmspage,word length)
+{
+	longword	xoffset;
+	struct
+	{
+		longword	length;
+		word		source_handle;
+		longword	source_offset;
+		word		target_handle;
+		longword	target_offset;
+	} copy;
+
+	if (!addr)
+		Quit("PML_XMSCopy: zero address");
+
+	xoffset = (longword)xmspage * PMPageSize;
+
+	copy.length = (length + 1) & ~1;
+	copy.source_handle = toxms? 0 : XMSHandle;
+	copy.source_offset = toxms? (long)addr : xoffset;
+	copy.target_handle = toxms? XMSHandle : 0;
+	copy.target_offset = toxms? xoffset : (long)addr;
+
+asm	push si
+	_SI = (word)&copy;
+	XMS_CALL(XMS_MOVE);
+asm	pop	si
+	if (!_AX)
+		Quit("PML_XMSCopy: Error on copy");
+}
+
+#if 1
+#define	PML_CopyToXMS(s,t,l)	PML_XMSCopy(true,(s),(t),(l))
+#define	PML_CopyFromXMS(t,s,l)	PML_XMSCopy(false,(t),(s),(l))
+#else
+//
+//	PML_CopyToXMS() - Copies the specified number of bytes from the real mode
+//		segment address to the specified XMS page
+//
+void
+PML_CopyToXMS(byte far *source,int targetpage,word length)
+{
+	PML_XMSCopy(true,source,targetpage,length);
+}
+
+//
+//	PML_CopyFromXMS() - Copies the specified number of bytes from an XMS
+//		page to the specified real mode address
+//
+void
+PML_CopyFromXMS(byte far *target,int sourcepage,word length)
+{
+	PML_XMSCopy(false,target,sourcepage,length);
+}
+#endif
+
+//
+//	PML_ShutdownXMS()
+//
+void
+PML_ShutdownXMS(void)
+{
+	if (XMSPresent)
+	{
+		_DX = XMSHandle;
+		XMS_CALL(XMS_FREE);
+		if (_BL)
+			Quit("PML_ShutdownXMS: Error freeing XMS");
+	}
+}
+
+/////////////////////////////////////////////////////////////////////////////
+//
+//	Main memory code
+//
+/////////////////////////////////////////////////////////////////////////////
+
+//
+//	PM_SetMainMemPurge() - Sets the purge level for all allocated main memory
+//		blocks. This shouldn't be called directly - the PM_LockMainMem() and
+//		PM_UnlockMainMem() macros should be used instead.
+//
+void
+PM_SetMainMemPurge(int level)
+{
+	int	i;
+
+	for (i = 0;i < PMMaxMainMem;i++)
+		if (MainMemPages[i])
+			MM_SetPurge(&MainMemPages[i],level);
+}
+
+//
+//	PM_CheckMainMem() - If something besides the Page Mgr makes requests of
+//		the Memory Mgr, some of the Page Mgr's blocks may have been purged,
+//		so this function runs through the block list and checks to see if
+//		any of the blocks have been purged. If so, it marks the corresponding
+//		page as purged & unlocked, then goes through the block list and
+//		tries to reallocate any blocks that have been purged.
+//	This routine now calls PM_LockMainMem() to make sure that any allocation
+//		attempts made during the block reallocation sweep don't purge any
+//		of the other blocks. Because PM_LockMainMem() is called,
+//		PM_UnlockMainMem() needs to be called before any other part of the
+//		program makes allocation requests of the Memory Mgr.
+//
+void
+PM_CheckMainMem(void)
+{
+	boolean			allocfailed;
+	int				i,n;
+	memptr			*p;
+	PMBlockAttr		*used;
+	PageListStruct	far *page;
+
+	if (!MainPresent)
+		return;
+
+	for (i = 0,page = PMPages;i < ChunksInFile;i++,page++)
+	{
+		n = page->mainPage;
+		if (n != -1)						// Is the page using main memory?
+		{
+			if (!MainMemPages[n])			// Yep, was the block purged?
+			{
+				page->mainPage = -1;		// Yes, mark page as purged & unlocked
+				page->locked = pml_Unlocked;
+			}
+		}
+	}
+
+	// Prevent allocation attempts from purging any of our other blocks
+	PM_LockMainMem();
+	allocfailed = false;
+	for (i = 0,p = MainMemPages,used = MainMemUsed;i < PMMaxMainMem;i++,p++,used++)
+	{
+		if (!*p)							// If the page got purged
+		{
+			if (*used & pmba_Allocated)		// If it was allocated
+			{
+				*used &= ~pmba_Allocated;	// Mark as unallocated
+				MainPagesAvail--;			// and decrease available count
+			}
+
+			if (*used & pmba_Used)			// If it was used
+			{
+				*used &= ~pmba_Used;		// Mark as unused
+				MainPagesUsed--;			// and decrease used count
+			}
+
+			if (!allocfailed)
+			{
+				MM_BombOnError(false);
+				MM_GetPtr(p,PMPageSize);		// Try to reallocate
+				if (mmerror)					// If it failed,
+					allocfailed = true;			//  don't try any more allocations
+				else							// If it worked,
+				{
+					*used |= pmba_Allocated;	// Mark as allocated
+					MainPagesAvail++;			// and increase available count
+				}
+				MM_BombOnError(true);
+			}
+		}
+	}
+	if (mmerror)
+		mmerror = false;
+}
+
+//
+//	PML_StartupMainMem() - Allocates as much main memory as is possible for
+//		the Page Mgr. The memory is allocated as non-purgeable, so if it's
+//		necessary to make requests of the Memory Mgr, PM_UnlockMainMem()
+//		needs to be called.
+//
+void
+PML_StartupMainMem(void)
+{
+	int		i,n;
+	memptr	*p;
+
+	MainPagesAvail = 0;
+	MM_BombOnError(false);
+	for (i = 0,p = MainMemPages;i < PMMaxMainMem;i++,p++)
+	{
+		MM_GetPtr(p,PMPageSize);
+		if (mmerror)
+			break;
+
+		MainPagesAvail++;
+		MainMemUsed[i] = pmba_Allocated;
+	}
+	MM_BombOnError(true);
+	if (mmerror)
+		mmerror = false;
+	if (MainPagesAvail < PMMinMainMem)
+		Quit("PM_SetupMainMem: Not enough main memory");
+	MainPresent = true;
+}
+
+//
+//	PML_ShutdownMainMem() - Frees all of the main memory blocks used by the
+//		Page Mgr.
+//
+void
+PML_ShutdownMainMem(void)
+{
+	int		i;
+	memptr	*p;
+
+	// DEBUG - mark pages as unallocated & decrease page count as appropriate
+	for (i = 0,p = MainMemPages;i < PMMaxMainMem;i++,p++)
+		if (*p)
+			MM_FreePtr(p);
+}
+
+/////////////////////////////////////////////////////////////////////////////
+//
+//	File management code
+//
+/////////////////////////////////////////////////////////////////////////////
+
+//
+//	PML_ReadFromFile() - Reads some data in from the page file
+//
+void
+PML_ReadFromFile(byte far *buf,long offset,word length)
+{
+	if (!buf)
+		Quit("PML_ReadFromFile: Null pointer");
+	if (!offset)
+		Quit("PML_ReadFromFile: Zero offset");
+	if (lseek(PageFile,offset,SEEK_SET) != offset)
+		Quit("PML_ReadFromFile: Seek failed");
+	if (!CA_FarRead(PageFile,buf,length))
+		Quit("PML_ReadFromFile: Read failed");
+}
+
+//
+//	PML_OpenPageFile() - Opens the page file and sets up the page info
+//
+void
+PML_OpenPageFile(void)
+{
+	int				i;
+	long			size;
+	void			_seg *buf;
+	longword		far *offsetptr;
+	word			far *lengthptr;
+	PageListStruct	far *page;
+
+	PageFile = open(PageFileName,O_RDONLY + O_BINARY);
+	if (PageFile == -1)
+		Quit("PML_OpenPageFile: Unable to open page file");
+
+	// Read in header variables
+	read(PageFile,&ChunksInFile,sizeof(ChunksInFile));
+	read(PageFile,&PMSpriteStart,sizeof(PMSpriteStart));
+	read(PageFile,&PMSoundStart,sizeof(PMSoundStart));
+
+	// Allocate and clear the page list
+	PMNumBlocks = ChunksInFile;
+	MM_GetPtr(&(memptr)PMSegPages,sizeof(PageListStruct) * PMNumBlocks);
+	MM_SetLock(&(memptr)PMSegPages,true);
+	PMPages = (PageListStruct far *)PMSegPages;
+	_fmemset(PMPages,0,sizeof(PageListStruct) * PMNumBlocks);
+
+	// Read in the chunk offsets
+	size = sizeof(longword) * ChunksInFile;
+	MM_GetPtr(&buf,size);
+	if (!CA_FarRead(PageFile,(byte far *)buf,size))
+		Quit("PML_OpenPageFile: Offset read failed");
+	offsetptr = (longword far *)buf;
+	for (i = 0,page = PMPages;i < ChunksInFile;i++,page++)
+		page->offset = *offsetptr++;
+	MM_FreePtr(&buf);
+
+	// Read in the chunk lengths
+	size = sizeof(word) * ChunksInFile;
+	MM_GetPtr(&buf,size);
+	if (!CA_FarRead(PageFile,(byte far *)buf,size))
+		Quit("PML_OpenPageFile: Length read failed");
+	lengthptr = (word far *)buf;
+	for (i = 0,page = PMPages;i < ChunksInFile;i++,page++)
+		page->length = *lengthptr++;
+	MM_FreePtr(&buf);
+}
+
+//
+//  PML_ClosePageFile() - Closes the page file
+//
+void
+PML_ClosePageFile(void)
+{
+	if (PageFile != -1)
+		close(PageFile);
+	if (PMSegPages)
+	{
+		MM_SetLock(&(memptr)PMSegPages,false);
+		MM_FreePtr(&(void _seg *)PMSegPages);
+	}
+}
+
+/////////////////////////////////////////////////////////////////////////////
+//
+//	Allocation, etc., code
+//
+/////////////////////////////////////////////////////////////////////////////
+
+//
+//	PML_GetEMSAddress()
+//
+// 		Page is in EMS, so figure out which EMS physical page should be used
+//  		to map our page in. If normal page, use EMS physical page 3, else
+//  		use the physical page specified by the lock type
+//
+#if 1
+#pragma argsused	// DEBUG - remove lock parameter
+memptr
+PML_GetEMSAddress(int page,PMLockType lock)
+{
+	int		i,emspage;
+	word	emsoff,emsbase,offset;
+
+	emsoff = page & (PMEMSSubPage - 1);
+	emsbase = page - emsoff;
+
+	emspage = -1;
+	// See if this page is already mapped in
+	for (i = 0;i < EMSFrameCount;i++)
+	{
+		if (EMSList[i].baseEMSPage == emsbase)
+		{
+			emspage = i;	// Yep - don't do a redundant remapping
+			break;
+		}
+	}
+
+	// If page isn't already mapped in, find LRU EMS frame, and use it
+	if (emspage == -1)
+	{
+		longword last = MAXLONG;
+		for (i = 0;i < EMSFrameCount;i++)
+		{
+			if (EMSList[i].lastHit < last)
+			{
+				emspage = i;
+				last = EMSList[i].lastHit;
+			}
+		}
+
+		EMSList[emspage].baseEMSPage = emsbase;
+		PML_MapEMS(page / PMEMSSubPage,emspage);
+	}
+
+	if (emspage == -1)
+		Quit("PML_GetEMSAddress: EMS find failed");
+
+	EMSList[emspage].lastHit = PMFrameCount;
+	offset = emspage * EMSPageSizeSeg;
+	offset += emsoff * PMPageSizeSeg;
+	return((memptr)(EMSPageFrame + offset));
+}
+#else
+memptr
+PML_GetEMSAddress(int page,PMLockType lock)
+{
+	word	emspage;
+
+	emspage = (lock < pml_EMSLock)? 3 : (lock - pml_EMSLock);
+
+	PML_MapEMS(page / PMEMSSubPage,emspage);
+
+	return((memptr)(EMSPageFrame + (emspage * EMSPageSizeSeg)
+			+ ((page & (PMEMSSubPage - 1)) * PMPageSizeSeg)));
+}
+#endif
+
+//
+//	PM_GetPageAddress() - Returns the address of a given page
+//		Maps in EMS if necessary
+//		Returns nil if block isn't cached into Main Memory or EMS
+//
+//
+memptr
+PM_GetPageAddress(int pagenum)
+{
+	PageListStruct	far *page;
+
+	page = &PMPages[pagenum];
+	if (page->mainPage != -1)
+		return(MainMemPages[page->mainPage]);
+	else if (page->emsPage != -1)
+		return(PML_GetEMSAddress(page->emsPage,page->locked));
+	else
+		return(nil);
+}
+
+//
+//	PML_GiveLRUPage() - Returns the page # of the least recently used
+//		present & unlocked main/EMS page (or main page if mainonly is true)
+//
+int
+PML_GiveLRUPage(boolean mainonly)
+{
+	int				i,lru;
+	long			last;
+	PageListStruct	far *page;
+
+	for (i = 0,page = PMPages,lru = -1,last = MAXLONG;i < ChunksInFile;i++,page++)
+	{
+		if
+		(
+			(page->lastHit < last)
+		&&	((page->emsPage != -1) || (page->mainPage != -1))
+		&& 	(page->locked == pml_Unlocked)
+		&&	(!(mainonly && (page->mainPage == -1)))
+		)
+		{
+			last = page->lastHit;
+			lru = i;
+		}
+	}
+
+	if (lru == -1)
+		Quit("PML_GiveLRUPage: LRU Search failed");
+	return(lru);
+}
+
+//
+//	PML_GiveLRUXMSPage() - Returns the page # of the least recently used
+//		(and present) XMS page.
+//	This routine won't return the XMS page protected (by XMSProtectPage)
+//
+int
+PML_GiveLRUXMSPage(void)
+{
+	int				i,lru;
+	long			last;
+	PageListStruct	far *page;
+
+	for (i = 0,page = PMPages,lru = -1,last = MAXLONG;i < ChunksInFile;i++,page++)
+	{
+		if
+		(
+			(page->xmsPage != -1)
+		&&	(page->lastHit < last)
+		&&	(i != XMSProtectPage)
+		)
+		{
+			last = page->lastHit;
+			lru = i;
+		}
+	}
+	return(lru);
+}
+
+//
+//	PML_PutPageInXMS() - If page isn't in XMS, find LRU XMS page and replace
+//		it with the main/EMS page
+//
+void
+PML_PutPageInXMS(int pagenum)
+{
+	int				usexms;
+	PageListStruct	far *page;
+
+	if (!XMSPresent)
+		return;
+
+	page = &PMPages[pagenum];
+	if (page->xmsPage != -1)
+		return;					// Already in XMS
+
+	if (XMSPagesUsed < XMSPagesAvail)
+		page->xmsPage = XMSPagesUsed++;
+	else
+	{
+		usexms = PML_GiveLRUXMSPage();
+		if (usexms == -1)
+			Quit("PML_PutPageInXMS: No XMS LRU");
+		page->xmsPage = PMPages[usexms].xmsPage;
+		PMPages[usexms].xmsPage = -1;
+	}
+	PML_CopyToXMS(PM_GetPageAddress(pagenum),page->xmsPage,page->length);
+}
+
+//
+//	PML_TransferPageSpace() - A page is being replaced, so give the new page
+//		the old one's address space. Returns the address of the new page.
+//
+memptr
+PML_TransferPageSpace(int orig,int new)
+{
+	memptr			addr;
+	PageListStruct	far *origpage,far *newpage;
+
+	if (orig == new)
+		Quit("PML_TransferPageSpace: Identity replacement");
+
+	origpage = &PMPages[orig];
+	newpage = &PMPages[new];
+
+	if (origpage->locked != pml_Unlocked)
+		Quit("PML_TransferPageSpace: Killing locked page");
+
+	if ((origpage->emsPage == -1) && (origpage->mainPage == -1))
+		Quit("PML_TransferPageSpace: Reusing non-existent page");
+
+	// Copy page that's about to be purged into XMS
+	PML_PutPageInXMS(orig);
+
+	// Get the address, and force EMS into a physical page if necessary
+	addr = PM_GetPageAddress(orig);
+
+	// Steal the address
+	newpage->emsPage = origpage->emsPage;
+	newpage->mainPage = origpage->mainPage;
+
+	// Mark replaced page as purged
+	origpage->mainPage = origpage->emsPage = -1;
+
+	if (!addr)
+		Quit("PML_TransferPageSpace: Zero replacement");
+
+	return(addr);
+}
+
+//
+//	PML_GetAPageBuffer() - A page buffer is needed. Either get it from the
+//		main/EMS free pool, or use PML_GiveLRUPage() to find which page to
+//		steal the buffer from. Returns a far pointer to the page buffer, and
+//		sets the fields inside the given page structure appropriately.
+//		If mainonly is true, free EMS will be ignored, and only main pages
+//		will be looked at by PML_GiveLRUPage().
+//
+byte far *
+PML_GetAPageBuffer(int pagenum,boolean mainonly)
+{
+	byte			far *addr = nil;
+	int				i,n;
+	PMBlockAttr		*used;
+	PageListStruct	far *page;
+
+	page = &PMPages[pagenum];
+	if ((EMSPagesUsed < EMSPagesAvail) && !mainonly)
+	{
+		// There's remaining EMS - use it
+		page->emsPage = EMSPagesUsed++;
+		addr = PML_GetEMSAddress(page->emsPage,page->locked);
+	}
+	else if (MainPagesUsed < MainPagesAvail)
+	{
+		// There's remaining main memory - use it
+		for (i = 0,n = -1,used = MainMemUsed;i < PMMaxMainMem;i++,used++)
+		{
+			if ((*used & pmba_Allocated) && !(*used & pmba_Used))
+			{
+				n = i;
+				*used |= pmba_Used;
+				break;
+			}
+		}
+		if (n == -1)
+			Quit("PML_GetPageBuffer: MainPagesAvail lied");
+		addr = MainMemPages[n];
+		if (!addr)
+			Quit("PML_GetPageBuffer: Purged main block");
+		page->mainPage = n;
+		MainPagesUsed++;
+	}
+	else
+		addr = PML_TransferPageSpace(PML_GiveLRUPage(mainonly),pagenum);
+
+	if (!addr)
+		Quit("PML_GetPageBuffer: Search failed");
+	return(addr);
+}
+
+//
+//	PML_GetPageFromXMS() - If page is in XMS, find LRU main/EMS page and
+//		replace it with the page from XMS. If mainonly is true, will only
+//		search for LRU main page.
+//	XMSProtectPage is set to the page to be retrieved from XMS, so that if
+//		the page from which we're stealing the main/EMS from isn't in XMS,
+//		it won't copy over the page that we're trying to get from XMS.
+//		(pages that are being purged are copied into XMS, if possible)
+//
+memptr
+PML_GetPageFromXMS(int pagenum,boolean mainonly)
+{
+	byte			far *checkaddr;
+	memptr			addr = nil;
+	PageListStruct	far *page;
+
+	page = &PMPages[pagenum];
+	if (XMSPresent && (page->xmsPage != -1))
+	{
+		XMSProtectPage = pagenum;
+		checkaddr = PML_GetAPageBuffer(pagenum,mainonly);
+		if (FP_OFF(checkaddr))
+			Quit("PML_GetPageFromXMS: Non segment pointer");
+		addr = (memptr)FP_SEG(checkaddr);
+		PML_CopyFromXMS(addr,page->xmsPage,page->length);
+		XMSProtectPage = -1;
+	}
+
+	return(addr);
+}
+
+//
+//	PML_LoadPage() - A page is not in main/EMS memory, and it's not in XMS.
+//		Load it into either main or EMS. If mainonly is true, the page will
+//		only be loaded into main.
+//
+void
+PML_LoadPage(int pagenum,boolean mainonly)
+{
+	byte			far *addr;
+	PageListStruct	far *page;
+
+	addr = PML_GetAPageBuffer(pagenum,mainonly);
+	page = &PMPages[pagenum];
+	PML_ReadFromFile(addr,page->offset,page->length);
+}
+
+//
+//	PM_GetPage() - Returns the address of the page, loading it if necessary
+//		First, check if in Main Memory or EMS
+//		Then, check XMS
+//		If not in XMS, load into Main Memory or EMS
+//
+#pragma warn -pia
+memptr
+PM_GetPage(int pagenum)
+{
+	memptr	result;
+
+	if (pagenum >= ChunksInFile)
+		Quit("PM_GetPage: Invalid page request");
+
+#if 0	// for debugging
+asm	mov	dx,STATUS_REGISTER_1
+asm	in	al,dx
+asm	mov	dx,ATR_INDEX
+asm	mov	al,ATR_OVERSCAN
+asm	out	dx,al
+asm	mov	al,10	// bright green
+asm	out	dx,al
+#endif
+
+	if (!(result = PM_GetPageAddress(pagenum)))
+	{
+		boolean mainonly = (pagenum >= PMSoundStart);
+if (!PMPages[pagenum].offset)	// JDC: sparse page
+	Quit ("Tried to load a sparse page!");
+		if (!(result = PML_GetPageFromXMS(pagenum,mainonly)))
+		{
+			if (PMPages[pagenum].lastHit == PMFrameCount)
+				PMThrashing++;
+
+			PML_LoadPage(pagenum,mainonly);
+			result = PM_GetPageAddress(pagenum);
+		}
+	}
+	PMPages[pagenum].lastHit = PMFrameCount;
+
+#if 0	// for debugging
+asm	mov	dx,STATUS_REGISTER_1
+asm	in	al,dx
+asm	mov	dx,ATR_INDEX
+asm	mov	al,ATR_OVERSCAN
+asm	out	dx,al
+asm	mov	al,3	// blue
+asm	out	dx,al
+asm	mov	al,0x20	// normal
+asm	out	dx,al
+#endif
+
+	return(result);
+}
+#pragma warn +pia
+
+//
+//	PM_SetPageLock() - Sets the lock type on a given page
+//		pml_Unlocked: Normal, page can be purged
+//		pml_Locked: Cannot be purged
+//		pml_EMS?: Same as pml_Locked, but if in EMS, use the physical page
+//					specified when returning the address. For sound stuff.
+//
+void
+PM_SetPageLock(int pagenum,PMLockType lock)
+{
+	if (pagenum < PMSoundStart)
+		Quit("PM_SetPageLock: Locking/unlocking non-sound page");
+
+	PMPages[pagenum].locked = lock;
+}
+
+//
+//	PM_Preload() - Loads as many pages as possible into all types of memory.
+//		Calls the update function after each load, indicating the current
+//		page, and the total pages that need to be loaded (for thermometer).
+//
+void
+PM_Preload(boolean (*update)(word current,word total))
+{
+	int				i,j,
+					page,oogypage;
+	word			current,total,
+					totalnonxms,totalxms,
+					mainfree,maintotal,
+					emsfree,emstotal,
+					xmsfree,xmstotal;
+	memptr			addr;
+	PageListStruct	far *p;
+
+	mainfree = (MainPagesAvail - MainPagesUsed) + (EMSPagesAvail - EMSPagesUsed);
+	xmsfree = (XMSPagesAvail - XMSPagesUsed);
+
+	xmstotal = maintotal = 0;
+
+	for (i = 0;i < ChunksInFile;i++)
+	{
+		if (!PMPages[i].offset)
+			continue;			// sparse
+
+		if ( PMPages[i].emsPage != -1 || PMPages[i].mainPage != -1 )
+			continue;			// already in main mem
+
+		if ( mainfree )
+		{
+			maintotal++;
+			mainfree--;
+		}
+		else if ( xmsfree && (PMPages[i].xmsPage == -1) )
+		{
+			xmstotal++;
+			xmsfree--;
+		}
+	}
+
+
+	total = maintotal + xmstotal;
+
+	if (!total)
+		return;
+
+	page = 0;
+	current = 0;
+
+//
+// cache main/ems blocks
+//
+	while (maintotal)
+	{
+		while ( !PMPages[page].offset || PMPages[page].mainPage != -1
+			||	PMPages[page].emsPage != -1 )
+			page++;
+
+		if (page >= ChunksInFile)
+			Quit ("PM_Preload: Pages>=ChunksInFile");
+
+		PM_GetPage(page);
+
+		page++;
+		current++;
+		maintotal--;
+		update(current,total);
+	}
+
+//
+// load stuff to XMS
+//
+	if (xmstotal)
+	{
+		for (oogypage = 0 ; PMPages[oogypage].mainPage == -1 ; oogypage++)
+		;
+		addr = PM_GetPage(oogypage);
+		if (!addr)
+			Quit("PM_Preload: XMS buffer failed");
+
+		while (xmstotal)
+		{
+			while ( !PMPages[page].offset || PMPages[page].xmsPage != -1 )
+				page++;
+
+			if (page >= ChunksInFile)
+				Quit ("PM_Preload: Pages>=ChunksInFile");
+
+			p = &PMPages[page];
+
+			p->xmsPage = XMSPagesUsed++;
+			if (XMSPagesUsed > XMSPagesAvail)
+				Quit("PM_Preload: Exceeded XMS pages");
+			if (p->length > PMPageSize)
+				Quit("PM_Preload: Page too long");
+
+			PML_ReadFromFile((byte far *)addr,p->offset,p->length);
+			PML_CopyToXMS((byte far *)addr,p->xmsPage,p->length);
+
+			page++;
+			current++;
+			xmstotal--;
+			update(current,total);
+		}
+
+		p = &PMPages[oogypage];
+		PML_ReadFromFile((byte far *)addr,p->offset,p->length);
+	}
+
+	update(total,total);
+}
+
+/////////////////////////////////////////////////////////////////////////////
+//
+//	General code
+//
+/////////////////////////////////////////////////////////////////////////////
+
+//
+//	PM_NextFrame() - Increments the frame counter and adjusts the thrash
+//		avoidence variables
+//
+//		If currently in panic mode (to avoid thrashing), check to see if the
+//			appropriate number of frames have passed since the last time that
+//			we would have thrashed. If so, take us out of panic mode.
+//
+//
+void
+PM_NextFrame(void)
+{
+	int	i;
+
+	// Frame count overrun - kill the LRU hit entries & reset frame count
+	if (++PMFrameCount >= MAXLONG - 4)
+	{
+		for (i = 0;i < PMNumBlocks;i++)
+			PMPages[i].lastHit = 0;
+		PMFrameCount = 0;
+	}
+
+#if 0
+	for (i = 0;i < PMSoundStart;i++)
+	{
+		if (PMPages[i].locked)
+		{
+			char buf[40];
+			sprintf(buf,"PM_NextFrame: Page %d is locked",i);
+			Quit(buf);
+		}
+	}
+#endif
+
+	if (PMPanicMode)
+	{
+		// DEBUG - set border color
+		if ((!PMThrashing) && (!--PMPanicMode))
+		{
+			// DEBUG - reset border color
+		}
+	}
+	if (PMThrashing >= PMThrashThreshold)
+		PMPanicMode = PMUnThrashThreshold;
+	PMThrashing = false;
+}
+
+//
+//	PM_Reset() - Sets up caching structures
+//
+void
+PM_Reset(void)
+{
+	int				i;
+	PageListStruct	far *page;
+
+	XMSPagesAvail = XMSAvail / PMPageSizeKB;
+
+	EMSPagesAvail = EMSAvail * (EMSPageSizeKB / PMPageSizeKB);
+	EMSPhysicalPage = 0;
+
+	MainPagesUsed = EMSPagesUsed = XMSPagesUsed = 0;
+
+	PMPanicMode = false;
+
+	// Initialize page list
+	for (i = 0,page = PMPages;i < PMNumBlocks;i++,page++)
+	{
+		page->mainPage = -1;
+		page->emsPage = -1;
+		page->xmsPage = -1;
+		page->locked = false;
+	}
+}
+
+//
+//	PM_Startup() - Start up the Page Mgr
+//
+void
+PM_Startup(void)
+{
+	boolean	nomain,noems,noxms;
+	int		i;
+
+	if (PMStarted)
+		return;
+
+	nomain = noems = noxms = false;
+	for (i = 1;i < _argc;i++)
+	{
+		switch (US_CheckParm(_argv[i],ParmStrings))
+		{
+		case 0:
+			nomain = true;
+			break;
+		case 1:
+			noems = true;
+			break;
+		case 2:
+			noxms = true;
+			break;
+		}
+	}
+
+	PML_OpenPageFile();
+
+	if (!noems)
+		PML_StartupEMS();
+	if (!noxms)
+		PML_StartupXMS();
+
+	if (nomain && !EMSPresent)
+		Quit("PM_Startup: No main or EMS");
+	else
+		PML_StartupMainMem();
+
+	PM_Reset();
+
+	PMStarted = true;
+}
+
+//
+//	PM_Shutdown() - Shut down the Page Mgr
+//
+void
+PM_Shutdown(void)
+{
+	PML_ShutdownXMS();
+	PML_ShutdownEMS();
+
+	if (!PMStarted)
+		return;
+
+	PML_ClosePageFile();
+
+	PML_ShutdownMainMem();
+}
--- /dev/null
+++ b/pm.h
@@ -1,0 +1,83 @@
+//
+//	ID_PM.H
+//	Header file for Id Engine's Page Manager
+//
+
+//	NOTE! PMPageSize must be an even divisor of EMSPageSize, and >= 1024
+#define	EMSPageSize		16384
+#define	EMSPageSizeSeg	(EMSPageSize >> 4)
+#define	EMSPageSizeKB	(EMSPageSize >> 10)
+#define	EMSFrameCount	4
+#define	PMPageSize		4096
+#define	PMPageSizeSeg	(PMPageSize >> 4)
+#define	PMPageSizeKB	(PMPageSize >> 10)
+#define	PMEMSSubPage	(EMSPageSize / PMPageSize)
+
+#define	PMMinMainMem	10			// Min acceptable # of pages from main
+#define	PMMaxMainMem	100			// Max number of pages in main memory
+
+#define	PMThrashThreshold	1	// Number of page thrashes before panic mode
+#define	PMUnThrashThreshold	5	// Number of non-thrashing frames before leaving panic mode
+
+typedef	enum
+		{
+			pml_Unlocked,
+			pml_Locked
+		} PMLockType;
+
+typedef	enum
+		{
+			pmba_Unused = 0,
+			pmba_Used = 1,
+			pmba_Allocated = 2
+		} PMBlockAttr;
+
+typedef	struct
+		{
+			longword	offset;		// Offset of chunk into file
+			word		length;		// Length of the chunk
+
+			int			xmsPage;	// If in XMS, (xmsPage * PMPageSize) gives offset into XMS handle
+
+			PMLockType	locked;		// If set, this page can't be purged
+			int			emsPage;	// If in EMS, logical page/offset into page
+			int			mainPage;	// If in Main, index into handle array
+
+			longword	lastHit;	// Last frame number of hit
+		} PageListStruct;
+
+typedef	struct
+		{
+			int			baseEMSPage;	// Base EMS page for this phys frame
+			longword	lastHit;		// Last frame number of hit
+		} EMSListStruct;
+
+extern	boolean			XMSPresent,EMSPresent;
+extern	word			XMSPagesAvail,EMSPagesAvail;
+
+extern	word			ChunksInFile,
+						PMSpriteStart,PMSoundStart;
+extern	PageListStruct	far *PMPages;
+
+#define	PM_GetSoundPage(v)	PM_GetPage(PMSoundStart + (v))
+#define	PM_GetSpritePage(v)	PM_GetPage(PMSpriteStart + (v))
+
+#define	PM_LockMainMem()	PM_SetMainMemPurge(0)
+#define	PM_UnlockMainMem()	PM_SetMainMemPurge(3)
+
+
+extern	char	PageFileName[13];
+
+
+extern	void	PM_Startup(void),
+				PM_Shutdown(void),
+				PM_Reset(void),
+				PM_Preload(boolean (*update)(word current,word total)),
+				PM_NextFrame(void),
+				PM_SetPageLock(int pagenum,PMLockType lock),
+				PM_SetMainPurge(int level),
+				PM_CheckMainMem(void);
+extern	memptr	PM_GetPageAddress(int pagenum),
+				PM_GetPage(int pagenum);		// Use this one to cache page
+
+void PM_SetMainMemPurge(int level);
--- /dev/null
+++ b/scale.c
@@ -1,0 +1,733 @@
+// WL_SCALE.C
+
+#include "WL_DEF.H"
+#pragma hdrstop
+
+#define OP_RETF	0xcb
+
+/*
+=============================================================================
+
+						  GLOBALS
+
+=============================================================================
+*/
+
+t_compscale _seg *scaledirectory[MAXSCALEHEIGHT+1];
+long			fullscalefarcall[MAXSCALEHEIGHT+1];
+
+int			maxscale,maxscaleshl2;
+
+boolean	insetupscaling;
+
+/*
+=============================================================================
+
+						  LOCALS
+
+=============================================================================
+*/
+
+t_compscale 	_seg *work;
+unsigned BuildCompScale (int height, memptr *finalspot);
+
+int			stepbytwo;
+
+//===========================================================================
+
+/*
+==============
+=
+= BadScale
+=
+==============
+*/
+
+void far BadScale (void)
+{
+	Quit ("BadScale called!");
+}
+
+
+/*
+==========================
+=
+= SetupScaling
+=
+==========================
+*/
+
+void SetupScaling (int maxscaleheight)
+{
+	int		i,x,y;
+	byte	far *dest;
+
+	insetupscaling = true;
+
+	maxscaleheight/=2;			// one scaler every two pixels
+
+	maxscale = maxscaleheight-1;
+	maxscaleshl2 = maxscale<<2;
+
+//
+// free up old scalers
+//
+	for (i=1;i<MAXSCALEHEIGHT;i++)
+	{
+		if (scaledirectory[i])
+			MM_FreePtr (&(memptr)scaledirectory[i]);
+		if (i>=stepbytwo)
+			i += 2;
+	}
+	memset (scaledirectory,0,sizeof(scaledirectory));
+
+	MM_SortMem ();
+
+//
+// build the compiled scalers
+//
+	stepbytwo = viewheight/2;	// save space by double stepping
+	MM_GetPtr (&(memptr)work,20000);
+
+	for (i=1;i<=maxscaleheight;i++)
+	{
+		BuildCompScale (i*2,&(memptr)scaledirectory[i]);
+		if (i>=stepbytwo)
+			i+= 2;
+	}
+	MM_FreePtr (&(memptr)work);
+
+//
+// compact memory and lock down scalers
+//
+	MM_SortMem ();
+	for (i=1;i<=maxscaleheight;i++)
+	{
+		MM_SetLock (&(memptr)scaledirectory[i],true);
+		fullscalefarcall[i] = (unsigned)scaledirectory[i];
+		fullscalefarcall[i] <<=16;
+		fullscalefarcall[i] += scaledirectory[i]->codeofs[0];
+		if (i>=stepbytwo)
+		{
+			scaledirectory[i+1] = scaledirectory[i];
+			fullscalefarcall[i+1] = fullscalefarcall[i];
+			scaledirectory[i+2] = scaledirectory[i];
+			fullscalefarcall[i+2] = fullscalefarcall[i];
+			i+=2;
+		}
+	}
+	scaledirectory[0] = scaledirectory[1];
+	fullscalefarcall[0] = fullscalefarcall[1];
+
+//
+// check for oversize wall drawing
+//
+	for (i=maxscaleheight;i<MAXSCALEHEIGHT;i++)
+		fullscalefarcall[i] = (long)BadScale;
+
+	insetupscaling = false;
+}
+
+//===========================================================================
+
+/*
+========================
+=
+= BuildCompScale
+=
+= Builds a compiled scaler object that will scale a 64 tall object to
+= the given height (centered vertically on the screen)
+=
+= height should be even
+=
+= Call with
+= ---------
+= DS:SI		Source for scale
+= ES:DI		Dest for scale
+=
+= Calling the compiled scaler only destroys AL
+=
+========================
+*/
+
+unsigned BuildCompScale (int height, memptr *finalspot)
+{
+	byte		far *code;
+
+	int			i;
+	long		fix,step;
+	unsigned	src,totalscaled,totalsize;
+	int			startpix,endpix,toppix;
+
+
+	step = ((long)height<<16) / 64;
+	code = &work->code[0];
+	toppix = (viewheight-height)/2;
+	fix = 0;
+
+	for (src=0;src<=64;src++)
+	{
+		startpix = fix>>16;
+		fix += step;
+		endpix = fix>>16;
+
+		if (endpix>startpix)
+			work->width[src] = endpix-startpix;
+		else
+			work->width[src] = 0;
+
+//
+// mark the start of the code
+//
+		work->codeofs[src] = FP_OFF(code);
+
+//
+// compile some code if the source pixel generates any screen pixels
+//
+		startpix+=toppix;
+		endpix+=toppix;
+
+		if (startpix == endpix || endpix < 0 || startpix >= viewheight || src == 64)
+			continue;
+
+	//
+	// mov al,[si+src]
+	//
+		*code++ = 0x8a;
+		*code++ = 0x44;
+		*code++ = src;
+
+		for (;startpix<endpix;startpix++)
+		{
+			if (startpix >= viewheight)
+				break;						// off the bottom of the view area
+			if (startpix < 0)
+				continue;					// not into the view area
+
+		//
+		// mov [es:di+heightofs],al
+		//
+			*code++ = 0x26;
+			*code++ = 0x88;
+			*code++ = 0x85;
+			*((unsigned far *)code)++ = startpix*SCREENBWIDE;
+		}
+
+	}
+
+//
+// retf
+//
+	*code++ = 0xcb;
+
+	totalsize = FP_OFF(code);
+	MM_GetPtr (finalspot,totalsize);
+	_fmemcpy ((byte _seg *)(*finalspot),(byte _seg *)work,totalsize);
+
+	return totalsize;
+}
+
+
+/*
+=======================
+=
+= ScaleLine
+=
+= linescale should have the high word set to the segment of the scaler
+=
+=======================
+*/
+
+extern	int			slinex,slinewidth;
+extern	unsigned	far *linecmds;
+extern	long		linescale;
+extern	unsigned	maskword;
+
+byte	mask1,mask2,mask3;
+
+
+void near ScaleLine (void)
+{
+asm	mov	cx,WORD PTR [linescale+2]
+asm	mov	es,cx						// segment of scaler
+
+asm	mov bp,WORD PTR [linecmds]
+asm	mov	dx,SC_INDEX+1				// to set SC_MAPMASK
+
+asm	mov	bx,[slinex]
+asm	mov	di,bx
+asm	shr	di,2						// X in bytes
+asm	add	di,[bufferofs]
+asm	and	bx,3
+asm	shl	bx,3
+asm	add	bx,[slinewidth]				// bx = (pixel*8+pixwidth)
+asm	mov	al,BYTE [mapmasks3-1+bx]	// -1 because pixwidth of 1 is first
+asm	mov	ds,WORD PTR [linecmds+2]
+asm	or	al,al
+asm	jz	notthreebyte				// scale across three bytes
+asm	jmp	threebyte
+notthreebyte:
+asm	mov	al,BYTE PTR ss:[mapmasks2-1+bx]	// -1 because pixwidth of 1 is first
+asm	or	al,al
+asm	jnz	twobyte						// scale across two bytes
+
+//
+// one byte scaling
+//
+asm	mov	al,BYTE PTR ss:[mapmasks1-1+bx]	// -1 because pixwidth of 1 is first
+asm	out	dx,al						// set map mask register
+
+scalesingle:
+
+asm	mov	bx,[ds:bp]					// table location of rtl to patch
+asm	or	bx,bx
+asm	jz	linedone					// 0 signals end of segment list
+asm	mov	bx,[es:bx]
+asm	mov	dl,[es:bx]					// save old value
+asm	mov	BYTE PTR es:[bx],OP_RETF	// patch a RETF in
+asm	mov	si,[ds:bp+4]				// table location of entry spot
+asm	mov	ax,[es:si]
+asm	mov	WORD PTR ss:[linescale],ax	// call here to start scaling
+asm	mov	si,[ds:bp+2]				// corrected top of shape for this segment
+asm	add	bp,6						// next segment list
+
+asm	mov	ax,SCREENSEG
+asm	mov	es,ax
+asm	call ss:[linescale]				// scale the segment of pixels
+
+asm	mov	es,cx						// segment of scaler
+asm	mov	BYTE PTR es:[bx],dl			// unpatch the RETF
+asm	jmp	scalesingle					// do the next segment
+
+
+//
+// done
+//
+linedone:
+asm	mov	ax,ss
+asm	mov	ds,ax
+return;
+
+//
+// two byte scaling
+//
+twobyte:
+asm	mov	ss:[mask2],al
+asm	mov	al,BYTE PTR ss:[mapmasks1-1+bx]	// -1 because pixwidth of 1 is first
+asm	mov	ss:[mask1],al
+
+scaledouble:
+
+asm	mov	bx,[ds:bp]					// table location of rtl to patch
+asm	or	bx,bx
+asm	jz	linedone					// 0 signals end of segment list
+asm	mov	bx,[es:bx]
+asm	mov	cl,[es:bx]					// save old value
+asm	mov	BYTE PTR es:[bx],OP_RETF	// patch a RETF in
+asm	mov	si,[ds:bp+4]				// table location of entry spot
+asm	mov	ax,[es:si]
+asm	mov	WORD PTR ss:[linescale],ax	// call here to start scaling
+asm	mov	si,[ds:bp+2]				// corrected top of shape for this segment
+asm	add	bp,6						// next segment list
+
+asm	mov	ax,SCREENSEG
+asm	mov	es,ax
+asm	mov	al,ss:[mask1]
+asm	out	dx,al						// set map mask register
+asm	call ss:[linescale]				// scale the segment of pixels
+asm	inc	di
+asm	mov	al,ss:[mask2]
+asm	out	dx,al						// set map mask register
+asm	call ss:[linescale]				// scale the segment of pixels
+asm	dec	di
+
+asm	mov	es,WORD PTR ss:[linescale+2] // segment of scaler
+asm	mov	BYTE PTR es:[bx],cl			// unpatch the RETF
+asm	jmp	scaledouble					// do the next segment
+
+
+//
+// three byte scaling
+//
+threebyte:
+asm	mov	ss:[mask3],al
+asm	mov	al,BYTE PTR ss:[mapmasks2-1+bx]	// -1 because pixwidth of 1 is first
+asm	mov	ss:[mask2],al
+asm	mov	al,BYTE PTR ss:[mapmasks1-1+bx]	// -1 because pixwidth of 1 is first
+asm	mov	ss:[mask1],al
+
+scaletriple:
+
+asm	mov	bx,[ds:bp]					// table location of rtl to patch
+asm	or	bx,bx
+asm	jz	linedone					// 0 signals end of segment list
+asm	mov	bx,[es:bx]
+asm	mov	cl,[es:bx]					// save old value
+asm	mov	BYTE PTR es:[bx],OP_RETF	// patch a RETF in
+asm	mov	si,[ds:bp+4]				// table location of entry spot
+asm	mov	ax,[es:si]
+asm	mov	WORD PTR ss:[linescale],ax	// call here to start scaling
+asm	mov	si,[ds:bp+2]				// corrected top of shape for this segment
+asm	add	bp,6						// next segment list
+
+asm	mov	ax,SCREENSEG
+asm	mov	es,ax
+asm	mov	al,ss:[mask1]
+asm	out	dx,al						// set map mask register
+asm	call ss:[linescale]				// scale the segment of pixels
+asm	inc	di
+asm	mov	al,ss:[mask2]
+asm	out	dx,al						// set map mask register
+asm	call ss:[linescale]				// scale the segment of pixels
+asm	inc	di
+asm	mov	al,ss:[mask3]
+asm	out	dx,al						// set map mask register
+asm	call ss:[linescale]				// scale the segment of pixels
+asm	dec	di
+asm	dec	di
+
+asm	mov	es,WORD PTR ss:[linescale+2] // segment of scaler
+asm	mov	BYTE PTR es:[bx],cl			// unpatch the RETF
+asm	jmp	scaletriple					// do the next segment
+
+
+}
+
+
+/*
+=======================
+=
+= ScaleShape
+=
+= Draws a compiled shape at [scale] pixels high
+=
+= each vertical line of the shape has a pointer to segment data:
+= 	end of segment pixel*2 (0 terminates line) used to patch rtl in scaler
+= 	top of virtual line with segment in proper place
+=	start of segment pixel*2, used to jsl into compiled scaler
+=	<repeat>
+=
+= Setup for call
+= --------------
+= GC_MODE			read mode 1, write mode 2
+= GC_COLORDONTCARE  set to 0, so all reads from video memory return 0xff
+= GC_INDEX			pointing at GC_BITMASK
+=
+=======================
+*/
+
+static	long		longtemp;
+
+void ScaleShape (int xcenter, int shapenum, unsigned height)
+{
+	t_compshape	_seg *shape;
+	t_compscale _seg *comptable;
+	unsigned	scale,srcx,stopx,tempx;
+	int			t;
+	unsigned	far *cmdptr;
+	boolean		leftvis,rightvis;
+
+
+	shape = PM_GetSpritePage (shapenum);
+
+	scale = height>>3;						// low three bits are fractional
+	if (!scale || scale>maxscale)
+		return;								// too close or far away
+	comptable = scaledirectory[scale];
+
+	*(((unsigned *)&linescale)+1)=(unsigned)comptable;	// seg of far call
+	*(((unsigned *)&linecmds)+1)=(unsigned)shape;		// seg of shape
+
+//
+// scale to the left (from pixel 31 to shape->leftpix)
+//
+	srcx = 32;
+	slinex = xcenter;
+	stopx = shape->leftpix;
+	cmdptr = &shape->dataofs[31-stopx];
+
+	while ( --srcx >=stopx && slinex>0)
+	{
+		(unsigned)linecmds = *cmdptr--;
+		if ( !(slinewidth = comptable->width[srcx]) )
+			continue;
+
+		if (slinewidth == 1)
+		{
+			slinex--;
+			if (slinex<viewwidth)
+			{
+				if (wallheight[slinex] >= height)
+					continue;		// obscured by closer wall
+				ScaleLine ();
+			}
+			continue;
+		}
+
+		//
+		// handle multi pixel lines
+		//
+		if (slinex>viewwidth)
+		{
+			slinex -= slinewidth;
+			slinewidth = viewwidth-slinex;
+			if (slinewidth<1)
+				continue;		// still off the right side
+		}
+		else
+		{
+			if (slinewidth>slinex)
+				slinewidth = slinex;
+			slinex -= slinewidth;
+		}
+
+
+		leftvis = (wallheight[slinex] < height);
+		rightvis = (wallheight[slinex+slinewidth-1] < height);
+
+		if (leftvis)
+		{
+			if (rightvis)
+				ScaleLine ();
+			else
+			{
+				while (wallheight[slinex+slinewidth-1] >= height)
+					slinewidth--;
+				ScaleLine ();
+			}
+		}
+		else
+		{
+			if (!rightvis)
+				continue;		// totally obscured
+
+			while (wallheight[slinex] >= height)
+			{
+				slinex++;
+				slinewidth--;
+			}
+			ScaleLine ();
+			break;			// the rest of the shape is gone
+		}
+	}
+
+
+//
+// scale to the right
+//
+	slinex = xcenter;
+	stopx = shape->rightpix;
+	if (shape->leftpix<31)
+	{
+		srcx = 31;
+		cmdptr = &shape->dataofs[32-shape->leftpix];
+	}
+	else
+	{
+		srcx = shape->leftpix-1;
+		cmdptr = &shape->dataofs[0];
+	}
+	slinewidth = 0;
+
+	while ( ++srcx <= stopx && (slinex+=slinewidth)<viewwidth)
+	{
+		(unsigned)linecmds = *cmdptr++;
+		if ( !(slinewidth = comptable->width[srcx]) )
+			continue;
+
+		if (slinewidth == 1)
+		{
+			if (slinex>=0 && wallheight[slinex] < height)
+			{
+				ScaleLine ();
+			}
+			continue;
+		}
+
+		//
+		// handle multi pixel lines
+		//
+		if (slinex<0)
+		{
+			if (slinewidth <= -slinex)
+				continue;		// still off the left edge
+
+			slinewidth += slinex;
+			slinex = 0;
+		}
+		else
+		{
+			if (slinex + slinewidth > viewwidth)
+				slinewidth = viewwidth-slinex;
+		}
+
+
+		leftvis = (wallheight[slinex] < height);
+		rightvis = (wallheight[slinex+slinewidth-1] < height);
+
+		if (leftvis)
+		{
+			if (rightvis)
+			{
+				ScaleLine ();
+			}
+			else
+			{
+				while (wallheight[slinex+slinewidth-1] >= height)
+					slinewidth--;
+				ScaleLine ();
+				break;			// the rest of the shape is gone
+			}
+		}
+		else
+		{
+			if (rightvis)
+			{
+				while (wallheight[slinex] >= height)
+				{
+					slinex++;
+					slinewidth--;
+				}
+				ScaleLine ();
+			}
+			else
+				continue;		// totally obscured
+		}
+	}
+}
+
+
+
+/*
+=======================
+=
+= SimpleScaleShape
+=
+= NO CLIPPING, height in pixels
+=
+= Draws a compiled shape at [scale] pixels high
+=
+= each vertical line of the shape has a pointer to segment data:
+= 	end of segment pixel*2 (0 terminates line) used to patch rtl in scaler
+= 	top of virtual line with segment in proper place
+=	start of segment pixel*2, used to jsl into compiled scaler
+=	<repeat>
+=
+= Setup for call
+= --------------
+= GC_MODE			read mode 1, write mode 2
+= GC_COLORDONTCARE  set to 0, so all reads from video memory return 0xff
+= GC_INDEX			pointing at GC_BITMASK
+=
+=======================
+*/
+
+void SimpleScaleShape (int xcenter, int shapenum, unsigned height)
+{
+	t_compshape	_seg *shape;
+	t_compscale _seg *comptable;
+	unsigned	scale,srcx,stopx,tempx;
+	int			t;
+	unsigned	far *cmdptr;
+	boolean		leftvis,rightvis;
+
+
+	shape = PM_GetSpritePage (shapenum);
+
+	scale = height>>1;
+	comptable = scaledirectory[scale];
+
+	*(((unsigned *)&linescale)+1)=(unsigned)comptable;	// seg of far call
+	*(((unsigned *)&linecmds)+1)=(unsigned)shape;		// seg of shape
+
+//
+// scale to the left (from pixel 31 to shape->leftpix)
+//
+	srcx = 32;
+	slinex = xcenter;
+	stopx = shape->leftpix;
+	cmdptr = &shape->dataofs[31-stopx];
+
+	while ( --srcx >=stopx )
+	{
+		(unsigned)linecmds = *cmdptr--;
+		if ( !(slinewidth = comptable->width[srcx]) )
+			continue;
+
+		slinex -= slinewidth;
+		ScaleLine ();
+	}
+
+
+//
+// scale to the right
+//
+	slinex = xcenter;
+	stopx = shape->rightpix;
+	if (shape->leftpix<31)
+	{
+		srcx = 31;
+		cmdptr = &shape->dataofs[32-shape->leftpix];
+	}
+	else
+	{
+		srcx = shape->leftpix-1;
+		cmdptr = &shape->dataofs[0];
+	}
+	slinewidth = 0;
+
+	while ( ++srcx <= stopx )
+	{
+		(unsigned)linecmds = *cmdptr++;
+		if ( !(slinewidth = comptable->width[srcx]) )
+			continue;
+
+		ScaleLine ();
+		slinex+=slinewidth;
+	}
+}
+
+
+
+
+//
+// bit mask tables for drawing scaled strips up to eight pixels wide
+//
+// down here so the STUPID inline assembler doesn't get confused!
+//
+
+
+byte	mapmasks1[4][8] = {
+{1 ,3 ,7 ,15,15,15,15,15},
+{2 ,6 ,14,14,14,14,14,14},
+{4 ,12,12,12,12,12,12,12},
+{8 ,8 ,8 ,8 ,8 ,8 ,8 ,8} };
+
+byte	mapmasks2[4][8] = {
+{0 ,0 ,0 ,0 ,1 ,3 ,7 ,15},
+{0 ,0 ,0 ,1 ,3 ,7 ,15,15},
+{0 ,0 ,1 ,3 ,7 ,15,15,15},
+{0 ,1 ,3 ,7 ,15,15,15,15} };
+
+byte	mapmasks3[4][8] = {
+{0 ,0 ,0 ,0 ,0 ,0 ,0 ,0},
+{0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
+{0 ,0 ,0 ,0 ,0 ,0 ,1 ,3},
+{0 ,0 ,0 ,0 ,0 ,1 ,3 ,7} };
+
+
+unsigned	wordmasks[8][8] = {
+{0x0080,0x00c0,0x00e0,0x00f0,0x00f8,0x00fc,0x00fe,0x00ff},
+{0x0040,0x0060,0x0070,0x0078,0x007c,0x007e,0x007f,0x807f},
+{0x0020,0x0030,0x0038,0x003c,0x003e,0x003f,0x803f,0xc03f},
+{0x0010,0x0018,0x001c,0x001e,0x001f,0x801f,0xc01f,0xe01f},
+{0x0008,0x000c,0x000e,0x000f,0x800f,0xc00f,0xe00f,0xf00f},
+{0x0004,0x0006,0x0007,0x8007,0xc007,0xe007,0xf007,0xf807},
+{0x0002,0x0003,0x8003,0xc003,0xe003,0xf003,0xf803,0xfc03},
+{0x0001,0x8001,0xc001,0xe001,0xf001,0xf801,0xfc01,0xfe01} };
+
+int			slinex,slinewidth;
+unsigned	far *linecmds;
+long		linescale;
+unsigned	maskword;
+
--- /dev/null
+++ b/sd.asm
@@ -1,0 +1,526 @@
+;
+;	ID_SD_A.ASM
+;	Id Sound Manager assembly stuff
+
+	.286C
+	IDEAL
+	MODEL	MEDIUM,C
+	JUMPS
+
+	INCLUDE 'ID_SD.EQU'
+
+DEBUG	=	0
+
+	EXTRN	SDL_DigitizedDone:FAR
+	EXTRN	alOut:FAR
+
+;============================================================================
+
+DATASEG
+
+	EXTRN	sqActive:WORD
+	EXTRN	ssSample:DWORD
+	EXTRN	ssLengthLeft:WORD
+	EXTRN	ssControl:WORD
+	EXTRN	ssStatus:WORD
+	EXTRN	ssData:WORD
+	EXTRN	ssOn:BYTE
+	EXTRN	ssOff:BYTE
+
+	EXTRN	pcSound:DWORD
+	EXTRN	pcLengthLeft:WORD
+	EXTRN	pcLastSample:BYTE
+	EXTRN	pcSoundLookup:WORD
+
+	EXTRN	alSound:DWORD
+	EXTRN	alBlock:WORD
+	EXTRN	alLengthLeft:WORD
+	EXTRN	alTimeCount:DWORD
+
+	EXTRN	sqHack:DWORD
+	EXTRN	sqHackPtr:DWORD
+	EXTRN	sqHackLen:WORD
+	EXTRN	sqHackSeqLen:WORD
+	EXTRN	sqHackTime:DWORD
+
+	EXTRN	HackCount:WORD
+	EXTRN	TimeCount:WORD
+	EXTRN	LocalTime:WORD
+
+	EXTRN	TimerCount:WORD
+	EXTRN	TimerDivisor:WORD
+	EXTRN	t0OldService:DWORD
+
+	EXTRN	SoundMode:WORD
+	EXTRN	DigiMode:WORD
+
+	EXTRN	SoundNumber:WORD
+	EXTRN	SoundPriority:WORD
+
+count_time	dw	?
+count_fx	dw	?
+
+pcdtab	db	00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b
+		db	00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b
+		db	00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b
+		db	00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b
+		db	00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b
+		db	00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b
+		db	00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b
+		db	00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b
+		db	10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b
+		db	10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b
+		db	10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b
+		db	10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b
+		db	10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b
+		db	10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b
+		db	10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b
+		db	10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b
+
+
+;============================================================================
+
+CODESEG
+
+MyDS	dw	?
+
+pcindicate	dw	?
+extreme		dw	?
+
+	PROC	SDL_SetDS
+	PUBLIC	SDL_SetDS
+
+	mov	ax,ds
+	mov	[cs:MyDS],ds
+	ret
+
+	ENDP
+
+;
+;	COMMONSTART
+;	Macro used for common prefix code
+;
+	MACRO	COMMONSTART
+	IF DEBUG
+	push dx
+	push ax
+	mov	dx,STATUS_REGISTER_1
+	in	al,dx
+	mov	dx,ATR_INDEX
+	mov	al,ATR_OVERSCAN
+	out	dx,al
+	mov	al,4	; red
+	out	dx,al
+	ENDIF
+
+	push ds
+	push ax
+
+	mov	ds,[cs:MyDS]
+	inc	[HackCount]
+	ENDM
+
+;
+;	DOFX
+;	Macro used to do the sound effects code
+;
+	MACRO	DOFX
+	les	di,[pcSound]				; PC sound effects
+	mov	ax,es
+	or	ax,di
+	jz	@@nopc						; nil pointer - no PC sound effect going
+
+	mov	bl,[es:di]					; Get the byte
+	inc	[WORD PTR pcSound]			; Increment pointer
+	cmp	[pcLastSample],bl			; Is this sample the same as last?
+	jz	@@pcsame					; Yep - don't do anything
+	mov	[pcLastSample],bl			; No, save it for next time
+
+	or	bl,bl
+	jz	@@pcoff						; If 0, turn sounds off
+	xor	bh,bh
+	shl	bx,1
+	mov	bx,[pcSoundLookup+bx]		; Use byte as index into frequency table
+
+	mov	al,0b6h						; Write to channel 2 (speaker) timer
+	out	pcTAccess,al
+	mov	al,bl
+	out	pcTimer,al					; Low byte
+	mov	al,bh
+	out	pcTimer,al					; High byte
+
+	in	al,pcSpeaker				; Turn the speaker & gate on
+	or	al,3
+	out	pcSpeaker,al
+
+	jmp @@pcsame
+
+@@pcoff:
+	in	al,pcSpeaker  				; Turn the speaker & gate off
+	and	al,0fch						; ~3
+	out	pcSpeaker,al
+
+@@pcsame:
+	dec	[pcLengthLeft]				; Decrement length
+	jnz	@@nopc						; If not 0, we're not done with the sound
+
+	mov	ax,0
+	mov	[WORD PTR pcSound],ax		; Zero the pointer
+	mov	[WORD PTR pcSound + 2],ax
+	mov	[SoundNumber],ax    		; Indicate no sound
+	mov	[SoundPriority],ax			;  with no priority
+
+	in	al,pcSpeaker  				; Turn the speaker off
+	and	al,0fdh						; ~2
+	out	pcSpeaker,al
+@@nopc:
+
+	les	di,[alSound]				; AdLib sound effects
+	mov	ax,es
+	or	ax,di
+	jz	@@noal						; nil pointer - no AdLib effect going
+
+	xor	ah,ah
+	mov	al,[es:di]
+	or	al,al
+	jz	@@aldone
+
+	CALL alOut C,alFreqL,ax
+	mov	ax,[alBlock]
+
+@@aldone:
+	CALL alOut C,alFreqH,ax
+	inc	[WORD PTR alSound]
+	dec	[alLengthLeft]
+	jnz	@@noal
+
+	mov	ax,0
+	mov	[WORD PTR alSound],ax		; Zero the pointer
+	mov	[WORD PTR alSound + 2],ax
+	mov	[SoundNumber],ax    		; Indicate no sound
+	mov	[SoundPriority],ax			;  with no priority
+	CALL alOut C,alFreqH,ax			; Turn off the sound
+@@noal:
+
+	ENDM
+
+;
+;
+;
+	MACRO	TIME
+	cmp	[count_time],2
+	jb	@@notime
+	add	[LocalTime],1
+	adc	[LocalTime+2],0
+	add	[TimeCount],1
+	adc	[TimeCount+2],0
+	mov	[count_time],0
+@@notime:
+	ENDM
+
+;
+;	COMMONEND
+;	Macro used for common suffix code
+;
+	MACRO	COMMONEND
+@@fullexit:
+	pop	es
+	popa
+
+@@nosave:
+	mov	ax,[TimerDivisor]
+	add	[TimerCount],ax
+	jnc	@@myack
+
+	pushf
+	call [t0OldService]
+	jmp	@@out
+
+@@myack:
+	mov	al,20h
+	out	20h,al
+
+@@out:
+	pop	ax
+	pop	ds
+
+	IF DEBUG
+	mov	dx,STATUS_REGISTER_1
+	in	al,dx
+	mov	dx,ATR_INDEX
+	mov	al,ATR_OVERSCAN
+	out	dx,al
+	mov	al,3	; blue
+	out	dx,al
+	mov	al,20h	; normal
+	out	dx,al
+	pop	ax
+	pop	dx
+	ENDIF
+
+	iret
+	ENDM
+
+;
+;	SDL_IndicatePC
+;
+	PROC	SDL_IndicatePC on:WORD
+	PUBLIC	SDL_IndicatePC
+
+	mov	ax,[on]
+	mov	[cs:pcindicate],ax
+	ret
+
+	ENDP
+
+;
+;	SDL_t0ExtremeAsmService
+;	Timer 0 ISR 7000Hz interrupts
+;
+	PROC	SDL_t0ExtremeAsmService
+	PUBLIC	SDL_t0ExtremeAsmService
+
+	push ax
+	mov	al,[BYTE PTR cs:pcindicate]
+	or	al,al
+	jz	@@done
+
+	push ds
+	push es
+	pusha
+
+	mov	ds,[cs:MyDS]
+
+	les	di,[pcSound]
+	mov	ax,es
+	or	ax,di
+	jz	@@donereg					; nil pointer
+
+	mov	bl,[es:di]					; Get the byte
+	inc	[WORD PTR pcSound]			; Increment pointer
+
+	and	bl,11100000b				; Nuke some of the precision (DEBUG - do this in the table)
+
+	xor	bh,bh
+	mov	ah,[pcdtab+bx]				; Translate the byte
+
+	in	al,pcSpeaker
+	and	al,11111100b
+	or	al,ah
+	out	pcSpeaker,al
+
+	dec	[pcLengthLeft]
+	jnz	@@donereg
+
+	mov	[WORD PTR pcSound],0		; We're done with this sample
+	mov	[WORD PTR pcSound+2],0
+
+	in	al,pcSpeaker
+	and	al,11111100b
+	out	pcSpeaker,al
+
+	call SDL_DigitizedDone
+
+@@donereg:
+	popa
+	pop	es
+	pop	ds
+
+@@done:
+	inc	[cs:extreme]
+	cmp	[cs:extreme],10
+	jae	@@tofast
+
+	mov	al,20h
+	out	20h,al
+	pop	ax
+	iret
+
+@@tofast:
+	mov	[cs:extreme],0
+	pop	ax
+
+;	jmp	SDL_t0FastAsmService			; Drops through to SDL_t0FastAsmService
+
+	ENDP
+
+;
+;	SDL_t0FastAsmService
+;	Timer 0 ISR for 700Hz interrupts
+;
+	PROC	SDL_t0FastAsmService
+	PUBLIC	SDL_t0FastAsmService
+
+	COMMONSTART
+
+	inc	[count_fx]						; Time to do PC/AdLib effects & time?
+	cmp	[count_fx],5
+	jae	@@dofull
+
+	mov	ax,[sqActive]					; Is the sequencer active?
+	or	ax,ax
+	jnz	@@dofull
+
+	mov	ax,[WORD PTR ssSample]			; Is there a sample for the Sound Src?
+	or	ax,[WORD PTR ssSample+2]
+	jz	@@nosave
+
+@@dofull:
+	pusha
+	push es
+
+	cmp	[count_fx],5
+	jb	@@nofx
+	mov	[count_fx],0
+	DOFX
+
+	inc	[count_time]
+	TIME
+@@nofx:
+
+	mov	ax,[sqActive]
+	or	ax,ax
+	jz	@@nosq
+
+	mov	ax,[sqHackLen]
+	or	ax,ax
+	jz	@@sqdone
+
+	les	di,[sqHackPtr]
+@@sqloop:
+	mov	ax,[WORD PTR sqHackTime+2]
+	cmp	ax,[WORD PTR alTimeCount+2]
+	ja	@@sqdone
+	mov	ax,[WORD PTR sqHackTime]
+	cmp	ax,[WORD PTR alTimeCount]
+	ja	@@sqdone
+
+	mov	ax,[es:di+2]					; Get time to next event
+	add	ax,[WORD PTR alTimeCount]
+	mov	[WORD PTR sqHackTime],ax
+	mov	ax,[WORD PTR alTimeCount+2]
+	adc	ax,0
+	mov	[WORD PTR sqHackTime+2],ax
+
+	mov	ax,[es:di]						; Get register/value pair
+	xor	bh,bh
+	mov	bl,ah
+	xor	ah,ah
+	CALL alOut C,ax,bx
+
+	add	di,4
+	mov	[WORD PTR sqHackPtr],di
+
+	sub	[sqHackLen],4
+	jnz	@@sqloop
+
+@@sqdone:
+	add	[WORD PTR alTimeCount],1
+	adc	[WORD PTR alTimeCount+2],0
+	mov	ax,[sqHackLen]
+	or	ax,ax
+	jnz	@@nosq
+
+	mov	ax,[WORD PTR sqHack]		; Copy pointer
+	mov	[WORD PTR sqHackPtr],ax
+	mov	ax,[WORD PTR sqHack+2]
+	mov	[WORD PTR sqHackPtr+2],ax
+
+	mov	ax,[sqHackSeqLen]			; Copy length
+	mov	[sqHackLen],ax
+
+	mov	ax,0
+	mov	[WORD PTR alTimeCount],ax	; Reset time counts
+	mov	[WORD PTR alTimeCount+2],ax
+	mov	[WORD PTR sqHackTime],ax
+	mov	[WORD PTR sqHackTime+2],ax
+@@nosq:
+
+	les	di,[ssSample]			; Get pointer to Sound Source sample
+	mov	ax,es
+	or	ax,di
+	jz	@@ssdone				; If nil, skip this
+
+@@ssloop:
+	mov	dx,[ssStatus]			; Check to see if FIFO has any empty slots
+	in	al,dx
+	test al,40h
+	jnz	@@ssdone				; Nope - don't push any more data out
+
+	mov	dx,[ssData]
+	mov	al,[es:di]				; al = *ssSample
+	out	dx,al					; Pump the value out
+
+	mov	dx,[ssControl]			; Pulse printer select
+	mov	al,[ssOff]
+	out	dx,al
+	push ax
+	pop	ax
+	mov	al,[ssOn]
+	out	dx,al
+
+	push ax						; Delay a short while
+	pop	ax
+
+	inc	di
+	mov	[WORD PTR ssSample],di	; ssSample++
+
+	dec	[ssLengthLeft]
+	jnz @@ssloop
+
+	mov	[WORD PTR ssSample],0	; We're done with this sample
+	mov	[WORD PTR ssSample+2],0
+
+	call SDL_DigitizedDone
+@@ssdone:
+
+	COMMONEND
+
+	ENDP
+
+;
+;	SDL_t0SlowAsmService
+;	Timer 0 ISR for 140Hz interrupts
+;
+	PROC	SDL_t0SlowAsmService
+	PUBLIC	SDL_t0SlowAsmService
+
+	IF DEBUG
+	push dx
+	push ax
+	mov	dx,STATUS_REGISTER_1
+	in	al,dx
+	mov	dx,ATR_INDEX
+	mov	al,ATR_OVERSCAN
+	out	dx,al
+	mov	al,4	; red
+	out	dx,al
+	ENDIF
+
+	push ds
+	push ax
+
+	mov	ds,[cs:MyDS]
+
+	inc	[count_time]
+	TIME
+
+	mov	ax,[WORD PTR pcSound]		; Is there a PC sound effect going?
+	or	ax,[WORD PTR pcSound+2]
+	jnz	@@dofull
+
+	mov	ax,[WORD PTR alSound]		; Is there an AdLib sound effect going?
+	or	ax,[WORD PTR alSound+2]
+	jz	@@nosave
+
+@@dofull:
+	pusha
+	push es
+
+	DOFX
+
+	COMMONEND
+
+	ENDP
+
+	END
--- /dev/null
+++ b/sd.c
@@ -1,0 +1,2367 @@
+//
+//	ID Engine
+//	ID_SD.c - Sound Manager for Wolfenstein 3D
+//	v1.2
+//	By Jason Blochowiak
+//
+
+//
+//	This module handles dealing with generating sound on the appropriate
+//		hardware
+//
+//	Depends on: User Mgr (for parm checking)
+//
+//	Globals:
+//		For User Mgr:
+//			SoundSourcePresent - Sound Source thingie present?
+//			SoundBlasterPresent - SoundBlaster card present?
+//			AdLibPresent - AdLib card present?
+//			SoundMode - What device is used for sound effects
+//				(Use SM_SetSoundMode() to set)
+//			MusicMode - What device is used for music
+//				(Use SM_SetMusicMode() to set)
+//			DigiMode - What device is used for digitized sound effects
+//				(Use SM_SetDigiDevice() to set)
+//
+//		For Cache Mgr:
+//			NeedsDigitized - load digitized sounds?
+//			NeedsMusic - load music?
+//
+
+#pragma hdrstop		// Wierdo thing with MUSE
+
+#include <dos.h>
+
+#ifdef	_MUSE_      // Will be defined in ID_Types.h
+#include "ID_SD.h"
+#else
+#include "ID_HEADS.H"
+#endif
+#pragma	hdrstop
+#pragma	warn	-pia
+
+#ifdef	nil
+#undef	nil
+#endif
+#define	nil	0
+
+#define	SDL_SoundFinished()	{SoundNumber = SoundPriority = 0;}
+
+// Macros for SoundBlaster stuff
+#define	sbOut(n,b)	outportb((n) + sbLocation,b)
+#define	sbIn(n)		inportb((n) + sbLocation)
+#define	sbWriteDelay()	while (sbIn(sbWriteStat) & 0x80);
+#define	sbReadDelay()	while (sbIn(sbDataAvail) & 0x80);
+
+// Macros for AdLib stuff
+#define	selreg(n)	outportb(alFMAddr,n)
+#define	writereg(n)	outportb(alFMData,n)
+#define	readstat()	inportb(alFMStatus)
+
+//	Imports from ID_SD_A.ASM
+extern	void			SDL_SetDS(void),
+						SDL_IndicatePC(boolean on);
+extern	void interrupt	SDL_t0ExtremeAsmService(void),
+						SDL_t0FastAsmService(void),
+						SDL_t0SlowAsmService(void);
+
+//	Global variables
+	boolean		SoundSourcePresent,
+				AdLibPresent,
+				SoundBlasterPresent,SBProPresent,
+				NeedsDigitized,NeedsMusic,
+				SoundPositioned;
+	SDMode		SoundMode;
+	SMMode		MusicMode;
+	SDSMode		DigiMode;
+	longword	TimeCount;
+	word		HackCount;
+	word		*SoundTable;	// Really * _seg *SoundTable, but that don't work
+	boolean		ssIsTandy;
+	word		ssPort = 2;
+	int			DigiMap[LASTSOUND];
+
+//	Internal variables
+static	boolean			SD_Started;
+		boolean			nextsoundpos;
+		longword		TimerDivisor,TimerCount;
+static	char			*ParmStrings[] =
+						{
+							"noal",
+							"nosb",
+							"nopro",
+							"noss",
+							"sst",
+							"ss1",
+							"ss2",
+							"ss3",
+							nil
+						};
+static	void			(*SoundUserHook)(void);
+		soundnames		SoundNumber,DigiNumber;
+		word			SoundPriority,DigiPriority;
+		int				LeftPosition,RightPosition;
+		void interrupt	(*t0OldService)(void);
+		long			LocalTime;
+		word			TimerRate;
+
+		word			NumDigi,DigiLeft,DigiPage;
+		word			_seg *DigiList;
+		word			DigiLastStart,DigiLastEnd;
+		boolean			DigiPlaying;
+static	boolean			DigiMissed,DigiLastSegment;
+static	memptr			DigiNextAddr;
+static	word			DigiNextLen;
+
+//	SoundBlaster variables
+static	boolean					sbNoCheck,sbNoProCheck;
+static	volatile boolean		sbSamplePlaying;
+static	byte					sbOldIntMask = -1;
+static	volatile byte			huge *sbNextSegPtr;
+static	byte					sbDMA = 1,
+								sbDMAa1 = 0x83,sbDMAa2 = 2,sbDMAa3 = 3,
+								sba1Vals[] = {0x87,0x83,0,0x82},
+								sba2Vals[] = {0,2,0,6},
+								sba3Vals[] = {1,3,0,7};
+static	int						sbLocation = -1,sbInterrupt = 7,sbIntVec = 0xf,
+								sbIntVectors[] = {-1,-1,0xa,0xb,-1,0xd,-1,0xf,-1,-1,-1};
+static	volatile longword		sbNextSegLen;
+static	volatile SampledSound	huge *sbSamples;
+static	void interrupt			(*sbOldIntHand)(void);
+static	byte					sbpOldFMMix,sbpOldVOCMix;
+
+//	SoundSource variables
+		boolean				ssNoCheck;
+		boolean				ssActive;
+		word				ssControl,ssStatus,ssData;
+		byte				ssOn,ssOff;
+		volatile byte		far *ssSample;
+		volatile longword	ssLengthLeft;
+
+//	PC Sound variables
+		volatile byte	pcLastSample,far *pcSound;
+		longword		pcLengthLeft;
+		word			pcSoundLookup[255];
+
+//	AdLib variables
+		boolean			alNoCheck;
+		byte			far *alSound;
+		word			alBlock;
+		longword		alLengthLeft;
+		longword		alTimeCount;
+		Instrument		alZeroInst;
+
+// This table maps channel numbers to carrier and modulator op cells
+static	byte			carriers[9] =  { 3, 4, 5,11,12,13,19,20,21},
+						modifiers[9] = { 0, 1, 2, 8, 9,10,16,17,18},
+// This table maps percussive voice numbers to op cells
+						pcarriers[5] = {19,0xff,0xff,0xff,0xff},
+						pmodifiers[5] = {16,17,18,20,21};
+
+//	Sequencer variables
+		boolean			sqActive;
+static	word			alFXReg;
+static	ActiveTrack		*tracks[sqMaxTracks],
+						mytracks[sqMaxTracks];
+static	word			sqMode,sqFadeStep;
+		word			far *sqHack,far *sqHackPtr,sqHackLen,sqHackSeqLen;
+		long			sqHackTime;
+
+//	Internal routines
+		void			SDL_DigitizedDone(void);
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SDL_SetTimer0() - Sets system timer 0 to the specified speed
+//
+///////////////////////////////////////////////////////////////////////////
+#pragma	argsused
+static void
+SDL_SetTimer0(word speed)
+{
+#ifndef TPROF	// If using Borland's profiling, don't screw with the timer
+asm	pushf
+asm	cli
+
+	outportb(0x43,0x36);				// Change timer 0
+	outportb(0x40,speed);
+	outportb(0x40,speed >> 8);
+	// Kludge to handle special case for digitized PC sounds
+	if (TimerDivisor == (1192030 / (TickBase * 100)))
+		TimerDivisor = (1192030 / (TickBase * 10));
+	else
+		TimerDivisor = speed;
+
+asm	popf
+#else
+	TimerDivisor = 0x10000;
+#endif
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SDL_SetIntsPerSec() - Uses SDL_SetTimer0() to set the number of
+//		interrupts generated by system timer 0 per second
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+SDL_SetIntsPerSec(word ints)
+{
+	TimerRate = ints;
+	SDL_SetTimer0(1192030 / ints);
+}
+
+static void
+SDL_SetTimerSpeed(void)
+{
+	word	rate;
+	void interrupt	(*isr)(void);
+
+	if ((DigiMode == sds_PC) && DigiPlaying)
+	{
+		rate = TickBase * 100;
+		isr = SDL_t0ExtremeAsmService;
+	}
+	else if
+	(
+		(MusicMode == smm_AdLib)
+	||	((DigiMode == sds_SoundSource) && DigiPlaying)
+	)
+	{
+		rate = TickBase * 10;
+		isr = SDL_t0FastAsmService;
+	}
+	else
+	{
+		rate = TickBase * 2;
+		isr = SDL_t0SlowAsmService;
+	}
+
+	if (rate != TimerRate)
+	{
+		setvect(8,isr);
+		SDL_SetIntsPerSec(rate);
+		TimerRate = rate;
+	}
+}
+
+//
+//	SoundBlaster code
+//
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SDL_SBStopSample() - Stops any active sampled sound and causes DMA
+//		requests from the SoundBlaster to cease
+//
+///////////////////////////////////////////////////////////////////////////
+#ifdef	_MUSE_
+void
+#else
+static void
+#endif
+SDL_SBStopSample(void)
+{
+	byte	is;
+
+asm	pushf
+asm	cli
+
+	if (sbSamplePlaying)
+	{
+		sbSamplePlaying = false;
+
+		sbWriteDelay();
+		sbOut(sbWriteCmd,0xd0);	// Turn off DSP DMA
+
+		is = inportb(0x21);	// Restore interrupt mask bit
+		if (sbOldIntMask & (1 << sbInterrupt))
+			is |= (1 << sbInterrupt);
+		else
+			is &= ~(1 << sbInterrupt);
+		outportb(0x21,is);
+	}
+
+asm	popf
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SDL_SBPlaySeg() - Plays a chunk of sampled sound on the SoundBlaster
+//	Insures that the chunk doesn't cross a bank boundary, programs the DMA
+//	 controller, and tells the SB to start doing DMA requests for DAC
+//
+///////////////////////////////////////////////////////////////////////////
+static longword
+SDL_SBPlaySeg(volatile byte huge *data,longword length)
+{
+	unsigned		datapage;
+	longword		dataofs,uselen;
+
+	uselen = length;
+	datapage = FP_SEG(data) >> 12;
+	dataofs = ((FP_SEG(data) & 0xfff) << 4) + FP_OFF(data);
+	if (dataofs >= 0x10000)
+	{
+		datapage++;
+		dataofs -= 0x10000;
+	}
+
+	if (dataofs + uselen > 0x10000)
+		uselen = 0x10000 - dataofs;
+
+	uselen--;
+
+	// Program the DMA controller
+asm	pushf
+asm	cli
+	outportb(0x0a,sbDMA | 4);					// Mask off DMA on channel sbDMA
+	outportb(0x0c,0);							// Clear byte ptr flip-flop to lower byte
+	outportb(0x0b,0x49);						// Set transfer mode for D/A conv
+	outportb(sbDMAa2,(byte)dataofs);			// Give LSB of address
+	outportb(sbDMAa2,(byte)(dataofs >> 8));		// Give MSB of address
+	outportb(sbDMAa1,(byte)datapage);			// Give page of address
+	outportb(sbDMAa3,(byte)uselen);				// Give LSB of length
+	outportb(sbDMAa3,(byte)(uselen >> 8));		// Give MSB of length
+	outportb(0x0a,sbDMA);						// Re-enable DMA on channel sbDMA
+
+	// Start playing the thing
+	sbWriteDelay();
+	sbOut(sbWriteCmd,0x14);
+	sbWriteDelay();
+	sbOut(sbWriteData,(byte)uselen);
+	sbWriteDelay();
+	sbOut(sbWriteData,(byte)(uselen >> 8));
+asm	popf
+
+	return(uselen + 1);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SDL_SBService() - Services the SoundBlaster DMA interrupt
+//
+///////////////////////////////////////////////////////////////////////////
+static void interrupt
+SDL_SBService(void)
+{
+	longword	used;
+
+	sbIn(sbDataAvail);	// Ack interrupt to SB
+
+	if (sbNextSegPtr)
+	{
+		used = SDL_SBPlaySeg(sbNextSegPtr,sbNextSegLen);
+		if (sbNextSegLen <= used)
+			sbNextSegPtr = nil;
+		else
+		{
+			sbNextSegPtr += used;
+			sbNextSegLen -= used;
+		}
+	}
+	else
+	{
+		SDL_SBStopSample();
+		SDL_DigitizedDone();
+	}
+
+	outportb(0x20,0x20);	// Ack interrupt
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SDL_SBPlaySample() - Plays a sampled sound on the SoundBlaster. Sets up
+//		DMA to play the sound
+//
+///////////////////////////////////////////////////////////////////////////
+#ifdef	_MUSE_
+void
+#else
+static void
+#endif
+SDL_SBPlaySample(byte huge *data,longword len)
+{
+	longword	used;
+
+	SDL_SBStopSample();
+
+asm	pushf
+asm	cli
+
+	used = SDL_SBPlaySeg(data,len);
+	if (len <= used)
+		sbNextSegPtr = nil;
+	else
+	{
+		sbNextSegPtr = data + used;
+		sbNextSegLen = len - used;
+	}
+
+	// Save old interrupt status and unmask ours
+	sbOldIntMask = inportb(0x21);
+	outportb(0x21,sbOldIntMask & ~(1 << sbInterrupt));
+
+	sbWriteDelay();
+	sbOut(sbWriteCmd,0xd4);						// Make sure DSP DMA is enabled
+
+	sbSamplePlaying = true;
+
+asm	popf
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SDL_PositionSBP() - Sets the attenuation levels for the left and right
+//		channels by using the mixer chip on the SB Pro. This hits a hole in
+//		the address map for normal SBs.
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+SDL_PositionSBP(int leftpos,int rightpos)
+{
+	byte	v;
+
+	if (!SBProPresent)
+		return;
+
+	leftpos = 15 - leftpos;
+	rightpos = 15 - rightpos;
+	v = ((leftpos & 0x0f) << 4) | (rightpos & 0x0f);
+
+asm	pushf
+asm	cli
+
+	sbOut(sbpMixerAddr,sbpmVoiceVol);
+	sbOut(sbpMixerData,v);
+
+asm	popf
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SDL_CheckSB() - Checks to see if a SoundBlaster resides at a
+//		particular I/O location
+//
+///////////////////////////////////////////////////////////////////////////
+static boolean
+SDL_CheckSB(int port)
+{
+	int	i;
+
+	sbLocation = port << 4;		// Initialize stuff for later use
+
+	sbOut(sbReset,true);		// Reset the SoundBlaster DSP
+asm	mov	dx,0x388				// Wait >4usec
+asm	in	al, dx
+asm	in	al, dx
+asm	in	al, dx
+asm	in	al, dx
+asm	in	al, dx
+asm	in	al, dx
+asm	in	al, dx
+asm	in	al, dx
+asm	in	al, dx
+
+	sbOut(sbReset,false);		// Turn off sb DSP reset
+asm	mov	dx,0x388				// Wait >100usec
+asm	mov	cx,100
+usecloop:
+asm	in	al,dx
+asm	loop usecloop
+
+	for (i = 0;i < 100;i++)
+	{
+		if (sbIn(sbDataAvail) & 0x80)		// If data is available...
+		{
+			if (sbIn(sbReadData) == 0xaa)	// If it matches correct value
+				return(true);
+			else
+			{
+				sbLocation = -1;			// Otherwise not a SoundBlaster
+				return(false);
+			}
+		}
+	}
+	sbLocation = -1;						// Retry count exceeded - fail
+	return(false);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	Checks to see if a SoundBlaster is in the system. If the port passed is
+//		-1, then it scans through all possible I/O locations. If the port
+//		passed is 0, then it uses the default (2). If the port is >0, then
+//		it just passes it directly to SDL_CheckSB()
+//
+///////////////////////////////////////////////////////////////////////////
+static boolean
+SDL_DetectSoundBlaster(int port)
+{
+	int	i;
+
+	if (port == 0)					// If user specifies default, use 2
+		port = 2;
+	if (port == -1)
+	{
+		if (SDL_CheckSB(2))			// Check default before scanning
+			return(true);
+
+		if (SDL_CheckSB(4))			// Check other SB Pro location before scan
+			return(true);
+
+		for (i = 1;i <= 6;i++)		// Scan through possible SB locations
+		{
+			if ((i == 2) || (i == 4))
+				continue;
+
+			if (SDL_CheckSB(i))		// If found at this address,
+				return(true);		//	return success
+		}
+		return(false);				// All addresses failed, return failure
+	}
+	else
+		return(SDL_CheckSB(port));	// User specified address or default
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SDL_SBSetDMA() - Sets the DMA channel to be used by the SoundBlaster
+//		code. Sets up sbDMA, and sbDMAa1-sbDMAa3 (used by SDL_SBPlaySeg()).
+//
+///////////////////////////////////////////////////////////////////////////
+void
+SDL_SBSetDMA(byte channel)
+{
+	if (channel > 3)
+		Quit("SDL_SBSetDMA() - invalid SoundBlaster DMA channel");
+
+	sbDMA = channel;
+	sbDMAa1 = sba1Vals[channel];
+	sbDMAa2 = sba2Vals[channel];
+	sbDMAa3 = sba3Vals[channel];
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SDL_StartSB() - Turns on the SoundBlaster
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+SDL_StartSB(void)
+{
+	byte	timevalue,test;
+
+	sbIntVec = sbIntVectors[sbInterrupt];
+	if (sbIntVec < 0)
+		Quit("SDL_StartSB: Illegal or unsupported interrupt number for SoundBlaster");
+
+	sbOldIntHand = getvect(sbIntVec);	// Get old interrupt handler
+	setvect(sbIntVec,SDL_SBService);	// Set mine
+
+	sbWriteDelay();
+	sbOut(sbWriteCmd,0xd1);				// Turn on DSP speaker
+
+	// Set the SoundBlaster DAC time constant for 7KHz
+	timevalue = 256 - (1000000 / 7000);
+	sbWriteDelay();
+	sbOut(sbWriteCmd,0x40);
+	sbWriteDelay();
+	sbOut(sbWriteData,timevalue);
+
+	SBProPresent = false;
+	if (sbNoProCheck)
+		return;
+
+	// Check to see if this is a SB Pro
+	sbOut(sbpMixerAddr,sbpmFMVol);
+	sbpOldFMMix = sbIn(sbpMixerData);
+	sbOut(sbpMixerData,0xbb);
+	test = sbIn(sbpMixerData);
+	if (test == 0xbb)
+	{
+		// Boost FM output levels to be equivilent with digitized output
+		sbOut(sbpMixerData,0xff);
+		test = sbIn(sbpMixerData);
+		if (test == 0xff)
+		{
+			SBProPresent = true;
+
+			// Save old Voice output levels (SB Pro)
+			sbOut(sbpMixerAddr,sbpmVoiceVol);
+			sbpOldVOCMix = sbIn(sbpMixerData);
+
+			// Turn SB Pro stereo DAC off
+			sbOut(sbpMixerAddr,sbpmControl);
+			sbOut(sbpMixerData,0);				// 0=off,2=on
+		}
+	}
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SDL_ShutSB() - Turns off the SoundBlaster
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+SDL_ShutSB(void)
+{
+	SDL_SBStopSample();
+
+	if (SBProPresent)
+	{
+		// Restore FM output levels (SB Pro)
+		sbOut(sbpMixerAddr,sbpmFMVol);
+		sbOut(sbpMixerData,sbpOldFMMix);
+
+		// Restore Voice output levels (SB Pro)
+		sbOut(sbpMixerAddr,sbpmVoiceVol);
+		sbOut(sbpMixerData,sbpOldVOCMix);
+	}
+
+	setvect(sbIntVec,sbOldIntHand);		// Set vector back
+}
+
+//	Sound Source Code
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SDL_SSStopSample() - Stops a sample playing on the Sound Source
+//
+///////////////////////////////////////////////////////////////////////////
+#ifdef	_MUSE_
+void
+#else
+static void
+#endif
+SDL_SSStopSample(void)
+{
+asm	pushf
+asm	cli
+
+	(long)ssSample = 0;
+
+asm	popf
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SDL_SSService() - Handles playing the next sample on the Sound Source
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+SDL_SSService(void)
+{
+	boolean	gotit;
+	byte	v;
+
+	while (ssSample)
+	{
+	asm	mov		dx,[ssStatus]	// Check to see if FIFO is currently empty
+	asm	in		al,dx
+	asm	test	al,0x40
+	asm	jnz		done			// Nope - don't push any more data out
+
+		v = *ssSample++;
+		if (!(--ssLengthLeft))
+		{
+			(long)ssSample = 0;
+			SDL_DigitizedDone();
+		}
+
+	asm	mov		dx,[ssData]		// Pump the value out
+	asm	mov		al,[v]
+	asm	out		dx,al
+
+	asm	mov		dx,[ssControl]	// Pulse printer select
+	asm	mov		al,[ssOff]
+	asm	out		dx,al
+	asm	push	ax
+	asm	pop		ax
+	asm	mov		al,[ssOn]
+	asm	out		dx,al
+
+	asm	push	ax				// Delay a short while
+	asm	pop		ax
+	asm	push	ax
+	asm	pop		ax
+	}
+done:;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SDL_SSPlaySample() - Plays the specified sample on the Sound Source
+//
+///////////////////////////////////////////////////////////////////////////
+#ifdef	_MUSE_
+void
+#else
+static void
+#endif
+SDL_SSPlaySample(byte huge *data,longword len)
+{
+asm	pushf
+asm	cli
+
+	ssLengthLeft = len;
+	ssSample = (volatile byte far *)data;
+
+asm	popf
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SDL_StartSS() - Sets up for and turns on the Sound Source
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+SDL_StartSS(void)
+{
+	if (ssPort == 3)
+		ssControl = 0x27a;	// If using LPT3
+	else if (ssPort == 2)
+		ssControl = 0x37a;	// If using LPT2
+	else
+		ssControl = 0x3be;	// If using LPT1
+	ssStatus = ssControl - 1;
+	ssData = ssStatus - 1;
+
+	ssOn = 0x04;
+	if (ssIsTandy)
+		ssOff = 0x0e;				// Tandy wierdness
+	else
+		ssOff = 0x0c;				// For normal machines
+
+	outportb(ssControl,ssOn);		// Enable SS
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SDL_ShutSS() - Turns off the Sound Source
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+SDL_ShutSS(void)
+{
+	outportb(ssControl,ssOff);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SDL_CheckSS() - Checks to see if a Sound Source is present at the
+//		location specified by the sound source variables
+//
+///////////////////////////////////////////////////////////////////////////
+static boolean
+SDL_CheckSS(void)
+{
+	boolean		present = false;
+	longword	lasttime;
+
+	// Turn the Sound Source on and wait awhile (4 ticks)
+	SDL_StartSS();
+
+	lasttime = TimeCount;
+	while (TimeCount < lasttime + 4)
+		;
+
+asm	mov		dx,[ssStatus]	// Check to see if FIFO is currently empty
+asm	in		al,dx
+asm	test	al,0x40
+asm	jnz		checkdone		// Nope - Sound Source not here
+
+asm	mov		cx,32			// Force FIFO overflow (FIFO is 16 bytes)
+outloop:
+asm	mov		dx,[ssData]		// Pump a neutral value out
+asm	mov		al,0x80
+asm	out		dx,al
+
+asm	mov		dx,[ssControl]	// Pulse printer select
+asm	mov		al,[ssOff]
+asm	out		dx,al
+asm	push	ax
+asm	pop		ax
+asm	mov		al,[ssOn]
+asm	out		dx,al
+
+asm	push	ax				// Delay a short while before we do this again
+asm	pop		ax
+asm	push	ax
+asm	pop		ax
+
+asm	loop	outloop
+
+asm	mov		dx,[ssStatus]	// Is FIFO overflowed now?
+asm	in		al,dx
+asm	test	al,0x40
+asm	jz		checkdone		// Nope, still not - Sound Source not here
+
+	present = true;			// Yes - it's here!
+
+checkdone:
+	SDL_ShutSS();
+	return(present);
+}
+
+static boolean
+SDL_DetectSoundSource(void)
+{
+	for (ssPort = 1;ssPort <= 3;ssPort++)
+		if (SDL_CheckSS())
+			return(true);
+	return(false);
+}
+
+//
+//	PC Sound code
+//
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SDL_PCPlaySample() - Plays the specified sample on the PC speaker
+//
+///////////////////////////////////////////////////////////////////////////
+#ifdef	_MUSE_
+void
+#else
+static void
+#endif
+SDL_PCPlaySample(byte huge *data,longword len)
+{
+asm	pushf
+asm	cli
+
+	SDL_IndicatePC(true);
+
+	pcLengthLeft = len;
+	pcSound = (volatile byte far *)data;
+
+asm	popf
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SDL_PCStopSample() - Stops a sample playing on the PC speaker
+//
+///////////////////////////////////////////////////////////////////////////
+#ifdef	_MUSE_
+void
+#else
+static void
+#endif
+SDL_PCStopSample(void)
+{
+asm	pushf
+asm	cli
+
+	(long)pcSound = 0;
+
+	SDL_IndicatePC(false);
+
+asm	in	al,0x61		  	// Turn the speaker off
+asm	and	al,0xfd			// ~2
+asm	out	0x61,al
+
+asm	popf
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SDL_PCPlaySound() - Plays the specified sound on the PC speaker
+//
+///////////////////////////////////////////////////////////////////////////
+#ifdef	_MUSE_
+void
+#else
+static void
+#endif
+SDL_PCPlaySound(PCSound far *sound)
+{
+asm	pushf
+asm	cli
+
+	pcLastSample = -1;
+	pcLengthLeft = sound->common.length;
+	pcSound = sound->data;
+
+asm	popf
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SDL_PCStopSound() - Stops the current sound playing on the PC Speaker
+//
+///////////////////////////////////////////////////////////////////////////
+#ifdef	_MUSE_
+void
+#else
+static void
+#endif
+SDL_PCStopSound(void)
+{
+asm	pushf
+asm	cli
+
+	(long)pcSound = 0;
+
+asm	in	al,0x61		  	// Turn the speaker off
+asm	and	al,0xfd			// ~2
+asm	out	0x61,al
+
+asm	popf
+}
+
+#if 0
+///////////////////////////////////////////////////////////////////////////
+//
+//	SDL_PCService() - Handles playing the next sample in a PC sound
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+SDL_PCService(void)
+{
+	byte	s;
+	word	t;
+
+	if (pcSound)
+	{
+		s = *pcSound++;
+		if (s != pcLastSample)
+		{
+		asm	pushf
+		asm	cli
+
+			pcLastSample = s;
+			if (s)					// We have a frequency!
+			{
+				t = pcSoundLookup[s];
+			asm	mov	bx,[t]
+
+			asm	mov	al,0xb6			// Write to channel 2 (speaker) timer
+			asm	out	43h,al
+			asm	mov	al,bl
+			asm	out	42h,al			// Low byte
+			asm	mov	al,bh
+			asm	out	42h,al			// High byte
+
+			asm	in	al,0x61			// Turn the speaker & gate on
+			asm	or	al,3
+			asm	out	0x61,al
+			}
+			else					// Time for some silence
+			{
+			asm	in	al,0x61		  	// Turn the speaker & gate off
+			asm	and	al,0xfc			// ~3
+			asm	out	0x61,al
+			}
+
+		asm	popf
+		}
+
+		if (!(--pcLengthLeft))
+		{
+			SDL_PCStopSound();
+			SDL_SoundFinished();
+		}
+	}
+}
+#endif
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SDL_ShutPC() - Turns off the pc speaker
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+SDL_ShutPC(void)
+{
+asm	pushf
+asm	cli
+
+	pcSound = 0;
+
+asm	in	al,0x61		  	// Turn the speaker & gate off
+asm	and	al,0xfc			// ~3
+asm	out	0x61,al
+
+asm	popf
+}
+
+//
+//	Stuff for digitized sounds
+//
+memptr
+SDL_LoadDigiSegment(word page)
+{
+	memptr	addr;
+
+#if 0	// for debugging
+asm	mov	dx,STATUS_REGISTER_1
+asm	in	al,dx
+asm	mov	dx,ATR_INDEX
+asm	mov	al,ATR_OVERSCAN
+asm	out	dx,al
+asm	mov	al,10	// bright green
+asm	out	dx,al
+#endif
+
+	addr = PM_GetSoundPage(page);
+	PM_SetPageLock(PMSoundStart + page,pml_Locked);
+
+#if 0	// for debugging
+asm	mov	dx,STATUS_REGISTER_1
+asm	in	al,dx
+asm	mov	dx,ATR_INDEX
+asm	mov	al,ATR_OVERSCAN
+asm	out	dx,al
+asm	mov	al,3	// blue
+asm	out	dx,al
+asm	mov	al,0x20	// normal
+asm	out	dx,al
+#endif
+
+	return(addr);
+}
+
+void
+SDL_PlayDigiSegment(memptr addr,word len)
+{
+	switch (DigiMode)
+	{
+	case sds_PC:
+    	SDL_PCPlaySample(addr,len);
+		break;
+	case sds_SoundSource:
+		SDL_SSPlaySample(addr,len);
+		break;
+	case sds_SoundBlaster:
+		SDL_SBPlaySample(addr,len);
+		break;
+	}
+}
+
+void
+SD_StopDigitized(void)
+{
+	int	i;
+
+asm	pushf
+asm	cli
+
+	DigiLeft = 0;
+	DigiNextAddr = nil;
+	DigiNextLen = 0;
+	DigiMissed = false;
+	DigiPlaying = false;
+	DigiNumber = DigiPriority = 0;
+	SoundPositioned = false;
+	if ((DigiMode == sds_PC) && (SoundMode == sdm_PC))
+		SDL_SoundFinished();
+
+	switch (DigiMode)
+	{
+	case sds_PC:
+		SDL_PCStopSample();
+		break;
+	case sds_SoundSource:
+		SDL_SSStopSample();
+		break;
+	case sds_SoundBlaster:
+		SDL_SBStopSample();
+		break;
+	}
+
+asm	popf
+
+	for (i = DigiLastStart;i < DigiLastEnd;i++)
+		PM_SetPageLock(i + PMSoundStart,pml_Unlocked);
+	DigiLastStart = 1;
+	DigiLastEnd = 0;
+}
+
+void
+SD_Poll(void)
+{
+	if (DigiLeft && !DigiNextAddr)
+	{
+		DigiNextLen = (DigiLeft >= PMPageSize)? PMPageSize : (DigiLeft % PMPageSize);
+		DigiLeft -= DigiNextLen;
+		if (!DigiLeft)
+			DigiLastSegment = true;
+		DigiNextAddr = SDL_LoadDigiSegment(DigiPage++);
+	}
+	if (DigiMissed && DigiNextAddr)
+	{
+		SDL_PlayDigiSegment(DigiNextAddr,DigiNextLen);
+		DigiNextAddr = nil;
+		DigiMissed = false;
+		if (DigiLastSegment)
+		{
+			DigiPlaying = false;
+			DigiLastSegment = false;
+		}
+	}
+	SDL_SetTimerSpeed();
+}
+
+void
+SD_SetPosition(int leftpos,int rightpos)
+{
+	if
+	(
+		(leftpos < 0)
+	||	(leftpos > 15)
+	||	(rightpos < 0)
+	||	(rightpos > 15)
+	||	((leftpos == 15) && (rightpos == 15))
+	)
+		Quit("SD_SetPosition: Illegal position");
+
+	switch (DigiMode)
+	{
+	case sds_SoundBlaster:
+		SDL_PositionSBP(leftpos,rightpos);
+		break;
+	}
+}
+
+void
+SD_PlayDigitized(word which,int leftpos,int rightpos)
+{
+	word	len;
+	memptr	addr;
+
+	if (!DigiMode)
+		return;
+
+	SD_StopDigitized();
+	if (which >= NumDigi)
+		Quit("SD_PlayDigitized: bad sound number");
+
+	SD_SetPosition(leftpos,rightpos);
+
+	DigiPage = DigiList[(which * 2) + 0];
+	DigiLeft = DigiList[(which * 2) + 1];
+
+	DigiLastStart = DigiPage;
+	DigiLastEnd = DigiPage + ((DigiLeft + (PMPageSize - 1)) / PMPageSize);
+
+	len = (DigiLeft >= PMPageSize)? PMPageSize : (DigiLeft % PMPageSize);
+	addr = SDL_LoadDigiSegment(DigiPage++);
+
+	DigiPlaying = true;
+	DigiLastSegment = false;
+
+	SDL_PlayDigiSegment(addr,len);
+	DigiLeft -= len;
+	if (!DigiLeft)
+		DigiLastSegment = true;
+
+	SD_Poll();
+}
+
+void
+SDL_DigitizedDone(void)
+{
+	if (DigiNextAddr)
+	{
+		SDL_PlayDigiSegment(DigiNextAddr,DigiNextLen);
+		DigiNextAddr = nil;
+		DigiMissed = false;
+	}
+	else
+	{
+		if (DigiLastSegment)
+		{
+			DigiPlaying = false;
+			DigiLastSegment = false;
+			if ((DigiMode == sds_PC) && (SoundMode == sdm_PC))
+			{
+				SDL_SoundFinished();
+			}
+			else
+				DigiNumber = DigiPriority = 0;
+			SoundPositioned = false;
+		}
+		else
+			DigiMissed = true;
+	}
+}
+
+void
+SD_SetDigiDevice(SDSMode mode)
+{
+	boolean	devicenotpresent;
+
+	if (mode == DigiMode)
+		return;
+
+	SD_StopDigitized();
+
+	devicenotpresent = false;
+	switch (mode)
+	{
+	case sds_SoundBlaster:
+		if (!SoundBlasterPresent)
+		{
+			if (SoundSourcePresent)
+				mode = sds_SoundSource;
+			else
+				devicenotpresent = true;
+		}
+		break;
+	case sds_SoundSource:
+		if (!SoundSourcePresent)
+			devicenotpresent = true;
+		break;
+	}
+
+	if (!devicenotpresent)
+	{
+		if (DigiMode == sds_SoundSource)
+			SDL_ShutSS();
+
+		DigiMode = mode;
+
+		if (mode == sds_SoundSource)
+			SDL_StartSS();
+
+		SDL_SetTimerSpeed();
+	}
+}
+
+void
+SDL_SetupDigi(void)
+{
+	memptr	list;
+	word	far *p,
+			pg;
+	int		i;
+
+	PM_UnlockMainMem();
+	MM_GetPtr(&list,PMPageSize);
+	PM_CheckMainMem();
+	p = (word far *)MK_FP(PM_GetPage(ChunksInFile - 1),0);
+	_fmemcpy((void far *)list,(void far *)p,PMPageSize);
+	pg = PMSoundStart;
+	for (i = 0;i < PMPageSize / (sizeof(word) * 2);i++,p += 2)
+	{
+		if (pg >= ChunksInFile - 1)
+			break;
+		pg += (p[1] + (PMPageSize - 1)) / PMPageSize;
+	}
+	PM_UnlockMainMem();
+	MM_GetPtr((memptr *)&DigiList,i * sizeof(word) * 2);
+	_fmemcpy((void far *)DigiList,(void far *)list,i * sizeof(word) * 2);
+	MM_FreePtr(&list);
+	NumDigi = i;
+
+	for (i = 0;i < LASTSOUND;i++)
+		DigiMap[i] = -1;
+}
+
+// 	AdLib Code
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	alOut(n,b) - Puts b in AdLib card register n
+//
+///////////////////////////////////////////////////////////////////////////
+void
+alOut(byte n,byte b)
+{
+asm	pushf
+asm	cli
+
+asm	mov	dx,0x388
+asm	mov	al,[n]
+asm	out	dx,al
+asm	in	al,dx
+asm	in	al,dx
+asm	in	al,dx
+asm	in	al,dx
+asm	in	al,dx
+asm	in	al,dx
+asm	inc	dx
+asm	mov	al,[b]
+asm	out	dx,al
+
+asm	popf
+
+asm	dec	dx
+asm	in	al,dx
+asm	in	al,dx
+asm	in	al,dx
+asm	in	al,dx
+asm	in	al,dx
+asm	in	al,dx
+asm	in	al,dx
+asm	in	al,dx
+asm	in	al,dx
+asm	in	al,dx
+
+asm	in	al,dx
+asm	in	al,dx
+asm	in	al,dx
+asm	in	al,dx
+asm	in	al,dx
+asm	in	al,dx
+asm	in	al,dx
+asm	in	al,dx
+asm	in	al,dx
+asm	in	al,dx
+
+asm	in	al,dx
+asm	in	al,dx
+asm	in	al,dx
+asm	in	al,dx
+asm	in	al,dx
+asm	in	al,dx
+asm	in	al,dx
+asm	in	al,dx
+asm	in	al,dx
+asm	in	al,dx
+
+asm	in	al,dx
+asm	in	al,dx
+asm	in	al,dx
+asm	in	al,dx
+asm	in	al,dx
+}
+
+#if 0
+///////////////////////////////////////////////////////////////////////////
+//
+//	SDL_SetInstrument() - Puts an instrument into a generator
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+SDL_SetInstrument(int track,int which,Instrument far *inst,boolean percussive)
+{
+	byte		c,m;
+
+	if (percussive)
+	{
+		c = pcarriers[which];
+		m = pmodifiers[which];
+	}
+	else
+	{
+		c = carriers[which];
+		m = modifiers[which];
+	}
+
+	tracks[track - 1]->inst = *inst;
+	tracks[track - 1]->percussive = percussive;
+
+	alOut(m + alChar,inst->mChar);
+	alOut(m + alScale,inst->mScale);
+	alOut(m + alAttack,inst->mAttack);
+	alOut(m + alSus,inst->mSus);
+	alOut(m + alWave,inst->mWave);
+
+	// Most percussive instruments only use one cell
+	if (c != 0xff)
+	{
+		alOut(c + alChar,inst->cChar);
+		alOut(c + alScale,inst->cScale);
+		alOut(c + alAttack,inst->cAttack);
+		alOut(c + alSus,inst->cSus);
+		alOut(c + alWave,inst->cWave);
+	}
+
+	alOut(which + alFeedCon,inst->nConn);	// DEBUG - I think this is right
+}
+#endif
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SDL_ALStopSound() - Turns off any sound effects playing through the
+//		AdLib card
+//
+///////////////////////////////////////////////////////////////////////////
+#ifdef	_MUSE_
+void
+#else
+static void
+#endif
+SDL_ALStopSound(void)
+{
+asm	pushf
+asm	cli
+
+	(long)alSound = 0;
+	alOut(alFreqH + 0,0);
+
+asm	popf
+}
+
+static void
+SDL_AlSetFXInst(Instrument far *inst)
+{
+	byte		c,m;
+
+	m = modifiers[0];
+	c = carriers[0];
+	alOut(m + alChar,inst->mChar);
+	alOut(m + alScale,inst->mScale);
+	alOut(m + alAttack,inst->mAttack);
+	alOut(m + alSus,inst->mSus);
+	alOut(m + alWave,inst->mWave);
+	alOut(c + alChar,inst->cChar);
+	alOut(c + alScale,inst->cScale);
+	alOut(c + alAttack,inst->cAttack);
+	alOut(c + alSus,inst->cSus);
+	alOut(c + alWave,inst->cWave);
+
+	// Note: Switch commenting on these lines for old MUSE compatibility
+//	alOut(alFeedCon,inst->nConn);
+	alOut(alFeedCon,0);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SDL_ALPlaySound() - Plays the specified sound on the AdLib card
+//
+///////////////////////////////////////////////////////////////////////////
+#ifdef	_MUSE_
+void
+#else
+static void
+#endif
+SDL_ALPlaySound(AdLibSound far *sound)
+{
+	Instrument	far *inst;
+	byte		huge *data;
+
+	SDL_ALStopSound();
+
+asm	pushf
+asm	cli
+
+	alLengthLeft = sound->common.length;
+	data = sound->data;
+	data++;
+	data--;
+	alSound = (byte far *)data;
+	alBlock = ((sound->block & 7) << 2) | 0x20;
+	inst = &sound->inst;
+
+	if (!(inst->mSus | inst->cSus))
+	{
+	asm	popf
+		Quit("SDL_ALPlaySound() - Bad instrument");
+	}
+
+	SDL_AlSetFXInst(&alZeroInst);	// DEBUG
+	SDL_AlSetFXInst(inst);
+
+asm	popf
+}
+
+#if 0
+///////////////////////////////////////////////////////////////////////////
+//
+// 	SDL_ALSoundService() - Plays the next sample out through the AdLib card
+//
+///////////////////////////////////////////////////////////////////////////
+//static void
+void
+SDL_ALSoundService(void)
+{
+	byte	s;
+
+	if (alSound)
+	{
+		s = *alSound++;
+		if (!s)
+			alOut(alFreqH + 0,0);
+		else
+		{
+			alOut(alFreqL + 0,s);
+			alOut(alFreqH + 0,alBlock);
+		}
+
+		if (!(--alLengthLeft))
+		{
+			(long)alSound = 0;
+			alOut(alFreqH + 0,0);
+			SDL_SoundFinished();
+		}
+	}
+}
+#endif
+
+#if 0
+void
+SDL_ALService(void)
+{
+	byte	a,v;
+	word	w;
+
+	if (!sqActive)
+		return;
+
+	while (sqHackLen && (sqHackTime <= alTimeCount))
+	{
+		w = *sqHackPtr++;
+		sqHackTime = alTimeCount + *sqHackPtr++;
+	asm	mov	dx,[w]
+	asm	mov	[a],dl
+	asm	mov	[v],dh
+		alOut(a,v);
+		sqHackLen -= 4;
+	}
+	alTimeCount++;
+	if (!sqHackLen)
+	{
+		sqHackPtr = (word far *)sqHack;
+		sqHackLen = sqHackSeqLen;
+		alTimeCount = sqHackTime = 0;
+	}
+}
+#endif
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SDL_ShutAL() - Shuts down the AdLib card for sound effects
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+SDL_ShutAL(void)
+{
+asm	pushf
+asm	cli
+
+	alOut(alEffects,0);
+	alOut(alFreqH + 0,0);
+	SDL_AlSetFXInst(&alZeroInst);
+	alSound = 0;
+
+asm	popf
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SDL_CleanAL() - Totally shuts down the AdLib card
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+SDL_CleanAL(void)
+{
+	int	i;
+
+asm	pushf
+asm	cli
+
+	alOut(alEffects,0);
+	for (i = 1;i < 0xf5;i++)
+		alOut(i,0);
+
+asm	popf
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SDL_StartAL() - Starts up the AdLib card for sound effects
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+SDL_StartAL(void)
+{
+	alFXReg = 0;
+	alOut(alEffects,alFXReg);
+	SDL_AlSetFXInst(&alZeroInst);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SDL_DetectAdLib() - Determines if there's an AdLib (or SoundBlaster
+//		emulating an AdLib) present
+//
+///////////////////////////////////////////////////////////////////////////
+static boolean
+SDL_DetectAdLib(void)
+{
+	byte	status1,status2;
+	int		i;
+
+	alOut(4,0x60);	// Reset T1 & T2
+	alOut(4,0x80);	// Reset IRQ
+	status1 = readstat();
+	alOut(2,0xff);	// Set timer 1
+	alOut(4,0x21);	// Start timer 1
+#if 0
+	SDL_Delay(TimerDelay100);
+#else
+asm	mov	dx,0x388
+asm	mov	cx,100
+usecloop:
+asm	in	al,dx
+asm	loop usecloop
+#endif
+
+	status2 = readstat();
+	alOut(4,0x60);
+	alOut(4,0x80);
+
+	if (((status1 & 0xe0) == 0x00) && ((status2 & 0xe0) == 0xc0))
+	{
+		for (i = 1;i <= 0xf5;i++)	// Zero all the registers
+			alOut(i,0);
+
+		alOut(1,0x20);	// Set WSE=1
+		alOut(8,0);		// Set CSM=0 & SEL=0
+
+		return(true);
+	}
+	else
+		return(false);
+}
+
+#if 0
+///////////////////////////////////////////////////////////////////////////
+//
+//	SDL_t0Service() - My timer 0 ISR which handles the different timings and
+//		dispatches to whatever other routines are appropriate
+//
+///////////////////////////////////////////////////////////////////////////
+static void interrupt
+SDL_t0Service(void)
+{
+static	word	count = 1;
+
+#if 1	// for debugging
+asm	mov	dx,STATUS_REGISTER_1
+asm	in	al,dx
+asm	mov	dx,ATR_INDEX
+asm	mov	al,ATR_OVERSCAN
+asm	out	dx,al
+asm	mov	al,4	// red
+asm	out	dx,al
+#endif
+
+	HackCount++;
+
+	if ((MusicMode == smm_AdLib) || (DigiMode == sds_SoundSource))
+	{
+		SDL_ALService();
+		SDL_SSService();
+//		if (!(++count & 7))
+		if (!(++count % 10))
+		{
+			LocalTime++;
+			TimeCount++;
+			if (SoundUserHook)
+				SoundUserHook();
+		}
+//		if (!(count & 3))
+		if (!(count % 5))
+		{
+			switch (SoundMode)
+			{
+			case sdm_PC:
+				SDL_PCService();
+				break;
+			case sdm_AdLib:
+				SDL_ALSoundService();
+				break;
+			}
+		}
+	}
+	else
+	{
+		if (!(++count & 1))
+		{
+			LocalTime++;
+			TimeCount++;
+			if (SoundUserHook)
+				SoundUserHook();
+		}
+		switch (SoundMode)
+		{
+		case sdm_PC:
+			SDL_PCService();
+			break;
+		case sdm_AdLib:
+			SDL_ALSoundService();
+			break;
+		}
+	}
+
+asm	mov	ax,[WORD PTR TimerCount]
+asm	add	ax,[WORD PTR TimerDivisor]
+asm	mov	[WORD PTR TimerCount],ax
+asm	jnc	myack
+	t0OldService();			// If we overflow a word, time to call old int handler
+asm	jmp	olddone
+myack:;
+	outportb(0x20,0x20);	// Ack the interrupt
+olddone:;
+
+#if 1	// for debugging
+asm	mov	dx,STATUS_REGISTER_1
+asm	in	al,dx
+asm	mov	dx,ATR_INDEX
+asm	mov	al,ATR_OVERSCAN
+asm	out	dx,al
+asm	mov	al,3	// blue
+asm	out	dx,al
+asm	mov	al,0x20	// normal
+asm	out	dx,al
+#endif
+}
+#endif
+
+////////////////////////////////////////////////////////////////////////////
+//
+//	SDL_ShutDevice() - turns off whatever device was being used for sound fx
+//
+////////////////////////////////////////////////////////////////////////////
+static void
+SDL_ShutDevice(void)
+{
+	switch (SoundMode)
+	{
+	case sdm_PC:
+		SDL_ShutPC();
+		break;
+	case sdm_AdLib:
+		SDL_ShutAL();
+		break;
+	}
+	SoundMode = sdm_Off;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SDL_CleanDevice() - totally shuts down all sound devices
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+SDL_CleanDevice(void)
+{
+	if ((SoundMode == sdm_AdLib) || (MusicMode == smm_AdLib))
+		SDL_CleanAL();
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SDL_StartDevice() - turns on whatever device is to be used for sound fx
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+SDL_StartDevice(void)
+{
+	switch (SoundMode)
+	{
+	case sdm_AdLib:
+		SDL_StartAL();
+		break;
+	}
+	SoundNumber = SoundPriority = 0;
+}
+
+//	Public routines
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SD_SetSoundMode() - Sets which sound hardware to use for sound effects
+//
+///////////////////////////////////////////////////////////////////////////
+boolean
+SD_SetSoundMode(SDMode mode)
+{
+	boolean	result = false;
+	word	tableoffset;
+
+	SD_StopSound();
+
+#ifndef	_MUSE_
+	if ((mode == sdm_AdLib) && !AdLibPresent)
+		mode = sdm_PC;
+
+	switch (mode)
+	{
+	case sdm_Off:
+		NeedsDigitized = false;
+		result = true;
+		break;
+	case sdm_PC:
+		tableoffset = STARTPCSOUNDS;
+		NeedsDigitized = false;
+		result = true;
+		break;
+	case sdm_AdLib:
+		if (AdLibPresent)
+		{
+			tableoffset = STARTADLIBSOUNDS;
+			NeedsDigitized = false;
+			result = true;
+		}
+		break;
+	}
+#else
+	result = true;
+#endif
+
+	if (result && (mode != SoundMode))
+	{
+		SDL_ShutDevice();
+		SoundMode = mode;
+#ifndef	_MUSE_
+		SoundTable = (word *)(&audiosegs[tableoffset]);
+#endif
+		SDL_StartDevice();
+	}
+
+	SDL_SetTimerSpeed();
+
+	return(result);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SD_SetMusicMode() - sets the device to use for background music
+//
+///////////////////////////////////////////////////////////////////////////
+boolean
+SD_SetMusicMode(SMMode mode)
+{
+	boolean	result = false;
+
+	SD_FadeOutMusic();
+	while (SD_MusicPlaying())
+		;
+
+	switch (mode)
+	{
+	case smm_Off:
+		NeedsMusic = false;
+		result = true;
+		break;
+	case smm_AdLib:
+		if (AdLibPresent)
+		{
+			NeedsMusic = true;
+			result = true;
+		}
+		break;
+	}
+
+	if (result)
+		MusicMode = mode;
+
+	SDL_SetTimerSpeed();
+
+	return(result);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SD_Startup() - starts up the Sound Mgr
+//		Detects all additional sound hardware and installs my ISR
+//
+///////////////////////////////////////////////////////////////////////////
+void
+SD_Startup(void)
+{
+	int	i;
+
+	if (SD_Started)
+		return;
+
+	SDL_SetDS();
+
+	ssIsTandy = false;
+	ssNoCheck = false;
+	alNoCheck = false;
+	sbNoCheck = false;
+	sbNoProCheck = false;
+#ifndef	_MUSE_
+	for (i = 1;i < _argc;i++)
+	{
+		switch (US_CheckParm(_argv[i],ParmStrings))
+		{
+		case 0:						// No AdLib detection
+			alNoCheck = true;
+			break;
+		case 1:						// No SoundBlaster detection
+			sbNoCheck = true;
+			break;
+		case 2:						// No SoundBlaster Pro detection
+			sbNoProCheck = true;
+			break;
+		case 3:
+			ssNoCheck = true;		// No Sound Source detection
+			break;
+		case 4:						// Tandy Sound Source handling
+			ssIsTandy = true;
+			break;
+		case 5:						// Sound Source present at LPT1
+			ssPort = 1;
+			ssNoCheck = SoundSourcePresent = true;
+			break;
+		case 6:                     // Sound Source present at LPT2
+			ssPort = 2;
+			ssNoCheck = SoundSourcePresent = true;
+			break;
+		case 7:                     // Sound Source present at LPT3
+			ssPort = 3;
+			ssNoCheck = SoundSourcePresent = true;
+			break;
+		}
+	}
+#endif
+
+	SoundUserHook = 0;
+
+	t0OldService = getvect(8);	// Get old timer 0 ISR
+
+	LocalTime = TimeCount = alTimeCount = 0;
+
+	SD_SetSoundMode(sdm_Off);
+	SD_SetMusicMode(smm_Off);
+
+	if (!ssNoCheck)
+		SoundSourcePresent = SDL_DetectSoundSource();
+
+	if (!alNoCheck)
+	{
+		AdLibPresent = SDL_DetectAdLib();
+		if (AdLibPresent && !sbNoCheck)
+		{
+			int port = -1;
+			char *env = getenv("BLASTER");
+			if (env)
+			{
+				long temp;
+				while (*env)
+				{
+					while (isspace(*env))
+						env++;
+
+					switch (toupper(*env))
+					{
+					case 'A':
+						temp = strtol(env + 1,&env,16);
+						if
+						(
+							(temp >= 0x210)
+						&&	(temp <= 0x260)
+						&&	(!(temp & 0x00f))
+						)
+							port = (temp - 0x200) >> 4;
+						else
+							Quit("SD_Startup: Unsupported address value in BLASTER");
+						break;
+					case 'I':
+						temp = strtol(env + 1,&env,10);
+						if
+						(
+							(temp >= 0)
+						&&	(temp <= 10)
+						&&	(sbIntVectors[temp] != -1)
+						)
+						{
+							sbInterrupt = temp;
+							sbIntVec = sbIntVectors[sbInterrupt];
+						}
+						else
+							Quit("SD_Startup: Unsupported interrupt value in BLASTER");
+						break;
+					case 'D':
+						temp = strtol(env + 1,&env,10);
+						if ((temp == 0) || (temp == 1) || (temp == 3))
+							SDL_SBSetDMA(temp);
+						else
+							Quit("SD_Startup: Unsupported DMA value in BLASTER");
+						break;
+					default:
+						while (isspace(*env))
+							env++;
+						while (*env && !isspace(*env))
+							env++;
+						break;
+					}
+				}
+			}
+			SoundBlasterPresent = SDL_DetectSoundBlaster(port);
+		}
+	}
+
+	for (i = 0;i < 255;i++)
+		pcSoundLookup[i] = i * 60;
+
+	if (SoundBlasterPresent)
+		SDL_StartSB();
+
+	SDL_SetupDigi();
+
+	SD_Started = true;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SD_Default() - Sets up the default behaviour for the Sound Mgr whether
+//		the config file was present or not.
+//
+///////////////////////////////////////////////////////////////////////////
+void
+SD_Default(boolean gotit,SDMode sd,SMMode sm)
+{
+	boolean	gotsd,gotsm;
+
+	gotsd = gotsm = gotit;
+
+	if (gotsd)	// Make sure requested sound hardware is available
+	{
+		switch (sd)
+		{
+		case sdm_AdLib:
+			gotsd = AdLibPresent;
+			break;
+		}
+	}
+	if (!gotsd)
+	{
+		if (AdLibPresent)
+			sd = sdm_AdLib;
+		else
+			sd = sdm_PC;
+	}
+	if (sd != SoundMode)
+		SD_SetSoundMode(sd);
+
+
+	if (gotsm)	// Make sure requested music hardware is available
+	{
+		switch (sm)
+		{
+		case sdm_AdLib:
+			gotsm = AdLibPresent;
+			break;
+		}
+	}
+	if (!gotsm)
+	{
+		if (AdLibPresent)
+			sm = smm_AdLib;
+	}
+	if (sm != MusicMode)
+		SD_SetMusicMode(sm);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SD_Shutdown() - shuts down the Sound Mgr
+//		Removes sound ISR and turns off whatever sound hardware was active
+//
+///////////////////////////////////////////////////////////////////////////
+void
+SD_Shutdown(void)
+{
+	if (!SD_Started)
+		return;
+
+	SD_MusicOff();
+	SD_StopSound();
+	SDL_ShutDevice();
+	SDL_CleanDevice();
+
+	if (SoundBlasterPresent)
+		SDL_ShutSB();
+
+	if (SoundSourcePresent)
+		SDL_ShutSS();
+
+	asm	pushf
+	asm	cli
+
+	SDL_SetTimer0(0);
+
+	setvect(8,t0OldService);
+
+	asm	popf
+
+	SD_Started = false;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SD_SetUserHook() - sets the routine that the Sound Mgr calls every 1/70th
+//		of a second from its timer 0 ISR
+//
+///////////////////////////////////////////////////////////////////////////
+void
+SD_SetUserHook(void (* hook)(void))
+{
+	SoundUserHook = hook;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SD_PositionSound() - Sets up a stereo imaging location for the next
+//		sound to be played. Each channel ranges from 0 to 15.
+//
+///////////////////////////////////////////////////////////////////////////
+void
+SD_PositionSound(int leftvol,int rightvol)
+{
+	LeftPosition = leftvol;
+	RightPosition = rightvol;
+	nextsoundpos = true;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SD_PlaySound() - plays the specified sound on the appropriate hardware
+//
+///////////////////////////////////////////////////////////////////////////
+boolean
+SD_PlaySound(soundnames sound)
+{
+	boolean		ispos;
+	SoundCommon	far *s;
+	int	lp,rp;
+
+	lp = LeftPosition;
+	rp = RightPosition;
+	LeftPosition = 0;
+	RightPosition = 0;
+
+	ispos = nextsoundpos;
+	nextsoundpos = false;
+
+	if (sound == -1)
+		return(false);
+
+	s = MK_FP(SoundTable[sound],0);
+	if ((SoundMode != sdm_Off) && !s)
+		Quit("SD_PlaySound() - Uncached sound");
+
+	if ((DigiMode != sds_Off) && (DigiMap[sound] != -1))
+	{
+		if ((DigiMode == sds_PC) && (SoundMode == sdm_PC))
+		{
+			if (s->priority < SoundPriority)
+				return(false);
+
+			SDL_PCStopSound();
+
+			SD_PlayDigitized(DigiMap[sound],lp,rp);
+			SoundPositioned = ispos;
+			SoundNumber = sound;
+			SoundPriority = s->priority;
+		}
+		else
+		{
+		asm	pushf
+		asm	cli
+			if (DigiPriority && !DigiNumber)
+			{
+			asm	popf
+				Quit("SD_PlaySound: Priority without a sound");
+			}
+		asm	popf
+
+			if (s->priority < DigiPriority)
+				return(false);
+
+			SD_PlayDigitized(DigiMap[sound],lp,rp);
+			SoundPositioned = ispos;
+			DigiNumber = sound;
+			DigiPriority = s->priority;
+		}
+
+		return(true);
+	}
+
+	if (SoundMode == sdm_Off)
+		return(false);
+	if (!s->length)
+		Quit("SD_PlaySound() - Zero length sound");
+	if (s->priority < SoundPriority)
+		return(false);
+
+	switch (SoundMode)
+	{
+	case sdm_PC:
+		SDL_PCPlaySound((void far *)s);
+		break;
+	case sdm_AdLib:
+		SDL_ALPlaySound((void far *)s);
+		break;
+	}
+
+	SoundNumber = sound;
+	SoundPriority = s->priority;
+
+	return(false);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SD_SoundPlaying() - returns the sound number that's playing, or 0 if
+//		no sound is playing
+//
+///////////////////////////////////////////////////////////////////////////
+word
+SD_SoundPlaying(void)
+{
+	boolean	result = false;
+
+	switch (SoundMode)
+	{
+	case sdm_PC:
+		result = pcSound? true : false;
+		break;
+	case sdm_AdLib:
+		result = alSound? true : false;
+		break;
+	}
+
+	if (result)
+		return(SoundNumber);
+	else
+		return(false);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SD_StopSound() - if a sound is playing, stops it
+//
+///////////////////////////////////////////////////////////////////////////
+void
+SD_StopSound(void)
+{
+	if (DigiPlaying)
+		SD_StopDigitized();
+
+	switch (SoundMode)
+	{
+	case sdm_PC:
+		SDL_PCStopSound();
+		break;
+	case sdm_AdLib:
+		SDL_ALStopSound();
+		break;
+	}
+
+	SoundPositioned = false;
+
+	SDL_SoundFinished();
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SD_WaitSoundDone() - waits until the current sound is done playing
+//
+///////////////////////////////////////////////////////////////////////////
+void
+SD_WaitSoundDone(void)
+{
+	while (SD_SoundPlaying())
+		;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SD_MusicOn() - turns on the sequencer
+//
+///////////////////////////////////////////////////////////////////////////
+void
+SD_MusicOn(void)
+{
+	sqActive = true;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SD_MusicOff() - turns off the sequencer and any playing notes
+//
+///////////////////////////////////////////////////////////////////////////
+void
+SD_MusicOff(void)
+{
+	word	i;
+
+
+	switch (MusicMode)
+	{
+	case smm_AdLib:
+		alFXReg = 0;
+		alOut(alEffects,0);
+		for (i = 0;i < sqMaxTracks;i++)
+			alOut(alFreqH + i + 1,0);
+		break;
+	}
+	sqActive = false;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SD_StartMusic() - starts playing the music pointed to
+//
+///////////////////////////////////////////////////////////////////////////
+void
+SD_StartMusic(MusicGroup far *music)
+{
+	SD_MusicOff();
+asm	pushf
+asm	cli
+
+	if (MusicMode == smm_AdLib)
+	{
+		sqHackPtr = sqHack = music->values;
+		sqHackSeqLen = sqHackLen = music->length;
+		sqHackTime = 0;
+		alTimeCount = 0;
+		SD_MusicOn();
+	}
+
+asm	popf
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SD_FadeOutMusic() - starts fading out the music. Call SD_MusicPlaying()
+//		to see if the fadeout is complete
+//
+///////////////////////////////////////////////////////////////////////////
+void
+SD_FadeOutMusic(void)
+{
+	switch (MusicMode)
+	{
+	case smm_AdLib:
+		// DEBUG - quick hack to turn the music off
+		SD_MusicOff();
+		break;
+	}
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	SD_MusicPlaying() - returns true if music is currently playing, false if
+//		not
+//
+///////////////////////////////////////////////////////////////////////////
+boolean
+SD_MusicPlaying(void)
+{
+	boolean	result;
+
+	switch (MusicMode)
+	{
+	case smm_AdLib:
+		result = false;
+		// DEBUG - not written
+		break;
+	default:
+		result = false;
+	}
+
+	return(result);
+}
--- /dev/null
+++ b/sd.equ
@@ -1,0 +1,38 @@
+;
+;	ID_SD.EQU
+;	Id Sound Manager assembly equates
+;
+
+	INCLUDE	'ID_VL.EQU'	; For screen color debugging stuff
+
+;	Modes
+sdm_Off				=	0
+sdm_PC				=	1
+sdm_AdLib			=	2
+
+smm_Off				=	0
+smm_AdLib			=	1
+
+sds_Off				=	0
+sds_SoundSource		=	1
+sds_SoundBlaster	=	2
+
+;	Stuff for the PC speaker
+pcTimer				=	42h
+pcTAccess			=	43h
+pcSpeaker			=	61h
+pcSpkBits			=	3
+
+;	Stuff for the AdLib
+;	Operator registers
+alChar				=	20h
+alScale				=	40h
+alAttack			=	60h
+alSus				=	80h
+alWave				=	0e0h
+;	Channel registers
+alFreqL				=	0a0h
+alFreqH				=	0b0h
+alFeedCon			=	0c0h
+;	Global registers
+alEffects			=	0bdh
--- /dev/null
+++ b/sd.h
@@ -1,0 +1,237 @@
+//
+//	ID Engine
+//	ID_SD.h - Sound Manager Header
+//	Version for Wolfenstein
+//	By Jason Blochowiak
+//
+
+#ifndef	__ID_SD__
+#define	__ID_SD__
+
+void	alOut(byte n,byte b);
+
+#ifdef	__DEBUG__
+#define	__DEBUG_SoundMgr__
+#endif
+
+#define	TickBase	70		// 70Hz per tick - used as a base for timer 0
+
+typedef	enum	{
+					sdm_Off,
+					sdm_PC,sdm_AdLib,
+				}	SDMode;
+typedef	enum	{
+					smm_Off,smm_AdLib
+				}	SMMode;
+typedef	enum	{
+					sds_Off,sds_PC,sds_SoundSource,sds_SoundBlaster
+				}	SDSMode;
+typedef	struct
+		{
+			longword	length;
+			word		priority;
+		} SoundCommon;
+
+//	PC Sound stuff
+#define	pcTimer		0x42
+#define	pcTAccess	0x43
+#define	pcSpeaker	0x61
+
+#define	pcSpkBits	3
+
+typedef	struct
+		{
+			SoundCommon	common;
+			byte		data[1];
+		} PCSound;
+
+// 	Registers for the Sound Blaster card - needs to be offset by n0 (0x10,0x20,0x30,0x40,0x50,0x60)
+#define	sbReset		0x206	// W
+#define	sbFMStatus	0x208	// R
+#define	sbFMAddr	0x208	// W
+#define	sbFMData	0x209	// W
+#define	sbReadData	0x20a	// R
+#define	sbWriteCmd	0x20c	// W
+#define	sbWriteData	0x20c	// W
+#define	sbWriteStat	0x20c	// R
+#define	sbDataAvail	0x20e	// R
+
+//	Registers for the Sound Blaster Pro card - needs to be offset by n0 (0x20 or 0x40)
+#define	sbpLFMStatus	0x200	// R
+#define	sbpLFMAddr		0x200	// W
+#define	sbpLFMData		0x201	// W
+#define	sbpRFMStatus	0x202	// R
+#define	sbpRFMAddr		0x202	// W
+#define	sbpRFMData		0x203	// W
+#define	sbpMixerAddr	0x204	// W
+#define	sbpMixerData	0x205	// RW
+#define	sbpCDData		0x210	// R
+#define	sbpCDCommand	0x210	// W
+#define	sbpCDStatus		0x211	// R
+#define	sbpCDReset		0x212	// W
+
+//	SBPro Mixer addresses
+#define	sbpmReset		0x00
+#define	sbpmVoiceVol	0x04
+#define	sbpmMicMix		0x0a
+#define	sbpmFilterADC	0x0c
+#define	sbpmControl		0x0e
+#define	sbpmMasterVol	0x22
+#define	sbpmFMVol		0x26
+#define	sbpmCDVol		0x28
+#define	sbpmLineVol		0x2e
+
+typedef	struct
+		{
+			SoundCommon	common;
+			word		hertz;
+			byte		bits,
+						reference,
+						data[1];
+		} SampledSound;
+
+// 	Registers for the AdLib card
+#define	alFMStatus	0x388	// R
+#define	alFMAddr	0x388	// W
+#define	alFMData	0x389	// W
+
+//	Register addresses
+// Operator stuff
+#define	alChar		0x20
+#define	alScale		0x40
+#define	alAttack	0x60
+#define	alSus		0x80
+#define	alWave		0xe0
+// Channel stuff
+#define	alFreqL		0xa0
+#define	alFreqH		0xb0
+#define	alFeedCon	0xc0
+// Global stuff
+#define	alEffects	0xbd
+
+typedef	struct
+		{
+			byte	mChar,cChar,
+					mScale,cScale,
+					mAttack,cAttack,
+					mSus,cSus,
+					mWave,cWave,
+					nConn,
+
+					// These are only for Muse - these bytes are really unused
+					voice,
+					mode,
+					unused[3];
+		} Instrument;
+
+typedef	struct
+		{
+			SoundCommon	common;
+			Instrument	inst;
+			byte		block,
+						data[1];
+		} AdLibSound;
+
+//
+//	Sequencing stuff
+//
+#define	sqMaxTracks	10
+#define	sqMaxMoods	1	// DEBUG
+
+#define	sev_Null		0	// Does nothing
+#define	sev_NoteOff		1	// Turns a note off
+#define	sev_NoteOn		2	// Turns a note on
+#define	sev_NotePitch	3	// Sets the pitch of a currently playing note
+#define	sev_NewInst		4	// Installs a new instrument
+#define	sev_NewPerc		5	// Installs a new percussive instrument
+#define	sev_PercOn		6	// Turns a percussive note on
+#define	sev_PercOff		7	// Turns a percussive note off
+#define	sev_SeqEnd		-1	// Terminates a sequence
+
+// 	Flags for MusicGroup.flags
+#define	sf_Melodic		0
+#define	sf_Percussive	1
+
+#if 1
+typedef	struct
+		{
+			word	length,
+					values[1];
+		} MusicGroup;
+#else
+typedef	struct
+		{
+			word	flags,
+					count,
+					offsets[1];
+		} MusicGroup;
+#endif
+
+typedef	struct
+		{
+			/* This part needs to be set up by the user */
+			word        mood,far *moods[sqMaxMoods];
+
+			/* The rest is set up by the code */
+			Instrument	inst;
+			boolean		percussive;
+			word		far *seq;
+			longword	nextevent;
+		} ActiveTrack;
+
+#define	sqmode_Normal		0
+#define	sqmode_FadeIn		1
+#define	sqmode_FadeOut		2
+
+#define	sqMaxFade		64	// DEBUG
+
+
+// Global variables
+extern	boolean		AdLibPresent,
+					SoundSourcePresent,
+					SoundBlasterPresent,
+					NeedsMusic,					// For Caching Mgr
+					SoundPositioned;
+extern	SDMode		SoundMode;
+extern	SDSMode		DigiMode;
+extern	SMMode		MusicMode;
+extern	boolean		DigiPlaying;
+extern	int			DigiMap[];
+extern	longword	TimeCount;					// Global time in ticks
+
+// Function prototypes
+extern	void	SD_Startup(void),
+				SD_Shutdown(void),
+				SD_Default(boolean gotit,SDMode sd,SMMode sm),
+
+				SD_PositionSound(int leftvol,int rightvol);
+extern	boolean	SD_PlaySound(soundnames sound);
+extern	void	SD_SetPosition(int leftvol,int rightvol),
+				SD_StopSound(void),
+				SD_WaitSoundDone(void),
+
+				SD_StartMusic(MusicGroup far *music),
+				SD_MusicOn(void),
+				SD_MusicOff(void),
+				SD_FadeOutMusic(void),
+
+				SD_SetUserHook(void (*hook)(void));
+extern	boolean	SD_MusicPlaying(void),
+				SD_SetSoundMode(SDMode mode),
+				SD_SetMusicMode(SMMode mode);
+extern	word	SD_SoundPlaying(void);
+
+extern	void	SD_SetDigiDevice(SDSMode),
+				SD_PlayDigitized(word which,int leftpos,int rightpos),
+				SD_StopDigitized(void),
+				SD_Poll(void);
+
+#ifdef	_MUSE_	// MUSE Goes directly to the lower level routines
+extern	void	SDL_PCPlaySound(PCSound far *sound),
+				SDL_PCStopSound(void),
+				SDL_ALPlaySound(AdLibSound far *sound),
+				SDL_ALStopSound(void);
+#endif
+
+#endif
+
--- /dev/null
+++ b/sdmver.h
@@ -1,0 +1,8 @@
+#define SPEAR
+#define SPEARDEMO
+#define ARTSEXTERN
+#define DEMOSEXTERN
+#define CARMACIZED
+//#define MYPROFILE
+//#define DEBCHECK
+//#define UPLOAD
--- /dev/null
+++ b/sharemsg.h
@@ -1,0 +1,9 @@
+"This game is shareware.\n"
+"Share it with everyone.\n"
+"Thanks.\n\n"
+"       Id Software\n"
+
+"This game is NOT shareware.\n"
+"Please do not distribute it.\n"
+"Thanks.\n\n"
+"       Id Software\n"
binary files /dev/null b/signon.obj differ
--- /dev/null
+++ b/sodver.h
@@ -1,0 +1,7 @@
+#define SPEAR
+#define ARTSEXTERN
+#define DEMOSEXTERN
+#define CARMACIZED
+//#define MYPROFILE
+//#define DEBCHECK
+//#define UPLOAD
--- /dev/null
+++ b/spanish.h
@@ -1,0 +1,112 @@
+#define  QUITSUR  	"Estas seguro que quieres\n"\
+					"parar este gran juego?"
+
+#define  CURGAME  	"Ahora estas en\n"\
+					"un juego. Si continuas\n"\
+					"borras el juego viejo. O.K.?"
+
+#define  GAMESVD  "Ya hay un juego\n"\
+				  "guardado en esta posicion.\n"\
+				  "sobre-escribir?"
+
+#define  ENDGAMESTR  "Estas seguro que quieres\n"\
+					 "terminar el juego que\n"\
+					 "estas jugando?  (S  o  N):"
+
+#define   STR_NG    "Juego nuevo"
+#define   STR_SD    "Sonido"
+#define   STR_CL    "Control"
+#define   STR_LG    "Cargar juego"
+#define   STR_SG    "Guardar juego"
+#define   STR_CV    "Cambiar vista"
+#define   STR_VS    "Ver anotacion"
+#define  STR_EG     "Abandonar"
+#define   STR_BD    "Regresar al demo"
+#define  STR_QT     "Parar"
+
+#define  STR_LOADING  "Cargando"
+#define  STR_SAVING   "Guardando"
+
+#define  STR_GAME  "Regresar, jugar"
+#define  STR_DEMO  "Regresar al Demo"
+#define  STR_LGC         "Cargar juego llamado\n\""
+#define  STR_EMPTY       "vacio"
+#define  STR_CALIB       "Calibrar"
+#define  STR_JOYST       "Joystick"
+#define  STR_MOVEJOY 	"Mover joystick a\n"\
+						"arriba izq y\n"\
+						"oprimir boton 0\n"
+#define  STR_MOVEJOY2  	"Mover joystick a\n"\
+						"abajo derecha y\n"\
+						"oprimir boton 1\n"
+#define  STR_ESCEXIT     "ESC para salir"
+#define  STR_NONE  "Ninguno"
+#define   STR_PC         "P.C. bocina"
+#define   STR_ALSB       "AdLib/Sound Blaster"
+#define   STR_DISNEY  "Disney Sound Source"
+#define   STR_SB         "Sound Blaster"
+
+#define   STR_MOUSEEN         "Raton activado"
+#define   STR_JOYEN   "Joystick activado"
+#define   STR_PORT2   "Use joystick puerto 2"
+#define   STR_GAMEPAD         "Gravis Gamepad Activada"
+#define   STR_SENS  "Raton Sensibilidad"
+#define   STR_CUSTOM     "Modificar controles"
+#define   STR_DADDY   "Papi puedo jugar?"
+#define   STR_HURTME   "No me hieras."
+#define   STR_BRINGEM    "�Echamelos!"
+#define   STR_DEATH "La muerte encarnada"
+
+#define   STR_MOUSEADJ  "Raton ajustar sensibilidad"
+#define  STR_SLOW  "Lento"
+#define  STR_FAST   "Rapido"
+
+#define   STR_CRUN  "Corre"
+#define  STR_COPEN       "Abre"
+#define  STR_CFIRE        "Fuego"
+#define  STR_CSTRAFE     "Ametrallar"
+
+#define   STR_LEFT       "Izquierda"
+#define   STR_RIGHT "Derecha"
+#define   STR_FRWD  "Adelante"
+#define   STR_BKWD  "Atras"
+#define   STR_THINK "Pensando"
+
+#define   STR_SIZE1 "Use flechas para ajustar"
+#define   STR_SIZE2 "Enter para aceptar"
+#define   STR_SIZE3 "Esc para cancelar"
+
+#define   STR_YOUWIN     "Tu ganas"
+
+#define   STR_TOTALTIME  "Tiempo total"
+
+#define   STR_RATKILL       "Muertes    %"
+#define   STR_RATSECRET  	"Secreto    %"
+#define   STR_RATTREASURE   "Tesoros    %"
+
+#define   STR_BONUS 	"Bono"
+#define   STR_TIME      "Tiempo"
+#define   STR_PAR       "Par"
+
+#define   STR_RAT2KILL   	"Muertes    %" // ratio = promedio
+#define   STR_RAT2SECRET   	"Secreto    %"
+#define   STR_RAT2TREASURE  "Tesoros    %"
+
+#define   STR_DEFEATED   "Derrotado!"
+
+#define   STR_CHEATER1  "Ahora tienes 100% salud"
+#define   STR_CHEATER2   "99 balas y dos llaves"
+#define   STR_CHEATER3   "Notar que has basicamente"
+#define   STR_CHEATER4   "eliminado tus chances de"
+#define   STR_CHEATER5   "obtener puntos altos"
+
+#define   STR_NOSPACE1   "No hay suficiente espacio"
+#define   STR_NOSPACE2   "en tu disco para guardar juego"
+
+#define   STR_SAVECHT1   "Tu archivo para guardar juego es"
+#define   STR_SAVECHT2   "diremos,\"corrupto\"."
+#define   STR_SAVECHT3   "Pero te dire, sigue y"
+#define  STR_SAVECHT4   "de todos modos juega"
+
+#define   STR_SEEAGAIN      "Veamos eso de nuevo"
+
--- /dev/null
+++ b/spanver.h
@@ -1,0 +1,8 @@
+//#define SPEAR
+#define SPANISH
+#define ARTSEXTERN
+#define DEMOSEXTERN
+//#define MYPROFILE
+//#define DEBCHECK
+#define CARMACIZED
+//#define UPLOAD
--- /dev/null
+++ b/state.c
@@ -1,0 +1,1480 @@
+// WL_STATE.C
+
+#include "WL_DEF.H"
+#pragma hdrstop
+
+/*
+=============================================================================
+
+						 LOCAL CONSTANTS
+
+=============================================================================
+*/
+
+
+/*
+=============================================================================
+
+						 GLOBAL VARIABLES
+
+=============================================================================
+*/
+
+
+dirtype opposite[9] =
+	{west,southwest,south,southeast,east,northeast,north,northwest,nodir};
+
+dirtype diagonal[9][9] =
+{
+/* east */	{nodir,nodir,northeast,nodir,nodir,nodir,southeast,nodir,nodir},
+			{nodir,nodir,nodir,nodir,nodir,nodir,nodir,nodir,nodir},
+/* north */ {northeast,nodir,nodir,nodir,northwest,nodir,nodir,nodir,nodir},
+			{nodir,nodir,nodir,nodir,nodir,nodir,nodir,nodir,nodir},
+/* west */  {nodir,nodir,northwest,nodir,nodir,nodir,southwest,nodir,nodir},
+			{nodir,nodir,nodir,nodir,nodir,nodir,nodir,nodir,nodir},
+/* south */ {southeast,nodir,nodir,nodir,southwest,nodir,nodir,nodir,nodir},
+			{nodir,nodir,nodir,nodir,nodir,nodir,nodir,nodir,nodir},
+			{nodir,nodir,nodir,nodir,nodir,nodir,nodir,nodir,nodir}
+};
+
+
+
+void	SpawnNewObj (unsigned tilex, unsigned tiley, statetype *state);
+void	NewState (objtype *ob, statetype *state);
+
+boolean TryWalk (objtype *ob);
+void	MoveObj (objtype *ob, long move);
+
+void	KillActor (objtype *ob);
+void	DamageActor (objtype *ob, unsigned damage);
+
+boolean CheckLine (objtype *ob);
+void FirstSighting (objtype *ob);
+boolean	CheckSight (objtype *ob);
+
+/*
+=============================================================================
+
+						 LOCAL VARIABLES
+
+=============================================================================
+*/
+
+
+
+//===========================================================================
+
+
+/*
+===================
+=
+= SpawnNewObj
+=
+= Spaws a new actor at the given TILE coordinates, with the given state, and
+= the given size in GLOBAL units.
+=
+= new			= a pointer to an initialized new actor
+=
+===================
+*/
+
+void SpawnNewObj (unsigned tilex, unsigned tiley, statetype *state)
+{
+	GetNewActor ();
+	new->state = state;
+	if (state->tictime)
+		new->ticcount = US_RndT () % state->tictime;
+	else
+		new->ticcount = 0;
+
+	new->tilex = tilex;
+	new->tiley = tiley;
+	new->x = ((long)tilex<<TILESHIFT)+TILEGLOBAL/2;
+	new->y = ((long)tiley<<TILESHIFT)+TILEGLOBAL/2;
+	new->dir = nodir;
+
+	actorat[tilex][tiley] = new;
+	new->areanumber =
+		*(mapsegs[0] + farmapylookup[new->tiley]+new->tilex) - AREATILE;
+}
+
+
+
+/*
+===================
+=
+= NewState
+=
+= Changes ob to a new state, setting ticcount to the max for that state
+=
+===================
+*/
+
+void NewState (objtype *ob, statetype *state)
+{
+	ob->state = state;
+	ob->ticcount = state->tictime;
+}
+
+
+
+/*
+=============================================================================
+
+				ENEMY TILE WORLD MOVEMENT CODE
+
+=============================================================================
+*/
+
+
+/*
+==================================
+=
+= TryWalk
+=
+= Attempts to move ob in its current (ob->dir) direction.
+=
+= If blocked by either a wall or an actor returns FALSE
+=
+= If move is either clear or blocked only by a door, returns TRUE and sets
+=
+= ob->tilex			= new destination
+= ob->tiley
+= ob->areanumber    = the floor tile number (0-(NUMAREAS-1)) of destination
+= ob->distance  	= TILEGLOBAl, or -doornumber if a door is blocking the way
+=
+= If a door is in the way, an OpenDoor call is made to start it opening.
+= The actor code should wait until
+= 	doorobjlist[-ob->distance].action = dr_open, meaning the door has been
+=	fully opened
+=
+==================================
+*/
+
+#define CHECKDIAG(x,y)								\
+{                                                   \
+	temp=(unsigned)actorat[x][y];                   \
+	if (temp)                                       \
+	{                                               \
+		if (temp<256)                               \
+			return false;                           \
+		if (((objtype *)temp)->flags&FL_SHOOTABLE)  \
+			return false;                           \
+	}                                               \
+}
+
+#define CHECKSIDE(x,y)								\
+{                                                   \
+	temp=(unsigned)actorat[x][y];                   \
+	if (temp)                                       \
+	{                                               \
+		if (temp<128)                               \
+			return false;                           \
+		if (temp<256)                               \
+			doornum = temp&63;                      \
+		else if (((objtype *)temp)->flags&FL_SHOOTABLE)\
+			return false;                           \
+	}                                               \
+}
+
+
+boolean TryWalk (objtype *ob)
+{
+	int			doornum;
+	unsigned	temp;
+
+	doornum = -1;
+
+	if (ob->obclass == inertobj)
+	{
+		switch (ob->dir)
+		{
+		case north:
+			ob->tiley--;
+			break;
+
+		case northeast:
+			ob->tilex++;
+			ob->tiley--;
+			break;
+
+		case east:
+			ob->tilex++;
+			break;
+
+		case southeast:
+			ob->tilex++;
+			ob->tiley++;
+			break;
+
+		case south:
+			ob->tiley++;
+			break;
+
+		case southwest:
+			ob->tilex--;
+			ob->tiley++;
+			break;
+
+		case west:
+			ob->tilex--;
+			break;
+
+		case northwest:
+			ob->tilex--;
+			ob->tiley--;
+			break;
+		}
+	}
+	else
+		switch (ob->dir)
+		{
+		case north:
+			if (ob->obclass == dogobj || ob->obclass == fakeobj)
+			{
+				CHECKDIAG(ob->tilex,ob->tiley-1);
+			}
+			else
+			{
+				CHECKSIDE(ob->tilex,ob->tiley-1);
+			}
+			ob->tiley--;
+			break;
+
+		case northeast:
+			CHECKDIAG(ob->tilex+1,ob->tiley-1);
+			CHECKDIAG(ob->tilex+1,ob->tiley);
+			CHECKDIAG(ob->tilex,ob->tiley-1);
+			ob->tilex++;
+			ob->tiley--;
+			break;
+
+		case east:
+			if (ob->obclass == dogobj || ob->obclass == fakeobj)
+			{
+				CHECKDIAG(ob->tilex+1,ob->tiley);
+			}
+			else
+			{
+				CHECKSIDE(ob->tilex+1,ob->tiley);
+			}
+			ob->tilex++;
+			break;
+
+		case southeast:
+			CHECKDIAG(ob->tilex+1,ob->tiley+1);
+			CHECKDIAG(ob->tilex+1,ob->tiley);
+			CHECKDIAG(ob->tilex,ob->tiley+1);
+			ob->tilex++;
+			ob->tiley++;
+			break;
+
+		case south:
+			if (ob->obclass == dogobj || ob->obclass == fakeobj)
+			{
+				CHECKDIAG(ob->tilex,ob->tiley+1);
+			}
+			else
+			{
+				CHECKSIDE(ob->tilex,ob->tiley+1);
+			}
+			ob->tiley++;
+			break;
+
+		case southwest:
+			CHECKDIAG(ob->tilex-1,ob->tiley+1);
+			CHECKDIAG(ob->tilex-1,ob->tiley);
+			CHECKDIAG(ob->tilex,ob->tiley+1);
+			ob->tilex--;
+			ob->tiley++;
+			break;
+
+		case west:
+			if (ob->obclass == dogobj || ob->obclass == fakeobj)
+			{
+				CHECKDIAG(ob->tilex-1,ob->tiley);
+			}
+			else
+			{
+				CHECKSIDE(ob->tilex-1,ob->tiley);
+			}
+			ob->tilex--;
+			break;
+
+		case northwest:
+			CHECKDIAG(ob->tilex-1,ob->tiley-1);
+			CHECKDIAG(ob->tilex-1,ob->tiley);
+			CHECKDIAG(ob->tilex,ob->tiley-1);
+			ob->tilex--;
+			ob->tiley--;
+			break;
+
+		case nodir:
+			return false;
+
+		default:
+			Quit ("Walk: Bad dir");
+		}
+
+	if (doornum != -1)
+	{
+		OpenDoor (doornum);
+		ob->distance = -doornum-1;
+		return true;
+	}
+
+
+	ob->areanumber =
+		*(mapsegs[0] + farmapylookup[ob->tiley]+ob->tilex) - AREATILE;
+
+	ob->distance = TILEGLOBAL;
+	return true;
+}
+
+
+
+/*
+==================================
+=
+= SelectDodgeDir
+=
+= Attempts to choose and initiate a movement for ob that sends it towards
+= the player while dodging
+=
+= If there is no possible move (ob is totally surrounded)
+=
+= ob->dir			=	nodir
+=
+= Otherwise
+=
+= ob->dir			= new direction to follow
+= ob->distance		= TILEGLOBAL or -doornumber
+= ob->tilex			= new destination
+= ob->tiley
+= ob->areanumber    = the floor tile number (0-(NUMAREAS-1)) of destination
+=
+==================================
+*/
+
+void SelectDodgeDir (objtype *ob)
+{
+	int 		deltax,deltay,i;
+	unsigned	absdx,absdy;
+	dirtype 	dirtry[5];
+	dirtype 	turnaround,tdir;
+
+	if (ob->flags & FL_FIRSTATTACK)
+	{
+	//
+	// turning around is only ok the very first time after noticing the
+	// player
+	//
+		turnaround = nodir;
+		ob->flags &= ~FL_FIRSTATTACK;
+	}
+	else
+		turnaround=opposite[ob->dir];
+
+	deltax = player->tilex - ob->tilex;
+	deltay = player->tiley - ob->tiley;
+
+//
+// arange 5 direction choices in order of preference
+// the four cardinal directions plus the diagonal straight towards
+// the player
+//
+
+	if (deltax>0)
+	{
+		dirtry[1]= east;
+		dirtry[3]= west;
+	}
+	else
+	{
+		dirtry[1]= west;
+		dirtry[3]= east;
+	}
+
+	if (deltay>0)
+	{
+		dirtry[2]= south;
+		dirtry[4]= north;
+	}
+	else
+	{
+		dirtry[2]= north;
+		dirtry[4]= south;
+	}
+
+//
+// randomize a bit for dodging
+//
+	absdx = abs(deltax);
+	absdy = abs(deltay);
+
+	if (absdx > absdy)
+	{
+		tdir = dirtry[1];
+		dirtry[1] = dirtry[2];
+		dirtry[2] = tdir;
+		tdir = dirtry[3];
+		dirtry[3] = dirtry[4];
+		dirtry[4] = tdir;
+	}
+
+	if (US_RndT() < 128)
+	{
+		tdir = dirtry[1];
+		dirtry[1] = dirtry[2];
+		dirtry[2] = tdir;
+		tdir = dirtry[3];
+		dirtry[3] = dirtry[4];
+		dirtry[4] = tdir;
+	}
+
+	dirtry[0] = diagonal [ dirtry[1] ] [ dirtry[2] ];
+
+//
+// try the directions util one works
+//
+	for (i=0;i<5;i++)
+	{
+		if ( dirtry[i] == nodir || dirtry[i] == turnaround)
+			continue;
+
+		ob->dir = dirtry[i];
+		if (TryWalk(ob))
+			return;
+	}
+
+//
+// turn around only as a last resort
+//
+	if (turnaround != nodir)
+	{
+		ob->dir = turnaround;
+
+		if (TryWalk(ob))
+			return;
+	}
+
+	ob->dir = nodir;
+}
+
+
+/*
+============================
+=
+= SelectChaseDir
+=
+= As SelectDodgeDir, but doesn't try to dodge
+=
+============================
+*/
+
+void SelectChaseDir (objtype *ob)
+{
+	int deltax,deltay,i;
+	dirtype d[3];
+	dirtype tdir, olddir, turnaround;
+
+
+	olddir=ob->dir;
+	turnaround=opposite[olddir];
+
+	deltax=player->tilex - ob->tilex;
+	deltay=player->tiley - ob->tiley;
+
+	d[1]=nodir;
+	d[2]=nodir;
+
+	if (deltax>0)
+		d[1]= east;
+	else if (deltax<0)
+		d[1]= west;
+	if (deltay>0)
+		d[2]=south;
+	else if (deltay<0)
+		d[2]=north;
+
+	if (abs(deltay)>abs(deltax))
+	{
+		tdir=d[1];
+		d[1]=d[2];
+		d[2]=tdir;
+	}
+
+	if (d[1]==turnaround)
+		d[1]=nodir;
+	if (d[2]==turnaround)
+		d[2]=nodir;
+
+
+	if (d[1]!=nodir)
+	{
+		ob->dir=d[1];
+		if (TryWalk(ob))
+			return;     /*either moved forward or attacked*/
+	}
+
+	if (d[2]!=nodir)
+	{
+		ob->dir=d[2];
+		if (TryWalk(ob))
+			return;
+	}
+
+/* there is no direct path to the player, so pick another direction */
+
+	if (olddir!=nodir)
+	{
+		ob->dir=olddir;
+		if (TryWalk(ob))
+			return;
+	}
+
+	if (US_RndT()>128) 	/*randomly determine direction of search*/
+	{
+		for (tdir=north;tdir<=west;tdir++)
+		{
+			if (tdir!=turnaround)
+			{
+				ob->dir=tdir;
+				if ( TryWalk(ob) )
+					return;
+			}
+		}
+	}
+	else
+	{
+		for (tdir=west;tdir>=north;tdir--)
+		{
+			if (tdir!=turnaround)
+			{
+			  ob->dir=tdir;
+			  if ( TryWalk(ob) )
+				return;
+			}
+		}
+	}
+
+	if (turnaround !=  nodir)
+	{
+		ob->dir=turnaround;
+		if (ob->dir != nodir)
+		{
+			if ( TryWalk(ob) )
+				return;
+		}
+	}
+
+	ob->dir = nodir;		// can't move
+}
+
+
+/*
+============================
+=
+= SelectRunDir
+=
+= Run Away from player
+=
+============================
+*/
+
+void SelectRunDir (objtype *ob)
+{
+	int deltax,deltay,i;
+	dirtype d[3];
+	dirtype tdir, olddir, turnaround;
+
+
+	deltax=player->tilex - ob->tilex;
+	deltay=player->tiley - ob->tiley;
+
+	if (deltax<0)
+		d[1]= east;
+	else
+		d[1]= west;
+	if (deltay<0)
+		d[2]=south;
+	else
+		d[2]=north;
+
+	if (abs(deltay)>abs(deltax))
+	{
+		tdir=d[1];
+		d[1]=d[2];
+		d[2]=tdir;
+	}
+
+	ob->dir=d[1];
+	if (TryWalk(ob))
+		return;     /*either moved forward or attacked*/
+
+	ob->dir=d[2];
+	if (TryWalk(ob))
+		return;
+
+/* there is no direct path to the player, so pick another direction */
+
+	if (US_RndT()>128) 	/*randomly determine direction of search*/
+	{
+		for (tdir=north;tdir<=west;tdir++)
+		{
+			ob->dir=tdir;
+			if ( TryWalk(ob) )
+				return;
+		}
+	}
+	else
+	{
+		for (tdir=west;tdir>=north;tdir--)
+		{
+			ob->dir=tdir;
+			if ( TryWalk(ob) )
+			  return;
+		}
+	}
+
+	ob->dir = nodir;		// can't move
+}
+
+
+/*
+=================
+=
+= MoveObj
+=
+= Moves ob be move global units in ob->dir direction
+= Actors are not allowed to move inside the player
+= Does NOT check to see if the move is tile map valid
+=
+= ob->x			= adjusted for new position
+= ob->y
+=
+=================
+*/
+
+void MoveObj (objtype *ob, long move)
+{
+	long	deltax,deltay;
+
+	switch (ob->dir)
+	{
+	case north:
+		ob->y -= move;
+		break;
+	case northeast:
+		ob->x += move;
+		ob->y -= move;
+		break;
+	case east:
+		ob->x += move;
+		break;
+	case southeast:
+		ob->x += move;
+		ob->y += move;
+		break;
+	case south:
+		ob->y += move;
+		break;
+	case southwest:
+		ob->x -= move;
+		ob->y += move;
+		break;
+	case west:
+		ob->x -= move;
+		break;
+	case northwest:
+		ob->x -= move;
+		ob->y -= move;
+		break;
+
+	case nodir:
+		return;
+
+	default:
+		Quit ("MoveObj: bad dir!");
+	}
+
+//
+// check to make sure it's not on top of player
+//
+	if (areabyplayer[ob->areanumber])
+	{
+		deltax = ob->x - player->x;
+		if (deltax < -MINACTORDIST || deltax > MINACTORDIST)
+			goto moveok;
+		deltay = ob->y - player->y;
+		if (deltay < -MINACTORDIST || deltay > MINACTORDIST)
+			goto moveok;
+
+		if (ob->obclass == ghostobj || ob->obclass == spectreobj)
+			TakeDamage (tics*2,ob);
+
+	//
+	// back up
+	//
+		switch (ob->dir)
+		{
+		case north:
+			ob->y += move;
+			break;
+		case northeast:
+			ob->x -= move;
+			ob->y += move;
+			break;
+		case east:
+			ob->x -= move;
+			break;
+		case southeast:
+			ob->x -= move;
+			ob->y -= move;
+			break;
+		case south:
+			ob->y -= move;
+			break;
+		case southwest:
+			ob->x += move;
+			ob->y -= move;
+			break;
+		case west:
+			ob->x += move;
+			break;
+		case northwest:
+			ob->x += move;
+			ob->y += move;
+			break;
+
+		case nodir:
+			return;
+		}
+		return;
+	}
+moveok:
+	ob->distance -=move;
+}
+
+/*
+=============================================================================
+
+							STUFF
+
+=============================================================================
+*/
+
+/*
+===============
+=
+= DropItem
+=
+= Tries to drop a bonus item somewhere in the tiles surrounding the
+= given tilex/tiley
+=
+===============
+*/
+
+void DropItem (stat_t itemtype, int tilex, int tiley)
+{
+	int	x,y,xl,xh,yl,yh;
+
+//
+// find a free spot to put it in
+//
+	if (!actorat[tilex][tiley])
+	{
+		PlaceItemType (itemtype, tilex,tiley);
+		return;
+	}
+
+	xl = tilex-1;
+	xh = tilex+1;
+	yl = tiley-1;
+	yh = tiley+1;
+
+	for (x=xl ; x<= xh ; x++)
+		for (y=yl ; y<= yh ; y++)
+			if (!actorat[x][y])
+			{
+				PlaceItemType (itemtype, x,y);
+				return;
+			}
+}
+
+
+
+/*
+===============
+=
+= KillActor
+=
+===============
+*/
+
+void KillActor (objtype *ob)
+{
+	int	tilex,tiley;
+
+	tilex = ob->tilex = ob->x >> TILESHIFT;		// drop item on center
+	tiley = ob->tiley = ob->y >> TILESHIFT;
+
+	switch (ob->obclass)
+	{
+	case guardobj:
+		GivePoints (100);
+		NewState (ob,&s_grddie1);
+		PlaceItemType (bo_clip2,tilex,tiley);
+		break;
+
+	case officerobj:
+		GivePoints (400);
+		NewState (ob,&s_ofcdie1);
+		PlaceItemType (bo_clip2,tilex,tiley);
+		break;
+
+	case mutantobj:
+		GivePoints (700);
+		NewState (ob,&s_mutdie1);
+		PlaceItemType (bo_clip2,tilex,tiley);
+		break;
+
+	case ssobj:
+		GivePoints (500);
+		NewState (ob,&s_ssdie1);
+		if (gamestate.bestweapon < wp_machinegun)
+			PlaceItemType (bo_machinegun,tilex,tiley);
+		else
+			PlaceItemType (bo_clip2,tilex,tiley);
+		break;
+
+	case dogobj:
+		GivePoints (200);
+		NewState (ob,&s_dogdie1);
+		break;
+
+#ifndef SPEAR
+	case bossobj:
+		GivePoints (5000);
+		NewState (ob,&s_bossdie1);
+		PlaceItemType (bo_key1,tilex,tiley);
+		break;
+
+	case gretelobj:
+		GivePoints (5000);
+		NewState (ob,&s_greteldie1);
+		PlaceItemType (bo_key1,tilex,tiley);
+		break;
+
+	case giftobj:
+		GivePoints (5000);
+		gamestate.killx = player->x;
+		gamestate.killy = player->y;
+		NewState (ob,&s_giftdie1);
+		break;
+
+	case fatobj:
+		GivePoints (5000);
+		gamestate.killx = player->x;
+		gamestate.killy = player->y;
+		NewState (ob,&s_fatdie1);
+		break;
+
+	case schabbobj:
+		GivePoints (5000);
+		gamestate.killx = player->x;
+		gamestate.killy = player->y;
+		NewState (ob,&s_schabbdie1);
+		A_DeathScream(ob);
+		break;
+	case fakeobj:
+		GivePoints (2000);
+		NewState (ob,&s_fakedie1);
+		break;
+
+	case mechahitlerobj:
+		GivePoints (5000);
+		NewState (ob,&s_mechadie1);
+		break;
+	case realhitlerobj:
+		GivePoints (5000);
+		gamestate.killx = player->x;
+		gamestate.killy = player->y;
+		NewState (ob,&s_hitlerdie1);
+		A_DeathScream(ob);
+		break;
+#else
+	case spectreobj:
+		GivePoints (200);
+		NewState (ob,&s_spectredie1);
+		break;
+
+	case angelobj:
+		GivePoints (5000);
+		NewState (ob,&s_angeldie1);
+		break;
+
+	case transobj:
+		GivePoints (5000);
+		NewState (ob,&s_transdie0);
+		PlaceItemType (bo_key1,tilex,tiley);
+		break;
+
+	case uberobj:
+		GivePoints (5000);
+		NewState (ob,&s_uberdie0);
+		PlaceItemType (bo_key1,tilex,tiley);
+		break;
+
+	case willobj:
+		GivePoints (5000);
+		NewState (ob,&s_willdie1);
+		PlaceItemType (bo_key1,tilex,tiley);
+		break;
+
+	case deathobj:
+		GivePoints (5000);
+		NewState (ob,&s_deathdie1);
+		PlaceItemType (bo_key1,tilex,tiley);
+		break;
+#endif
+	}
+
+	gamestate.killcount++;
+	ob->flags &= ~FL_SHOOTABLE;
+	actorat[ob->tilex][ob->tiley] = NULL;
+	ob->flags |= FL_NONMARK;
+}
+
+
+
+/*
+===================
+=
+= DamageActor
+=
+= Called when the player succesfully hits an enemy.
+=
+= Does damage points to enemy ob, either putting it into a stun frame or
+= killing it.
+=
+===================
+*/
+
+void DamageActor (objtype *ob, unsigned damage)
+{
+	madenoise = true;
+
+//
+// do double damage if shooting a non attack mode actor
+//
+	if ( !(ob->flags & FL_ATTACKMODE) )
+		damage <<= 1;
+
+	ob->hitpoints -= damage;
+
+	if (ob->hitpoints<=0)
+		KillActor (ob);
+	else
+	{
+		if (! (ob->flags & FL_ATTACKMODE) )
+			FirstSighting (ob);		// put into combat mode
+
+		switch (ob->obclass)		// dogs only have one hit point
+		{
+		case guardobj:
+			if (ob->hitpoints&1)
+				NewState (ob,&s_grdpain);
+			else
+				NewState (ob,&s_grdpain1);
+			break;
+
+		case officerobj:
+			if (ob->hitpoints&1)
+				NewState (ob,&s_ofcpain);
+			else
+				NewState (ob,&s_ofcpain1);
+			break;
+
+		case mutantobj:
+			if (ob->hitpoints&1)
+				NewState (ob,&s_mutpain);
+			else
+				NewState (ob,&s_mutpain1);
+			break;
+
+		case ssobj:
+			if (ob->hitpoints&1)
+				NewState (ob,&s_sspain);
+			else
+				NewState (ob,&s_sspain1);
+
+			break;
+
+		}
+	}
+}
+
+/*
+=============================================================================
+
+							CHECKSIGHT
+
+=============================================================================
+*/
+
+
+/*
+=====================
+=
+= CheckLine
+=
+= Returns true if a straight line between the player and ob is unobstructed
+=
+=====================
+*/
+
+boolean CheckLine (objtype *ob)
+{
+	int	x1,y1,xt1,yt1,x2,y2,xt2,yt2;
+	int	x,y;
+	int	xdist,ydist,xstep,ystep;
+	int	temp;
+	int	partial,delta;
+	long	ltemp;
+	int	xfrac,yfrac,deltafrac;
+	unsigned	value,intercept;
+
+	x1 = ob->x >> UNSIGNEDSHIFT;		// 1/256 tile precision
+	y1 = ob->y >> UNSIGNEDSHIFT;
+	xt1 = x1 >> 8;
+	yt1 = y1 >> 8;
+
+	x2 = plux;
+	y2 = pluy;
+	xt2 = player->tilex;
+	yt2 = player->tiley;
+
+
+	xdist = abs(xt2-xt1);
+
+	if (xdist > 0)
+	{
+		if (xt2 > xt1)
+		{
+			partial = 256-(x1&0xff);
+			xstep = 1;
+		}
+		else
+		{
+			partial = x1&0xff;
+			xstep = -1;
+		}
+
+		deltafrac = abs(x2-x1);
+		delta = y2-y1;
+		ltemp = ((long)delta<<8)/deltafrac;
+		if (ltemp > 0x7fffl)
+			ystep = 0x7fff;
+		else if (ltemp < -0x7fffl)
+			ystep = -0x7fff;
+		else
+			ystep = ltemp;
+		yfrac = y1 + (((long)ystep*partial) >>8);
+
+		x = xt1+xstep;
+		xt2 += xstep;
+		do
+		{
+			y = yfrac>>8;
+			yfrac += ystep;
+
+			value = (unsigned)tilemap[x][y];
+			x += xstep;
+
+			if (!value)
+				continue;
+
+			if (value<128 || value>256)
+				return false;
+
+			//
+			// see if the door is open enough
+			//
+			value &= ~0x80;
+			intercept = yfrac-ystep/2;
+
+			if (intercept>doorposition[value])
+				return false;
+
+		} while (x != xt2);
+	}
+
+	ydist = abs(yt2-yt1);
+
+	if (ydist > 0)
+	{
+		if (yt2 > yt1)
+		{
+			partial = 256-(y1&0xff);
+			ystep = 1;
+		}
+		else
+		{
+			partial = y1&0xff;
+			ystep = -1;
+		}
+
+		deltafrac = abs(y2-y1);
+		delta = x2-x1;
+		ltemp = ((long)delta<<8)/deltafrac;
+		if (ltemp > 0x7fffl)
+			xstep = 0x7fff;
+		else if (ltemp < -0x7fffl)
+			xstep = -0x7fff;
+		else
+			xstep = ltemp;
+		xfrac = x1 + (((long)xstep*partial) >>8);
+
+		y = yt1 + ystep;
+		yt2 += ystep;
+		do
+		{
+			x = xfrac>>8;
+			xfrac += xstep;
+
+			value = (unsigned)tilemap[x][y];
+			y += ystep;
+
+			if (!value)
+				continue;
+
+			if (value<128 || value>256)
+				return false;
+
+			//
+			// see if the door is open enough
+			//
+			value &= ~0x80;
+			intercept = xfrac-xstep/2;
+
+			if (intercept>doorposition[value])
+				return false;
+		} while (y != yt2);
+	}
+
+	return true;
+}
+
+
+
+/*
+================
+=
+= CheckSight
+=
+= Checks a straight line between player and current object
+=
+= If the sight is ok, check alertness and angle to see if they notice
+=
+= returns true if the player has been spoted
+=
+================
+*/
+
+#define MINSIGHT	0x18000l
+
+boolean CheckSight (objtype *ob)
+{
+	long		deltax,deltay;
+
+//
+// don't bother tracing a line if the area isn't connected to the player's
+//
+	if (!areabyplayer[ob->areanumber])
+		return false;
+
+//
+// if the player is real close, sight is automatic
+//
+	deltax = player->x - ob->x;
+	deltay = player->y - ob->y;
+
+	if (deltax > -MINSIGHT && deltax < MINSIGHT
+	&& deltay > -MINSIGHT && deltay < MINSIGHT)
+		return true;
+
+//
+// see if they are looking in the right direction
+//
+	switch (ob->dir)
+	{
+	case north:
+		if (deltay > 0)
+			return false;
+		break;
+
+	case east:
+		if (deltax < 0)
+			return false;
+		break;
+
+	case south:
+		if (deltay < 0)
+			return false;
+		break;
+
+	case west:
+		if (deltax > 0)
+			return false;
+		break;
+	}
+
+//
+// trace a line to check for blocking tiles (corners)
+//
+	return CheckLine (ob);
+
+}
+
+
+
+/*
+===============
+=
+= FirstSighting
+=
+= Puts an actor into attack mode and possibly reverses the direction
+= if the player is behind it
+=
+===============
+*/
+
+void FirstSighting (objtype *ob)
+{
+//
+// react to the player
+//
+	switch (ob->obclass)
+	{
+	case guardobj:
+		PlaySoundLocActor(HALTSND,ob);
+		NewState (ob,&s_grdchase1);
+		ob->speed *= 3;			// go faster when chasing player
+		break;
+
+	case officerobj:
+		PlaySoundLocActor(SPIONSND,ob);
+		NewState (ob,&s_ofcchase1);
+		ob->speed *= 5;			// go faster when chasing player
+		break;
+
+	case mutantobj:
+		NewState (ob,&s_mutchase1);
+		ob->speed *= 3;			// go faster when chasing player
+		break;
+
+	case ssobj:
+		PlaySoundLocActor(SCHUTZADSND,ob);
+		NewState (ob,&s_sschase1);
+		ob->speed *= 4;			// go faster when chasing player
+		break;
+
+	case dogobj:
+		PlaySoundLocActor(DOGBARKSND,ob);
+		NewState (ob,&s_dogchase1);
+		ob->speed *= 2;			// go faster when chasing player
+		break;
+
+#ifndef SPEAR
+	case bossobj:
+		SD_PlaySound(GUTENTAGSND);
+		NewState (ob,&s_bosschase1);
+		ob->speed = SPDPATROL*3;	// go faster when chasing player
+		break;
+
+	case gretelobj:
+		SD_PlaySound(KEINSND);
+		NewState (ob,&s_gretelchase1);
+		ob->speed *= 3;			// go faster when chasing player
+		break;
+
+	case giftobj:
+		SD_PlaySound(EINESND);
+		NewState (ob,&s_giftchase1);
+		ob->speed *= 3;			// go faster when chasing player
+		break;
+
+	case fatobj:
+		SD_PlaySound(ERLAUBENSND);
+		NewState (ob,&s_fatchase1);
+		ob->speed *= 3;			// go faster when chasing player
+		break;
+
+	case schabbobj:
+		SD_PlaySound(SCHABBSHASND);
+		NewState (ob,&s_schabbchase1);
+		ob->speed *= 3;			// go faster when chasing player
+		break;
+
+	case fakeobj:
+		SD_PlaySound(TOT_HUNDSND);
+		NewState (ob,&s_fakechase1);
+		ob->speed *= 3;			// go faster when chasing player
+		break;
+
+	case mechahitlerobj:
+		SD_PlaySound(DIESND);
+		NewState (ob,&s_mechachase1);
+		ob->speed *= 3;			// go faster when chasing player
+		break;
+
+	case realhitlerobj:
+		SD_PlaySound(DIESND);
+		NewState (ob,&s_hitlerchase1);
+		ob->speed *= 5;			// go faster when chasing player
+		break;
+
+	case ghostobj:
+		NewState (ob,&s_blinkychase1);
+		ob->speed *= 2;			// go faster when chasing player
+		break;
+#else
+
+	case spectreobj:
+		SD_PlaySound(GHOSTSIGHTSND);
+		NewState (ob,&s_spectrechase1);
+		ob->speed = 800;			// go faster when chasing player
+		break;
+
+	case angelobj:
+		SD_PlaySound(ANGELSIGHTSND);
+		NewState (ob,&s_angelchase1);
+		ob->speed = 1536;			// go faster when chasing player
+		break;
+
+	case transobj:
+		SD_PlaySound(TRANSSIGHTSND);
+		NewState (ob,&s_transchase1);
+		ob->speed = 1536;			// go faster when chasing player
+		break;
+
+	case uberobj:
+		NewState (ob,&s_uberchase1);
+		ob->speed = 3000;			// go faster when chasing player
+		break;
+
+	case willobj:
+		SD_PlaySound(WILHELMSIGHTSND);
+		NewState (ob,&s_willchase1);
+		ob->speed = 2048;			// go faster when chasing player
+		break;
+
+	case deathobj:
+		SD_PlaySound(KNIGHTSIGHTSND);
+		NewState (ob,&s_deathchase1);
+		ob->speed = 2048;			// go faster when chasing player
+		break;
+
+#endif
+	}
+
+	if (ob->distance < 0)
+		ob->distance = 0;	// ignore the door opening command
+
+	ob->flags |= FL_ATTACKMODE|FL_FIRSTATTACK;
+}
+
+
+
+/*
+===============
+=
+= SightPlayer
+=
+= Called by actors that ARE NOT chasing the player.  If the player
+= is detected (by sight, noise, or proximity), the actor is put into
+= it's combat frame and true is returned.
+=
+= Incorporates a random reaction delay
+=
+===============
+*/
+
+boolean SightPlayer (objtype *ob)
+{
+	if (ob->flags & FL_ATTACKMODE)
+		Quit ("An actor in ATTACKMODE called SightPlayer!");
+
+	if (ob->temp2)
+	{
+	//
+	// count down reaction time
+	//
+		ob->temp2 -= tics;
+		if (ob->temp2 > 0)
+			return false;
+		ob->temp2 = 0;					// time to react
+	}
+	else
+	{
+		if (!areabyplayer[ob->areanumber])
+			return false;
+
+		if (ob->flags & FL_AMBUSH)
+		{
+			if (!CheckSight (ob))
+				return false;
+			ob->flags &= ~FL_AMBUSH;
+		}
+		else
+		{
+			if (!madenoise && !CheckSight (ob))
+				return false;
+		}
+
+
+		switch (ob->obclass)
+		{
+		case guardobj:
+			ob->temp2 = 1+US_RndT()/4;
+			break;
+		case officerobj:
+			ob->temp2 = 2;
+			break;
+		case mutantobj:
+			ob->temp2 = 1+US_RndT()/6;
+			break;
+		case ssobj:
+			ob->temp2 = 1+US_RndT()/6;
+			break;
+		case dogobj:
+			ob->temp2 = 1+US_RndT()/8;
+			break;
+
+		case bossobj:
+		case schabbobj:
+		case fakeobj:
+		case mechahitlerobj:
+		case realhitlerobj:
+		case gretelobj:
+		case giftobj:
+		case fatobj:
+		case spectreobj:
+		case angelobj:
+		case transobj:
+		case uberobj:
+		case willobj:
+		case deathobj:
+			ob->temp2 = 1;
+			break;
+		}
+		return false;
+	}
+
+	FirstSighting (ob);
+
+	return true;
+}
+
+
--- /dev/null
+++ b/text.c
@@ -1,0 +1,859 @@
+// WL_TEXT.C
+
+#include "WL_DEF.H"
+#pragma	hdrstop
+
+/*
+=============================================================================
+
+TEXT FORMATTING COMMANDS
+------------------------
+^C<hex digit>  			Change text color
+^E[enter]				End of layout (all pages)
+^G<y>,<x>,<pic>[enter]	Draw a graphic and push margins
+^P[enter]				start new page, must be the first chars in a layout
+^L<x>,<y>[ENTER]		Locate to a specific spot, x in pixels, y in lines
+
+=============================================================================
+*/
+
+/*
+=============================================================================
+
+						 LOCAL CONSTANTS
+
+=============================================================================
+*/
+
+#define BACKCOLOR		0x11
+
+
+#define WORDLIMIT		80
+#define FONTHEIGHT		10
+#define	TOPMARGIN		16
+#define BOTTOMMARGIN	32
+#define LEFTMARGIN		16
+#define RIGHTMARGIN		16
+#define PICMARGIN		8
+#define TEXTROWS		((200-TOPMARGIN-BOTTOMMARGIN)/FONTHEIGHT)
+#define	SPACEWIDTH		7
+#define SCREENPIXWIDTH	320
+#define SCREENMID		(SCREENPIXWIDTH/2)
+
+/*
+=============================================================================
+
+						 LOCAL VARIABLES
+
+=============================================================================
+*/
+
+int			pagenum,numpages;
+
+unsigned	leftmargin[TEXTROWS],rightmargin[TEXTROWS];
+char		far *text;
+unsigned	rowon;
+
+int			picx,picy,picnum,picdelay;
+boolean		layoutdone;
+
+//===========================================================================
+
+#ifndef JAPAN
+/*
+=====================
+=
+= RipToEOL
+=
+=====================
+*/
+
+void RipToEOL (void)
+{
+	while (*text++ != '\n')		// scan to end of line
+	;
+}
+
+
+/*
+=====================
+=
+= ParseNumber
+=
+=====================
+*/
+
+int	ParseNumber (void)
+{
+	char	ch;
+	char	num[80],*numptr;
+
+//
+// scan until a number is found
+//
+	ch = *text;
+	while (ch < '0' || ch >'9')
+		ch = *++text;
+
+//
+// copy the number out
+//
+	numptr = num;
+	do
+	{
+		*numptr++ = ch;
+		ch = *++text;
+	} while (ch >= '0' && ch <= '9');
+	*numptr = 0;
+
+	return atoi (num);
+}
+
+
+
+/*
+=====================
+=
+= ParsePicCommand
+=
+= Call with text pointing just after a ^P
+= Upon exit text points to the start of next line
+=
+=====================
+*/
+
+void	ParsePicCommand (void)
+{
+	picy=ParseNumber();
+	picx=ParseNumber();
+	picnum=ParseNumber();
+	RipToEOL ();
+}
+
+
+void	ParseTimedCommand (void)
+{
+	picy=ParseNumber();
+	picx=ParseNumber();
+	picnum=ParseNumber();
+	picdelay=ParseNumber();
+	RipToEOL ();
+}
+
+
+/*
+=====================
+=
+= TimedPicCommand
+=
+= Call with text pointing just after a ^P
+= Upon exit text points to the start of next line
+=
+=====================
+*/
+
+void	TimedPicCommand (void)
+{
+	ParseTimedCommand ();
+
+//
+// update the screen, and wait for time delay
+//
+	VW_UpdateScreen ();
+
+//
+// wait for time
+//
+	TimeCount = 0;
+	while (TimeCount < picdelay)
+	;
+
+//
+// draw pic
+//
+	VWB_DrawPic (picx&~7,picy,picnum);
+}
+
+
+/*
+=====================
+=
+= HandleCommand
+=
+=====================
+*/
+
+void HandleCommand (void)
+{
+	int	i,margin,top,bottom;
+	int	picwidth,picheight,picmid;
+
+	switch (toupper(*++text))
+	{
+	case 'B':
+		picy=ParseNumber();
+		picx=ParseNumber();
+		picwidth=ParseNumber();
+		picheight=ParseNumber();
+		VWB_Bar(picx,picy,picwidth,picheight,BACKCOLOR);
+		RipToEOL();
+		break;
+	case ';':		// comment
+		RipToEOL();
+		break;
+	case 'P':		// ^P is start of next page, ^E is end of file
+	case 'E':
+		layoutdone = true;
+		text--;    	// back up to the '^'
+		break;
+
+	case 'C':		// ^c<hex digit> changes text color
+		i = toupper(*++text);
+		if (i>='0' && i<='9')
+			fontcolor = i-'0';
+		else if (i>='A' && i<='F')
+			fontcolor = i-'A'+10;
+
+		fontcolor *= 16;
+		i = toupper(*++text);
+		if (i>='0' && i<='9')
+			fontcolor += i-'0';
+		else if (i>='A' && i<='F')
+			fontcolor += i-'A'+10;
+		text++;
+		break;
+
+	case '>':
+		px = 160;
+		text++;
+		break;
+
+	case 'L':
+		py=ParseNumber();
+		rowon = (py-TOPMARGIN)/FONTHEIGHT;
+		py = TOPMARGIN+rowon*FONTHEIGHT;
+		px=ParseNumber();
+		while (*text++ != '\n')		// scan to end of line
+		;
+		break;
+
+	case 'T':		// ^Tyyy,xxx,ppp,ttt waits ttt tics, then draws pic
+		TimedPicCommand ();
+		break;
+
+	case 'G':		// ^Gyyy,xxx,ppp draws graphic
+		ParsePicCommand ();
+		VWB_DrawPic (picx&~7,picy,picnum);
+		picwidth = pictable[picnum-STARTPICS].width;
+		picheight = pictable[picnum-STARTPICS].height;
+		//
+		// adjust margins
+		//
+		picmid = picx + picwidth/2;
+		if (picmid > SCREENMID)
+			margin = picx-PICMARGIN;			// new right margin
+		else
+			margin = picx+picwidth+PICMARGIN;	// new left margin
+
+		top = (picy-TOPMARGIN)/FONTHEIGHT;
+		if (top<0)
+			top = 0;
+		bottom = (picy+picheight-TOPMARGIN)/FONTHEIGHT;
+		if (bottom>=TEXTROWS)
+			bottom = TEXTROWS-1;
+
+		for (i=top;i<=bottom;i++)
+			if (picmid > SCREENMID)
+				rightmargin[i] = margin;
+			else
+				leftmargin[i] = margin;
+
+		//
+		// adjust this line if needed
+		//
+		if (px < leftmargin[rowon])
+			px = leftmargin[rowon];
+		break;
+	}
+}
+
+
+/*
+=====================
+=
+= NewLine
+=
+=====================
+*/
+
+void NewLine (void)
+{
+	char	ch;
+
+	if (++rowon == TEXTROWS)
+	{
+	//
+	// overflowed the page, so skip until next page break
+	//
+		layoutdone = true;
+		do
+		{
+			if (*text == '^')
+			{
+				ch = toupper(*(text+1));
+				if (ch == 'E' || ch == 'P')
+				{
+					layoutdone = true;
+					return;
+				}
+			}
+			text++;
+
+		} while (1);
+
+	}
+	px = leftmargin[rowon];
+	py+= FONTHEIGHT;
+}
+
+
+
+/*
+=====================
+=
+= HandleCtrls
+=
+=====================
+*/
+
+void HandleCtrls (void)
+{
+	char	ch;
+
+	ch = *text++;			// get the character and advance
+
+	if (ch == '\n')
+	{
+		NewLine ();
+		return;
+	}
+
+}
+
+
+/*
+=====================
+=
+= HandleWord
+=
+=====================
+*/
+
+void HandleWord (void)
+{
+	char		word[WORDLIMIT];
+	int			i,wordindex;
+	unsigned	wwidth,wheight,newpos;
+
+
+	//
+	// copy the next word into [word]
+	//
+	word[0] = *text++;
+	wordindex = 1;
+	while (*text>32)
+	{
+		word[wordindex] = *text++;
+		if (++wordindex == WORDLIMIT)
+			Quit ("PageLayout: Word limit exceeded");
+	}
+	word[wordindex] = 0;		// stick a null at end for C
+
+	//
+	// see if it fits on this line
+	//
+	VW_MeasurePropString (word,&wwidth,&wheight);
+
+	while (px+wwidth > rightmargin[rowon])
+	{
+		NewLine ();
+		if (layoutdone)
+			return;		// overflowed page
+	}
+
+	//
+	// print it
+	//
+	newpos = px+wwidth;
+	VWB_DrawPropString (word);
+	px = newpos;
+
+	//
+	// suck up any extra spaces
+	//
+	while (*text == ' ')
+	{
+		px += SPACEWIDTH;
+		text++;
+	}
+}
+
+/*
+=====================
+=
+= PageLayout
+=
+= Clears the screen, draws the pics on the page, and word wraps the text.
+= Returns a pointer to the terminating command
+=
+=====================
+*/
+
+void PageLayout (boolean shownumber)
+{
+	int		i,oldfontcolor;
+	char	ch;
+
+	oldfontcolor = fontcolor;
+
+	fontcolor = 0;
+
+//
+// clear the screen
+//
+	VWB_Bar (0,0,320,200,BACKCOLOR);
+	VWB_DrawPic (0,0,H_TOPWINDOWPIC);
+	VWB_DrawPic (0,8,H_LEFTWINDOWPIC);
+	VWB_DrawPic (312,8,H_RIGHTWINDOWPIC);
+	VWB_DrawPic (8,176,H_BOTTOMINFOPIC);
+
+
+	for (i=0;i<TEXTROWS;i++)
+	{
+		leftmargin[i] = LEFTMARGIN;
+		rightmargin[i] = SCREENPIXWIDTH-RIGHTMARGIN;
+	}
+
+	px = LEFTMARGIN;
+	py = TOPMARGIN;
+	rowon = 0;
+	layoutdone = false;
+
+//
+// make sure we are starting layout text (^P first command)
+//
+	while (*text <= 32)
+		text++;
+
+	if (*text != '^' || toupper(*++text) != 'P')
+		Quit ("PageLayout: Text not headed with ^P");
+
+	while (*text++ != '\n')
+	;
+
+
+//
+// process text stream
+//
+	do
+	{
+		ch = *text;
+
+		if (ch == '^')
+			HandleCommand ();
+		else
+		if (ch == 9)
+		{
+		 px = (px+8)&0xf8;
+		 text++;
+		}
+		else if (ch <= 32)
+			HandleCtrls ();
+		else
+			HandleWord ();
+
+	} while (!layoutdone);
+
+	pagenum++;
+
+	if (shownumber)
+	{
+		#ifdef SPANISH
+		strcpy (str,"Hoja ");
+		itoa (pagenum,str2,10);
+		strcat (str,str2);
+		strcat (str," de ");
+		py = 183;
+		px = 208;
+		#else
+		strcpy (str,"pg ");
+		itoa (pagenum,str2,10);
+		strcat (str,str2);
+		strcat (str," of ");
+		py = 183;
+		px = 213;
+		#endif
+		itoa (numpages,str2,10);
+		strcat (str,str2);
+		fontcolor = 0x4f; 			   //12^BACKCOLOR;
+
+		VWB_DrawPropString (str);
+	}
+
+	fontcolor = oldfontcolor;
+}
+
+//===========================================================================
+
+/*
+=====================
+=
+= BackPage
+=
+= Scans for a previous ^P
+=
+=====================
+*/
+
+void BackPage (void)
+{
+	pagenum--;
+	do
+	{
+		text--;
+		if (*text == '^' && toupper(*(text+1)) == 'P')
+			return;
+	} while (1);
+}
+
+
+//===========================================================================
+
+
+/*
+=====================
+=
+= CacheLayoutGraphics
+=
+= Scans an entire layout file (until a ^E) marking all graphics used, and
+= counting pages, then caches the graphics in
+=
+=====================
+*/
+void CacheLayoutGraphics (void)
+{
+	char	far *bombpoint, far *textstart;
+	char	ch;
+
+	textstart = text;
+	bombpoint = text+30000;
+	numpages = pagenum = 0;
+
+	do
+	{
+		if (*text == '^')
+		{
+			ch = toupper(*++text);
+			if (ch == 'P')		// start of a page
+				numpages++;
+			if (ch == 'E')		// end of file, so load graphics and return
+			{
+				CA_MarkGrChunk(H_TOPWINDOWPIC);
+				CA_MarkGrChunk(H_LEFTWINDOWPIC);
+				CA_MarkGrChunk(H_RIGHTWINDOWPIC);
+				CA_MarkGrChunk(H_BOTTOMINFOPIC);
+				CA_CacheMarks ();
+				text = textstart;
+				return;
+			}
+			if (ch == 'G')		// draw graphic command, so mark graphics
+			{
+				ParsePicCommand ();
+				CA_MarkGrChunk (picnum);
+			}
+			if (ch == 'T')		// timed draw graphic command, so mark graphics
+			{
+				ParseTimedCommand ();
+				CA_MarkGrChunk (picnum);
+			}
+		}
+		else
+			text++;
+
+	} while (text<bombpoint);
+
+	Quit ("CacheLayoutGraphics: No ^E to terminate file!");
+}
+#endif
+
+
+/*
+=====================
+=
+= ShowArticle
+=
+=====================
+*/
+
+#ifdef JAPAN
+void ShowArticle (int which)
+#else
+void ShowArticle (char far *article)
+#endif
+{
+	#ifdef JAPAN
+	int		snames[10] = {	H_HELP1PIC,
+							H_HELP2PIC,
+							H_HELP3PIC,
+							H_HELP4PIC,
+							H_HELP5PIC,
+							H_HELP6PIC,
+							H_HELP7PIC,
+							H_HELP8PIC,
+							H_HELP9PIC,
+							H_HELP10PIC};
+	int		enames[14] = {
+							0,0,
+							#ifndef JAPDEMO
+							C_ENDGAME1APIC,
+							C_ENDGAME1BPIC,
+							C_ENDGAME2APIC,
+							C_ENDGAME2BPIC,
+							C_ENDGAME3APIC,
+							C_ENDGAME3BPIC,
+							C_ENDGAME4APIC,
+							C_ENDGAME4BPIC,
+							C_ENDGAME5APIC,
+							C_ENDGAME5BPIC,
+							C_ENDGAME6APIC,
+							C_ENDGAME6BPIC
+							#endif
+							};
+	#endif
+	unsigned	oldfontnumber;
+	unsigned	temp;
+	boolean 	newpage,firstpage;
+
+	#ifdef JAPAN
+	pagenum = 1;
+	if (!which)
+		numpages = 10;
+	else
+		numpages = 2;
+
+	#else
+
+	text = article;
+	oldfontnumber = fontnumber;
+	fontnumber = 0;
+	CA_MarkGrChunk(STARTFONT);
+	VWB_Bar (0,0,320,200,BACKCOLOR);
+	CacheLayoutGraphics ();
+	#endif
+
+	newpage = true;
+	firstpage = true;
+
+	do
+	{
+		if (newpage)
+		{
+			newpage = false;
+			#ifdef JAPAN
+			if (!which)
+				CA_CacheScreen(snames[pagenum - 1]);
+			else
+				CA_CacheScreen(enames[which*2 + pagenum - 1]);
+			#else
+			PageLayout (true);
+			#endif
+			VW_UpdateScreen ();
+			if (firstpage)
+			{
+				VL_FadeIn(0,255,&gamepal,10);
+				// VW_FadeIn ()
+				firstpage = false;
+			}
+		}
+
+		LastScan = 0;
+		while (!LastScan)
+		;
+
+		switch (LastScan)
+		{
+		case sc_UpArrow:
+		case sc_PgUp:
+		case sc_LeftArrow:
+			if (pagenum>1)
+			{
+				#ifndef JAPAN
+				BackPage ();
+				BackPage ();
+				#else
+				pagenum--;
+				#endif
+				newpage = true;
+			}
+			break;
+
+		case sc_Enter:
+		case sc_DownArrow:
+		case sc_PgDn:
+		case sc_RightArrow:		// the text allready points at next page
+			if (pagenum<numpages)
+			{
+				newpage = true;
+				#ifdef JAPAN
+				pagenum++;
+				#endif
+			}
+			break;
+		}
+
+		#ifndef SPEAR
+		if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
+			PicturePause();
+		#endif
+
+	} while (LastScan != sc_Escape);
+
+	IN_ClearKeysDown ();
+	fontnumber = oldfontnumber;
+}
+
+
+//===========================================================================
+
+#ifndef JAPAN
+#ifdef ARTSEXTERN
+int 	endextern = T_ENDART1;
+#ifndef SPEAR
+int		helpextern = T_HELPART;
+#endif
+#endif
+char helpfilename[13] = "HELPART.",
+	 endfilename[13] = "ENDART1.";
+#endif
+
+/*
+=================
+=
+= HelpScreens
+=
+=================
+*/
+#ifndef SPEAR
+void HelpScreens (void)
+{
+	int			artnum;
+	char far 	*text;
+	memptr		layout;
+
+
+	CA_UpLevel ();
+	MM_SortMem ();
+#ifdef JAPAN
+	ShowArticle (0);
+	VW_FadeOut();
+	FreeMusic ();
+	CA_DownLevel ();
+	MM_SortMem ();
+#else
+
+
+
+
+#ifdef ARTSEXTERN
+	artnum = helpextern;
+	CA_CacheGrChunk (artnum);
+	text = (char _seg *)grsegs[artnum];
+	MM_SetLock (&grsegs[artnum], true);
+#else
+	CA_LoadFile (helpfilename,&layout);
+	text = (char _seg *)layout;
+	MM_SetLock (&layout, true);
+#endif
+
+	ShowArticle (text);
+
+#ifdef ARTSEXTERN
+	MM_FreePtr (&grsegs[artnum]);
+#else
+	MM_FreePtr (&layout);
+#endif
+
+
+
+	VW_FadeOut();
+
+	FreeMusic ();
+	CA_DownLevel ();
+	MM_SortMem ();
+#endif
+}
+#endif
+
+//
+// END ARTICLES
+//
+void EndText (void)
+{
+	int			artnum;
+	char far 	*text;
+	memptr		layout;
+
+
+	ClearMemory ();
+
+	CA_UpLevel ();
+	MM_SortMem ();
+#ifdef JAPAN
+	ShowArticle(gamestate.episode + 1);
+
+	VW_FadeOut();
+
+	SETFONTCOLOR(0,15);
+	IN_ClearKeysDown();
+	if (MousePresent)
+		Mouse(MDelta);	// Clear accumulated mouse movement
+
+	FreeMusic ();
+	CA_DownLevel ();
+	MM_SortMem ();
+#else
+
+
+
+#ifdef ARTSEXTERN
+	artnum = endextern+gamestate.episode;
+	CA_CacheGrChunk (artnum);
+	text = (char _seg *)grsegs[artnum];
+	MM_SetLock (&grsegs[artnum], true);
+#else
+	endfilename[6] = '1'+gamestate.episode;
+	CA_LoadFile (endfilename,&layout);
+	text = (char _seg *)layout;
+	MM_SetLock (&layout, true);
+#endif
+
+	ShowArticle (text);
+
+#ifdef ARTSEXTERN
+	MM_FreePtr (&grsegs[artnum]);
+#else
+	MM_FreePtr (&layout);
+#endif
+
+
+	VW_FadeOut();
+	SETFONTCOLOR(0,15);
+	IN_ClearKeysDown();
+	if (MousePresent)
+		Mouse(MDelta);	// Clear accumulated mouse movement
+
+	FreeMusic ();
+	CA_DownLevel ();
+	MM_SortMem ();
+#endif
+}
--- /dev/null
+++ b/us.asm
@@ -1,0 +1,101 @@
+IDEAL
+MODEL	MEDIUM,C
+
+;	Assembly portion of the User Mgr. This is just John Carmack's table
+;		driven pseudo-random number generator, and we put it in the User Mgr
+;		because we couldn't figure out where it should go
+
+
+;============================================================================
+;
+;                           RANDOM ROUTINES
+;
+;============================================================================
+
+	FARDATA
+
+rndindex	dw	?
+
+rndtable db    0,   8, 109, 220, 222, 241, 149, 107,  75, 248, 254, 140,  16,  66
+	db   74,  21, 211,  47,  80, 242, 154,  27, 205, 128, 161,  89,  77,  36
+	db   95, 110,  85,  48, 212, 140, 211, 249,  22,  79, 200,  50,  28, 188
+	db   52, 140, 202, 120,  68, 145,  62,  70, 184, 190,  91, 197, 152, 224
+	db  149, 104,  25, 178, 252, 182, 202, 182, 141, 197,   4,  81, 181, 242
+	db  145,  42,  39, 227, 156, 198, 225, 193, 219,  93, 122, 175, 249,   0
+	db  175, 143,  70, 239,  46, 246, 163,  53, 163, 109, 168, 135,   2, 235
+	db   25,  92,  20, 145, 138,  77,  69, 166,  78, 176, 173, 212, 166, 113
+	db   94, 161,  41,  50, 239,  49, 111, 164,  70,  60,   2,  37, 171,  75
+	db  136, 156,  11,  56,  42, 146, 138, 229,  73, 146,  77,  61,  98, 196
+	db  135, 106,  63, 197, 195,  86,  96, 203, 113, 101, 170, 247, 181, 113
+	db   80, 250, 108,   7, 255, 237, 129, 226,  79, 107, 112, 166, 103, 241
+	db   24, 223, 239, 120, 198,  58,  60,  82, 128,   3, 184,  66, 143, 224
+	db  145, 224,  81, 206, 163,  45,  63,  90, 168, 114,  59,  33, 159,  95
+	db   28, 139, 123,  98, 125, 196,  15,  70, 194, 253,  54,  14, 109, 226
+	db   71,  17, 161,  93, 186,  87, 244, 138,  20,  52, 123, 251,  26,  36
+	db   17,  46,  52, 231, 232,  76,  31, 221,  84,  37, 216, 165, 212, 106
+	db  197, 242,  98,  43,  39, 175, 254, 145, 190,  84, 118, 222, 187, 136
+	db  120, 163, 236, 249
+
+PUBLIC	rndtable
+
+	CODESEG
+
+LastRnd		dw	?
+
+;=================================================
+;
+; void US_InitRndT (boolean randomize)
+; Init table based RND generator
+; if randomize is false, the counter is set to 0
+;
+;=================================================
+
+PROC	US_InitRndT randomize:word
+	uses	si,di
+	public	US_InitRndT
+
+	mov	ax,SEG rndtable
+	mov	es,ax
+
+	mov	ax,[randomize]
+	or	ax,ax
+	jne	@@timeit		;if randomize is true, really random
+
+	mov	dx,0			;set to a definite value
+	jmp	@@setit
+
+@@timeit:
+	mov	ah,2ch
+	int	21h			;GetSystemTime
+	and	dx,0ffh
+
+@@setit:
+	mov	[es:rndindex],dx
+	ret
+
+ENDP
+
+;=================================================
+;
+; int US_RndT (void)
+; Return a random # between 0-255
+; Exit : AX = value
+;
+;=================================================
+PROC	US_RndT
+	public	US_RndT
+
+	mov	ax,SEG rndtable
+	mov	es,ax
+	mov	bx,[es:rndindex]
+	inc	bx
+	and	bx,0ffh
+	mov	[es:rndindex],bx
+	mov	al,[es:rndtable+BX]
+	xor	ah,ah
+	ret
+
+ENDP
+
+END
+
--- /dev/null
+++ b/us.h
@@ -1,0 +1,123 @@
+//
+//	ID Engine
+//	ID_US.h - Header file for the User Manager
+//	v1.0d1
+//	By Jason Blochowiak
+//
+
+#ifndef	__ID_US__
+#define	__ID_US__
+
+#ifdef	__DEBUG__
+#define	__DEBUG_UserMgr__
+#endif
+
+//#define	HELPTEXTLINKED
+
+#define	MaxX	320
+#define	MaxY	200
+
+#define	MaxHelpLines	500
+
+#define	MaxHighName	57
+#define	MaxScores	7
+typedef	struct
+		{
+			char	name[MaxHighName + 1];
+			long	score;
+			word	completed,episode;
+		} HighScore;
+
+#define	MaxGameName		32
+#define	MaxSaveGames	6
+typedef	struct
+		{
+			char	signature[4];
+			word	*oldtest;
+			boolean	present;
+			char	name[MaxGameName + 1];
+		} SaveGame;
+
+#define	MaxString	128	// Maximum input string size
+
+typedef	struct
+		{
+			int	x,y,
+				w,h,
+				px,py;
+		} WindowRec;	// Record used to save & restore screen windows
+
+typedef	enum
+		{
+			gd_Continue,
+			gd_Easy,
+			gd_Normal,
+			gd_Hard
+		} GameDiff;
+
+//	Hack import for TED launch support
+extern	boolean		tedlevel;
+extern	int			tedlevelnum;
+extern	void		TEDDeath(void);
+
+extern	boolean		ingame,		// Set by game code if a game is in progress
+					abortgame,	// Set if a game load failed
+					loadedgame,	// Set if the current game was loaded
+					NoWait,
+					HighScoresDirty;
+extern	char		*abortprogram;	// Set to error msg if program is dying
+extern	GameDiff	restartgame;	// Normally gd_Continue, else starts game
+extern	word		PrintX,PrintY;	// Current printing location in the window
+extern	word		WindowX,WindowY,// Current location of window
+					WindowW,WindowH;// Current size of window
+
+extern	boolean		Button0,Button1,
+					CursorBad;
+extern	int			CursorX,CursorY;
+
+extern	void		(*USL_MeasureString)(char far *,word *,word *),
+					(*USL_DrawString)(char far *);
+
+extern	boolean		(*USL_SaveGame)(int),(*USL_LoadGame)(int);
+extern	void		(*USL_ResetGame)(void);
+extern	SaveGame	Games[MaxSaveGames];
+extern	HighScore	Scores[];
+
+#define	US_HomeWindow()	{PrintX = WindowX; PrintY = WindowY;}
+
+extern	void	US_Startup(void),
+				US_Setup(void),
+				US_Shutdown(void),
+				US_InitRndT(boolean randomize),
+				US_SetLoadSaveHooks(boolean (*load)(int),
+									boolean (*save)(int),
+									void (*reset)(void)),
+				US_TextScreen(void),
+				US_UpdateTextScreen(void),
+				US_FinishTextScreen(void),
+				US_DrawWindow(word x,word y,word w,word h),
+				US_CenterWindow(word,word),
+				US_SaveWindow(WindowRec *win),
+				US_RestoreWindow(WindowRec *win),
+				US_ClearWindow(void),
+				US_SetPrintRoutines(void (*measure)(char far *,word *,word *),
+									void (*print)(char far *)),
+				US_PrintCentered(char far *s),
+				US_CPrint(char far *s),
+				US_CPrintLine(char far *s),
+				US_Print(char far *s),
+				US_PrintUnsigned(longword n),
+				US_PrintSigned(long n),
+				US_StartCursor(void),
+				US_ShutCursor(void),
+				US_CheckHighScore(long score,word other),
+				US_DisplayHighScores(int which);
+extern	boolean	US_UpdateCursor(void),
+				US_LineInput(int x,int y,char *buf,char *def,boolean escok,
+								int maxchars,int maxwidth);
+extern	int		US_CheckParm(char *parm,char **strings),
+				US_RndT(void);
+
+		void	USL_PrintInCenter(char far *s,Rect r);
+		char 	*USL_GiveSaveName(word game);
+#endif
--- /dev/null
+++ b/us1.c
@@ -1,0 +1,755 @@
+//
+//	ID Engine
+//	ID_US_1.c - User Manager - General routines
+//	v1.1d1
+//	By Jason Blochowiak
+//	Hacked up for Catacomb 3D
+//
+
+//
+//	This module handles dealing with user input & feedback
+//
+//	Depends on: Input Mgr, View Mgr, some variables from the Sound, Caching,
+//		and Refresh Mgrs, Memory Mgr for background save/restore
+//
+//	Globals:
+//		ingame - Flag set by game indicating if a game is in progress
+//      abortgame - Flag set if the current game should be aborted (if a load
+//			game fails)
+//		loadedgame - Flag set if a game was loaded
+//		abortprogram - Normally nil, this points to a terminal error message
+//			if the program needs to abort
+//		restartgame - Normally set to gd_Continue, this is set to one of the
+//			difficulty levels if a new game should be started
+//		PrintX, PrintY - Where the User Mgr will print (global coords)
+//		WindowX,WindowY,WindowW,WindowH - The dimensions of the current
+//			window
+//
+
+#include "ID_HEADS.H"
+
+#pragma	hdrstop
+
+#pragma	warn	-pia
+
+
+//	Global variables
+		char		*abortprogram;
+		boolean		NoWait;
+		word		PrintX,PrintY;
+		word		WindowX,WindowY,WindowW,WindowH;
+
+//	Internal variables
+#define	ConfigVersion	1
+
+static	char		*ParmStrings[] = {"TEDLEVEL","NOWAIT"},
+					*ParmStrings2[] = {"COMP","NOCOMP"};
+static	boolean		US_Started;
+
+		boolean		Button0,Button1,
+					CursorBad;
+		int			CursorX,CursorY;
+
+		void		(*USL_MeasureString)(char far *,word *,word *) = VW_MeasurePropString,
+					(*USL_DrawString)(char far *) = VWB_DrawPropString;
+
+		SaveGame	Games[MaxSaveGames];
+		HighScore	Scores[MaxScores] =
+					{
+						{"id software-'92",10000,1},
+						{"Adrian Carmack",10000,1},
+						{"John Carmack",10000,1},
+						{"Kevin Cloud",10000,1},
+						{"Tom Hall",10000,1},
+						{"John Romero",10000,1},
+						{"Jay Wilbur",10000,1},
+					};
+
+//	Internal routines
+
+//	Public routines
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	USL_HardError() - Handles the Abort/Retry/Fail sort of errors passed
+//			from DOS.
+//
+///////////////////////////////////////////////////////////////////////////
+#pragma	warn	-par
+#pragma	warn	-rch
+int
+USL_HardError(word errval,int ax,int bp,int si)
+{
+#define IGNORE  0
+#define RETRY   1
+#define	ABORT   2
+extern	void	ShutdownId(void);
+
+static	char		buf[32];
+static	WindowRec	wr;
+		int			di;
+		char		c,*s,*t;
+
+
+	di = _DI;
+
+	if (ax < 0)
+		s = "Device Error";
+	else
+	{
+		if ((di & 0x00ff) == 0)
+			s = "Drive ~ is Write Protected";
+		else
+			s = "Error on Drive ~";
+		for (t = buf;*s;s++,t++)	// Can't use sprintf()
+			if ((*t = *s) == '~')
+				*t = (ax & 0x00ff) + 'A';
+		*t = '\0';
+		s = buf;
+	}
+
+	c = peekb(0x40,0x49);	// Get the current screen mode
+	if ((c < 4) || (c == 7))
+		goto oh_kill_me;
+
+	// DEBUG - handle screen cleanup
+
+	US_SaveWindow(&wr);
+	US_CenterWindow(30,3);
+	US_CPrint(s);
+	US_CPrint("(R)etry or (A)bort?");
+	VW_UpdateScreen();
+	IN_ClearKeysDown();
+
+asm	sti	// Let the keyboard interrupts come through
+
+	while (true)
+	{
+		switch (IN_WaitForASCII())
+		{
+		case key_Escape:
+		case 'a':
+		case 'A':
+			goto oh_kill_me;
+			break;
+		case key_Return:
+		case key_Space:
+		case 'r':
+		case 'R':
+			US_ClearWindow();
+			VW_UpdateScreen();
+			US_RestoreWindow(&wr);
+			return(RETRY);
+			break;
+		}
+	}
+
+oh_kill_me:
+	abortprogram = s;
+	ShutdownId();
+	fprintf(stderr,"Terminal Error: %s\n",s);
+	if (tedlevel)
+		fprintf(stderr,"You launched from TED. I suggest that you reboot...\n");
+
+	return(ABORT);
+#undef	IGNORE
+#undef	RETRY
+#undef	ABORT
+}
+#pragma	warn	+par
+#pragma	warn	+rch
+
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	US_Startup() - Starts the User Mgr
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_Startup(void)
+{
+	int	i,n;
+
+	if (US_Started)
+		return;
+
+	harderr(USL_HardError);	// Install the fatal error handler
+
+	US_InitRndT(true);		// Initialize the random number generator
+
+	for (i = 1;i < _argc;i++)
+	{
+		switch (US_CheckParm(_argv[i],ParmStrings2))
+		{
+		case 0:
+			compatability = true;
+			break;
+		case 1:
+			compatability = false;
+			break;
+		}
+	}
+
+	// Check for TED launching here
+	for (i = 1;i < _argc;i++)
+	{
+		n = US_CheckParm(_argv[i],ParmStrings);
+		switch(n)
+		{
+		 case 0:
+		   tedlevelnum = atoi(_argv[i + 1]);
+		   if (tedlevelnum >= 0)
+		     tedlevel = true;
+		   break;
+
+		 case 1:
+		   NoWait = true;
+		   break;
+		}
+	}
+
+	US_Started = true;
+}
+
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	US_Shutdown() - Shuts down the User Mgr
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_Shutdown(void)
+{
+	if (!US_Started)
+		return;
+
+	US_Started = false;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	US_CheckParm() - checks to see if a string matches one of a set of
+//		strings. The check is case insensitive. The routine returns the
+//		index of the string that matched, or -1 if no matches were found
+//
+///////////////////////////////////////////////////////////////////////////
+int
+US_CheckParm(char *parm,char **strings)
+{
+	char	cp,cs,
+			*p,*s;
+	int		i;
+
+	while (!isalpha(*parm))	// Skip non-alphas
+		parm++;
+
+	for (i = 0;*strings && **strings;i++)
+	{
+		for (s = *strings++,p = parm,cs = cp = 0;cs == cp;)
+		{
+			cs = *s++;
+			if (!cs)
+				return(i);
+			cp = *p++;
+
+			if (isupper(cs))
+				cs = tolower(cs);
+			if (isupper(cp))
+				cp = tolower(cp);
+		}
+	}
+	return(-1);
+}
+
+
+//	Window/Printing routines
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	US_SetPrintRoutines() - Sets the routines used to measure and print
+//		from within the User Mgr. Primarily provided to allow switching
+//		between masked and non-masked fonts
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_SetPrintRoutines(void (*measure)(char far *,word *,word *),void (*print)(char far *))
+{
+	USL_MeasureString = measure;
+	USL_DrawString = print;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	US_Print() - Prints a string in the current window. Newlines are
+//		supported.
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_Print(char far *s)
+{
+	char	c,far *se;
+	word	w,h;
+
+	while (*s)
+	{
+		se = s;
+		while ((c = *se) && (c != '\n'))
+			se++;
+		*se = '\0';
+
+		USL_MeasureString(s,&w,&h);
+		px = PrintX;
+		py = PrintY;
+		USL_DrawString(s);
+
+		s = se;
+		if (c)
+		{
+			*se = c;
+			s++;
+
+			PrintX = WindowX;
+			PrintY += h;
+		}
+		else
+			PrintX += w;
+	}
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	US_PrintUnsigned() - Prints an unsigned long
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_PrintUnsigned(longword n)
+{
+	char	buffer[32];
+
+	US_Print(ultoa(n,buffer,10));
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	US_PrintSigned() - Prints a signed long
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_PrintSigned(long n)
+{
+	char	buffer[32];
+
+	US_Print(ltoa(n,buffer,10));
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	USL_PrintInCenter() - Prints a string in the center of the given rect
+//
+///////////////////////////////////////////////////////////////////////////
+void
+USL_PrintInCenter(char far *s,Rect r)
+{
+	word	w,h,
+			rw,rh;
+
+	USL_MeasureString(s,&w,&h);
+	rw = r.lr.x - r.ul.x;
+	rh = r.lr.y - r.ul.y;
+
+	px = r.ul.x + ((rw - w) / 2);
+	py = r.ul.y + ((rh - h) / 2);
+	USL_DrawString(s);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	US_PrintCentered() - Prints a string centered in the current window.
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_PrintCentered(char far *s)
+{
+	Rect	r;
+
+	r.ul.x = WindowX;
+	r.ul.y = WindowY;
+	r.lr.x = r.ul.x + WindowW;
+	r.lr.y = r.ul.y + WindowH;
+
+	USL_PrintInCenter(s,r);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	US_CPrintLine() - Prints a string centered on the current line and
+//		advances to the next line. Newlines are not supported.
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_CPrintLine(char far *s)
+{
+	word	w,h;
+
+	USL_MeasureString(s,&w,&h);
+
+	if (w > WindowW)
+		Quit("US_CPrintLine() - String exceeds width");
+	px = WindowX + ((WindowW - w) / 2);
+	py = PrintY;
+	USL_DrawString(s);
+	PrintY += h;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	US_CPrint() - Prints a string in the current window. Newlines are
+//		supported.
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_CPrint(char far *s)
+{
+	char	c,far *se;
+
+	while (*s)
+	{
+		se = s;
+		while ((c = *se) && (c != '\n'))
+			se++;
+		*se = '\0';
+
+		US_CPrintLine(s);
+
+		s = se;
+		if (c)
+		{
+			*se = c;
+			s++;
+		}
+	}
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	US_ClearWindow() - Clears the current window to white and homes the
+//		cursor
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_ClearWindow(void)
+{
+	VWB_Bar(WindowX,WindowY,WindowW,WindowH,WHITE);
+	PrintX = WindowX;
+	PrintY = WindowY;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	US_DrawWindow() - Draws a frame and sets the current window parms
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_DrawWindow(word x,word y,word w,word h)
+{
+	word	i,
+			sx,sy,sw,sh;
+
+	WindowX = x * 8;
+	WindowY = y * 8;
+	WindowW = w * 8;
+	WindowH = h * 8;
+
+	PrintX = WindowX;
+	PrintY = WindowY;
+
+	sx = (x - 1) * 8;
+	sy = (y - 1) * 8;
+	sw = (w + 1) * 8;
+	sh = (h + 1) * 8;
+
+	US_ClearWindow();
+
+	VWB_DrawTile8(sx,sy,0),VWB_DrawTile8(sx,sy + sh,5);
+	for (i = sx + 8;i <= sx + sw - 8;i += 8)
+		VWB_DrawTile8(i,sy,1),VWB_DrawTile8(i,sy + sh,6);
+	VWB_DrawTile8(i,sy,2),VWB_DrawTile8(i,sy + sh,7);
+
+	for (i = sy + 8;i <= sy + sh - 8;i += 8)
+		VWB_DrawTile8(sx,i,3),VWB_DrawTile8(sx + sw,i,4);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	US_CenterWindow() - Generates a window of a given width & height in the
+//		middle of the screen
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_CenterWindow(word w,word h)
+{
+	US_DrawWindow(((MaxX / 8) - w) / 2,((MaxY / 8) - h) / 2,w,h);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	US_SaveWindow() - Saves the current window parms into a record for
+//		later restoration
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_SaveWindow(WindowRec *win)
+{
+	win->x = WindowX;
+	win->y = WindowY;
+	win->w = WindowW;
+	win->h = WindowH;
+
+	win->px = PrintX;
+	win->py = PrintY;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	US_RestoreWindow() - Sets the current window parms to those held in the
+//		record
+//
+///////////////////////////////////////////////////////////////////////////
+void
+US_RestoreWindow(WindowRec *win)
+{
+	WindowX = win->x;
+	WindowY = win->y;
+	WindowW = win->w;
+	WindowH = win->h;
+
+	PrintX = win->px;
+	PrintY = win->py;
+}
+
+//	Input routines
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	USL_XORICursor() - XORs the I-bar text cursor. Used by US_LineInput()
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+USL_XORICursor(int x,int y,char *s,word cursor)
+{
+	static	boolean	status;		// VGA doesn't XOR...
+	char	buf[MaxString];
+	int		temp;
+	word	w,h;
+
+	strcpy(buf,s);
+	buf[cursor] = '\0';
+	USL_MeasureString(buf,&w,&h);
+
+	px = x + w - 1;
+	py = y;
+	if (status^=1)
+		USL_DrawString("\x80");
+	else
+	{
+		temp = fontcolor;
+		fontcolor = backcolor;
+		USL_DrawString("\x80");
+		fontcolor = temp;
+	}
+
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//	US_LineInput() - Gets a line of user input at (x,y), the string defaults
+//		to whatever is pointed at by def. Input is restricted to maxchars
+//		chars or maxwidth pixels wide. If the user hits escape (and escok is
+//		true), nothing is copied into buf, and false is returned. If the
+//		user hits return, the current string is copied into buf, and true is
+//		returned
+//
+///////////////////////////////////////////////////////////////////////////
+boolean
+US_LineInput(int x,int y,char *buf,char *def,boolean escok,
+				int maxchars,int maxwidth)
+{
+	boolean		redraw,
+				cursorvis,cursormoved,
+				done,result;
+	ScanCode	sc;
+	char		c,
+				s[MaxString],olds[MaxString];
+	word		i,
+				cursor,
+				w,h,
+				len,temp;
+	longword	lasttime;
+
+	if (def)
+		strcpy(s,def);
+	else
+		*s = '\0';
+	*olds = '\0';
+	cursor = strlen(s);
+	cursormoved = redraw = true;
+
+	cursorvis = done = false;
+	lasttime = TimeCount;
+	LastASCII = key_None;
+	LastScan = sc_None;
+
+	while (!done)
+	{
+		if (cursorvis)
+			USL_XORICursor(x,y,s,cursor);
+
+	asm	pushf
+	asm	cli
+
+		sc = LastScan;
+		LastScan = sc_None;
+		c = LastASCII;
+		LastASCII = key_None;
+
+	asm	popf
+
+		switch (sc)
+		{
+		case sc_LeftArrow:
+			if (cursor)
+				cursor--;
+			c = key_None;
+			cursormoved = true;
+			break;
+		case sc_RightArrow:
+			if (s[cursor])
+				cursor++;
+			c = key_None;
+			cursormoved = true;
+			break;
+		case sc_Home:
+			cursor = 0;
+			c = key_None;
+			cursormoved = true;
+			break;
+		case sc_End:
+			cursor = strlen(s);
+			c = key_None;
+			cursormoved = true;
+			break;
+
+		case sc_Return:
+			strcpy(buf,s);
+			done = true;
+			result = true;
+			c = key_None;
+			break;
+		case sc_Escape:
+			if (escok)
+			{
+				done = true;
+				result = false;
+			}
+			c = key_None;
+			break;
+
+		case sc_BackSpace:
+			if (cursor)
+			{
+				strcpy(s + cursor - 1,s + cursor);
+				cursor--;
+				redraw = true;
+			}
+			c = key_None;
+			cursormoved = true;
+			break;
+		case sc_Delete:
+			if (s[cursor])
+			{
+				strcpy(s + cursor,s + cursor + 1);
+				redraw = true;
+			}
+			c = key_None;
+			cursormoved = true;
+			break;
+
+		case 0x4c:	// Keypad 5
+		case sc_UpArrow:
+		case sc_DownArrow:
+		case sc_PgUp:
+		case sc_PgDn:
+		case sc_Insert:
+			c = key_None;
+			break;
+		}
+
+		if (c)
+		{
+			len = strlen(s);
+			USL_MeasureString(s,&w,&h);
+
+			if
+			(
+				isprint(c)
+			&&	(len < MaxString - 1)
+			&&	((!maxchars) || (len < maxchars))
+			&&	((!maxwidth) || (w < maxwidth))
+			)
+			{
+				for (i = len + 1;i > cursor;i--)
+					s[i] = s[i - 1];
+				s[cursor++] = c;
+				redraw = true;
+			}
+		}
+
+		if (redraw)
+		{
+			px = x;
+			py = y;
+			temp = fontcolor;
+			fontcolor = backcolor;
+			USL_DrawString(olds);
+			fontcolor = temp;
+			strcpy(olds,s);
+
+			px = x;
+			py = y;
+			USL_DrawString(s);
+
+			redraw = false;
+		}
+
+		if (cursormoved)
+		{
+			cursorvis = false;
+			lasttime = TimeCount - TickBase;
+
+			cursormoved = false;
+		}
+		if (TimeCount - lasttime > TickBase / 2)
+		{
+			lasttime = TimeCount;
+
+			cursorvis ^= true;
+		}
+		if (cursorvis)
+			USL_XORICursor(x,y,s,cursor);
+
+		VW_UpdateScreen();
+	}
+
+	if (cursorvis)
+		USL_XORICursor(x,y,s,cursor);
+	if (!result)
+	{
+		px = x;
+		py = y;
+		USL_DrawString(olds);
+	}
+	VW_UpdateScreen();
+
+	IN_ClearKeysDown();
+	return(result);
+}
--- /dev/null
+++ b/version.h
@@ -1,0 +1,10 @@
+//#define SPEAR
+//#define JAPAN
+#define GOODTIMES
+#define ARTSEXTERN
+#define DEMOSEXTERN
+//#define MYPROFILE
+//#define DEBCHECK
+#define CARMACIZED
+//#define UPLOAD
+
\ No newline at end of file
--- /dev/null
+++ b/vh.asm
@@ -1,0 +1,110 @@
+; ID_VL.ASM
+
+	IDEAL
+	MODEL	MEDIUM,C
+
+	INCLUDE	'ID_VL.EQU'
+
+SCREENSEG	=	0a000h
+
+UPDATEWIDE	=	20
+UPDATEHIGH	=	13
+
+	DATASEG
+
+
+EXTRN	bufferofs			:WORD
+EXTRN	displayofs			:WORD
+EXTRN	ylookup				:WORD
+EXTRN	linewidth			:WORD
+EXTRN	blockstarts			:WORD	;offsets from drawofs for each update block
+
+EXTRN	update				:BYTE
+
+	CODESEG
+
+
+;=================
+;
+; VH_UpdateScreen
+;
+;=================
+
+PROC	VH_UpdateScreen
+PUBLIC	VH_UpdateScreen
+USES	si,di
+
+	mov	dx,SC_INDEX
+	mov	ax,SC_MAPMASK+15*256
+	out	dx,ax
+
+	mov dx,GC_INDEX
+	mov al,GC_MODE
+	out dx,al
+
+	inc dx
+	in	al,dx
+	and al,252
+	or	al,1
+	out dx,al
+
+	mov	bx,UPDATEWIDE*UPDATEHIGH-1		; bx is the tile number
+	mov	dx,[linewidth]
+
+;
+; see if the tile needs to be copied
+;
+@@checktile:
+	test	[update+bx],1
+	jnz	@@copytile
+@@next:
+	dec	bx
+	jns	@@checktile
+
+;
+; done
+;
+	mov dx,GC_INDEX+1
+	in	al,dx
+	and al,NOT 3
+	or	al,0
+	out dx,al
+	ret
+
+;
+; copy a tile
+;
+@@copytile:
+	mov	[update+bx],0
+	shl	bx,1
+	mov	si,[blockstarts+bx]
+	shr	bx,1
+	mov	di,si
+	add	si,[bufferofs]
+	add	di,[displayofs]
+
+	mov	ax,SCREENSEG
+	mov	ds,ax
+
+REPT	16
+	mov	al,[si]
+	mov	[di],al
+	mov	al,[si+1]
+	mov	[di+1],al
+	mov	al,[si+2]
+	mov	[di+2],al
+	mov	al,[si+3]
+	mov	[di+3],al
+	add	si,dx
+	add	di,dx
+ENDM
+
+	mov	ax,ss
+	mov	ds,ax
+	jmp	@@next
+
+ENDP
+
+
+	END
+
--- /dev/null
+++ b/vh.c
@@ -1,0 +1,547 @@
+// ID_VH.C
+
+#include "ID_HEADS.H"
+
+#define	SCREENWIDTH		80
+#define CHARWIDTH		2
+#define TILEWIDTH		4
+#define GRPLANES		4
+#define BYTEPIXELS		4
+
+#define SCREENXMASK		(~3)
+#define SCREENXPLUS		(3)
+#define SCREENXDIV		(4)
+
+#define VIEWWIDTH		80
+
+#define PIXTOBLOCK		4		// 16 pixels to an update block
+
+#define UNCACHEGRCHUNK(chunk)	{MM_FreePtr(&grsegs[chunk]);grneeded[chunk]&=~ca_levelbit;}
+
+byte	update[UPDATEHIGH][UPDATEWIDE];
+
+//==========================================================================
+
+pictabletype	_seg *pictable;
+
+
+int	px,py;
+byte	fontcolor,backcolor;
+int	fontnumber;
+int bufferwidth,bufferheight;
+
+
+//==========================================================================
+
+void	VWL_UpdateScreenBlocks (void);
+
+//==========================================================================
+
+void VW_DrawPropString (char far *string)
+{
+	fontstruct	far	*font;
+	int		width,step,height,i;
+	byte	far *source, far *dest, far *origdest;
+	byte	ch,mask;
+
+	font = (fontstruct far *)grsegs[STARTFONT+fontnumber];
+	height = bufferheight = font->height;
+	dest = origdest = MK_FP(SCREENSEG,bufferofs+ylookup[py]+(px>>2));
+	mask = 1<<(px&3);
+
+
+	while ((ch = *string++)!=0)
+	{
+		width = step = font->width[ch];
+		source = ((byte far *)font)+font->location[ch];
+		while (width--)
+		{
+			VGAMAPMASK(mask);
+
+asm	mov	ah,[BYTE PTR fontcolor]
+asm	mov	bx,[step]
+asm	mov	cx,[height]
+asm	mov	dx,[linewidth]
+asm	lds	si,[source]
+asm	les	di,[dest]
+
+vertloop:
+asm	mov	al,[si]
+asm	or	al,al
+asm	je	next
+asm	mov	[es:di],ah			// draw color
+
+next:
+asm	add	si,bx
+asm	add	di,dx
+asm	loop	vertloop
+asm	mov	ax,ss
+asm	mov	ds,ax
+
+			source++;
+			px++;
+			mask <<= 1;
+			if (mask == 16)
+			{
+				mask = 1;
+				dest++;
+			}
+		}
+	}
+bufferheight = height;
+bufferwidth = ((dest+1)-origdest)*4;
+}
+
+
+void VW_DrawColorPropString (char far *string)
+{
+	fontstruct	far	*font;
+	int		width,step,height,i;
+	byte	far *source, far *dest, far *origdest;
+	byte	ch,mask;
+
+	font = (fontstruct far *)grsegs[STARTFONT+fontnumber];
+	height = bufferheight = font->height;
+	dest = origdest = MK_FP(SCREENSEG,bufferofs+ylookup[py]+(px>>2));
+	mask = 1<<(px&3);
+
+
+	while ((ch = *string++)!=0)
+	{
+		width = step = font->width[ch];
+		source = ((byte far *)font)+font->location[ch];
+		while (width--)
+		{
+			VGAMAPMASK(mask);
+
+asm	mov	ah,[BYTE PTR fontcolor]
+asm	mov	bx,[step]
+asm	mov	cx,[height]
+asm	mov	dx,[linewidth]
+asm	lds	si,[source]
+asm	les	di,[dest]
+
+vertloop:
+asm	mov	al,[si]
+asm	or	al,al
+asm	je	next
+asm	mov	[es:di],ah			// draw color
+
+next:
+asm	add	si,bx
+asm	add	di,dx
+
+asm rcr cx,1				// inc font color
+asm jc  cont
+asm	inc ah
+
+cont:
+asm rcl cx,1
+asm	loop	vertloop
+asm	mov	ax,ss
+asm	mov	ds,ax
+
+			source++;
+			px++;
+			mask <<= 1;
+			if (mask == 16)
+			{
+				mask = 1;
+				dest++;
+			}
+		}
+	}
+bufferheight = height;
+bufferwidth = ((dest+1)-origdest)*4;
+}
+
+
+//==========================================================================
+
+
+/*
+=================
+=
+= VL_MungePic
+=
+=================
+*/
+
+void VL_MungePic (byte far *source, unsigned width, unsigned height)
+{
+	unsigned	x,y,plane,size,pwidth;
+	byte		_seg *temp, far *dest, far *srcline;
+
+	size = width*height;
+
+	if (width&3)
+		MS_Quit ("VL_MungePic: Not divisable by 4!");
+
+//
+// copy the pic to a temp buffer
+//
+	MM_GetPtr (&(memptr)temp,size);
+	_fmemcpy (temp,source,size);
+
+//
+// munge it back into the original buffer
+//
+	dest = source;
+	pwidth = width/4;
+
+	for (plane=0;plane<4;plane++)
+	{
+		srcline = temp;
+		for (y=0;y<height;y++)
+		{
+			for (x=0;x<pwidth;x++)
+				*dest++ = *(srcline+x*4+plane);
+			srcline+=width;
+		}
+	}
+
+	MM_FreePtr (&(memptr)temp);
+}
+
+void VWL_MeasureString (char far *string, word *width, word *height
+	, fontstruct _seg *font)
+{
+	*height = font->height;
+	for (*width = 0;*string;string++)
+		*width += font->width[*((byte far *)string)];	// proportional width
+}
+
+void	VW_MeasurePropString (char far *string, word *width, word *height)
+{
+	VWL_MeasureString(string,width,height,(fontstruct _seg *)grsegs[STARTFONT+fontnumber]);
+}
+
+void	VW_MeasureMPropString  (char far *string, word *width, word *height)
+{
+	VWL_MeasureString(string,width,height,(fontstruct _seg *)grsegs[STARTFONTM+fontnumber]);
+}
+
+
+
+/*
+=============================================================================
+
+				Double buffer management routines
+
+=============================================================================
+*/
+
+
+/*
+=======================
+=
+= VW_MarkUpdateBlock
+=
+= Takes a pixel bounded block and marks the tiles in bufferblocks
+= Returns 0 if the entire block is off the buffer screen
+=
+=======================
+*/
+
+int VW_MarkUpdateBlock (int x1, int y1, int x2, int y2)
+{
+	int	x,y,xt1,yt1,xt2,yt2,nextline;
+	byte *mark;
+
+	xt1 = x1>>PIXTOBLOCK;
+	yt1 = y1>>PIXTOBLOCK;
+
+	xt2 = x2>>PIXTOBLOCK;
+	yt2 = y2>>PIXTOBLOCK;
+
+	if (xt1<0)
+		xt1=0;
+	else if (xt1>=UPDATEWIDE)
+		return 0;
+
+	if (yt1<0)
+		yt1=0;
+	else if (yt1>UPDATEHIGH)
+		return 0;
+
+	if (xt2<0)
+		return 0;
+	else if (xt2>=UPDATEWIDE)
+		xt2 = UPDATEWIDE-1;
+
+	if (yt2<0)
+		return 0;
+	else if (yt2>=UPDATEHIGH)
+		yt2 = UPDATEHIGH-1;
+
+	mark = updateptr + uwidthtable[yt1] + xt1;
+	nextline = UPDATEWIDE - (xt2-xt1) - 1;
+
+	for (y=yt1;y<=yt2;y++)
+	{
+		for (x=xt1;x<=xt2;x++)
+			*mark++ = 1;			// this tile will need to be updated
+
+		mark += nextline;
+	}
+
+	return 1;
+}
+
+void VWB_DrawTile8 (int x, int y, int tile)
+{
+	if (VW_MarkUpdateBlock (x,y,x+7,y+7))
+		LatchDrawChar(x,y,tile);
+}
+
+void VWB_DrawTile8M (int x, int y, int tile)
+{
+	if (VW_MarkUpdateBlock (x,y,x+7,y+7))
+		VL_MemToScreen (((byte far *)grsegs[STARTTILE8M])+tile*64,8,8,x,y);
+}
+
+
+void VWB_DrawPic (int x, int y, int chunknum)
+{
+	int	picnum = chunknum - STARTPICS;
+	unsigned width,height;
+
+	x &= ~7;
+
+	width = pictable[picnum].width;
+	height = pictable[picnum].height;
+
+	if (VW_MarkUpdateBlock (x,y,x+width-1,y+height-1))
+		VL_MemToScreen (grsegs[chunknum],width,height,x,y);
+}
+
+
+
+void VWB_DrawPropString	 (char far *string)
+{
+	int x;
+	x=px;
+	VW_DrawPropString (string);
+	VW_MarkUpdateBlock(x,py,px-1,py+bufferheight-1);
+}
+
+
+void VWB_Bar (int x, int y, int width, int height, int color)
+{
+	if (VW_MarkUpdateBlock (x,y,x+width,y+height-1) )
+		VW_Bar (x,y,width,height,color);
+}
+
+void VWB_Plot (int x, int y, int color)
+{
+	if (VW_MarkUpdateBlock (x,y,x,y))
+		VW_Plot(x,y,color);
+}
+
+void VWB_Hlin (int x1, int x2, int y, int color)
+{
+	if (VW_MarkUpdateBlock (x1,y,x2,y))
+		VW_Hlin(x1,x2,y,color);
+}
+
+void VWB_Vlin (int y1, int y2, int x, int color)
+{
+	if (VW_MarkUpdateBlock (x,y1,x,y2))
+		VW_Vlin(y1,y2,x,color);
+}
+
+void VW_UpdateScreen (void)
+{
+	VH_UpdateScreen ();
+}
+
+
+/*
+=============================================================================
+
+						WOLFENSTEIN STUFF
+
+=============================================================================
+*/
+
+/*
+=====================
+=
+= LatchDrawPic
+=
+=====================
+*/
+
+void LatchDrawPic (unsigned x, unsigned y, unsigned picnum)
+{
+	unsigned wide, height, source;
+
+	wide = pictable[picnum-STARTPICS].width;
+	height = pictable[picnum-STARTPICS].height;
+	source = latchpics[2+picnum-LATCHPICS_LUMP_START];
+
+	VL_LatchToScreen (source,wide/4,height,x*8,y);
+}
+
+
+//==========================================================================
+
+/*
+===================
+=
+= LoadLatchMem
+=
+===================
+*/
+
+void LoadLatchMem (void)
+{
+	int	i,j,p,m,width,height,start,end;
+	byte	far *src;
+	unsigned	destoff;
+
+//
+// tile 8s
+//
+	latchpics[0] = freelatch;
+	CA_CacheGrChunk (STARTTILE8);
+	src = (byte _seg *)grsegs[STARTTILE8];
+	destoff = freelatch;
+
+	for (i=0;i<NUMTILE8;i++)
+	{
+		VL_MemToLatch (src,8,8,destoff);
+		src += 64;
+		destoff +=16;
+	}
+	UNCACHEGRCHUNK (STARTTILE8);
+
+#if 0	// ran out of latch space!
+//
+// tile 16s
+//
+	src = (byte _seg *)grsegs[STARTTILE16];
+	latchpics[1] = destoff;
+
+	for (i=0;i<NUMTILE16;i++)
+	{
+		CA_CacheGrChunk (STARTTILE16+i);
+		src = (byte _seg *)grsegs[STARTTILE16+i];
+		VL_MemToLatch (src,16,16,destoff);
+		destoff+=64;
+		if (src)
+			UNCACHEGRCHUNK (STARTTILE16+i);
+	}
+#endif
+
+//
+// pics
+//
+	start = LATCHPICS_LUMP_START;
+	end = LATCHPICS_LUMP_END;
+
+	for (i=start;i<=end;i++)
+	{
+		latchpics[2+i-start] = destoff;
+		CA_CacheGrChunk (i);
+		width = pictable[i-STARTPICS].width;
+		height = pictable[i-STARTPICS].height;
+		VL_MemToLatch (grsegs[i],width,height,destoff);
+		destoff += width/4 *height;
+		UNCACHEGRCHUNK(i);
+	}
+
+	EGAMAPMASK(15);
+}
+
+//==========================================================================
+
+/*
+===================
+=
+= FizzleFade
+=
+= returns true if aborted
+=
+===================
+*/
+
+extern	ControlInfo	c;
+
+boolean FizzleFade (unsigned source, unsigned dest,
+	unsigned width,unsigned height, unsigned frames, boolean abortable)
+{
+	int			pixperframe;
+	unsigned	drawofs,pagedelta;
+	byte 		mask,maskb[8] = {1,2,4,8};
+	unsigned	x,y,p,frame;
+	long		rndval;
+
+	pagedelta = dest-source;
+	rndval = 1;
+	y = 0;
+	pixperframe = 64000/frames;
+
+	IN_StartAck ();
+
+	TimeCount=frame=0;
+	do	// while (1)
+	{
+		if (abortable && IN_CheckAck () )
+			return true;
+
+		asm	mov	es,[screenseg]
+
+		for (p=0;p<pixperframe;p++)
+		{
+			//
+			// seperate random value into x/y pair
+			//
+			asm	mov	ax,[WORD PTR rndval]
+			asm	mov	dx,[WORD PTR rndval+2]
+			asm	mov	bx,ax
+			asm	dec	bl
+			asm	mov	[BYTE PTR y],bl			// low 8 bits - 1 = y xoordinate
+			asm	mov	bx,ax
+			asm	mov	cx,dx
+			asm	mov	[BYTE PTR x],ah			// next 9 bits = x xoordinate
+			asm	mov	[BYTE PTR x+1],dl
+			//
+			// advance to next random element
+			//
+			asm	shr	dx,1
+			asm	rcr	ax,1
+			asm	jnc	noxor
+			asm	xor	dx,0x0001
+			asm	xor	ax,0x2000
+noxor:
+			asm	mov	[WORD PTR rndval],ax
+			asm	mov	[WORD PTR rndval+2],dx
+
+			if (x>width || y>height)
+				continue;
+			drawofs = source+ylookup[y] + (x>>2);
+
+			//
+			// copy one pixel
+			//
+			mask = x&3;
+			VGAREADMAP(mask);
+			mask = maskb[mask];
+			VGAMAPMASK(mask);
+
+			asm	mov	di,[drawofs]
+			asm	mov	al,[es:di]
+			asm add	di,[pagedelta]
+			asm	mov	[es:di],al
+
+			if (rndval == 1)		// entire sequence has been completed
+				return false;
+		}
+		frame++;
+		while (TimeCount<frame)		// don't go too fast
+		;
+	} while (1);
+
+
+}
--- /dev/null
+++ b/vh.h
@@ -1,0 +1,134 @@
+// ID_VH.H
+
+
+#define WHITE			15			// graphics mode independant colors
+#define BLACK			0
+#define FIRSTCOLOR		1
+#define SECONDCOLOR		12
+#define F_WHITE			15
+#define F_BLACK			0
+#define F_FIRSTCOLOR	1
+#define F_SECONDCOLOR	12
+
+//===========================================================================
+
+#define MAXSHIFTS	1
+
+typedef struct
+{
+  int	width,
+	height,
+	orgx,orgy,
+	xl,yl,xh,yh,
+	shifts;
+} spritetabletype;
+
+typedef	struct
+{
+	unsigned	sourceoffset[MAXSHIFTS];
+	unsigned	planesize[MAXSHIFTS];
+	unsigned	width[MAXSHIFTS];
+	byte		data[];
+} spritetype;		// the memptr for each sprite points to this
+
+typedef struct
+{
+	int width,height;
+} pictabletype;
+
+
+typedef struct
+{
+	int height;
+	int location[256];
+	char width[256];
+} fontstruct;
+
+
+//===========================================================================
+
+
+extern	pictabletype	_seg *pictable;
+extern	pictabletype	_seg *picmtable;
+extern	spritetabletype _seg *spritetable;
+
+extern	byte	fontcolor;
+extern	int	fontnumber;
+extern	int	px,py;
+
+//
+// Double buffer management routines
+//
+
+void VW_InitDoubleBuffer (void);
+int	 VW_MarkUpdateBlock (int x1, int y1, int x2, int y2);
+void VW_UpdateScreen (void);
+
+//
+// mode independant routines
+// coordinates in pixels, rounded to best screen res
+// regions marked in double buffer
+//
+
+void VWB_DrawTile8 (int x, int y, int tile);
+void VWB_DrawTile8M (int x, int y, int tile);
+void VWB_DrawTile16 (int x, int y, int tile);
+void VWB_DrawTile16M (int x, int y, int tile);
+void VWB_DrawPic (int x, int y, int chunknum);
+void VWB_DrawMPic(int x, int y, int chunknum);
+void VWB_Bar (int x, int y, int width, int height, int color);
+
+void VWB_DrawPropString	 (char far *string);
+void VWB_DrawMPropString (char far *string);
+void VWB_DrawSprite (int x, int y, int chunknum);
+void VWB_Plot (int x, int y, int color);
+void VWB_Hlin (int x1, int x2, int y, int color);
+void VWB_Vlin (int y1, int y2, int x, int color);
+
+
+//
+// wolfenstein EGA compatability stuff
+//
+extern byte far gamepal;
+
+void VH_SetDefaultColors (void);
+
+#define VW_Startup		VL_Startup
+#define VW_Shutdown		VL_Shutdown
+#define VW_SetCRTC		VL_SetCRTC
+#define VW_SetScreen	VL_SetScreen
+#define VW_Bar			VL_Bar
+#define VW_Plot			VL_Plot
+#define VW_Hlin(x,z,y,c)	VL_Hlin(x,y,(z)-(x)+1,c)
+#define VW_Vlin(y,z,x,c)	VL_Vlin(x,y,(z)-(y)+1,c)
+#define VW_DrawPic		VH_DrawPic
+#define VW_SetSplitScreen	VL_SetSplitScreen
+#define VW_SetLineWidth		VL_SetLineWidth
+#define VW_ColorBorder	VL_ColorBorder
+#define VW_WaitVBL		VL_WaitVBL
+#define VW_FadeIn()		VL_FadeIn(0,255,&gamepal,30);
+#define VW_FadeOut()	VL_FadeOut(0,255,0,0,0,30);
+#define VW_ScreenToScreen	VL_ScreenToScreen
+#define VW_SetDefaultColors	VH_SetDefaultColors
+void	VW_MeasurePropString (char far *string, word *width, word *height);
+#define EGAMAPMASK(x)	VGAMAPMASK(x)
+#define EGAWRITEMODE(x)	VGAWRITEMODE(x)
+
+//#define VW_MemToScreen	VL_MemToLatch
+
+#define MS_Quit			Quit
+
+
+#define LatchDrawChar(x,y,p) VL_LatchToScreen(latchpics[0]+(p)*16,2,8,x,y)
+#define LatchDrawTile(x,y,p) VL_LatchToScreen(latchpics[1]+(p)*64,4,16,x,y)
+
+void LatchDrawPic (unsigned x, unsigned y, unsigned picnum);
+void 	LoadLatchMem (void);
+boolean 	FizzleFade (unsigned source, unsigned dest,
+	unsigned width,unsigned height, unsigned frames,boolean abortable);
+
+
+#define NUMLATCHPICS	100
+extern	unsigned	latchpics[NUMLATCHPICS];
+extern	unsigned freelatch;
+
--- /dev/null
+++ b/vl.asm
@@ -1,0 +1,742 @@
+; ID_VL.ASM
+
+	IDEAL
+	MODEL	MEDIUM,C
+
+	INCLUDE	'ID_VL.EQU'
+
+SCREENSEG	=	0a000h
+
+	DATASEG
+
+	EXTRN	TimeCount:WORD		; incremented every 70th of a second
+	EXTRN	linewidth:WORD
+
+starttime	dw	?
+
+	CODESEG
+
+;===========================================================================
+
+
+;==============
+;
+; VL_WaitVBL			******** NEW *********
+;
+; Wait for the vertical retrace (returns before the actual vertical sync)
+;
+;==============
+
+PROC	VL_WaitVBL  num:WORD
+PUBLIC	VL_WaitVBL
+@@wait:
+
+	mov	dx,STATUS_REGISTER_1
+
+	mov	cx,[num]
+;
+; wait for a display signal to make sure the raster isn't in the middle
+; of a sync
+;
+@@waitnosync:
+	in	al,dx
+	test	al,8
+	jnz	@@waitnosync
+
+
+@@waitsync:
+	in	al,dx
+	test	al,8
+	jz	@@waitsync
+
+	loop	@@waitnosync
+
+	ret
+
+ENDP
+
+
+;===========================================================================
+
+;==============
+;
+; VL_SetCRTC
+;
+;==============
+
+PROC	VL_SetCRTC  crtc:WORD
+PUBLIC	VL_SetCRTC
+
+;
+; wait for a display signal to make sure the raster isn't in the middle
+; of a sync
+;
+	cli
+
+	mov	dx,STATUS_REGISTER_1
+
+@@waitdisplay:
+	in	al,dx
+	test	al,1	;1 = display is disabled (HBL / VBL)
+	jnz	@@waitdisplay
+
+
+;
+; set CRTC start
+;
+; for some reason, my XT's EGA card doesn't like word outs to the CRTC
+; index...
+;
+	mov	cx,[crtc]
+	mov	dx,CRTC_INDEX
+	mov	al,0ch		;start address high register
+	out	dx,al
+	inc	dx
+	mov	al,ch
+	out	dx,al
+	dec	dx
+	mov	al,0dh		;start address low register
+	out	dx,al
+	mov	al,cl
+	inc	dx
+	out	dx,al
+
+
+	sti
+
+	ret
+
+ENDP
+
+
+
+;===========================================================================
+
+;==============
+;
+; VL_SetScreen
+;
+;==============
+
+PROC	VL_SetScreen  crtc:WORD, pel:WORD
+PUBLIC	VL_SetScreen
+
+
+	mov	cx,[timecount]		; if timecount goes up by two, the retrace
+	add	cx,2				; period was missed (an interrupt covered it)
+
+	mov	dx,STATUS_REGISTER_1
+
+;
+; wait for a display signal to make sure the raster isn't in the middle
+; of a sync
+;
+@@waitdisplay:
+	in	al,dx
+	test	al,1	;1 = display is disabled (HBL / VBL)
+	jnz	@@waitdisplay
+
+
+@@loop:
+	sti
+	jmp	$+2
+	cli
+
+	cmp	[timecount],cx		; will only happen if an interrupt is
+	jae	@@setcrtc			; straddling the entire retrace period
+
+;
+; when several succesive display not enableds occur,
+; the bottom of the screen has been hit
+;
+
+	in	al,dx
+	test	al,8
+	jnz	@@waitdisplay
+	test	al,1
+	jz	@@loop
+
+	in	al,dx
+	test	al,8
+	jnz	@@waitdisplay
+	test	al,1
+	jz	@@loop
+
+	in	al,dx
+	test	al,8
+	jnz	@@waitdisplay
+	test	al,1
+	jz	@@loop
+
+	in	al,dx
+	test	al,8
+	jnz	@@waitdisplay
+	test	al,1
+	jz	@@loop
+
+	in	al,dx
+	test	al,8
+	jnz	@@waitdisplay
+	test	al,1
+	jz	@@loop
+
+
+@@setcrtc:
+
+
+;
+; set CRTC start
+;
+; for some reason, my XT's EGA card doesn't like word outs to the CRTC
+; index...
+;
+	mov	cx,[crtc]
+	mov	dx,CRTC_INDEX
+	mov	al,0ch		;start address high register
+	out	dx,al
+	inc	dx
+	mov	al,ch
+	out	dx,al
+	dec	dx
+	mov	al,0dh		;start address low register
+	out	dx,al
+	mov	al,cl
+	inc	dx
+	out	dx,al
+
+;
+; set horizontal panning
+;
+	mov	dx,ATR_INDEX
+	mov	al,ATR_PELPAN or 20h
+	out	dx,al
+	jmp	$+2
+	mov	al,[BYTE pel]		;pel pan value
+	out	dx,al
+
+	sti
+
+	ret
+
+ENDP
+
+
+;===========================================================================
+
+
+;============================================================================
+;
+; VL_ScreenToScreen
+;
+; Basic block copy routine.  Copies one block of screen memory to another,
+; using write mode 1 (sets it and returns with write mode 0).  bufferofs is
+; NOT accounted for.
+;
+;============================================================================
+
+PROC	VL_ScreenToScreen	source:WORD, dest:WORD, wide:WORD, height:WORD
+PUBLIC	VL_ScreenToScreen
+USES	SI,DI
+
+	pushf
+	cli
+
+	mov	dx,SC_INDEX
+	mov	ax,SC_MAPMASK+15*256
+	out	dx,ax
+	mov	dx,GC_INDEX
+	mov	al,GC_MODE
+	out	dx,al
+	inc	dx
+	in	al,dx
+	and	al,NOT 3
+	or	al,1
+	out	dx,al
+
+	popf
+
+	mov	bx,[linewidth]
+	sub	bx,[wide]
+
+	mov	ax,SCREENSEG
+	mov	es,ax
+	mov	ds,ax
+
+	mov	si,[source]
+	mov	di,[dest]				;start at same place in all planes
+	mov	dx,[height]				;scan lines to draw
+	mov	ax,[wide]
+
+@@lineloop:
+	mov	cx,ax
+	rep	movsb
+	add	si,bx
+	add	di,bx
+
+	dec	dx
+	jnz	@@lineloop
+
+	mov	dx,GC_INDEX+1
+	in	al,dx
+	and	al,NOT 3
+	out	dx,al
+
+	mov	ax,ss
+	mov	ds,ax					;restore turbo's data segment
+
+	ret
+
+ENDP
+
+
+;===========================================================================
+
+
+	MASM
+;���������������������������������������������������������
+;
+; Name:	VL_VideoID
+;
+; Function:	Detects the presence of various video subsystems
+;
+; int VideoID;
+;
+; Subsystem ID values:
+; 	 0  = (none)
+; 	 1  = MDA
+; 	 2  = CGA
+; 	 3  = EGA
+; 	 4  = MCGA
+; 	 5  = VGA
+; 	80h = HGC
+; 	81h = HGC+
+; 	82h = Hercules InColor
+;
+;���������������������������������������������������������
+
+;���������������������������������������������������������
+;
+; Equates
+;
+;���������������������������������������������������������
+VIDstruct	STRUC		; corresponds to C data structure
+
+Video0Type	DB	?	; first subsystem type
+Display0Type	DB	? 	; display attached to first subsystem
+
+Video1Type	DB	?	; second subsystem type
+Display1Type	DB	?	; display attached to second subsystem
+
+VIDstruct	ENDS
+
+
+Device0	EQU	word ptr Video0Type[di]
+Device1	EQU	word ptr Video1Type[di]
+
+
+MDA	EQU	1	; subsystem types
+CGA	EQU	2
+EGA	EQU	3
+MCGA	EQU	4
+VGA	EQU	5
+HGC	EQU	80h
+HGCPlus	EQU	81h
+InColor	EQU	82h
+
+MDADisplay	EQU	1	; display types
+CGADisplay	EQU	2
+EGAColorDisplay	EQU	3
+PS2MonoDisplay	EQU	4
+PS2ColorDisplay	EQU	5
+
+TRUE	EQU	1
+FALSE	EQU	0
+
+;���������������������������������������������������������
+;
+; Program
+;
+;���������������������������������������������������������
+
+Results	VIDstruct <>	;results go here!
+
+EGADisplays	DB	CGADisplay	; 0000b, 0001b	(EGA switch values)
+	DB	EGAColorDisplay	; 0010b, 0011b
+	DB	MDADisplay	; 0100b, 0101b
+	DB	CGADisplay	; 0110b, 0111b
+	DB	EGAColorDisplay	; 1000b, 1001b
+	DB	MDADisplay	; 1010b, 1011b
+
+DCCtable	DB	0,0	; translate table for INT 10h func 1Ah
+	DB	MDA,MDADisplay
+	DB	CGA,CGADisplay
+	DB	0,0
+	DB	EGA,EGAColorDisplay
+	DB	EGA,MDADisplay
+	DB	0,0
+	DB	VGA,PS2MonoDisplay
+	DB	VGA,PS2ColorDisplay
+	DB	0,0
+	DB	MCGA,EGAColorDisplay
+	DB	MCGA,PS2MonoDisplay
+	DB	MCGA,PS2ColorDisplay
+
+TestSequence	DB	TRUE	; this list of flags and addresses
+	DW	FindPS2	;  determines the order in which this
+			;  program looks for the various
+EGAflag	DB	?	;  subsystems
+	DW	FindEGA
+
+CGAflag	DB	?
+	DW	FindCGA
+
+Monoflag	DB	?
+	DW	FindMono
+
+NumberOfTests	EQU	($-TestSequence)/3
+
+
+PUBLIC	VL_VideoID
+VL_VideoID	PROC
+
+	push	bp	; preserve caller registers
+	mov	bp,sp
+	push	ds
+	push	si
+	push	di
+
+	push	cs
+	pop	ds
+	ASSUME	DS:@Code
+
+; initialize the data structure that will contain the results
+
+	lea	di,Results	; DS:DI -> start of data structure
+
+	mov	Device0,0	; zero these variables
+	mov	Device1,0
+
+; look for the various subsystems using the subroutines whose addresses are
+; tabulated in TestSequence; each subroutine sets flags in TestSequence
+; to indicate whether subsequent subroutines need to be called
+
+	mov	byte ptr CGAflag,TRUE
+	mov	byte ptr EGAflag,TRUE
+	mov	byte ptr Monoflag,TRUE
+
+	mov	cx,NumberOfTests
+	mov	si,offset TestSequence
+
+@@L01:	lodsb		; AL := flag
+	test	al,al
+	lodsw		; AX := subroutine address
+	jz	@@L02	; skip subroutine if flag is false
+
+	push	si
+	push	cx
+	call	ax	; call subroutine to detect subsystem
+	pop	cx
+	pop	si
+
+@@L02:	loop	@@L01
+
+; determine which subsystem is active
+
+	call	FindActive
+
+	mov	al,Results.Video0Type
+	mov	ah,0	; was:  Results.Display0Type
+
+	pop	di	; restore caller registers and return
+	pop	si
+	pop	ds
+	mov	sp,bp
+	pop	bp
+	ret
+
+VL_VideoID	ENDP
+
+
+;
+; FindPS2
+;
+; This subroutine uses INT 10H function 1Ah to determine the video BIOS
+; Display Combination Code (DCC) for each video subsystem present.
+;
+
+FindPS2	PROC	near
+
+	mov	ax,1A00h
+	int	10h	; call video BIOS for info
+
+	cmp	al,1Ah
+	jne	@@L13	; exit if function not supported (i.e.,
+			;  no MCGA or VGA in system)
+
+; convert BIOS DCCs into specific subsystems & displays
+
+	mov	cx,bx
+	xor	bh,bh	; BX := DCC for active subsystem
+
+	or	ch,ch
+	jz	@@L11	; jump if only one subsystem present
+
+	mov	bl,ch	; BX := inactive DCC
+	add	bx,bx
+	mov	ax,[bx+offset DCCtable]
+
+	mov	Device1,ax
+
+	mov	bl,cl
+	xor	bh,bh	; BX := active DCC
+
+@@L11:	add	bx,bx
+	mov	ax,[bx+offset DCCtable]
+
+	mov	Device0,ax
+
+; reset flags for subsystems that have been ruled out
+
+	mov	byte ptr CGAflag,FALSE
+	mov	byte ptr EGAflag,FALSE
+	mov	byte ptr Monoflag,FALSE
+
+	lea	bx,Video0Type[di]  ; if the BIOS reported an MDA ...
+	cmp	byte ptr [bx],MDA
+	je	@@L12
+
+	lea	bx,Video1Type[di]
+	cmp	byte ptr [bx],MDA
+	jne	@@L13
+
+@@L12:	mov	word ptr [bx],0    ; ... Hercules can't be ruled out
+	mov	byte ptr Monoflag,TRUE
+
+@@L13:	ret
+
+FindPS2	ENDP
+
+
+;
+; FindEGA
+;
+; Look for an EGA.  This is done by making a call to an EGA BIOS function
+;  which doesn't exist in the default (MDA, CGA) BIOS.
+
+FindEGA	PROC	near	; Caller:	AH = flags
+			; Returns:	AH = flags
+			;		Video0Type and
+			;		 Display0Type updated
+
+	mov	bl,10h	; BL := 10h (return EGA info)
+	mov	ah,12h	; AH := INT 10H function number
+	int	10h	; call EGA BIOS for info
+			; if EGA BIOS is present,
+			;  BL <> 10H
+			;  CL = switch setting
+	cmp	bl,10h
+	je	@@L22	; jump if EGA BIOS not present
+
+	mov	al,cl
+	shr	al,1	; AL := switches/2
+	mov	bx,offset EGADisplays
+	xlat		; determine display type from switches
+	mov	ah,al	; AH := display type
+	mov	al,EGA	; AL := subystem type
+	call	FoundDevice
+
+	cmp	ah,MDADisplay
+	je	@@L21	; jump if EGA has a monochrome display
+
+	mov	CGAflag,FALSE	; no CGA if EGA has color display
+	jmp	short @@L22
+
+@@L21:	mov	Monoflag,FALSE	; EGA has a mono display, so MDA and
+			;  Hercules are ruled out
+@@L22:	ret
+
+FindEGA	ENDP
+
+;
+; FindCGA
+;
+; This is done by looking for the CGA's 6845 CRTC at I/O port 3D4H.
+;
+FindCGA	PROC	near	; Returns:	VIDstruct updated
+
+	mov	dx,3D4h	; DX := CRTC address port
+	call	Find6845
+	jc	@@L31	; jump if not present
+
+	mov	al,CGA
+	mov	ah,CGADisplay
+	call	FoundDevice
+
+@@L31:	ret
+
+FindCGA	ENDP
+
+;
+; FindMono
+;
+; This is done by looking for the MDA's 6845 CRTC at I/O port 3B4H.  If
+; a 6845 is found, the subroutine distinguishes between an MDA
+; and a Hercules adapter by monitoring bit 7 of the CRT Status byte.
+; This bit changes on Hercules adapters but does not change on an MDA.
+;
+; The various Hercules adapters are identified by bits 4 through 6 of
+; the CRT Status value:
+;
+; 000b = HGC
+; 001b = HGC+
+; 101b = InColor card
+;
+
+FindMono	PROC	near	; Returns:	VIDstruct updated
+
+	mov	dx,3B4h	; DX := CRTC address port
+	call	Find6845
+	jc	@@L44	; jump if not present
+
+	mov	dl,0BAh	; DX := 3BAh (status port)
+	in	al,dx
+	and	al,80h
+	mov	ah,al	; AH := bit 7 (vertical sync on HGC)
+
+	mov	cx,8000h	; do this 32768 times
+@@L41:	in	al,dx
+	and	al,80h	; isolate bit 7
+	cmp	ah,al
+	loope	@@L41	; wait for bit 7 to change
+	jne	@@L42	; if bit 7 changed, it's a Hercules
+
+	mov	al,MDA	; if bit 7 didn't change, it's an MDA
+	mov	ah,MDADisplay
+	call	FoundDevice
+	jmp	short @@L44
+
+@@L42:	in	al,dx
+	mov	dl,al	; DL := value from status port
+	and	dl,01110000b	; mask bits 4 thru 6
+
+	mov	ah,MDADisplay	; assume it's a monochrome display
+
+	mov	al,HGCPlus	; look for an HGC+
+	cmp	dl,00010000b
+	je	@@L43	; jump if it's an HGC+
+
+	mov	al,HGC	; look for an InColor card or HGC
+	cmp	dl,01010000b
+	jne	@@L43	; jump if it's not an InColor card
+
+	mov	al,InColor	; it's an InColor card
+	mov	ah,EGAColorDisplay
+
+@@L43:	call	FoundDevice
+
+@@L44:	ret
+
+FindMono	ENDP
+
+;
+; Find6845
+;
+; This routine detects the presence of the CRTC on a MDA, CGA or HGC.
+; The technique is to write and read register 0Fh of the chip (cursor
+; low).  If the same value is read as written, assume the chip is
+; present at the specified port addr.
+;
+
+Find6845	PROC	near	; Caller:  DX = port addr
+			; Returns: cf set if not present
+	mov	al,0Fh
+	out	dx,al	; select 6845 reg 0Fh (Cursor Low)
+	inc	dx
+	in	al,dx	; AL := current Cursor Low value
+	mov	ah,al	; preserve in AH
+	mov	al,66h	; AL := arbitrary value
+	out	dx,al	; try to write to 6845
+
+	mov	cx,100h
+@@L51:	loop	@@L51	; wait for 6845 to respond
+
+	in	al,dx
+	xchg	ah,al	; AH := returned value
+			; AL := original value
+	out	dx,al	; restore original value
+
+	cmp	ah,66h	; test whether 6845 responded
+	je	@@L52	; jump if it did (cf is reset)
+
+	stc		; set carry flag if no 6845 present
+
+@@L52:	ret
+
+Find6845	ENDP
+
+
+;
+; FindActive
+;
+; This subroutine stores the currently active device as Device0.  The
+; current video mode determines which subsystem is active.
+;
+
+FindActive	PROC	near
+
+	cmp	word ptr Device1,0
+	je	@@L63	; exit if only one subsystem
+
+	cmp	Video0Type[di],4	; exit if MCGA or VGA present
+	jge	@@L63	;  (INT 10H function 1AH
+	cmp	Video1Type[di],4	;  already did the work)
+	jge	@@L63
+
+	mov	ah,0Fh
+	int	10h	; AL := current BIOS video mode
+
+	and	al,7
+	cmp	al,7	; jump if monochrome
+	je	@@L61	;  (mode 7 or 0Fh)
+
+	cmp	Display0Type[di],MDADisplay
+	jne	@@L63	; exit if Display0 is color
+	jmp	short @@L62
+
+@@L61:	cmp	Display0Type[di],MDADisplay
+	je	@@L63	; exit if Display0 is monochrome
+
+@@L62:	mov	ax,Device0	; make Device0 currently active
+	xchg	ax,Device1
+	mov	Device0,ax
+
+@@L63:	ret
+
+FindActive	ENDP
+
+
+;
+; FoundDevice
+;
+; This routine updates the list of subsystems.
+;
+
+FoundDevice	PROC	near	; Caller:    AH = display #
+			;	     AL = subsystem #
+			; Destroys:  BX
+	lea	bx,Video0Type[di]
+	cmp	byte ptr [bx],0
+	je	@@L71	; jump if 1st subsystem
+
+	lea	bx,Video1Type[di]	; must be 2nd subsystem
+
+@@L71:	mov	[bx],ax	; update list entry
+	ret
+
+FoundDevice	ENDP
+
+IDEAL
+
+
+
+END
--- /dev/null
+++ b/vl.c
@@ -1,0 +1,1084 @@
+// ID_VL.C
+
+#include <dos.h>
+#include <alloc.h>
+#include <mem.h>
+#include <string.h>
+#include "ID_HEAD.H"
+#include "ID_VL.H"
+#pragma hdrstop
+
+//
+// SC_INDEX is expected to stay at SC_MAPMASK for proper operation
+//
+
+unsigned	bufferofs;
+unsigned	displayofs,pelpan;
+
+unsigned	screenseg=SCREENSEG;		// set to 0xa000 for asm convenience
+
+unsigned	linewidth;
+unsigned	ylookup[MAXSCANLINES];
+
+boolean		screenfaded;
+unsigned	bordercolor;
+
+boolean		fastpalette;				// if true, use outsb to set
+
+byte		far	palette1[256][3],far palette2[256][3];
+
+//===========================================================================
+
+// asm
+
+int	 VL_VideoID (void);
+void VL_SetCRTC (int crtc);
+void VL_SetScreen (int crtc, int pelpan);
+void VL_WaitVBL (int vbls);
+
+//===========================================================================
+
+
+/*
+=======================
+=
+= VL_Startup
+=
+=======================
+*/
+
+#if 0
+void	VL_Startup (void)
+{
+	if ( !MS_CheckParm ("HIDDENCARD") && VL_VideoID () != 5)
+		MS_Quit ("You need a VGA graphics card to run this!");
+
+	asm	cld;				// all string instructions assume forward
+}
+
+#endif
+
+/*
+=======================
+=
+= VL_Startup	// WOLFENSTEIN HACK
+=
+=======================
+*/
+
+static	char *ParmStrings[] = {"HIDDENCARD",""};
+
+void	VL_Startup (void)
+{
+	int i,videocard;
+
+	asm	cld;
+
+	videocard = VL_VideoID ();
+	for (i = 1;i < _argc;i++)
+		if (US_CheckParm(_argv[i],ParmStrings) == 0)
+		{
+			videocard = 5;
+			break;
+		}
+
+	if (videocard != 5)
+Quit ("Improper video card!  If you really have a VGA card that I am not \n"
+	  "detecting, use the -HIDDENCARD command line parameter!");
+
+}
+
+
+
+/*
+=======================
+=
+= VL_Shutdown
+=
+=======================
+*/
+
+void	VL_Shutdown (void)
+{
+	VL_SetTextMode ();
+}
+
+
+/*
+=======================
+=
+= VL_SetVGAPlaneMode
+=
+=======================
+*/
+
+void	VL_SetVGAPlaneMode (void)
+{
+asm	mov	ax,0x13
+asm	int	0x10
+	VL_DePlaneVGA ();
+	VGAMAPMASK(15);
+	VL_SetLineWidth (40);
+}
+
+
+/*
+=======================
+=
+= VL_SetTextMode
+=
+=======================
+*/
+
+void	VL_SetTextMode (void)
+{
+asm	mov	ax,3
+asm	int	0x10
+}
+
+//===========================================================================
+
+/*
+=================
+=
+= VL_ClearVideo
+=
+= Fill the entire video buffer with a given color
+=
+=================
+*/
+
+void VL_ClearVideo (byte color)
+{
+asm	mov	dx,GC_INDEX
+asm	mov	al,GC_MODE
+asm	out	dx,al
+asm	inc	dx
+asm	in	al,dx
+asm	and	al,0xfc				// write mode 0 to store directly to video
+asm	out	dx,al
+
+asm	mov	dx,SC_INDEX
+asm	mov	ax,SC_MAPMASK+15*256
+asm	out	dx,ax				// write through all four planes
+
+asm	mov	ax,SCREENSEG
+asm	mov	es,ax
+asm	mov	al,[color]
+asm	mov	ah,al
+asm	mov	cx,0x8000			// 0x8000 words, clearing 8 video bytes/word
+asm	xor	di,di
+asm	rep	stosw
+}
+
+
+/*
+=============================================================================
+
+			VGA REGISTER MANAGEMENT ROUTINES
+
+=============================================================================
+*/
+
+
+/*
+=================
+=
+= VL_DePlaneVGA
+=
+=================
+*/
+
+void VL_DePlaneVGA (void)
+{
+
+//
+// change CPU addressing to non linear mode
+//
+
+//
+// turn off chain 4 and odd/even
+//
+	outportb (SC_INDEX,SC_MEMMODE);
+	outportb (SC_INDEX+1,(inportb(SC_INDEX+1)&~8)|4);
+
+	outportb (SC_INDEX,SC_MAPMASK);		// leave this set throughought
+
+//
+// turn off odd/even and set write mode 0
+//
+	outportb (GC_INDEX,GC_MODE);
+	outportb (GC_INDEX+1,inportb(GC_INDEX+1)&~0x13);
+
+//
+// turn off chain
+//
+	outportb (GC_INDEX,GC_MISCELLANEOUS);
+	outportb (GC_INDEX+1,inportb(GC_INDEX+1)&~2);
+
+//
+// clear the entire buffer space, because int 10h only did 16 k / plane
+//
+	VL_ClearVideo (0);
+
+//
+// change CRTC scanning from doubleword to byte mode, allowing >64k scans
+//
+	outportb (CRTC_INDEX,CRTC_UNDERLINE);
+	outportb (CRTC_INDEX+1,inportb(CRTC_INDEX+1)&~0x40);
+
+	outportb (CRTC_INDEX,CRTC_MODE);
+	outportb (CRTC_INDEX+1,inportb(CRTC_INDEX+1)|0x40);
+}
+
+//===========================================================================
+
+/*
+====================
+=
+= VL_SetLineWidth
+=
+= Line witdh is in WORDS, 40 words is normal width for vgaplanegr
+=
+====================
+*/
+
+void VL_SetLineWidth (unsigned width)
+{
+	int i,offset;
+
+//
+// set wide virtual screen
+//
+	outport (CRTC_INDEX,CRTC_OFFSET+width*256);
+
+//
+// set up lookup tables
+//
+	linewidth = width*2;
+
+	offset = 0;
+
+	for (i=0;i<MAXSCANLINES;i++)
+	{
+		ylookup[i]=offset;
+		offset += linewidth;
+	}
+}
+
+/*
+====================
+=
+= VL_SetSplitScreen
+=
+====================
+*/
+
+void VL_SetSplitScreen (int linenum)
+{
+	VL_WaitVBL (1);
+	linenum=linenum*2-1;
+	outportb (CRTC_INDEX,CRTC_LINECOMPARE);
+	outportb (CRTC_INDEX+1,linenum % 256);
+	outportb (CRTC_INDEX,CRTC_OVERFLOW);
+	outportb (CRTC_INDEX+1, 1+16*(linenum/256));
+	outportb (CRTC_INDEX,CRTC_MAXSCANLINE);
+	outportb (CRTC_INDEX+1,inportb(CRTC_INDEX+1) & (255-64));
+}
+
+
+/*
+=============================================================================
+
+						PALETTE OPS
+
+		To avoid snow, do a WaitVBL BEFORE calling these
+
+=============================================================================
+*/
+
+
+/*
+=================
+=
+= VL_FillPalette
+=
+=================
+*/
+
+void VL_FillPalette (int red, int green, int blue)
+{
+	int	i;
+
+	outportb (PEL_WRITE_ADR,0);
+	for (i=0;i<256;i++)
+	{
+		outportb (PEL_DATA,red);
+		outportb (PEL_DATA,green);
+		outportb (PEL_DATA,blue);
+	}
+}
+
+//===========================================================================
+
+/*
+=================
+=
+= VL_SetColor
+=
+=================
+*/
+
+void VL_SetColor	(int color, int red, int green, int blue)
+{
+	outportb (PEL_WRITE_ADR,color);
+	outportb (PEL_DATA,red);
+	outportb (PEL_DATA,green);
+	outportb (PEL_DATA,blue);
+}
+
+//===========================================================================
+
+/*
+=================
+=
+= VL_GetColor
+=
+=================
+*/
+
+void VL_GetColor	(int color, int *red, int *green, int *blue)
+{
+	outportb (PEL_READ_ADR,color);
+	*red = inportb (PEL_DATA);
+	*green = inportb (PEL_DATA);
+	*blue = inportb (PEL_DATA);
+}
+
+//===========================================================================
+
+/*
+=================
+=
+= VL_SetPalette
+=
+= If fast palette setting has been tested for, it is used
+= (some cards don't like outsb palette setting)
+=
+=================
+*/
+
+void VL_SetPalette (byte far *palette)
+{
+	int	i;
+
+//	outportb (PEL_WRITE_ADR,0);
+//	for (i=0;i<768;i++)
+//		outportb(PEL_DATA,*palette++);
+
+	asm	mov	dx,PEL_WRITE_ADR
+	asm	mov	al,0
+	asm	out	dx,al
+	asm	mov	dx,PEL_DATA
+	asm	lds	si,[palette]
+
+	asm	test	[ss:fastpalette],1
+	asm	jz	slowset
+//
+// set palette fast for cards that can take it
+//
+	asm	mov	cx,768
+	asm	rep outsb
+	asm	jmp	done
+
+//
+// set palette slowly for some video cards
+//
+slowset:
+	asm	mov	cx,256
+setloop:
+	asm	lodsb
+	asm	out	dx,al
+	asm	lodsb
+	asm	out	dx,al
+	asm	lodsb
+	asm	out	dx,al
+	asm	loop	setloop
+
+done:
+	asm	mov	ax,ss
+	asm	mov	ds,ax
+
+}
+
+
+//===========================================================================
+
+/*
+=================
+=
+= VL_GetPalette
+=
+= This does not use the port string instructions,
+= due to some incompatabilities
+=
+=================
+*/
+
+void VL_GetPalette (byte far *palette)
+{
+	int	i;
+
+	outportb (PEL_READ_ADR,0);
+	for (i=0;i<768;i++)
+		*palette++ = inportb(PEL_DATA);
+}
+
+
+//===========================================================================
+
+/*
+=================
+=
+= VL_FadeOut
+=
+= Fades the current palette to the given color in the given number of steps
+=
+=================
+*/
+
+void VL_FadeOut (int start, int end, int red, int green, int blue, int steps)
+{
+	int		i,j,orig,delta;
+	byte	far *origptr, far *newptr;
+
+	VL_WaitVBL(1);
+	VL_GetPalette (&palette1[0][0]);
+	_fmemcpy (palette2,palette1,768);
+
+//
+// fade through intermediate frames
+//
+	for (i=0;i<steps;i++)
+	{
+		origptr = &palette1[start][0];
+		newptr = &palette2[start][0];
+		for (j=start;j<=end;j++)
+		{
+			orig = *origptr++;
+			delta = red-orig;
+			*newptr++ = orig + delta * i / steps;
+			orig = *origptr++;
+			delta = green-orig;
+			*newptr++ = orig + delta * i / steps;
+			orig = *origptr++;
+			delta = blue-orig;
+			*newptr++ = orig + delta * i / steps;
+		}
+
+		VL_WaitVBL(1);
+		VL_SetPalette (&palette2[0][0]);
+	}
+
+//
+// final color
+//
+	VL_FillPalette (red,green,blue);
+
+	screenfaded = true;
+}
+
+
+/*
+=================
+=
+= VL_FadeIn
+=
+=================
+*/
+
+void VL_FadeIn (int start, int end, byte far *palette, int steps)
+{
+	int		i,j,delta;
+
+	VL_WaitVBL(1);
+	VL_GetPalette (&palette1[0][0]);
+	_fmemcpy (&palette2[0][0],&palette1[0][0],sizeof(palette1));
+
+	start *= 3;
+	end = end*3+2;
+
+//
+// fade through intermediate frames
+//
+	for (i=0;i<steps;i++)
+	{
+		for (j=start;j<=end;j++)
+		{
+			delta = palette[j]-palette1[0][j];
+			palette2[0][j] = palette1[0][j] + delta * i / steps;
+		}
+
+		VL_WaitVBL(1);
+		VL_SetPalette (&palette2[0][0]);
+	}
+
+//
+// final color
+//
+	VL_SetPalette (palette);
+	screenfaded = false;
+}
+
+
+
+/*
+=================
+=
+= VL_TestPaletteSet
+=
+= Sets the palette with outsb, then reads it in and compares
+= If it compares ok, fastpalette is set to true.
+=
+=================
+*/
+
+void VL_TestPaletteSet (void)
+{
+	int	i;
+
+	for (i=0;i<768;i++)
+		palette1[0][i] = i;
+
+	fastpalette = true;
+	VL_SetPalette (&palette1[0][0]);
+	VL_GetPalette (&palette2[0][0]);
+	if (_fmemcmp (&palette1[0][0],&palette2[0][0],768))
+		fastpalette = false;
+}
+
+
+/*
+==================
+=
+= VL_ColorBorder
+=
+==================
+*/
+
+void VL_ColorBorder (int color)
+{
+	_AH=0x10;
+	_AL=1;
+	_BH=color;
+	geninterrupt (0x10);
+	bordercolor = color;
+}
+
+
+
+/*
+=============================================================================
+
+							PIXEL OPS
+
+=============================================================================
+*/
+
+byte	pixmasks[4] = {1,2,4,8};
+byte	leftmasks[4] = {15,14,12,8};
+byte	rightmasks[4] = {1,3,7,15};
+
+
+/*
+=================
+=
+= VL_Plot
+=
+=================
+*/
+
+void VL_Plot (int x, int y, int color)
+{
+	byte mask;
+
+	mask = pixmasks[x&3];
+	VGAMAPMASK(mask);
+	*(byte far *)MK_FP(SCREENSEG,bufferofs+(ylookup[y]+(x>>2))) = color;
+	VGAMAPMASK(15);
+}
+
+
+/*
+=================
+=
+= VL_Hlin
+=
+=================
+*/
+
+void VL_Hlin (unsigned x, unsigned y, unsigned width, unsigned color)
+{
+	unsigned		xbyte;
+	byte			far *dest;
+	byte			leftmask,rightmask;
+	int				midbytes;
+
+	xbyte = x>>2;
+	leftmask = leftmasks[x&3];
+	rightmask = rightmasks[(x+width-1)&3];
+	midbytes = ((x+width+3)>>2) - xbyte - 2;
+
+	dest = MK_FP(SCREENSEG,bufferofs+ylookup[y]+xbyte);
+
+	if (midbytes<0)
+	{
+	// all in one byte
+		VGAMAPMASK(leftmask&rightmask);
+		*dest = color;
+		VGAMAPMASK(15);
+		return;
+	}
+
+	VGAMAPMASK(leftmask);
+	*dest++ = color;
+
+	VGAMAPMASK(15);
+	_fmemset (dest,color,midbytes);
+	dest+=midbytes;
+
+	VGAMAPMASK(rightmask);
+	*dest = color;
+
+	VGAMAPMASK(15);
+}
+
+
+/*
+=================
+=
+= VL_Vlin
+=
+=================
+*/
+
+void VL_Vlin (int x, int y, int height, int color)
+{
+	byte	far *dest,mask;
+
+	mask = pixmasks[x&3];
+	VGAMAPMASK(mask);
+
+	dest = MK_FP(SCREENSEG,bufferofs+ylookup[y]+(x>>2));
+
+	while (height--)
+	{
+		*dest = color;
+		dest += linewidth;
+	}
+
+	VGAMAPMASK(15);
+}
+
+
+/*
+=================
+=
+= VL_Bar
+=
+=================
+*/
+
+void VL_Bar (int x, int y, int width, int height, int color)
+{
+	byte	far *dest;
+	byte	leftmask,rightmask;
+	int		midbytes,linedelta;
+
+	leftmask = leftmasks[x&3];
+	rightmask = rightmasks[(x+width-1)&3];
+	midbytes = ((x+width+3)>>2) - (x>>2) - 2;
+	linedelta = linewidth-(midbytes+1);
+
+	dest = MK_FP(SCREENSEG,bufferofs+ylookup[y]+(x>>2));
+
+	if (midbytes<0)
+	{
+	// all in one byte
+		VGAMAPMASK(leftmask&rightmask);
+		while (height--)
+		{
+			*dest = color;
+			dest += linewidth;
+		}
+		VGAMAPMASK(15);
+		return;
+	}
+
+	while (height--)
+	{
+		VGAMAPMASK(leftmask);
+		*dest++ = color;
+
+		VGAMAPMASK(15);
+		_fmemset (dest,color,midbytes);
+		dest+=midbytes;
+
+		VGAMAPMASK(rightmask);
+		*dest = color;
+
+		dest+=linedelta;
+	}
+
+	VGAMAPMASK(15);
+}
+
+/*
+============================================================================
+
+							MEMORY OPS
+
+============================================================================
+*/
+
+/*
+=================
+=
+= VL_MemToLatch
+=
+=================
+*/
+
+void VL_MemToLatch (byte far *source, int width, int height, unsigned dest)
+{
+	unsigned	count;
+	byte	plane,mask;
+
+	count = ((width+3)/4)*height;
+	mask = 1;
+	for (plane = 0; plane<4 ; plane++)
+	{
+		VGAMAPMASK(mask);
+		mask <<= 1;
+
+asm	mov	cx,count
+asm mov ax,SCREENSEG
+asm mov es,ax
+asm	mov	di,[dest]
+asm	lds	si,[source]
+asm	rep movsb
+asm mov	ax,ss
+asm	mov	ds,ax
+
+		source+= count;
+	}
+}
+
+
+//===========================================================================
+
+
+/*
+=================
+=
+= VL_MemToScreen
+=
+= Draws a block of data to the screen.
+=
+=================
+*/
+
+void VL_MemToScreen (byte far *source, int width, int height, int x, int y)
+{
+	byte    far *screen,far *dest,mask;
+	int		plane;
+
+	width>>=2;
+	dest = MK_FP(SCREENSEG,bufferofs+ylookup[y]+(x>>2) );
+	mask = 1 << (x&3);
+
+	for (plane = 0; plane<4; plane++)
+	{
+		VGAMAPMASK(mask);
+		mask <<= 1;
+		if (mask == 16)
+			mask = 1;
+
+		screen = dest;
+		for (y=0;y<height;y++,screen+=linewidth,source+=width)
+			_fmemcpy (screen,source,width);
+	}
+}
+
+//==========================================================================
+
+
+/*
+=================
+=
+= VL_MaskedToScreen
+=
+= Masks a block of main memory to the screen.
+=
+=================
+*/
+
+void VL_MaskedToScreen (byte far *source, int width, int height, int x, int y)
+{
+	byte    far *screen,far *dest,mask;
+	byte	far *maskptr;
+	int		plane;
+
+	width>>=2;
+	dest = MK_FP(SCREENSEG,bufferofs+ylookup[y]+(x>>2) );
+//	mask = 1 << (x&3);
+
+//	maskptr = source;
+
+	for (plane = 0; plane<4; plane++)
+	{
+		VGAMAPMASK(mask);
+		mask <<= 1;
+		if (mask == 16)
+			mask = 1;
+
+		screen = dest;
+		for (y=0;y<height;y++,screen+=linewidth,source+=width)
+			_fmemcpy (screen,source,width);
+	}
+}
+
+//==========================================================================
+
+/*
+=================
+=
+= VL_LatchToScreen
+=
+=================
+*/
+
+void VL_LatchToScreen (unsigned source, int width, int height, int x, int y)
+{
+	VGAWRITEMODE(1);
+	VGAMAPMASK(15);
+
+asm	mov	di,[y]				// dest = bufferofs+ylookup[y]+(x>>2)
+asm	shl	di,1
+asm	mov	di,[WORD PTR ylookup+di]
+asm	add	di,[bufferofs]
+asm	mov	ax,[x]
+asm	shr	ax,2
+asm	add	di,ax
+
+asm	mov	si,[source]
+asm	mov	ax,[width]
+asm	mov	bx,[linewidth]
+asm	sub	bx,ax
+asm	mov	dx,[height]
+asm	mov	cx,SCREENSEG
+asm	mov	ds,cx
+asm	mov	es,cx
+
+drawline:
+asm	mov	cx,ax
+asm	rep movsb
+asm	add	di,bx
+asm	dec	dx
+asm	jnz	drawline
+
+asm	mov	ax,ss
+asm	mov	ds,ax
+
+	VGAWRITEMODE(0);
+}
+
+
+//===========================================================================
+
+#if 0
+
+/*
+=================
+=
+= VL_ScreenToScreen
+=
+=================
+*/
+
+void VL_ScreenToScreen (unsigned source, unsigned dest,int width, int height)
+{
+	VGAWRITEMODE(1);
+	VGAMAPMASK(15);
+
+asm	mov	si,[source]
+asm	mov	di,[dest]
+asm	mov	ax,[width]
+asm	mov	bx,[linewidth]
+asm	sub	bx,ax
+asm	mov	dx,[height]
+asm	mov	cx,SCREENSEG
+asm	mov	ds,cx
+asm	mov	es,cx
+
+drawline:
+asm	mov	cx,ax
+asm	rep movsb
+asm	add	si,bx
+asm	add	di,bx
+asm	dec	dx
+asm	jnz	drawline
+
+asm	mov	ax,ss
+asm	mov	ds,ax
+
+	VGAWRITEMODE(0);
+}
+
+
+#endif
+
+/*
+=============================================================================
+
+						STRING OUTPUT ROUTINES
+
+=============================================================================
+*/
+
+
+
+
+/*
+===================
+=
+= VL_DrawTile8String
+=
+===================
+*/
+
+void VL_DrawTile8String (char *str, char far *tile8ptr, int printx, int printy)
+{
+	int		i;
+	unsigned	far *dest,far *screen,far *src;
+
+	dest = MK_FP(SCREENSEG,bufferofs+ylookup[printy]+(printx>>2));
+
+	while (*str)
+	{
+		src = (unsigned far *)(tile8ptr + (*str<<6));
+		// each character is 64 bytes
+
+		VGAMAPMASK(1);
+		screen = dest;
+		for (i=0;i<8;i++,screen+=linewidth)
+			*screen = *src++;
+		VGAMAPMASK(2);
+		screen = dest;
+		for (i=0;i<8;i++,screen+=linewidth)
+			*screen = *src++;
+		VGAMAPMASK(4);
+		screen = dest;
+		for (i=0;i<8;i++,screen+=linewidth)
+			*screen = *src++;
+		VGAMAPMASK(8);
+		screen = dest;
+		for (i=0;i<8;i++,screen+=linewidth)
+			*screen = *src++;
+
+		str++;
+		printx += 8;
+		dest+=2;
+	}
+}
+
+
+
+/*
+===================
+=
+= VL_DrawLatch8String
+=
+===================
+*/
+
+void VL_DrawLatch8String (char *str, unsigned tile8ptr, int printx, int printy)
+{
+	int		i;
+	unsigned	src,dest;
+
+	dest = bufferofs+ylookup[printy]+(printx>>2);
+
+	VGAWRITEMODE(1);
+	VGAMAPMASK(15);
+
+	while (*str)
+	{
+		src = tile8ptr + (*str<<4);		// each character is 16 latch bytes
+
+asm	mov	si,[src]
+asm	mov	di,[dest]
+asm	mov	dx,[linewidth]
+
+asm	mov	ax,SCREENSEG
+asm	mov	ds,ax
+
+asm	lodsw
+asm	mov	[di],ax
+asm	add	di,dx
+asm	lodsw
+asm	mov	[di],ax
+asm	add	di,dx
+asm	lodsw
+asm	mov	[di],ax
+asm	add	di,dx
+asm	lodsw
+asm	mov	[di],ax
+asm	add	di,dx
+asm	lodsw
+asm	mov	[di],ax
+asm	add	di,dx
+asm	lodsw
+asm	mov	[di],ax
+asm	add	di,dx
+asm	lodsw
+asm	mov	[di],ax
+asm	add	di,dx
+asm	lodsw
+asm	mov	[di],ax
+asm	add	di,dx
+
+asm	mov	ax,ss
+asm	mov	ds,ax
+
+		str++;
+		printx += 8;
+		dest+=2;
+	}
+
+	VGAWRITEMODE(0);
+}
+
+
+/*
+===================
+=
+= VL_SizeTile8String
+=
+===================
+*/
+
+void VL_SizeTile8String (char *str, int *width, int *height)
+{
+	*height = 8;
+	*width = 8*strlen(str);
+}
+
+
+
+
+
+
+
+
+
--- /dev/null
+++ b/vl.equ
@@ -1,0 +1,58 @@
+; ID_VL.EQU
+
+SC_INDEX	=	03C4h
+SC_RESET	=	0
+SC_CLOCK	=	1
+SC_MAPMASK	=	2
+SC_CHARMAP	=	3
+SC_MEMMODE	=	4
+
+CRTC_INDEX	=	03D4h
+CRTC_H_TOTAL	=	0
+CRTC_H_DISPEND	=	1
+CRTC_H_BLANK	=	2
+CRTC_H_ENDBLANK	=	3
+CRTC_H_RETRACE	=	4
+CRTC_H_ENDRETRACE =	5
+CRTC_V_TOTAL	=	6
+CRTC_OVERFLOW	=	7
+CRTC_ROWSCAN	=	8
+CRTC_MAXSCANLINE =	9
+CRTC_CURSORSTART =	10
+CRTC_CURSOREND	=	11
+CRTC_STARTHIGH	=	12
+CRTC_STARTLOW	=	13
+CRTC_CURSORHIGH	=	14
+CRTC_CURSORLOW	=	15
+CRTC_V_RETRACE	=	16
+CRTC_V_ENDRETRACE =	17
+CRTC_V_DISPEND	=	18
+CRTC_OFFSET	=	19
+CRTC_UNDERLINE	=	20
+CRTC_V_BLANK	=	21
+CRTC_V_ENDBLANK	=	22
+CRTC_MODE	=	23
+CRTC_LINECOMPARE =	24
+
+
+GC_INDEX	=	03CEh
+GC_SETRESET	=	0
+GC_ENABLESETRESET =	1
+GC_COLORCOMPARE	=	2
+GC_DATAROTATE	=	3
+GC_READMAP	=	4
+GC_MODE		=	5
+GC_MISCELLANEOUS =	6
+GC_COLORDONTCARE =	7
+GC_BITMASK	=	8
+
+ATR_INDEX	=	03c0h
+ATR_MODE	=	16
+ATR_OVERSCAN	=	17
+ATR_COLORPLANEENABLE =	18
+ATR_PELPAN	=	19
+ATR_COLORSELECT	=	20
+
+STATUS_REGISTER_1     =	03dah
+
+
--- /dev/null
+++ b/vl.h
@@ -1,0 +1,161 @@
+// ID_VL.H
+
+// wolf compatability
+
+#define MS_Quit	Quit
+
+void Quit (char *error);
+
+//===========================================================================
+
+
+#define SC_INDEX			0x3C4
+#define SC_RESET			0
+#define SC_CLOCK			1
+#define SC_MAPMASK			2
+#define SC_CHARMAP			3
+#define SC_MEMMODE			4
+
+#define CRTC_INDEX			0x3D4
+#define CRTC_H_TOTAL		0
+#define CRTC_H_DISPEND		1
+#define CRTC_H_BLANK		2
+#define CRTC_H_ENDBLANK		3
+#define CRTC_H_RETRACE		4
+#define CRTC_H_ENDRETRACE 	5
+#define CRTC_V_TOTAL		6
+#define CRTC_OVERFLOW		7
+#define CRTC_ROWSCAN		8
+#define CRTC_MAXSCANLINE 	9
+#define CRTC_CURSORSTART 	10
+#define CRTC_CURSOREND		11
+#define CRTC_STARTHIGH		12
+#define CRTC_STARTLOW		13
+#define CRTC_CURSORHIGH		14
+#define CRTC_CURSORLOW		15
+#define CRTC_V_RETRACE		16
+#define CRTC_V_ENDRETRACE 	17
+#define CRTC_V_DISPEND		18
+#define CRTC_OFFSET			19
+#define CRTC_UNDERLINE		20
+#define CRTC_V_BLANK		21
+#define CRTC_V_ENDBLANK		22
+#define CRTC_MODE			23
+#define CRTC_LINECOMPARE 	24
+
+
+#define GC_INDEX			0x3CE
+#define GC_SETRESET			0
+#define GC_ENABLESETRESET 	1
+#define GC_COLORCOMPARE		2
+#define GC_DATAROTATE		3
+#define GC_READMAP			4
+#define GC_MODE				5
+#define GC_MISCELLANEOUS 	6
+#define GC_COLORDONTCARE 	7
+#define GC_BITMASK			8
+
+#define ATR_INDEX			0x3c0
+#define ATR_MODE			16
+#define ATR_OVERSCAN		17
+#define ATR_COLORPLANEENABLE 18
+#define ATR_PELPAN			19
+#define ATR_COLORSELECT		20
+
+#define	STATUS_REGISTER_1    0x3da
+
+#define PEL_WRITE_ADR		0x3c8
+#define PEL_READ_ADR		0x3c7
+#define PEL_DATA			0x3c9
+
+
+//===========================================================================
+
+#define SCREENSEG		0xa000
+
+#define SCREENWIDTH		80			// default screen width in bytes
+#define MAXSCANLINES	200			// size of ylookup table
+
+#define CHARWIDTH		2
+#define TILEWIDTH		4
+
+//===========================================================================
+
+extern	unsigned	bufferofs;			// all drawing is reletive to this
+extern	unsigned	displayofs,pelpan;	// last setscreen coordinates
+
+extern	unsigned	screenseg;			// set to 0xa000 for asm convenience
+
+extern	unsigned	linewidth;
+extern	unsigned	ylookup[MAXSCANLINES];
+
+extern	boolean		screenfaded;
+extern	unsigned	bordercolor;
+
+//===========================================================================
+
+//
+// VGA hardware routines
+//
+
+#define VGAWRITEMODE(x) asm{\
+cli;\
+mov dx,GC_INDEX;\
+mov al,GC_MODE;\
+out dx,al;\
+inc dx;\
+in al,dx;\
+and al,252;\
+or al,x;\
+out dx,al;\
+sti;}
+
+#define VGAMAPMASK(x) asm{cli;mov dx,SC_INDEX;mov al,SC_MAPMASK;mov ah,x;out dx,ax;sti;}
+#define VGAREADMAP(x) asm{cli;mov dx,GC_INDEX;mov al,GC_READMAP;mov ah,x;out dx,ax;sti;}
+
+
+void VL_Startup (void);
+void VL_Shutdown (void);
+
+void VL_SetVGAPlane (void);
+void VL_SetTextMode (void);
+void VL_DePlaneVGA (void);
+void VL_SetVGAPlaneMode (void);
+void VL_ClearVideo (byte color);
+
+void VL_SetLineWidth (unsigned width);
+void VL_SetSplitScreen (int linenum);
+
+void VL_WaitVBL (int vbls);
+void VL_CrtcStart (int crtc);
+void VL_SetScreen (int crtc, int pelpan);
+
+void VL_FillPalette (int red, int green, int blue);
+void VL_SetColor	(int color, int red, int green, int blue);
+void VL_GetColor	(int color, int *red, int *green, int *blue);
+void VL_SetPalette (byte far *palette);
+void VL_GetPalette (byte far *palette);
+void VL_FadeOut (int start, int end, int red, int green, int blue, int steps);
+void VL_FadeIn (int start, int end, byte far *palette, int steps);
+void VL_ColorBorder (int color);
+
+void VL_Plot (int x, int y, int color);
+void VL_Hlin (unsigned x, unsigned y, unsigned width, unsigned color);
+void VL_Vlin (int x, int y, int height, int color);
+void VL_Bar (int x, int y, int width, int height, int color);
+
+void VL_MungePic (byte far *source, unsigned width, unsigned height);
+void VL_DrawPicBare (int x, int y, byte far *pic, int width, int height);
+void VL_MemToLatch (byte far *source, int width, int height, unsigned dest);
+void VL_ScreenToScreen (unsigned source, unsigned dest,int width, int height);
+void VL_MemToScreen (byte far *source, int width, int height, int x, int y);
+void VL_MaskedToScreen (byte far *source, int width, int height, int x, int y);
+
+void VL_DrawTile8String (char *str, char far *tile8ptr, int printx, int printy);
+void VL_DrawLatch8String (char *str, unsigned tile8ptr, int printx, int printy);
+void VL_SizeTile8String (char *str, int *width, int *height);
+void VL_DrawPropString (char *str, unsigned tile8ptr, int printx, int printy);
+void VL_SizePropString (char *str, int *width, int *height, char far *font);
+
+void VL_TestPaletteSet (void);
+
--- /dev/null
+++ b/whack_a.asm
@@ -1,0 +1,100 @@
+; WOLFHACK.ASM
+
+.386C
+IDEAL
+MODEL	MEDIUM,C
+
+
+;============================================================================
+
+DATASEG
+
+EXTRN	mr_rowofs:WORD
+EXTRN	mr_count:WORD
+EXTRN	mr_xstep:WORD
+EXTRN	mr_ystep:WORD
+EXTRN	mr_xfrac:WORD
+EXTRN	mr_yfrac:WORD
+EXTRN	mr_dest:WORD
+
+FARDATA
+
+planepics	db	8192 dup(?)	;	// 4k of ceiling, 4k of floor
+PUBLIC	planepics
+
+
+;============================================================================
+
+CODESEG
+
+;============================
+;
+; MapRow
+;
+;
+;============================
+
+PROC	MapRow
+PUBLIC	MapRow
+	push	esi
+	push	edi
+	push	ebp
+	push 	ds
+
+	mov     bp,[mr_rowofs]
+	mov		cx,[mr_count]
+	mov		dx,[mr_ystep]
+	shl		edx,16
+	mov		dx,[mr_xstep]
+	mov		si,[mr_yfrac]
+	shl		esi,16
+	mov		si,[mr_xfrac]
+	mov		di,[mr_dest]
+	mov		ax,SEG planepics
+	mov		ds,ax
+	mov		ax,0a000h
+	mov		es,ax
+	mov		ax,1111111111110b
+
+; eax		color lookup
+; ebx		scratch offset and pixel values
+; ecx     	loop counter
+; edx		packed x / y step values
+; esi		packed x / y fractional values
+; edi		write pointer
+; ebp		toprow to bottomrow delta
+; es:		screenseg
+; ds:		pictures
+
+; mov	al,[esi]
+; mov	al,[eax]
+; mov	[edi],al
+
+; mov   ax,[_variable+ebx+2]
+
+
+pixelloop:
+	shld	ebx,esi,22				; shift y units in
+	shld	ebx,esi,7				; shift x units in and one extra bit
+	and		bx,63*65*2				; mask off extra top bits and 0 low bit
+	add		esi,edx					; position += step
+	mov		al,[bx]
+	mov		al,[eax]
+	mov     [es:di],al     			; write ceiling pixel
+	mov		al,[bx+1]
+	mov		al,[eax]
+	mov     [es:di+bp],al     		; write floor pixel
+	inc		di
+	loop	pixelloop
+
+	pop		ds
+	pop		ebp
+	pop		edi
+	pop		esi
+
+	retf
+
+ENDP
+
+END
+
--- /dev/null
+++ b/wlfj1ver.h
@@ -1,0 +1,9 @@
+//#define SPEAR
+#define JAPAN
+#define JAPDEMO
+#define UPLOAD
+#define ARTSEXTERN
+#define DEMOSEXTERN
+//#define MYPROFILE
+//#define DEBCHECK
+#define CARMACIZED
--- /dev/null
+++ b/wolf1ver.h
@@ -1,0 +1,7 @@
+//#define SPEAR
+#define ARTSEXTERN
+#define DEMOSEXTERN
+//#define MYPROFILE
+//#define DEBCHECK
+#define CARMACIZED
+#define UPLOAD
--- /dev/null
+++ b/wolfgtv.h
@@ -1,0 +1,10 @@
+//#define SPEAR
+//#define JAPAN
+#define GOODTIMES
+#define ARTSEXTERN
+#define DEMOSEXTERN
+//#define MYPROFILE
+//#define DEBCHECK
+#define CARMACIZED
+//#define UPLOAD
+
\ No newline at end of file
--- /dev/null
+++ b/wolfhack.c
@@ -1,0 +1,186 @@
+// WOLFHACK.C
+
+#include "WL_DEF.H"
+
+#define	MAXVIEWHEIGHT	200
+
+int		spanstart[MAXVIEWHEIGHT/2];
+
+fixed	stepscale[MAXVIEWHEIGHT/2];
+fixed	basedist[MAXVIEWHEIGHT/2];
+
+extern	char	far	planepics[8192];	// 4k of ceiling, 4k of floor
+
+int		halfheight = 0;
+
+byte	far *planeylookup[MAXVIEWHEIGHT/2];
+unsigned	mirrorofs[MAXVIEWHEIGHT/2];
+
+fixed	psin, pcos;
+
+fixed FixedMul (fixed a, fixed b)
+{
+	return (a>>8)*(b>>8);
+}
+
+
+int		mr_rowofs;
+int		mr_count;
+int		mr_xstep;
+int		mr_ystep;
+int		mr_xfrac;
+int		mr_yfrac;
+int		mr_dest;
+
+
+/*
+==============
+=
+= DrawSpans
+=
+= Height ranges from 0 (infinity) to viewheight/2 (nearest)
+==============
+*/
+
+void DrawSpans (int x1, int x2, int height)
+{
+	fixed		length;
+	int			ofs;
+	int			prestep;
+	fixed		startxfrac, startyfrac;
+
+	int			x, startx, count, plane, startplane;
+	byte		far	*toprow, far *dest;
+
+	toprow = planeylookup[height]+bufferofs;
+	mr_rowofs = mirrorofs[height];
+
+	mr_xstep = (psin<<1)/height;
+	mr_ystep = (pcos<<1)/height;
+
+	length = basedist[height];
+	startxfrac = (viewx + FixedMul(length,pcos));
+	startyfrac = (viewy - FixedMul(length,psin));
+
+// draw two spans simultaniously
+
+	plane = startplane = x1&3;
+	prestep = viewwidth/2 - x1;
+	do
+	{
+		outportb (SC_INDEX+1,1<<plane);
+		mr_xfrac = startxfrac - (mr_xstep>>2)*prestep;
+		mr_yfrac = startyfrac - (mr_ystep>>2)*prestep;
+
+		startx = x1>>2;
+		mr_dest = (unsigned)toprow + startx;
+		mr_count = ((x2-plane)>>2) - startx + 1;
+		x1++;
+		prestep--;
+		if (mr_count)
+			MapRow ();
+		plane = (plane+1)&3;
+	} while (plane != startplane);
+
+}
+
+
+
+
+/*
+===================
+=
+= SetPlaneViewSize
+=
+===================
+*/
+
+void SetPlaneViewSize (void)
+{
+	int		x,y;
+	byte 	far *dest, far *src;
+
+	halfheight = viewheight>>1;
+
+
+	for (y=0 ; y<halfheight ; y++)
+	{
+		planeylookup[y] = (byte far *)0xa0000000l + (halfheight-1-y)*SCREENBWIDE;;
+		mirrorofs[y] = (y*2+1)*SCREENBWIDE;
+
+		stepscale[y] = y*GLOBAL1/32;
+		if (y>0)
+			basedist[y] = GLOBAL1/2*scale/y;
+	}
+
+	src = PM_GetPage(0);
+	dest = planepics;
+	for (x=0 ; x<4096 ; x++)
+	{
+		*dest = *src++;
+		dest += 2;
+	}
+	src = PM_GetPage(1);
+	dest = planepics+1;
+	for (x=0 ; x<4096 ; x++)
+	{
+		*dest = *src++;
+		dest += 2;
+	}
+
+}
+
+
+/*
+===================
+=
+= DrawPlanes
+=
+===================
+*/
+
+void DrawPlanes (void)
+{
+	int		height, lastheight;
+	int		x;
+
+	if (viewheight>>1 != halfheight)
+		SetPlaneViewSize ();		// screen size has changed
+
+
+	psin = viewsin;
+	if (psin < 0)
+		psin = -(psin&0xffff);
+	pcos = viewcos;
+	if (pcos < 0)
+		pcos = -(pcos&0xffff);
+
+//
+// loop over all columns
+//
+	lastheight = halfheight;
+
+	for (x=0 ; x<viewwidth ; x++)
+	{
+		height = wallheight[x]>>3;
+		if (height < lastheight)
+		{	// more starts
+			do
+			{
+				spanstart[--lastheight] = x;
+			} while (lastheight > height);
+		}
+		else if (height > lastheight)
+		{	// draw spans
+			if (height > halfheight)
+				height = halfheight;
+			for ( ; lastheight < height ; lastheight++)
+				DrawSpans (spanstart[lastheight], x-1, lastheight);
+		}
+	}
+
+	height = halfheight;
+	for ( ; lastheight < height ; lastheight++)
+		DrawSpans (spanstart[lastheight], x-1, lastheight);
+}
+
--- /dev/null
+++ b/wolfjver.h
@@ -1,0 +1,8 @@
+//#define SPEAR
+#define JAPAN
+#define ARTSEXTERN
+#define DEMOSEXTERN
+//#define MYPROFILE
+//#define DEBCHECK
+#define CARMACIZED
+//#define UPLOAD
--- /dev/null
+++ b/wolfver.h
@@ -1,0 +1,7 @@
+//#define SPEAR
+#define ARTSEXTERN
+#define DEMOSEXTERN
+//#define MYPROFILE
+//#define DEBCHECK
+#define CARMACIZED
+//#define UPLOAD