ref: a0c3c62fcd25dd62d5c69353a604d3f6afbaa75b
dir: /debug.c/
// WL_DEBUG.C #include "WL_DEF.H" #pragma hdrstop #include <BIOS.H> /* ============================================================================= LOCAL CONSTANTS ============================================================================= */ #define VIEWTILEX (viewwidth/16) #define VIEWTILEY (viewheight/16) /* ============================================================================= GLOBAL VARIABLES ============================================================================= */ s16int DebugKeys (void); /* ============================================================================= LOCAL VARIABLES ============================================================================= */ s16int maporgx; s16int maporgy; enum {mapview,tilemapview,actoratview,visview} viewtype; void ViewMap (void); //=========================================================================== /* ================== = = DebugMemory = ================== */ void DebugMemory (void) { s16int i; char scratch[80],str[10]; s32int mem; spritetype _seg *block; CenterWindow (16,7); US_CPrint ("Memory Usage"); US_CPrint ("------------"); US_Print ("Total :"); US_PrintUnsigned (mminfo.mainmem/1024); US_Print ("k\nFree :"); US_PrintUnsigned (MM_UnusedMemory()/1024); US_Print ("k\nWith purge:"); US_PrintUnsigned (MM_TotalFree()/1024); US_Print ("k\n"); VW_UpdateScreen(); IN_Ack (); } //=========================================================================== /* ================== = = CountObjects = ================== */ void CountObjects (void) { s16int i,total,count,active,inactive,doors; objtype *obj; CenterWindow (16,7); active = inactive = count = doors = 0; US_Print ("Total statics :"); total = laststatobj-&statobjlist[0]; US_PrintUnsigned (total); US_Print ("\nIn use statics:"); for (i=0;i<total;i++) if (statobjlist[i].shapenum != -1) count++; else doors++; //debug US_PrintUnsigned (count); US_Print ("\nDoors :"); US_PrintUnsigned (doornum); for (obj=player->next;obj;obj=obj->next) { if (obj->active) active++; else inactive++; } US_Print ("\nTotal actors :"); US_PrintUnsigned (active+inactive); US_Print ("\nActive actors :"); US_PrintUnsigned (active); VW_UpdateScreen(); IN_Ack (); } //=========================================================================== /* ================ = = PicturePause = ================ */ void PicturePause (void) { s16int i; u8int p; u16int x; u8int far *dest,far *src; uchar *buffer; VW_ColorBorder (15); FinishPaletteShifts (); LastScan = 0; while (!LastScan) ; if (LastScan != sc_Enter) { VW_ColorBorder (0); return; } VW_ColorBorder (1); VW_SetScreen (0,0); // // vga stuff... // ClearMemory (); CA_SetAllPurge(); MM_GetPtr (&buffer,64000); for (p=0;p<4;p++) { src = MK_FP(0xa000,displayofs); dest = (u8int far *)buffer+p; VGAREADMAP(p); for (x=0;x<16000;x++,dest+=4) *dest = *src++; } #if 0 for (p=0;p<4;p++) { src = MK_FP(0xa000,0); dest = (u8int far *)buffer+51200+p; VGAREADMAP(p); for (x=0;x<3200;x++,dest+=4) *dest = *src++; } #endif asm mov ax,0x13 asm int 0x10 dest = MK_FP(0xa000,0); _fmemcpy (dest,buffer,64000); VL_SetPalette (&gamepal); IN_Shutdown (); VW_WaitVBL(70); bioskey(0); VW_WaitVBL(70); Quit (NULL); } //=========================================================================== /* ================ = = ShapeTest = ================ */ #pragma warn -pia void ShapeTest (void) { extern u16int NumDigi; extern u16int _seg *DigiList; static char buf[10]; int done; u8int scan; s16int i,j,k,x; u32int l; uchar *addr; PageListStruct far *page; CenterWindow(20,16); VW_UpdateScreen(); for (i = 0,done = false;!done;) { US_ClearWindow(); // sound = -1; page = &PMPages[i]; US_Print(" Page #"); US_PrintUnsigned(i); if (i < PMSpriteStart) US_Print(" (Wall)"); else if (i < PMSoundStart) US_Print(" (Sprite)"); else if (i == ChunksInFile - 1) US_Print(" (Sound Info)"); else US_Print(" (Sound)"); US_Print("\n XMS: "); if (page->xmsPage != -1) US_PrintUnsigned(page->xmsPage); else US_Print("No"); US_Print("\n Main: "); if (page->mainPage != -1) US_PrintUnsigned(page->mainPage); else if (page->emsPage != -1) { US_Print("EMS "); US_PrintUnsigned(page->emsPage); } else US_Print("No"); US_Print("\n Last hit: "); US_PrintUnsigned(page->lastHit); US_Print("\n Address: "); addr = PM_GetPageAddress(i); sprintf(buf,"0x%04x",(u16int)addr); US_Print(buf); if (addr) { if (i < PMSpriteStart) { // // draw the wall // bufferofs += 32*SCREENWIDTH; postx = 128; postwidth = 1; postsource = ((s32int)((u16int)addr))<<16; for (x=0;x<64;x++,postx++,postsource+=64) { wallheight[postx] = 256; FarScalePost (); } bufferofs -= 32*SCREENWIDTH; } else if (i < PMSoundStart) { // // draw the sprite // bufferofs += 32*SCREENWIDTH; SimpleScaleShape (160, i-PMSpriteStart, 64); bufferofs -= 32*SCREENWIDTH; } else if (i == ChunksInFile - 1) { US_Print("\n\n Number of sounds: "); US_PrintUnsigned(NumDigi); for (l = j = k = 0;j < NumDigi;j++) { l += DigiList[(j * 2) + 1]; k += (DigiList[(j * 2) + 1] + (PMPageSize - 1)) / PMPageSize; } US_Print("\n Total bytes: "); US_PrintUnsigned(l); US_Print("\n Total pages: "); US_PrintUnsigned(k); } else { u8int far *dp = (u8int far *)MK_FP(addr,0); for (j = 0;j < NumDigi;j++) { k = (DigiList[(j * 2) + 1] + (PMPageSize - 1)) / PMPageSize; if ( (i >= PMSoundStart + DigiList[j * 2]) && (i < PMSoundStart + DigiList[j * 2] + k) ) break; } if (j < NumDigi) { // sound = j; US_Print("\n Sound #"); US_PrintUnsigned(j); US_Print("\n Segment #"); US_PrintUnsigned(i - PMSoundStart - DigiList[j * 2]); } for (j = 0;j < page->length;j += 32) { u8int v = dp[j]; s16int v2 = (u16int)v; v2 -= 128; v2 /= 4; if (v2 < 0) VWB_Vlin(WindowY + WindowH - 32 + v2, WindowY + WindowH - 32, WindowX + 8 + (j / 32),BLACK); else VWB_Vlin(WindowY + WindowH - 32, WindowY + WindowH - 32 + v2, WindowX + 8 + (j / 32),BLACK); } } } VW_UpdateScreen(); while (!(scan = LastScan)) SD_Poll(); IN_ClearKey(scan); switch (scan) { case sc_LeftArrow: if (i) i--; break; case sc_RightArrow: if (++i >= ChunksInFile) i--; break; case sc_W: // Walls i = 0; break; case sc_S: // Sprites i = PMSpriteStart; break; case sc_D: // Digitized i = PMSoundStart; break; case sc_I: // Digitized info i = ChunksInFile - 1; break; case sc_L: // Load all pages for (j = 0;j < ChunksInFile;j++) PM_GetPage(j); break; case sc_P: // if (sound != -1) // SD_PlayDigitized(sound); break; case sc_Escape: done = true; break; case sc_Enter: PM_GetPage(i); break; } } SD_StopDigitized(); } #pragma warn +pia //=========================================================================== /* ================ = = DebugKeys = ================ */ s16int DebugKeys (void) { int esc; s16int level,i; if (Keyboard[sc_B]) // B = border color { CenterWindow(24,3); PrintY+=6; US_Print(" Border color (0-15):"); VW_UpdateScreen(); esc = !US_LineInput (px,py,str,NULL,true,2,0); if (!esc) { level = atoi (str); if (level>=0 && level<=15) VW_ColorBorder (level); } return 1; } if (Keyboard[sc_C]) // C = count objects { CountObjects(); return 1; } if (Keyboard[sc_E]) // E = quit level { if (tedlevel) Quit (NULL); playstate = ex_completed; // gamestate.mapon++; } if (Keyboard[sc_F]) // F = facing spot { CenterWindow (14,4); US_Print ("X:"); US_PrintUnsigned (player->x); US_Print ("\nY:"); US_PrintUnsigned (player->y); US_Print ("\nA:"); US_PrintUnsigned (player->angle); VW_UpdateScreen(); IN_Ack(); return 1; } if (Keyboard[sc_G]) // G = god mode { CenterWindow (12,2); if (godmode) US_PrintCentered ("God mode OFF"); else US_PrintCentered ("God mode ON"); VW_UpdateScreen(); IN_Ack(); godmode ^= 1; return 1; } if (Keyboard[sc_H]) // H = hurt self { IN_ClearKeysDown (); TakeDamage (16,NULL); } else if (Keyboard[sc_I]) // I = item cheat { CenterWindow (12,3); US_PrintCentered ("Free items!"); VW_UpdateScreen(); GivePoints (100000); HealSelf (99); if (gamestate.bestweapon<wp_chaingun) GiveWeapon (gamestate.bestweapon+1); gamestate.ammo += 50; if (gamestate.ammo > 99) gamestate.ammo = 99; DrawAmmo (); IN_Ack (); return 1; } else if (Keyboard[sc_M]) // M = memory info { DebugMemory(); return 1; } #ifdef SPEAR else if (Keyboard[sc_N]) // N = no clip { noclip^=1; CenterWindow (18,3); if (noclip) US_PrintCentered ("No clipping ON"); else US_PrintCentered ("No clipping OFF"); VW_UpdateScreen(); IN_Ack (); return 1; } #endif #if 0 else if (Keyboard[sc_O]) // O = overhead { ViewMap(); return 1; } #endif else if (Keyboard[sc_P]) // P = pause with no screen disruptioon { PicturePause (); return 1; } else if (Keyboard[sc_Q]) // Q = fast quit Quit (NULL); else if (Keyboard[sc_S]) // S = slow motion { singlestep^=1; CenterWindow (18,3); if (singlestep) US_PrintCentered ("Slow motion ON"); else US_PrintCentered ("Slow motion OFF"); VW_UpdateScreen(); IN_Ack (); return 1; } else if (Keyboard[sc_T]) // T = shape test { ShapeTest (); return 1; } else if (Keyboard[sc_V]) // V = extra VBLs { CenterWindow(30,3); PrintY+=6; US_Print(" Add how many extra VBLs(0-8):"); VW_UpdateScreen(); esc = !US_LineInput (px,py,str,NULL,true,2,0); if (!esc) { level = atoi (str); if (level>=0 && level<=8) extravbls = level; } return 1; } else if (Keyboard[sc_W]) // W = warp to level { CenterWindow(26,3); PrintY+=6; #ifndef SPEAR US_Print(" Warp to which level(1-10):"); #else US_Print(" Warp to which level(1-21):"); #endif VW_UpdateScreen(); esc = !US_LineInput (px,py,str,NULL,true,2,0); if (!esc) { level = atoi (str); #ifndef SPEAR if (level>0 && level<11) #else if (level>0 && level<22) #endif { gamestate.mapon = level-1; playstate = ex_warped; } } return 1; } else if (Keyboard[sc_X]) // X = item cheat { CenterWindow (12,3); US_PrintCentered ("Extra stuff!"); VW_UpdateScreen(); // DEBUG: put stuff here IN_Ack (); return 1; } return 0; } #if 0 /* =================== = = OverheadRefresh = =================== */ void OverheadRefresh (void) { u16int x,y,endx,endy,sx,sy; u16int tile; endx = maporgx+VIEWTILEX; endy = maporgy+VIEWTILEY; for (y=maporgy;y<endy;y++) for (x=maporgx;x<endx;x++) { sx = (x-maporgx)*16; sy = (y-maporgy)*16; switch (viewtype) { #if 0 case mapview: tile = *(mapsegs[0]+farmapylookup[y]+x); break; case tilemapview: tile = tilemap[x][y]; break; case visview: tile = spotvis[x][y]; break; #endif case actoratview: tile = (u16int)actorat[x][y]; break; } if (tile<MAXWALLTILES) LatchDrawTile(sx,sy,tile); else { LatchDrawChar(sx,sy,NUMBERCHARS+((tile&0xf000)>>12)); LatchDrawChar(sx+8,sy,NUMBERCHARS+((tile&0x0f00)>>8)); LatchDrawChar(sx,sy+8,NUMBERCHARS+((tile&0x00f0)>>4)); LatchDrawChar(sx+8,sy+8,NUMBERCHARS+(tile&0x000f)); } } } #endif #if 0 /* =================== = = ViewMap = =================== */ void ViewMap (void) { int button0held; viewtype = actoratview; // button0held = false; maporgx = player->tilex - VIEWTILEX/2; if (maporgx<0) maporgx = 0; if (maporgx>MAPSIZE-VIEWTILEX) maporgx=MAPSIZE-VIEWTILEX; maporgy = player->tiley - VIEWTILEY/2; if (maporgy<0) maporgy = 0; if (maporgy>MAPSIZE-VIEWTILEY) maporgy=MAPSIZE-VIEWTILEY; do { // // let user pan around // PollControls (); if (controlx < 0 && maporgx>0) maporgx--; if (controlx > 0 && maporgx<mapwidth-VIEWTILEX) maporgx++; if (controly < 0 && maporgy>0) maporgy--; if (controly > 0 && maporgy<mapheight-VIEWTILEY) maporgy++; #if 0 if (c.button0 && !button0held) { button0held = true; viewtype++; if (viewtype>visview) viewtype = mapview; } if (!c.button0) button0held = false; #endif OverheadRefresh (); } while (!Keyboard[sc_Escape]); IN_ClearKeysDown (); } #endif