ref: a0c3c62fcd25dd62d5c69353a604d3f6afbaa75b
dir: /in.c/
// // ID Engine // ID_IN.c - Input Manager // v1.0d1 // By Jason Blochowiak // // // This module handles dealing with the various input devices // // Depends on: Memory Mgr (for demo recording), Sound Mgr (for timing stuff), // User Mgr (for command line parms) // // Globals: // LastScan - The keyboard scan code of the last key pressed // LastASCII - The ASCII value of the last key pressed // DEBUG - there are more globals // #include "ID_HEADS.H" #pragma hdrstop #define KeyInt 9 // The keyboard ISR number // // mouse constants // #define MReset 0 #define MButtons 3 #define MDelta 11 #define MouseInt 0x33 #define Mouse(x) _AX = x,geninterrupt(MouseInt) // // joystick constants // #define JoyScaleMax 32768 #define JoyScaleShift 8 #define MaxJoyValue 5000 /* ============================================================================= GLOBAL VARIABLES ============================================================================= */ // // configuration variables // int MousePresent; int JoysPresent[MaxJoys]; int JoyPadPresent; // Global variables int Keyboard[NumCodes]; int Paused; char LastASCII; u8int LastScan; KeyboardDef KbdDefs = {0x1d,0x38,0x47,0x48,0x49,0x4b,0x4d,0x4f,0x50,0x51}; JoystickDef JoyDefs[MaxJoys]; ControlType Controls[MaxPlayers]; u32int MouseDownCount; Demo DemoMode = demo_Off; u8int _seg *DemoBuffer; u16int DemoOffset,DemoSize; /* ============================================================================= LOCAL VARIABLES ============================================================================= */ static u8int far ASCIINames[] = // Unshifted ASCII for scan codes { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0 ,27 ,'1','2','3','4','5','6','7','8','9','0','-','=',8 ,9 , // 0 'q','w','e','r','t','y','u','i','o','p','[',']',13 ,0 ,'a','s', // 1 'd','f','g','h','j','k','l',';',39 ,'`',0 ,92 ,'z','x','c','v', // 2 'b','n','m',',','.','/',0 ,'*',0 ,' ',0 ,0 ,0 ,0 ,0 ,0 , // 3 0 ,0 ,0 ,0 ,0 ,0 ,0 ,'7','8','9','-','4','5','6','+','1', // 4 '2','3','0',127,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 5 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7 }, far ShiftNames[] = // Shifted ASCII for scan codes { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0 ,27 ,'!','@','#','$','%','^','&','*','(',')','_','+',8 ,9 , // 0 'Q','W','E','R','T','Y','U','I','O','P','{','}',13 ,0 ,'A','S', // 1 'D','F','G','H','J','K','L',':',34 ,'~',0 ,'|','Z','X','C','V', // 2 'B','N','M','<','>','?',0 ,'*',0 ,' ',0 ,0 ,0 ,0 ,0 ,0 , // 3 0 ,0 ,0 ,0 ,0 ,0 ,0 ,'7','8','9','-','4','5','6','+','1', // 4 '2','3','0',127,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 5 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7 }, far SpecialNames[] = // ASCII for 0xe0 prefixed codes { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 0 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,13 ,0 ,0 ,0 , // 1 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 2 0 ,0 ,0 ,0 ,0 ,'/',0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 3 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 4 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 5 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7 }; static int IN_Started; static int CapsLock; static u8int CurCode,LastCode; static Direction DirTable[] = // Quick lookup for total direction { dir_NorthWest, dir_North, dir_NorthEast, dir_West, dir_None, dir_East, dir_SouthWest, dir_South, dir_SouthEast }; static void (*INL_KeyHook)(void); static void interrupt (*OldKeyVect)(void); static char *ParmStrings[] = {"nojoys","nomouse",nil}; // Internal routines /////////////////////////////////////////////////////////////////////////// // // INL_KeyService() - Handles a keyboard interrupt (key up/down) // /////////////////////////////////////////////////////////////////////////// static void interrupt INL_KeyService(void) { static int special; u8int k,c, temp; s16int i; k = inportb(0x60); // Get the scan code // Tell the XT keyboard controller to clear the key outportb(0x61,(temp = inportb(0x61)) | 0x80); outportb(0x61,temp); if (k == 0xe0) // Special key prefix special = true; else if (k == 0xe1) // Handle Pause key Paused = true; else { if (k & 0x80) // Break code { k &= 0x7f; // DEBUG - handle special keys: ctl-alt-delete, print scrn Keyboard[k] = false; } else // Make code { LastCode = CurCode; CurCode = LastScan = k; Keyboard[k] = true; if (special) c = SpecialNames[k]; else { if (k == sc_CapsLock) { CapsLock ^= true; // DEBUG - make caps lock light work } if (Keyboard[sc_LShift] || Keyboard[sc_RShift]) // If shifted { c = ShiftNames[k]; if ((c >= 'A') && (c <= 'Z') && CapsLock) c += 'a' - 'A'; } else { c = ASCIINames[k]; if ((c >= 'a') && (c <= 'z') && CapsLock) c -= 'a' - 'A'; } } if (c) LastASCII = c; } special = false; } if (INL_KeyHook && !special) INL_KeyHook(); outportb(0x20,0x20); } /////////////////////////////////////////////////////////////////////////// // // INL_GetMouseDelta() - Gets the amount that the mouse has moved from the // mouse driver // /////////////////////////////////////////////////////////////////////////// static void INL_GetMouseDelta(s16int *x,s16int *y) { Mouse(MDelta); *x = _CX; *y = _DX; } /////////////////////////////////////////////////////////////////////////// // // INL_GetMouseButtons() - Gets the status of the mouse buttons from the // mouse driver // /////////////////////////////////////////////////////////////////////////// static u16int INL_GetMouseButtons(void) { u16int buttons; Mouse(MButtons); buttons = _BX; return(buttons); } /////////////////////////////////////////////////////////////////////////// // // IN_GetJoyAbs() - Reads the absolute position of the specified joystick // /////////////////////////////////////////////////////////////////////////// void IN_GetJoyAbs(u16int joy,u16int *xp,u16int *yp) { u8int xb,yb, xs,ys; u16int x,y; x = y = 0; xs = joy? 2 : 0; // Find shift value for x axis xb = 1 << xs; // Use shift value to get x bit mask ys = joy? 3 : 1; // Do the same for y axis yb = 1 << ys; // Read the absolute joystick values asm pushf // Save some registers asm push si asm push di asm cli // Make sure an interrupt doesn't screw the timings asm mov dx,0x201 asm in al,dx asm out dx,al // Clear the resistors asm mov ah,[xb] // Get masks into registers asm mov ch,[yb] asm xor si,si // Clear count registers asm xor di,di asm xor bh,bh // Clear high byte of bx for later asm push bp // Don't mess up stack frame asm mov bp,MaxJoyValue loop: asm in al,dx // Get bits indicating whether all are finished asm dec bp // Check bounding register asm jz done // We have a silly value - abort asm mov bl,al // Duplicate the bits asm and bl,ah // Mask off useless bits (in [xb]) asm add si,bx // Possibly increment count register asm mov cl,bl // Save for testing later asm mov bl,al asm and bl,ch // [yb] asm add di,bx asm add cl,bl asm jnz loop // If both bits were 0, drop out done: asm pop bp asm mov cl,[xs] // Get the number of bits to shift asm shr si,cl // and shift the count that many times asm mov cl,[ys] asm shr di,cl asm mov [x],si // Store the values into the variables asm mov [y],di asm pop di asm pop si asm popf // Restore the registers *xp = x; *yp = y; } /////////////////////////////////////////////////////////////////////////// // // INL_GetJoyDelta() - Returns the relative movement of the specified // joystick (from +/-127) // /////////////////////////////////////////////////////////////////////////// void INL_GetJoyDelta(u16int joy,s16int *dx,s16int *dy) { u16int x,y; u32int time; JoystickDef *def; static u32int lasttime; IN_GetJoyAbs(joy,&x,&y); def = JoyDefs + joy; if (x < def->threshMinX) { if (x < def->joyMinX) x = def->joyMinX; x = -(x - def->threshMinX); x *= def->joyMultXL; x >>= JoyScaleShift; *dx = (x > 127)? -127 : -x; } else if (x > def->threshMaxX) { if (x > def->joyMaxX) x = def->joyMaxX; x = x - def->threshMaxX; x *= def->joyMultXH; x >>= JoyScaleShift; *dx = (x > 127)? 127 : x; } else *dx = 0; if (y < def->threshMinY) { if (y < def->joyMinY) y = def->joyMinY; y = -(y - def->threshMinY); y *= def->joyMultYL; y >>= JoyScaleShift; *dy = (y > 127)? -127 : -y; } else if (y > def->threshMaxY) { if (y > def->joyMaxY) y = def->joyMaxY; y = y - def->threshMaxY; y *= def->joyMultYH; y >>= JoyScaleShift; *dy = (y > 127)? 127 : y; } else *dy = 0; lasttime = TimeCount; } /////////////////////////////////////////////////////////////////////////// // // INL_GetJoyButtons() - Returns the button status of the specified // joystick // /////////////////////////////////////////////////////////////////////////// static u16int INL_GetJoyButtons(u16int joy) { register u16int result; result = inportb(0x201); // Get all the joystick buttons result >>= joy? 6 : 4; // Shift into bits 0-1 result &= 3; // Mask off the useless bits result ^= 3; return(result); } /////////////////////////////////////////////////////////////////////////// // // IN_GetJoyButtonsDB() - Returns the de-bounced button status of the // specified joystick // /////////////////////////////////////////////////////////////////////////// u16int IN_GetJoyButtonsDB(u16int joy) { u32int lasttime; u16int result1,result2; do { result1 = INL_GetJoyButtons(joy); lasttime = TimeCount; while (TimeCount == lasttime) ; result2 = INL_GetJoyButtons(joy); } while (result1 != result2); return(result1); } /////////////////////////////////////////////////////////////////////////// // // INL_StartKbd() - Sets up my keyboard stuff for use // /////////////////////////////////////////////////////////////////////////// static void INL_StartKbd(void) { INL_KeyHook = NULL; // no key hook routine IN_ClearKeysDown(); OldKeyVect = getvect(KeyInt); setvect(KeyInt,INL_KeyService); } /////////////////////////////////////////////////////////////////////////// // // INL_ShutKbd() - Restores keyboard control to the BIOS // /////////////////////////////////////////////////////////////////////////// static void INL_ShutKbd(void) { poke(0x40,0x17,peek(0x40,0x17) & 0xfaf0); // Clear ctrl/alt/shift flags setvect(KeyInt,OldKeyVect); } /////////////////////////////////////////////////////////////////////////// // // INL_StartMouse() - Detects and sets up the mouse // /////////////////////////////////////////////////////////////////////////// static int INL_StartMouse(void) { #if 0 if (getvect(MouseInt)) { Mouse(MReset); if (_AX == 0xffff) return(true); } return(false); #endif union REGS regs; uchar far *vector; if ((vector=MK_FP(peek(0,0x33*4+2),peek(0,0x33*4)))==NULL) return false; if (*vector == 207) return false; Mouse(MReset); return true; } /////////////////////////////////////////////////////////////////////////// // // INL_ShutMouse() - Cleans up after the mouse // /////////////////////////////////////////////////////////////////////////// static void INL_ShutMouse(void) { } // // INL_SetJoyScale() - Sets up scaling values for the specified joystick // static void INL_SetJoyScale(u16int joy) { JoystickDef *def; def = &JoyDefs[joy]; def->joyMultXL = JoyScaleMax / (def->threshMinX - def->joyMinX); def->joyMultXH = JoyScaleMax / (def->joyMaxX - def->threshMaxX); def->joyMultYL = JoyScaleMax / (def->threshMinY - def->joyMinY); def->joyMultYH = JoyScaleMax / (def->joyMaxY - def->threshMaxY); } /////////////////////////////////////////////////////////////////////////// // // IN_SetupJoy() - Sets up thresholding values and calls INL_SetJoyScale() // to set up scaling values // /////////////////////////////////////////////////////////////////////////// void IN_SetupJoy(u16int joy,u16int minx,u16int maxx,u16int miny,u16int maxy) { u16int d,r; JoystickDef *def; def = &JoyDefs[joy]; def->joyMinX = minx; def->joyMaxX = maxx; r = maxx - minx; d = r / 3; def->threshMinX = ((r / 2) - d) + minx; def->threshMaxX = ((r / 2) + d) + minx; def->joyMinY = miny; def->joyMaxY = maxy; r = maxy - miny; d = r / 3; def->threshMinY = ((r / 2) - d) + miny; def->threshMaxY = ((r / 2) + d) + miny; INL_SetJoyScale(joy); } /////////////////////////////////////////////////////////////////////////// // // INL_StartJoy() - Detects & auto-configures the specified joystick // The auto-config assumes the joystick is centered // /////////////////////////////////////////////////////////////////////////// static int INL_StartJoy(u16int joy) { u16int x,y; IN_GetJoyAbs(joy,&x,&y); if ( ((x == 0) || (x > MaxJoyValue - 10)) || ((y == 0) || (y > MaxJoyValue - 10)) ) return(false); else { IN_SetupJoy(joy,0,x * 2,0,y * 2); return(true); } } /////////////////////////////////////////////////////////////////////////// // // INL_ShutJoy() - Cleans up the joystick stuff // /////////////////////////////////////////////////////////////////////////// static void INL_ShutJoy(u16int joy) { JoysPresent[joy] = false; } /////////////////////////////////////////////////////////////////////////// // // IN_Startup() - Starts up the Input Mgr // /////////////////////////////////////////////////////////////////////////// void IN_Startup(void) { int checkjoys,checkmouse; u16int i; if (IN_Started) return; checkjoys = true; checkmouse = true; for (i = 1;i < _argc;i++) { switch (US_CheckParm(_argv[i],ParmStrings)) { case 0: checkjoys = false; break; case 1: checkmouse = false; break; } } INL_StartKbd(); MousePresent = checkmouse? INL_StartMouse() : false; for (i = 0;i < MaxJoys;i++) JoysPresent[i] = checkjoys? INL_StartJoy(i) : false; IN_Started = true; } /////////////////////////////////////////////////////////////////////////// // // IN_Default() - Sets up default conditions for the Input Mgr // /////////////////////////////////////////////////////////////////////////// void IN_Default(int gotit,ControlType in) { if ( (!gotit) || ((in == ctrl_Joystick1) && !JoysPresent[0]) || ((in == ctrl_Joystick2) && !JoysPresent[1]) || ((in == ctrl_Mouse) && !MousePresent) ) in = ctrl_Keyboard1; IN_SetControlType(0,in); } /////////////////////////////////////////////////////////////////////////// // // IN_Shutdown() - Shuts down the Input Mgr // /////////////////////////////////////////////////////////////////////////// void IN_Shutdown(void) { u16int i; if (!IN_Started) return; INL_ShutMouse(); for (i = 0;i < MaxJoys;i++) INL_ShutJoy(i); INL_ShutKbd(); IN_Started = false; } /////////////////////////////////////////////////////////////////////////// // // IN_SetKeyHook() - Sets the routine that gets called by INL_KeyService() // everytime a real make/break code gets hit // /////////////////////////////////////////////////////////////////////////// void IN_SetKeyHook(void (*hook)()) { INL_KeyHook = hook; } /////////////////////////////////////////////////////////////////////////// // // IN_ClearKeysDown() - Clears the keyboard array // /////////////////////////////////////////////////////////////////////////// void IN_ClearKeysDown(void) { s16int i; LastScan = sc_None; LastASCII = key_None; memset (Keyboard,0,sizeof(Keyboard)); } /////////////////////////////////////////////////////////////////////////// // // IN_ReadControl() - Reads the device associated with the specified // player and fills in the control info struct // /////////////////////////////////////////////////////////////////////////// void IN_ReadControl(s16int player,ControlInfo *info) { int realdelta; u8int dbyte; u16int buttons; s16int dx,dy; Motion mx,my; ControlType type; register KeyboardDef *def; dx = dy = 0; mx = my = motion_None; buttons = 0; if (DemoMode == demo_Playback) { dbyte = DemoBuffer[DemoOffset + 1]; my = (dbyte & 3) - 1; mx = ((dbyte >> 2) & 3) - 1; buttons = (dbyte >> 4) & 3; if (!(--DemoBuffer[DemoOffset])) { DemoOffset += 2; if (DemoOffset >= DemoSize) DemoMode = demo_PlayDone; } realdelta = false; } else if (DemoMode == demo_PlayDone) Quit("Demo playback exceeded"); else { switch (type = Controls[player]) { case ctrl_Keyboard: def = &KbdDefs; if (Keyboard[def->upleft]) mx = motion_Left,my = motion_Up; else if (Keyboard[def->upright]) mx = motion_Right,my = motion_Up; else if (Keyboard[def->downleft]) mx = motion_Left,my = motion_Down; else if (Keyboard[def->downright]) mx = motion_Right,my = motion_Down; if (Keyboard[def->up]) my = motion_Up; else if (Keyboard[def->down]) my = motion_Down; if (Keyboard[def->left]) mx = motion_Left; else if (Keyboard[def->right]) mx = motion_Right; if (Keyboard[def->button0]) buttons += 1 << 0; if (Keyboard[def->button1]) buttons += 1 << 1; realdelta = false; break; case ctrl_Joystick1: case ctrl_Joystick2: INL_GetJoyDelta(type - ctrl_Joystick,&dx,&dy); buttons = INL_GetJoyButtons(type - ctrl_Joystick); realdelta = true; break; case ctrl_Mouse: INL_GetMouseDelta(&dx,&dy); buttons = INL_GetMouseButtons(); realdelta = true; break; } } if (realdelta) { mx = (dx < 0)? motion_Left : ((dx > 0)? motion_Right : motion_None); my = (dy < 0)? motion_Up : ((dy > 0)? motion_Down : motion_None); } else { dx = mx * 127; dy = my * 127; } info->x = dx; info->xaxis = mx; info->y = dy; info->yaxis = my; info->button0 = buttons & (1 << 0); info->button1 = buttons & (1 << 1); info->button2 = buttons & (1 << 2); info->button3 = buttons & (1 << 3); info->dir = DirTable[((my + 1) * 3) + (mx + 1)]; if (DemoMode == demo_Record) { // Pack the control info into a byte dbyte = (buttons << 4) | ((mx + 1) << 2) | (my + 1); if ( (DemoBuffer[DemoOffset + 1] == dbyte) && (DemoBuffer[DemoOffset] < 255) ) (DemoBuffer[DemoOffset])++; else { if (DemoOffset || DemoBuffer[DemoOffset]) DemoOffset += 2; if (DemoOffset >= DemoSize) Quit("Demo buffer overflow"); DemoBuffer[DemoOffset] = 1; DemoBuffer[DemoOffset + 1] = dbyte; } } } /////////////////////////////////////////////////////////////////////////// // // IN_SetControlType() - Sets the control type to be used by the specified // player // /////////////////////////////////////////////////////////////////////////// void IN_SetControlType(s16int player,ControlType type) { // DEBUG - check that requested type is present? Controls[player] = type; } /////////////////////////////////////////////////////////////////////////// // // IN_WaitForKey() - Waits for a scan code, then clears LastScan and // returns the scan code // /////////////////////////////////////////////////////////////////////////// u8int IN_WaitForKey(void) { u8int result; while (!(result = LastScan)) ; LastScan = 0; return(result); } /////////////////////////////////////////////////////////////////////////// // // IN_WaitForASCII() - Waits for an ASCII char, then clears LastASCII and // returns the ASCII value // /////////////////////////////////////////////////////////////////////////// char IN_WaitForASCII(void) { char result; while (!(result = LastASCII)) ; LastASCII = '\0'; return(result); } /////////////////////////////////////////////////////////////////////////// // // IN_Ack() - waits for a button or key press. If a button is down, upon // calling, it must be released for it to be recognized // /////////////////////////////////////////////////////////////////////////// int btnstate[8]; void IN_StartAck(void) { u16int i,buttons; // // get initial state of everything // IN_ClearKeysDown(); memset (btnstate,0,sizeof(btnstate)); buttons = IN_JoyButtons () << 4; if (MousePresent) buttons |= IN_MouseButtons (); for (i=0;i<8;i++,buttons>>=1) if (buttons&1) btnstate[i] = true; } int IN_CheckAck (void) { u16int i,buttons; // // see if something has been pressed // if (LastScan) return true; buttons = IN_JoyButtons () << 4; if (MousePresent) buttons |= IN_MouseButtons (); for (i=0;i<8;i++,buttons>>=1) if ( buttons&1 ) { if (!btnstate[i]) return true; } else btnstate[i]=false; return false; } void IN_Ack (void) { IN_StartAck (); while (!IN_CheckAck ()) ; } /////////////////////////////////////////////////////////////////////////// // // IN_UserInput() - Waits for the specified delay time (in ticks) or the // user pressing a key or a mouse button. If the clear flag is set, it // then either clears the key or waits for the user to let the mouse // button up. // /////////////////////////////////////////////////////////////////////////// int IN_UserInput(u32int delay) { u32int lasttime; lasttime = TimeCount; IN_StartAck (); do { if (IN_CheckAck()) return true; } while (TimeCount - lasttime < delay); return(false); } //=========================================================================== /* =================== = = IN_MouseButtons = =================== */ u8int IN_MouseButtons (void) { if (MousePresent) { Mouse(MButtons); return _BX; } else return 0; } /* =================== = = IN_JoyButtons = =================== */ u8int IN_JoyButtons (void) { u16int joybits; joybits = inportb(0x201); // Get all the joystick buttons joybits >>= 4; // only the high bits are useful joybits ^= 15; // return with 1=pressed return joybits; }