shithub: wl3d

ref: a0c3c62fcd25dd62d5c69353a604d3f6afbaa75b
dir: /vl.c/

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// ID_VL.C

#include <dos.h>
#include <alloc.h>
#include <mem.h>
#include <string.h>
#include "ID_HEADS.H"
#include "ID_VL.H"
#pragma hdrstop

//
// SC_INDEX is expected to stay at SC_MAPMASK for proper operation
//

u16int	bufferofs;
u16int	displayofs,pelpan;

u16int	screenseg=SCREENSEG;		// set to 0xa000 for asm convenience

u16int	linewidth;
u16int	ylookup[MAXSCANLINES];

int		screenfaded;
u16int	bordercolor;

int		fastpalette;				// if true, use outsb to set

u8int		far	palette1[256][3],far palette2[256][3];

//===========================================================================

// asm

s16int	 VL_VideoID (void);
void VL_SetCRTC (s16int crtc);
void VL_SetScreen (s16int crtc, s16int pelpan);
void VL_WaitVBL (s16int vbls);

//===========================================================================


/*
=======================
=
= VL_Startup
=
=======================
*/

#if 0
void	VL_Startup (void)
{
	if ( !MS_CheckParm ("HIDDENCARD") && VL_VideoID () != 5)
		MS_Quit ("You need a VGA graphics card to run this!");

	asm	cld;				// all string instructions assume forward
}

#endif

/*
=======================
=
= VL_Startup	// WOLFENSTEIN HACK
=
=======================
*/

static	char *ParmStrings[] = {"HIDDENCARD",""};

void	VL_Startup (void)
{
	s16int i,videocard;

	asm	cld;

	videocard = VL_VideoID ();
	for (i = 1;i < _argc;i++)
		if (US_CheckParm(_argv[i],ParmStrings) == 0)
		{
			videocard = 5;
			break;
		}

	if (videocard != 5)
Quit ("Improper video card!  If you really have a VGA card that I am not \n"
	  "detecting, use the -HIDDENCARD command line parameter!");

}



/*
=======================
=
= VL_Shutdown
=
=======================
*/

void	VL_Shutdown (void)
{
	VL_SetTextMode ();
}


/*
=======================
=
= VL_SetVGAPlaneMode
=
=======================
*/

void	VL_SetVGAPlaneMode (void)
{
asm	mov	ax,0x13
asm	int	0x10
	VL_DePlaneVGA ();
	VGAMAPMASK(15);
	VL_SetLineWidth (40);
}


/*
=======================
=
= VL_SetTextMode
=
=======================
*/

void	VL_SetTextMode (void)
{
asm	mov	ax,3
asm	int	0x10
}

//===========================================================================

/*
=================
=
= VL_ClearVideo
=
= Fill the entire video buffer with a given color
=
=================
*/

void VL_ClearVideo (u8int color)
{
asm	mov	dx,GC_INDEX
asm	mov	al,GC_MODE
asm	out	dx,al
asm	inc	dx
asm	in	al,dx
asm	and	al,0xfc				// write mode 0 to store directly to video
asm	out	dx,al

asm	mov	dx,SC_INDEX
asm	mov	ax,SC_MAPMASK+15*256
asm	out	dx,ax				// write through all four planes

asm	mov	ax,SCREENSEG
asm	mov	es,ax
asm	mov	al,[color]
asm	mov	ah,al
asm	mov	cx,0x8000			// 0x8000 words, clearing 8 video bytes/word
asm	xor	di,di
asm	rep	stosw
}


/*
=============================================================================

			VGA REGISTER MANAGEMENT ROUTINES

=============================================================================
*/


/*
=================
=
= VL_DePlaneVGA
=
=================
*/

void VL_DePlaneVGA (void)
{

//
// change CPU addressing to non linear mode
//

//
// turn off chain 4 and odd/even
//
	outportb (SC_INDEX,SC_MEMMODE);
	outportb (SC_INDEX+1,(inportb(SC_INDEX+1)&~8)|4);

	outportb (SC_INDEX,SC_MAPMASK);		// leave this set throughought

//
// turn off odd/even and set write mode 0
//
	outportb (GC_INDEX,GC_MODE);
	outportb (GC_INDEX+1,inportb(GC_INDEX+1)&~0x13);

//
// turn off chain
//
	outportb (GC_INDEX,GC_MISCELLANEOUS);
	outportb (GC_INDEX+1,inportb(GC_INDEX+1)&~2);

//
// clear the entire buffer space, because int 10h only did 16 k / plane
//
	VL_ClearVideo (0);

//
// change CRTC scanning from doubleword to byte mode, allowing >64k scans
//
	outportb (CRTC_INDEX,CRTC_UNDERLINE);
	outportb (CRTC_INDEX+1,inportb(CRTC_INDEX+1)&~0x40);

	outportb (CRTC_INDEX,CRTC_MODE);
	outportb (CRTC_INDEX+1,inportb(CRTC_INDEX+1)|0x40);
}

//===========================================================================

/*
====================
=
= VL_SetLineWidth
=
= Line witdh is in WORDS, 40 words is normal width for vgaplanegr
=
====================
*/

void VL_SetLineWidth (u16int width)
{
	s16int i,offset;

//
// set wide virtual screen
//
	outport (CRTC_INDEX,CRTC_OFFSET+width*256);

//
// set up lookup tables
//
	linewidth = width*2;

	offset = 0;

	for (i=0;i<MAXSCANLINES;i++)
	{
		ylookup[i]=offset;
		offset += linewidth;
	}
}

/*
====================
=
= VL_SetSplitScreen
=
====================
*/

void VL_SetSplitScreen (s16int linenum)
{
	VL_WaitVBL (1);
	linenum=linenum*2-1;
	outportb (CRTC_INDEX,CRTC_LINECOMPARE);
	outportb (CRTC_INDEX+1,linenum % 256);
	outportb (CRTC_INDEX,CRTC_OVERFLOW);
	outportb (CRTC_INDEX+1, 1+16*(linenum/256));
	outportb (CRTC_INDEX,CRTC_MAXSCANLINE);
	outportb (CRTC_INDEX+1,inportb(CRTC_INDEX+1) & (255-64));
}


/*
=============================================================================

						PALETTE OPS

		To avoid snow, do a WaitVBL BEFORE calling these

=============================================================================
*/


/*
=================
=
= VL_FillPalette
=
=================
*/

void VL_FillPalette (s16int red, s16int green, s16int blue)
{
	s16int	i;

	outportb (PEL_WRITE_ADR,0);
	for (i=0;i<256;i++)
	{
		outportb (PEL_DATA,red);
		outportb (PEL_DATA,green);
		outportb (PEL_DATA,blue);
	}
}

//===========================================================================

/*
=================
=
= VL_SetColor
=
=================
*/

void VL_SetColor	(s16int color, s16int red, s16int green, s16int blue)
{
	outportb (PEL_WRITE_ADR,color);
	outportb (PEL_DATA,red);
	outportb (PEL_DATA,green);
	outportb (PEL_DATA,blue);
}

//===========================================================================

/*
=================
=
= VL_GetColor
=
=================
*/

void VL_GetColor	(s16int color, s16int *red, s16int *green, s16int *blue)
{
	outportb (PEL_READ_ADR,color);
	*red = inportb (PEL_DATA);
	*green = inportb (PEL_DATA);
	*blue = inportb (PEL_DATA);
}

//===========================================================================

/*
=================
=
= VL_SetPalette
=
= If fast palette setting has been tested for, it is used
= (some cards don't like outsb palette setting)
=
=================
*/

void VL_SetPalette (u8int far *palette)
{
	s16int	i;

//	outportb (PEL_WRITE_ADR,0);
//	for (i=0;i<768;i++)
//		outportb(PEL_DATA,*palette++);

	asm	mov	dx,PEL_WRITE_ADR
	asm	mov	al,0
	asm	out	dx,al
	asm	mov	dx,PEL_DATA
	asm	lds	si,[palette]

	asm	test	[ss:fastpalette],1
	asm	jz	slowset
//
// set palette fast for cards that can take it
//
	asm	mov	cx,768
	asm	rep outsb
	asm	jmp	done

//
// set palette slowly for some video cards
//
slowset:
	asm	mov	cx,256
setloop:
	asm	lodsb
	asm	out	dx,al
	asm	lodsb
	asm	out	dx,al
	asm	lodsb
	asm	out	dx,al
	asm	loop	setloop

done:
	asm	mov	ax,ss
	asm	mov	ds,ax

}


//===========================================================================

/*
=================
=
= VL_GetPalette
=
= This does not use the port string instructions,
= due to some incompatabilities
=
=================
*/

void VL_GetPalette (u8int far *palette)
{
	s16int	i;

	outportb (PEL_READ_ADR,0);
	for (i=0;i<768;i++)
		*palette++ = inportb(PEL_DATA);
}


//===========================================================================

/*
=================
=
= VL_FadeOut
=
= Fades the current palette to the given color in the given number of steps
=
=================
*/

void VL_FadeOut (s16int start, s16int end, s16int red, s16int green, s16int blue, s16int steps)
{
	s16int		i,j,orig,delta;
	u8int	far *origptr, far *newptr;

	VL_WaitVBL(1);
	VL_GetPalette (&palette1[0][0]);
	_fmemcpy (palette2,palette1,768);

//
// fade through intermediate frames
//
	for (i=0;i<steps;i++)
	{
		origptr = &palette1[start][0];
		newptr = &palette2[start][0];
		for (j=start;j<=end;j++)
		{
			orig = *origptr++;
			delta = red-orig;
			*newptr++ = orig + delta * i / steps;
			orig = *origptr++;
			delta = green-orig;
			*newptr++ = orig + delta * i / steps;
			orig = *origptr++;
			delta = blue-orig;
			*newptr++ = orig + delta * i / steps;
		}

		VL_WaitVBL(1);
		VL_SetPalette (&palette2[0][0]);
	}

//
// final color
//
	VL_FillPalette (red,green,blue);

	screenfaded = true;
}


/*
=================
=
= VL_FadeIn
=
=================
*/

void VL_FadeIn (s16int start, s16int end, u8int far *palette, s16int steps)
{
	s16int		i,j,delta;

	VL_WaitVBL(1);
	VL_GetPalette (&palette1[0][0]);
	_fmemcpy (&palette2[0][0],&palette1[0][0],sizeof(palette1));

	start *= 3;
	end = end*3+2;

//
// fade through intermediate frames
//
	for (i=0;i<steps;i++)
	{
		for (j=start;j<=end;j++)
		{
			delta = palette[j]-palette1[0][j];
			palette2[0][j] = palette1[0][j] + delta * i / steps;
		}

		VL_WaitVBL(1);
		VL_SetPalette (&palette2[0][0]);
	}

//
// final color
//
	VL_SetPalette (palette);
	screenfaded = false;
}



/*
=================
=
= VL_TestPaletteSet
=
= Sets the palette with outsb, then reads it in and compares
= If it compares ok, fastpalette is set to true.
=
=================
*/

void VL_TestPaletteSet (void)
{
	s16int	i;

	for (i=0;i<768;i++)
		palette1[0][i] = i;

	fastpalette = true;
	VL_SetPalette (&palette1[0][0]);
	VL_GetPalette (&palette2[0][0]);
	if (_fmemcmp (&palette1[0][0],&palette2[0][0],768))
		fastpalette = false;
}


/*
==================
=
= VL_ColorBorder
=
==================
*/

void VL_ColorBorder (s16int color)
{
	_AH=0x10;
	_AL=1;
	_BH=color;
	geninterrupt (0x10);
	bordercolor = color;
}



/*
=============================================================================

							PIXEL OPS

=============================================================================
*/

u8int	pixmasks[4] = {1,2,4,8};
u8int	leftmasks[4] = {15,14,12,8};
u8int	rightmasks[4] = {1,3,7,15};


/*
=================
=
= VL_Plot
=
=================
*/

void VL_Plot (s16int x, s16int y, s16int color)
{
	u8int mask;

	mask = pixmasks[x&3];
	VGAMAPMASK(mask);
	*(u8int far *)MK_FP(SCREENSEG,bufferofs+(ylookup[y]+(x>>2))) = color;
	VGAMAPMASK(15);
}


/*
=================
=
= VL_Hlin
=
=================
*/

void VL_Hlin (u16int x, u16int y, u16int width, u16int color)
{
	u16int		xbyte;
	u8int			far *dest;
	u8int			leftmask,rightmask;
	s16int				midbytes;

	xbyte = x>>2;
	leftmask = leftmasks[x&3];
	rightmask = rightmasks[(x+width-1)&3];
	midbytes = ((x+width+3)>>2) - xbyte - 2;

	dest = MK_FP(SCREENSEG,bufferofs+ylookup[y]+xbyte);

	if (midbytes<0)
	{
	// all in one byte
		VGAMAPMASK(leftmask&rightmask);
		*dest = color;
		VGAMAPMASK(15);
		return;
	}

	VGAMAPMASK(leftmask);
	*dest++ = color;

	VGAMAPMASK(15);
	_fmemset (dest,color,midbytes);
	dest+=midbytes;

	VGAMAPMASK(rightmask);
	*dest = color;

	VGAMAPMASK(15);
}


/*
=================
=
= VL_Vlin
=
=================
*/

void VL_Vlin (s16int x, s16int y, s16int height, s16int color)
{
	u8int	far *dest,mask;

	mask = pixmasks[x&3];
	VGAMAPMASK(mask);

	dest = MK_FP(SCREENSEG,bufferofs+ylookup[y]+(x>>2));

	while (height--)
	{
		*dest = color;
		dest += linewidth;
	}

	VGAMAPMASK(15);
}


/*
=================
=
= VL_Bar
=
=================
*/

void VL_Bar (s16int x, s16int y, s16int width, s16int height, s16int color)
{
	u8int	far *dest;
	u8int	leftmask,rightmask;
	s16int		midbytes,linedelta;

	leftmask = leftmasks[x&3];
	rightmask = rightmasks[(x+width-1)&3];
	midbytes = ((x+width+3)>>2) - (x>>2) - 2;
	linedelta = linewidth-(midbytes+1);

	dest = MK_FP(SCREENSEG,bufferofs+ylookup[y]+(x>>2));

	if (midbytes<0)
	{
	// all in one byte
		VGAMAPMASK(leftmask&rightmask);
		while (height--)
		{
			*dest = color;
			dest += linewidth;
		}
		VGAMAPMASK(15);
		return;
	}

	while (height--)
	{
		VGAMAPMASK(leftmask);
		*dest++ = color;

		VGAMAPMASK(15);
		_fmemset (dest,color,midbytes);
		dest+=midbytes;

		VGAMAPMASK(rightmask);
		*dest = color;

		dest+=linedelta;
	}

	VGAMAPMASK(15);
}

/*
============================================================================

							MEMORY OPS

============================================================================
*/

/*
=================
=
= VL_MemToLatch
=
=================
*/

void VL_MemToLatch (u8int far *source, s16int width, s16int height, u16int dest)
{
	u16int	count;
	u8int	plane,mask;

	count = ((width+3)/4)*height;
	mask = 1;
	for (plane = 0; plane<4 ; plane++)
	{
		VGAMAPMASK(mask);
		mask <<= 1;

asm	mov	cx,count
asm mov ax,SCREENSEG
asm mov es,ax
asm	mov	di,[dest]
asm	lds	si,[source]
asm	rep movsb
asm mov	ax,ss
asm	mov	ds,ax

		source+= count;
	}
}


//===========================================================================


/*
=================
=
= VL_MemToScreen
=
= Draws a block of data to the screen.
=
=================
*/

void VL_MemToScreen (u8int far *source, s16int width, s16int height, s16int x, s16int y)
{
	u8int    far *screen,far *dest,mask;
	s16int		plane;

	width>>=2;
	dest = MK_FP(SCREENSEG,bufferofs+ylookup[y]+(x>>2) );
	mask = 1 << (x&3);

	for (plane = 0; plane<4; plane++)
	{
		VGAMAPMASK(mask);
		mask <<= 1;
		if (mask == 16)
			mask = 1;

		screen = dest;
		for (y=0;y<height;y++,screen+=linewidth,source+=width)
			_fmemcpy (screen,source,width);
	}
}

//==========================================================================


/*
=================
=
= VL_MaskedToScreen
=
= Masks a block of main memory to the screen.
=
=================
*/

void VL_MaskedToScreen (u8int far *source, s16int width, s16int height, s16int x, s16int y)
{
	u8int    far *screen,far *dest,mask;
	u8int	far *maskptr;
	s16int		plane;

	width>>=2;
	dest = MK_FP(SCREENSEG,bufferofs+ylookup[y]+(x>>2) );
//	mask = 1 << (x&3);

//	maskptr = source;

	for (plane = 0; plane<4; plane++)
	{
		VGAMAPMASK(mask);
		mask <<= 1;
		if (mask == 16)
			mask = 1;

		screen = dest;
		for (y=0;y<height;y++,screen+=linewidth,source+=width)
			_fmemcpy (screen,source,width);
	}
}

//==========================================================================

/*
=================
=
= VL_LatchToScreen
=
=================
*/

void VL_LatchToScreen (u16int source, s16int width, s16int height, s16int x, s16int y)
{
	VGAWRITEMODE(1);
	VGAMAPMASK(15);

asm	mov	di,[y]				// dest = bufferofs+ylookup[y]+(x>>2)
asm	shl	di,1
asm	mov	di,[WORD PTR ylookup+di]
asm	add	di,[bufferofs]
asm	mov	ax,[x]
asm	shr	ax,2
asm	add	di,ax

asm	mov	si,[source]
asm	mov	ax,[width]
asm	mov	bx,[linewidth]
asm	sub	bx,ax
asm	mov	dx,[height]
asm	mov	cx,SCREENSEG
asm	mov	ds,cx
asm	mov	es,cx

drawline:
asm	mov	cx,ax
asm	rep movsb
asm	add	di,bx
asm	dec	dx
asm	jnz	drawline

asm	mov	ax,ss
asm	mov	ds,ax

	VGAWRITEMODE(0);
}


//===========================================================================

#if 0

/*
=================
=
= VL_ScreenToScreen
=
=================
*/

void VL_ScreenToScreen (u16int source, u16int dest,s16int width, s16int height)
{
	VGAWRITEMODE(1);
	VGAMAPMASK(15);

asm	mov	si,[source]
asm	mov	di,[dest]
asm	mov	ax,[width]
asm	mov	bx,[linewidth]
asm	sub	bx,ax
asm	mov	dx,[height]
asm	mov	cx,SCREENSEG
asm	mov	ds,cx
asm	mov	es,cx

drawline:
asm	mov	cx,ax
asm	rep movsb
asm	add	si,bx
asm	add	di,bx
asm	dec	dx
asm	jnz	drawline

asm	mov	ax,ss
asm	mov	ds,ax

	VGAWRITEMODE(0);
}


#endif

/*
=============================================================================

						STRING OUTPUT ROUTINES

=============================================================================
*/




/*
===================
=
= VL_DrawTile8String
=
===================
*/

void VL_DrawTile8String (char *str, char far *tile8ptr, s16int printx, s16int printy)
{
	s16int		i;
	u16int	far *dest,far *screen,far *src;

	dest = MK_FP(SCREENSEG,bufferofs+ylookup[printy]+(printx>>2));

	while (*str)
	{
		src = (u16int far *)(tile8ptr + (*str<<6));
		// each character is 64 bytes

		VGAMAPMASK(1);
		screen = dest;
		for (i=0;i<8;i++,screen+=linewidth)
			*screen = *src++;
		VGAMAPMASK(2);
		screen = dest;
		for (i=0;i<8;i++,screen+=linewidth)
			*screen = *src++;
		VGAMAPMASK(4);
		screen = dest;
		for (i=0;i<8;i++,screen+=linewidth)
			*screen = *src++;
		VGAMAPMASK(8);
		screen = dest;
		for (i=0;i<8;i++,screen+=linewidth)
			*screen = *src++;

		str++;
		printx += 8;
		dest+=2;
	}
}



/*
===================
=
= VL_DrawLatch8String
=
===================
*/

void VL_DrawLatch8String (char *str, u16int tile8ptr, s16int printx, s16int printy)
{
	s16int		i;
	u16int	src,dest;

	dest = bufferofs+ylookup[printy]+(printx>>2);

	VGAWRITEMODE(1);
	VGAMAPMASK(15);

	while (*str)
	{
		src = tile8ptr + (*str<<4);		// each character is 16 latch bytes

asm	mov	si,[src]
asm	mov	di,[dest]
asm	mov	dx,[linewidth]

asm	mov	ax,SCREENSEG
asm	mov	ds,ax

asm	lodsw
asm	mov	[di],ax
asm	add	di,dx
asm	lodsw
asm	mov	[di],ax
asm	add	di,dx
asm	lodsw
asm	mov	[di],ax
asm	add	di,dx
asm	lodsw
asm	mov	[di],ax
asm	add	di,dx
asm	lodsw
asm	mov	[di],ax
asm	add	di,dx
asm	lodsw
asm	mov	[di],ax
asm	add	di,dx
asm	lodsw
asm	mov	[di],ax
asm	add	di,dx
asm	lodsw
asm	mov	[di],ax
asm	add	di,dx

asm	mov	ax,ss
asm	mov	ds,ax

		str++;
		printx += 8;
		dest+=2;
	}

	VGAWRITEMODE(0);
}


/*
===================
=
= VL_SizeTile8String
=
===================
*/

void VL_SizeTile8String (char *str, s16int *width, s16int *height)
{
	*height = 8;
	*width = 8*strlen(str);
}