ref: a88630d07570f7e9a30098817db9efe32307a776
dir: /menu.h/
// // WL_MENU.H // #ifdef SPEAR #define BORDCOLOR 0x99 #define BORD2COLOR 0x93 #define DEACTIVE 0x9b #define BKGDCOLOR 0x9d #define MenuFadeOut() VL_FadeOut(0,255,0,0,51,10) #else #define BORDCOLOR 0x29 #define BORD2COLOR 0x23 #define DEACTIVE 0x2b #define BKGDCOLOR 0x2d #define MenuFadeOut() VL_FadeOut(0,255,43,0,0,10) #endif #define READCOLOR 0x4a #define READHCOLOR 0x47 #define VIEWCOLOR 0x7f #define TEXTCOLOR 0x17 #define HIGHLIGHT 0x13 #define MenuFadeIn() VL_FadeIn(0,255,&gamepal,10) #ifndef SPEAR #define INTROSONG 7 #else #define INTROSONG 23 #endif #define SENSITIVE 60 #define CENTER SENSITIVE*2 #define MENU_X 76 #define MENU_Y 55 #define MENU_W 178 #ifndef SPEAR #define MENU_H 13*10+6 #else #define MENU_H 13*9+6 #endif #define SM_X 48 #define SM_W 250 #define SM_Y1 20 #define SM_H1 4*13-7 #define SM_Y2 SM_Y1+5*13 #define SM_H2 4*13-7 #define SM_Y3 SM_Y2+5*13 #define SM_H3 3*13-7 #define CTL_X 24 #define CTL_Y 70 #define CTL_W 284 #define CTL_H 13*7-7 #define LSM_X 85 #define LSM_Y 55 #define LSM_W 175 #define LSM_H 10*13+10 #define NM_X 50 #define NM_Y 100 #define NM_W 225 #define NM_H 13*4+15 #define NE_X 10 #define NE_Y 23 #define NE_W 320-NE_X*2 #define NE_H 200-NE_Y*2 #define CST_X 20 #define CST_Y 48 #define CST_START 60 #define CST_SPC 60 // // TYPEDEFS // typedef struct { s16int x,y,amount,curpos,indent; } CP_iteminfo; typedef struct { s16int active; char string[36]; void (* routine)(s16int temp1); } CP_itemtype; typedef struct { s16int allowed[4]; } CustomCtrls; extern CP_itemtype far MainMenu[],far NewEMenu[]; extern CP_iteminfo MainItems; // // FUNCTION PROTOTYPES // void SetupControlPanel(void); void CleanupControlPanel(void); void DrawMenu(CP_iteminfo *item_i,CP_itemtype far *items); s16int HandleMenu(CP_iteminfo *item_i, CP_itemtype far *items, void (*routine)(s16int w)); void ClearMScreen(void); void DrawWindow(s16int x,s16int y,s16int w,s16int h,s16int wcolor); void DrawOutline(s16int x,s16int y,s16int w,s16int h,s16int color1,s16int color2); void WaitKeyUp(void); void ReadAnyControl(ControlInfo *ci); void TicDelay(s16int count); void StartCPMusic(s16int song); s16int Confirm(char far *string); void Message(char far *string); void CheckPause(void); void ShootSnd(void); void CheckSecretMissions(void); void BossKey(void); void DrawGun(CP_iteminfo *item_i,CP_itemtype far *items,s16int x,s16int *y,s16int which,s16int basey,void (*routine)(s16int w)); void DrawHalfStep(s16int x,s16int y); void EraseGun(CP_iteminfo *item_i,CP_itemtype far *items,s16int x,s16int y,s16int which); void SetTextColor(CP_itemtype far *items,s16int hlight); void DrawMenuGun(CP_iteminfo *iteminfo); void DrawStripes(s16int y); void DefineMouseBtns(void); void DefineKeyBtns(void); void DefineKeyMove(void); void EnterCtrlData(s16int index,CustomCtrls *cust,void (*DrawRtn)(s16int),void (*PrintRtn)(s16int),s16int type); void DrawMainMenu(void); void DrawSoundMenu(void); void DrawLoadSaveScreen(s16int loadsave); void DrawNewEpisode(void); void DrawNewGame(void); void DrawChangeView(s16int view); void DrawMouseSens(void); void DrawCtlScreen(void); void DrawCustomScreen(void); void DrawLSAction(s16int which); void DrawCustMouse(s16int hilight); void DrawCustKeybd(s16int hilight); void DrawCustKeys(s16int hilight); void PrintCustMouse(s16int i); void PrintCustKeybd(s16int i); void PrintCustKeys(s16int i); void PrintLSEntry(s16int w,s16int color); void TrackWhichGame(s16int w); void DrawNewGameDiff(s16int w); void FixupCustom(s16int w); void CP_NewGame(void); void CP_Sound(void); s16int CP_LoadGame(s16int quick); s16int CP_SaveGame(s16int quick); void CP_Control(void); void CP_ChangeView(void); void CP_ExitOptions(void); void CP_Quit(void); void CP_ViewScores(void); s16int CP_EndGame(void); s16int CP_CheckQuick(u16int scancode); void CustomControls(void); void MouseSensitivity(void); // // VARIABLES // extern s16int SaveGamesAvail[10],StartGame,SoundStatus; extern char SaveGameNames[10][32],SaveName[13]; enum {MOUSE,JOYSTICK,KEYBOARDBTNS,KEYBOARDMOVE}; // FOR INPUT TYPES enum { newgame, soundmenu, control, loadgame, savegame, changeview, #ifndef GOODTIMES #ifndef SPEAR readthis, #endif #endif viewscores, backtodemo, quit } menuitems; // // WL_INTER // typedef struct { s16int kill,secret,treasure; s32int time; } LRstruct; extern LRstruct LevelRatios[]; void Write (s16int x,s16int y,char *string);