ref: a88630d07570f7e9a30098817db9efe32307a776
dir: /vl.h/
#define SC_INDEX 0x3C4 #define SC_RESET 0 #define SC_CLOCK 1 #define SC_MAPMASK 2 #define SC_CHARMAP 3 #define SC_MEMMODE 4 #define CRTC_INDEX 0x3D4 #define CRTC_H_TOTAL 0 #define CRTC_H_DISPEND 1 #define CRTC_H_BLANK 2 #define CRTC_H_ENDBLANK 3 #define CRTC_H_RETRACE 4 #define CRTC_H_ENDRETRACE 5 #define CRTC_V_TOTAL 6 #define CRTC_OVERFLOW 7 #define CRTC_ROWSCAN 8 #define CRTC_MAXSCANLINE 9 #define CRTC_CURSORSTART 10 #define CRTC_CURSOREND 11 #define CRTC_STARTHIGH 12 #define CRTC_STARTLOW 13 #define CRTC_CURSORHIGH 14 #define CRTC_CURSORLOW 15 #define CRTC_V_RETRACE 16 #define CRTC_V_ENDRETRACE 17 #define CRTC_V_DISPEND 18 #define CRTC_OFFSET 19 #define CRTC_UNDERLINE 20 #define CRTC_V_BLANK 21 #define CRTC_V_ENDBLANK 22 #define CRTC_MODE 23 #define CRTC_LINECOMPARE 24 #define GC_INDEX 0x3CE #define GC_SETRESET 0 #define GC_ENABLESETRESET 1 #define GC_COLORCOMPARE 2 #define GC_DATAROTATE 3 #define GC_READMAP 4 #define GC_MODE 5 #define GC_MISCELLANEOUS 6 #define GC_COLORDONTCARE 7 #define GC_BITMASK 8 #define ATR_INDEX 0x3c0 #define ATR_MODE 16 #define ATR_OVERSCAN 17 #define ATR_COLORPLANEENABLE 18 #define ATR_PELPAN 19 #define ATR_COLORSELECT 20 #define STATUS_REGISTER_1 0x3da #define PEL_WRITE_ADR 0x3c8 #define PEL_READ_ADR 0x3c7 #define PEL_DATA 0x3c9 //=========================================================================== #define SCREENSEG 0xa000 #define SCREENWIDTH 80 // default screen width in bytes #define MAXSCANLINES 200 // size of ylookup table #define TILEWIDTH 4 //=========================================================================== extern u16int bufferofs; // all drawing is reletive to this extern u16int displayofs,pelpan; // last setscreen coordinates extern u16int screenseg; // set to 0xa000 for asm convenience extern u16int linewidth; extern u16int ylookup[MAXSCANLINES]; extern int screenfaded; extern u16int bordercolor; //=========================================================================== // // VGA hardware routines // #define VGAWRITEMODE(x) asm{\ cli;\ mov dx,GC_INDEX;\ mov al,GC_MODE;\ out dx,al;\ inc dx;\ in al,dx;\ and al,252;\ or al,x;\ out dx,al;\ sti;} #define VGAMAPMASK(x) asm{cli;mov dx,SC_INDEX;mov al,SC_MAPMASK;mov ah,x;out dx,ax;sti;} #define VGAREADMAP(x) asm{cli;mov dx,GC_INDEX;mov al,GC_READMAP;mov ah,x;out dx,ax;sti;} void VL_SetVGAPlane (void); void VL_WaitVBL (s16int vbls); void VL_CrtcStart (s16int crtc); void VL_FillPalette (s16int red, s16int green, s16int blue); void VL_SetColor (s16int color, s16int red, s16int green, s16int blue); void VL_GetColor (s16int color, s16int *red, s16int *green, s16int *blue); void VL_FadeOut (s16int start, s16int end, s16int red, s16int green, s16int blue, s16int steps); void VL_FadeIn (s16int start, s16int end, u8int far *palette, s16int steps); void VL_ColorBorder (s16int color); void VL_Plot (s16int x, s16int y, s16int color); void VL_Hlin (u16int x, u16int y, u16int width, u16int color); void VL_Vlin (s16int x, s16int y, s16int height, s16int color); void VL_Bar (s16int x, s16int y, s16int width, s16int height, s16int color); void VL_DrawPicBare (s16int x, s16int y, u8int far *pic, s16int width, s16int height); void VL_MemToLatch (u8int far *source, s16int width, s16int height, u16int dest); void VL_ScreenToScreen (u16int source, u16int dest,s16int width, s16int height); void VL_MemToScreen (u8int far *source, s16int width, s16int height, s16int x, s16int y); void VL_MaskedToScreen (u8int far *source, s16int width, s16int height, s16int x, s16int y); void VL_DrawTile8String (char *str, char far *tile8ptr, s16int printx, s16int printy); void VL_DrawLatch8String (char *str, u16int tile8ptr, s16int printx, s16int printy); void VL_SizeTile8String (char *str, s16int *width, s16int *height); void VL_DrawPropString (char *str, u16int tile8ptr, s16int printx, s16int printy); void VL_SizePropString (char *str, s16int *width, s16int *height, char far *font); void VL_TestPaletteSet (void);