shithub: wl3d

Download patch

ref: ba287ed5e02c179343eb8f2642730ce95f403f8f
parent: a0c3c62fcd25dd62d5c69353a604d3f6afbaa75b
author: Konstantinn Bonnet <[email protected]>
date: Sun Feb 21 06:33:14 EST 2016

remove localization crap and more rotten headers

--- a/act2.c
+++ b/act2.c
@@ -3787,13 +3787,7 @@
 	PM_UnlockMainMem ();
 	CA_UpLevel ();
 	CacheLump(LEVELEND_LUMP_START,LEVELEND_LUMP_END);
-	#ifdef JAPAN
-	#ifndef JAPDEMO
-	CA_CacheScreen(C_LETSSEEPIC);
-	#endif
-	#else
 	Write(0,7,STR_SEEAGAIN);
-	#endif
 	CA_DownLevel ();
 	PM_CheckMainMem ();
 
--- a/budiosod.h
+++ /dev/null
@@ -1,142 +1,0 @@
-/////////////////////////////////////////////////
-//
-// MUSE Header for .SOD
-// Created Thu Aug 13 09:25:58 1992
-//
-/////////////////////////////////////////////////
-
-#define NUMSOUNDS		81
-#define NUMSNDCHUNKS		267
-
-//
-// Sound names & indexes
-//
-typedef enum {
-		HITWALLSND,              // 0
-		MISSILEHITSND,           // 1
-		SELECTITEMSND,           // 2
-		GHOSTSIGHTSND,           // 3
-		MOVEGUN2SND,             // 4
-		MOVEGUN1SND,             // 5
-		NOWAYSND,                // 6
-		NAZIHITPLAYERSND,        // 7
-		MISSILEFIRESND,          // 8
-		PLAYERDEATHSND,          // 9
-		DOGDEATHSND,             // 10
-		ATKGATLINGSND,           // 11
-		GETKEYSND,               // 12
-		NOITEMSND,               // 13
-		WALK1SND,                // 14
-		WALK2SND,                // 15
-		TAKEDAMAGESND,           // 16
-		GAMEOVERSND,             // 17
-		OPENDOORSND,             // 18
-		CLOSEDOORSND,            // 19
-		DONOTHINGSND,            // 20
-		HALTSND,                 // 21
-		DEATHSCREAM2SND,         // 22
-		ATKKNIFESND,             // 23
-		ATKPISTOLSND,            // 24
-		DEATHSCREAM3SND,         // 25
-		ATKMACHINEGUNSND,        // 26
-		HITENEMYSND,             // 27
-		SHOOTDOORSND,            // 28
-		DEATHSCREAM1SND,         // 29
-		GETMACHINESND,           // 30
-		GETAMMOSND,              // 31
-		SHOOTSND,                // 32
-		HEALTH1SND,              // 33
-		HEALTH2SND,              // 34
-		BONUS1SND,               // 35
-		BONUS2SND,               // 36
-		BONUS3SND,               // 37
-		GETGATLINGSND,           // 38
-		ESCPRESSEDSND,           // 39
-		LEVELDONESND,            // 40
-		DOGBARKSND,              // 41
-		ENDBONUS1SND,            // 42
-		ENDBONUS2SND,            // 43
-		BONUS1UPSND,             // 44
-		BONUS4SND,               // 45
-		PUSHWALLSND,             // 46
-		NOBONUSSND,              // 47
-		PERCENT100SND,           // 48
-		BOSSACTIVESND,           // 49
-		DEATHSCREAM4SND,         // 50
-		SCHUTZADSND,             // 51
-		AHHHGSND,                // 52
-		DEATHSCREAM5SND,         // 53
-		DEATHSCREAM7SND,         // 54
-		DEATHSCREAM8SND,         // 55
-		LEBENSND,                // 56
-		DEATHSCREAM6SND,         // 57
-		NAZIFIRESND,             // 58
-		BOSSFIRESND,             // 59
-		SSFIRESND,               // 60
-		SLURPIESND,              // 61
-		GHOSTFADESND,            // 62
-		DEATHSCREAM9SND,         // 63
-		GETAMMOBOXSND,           // 64
-		ANGELSIGHTSND,           // 65
-		SPIONSND,                // 66
-		NEINSOVASSND,            // 67
-		DOGATTACKSND,            // 68
-		ANGELFIRESND,            // 69
-		TRANSSIGHTSND,           // 70
-		TRANSDEATHSND,           // 71
-		WILHELMSIGHTSND,         // 72
-		WILHELMDEATHSND,         // 73
-		UBERDEATHSND,            // 74
-		KNIGHTSIGHTSND,          // 75
-		KNIGHTDEATHSND,          // 76
-		ANGELDEATHSND,           // 77
-		KNIGHTMISSILESND,        // 78
-		GETSPEARSND,             // 79
-		ANGELTIREDSND,           // 80
-		LASTSOUND
-	     } soundnames;
-
-//
-// Base offsets
-//
-#define STARTPCSOUNDS		0
-#define STARTADLIBSOUNDS	81
-#define STARTDIGISOUNDS		162
-#define STARTMUSIC		243
-
-//
-// Music names & indexes
-//
-typedef enum {
-		XFUNKIE_MUS,             // 0
-		DUNGEON_MUS,             // 1
-		XDEATH_MUS,              // 2
-		GETTHEM_MUS,             // 3
-		XTIPTOE_MUS,             // 4
-		GOINGAFT_MUS,            // 5
-		URAHERO_MUS,             // 6
-		XTHEEND_MUS,             // 7
-		NAZI_OMI_MUS,            // 8
-		POW_MUS,                 // 9
-		TWELFTH_MUS,             // 10
-		SEARCHN_MUS,             // 11
-		SUSPENSE_MUS,            // 12
-		ZEROHOUR_MUS,            // 13
-		WONDERIN_MUS,            // 14
-		ULTIMATE_MUS,            // 15
-		ENDLEVEL_MUS,            // 16
-		XEVIL_MUS,               // 17
-		XJAZNAZI_MUS,            // 18
-		COPYPRO_MUS,             // 19
-		XAWARD_MUS,              // 20
-		XPUTIT_MUS,              // 21
-		XGETYOU_MUS,             // 22
-		XTOWER2_MUS,             // 23
-		LASTMUSIC
-	     } musicnames;
-
-/////////////////////////////////////////////////
-//
-// Thanks for playing with MUSE!
-//
-/////////////////////////////////////////////////
--- a/budiowl6.h
+++ /dev/null
@@ -1,151 +1,0 @@
-/////////////////////////////////////////////////
-//
-// MUSE Header for .WL6
-// Created Sat May 30 18:41:31 1992
-//
-/////////////////////////////////////////////////
-
-#define NUMSOUNDS		87
-#define NUMSNDCHUNKS		288
-
-//
-// Sound names & indexes
-//
-typedef enum {
-		HITWALLSND,              // 0
-		SELECTWPNSND,            // 1
-		SELECTITEMSND,           // 2
-		HEARTBEATSND,            // 3
-		MOVEGUN2SND,             // 4
-		MOVEGUN1SND,             // 5
-		NOWAYSND,                // 6
-		NAZIHITPLAYERSND,        // 7
-		SCHABBSTHROWSND,         // 8
-		PLAYERDEATHSND,          // 9
-		DOGDEATHSND,             // 10
-		ATKGATLINGSND,           // 11
-		GETKEYSND,               // 12
-		NOITEMSND,               // 13
-		WALK1SND,                // 14
-		WALK2SND,                // 15
-		TAKEDAMAGESND,           // 16
-		GAMEOVERSND,             // 17
-		OPENDOORSND,             // 18
-		CLOSEDOORSND,            // 19
-		DONOTHINGSND,            // 20
-		HALTSND,                 // 21
-		DEATHSCREAM2SND,         // 22
-		ATKKNIFESND,             // 23
-		ATKPISTOLSND,            // 24
-		DEATHSCREAM3SND,         // 25
-		ATKMACHINEGUNSND,        // 26
-		HITENEMYSND,             // 27
-		SHOOTDOORSND,            // 28
-		DEATHSCREAM1SND,         // 29
-		GETMACHINESND,           // 30
-		GETAMMOSND,              // 31
-		SHOOTSND,                // 32
-		HEALTH1SND,              // 33
-		HEALTH2SND,              // 34
-		BONUS1SND,               // 35
-		BONUS2SND,               // 36
-		BONUS3SND,               // 37
-		GETGATLINGSND,           // 38
-		ESCPRESSEDSND,           // 39
-		LEVELDONESND,            // 40
-		DOGBARKSND,              // 41
-		ENDBONUS1SND,            // 42
-		ENDBONUS2SND,            // 43
-		BONUS1UPSND,             // 44
-		BONUS4SND,               // 45
-		PUSHWALLSND,             // 46
-		NOBONUSSND,              // 47
-		PERCENT100SND,           // 48
-		BOSSACTIVESND,           // 49
-		MUTTISND,                // 50
-		SCHUTZADSND,             // 51
-		AHHHGSND,                // 52
-		DIESND,                  // 53
-		EVASND,                  // 54
-		GUTENTAGSND,             // 55
-		LEBENSND,                // 56
-		SCHEISTSND,              // 57
-		NAZIFIRESND,             // 58
-		BOSSFIRESND,             // 59
-		SSFIRESND,               // 60
-		SLURPIESND,              // 61
-		TOT_HUNDSND,             // 62
-		MEINGOTTSND,             // 63
-		SCHABBSHASND,            // 64
-		HITLERHASND,             // 65
-		SPIONSND,                // 66
-		NEINSOVASSND,            // 67
-		DOGATTACKSND,            // 68
-		FLAMETHROWERSND,         // 69
-		MECHSTEPSND,             // 70
-		GOOBSSND,                // 71
-		YEAHSND,                 // 72
-		DEATHSCREAM4SND,         // 73
-		DEATHSCREAM5SND,         // 74
-		DEATHSCREAM6SND,         // 75
-		DEATHSCREAM7SND,         // 76
-		DEATHSCREAM8SND,         // 77
-		DEATHSCREAM9SND,         // 78
-		DONNERSND,               // 79
-		EINESND,                 // 80
-		ERLAUBENSND,             // 81
-		KEINSND,                 // 82
-		MEINSND,                 // 83
-		ROSESND,                 // 84
-		MISSILEFIRESND,          // 85
-		MISSILEHITSND,           // 86
-		LASTSOUND
-	     } soundnames;
-
-//
-// Base offsets
-//
-#define STARTPCSOUNDS		0
-#define STARTADLIBSOUNDS	87
-#define STARTDIGISOUNDS		174
-#define STARTMUSIC		261
-
-//
-// Music names & indexes
-//
-typedef enum {
-		CORNER_MUS,              // 0
-		DUNGEON_MUS,             // 1
-		WARMARCH_MUS,            // 2
-		GETTHEM_MUS,             // 3
-		HEADACHE_MUS,            // 4
-		HITLWLTZ_MUS,            // 5
-		INTROCW3_MUS,            // 6
-		NAZI_NOR_MUS,            // 7
-		NAZI_OMI_MUS,            // 8
-		POW_MUS,                 // 9
-		SALUTE_MUS,              // 10
-		SEARCHN_MUS,             // 11
-		SUSPENSE_MUS,            // 12
-		VICTORS_MUS,             // 13
-		WONDERIN_MUS,            // 14
-		FUNKYOU_MUS,             // 15
-		ENDLEVEL_MUS,            // 16
-		GOINGAFT_MUS,            // 17
-		PREGNANT_MUS,            // 18
-		ULTIMATE_MUS,            // 19
-		NAZI_RAP_MUS,            // 20
-		ZEROHOUR_MUS,            // 21
-		TWELFTH_MUS,             // 22
-		ROSTER_MUS,              // 23
-		URAHERO_MUS,             // 24
-		VICMARCH_MUS,            // 25
-		PACMAN_MUS,              // 26
-		LASTMUSIC
-	     } musicnames;
-
-/////////////////////////////////////////////////
-//
-// Thanks for playing with MUSE!
-//
-/////////////////////////////////////////////////
--- a/dat.h
+++ b/dat.h
@@ -1,2 +1,5 @@
+typedef short s16int;
+typedef int s32int;
+
 extern u32int pal[];
 extern u8int intro[];
--- a/def.h
+++ b/def.h
@@ -9,11 +9,7 @@
 
 #include "WL_MENU.H"
 
-#ifdef SPANISH
-#include "SPANISH.H"
-#else
 #include "FOREIGN.H"
-#endif
 
 #ifdef SPEAR
 #include "F_SPEAR.H"
--- a/game.c
+++ b/game.c
@@ -1347,9 +1347,7 @@
 				CheckHighScore (gamestate.score,gamestate.mapon+1);
 
 				#pragma warn -sus
-				#ifndef JAPAN
 				_fstrcpy(MainMenu[viewscores].string,STR_VS);
-				#endif
 				MainMenu[viewscores].routine = CP_ViewScores;
 				#pragma warn +sus
 
@@ -1357,28 +1355,6 @@
 			}
 #endif
 
-#ifdef JAPDEMO
-			if (gamestate.mapon == 3)
-			{
-				died = true;			// don't "get psyched!"
-
-				VW_FadeOut ();
-
-				ClearMemory ();
-
-				CheckHighScore (gamestate.score,gamestate.mapon+1);
-
-				#pragma warn -sus
-				#ifndef JAPAN
-				_fstrcpy(MainMenu[viewscores].string,STR_VS);
-				#endif
-				MainMenu[viewscores].routine = CP_ViewScores;
-				#pragma warn +sus
-
-				return;
-			}
-#endif
-
 			gamestate.oldscore = gamestate.score;
 
 #ifndef SPEAR
@@ -1441,9 +1417,7 @@
 			CheckHighScore (gamestate.score,gamestate.mapon+1);
 
 			#pragma warn -sus
-			#ifndef JAPAN
 			_fstrcpy(MainMenu[viewscores].string,STR_VS);
-			#endif
 			MainMenu[viewscores].routine = CP_ViewScores;
 			#pragma warn +sus
 
@@ -1465,9 +1439,7 @@
 			CheckHighScore (gamestate.score,gamestate.mapon+1);
 
 			#pragma warn -sus
-			#ifndef JAPAN
 			_fstrcpy(MainMenu[viewscores].string,STR_VS);
-			#endif
 			MainMenu[viewscores].routine = CP_ViewScores;
 			#pragma warn +sus
 
--- a/gfxe_sod.h
+++ /dev/null
@@ -1,53 +1,0 @@
-//////////////////////////////////////
-//
-// Graphics .H file for .SOD
-// IGRAB-ed on Fri Jul 31 18:31:00 1992
-//
-//////////////////////////////////////
-
-typedef enum {
-
-
-
-		ENUMEND
-	     } graphicnums;
-
-//
-// Data LUMPs
-//
-
-//
-// Amount of each data item
-//
-#define NUMCHUNKS    414
-#define NUMFONT      0
-#define NUMFONTM     0
-#define NUMPICS      0
-#define NUMPICM      0
-#define NUMSPRITES   0
-#define NUMTILE8     0
-#define NUMTILE8M    0
-#define NUMTILE16    144
-#define NUMTILE16M   270
-#define NUMTILE32    0
-#define NUMTILE32M   0
-#define NUMEXTERNS   0
-//
-// File offsets for data items
-//
-#define STARTFONT    0
-#define STARTFONTM   0
-#define STARTPICS    0
-#define STARTPICM    0
-#define STARTSPRITES 0
-#define STARTTILE8   0
-#define STARTTILE8M  0
-#define STARTTILE16  0
-#define STARTTILE16M 144
-#define STARTTILE32  414
-#define STARTTILE32M 414
-#define STARTEXTERNS 414
-
-//
-// Thank you for using IGRAB!
-//
--- a/gfxe_wl1.h
+++ /dev/null
@@ -1,211 +1,0 @@
-//////////////////////////////////////
-//
-// Graphics .H file for .WL1
-// IGRAB-ed on Sat May 02 02:16:56 1992
-//
-//////////////////////////////////////
-
-typedef enum {
-		// Lump Start
-		H_BJPIC=3,
-		H_CASTLEPIC,                 // 4
-		H_KEYBOARDPIC,               // 5
-		H_JOYPIC,                    // 6
-		H_MOUSEPIC,                  // 7
-		H_BOTHPIC,                   // 8
-		H_GAMEPADPIC,                // 9
-		H_HEALPIC,                   // 10
-		H_TREASUREPIC,               // 11
-		H_GUNPIC,                    // 12
-		H_KEYPIC,                    // 13
-		H_BLAZEPIC,                  // 14
-		H_WEAPON1234PIC,             // 15
-		H_WOLFLOGOPIC,               // 16
-		H_VISAPIC,                   // 17
-		H_MCPIC,                     // 18
-		H_IDLOGOPIC,                 // 19
-		H_FAXPIC,                    // 20
-		H_GALACTIXPIC,               // 21
-		H_FGODMOMPIC,                // 22
-		H_AUSTRALIAPIC,              // 23
-		H_CANADAPIC,                 // 24
-		H_UKPIC,                     // 25
-		// Lump Start
-		C_OPTIONSPIC,                // 26
-		C_CURSOR1PIC,                // 27
-		C_CURSOR2PIC,                // 28
-		C_NOTSELECTEDPIC,            // 29
-		C_SELECTEDPIC,               // 30
-		C_FXTITLEPIC,                // 31
-		C_DIGITITLEPIC,              // 32
-		C_MUSICTITLEPIC,             // 33
-		C_MOUSELBACKPIC,             // 34
-		C_BABYMODEPIC,               // 35
-		C_EASYPIC,                   // 36
-		C_NORMALPIC,                 // 37
-		C_HARDPIC,                   // 38
-		C_LOADSAVEDISKPIC,           // 39
-		C_DISKLOADING1PIC,           // 40
-		C_DISKLOADING2PIC,           // 41
-		C_CONTROLPIC,                // 42
-		C_CUSTOMIZEPIC,              // 43
-		C_LOADGAMEPIC,               // 44
-		C_SAVEGAMEPIC,               // 45
-		C_EPISODE1PIC,               // 46
-		C_EPISODE2PIC,               // 47
-		C_EPISODE3PIC,               // 48
-		C_EPISODE4PIC,               // 49
-		C_EPISODE5PIC,               // 50
-		C_EPISODE6PIC,               // 51
-		C_CODEPIC,                   // 52
-		// Lump Start
-		L_GUYPIC,                    // 53
-		L_COLONPIC,                  // 54
-		L_NUM0PIC,                   // 55
-		L_NUM1PIC,                   // 56
-		L_NUM2PIC,                   // 57
-		L_NUM3PIC,                   // 58
-		L_NUM4PIC,                   // 59
-		L_NUM5PIC,                   // 60
-		L_NUM6PIC,                   // 61
-		L_NUM7PIC,                   // 62
-		L_NUM8PIC,                   // 63
-		L_NUM9PIC,                   // 64
-		L_PERCENTPIC,                // 65
-		L_APIC,                      // 66
-		L_BPIC,                      // 67
-		L_CPIC,                      // 68
-		L_DPIC,                      // 69
-		L_EPIC,                      // 70
-		L_FPIC,                      // 71
-		L_GPIC,                      // 72
-		L_HPIC,                      // 73
-		L_IPIC,                      // 74
-		L_JPIC,                      // 75
-		L_KPIC,                      // 76
-		L_LPIC,                      // 77
-		L_MPIC,                      // 78
-		L_NPIC,                      // 79
-		L_OPIC,                      // 80
-		L_PPIC,                      // 81
-		L_QPIC,                      // 82
-		L_RPIC,                      // 83
-		L_SPIC,                      // 84
-		L_TPIC,                      // 85
-		L_UPIC,                      // 86
-		L_VPIC,                      // 87
-		L_WPIC,                      // 88
-		L_XPIC,                      // 89
-		L_YPIC,                      // 90
-		L_ZPIC,                      // 91
-		L_GUY2PIC,                   // 92
-		L_BJWINSPIC,                 // 93
-		STATUSBARPIC,                // 94
-		TITLEPIC,                    // 95
-		PG13PIC,                     // 96
-		CREDITSPIC,                  // 97
-		HIGHSCORESPIC,               // 98
-		// Lump Start
-		KNIFEPIC,                    // 99
-		GUNPIC,                      // 100
-		MACHINEGUNPIC,               // 101
-		GATLINGGUNPIC,               // 102
-		NOKEYPIC,                    // 103
-		GOLDKEYPIC,                  // 104
-		SILVERKEYPIC,                // 105
-		N_BLANKPIC,                  // 106
-		N_0PIC,                      // 107
-		N_1PIC,                      // 108
-		N_2PIC,                      // 109
-		N_3PIC,                      // 110
-		N_4PIC,                      // 111
-		N_5PIC,                      // 112
-		N_6PIC,                      // 113
-		N_7PIC,                      // 114
-		N_8PIC,                      // 115
-		N_9PIC,                      // 116
-		FACE1APIC,                   // 117
-		FACE1BPIC,                   // 118
-		FACE1CPIC,                   // 119
-		FACE2APIC,                   // 120
-		FACE2BPIC,                   // 121
-		FACE2CPIC,                   // 122
-		FACE3APIC,                   // 123
-		FACE3BPIC,                   // 124
-		FACE3CPIC,                   // 125
-		FACE4APIC,                   // 126
-		FACE4BPIC,                   // 127
-		FACE4CPIC,                   // 128
-		FACE5APIC,                   // 129
-		FACE5BPIC,                   // 130
-		FACE5CPIC,                   // 131
-		FACE6APIC,                   // 132
-		FACE6BPIC,                   // 133
-		FACE6CPIC,                   // 134
-		FACE7APIC,                   // 135
-		FACE7BPIC,                   // 136
-		FACE7CPIC,                   // 137
-		FACE8APIC,                   // 138
-		GOTGATLINGPIC,               // 139
-		PAUSEDPIC,                   // 140
-		GETPSYCHEDPIC,               // 141
-
-
-
-		ORDERSCREEN=557,
-		ENUMEND
-	     } graphicnums;
-
-//
-// Data LUMPs
-//
-#define README_LUMP_START		3
-#define README_LUMP_END			25
-
-#define CONTROLS_LUMP_START		26
-#define CONTROLS_LUMP_END		52
-
-#define LEVELEND_LUMP_START		53
-#define LEVELEND_LUMP_END		93
-
-#define LATCHPICS_LUMP_START		99
-#define LATCHPICS_LUMP_END		141
-
-
-//
-// Amount of each data item
-//
-#define NUMCHUNKS    558
-#define NUMFONT      2
-#define NUMFONTM     0
-#define NUMPICS      139
-#define NUMPICM      0
-#define NUMSPRITES   0
-#define NUMTILE8     72
-#define NUMTILE8M    0
-#define NUMTILE16    144
-#define NUMTILE16M   270
-#define NUMTILE32    0
-#define NUMTILE32M   0
-#define NUMEXTERNS   1
-//
-// File offsets for data items
-//
-#define STRUCTPIC    0
-
-#define STARTFONT    1
-#define STARTFONTM   3
-#define STARTPICS    3
-#define STARTPICM    142
-#define STARTSPRITES 142
-#define STARTTILE8   142
-#define STARTTILE8M  143
-#define STARTTILE16  143
-#define STARTTILE16M 287
-#define STARTTILE32  557
-#define STARTTILE32M 557
-#define STARTEXTERNS 557
-
-//
-// Thank you for using IGRAB!
-//
--- a/gfxe_wl6.h
+++ /dev/null
@@ -1,53 +1,0 @@
-//////////////////////////////////////
-//
-// Graphics .H file for .WL6
-// IGRAB-ed on Sun Aug 09 22:17:20 1992
-//
-//////////////////////////////////////
-
-typedef enum {
-
-
-
-		ENUMEND
-	     } graphicnums;
-
-//
-// Data LUMPs
-//
-
-//
-// Amount of each data item
-//
-#define NUMCHUNKS    414
-#define NUMFONT      0
-#define NUMFONTM     0
-#define NUMPICS      0
-#define NUMPICM      0
-#define NUMSPRITES   0
-#define NUMTILE8     0
-#define NUMTILE8M    0
-#define NUMTILE16    144
-#define NUMTILE16M   270
-#define NUMTILE32    0
-#define NUMTILE32M   0
-#define NUMEXTERNS   0
-//
-// File offsets for data items
-//
-#define STARTFONT    0
-#define STARTFONTM   0
-#define STARTPICS    0
-#define STARTPICM    0
-#define STARTSPRITES 0
-#define STARTTILE8   0
-#define STARTTILE8M  0
-#define STARTTILE16  0
-#define STARTTILE16M 144
-#define STARTTILE32  414
-#define STARTTILE32M 414
-#define STARTEXTERNS 414
-
-//
-// Thank you for using IGRAB!
-//
--- a/heads.h
+++ b/heads.h
@@ -6,16 +6,6 @@
 
 #define	introscn	signon
 
-#ifdef JAPAN
-#ifdef JAPDEMO
-#include "FOREIGN\JAPAN\GFXV_WJ1.H"
-#else
-#include "FOREIGN\JAPAN\GFXV_WJ6.H"
-#endif
-#include "AUDIOWL6.H"
-#include "MAPSWL6.H"
-#else
-
 #ifndef SPEAR
 
 #include "GFXV_WL6.H"
@@ -35,7 +25,6 @@
 #endif
 
 #endif
-#endif
 //-----------------
 
 
@@ -47,8 +36,6 @@
 //	v1.0d1
 //
 
-typedef short s16int;
-typedef int s32int;
 
 #include "ID_MM.H"
 #include "ID_PM.H"
--- a/inter.c
+++ b/inter.c
@@ -159,13 +159,6 @@
 
 
 	VWB_Bar (0,0,320,200-STATUSLINES,127);
-#ifdef JAPAN
-#ifndef JAPDEMO
-	CA_CacheGrChunk(C_ENDRATIOSPIC);
-	VWB_DrawPic(0,0,C_ENDRATIOSPIC);
-	UNCACHEGRCHUNK(C_ENDRATIOSPIC);
-#endif
-#else
 	Write(18,2,STR_YOUWIN);
 
 	Write(TIMEX,TIMEY-2,STR_TOTALTIME);
@@ -172,23 +165,12 @@
 
 	Write(12,RATIOY-2,"averages");
 
-	#ifdef SPANISH
-	Write(RATIOX+2,  RATIOY,      STR_RATKILL);
-	Write(RATIOX+2,  RATIOY+2,  STR_RATSECRET);
-	Write(RATIOX+2,  RATIOY+4,STR_RATTREASURE);
-	#else
 	Write(RATIOX+8,RATIOY,      STR_RATKILL);
 	Write(RATIOX+4,RATIOY+2,  STR_RATSECRET);
 	Write(RATIOX,  RATIOY+4,STR_RATTREASURE);
-	#endif
 
-#endif
-
-#ifndef JAPDEMO
 	VWB_DrawPic (8,4,L_BJWINSPIC);
-#endif
 
-
 #ifndef SPEAR
 	for (kr = sr = tr = sec = i = 0;i < 8;i++)
 #else
@@ -242,7 +224,6 @@
 	Write(x,RATIOY+4,tempstr);
 
 
-#ifndef SPANISH
 #ifndef UPLOAD
 #ifndef SPEAR
 	//
@@ -264,7 +245,6 @@
 	}
 #endif
 #endif
-#endif
 
 
 	fontnumber = 1;
@@ -298,7 +278,6 @@
 
 //==========================================================================
 
-#ifndef JAPAN
 /*
 ==================
 =
@@ -323,7 +302,6 @@
 
 	VW_FadeOut ();
 }
-#endif
 
 
 //==========================================================================
@@ -566,11 +544,6 @@
 	IN_ClearKeysDown();
 	IN_StartAck();
 
-#ifdef JAPAN
-	CA_CacheGrChunk(C_INTERMISSIONPIC);
-	VWB_DrawPic(0,0,C_INTERMISSIONPIC);
-	UNCACHEGRCHUNK(C_INTERMISSIONPIC);
-#endif
 	VWB_DrawPic(0,16,L_GUYPIC);
 
 #ifndef SPEAR
@@ -582,35 +555,19 @@
 		mapon < 17)
 #endif
 	{
-#ifndef JAPAN
-	 #ifdef SPANISH
-	 Write(14,2,"piso\ncompletado");
-	 #else
 	 Write(14,2,"floor\ncompleted");
-	 #endif
 
 	 Write(14,7,STR_BONUS"     0");
 	 Write(16,10,STR_TIME);
 	 Write(16,12,STR_PAR);
 
-	 #ifdef SPANISH
-	 Write(11,14,    STR_RAT2KILL);
-	 Write(11,16,  STR_RAT2SECRET);
-	 Write(11,18,STR_RAT2TREASURE);
-	 #else
 	 Write(9,14,    STR_RAT2KILL);
 	 Write(5,16,  STR_RAT2SECRET);
 	 Write(1,18,STR_RAT2TREASURE);
-	 #endif
 
 	 Write(26,2,itoa(gamestate.mapon+1,tempstr,10));
-#endif
 
-	 #ifdef SPANISH
-	 Write(30,12,parTimes[gamestate.episode*10+mapon].timestr);
-	 #else
 	 Write(26,12,parTimes[gamestate.episode*10+mapon].timestr);
-	 #endif
 
 	 //
 	 // PRINT TIME
@@ -626,11 +583,7 @@
 	 min=sec/60;
 	 sec%=60;
 
-	 #ifdef SPANISH
-	 i=30*8;
-	 #else
 	 i=26*8;
-	 #endif
 	 VWB_DrawPic(i,10*8,L_NUM0PIC+(min/10));
 	 i+=2*8;
 	 VWB_DrawPic(i,10*8,L_NUM0PIC+(min%10));
@@ -684,11 +637,7 @@
 	 }
 
 
-	 #ifdef SPANISH
-	 #define RATIOXX		33
-	 #else
 	 #define RATIOXX		37
-	 #endif
 	 //
 	 // KILL RATIO
 	 //
@@ -920,23 +869,6 @@
 	}
 #endif
 
-#ifdef JAPDEMO
-	if (gamestate.mapon == 3)
-	{
-		SD_PlaySound (BONUS1UPSND);
-
-		CA_CacheGrChunk (STARTFONT+1);
-		Message ("This concludes your demo\n"
-				 "of Wolfenstein 3-D! Now,\n"
-				 "go to your local software\n"
-				 "store and buy it!");
-		UNCACHEGRCHUNK (STARTFONT+1);
-
-		IN_ClearKeysDown();
-		IN_Ack();
-	}
-#endif
-
 	#ifndef SPEAR
 	if (Keyboard[sc_P] && MS_CheckParm("goobers"))
 		PicturePause();
@@ -1263,7 +1195,6 @@
 
 #ifndef UPLOAD
 #ifndef SPEAR
-#ifndef JAPAN
 ////////////////////////////////////////////////////////
 //
 // NON-SHAREWARE NOTICE
@@ -1283,24 +1214,14 @@
 	PrintX=110;
 	PrintY=15;
 
-	#ifdef SPANISH
-	US_Print("Atencion");
-	#else
 	US_Print("Attention");
-	#endif
 
 	SETFONTCOLOR(HIGHLIGHT,BKGDCOLOR);
 	WindowX=PrintX=40;
 	PrintY=60;
-	#ifdef SPANISH
-	US_Print("Este juego NO es gratis y\n");
-	US_Print("NO es Shareware; favor de\n");
-	US_Print("no distribuirlo.\n\n");
-	#else
 	US_Print("This game is NOT shareware.\n");
 	US_Print("Please do not distribute it.\n");
 	US_Print("Thanks.\n\n");
-	#endif
 	US_Print("        Id Software\n");
 
 	VW_UpdateScreen ();
@@ -1307,7 +1228,6 @@
 	VW_FadeIn();
 	IN_Ack();
 }
-#endif
 #endif
 #endif
 
--- a/main.c
+++ b/main.c
@@ -771,34 +771,18 @@
 	WindowW = 320;
 	PrintY = 190;
 
-	#ifndef JAPAN
 	SETFONTCOLOR(14,4);
-
-	#ifdef SPANISH
-	US_CPrint ("Oprima una tecla");
-	#else
 	US_CPrint ("Press a key");
-	#endif
 
-	#endif
-
 	if (!NoWait)
 		IN_Ack ();
 
-	#ifndef JAPAN
 	VW_Bar (0,189,300,11,peekb(0xa000,0));
 
 	PrintY = 190;
 	SETFONTCOLOR(10,4);
-
-	#ifdef SPANISH
-	US_CPrint ("pensando...");
-	#else
 	US_CPrint ("Working...");
-	#endif
 
-	#endif
-
 	SETFONTCOLOR(0,15);
 #else
 	if (!NoWait)
@@ -1354,10 +1338,8 @@
 	ClearMemory ();
 	if (!*error)
 	{
-	 #ifndef JAPAN
 	 CA_CacheGrChunk (ORDERSCREEN);
 	 screen = grsegs[ORDERSCREEN];
-	 #endif
 	 WriteConfig ();
 	}
 	else
@@ -1380,10 +1362,8 @@
 	if (!error || !(*error))
 	{
 		clrscr();
-		#ifndef JAPAN
 		movedata ((u16int)screen,7,0xb800,0,4000);
 		gotoxy(1,24);
-		#endif
 //asm	mov	bh,0
 //asm	mov	dh,23	// row
 //asm	mov	dl,0	// collumn
@@ -1455,13 +1435,10 @@
 #ifndef DEMOTEST
 
 	#ifndef UPLOAD
-
 		#ifndef GOODTIMES
 		#ifndef SPEAR
-		#ifndef JAPAN
 		if (!NoWait)
 			NonShareware();
-		#endif
 		#else
 
 			#ifndef GOODTIMES
@@ -1469,7 +1446,6 @@
 			CopyProtection();
 			#endif
 			#endif
-
 		#endif
 		#endif
 	#endif
@@ -1476,10 +1452,8 @@
 
 	StartCPMusic(INTROSONG);
 
-#ifndef JAPAN
 	if (!NoWait)
 		PG13 ();
-#endif
 
 #endif
 
--- a/mapswlf.h
+++ /dev/null
@@ -1,16 +1,0 @@
-///////////////////////////////////////
-//
-// TED5 Map Header for WLF
-//
-///////////////////////////////////////
-
-//
-// Map Names
-//
-typedef enum {
-		LEVEL_ONE_MAP,           // 0
-		LEVEL_TWO_MAP,           // 1
-		LEVEL_THREE_MAP,         // 2
-		LEVEL_FOUR_MAP,          // 3
-		LASTMAP
-	     } mapnames;
--- a/menu.c
+++ b/menu.c
@@ -62,19 +62,6 @@
 CP_itemtype far
 MainMenu[]=
 {
-#ifdef JAPAN
-	{1,"",CP_NewGame},
-	{1,"",CP_Sound},
-	{1,"",CP_Control},
-	{1,"",CP_LoadGame},
-	{0,"",CP_SaveGame},
-	{1,"",CP_ChangeView},
-	{2,"",CP_ReadThis},
-	{1,"",CP_ViewScores},
-	{1,"",0},
-	{1,"",0}
-#else
-
 	{1,STR_NG,CP_NewGame},
 	{1,STR_SD,CP_Sound},
 	{1,STR_CL,CP_Control},
@@ -84,13 +71,7 @@
 
 #ifndef GOODTIMES
 #ifndef SPEAR
-
-	#ifdef SPANISH
-	{2,"Ve esto!",CP_ReadThis},
-	#else
 	{2,"Read This!",CP_ReadThis},
-	#endif
-
 #endif
 #endif
 
@@ -97,25 +78,10 @@
 	{1,STR_VS,CP_ViewScores},
 	{1,STR_BD,0},
 	{1,STR_QT,0}
-#endif
 },
 
 far SndMenu[]=
 {
-#ifdef JAPAN
-	{1,"",0},
-	{1,"",0},
-	{1,"",0},
-	{0,"",0},
-	{0,"",0},
-	{1,"",0},
-	{1,"",0},
-	{1,"",0},
-	{0,"",0},
-	{0,"",0},
-	{1,"",0},
-	{1,"",0},
-#else
 	{1,STR_NONE,0},
 	{1,STR_PC,0},
 	{1,STR_ALSB,0},
@@ -128,19 +94,10 @@
 	{0,"",0},
 	{1,STR_NONE,0},
 	{1,STR_ALSB,0}
-#endif
 },
 
 far CtlMenu[]=
 {
-#ifdef JAPAN
-	{0,"",0},
-	{0,"",0},
-	{0,"",0},
-	{0,"",0},
-	{0,"",MouseSensitivity},
-	{1,"",CustomControls}
-#else
 	{0,STR_MOUSEEN,0},
 	{0,STR_JOYEN,0},
 	{0,STR_PORT2,0},
@@ -147,7 +104,6 @@
 	{0,STR_GAMEPAD,0},
 	{0,STR_SENS,MouseSensitivity},
 	{1,STR_CUSTOM,CustomControls}
-#endif
 },
 
 #pragma warn +sus
@@ -155,54 +111,6 @@
 #ifndef SPEAR
 far NewEmenu[]=
 {
-#ifdef JAPAN
-#ifdef JAPDEMO
-	{1,"",0},
-	{0,"",0},
-	{0,"",0},
-	{0,"",0},
-	{0,"",0},
-	{0,"",0},
-	{0,"",0},
-	{0,"",0},
-	{0,"",0},
-	{0,"",0},
-	{0,"",0},
-	{0,"",0},
-#else
-	{1,"",0},
-	{0,"",0},
-	{1,"",0},
-	{0,"",0},
-	{1,"",0},
-	{0,"",0},
-	{1,"",0},
-	{0,"",0},
-	{1,"",0},
-	{0,"",0},
-	{1,"",0},
-	{0,"",0}
-#endif
-#else
-	#ifdef SPANISH
-	{1,"Episodio 1\n"
-	   "Fuga desde Wolfenstein",0},
-	{0,"",0},
-	{3,"Episodio 2\n"
-		   "Operacion Eisenfaust",0},
-	{0,"",0},
-	{3,"Episodio 3\n"
-		   "Muere, Fuhrer, Muere!",0},
-	{0,"",0},
-	{3,"Episodio 4\n"
-		  "Un Negro Secreto",0},
-	{0,"",0},
-	{3,"Episodio 5\n"
-		  "Huellas del Loco",0},
-	{0,"",0},
-	{3,"Episodio 6\n"
-		  "Confrontacion",0}
-	#else
 	{1,"Episode 1\n"
 	   "Escape from Wolfenstein",0},
 	{0,"",0},
@@ -220,8 +128,6 @@
 	{0,"",0},
 	{3,"Episode 6\n"
 		  "Confrontation",0}
-	#endif
-#endif
 },
 #endif
 
@@ -228,17 +134,10 @@
 
 far NewMenu[]=
 {
-#ifdef JAPAN
-	{1,"",0},
-	{1,"",0},
-	{1,"",0},
-	{1,"",0}
-#else
 	{1,STR_DADDY,0},
 	{1,STR_HURTME,0},
 	{1,STR_BRINGEM,0},
 	{1,STR_DEATH,0}
-#endif
 },
 
 far LSMenu[]=
@@ -517,9 +416,7 @@
 	{
 		#pragma warn -sus
 		MainMenu[viewscores].routine = NULL;
-		#ifndef JAPAN
 		_fstrcpy(MainMenu[viewscores].string,STR_EG);
-		#endif
 		#pragma warn +sus
 	}
 
@@ -538,9 +435,6 @@
 //
 void DrawMainMenu(void)
 {
-#ifdef JAPAN
-	CA_CacheScreen(S_OPTIONSPIC);
-#else
 	ClearMScreen();
 
 	VWB_DrawPic(112,184,C_MOUSELBACKPIC);
@@ -547,12 +441,7 @@
 	DrawStripes(10);
 	VWB_DrawPic(84,0,C_OPTIONSPIC);
 
-	#ifdef SPANISH
-	DrawWindow(MENU_X-8,MENU_Y-3,MENU_W+8,MENU_H,BKGDCOLOR);
-	#else
 	DrawWindow(MENU_X-8,MENU_Y-3,MENU_W,MENU_H,BKGDCOLOR);
-	#endif
-#endif
 
 	//
 	// CHANGE "GAME" AND "DEMO"
@@ -559,40 +448,12 @@
 	//
 	if (ingame)
 	{
-		#ifndef JAPAN
-
-		#ifdef SPANISH
-		_fstrcpy(&MainMenu[backtodemo].string,STR_GAME);
-		#else
 		_fstrcpy(&MainMenu[backtodemo].string[8],STR_GAME);
-		#endif
-
-		#else
-		CA_CacheGrChunk(C_MRETGAMEPIC);
-		VWB_DrawPic(12*8,20*8,C_MRETGAMEPIC);
-		UNCACHEGRCHUNK(C_MRETGAMEPIC);
-		CA_CacheGrChunk(C_MENDGAMEPIC);
-		VWB_DrawPic(12*8,18*8,C_MENDGAMEPIC);
-		UNCACHEGRCHUNK(C_MENDGAMEPIC);
-		#endif
 		MainMenu[backtodemo].active=2;
 	}
 	else
 	{
-		#ifndef JAPAN
-		#ifdef SPANISH
-		_fstrcpy(&MainMenu[backtodemo].string,STR_BD);
-		#else
 		_fstrcpy(&MainMenu[backtodemo].string[8],STR_DEMO);
-		#endif
-		#else
-		CA_CacheGrChunk(C_MRETDEMOPIC);
-		VWB_DrawPic(12*8,20*8,C_MRETDEMOPIC);
-		UNCACHEGRCHUNK(C_MRETDEMOPIC);
-		CA_CacheGrChunk(C_MSCORESPIC);
-		VWB_DrawPic(12*8,18*8,C_MSCORESPIC);
-		UNCACHEGRCHUNK(C_MSCORESPIC);
-		#endif
 		MainMenu[backtodemo].active=1;
 	}
 
@@ -658,11 +519,7 @@
 			CA_CacheGrChunk(STARTFONT+1);
 
 			WindowH=160;
-			#ifdef JAPAN
-			if (GetYorN(7,8,C_JAPQUITPIC))
-			#else
 			if (Confirm(ENDGAMESTR))
-			#endif
 			{
 				playstate = ex_died;
 				pickquick = gamestate.lives = 0;
@@ -820,15 +677,7 @@
 			WindowX=WindowY=0;
 			WindowW=320;
 			WindowH=160;
-			#ifdef JAPAN
-			if (GetYorN(7,8,C_QUITMSGPIC))
-			#else
-				#ifdef SPANISH
-			if (Confirm(ENDGAMESTR))
-				#else
 			if (Confirm(endStrings[US_RndT()&0x7+(US_RndT()&1)]))
-				#endif
-			#endif
 			{
 				s16int i;
 
@@ -863,11 +712,7 @@
 ////////////////////////////////////////////////////////////////////
 s16int CP_EndGame(void)
 {
-#ifdef JAPAN
-	if (!GetYorN(7,8,C_JAPQUITPIC))
-#else
 	if (!Confirm(ENDGAMESTR))
-#endif
 		return 0;
 
 	pickquick = gamestate.lives = 0;
@@ -876,9 +721,7 @@
 	#pragma warn -sus
 	MainMenu[savegame].active = 0;
 	MainMenu[viewscores].routine=CP_ViewScores;
-	#ifndef JAPAN
 	_fstrcpy(MainMenu[viewscores].string,STR_VS);
-	#endif
 	#pragma warn +sus
 
 	return 1;
@@ -974,11 +817,7 @@
 	// ALREADY IN A GAME?
 	//
 	if (ingame)
-		#ifdef JAPAN
-		if (!GetYorN(7,8,C_JAPNEWGAMEPIC))
-		#else
 		if (!Confirm(CURGAME))
-		#endif
 		{
 			MenuFadeOut();
 			return;
@@ -1051,9 +890,6 @@
 {
 	s16int i;
 
-#ifdef JAPAN
-	CA_CacheScreen(S_EPISODEPIC);
-#else
 	ClearMScreen();
 	VWB_DrawPic(112,184,C_MOUSELBACKPIC);
 
@@ -1061,12 +897,7 @@
 	SETFONTCOLOR(READHCOLOR,BKGDCOLOR);
 	PrintY=2;
 	WindowX=0;
-	#ifdef SPANISH
-	US_CPrint("Cual episodio jugar?");
-	#else
 	US_CPrint("Which episode to play?");
-	#endif
-#endif
 
 	SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
 	DrawMenu(&NewEitems,&NewEmenu[0]);
@@ -1086,9 +917,6 @@
 //
 void DrawNewGame(void)
 {
-#ifdef JAPAN
-	CA_CacheScreen(S_SKILLPIC);
-#else
 	ClearMScreen();
 	VWB_DrawPic(112,184,C_MOUSELBACKPIC);
 
@@ -1097,17 +925,12 @@
 	PrintY=NM_Y-32;
 
 #ifndef SPEAR
-	#ifdef SPANISH
-	US_Print("Eres macho?");
-	#else
 	US_Print("How tough are you?");
-	#endif
 #else
 	VWB_DrawPic (PrintX,PrintY,C_HOWTOUGHPIC);
 #endif
 
 	DrawWindow(NM_X-5,NM_Y-10,NM_W,NM_H,BKGDCOLOR);
-#endif
 
 	DrawMenu(&NewItems,&NewMenu[0]);
 	DrawNewGameDiff(NewItems.curpos);
@@ -1253,10 +1076,6 @@
 {
 	s16int i,on;
 
-
-#ifdef JAPAN
-	CA_CacheScreen(S_SOUNDPIC);
-#else
 	//
 	// DRAW SOUND MENU
 	//
@@ -1266,7 +1085,6 @@
 	DrawWindow(SM_X-8,SM_Y1-3,SM_W,SM_H1,BKGDCOLOR);
 	DrawWindow(SM_X-8,SM_Y2-3,SM_W,SM_H2,BKGDCOLOR);
 	DrawWindow(SM_X-8,SM_Y3-3,SM_W,SM_H3,BKGDCOLOR);
-#endif
 
 	//
 	// IF NO ADLIB, NON-CHOOSENESS!
@@ -1286,18 +1104,12 @@
 		SndMenu[5].active=0;
 
 	DrawMenu(&SndItems,&SndMenu[0]);
-#ifndef JAPAN
 	VWB_DrawPic(100,SM_Y1-20,C_FXTITLEPIC);
 	VWB_DrawPic(100,SM_Y2-20,C_DIGITITLEPIC);
 	VWB_DrawPic(100,SM_Y3-20,C_MUSICTITLEPIC);
-#endif
 
 	for (i=0;i<SndItems.amount;i++)
-#ifdef JAPAN
-		if (i!=3 && i!=4 && i!=8 && i!=9)
-#else
 		if (SndMenu[i].string[0])
-#endif
 		{
 			//
 			// DRAW SELECTED/NOT SELECTED GRAPHIC BUTTONS
@@ -1585,11 +1397,7 @@
 			// OVERWRITE EXISTING SAVEGAME?
 			//
 			if (SaveGamesAvail[which])
-				#ifdef JAPAN
-				if (!GetYorN(7,8,C_JAPSAVEOVERPIC))
-				#else
 				if (!Confirm(GAMESVD))
-				#endif
 				{
 					DrawLoadSaveScreen(1);
 					continue;
@@ -1671,9 +1479,6 @@
 
 
 
-	#ifdef JAPAN
-	VWB_DrawPic(CALX,CALY,C_JOY0PIC);
-	#else
 	DrawWindow(CALX-5,CALY-5,CALW,CALH,TEXTCOLOR);
 	DrawOutline(CALX-5,CALY-5,CALW,CALH,0,HIGHLIGHT);
 	SETFONTCOLOR(0,TEXTCOLOR);
@@ -1688,7 +1493,6 @@
 	US_Print(STR_MOVEJOY);
 	SETFONTCOLOR(BKGDCOLOR,TEXTCOLOR);
 	US_Print("   "STR_ESCEXIT);
-	#endif
 	VW_UpdateScreen();
 
 	do
@@ -1707,9 +1511,6 @@
 	IN_GetJoyAbs(joystickport,&xmin,&ymin);
 
 
-	#ifdef JAPAN
-	VWB_DrawPic(CALX,CALY,C_JOY1PIC);
-	#else
 	DrawWindow(CALX-5,CALY-5,CALW,CALH,TEXTCOLOR);
 	DrawOutline(CALX-5,CALY-5,CALW,CALH,0,HIGHLIGHT);
 	SETFONTCOLOR(0,TEXTCOLOR);
@@ -1722,7 +1523,6 @@
 	US_Print(STR_MOVEJOY2);
 	SETFONTCOLOR(BKGDCOLOR,TEXTCOLOR);
 	US_Print("   "STR_ESCEXIT);
-	#endif
 	VW_UpdateScreen();
 
 	do
@@ -1834,16 +1634,9 @@
 //
 void DrawMouseSens(void)
 {
-#ifdef JAPAN
-	CA_CacheScreen(S_MOUSESENSPIC);
-#else
 	ClearMScreen();
 	VWB_DrawPic(112,184,C_MOUSELBACKPIC);
-	#ifdef SPANISH
-	DrawWindow(10,80,300,43,BKGDCOLOR);
-	#else
 	DrawWindow(10,80,300,30,BKGDCOLOR);
-	#endif
 
 	WindowX=0;
 	WindowW=320;
@@ -1852,20 +1645,11 @@
 	US_CPrint(STR_MOUSEADJ);
 
 	SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
-	#ifdef SPANISH
 	PrintX=14;
-	PrintY=95+13;
-	US_Print(STR_SLOW);
-	PrintX=252;
-	US_Print(STR_FAST);
-	#else
-	PrintX=14;
 	PrintY=95;
 	US_Print(STR_SLOW);
 	PrintX=269;
 	US_Print(STR_FAST);
-	#endif
-#endif
 
 	VWB_Bar(60,97,200,10,TEXTCOLOR);
 	DrawOutline(60,97,200,10,0,HIGHLIGHT);
@@ -1963,16 +1747,11 @@
 {
  s16int i,x,y;
 
-
-#ifdef JAPAN
-	CA_CacheScreen(S_CONTROLPIC);
-#else
  ClearMScreen();
  DrawStripes(10);
  VWB_DrawPic(80,0,C_CONTROLPIC);
  VWB_DrawPic(112,184,C_MOUSELBACKPIC);
  DrawWindow(CTL_X-8,CTL_Y-5,CTL_W,CTL_H,BKGDCOLOR);
-#endif
  WindowX=0;
  WindowW=320;
  SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
@@ -2426,27 +2205,6 @@
 {
 	s16int i;
 
-
-#ifdef JAPAN
-	CA_CacheScreen(S_CUSTOMPIC);
-	fontnumber=1;
-
-	PrintX=CST_START;
-	PrintY = CST_Y+26;
-	DrawCustMouse(0);
-
-	PrintX=CST_START;
-	US_Print("\n\n\n");
-	DrawCustJoy(0);
-
-	PrintX=CST_START;
-	US_Print("\n\n\n");
-	DrawCustKeybd(0);
-
-	PrintX=CST_START;
-	US_Print("\n\n\n");
-	DrawCustKeys(0);
-#else
 	ClearMScreen();
 	WindowX=0;
 	WindowW=320;
@@ -2470,16 +2228,6 @@
 #endif
 
 	SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
-	#ifdef SPANISH
-	PrintX=CST_START-16;
-	US_Print(STR_CRUN);
-	PrintX=CST_START-16+CST_SPC*1;
-	US_Print(STR_COPEN);
-	PrintX=CST_START-16+CST_SPC*2;
-	US_Print(STR_CFIRE);
-	PrintX=CST_START-16+CST_SPC*3;
-	US_Print(STR_CSTRAFE"\n");
-	#else
 	PrintX=CST_START;
 	US_Print(STR_CRUN);
 	PrintX=CST_START+CST_SPC*1;
@@ -2488,7 +2236,6 @@
 	US_Print(STR_CFIRE);
 	PrintX=CST_START+CST_SPC*3;
 	US_Print(STR_CSTRAFE"\n");
-	#endif
 
 	DrawWindow(5,PrintY-1,310,13,BKGDCOLOR);
 	DrawCustMouse(0);
@@ -2511,16 +2258,6 @@
 #endif
 
 	SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
-	#ifdef SPANISH
-	PrintX=CST_START-16;
-	US_Print(STR_CRUN);
-	PrintX=CST_START-16+CST_SPC*1;
-	US_Print(STR_COPEN);
-	PrintX=CST_START-16+CST_SPC*2;
-	US_Print(STR_CFIRE);
-	PrintX=CST_START-16+CST_SPC*3;
-	US_Print(STR_CSTRAFE"\n");
-	#else
 	PrintX=CST_START;
 	US_Print(STR_CRUN);
 	PrintX=CST_START+CST_SPC*1;
@@ -2529,7 +2266,6 @@
 	US_Print(STR_CFIRE);
 	PrintX=CST_START+CST_SPC*3;
 	US_Print(STR_CSTRAFE"\n");
-	#endif
 	DrawWindow(5,PrintY-1,310,13,BKGDCOLOR);
 	DrawCustJoy(0);
 	US_Print("\n");
@@ -2545,16 +2281,6 @@
 	PrintY += 13;
 #endif
 	SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
-	#ifdef SPANISH
-	PrintX=CST_START-16;
-	US_Print(STR_CRUN);
-	PrintX=CST_START-16+CST_SPC*1;
-	US_Print(STR_COPEN);
-	PrintX=CST_START-16+CST_SPC*2;
-	US_Print(STR_CFIRE);
-	PrintX=CST_START-16+CST_SPC*3;
-	US_Print(STR_CSTRAFE"\n");
-	#else
 	PrintX=CST_START;
 	US_Print(STR_CRUN);
 	PrintX=CST_START+CST_SPC*1;
@@ -2563,7 +2289,6 @@
 	US_Print(STR_CFIRE);
 	PrintX=CST_START+CST_SPC*3;
 	US_Print(STR_CSTRAFE"\n");
-	#endif
 	DrawWindow(5,PrintY-1,310,13,BKGDCOLOR);
 	DrawCustKeybd(0);
 	US_Print("\n");
@@ -2573,16 +2298,6 @@
 	// KEYBOARD MOVE KEYS
 	//
 	SETFONTCOLOR(TEXTCOLOR,BKGDCOLOR);
-	#ifdef SPANISH
-	PrintX=4;
-	US_Print(STR_LEFT);
-	US_Print("/");
-	US_Print(STR_RIGHT);
-	US_Print("/");
-	US_Print(STR_FRWD);
-	US_Print("/");
-	US_Print(STR_BKWD"\n");
-	#else
 	PrintX=CST_START;
 	US_Print(STR_LEFT);
 	PrintX=CST_START+CST_SPC*1;
@@ -2591,10 +2306,8 @@
 	US_Print(STR_FRWD);
 	PrintX=CST_START+CST_SPC*3;
 	US_Print(STR_BKWD"\n");
-	#endif
 	DrawWindow(5,PrintY-1,310,13,BKGDCOLOR);
 	DrawCustKeys(0);
-#endif
 	//
 	// PICK STARTING POINT IN MENU
 	//
@@ -2813,11 +2526,6 @@
 //
 void DrawChangeView(s16int view)
 {
-#ifdef JAPAN
-	CA_CacheScreen(S_CHANGEPIC);
-
-	ShowViewSize(view);
-#else
 	VWB_Bar(0,160,320,40,VIEWCOLOR);
 	ShowViewSize(view);
 
@@ -2829,7 +2537,6 @@
 	US_CPrint(STR_SIZE1"\n");
 	US_CPrint(STR_SIZE2"\n");
 	US_CPrint(STR_SIZE3);
-#endif
 	VW_UpdateScreen();
 
 	MenuFadeIn();
@@ -2845,18 +2552,7 @@
 {
 	s16int i;
 
-
-	#ifdef JAPAN
-	if (GetYorN(7,11,C_QUITMSGPIC))
-	#else
-
-	#ifdef SPANISH
-	if (Confirm(ENDGAMESTR))
-	#else
 	if (Confirm(endStrings[US_RndT()&0x7+(US_RndT()&1)]))
-	#endif
-
-	#endif
 	{
 		VW_UpdateScreen();
 		SD_MusicOff();
@@ -3627,24 +3323,8 @@
 		if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
 			PicturePause();
 		#endif
-
-	#ifdef SPANISH
-	} while(!Keyboard[sc_S] && !Keyboard[sc_N] && !Keyboard[sc_Escape]);
-	#else
 	} while(!Keyboard[sc_Y] && !Keyboard[sc_N] && !Keyboard[sc_Escape]);
-	#endif
 
-	#ifdef SPANISH
-	if (Keyboard[sc_S])
-	{
-		xit=1;
-		ShootSnd();
-	}
-
-	while(Keyboard[sc_S] || Keyboard[sc_N] || Keyboard[sc_Escape]);
-
-	#else
-
 	if (Keyboard[sc_Y])
 	{
 		xit=1;
@@ -3652,7 +3332,6 @@
 	}
 
 	while(Keyboard[sc_Y] || Keyboard[sc_N] || Keyboard[sc_Escape]);
-	#endif
 
 	IN_ClearKeysDown();
 	SD_PlaySound(whichsnd[xit]);
@@ -3659,65 +3338,8 @@
 	return xit;
 }
 
-#ifdef JAPAN
 ////////////////////////////////////////////////////////////////////
 //
-// DRAW MESSAGE & GET Y OR N
-//
-////////////////////////////////////////////////////////////////////
-s16int GetYorN(s16int x,s16int y,s16int pic)
-{
-	s16int xit=0,whichsnd[2]={ESCPRESSEDSND,SHOOTSND};
-
-
-	CA_CacheGrChunk(pic);
-	VWB_DrawPic(x * 8,y * 8,pic);
-	UNCACHEGRCHUNK(pic);
-	VW_UpdateScreen();
-	IN_ClearKeysDown();
-
-	do
-	{
-		#ifndef SPEAR
-		if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers"))
-			PicturePause();
-		#endif
-
-	#ifdef SPANISH
-	} while(!Keyboard[sc_S] && !Keyboard[sc_N] && !Keyboard[sc_Escape]);
-	#else
-	} while(!Keyboard[sc_Y] && !Keyboard[sc_N] && !Keyboard[sc_Escape]);
-	#endif
-
-	#ifdef SPANISH
-	if (Keyboard[sc_S])
-	{
-		xit=1;
-		ShootSnd();
-	}
-
-	while(Keyboard[sc_S] || Keyboard[sc_N] || Keyboard[sc_Escape]);
-
-	#else
-
-	if (Keyboard[sc_Y])
-	{
-		xit=1;
-		ShootSnd();
-	}
-
-	while(Keyboard[sc_Y] || Keyboard[sc_N] || Keyboard[sc_Escape]);
-	#endif
-
-	IN_ClearKeysDown();
-	SD_PlaySound(whichsnd[xit]);
-	return xit;
-}
-#endif
-
-
-////////////////////////////////////////////////////////////////////
-//
 // PRINT A MESSAGE IN A WINDOW
 //
 ////////////////////////////////////////////////////////////////////
@@ -3882,36 +3504,7 @@
 void CheckForEpisodes(void)
 {
 	struct ffblk f;
-
 //
-// JAPANESE VERSION
-//
-#ifdef JAPAN
-#ifdef JAPDEMO
-	if (!findfirst("*.WJ1",&f,FA_ARCH))
-	{
-		strcpy(extension,"WJ1");
-#else
-	if (!findfirst("*.WJ6",&f,FA_ARCH))
-	{
-		strcpy(extension,"WJ6");
-#endif
-		strcat(configname,extension);
-		strcat(SaveName,extension);
-		strcat(PageFileName,extension);
-		strcat(audioname,extension);
-		strcat(demoname,extension);
-		EpisodeSelect[1] =
-		EpisodeSelect[2] =
-		EpisodeSelect[3] =
-		EpisodeSelect[4] =
-		EpisodeSelect[5] = 1;
-	}
-	else
-		Quit("NO JAPANESE WOLFENSTEIN 3-D DATA FILES to be found!");
-#else
-
-//
 // ENGLISH
 //
 #ifndef UPLOAD
@@ -3981,6 +3574,5 @@
 	strcat(helpfilename,extension);
 #endif
 	strcat(endfilename,extension);
-#endif
 #endif
 }
--- a/piclist.h
+++ /dev/null
@@ -1,36 +1,0 @@
-//////////////////////////////////////
-//
-// Graphics .H file for .WL1
-// IGRAB-ed on Sat May 02 02:32:49 1992
-//
-//////////////////////////////////////
-
-typedef enum {
-		// Lump Start
-		H_BJPIC=3,
-		H_CASTLEPIC,                 // 4
-		H_KEYBOARDPIC,               // 5
-		H_JOYPIC,                    // 6
-		H_MOUSEPIC,                  // 7
-		H_BOTHPIC,                   // 8
-		H_GAMEPADPIC,                // 9
-		H_HEALPIC,                   // 10
-		H_TREASUREPIC,               // 11
-		H_GUNPIC,                    // 12
-		H_KEYPIC,                    // 13
-		H_BLAZEPIC,                  // 14
-		H_WEAPON1234PIC,             // 15
-		H_WOLFLOGOPIC,               // 16
-		H_VISAPIC,                   // 17
-		H_MCPIC,                     // 18
-		H_IDLOGOPIC,                 // 19
-		H_FAXPIC,                    // 20
-		H_GALACTIXPIC,               // 21
-		H_FGODMOMPIC,                // 22
-		H_AUSTRALIAPIC,              // 23
-		H_CANADAPIC,                 // 24
-		H_UKPIC,                     // 25
-		H_TOPWINDOWPIC,              // 26
-		H_LEFTWINDOWPIC,             // 27
-		H_RIGHTWINDOWPIC,            // 28
-		H_BOTTOMINFOPIC,             // 29
--- a/spanish.h
+++ /dev/null
@@ -1,112 +1,0 @@
-#define  QUITSUR  	"Estas seguro que quieres\n"\
-					"parar este gran juego?"
-
-#define  CURGAME  	"Ahora estas en\n"\
-					"un juego. Si continuas\n"\
-					"borras el juego viejo. O.K.?"
-
-#define  GAMESVD  "Ya hay un juego\n"\
-				  "guardado en esta posicion.\n"\
-				  "sobre-escribir?"
-
-#define  ENDGAMESTR  "Estas seguro que quieres\n"\
-					 "terminar el juego que\n"\
-					 "estas jugando?  (S  o  N):"
-
-#define   STR_NG    "Juego nuevo"
-#define   STR_SD    "Sonido"
-#define   STR_CL    "Control"
-#define   STR_LG    "Cargar juego"
-#define   STR_SG    "Guardar juego"
-#define   STR_CV    "Cambiar vista"
-#define   STR_VS    "Ver anotacion"
-#define  STR_EG     "Abandonar"
-#define   STR_BD    "Regresar al demo"
-#define  STR_QT     "Parar"
-
-#define  STR_LOADING  "Cargando"
-#define  STR_SAVING   "Guardando"
-
-#define  STR_GAME  "Regresar, jugar"
-#define  STR_DEMO  "Regresar al Demo"
-#define  STR_LGC         "Cargar juego llamado\n\""
-#define  STR_EMPTY       "vacio"
-#define  STR_CALIB       "Calibrar"
-#define  STR_JOYST       "Joystick"
-#define  STR_MOVEJOY 	"Mover joystick a\n"\
-						"arriba izq y\n"\
-						"oprimir boton 0\n"
-#define  STR_MOVEJOY2  	"Mover joystick a\n"\
-						"abajo derecha y\n"\
-						"oprimir boton 1\n"
-#define  STR_ESCEXIT     "ESC para salir"
-#define  STR_NONE  "Ninguno"
-#define   STR_PC         "P.C. bocina"
-#define   STR_ALSB       "AdLib/Sound Blaster"
-#define   STR_DISNEY  "Disney Sound Source"
-#define   STR_SB         "Sound Blaster"
-
-#define   STR_MOUSEEN         "Raton activado"
-#define   STR_JOYEN   "Joystick activado"
-#define   STR_PORT2   "Use joystick puerto 2"
-#define   STR_GAMEPAD         "Gravis Gamepad Activada"
-#define   STR_SENS  "Raton Sensibilidad"
-#define   STR_CUSTOM     "Modificar controles"
-#define   STR_DADDY   "Papi puedo jugar?"
-#define   STR_HURTME   "No me hieras."
-#define   STR_BRINGEM    "�Echamelos!"
-#define   STR_DEATH "La muerte encarnada"
-
-#define   STR_MOUSEADJ  "Raton ajustar sensibilidad"
-#define  STR_SLOW  "Lento"
-#define  STR_FAST   "Rapido"
-
-#define   STR_CRUN  "Corre"
-#define  STR_COPEN       "Abre"
-#define  STR_CFIRE        "Fuego"
-#define  STR_CSTRAFE     "Ametrallar"
-
-#define   STR_LEFT       "Izquierda"
-#define   STR_RIGHT "Derecha"
-#define   STR_FRWD  "Adelante"
-#define   STR_BKWD  "Atras"
-#define   STR_THINK "Pensando"
-
-#define   STR_SIZE1 "Use flechas para ajustar"
-#define   STR_SIZE2 "Enter para aceptar"
-#define   STR_SIZE3 "Esc para cancelar"
-
-#define   STR_YOUWIN     "Tu ganas"
-
-#define   STR_TOTALTIME  "Tiempo total"
-
-#define   STR_RATKILL       "Muertes    %"
-#define   STR_RATSECRET  	"Secreto    %"
-#define   STR_RATTREASURE   "Tesoros    %"
-
-#define   STR_BONUS 	"Bono"
-#define   STR_TIME      "Tiempo"
-#define   STR_PAR       "Par"
-
-#define   STR_RAT2KILL   	"Muertes    %" // ratio = promedio
-#define   STR_RAT2SECRET   	"Secreto    %"
-#define   STR_RAT2TREASURE  "Tesoros    %"
-
-#define   STR_DEFEATED   "Derrotado!"
-
-#define   STR_CHEATER1  "Ahora tienes 100% salud"
-#define   STR_CHEATER2   "99 balas y dos llaves"
-#define   STR_CHEATER3   "Notar que has basicamente"
-#define   STR_CHEATER4   "eliminado tus chances de"
-#define   STR_CHEATER5   "obtener puntos altos"
-
-#define   STR_NOSPACE1   "No hay suficiente espacio"
-#define   STR_NOSPACE2   "en tu disco para guardar juego"
-
-#define   STR_SAVECHT1   "Tu archivo para guardar juego es"
-#define   STR_SAVECHT2   "diremos,\"corrupto\"."
-#define   STR_SAVECHT3   "Pero te dire, sigue y"
-#define  STR_SAVECHT4   "de todos modos juega"
-
-#define   STR_SEEAGAIN      "Veamos eso de nuevo"
-
--- a/spanver.h
+++ /dev/null
@@ -1,8 +1,0 @@
-//#define SPEAR
-#define SPANISH
-#define ARTSEXTERN
-#define DEMOSEXTERN
-//#define MYPROFILE
-//#define DEBCHECK
-#define CARMACIZED
-//#define UPLOAD
--- a/text.c
+++ b/text.c
@@ -59,7 +59,6 @@
 
 //===========================================================================
 
-#ifndef JAPAN
 /*
 =====================
 =
@@ -478,14 +477,6 @@
 
 	if (shownumber)
 	{
-		#ifdef SPANISH
-		strcpy (str,"Hoja ");
-		itoa (pagenum,str2,10);
-		strcat (str,str2);
-		strcat (str," de ");
-		py = 183;
-		px = 208;
-		#else
 		strcpy (str,"pg ");
 		itoa (pagenum,str2,10);
 		strcat (str,str2);
@@ -492,7 +483,6 @@
 		strcat (str," of ");
 		py = 183;
 		px = 213;
-		#endif
 		itoa (numpages,str2,10);
 		strcat (str,str2);
 		fontcolor = 0x4f; 			   //12^BACKCOLOR;
@@ -584,9 +574,7 @@
 
 	Quit ("CacheLayoutGraphics: No ^E to terminate file!");
 }
-#endif
 
-
 /*
 =====================
 =
@@ -595,54 +583,12 @@
 =====================
 */
 
-#ifdef JAPAN
-void ShowArticle (s16int which)
-#else
 void ShowArticle (char far *article)
-#endif
 {
-	#ifdef JAPAN
-	s16int		snames[10] = {	H_HELP1PIC,
-							H_HELP2PIC,
-							H_HELP3PIC,
-							H_HELP4PIC,
-							H_HELP5PIC,
-							H_HELP6PIC,
-							H_HELP7PIC,
-							H_HELP8PIC,
-							H_HELP9PIC,
-							H_HELP10PIC};
-	s16int		enames[14] = {
-							0,0,
-							#ifndef JAPDEMO
-							C_ENDGAME1APIC,
-							C_ENDGAME1BPIC,
-							C_ENDGAME2APIC,
-							C_ENDGAME2BPIC,
-							C_ENDGAME3APIC,
-							C_ENDGAME3BPIC,
-							C_ENDGAME4APIC,
-							C_ENDGAME4BPIC,
-							C_ENDGAME5APIC,
-							C_ENDGAME5BPIC,
-							C_ENDGAME6APIC,
-							C_ENDGAME6BPIC
-							#endif
-							};
-	#endif
 	u16int	oldfontnumber;
 	u16int	temp;
 	int 	newpage,firstpage;
 
-	#ifdef JAPAN
-	pagenum = 1;
-	if (!which)
-		numpages = 10;
-	else
-		numpages = 2;
-
-	#else
-
 	text = article;
 	oldfontnumber = fontnumber;
 	fontnumber = 0;
@@ -649,7 +595,6 @@
 	CA_MarkGrChunk(STARTFONT);
 	VWB_Bar (0,0,320,200,BACKCOLOR);
 	CacheLayoutGraphics ();
-	#endif
 
 	newpage = true;
 	firstpage = true;
@@ -659,14 +604,7 @@
 		if (newpage)
 		{
 			newpage = false;
-			#ifdef JAPAN
-			if (!which)
-				CA_CacheScreen(snames[pagenum - 1]);
-			else
-				CA_CacheScreen(enames[which*2 + pagenum - 1]);
-			#else
 			PageLayout (true);
-			#endif
 			VW_UpdateScreen ();
 			if (firstpage)
 			{
@@ -687,12 +625,8 @@
 		case sc_LeftArrow:
 			if (pagenum>1)
 			{
-				#ifndef JAPAN
 				BackPage ();
 				BackPage ();
-				#else
-				pagenum--;
-				#endif
 				newpage = true;
 			}
 			break;
@@ -704,9 +638,6 @@
 			if (pagenum<numpages)
 			{
 				newpage = true;
-				#ifdef JAPAN
-				pagenum++;
-				#endif
 			}
 			break;
 		}
@@ -725,7 +656,6 @@
 
 //===========================================================================
 
-#ifndef JAPAN
 #ifdef ARTSEXTERN
 s16int 	endextern = T_ENDART1;
 #ifndef SPEAR
@@ -734,7 +664,6 @@
 #endif
 char helpfilename[13] = "HELPART.",
 	 endfilename[13] = "ENDART1.";
-#endif
 
 /*
 =================
@@ -750,20 +679,9 @@
 	char far 	*text;
 	uchar *layout;
 
-
 	CA_UpLevel ();
 	MM_SortMem ();
-#ifdef JAPAN
-	ShowArticle (0);
-	VW_FadeOut();
-	FreeMusic ();
-	CA_DownLevel ();
-	MM_SortMem ();
-#else
 
-
-
-
 #ifdef ARTSEXTERN
 	artnum = helpextern;
 	CA_CacheGrChunk (artnum);
@@ -790,7 +708,6 @@
 	FreeMusic ();
 	CA_DownLevel ();
 	MM_SortMem ();
-#endif
 }
 #endif
 
@@ -808,23 +725,7 @@
 
 	CA_UpLevel ();
 	MM_SortMem ();
-#ifdef JAPAN
-	ShowArticle(gamestate.episode + 1);
 
-	VW_FadeOut();
-
-	SETFONTCOLOR(0,15);
-	IN_ClearKeysDown();
-	if (MousePresent)
-		Mouse(MDelta);	// Clear accumulated mouse movement
-
-	FreeMusic ();
-	CA_DownLevel ();
-	MM_SortMem ();
-#else
-
-
-
 #ifdef ARTSEXTERN
 	artnum = endextern+gamestate.episode;
 	CA_CacheGrChunk (artnum);
@@ -855,5 +756,4 @@
 	FreeMusic ();
 	CA_DownLevel ();
 	MM_SortMem ();
-#endif
 }
--- a/version.h
+++ /dev/null
@@ -1,10 +1,0 @@
-//#define SPEAR
-//#define JAPAN
-#define GOODTIMES
-#define ARTSEXTERN
-#define DEMOSEXTERN
-//#define MYPROFILE
-//#define DEBCHECK
-#define CARMACIZED
-//#define UPLOAD
-
\ No newline at end of file
--- a/wlfj1ver.h
+++ /dev/null
@@ -1,9 +1,0 @@
-//#define SPEAR
-#define JAPAN
-#define JAPDEMO
-#define UPLOAD
-#define ARTSEXTERN
-#define DEMOSEXTERN
-//#define MYPROFILE
-//#define DEBCHECK
-#define CARMACIZED
--- a/wolfgtv.h
+++ b/wolfgtv.h
@@ -1,5 +1,4 @@
 //#define SPEAR
-//#define JAPAN
 #define GOODTIMES
 #define ARTSEXTERN
 #define DEMOSEXTERN
--- a/wolfjver.h
+++ /dev/null
@@ -1,8 +1,0 @@
-//#define SPEAR
-#define JAPAN
-#define ARTSEXTERN
-#define DEMOSEXTERN
-//#define MYPROFILE
-//#define DEBCHECK
-#define CARMACIZED
-//#define UPLOAD