ref: e3314aec0db093f27e1e29bcc3aa627fb1533cbb
parent: 7ac0afd8f43f615ad61361476767f19bced5a5e2
author: qwx <>
date: Wed Apr 24 13:35:32 EDT 2019
rend: raise static limit for visible number of sprites (thanks kvik) this does not affect game state and will not cause demo desyncs or other aberrant behavior.
--- a/rend.c
+++ b/rend.c
@@ -9,7 +9,7 @@
typedef struct Vis Vis;
typedef struct Scaler Scaler;
enum{
- Nvis = 50,
+ Nvis = 50<<2, /* raised from original 50 */
Nscal = 256+1,
Wdxy = 64,
Fineθ = 3600,