ref: efc660ab1ac0f887e06fc3c20ca51244f27ae87c
parent: b109f9a857d3a69745e707913e5b321c0740bdb3
author: Konstantinn Bonnet <[email protected]>
date: Wed Apr 13 02:32:27 EDT 2016
fuck shit goddamn palette crap arrgh red and white shift palettes are generated based on the base palette (here C0), which is different for spear of destiny-based versions, hence we need to account for that, and modify those palettes in addition to C0. generation of individual values (cf reference code; acid prompt elided): % acid p166=0x2d083f p167=0x2a003f defn rp(p, i) { r=p>>16 & 0xff; g=p>>8 & 0xff; b=p & 0xff; r=(r + (64 - r) * i/8) * 255/63 & 0xff; g=(g + (0 - g) * i/8) * 255/63 & 0xff; b=(b + (0 - b) * i/8) * 255/63 & 0xff; print(r<<16 | g<<8 | b\X, "\n"); } defn wp(p, i) { r=p>>16 & 0xff; g=p>>8 & 0xff; b=p & 0xff; r=(r + (64 - r) * i/20) * 255/63 & 0xff; g=(g + (62 - g) * i/20) * 255/63 & 0xff; b=(b + (0 - b) * i/20) * 255/63 & 0xff; print(r<<16 | g<<8 | b\X, "\n"); } i=1 while i<7 do { rp(s166, i); rp(s167, i); i=i+1; } i=1 while i<4 do { wp(s166, i); wp(s167, i); i=i+1; }
--- a/fs.c
+++ b/fs.c
@@ -387,6 +387,19 @@
}
};
+static u32int sodpal[] = {
+ 0x003800, 0x002800,
+ 0x203400, 0x202400,
+ 0x402c00, 0x402000,
+ 0x612400, 0x611c00,
+ 0x811c00, 0x811400,
+ 0xa11800, 0xa11000,
+ 0xc21000, 0xc20c00,
+ 0x0c4000, 0x0c3000,
+ 0x184800, 0x183c00,
+ 0x245500, 0x244400
+};
+
/* what bullshit. */
uchar *pict;
static uchar picts[4][Pend]={ {
@@ -913,6 +926,20 @@
}
void
+fixpal(void)
+{
+ u32int *p, *s;
+
+ p = pals[C0] + 166;
+ s = sodpal;
+ while(p < pals[Cfad]){
+ p[0] = *s++;
+ p[1] = *s++;
+ p += nelem(pals[C0]);
+ }
+}
+
+void
dat(char *dir)
{
rfork(RFNAMEG);
@@ -925,9 +952,7 @@
audiot();
gfx();
+ if(ver >= SDM)
+ fixpal();
pal = pals[C0];
- if(ver >= SDM){
- pal[166] = 0x003800;
- pal[167] = 0x002800;
- }
}