shithub: 3dee

Download patch

ref: b8dacd35abcede65c0cd415e5fd41b3f8f75d4f3
parent: 727cb178cfbc31d46098bcbb46ebf2452527025a
author: rodri <[email protected]>
date: Mon Oct 7 06:46:58 EDT 2024

obj: refer to the geometric vertex table when triangulating.

--- a/obj.c
+++ b/obj.c
@@ -19,11 +19,11 @@
 triangulate(OBJElem **newe, OBJElem *e)
 {
 	OBJIndexArray *newidxtab;
-	OBJIndexArray *idxtab;
+	OBJIndexArray *gidxtab, *idxtab;
 	int i;
 
-	idxtab = &e->indextab[OBJVGeometric];
-	for(i = 0; i < idxtab->nindex-2; i++){
+	gidxtab = &e->indextab[OBJVGeometric];
+	for(i = 0; i < gidxtab->nindex-2; i++){
 		idxtab = &e->indextab[OBJVGeometric];
 		newe[i] = emalloc(sizeof **newe);
 		memset(newe[i], 0, sizeof **newe);