shithub: 3dee

Download patch

ref: c33a4a068cd1a742c4b92f7f8d724149309b822a
parent: 54db162c1146dce7bf0abcd28864c8f6207c6a26
author: rodri <[email protected]>
date: Wed Apr 24 11:11:51 EDT 2024

mkone → mkmany

crucial step to begin exploration of different 3d environments
and their tools.

--- a/main.c
+++ /dev/null
@@ -1,853 +1,0 @@
-#include <u.h>
-#include <libc.h>
-#include <thread.h>
-#include <draw.h>
-#include <memdraw.h>
-#include <mouse.h>
-#include <keyboard.h>
-#include <geometry.h>
-#include "libobj/obj.h"
-#include "libgraphics/graphics.h"
-#include "dat.h"
-#include "fns.h"
-
-typedef struct Camcfg Camcfg;
-struct Camcfg
-{
-	Point3 p, lookat, up;
-	double fov, clipn, clipf;
-	int ptype;
-};
-
-Rune keys[Ke] = {
- [K↑]		= Kup,
- [K↓]		= Kdown,
- [K←]		= Kleft,
- [K→]		= Kright,
- [Krise]	= Kpgup,
- [Kfall]	= Kpgdown,
- [KR↑]		= 'w',
- [KR↓]		= 's',
- [KR←]		= 'a',
- [KR→]		= 'd',
- [KR↺]		= 'q',
- [KR↻]		= 'e',
- [Kzoomin]	= 'z',
- [Kzoomout]	= 'x',
- [Kcam0]	= KF|1,
- [Kcam1]	= KF|2,
- [Kcam2]	= KF|3,
- [Kcam3]	= KF|4,
- [Khud]		= 'h',
-};
-char stats[Se][256];
-Image *screenb;
-Mousectl *mctl;
-Keyboardctl *kctl;
-Channel *drawc;
-int kdown;
-Shadertab *shader;
-Model *model;
-Entity *subject;
-Scene *scene;
-double θ, ω = 0;
-
-Camera cams[4], *maincam;
-Camcfg camcfgs[4] = {
-	2,0,-4,1,
-	0,0,0,1,
-	0,1,0,0,
-	0, 0.01, 100, ORTHOGRAPHIC,
-
-	-2,0,-4,1,
-	0,0,0,1,
-	0,1,0,0,
-	120*DEG, 0.01, 100, PERSPECTIVE,
-
-	-2,0,4,1,
-	0,0,0,1,
-	0,1,0,0,
-	0, 0.01, 100, ORTHOGRAPHIC,
-
-	2,0,4,1,
-	0,0,0,1,
-	0,1,0,0,
-	80*DEG, 0.01, 100, PERSPECTIVE
-};
-Point3 center = {0,0,0,1};
-LightSource light;		/* global point light */
-
-static int doprof;
-static int inception;
-static int showhud;
-Color (*tsampler)(Memimage*,Point2);
-
-static int
-min(int a, int b)
-{
-	return a < b? a: b;
-}
-
-static int
-max(int a, int b)
-{
-	return a > b? a: b;
-}
-
-//void
-//drawaxis(void)
-//{
-//	Point3	op = Pt3(0,0,0,1),
-//		px = Pt3(1,0,0,1),
-//		py = Pt3(0,1,0,1),
-//		pz = Pt3(0,0,1,1);
-//
-//	line3(maincam, op, px, 0, Endarrow, display->black);
-//	string3(maincam, px, display->black, font, "x");
-//	line3(maincam, op, py, 0, Endarrow, display->black);
-//	string3(maincam, py, display->black, font, "y");
-//	line3(maincam, op, pz, 0, Endarrow, display->black);
-//	string3(maincam, pz, display->black, font, "z");
-//}
-
-Point3
-gouraudvshader(VSparams *sp)
-{
-	static double Ka = 0.1;	/* ambient factor */
-	static double Ks = 0.5;	/* specular factor */
-	double Kd;		/* diffuse factor */
-	double spec;
-	Point3 pos, lightdir, lookdir;
-	Material m;
-	Color a, d, s;
-	Color ambient, diffuse, specular;
-
-	sp->v->n = qrotate(sp->v->n, Vec3(0,1,0), θ+fmod(ω*sp->su->uni_time/1e9, 2*PI));
-	sp->v->p = qrotate(sp->v->p, Vec3(0,1,0), θ+fmod(ω*sp->su->uni_time/1e9, 2*PI));
-	pos = model2world(sp->su->entity, sp->v->p);
-	if(sp->v->mtl != nil){
-		a.r = sp->v->mtl->Ka.r; a.g = sp->v->mtl->Ka.g; a.b = sp->v->mtl->Ka.b; a.a = 1;
-		d.r = sp->v->mtl->Kd.r; d.g = sp->v->mtl->Kd.g; d.b = sp->v->mtl->Kd.b; d.a = 1;
-		s.r = sp->v->mtl->Ks.r; s.g = sp->v->mtl->Ks.g; s.b = sp->v->mtl->Ks.b; s.a = 1;
-		m.ambient = a;
-		m.diffuse = d;
-		m.specular = s;
-		m.shininess = sp->v->mtl->Ns;
-
-		ambient = mulpt3(light.c, Ka);
-		ambient.r *= m.ambient.r;
-		ambient.g *= m.ambient.g;
-		ambient.b *= m.ambient.b;
-		ambient.a *= m.ambient.a;
-
-		lightdir = normvec3(subpt3(light.p, pos));
-		Kd = fmax(0, dotvec3(sp->v->n, lightdir));
-		diffuse = mulpt3(light.c, Kd);
-		diffuse.r *= m.diffuse.r;
-		diffuse.g *= m.diffuse.g;
-		diffuse.b *= m.diffuse.b;
-		diffuse.a *= m.diffuse.a;
-
-		lookdir = normvec3(subpt3(maincam->p, pos));
-		lightdir = qrotate(lightdir, sp->v->n, PI);
-		spec = pow(fmax(0, dotvec3(lookdir, lightdir)), m.shininess);
-		specular = mulpt3(light.c, spec*Ks);
-		specular.r *= m.specular.r;
-		specular.g *= m.specular.g;
-		specular.b *= m.specular.b;
-		specular.a *= m.specular.a;
-
-		sp->v->c = addpt3(ambient, addpt3(diffuse, specular));
-	}
-	return world2clip(maincam, pos);
-}
-
-Color
-gouraudshader(FSparams *sp)
-{
-	Color tc, c;
-
-	if(sp->v.mtl != nil && sp->v.mtl->map_Kd != nil && sp->v.uv.w != 0)
-		tc = texture(sp->v.mtl->map_Kd, sp->v.uv, tsampler);
-	else if(sp->su->entity->mdl->tex != nil && sp->v.uv.w != 0)
-		tc = texture(sp->su->entity->mdl->tex, sp->v.uv, tsampler);
-	else
-		tc = Pt3(1,1,1,1);
-
-	c.a = 1;
-	c.b = fclamp(sp->v.c.b*tc.b, 0, 1);
-	c.g = fclamp(sp->v.c.g*tc.g, 0, 1);
-	c.r = fclamp(sp->v.c.r*tc.r, 0, 1);
-
-	return c;
-}
-
-Point3
-phongvshader(VSparams *sp)
-{
-	Point3 pos;
-	Color a, d, s;
-	double ss;
-
-	sp->v->n = qrotate(sp->v->n, Vec3(0,1,0), θ+fmod(ω*sp->su->uni_time/1e9, 2*PI));
-	sp->v->p = qrotate(sp->v->p, Vec3(0,1,0), θ+fmod(ω*sp->su->uni_time/1e9, 2*PI));
-	pos = model2world(sp->su->entity, sp->v->p);
-	addvattr(sp->v, "pos", VAPoint, &pos);
-	if(sp->v->mtl != nil){
-		a.r = sp->v->mtl->Ka.r; a.g = sp->v->mtl->Ka.g; a.b = sp->v->mtl->Ka.b; a.a = 1;
-		d.r = sp->v->mtl->Kd.r; d.g = sp->v->mtl->Kd.g; d.b = sp->v->mtl->Kd.b; d.a = 1;
-		s.r = sp->v->mtl->Ks.r; s.g = sp->v->mtl->Ks.g; s.b = sp->v->mtl->Ks.b; s.a = 1;
-		ss = sp->v->mtl->Ns;
-		addvattr(sp->v, "ambient", VAPoint, &a);
-		addvattr(sp->v, "diffuse", VAPoint, &d);
-		addvattr(sp->v, "specular", VAPoint, &s);
-		addvattr(sp->v, "shininess", VANumber, &ss);
-	}
-	return world2clip(maincam, pos);
-}
-
-Color
-phongshader(FSparams *sp)
-{
-	static double Ka = 0.1;	/* ambient factor */
-	static double Ks = 0.5;	/* specular factor */
-	double Kd;		/* diffuse factor */
-	double spec;
-	Color ambient, diffuse, specular, tc, c;
-	Point3 pos, lookdir, lightdir;
-	Material m;
-	Vertexattr *va;
-
-	va = getvattr(&sp->v, "pos");
-	pos = va->p;
-	
-	va = getvattr(&sp->v, "ambient");
-	m.ambient = va != nil? va->p: Pt3(1,1,1,1);
-	va = getvattr(&sp->v, "diffuse");
-	m.diffuse = va != nil? va->p: Pt3(1,1,1,1);
-	va = getvattr(&sp->v, "specular");
-	m.specular = va != nil? va->p: Pt3(1,1,1,1);
-	va = getvattr(&sp->v, "shininess");
-	m.shininess = va != nil? va->n: 1;
-
-	ambient = mulpt3(light.c, Ka);
-	ambient.r *= m.ambient.r;
-	ambient.g *= m.ambient.g;
-	ambient.b *= m.ambient.b;
-	ambient.a *= m.ambient.a;
-
-	lightdir = normvec3(subpt3(light.p, pos));
-	Kd = fmax(0, dotvec3(sp->v.n, lightdir));
-	diffuse = mulpt3(light.c, Kd);
-	diffuse.r *= m.diffuse.r;
-	diffuse.g *= m.diffuse.g;
-	diffuse.b *= m.diffuse.b;
-	diffuse.a *= m.diffuse.a;
-
-	lookdir = normvec3(subpt3(maincam->p, pos));
-	lightdir = qrotate(lightdir, sp->v.n, PI);
-	spec = pow(fmax(0, dotvec3(lookdir, lightdir)), m.shininess);
-	specular = mulpt3(light.c, spec*Ks);
-	specular.r *= m.specular.r;
-	specular.g *= m.specular.g;
-	specular.b *= m.specular.b;
-	specular.a *= m.specular.a;
-
-	if(sp->v.mtl != nil && sp->v.mtl->map_Kd != nil && sp->v.uv.w != 0)
-		tc = texture(sp->v.mtl->map_Kd, sp->v.uv, tsampler);
-	else if(sp->su->entity->mdl->tex != nil && sp->v.uv.w != 0)
-		tc = texture(sp->su->entity->mdl->tex, sp->v.uv, tsampler);
-	else
-		tc = Pt3(1,1,1,1);
-
-	c = addpt3(ambient, addpt3(diffuse, specular));
-	c.a = 1;
-	c.b = fclamp(c.b*tc.b, 0, 1);
-	c.g = fclamp(c.g*tc.g, 0, 1);
-	c.r = fclamp(c.r*tc.r, 0, 1);
-
-	return c;
-}
-
-Point3
-identvshader(VSparams *sp)
-{
-	Point3 pos, lightdir;
-	double intens;
-
-	pos = model2world(sp->su->entity, sp->v->p);
-	lightdir = normvec3(subpt3(light.p, pos));
-	intens = fmax(0, dotvec3(sp->v->n, lightdir));
-	addvattr(sp->v, "intensity", VANumber, &intens);
-	if(sp->v->mtl != nil){
-		sp->v->c.r = sp->v->mtl->Kd.r;
-		sp->v->c.g = sp->v->mtl->Kd.g;
-		sp->v->c.b = sp->v->mtl->Kd.b;
-		sp->v->c.a = 1;
-	}
-	return world2clip(maincam, pos);
-}
-
-Color
-toonshader(FSparams *sp)
-{
-	Vertexattr *va;
-	double intens;
-
-	va = getvattr(&sp->v, "intensity");
-	intens = va->n;
-	intens = intens > 0.85? 1: intens > 0.60? 0.80: intens > 0.45? 0.60: intens > 0.30? 0.45: intens > 0.15? 0.30: 0;
-
-	return Pt3(intens, 0.6*intens, 0, 1);
-}
-
-Color
-identshader(FSparams *sp)
-{
-	Color tc, c;
-
-	if(sp->v.mtl != nil && sp->v.mtl->map_Kd != nil && sp->v.uv.w != 0)
-		tc = texture(sp->v.mtl->map_Kd, sp->v.uv, tsampler);
-	else if(sp->su->entity->mdl->tex != nil && sp->v.uv.w != 0)
-		tc = texture(sp->su->entity->mdl->tex, sp->v.uv, tsampler);
-	else
-		tc = Pt3(1,1,1,1);
-
-	c.a = 1;
-	c.b = fclamp(sp->v.c.b*tc.b, 0, 1);
-	c.g = fclamp(sp->v.c.g*tc.g, 0, 1);
-	c.r = fclamp(sp->v.c.r*tc.r, 0, 1);
-
-	return c;
-}
-
-Point3
-ivshader(VSparams *sp)
-{
-	return world2clip(maincam, model2world(sp->su->entity, sp->v->p));
-}
-
-Color
-triangleshader(FSparams *sp)
-{
-	Triangle2 t;
-	Rectangle bbox;
-	Point3 bc;
-
-	t.p0 = Pt2(240,200,1);
-	t.p1 = Pt2(400,40,1);
-	t.p2 = Pt2(240,40,1);
-
-	bbox = Rect(
-		min(min(t.p0.x, t.p1.x), t.p2.x), min(min(t.p0.y, t.p1.y), t.p2.y),
-		max(max(t.p0.x, t.p1.x), t.p2.x), max(max(t.p0.y, t.p1.y), t.p2.y)
-	);
-	if(!ptinrect(sp->p, bbox))
-		return Vec3(0,0,0);
-
-	bc = barycoords(t, Pt2(sp->p.x,sp->p.y,1));
-	if(bc.x < 0 || bc.y < 0 || bc.z < 0)
-		return Vec3(0,0,0);
-
-	return Pt3(bc.x, bc.y, bc.z, 1);
-}
-
-Color
-circleshader(FSparams *sp)
-{
-	Point2 uv;
-	double r, d;
-
-	uv = Pt2(sp->p.x,sp->p.y,1);
-	uv.x /= Dx(sp->su->fb->r);
-	uv.y /= Dy(sp->su->fb->r);
-//	r = 0.3;
-	r = 0.3*fabs(sin(sp->su->uni_time/1e9));
-	d = vec2len(subpt2(uv, Vec2(0.5,0.5)));
-
-	if(d > r + r*0.05 || d < r - r*0.05)
-		return Vec3(0,0,0);
-
-	return Pt3(uv.x, uv.y, 0, 1);
-}
-
-/* some shaping functions from The Book of Shaders, Chapter 5 */
-Color
-sfshader(FSparams *sp)
-{
-	Point2 uv;
-	double y, pct;
-
-	uv = Pt2(sp->p.x,sp->p.y,1);
-	uv.x /= Dx(sp->su->fb->r);
-	uv.y /= Dy(sp->su->fb->r);
-	uv.y = 1 - uv.y;		/* make [0 0] the bottom-left corner */
-
-//	y = step(0.5, uv.x);
-//	y = pow(uv.x, 5);
-//	y = sin(uv.x);
-	y = sin(uv.x*sp->su->uni_time/1e8)/2.0 + 0.5;
-//	y = smoothstep(0.1, 0.9, uv.x);
-	pct = smoothstep(y-0.02, y, uv.y) - smoothstep(y, y+0.02, uv.y);
-
-	return Pt3(flerp(y, 0, pct), flerp(y, 1, pct), flerp(y, 0, pct), 1);
-}
-
-Color
-boxshader(FSparams *sp)
-{
-	Point2 uv, p;
-	Point2 r;
-
-	uv = Pt2(sp->p.x,sp->p.y,1);
-	uv.x /= Dx(sp->su->fb->r);
-	uv.y /= Dy(sp->su->fb->r);
-	r = Vec2(0.2,0.4);
-
-	p = Pt2(fabs(uv.x - 0.5), fabs(uv.y - 0.5), 1);
-	p = subpt2(p, r);
-	p.x = fmax(p.x, 0);
-	p.y = fmax(p.y, 0);
-
-	if(vec2len(p) > 0)
-		return Vec3(0,0,0);
-
-	return Pt3(uv.x, uv.y, smoothstep(0,1,uv.x+uv.y), 1);
-}
-
-Shadertab shadertab[] = {
-	{ "triangle", ivshader, triangleshader },
-	{ "circle", ivshader, circleshader },
-	{ "box", ivshader, boxshader },
-	{ "sf", ivshader, sfshader },
-	{ "toon", identvshader, toonshader },
-	{ "ident", identvshader, identshader },
-	{ "gouraud", gouraudvshader, gouraudshader },
-	{ "phong", phongvshader, phongshader },
-};
-Shadertab *
-getshader(char *name)
-{
-	int i;
-
-	for(i = 0; i < nelem(shadertab); i++)
-		if(strcmp(shadertab[i].name, name) == 0)
-			return &shadertab[i];
-	return nil;
-}
-
-void
-zoomin(void)
-{
-	maincam->fov = fclamp(maincam->fov - 1*DEG, 1*DEG, 359*DEG);
-	reloadcamera(maincam);
-}
-
-void
-zoomout(void)
-{
-	maincam->fov = fclamp(maincam->fov + 1*DEG, 1*DEG, 359*DEG);
-	reloadcamera(maincam);
-}
-
-void
-drawstats(void)
-{
-	int i;
-
-	snprint(stats[Scamno], sizeof(stats[Scamno]), "CAM %lld", maincam-cams+1);
-	snprint(stats[Sfov], sizeof(stats[Sfov]), "FOV %g°", maincam->fov/DEG);
-	snprint(stats[Scampos], sizeof(stats[Scampos]), "%V", maincam->p);
-	snprint(stats[Scambx], sizeof(stats[Scambx]), "bx %V", maincam->bx);
-	snprint(stats[Scamby], sizeof(stats[Scamby]), "by %V", maincam->by);
-	snprint(stats[Scambz], sizeof(stats[Scambz]), "bz %V", maincam->bz);
-	snprint(stats[Sfps], sizeof(stats[Sfps]), "FPS %.0f/%.0f/%.0f/%.0f", !maincam->stats.max? 0: 1e9/maincam->stats.max, !maincam->stats.avg? 0: 1e9/maincam->stats.avg, !maincam->stats.min? 0: 1e9/maincam->stats.min, !maincam->stats.v? 0: 1e9/maincam->stats.v);
-	snprint(stats[Sframes], sizeof(stats[Sframes]), "frame %llud", maincam->stats.nframes);
-	for(i = 0; i < Se; i++)
-		stringbg(screen, addpt(screen->r.min, Pt(10,10 + i*font->height)), display->black, ZP, font, stats[i], display->white, ZP);
-}
-
-void
-redraw(void)
-{
-	static Image *bg;
-
-	if(bg == nil)
-		bg = eallocimage(display, UR, RGB24, 1, 0x888888FF);
-
-	lockdisplay(display);
-	maincam->vp->draw(maincam->vp, screenb);
-	draw(screen, screen->r, bg, nil, ZP);
-	draw(screen, screen->r, screenb, nil, ZP);
-//	drawaxis();
-	if(showhud)
-		drawstats();
-	flushimage(display, 1);
-	unlockdisplay(display);
-}
-
-void
-drawproc(void *)
-{
-	uvlong t0, Δt;
-	int fd;
-
-	threadsetname("drawproc");
-
-	fd = -1;
-	if(inception){
-		fd = open("/dev/screen", OREAD);
-		if(fd < 0)
-			sysfatal("open: %r");
-		freememimage(model->tex);
-		if((model->tex = readmemimage(fd)) == nil)
-			sysfatal("readmemimage: %r");
-	}
-
-	t0 = nsec();
-	for(;;){
-		shootcamera(maincam, shader);
-		Δt = nsec() - t0;
-		if(Δt > HZ2MS(60)*1000000ULL){
-			nbsend(drawc, nil);
-			t0 += Δt;
-			if(inception){
-				freememimage(model->tex);
-				seek(fd, 0, 0);
-				if((model->tex = readmemimage(fd)) == nil)
-					sysfatal("readmemimage: %r");
-			}
-			light.p = qrotate(light.p, Vec3(0,1,0), θ+fmod(ω*Δt/1e9, 2*PI));
-		}
-	}
-}
-
-void
-mmb(void)
-{
-	enum {
-		MOVELIGHT,
-		TSNEAREST,
-		TSBILINEAR,
-	};
-	static char *items[] = {
-	 [MOVELIGHT]	"move light",
-	 [TSNEAREST]	"use nearest sampler",
-	 [TSBILINEAR]	"use bilinear sampler",
-		nil,
-	};
-	static Menu menu = { .item = items };
-	char buf[256], *f[3];
-	int nf;
-
-	switch(menuhit(2, mctl, &menu, _screen)){
-	case MOVELIGHT:
-		snprint(buf, sizeof buf, "%g %g %g", light.p.x, light.p.y, light.p.z);
-		if(enter("light pos", buf, sizeof buf, mctl, kctl, nil) <= 0)
-			return;
-		nf = tokenize(buf, f, 3);
-		if(nf != 3)
-			return;
-		light.p.x = strtod(f[0], nil);
-		light.p.y = strtod(f[1], nil);
-		light.p.z = strtod(f[2], nil);
-		break;
-	case TSNEAREST:
-		tsampler = neartexsampler;
-		break;
-	case TSBILINEAR:
-		tsampler = bilitexsampler;
-		break;
-	}
-	nbsend(drawc, nil);
-}
-
-static char *
-genrmbmenuitem(int idx)
-{
-	if(idx < nelem(shadertab))
-		return shadertab[idx].name;
-	return nil;
-}
-
-void
-rmb(void)
-{
-	static Menu menu = { .gen = genrmbmenuitem };
-	int idx;
-
-	idx = menuhit(3, mctl, &menu, _screen);
-	if(idx < 0)
-		return;
-	shader = &shadertab[idx];
-	for(idx = 0; idx < nelem(cams); idx++)
-		memset(&cams[idx].stats, 0, sizeof(cams[idx].stats));
-	nbsend(drawc, nil);
-}
-
-void
-mouse(void)
-{
-	if((mctl->buttons & 2) != 0)
-		mmb();
-	if((mctl->buttons & 4) != 0)
-		rmb();
-	if((mctl->buttons & 8) != 0)
-		zoomin();
-	if((mctl->buttons & 16) != 0)
-		zoomout();
-}
-
-void
-kbdproc(void *)
-{
-	Rune r, *a;
-	char buf[128], *s;
-	int fd, n;
-
-	threadsetname("kbdproc");
-
-	if((fd = open("/dev/kbd", OREAD)) < 0)
-		sysfatal("kbdproc: %r");
-	memset(buf, 0, sizeof buf);
-
-	for(;;){
-		if(buf[0] != 0){
-			n = strlen(buf)+1;
-			memmove(buf, buf+n, sizeof(buf)-n);
-		}
-		if(buf[0] == 0){
-			if((n = read(fd, buf, sizeof(buf)-1)) <= 0)
-				break;
-			buf[n-1] = 0;
-			buf[n] = 0;
-		}
-		if(buf[0] == 'c'){
-			chartorune(&r, buf+1);
-			if(r == Kdel){
-				close(fd);
-				threadexitsall(nil);
-			}else
-				nbsend(kctl->c, &r);
-		}
-		if(buf[0] != 'k' && buf[0] != 'K')
-			continue;
-		s = buf+1;
-		kdown = 0;
-		while(*s){
-			s += chartorune(&r, s);
-			for(a = keys; a < keys+Ke; a++)
-				if(r == *a){
-					kdown |= 1 << a-keys;
-					break;
-				}
-		}
-	}
-}
-
-void
-keyproc(void *c)
-{
-	threadsetname("keyproc");
-
-	for(;;){
-		nbsend(c, nil);
-		sleep(HZ2MS(100));	/* key poll rate */
-	}
-}
-
-void
-handlekeys(void)
-{
-	static int okdown;
-
-	if(kdown & 1<<K↑)
-		placecamera(maincam, subpt3(maincam->p, mulpt3(maincam->bz, 0.1)), maincam->bz, maincam->by);
-	if(kdown & 1<<K↓)
-		placecamera(maincam, addpt3(maincam->p, mulpt3(maincam->bz, 0.1)), maincam->bz, maincam->by);
-	if(kdown & 1<<K←)
-		placecamera(maincam, subpt3(maincam->p, mulpt3(maincam->bx, 0.1)), maincam->bz, maincam->by);
-	if(kdown & 1<<K→)
-		placecamera(maincam, addpt3(maincam->p, mulpt3(maincam->bx, 0.1)), maincam->bz, maincam->by);
-	if(kdown & 1<<Krise)
-		placecamera(maincam, addpt3(maincam->p, mulpt3(maincam->by, 0.1)), maincam->bz, maincam->by);
-	if(kdown & 1<<Kfall)
-		placecamera(maincam, subpt3(maincam->p, mulpt3(maincam->by, 0.1)), maincam->bz, maincam->by);
-	if(kdown & 1<<KR↑)
-		aimcamera(maincam, qrotate(maincam->bz, maincam->bx, 1*DEG));
-	if(kdown & 1<<KR↓)
-		aimcamera(maincam, qrotate(maincam->bz, maincam->bx, -1*DEG));
-	if(kdown & 1<<KR←)
-		aimcamera(maincam, qrotate(maincam->bz, maincam->by, 1*DEG));
-	if(kdown & 1<<KR→)
-		aimcamera(maincam, qrotate(maincam->bz, maincam->by, -1*DEG));
-	if(kdown & 1<<KR↺)
-		placecamera(maincam, maincam->p, maincam->bz, qrotate(maincam->by, maincam->bz, 1*DEG));
-	if(kdown & 1<<KR↻)
-		placecamera(maincam, maincam->p, maincam->bz, qrotate(maincam->by, maincam->bz, -1*DEG));
-	if(kdown & 1<<Kzoomin)
-		zoomin();
-	if(kdown & 1<<Kzoomout)
-		zoomout();
-	if(kdown & 1<<Kcam0)
-		maincam = &cams[0];
-	if(kdown & 1<<Kcam1)
-		maincam = &cams[1];
-	if(kdown & 1<<Kcam2)
-		maincam = &cams[2];
-	if(kdown & 1<<Kcam3)
-		maincam = &cams[3];
-
-	if((okdown & 1<<Khud) == 0 && (kdown & 1<<Khud) != 0)
-		showhud ^= 1;
-
-	okdown = kdown;
-}
-
-void
-resize(void)
-{
-	lockdisplay(display);
-	if(getwindow(display, Refnone) < 0)
-		fprint(2, "can't reattach to window\n");
-	unlockdisplay(display);
-	nbsend(drawc, nil);
-}
-
-static void
-confproc(void)
-{
-	char buf[64];
-	int fd;
-
-	snprint(buf, sizeof buf, "/proc/%d/ctl", getpid());
-	fd = open(buf, OWRITE);
-	if(fd < 0)
-		sysfatal("open: %r");
-
-	if(doprof)
-		fprint(fd, "profile\n");
-//	fprint(fd, "pri 15\n");
-//	fprint(fd, "wired 0\n");
-//	setfcr(getfcr() & ~FPINVAL);
-
-	close(fd);
-}
-
-void
-usage(void)
-{
-	fprint(2, "usage: %s [-t texture] [-n normals] [-s shader] [-ω yrot] model...\n", argv0);
-	exits("usage");
-}
-
-void
-threadmain(int argc, char *argv[])
-{
-	Viewport *v;
-	Renderer *rctl;
-	Channel *keyc;
-	char *texpath, *norpath, *sname, *mdlpath;
-	int i, fd;
-
-	GEOMfmtinstall();
-	texpath = nil;
-	norpath = nil;
-	sname = "gouraud";
-	ARGBEGIN{
-	case 't': texpath = EARGF(usage()); break;
-	case 'n': norpath = EARGF(usage()); break;
-	case 's': sname = EARGF(usage()); break;
-	case L'ω': ω = strtod(EARGF(usage()), nil)*DEG; break;
-	case L'ι': inception++; break;
-	case 'p': doprof++; break;
-	default: usage();
-	}ARGEND;
-	if(argc < 1)
-		usage();
-
-	confproc();
-
-	if((shader = getshader(sname)) == nil)
-		sysfatal("couldn't find %s shader", sname);
-
-	scene = newscene(nil);
-	while(argc--){
-		mdlpath = argv[argc];
-		model = newmodel();
-		subject = newentity(model);
-		subject->p.x = argc*4;
-		scene->addent(scene, subject);
-
-		if((model->obj = objparse(mdlpath)) == nil)
-			sysfatal("objparse: %r");
-		if(argc == 0 && texpath != nil){
-			fd = open(texpath, OREAD);
-			if(fd < 0)
-				sysfatal("open: %r");
-			if((model->tex = readmemimage(fd)) == nil)
-				sysfatal("readmemimage: %r");
-			close(fd);
-		}
-		if(argc == 0 && norpath != nil){
-			fd = open(norpath, OREAD);
-			if(fd < 0)
-				sysfatal("open: %r");
-			if((model->nor = readmemimage(fd)) == nil)
-				sysfatal("readmemimage: %r");
-			close(fd);
-		}
-		refreshmodel(model);
-	}
-
-	if(memimageinit() != 0)
-		sysfatal("memimageinit: %r");
-	if((rctl = initgraphics()) == nil)
-		sysfatal("initgraphics: %r");
-	if(initdraw(nil, nil, "3d") < 0)
-		sysfatal("initdraw: %r");
-	if((mctl = initmouse(nil, screen)) == nil)
-		sysfatal("initmouse: %r");
-
-	screenb = eallocimage(display, rectsubpt(screen->r, screen->r.min), RGBA32, 0, DNofill);
-	for(i = 0; i < nelem(cams); i++){
-		v = mkviewport(screenb->r);
-		placecamera(&cams[i], camcfgs[i].p, camcfgs[i].lookat, camcfgs[i].up);
-		configcamera(&cams[i], v, camcfgs[i].fov, camcfgs[i].clipn, camcfgs[i].clipf, camcfgs[i].ptype);
-		cams[i].s = scene;
-		cams[i].rctl = rctl;
-	}
-	maincam = &cams[3];
-	light.p = Pt3(0,100,100,1);
-	light.c = Pt3(1,1,1,1);
-	light.type = LIGHT_POINT;
-	tsampler = neartexsampler;
-
-	kctl = emalloc(sizeof *kctl);
-	kctl->c = chancreate(sizeof(Rune), 16);
-	keyc = chancreate(sizeof(void*), 1);
-	drawc = chancreate(sizeof(void*), 1);
-	display->locking = 1;
-	unlockdisplay(display);
-
-	proccreate(kbdproc, nil, mainstacksize);
-	proccreate(keyproc, keyc, mainstacksize);
-	proccreate(drawproc, nil, mainstacksize);
-
-	for(;;){
-		enum {MOUSE, RESIZE, KEY, DRAW};
-		Alt a[] = {
-			{mctl->c, &mctl->Mouse, CHANRCV},
-			{mctl->resizec, nil, CHANRCV},
-			{keyc, nil, CHANRCV},
-			{drawc, nil, CHANRCV},
-			{nil, nil, CHANEND}
-		};
-		switch(alt(a)){
-		case MOUSE: mouse(); break;
-		case RESIZE: resize(); break;
-		case KEY: handlekeys(); break;
-		case DRAW: redraw(); break;
-		}
-	}
-}
--- a/mkfile
+++ b/mkfile
@@ -1,10 +1,11 @@
 </$objtype/mkfile
 
 BIN=$home/bin/$objtype
-TARG=3d
+TARG=\
+	vis\
+
 OFILES=\
 	alloc.$O\
-	main.$O\
 
 HFILES=dat.h fns.h
 
@@ -12,7 +13,7 @@
 	libobj/libobj.a$O\
 	libgraphics/libgraphics.a$O\
 
-</sys/src/cmd/mkone
+</sys/src/cmd/mkmany
 
 libgraphics/libgraphics.a$O:
 	cd libgraphics
@@ -40,4 +41,4 @@
 	@{cd libobj; mk $target}
 
 uninstall:V:
-	rm -f $BIN/$TARG
+	rm -f $BIN/^$TARG
--- /dev/null
+++ b/vis.c
@@ -1,0 +1,853 @@
+#include <u.h>
+#include <libc.h>
+#include <thread.h>
+#include <draw.h>
+#include <memdraw.h>
+#include <mouse.h>
+#include <keyboard.h>
+#include <geometry.h>
+#include "libobj/obj.h"
+#include "libgraphics/graphics.h"
+#include "dat.h"
+#include "fns.h"
+
+typedef struct Camcfg Camcfg;
+struct Camcfg
+{
+	Point3 p, lookat, up;
+	double fov, clipn, clipf;
+	int ptype;
+};
+
+Rune keys[Ke] = {
+ [K↑]		= Kup,
+ [K↓]		= Kdown,
+ [K←]		= Kleft,
+ [K→]		= Kright,
+ [Krise]	= Kpgup,
+ [Kfall]	= Kpgdown,
+ [KR↑]		= 'w',
+ [KR↓]		= 's',
+ [KR←]		= 'a',
+ [KR→]		= 'd',
+ [KR↺]		= 'q',
+ [KR↻]		= 'e',
+ [Kzoomin]	= 'z',
+ [Kzoomout]	= 'x',
+ [Kcam0]	= KF|1,
+ [Kcam1]	= KF|2,
+ [Kcam2]	= KF|3,
+ [Kcam3]	= KF|4,
+ [Khud]		= 'h',
+};
+char stats[Se][256];
+Image *screenb;
+Mousectl *mctl;
+Keyboardctl *kctl;
+Channel *drawc;
+int kdown;
+Shadertab *shader;
+Model *model;
+Entity *subject;
+Scene *scene;
+double θ, ω = 0;
+
+Camera cams[4], *maincam;
+Camcfg camcfgs[4] = {
+	2,0,-4,1,
+	0,0,0,1,
+	0,1,0,0,
+	0, 0.01, 100, ORTHOGRAPHIC,
+
+	-2,0,-4,1,
+	0,0,0,1,
+	0,1,0,0,
+	120*DEG, 0.01, 100, PERSPECTIVE,
+
+	-2,0,4,1,
+	0,0,0,1,
+	0,1,0,0,
+	0, 0.01, 100, ORTHOGRAPHIC,
+
+	2,0,4,1,
+	0,0,0,1,
+	0,1,0,0,
+	80*DEG, 0.01, 100, PERSPECTIVE
+};
+Point3 center = {0,0,0,1};
+LightSource light;		/* global point light */
+
+static int doprof;
+static int inception;
+static int showhud;
+Color (*tsampler)(Memimage*,Point2);
+
+static int
+min(int a, int b)
+{
+	return a < b? a: b;
+}
+
+static int
+max(int a, int b)
+{
+	return a > b? a: b;
+}
+
+//void
+//drawaxis(void)
+//{
+//	Point3	op = Pt3(0,0,0,1),
+//		px = Pt3(1,0,0,1),
+//		py = Pt3(0,1,0,1),
+//		pz = Pt3(0,0,1,1);
+//
+//	line3(maincam, op, px, 0, Endarrow, display->black);
+//	string3(maincam, px, display->black, font, "x");
+//	line3(maincam, op, py, 0, Endarrow, display->black);
+//	string3(maincam, py, display->black, font, "y");
+//	line3(maincam, op, pz, 0, Endarrow, display->black);
+//	string3(maincam, pz, display->black, font, "z");
+//}
+
+Point3
+gouraudvshader(VSparams *sp)
+{
+	static double Ka = 0.1;	/* ambient factor */
+	static double Ks = 0.5;	/* specular factor */
+	double Kd;		/* diffuse factor */
+	double spec;
+	Point3 pos, lightdir, lookdir;
+	Material m;
+	Color a, d, s;
+	Color ambient, diffuse, specular;
+
+	sp->v->n = qrotate(sp->v->n, Vec3(0,1,0), θ+fmod(ω*sp->su->uni_time/1e9, 2*PI));
+	sp->v->p = qrotate(sp->v->p, Vec3(0,1,0), θ+fmod(ω*sp->su->uni_time/1e9, 2*PI));
+	pos = model2world(sp->su->entity, sp->v->p);
+	if(sp->v->mtl != nil){
+		a.r = sp->v->mtl->Ka.r; a.g = sp->v->mtl->Ka.g; a.b = sp->v->mtl->Ka.b; a.a = 1;
+		d.r = sp->v->mtl->Kd.r; d.g = sp->v->mtl->Kd.g; d.b = sp->v->mtl->Kd.b; d.a = 1;
+		s.r = sp->v->mtl->Ks.r; s.g = sp->v->mtl->Ks.g; s.b = sp->v->mtl->Ks.b; s.a = 1;
+		m.ambient = a;
+		m.diffuse = d;
+		m.specular = s;
+		m.shininess = sp->v->mtl->Ns;
+
+		ambient = mulpt3(light.c, Ka);
+		ambient.r *= m.ambient.r;
+		ambient.g *= m.ambient.g;
+		ambient.b *= m.ambient.b;
+		ambient.a *= m.ambient.a;
+
+		lightdir = normvec3(subpt3(light.p, pos));
+		Kd = fmax(0, dotvec3(sp->v->n, lightdir));
+		diffuse = mulpt3(light.c, Kd);
+		diffuse.r *= m.diffuse.r;
+		diffuse.g *= m.diffuse.g;
+		diffuse.b *= m.diffuse.b;
+		diffuse.a *= m.diffuse.a;
+
+		lookdir = normvec3(subpt3(maincam->p, pos));
+		lightdir = qrotate(lightdir, sp->v->n, PI);
+		spec = pow(fmax(0, dotvec3(lookdir, lightdir)), m.shininess);
+		specular = mulpt3(light.c, spec*Ks);
+		specular.r *= m.specular.r;
+		specular.g *= m.specular.g;
+		specular.b *= m.specular.b;
+		specular.a *= m.specular.a;
+
+		sp->v->c = addpt3(ambient, addpt3(diffuse, specular));
+	}
+	return world2clip(maincam, pos);
+}
+
+Color
+gouraudshader(FSparams *sp)
+{
+	Color tc, c;
+
+	if(sp->v.mtl != nil && sp->v.mtl->map_Kd != nil && sp->v.uv.w != 0)
+		tc = texture(sp->v.mtl->map_Kd, sp->v.uv, tsampler);
+	else if(sp->su->entity->mdl->tex != nil && sp->v.uv.w != 0)
+		tc = texture(sp->su->entity->mdl->tex, sp->v.uv, tsampler);
+	else
+		tc = Pt3(1,1,1,1);
+
+	c.a = 1;
+	c.b = fclamp(sp->v.c.b*tc.b, 0, 1);
+	c.g = fclamp(sp->v.c.g*tc.g, 0, 1);
+	c.r = fclamp(sp->v.c.r*tc.r, 0, 1);
+
+	return c;
+}
+
+Point3
+phongvshader(VSparams *sp)
+{
+	Point3 pos;
+	Color a, d, s;
+	double ss;
+
+	sp->v->n = qrotate(sp->v->n, Vec3(0,1,0), θ+fmod(ω*sp->su->uni_time/1e9, 2*PI));
+	sp->v->p = qrotate(sp->v->p, Vec3(0,1,0), θ+fmod(ω*sp->su->uni_time/1e9, 2*PI));
+	pos = model2world(sp->su->entity, sp->v->p);
+	addvattr(sp->v, "pos", VAPoint, &pos);
+	if(sp->v->mtl != nil){
+		a.r = sp->v->mtl->Ka.r; a.g = sp->v->mtl->Ka.g; a.b = sp->v->mtl->Ka.b; a.a = 1;
+		d.r = sp->v->mtl->Kd.r; d.g = sp->v->mtl->Kd.g; d.b = sp->v->mtl->Kd.b; d.a = 1;
+		s.r = sp->v->mtl->Ks.r; s.g = sp->v->mtl->Ks.g; s.b = sp->v->mtl->Ks.b; s.a = 1;
+		ss = sp->v->mtl->Ns;
+		addvattr(sp->v, "ambient", VAPoint, &a);
+		addvattr(sp->v, "diffuse", VAPoint, &d);
+		addvattr(sp->v, "specular", VAPoint, &s);
+		addvattr(sp->v, "shininess", VANumber, &ss);
+	}
+	return world2clip(maincam, pos);
+}
+
+Color
+phongshader(FSparams *sp)
+{
+	static double Ka = 0.1;	/* ambient factor */
+	static double Ks = 0.5;	/* specular factor */
+	double Kd;		/* diffuse factor */
+	double spec;
+	Color ambient, diffuse, specular, tc, c;
+	Point3 pos, lookdir, lightdir;
+	Material m;
+	Vertexattr *va;
+
+	va = getvattr(&sp->v, "pos");
+	pos = va->p;
+	
+	va = getvattr(&sp->v, "ambient");
+	m.ambient = va != nil? va->p: Pt3(1,1,1,1);
+	va = getvattr(&sp->v, "diffuse");
+	m.diffuse = va != nil? va->p: Pt3(1,1,1,1);
+	va = getvattr(&sp->v, "specular");
+	m.specular = va != nil? va->p: Pt3(1,1,1,1);
+	va = getvattr(&sp->v, "shininess");
+	m.shininess = va != nil? va->n: 1;
+
+	ambient = mulpt3(light.c, Ka);
+	ambient.r *= m.ambient.r;
+	ambient.g *= m.ambient.g;
+	ambient.b *= m.ambient.b;
+	ambient.a *= m.ambient.a;
+
+	lightdir = normvec3(subpt3(light.p, pos));
+	Kd = fmax(0, dotvec3(sp->v.n, lightdir));
+	diffuse = mulpt3(light.c, Kd);
+	diffuse.r *= m.diffuse.r;
+	diffuse.g *= m.diffuse.g;
+	diffuse.b *= m.diffuse.b;
+	diffuse.a *= m.diffuse.a;
+
+	lookdir = normvec3(subpt3(maincam->p, pos));
+	lightdir = qrotate(lightdir, sp->v.n, PI);
+	spec = pow(fmax(0, dotvec3(lookdir, lightdir)), m.shininess);
+	specular = mulpt3(light.c, spec*Ks);
+	specular.r *= m.specular.r;
+	specular.g *= m.specular.g;
+	specular.b *= m.specular.b;
+	specular.a *= m.specular.a;
+
+	if(sp->v.mtl != nil && sp->v.mtl->map_Kd != nil && sp->v.uv.w != 0)
+		tc = texture(sp->v.mtl->map_Kd, sp->v.uv, tsampler);
+	else if(sp->su->entity->mdl->tex != nil && sp->v.uv.w != 0)
+		tc = texture(sp->su->entity->mdl->tex, sp->v.uv, tsampler);
+	else
+		tc = Pt3(1,1,1,1);
+
+	c = addpt3(ambient, addpt3(diffuse, specular));
+	c.a = 1;
+	c.b = fclamp(c.b*tc.b, 0, 1);
+	c.g = fclamp(c.g*tc.g, 0, 1);
+	c.r = fclamp(c.r*tc.r, 0, 1);
+
+	return c;
+}
+
+Point3
+identvshader(VSparams *sp)
+{
+	Point3 pos, lightdir;
+	double intens;
+
+	pos = model2world(sp->su->entity, sp->v->p);
+	lightdir = normvec3(subpt3(light.p, pos));
+	intens = fmax(0, dotvec3(sp->v->n, lightdir));
+	addvattr(sp->v, "intensity", VANumber, &intens);
+	if(sp->v->mtl != nil){
+		sp->v->c.r = sp->v->mtl->Kd.r;
+		sp->v->c.g = sp->v->mtl->Kd.g;
+		sp->v->c.b = sp->v->mtl->Kd.b;
+		sp->v->c.a = 1;
+	}
+	return world2clip(maincam, pos);
+}
+
+Color
+toonshader(FSparams *sp)
+{
+	Vertexattr *va;
+	double intens;
+
+	va = getvattr(&sp->v, "intensity");
+	intens = va->n;
+	intens = intens > 0.85? 1: intens > 0.60? 0.80: intens > 0.45? 0.60: intens > 0.30? 0.45: intens > 0.15? 0.30: 0;
+
+	return Pt3(intens, 0.6*intens, 0, 1);
+}
+
+Color
+identshader(FSparams *sp)
+{
+	Color tc, c;
+
+	if(sp->v.mtl != nil && sp->v.mtl->map_Kd != nil && sp->v.uv.w != 0)
+		tc = texture(sp->v.mtl->map_Kd, sp->v.uv, tsampler);
+	else if(sp->su->entity->mdl->tex != nil && sp->v.uv.w != 0)
+		tc = texture(sp->su->entity->mdl->tex, sp->v.uv, tsampler);
+	else
+		tc = Pt3(1,1,1,1);
+
+	c.a = 1;
+	c.b = fclamp(sp->v.c.b*tc.b, 0, 1);
+	c.g = fclamp(sp->v.c.g*tc.g, 0, 1);
+	c.r = fclamp(sp->v.c.r*tc.r, 0, 1);
+
+	return c;
+}
+
+Point3
+ivshader(VSparams *sp)
+{
+	return world2clip(maincam, model2world(sp->su->entity, sp->v->p));
+}
+
+Color
+triangleshader(FSparams *sp)
+{
+	Triangle2 t;
+	Rectangle bbox;
+	Point3 bc;
+
+	t.p0 = Pt2(240,200,1);
+	t.p1 = Pt2(400,40,1);
+	t.p2 = Pt2(240,40,1);
+
+	bbox = Rect(
+		min(min(t.p0.x, t.p1.x), t.p2.x), min(min(t.p0.y, t.p1.y), t.p2.y),
+		max(max(t.p0.x, t.p1.x), t.p2.x), max(max(t.p0.y, t.p1.y), t.p2.y)
+	);
+	if(!ptinrect(sp->p, bbox))
+		return Vec3(0,0,0);
+
+	bc = barycoords(t, Pt2(sp->p.x,sp->p.y,1));
+	if(bc.x < 0 || bc.y < 0 || bc.z < 0)
+		return Vec3(0,0,0);
+
+	return Pt3(bc.x, bc.y, bc.z, 1);
+}
+
+Color
+circleshader(FSparams *sp)
+{
+	Point2 uv;
+	double r, d;
+
+	uv = Pt2(sp->p.x,sp->p.y,1);
+	uv.x /= Dx(sp->su->fb->r);
+	uv.y /= Dy(sp->su->fb->r);
+//	r = 0.3;
+	r = 0.3*fabs(sin(sp->su->uni_time/1e9));
+	d = vec2len(subpt2(uv, Vec2(0.5,0.5)));
+
+	if(d > r + r*0.05 || d < r - r*0.05)
+		return Vec3(0,0,0);
+
+	return Pt3(uv.x, uv.y, 0, 1);
+}
+
+/* some shaping functions from The Book of Shaders, Chapter 5 */
+Color
+sfshader(FSparams *sp)
+{
+	Point2 uv;
+	double y, pct;
+
+	uv = Pt2(sp->p.x,sp->p.y,1);
+	uv.x /= Dx(sp->su->fb->r);
+	uv.y /= Dy(sp->su->fb->r);
+	uv.y = 1 - uv.y;		/* make [0 0] the bottom-left corner */
+
+//	y = step(0.5, uv.x);
+//	y = pow(uv.x, 5);
+//	y = sin(uv.x);
+	y = sin(uv.x*sp->su->uni_time/1e8)/2.0 + 0.5;
+//	y = smoothstep(0.1, 0.9, uv.x);
+	pct = smoothstep(y-0.02, y, uv.y) - smoothstep(y, y+0.02, uv.y);
+
+	return Pt3(flerp(y, 0, pct), flerp(y, 1, pct), flerp(y, 0, pct), 1);
+}
+
+Color
+boxshader(FSparams *sp)
+{
+	Point2 uv, p;
+	Point2 r;
+
+	uv = Pt2(sp->p.x,sp->p.y,1);
+	uv.x /= Dx(sp->su->fb->r);
+	uv.y /= Dy(sp->su->fb->r);
+	r = Vec2(0.2,0.4);
+
+	p = Pt2(fabs(uv.x - 0.5), fabs(uv.y - 0.5), 1);
+	p = subpt2(p, r);
+	p.x = fmax(p.x, 0);
+	p.y = fmax(p.y, 0);
+
+	if(vec2len(p) > 0)
+		return Vec3(0,0,0);
+
+	return Pt3(uv.x, uv.y, smoothstep(0,1,uv.x+uv.y), 1);
+}
+
+Shadertab shadertab[] = {
+	{ "triangle", ivshader, triangleshader },
+	{ "circle", ivshader, circleshader },
+	{ "box", ivshader, boxshader },
+	{ "sf", ivshader, sfshader },
+	{ "toon", identvshader, toonshader },
+	{ "ident", identvshader, identshader },
+	{ "gouraud", gouraudvshader, gouraudshader },
+	{ "phong", phongvshader, phongshader },
+};
+Shadertab *
+getshader(char *name)
+{
+	int i;
+
+	for(i = 0; i < nelem(shadertab); i++)
+		if(strcmp(shadertab[i].name, name) == 0)
+			return &shadertab[i];
+	return nil;
+}
+
+void
+zoomin(void)
+{
+	maincam->fov = fclamp(maincam->fov - 1*DEG, 1*DEG, 359*DEG);
+	reloadcamera(maincam);
+}
+
+void
+zoomout(void)
+{
+	maincam->fov = fclamp(maincam->fov + 1*DEG, 1*DEG, 359*DEG);
+	reloadcamera(maincam);
+}
+
+void
+drawstats(void)
+{
+	int i;
+
+	snprint(stats[Scamno], sizeof(stats[Scamno]), "CAM %lld", maincam-cams+1);
+	snprint(stats[Sfov], sizeof(stats[Sfov]), "FOV %g°", maincam->fov/DEG);
+	snprint(stats[Scampos], sizeof(stats[Scampos]), "%V", maincam->p);
+	snprint(stats[Scambx], sizeof(stats[Scambx]), "bx %V", maincam->bx);
+	snprint(stats[Scamby], sizeof(stats[Scamby]), "by %V", maincam->by);
+	snprint(stats[Scambz], sizeof(stats[Scambz]), "bz %V", maincam->bz);
+	snprint(stats[Sfps], sizeof(stats[Sfps]), "FPS %.0f/%.0f/%.0f/%.0f", !maincam->stats.max? 0: 1e9/maincam->stats.max, !maincam->stats.avg? 0: 1e9/maincam->stats.avg, !maincam->stats.min? 0: 1e9/maincam->stats.min, !maincam->stats.v? 0: 1e9/maincam->stats.v);
+	snprint(stats[Sframes], sizeof(stats[Sframes]), "frame %llud", maincam->stats.nframes);
+	for(i = 0; i < Se; i++)
+		stringbg(screen, addpt(screen->r.min, Pt(10,10 + i*font->height)), display->black, ZP, font, stats[i], display->white, ZP);
+}
+
+void
+redraw(void)
+{
+	static Image *bg;
+
+	if(bg == nil)
+		bg = eallocimage(display, UR, RGB24, 1, 0x888888FF);
+
+	lockdisplay(display);
+	maincam->vp->draw(maincam->vp, screenb);
+	draw(screen, screen->r, bg, nil, ZP);
+	draw(screen, screen->r, screenb, nil, ZP);
+//	drawaxis();
+	if(showhud)
+		drawstats();
+	flushimage(display, 1);
+	unlockdisplay(display);
+}
+
+void
+drawproc(void *)
+{
+	uvlong t0, Δt;
+	int fd;
+
+	threadsetname("drawproc");
+
+	fd = -1;
+	if(inception){
+		fd = open("/dev/screen", OREAD);
+		if(fd < 0)
+			sysfatal("open: %r");
+		freememimage(model->tex);
+		if((model->tex = readmemimage(fd)) == nil)
+			sysfatal("readmemimage: %r");
+	}
+
+	t0 = nsec();
+	for(;;){
+		shootcamera(maincam, shader);
+		Δt = nsec() - t0;
+		if(Δt > HZ2MS(60)*1000000ULL){
+			nbsend(drawc, nil);
+			t0 += Δt;
+			if(inception){
+				freememimage(model->tex);
+				seek(fd, 0, 0);
+				if((model->tex = readmemimage(fd)) == nil)
+					sysfatal("readmemimage: %r");
+			}
+			light.p = qrotate(light.p, Vec3(0,1,0), θ+fmod(ω*Δt/1e9, 2*PI));
+		}
+	}
+}
+
+void
+mmb(void)
+{
+	enum {
+		MOVELIGHT,
+		TSNEAREST,
+		TSBILINEAR,
+	};
+	static char *items[] = {
+	 [MOVELIGHT]	"move light",
+	 [TSNEAREST]	"use nearest sampler",
+	 [TSBILINEAR]	"use bilinear sampler",
+		nil,
+	};
+	static Menu menu = { .item = items };
+	char buf[256], *f[3];
+	int nf;
+
+	switch(menuhit(2, mctl, &menu, _screen)){
+	case MOVELIGHT:
+		snprint(buf, sizeof buf, "%g %g %g", light.p.x, light.p.y, light.p.z);
+		if(enter("light pos", buf, sizeof buf, mctl, kctl, nil) <= 0)
+			return;
+		nf = tokenize(buf, f, 3);
+		if(nf != 3)
+			return;
+		light.p.x = strtod(f[0], nil);
+		light.p.y = strtod(f[1], nil);
+		light.p.z = strtod(f[2], nil);
+		break;
+	case TSNEAREST:
+		tsampler = neartexsampler;
+		break;
+	case TSBILINEAR:
+		tsampler = bilitexsampler;
+		break;
+	}
+	nbsend(drawc, nil);
+}
+
+static char *
+genrmbmenuitem(int idx)
+{
+	if(idx < nelem(shadertab))
+		return shadertab[idx].name;
+	return nil;
+}
+
+void
+rmb(void)
+{
+	static Menu menu = { .gen = genrmbmenuitem };
+	int idx;
+
+	idx = menuhit(3, mctl, &menu, _screen);
+	if(idx < 0)
+		return;
+	shader = &shadertab[idx];
+	for(idx = 0; idx < nelem(cams); idx++)
+		memset(&cams[idx].stats, 0, sizeof(cams[idx].stats));
+	nbsend(drawc, nil);
+}
+
+void
+mouse(void)
+{
+	if((mctl->buttons & 2) != 0)
+		mmb();
+	if((mctl->buttons & 4) != 0)
+		rmb();
+	if((mctl->buttons & 8) != 0)
+		zoomin();
+	if((mctl->buttons & 16) != 0)
+		zoomout();
+}
+
+void
+kbdproc(void *)
+{
+	Rune r, *a;
+	char buf[128], *s;
+	int fd, n;
+
+	threadsetname("kbdproc");
+
+	if((fd = open("/dev/kbd", OREAD)) < 0)
+		sysfatal("kbdproc: %r");
+	memset(buf, 0, sizeof buf);
+
+	for(;;){
+		if(buf[0] != 0){
+			n = strlen(buf)+1;
+			memmove(buf, buf+n, sizeof(buf)-n);
+		}
+		if(buf[0] == 0){
+			if((n = read(fd, buf, sizeof(buf)-1)) <= 0)
+				break;
+			buf[n-1] = 0;
+			buf[n] = 0;
+		}
+		if(buf[0] == 'c'){
+			chartorune(&r, buf+1);
+			if(r == Kdel){
+				close(fd);
+				threadexitsall(nil);
+			}else
+				nbsend(kctl->c, &r);
+		}
+		if(buf[0] != 'k' && buf[0] != 'K')
+			continue;
+		s = buf+1;
+		kdown = 0;
+		while(*s){
+			s += chartorune(&r, s);
+			for(a = keys; a < keys+Ke; a++)
+				if(r == *a){
+					kdown |= 1 << a-keys;
+					break;
+				}
+		}
+	}
+}
+
+void
+keyproc(void *c)
+{
+	threadsetname("keyproc");
+
+	for(;;){
+		nbsend(c, nil);
+		sleep(HZ2MS(100));	/* key poll rate */
+	}
+}
+
+void
+handlekeys(void)
+{
+	static int okdown;
+
+	if(kdown & 1<<K↑)
+		placecamera(maincam, subpt3(maincam->p, mulpt3(maincam->bz, 0.1)), maincam->bz, maincam->by);
+	if(kdown & 1<<K↓)
+		placecamera(maincam, addpt3(maincam->p, mulpt3(maincam->bz, 0.1)), maincam->bz, maincam->by);
+	if(kdown & 1<<K←)
+		placecamera(maincam, subpt3(maincam->p, mulpt3(maincam->bx, 0.1)), maincam->bz, maincam->by);
+	if(kdown & 1<<K→)
+		placecamera(maincam, addpt3(maincam->p, mulpt3(maincam->bx, 0.1)), maincam->bz, maincam->by);
+	if(kdown & 1<<Krise)
+		placecamera(maincam, addpt3(maincam->p, mulpt3(maincam->by, 0.1)), maincam->bz, maincam->by);
+	if(kdown & 1<<Kfall)
+		placecamera(maincam, subpt3(maincam->p, mulpt3(maincam->by, 0.1)), maincam->bz, maincam->by);
+	if(kdown & 1<<KR↑)
+		aimcamera(maincam, qrotate(maincam->bz, maincam->bx, 1*DEG));
+	if(kdown & 1<<KR↓)
+		aimcamera(maincam, qrotate(maincam->bz, maincam->bx, -1*DEG));
+	if(kdown & 1<<KR←)
+		aimcamera(maincam, qrotate(maincam->bz, maincam->by, 1*DEG));
+	if(kdown & 1<<KR→)
+		aimcamera(maincam, qrotate(maincam->bz, maincam->by, -1*DEG));
+	if(kdown & 1<<KR↺)
+		placecamera(maincam, maincam->p, maincam->bz, qrotate(maincam->by, maincam->bz, 1*DEG));
+	if(kdown & 1<<KR↻)
+		placecamera(maincam, maincam->p, maincam->bz, qrotate(maincam->by, maincam->bz, -1*DEG));
+	if(kdown & 1<<Kzoomin)
+		zoomin();
+	if(kdown & 1<<Kzoomout)
+		zoomout();
+	if(kdown & 1<<Kcam0)
+		maincam = &cams[0];
+	if(kdown & 1<<Kcam1)
+		maincam = &cams[1];
+	if(kdown & 1<<Kcam2)
+		maincam = &cams[2];
+	if(kdown & 1<<Kcam3)
+		maincam = &cams[3];
+
+	if((okdown & 1<<Khud) == 0 && (kdown & 1<<Khud) != 0)
+		showhud ^= 1;
+
+	okdown = kdown;
+}
+
+void
+resize(void)
+{
+	lockdisplay(display);
+	if(getwindow(display, Refnone) < 0)
+		fprint(2, "can't reattach to window\n");
+	unlockdisplay(display);
+	nbsend(drawc, nil);
+}
+
+static void
+confproc(void)
+{
+	char buf[64];
+	int fd;
+
+	snprint(buf, sizeof buf, "/proc/%d/ctl", getpid());
+	fd = open(buf, OWRITE);
+	if(fd < 0)
+		sysfatal("open: %r");
+
+	if(doprof)
+		fprint(fd, "profile\n");
+//	fprint(fd, "pri 15\n");
+//	fprint(fd, "wired 0\n");
+//	setfcr(getfcr() & ~FPINVAL);
+
+	close(fd);
+}
+
+void
+usage(void)
+{
+	fprint(2, "usage: %s [-t texture] [-n normals] [-s shader] [-ω yrot] model...\n", argv0);
+	exits("usage");
+}
+
+void
+threadmain(int argc, char *argv[])
+{
+	Viewport *v;
+	Renderer *rctl;
+	Channel *keyc;
+	char *texpath, *norpath, *sname, *mdlpath;
+	int i, fd;
+
+	GEOMfmtinstall();
+	texpath = nil;
+	norpath = nil;
+	sname = "gouraud";
+	ARGBEGIN{
+	case 't': texpath = EARGF(usage()); break;
+	case 'n': norpath = EARGF(usage()); break;
+	case 's': sname = EARGF(usage()); break;
+	case L'ω': ω = strtod(EARGF(usage()), nil)*DEG; break;
+	case L'ι': inception++; break;
+	case 'p': doprof++; break;
+	default: usage();
+	}ARGEND;
+	if(argc < 1)
+		usage();
+
+	confproc();
+
+	if((shader = getshader(sname)) == nil)
+		sysfatal("couldn't find %s shader", sname);
+
+	scene = newscene(nil);
+	while(argc--){
+		mdlpath = argv[argc];
+		model = newmodel();
+		subject = newentity(model);
+		subject->p.x = argc*4;
+		scene->addent(scene, subject);
+
+		if((model->obj = objparse(mdlpath)) == nil)
+			sysfatal("objparse: %r");
+		if(argc == 0 && texpath != nil){
+			fd = open(texpath, OREAD);
+			if(fd < 0)
+				sysfatal("open: %r");
+			if((model->tex = readmemimage(fd)) == nil)
+				sysfatal("readmemimage: %r");
+			close(fd);
+		}
+		if(argc == 0 && norpath != nil){
+			fd = open(norpath, OREAD);
+			if(fd < 0)
+				sysfatal("open: %r");
+			if((model->nor = readmemimage(fd)) == nil)
+				sysfatal("readmemimage: %r");
+			close(fd);
+		}
+		refreshmodel(model);
+	}
+
+	if(memimageinit() != 0)
+		sysfatal("memimageinit: %r");
+	if((rctl = initgraphics()) == nil)
+		sysfatal("initgraphics: %r");
+	if(initdraw(nil, nil, "3d") < 0)
+		sysfatal("initdraw: %r");
+	if((mctl = initmouse(nil, screen)) == nil)
+		sysfatal("initmouse: %r");
+
+	screenb = eallocimage(display, rectsubpt(screen->r, screen->r.min), RGBA32, 0, DNofill);
+	for(i = 0; i < nelem(cams); i++){
+		v = mkviewport(screenb->r);
+		placecamera(&cams[i], camcfgs[i].p, camcfgs[i].lookat, camcfgs[i].up);
+		configcamera(&cams[i], v, camcfgs[i].fov, camcfgs[i].clipn, camcfgs[i].clipf, camcfgs[i].ptype);
+		cams[i].s = scene;
+		cams[i].rctl = rctl;
+	}
+	maincam = &cams[3];
+	light.p = Pt3(0,100,100,1);
+	light.c = Pt3(1,1,1,1);
+	light.type = LIGHT_POINT;
+	tsampler = neartexsampler;
+
+	kctl = emalloc(sizeof *kctl);
+	kctl->c = chancreate(sizeof(Rune), 16);
+	keyc = chancreate(sizeof(void*), 1);
+	drawc = chancreate(sizeof(void*), 1);
+	display->locking = 1;
+	unlockdisplay(display);
+
+	proccreate(kbdproc, nil, mainstacksize);
+	proccreate(keyproc, keyc, mainstacksize);
+	proccreate(drawproc, nil, mainstacksize);
+
+	for(;;){
+		enum {MOUSE, RESIZE, KEY, DRAW};
+		Alt a[] = {
+			{mctl->c, &mctl->Mouse, CHANRCV},
+			{mctl->resizec, nil, CHANRCV},
+			{keyc, nil, CHANRCV},
+			{drawc, nil, CHANRCV},
+			{nil, nil, CHANEND}
+		};
+		switch(alt(a)){
+		case MOUSE: mouse(); break;
+		case RESIZE: resize(); break;
+		case KEY: handlekeys(); break;
+		case DRAW: redraw(); break;
+		}
+	}
+}