ref: c33a4a068cd1a742c4b92f7f8d724149309b822a
parent: 54db162c1146dce7bf0abcd28864c8f6207c6a26
author: rodri <[email protected]>
date: Wed Apr 24 11:11:51 EDT 2024
mkone → mkmany crucial step to begin exploration of different 3d environments and their tools.
--- a/main.c
+++ /dev/null
@@ -1,853 +1,0 @@
-#include <u.h>
-#include <libc.h>
-#include <thread.h>
-#include <draw.h>
-#include <memdraw.h>
-#include <mouse.h>
-#include <keyboard.h>
-#include <geometry.h>
-#include "libobj/obj.h"
-#include "libgraphics/graphics.h"
-#include "dat.h"
-#include "fns.h"
-
-typedef struct Camcfg Camcfg;
-struct Camcfg
-{
- Point3 p, lookat, up;
- double fov, clipn, clipf;
- int ptype;
-};
-
-Rune keys[Ke] = {
- [K↑] = Kup,
- [K↓] = Kdown,
- [K←] = Kleft,
- [K→] = Kright,
- [Krise] = Kpgup,
- [Kfall] = Kpgdown,
- [KR↑] = 'w',
- [KR↓] = 's',
- [KR←] = 'a',
- [KR→] = 'd',
- [KR↺] = 'q',
- [KR↻] = 'e',
- [Kzoomin] = 'z',
- [Kzoomout] = 'x',
- [Kcam0] = KF|1,
- [Kcam1] = KF|2,
- [Kcam2] = KF|3,
- [Kcam3] = KF|4,
- [Khud] = 'h',
-};
-char stats[Se][256];
-Image *screenb;
-Mousectl *mctl;
-Keyboardctl *kctl;
-Channel *drawc;
-int kdown;
-Shadertab *shader;
-Model *model;
-Entity *subject;
-Scene *scene;
-double θ, ω = 0;
-
-Camera cams[4], *maincam;
-Camcfg camcfgs[4] = {
- 2,0,-4,1,
- 0,0,0,1,
- 0,1,0,0,
- 0, 0.01, 100, ORTHOGRAPHIC,
-
- -2,0,-4,1,
- 0,0,0,1,
- 0,1,0,0,
- 120*DEG, 0.01, 100, PERSPECTIVE,
-
- -2,0,4,1,
- 0,0,0,1,
- 0,1,0,0,
- 0, 0.01, 100, ORTHOGRAPHIC,
-
- 2,0,4,1,
- 0,0,0,1,
- 0,1,0,0,
- 80*DEG, 0.01, 100, PERSPECTIVE
-};
-Point3 center = {0,0,0,1};
-LightSource light; /* global point light */
-
-static int doprof;
-static int inception;
-static int showhud;
-Color (*tsampler)(Memimage*,Point2);
-
-static int
-min(int a, int b)
-{
- return a < b? a: b;
-}
-
-static int
-max(int a, int b)
-{
- return a > b? a: b;
-}
-
-//void
-//drawaxis(void)
-//{
-// Point3 op = Pt3(0,0,0,1),
-// px = Pt3(1,0,0,1),
-// py = Pt3(0,1,0,1),
-// pz = Pt3(0,0,1,1);
-//
-// line3(maincam, op, px, 0, Endarrow, display->black);
-// string3(maincam, px, display->black, font, "x");
-// line3(maincam, op, py, 0, Endarrow, display->black);
-// string3(maincam, py, display->black, font, "y");
-// line3(maincam, op, pz, 0, Endarrow, display->black);
-// string3(maincam, pz, display->black, font, "z");
-//}
-
-Point3
-gouraudvshader(VSparams *sp)
-{
- static double Ka = 0.1; /* ambient factor */
- static double Ks = 0.5; /* specular factor */
- double Kd; /* diffuse factor */
- double spec;
- Point3 pos, lightdir, lookdir;
- Material m;
- Color a, d, s;
- Color ambient, diffuse, specular;
-
- sp->v->n = qrotate(sp->v->n, Vec3(0,1,0), θ+fmod(ω*sp->su->uni_time/1e9, 2*PI));
- sp->v->p = qrotate(sp->v->p, Vec3(0,1,0), θ+fmod(ω*sp->su->uni_time/1e9, 2*PI));
- pos = model2world(sp->su->entity, sp->v->p);
- if(sp->v->mtl != nil){
- a.r = sp->v->mtl->Ka.r; a.g = sp->v->mtl->Ka.g; a.b = sp->v->mtl->Ka.b; a.a = 1;
- d.r = sp->v->mtl->Kd.r; d.g = sp->v->mtl->Kd.g; d.b = sp->v->mtl->Kd.b; d.a = 1;
- s.r = sp->v->mtl->Ks.r; s.g = sp->v->mtl->Ks.g; s.b = sp->v->mtl->Ks.b; s.a = 1;
- m.ambient = a;
- m.diffuse = d;
- m.specular = s;
- m.shininess = sp->v->mtl->Ns;
-
- ambient = mulpt3(light.c, Ka);
- ambient.r *= m.ambient.r;
- ambient.g *= m.ambient.g;
- ambient.b *= m.ambient.b;
- ambient.a *= m.ambient.a;
-
- lightdir = normvec3(subpt3(light.p, pos));
- Kd = fmax(0, dotvec3(sp->v->n, lightdir));
- diffuse = mulpt3(light.c, Kd);
- diffuse.r *= m.diffuse.r;
- diffuse.g *= m.diffuse.g;
- diffuse.b *= m.diffuse.b;
- diffuse.a *= m.diffuse.a;
-
- lookdir = normvec3(subpt3(maincam->p, pos));
- lightdir = qrotate(lightdir, sp->v->n, PI);
- spec = pow(fmax(0, dotvec3(lookdir, lightdir)), m.shininess);
- specular = mulpt3(light.c, spec*Ks);
- specular.r *= m.specular.r;
- specular.g *= m.specular.g;
- specular.b *= m.specular.b;
- specular.a *= m.specular.a;
-
- sp->v->c = addpt3(ambient, addpt3(diffuse, specular));
- }
- return world2clip(maincam, pos);
-}
-
-Color
-gouraudshader(FSparams *sp)
-{
- Color tc, c;
-
- if(sp->v.mtl != nil && sp->v.mtl->map_Kd != nil && sp->v.uv.w != 0)
- tc = texture(sp->v.mtl->map_Kd, sp->v.uv, tsampler);
- else if(sp->su->entity->mdl->tex != nil && sp->v.uv.w != 0)
- tc = texture(sp->su->entity->mdl->tex, sp->v.uv, tsampler);
- else
- tc = Pt3(1,1,1,1);
-
- c.a = 1;
- c.b = fclamp(sp->v.c.b*tc.b, 0, 1);
- c.g = fclamp(sp->v.c.g*tc.g, 0, 1);
- c.r = fclamp(sp->v.c.r*tc.r, 0, 1);
-
- return c;
-}
-
-Point3
-phongvshader(VSparams *sp)
-{
- Point3 pos;
- Color a, d, s;
- double ss;
-
- sp->v->n = qrotate(sp->v->n, Vec3(0,1,0), θ+fmod(ω*sp->su->uni_time/1e9, 2*PI));
- sp->v->p = qrotate(sp->v->p, Vec3(0,1,0), θ+fmod(ω*sp->su->uni_time/1e9, 2*PI));
- pos = model2world(sp->su->entity, sp->v->p);
- addvattr(sp->v, "pos", VAPoint, &pos);
- if(sp->v->mtl != nil){
- a.r = sp->v->mtl->Ka.r; a.g = sp->v->mtl->Ka.g; a.b = sp->v->mtl->Ka.b; a.a = 1;
- d.r = sp->v->mtl->Kd.r; d.g = sp->v->mtl->Kd.g; d.b = sp->v->mtl->Kd.b; d.a = 1;
- s.r = sp->v->mtl->Ks.r; s.g = sp->v->mtl->Ks.g; s.b = sp->v->mtl->Ks.b; s.a = 1;
- ss = sp->v->mtl->Ns;
- addvattr(sp->v, "ambient", VAPoint, &a);
- addvattr(sp->v, "diffuse", VAPoint, &d);
- addvattr(sp->v, "specular", VAPoint, &s);
- addvattr(sp->v, "shininess", VANumber, &ss);
- }
- return world2clip(maincam, pos);
-}
-
-Color
-phongshader(FSparams *sp)
-{
- static double Ka = 0.1; /* ambient factor */
- static double Ks = 0.5; /* specular factor */
- double Kd; /* diffuse factor */
- double spec;
- Color ambient, diffuse, specular, tc, c;
- Point3 pos, lookdir, lightdir;
- Material m;
- Vertexattr *va;
-
- va = getvattr(&sp->v, "pos");
- pos = va->p;
-
- va = getvattr(&sp->v, "ambient");
- m.ambient = va != nil? va->p: Pt3(1,1,1,1);
- va = getvattr(&sp->v, "diffuse");
- m.diffuse = va != nil? va->p: Pt3(1,1,1,1);
- va = getvattr(&sp->v, "specular");
- m.specular = va != nil? va->p: Pt3(1,1,1,1);
- va = getvattr(&sp->v, "shininess");
- m.shininess = va != nil? va->n: 1;
-
- ambient = mulpt3(light.c, Ka);
- ambient.r *= m.ambient.r;
- ambient.g *= m.ambient.g;
- ambient.b *= m.ambient.b;
- ambient.a *= m.ambient.a;
-
- lightdir = normvec3(subpt3(light.p, pos));
- Kd = fmax(0, dotvec3(sp->v.n, lightdir));
- diffuse = mulpt3(light.c, Kd);
- diffuse.r *= m.diffuse.r;
- diffuse.g *= m.diffuse.g;
- diffuse.b *= m.diffuse.b;
- diffuse.a *= m.diffuse.a;
-
- lookdir = normvec3(subpt3(maincam->p, pos));
- lightdir = qrotate(lightdir, sp->v.n, PI);
- spec = pow(fmax(0, dotvec3(lookdir, lightdir)), m.shininess);
- specular = mulpt3(light.c, spec*Ks);
- specular.r *= m.specular.r;
- specular.g *= m.specular.g;
- specular.b *= m.specular.b;
- specular.a *= m.specular.a;
-
- if(sp->v.mtl != nil && sp->v.mtl->map_Kd != nil && sp->v.uv.w != 0)
- tc = texture(sp->v.mtl->map_Kd, sp->v.uv, tsampler);
- else if(sp->su->entity->mdl->tex != nil && sp->v.uv.w != 0)
- tc = texture(sp->su->entity->mdl->tex, sp->v.uv, tsampler);
- else
- tc = Pt3(1,1,1,1);
-
- c = addpt3(ambient, addpt3(diffuse, specular));
- c.a = 1;
- c.b = fclamp(c.b*tc.b, 0, 1);
- c.g = fclamp(c.g*tc.g, 0, 1);
- c.r = fclamp(c.r*tc.r, 0, 1);
-
- return c;
-}
-
-Point3
-identvshader(VSparams *sp)
-{
- Point3 pos, lightdir;
- double intens;
-
- pos = model2world(sp->su->entity, sp->v->p);
- lightdir = normvec3(subpt3(light.p, pos));
- intens = fmax(0, dotvec3(sp->v->n, lightdir));
- addvattr(sp->v, "intensity", VANumber, &intens);
- if(sp->v->mtl != nil){
- sp->v->c.r = sp->v->mtl->Kd.r;
- sp->v->c.g = sp->v->mtl->Kd.g;
- sp->v->c.b = sp->v->mtl->Kd.b;
- sp->v->c.a = 1;
- }
- return world2clip(maincam, pos);
-}
-
-Color
-toonshader(FSparams *sp)
-{
- Vertexattr *va;
- double intens;
-
- va = getvattr(&sp->v, "intensity");
- intens = va->n;
- intens = intens > 0.85? 1: intens > 0.60? 0.80: intens > 0.45? 0.60: intens > 0.30? 0.45: intens > 0.15? 0.30: 0;
-
- return Pt3(intens, 0.6*intens, 0, 1);
-}
-
-Color
-identshader(FSparams *sp)
-{
- Color tc, c;
-
- if(sp->v.mtl != nil && sp->v.mtl->map_Kd != nil && sp->v.uv.w != 0)
- tc = texture(sp->v.mtl->map_Kd, sp->v.uv, tsampler);
- else if(sp->su->entity->mdl->tex != nil && sp->v.uv.w != 0)
- tc = texture(sp->su->entity->mdl->tex, sp->v.uv, tsampler);
- else
- tc = Pt3(1,1,1,1);
-
- c.a = 1;
- c.b = fclamp(sp->v.c.b*tc.b, 0, 1);
- c.g = fclamp(sp->v.c.g*tc.g, 0, 1);
- c.r = fclamp(sp->v.c.r*tc.r, 0, 1);
-
- return c;
-}
-
-Point3
-ivshader(VSparams *sp)
-{
- return world2clip(maincam, model2world(sp->su->entity, sp->v->p));
-}
-
-Color
-triangleshader(FSparams *sp)
-{
- Triangle2 t;
- Rectangle bbox;
- Point3 bc;
-
- t.p0 = Pt2(240,200,1);
- t.p1 = Pt2(400,40,1);
- t.p2 = Pt2(240,40,1);
-
- bbox = Rect(
- min(min(t.p0.x, t.p1.x), t.p2.x), min(min(t.p0.y, t.p1.y), t.p2.y),
- max(max(t.p0.x, t.p1.x), t.p2.x), max(max(t.p0.y, t.p1.y), t.p2.y)
- );
- if(!ptinrect(sp->p, bbox))
- return Vec3(0,0,0);
-
- bc = barycoords(t, Pt2(sp->p.x,sp->p.y,1));
- if(bc.x < 0 || bc.y < 0 || bc.z < 0)
- return Vec3(0,0,0);
-
- return Pt3(bc.x, bc.y, bc.z, 1);
-}
-
-Color
-circleshader(FSparams *sp)
-{
- Point2 uv;
- double r, d;
-
- uv = Pt2(sp->p.x,sp->p.y,1);
- uv.x /= Dx(sp->su->fb->r);
- uv.y /= Dy(sp->su->fb->r);
-// r = 0.3;
- r = 0.3*fabs(sin(sp->su->uni_time/1e9));
- d = vec2len(subpt2(uv, Vec2(0.5,0.5)));
-
- if(d > r + r*0.05 || d < r - r*0.05)
- return Vec3(0,0,0);
-
- return Pt3(uv.x, uv.y, 0, 1);
-}
-
-/* some shaping functions from The Book of Shaders, Chapter 5 */
-Color
-sfshader(FSparams *sp)
-{
- Point2 uv;
- double y, pct;
-
- uv = Pt2(sp->p.x,sp->p.y,1);
- uv.x /= Dx(sp->su->fb->r);
- uv.y /= Dy(sp->su->fb->r);
- uv.y = 1 - uv.y; /* make [0 0] the bottom-left corner */
-
-// y = step(0.5, uv.x);
-// y = pow(uv.x, 5);
-// y = sin(uv.x);
- y = sin(uv.x*sp->su->uni_time/1e8)/2.0 + 0.5;
-// y = smoothstep(0.1, 0.9, uv.x);
- pct = smoothstep(y-0.02, y, uv.y) - smoothstep(y, y+0.02, uv.y);
-
- return Pt3(flerp(y, 0, pct), flerp(y, 1, pct), flerp(y, 0, pct), 1);
-}
-
-Color
-boxshader(FSparams *sp)
-{
- Point2 uv, p;
- Point2 r;
-
- uv = Pt2(sp->p.x,sp->p.y,1);
- uv.x /= Dx(sp->su->fb->r);
- uv.y /= Dy(sp->su->fb->r);
- r = Vec2(0.2,0.4);
-
- p = Pt2(fabs(uv.x - 0.5), fabs(uv.y - 0.5), 1);
- p = subpt2(p, r);
- p.x = fmax(p.x, 0);
- p.y = fmax(p.y, 0);
-
- if(vec2len(p) > 0)
- return Vec3(0,0,0);
-
- return Pt3(uv.x, uv.y, smoothstep(0,1,uv.x+uv.y), 1);
-}
-
-Shadertab shadertab[] = {
- { "triangle", ivshader, triangleshader },
- { "circle", ivshader, circleshader },
- { "box", ivshader, boxshader },
- { "sf", ivshader, sfshader },
- { "toon", identvshader, toonshader },
- { "ident", identvshader, identshader },
- { "gouraud", gouraudvshader, gouraudshader },
- { "phong", phongvshader, phongshader },
-};
-Shadertab *
-getshader(char *name)
-{
- int i;
-
- for(i = 0; i < nelem(shadertab); i++)
- if(strcmp(shadertab[i].name, name) == 0)
- return &shadertab[i];
- return nil;
-}
-
-void
-zoomin(void)
-{
- maincam->fov = fclamp(maincam->fov - 1*DEG, 1*DEG, 359*DEG);
- reloadcamera(maincam);
-}
-
-void
-zoomout(void)
-{
- maincam->fov = fclamp(maincam->fov + 1*DEG, 1*DEG, 359*DEG);
- reloadcamera(maincam);
-}
-
-void
-drawstats(void)
-{
- int i;
-
- snprint(stats[Scamno], sizeof(stats[Scamno]), "CAM %lld", maincam-cams+1);
- snprint(stats[Sfov], sizeof(stats[Sfov]), "FOV %g°", maincam->fov/DEG);
- snprint(stats[Scampos], sizeof(stats[Scampos]), "%V", maincam->p);
- snprint(stats[Scambx], sizeof(stats[Scambx]), "bx %V", maincam->bx);
- snprint(stats[Scamby], sizeof(stats[Scamby]), "by %V", maincam->by);
- snprint(stats[Scambz], sizeof(stats[Scambz]), "bz %V", maincam->bz);
- snprint(stats[Sfps], sizeof(stats[Sfps]), "FPS %.0f/%.0f/%.0f/%.0f", !maincam->stats.max? 0: 1e9/maincam->stats.max, !maincam->stats.avg? 0: 1e9/maincam->stats.avg, !maincam->stats.min? 0: 1e9/maincam->stats.min, !maincam->stats.v? 0: 1e9/maincam->stats.v);
- snprint(stats[Sframes], sizeof(stats[Sframes]), "frame %llud", maincam->stats.nframes);
- for(i = 0; i < Se; i++)
- stringbg(screen, addpt(screen->r.min, Pt(10,10 + i*font->height)), display->black, ZP, font, stats[i], display->white, ZP);
-}
-
-void
-redraw(void)
-{
- static Image *bg;
-
- if(bg == nil)
- bg = eallocimage(display, UR, RGB24, 1, 0x888888FF);
-
- lockdisplay(display);
- maincam->vp->draw(maincam->vp, screenb);
- draw(screen, screen->r, bg, nil, ZP);
- draw(screen, screen->r, screenb, nil, ZP);
-// drawaxis();
- if(showhud)
- drawstats();
- flushimage(display, 1);
- unlockdisplay(display);
-}
-
-void
-drawproc(void *)
-{
- uvlong t0, Δt;
- int fd;
-
- threadsetname("drawproc");
-
- fd = -1;
- if(inception){
- fd = open("/dev/screen", OREAD);
- if(fd < 0)
- sysfatal("open: %r");
- freememimage(model->tex);
- if((model->tex = readmemimage(fd)) == nil)
- sysfatal("readmemimage: %r");
- }
-
- t0 = nsec();
- for(;;){
- shootcamera(maincam, shader);
- Δt = nsec() - t0;
- if(Δt > HZ2MS(60)*1000000ULL){
- nbsend(drawc, nil);
- t0 += Δt;
- if(inception){
- freememimage(model->tex);
- seek(fd, 0, 0);
- if((model->tex = readmemimage(fd)) == nil)
- sysfatal("readmemimage: %r");
- }
- light.p = qrotate(light.p, Vec3(0,1,0), θ+fmod(ω*Δt/1e9, 2*PI));
- }
- }
-}
-
-void
-mmb(void)
-{
- enum {
- MOVELIGHT,
- TSNEAREST,
- TSBILINEAR,
- };
- static char *items[] = {
- [MOVELIGHT] "move light",
- [TSNEAREST] "use nearest sampler",
- [TSBILINEAR] "use bilinear sampler",
- nil,
- };
- static Menu menu = { .item = items };
- char buf[256], *f[3];
- int nf;
-
- switch(menuhit(2, mctl, &menu, _screen)){
- case MOVELIGHT:
- snprint(buf, sizeof buf, "%g %g %g", light.p.x, light.p.y, light.p.z);
- if(enter("light pos", buf, sizeof buf, mctl, kctl, nil) <= 0)
- return;
- nf = tokenize(buf, f, 3);
- if(nf != 3)
- return;
- light.p.x = strtod(f[0], nil);
- light.p.y = strtod(f[1], nil);
- light.p.z = strtod(f[2], nil);
- break;
- case TSNEAREST:
- tsampler = neartexsampler;
- break;
- case TSBILINEAR:
- tsampler = bilitexsampler;
- break;
- }
- nbsend(drawc, nil);
-}
-
-static char *
-genrmbmenuitem(int idx)
-{
- if(idx < nelem(shadertab))
- return shadertab[idx].name;
- return nil;
-}
-
-void
-rmb(void)
-{
- static Menu menu = { .gen = genrmbmenuitem };
- int idx;
-
- idx = menuhit(3, mctl, &menu, _screen);
- if(idx < 0)
- return;
- shader = &shadertab[idx];
- for(idx = 0; idx < nelem(cams); idx++)
- memset(&cams[idx].stats, 0, sizeof(cams[idx].stats));
- nbsend(drawc, nil);
-}
-
-void
-mouse(void)
-{
- if((mctl->buttons & 2) != 0)
- mmb();
- if((mctl->buttons & 4) != 0)
- rmb();
- if((mctl->buttons & 8) != 0)
- zoomin();
- if((mctl->buttons & 16) != 0)
- zoomout();
-}
-
-void
-kbdproc(void *)
-{
- Rune r, *a;
- char buf[128], *s;
- int fd, n;
-
- threadsetname("kbdproc");
-
- if((fd = open("/dev/kbd", OREAD)) < 0)
- sysfatal("kbdproc: %r");
- memset(buf, 0, sizeof buf);
-
- for(;;){
- if(buf[0] != 0){
- n = strlen(buf)+1;
- memmove(buf, buf+n, sizeof(buf)-n);
- }
- if(buf[0] == 0){
- if((n = read(fd, buf, sizeof(buf)-1)) <= 0)
- break;
- buf[n-1] = 0;
- buf[n] = 0;
- }
- if(buf[0] == 'c'){
- chartorune(&r, buf+1);
- if(r == Kdel){
- close(fd);
- threadexitsall(nil);
- }else
- nbsend(kctl->c, &r);
- }
- if(buf[0] != 'k' && buf[0] != 'K')
- continue;
- s = buf+1;
- kdown = 0;
- while(*s){
- s += chartorune(&r, s);
- for(a = keys; a < keys+Ke; a++)
- if(r == *a){
- kdown |= 1 << a-keys;
- break;
- }
- }
- }
-}
-
-void
-keyproc(void *c)
-{
- threadsetname("keyproc");
-
- for(;;){
- nbsend(c, nil);
- sleep(HZ2MS(100)); /* key poll rate */
- }
-}
-
-void
-handlekeys(void)
-{
- static int okdown;
-
- if(kdown & 1<<K↑)
- placecamera(maincam, subpt3(maincam->p, mulpt3(maincam->bz, 0.1)), maincam->bz, maincam->by);
- if(kdown & 1<<K↓)
- placecamera(maincam, addpt3(maincam->p, mulpt3(maincam->bz, 0.1)), maincam->bz, maincam->by);
- if(kdown & 1<<K←)
- placecamera(maincam, subpt3(maincam->p, mulpt3(maincam->bx, 0.1)), maincam->bz, maincam->by);
- if(kdown & 1<<K→)
- placecamera(maincam, addpt3(maincam->p, mulpt3(maincam->bx, 0.1)), maincam->bz, maincam->by);
- if(kdown & 1<<Krise)
- placecamera(maincam, addpt3(maincam->p, mulpt3(maincam->by, 0.1)), maincam->bz, maincam->by);
- if(kdown & 1<<Kfall)
- placecamera(maincam, subpt3(maincam->p, mulpt3(maincam->by, 0.1)), maincam->bz, maincam->by);
- if(kdown & 1<<KR↑)
- aimcamera(maincam, qrotate(maincam->bz, maincam->bx, 1*DEG));
- if(kdown & 1<<KR↓)
- aimcamera(maincam, qrotate(maincam->bz, maincam->bx, -1*DEG));
- if(kdown & 1<<KR←)
- aimcamera(maincam, qrotate(maincam->bz, maincam->by, 1*DEG));
- if(kdown & 1<<KR→)
- aimcamera(maincam, qrotate(maincam->bz, maincam->by, -1*DEG));
- if(kdown & 1<<KR↺)
- placecamera(maincam, maincam->p, maincam->bz, qrotate(maincam->by, maincam->bz, 1*DEG));
- if(kdown & 1<<KR↻)
- placecamera(maincam, maincam->p, maincam->bz, qrotate(maincam->by, maincam->bz, -1*DEG));
- if(kdown & 1<<Kzoomin)
- zoomin();
- if(kdown & 1<<Kzoomout)
- zoomout();
- if(kdown & 1<<Kcam0)
- maincam = &cams[0];
- if(kdown & 1<<Kcam1)
- maincam = &cams[1];
- if(kdown & 1<<Kcam2)
- maincam = &cams[2];
- if(kdown & 1<<Kcam3)
- maincam = &cams[3];
-
- if((okdown & 1<<Khud) == 0 && (kdown & 1<<Khud) != 0)
- showhud ^= 1;
-
- okdown = kdown;
-}
-
-void
-resize(void)
-{
- lockdisplay(display);
- if(getwindow(display, Refnone) < 0)
- fprint(2, "can't reattach to window\n");
- unlockdisplay(display);
- nbsend(drawc, nil);
-}
-
-static void
-confproc(void)
-{
- char buf[64];
- int fd;
-
- snprint(buf, sizeof buf, "/proc/%d/ctl", getpid());
- fd = open(buf, OWRITE);
- if(fd < 0)
- sysfatal("open: %r");
-
- if(doprof)
- fprint(fd, "profile\n");
-// fprint(fd, "pri 15\n");
-// fprint(fd, "wired 0\n");
-// setfcr(getfcr() & ~FPINVAL);
-
- close(fd);
-}
-
-void
-usage(void)
-{
- fprint(2, "usage: %s [-t texture] [-n normals] [-s shader] [-ω yrot] model...\n", argv0);
- exits("usage");
-}
-
-void
-threadmain(int argc, char *argv[])
-{
- Viewport *v;
- Renderer *rctl;
- Channel *keyc;
- char *texpath, *norpath, *sname, *mdlpath;
- int i, fd;
-
- GEOMfmtinstall();
- texpath = nil;
- norpath = nil;
- sname = "gouraud";
- ARGBEGIN{
- case 't': texpath = EARGF(usage()); break;
- case 'n': norpath = EARGF(usage()); break;
- case 's': sname = EARGF(usage()); break;
- case L'ω': ω = strtod(EARGF(usage()), nil)*DEG; break;
- case L'ι': inception++; break;
- case 'p': doprof++; break;
- default: usage();
- }ARGEND;
- if(argc < 1)
- usage();
-
- confproc();
-
- if((shader = getshader(sname)) == nil)
- sysfatal("couldn't find %s shader", sname);
-
- scene = newscene(nil);
- while(argc--){
- mdlpath = argv[argc];
- model = newmodel();
- subject = newentity(model);
- subject->p.x = argc*4;
- scene->addent(scene, subject);
-
- if((model->obj = objparse(mdlpath)) == nil)
- sysfatal("objparse: %r");
- if(argc == 0 && texpath != nil){
- fd = open(texpath, OREAD);
- if(fd < 0)
- sysfatal("open: %r");
- if((model->tex = readmemimage(fd)) == nil)
- sysfatal("readmemimage: %r");
- close(fd);
- }
- if(argc == 0 && norpath != nil){
- fd = open(norpath, OREAD);
- if(fd < 0)
- sysfatal("open: %r");
- if((model->nor = readmemimage(fd)) == nil)
- sysfatal("readmemimage: %r");
- close(fd);
- }
- refreshmodel(model);
- }
-
- if(memimageinit() != 0)
- sysfatal("memimageinit: %r");
- if((rctl = initgraphics()) == nil)
- sysfatal("initgraphics: %r");
- if(initdraw(nil, nil, "3d") < 0)
- sysfatal("initdraw: %r");
- if((mctl = initmouse(nil, screen)) == nil)
- sysfatal("initmouse: %r");
-
- screenb = eallocimage(display, rectsubpt(screen->r, screen->r.min), RGBA32, 0, DNofill);
- for(i = 0; i < nelem(cams); i++){
- v = mkviewport(screenb->r);
- placecamera(&cams[i], camcfgs[i].p, camcfgs[i].lookat, camcfgs[i].up);
- configcamera(&cams[i], v, camcfgs[i].fov, camcfgs[i].clipn, camcfgs[i].clipf, camcfgs[i].ptype);
- cams[i].s = scene;
- cams[i].rctl = rctl;
- }
- maincam = &cams[3];
- light.p = Pt3(0,100,100,1);
- light.c = Pt3(1,1,1,1);
- light.type = LIGHT_POINT;
- tsampler = neartexsampler;
-
- kctl = emalloc(sizeof *kctl);
- kctl->c = chancreate(sizeof(Rune), 16);
- keyc = chancreate(sizeof(void*), 1);
- drawc = chancreate(sizeof(void*), 1);
- display->locking = 1;
- unlockdisplay(display);
-
- proccreate(kbdproc, nil, mainstacksize);
- proccreate(keyproc, keyc, mainstacksize);
- proccreate(drawproc, nil, mainstacksize);
-
- for(;;){
- enum {MOUSE, RESIZE, KEY, DRAW};
- Alt a[] = {
- {mctl->c, &mctl->Mouse, CHANRCV},
- {mctl->resizec, nil, CHANRCV},
- {keyc, nil, CHANRCV},
- {drawc, nil, CHANRCV},
- {nil, nil, CHANEND}
- };
- switch(alt(a)){
- case MOUSE: mouse(); break;
- case RESIZE: resize(); break;
- case KEY: handlekeys(); break;
- case DRAW: redraw(); break;
- }
- }
-}
--- a/mkfile
+++ b/mkfile
@@ -1,10 +1,11 @@
</$objtype/mkfile
BIN=$home/bin/$objtype
-TARG=3d
+TARG=\
+ vis\
+
OFILES=\
alloc.$O\
- main.$O\
HFILES=dat.h fns.h
@@ -12,7 +13,7 @@
libobj/libobj.a$O\
libgraphics/libgraphics.a$O\
-</sys/src/cmd/mkone
+</sys/src/cmd/mkmany
libgraphics/libgraphics.a$O:
cd libgraphics
@@ -40,4 +41,4 @@
@{cd libobj; mk $target}
uninstall:V:
- rm -f $BIN/$TARG
+ rm -f $BIN/^$TARG
--- /dev/null
+++ b/vis.c
@@ -1,0 +1,853 @@
+#include <u.h>
+#include <libc.h>
+#include <thread.h>
+#include <draw.h>
+#include <memdraw.h>
+#include <mouse.h>
+#include <keyboard.h>
+#include <geometry.h>
+#include "libobj/obj.h"
+#include "libgraphics/graphics.h"
+#include "dat.h"
+#include "fns.h"
+
+typedef struct Camcfg Camcfg;
+struct Camcfg
+{
+ Point3 p, lookat, up;
+ double fov, clipn, clipf;
+ int ptype;
+};
+
+Rune keys[Ke] = {
+ [K↑] = Kup,
+ [K↓] = Kdown,
+ [K←] = Kleft,
+ [K→] = Kright,
+ [Krise] = Kpgup,
+ [Kfall] = Kpgdown,
+ [KR↑] = 'w',
+ [KR↓] = 's',
+ [KR←] = 'a',
+ [KR→] = 'd',
+ [KR↺] = 'q',
+ [KR↻] = 'e',
+ [Kzoomin] = 'z',
+ [Kzoomout] = 'x',
+ [Kcam0] = KF|1,
+ [Kcam1] = KF|2,
+ [Kcam2] = KF|3,
+ [Kcam3] = KF|4,
+ [Khud] = 'h',
+};
+char stats[Se][256];
+Image *screenb;
+Mousectl *mctl;
+Keyboardctl *kctl;
+Channel *drawc;
+int kdown;
+Shadertab *shader;
+Model *model;
+Entity *subject;
+Scene *scene;
+double θ, ω = 0;
+
+Camera cams[4], *maincam;
+Camcfg camcfgs[4] = {
+ 2,0,-4,1,
+ 0,0,0,1,
+ 0,1,0,0,
+ 0, 0.01, 100, ORTHOGRAPHIC,
+
+ -2,0,-4,1,
+ 0,0,0,1,
+ 0,1,0,0,
+ 120*DEG, 0.01, 100, PERSPECTIVE,
+
+ -2,0,4,1,
+ 0,0,0,1,
+ 0,1,0,0,
+ 0, 0.01, 100, ORTHOGRAPHIC,
+
+ 2,0,4,1,
+ 0,0,0,1,
+ 0,1,0,0,
+ 80*DEG, 0.01, 100, PERSPECTIVE
+};
+Point3 center = {0,0,0,1};
+LightSource light; /* global point light */
+
+static int doprof;
+static int inception;
+static int showhud;
+Color (*tsampler)(Memimage*,Point2);
+
+static int
+min(int a, int b)
+{
+ return a < b? a: b;
+}
+
+static int
+max(int a, int b)
+{
+ return a > b? a: b;
+}
+
+//void
+//drawaxis(void)
+//{
+// Point3 op = Pt3(0,0,0,1),
+// px = Pt3(1,0,0,1),
+// py = Pt3(0,1,0,1),
+// pz = Pt3(0,0,1,1);
+//
+// line3(maincam, op, px, 0, Endarrow, display->black);
+// string3(maincam, px, display->black, font, "x");
+// line3(maincam, op, py, 0, Endarrow, display->black);
+// string3(maincam, py, display->black, font, "y");
+// line3(maincam, op, pz, 0, Endarrow, display->black);
+// string3(maincam, pz, display->black, font, "z");
+//}
+
+Point3
+gouraudvshader(VSparams *sp)
+{
+ static double Ka = 0.1; /* ambient factor */
+ static double Ks = 0.5; /* specular factor */
+ double Kd; /* diffuse factor */
+ double spec;
+ Point3 pos, lightdir, lookdir;
+ Material m;
+ Color a, d, s;
+ Color ambient, diffuse, specular;
+
+ sp->v->n = qrotate(sp->v->n, Vec3(0,1,0), θ+fmod(ω*sp->su->uni_time/1e9, 2*PI));
+ sp->v->p = qrotate(sp->v->p, Vec3(0,1,0), θ+fmod(ω*sp->su->uni_time/1e9, 2*PI));
+ pos = model2world(sp->su->entity, sp->v->p);
+ if(sp->v->mtl != nil){
+ a.r = sp->v->mtl->Ka.r; a.g = sp->v->mtl->Ka.g; a.b = sp->v->mtl->Ka.b; a.a = 1;
+ d.r = sp->v->mtl->Kd.r; d.g = sp->v->mtl->Kd.g; d.b = sp->v->mtl->Kd.b; d.a = 1;
+ s.r = sp->v->mtl->Ks.r; s.g = sp->v->mtl->Ks.g; s.b = sp->v->mtl->Ks.b; s.a = 1;
+ m.ambient = a;
+ m.diffuse = d;
+ m.specular = s;
+ m.shininess = sp->v->mtl->Ns;
+
+ ambient = mulpt3(light.c, Ka);
+ ambient.r *= m.ambient.r;
+ ambient.g *= m.ambient.g;
+ ambient.b *= m.ambient.b;
+ ambient.a *= m.ambient.a;
+
+ lightdir = normvec3(subpt3(light.p, pos));
+ Kd = fmax(0, dotvec3(sp->v->n, lightdir));
+ diffuse = mulpt3(light.c, Kd);
+ diffuse.r *= m.diffuse.r;
+ diffuse.g *= m.diffuse.g;
+ diffuse.b *= m.diffuse.b;
+ diffuse.a *= m.diffuse.a;
+
+ lookdir = normvec3(subpt3(maincam->p, pos));
+ lightdir = qrotate(lightdir, sp->v->n, PI);
+ spec = pow(fmax(0, dotvec3(lookdir, lightdir)), m.shininess);
+ specular = mulpt3(light.c, spec*Ks);
+ specular.r *= m.specular.r;
+ specular.g *= m.specular.g;
+ specular.b *= m.specular.b;
+ specular.a *= m.specular.a;
+
+ sp->v->c = addpt3(ambient, addpt3(diffuse, specular));
+ }
+ return world2clip(maincam, pos);
+}
+
+Color
+gouraudshader(FSparams *sp)
+{
+ Color tc, c;
+
+ if(sp->v.mtl != nil && sp->v.mtl->map_Kd != nil && sp->v.uv.w != 0)
+ tc = texture(sp->v.mtl->map_Kd, sp->v.uv, tsampler);
+ else if(sp->su->entity->mdl->tex != nil && sp->v.uv.w != 0)
+ tc = texture(sp->su->entity->mdl->tex, sp->v.uv, tsampler);
+ else
+ tc = Pt3(1,1,1,1);
+
+ c.a = 1;
+ c.b = fclamp(sp->v.c.b*tc.b, 0, 1);
+ c.g = fclamp(sp->v.c.g*tc.g, 0, 1);
+ c.r = fclamp(sp->v.c.r*tc.r, 0, 1);
+
+ return c;
+}
+
+Point3
+phongvshader(VSparams *sp)
+{
+ Point3 pos;
+ Color a, d, s;
+ double ss;
+
+ sp->v->n = qrotate(sp->v->n, Vec3(0,1,0), θ+fmod(ω*sp->su->uni_time/1e9, 2*PI));
+ sp->v->p = qrotate(sp->v->p, Vec3(0,1,0), θ+fmod(ω*sp->su->uni_time/1e9, 2*PI));
+ pos = model2world(sp->su->entity, sp->v->p);
+ addvattr(sp->v, "pos", VAPoint, &pos);
+ if(sp->v->mtl != nil){
+ a.r = sp->v->mtl->Ka.r; a.g = sp->v->mtl->Ka.g; a.b = sp->v->mtl->Ka.b; a.a = 1;
+ d.r = sp->v->mtl->Kd.r; d.g = sp->v->mtl->Kd.g; d.b = sp->v->mtl->Kd.b; d.a = 1;
+ s.r = sp->v->mtl->Ks.r; s.g = sp->v->mtl->Ks.g; s.b = sp->v->mtl->Ks.b; s.a = 1;
+ ss = sp->v->mtl->Ns;
+ addvattr(sp->v, "ambient", VAPoint, &a);
+ addvattr(sp->v, "diffuse", VAPoint, &d);
+ addvattr(sp->v, "specular", VAPoint, &s);
+ addvattr(sp->v, "shininess", VANumber, &ss);
+ }
+ return world2clip(maincam, pos);
+}
+
+Color
+phongshader(FSparams *sp)
+{
+ static double Ka = 0.1; /* ambient factor */
+ static double Ks = 0.5; /* specular factor */
+ double Kd; /* diffuse factor */
+ double spec;
+ Color ambient, diffuse, specular, tc, c;
+ Point3 pos, lookdir, lightdir;
+ Material m;
+ Vertexattr *va;
+
+ va = getvattr(&sp->v, "pos");
+ pos = va->p;
+
+ va = getvattr(&sp->v, "ambient");
+ m.ambient = va != nil? va->p: Pt3(1,1,1,1);
+ va = getvattr(&sp->v, "diffuse");
+ m.diffuse = va != nil? va->p: Pt3(1,1,1,1);
+ va = getvattr(&sp->v, "specular");
+ m.specular = va != nil? va->p: Pt3(1,1,1,1);
+ va = getvattr(&sp->v, "shininess");
+ m.shininess = va != nil? va->n: 1;
+
+ ambient = mulpt3(light.c, Ka);
+ ambient.r *= m.ambient.r;
+ ambient.g *= m.ambient.g;
+ ambient.b *= m.ambient.b;
+ ambient.a *= m.ambient.a;
+
+ lightdir = normvec3(subpt3(light.p, pos));
+ Kd = fmax(0, dotvec3(sp->v.n, lightdir));
+ diffuse = mulpt3(light.c, Kd);
+ diffuse.r *= m.diffuse.r;
+ diffuse.g *= m.diffuse.g;
+ diffuse.b *= m.diffuse.b;
+ diffuse.a *= m.diffuse.a;
+
+ lookdir = normvec3(subpt3(maincam->p, pos));
+ lightdir = qrotate(lightdir, sp->v.n, PI);
+ spec = pow(fmax(0, dotvec3(lookdir, lightdir)), m.shininess);
+ specular = mulpt3(light.c, spec*Ks);
+ specular.r *= m.specular.r;
+ specular.g *= m.specular.g;
+ specular.b *= m.specular.b;
+ specular.a *= m.specular.a;
+
+ if(sp->v.mtl != nil && sp->v.mtl->map_Kd != nil && sp->v.uv.w != 0)
+ tc = texture(sp->v.mtl->map_Kd, sp->v.uv, tsampler);
+ else if(sp->su->entity->mdl->tex != nil && sp->v.uv.w != 0)
+ tc = texture(sp->su->entity->mdl->tex, sp->v.uv, tsampler);
+ else
+ tc = Pt3(1,1,1,1);
+
+ c = addpt3(ambient, addpt3(diffuse, specular));
+ c.a = 1;
+ c.b = fclamp(c.b*tc.b, 0, 1);
+ c.g = fclamp(c.g*tc.g, 0, 1);
+ c.r = fclamp(c.r*tc.r, 0, 1);
+
+ return c;
+}
+
+Point3
+identvshader(VSparams *sp)
+{
+ Point3 pos, lightdir;
+ double intens;
+
+ pos = model2world(sp->su->entity, sp->v->p);
+ lightdir = normvec3(subpt3(light.p, pos));
+ intens = fmax(0, dotvec3(sp->v->n, lightdir));
+ addvattr(sp->v, "intensity", VANumber, &intens);
+ if(sp->v->mtl != nil){
+ sp->v->c.r = sp->v->mtl->Kd.r;
+ sp->v->c.g = sp->v->mtl->Kd.g;
+ sp->v->c.b = sp->v->mtl->Kd.b;
+ sp->v->c.a = 1;
+ }
+ return world2clip(maincam, pos);
+}
+
+Color
+toonshader(FSparams *sp)
+{
+ Vertexattr *va;
+ double intens;
+
+ va = getvattr(&sp->v, "intensity");
+ intens = va->n;
+ intens = intens > 0.85? 1: intens > 0.60? 0.80: intens > 0.45? 0.60: intens > 0.30? 0.45: intens > 0.15? 0.30: 0;
+
+ return Pt3(intens, 0.6*intens, 0, 1);
+}
+
+Color
+identshader(FSparams *sp)
+{
+ Color tc, c;
+
+ if(sp->v.mtl != nil && sp->v.mtl->map_Kd != nil && sp->v.uv.w != 0)
+ tc = texture(sp->v.mtl->map_Kd, sp->v.uv, tsampler);
+ else if(sp->su->entity->mdl->tex != nil && sp->v.uv.w != 0)
+ tc = texture(sp->su->entity->mdl->tex, sp->v.uv, tsampler);
+ else
+ tc = Pt3(1,1,1,1);
+
+ c.a = 1;
+ c.b = fclamp(sp->v.c.b*tc.b, 0, 1);
+ c.g = fclamp(sp->v.c.g*tc.g, 0, 1);
+ c.r = fclamp(sp->v.c.r*tc.r, 0, 1);
+
+ return c;
+}
+
+Point3
+ivshader(VSparams *sp)
+{
+ return world2clip(maincam, model2world(sp->su->entity, sp->v->p));
+}
+
+Color
+triangleshader(FSparams *sp)
+{
+ Triangle2 t;
+ Rectangle bbox;
+ Point3 bc;
+
+ t.p0 = Pt2(240,200,1);
+ t.p1 = Pt2(400,40,1);
+ t.p2 = Pt2(240,40,1);
+
+ bbox = Rect(
+ min(min(t.p0.x, t.p1.x), t.p2.x), min(min(t.p0.y, t.p1.y), t.p2.y),
+ max(max(t.p0.x, t.p1.x), t.p2.x), max(max(t.p0.y, t.p1.y), t.p2.y)
+ );
+ if(!ptinrect(sp->p, bbox))
+ return Vec3(0,0,0);
+
+ bc = barycoords(t, Pt2(sp->p.x,sp->p.y,1));
+ if(bc.x < 0 || bc.y < 0 || bc.z < 0)
+ return Vec3(0,0,0);
+
+ return Pt3(bc.x, bc.y, bc.z, 1);
+}
+
+Color
+circleshader(FSparams *sp)
+{
+ Point2 uv;
+ double r, d;
+
+ uv = Pt2(sp->p.x,sp->p.y,1);
+ uv.x /= Dx(sp->su->fb->r);
+ uv.y /= Dy(sp->su->fb->r);
+// r = 0.3;
+ r = 0.3*fabs(sin(sp->su->uni_time/1e9));
+ d = vec2len(subpt2(uv, Vec2(0.5,0.5)));
+
+ if(d > r + r*0.05 || d < r - r*0.05)
+ return Vec3(0,0,0);
+
+ return Pt3(uv.x, uv.y, 0, 1);
+}
+
+/* some shaping functions from The Book of Shaders, Chapter 5 */
+Color
+sfshader(FSparams *sp)
+{
+ Point2 uv;
+ double y, pct;
+
+ uv = Pt2(sp->p.x,sp->p.y,1);
+ uv.x /= Dx(sp->su->fb->r);
+ uv.y /= Dy(sp->su->fb->r);
+ uv.y = 1 - uv.y; /* make [0 0] the bottom-left corner */
+
+// y = step(0.5, uv.x);
+// y = pow(uv.x, 5);
+// y = sin(uv.x);
+ y = sin(uv.x*sp->su->uni_time/1e8)/2.0 + 0.5;
+// y = smoothstep(0.1, 0.9, uv.x);
+ pct = smoothstep(y-0.02, y, uv.y) - smoothstep(y, y+0.02, uv.y);
+
+ return Pt3(flerp(y, 0, pct), flerp(y, 1, pct), flerp(y, 0, pct), 1);
+}
+
+Color
+boxshader(FSparams *sp)
+{
+ Point2 uv, p;
+ Point2 r;
+
+ uv = Pt2(sp->p.x,sp->p.y,1);
+ uv.x /= Dx(sp->su->fb->r);
+ uv.y /= Dy(sp->su->fb->r);
+ r = Vec2(0.2,0.4);
+
+ p = Pt2(fabs(uv.x - 0.5), fabs(uv.y - 0.5), 1);
+ p = subpt2(p, r);
+ p.x = fmax(p.x, 0);
+ p.y = fmax(p.y, 0);
+
+ if(vec2len(p) > 0)
+ return Vec3(0,0,0);
+
+ return Pt3(uv.x, uv.y, smoothstep(0,1,uv.x+uv.y), 1);
+}
+
+Shadertab shadertab[] = {
+ { "triangle", ivshader, triangleshader },
+ { "circle", ivshader, circleshader },
+ { "box", ivshader, boxshader },
+ { "sf", ivshader, sfshader },
+ { "toon", identvshader, toonshader },
+ { "ident", identvshader, identshader },
+ { "gouraud", gouraudvshader, gouraudshader },
+ { "phong", phongvshader, phongshader },
+};
+Shadertab *
+getshader(char *name)
+{
+ int i;
+
+ for(i = 0; i < nelem(shadertab); i++)
+ if(strcmp(shadertab[i].name, name) == 0)
+ return &shadertab[i];
+ return nil;
+}
+
+void
+zoomin(void)
+{
+ maincam->fov = fclamp(maincam->fov - 1*DEG, 1*DEG, 359*DEG);
+ reloadcamera(maincam);
+}
+
+void
+zoomout(void)
+{
+ maincam->fov = fclamp(maincam->fov + 1*DEG, 1*DEG, 359*DEG);
+ reloadcamera(maincam);
+}
+
+void
+drawstats(void)
+{
+ int i;
+
+ snprint(stats[Scamno], sizeof(stats[Scamno]), "CAM %lld", maincam-cams+1);
+ snprint(stats[Sfov], sizeof(stats[Sfov]), "FOV %g°", maincam->fov/DEG);
+ snprint(stats[Scampos], sizeof(stats[Scampos]), "%V", maincam->p);
+ snprint(stats[Scambx], sizeof(stats[Scambx]), "bx %V", maincam->bx);
+ snprint(stats[Scamby], sizeof(stats[Scamby]), "by %V", maincam->by);
+ snprint(stats[Scambz], sizeof(stats[Scambz]), "bz %V", maincam->bz);
+ snprint(stats[Sfps], sizeof(stats[Sfps]), "FPS %.0f/%.0f/%.0f/%.0f", !maincam->stats.max? 0: 1e9/maincam->stats.max, !maincam->stats.avg? 0: 1e9/maincam->stats.avg, !maincam->stats.min? 0: 1e9/maincam->stats.min, !maincam->stats.v? 0: 1e9/maincam->stats.v);
+ snprint(stats[Sframes], sizeof(stats[Sframes]), "frame %llud", maincam->stats.nframes);
+ for(i = 0; i < Se; i++)
+ stringbg(screen, addpt(screen->r.min, Pt(10,10 + i*font->height)), display->black, ZP, font, stats[i], display->white, ZP);
+}
+
+void
+redraw(void)
+{
+ static Image *bg;
+
+ if(bg == nil)
+ bg = eallocimage(display, UR, RGB24, 1, 0x888888FF);
+
+ lockdisplay(display);
+ maincam->vp->draw(maincam->vp, screenb);
+ draw(screen, screen->r, bg, nil, ZP);
+ draw(screen, screen->r, screenb, nil, ZP);
+// drawaxis();
+ if(showhud)
+ drawstats();
+ flushimage(display, 1);
+ unlockdisplay(display);
+}
+
+void
+drawproc(void *)
+{
+ uvlong t0, Δt;
+ int fd;
+
+ threadsetname("drawproc");
+
+ fd = -1;
+ if(inception){
+ fd = open("/dev/screen", OREAD);
+ if(fd < 0)
+ sysfatal("open: %r");
+ freememimage(model->tex);
+ if((model->tex = readmemimage(fd)) == nil)
+ sysfatal("readmemimage: %r");
+ }
+
+ t0 = nsec();
+ for(;;){
+ shootcamera(maincam, shader);
+ Δt = nsec() - t0;
+ if(Δt > HZ2MS(60)*1000000ULL){
+ nbsend(drawc, nil);
+ t0 += Δt;
+ if(inception){
+ freememimage(model->tex);
+ seek(fd, 0, 0);
+ if((model->tex = readmemimage(fd)) == nil)
+ sysfatal("readmemimage: %r");
+ }
+ light.p = qrotate(light.p, Vec3(0,1,0), θ+fmod(ω*Δt/1e9, 2*PI));
+ }
+ }
+}
+
+void
+mmb(void)
+{
+ enum {
+ MOVELIGHT,
+ TSNEAREST,
+ TSBILINEAR,
+ };
+ static char *items[] = {
+ [MOVELIGHT] "move light",
+ [TSNEAREST] "use nearest sampler",
+ [TSBILINEAR] "use bilinear sampler",
+ nil,
+ };
+ static Menu menu = { .item = items };
+ char buf[256], *f[3];
+ int nf;
+
+ switch(menuhit(2, mctl, &menu, _screen)){
+ case MOVELIGHT:
+ snprint(buf, sizeof buf, "%g %g %g", light.p.x, light.p.y, light.p.z);
+ if(enter("light pos", buf, sizeof buf, mctl, kctl, nil) <= 0)
+ return;
+ nf = tokenize(buf, f, 3);
+ if(nf != 3)
+ return;
+ light.p.x = strtod(f[0], nil);
+ light.p.y = strtod(f[1], nil);
+ light.p.z = strtod(f[2], nil);
+ break;
+ case TSNEAREST:
+ tsampler = neartexsampler;
+ break;
+ case TSBILINEAR:
+ tsampler = bilitexsampler;
+ break;
+ }
+ nbsend(drawc, nil);
+}
+
+static char *
+genrmbmenuitem(int idx)
+{
+ if(idx < nelem(shadertab))
+ return shadertab[idx].name;
+ return nil;
+}
+
+void
+rmb(void)
+{
+ static Menu menu = { .gen = genrmbmenuitem };
+ int idx;
+
+ idx = menuhit(3, mctl, &menu, _screen);
+ if(idx < 0)
+ return;
+ shader = &shadertab[idx];
+ for(idx = 0; idx < nelem(cams); idx++)
+ memset(&cams[idx].stats, 0, sizeof(cams[idx].stats));
+ nbsend(drawc, nil);
+}
+
+void
+mouse(void)
+{
+ if((mctl->buttons & 2) != 0)
+ mmb();
+ if((mctl->buttons & 4) != 0)
+ rmb();
+ if((mctl->buttons & 8) != 0)
+ zoomin();
+ if((mctl->buttons & 16) != 0)
+ zoomout();
+}
+
+void
+kbdproc(void *)
+{
+ Rune r, *a;
+ char buf[128], *s;
+ int fd, n;
+
+ threadsetname("kbdproc");
+
+ if((fd = open("/dev/kbd", OREAD)) < 0)
+ sysfatal("kbdproc: %r");
+ memset(buf, 0, sizeof buf);
+
+ for(;;){
+ if(buf[0] != 0){
+ n = strlen(buf)+1;
+ memmove(buf, buf+n, sizeof(buf)-n);
+ }
+ if(buf[0] == 0){
+ if((n = read(fd, buf, sizeof(buf)-1)) <= 0)
+ break;
+ buf[n-1] = 0;
+ buf[n] = 0;
+ }
+ if(buf[0] == 'c'){
+ chartorune(&r, buf+1);
+ if(r == Kdel){
+ close(fd);
+ threadexitsall(nil);
+ }else
+ nbsend(kctl->c, &r);
+ }
+ if(buf[0] != 'k' && buf[0] != 'K')
+ continue;
+ s = buf+1;
+ kdown = 0;
+ while(*s){
+ s += chartorune(&r, s);
+ for(a = keys; a < keys+Ke; a++)
+ if(r == *a){
+ kdown |= 1 << a-keys;
+ break;
+ }
+ }
+ }
+}
+
+void
+keyproc(void *c)
+{
+ threadsetname("keyproc");
+
+ for(;;){
+ nbsend(c, nil);
+ sleep(HZ2MS(100)); /* key poll rate */
+ }
+}
+
+void
+handlekeys(void)
+{
+ static int okdown;
+
+ if(kdown & 1<<K↑)
+ placecamera(maincam, subpt3(maincam->p, mulpt3(maincam->bz, 0.1)), maincam->bz, maincam->by);
+ if(kdown & 1<<K↓)
+ placecamera(maincam, addpt3(maincam->p, mulpt3(maincam->bz, 0.1)), maincam->bz, maincam->by);
+ if(kdown & 1<<K←)
+ placecamera(maincam, subpt3(maincam->p, mulpt3(maincam->bx, 0.1)), maincam->bz, maincam->by);
+ if(kdown & 1<<K→)
+ placecamera(maincam, addpt3(maincam->p, mulpt3(maincam->bx, 0.1)), maincam->bz, maincam->by);
+ if(kdown & 1<<Krise)
+ placecamera(maincam, addpt3(maincam->p, mulpt3(maincam->by, 0.1)), maincam->bz, maincam->by);
+ if(kdown & 1<<Kfall)
+ placecamera(maincam, subpt3(maincam->p, mulpt3(maincam->by, 0.1)), maincam->bz, maincam->by);
+ if(kdown & 1<<KR↑)
+ aimcamera(maincam, qrotate(maincam->bz, maincam->bx, 1*DEG));
+ if(kdown & 1<<KR↓)
+ aimcamera(maincam, qrotate(maincam->bz, maincam->bx, -1*DEG));
+ if(kdown & 1<<KR←)
+ aimcamera(maincam, qrotate(maincam->bz, maincam->by, 1*DEG));
+ if(kdown & 1<<KR→)
+ aimcamera(maincam, qrotate(maincam->bz, maincam->by, -1*DEG));
+ if(kdown & 1<<KR↺)
+ placecamera(maincam, maincam->p, maincam->bz, qrotate(maincam->by, maincam->bz, 1*DEG));
+ if(kdown & 1<<KR↻)
+ placecamera(maincam, maincam->p, maincam->bz, qrotate(maincam->by, maincam->bz, -1*DEG));
+ if(kdown & 1<<Kzoomin)
+ zoomin();
+ if(kdown & 1<<Kzoomout)
+ zoomout();
+ if(kdown & 1<<Kcam0)
+ maincam = &cams[0];
+ if(kdown & 1<<Kcam1)
+ maincam = &cams[1];
+ if(kdown & 1<<Kcam2)
+ maincam = &cams[2];
+ if(kdown & 1<<Kcam3)
+ maincam = &cams[3];
+
+ if((okdown & 1<<Khud) == 0 && (kdown & 1<<Khud) != 0)
+ showhud ^= 1;
+
+ okdown = kdown;
+}
+
+void
+resize(void)
+{
+ lockdisplay(display);
+ if(getwindow(display, Refnone) < 0)
+ fprint(2, "can't reattach to window\n");
+ unlockdisplay(display);
+ nbsend(drawc, nil);
+}
+
+static void
+confproc(void)
+{
+ char buf[64];
+ int fd;
+
+ snprint(buf, sizeof buf, "/proc/%d/ctl", getpid());
+ fd = open(buf, OWRITE);
+ if(fd < 0)
+ sysfatal("open: %r");
+
+ if(doprof)
+ fprint(fd, "profile\n");
+// fprint(fd, "pri 15\n");
+// fprint(fd, "wired 0\n");
+// setfcr(getfcr() & ~FPINVAL);
+
+ close(fd);
+}
+
+void
+usage(void)
+{
+ fprint(2, "usage: %s [-t texture] [-n normals] [-s shader] [-ω yrot] model...\n", argv0);
+ exits("usage");
+}
+
+void
+threadmain(int argc, char *argv[])
+{
+ Viewport *v;
+ Renderer *rctl;
+ Channel *keyc;
+ char *texpath, *norpath, *sname, *mdlpath;
+ int i, fd;
+
+ GEOMfmtinstall();
+ texpath = nil;
+ norpath = nil;
+ sname = "gouraud";
+ ARGBEGIN{
+ case 't': texpath = EARGF(usage()); break;
+ case 'n': norpath = EARGF(usage()); break;
+ case 's': sname = EARGF(usage()); break;
+ case L'ω': ω = strtod(EARGF(usage()), nil)*DEG; break;
+ case L'ι': inception++; break;
+ case 'p': doprof++; break;
+ default: usage();
+ }ARGEND;
+ if(argc < 1)
+ usage();
+
+ confproc();
+
+ if((shader = getshader(sname)) == nil)
+ sysfatal("couldn't find %s shader", sname);
+
+ scene = newscene(nil);
+ while(argc--){
+ mdlpath = argv[argc];
+ model = newmodel();
+ subject = newentity(model);
+ subject->p.x = argc*4;
+ scene->addent(scene, subject);
+
+ if((model->obj = objparse(mdlpath)) == nil)
+ sysfatal("objparse: %r");
+ if(argc == 0 && texpath != nil){
+ fd = open(texpath, OREAD);
+ if(fd < 0)
+ sysfatal("open: %r");
+ if((model->tex = readmemimage(fd)) == nil)
+ sysfatal("readmemimage: %r");
+ close(fd);
+ }
+ if(argc == 0 && norpath != nil){
+ fd = open(norpath, OREAD);
+ if(fd < 0)
+ sysfatal("open: %r");
+ if((model->nor = readmemimage(fd)) == nil)
+ sysfatal("readmemimage: %r");
+ close(fd);
+ }
+ refreshmodel(model);
+ }
+
+ if(memimageinit() != 0)
+ sysfatal("memimageinit: %r");
+ if((rctl = initgraphics()) == nil)
+ sysfatal("initgraphics: %r");
+ if(initdraw(nil, nil, "3d") < 0)
+ sysfatal("initdraw: %r");
+ if((mctl = initmouse(nil, screen)) == nil)
+ sysfatal("initmouse: %r");
+
+ screenb = eallocimage(display, rectsubpt(screen->r, screen->r.min), RGBA32, 0, DNofill);
+ for(i = 0; i < nelem(cams); i++){
+ v = mkviewport(screenb->r);
+ placecamera(&cams[i], camcfgs[i].p, camcfgs[i].lookat, camcfgs[i].up);
+ configcamera(&cams[i], v, camcfgs[i].fov, camcfgs[i].clipn, camcfgs[i].clipf, camcfgs[i].ptype);
+ cams[i].s = scene;
+ cams[i].rctl = rctl;
+ }
+ maincam = &cams[3];
+ light.p = Pt3(0,100,100,1);
+ light.c = Pt3(1,1,1,1);
+ light.type = LIGHT_POINT;
+ tsampler = neartexsampler;
+
+ kctl = emalloc(sizeof *kctl);
+ kctl->c = chancreate(sizeof(Rune), 16);
+ keyc = chancreate(sizeof(void*), 1);
+ drawc = chancreate(sizeof(void*), 1);
+ display->locking = 1;
+ unlockdisplay(display);
+
+ proccreate(kbdproc, nil, mainstacksize);
+ proccreate(keyproc, keyc, mainstacksize);
+ proccreate(drawproc, nil, mainstacksize);
+
+ for(;;){
+ enum {MOUSE, RESIZE, KEY, DRAW};
+ Alt a[] = {
+ {mctl->c, &mctl->Mouse, CHANRCV},
+ {mctl->resizec, nil, CHANRCV},
+ {keyc, nil, CHANRCV},
+ {drawc, nil, CHANRCV},
+ {nil, nil, CHANEND}
+ };
+ switch(alt(a)){
+ case MOUSE: mouse(); break;
+ case RESIZE: resize(); break;
+ case KEY: handlekeys(); break;
+ case DRAW: redraw(); break;
+ }
+ }
+}