ref: 39d20fdc8507e927900358d37392efcbb50f874d
parent: 68cfdc52fa2daecdd2b4db02fe5f117a4e2329f6
author: rodri <[email protected]>
date: Thu Aug 31 10:44:14 EDT 2023
show the board labels.
--- a/bts.c
+++ b/bts.c
@@ -175,6 +175,19 @@
layoutdone = 0;
}
+Point
+vstring(Image *dst, Point p, Image *src, Point sp, Font *f, char *s)
+{
+ char buf[2];
+ buf[1] = 0;
+ while(*s){
+ buf[0] = *s++;
+ string(dst, p, src, sp, f, buf);
+ p.y += font->height;
+ }
+ return p;
+}
+
Image *
gettileimage(int type)
{
@@ -256,6 +269,14 @@
return;
p = Pt(SCRW/2 - stringwidth(font, s)/2, 0);
string(dst, p, display->white, ZP, font, s);
+
+ s = "TARGET";
+ p = subpt(alienboard.bbox.min, Pt(font->width+2,0));
+ vstring(dst, p, display->white, ZP, font, s);
+
+ s = "LOCAL";
+ p = Pt(localboard.bbox.max.x+2, localboard.bbox.min.y);
+ vstring(dst, p, display->white, ZP, font, s);
if(game.state == Outlaying){
if(c == nil)