ref: 44a3faf02ec337da6377fa9a00e4ea7cb7d4e913
parent: b221c56a6bb90de4631f4b2eb999db8dad05a006
author: rodri <[email protected]>
date: Sat Sep 30 20:18:57 EDT 2023
add a credits file, acknowledging people. add another sfx.
binary files /dev/null b/assets/sfx/victory.mp3 differ
--- a/bts.c
+++ b/bts.c
@@ -1063,7 +1063,6 @@
matches = newmenulist(14*font->height, "ongoing matches");
game.state = Waiting0;
- /* TODO add sfx */
initsound();
proccreate(soundproc, nil, mainstacksize);
--- /dev/null
+++ b/credits
@@ -1,0 +1,16 @@
+assets/font/gunmetal
+ “gunmetal.ttf”, by Digital Graphic Labs
+assets/sfx/bg0.mp3
+ “The Battle Between Scorpio And Orion.wav”, by MATRIXXX (aka Lil Mati), 2020
+assets/sfx/bg1.mp3
+ “Creepy Ambient (107 bpm).wav”, by SoundFlakes, 2017
+assets/sfx/bg2.mp3
+ “Space Emergency.mp3”, by SoundFlakes, 2019
+assets/sfx/victory.mp3
+ “Epic Action Theme”, by BloodPixelHero, 2022
+assets/sfx/defeat.mp3
+ “Futuristic loop for shooter game or espionage theme”, by Destructo20, 2023
+ttfs(1), tocursor(1)
+ by sigrid. used to generate the fonts and cursor bitmaps
+cmixer
+ by rxi, 2017. used as a (very educational) basis for the current mixer