ref: ed27475f9a38b319cad29269e9d747da9587240b
parent: ae96cfa10904f1d69cd5c4189dc140fc563f960c
author: rodri <[email protected]>
date: Fri Sep 15 07:02:47 EDT 2023
fit client to the new architecture. clean things up, make them more consistent.
--- a/bts.c
+++ b/bts.c
@@ -136,11 +136,8 @@
{
Point2 sv;
- switch(o){
- case OH: sv = Vec2(1,0); break;
- case OV: sv = Vec2(0,1); break;
- default: sysfatal("mkshipbbox: wrong ship orientation");
- }
+ assert(o == OH || o == OV);
+ sv = o == OH? Vec2(1,0): Vec2(0,1);
return Rpt(
fromboard(&localboard, p),
@@ -169,11 +166,13 @@
for(i = 0; i < nelem(armada); i++){
armada[i].bbox = ZR;
memset(armada[i].hit, 0, armada[i].ncells*sizeof(int));
- armada[i].sunk = 0;
}
curship = nil;
layoutdone = 0;
oid[0] = 0;
+ game.state = Waiting0;
+ conclusion.s = nil;
+ csetcursor(mctl, &patrolcursor);
}
Point
@@ -253,6 +252,14 @@
}
void
+drawgameoptions(Image *dst)
+{
+ static char s[] = "press p to play, w to watch";
+
+ string(dst, Pt(SCRW/2 - stringwidth(font, s)/2, 10*font->height+5), display->white, ZP, font, s);
+}
+
+void
drawinfo(Image *dst)
{
static Image *c;
@@ -259,15 +266,13 @@
Point p;
char *s, aux[32];
- s = nil;
+ s = "";
switch(game.state){
- case Waiting0: s = "looking for players"; break;
+ case Ready: s = "looking for players"; break;
case Outlaying: s = "place the fleet"; break;
case Waiting: s = "wait for your turn"; break;
case Playing: s = "your turn"; break;
}
- if(s == nil)
- return;
p = Pt(SCRW/2 - stringwidth(font, s)/2, 0);
string(dst, p, display->white, ZP, font, s);
@@ -299,30 +304,44 @@
}
void
+drawconclusion(Image *dst)
+{
+ static Image *shadow;
+ static char s[] = "press any key to continue";
+
+ if(conclusion.s == nil)
+ return;
+
+ if(shadow == nil)
+ shadow = eallocimage(display, Rect(0,0,1,1), RGBA32, 1, 0x0000007f);
+ draw(dst, dst->r, shadow, nil, ZP);
+ string(dst, Pt(SCRW/2 - stringwidth(font, conclusion.s)/2, font->height+5), conclusion.c, ZP, font, conclusion.s);
+ string(dst, Pt(SCRW/2 - stringwidth(font, s)/2, 10*font->height+5), display->white, ZP, font, s);
+}
+
+void
redraw(void)
{
lockdisplay(display);
draw(screenb, screenb->r, display->black, nil, ZP);
- drawboard(screenb, &alienboard);
- drawboard(screenb, &localboard);
- drawships(screenb);
- drawinfo(screenb);
+ switch(game.state){
+ case Waiting0:
+ drawgameoptions(screenb);
+ break;
+ default:
+ drawboard(screenb, &alienboard);
+ drawboard(screenb, &localboard);
+ drawships(screenb);
+ drawinfo(screenb);
+ break;
+ }
+ drawconclusion(screenb);
- if(conclusion.s != nil)
- string(screenb, Pt(SCRW/2 - stringwidth(font, conclusion.s)/2, font->height+5), conclusion.c, ZP, font, conclusion.s);
-
draw(screen, screen->r, screenb, nil, ZP);
flushimage(display, 1);
unlockdisplay(display);
-
- if(conclusion.s != nil){
- resetgame();
- conclusion.s = nil;
- sleep(5000);
- redraw();
- }
}
void
@@ -429,7 +448,6 @@
s->orient = OV;
s->hit = emalloc(s->ncells*sizeof(int));
memset(s->hit, 0, s->ncells*sizeof(int));
- s->sunk = 0;
}
}
@@ -639,6 +657,20 @@
case Kdel:
case 'q':
threadexitsall(nil);
+ case 'p':
+ if(game.state != Waiting0)
+ break;
+ chanprint(egress, "play\n");
+ break;
+ case 'w':
+ if(game.state != Waiting0)
+ break;
+ chanprint(egress, "watch\n");
+ default:
+ if(conclusion.s != nil){
+ resetgame();
+ nbsend(drawchan, nil);
+ }
}
}
@@ -667,55 +699,66 @@
}
void
-processcmd(char *cmd)
+processcmd(char *s)
{
Point2 cell;
- int i;
+ char *cmd[2];
+ int i, nc;
if(debug)
- fprint(2, "rcvd '%s'\n", cmd);
+ fprint(2, "rcvd '%s'\n", s);
- if(strcmp(cmd, "win") == 0){
+ nc = tokenize(s, cmd, nelem(cmd));
+ if(nc < 1)
+ return;
+
+ if(nc == 1 && strcmp(cmd[0], "win") == 0)
celebrate();
- game.state = Waiting0;
- }else if(strcmp(cmd, "lose") == 0){
+ else if(nc == 1 && strcmp(cmd[0], "lose") == 0)
keelhaul();
- game.state = Waiting0;
- }
switch(game.state){
case Waiting0:
- if(strcmp(cmd, "layout") == 0){
+ if(nc == 1 && strcmp(cmd[0], "id") == 0)
+ chanprint(egress, "id %s\n", uid);
+ else if(nc == 1 && strcmp(cmd[0], "queued") == 0)
+ game.state = Ready;
+ break;
+ case Ready:
+ if(nc == 1 && strcmp(cmd[0], "layout") == 0){
game.state = Outlaying;
curship = &armada[0];
- }else if(strcmp(cmd, "id") == 0)
- chanprint(egress, "id %s\n", uid);
- csetcursor(mctl, &patrolcursor);
+ }else if(nc == 2 && strcmp(cmd[0], "oid") == 0)
+ snprint(oid, sizeof oid, "%s", cmd[1]);
break;
+ case Watching:
+ /* <idx?> <uid> (hit|missed) <coord> */
+ /*
+ * TODO can't use the id as the key because they can collide.
+ */
+ break;
case Outlaying:
- if(strcmp(cmd, "wait") == 0){
+ if(nc == 1 && strcmp(cmd[0], "wait") == 0){
game.state = Waiting;
csetcursor(mctl, &waitcursor);
- }else if(strcmp(cmd, "play") == 0)
+ }else if(nc == 1 && strcmp(cmd[0], "play") == 0)
game.state = Playing;
- else if(strncmp(cmd, "oid", 3) == 0)
- snprint(oid, sizeof oid, "%s", cmd+4);
break;
case Playing:
- if(strcmp(cmd, "wait") == 0){
+ if(nc == 1 && strcmp(cmd[0], "wait") == 0){
game.state = Waiting;
csetcursor(mctl, &waitcursor);
- }else if(strcmp(cmd, "hit") == 0)
+ }else if(nc == 1 && strcmp(cmd[0], "hit") == 0)
settile(&alienboard, lastshot, Thit);
- else if(strcmp(cmd, "miss") == 0)
+ else if(nc == 1 && strcmp(cmd[0], "miss") == 0)
settile(&alienboard, lastshot, Tmiss);
break;
case Waiting:
- if(strcmp(cmd, "play") == 0){
+ if(nc == 1 && strcmp(cmd[0], "play") == 0){
game.state = Playing;
csetcursor(mctl, nil);
- }else if(strncmp(cmd, "hit", 3) == 0){
- cell = coords2cell(cmd+4);
+ }else if(nc == 2 && strcmp(cmd[0], "hit") == 0){
+ cell = coords2cell(cmd[1]);
for(i = 0; i < nelem(armada); i++)
if(ptinrect(fromboard(&localboard, cell), armada[i].bbox)){
cell = subpt2(cell, armada[i].p);
@@ -722,8 +765,8 @@
armada[i].hit[(int)vec2len(cell)] = 1;
break;
}
- }else if(strncmp(cmd, "miss", 4) == 0){
- cell = coords2cell(cmd+5);
+ }else if(nc == 2 && strcmp(cmd[0], "miss") == 0){
+ cell = coords2cell(cmd[1]);
settile(&localboard, cell, Tmiss);
}
break;
@@ -791,6 +834,7 @@
int fd;
Mousectl *mc;
Keyboardctl *kc;
+ Rune r;
GEOMfmtinstall();
ARGBEGIN{
@@ -848,20 +892,16 @@
threadcreate(netsendthread, &fd, mainstacksize);
nbsend(drawchan, nil);
- Rune r;
- enum {MOUSE, RESIZE, KEYS, DRAW, NONE};
+ enum { MOUSE, RESIZE, KEYS, DRAW, NONE };
Alt a[] = {
- [MOUSE] = {mc->c, &mc->Mouse, CHANRCV},
- [RESIZE] = {mc->resizec, nil, CHANRCV},
- [KEYS] = {kc->c, &r, CHANRCV},
- [DRAW] = {drawchan, nil, CHANRCV},
- [NONE] = {nil, nil, CHANEND}
+ [MOUSE] {mc->c, &mc->Mouse, CHANRCV},
+ [RESIZE] {mc->resizec, nil, CHANRCV},
+ [KEYS] {kc->c, &r, CHANRCV},
+ [DRAW] {drawchan, nil, CHANRCV},
+ [NONE] {nil, nil, CHANEND}
};
-
for(;;)
switch(alt(a)){
- default:
- sysfatal("input thread interrupted");
case MOUSE:
mouse(mc);
break;
@@ -874,5 +914,7 @@
case DRAW:
redraw();
break;
+ default:
+ sysfatal("input thread interrupted");
}
}
--- a/btsd.c
+++ b/btsd.c
@@ -472,6 +472,8 @@
pl[i]->state = Ready;
memset(pl[i]->map, Twater, MAPW*MAPH);
+ chanprint(pl[i]->io.out, "queued\n");
+
if(++i > 1){
m = newmatch(pl[0], pl[1]);
addmatch(m);
--- a/dat.h
+++ b/dat.h
@@ -49,7 +49,6 @@
int orient;
int ncells;
int *hit; /* |hit| = ncells and hitᵢ ∈ {0,1} */
- int sunk;
};
struct Map