ref: f343924623cdddc0037bdad31adaf593ab8c2719
parent: ed27475f9a38b319cad29269e9d747da9587240b
author: rodri <[email protected]>
date: Fri Sep 15 11:54:57 EDT 2023
got rid of unnecessary operator process.
--- a/btsd.c
+++ b/btsd.c
@@ -195,8 +195,9 @@
playerproc(void *arg)
{
Player *my;
+ Match *m;
char *s, *cmd[2];
- int nc;
+ int nc, mid;
my = arg;
@@ -219,6 +220,7 @@
case NETIN:
if(debug)
fprint(2, "[%d] rcvd '%s'\n", getpid(), s);
+
if(my->name[0] == 0){
nc = tokenize(s, cmd, nelem(cmd));
if(nc == 2 && strcmp(cmd[0], "id") == 0 && strlen(cmd[1]) > 0)
@@ -225,13 +227,57 @@
snprint(my->name, sizeof my->name, "%s", cmd[1]);
else
chanprint(my->io.out, "id\n");
- free(s);
}else
- sendp(msgq, newmsg(my, s));
+ switch(my->state){
+ case Waiting0:
+ nc = tokenize(s, cmd, nelem(cmd));
+ if(nc == 1 && strcmp(cmd[0], "play") == 0)
+ sendp(playerq, my);
+ else if(nc == 1 && strcmp(cmd[0], "watch") == 0){
+ rlock(&theaterlk);
+ if(theater.next == &theater)
+ chanprint(my->io.out, "no matches\n");
+ else{
+ chanprint(my->io.out, "matches\n");
+ for(m = theater.next; m != &theater; m = m->next)
+ chanprint(my->io.out, "%d %s vs. %s\n", m->id, m->pl[0]->name, m->pl[1]->name);
+ chanprint(my->io.out, "end\n");
+ }
+ runlock(&theaterlk);
+ }else if(nc == 2 && strcmp(cmd[0], "watch") == 0){
+ mid = strtoul(cmd[1], nil, 10);
+ m = getmatch(mid);
+ if(m == nil)
+ chanprint(my->io.out, "no such match\n");
+ else
+ sendp(m->ctl, newmsg(my, estrdup("take seat")));
+ }
+ break;
+ case Watching:
+ nc = tokenize(s, cmd, nelem(cmd));
+ if(nc == 1 && strcmp(cmd[0], "leave") == 0)
+ sendp(my->battle->ctl, newmsg(my, estrdup("leave seat")));
+ break;
+ default:
+ if(my->battle != nil)
+ sendp(my->battle->data, newmsg(my, estrdup(s)));
+ }
+ free(s);
break;
case CTL:
- if(s == nil) /* cable cut */
+ if(s == nil){ /* cable cut */
+ switch(my->state){
+ case Waiting0:
+ freeplayer(my);
+ break;
+ case Ready:
+ sendp(mmctl, newmsg(my, estrdup("player left")));
+ break;
+ default:
+ sendp(my->battle->ctl, newmsg(my, estrdup("player left")));
+ }
goto End;
+ }
free(s);
break;
}
@@ -238,66 +284,11 @@
End:
if(debug)
fprint(2, "[%d] lost connection\n", getpid());
- sendp(msgq, newmsg(my, nil));
threadkillgrp(threadgetgrp());
threadexits(nil);
}
void
-operator(void *)
-{
- Msg *msg;
- Match *m;
- char *cmd[2];
- int nc, mid;
-
- threadsetname("operator");
-
- while((msg = recvp(msgq)) != nil){
- if(debug)
- fprint(2, "operator got '%s' from p(fd=%d)\n", msg->body, msg->from->io.fd);
-
- if(msg->body == nil){ /* player left */
- if(msg->from->state != Waiting0)
- sendp(mmctl, newmsg(msg->from, estrdup("player left")));
- else
- freeplayer(msg->from);
- }else{
- switch(msg->from->state){
- case Waiting0:
- nc = tokenize(msg->body, cmd, nelem(cmd));
- if(nc == 1 && strcmp(cmd[0], "play") == 0)
- sendp(playerq, msg->from);
- else if(nc == 1 && strcmp(cmd[0], "watch") == 0){
- if(theater.next == &theater)
- chanprint(msg->from->io.out, "no matches\n");
- else for(m = theater.next; m != &theater; m = m->next)
- chanprint(msg->from->io.out, "%d %s vs. %s\n", m->id, m->pl[0]->name, m->pl[1]->name);
- }else if(nc == 2 && strcmp(cmd[0], "watch") == 0){
- mid = strtoul(cmd[1], nil, 10);
- m = getmatch(mid);
- if(m == nil)
- chanprint(msg->from->io.out, "no such match\n");
- else
- sendp(m->ctl, newmsg(msg->from, estrdup("take seat")));
- }
- break;
- case Watching:
- nc = tokenize(msg->body, cmd, nelem(cmd));
- if(nc == 1 && strcmp(cmd[0], "leave") == 0)
- sendp(msg->from->battle->ctl, newmsg(msg->from, estrdup("leave seat")));
- break;
- default:
- if(msg->from->battle != nil)
- sendp(msg->from->battle->data, newmsg(msg->from, estrdup(msg->body)));
- }
- }
- freemsg(msg);
- }
- threadexitsall("operator was KIA");
-}
-
-void
battleproc(void *arg)
{
Msg *msg;
@@ -508,10 +499,12 @@
int n;
n = 0;
+ rlock(&theaterlk);
if(theater.next == &theater)
n += fprint(fd, "let there be peace\n");
else for(n = 0, m = theater.next; m != &theater; m = m->next)
n += fprint(fd, "%d\t%s vs. %s\n", m->id, m->pl[0]->name, m->pl[1]->name);
+ runlock(&theaterlk);
return n;
}
@@ -644,6 +637,5 @@
theater.next = theater.prev = &theater;
proccreate(c2proc, nil, mainstacksize);
proccreate(matchmaker, nil, mainstacksize);
- proccreate(operator, nil, mainstacksize);
dolisten(addr);
}