shithub: musw

Download patch

ref: 87952fb18827d804a53fe8c12562a0444e4f59dd
parent: 650a361f5a04e4fc39ade90459d280d227875cb1
author: rodri <[email protected]>
date: Wed Oct 11 05:45:18 EDT 2023

got rid of yield(2) abuse.

--- a/musw.c
+++ b/musw.c
@@ -697,7 +697,7 @@
 }
 
 void
-threadshow(void *)
+runshow(void)
 {
 	uvlong then, now, frametime, lastpktsent;
 	Vfx *vfx;
@@ -834,6 +834,5 @@
 	threadcreate(threadnetppu, nil, mainstacksize);
 	threadcreate(threadnetsend, &fd, mainstacksize);
 	threadcreate(threadresize, mc, mainstacksize);
-	threadcreate(threadshow, nil, mainstacksize);
-	yield();
+	runshow();
 }
--- a/muswd.c
+++ b/muswd.c
@@ -330,7 +330,7 @@
 }
 
 void
-threadsim(void *)
+runsim(void)
 {
 	int i;
 	ulong kdown;
@@ -536,6 +536,5 @@
 	threadcreate(threadnetrecv, &adfd, mainstacksize);
 	threadcreate(threadnetppu, nil, mainstacksize);
 	threadcreate(threadnetsend, &adfd, mainstacksize);
-	threadcreate(threadsim, nil, mainstacksize);
-	yield();
+	runsim();
 }
--- a/todo
+++ b/todo
@@ -17,6 +17,7 @@
 	[✓] main game
 [ ] keep a score
 [ ] manage health
+	> related to hyperjump and the increasing likelihood of its destroying the ship.
 [ ] reduce the amount of data sent on every NSsimstate packet
 	[✓] only send the fired bullets
 	[ ] bit packing