shithub: musw

Download patch

ref: d40305baf8a0722cf6128520a5b792fc173c5a93
parent: ecc7d34e9229524a8d4340f0e127f1421029141c
author: rodri <[email protected]>
date: Wed Feb 22 16:40:54 EST 2023

take player input into account when stepping the simulations.

--- a/dat.h
+++ b/dat.h
@@ -51,6 +51,10 @@
 	ConnTimeout	= 10000		/* in ms */
 };
 
+enum {
+	THRUST = 100
+};
+
 typedef struct VModel VModel;
 typedef struct Sprite Sprite;
 typedef struct Particle Particle;
@@ -117,6 +121,11 @@
 	Bullet rounds[10];
 	VModel *mdl;
 	Matrix mdlxform;
+
+	void (*forward)(Ship*, double);
+	void (*rotate)(Ship*, int, double);
+	void (*hyperjump)(Ship*);
+	void (*fire)(Ship*);
 };
 
 struct Star
@@ -167,6 +176,7 @@
 	u32int lastack;
 	ulong lastrecvts;	/* last time a packet was received (in ms) */
 	ulong lastnudgets;	/* last time a nudge was sent (in ms) */
+	Player *player;
 };
 
 struct Player
--- a/muswd.c
+++ b/muswd.c
@@ -42,26 +42,29 @@
 	return nil;
 }
 
-/* TODO: this is an ugly hack. nc should probably reference the player back */
 void
-dissolveparty(NetConn *nc)
+dissolveparty(Player *player)
 {
 	int i;
 	Party *p;
-	Player *player;
 
+	/*
+	 * kick the player and put their adversary back in the
+	 * queue, then dissolve the party
+	 */
 	for(p = theparty.next; p != &theparty; p = p->next)
 		for(i = 0; i < nelem(p->players); i++)
-			if(p->players[i]->conn == nc){
+			if(p->players[i] == player){
 				delplayer(p->players[i]);
 				players.put(&players, p->players[i^1]);
 				delparty(p);
 			}
 
-	/* also clean the player queue */
-	for(player = players.head; player != nil; player = player->next)
-		if(player->conn == nc)
-			players.del(&players, player);
+	/*
+	 * also clean the player queue
+	 * TODO: has nothing to do with the party
+	 */
+	players.del(&players, player);
 }
 
 int
@@ -75,7 +78,7 @@
 		if(*ncp == nc){
 			memmove(ncp, ncp+1, sizeof(NetConn*)*(ncpe-ncp-1));
 			nconns--;
-			dissolveparty(nc); /* TODO: ugly hack. */
+			dissolveparty(nc->player);
 			delnetconn(nc);
 			return 0;
 		}
@@ -179,6 +182,7 @@
 				nc->state = NCSConnected;
 
 				players.put(&players, newplayer(nil, nc));
+				nc->player = players.tail;
 
 				if(debug)
 					fprint(2, "\trcvd pubkey %ld\n", nc->dh.pub);
@@ -210,6 +214,9 @@
 				if(debug)
 					fprint(2, "\t%.*lub\n", sizeof(kdown)*8, kdown);
 
+				nc->player->oldkdown = nc->player->kdown;
+				nc->player->kdown = kdown;
+
 				break;
 			case NCbuhbye:
 				popconn(nc);
@@ -288,10 +295,13 @@
 void
 threadsim(void *)
 {
+	int i;
 	uvlong then, now;
 	double frametime, Δt;
 	Ioproc *io;
 	Party *p;
+	Player *player;
+	Ship *ship;
 
 	Δt = 0.01;
 	then = nanosec();
@@ -305,14 +315,32 @@
 		frametime = now - then;
 		then = now;
 
+partywalk:
 		for(p = theparty.next; p != &theparty; p = p->next){
 			p->u->timeacc += frametime/1e9;
 
-			while(p->u->timeacc >= Δt){
-				p->u->step(p->u, Δt);
-				p->u->timeacc -= Δt;
-				p->u->t += Δt;
+			for(i = 0; i < nelem(p->players); i++){
+				player = p->players[i];
+				ship = &p->u->ships[i];
+
+				if((player->kdown & 1<<Kquit) != 0){
+					popconn(player->conn);
+					goto partywalk;
+				}
+				if((player->kdown & 1<<K↑) != 0)
+					ship->forward(ship, Δt);
+				if((player->kdown & 1<<K↺) != 0)
+					ship->rotate(ship, 1, Δt);
+				if((player->kdown & 1<<K↻) != 0)
+					ship->rotate(ship, -1, Δt);
+				if((player->kdown & 1<<Khyper) != 0)
+					ship->hyperjump(ship);
+				if((player->kdown & 1<<Kfire) != 0)
+					ship->fire(ship);
 			}
+
+			while(p->u->timeacc >= Δt)
+				p->u->step(p->u, Δt);
 		}
 
 		broadcaststate();
--- a/party.c
+++ b/party.c
@@ -113,7 +113,7 @@
 	Player *np;
 
 	if(pq->head == p){
-		pq->pop(pq);
+		pq->get(pq);
 		return;
 	}
 
--- a/universe.c
+++ b/universe.c
@@ -8,10 +8,65 @@
 #include "dat.h"
 #include "fns.h"
 
+/* Ship */
+
 static void
+ship_forward(Ship *s, double Δt)
+{
+	Point2 v;
+	Matrix R = {
+		cos(s->θ), -sin(s->θ), 0,
+		sin(s->θ),  cos(s->θ), 0,
+		0, 0, 1,
+	};
+
+	v = mulpt2(xform(Vec2(1,0), R), THRUST*Δt);
+	s->v = addpt2(s->v, v);
+}
+
+static void
+ship_rotate(Ship *s, int dir, double Δt)
+{
+	s->θ += PI*dir*Δt;
+}
+
+static void
+ship_hyperjump(Ship *s)
+{
+	USED(s);
+	return;
+}
+
+static void
+ship_fire(Ship *s)
+{
+	int i;
+	Point2 bv;
+	Matrix R = {
+		cos(s->θ), -sin(s->θ), 0,
+		sin(s->θ),  cos(s->θ), 0,
+		0, 0, 1,
+	};
+
+	bv = mulpt2(xform(Vec2(1,0), R), 10*THRUST);
+
+	for(i = 0; i < nelem(s->rounds); i++)
+		if(!s->rounds[i].fired){
+			s->rounds[i].v = addpt2(s->v, bv);
+			s->rounds[i].θ = s->θ;
+			s->rounds[i].fired++;
+			break;
+		}
+}
+
+/* Universe */
+
+static void
 universe_step(Universe *u, double Δt)
 {
 	integrate(u, u->t, Δt);
+	u->timeacc -= Δt;
+	u->t += Δt;
 }
 
 static void
@@ -59,6 +114,11 @@
 	u->ships[1].mass = 40e3; /* 40 tons */
 	u->ships[1].kind = WEDGE;
 	u->ships[1].fuel = 200;
+
+	u->ships[0].forward = u->ships[1].forward = ship_forward;
+	u->ships[0].rotate = u->ships[1].rotate = ship_rotate;
+	u->ships[0].hyperjump = u->ships[1].hyperjump = ship_hyperjump;
+	u->ships[0].fire = u->ships[1].fire = ship_fire;
 }
 
 Universe *