ref: a3fad209b38881c6bf31f1448dec06f3e0d500ac
parent: 3db088784097429897f4fd7481afdb9138ac7b3d
author: rodri <[email protected]>
date: Sun Dec 17 16:08:15 EST 2023
added a time uniform bind for cool animations. also changed the default fb size to get higher frame rates.
--- a/main.c
+++ b/main.c
@@ -44,12 +44,13 @@
double var_intensity[3];
+ uvlong uni_time;
+
Point3 (*vshader)(VSparams*);
Memimage *(*fshader)(FSparams*);
};
typedef struct Shader Shader;
-
struct Shader
{
char *name;
@@ -58,10 +59,9 @@
};
typedef struct Stats Stats;
-
struct Stats
{
- uvlong min, avg, max, acc, n;
+ uvlong min, avg, max, acc, n, v;
};
@@ -72,8 +72,9 @@
Memimage *red, *green, *blue;
OBJ *model;
Memimage *modeltex;
-Channel *drawc;
+Channel *drawc, *donedrawc;
int nprocs;
+int rendering;
int shownormals;
char winspec[32];
@@ -151,6 +152,7 @@
void
updatestats(Stats *s, uvlong v)
{
+ s->v = v;
s->n++;
s->acc += v;
s->avg = s->acc/s->n;
@@ -403,7 +405,6 @@
z = normvec3(subpt3(eye, o));
x = normvec3(crossvec3(up, z));
y = normvec3(crossvec3(z, x));
- identity3(rota);
rota[0][0] = x.x; rota[0][1] = x.y; rota[0][2] = x.z; rota[0][3] = -o.x;
rota[1][0] = y.x; rota[1][1] = y.y; rota[1][2] = y.z; rota[1][3] = -o.y;
rota[2][0] = z.x; rota[2][1] = z.y; rota[2][2] = z.z; rota[2][3] = -o.z;
@@ -612,6 +613,7 @@
shade(Memimage *dst, Shader *s)
{
int i, nelems, nparts, nworkers;
+ uvlong time;
OBJObject *o;
OBJElem **elems, *e;
OBJIndexArray *idxtab;
@@ -637,6 +639,7 @@
nworkers = nprocs;
nparts = nelems/nprocs;
}
+ time = nanosec();
donec = chancreate(sizeof(void*), 0);
@@ -647,6 +650,7 @@
params->e = params->b + nparts;
params->id = i;
params->donec = donec;
+ params->uni_time = time;
params->vshader = s->vshader;
params->fshader = s->fshader;
proccreate(shaderunit, params, mainstacksize);
@@ -699,7 +703,8 @@
uv = Pt2(sp->p.x,sp->p.y,1);
uv.x /= Dx(fb->r);
uv.y /= Dy(fb->r);
- r = 0.3;
+// r = 0.3;
+ r = 0.3*sin(sp->su->uni_time/1e9);
if(vec2len(subpt2(uv, Vec2(0.5,0.5))) > r)
return nil;
@@ -727,8 +732,9 @@
uv.y = 1 - uv.y; /* make [0 0] the bottom-left corner */
// y = step(0.5, uv.x);
- y = pow(uv.x, 5);
+// y = pow(uv.x, 5);
// y = sin(uv.x);
+ y = sin(uv.x*sp->su->uni_time/1e8)/2.0 + 0.5;
// y = smoothstep(0.1, 0.9, uv.x);
pct = smoothstep(y-0.02, y, uv.y) - smoothstep(y, y+0.02, uv.y);
@@ -795,7 +801,7 @@
char buf[128];
/* fps stats hold latency, so max period is min frequency */
- snprint(buf, sizeof buf, "FPS %g/%g/%g", !fps.max? 0: 1e9/fps.max, !fps.avg? 0: 1e9/fps.avg, !fps.min? 0: 1e9/fps.min);
+ snprint(buf, sizeof buf, "FPS %.0f/%.0f/%.0f/%.0f", !fps.max? 0: 1e9/fps.max, !fps.avg? 0: 1e9/fps.avg, !fps.min? 0: 1e9/fps.min, !fps.v? 0: 1e9/fps.v);
stringbg(screen, Pt(screen->r.min.x+10,screen->r.max.y-20), display->black, ZP, font, buf, display->white, ZP);
}
@@ -811,6 +817,8 @@
drawstats();
flushimage(display, 1);
unlockdisplay(display);
+
+ sendp(donedrawc, nil);
}
void
@@ -818,6 +826,11 @@
{
uvlong t0, t1;
+ memsetd(zbuf, Inf(-1), Dx(fb->r)*Dy(fb->r));
+ memfillcolor(fb, DTransparent);
+ memfillcolor(zfb, DTransparent);
+ memfillcolor(nfb, DTransparent);
+
t0 = nanosec();
shade(fb, s);
t1 = nanosec();
@@ -830,8 +843,11 @@
threadsetname("renderer");
for(;;){
+ rendering = 1;
render((Shader*)arg);
+ rendering = 0;
nbsendp(drawc, nil);
+ recvp(donedrawc);
}
threadexits(nil);
}
@@ -959,7 +975,7 @@
if(texpath != nil && (modeltex = readtga(texpath)) == nil)
sysfatal("readtga: %r");
- snprint(winspec, sizeof winspec, "-dx %d -dy %d", 800, 800);
+ snprint(winspec, sizeof winspec, "-dx %d -dy %d", 200, 200);
if(newwindow(winspec) < 0)
sysfatal("newwindow: %r");
if(initdraw(nil, nil, "tinyrend") < 0)
@@ -974,7 +990,6 @@
screenfb = eallocmemimage(rectsubpt(screen->r, screen->r.min), screen->chan);
fb = eallocmemimage(screenfb->r, RGBA32);
zbuf = emalloc(Dx(fb->r)*Dy(fb->r)*sizeof(double));
- memsetd(zbuf, Inf(-1), Dx(fb->r)*Dy(fb->r));
zfb = eallocmemimage(fb->r, fb->chan);
curfb = fb;
nfb = eallocmemimage(fb->r, fb->chan);
@@ -996,6 +1011,7 @@
}
drawc = chancreate(sizeof(void*), 1);
+ donedrawc = chancreate(sizeof(void*), 1);
display->locking = 1;
unlockdisplay(display);
@@ -1005,6 +1021,7 @@
sin(θ), 0, cos(θ), 0,
0, 0, 0, 1,
};
+ identity3(rota);
viewport(fb->r);
projection(-1.0/vec3len(subpt3(camera, center)));
lookat(camera, center, up);
@@ -1035,7 +1052,8 @@
key(r);
break;
case DRAW:
- redraw();
+ if(!rendering)
+ redraw();
break;
}
}