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ref: 9fd9c7b9e579e2ce4de4ee63a28c0ab04459ca13
parent: 5e7d1c7c613f0d46b9266a43b941d33ea8d88d32
author: Sigrid Solveig Haflínudóttir <[email protected]>
date: Tue Mar 5 20:31:09 EST 2024

id3v2: avoid going too far within the buffer when searching for a sync word to calculate duration

--- a/id3v2.c
+++ b/id3v2.c
@@ -377,7 +377,7 @@
 	int sz, exsz, framesz;
 	int ver, unsync, offset;
 	int newpos, oldpos;
-	uint8_t d[10], *b;
+	uint8_t d[10], *b, *e;
 
 	if(ctx->read(ctx, d, sizeof(d)) != sizeof(d))
 		return -1;
@@ -458,6 +458,7 @@
 
 	offset = ctx->seek(ctx, sz, 1);
 	sz = ctx->bufsz <= 2048 ? ctx->bufsz : 2048;
+	e = (uint8_t*)ctx->buf + sz - 3;
 	b = nil;
 	for(exsz = 0; exsz < 2048; exsz += sz){
 		if(ctx->read(ctx, ctx->buf, sz) != sz)
@@ -471,7 +472,7 @@
 				goto header;
 			}
 		}
-		for(b = (uint8_t*)ctx->buf; (b = memchr(b, 0xff, sz-3)) != nil; b++){
+		for(b = (uint8_t*)ctx->buf; b < e && (b = memchr(b, 0xff, e-b)) != nil; b++){
 			if((b[1] & 0xe0) == 0xe0){
 				offset = ctx->seek(ctx, (char*)b - ctx->buf + offset + exsz, 0);
 				exsz = 2048;