ref: 01882a9ee8ddeeb11113ddd1f2c38b22a730f7ac
parent: ef1fb6deb4badfe9f78e7e623800b92db0915152
parent: f0b08aa4fa63beb714f7e1ad5d05cab7da9d1156
author: Marco Paniconi <[email protected]>
date: Tue Jun 7 18:27:33 EDT 2016
Merge "vp9: Replace the avg_size_inter metric, for 1 pass vbr."
--- a/vp9/encoder/vp9_ratectrl.c
+++ b/vp9/encoder/vp9_ratectrl.c
@@ -337,7 +337,6 @@
rc->total_actual_bits = 0;
rc->total_target_bits = 0;
rc->total_target_vs_actual = 0;
- rc->avg_size_inter = 0;
rc->avg_frame_low_motion = 0;
rc->high_source_sad = 0;
rc->count_last_scene_change = 0;
@@ -1469,9 +1468,6 @@
if (oxcf->pass == 0) {
if (cm->frame_type != KEY_FRAME)
compute_frame_low_motion(cpi);
- if (!cpi->refresh_golden_frame && !cpi->refresh_alt_ref_frame)
- rc->avg_size_inter = ROUND_POWER_OF_TWO(
- rc->avg_size_inter * 3 + rc->projected_frame_size, 2);
}
}
@@ -1547,6 +1543,7 @@
cm->frame_type = INTER_FRAME;
}
if (rc->frames_till_gf_update_due == 0) {
+ double rate_err = 1.0;
rc->gfu_boost = DEFAULT_GF_BOOST;
if (cpi->oxcf.aq_mode == CYCLIC_REFRESH_AQ && cpi->oxcf.pass == 0) {
vp9_cyclic_refresh_set_golden_update(cpi);
@@ -1554,12 +1551,15 @@
rc->baseline_gf_interval =
(rc->min_gf_interval + rc->max_gf_interval) / 2;
}
+ if (rc->rolling_target_bits > 0)
+ rate_err =
+ (double)rc->rolling_actual_bits / (double)rc->rolling_target_bits;
// Increase gf interval at high Q and high overshoot.
if (cm->current_video_frame > 30 &&
rc->avg_frame_qindex[INTER_FRAME] > (7 * rc->worst_quality) >> 3 &&
- rc->avg_size_inter > (5 * rc->avg_frame_bandwidth) >> 1) {
- rc->baseline_gf_interval =
- VPXMIN(15, (3 * rc->baseline_gf_interval) >> 1);
+ rate_err > 4.0) {
+ rc->baseline_gf_interval =
+ VPXMIN(15, (3 * rc->baseline_gf_interval) >> 1);
} else if (cm->current_video_frame > 30 &&
rc->avg_frame_low_motion < 20) {
// Decrease boost and gf interval for high motion case.
--- a/vp9/encoder/vp9_ratectrl.h
+++ b/vp9/encoder/vp9_ratectrl.h
@@ -162,7 +162,6 @@
uint64_t avg_source_sad;
int high_source_sad;
int count_last_scene_change;
- int avg_size_inter;
int avg_frame_low_motion;
} RATE_CONTROL;