ref: 19046d99637b091bb925be66fc293b35a012da89
parent: 8b5eddf709b5ecd09c2cec98c5418a2e3b0cfe14
parent: 7aa27bd62fd69ed3c530b1b1a61e574f9ec7aa32
author: Linfeng Zhang <[email protected]>
date: Mon Oct 10 12:56:22 EDT 2016
Merge "[vpx highbd lpf NEON 1/6] horizontal 4"
--- a/test/lpf_test.cc
+++ b/test/lpf_test.cc
@@ -514,7 +514,22 @@
#if HAVE_NEON
#if CONFIG_VP9_HIGHBITDEPTH
-// No neon high bitdepth functions.
+INSTANTIATE_TEST_CASE_P(
+ NEON, Loop8Test6Param,
+ ::testing::Values(make_tuple(&vpx_highbd_lpf_horizontal_4_neon,
+ &vpx_highbd_lpf_horizontal_4_c, 8),
+ make_tuple(&vpx_highbd_lpf_horizontal_4_neon,
+ &vpx_highbd_lpf_horizontal_4_c, 10),
+ make_tuple(&vpx_highbd_lpf_horizontal_4_neon,
+ &vpx_highbd_lpf_horizontal_4_c, 12)));
+INSTANTIATE_TEST_CASE_P(
+ NEON, Loop8Test9Param,
+ ::testing::Values(make_tuple(&vpx_highbd_lpf_horizontal_4_dual_neon,
+ &vpx_highbd_lpf_horizontal_4_dual_c, 8),
+ make_tuple(&vpx_highbd_lpf_horizontal_4_dual_neon,
+ &vpx_highbd_lpf_horizontal_4_dual_c, 10),
+ make_tuple(&vpx_highbd_lpf_horizontal_4_dual_neon,
+ &vpx_highbd_lpf_horizontal_4_dual_c, 12)));
#else
INSTANTIATE_TEST_CASE_P(
NEON, Loop8Test6Param,
--- a/vp8/common/loopfilter_filters.c
+++ b/vp8/common/loopfilter_filters.c
@@ -63,8 +63,8 @@
filter_value &= mask;
/* save bottom 3 bits so that we round one side +4 and the other +3
- * if it equals 4 we'll set to adjust by -1 to account for the fact
- * we'd round 3 the other way
+ * if it equals 4 we'll set it to adjust by -1 to account for the fact
+ * we'd round it by 3 the other way
*/
Filter1 = vp8_signed_char_clamp(filter_value + 4);
Filter2 = vp8_signed_char_clamp(filter_value + 3);
--- /dev/null
+++ b/vpx_dsp/arm/highbd_loopfilter_neon.c
@@ -1,0 +1,180 @@
+/*
+ * Copyright (c) 2016 The WebM project authors. All Rights Reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#include <arm_neon.h>
+#include "./vpx_config.h"
+#include "./vpx_dsp_rtcd.h"
+#include "vpx_dsp/arm/transpose_neon.h"
+
+static INLINE void load_thresh(const uint8_t *blimit, const uint8_t *limit,
+ const uint8_t *thresh, uint16x8_t *blimit_vec,
+ uint16x8_t *limit_vec, uint16x8_t *thresh_vec,
+ const int bd) {
+ const int16x8_t shift = vdupq_n_s16(bd - 8);
+ *blimit_vec = vmovl_u8(vld1_dup_u8(blimit));
+ *limit_vec = vmovl_u8(vld1_dup_u8(limit));
+ *thresh_vec = vmovl_u8(vld1_dup_u8(thresh));
+ *blimit_vec = vshlq_u16(*blimit_vec, shift);
+ *limit_vec = vshlq_u16(*limit_vec, shift);
+ *thresh_vec = vshlq_u16(*thresh_vec, shift);
+}
+
+static INLINE uint16x8_t
+filter_hev_mask4(const uint16x8_t limit, const uint16x8_t blimit,
+ const uint16x8_t thresh, const uint16x8_t p3,
+ const uint16x8_t p2, const uint16x8_t p1, const uint16x8_t p0,
+ const uint16x8_t q0, const uint16x8_t q1, const uint16x8_t q2,
+ const uint16x8_t q3, uint16x8_t *hev, uint16x8_t *mask) {
+ uint16x8_t max, t0, t1;
+
+ max = vabdq_u16(p1, p0);
+ max = vmaxq_u16(max, vabdq_u16(q1, q0));
+ *hev = vcgtq_u16(max, thresh);
+ *mask = vmaxq_u16(max, vabdq_u16(p3, p2));
+ *mask = vmaxq_u16(*mask, vabdq_u16(p2, p1));
+ *mask = vmaxq_u16(*mask, vabdq_u16(q2, q1));
+ *mask = vmaxq_u16(*mask, vabdq_u16(q3, q2));
+ t0 = vabdq_u16(p0, q0);
+ t1 = vabdq_u16(p1, q1);
+ t0 = vaddq_u16(t0, t0);
+ t1 = vshrq_n_u16(t1, 1);
+ t0 = vaddq_u16(t0, t1);
+ *mask = vcleq_u16(*mask, limit);
+ t0 = vcleq_u16(t0, blimit);
+ *mask = vandq_u16(*mask, t0);
+
+ return max;
+}
+
+static INLINE int16x8_t flip_sign(const uint16x8_t v, const int bd) {
+ const uint16x8_t offset = vdupq_n_u16(0x80 << (bd - 8));
+ return vreinterpretq_s16_u16(vsubq_u16(v, offset));
+}
+
+static INLINE uint16x8_t flip_sign_back(const int16x8_t v, const int bd) {
+ const int16x8_t offset = vdupq_n_s16(0x80 << (bd - 8));
+ return vreinterpretq_u16_s16(vaddq_s16(v, offset));
+}
+
+static INLINE void filter4(const uint16x8_t mask, const uint16x8_t hev,
+ const uint16x8_t p1, const uint16x8_t p0,
+ const uint16x8_t q0, const uint16x8_t q1,
+ uint16x8_t *op1, uint16x8_t *op0, uint16x8_t *oq0,
+ uint16x8_t *oq1, const int bd) {
+ const int16x8_t max = vdupq_n_s16((1 << (bd - 1)) - 1);
+ const int16x8_t min = vdupq_n_s16((int16_t)(((uint32_t)-1) << (bd - 1)));
+ int16x8_t filter, filter1, filter2, t;
+ int16x8_t ps1 = flip_sign(p1, bd);
+ int16x8_t ps0 = flip_sign(p0, bd);
+ int16x8_t qs0 = flip_sign(q0, bd);
+ int16x8_t qs1 = flip_sign(q1, bd);
+
+ /* add outer taps if we have high edge variance */
+ filter = vsubq_s16(ps1, qs1);
+ filter = vmaxq_s16(filter, min);
+ filter = vminq_s16(filter, max);
+ filter = vandq_s16(filter, vreinterpretq_s16_u16(hev));
+ t = vsubq_s16(qs0, ps0);
+
+ /* inner taps */
+ filter = vaddq_s16(filter, t);
+ filter = vaddq_s16(filter, t);
+ filter = vaddq_s16(filter, t);
+ filter = vmaxq_s16(filter, min);
+ filter = vminq_s16(filter, max);
+ filter = vandq_s16(filter, vreinterpretq_s16_u16(mask));
+
+ /* save bottom 3 bits so that we round one side +4 and the other +3 */
+ /* if it equals 4 we'll set it to adjust by -1 to account for the fact */
+ /* we'd round it by 3 the other way */
+ t = vaddq_s16(filter, vdupq_n_s16(4));
+ t = vminq_s16(t, max);
+ filter1 = vshrq_n_s16(t, 3);
+ t = vaddq_s16(filter, vdupq_n_s16(3));
+ t = vminq_s16(t, max);
+ filter2 = vshrq_n_s16(t, 3);
+
+ qs0 = vsubq_s16(qs0, filter1);
+ qs0 = vmaxq_s16(qs0, min);
+ qs0 = vminq_s16(qs0, max);
+ ps0 = vaddq_s16(ps0, filter2);
+ ps0 = vmaxq_s16(ps0, min);
+ ps0 = vminq_s16(ps0, max);
+ *oq0 = flip_sign_back(qs0, bd);
+ *op0 = flip_sign_back(ps0, bd);
+
+ /* outer tap adjustments */
+ filter = vrshrq_n_s16(filter1, 1);
+ filter = vbicq_s16(filter, vreinterpretq_s16_u16(hev));
+
+ qs1 = vsubq_s16(qs1, filter);
+ qs1 = vmaxq_s16(qs1, min);
+ qs1 = vminq_s16(qs1, max);
+ ps1 = vaddq_s16(ps1, filter);
+ ps1 = vmaxq_s16(ps1, min);
+ ps1 = vminq_s16(ps1, max);
+ *oq1 = flip_sign_back(qs1, bd);
+ *op1 = flip_sign_back(ps1, bd);
+}
+
+static INLINE void load_8x8(const uint16_t *s, const int p, uint16x8_t *p3,
+ uint16x8_t *p2, uint16x8_t *p1, uint16x8_t *p0,
+ uint16x8_t *q0, uint16x8_t *q1, uint16x8_t *q2,
+ uint16x8_t *q3) {
+ *p3 = vld1q_u16(s);
+ s += p;
+ *p2 = vld1q_u16(s);
+ s += p;
+ *p1 = vld1q_u16(s);
+ s += p;
+ *p0 = vld1q_u16(s);
+ s += p;
+ *q0 = vld1q_u16(s);
+ s += p;
+ *q1 = vld1q_u16(s);
+ s += p;
+ *q2 = vld1q_u16(s);
+ s += p;
+ *q3 = vld1q_u16(s);
+}
+
+static INLINE void store_8x4(uint16_t *s, const int p, const uint16x8_t s0,
+ const uint16x8_t s1, const uint16x8_t s2,
+ const uint16x8_t s3) {
+ vst1q_u16(s, s0);
+ s += p;
+ vst1q_u16(s, s1);
+ s += p;
+ vst1q_u16(s, s2);
+ s += p;
+ vst1q_u16(s, s3);
+}
+
+void vpx_highbd_lpf_horizontal_4_neon(uint16_t *s, int p, const uint8_t *blimit,
+ const uint8_t *limit,
+ const uint8_t *thresh, int bd) {
+ uint16x8_t blimit_vec, limit_vec, thresh_vec, p3, p2, p1, p0, q0, q1, q2, q3,
+ mask, hev;
+
+ load_thresh(blimit, limit, thresh, &blimit_vec, &limit_vec, &thresh_vec, bd);
+ load_8x8(s - 4 * p, p, &p3, &p2, &p1, &p0, &q0, &q1, &q2, &q3);
+ filter_hev_mask4(limit_vec, blimit_vec, thresh_vec, p3, p2, p1, p0, q0, q1,
+ q2, q3, &hev, &mask);
+ filter4(mask, hev, p1, p0, q0, q1, &p1, &p0, &q0, &q1, bd);
+ store_8x4(s - 2 * p, p, p1, p0, q0, q1);
+}
+
+void vpx_highbd_lpf_horizontal_4_dual_neon(
+ uint16_t *s, int p, const uint8_t *blimit0, const uint8_t *limit0,
+ const uint8_t *thresh0, const uint8_t *blimit1, const uint8_t *limit1,
+ const uint8_t *thresh1, int bd) {
+ vpx_highbd_lpf_horizontal_4_neon(s, p, blimit0, limit0, thresh0, bd);
+ vpx_highbd_lpf_horizontal_4_neon(s + 8, p, blimit1, limit1, thresh1, bd);
+}
--- a/vpx_dsp/arm/loopfilter_neon.c
+++ b/vpx_dsp/arm/loopfilter_neon.c
@@ -423,8 +423,8 @@
filter = vand##r##s8(filter, vreinterpret##r##s8_u8(mask)); \
\
/* save bottom 3 bits so that we round one side +4 and the other +3 */ \
- /* if it equals 4 we'll set to adjust by -1 to account for the fact */ \
- /* we'd round 3 the other way */ \
+ /* if it equals 4 we'll set it to adjust by -1 to account for the fact */ \
+ /* we'd round it by 3 the other way */ \
filter1 = vshr##r##n_s8(vqadd##r##s8(filter, vdup##r##n_s8(4)), 3); \
filter2 = vshr##r##n_s8(vqadd##r##s8(filter, vdup##r##n_s8(3)), 3); \
\
--- a/vpx_dsp/loopfilter.c
+++ b/vpx_dsp/loopfilter.c
@@ -94,8 +94,8 @@
filter = signed_char_clamp(filter + 3 * (qs0 - ps0)) & mask;
// save bottom 3 bits so that we round one side +4 and the other +3
- // if it equals 4 we'll set to adjust by -1 to account for the fact
- // we'd round 3 the other way
+ // if it equals 4 we'll set it to adjust by -1 to account for the fact
+ // we'd round it by 3 the other way
filter1 = signed_char_clamp(filter + 4) >> 3;
filter2 = signed_char_clamp(filter + 3) >> 3;
@@ -425,8 +425,8 @@
filter = signed_char_clamp_high(filter + 3 * (qs0 - ps0), bd) & mask;
// Save bottom 3 bits so that we round one side +4 and the other +3
- // if it equals 4 we'll set to adjust by -1 to account for the fact
- // we'd round 3 the other way.
+ // if it equals 4 we'll set it to adjust by -1 to account for the fact
+ // we'd round it by 3 the other way.
filter1 = signed_char_clamp_high(filter + 4, bd) >> 3;
filter2 = signed_char_clamp_high(filter + 3, bd) >> 3;
--- a/vpx_dsp/vpx_dsp.mk
+++ b/vpx_dsp/vpx_dsp.mk
@@ -159,6 +159,7 @@
DSP_SRCS-$(HAVE_DSPR2) += mips/loopfilter_mb_vert_dspr2.c
ifeq ($(CONFIG_VP9_HIGHBITDEPTH),yes)
+DSP_SRCS-$(HAVE_NEON) += arm/highbd_loopfilter_neon.c
DSP_SRCS-$(HAVE_SSE2) += x86/highbd_loopfilter_sse2.c
endif # CONFIG_VP9_HIGHBITDEPTH
--- a/vpx_dsp/vpx_dsp_rtcd_defs.pl
+++ b/vpx_dsp/vpx_dsp_rtcd_defs.pl
@@ -487,10 +487,10 @@
specialize qw/vpx_highbd_lpf_horizontal_8_dual sse2/;
add_proto qw/void vpx_highbd_lpf_horizontal_4/, "uint16_t *s, int pitch, const uint8_t *blimit, const uint8_t *limit, const uint8_t *thresh, int bd";
- specialize qw/vpx_highbd_lpf_horizontal_4 sse2/;
+ specialize qw/vpx_highbd_lpf_horizontal_4 sse2 neon/;
add_proto qw/void vpx_highbd_lpf_horizontal_4_dual/, "uint16_t *s, int pitch, const uint8_t *blimit0, const uint8_t *limit0, const uint8_t *thresh0, const uint8_t *blimit1, const uint8_t *limit1, const uint8_t *thresh1, int bd";
- specialize qw/vpx_highbd_lpf_horizontal_4_dual sse2/;
+ specialize qw/vpx_highbd_lpf_horizontal_4_dual sse2 neon/;
} # CONFIG_VP9_HIGHBITDEPTH
#