shithub: libvpx

Download patch

ref: 25e8514bde59b78d465966ef8ecc96b74a24f479
parent: ed5b3db6c5f6dd981c7dbcf4c71c508d8e858ba8
parent: f9dc411d89eed99d7def7de1e9dddba782c1212c
author: Luc Trudeau <[email protected]>
date: Thu Jun 14 12:13:02 EDT 2018

Merge changes I51776f0e,I843f3b34

* changes:
  [VSX] Optimize PROCESS16 macro
  VSX Version of SAD8xN

--- a/test/sad_test.cc
+++ b/test/sad_test.cc
@@ -1021,6 +1021,9 @@
   SadMxNParam(16, 32, &vpx_sad16x32_vsx),
   SadMxNParam(16, 16, &vpx_sad16x16_vsx),
   SadMxNParam(16, 8, &vpx_sad16x8_vsx),
+  SadMxNParam(8, 16, &vpx_sad8x16_vsx),
+  SadMxNParam(8, 8, &vpx_sad8x8_vsx),
+  SadMxNParam(8, 4, &vpx_sad8x4_vsx),
 };
 INSTANTIATE_TEST_CASE_P(VSX, SADTest, ::testing::ValuesIn(vsx_tests));
 
--- a/vpx_dsp/ppc/sad_vsx.c
+++ b/vpx_dsp/ppc/sad_vsx.c
@@ -17,71 +17,75 @@
 #include "vpx/vpx_integer.h"
 #include "vpx_ports/mem.h"
 
-#define PROCESS16(offset)           \
-  v_a = vec_vsx_ld(offset, a);      \
-  v_b = vec_vsx_ld(offset, b);      \
-  v_ah = unpack_to_s16_h(v_a);      \
-  v_al = unpack_to_s16_l(v_a);      \
-  v_bh = unpack_to_s16_h(v_b);      \
-  v_bl = unpack_to_s16_l(v_b);      \
-  v_subh = vec_sub(v_ah, v_bh);     \
-  v_subl = vec_sub(v_al, v_bl);     \
-  v_absh = vec_abs(v_subh);         \
-  v_absl = vec_abs(v_subl);         \
-  v_sad = vec_sum4s(v_absh, v_sad); \
-  v_sad = vec_sum4s(v_absl, v_sad);
+#define PROCESS16(offset)                                \
+  v_a = vec_vsx_ld(offset, a);                           \
+  v_b = vec_vsx_ld(offset, b);                           \
+  v_abs = vec_sub(vec_max(v_a, v_b), vec_min(v_a, v_b)); \
+  v_sad = vec_sum4s(v_abs, v_sad);
 
+#define SAD8(height)                                                     \
+  unsigned int vpx_sad8x##height##_vsx(const uint8_t *a, int a_stride,   \
+                                       const uint8_t *b, int b_stride) { \
+    int y = 0;                                                           \
+    uint8x16_t v_a, v_b, v_abs;                                          \
+    uint32x4_t v_sad = vec_zeros_u32;                                    \
+                                                                         \
+    do {                                                                 \
+      PROCESS16(0)                                                       \
+                                                                         \
+      a += a_stride;                                                     \
+      b += b_stride;                                                     \
+      y++;                                                               \
+    } while (y < height);                                                \
+                                                                         \
+    return v_sad[1] + v_sad[0];                                          \
+  }
+
 #define SAD16(height)                                                     \
   unsigned int vpx_sad16x##height##_vsx(const uint8_t *a, int a_stride,   \
                                         const uint8_t *b, int b_stride) { \
-    int y;                                                                \
-    unsigned int sad[4];                                                  \
-    uint8x16_t v_a, v_b;                                                  \
-    int16x8_t v_ah, v_al, v_bh, v_bl, v_absh, v_absl, v_subh, v_subl;     \
-    int32x4_t v_sad = vec_splat_s32(0);                                   \
+    int y = 0;                                                            \
+    uint8x16_t v_a, v_b, v_abs;                                           \
+    uint32x4_t v_sad = vec_zeros_u32;                                     \
                                                                           \
-    for (y = 0; y < height; y++) {                                        \
+    do {                                                                  \
       PROCESS16(0);                                                       \
                                                                           \
       a += a_stride;                                                      \
       b += b_stride;                                                      \
-    }                                                                     \
-    vec_vsx_st((uint32x4_t)v_sad, 0, sad);                                \
+      y++;                                                                \
+    } while (y < height);                                                 \
                                                                           \
-    return sad[3] + sad[2] + sad[1] + sad[0];                             \
+    return v_sad[3] + v_sad[2] + v_sad[1] + v_sad[0];                     \
   }
 
 #define SAD32(height)                                                     \
   unsigned int vpx_sad32x##height##_vsx(const uint8_t *a, int a_stride,   \
                                         const uint8_t *b, int b_stride) { \
-    int y;                                                                \
-    unsigned int sad[4];                                                  \
-    uint8x16_t v_a, v_b;                                                  \
-    int16x8_t v_ah, v_al, v_bh, v_bl, v_absh, v_absl, v_subh, v_subl;     \
-    int32x4_t v_sad = vec_splat_s32(0);                                   \
+    int y = 0;                                                            \
+    uint8x16_t v_a, v_b, v_abs;                                           \
+    uint32x4_t v_sad = vec_zeros_u32;                                     \
                                                                           \
-    for (y = 0; y < height; y++) {                                        \
+    do {                                                                  \
       PROCESS16(0);                                                       \
       PROCESS16(16);                                                      \
                                                                           \
       a += a_stride;                                                      \
       b += b_stride;                                                      \
-    }                                                                     \
-    vec_vsx_st((uint32x4_t)v_sad, 0, sad);                                \
+      y++;                                                                \
+    } while (y < height);                                                 \
                                                                           \
-    return sad[3] + sad[2] + sad[1] + sad[0];                             \
+    return v_sad[3] + v_sad[2] + v_sad[1] + v_sad[0];                     \
   }
 
 #define SAD64(height)                                                     \
   unsigned int vpx_sad64x##height##_vsx(const uint8_t *a, int a_stride,   \
                                         const uint8_t *b, int b_stride) { \
-    int y;                                                                \
-    unsigned int sad[4];                                                  \
-    uint8x16_t v_a, v_b;                                                  \
-    int16x8_t v_ah, v_al, v_bh, v_bl, v_absh, v_absl, v_subh, v_subl;     \
-    int32x4_t v_sad = vec_splat_s32(0);                                   \
+    int y = 0;                                                            \
+    uint8x16_t v_a, v_b, v_abs;                                           \
+    uint32x4_t v_sad = vec_zeros_u32;                                     \
                                                                           \
-    for (y = 0; y < height; y++) {                                        \
+    do {                                                                  \
       PROCESS16(0);                                                       \
       PROCESS16(16);                                                      \
       PROCESS16(32);                                                      \
@@ -89,12 +93,15 @@
                                                                           \
       a += a_stride;                                                      \
       b += b_stride;                                                      \
-    }                                                                     \
-    vec_vsx_st((uint32x4_t)v_sad, 0, sad);                                \
+      y++;                                                                \
+    } while (y < height);                                                 \
                                                                           \
-    return sad[3] + sad[2] + sad[1] + sad[0];                             \
+    return v_sad[3] + v_sad[2] + v_sad[1] + v_sad[0];                     \
   }
 
+SAD8(4);
+SAD8(8);
+SAD8(16);
 SAD16(8);
 SAD16(16);
 SAD16(32);
--- a/vpx_dsp/ppc/types_vsx.h
+++ b/vpx_dsp/ppc/types_vsx.h
@@ -82,6 +82,7 @@
 static const uint16x8_t vec_ones_u16 = { 1, 1, 1, 1, 1, 1, 1, 1 };
 static const uint32x4_t vec_ones_u32 = { 1, 1, 1, 1 };
 static const int32x4_t vec_zeros_s32 = { 0, 0, 0, 0 };
+static const uint32x4_t vec_zeros_u32 = { 0, 0, 0, 0 };
 static const uint16x8_t vec_shift_sign_s16 = { 15, 15, 15, 15, 15, 15, 15, 15 };
 static const uint32x4_t vec_shift_sign_s32 = { 31, 31, 31, 31 };
 static const uint8x16_t vec_perm64 = { 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D,
--- a/vpx_dsp/vpx_dsp_rtcd_defs.pl
+++ b/vpx_dsp/vpx_dsp_rtcd_defs.pl
@@ -748,13 +748,13 @@
 specialize qw/vpx_sad16x8 neon msa sse2 vsx mmi/;
 
 add_proto qw/unsigned int vpx_sad8x16/, "const uint8_t *src_ptr, int src_stride, const uint8_t *ref_ptr, int ref_stride";
-specialize qw/vpx_sad8x16 neon msa sse2 mmi/;
+specialize qw/vpx_sad8x16 neon msa sse2 vsx mmi/;
 
 add_proto qw/unsigned int vpx_sad8x8/, "const uint8_t *src_ptr, int src_stride, const uint8_t *ref_ptr, int ref_stride";
-specialize qw/vpx_sad8x8 neon msa sse2 mmi/;
+specialize qw/vpx_sad8x8 neon msa sse2 vsx mmi/;
 
 add_proto qw/unsigned int vpx_sad8x4/, "const uint8_t *src_ptr, int src_stride, const uint8_t *ref_ptr, int ref_stride";
-specialize qw/vpx_sad8x4 neon msa sse2 mmi/;
+specialize qw/vpx_sad8x4 neon msa sse2 vsx mmi/;
 
 add_proto qw/unsigned int vpx_sad4x8/, "const uint8_t *src_ptr, int src_stride, const uint8_t *ref_ptr, int ref_stride";
 specialize qw/vpx_sad4x8 neon msa sse2 mmi/;