ref: 7eec1f31b50e05f6fe06bccda8db08d75a6ff0f2
parent: 8dd3bef7efb00fa3f6f219e61c72bd6b60f1fdd2
parent: e736691a6ded0baf903f20ecee32223035fe4504
author: James Bankoski <[email protected]>
date: Wed Jul 13 18:04:47 EDT 2016
Merge "postproc: noise style fixes."
--- a/test/add_noise_test.cc
+++ b/test/add_noise_test.cc
@@ -49,7 +49,7 @@
const int height = 64;
const int image_size = width * height;
char noise[3072];
- const int clamp = vpx_setup_noise(sizeof(noise), 4.4, noise);
+ const int clamp = vpx_setup_noise(4.4, sizeof(noise), noise);
for (int i = 0; i < 16; i++) {
blackclamp[i] = clamp;
@@ -84,7 +84,7 @@
// Check to make sure don't roll over.
for (int i = 0; i < image_size; ++i) {
- EXPECT_GT((int)s[i], clamp) << "i = " << i;
+ EXPECT_GT(static_cast<int>(s[i]), clamp) << "i = " << i;
}
// Initialize pixels in the image to 0 and check for roll under.
@@ -95,7 +95,7 @@
// Check to make sure don't roll under.
for (int i = 0; i < image_size; ++i) {
- EXPECT_LT((int)s[i], 255 - clamp) << "i = " << i;
+ EXPECT_LT(static_cast<int>(s[i]), 255 - clamp) << "i = " << i;
}
vpx_free(s);
@@ -110,7 +110,7 @@
const int image_size = width * height;
char noise[3072];
- const int clamp = vpx_setup_noise(sizeof(noise), 4.4, noise);
+ const int clamp = vpx_setup_noise(4.4, sizeof(noise), noise);
for (int i = 0; i < 16; i++) {
blackclamp[i] = clamp;
@@ -133,7 +133,7 @@
width, height, width));
for (int i = 0; i < image_size; ++i) {
- EXPECT_EQ((int)s[i], (int)d[i]) << "i = " << i;
+ EXPECT_EQ(static_cast<int>(s[i]), static_cast<int>(d[i])) << "i = " << i;
}
vpx_free(d);
--- a/vp8/common/postproc.c
+++ b/vp8/common/postproc.c
@@ -495,7 +495,7 @@
struct postproc_state *ppstate = &oci->postproc_state;
vp8_clear_system_state();
sigma = noise_level + .5 + .6 * q / 63.0;
- clamp = vpx_setup_noise(sizeof(ppstate->noise), sigma,
+ clamp = vpx_setup_noise(sigma, sizeof(ppstate->noise),
ppstate->noise);
for (i = 0; i < 16; i++)
{
--- a/vp9/common/vp9_postproc.c
+++ b/vp9/common/vp9_postproc.c
@@ -421,7 +421,7 @@
int clamp, i;
vpx_clear_system_state();
sigma = noise_level + .5 + .6 * q / 63.0;
- clamp = vpx_setup_noise(sizeof(ppstate->noise), sigma,
+ clamp = vpx_setup_noise(sigma, sizeof(ppstate->noise),
ppstate->noise);
for (i = 0; i < 16; i++) {
--- a/vpx_dsp/add_noise.c
+++ b/vpx_dsp/add_noise.c
@@ -24,11 +24,11 @@
unsigned int width, unsigned int height, int pitch) {
unsigned int i, j;
- for (i = 0; i < height; i++) {
+ for (i = 0; i < height; ++i) {
uint8_t *pos = start + i * pitch;
char *ref = (char *)(noise + (rand() & 0xff)); // NOLINT
- for (j = 0; j < width; j++) {
+ for (j = 0; j < width; ++j) {
int v = pos[j];
v = clamp(v - blackclamp[0], 0, 255);
@@ -45,18 +45,16 @@
(exp(-(x - mu) * (x - mu) / (2 * sigma * sigma)));
}
-int vpx_setup_noise(int size, double sigma, char *noise) {
+int vpx_setup_noise(double sigma, int size, char *noise) {
char char_dist[256];
- int next, i, j;
+ int next = 0, i, j;
- next = 0;
-
// set up a 256 entry lookup that matches gaussian distribution
- for (i = -32; i < 32; i++) {
- int a_i = (int) (0.5 + 256 * gaussian(sigma, 0, i));
+ for (i = -32; i < 32; ++i) {
+ const int a_i = (int) (0.5 + 256 * gaussian(sigma, 0, i));
if (a_i) {
- for (j = 0; j < a_i; j++) {
- char_dist[next + j] = (char) (i);
+ for (j = 0; j < a_i; ++j) {
+ char_dist[next + j] = (char)i;
}
next = next + j;
}
@@ -63,10 +61,11 @@
}
// Rounding error - might mean we have less than 256.
- for (; next < 256; next++)
+ for (; next < 256; ++next) {
char_dist[next] = 0;
+ }
- for (i = 0; i < size; i++) {
+ for (i = 0; i < size; ++i) {
noise[i] = char_dist[rand() & 0xff]; // NOLINT
}
--- a/vpx_dsp/postproc.h
+++ b/vpx_dsp/postproc.h
@@ -15,7 +15,8 @@
extern "C" {
#endif
-int vpx_setup_noise(int size, double sigma, char *noise);
+// Fills a noise buffer with gaussian noise strength determined by sigma.
+int vpx_setup_noise(double sigma, int size, char *noise);
#ifdef __cplusplus
}