shithub: libvpx

Download patch

ref: ac8f58f6ab73fea7948f40eaf608f832964d8a58
parent: f48532e271c89144a98b931b3cf5bb721b936a7f
parent: 143b21e362efadf432352e57666d8d9853492d88
author: James Zern <[email protected]>
date: Fri May 12 11:24:59 EDT 2017

Merge changes I1b54a7a5,I3028bdad,I59788cd9

* changes:
  ppc: Add get_mb_ss_vsx
  ppc: Add get4x4sse_cs_vsx
  ppc: Add comp_avg_pred_vsx

--- a/test/comp_avg_pred_test.cc
+++ b/test/comp_avg_pred_test.cc
@@ -156,4 +156,8 @@
 INSTANTIATE_TEST_CASE_P(SSE2, AvgPredTest,
                         ::testing::Values(&vpx_comp_avg_pred_sse2));
 #endif  // HAVE_SSE2
+#if HAVE_VSX
+INSTANTIATE_TEST_CASE_P(VSX, AvgPredTest,
+                        ::testing::Values(&vpx_comp_avg_pred_vsx));
+#endif  // HAVE_VSX
 }  // namespace
--- a/test/variance_test.cc
+++ b/test/variance_test.cc
@@ -1338,4 +1338,13 @@
                       make_tuple(2, 3, &vpx_sub_pixel_avg_variance4x8_msa, 0),
                       make_tuple(2, 2, &vpx_sub_pixel_avg_variance4x4_msa, 0)));
 #endif  // HAVE_MSA
+
+#if HAVE_VSX
+INSTANTIATE_TEST_CASE_P(VSX, SumOfSquaresTest,
+                        ::testing::Values(vpx_get_mb_ss_vsx));
+
+INSTANTIATE_TEST_CASE_P(VSX, VpxSseTest,
+                        ::testing::Values(SseParams(2, 2,
+                                                    &vpx_get4x4sse_cs_vsx)));
+#endif  // HAVE_VSX
 }  // namespace
--- /dev/null
+++ b/vpx_dsp/ppc/variance_vsx.c
@@ -1,0 +1,103 @@
+/*
+ *  Copyright (c) 2017 The WebM project authors. All Rights Reserved.
+ *
+ *  Use of this source code is governed by a BSD-style license
+ *  that can be found in the LICENSE file in the root of the source
+ *  tree. An additional intellectual property rights grant can be found
+ *  in the file PATENTS.  All contributing project authors may
+ *  be found in the AUTHORS file in the root of the source tree.
+ */
+
+#include <assert.h>
+
+#include "./vpx_dsp_rtcd.h"
+#include "vpx_dsp/ppc/types_vsx.h"
+
+static inline uint8x16_t read4x2(const uint8_t *a, int stride) {
+  const uint32x4_t a0 = (uint32x4_t)vec_vsx_ld(0, a);
+  const uint32x4_t a1 = (uint32x4_t)vec_vsx_ld(0, a + stride);
+
+  return (uint8x16_t)vec_mergeh(a0, a1);
+}
+
+uint32_t vpx_get4x4sse_cs_vsx(const uint8_t *a, int a_stride, const uint8_t *b,
+                              int b_stride) {
+  int distortion;
+
+  const int16x8_t a0 = unpack_to_s16_h(read4x2(a, a_stride));
+  const int16x8_t a1 = unpack_to_s16_h(read4x2(a + a_stride * 2, a_stride));
+  const int16x8_t b0 = unpack_to_s16_h(read4x2(b, b_stride));
+  const int16x8_t b1 = unpack_to_s16_h(read4x2(b + b_stride * 2, b_stride));
+  const int16x8_t d0 = vec_sub(a0, b0);
+  const int16x8_t d1 = vec_sub(a1, b1);
+  const int32x4_t ds = vec_msum(d1, d1, vec_msum(d0, d0, vec_splat_s32(0)));
+  const int32x4_t d = vec_splat(vec_sums(ds, vec_splat_s32(0)), 3);
+
+  vec_ste(d, 0, &distortion);
+
+  return distortion;
+}
+
+// TODO(lu_zero): Unroll
+uint32_t vpx_get_mb_ss_vsx(const int16_t *a) {
+  unsigned int i, sum = 0;
+  int32x4_t s = vec_splat_s32(0);
+
+  for (i = 0; i < 256; i += 8) {
+    const int16x8_t v = vec_vsx_ld(0, a + i);
+    s = vec_msum(v, v, s);
+  }
+
+  s = vec_splat(vec_sums(s, vec_splat_s32(0)), 3);
+
+  vec_ste((uint32x4_t)s, 0, &sum);
+
+  return sum;
+}
+
+void vpx_comp_avg_pred_vsx(uint8_t *comp_pred, const uint8_t *pred, int width,
+                           int height, const uint8_t *ref, int ref_stride) {
+  int i, j;
+  /* comp_pred and pred must be 16 byte aligned. */
+  assert(((intptr_t)comp_pred & 0xf) == 0);
+  assert(((intptr_t)pred & 0xf) == 0);
+  if (width >= 16) {
+    for (i = 0; i < height; ++i) {
+      for (j = 0; j < width; j += 16) {
+        const uint8x16_t v = vec_avg(vec_vsx_ld(j, pred), vec_vsx_ld(j, ref));
+        vec_vsx_st(v, j, comp_pred);
+      }
+      comp_pred += width;
+      pred += width;
+      ref += ref_stride;
+    }
+  } else if (width == 8) {
+    // Process 2 lines at time
+    for (i = 0; i < height / 2; ++i) {
+      const uint8x16_t r0 = vec_vsx_ld(0, ref);
+      const uint8x16_t r1 = vec_vsx_ld(0, ref + ref_stride);
+      const uint8x16_t r = xxpermdi(r0, r1, 0);
+      const uint8x16_t v = vec_avg(vec_vsx_ld(0, pred), r);
+      vec_vsx_st(v, 0, comp_pred);
+      comp_pred += 16;  // width * 2;
+      pred += 16;       // width * 2;
+      ref += ref_stride * 2;
+    }
+  } else {
+    assert(width == 4);
+    // process 4 lines at time
+    for (i = 0; i < height / 4; ++i) {
+      const uint32x4_t r0 = (uint32x4_t)vec_vsx_ld(0, ref);
+      const uint32x4_t r1 = (uint32x4_t)vec_vsx_ld(0, ref + ref_stride);
+      const uint32x4_t r2 = (uint32x4_t)vec_vsx_ld(0, ref + ref_stride * 2);
+      const uint32x4_t r3 = (uint32x4_t)vec_vsx_ld(0, ref + ref_stride * 3);
+      const uint8x16_t r =
+          (uint8x16_t)xxpermdi(vec_mergeh(r0, r1), vec_mergeh(r2, r3), 0);
+      const uint8x16_t v = vec_avg(vec_vsx_ld(0, pred), r);
+      vec_vsx_st(v, 0, comp_pred);
+      comp_pred += 16;  // width * 4;
+      pred += 16;       // width * 4;
+      ref += ref_stride * 4;
+    }
+  }
+}
--- a/vpx_dsp/vpx_dsp.mk
+++ b/vpx_dsp/vpx_dsp.mk
@@ -335,6 +335,7 @@
 DSP_SRCS-$(HAVE_SSE2)   += x86/variance_sse2.c  # Contains SSE2 and SSSE3
 DSP_SRCS-$(HAVE_AVX2)   += x86/variance_avx2.c
 DSP_SRCS-$(HAVE_AVX2)   += x86/variance_impl_avx2.c
+DSP_SRCS-$(HAVE_VSX)    += ppc/variance_vsx.c
 
 ifeq ($(ARCH_X86_64),yes)
 DSP_SRCS-$(HAVE_SSE2)   += x86/ssim_opt_x86_64.asm
--- a/vpx_dsp/vpx_dsp_rtcd_defs.pl
+++ b/vpx_dsp/vpx_dsp_rtcd_defs.pl
@@ -1171,13 +1171,13 @@
   specialize qw/vpx_mse8x8 sse2 msa/;
 
 add_proto qw/unsigned int vpx_get_mb_ss/, "const int16_t *";
-  specialize qw/vpx_get_mb_ss sse2 msa/;
+  specialize qw/vpx_get_mb_ss sse2 msa vsx/;
 
 add_proto qw/unsigned int vpx_get4x4sse_cs/, "const unsigned char *src_ptr, int source_stride, const unsigned char *ref_ptr, int  ref_stride";
-  specialize qw/vpx_get4x4sse_cs neon msa/;
+  specialize qw/vpx_get4x4sse_cs neon msa vsx/;
 
 add_proto qw/void vpx_comp_avg_pred/, "uint8_t *comp_pred, const uint8_t *pred, int width, int height, const uint8_t *ref, int ref_stride";
-  specialize qw/vpx_comp_avg_pred sse2/;
+  specialize qw/vpx_comp_avg_pred sse2 vsx/;
 
 #
 # Subpixel Variance