ref: c9bb592affb44ceacdb431f033d16da8a4dff601
parent: 3d8ea90212b1d4295b81f58f65f6dcc47be05028
parent: 233aef07f42bfd681d7506492f34dfbc84e6bdb4
author: James Zern <[email protected]>
date: Thu May 10 23:17:55 EDT 2018
Merge "ppc: Add vpx_iwht4x4_16_add_vsx"
--- a/test/dct_test.cc
+++ b/test/dct_test.cc
@@ -725,4 +725,14 @@
::testing::Values(make_tuple(0, &wht_sse2_func_info, 0,
VPX_BITS_8)));
#endif // HAVE_SSE2 && !CONFIG_EMULATE_HARDWARE
+
+#if HAVE_VSX && !CONFIG_EMULATE_HARDWARE && !CONFIG_VP9_HIGHBITDEPTH
+static const FuncInfo wht_vsx_func_info = {
+ &fdct_wrapper<vp9_fwht4x4_c>, &idct_wrapper<vpx_iwht4x4_16_add_vsx>, 4, 1
+};
+
+INSTANTIATE_TEST_CASE_P(VSX, TransWHT,
+ ::testing::Values(make_tuple(0, &wht_vsx_func_info, 0,
+ VPX_BITS_8)));
+#endif // HAVE_VSX && !CONFIG_EMULATE_HARDWARE
} // namespace
--- a/vpx_dsp/ppc/inv_txfm_vsx.c
+++ b/vpx_dsp/ppc/inv_txfm_vsx.c
@@ -76,6 +76,8 @@
static int16x8_t cospi30_v = { 1606, 1606, 1606, 1606, 1606, 1606, 1606, 1606 };
static int16x8_t cospi31_v = { 804, 804, 804, 804, 804, 804, 804, 804 };
+static uint8x16_t mask1 = { 0x0, 0x1, 0x2, 0x3, 0x4, 0x5, 0x6, 0x7,
+ 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17 };
#define ROUND_SHIFT_INIT \
const int32x4_t shift = vec_sl(vec_splat_s32(1), vec_splat_u32(13)); \
const uint32x4_t shift14 = vec_splat_u32(14);
@@ -107,6 +109,15 @@
out1 = vec_sub(step0, step1); \
out1 = vec_perm(out1, out1, mask0);
+#define PACK_STORE(v0, v1) \
+ tmp16_0 = vec_add(vec_perm(d_u0, d_u1, mask1), v0); \
+ tmp16_1 = vec_add(vec_perm(d_u2, d_u3, mask1), v1); \
+ output_v = vec_packsu(tmp16_0, tmp16_1); \
+ \
+ vec_vsx_st(output_v, 0, tmp_dest); \
+ for (i = 0; i < 4; i++) \
+ for (j = 0; j < 4; j++) dest[j * stride + i] = tmp_dest[j * 4 + i];
+
void vpx_idct4x4_16_add_vsx(const tran_low_t *input, uint8_t *dest,
int stride) {
int i, j;
@@ -114,13 +125,10 @@
int16x8_t step0, step1, tmp16_0, tmp16_1, t_out0, t_out1;
uint8x16_t mask0 = { 0x8, 0x9, 0xA, 0xB, 0xC, 0xD, 0xE, 0xF,
0x0, 0x1, 0x2, 0x3, 0x4, 0x5, 0x6, 0x7 };
- uint8x16_t mask1 = { 0x0, 0x1, 0x2, 0x3, 0x4, 0x5, 0x6, 0x7,
- 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17 };
int16x8_t v0 = load_tran_low(0, input);
int16x8_t v1 = load_tran_low(8 * sizeof(*input), input);
int16x8_t t0 = vec_mergeh(v0, v1);
int16x8_t t1 = vec_mergel(v0, v1);
-
uint8x16_t dest0 = vec_vsx_ld(0, dest);
uint8x16_t dest1 = vec_vsx_ld(stride, dest);
uint8x16_t dest2 = vec_vsx_ld(2 * stride, dest);
@@ -130,6 +138,7 @@
int16x8_t d_u1 = (int16x8_t)vec_mergeh(dest1, zerov);
int16x8_t d_u2 = (int16x8_t)vec_mergeh(dest2, zerov);
int16x8_t d_u3 = (int16x8_t)vec_mergeh(dest3, zerov);
+
uint8x16_t output_v;
uint8_t tmp_dest[16];
ROUND_SHIFT_INIT
@@ -148,13 +157,8 @@
PIXEL_ADD4(v0, t_out0);
PIXEL_ADD4(v1, t_out1);
- tmp16_0 = vec_add(vec_perm(d_u0, d_u1, mask1), v0);
- tmp16_1 = vec_add(vec_perm(d_u2, d_u3, mask1), v1);
- output_v = vec_packsu(tmp16_0, tmp16_1);
- vec_vsx_st(output_v, 0, tmp_dest);
- for (i = 0; i < 4; i++)
- for (j = 0; j < 4; j++) dest[j * stride + i] = tmp_dest[j * 4 + i];
+ PACK_STORE(v0, v1);
}
#define TRANSPOSE8x8(in0, in1, in2, in3, in4, in5, in6, in7, out0, out1, out2, \
@@ -1061,4 +1065,68 @@
ADD_STORE_BLOCK(src1, 8);
ADD_STORE_BLOCK(src2, 16);
ADD_STORE_BLOCK(src3, 24);
+}
+
+#define TRANSFORM_COLS \
+ v32_a = vec_add(v32_a, v32_c); \
+ v32_d = vec_sub(v32_d, v32_b); \
+ v32_e = vec_sub(v32_a, v32_d); \
+ v32_e = vec_sra(v32_e, one); \
+ v32_b = vec_sub(v32_e, v32_b); \
+ v32_c = vec_sub(v32_e, v32_c); \
+ v32_a = vec_sub(v32_a, v32_b); \
+ v32_d = vec_add(v32_d, v32_c); \
+ v_a = vec_packs(v32_a, v32_b); \
+ v_c = vec_packs(v32_c, v32_d);
+
+#define TRANSPOSE_WHT \
+ tmp_a = vec_mergeh(v_a, v_c); \
+ tmp_c = vec_mergel(v_a, v_c); \
+ v_a = vec_mergeh(tmp_a, tmp_c); \
+ v_c = vec_mergel(tmp_a, tmp_c);
+
+void vpx_iwht4x4_16_add_vsx(const tran_low_t *input, uint8_t *dest,
+ int stride) {
+ int16x8_t v_a = load_tran_low(0, input);
+ int16x8_t v_c = load_tran_low(8 * sizeof(*input), input);
+ int16x8_t tmp_a, tmp_c;
+ uint16x8_t two = vec_splat_u16(2);
+ uint32x4_t one = vec_splat_u32(1);
+ int16x8_t tmp16_0, tmp16_1;
+ int32x4_t v32_a, v32_c, v32_d, v32_b, v32_e;
+ uint8x16_t dest0 = vec_vsx_ld(0, dest);
+ uint8x16_t dest1 = vec_vsx_ld(stride, dest);
+ uint8x16_t dest2 = vec_vsx_ld(2 * stride, dest);
+ uint8x16_t dest3 = vec_vsx_ld(3 * stride, dest);
+ int16x8_t d_u0 = (int16x8_t)unpack_to_u16_h(dest0);
+ int16x8_t d_u1 = (int16x8_t)unpack_to_u16_h(dest1);
+ int16x8_t d_u2 = (int16x8_t)unpack_to_u16_h(dest2);
+ int16x8_t d_u3 = (int16x8_t)unpack_to_u16_h(dest3);
+ uint8x16_t output_v;
+ uint8_t tmp_dest[16];
+ int i, j;
+
+ v_a = vec_sra(v_a, two);
+ v_c = vec_sra(v_c, two);
+
+ TRANSPOSE_WHT;
+
+ v32_a = vec_unpackh(v_a);
+ v32_c = vec_unpackl(v_a);
+
+ v32_d = vec_unpackh(v_c);
+ v32_b = vec_unpackl(v_c);
+
+ TRANSFORM_COLS;
+
+ TRANSPOSE_WHT;
+
+ v32_a = vec_unpackh(v_a);
+ v32_c = vec_unpackl(v_a);
+ v32_d = vec_unpackh(v_c);
+ v32_b = vec_unpackl(v_c);
+
+ TRANSFORM_COLS;
+
+ PACK_STORE(v_a, v_c);
}
--- a/vpx_dsp/vpx_dsp_rtcd_defs.pl
+++ b/vpx_dsp/vpx_dsp_rtcd_defs.pl
@@ -626,7 +626,7 @@
specialize qw/vpx_idct32x32_135_add neon sse2 ssse3/;
specialize qw/vpx_idct32x32_34_add neon sse2 ssse3/;
specialize qw/vpx_idct32x32_1_add neon sse2/;
- specialize qw/vpx_iwht4x4_16_add sse2/;
+ specialize qw/vpx_iwht4x4_16_add sse2 vsx/;
if (vpx_config("CONFIG_VP9_HIGHBITDEPTH") ne "yes") {
# Note that these specializations are appended to the above ones.