ref: ca2dcb7feddc37f18060285fd9e381142e23df5d
parent: e9935a4ca070c6c7182a44b5807312de1ba6b8a1
author: Jingning Han <[email protected]>
date: Tue Jul 29 05:50:03 EDT 2014
Chessboard pattern partition search This commit enables a chessboard pattern constrained partition search for 720p and above resolutions. The scheme applies stricter partition search to alternative blocks based on its above/left neighboring blocks' partition range, as well as that of the collocated blocks in the previous frame. It is currently turned on at 16x16 block size level. The chessboard pattern is flipped per coding frame. The speed 3 runtime is reduced: park_joy_1080p, 652832 ms -> 607738 ms (7% speed-up) pedestrian_area_1080p, 215998 ms -> 200589 ms (8% speed-up) The compression performance is changed: hd -0.223% stdhd -0.295% Change-Id: I2d4d123ae89f7171562f618febb4d81789575b19
--- a/vp9/encoder/vp9_encodeframe.c
+++ b/vp9/encoder/vp9_encodeframe.c
@@ -1880,6 +1880,60 @@
*max_block_size = max_size;
}
+// TODO(jingning) refactor functions setting partition search range
+static void set_partition_range(VP9_COMMON *cm, MACROBLOCKD *xd,
+ int mi_row, int mi_col, BLOCK_SIZE bsize,
+ BLOCK_SIZE *min_bs, BLOCK_SIZE *max_bs) {
+ int mi_width = num_8x8_blocks_wide_lookup[bsize];
+ int mi_height = num_8x8_blocks_high_lookup[bsize];
+ int idx, idy;
+
+ MODE_INFO *mi;
+ MODE_INFO **prev_mi =
+ &cm->prev_mi_grid_visible[mi_row * cm->mi_stride + mi_col];
+ BLOCK_SIZE bs, min_size, max_size;
+
+ min_size = BLOCK_64X64;
+ max_size = BLOCK_4X4;
+
+ if (prev_mi) {
+ for (idy = 0; idy < mi_height; ++idy) {
+ for (idx = 0; idx < mi_width; ++idx) {
+ mi = prev_mi[idy * cm->mi_stride + idx];
+ bs = mi ? mi->mbmi.sb_type : bsize;
+ min_size = MIN(min_size, bs);
+ max_size = MAX(max_size, bs);
+ }
+ }
+ }
+
+ if (xd->left_available) {
+ for (idy = 0; idy < mi_height; ++idy) {
+ mi = xd->mi[idy * cm->mi_stride - 1];
+ bs = mi ? mi->mbmi.sb_type : bsize;
+ min_size = MIN(min_size, bs);
+ max_size = MAX(max_size, bs);
+ }
+ }
+
+ if (xd->up_available) {
+ for (idx = 0; idx < mi_width; ++idx) {
+ mi = xd->mi[idx - cm->mi_stride];
+ bs = mi ? mi->mbmi.sb_type : bsize;
+ min_size = MIN(min_size, bs);
+ max_size = MAX(max_size, bs);
+ }
+ }
+
+ if (min_size == max_size) {
+ min_size = min_partition_size[min_size];
+ max_size = max_partition_size[max_size];
+ }
+
+ *min_bs = min_size;
+ *max_bs = max_size;
+}
+
static INLINE void store_pred_mv(MACROBLOCK *x, PICK_MODE_CONTEXT *ctx) {
vpx_memcpy(ctx->pred_mv, x->pred_mv, sizeof(x->pred_mv));
}
@@ -1934,6 +1988,15 @@
set_offsets(cpi, tile, mi_row, mi_col, bsize);
x->mb_energy = vp9_block_energy(cpi, x, bsize);
}
+
+ if (cpi->sf.cb_partition_search && bsize == BLOCK_16X16) {
+ int cb_partition_search_ctrl = ((pc_tree->index == 0 || pc_tree->index == 3)
+ + get_chessboard_index(cm->current_video_frame)) & 0x1;
+
+ if (cb_partition_search_ctrl && bsize > min_size && bsize < max_size)
+ set_partition_range(cm, xd, mi_row, mi_col, bsize, &min_size, &max_size);
+ }
+
// Determine partition types in search according to the speed features.
// The threshold set here has to be of square block size.
if (cpi->sf.auto_min_max_partition_size) {
@@ -2030,6 +2093,7 @@
if (cpi->sf.adaptive_motion_search)
load_pred_mv(x, ctx);
+ pc_tree->split[i]->index = i;
rd_pick_partition(cpi, tile, tp, mi_row + y_idx, mi_col + x_idx,
subsize, &this_rate, &this_dist, i != 3,
best_rd - sum_rd, pc_tree->split[i]);
@@ -2225,6 +2289,7 @@
}
vp9_zero(cpi->mb.pred_mv);
+ cpi->pc_root->index = 0;
if ((sf->partition_search_type == SEARCH_PARTITION &&
sf->use_lastframe_partitioning) ||
--- a/vp9/encoder/vp9_speed_features.c
+++ b/vp9/encoder/vp9_speed_features.c
@@ -110,10 +110,12 @@
if (speed >= 3) {
sf->tx_size_search_method = frame_is_intra_only(cm) ? USE_FULL_RD
: USE_LARGESTALL;
- if (MIN(cm->width, cm->height) >= 720)
+ if (MIN(cm->width, cm->height) >= 720) {
sf->disable_split_mask = DISABLE_ALL_SPLIT;
- else
+ sf->cb_partition_search = frame_is_boosted(cpi) ? 0 : 1;
+ } else {
sf->disable_split_mask = DISABLE_ALL_INTER_SPLIT;
+ }
sf->adaptive_pred_interp_filter = 0;
sf->cb_pred_filter_search = 1;
@@ -334,6 +336,7 @@
sf->adaptive_motion_search = 0;
sf->adaptive_pred_interp_filter = 0;
sf->cb_pred_filter_search = 0;
+ sf->cb_partition_search = 0;
sf->use_quant_fp = 0;
sf->reference_masking = 0;
sf->partition_search_type = SEARCH_PARTITION;
--- a/vp9/encoder/vp9_speed_features.h
+++ b/vp9/encoder/vp9_speed_features.h
@@ -286,6 +286,8 @@
// Chessboard pattern prediction filter type search
int cb_pred_filter_search;
+ int cb_partition_search;
+
// Fast quantization process path
int use_quant_fp;