shithub: libvpx

Download patch

ref: e49a02b1133f1469984634c81694a5c22bb0e402
parent: f5b8b473db008e01f32c7698e3a8e19ed891cf17
parent: 3e21d703ce0afc3f51ff64280896fb98d6afeae8
author: James Bankoski <[email protected]>
date: Fri Oct 14 12:38:56 EDT 2016

Merge "Drop empty frames."

--- a/vp8/encoder/onyx_if.c
+++ b/vp8/encoder/onyx_if.c
@@ -3952,7 +3952,6 @@
 #else
     /* transform / motion compensation build reconstruction frame */
     vp8_encode_frame(cpi);
-
     if (cpi->oxcf.screen_content_mode == 2) {
       if (vp8_drop_encodedframe_overshoot(cpi, Q)) return;
     }
@@ -4229,6 +4228,20 @@
 #endif
     }
   } while (Loop == 1);
+
+#if defined(DROP_UNCODED_FRAMES)
+  /* if there are no coded macroblocks at all drop this frame */
+  if (cpi->common.MBs == cpi->mb.skip_true_count &&
+      (cpi->drop_frame_count & 7) != 7 && cm->frame_type != KEY_FRAME) {
+    cpi->common.current_video_frame++;
+    cpi->frames_since_key++;
+    cpi->drop_frame_count++;
+    // We advance the temporal pattern for dropped frames.
+    cpi->temporal_pattern_counter++;
+    return;
+  }
+  cpi->drop_frame_count = 0;
+#endif
 
 #if 0
     /* Experimental code for lagged and one pass
--- a/vp8/encoder/onyx_int.h
+++ b/vp8/encoder/onyx_int.h
@@ -413,6 +413,9 @@
 
   int drop_frames_allowed; /* Are we permitted to drop frames? */
   int drop_frame;          /* Drop this frame? */
+#if defined(DROP_UNCODED_FRAMES)
+  int drop_frame_count;
+#endif
 
   vp8_prob frame_coef_probs[BLOCK_TYPES][COEF_BANDS][PREV_COEF_CONTEXTS]
                            [ENTROPY_NODES];