ref: ecd34e6494599fb44ccc1f68a7c4ee988bc0307c
parent: e5732bcf0595ae85c658a7acac46a8230230772e
author: Ronald S. Bultje <[email protected]>
date: Thu Sep 3 08:08:03 EDT 2015
Unify coding order of MC filters between blocks and frame header. In VP9, the order for frame header was: [0] smooth, [1] regular, [2] sharp, [3] bilinear. Per-block, the order was [0] regular, [1] smooth and [2] sharp. For VP10, swap smooth/regular in the frame header so that the block ordering and frame header ordering are interchangeable. See issue #1046. Change-Id: Ic9ec5964874375e40cd59bef50b489a76cbe4365
--- a/vp10/decoder/decodeframe.c
+++ b/vp10/decoder/decodeframe.c
@@ -1139,12 +1139,7 @@
}
static INTERP_FILTER read_interp_filter(struct vpx_read_bit_buffer *rb) {
- const INTERP_FILTER literal_to_filter[] = { EIGHTTAP_SMOOTH,
- EIGHTTAP,
- EIGHTTAP_SHARP,
- BILINEAR };
- return vpx_rb_read_bit(rb) ? SWITCHABLE
- : literal_to_filter[vpx_rb_read_literal(rb, 2)];
+ return vpx_rb_read_bit(rb) ? SWITCHABLE : vpx_rb_read_literal(rb, 2);
}
static void setup_display_size(VP10_COMMON *cm,
--- a/vp10/encoder/bitstream.c
+++ b/vp10/encoder/bitstream.c
@@ -852,11 +852,9 @@
static void write_interp_filter(INTERP_FILTER filter,
struct vpx_write_bit_buffer *wb) {
- const int filter_to_literal[] = { 1, 0, 2, 3 };
-
vpx_wb_write_bit(wb, filter == SWITCHABLE);
if (filter != SWITCHABLE)
- vpx_wb_write_literal(wb, filter_to_literal[filter], 2);
+ vpx_wb_write_literal(wb, filter, 2);
}
static void fix_interp_filter(VP10_COMMON *cm, FRAME_COUNTS *counts) {