ref: 1b9b630334553ba7878cada99b8ed0927c831941
dir: /README.md/
minimp3 ========== [![Build Status](https://travis-ci.org/lieff/minimp3.svg)](https://travis-ci.org/lieff/minimp3) <a href="https://scan.coverity.com/projects/lieff-minimp3"> <img alt="Coverity Scan Build Status" src="https://scan.coverity.com/projects/14844/badge.svg"/> </a> [![codecov](https://codecov.io/gh/lieff/minimp3/branch/master/graph/badge.svg)](https://codecov.io/gh/lieff/minimp3) Minimalistic, single-header library for decoding MP3. minimp3 is designed to be small, fast (with SSE and NEON support), and accurate (ISO conformant). You can find a rough benchmark below, measured using ``perf`` on an i7-6700K, IO included, no CPU heat to address speedstep: | Vector | Hz | Samples| Sec | Clockticks | Clockticks per second | PSNR | Max diff | | ----------- | ----- | ------ | ------ | --------- | ------ | ------ | - | |compl.bit | 48000 | 248832 | 5.184 | 14306684 | 2.759M | 124.22 | 1 | |he_32khz.bit | 32000 | 172800 | 5.4 | 8426158 | 1.560M | 139.67 | 1 | |he_44khz.bit | 44100 | 472320 | 10.710 | 21296300 | 1.988M | 144.04 | 1 | |he_48khz.bit | 48000 | 172800 | 3.6 | 8453846 | 2.348M | 139.67 | 1 | |hecommon.bit | 44100 | 69120 | 1.567 | 3169715 | 2.022M | 133.93 | 1 | |he_free.bit | 44100 | 156672 | 3.552 | 5798418 | 1.632M | 137.48 | 1 | |he_mode.bit | 44100 | 262656 | 5.955 | 9882314 | 1.659M | 118.00 | 1 | |si.bit | 44100 | 135936 | 3.082 | 7170520 | 2.326M | 120.30 | 1 | |si_block.bit | 44100 | 73728 | 1.671 | 4233136 | 2.533M | 125.18 | 1 | |si_huff.bit | 44100 | 86400 | 1.959 | 4785322 | 2.442M | 107.98 | 1 | |sin1k0db.bit | 44100 | 725760 | 16.457 | 24842977 | 1.509M | 111.03 | 1 | Conformance test passed on all vectors (PSNR > 96db). ## Comparison with keyj's [minimp3](http://keyj.emphy.de/minimp3/) Comparison by features: | Keyj minimp3 | Current | | ------------ | ------- | | Fixed point | Floating point | | source: 84kb | 69kb | | no vector opts | SSE/NEON intrinsics | Below, you can find the benchmark and conformance test for keyj's minimp3: | Vector | Hz | Samples| Sec | Clockticks | Clockticks per second | PSNR | Max diff | | ----------- | ----- | ------ | ------ | --------- | ------ | ----- | - | |compl.bit | 48000 | 248832 | 5.184 | 31849373 | 6.143M | 71.50 | 41 | |he_32khz.bit | 32000 | 172800 | 5.4 | 26302319 | 4.870M | 71.63 | 24 | |he_44khz.bit | 44100 | 472320 | 10.710 | 41628861 | 3.886M | 71.63 | 24 | |he_48khz.bit | 48000 | 172800 | 3.6 | 25899527 | 7.194M | 71.63 | 24 | |hecommon.bit | 44100 | 69120 | 1.567 | 20437779 | 13.039M | 71.58 | 25 | |he_free.bit | 44100 | 0 | 0 | - | - | - | - | |he_mode.bit | 44100 | 262656 | 5.955 | 30988984 | 5.203M | 71.78 | 27 | |si.bit | 44100 | 135936 | 3.082 | 24096223 | 7.817M | 72.35 | 36 | |si_block.bit | 44100 | 73728 | 1.671 | 20722017 | 12.394M | 71.84 | 26 | |si_huff.bit | 44100 | 86400 | 1.959 | 21121376 | 10.780M | 27.80 | 65535 | |sin1k0db.bit | 44100 | 730368 | 16.561 | 55569636 | 3.355M | 0.15 | 58814 | Keyj minimp3 conformance test fails on all vectors (PSNR < 96db), and free format is unsupported. This caused some problems when it was used [here](https://github.com/lieff/lvg), and was the main motivation for this fork. ## Usage First, we need to initialize the decoder structure: ``` //#define MINIMP3_ONLY_MP3 #define MINIMP3_IMPLEMENTATION #include "minimp3.h" ... static mp3dec_t mp3d; mp3dec_init(&mp3d); ``` Note that you must define ``MINIMP3_IMPLEMENTATION`` in exactly one source file. You can ``#include`` ``minimp3.h`` in as many files as you like. Also you can use ``MINIMP3_ONLY_MP3`` define to strip MP1/MP2 decoding code. Then. we decode the input stream frame-by-frame: ``` /*typedef struct { int frame_bytes; int channels; int hz; int layer; int bitrate_kbps; } mp3dec_frame_info_t;*/ mp3dec_frame_info_t info; short pcm[MINIMP3_MAX_SAMPLES_PER_FRAME]; /*unsigned char *input_buf; - input byte stream*/ samples = mp3dec_decode_frame(&mp3d, input_buf, buf_size, pcm, &info); ``` The ``mp3dec_decode_frame()`` function decodes one full MP3 frame from the input buffer, which must be large enough to hold one full frame. The decoder will analyze the input buffer to properly sync with the MP3 stream, and will skip ID3 data, as well as any data which is not valid. Short buffers may cause false sync and can produce 'squealing' artefacts. The bigger the size of the input buffer, the more reliable the sync procedure. We recommend having as many as 10 consecutive MP3 frames (~16KB) in the input buffer at a time. The size of the consumed MP3 data is returned in the ``mp3dec_frame_info_t`` field of the ``frame_bytes`` struct; you must remove the data corresponding to the ``frame_bytes`` field from the input buffer before the next decoder invocation. The decoding function returns the number of decoded samples. The following cases are possible: - **0:** No MP3 data was found in the input buffer - **384:** Layer 1 - **576:** MPEG 2 Layer 3 - **1152:** Otherwise The following is a description of the possible combinations of the number of samples and ``frame_bytes`` field values: - More than 0 samples and ``frame_bytes > 0``: Succesful decode - 0 samples and ``frame_bytes > 0``: The decoder skipped ID3 or invalid data - 0 samples and ``frame_bytes == 0``: Insufficient data If ``frame_bytes == 0``, the other fields may be uninitialized or unchanged; if ``frame_bytes != 0``, the other fields are available. The application may call ``mp3dec_init()`` when changing decode position, but this is not necessary. As a special case, the decoder supports already split MP3 streams (for example, after doing an MP4 demux). In this case, the input buffer must contain _exactly one_ non-free-format frame. ## Seeking You can seek to any byte in the stream and call ``mp3dec_decode_frame``; this will work in almost all cases, but is not completely guaranteed. If granule data is accidentally detected as a valid MP3 header, short audio artefacting is possible. If the file is known to be cbr, then all frames have equal size and lack ID3 tags, which allows us to decode the first frame and calculate all frame positions as ``frame_bytes * N``. However, because of padding, frames can differ in size even in this case.