shithub: openh264

Download patch

ref: 59466d0986acd653dd042ff87583cbce171f3167
parent: 3cdd792aba0ee658ef5c61083a8a55fcb342105e
parent: 8cf9bb68f00376476b534528ef37f945ef2cdf76
author: Ethan Hugg <[email protected]>
date: Wed Jan 8 03:46:03 EST 2014

Merge pull request #115 from mstorsjo/remove-vc6-project-files

Remove VC6 project files

--- a/codec/build/win32/enc/WelsEncCore.dsp
+++ /dev/null
@@ -1,1538 +1,0 @@
-# Microsoft Developer Studio Project File - Name="WelsEncCore" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 6.00
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (x86) Static Library" 0x0104
-
-CFG=WelsEncCore - Win32 Debug
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
-!MESSAGE 
-!MESSAGE NMAKE /f "WelsEncCore.mak".
-!MESSAGE 
-!MESSAGE You can specify a configuration when running NMAKE
-!MESSAGE by defining the macro CFG on the command line. For example:
-!MESSAGE 
-!MESSAGE NMAKE /f "WelsEncCore.mak" CFG="WelsEncCore - Win32 Debug"
-!MESSAGE 
-!MESSAGE Possible choices for configuration are:
-!MESSAGE 
-!MESSAGE "WelsEncCore - Win32 Release" (based on "Win32 (x86) Static Library")
-!MESSAGE "WelsEncCore - Win32 Debug" (based on "Win32 (x86) Static Library")
-!MESSAGE 
-
-# Begin Project
-# PROP AllowPerConfigDependencies 0
-# PROP Scc_ProjName ""
-# PROP Scc_LocalPath ""
-CPP=cl.exe
-RSC=rc.exe
-
-!IF  "$(CFG)" == "WelsEncCore - Win32 Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "Release"
-# PROP BASE Intermediate_Dir "Release"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "..\..\..\..\..\bin\Release"
-# PROP Intermediate_Dir "..\..\..\obj\encoder\core\Release"
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /MD /W3 /GX /Zd /O2 /I "..\..\..\encoder\core\inc" /I "..\..\..\api\svc" /I "..\..\..\WelsThreadLib\api" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "WELS_SVC" /D "ENCODER_CORE" /D "HAVE_MMX" /D "HAVE_CACHE_LINE_ALIGN" /YX /FD /c
-# ADD BASE RSC /l 0x804 /d "NDEBUG"
-# ADD RSC /l 0x409 /d "NDEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo /out:"..\..\..\..\..\bin\Release\welsecore.lib"
-
-!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "Debug"
-# PROP BASE Intermediate_Dir "Debug"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "..\..\..\..\..\bin\Debug"
-# PROP Intermediate_Dir "..\..\..\obj\encoder\core\Debug"
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\encoder\core\inc" /I "..\..\..\api\svc" /I "..\..\..\WelsThreadLib\api" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "WELS_SVC" /D "ENCODER_CORE" /D "HAVE_MMX" /D "HAVE_CACHE_LINE_ALIGN" /YX /FD /GZ /c
-# ADD BASE RSC /l 0x804 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo /out:"..\..\..\..\..\bin\Debug\welsecore.lib"
-
-!ENDIF 
-
-# Begin Target
-
-# Name "WelsEncCore - Win32 Release"
-# Name "WelsEncCore - Win32 Debug"
-# Begin Group "Source Files"
-
-# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\src\au_set.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\src\colorspace.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\src\cpu.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\src\deblocking.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\src\decode_mb_aux.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\src\downsample_yuv.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\src\encode_mb_aux.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\src\encoder.c
-
-!IF  "$(CFG)" == "WelsEncCore - Win32 Release"
-
-!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"
-
-# ADD CPP /D "OUPUT_REF_PIC"
-
-!ENDIF 
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\src\encoder_data_tables.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\src\encoder_ext.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\src\expand_pic.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\src\get_intra_predictor.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\src\mc.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\src\md.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\src\mgs_layer_encode.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\src\mv_pred.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\src\nal_encap.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\src\picture_handle.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\src\pixel.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\src\property.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\src\ratectl.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\src\ref_list_mgr_svc.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\src\sei.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\src\set_mb_syn_cavlc.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\src\slice_multi_threading.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\src\svc_base_layer_md.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\src\svc_enc_slice_segment.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\src\svc_encode_mb.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\src\svc_encode_slice.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\src\svc_mode_decision.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\src\svc_motion_estimate.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\src\svc_preprocess.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\src\svc_set_mb_syn_cavlc.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\src\utils.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\src\vaa.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\WelsThreadLib\src\WelsThreadLib.c
-# End Source File
-# End Group
-# Begin Group "Header Files"
-
-# PROP Default_Filter "h;hpp;hxx;hm;inl"
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\as264_common.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\au_set.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\bit_stream.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\callback.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\colorspace.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\cpu.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\cpu_core.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\deblocking.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\decode_mb_aux.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\downsample_yuv.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\dq_map.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\encode_mb_aux.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\encoder.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\encoder_context.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\expand_pic.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\extern.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\get_intra_predictor.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\layered_pic_buffer.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\ls_defines.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\macros.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\mb_cache.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\mc.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\md.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\measure_time.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\mem_align.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\mgs_layer_encode.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\mt_defs.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\mv_pred.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\nal_encap.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\nal_prefix.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\param_svc.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\parameter_sets.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\picture.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\picture_handle.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\pixel.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\property.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\rc.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\ref_list_mgr_svc.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\sei.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\set_mb_syn_cavlc.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\slice.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\slice_multi_threading.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\stat.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\svc_base_layer_md.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\svc_config.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\svc_enc_frame.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\svc_enc_golomb.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\svc_enc_macroblock.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\svc_enc_slice_segment.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\svc_encode_mb.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\svc_encode_slice.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\svc_mode_decision.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\svc_motion_estimate.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\svc_preprocess.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\svc_set_mb_syn_cavlc.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\trace.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\typedefs.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\utils.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\vaa.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\vlc_encoder.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\wels_common_basis.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\inc\wels_const.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\WelsThreadLib\api\WelsThreadLib.h
-# End Source File
-# End Group
-# Begin Group "asm"
-
-# PROP Default_Filter "*.asm;*.inc"
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\asm\accumulate_rs.asm
-
-!IF  "$(CFG)" == "WelsEncCore - Win32 Release"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Release
-InputPath=..\..\..\encoder\core\asm\accumulate_rs.asm
-InputName=accumulate_rs
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Debug
-InputPath=..\..\..\encoder\core\asm\accumulate_rs.asm
-InputName=accumulate_rs
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ENDIF 
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\asm\coeff.asm
-
-!IF  "$(CFG)" == "WelsEncCore - Win32 Release"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Release
-InputPath=..\..\..\encoder\core\asm\coeff.asm
-InputName=coeff
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Debug
-InputPath=..\..\..\encoder\core\asm\coeff.asm
-InputName=coeff
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ENDIF 
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\asm\coeff_level_to_dct.asm
-
-!IF  "$(CFG)" == "WelsEncCore - Win32 Release"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Release
-InputPath=..\..\..\encoder\core\asm\coeff_level_to_dct.asm
-InputName=coeff_level_to_dct
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Debug
-InputPath=..\..\..\encoder\core\asm\coeff_level_to_dct.asm
-InputName=coeff_level_to_dct
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ENDIF 
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\asm\colorspace_rgb.asm
-
-!IF  "$(CFG)" == "WelsEncCore - Win32 Release"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Release
-InputPath=..\..\..\encoder\core\asm\colorspace_rgb.asm
-InputName=colorspace_rgb
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Debug
-InputPath=..\..\..\encoder\core\asm\colorspace_rgb.asm
-InputName=colorspace_rgb
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ENDIF 
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\asm\colorspace_rgb_sse2.asm
-
-!IF  "$(CFG)" == "WelsEncCore - Win32 Release"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Release
-InputPath=..\..\..\encoder\core\asm\colorspace_rgb_sse2.asm
-InputName=colorspace_rgb_sse2
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Debug
-InputPath=..\..\..\encoder\core\asm\colorspace_rgb_sse2.asm
-InputName=colorspace_rgb_sse2
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ENDIF 
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\asm\colorspace_yuv.asm
-
-!IF  "$(CFG)" == "WelsEncCore - Win32 Release"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Release
-InputPath=..\..\..\encoder\core\asm\colorspace_yuv.asm
-InputName=colorspace_yuv
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Debug
-InputPath=..\..\..\encoder\core\asm\colorspace_yuv.asm
-InputName=colorspace_yuv
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ENDIF 
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\asm\cpu_mmx.asm
-
-!IF  "$(CFG)" == "WelsEncCore - Win32 Release"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Release
-InputPath=..\..\..\encoder\core\asm\cpu_mmx.asm
-InputName=cpu_mmx
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Debug
-InputPath=..\..\..\encoder\core\asm\cpu_mmx.asm
-InputName=cpu_mmx
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ENDIF 
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\asm\dct_mmx.asm
-
-!IF  "$(CFG)" == "WelsEncCore - Win32 Release"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Release
-InputPath=..\..\..\encoder\core\asm\dct_mmx.asm
-InputName=dct_mmx
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Debug
-InputPath=..\..\..\encoder\core\asm\dct_mmx.asm
-InputName=dct_mmx
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ENDIF 
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\asm\dct_sse2.asm
-
-!IF  "$(CFG)" == "WelsEncCore - Win32 Release"
-
-# Begin Custom Build
-InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
-IntDir=.\..\..\..\obj\encoder\core\Release
-InputPath=..\..\..\encoder\core\asm\dct_sse2.asm
-InputName=dct_sse2
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"
-
-# Begin Custom Build
-InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
-IntDir=.\..\..\..\obj\encoder\core\Debug
-InputPath=..\..\..\encoder\core\asm\dct_sse2.asm
-InputName=dct_sse2
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ENDIF 
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\asm\deblock.asm
-
-!IF  "$(CFG)" == "WelsEncCore - Win32 Release"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Release
-InputPath=..\..\..\encoder\core\asm\deblock.asm
-InputName=deblock
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Debug
-InputPath=..\..\..\encoder\core\asm\deblock.asm
-InputName=deblock
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ENDIF 
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\asm\dequant_sse2.asm
-
-!IF  "$(CFG)" == "WelsEncCore - Win32 Release"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Release
-InputPath=..\..\..\encoder\core\asm\dequant_sse2.asm
-InputName=dequant_sse2
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Debug
-InputPath=..\..\..\encoder\core\asm\dequant_sse2.asm
-InputName=dequant_sse2
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ENDIF 
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\asm\downsampling.asm
-
-!IF  "$(CFG)" == "WelsEncCore - Win32 Release"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Release
-InputPath=..\..\..\encoder\core\asm\downsampling.asm
-InputName=downsampling
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Debug
-InputPath=..\..\..\encoder\core\asm\downsampling.asm
-InputName=downsampling
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ENDIF 
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\asm\expand_picture.asm
-
-!IF  "$(CFG)" == "WelsEncCore - Win32 Release"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Release
-InputPath=..\..\..\encoder\core\asm\expand_picture.asm
-InputName=expand_picture
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Debug
-InputPath=..\..\..\encoder\core\asm\expand_picture.asm
-InputName=expand_picture
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ENDIF 
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\asm\idct_mmx.asm
-
-!IF  "$(CFG)" == "WelsEncCore - Win32 Release"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Release
-InputPath=..\..\..\encoder\core\asm\idct_mmx.asm
-InputName=idct_mmx
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Debug
-InputPath=..\..\..\encoder\core\asm\idct_mmx.asm
-InputName=idct_mmx
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ENDIF 
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\asm\intra_pred.asm
-
-!IF  "$(CFG)" == "WelsEncCore - Win32 Release"
-
-# Begin Custom Build
-InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
-IntDir=.\..\..\..\obj\encoder\core\Release
-InputPath=..\..\..\encoder\core\asm\intra_pred.asm
-InputName=intra_pred
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"
-
-# Begin Custom Build
-InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
-IntDir=.\..\..\..\obj\encoder\core\Debug
-InputPath=..\..\..\encoder\core\asm\intra_pred.asm
-InputName=intra_pred
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ENDIF 
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\asm\intra_pred_util.asm
-
-!IF  "$(CFG)" == "WelsEncCore - Win32 Release"
-
-# Begin Custom Build
-InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
-IntDir=.\..\..\..\obj\encoder\core\Release
-InputPath=..\..\..\encoder\core\asm\intra_pred_util.asm
-InputName=intra_pred_util
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"
-
-# Begin Custom Build
-InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
-IntDir=.\..\..\..\obj\encoder\core\Debug
-InputPath=..\..\..\encoder\core\asm\intra_pred_util.asm
-InputName=intra_pred_util
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ENDIF 
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\asm\mb_copy.asm
-
-!IF  "$(CFG)" == "WelsEncCore - Win32 Release"
-
-# Begin Custom Build
-InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
-IntDir=.\..\..\..\obj\encoder\core\Release
-InputPath=..\..\..\encoder\core\asm\mb_copy.asm
-InputName=mb_copy
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"
-
-# Begin Custom Build
-InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
-IntDir=.\..\..\..\obj\encoder\core\Debug
-InputPath=..\..\..\encoder\core\asm\mb_copy.asm
-InputName=mb_copy
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ENDIF 
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\asm\mc_chroma_mmx.asm
-
-!IF  "$(CFG)" == "WelsEncCore - Win32 Release"
-
-# Begin Custom Build
-InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
-IntDir=.\..\..\..\obj\encoder\core\Release
-InputPath=..\..\..\encoder\core\asm\mc_chroma_mmx.asm
-InputName=mc_chroma_mmx
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"
-
-# Begin Custom Build
-InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
-IntDir=.\..\..\..\obj\encoder\core\Debug
-InputPath=..\..\..\encoder\core\asm\mc_chroma_mmx.asm
-InputName=mc_chroma_mmx
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ENDIF 
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\asm\mc_copy_mmx.asm
-
-!IF  "$(CFG)" == "WelsEncCore - Win32 Release"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Release
-InputPath=..\..\..\encoder\core\asm\mc_copy_mmx.asm
-InputName=mc_copy_mmx
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Debug
-InputPath=..\..\..\encoder\core\asm\mc_copy_mmx.asm
-InputName=mc_copy_mmx
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ENDIF 
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\asm\mc_hc_mmx.asm
-
-!IF  "$(CFG)" == "WelsEncCore - Win32 Release"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Release
-InputPath=..\..\..\encoder\core\asm\mc_hc_mmx.asm
-InputName=mc_hc_mmx
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Debug
-InputPath=..\..\..\encoder\core\asm\mc_hc_mmx.asm
-InputName=mc_hc_mmx
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ENDIF 
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\asm\mc_mmx.asm
-
-!IF  "$(CFG)" == "WelsEncCore - Win32 Release"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Release
-InputPath=..\..\..\encoder\core\asm\mc_mmx.asm
-InputName=mc_mmx
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Debug
-InputPath=..\..\..\encoder\core\asm\mc_mmx.asm
-InputName=mc_mmx
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ENDIF 
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\asm\mc_sse2.asm
-
-!IF  "$(CFG)" == "WelsEncCore - Win32 Release"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Release
-InputPath=..\..\..\encoder\core\asm\mc_sse2.asm
-InputName=mc_sse2
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Debug
-InputPath=..\..\..\encoder\core\asm\mc_sse2.asm
-InputName=mc_sse2
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ENDIF 
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\asm\mc_sse2_1.asm
-
-!IF  "$(CFG)" == "WelsEncCore - Win32 Release"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Release
-InputPath=..\..\..\encoder\core\asm\mc_sse2_1.asm
-InputName=mc_sse2_1
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Debug
-InputPath=..\..\..\encoder\core\asm\mc_sse2_1.asm
-InputName=mc_sse2_1
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ENDIF 
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\asm\memzero.asm
-
-!IF  "$(CFG)" == "WelsEncCore - Win32 Release"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Release
-InputPath=..\..\..\encoder\core\asm\memzero.asm
-InputName=memzero
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Debug
-InputPath=..\..\..\encoder\core\asm\memzero.asm
-InputName=memzero
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ENDIF 
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\asm\pixel_mmx.asm
-
-!IF  "$(CFG)" == "WelsEncCore - Win32 Release"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Release
-InputPath=..\..\..\encoder\core\asm\pixel_mmx.asm
-InputName=pixel_mmx
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Debug
-InputPath=..\..\..\encoder\core\asm\pixel_mmx.asm
-InputName=pixel_mmx
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ENDIF 
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\asm\pixel_sse2.asm
-
-!IF  "$(CFG)" == "WelsEncCore - Win32 Release"
-
-# Begin Custom Build
-InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
-IntDir=.\..\..\..\obj\encoder\core\Release
-InputPath=..\..\..\encoder\core\asm\pixel_sse2.asm
-InputName=pixel_sse2
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"
-
-# Begin Custom Build
-InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
-IntDir=.\..\..\..\obj\encoder\core\Debug
-InputPath=..\..\..\encoder\core\asm\pixel_sse2.asm
-InputName=pixel_sse2
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ENDIF 
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\asm\predenoise.asm
-
-!IF  "$(CFG)" == "WelsEncCore - Win32 Release"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Release
-InputPath=..\..\..\encoder\core\asm\predenoise.asm
-InputName=predenoise
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Debug
-InputPath=..\..\..\encoder\core\asm\predenoise.asm
-InputName=predenoise
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ENDIF 
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\asm\quant_mmx.asm
-
-!IF  "$(CFG)" == "WelsEncCore - Win32 Release"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Release
-InputPath=..\..\..\encoder\core\asm\quant_mmx.asm
-InputName=quant_mmx
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Debug
-InputPath=..\..\..\encoder\core\asm\quant_mmx.asm
-InputName=quant_mmx
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ENDIF 
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\asm\quant_sse2.asm
-
-!IF  "$(CFG)" == "WelsEncCore - Win32 Release"
-
-# Begin Custom Build
-InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
-IntDir=.\..\..\..\obj\encoder\core\Release
-InputPath=..\..\..\encoder\core\asm\quant_sse2.asm
-InputName=quant_sse2
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"
-
-# Begin Custom Build
-InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
-IntDir=.\..\..\..\obj\encoder\core\Debug
-InputPath=..\..\..\encoder\core\asm\quant_sse2.asm
-InputName=quant_sse2
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ENDIF 
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\asm\score.asm
-
-!IF  "$(CFG)" == "WelsEncCore - Win32 Release"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Release
-InputPath=..\..\..\encoder\core\asm\score.asm
-InputName=score
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Debug
-InputPath=..\..\..\encoder\core\asm\score.asm
-InputName=score
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ENDIF 
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\asm\sse2inc.asm
-
-!IF  "$(CFG)" == "WelsEncCore - Win32 Release"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Release
-InputPath=..\..\..\encoder\core\asm\sse2inc.asm
-InputName=sse2inc
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Debug
-InputPath=..\..\..\encoder\core\asm\sse2inc.asm
-InputName=sse2inc
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ENDIF 
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\asm\sub_scal_coeff2.asm
-
-!IF  "$(CFG)" == "WelsEncCore - Win32 Release"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Release
-InputPath=..\..\..\encoder\core\asm\sub_scal_coeff2.asm
-InputName=sub_scal_coeff2
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Debug
-InputPath=..\..\..\encoder\core\asm\sub_scal_coeff2.asm
-InputName=sub_scal_coeff2
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ENDIF 
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\core\asm\vaa_sse2.asm
-
-!IF  "$(CFG)" == "WelsEncCore - Win32 Release"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Release
-InputPath=..\..\..\encoder\core\asm\vaa_sse2.asm
-InputName=vaa_sse2
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"
-
-# Begin Custom Build
-IntDir=.\..\..\..\obj\encoder\core\Debug
-InputPath=..\..\..\encoder\core\asm\vaa_sse2.asm
-InputName=vaa_sse2
-
-"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
-	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
-
-# End Custom Build
-
-!ENDIF 
-
-# End Source File
-# End Group
-# End Target
-# End Project
--- a/codec/build/win32/enc/WelsEncPlus.dsp
+++ /dev/null
@@ -1,139 +1,0 @@
-# Microsoft Developer Studio Project File - Name="WelsEncPlus" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 6.00
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
-
-CFG=WelsEncPlus - Win32 Debug
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
-!MESSAGE 
-!MESSAGE NMAKE /f "WelsEncPlus.mak".
-!MESSAGE 
-!MESSAGE You can specify a configuration when running NMAKE
-!MESSAGE by defining the macro CFG on the command line. For example:
-!MESSAGE 
-!MESSAGE NMAKE /f "WelsEncPlus.mak" CFG="WelsEncPlus - Win32 Debug"
-!MESSAGE 
-!MESSAGE Possible choices for configuration are:
-!MESSAGE 
-!MESSAGE "WelsEncPlus - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
-!MESSAGE "WelsEncPlus - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
-!MESSAGE 
-
-# Begin Project
-# PROP AllowPerConfigDependencies 0
-# PROP Scc_ProjName ""
-# PROP Scc_LocalPath ""
-CPP=xicl6.exe
-MTL=midl.exe
-RSC=rc.exe
-
-!IF  "$(CFG)" == "WelsEncPlus - Win32 Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "Release"
-# PROP BASE Intermediate_Dir "Release"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "..\..\..\..\..\bin\Release"
-# PROP Intermediate_Dir "..\..\..\obj\encoder\plus\Release"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WELSENCPLUS_EXPORTS" /YX /FD /c
-# ADD CPP /nologo /MD /W3 /GX /Zd /O2 /I "..\..\..\encoder\plus\inc" /I "..\..\..\encoder\core\inc" /I "..\..\..\api\svc" /I "..\..\..\WelsThreadLib\api" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WELSENCPLUS_EXPORTS" /D "ENCODER_CORE" /D "HAVE_CACHE_LINE_ALIGN" /FD /c
-# SUBTRACT CPP /X /YX
-# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
-# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
-# ADD BASE RSC /l 0x804 /d "NDEBUG"
-# ADD RSC /l 0x409 /d "NDEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=xilink6.exe
-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
-# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib welsecore.lib /nologo /dll /map:"..\..\..\..\..\maps\Release/welsenc.map" /machine:I386 /out:"..\..\..\..\..\bin\Release\welsenc.dll" /libpath:"..\..\..\..\..\bin\Release" /MAPINFO:lines /MAPINFO:exports
-# SUBTRACT LINK32 /pdb:none /debug
-
-!ELSEIF  "$(CFG)" == "WelsEncPlus - Win32 Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "Debug"
-# PROP BASE Intermediate_Dir "Debug"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "..\..\..\..\..\bin\Debug"
-# PROP Intermediate_Dir "..\..\..\obj\encoder\plus\Debug"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WELSENCPLUS_EXPORTS" /YX /FD /GZ /c
-# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\encoder\plus\inc" /I "..\..\..\encoder\core\inc" /I "..\..\..\api\svc" /I "..\..\..\WelsThreadLib\api" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WELSENCPLUS_EXPORTS" /D "ENCODER_CORE" /D "HAVE_MMX" /D "HAVE_CACHE_LINE_ALIGN" /FD /GZ /c
-# SUBTRACT CPP /YX
-# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
-# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
-# ADD BASE RSC /l 0x804 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=xilink6.exe
-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
-# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /out:"..\..\..\..\..\bin\Debug\welsenc.dll" /pdbtype:sept
-# SUBTRACT LINK32 /nodefaultlib
-
-!ENDIF 
-
-# Begin Target
-
-# Name "WelsEncPlus - Win32 Release"
-# Name "WelsEncPlus - Win32 Debug"
-# Begin Group "Source Files"
-
-# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
-# Begin Source File
-
-SOURCE=..\..\..\encoder\plus\src\DllEntry.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\plus\src\welsEncoderExt.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\plus\src\welsCodecTrace.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\plus\src\wels_enc_export.def
-# End Source File
-# End Group
-# Begin Group "Header Files"
-
-# PROP Default_Filter "h;hpp;hxx;hm;inl"
-# Begin Source File
-
-SOURCE=..\..\..\common\inc\mem_align.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\plus\inc\welsEncoderExt.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\encoder\plus\inc\welsCodecTrace.h
-# End Source File
-# End Group
-# Begin Group "Resource Files"
-
-# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
-# Begin Source File
-
-SOURCE=..\..\..\encoder\plus\res\welsenc.rc
-# End Source File
-# End Group
-# End Target
-# End Project
--- a/codec/build/win32/enc/WelsEncoder.dsw
+++ /dev/null
@@ -1,59 +1,0 @@
-Microsoft Developer Studio Workspace File, Format Version 6.00
-# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
-
-###############################################################################
-
-Project: "WelsEncCore"=.\WelsEncCore.dsp - Package Owner=<4>
-
-Package=<5>
-{{{
-}}}
-
-Package=<4>
-{{{
-}}}
-
-###############################################################################
-
-Project: "WelsEncPlus"=.\WelsEncPlus.dsp - Package Owner=<4>
-
-Package=<5>
-{{{
-}}}
-
-Package=<4>
-{{{
-    Begin Project Dependency
-    Project_Dep_Name WelsEncCore
-    End Project Dependency
-}}}
-
-###############################################################################
-
-Project: "encConsole"=.\encConsole.dsp - Package Owner=<4>
-
-Package=<5>
-{{{
-}}}
-
-Package=<4>
-{{{
-    Begin Project Dependency
-    Project_Dep_Name WelsEncPlus
-    End Project Dependency
-}}}
-
-###############################################################################
-
-Global:
-
-Package=<5>
-{{{
-}}}
-
-Package=<3>
-{{{
-}}}
-
-###############################################################################
-
--- a/codec/build/win32/enc/encConsole.dsp
+++ /dev/null
@@ -1,127 +1,0 @@
-# Microsoft Developer Studio Project File - Name="encConsole" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 6.00
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (x86) Console Application" 0x0103
-
-CFG=encConsole - Win32 Debug
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
-!MESSAGE 
-!MESSAGE NMAKE /f "encConsole.mak".
-!MESSAGE 
-!MESSAGE You can specify a configuration when running NMAKE
-!MESSAGE by defining the macro CFG on the command line. For example:
-!MESSAGE 
-!MESSAGE NMAKE /f "encConsole.mak" CFG="encConsole - Win32 Debug"
-!MESSAGE 
-!MESSAGE Possible choices for configuration are:
-!MESSAGE 
-!MESSAGE "encConsole - Win32 Release" (based on "Win32 (x86) Console Application")
-!MESSAGE "encConsole - Win32 Debug" (based on "Win32 (x86) Console Application")
-!MESSAGE 
-
-# Begin Project
-# PROP AllowPerConfigDependencies 0
-# PROP Scc_ProjName ""
-# PROP Scc_LocalPath ""
-CPP=cl.exe
-RSC=rc.exe
-
-!IF  "$(CFG)" == "encConsole - Win32 Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "Release"
-# PROP BASE Intermediate_Dir "Release"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "..\..\..\..\..\bin\Release"
-# PROP Intermediate_Dir "..\..\..\obj\encConsole\Release"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
-# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\console\enc\inc" /I "..\..\..\api\svc" /I "..\..\..\encoder\core\inc" /I "..\..\..\common\inc" /I "..\..\..\WelsThreadLib\api" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "ENCODER_CORE" /YX /FD /c
-# ADD BASE RSC /l 0x804 /d "NDEBUG"
-# ADD RSC /l 0x409 /d "NDEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
-# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\..\bin"
-# SUBTRACT LINK32 /debug
-
-!ELSEIF  "$(CFG)" == "encConsole - Win32 Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "Debug"
-# PROP BASE Intermediate_Dir "Debug"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "..\..\..\..\..\bin\Debug"
-# PROP Intermediate_Dir "..\..\..\obj\encConsole\Debug"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
-# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\console\enc\inc" /I "..\..\..\api\svc" /I "..\..\..\encoder\core\inc" /I "..\..\..\common\inc" /I "..\..\..\WelsThreadLib\api" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ENCODER_CORE" /YX /FD /GZ /c
-# ADD BASE RSC /l 0x804 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
-# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\bin"
-
-!ENDIF 
-
-# Begin Target
-
-# Name "encConsole - Win32 Release"
-# Name "encConsole - Win32 Debug"
-# Begin Group "Source Files"
-
-# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
-# Begin Source File
-
-SOURCE=..\..\..\console\enc\src\read_config.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\console\enc\src\welsenc.cpp
-# End Source File
-# End Group
-# Begin Group "Header Files"
-
-# PROP Default_Filter "h;hpp;hxx;hm;inl"
-# Begin Source File
-
-SOURCE=..\..\..\console\enc\inc\read_config.h
-# End Source File
-# End Group
-# Begin Group "Resource Files"
-
-# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
-# End Group
-# Begin Source File
-
-SOURCE=..\..\..\bin\layer0.cfg
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\bin\layer1.cfg
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\bin\layer2.cfg
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\bin\welsenc.cfg
-# End Source File
-# End Target
-# End Project