ref: d36b10fac5e981e071349e2883bdae886a90443d
parent: ba6bf7da18a3ad6326bdc38759cd1dc701ef4aea
author: Martin Storsjö <[email protected]>
date: Thu Jan 23 13:45:59 EST 2014
Remove typedefs for float_t and double_t The actual float and double data types are defined in C89 and are usable as such without any extra typedefs. Removing the extra typedefs simplifies the compatibility typedef headers, simplifies portability and makes the code base easier to work with for people new to the library.
--- a/codec/processing/src/adaptivequantization/AdaptiveQuantization.cpp
+++ b/codec/processing/src/adaptivequantization/AdaptiveQuantization.cpp
@@ -69,12 +69,12 @@
SVAACalcResult* pVaaCalcResults = NULL;
int8_t iMotionTextureIndexToDeltaQp = 0;
int32_t iAverMotionTextureIndexToDeltaQp = 0; // double to uint32
- double_t dAverageMotionIndex = 0.0; // double to float
- double_t dAverageTextureIndex = 0.0;
+ double dAverageMotionIndex = 0.0; // double to float
+ double dAverageTextureIndex = 0.0;
- double_t dQStep = 0.0;
- double_t dLumaMotionDeltaQp = 0;
- double_t dLumaTextureDeltaQp = 0;
+ double dQStep = 0.0;
+ double dLumaMotionDeltaQp = 0;
+ double dLumaTextureDeltaQp = 0;
uint8_t* pRefFrameY = NULL, *pCurFrameY = NULL;
int32_t iRefStride = 0, iCurStride = 0;
@@ -170,7 +170,7 @@
pMotionTexture = m_sAdaptiveQuantParam.pMotionTextureUnit;
for (j = 0; j < iMbHeight; j ++) {
for (i = 0; i < iMbWidth; i++) {
- double_t a = pMotionTexture->uiTextureIndex / dAverageTextureIndex;
+ double a = pMotionTexture->uiTextureIndex / dAverageTextureIndex;
dQStep = (a - 1) / (a + MODEL_ALPHA);
dLumaTextureDeltaQp = MODEL_TIME * dQStep;// range +- 6
--- a/codec/processing/src/common/typedef.h
+++ b/codec/processing/src/common/typedef.h
@@ -76,11 +76,6 @@
typedef char str_t ; // [comment]: specific use plain char only for character parameters
typedef bool bool_t ;
-#if defined(_WIN32) || defined(_MACH_PLATFORM) || defined(__GNUC__)
-typedef float float_t ;
-typedef double double_t ;
-#endif
-
enum {
FALSE = 0,
TRUE = !FALSE
--- a/codec/processing/src/denoise/denoise.h
+++ b/codec/processing/src/denoise/denoise.h
@@ -96,7 +96,7 @@
void WaverageDenoiseChroma (uint8_t* pSrcUV, int32_t width, int32_t height, int32_t stride);
private:
- float_t m_fSigmaGrey; //sigma for grey scale similarity, suggestion 2.5-3
+ float m_fSigmaGrey; //sigma for grey scale similarity, suggestion 2.5-3
uint32_t m_uiFilterWindow; //filter window diameter
uint16_t m_uiSpaceRadius; //filter windows radius: 1-3x3, 2-5x5,3-7x7. Larger size, slower speed
uint16_t m_uiType; //do denoising on which component 1-Y, 2-U, 4-V; 7-YUV, 3-YU, 5-YV, 6-UV
--- a/codec/processing/src/downsample/downsamplefuncs.cpp
+++ b/codec/processing/src/downsample/downsamplefuncs.cpp
@@ -73,8 +73,8 @@
uint8_t* pSrc, const int32_t kiSrcStride, const int32_t kiSrcWidth, const int32_t kiSrcHeight) {
const uint32_t kuiScaleBitWidth = 16, kuiScaleBitHeight = 15;
const uint32_t kuiScaleWidth = (1 << kuiScaleBitWidth), kuiScaleHeight = (1 << kuiScaleBitHeight);
- int32_t fScalex = (int32_t) ((float_t)kiSrcWidth / (float_t)kiDstWidth * kuiScaleWidth);
- int32_t fScaley = (int32_t) ((float_t)kiSrcHeight / (float_t)kiDstHeight * kuiScaleHeight);
+ int32_t fScalex = (int32_t) ((float)kiSrcWidth / (float)kiDstWidth * kuiScaleWidth);
+ int32_t fScaley = (int32_t) ((float)kiSrcHeight / (float)kiDstHeight * kuiScaleHeight);
uint32_t x;
int32_t iYInverse, iXInverse;
@@ -142,8 +142,8 @@
uint8_t* pSrc, const int32_t kiSrcStride, const int32_t kiSrcWidth, const int32_t kiSrcHeight) {
const int32_t kiScaleBit = 15;
const int32_t kiScale = (1 << kiScaleBit);
- int32_t iScalex = (int32_t) ((float_t)kiSrcWidth / (float_t)kiDstWidth * kiScale);
- int32_t iScaley = (int32_t) ((float_t)kiSrcHeight / (float_t)kiDstHeight * kiScale);
+ int32_t iScalex = (int32_t) ((float)kiSrcWidth / (float)kiDstWidth * kiScale);
+ int32_t iScaley = (int32_t) ((float)kiSrcHeight / (float)kiDstHeight * kiScale);
int64_t x;
int32_t iYInverse, iXInverse;
@@ -208,8 +208,8 @@
// const int32_t kiScaleBitWidth = 16, kiScaleBitHeight = 15;
// const uint32_t kuiScaleWidth = (1 << kiScaleBitWidth), kuiScaleHeight = (1 << kiScaleBitHeight);
//
-// uint32_t uiScalex = (uint32_t) ((float_t)kiSrcWidth / (float_t)kiDstWidth * kuiScaleWidth);
-// uint32_t uiScaley = (uint32_t) ((float_t)kiSrcHeight / (float_t)kiDstHeight * kuiScaleHeight);
+// uint32_t uiScalex = (uint32_t) ((float)kiSrcWidth / (float)kiDstWidth * kuiScaleWidth);
+// uint32_t uiScaley = (uint32_t) ((float)kiSrcHeight / (float)kiDstHeight * kuiScaleHeight);
//
// GeneralBilinearFastDownsampler_sse2 (pDst, kiDstStride, kiDstWidth, kiDstHeight,
// pSrc, kiSrcStride, kiSrcWidth, kiSrcHeight, uiScalex, uiScaley);
@@ -221,8 +221,8 @@
// const int32_t kiScaleBit = 15;
// const uint32_t kuiScale = (1 << kiScaleBit);
//
-// uint32_t uiScalex = (uint32_t) ((float_t)kiSrcWidth / (float_t)kiDstWidth * kuiScale);
-// uint32_t uiScaley = (uint32_t) ((float_t)kiSrcHeight / (float_t)kiDstHeight * kuiScale);
+// uint32_t uiScalex = (uint32_t) ((float)kiSrcWidth / (float)kiDstWidth * kuiScale);
+// uint32_t uiScaley = (uint32_t) ((float)kiSrcHeight / (float)kiDstHeight * kuiScale);
//
// GeneralBilinearAccurateDownsampler_sse2 (pDst, kiDstStride, kiDstWidth, kiDstHeight,
// pSrc, kiSrcStride, kiSrcWidth, kiSrcHeight, uiScalex, uiScaley);