shithub: openh264

Download patch

ref: ea40ce07a8b12df7f68ea1af6a8715d7a012b214
parent: bc8bf5c6706dcdd7390647204ba1cb27d6da9315
author: Martin Storsjö <[email protected]>
date: Fri Feb 28 18:16:00 EST 2014

Add instructions on building for iOS

--- a/README.md
+++ b/README.md
@@ -67,6 +67,24 @@
 NDKLEVEL specifies android api level, the api level can be 12-19, the default is 12.
 GCCVERSION specifies which gcc in NDK is used, the default is 4.8.
 
+For iOS Builds
+--------------
+You can build the libraries and demo applications using xcode project files
+located in codec/build/iOS/dec and codec/build/iOS/enc.
+
+You can also build the libraries (but not the demo applications) using the
+make based build system from the command line. Build with
+
+'make OS=ios ARCH=**ARCH**'
+
+Valid values for **ARCH** are the normal iOS architecture names such as
+armv7, armv7s, arm64, and i386 and x86_64 for the simulator. Additionally,
+one might need to add 'SDK=X.Y' to the make command line in case the default
+SDK version isn't available. Another settable iOS specific parameter
+is SDK_MIN, specifying the minimum deployment target for the built library.
+For other details on building using make on the command line, see
+'For All Platforms' below.
+
 For Windows Builds
 ------------------