ref: f077d51f7e3f3118e73a09b586ac5f1a8354a13d
parent: 75251b5af76517375fef4785c1834812c589292e
author: Martin Storsjö <[email protected]>
date: Wed Apr 22 05:20:31 EDT 2015
Move the "all" make target before including any platform files This makes sure that "all" stays as the default make target even if platform makefiles add extra rules.
--- a/Makefile
+++ b/Makefile
@@ -60,6 +60,9 @@
LDFLAGS += -fsanitize=address
endif
+# Make sure the all target is the first one
+all: libraries binaries
+
include $(SRC_PATH)build/platform-$(OS).mk
@@ -138,8 +141,6 @@
COMMON_UNITTEST_CFLAGS += $(CODEC_UNITTEST_CFLAGS)
.PHONY: test gtest-bootstrap clean $(PROJECT_NAME).pc $(PROJECT_NAME)-static.pc
-
-all: libraries binaries
generate-version:
$(QUIET)cd $(SRC_PATH) && sh ./codec/common/generate_version.sh
--- a/build/platform-android.mk
+++ b/build/platform-android.mk
@@ -79,8 +79,6 @@
clean_Android_enc:
-cd ./codec/build/android/enc && $(NDKROOT)/ndk-build APP_ABI=$(APP_ABI) clean && ant clean
else
-all:
- @:
clean_Android:
@:
endif
--- a/build/platform-msvc.mk
+++ b/build/platform-msvc.mk
@@ -3,7 +3,4 @@
CFLAGS_OPT += -MT
CFLAGS_DEBUG += -MTd -Gm
-# Make sure a plain "make" without a target still builds "all"
-all:
-
$(LIBPREFIX)$(PROJECT_NAME).$(SHAREDLIBSUFFIXVER): openh264.res