shithub: pt2-clone

Download patch

ref: 25984213e8b3e751e3bc5840c8ad13042ac21b42
parent: 527d14082914c733a5f60d7361db69897cc761d3
author: Olav Sørensen <[email protected]>
date: Mon May 11 17:06:31 EDT 2020

Pushed v1.16 code

- Added two new entries to protracker.ini:
  FULLSCREEN (start in fullscreen mode)
  PIXELFILTER (smooth out upscaled pixels to make them less grainy)
- Linux: Fixed the mouse not working with KMSDRM (hopefully)

(also we don't really need doubles for mouse coord scaling, so we use floats instead)

--- a/release/macos/protracker.ini
+++ b/release/macos/protracker.ini
@@ -28,6 +28,20 @@
 ;
 VIDEOSCALE=2X
 
+; Start in fullscreen mode
+;        Syntax: TRUE or FALSE
+; Default value: FALSE
+;
+FULLSCREEN=FALSE
+
+; Filtering of upscaled pixels
+;        Syntax: NEAREST, LINEAR, BEST
+; Default value: NEAREST
+;       Comment: Setting it to LINEAR or BEST will smooth out the pixels
+;         and make them less grainy.
+;
+PIXELFILTER=NEAREST
+
 ; Turn off vsync
 ;        Syntax: TRUE or FALSE
 ; Default value: FALSE
@@ -41,10 +55,12 @@
 ; Default value: TRUE
 ;       Comment: Disables software mouse and uses the mouse in your OS.
 ;         This can feel more comfortable for some users because of less latency.
+;         Some systems might need it to be set FALSE for the mouse to function
+;         at all.
 ;
 HWMOUSE=TRUE
 
-; Make fullscreen mode stretch out the image (will often look bad)
+; Make fullscreen mode stretch out the image to fit the whole screen
 ;        Syntax: TRUE or FALSE
 ; Default value: FALSE
 ;
--- a/release/other/known bugs.txt
+++ b/release/other/known bugs.txt
@@ -1,4 +1,4 @@
-Windows (and probably Linux?):
+Windows (and possibly Linux?):
 - The num lock key (which is used to set the current sample to 1 or 17) will
   also toggle the num lock state, which means that some of the numpad keys
   work like arrow keys instead. This makes the drumpad function useless! I
--- a/release/other/protracker.ini
+++ b/release/other/protracker.ini
@@ -28,6 +28,20 @@
 ;
 VIDEOSCALE=2X
 
+; Start in fullscreen mode
+;        Syntax: TRUE or FALSE
+; Default value: FALSE
+;
+FULLSCREEN=FALSE
+
+; Filtering of upscaled pixels
+;        Syntax: NEAREST, LINEAR, BEST
+; Default value: NEAREST
+;       Comment: Setting it to LINEAR or BEST will smooth out the pixels
+;         and make them less grainy.
+;
+PIXELFILTER=NEAREST
+
 ; Turn off vsync
 ;        Syntax: TRUE or FALSE
 ; Default value: FALSE
@@ -41,10 +55,12 @@
 ; Default value: TRUE
 ;       Comment: Disables software mouse and uses the mouse in your OS.
 ;         This can feel more comfortable for some users because of less latency.
+;         Some systems might need it to be set FALSE for the mouse to function
+;         at all.
 ;
 HWMOUSE=TRUE
 
-; Make fullscreen mode stretch out the image (will often look bad)
+; Make fullscreen mode stretch out the image to fit the whole screen
 ;        Syntax: TRUE or FALSE
 ; Default value: FALSE
 ;
--- a/release/win32/known bugs.txt
+++ b/release/win32/known bugs.txt
@@ -1,4 +1,4 @@
-Windows (and probably Linux?):
+Windows (and possibly Linux?):
 - The num lock key (which is used to set the current sample to 1 or 17) will
   also toggle the num lock state, which means that some of the numpad keys
   work like arrow keys instead. This makes the drumpad function useless! I
--- a/release/win32/protracker.ini
+++ b/release/win32/protracker.ini
@@ -28,6 +28,20 @@
 ;
 VIDEOSCALE=2X
 
+; Start in fullscreen mode
+;        Syntax: TRUE or FALSE
+; Default value: FALSE
+;
+FULLSCREEN=FALSE
+
+; Filtering of upscaled pixels
+;        Syntax: NEAREST, LINEAR, BEST
+; Default value: NEAREST
+;       Comment: Setting it to LINEAR or BEST will smooth out the pixels
+;         and make them less grainy.
+;
+PIXELFILTER=NEAREST
+
 ; Turn off vsync
 ;        Syntax: TRUE or FALSE
 ; Default value: FALSE
@@ -41,10 +55,12 @@
 ; Default value: TRUE
 ;       Comment: Disables software mouse and uses the mouse in your OS.
 ;         This can feel more comfortable for some users because of less latency.
+;         Some systems might need it to be set FALSE for the mouse to function
+;         at all.
 ;
 HWMOUSE=TRUE
 
-; Make fullscreen mode stretch out the image (will often look bad)
+; Make fullscreen mode stretch out the image to fit the whole screen
 ;        Syntax: TRUE or FALSE
 ; Default value: FALSE
 ;
--- a/release/win64/known bugs.txt
+++ b/release/win64/known bugs.txt
@@ -1,4 +1,4 @@
-Windows (and probably Linux?):
+Windows (and possibly Linux?):
 - The num lock key (which is used to set the current sample to 1 or 17) will
   also toggle the num lock state, which means that some of the numpad keys
   work like arrow keys instead. This makes the drumpad function useless! I
--- a/release/win64/protracker.ini
+++ b/release/win64/protracker.ini
@@ -28,6 +28,20 @@
 ;
 VIDEOSCALE=2X
 
+; Start in fullscreen mode
+;        Syntax: TRUE or FALSE
+; Default value: FALSE
+;
+FULLSCREEN=FALSE
+
+; Filtering of upscaled pixels
+;        Syntax: NEAREST, LINEAR, BEST
+; Default value: NEAREST
+;       Comment: Setting it to LINEAR or BEST will smooth out the pixels
+;         and make them less grainy.
+;
+PIXELFILTER=NEAREST
+
 ; Turn off vsync
 ;        Syntax: TRUE or FALSE
 ; Default value: FALSE
@@ -41,10 +55,12 @@
 ; Default value: TRUE
 ;       Comment: Disables software mouse and uses the mouse in your OS.
 ;         This can feel more comfortable for some users because of less latency.
+;         Some systems might need it to be set FALSE for the mouse to function
+;         at all.
 ;
 HWMOUSE=TRUE
 
-; Make fullscreen mode stretch out the image (will often look bad)
+; Make fullscreen mode stretch out the image to fit the whole screen
 ;        Syntax: TRUE or FALSE
 ; Default value: FALSE
 ;
--- a/src/pt2_config.c
+++ b/src/pt2_config.c
@@ -62,6 +62,8 @@
 	config.vsyncOff = false;
 	config.hwMouse = true;
 	config.sampleLowpass = true;
+	config.startInFullscreen = false;
+	config.pixelFilter = PIXELFILTER_NEAREST;
 
 #ifndef _WIN32
 	getcwd(oldCwd, PATH_MAX);
@@ -229,6 +231,21 @@
 		{
 			     if (!_strnicmp(&configLine[16], "TRUE",  4)) config.autoCloseDiskOp = true;
 			else if (!_strnicmp(&configLine[16], "FALSE", 5)) config.autoCloseDiskOp = false;
+		}
+
+		// FULLSCREEN
+		else if (!_strnicmp(configLine, "FULLSCREEN=", 11))
+		{
+			     if (!_strnicmp(&configLine[11], "TRUE",  4)) config.startInFullscreen = true;
+			else if (!_strnicmp(&configLine[11], "FALSE", 5)) config.startInFullscreen = false;
+		}
+
+		// PIXELFILTER
+		else if (!_strnicmp(configLine, "PIXELFILTER=", 12))
+		{
+			     if (!_strnicmp(&configLine[12], "NEAREST", 7)) config.pixelFilter = PIXELFILTER_NEAREST;
+			else if (!_strnicmp(&configLine[12], "LINEAR", 6)) config.pixelFilter = PIXELFILTER_LINEAR;
+			else if (!_strnicmp(&configLine[12], "BEST", 4)) config.pixelFilter = PIXELFILTER_BEST;
 		}
 
 		// COMPOMODE
--- a/src/pt2_config.h
+++ b/src/pt2_config.h
@@ -3,13 +3,21 @@
 #include <stdint.h>
 #include <stdbool.h>
 
+enum
+{
+	PIXELFILTER_NEAREST = 0,
+	PIXELFILTER_LINEAR = 1,
+	PIXELFILTER_BEST = 2
+};
+
 typedef struct config_t
 {
 	char *defModulesDir, *defSamplesDir;
 	bool dottedCenterFlag, pattDots, a500LowPassFilter, compoMode, autoCloseDiskOp, hideDiskOpDates, hwMouse;
 	bool transDel, fullScreenStretch, vsyncOff, modDot, blankZeroFlag, realVuMeters, rememberPlayMode;
-	bool sampleLowpass;
+	bool sampleLowpass, startInFullscreen;
 	int8_t stereoSeparation, videoScaleFactor, accidental;
+	uint8_t pixelFilter;
 	uint16_t quantizeValue;
 	uint32_t soundFrequency, soundBufferSize;
 } config_t;
--- a/src/pt2_header.h
+++ b/src/pt2_header.h
@@ -14,7 +14,7 @@
 #include "pt2_unicode.h"
 #include "pt2_palette.h"
 
-#define PROG_VER_STR "1.15"
+#define PROG_VER_STR "1.16"
 
 #ifdef _WIN32
 #define DIR_DELIMITER '\\'
--- a/src/pt2_main.c
+++ b/src/pt2_main.c
@@ -296,6 +296,9 @@
 
 	SDL_ShowWindow(video.window);
 
+	if (config.startInFullscreen)
+		toggleFullScreen();
+
 	changePathToHome(); // set path to home/user-dir now
 	diskOpSetInitPath(); // set path to custom path in config (if present)
 
--- a/src/pt2_mouse.c
+++ b/src/pt2_mouse.c
@@ -234,8 +234,8 @@
 
 void updateMouseScaling(void)
 {
-	if (video.renderW > 0) video.dMouseXMul = (double)SCREEN_W / video.renderW;
-	if (video.renderH > 0) video.dMouseYMul = (double)SCREEN_H / video.renderH;
+	if (video.renderW > 0) video.fMouseXMul = (float)SCREEN_W / video.renderW;
+	if (video.renderH > 0) video.fMouseYMul = (float)SCREEN_H / video.renderH;
 }
 
 void readMouseXY(void)
@@ -251,7 +251,10 @@
 		return;
 	}
 
-	mouse.buttonState = SDL_GetGlobalMouseState(&mx, &my);
+	if (video.useDesktopMouseCoords)
+		mouse.buttonState = SDL_GetGlobalMouseState(&mx, &my);
+	else
+		mouse.buttonState = SDL_GetMouseState(&mx, &my);
 
 	if (video.fullscreen)
 	{
@@ -298,7 +301,7 @@
 			my -= video.renderY;
 		}
 	}
-	else
+	else if (video.useDesktopMouseCoords)
 	{
 		// convert desktop coords to window coords
 
@@ -310,8 +313,8 @@
 	}
 
 	// multiply coords by video upscaling factors (don't round)
-	mouse.x = (int32_t)(mx * video.dMouseXMul);
-	mouse.y = (int32_t)(my * video.dMouseYMul);
+	mouse.x = (int32_t)(mx * video.fMouseXMul);
+	mouse.y = (int32_t)(my * video.fMouseYMul);
 
 	if (config.hwMouse)
 	{
--- a/src/pt2_structs.h
+++ b/src/pt2_structs.h
@@ -121,10 +121,10 @@
 
 typedef struct video_t
 {
-	bool fullscreen, vsync60HzPresent, windowHidden;
+	bool fullscreen, vsync60HzPresent, windowHidden, useDesktopMouseCoords;
 	int32_t renderX, renderY, renderW, renderH, displayW, displayH;
 	int32_t xScale, yScale;
-	double dMouseXMul, dMouseYMul;
+	float fMouseXMul, fMouseYMul;
 	SDL_PixelFormat *pixelFormat;
 	uint32_t *frameBuffer, *frameBufferUnaligned;
 
--- a/src/pt2_visuals.c
+++ b/src/pt2_visuals.c
@@ -2554,7 +2554,12 @@
 
 	SDL_SetRenderDrawBlendMode(video.renderer, SDL_BLENDMODE_NONE);
 
-	SDL_SetHint("SDL_RENDER_SCALE_QUALITY", "nearest");
+	if (config.pixelFilter == PIXELFILTER_LINEAR)
+		SDL_SetHint("SDL_RENDER_SCALE_QUALITY", "linear");
+	else if (config.pixelFilter == PIXELFILTER_BEST)
+		SDL_SetHint("SDL_RENDER_SCALE_QUALITY", "best");
+	else
+		SDL_SetHint("SDL_RENDER_SCALE_QUALITY", "nearest");
 
 	video.texture = SDL_CreateTexture(video.renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, SCREEN_W, SCREEN_H);
 	if (video.texture == NULL)
@@ -2584,6 +2589,12 @@
 		SDL_ShowCursor(SDL_TRUE);
 	else
 		SDL_ShowCursor(SDL_FALSE);
+
+	// Workaround: SDL_GetGlobalMouseState() doesn't work with KMSDRM
+	video.useDesktopMouseCoords = true;
+	const char *videoDriver = SDL_GetCurrentVideoDriver();
+	if (videoDriver != NULL && strcmp("KMSDRM", videoDriver) == 0)
+		video.useDesktopMouseCoords = false;
 
 	return true;
 }
--- a/vs2019_project/pt2-clone/protracker.ini
+++ b/vs2019_project/pt2-clone/protracker.ini
@@ -28,6 +28,20 @@
 ;
 VIDEOSCALE=2X
 
+; Start in fullscreen mode
+;        Syntax: TRUE or FALSE
+; Default value: FALSE
+;
+FULLSCREEN=FALSE
+
+; Filtering of upscaled pixels
+;        Syntax: NEAREST, LINEAR, BEST
+; Default value: NEAREST
+;       Comment: Setting it to LINEAR or BEST will smooth out the pixels
+;         and make them less grainy.
+;
+PIXELFILTER=NEAREST
+
 ; Turn off vsync
 ;        Syntax: TRUE or FALSE
 ; Default value: FALSE
@@ -41,10 +55,12 @@
 ; Default value: TRUE
 ;       Comment: Disables software mouse and uses the mouse in your OS.
 ;         This can feel more comfortable for some users because of less latency.
+;         Some systems might need it to be set FALSE for the mouse to function
+;         at all.
 ;
 HWMOUSE=TRUE
 
-; Make fullscreen mode stretch out the image (will often look bad)
+; Make fullscreen mode stretch out the image to fit the whole screen
 ;        Syntax: TRUE or FALSE
 ; Default value: FALSE
 ;