ref: 507f40cc04600763992ee8bf86c3a73a8d9e9770
parent: e85a63eb7284b1f323b09b77436da43a28dcf9b1
author: Olav Sørensen <[email protected]>
date: Thu Apr 29 18:57:59 EDT 2021
Prevent ever-increasing memory usage while program is minimized
--- a/src/pt2_visuals.c
+++ b/src/pt2_visuals.c
@@ -2105,9 +2105,16 @@
void flipFrame(void)
{
+ const uint32_t windowFlags = SDL_GetWindowFlags(video.window);
+ bool minimized = (windowFlags & SDL_WINDOW_MINIMIZED) ? true : false;
+
renderSprites();
SDL_UpdateTexture(video.texture, NULL, video.frameBuffer, SCREEN_W * sizeof (int32_t));
- SDL_RenderClear(video.renderer);
+
+ // SDL2 bug on Windows (?): This function consumes ever-increasing memory if the program is minimized
+ if (!minimized)
+ SDL_RenderClear(video.renderer);
+
SDL_RenderCopy(video.renderer, video.texture, NULL, NULL);
SDL_RenderPresent(video.renderer);
eraseSprites();
@@ -2118,21 +2125,19 @@
}
else
{
- uint32_t windowFlags = SDL_GetWindowFlags(video.window);
-
/* We have VSync, but it can unexpectedly get inactive in certain scenarios.
** We have to force thread sleeping (to ~60Hz) if so.
*/
#ifdef __APPLE__
// macOS: VSync gets disabled if the window is 100% covered by another window. Let's add a (crude) fix:
- if ((windowFlags & SDL_WINDOW_MINIMIZED) || !(windowFlags & SDL_WINDOW_INPUT_FOCUS))
+ if (minimized || !(windowFlags & SDL_WINDOW_INPUT_FOCUS))
waitVBL();
#elif __unix__
// *NIX: VSync gets disabled in fullscreen mode (at least on some distros/systems). Let's add a fix:
- if ((windowFlags & SDL_WINDOW_MINIMIZED) || video.fullscreen)
+ if (minimized || video.fullscreen)
waitVBL();
#else
- if (windowFlags & SDL_WINDOW_MINIMIZED)
+ if (minimized)
waitVBL();
#endif
}
@@ -2431,5 +2436,6 @@
if (videoDriver != NULL && strcmp("KMSDRM", videoDriver) == 0)
video.useDesktopMouseCoords = false;
+ SDL_SetRenderDrawColor(video.renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
return true;
}