ref: 6f0d2c3ee753d40fd9bc5d325fe6605e4e38c3bc
dir: /pt_pal_editor/src/gui.h/
#pragma once #define SCREEN_W 437 #define SCREEN_H 273 #define TRACKER_X 3 #define TRACKER_Y 15 #define COLORPICKER1_X 326 #define COLORPICKER1_Y 15 #define COLORPICKER2_X 326 #define COLORPICKER2_Y 103 #define LOADINI_X 326 #define LOADINI_Y 194 #define LOADPT_X 326 #define LOADPT_Y 208 #define SAVE_X 326 #define SAVE_Y 222 #include <stdint.h> #include <stdbool.h> #include <SDL2/SDL.h> struct input_t { struct keyb_t { bool leftShiftKeyDown, leftCtrlKeyDown, leftAltKeyDown; } keyb; struct mouse_t { bool leftButtonPressed, rightButtonPressed; int16_t x, y; uint32_t xScaleMul, yScaleMul; } mouse; } input; void charOut(uint32_t xPos, uint32_t yPos, uint32_t color, char chr); void textOut(uint32_t xPos, uint32_t yPos, uint32_t color, const char *text); void textOutShadow(uint32_t xPos, uint32_t yPos, uint32_t fgColor, uint32_t bgColor, const char *text); void hLine(uint32_t x, uint32_t y, uint32_t w, uint32_t color); void vLine(uint32_t x, uint32_t y, uint32_t h, uint32_t color); void showErrorMsgBox(const char *fmt, ...); // main.c void mouseButtonUpHandler(void); void mouseButtonDownHandler(void); void keyDownHandler(SDL_Keycode keyEntry); void drawTracker(void); void setupGUI(void); void drawColorPicker2(void); void drawColorPicker1(void); void handleSlidersHeldDown(void); void handleRainbowHeldDown(void); void handleRainbowUpDownButtons(void); // gui.c extern bool topScreen, bottomScreen, analyzerShown; extern uint8_t currColor, rainbowPos, colorsMax; extern uint16_t *theRightColors; // main.c extern volatile bool programRunning, redrawScreen; extern uint32_t *frameBuffer;