ref: e4cbec6ab7ff07f11e59d36c66bb730405cec927
parent: 1c5961c5d5c22b748cb51bb6be44540185cac962
author: Olav Sørensen <[email protected]>
date: Fri Jan 1 15:48:32 EST 2021
Update SDL to version 2.0.14
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Frameworks/hidapi.framework/Versions/A/Resources/Info.plist
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Frameworks/hidapi.framework/Versions/A/Resources/Info.plist
@@ -3,7 +3,7 @@
<plist version="1.0">
<dict>
<key>BuildMachineOSBuild</key>
- <string>18G87</string>
+ <string>19E287</string>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
@@ -27,17 +27,19 @@
<key>DTCompiler</key>
<string>com.apple.compilers.llvm.clang.1_0</string>
<key>DTPlatformBuild</key>
- <string>11C504</string>
+ <string>12C33</string>
+ <key>DTPlatformName</key>
+ <string>macosx</string>
<key>DTPlatformVersion</key>
- <string>GM</string>
+ <string>11.1</string>
<key>DTSDKBuild</key>
- <string>19B90</string>
+ <string>20C63</string>
<key>DTSDKName</key>
- <string>macosx10.15</string>
+ <string>macosx11.1</string>
<key>DTXcode</key>
- <string>1130</string>
+ <string>1230</string>
<key>DTXcodeBuild</key>
- <string>11C504</string>
+ <string>12C33</string>
<key>LSMinimumSystemVersion</key>
<string>10.6</string>
</dict>
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Frameworks/hidapi.framework/Versions/A/_CodeSignature/CodeResources
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Frameworks/hidapi.framework/Versions/A/_CodeSignature/CodeResources
@@ -10,7 +10,7 @@
</data>
<key>Resources/Info.plist</key>
<data>
- eqy0vvISpY1m2UE2zzwN5nsOg00=
+ tGFoM6QHKngffYbWA76aPn/ESNM=
</data>
<key>Resources/LICENSE-bsd.txt</key>
<data>
@@ -46,11 +46,11 @@
<dict>
<key>hash</key>
<data>
- eqy0vvISpY1m2UE2zzwN5nsOg00=
+ tGFoM6QHKngffYbWA76aPn/ESNM=
</data>
<key>hash2</key>
<data>
- URtZhZZMVQ0W8AnIoo1VF2mkN9aBvt5La1el7xY0mGU=
+ fgTFYKM0llbznibqeBwDi/6Y3eVW0HtYW+1EdComD7E=
</data>
</dict>
<key>Resources/LICENSE-bsd.txt</key>
binary files a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Frameworks/hidapi.framework/Versions/A/hidapi b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Frameworks/hidapi.framework/Versions/A/hidapi differ
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL.h
@@ -59,6 +59,8 @@
#include "SDL_timer.h"
#include "SDL_version.h"
#include "SDL_video.h"
+#include "SDL_locale.h"
+#include "SDL_misc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_assert.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_assert.h
@@ -53,6 +53,8 @@
#define SDL_TriggerBreakpoint() __debugbreak()
#elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) )
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
+#elif ( defined(__APPLE__) && defined(__arm64__) ) /* this might work on other ARM targets, but this is a known quantity... */
+ #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" )
#elif defined(__386__) && defined(__WATCOMC__)
#define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h
@@ -125,6 +125,8 @@
#define HAVE_SQRTF 1
#define HAVE_TAN 1
#define HAVE_TANF 1
+#define HAVE_TRUNC 1
+#define HAVE_TRUNCF 1
#define HAVE_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
@@ -139,10 +141,16 @@
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable various input drivers */
+#define SDL_JOYSTICK_HIDAPI 1
#define SDL_JOYSTICK_IOKIT 1
-#define SDL_JOYSTICK_HIDAPI 1
+#define SDL_JOYSTICK_VIRTUAL 1
#define SDL_HAPTIC_IOKIT 1
+/* The MFI controller support requires ARC Objective C runtime */
+#if MAC_OS_X_VERSION_MIN_REQUIRED >= 1080 && !defined(__i386__)
+#define SDL_JOYSTICK_MFI 1
+#endif
+
/* Enable the dummy sensor driver */
#define SDL_SENSOR_DUMMY 1
@@ -195,7 +203,7 @@
#endif
/* Metal only supported on 64-bit architectures with 10.11+ */
-#if TARGET_CPU_X86_64 && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100)
+#if TARGET_RT_64_BIT && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100)
#define SDL_PLATFORM_SUPPORTS_METAL 1
#else
#define SDL_PLATFORM_SUPPORTS_METAL 0
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h
@@ -246,11 +246,34 @@
* \return Pointer to newly-allocated block, NULL if out of memory.
*
* \sa SDL_SIMDAlignment
+ * \sa SDL_SIMDRealloc
* \sa SDL_SIMDFree
*/
extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len);
/**
+ * \brief Reallocate memory obtained from SDL_SIMDAlloc
+ *
+ * It is not valid to use this function on a pointer from anything but
+ * SDL_SIMDAlloc(). It can't be used on pointers from malloc, realloc,
+ * SDL_malloc, memalign, new[], etc.
+ *
+ * \param mem The pointer obtained from SDL_SIMDAlloc. This function also
+ * accepts NULL, at which point this function is the same as
+ * calling SDL_realloc with a NULL pointer.
+ * \param len The length, in bytes, of the block to allocated. The actual
+ * allocated block might be larger due to padding, etc. Passing 0
+ * will return a non-NULL pointer, assuming the system isn't out of
+ * memory.
+ * \return Pointer to newly-reallocated block, NULL if out of memory.
+ *
+ * \sa SDL_SIMDAlignment
+ * \sa SDL_SIMDAlloc
+ * \sa SDL_SIMDFree
+ */
+extern DECLSPEC void * SDLCALL SDL_SIMDRealloc(void *mem, const size_t len);
+
+/**
* \brief Deallocate memory obtained from SDL_SIMDAlloc
*
* It is not valid to use this function on a pointer from anything but
@@ -260,6 +283,7 @@
* However, SDL_SIMDFree(NULL) is a legal no-op.
*
* \sa SDL_SIMDAlloc
+ * \sa SDL_SIMDRealloc
*/
extern DECLSPEC void SDLCALL SDL_SIMDFree(void *ptr);
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_error.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_error.h
@@ -37,9 +37,45 @@
#endif
/* Public functions */
-/* SDL_SetError() unconditionally returns -1. */
+
+
+/**
+ * \brief Set the error message for the current thread
+ *
+ * \return -1, there is no error handling for this function
+ */
extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
+
+/**
+ * \brief Get the last error message that was set
+ *
+ * SDL API functions may set error messages and then succeed, so you should
+ * only use the error value if a function fails.
+ *
+ * This returns a pointer to a static buffer for convenience and should not
+ * be called by multiple threads simultaneously.
+ *
+ * \return a pointer to the last error message that was set
+ */
extern DECLSPEC const char *SDLCALL SDL_GetError(void);
+
+/**
+ * \brief Get the last error message that was set for the current thread
+ *
+ * SDL API functions may set error messages and then succeed, so you should
+ * only use the error value if a function fails.
+ *
+ * \param errstr A buffer to fill with the last error message that was set
+ * for the current thread
+ * \param maxlen The size of the buffer pointed to by the errstr parameter
+ *
+ * \return errstr
+ */
+extern DECLSPEC char * SDLCALL SDL_GetErrorMsg(char *errstr, int maxlen);
+
+/**
+ * \brief Clear the error message for the current thread
+ */
extern DECLSPEC void SDLCALL SDL_ClearError(void);
/**
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_events.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_events.h
@@ -85,6 +85,8 @@
Called on Android in onResume()
*/
+ SDL_LOCALECHANGED, /**< The user's locale preferences have changed. */
+
/* Display events */
SDL_DISPLAYEVENT = 0x150, /**< Display state change */
@@ -123,6 +125,10 @@
SDL_CONTROLLERDEVICEADDED, /**< A new Game controller has been inserted into the system */
SDL_CONTROLLERDEVICEREMOVED, /**< An opened Game controller has been removed */
SDL_CONTROLLERDEVICEREMAPPED, /**< The controller mapping was updated */
+ SDL_CONTROLLERTOUCHPADDOWN, /**< Game controller touchpad was touched */
+ SDL_CONTROLLERTOUCHPADMOTION, /**< Game controller touchpad finger was moved */
+ SDL_CONTROLLERTOUCHPADUP, /**< Game controller touchpad finger was lifted */
+ SDL_CONTROLLERSENSORUPDATE, /**< Game controller sensor was updated */
/* Touch events */
SDL_FINGERDOWN = 0x700,
@@ -414,6 +420,33 @@
} SDL_ControllerDeviceEvent;
/**
+ * \brief Game controller touchpad event structure (event.ctouchpad.*)
+ */
+typedef struct SDL_ControllerTouchpadEvent
+{
+ Uint32 type; /**< ::SDL_CONTROLLERTOUCHPADDOWN or ::SDL_CONTROLLERTOUCHPADMOTION or ::SDL_CONTROLLERTOUCHPADUP */
+ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
+ SDL_JoystickID which; /**< The joystick instance id */
+ Sint32 touchpad; /**< The index of the touchpad */
+ Sint32 finger; /**< The index of the finger on the touchpad */
+ float x; /**< Normalized in the range 0...1 with 0 being on the left */
+ float y; /**< Normalized in the range 0...1 with 0 being at the top */
+ float pressure; /**< Normalized in the range 0...1 */
+} SDL_ControllerTouchpadEvent;
+
+/**
+ * \brief Game controller sensor event structure (event.csensor.*)
+ */
+typedef struct SDL_ControllerSensorEvent
+{
+ Uint32 type; /**< ::SDL_CONTROLLERSENSORUPDATE */
+ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
+ SDL_JoystickID which; /**< The joystick instance id */
+ Sint32 sensor; /**< The type of the sensor, one of the values of ::SDL_SensorType */
+ float data[3]; /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */
+} SDL_ControllerSensorEvent;
+
+/**
* \brief Audio device event structure (event.adevice.*)
*/
typedef struct SDL_AudioDeviceEvent
@@ -557,33 +590,35 @@
*/
typedef union SDL_Event
{
- Uint32 type; /**< Event type, shared with all events */
- SDL_CommonEvent common; /**< Common event data */
- SDL_DisplayEvent display; /**< Display event data */
- SDL_WindowEvent window; /**< Window event data */
- SDL_KeyboardEvent key; /**< Keyboard event data */
- SDL_TextEditingEvent edit; /**< Text editing event data */
- SDL_TextInputEvent text; /**< Text input event data */
- SDL_MouseMotionEvent motion; /**< Mouse motion event data */
- SDL_MouseButtonEvent button; /**< Mouse button event data */
- SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */
- SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */
- SDL_JoyBallEvent jball; /**< Joystick ball event data */
- SDL_JoyHatEvent jhat; /**< Joystick hat event data */
- SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
- SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */
- SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */
- SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
- SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
- SDL_AudioDeviceEvent adevice; /**< Audio device event data */
- SDL_SensorEvent sensor; /**< Sensor event data */
- SDL_QuitEvent quit; /**< Quit request event data */
- SDL_UserEvent user; /**< Custom event data */
- SDL_SysWMEvent syswm; /**< System dependent window event data */
- SDL_TouchFingerEvent tfinger; /**< Touch finger event data */
- SDL_MultiGestureEvent mgesture; /**< Gesture event data */
- SDL_DollarGestureEvent dgesture; /**< Gesture event data */
- SDL_DropEvent drop; /**< Drag and drop event data */
+ Uint32 type; /**< Event type, shared with all events */
+ SDL_CommonEvent common; /**< Common event data */
+ SDL_DisplayEvent display; /**< Display event data */
+ SDL_WindowEvent window; /**< Window event data */
+ SDL_KeyboardEvent key; /**< Keyboard event data */
+ SDL_TextEditingEvent edit; /**< Text editing event data */
+ SDL_TextInputEvent text; /**< Text input event data */
+ SDL_MouseMotionEvent motion; /**< Mouse motion event data */
+ SDL_MouseButtonEvent button; /**< Mouse button event data */
+ SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */
+ SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */
+ SDL_JoyBallEvent jball; /**< Joystick ball event data */
+ SDL_JoyHatEvent jhat; /**< Joystick hat event data */
+ SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
+ SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */
+ SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */
+ SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
+ SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
+ SDL_ControllerTouchpadEvent ctouchpad; /**< Game Controller touchpad event data */
+ SDL_ControllerSensorEvent csensor; /**< Game Controller sensor event data */
+ SDL_AudioDeviceEvent adevice; /**< Audio device event data */
+ SDL_SensorEvent sensor; /**< Sensor event data */
+ SDL_QuitEvent quit; /**< Quit request event data */
+ SDL_UserEvent user; /**< Custom event data */
+ SDL_SysWMEvent syswm; /**< System dependent window event data */
+ SDL_TouchFingerEvent tfinger; /**< Touch finger event data */
+ SDL_MultiGestureEvent mgesture; /**< Gesture event data */
+ SDL_DollarGestureEvent dgesture; /**< Gesture event data */
+ SDL_DropEvent drop; /**< Drag and drop event data */
/* This is necessary for ABI compatibility between Visual C++ and GCC
Visual C++ will respect the push pack pragma and use 52 bytes for
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h
@@ -31,6 +31,7 @@
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_rwops.h"
+#include "SDL_sensor.h"
#include "SDL_joystick.h"
#include "begin_code.h"
@@ -64,7 +65,9 @@
SDL_CONTROLLER_TYPE_XBOXONE,
SDL_CONTROLLER_TYPE_PS3,
SDL_CONTROLLER_TYPE_PS4,
- SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO
+ SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO,
+ SDL_CONTROLLER_TYPE_VIRTUAL,
+ SDL_CONTROLLER_TYPE_PS5
} SDL_GameControllerType;
typedef enum
@@ -170,7 +173,7 @@
*
* \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available
*/
-extern DECLSPEC char * SDLCALL SDL_GameControllerMapping(SDL_GameController * gamecontroller);
+extern DECLSPEC char * SDLCALL SDL_GameControllerMapping(SDL_GameController *gamecontroller);
/**
* Is the joystick on this index supported by the game controller interface?
@@ -245,21 +248,28 @@
* Get the USB vendor ID of an opened controller, if available.
* If the vendor ID isn't available this function returns 0.
*/
-extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController * gamecontroller);
+extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController *gamecontroller);
/**
* Get the USB product ID of an opened controller, if available.
* If the product ID isn't available this function returns 0.
*/
-extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController * gamecontroller);
+extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController *gamecontroller);
/**
* Get the product version of an opened controller, if available.
* If the product version isn't available this function returns 0.
*/
-extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController * gamecontroller);
+extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController *gamecontroller);
/**
+ * Get the serial number of an opened controller, if available.
+ *
+ * Returns the serial number of the controller, or NULL if it is not available.
+ */
+extern DECLSPEC const char * SDLCALL SDL_GameControllerGetSerial(SDL_GameController *gamecontroller);
+
+/**
* Returns SDL_TRUE if the controller has been opened and currently connected,
* or SDL_FALSE if it has not.
*/
@@ -329,6 +339,12 @@
SDL_GameControllerAxis axis);
/**
+ * Return whether a game controller has a given axis
+ */
+extern DECLSPEC SDL_bool SDLCALL
+SDL_GameControllerHasAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
+
+/**
* Get the current state of an axis control on a game controller.
*
* The state is a value ranging from -32768 to 32767 (except for the triggers,
@@ -337,8 +353,7 @@
* The axis indices start at index 0.
*/
extern DECLSPEC Sint16 SDLCALL
-SDL_GameControllerGetAxis(SDL_GameController *gamecontroller,
- SDL_GameControllerAxis axis);
+SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
/**
* The list of buttons available from a controller
@@ -361,6 +376,12 @@
SDL_CONTROLLER_BUTTON_DPAD_DOWN,
SDL_CONTROLLER_BUTTON_DPAD_LEFT,
SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
+ SDL_CONTROLLER_BUTTON_MISC1, /* Xbox Series X share button, PS5 microphone button, Nintendo Switch Pro capture button */
+ SDL_CONTROLLER_BUTTON_PADDLE1, /* Xbox Elite paddle P1 */
+ SDL_CONTROLLER_BUTTON_PADDLE2, /* Xbox Elite paddle P3 */
+ SDL_CONTROLLER_BUTTON_PADDLE3, /* Xbox Elite paddle P2 */
+ SDL_CONTROLLER_BUTTON_PADDLE4, /* Xbox Elite paddle P4 */
+ SDL_CONTROLLER_BUTTON_TOUCHPAD, /* PS4/PS5 touchpad button */
SDL_CONTROLLER_BUTTON_MAX
} SDL_GameControllerButton;
@@ -381,6 +402,11 @@
SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller,
SDL_GameControllerButton button);
+/**
+ * Return whether a game controller has a given button
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasButton(SDL_GameController *gamecontroller,
+ SDL_GameControllerButton button);
/**
* Get the current state of a button on a game controller.
@@ -391,7 +417,68 @@
SDL_GameControllerButton button);
/**
- * Trigger a rumble effect
+ * Get the number of touchpads on a game controller.
+ */
+extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpads(SDL_GameController *gamecontroller);
+
+/**
+ * Get the number of supported simultaneous fingers on a touchpad on a game controller.
+ */
+extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpadFingers(SDL_GameController *gamecontroller, int touchpad);
+
+/**
+ * Get the current state of a finger on a touchpad on a game controller.
+ */
+extern DECLSPEC int SDLCALL SDL_GameControllerGetTouchpadFinger(SDL_GameController *gamecontroller, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure);
+
+/**
+ * Return whether a game controller has a particular sensor.
+ *
+ * \param gamecontroller The controller to query
+ * \param type The type of sensor to query
+ *
+ * \return SDL_TRUE if the sensor exists, SDL_FALSE otherwise.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasSensor(SDL_GameController *gamecontroller, SDL_SensorType type);
+
+/**
+ * Set whether data reporting for a game controller sensor is enabled
+ *
+ * \param gamecontroller The controller to update
+ * \param type The type of sensor to enable/disable
+ * \param enabled Whether data reporting should be enabled
+ *
+ * \return 0 or -1 if an error occurred.
+ */
+extern DECLSPEC int SDLCALL SDL_GameControllerSetSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type, SDL_bool enabled);
+
+/**
+ * Query whether sensor data reporting is enabled for a game controller
+ *
+ * \param gamecontroller The controller to query
+ * \param type The type of sensor to query
+ *
+ * \return SDL_TRUE if the sensor is enabled, SDL_FALSE otherwise.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerIsSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type);
+
+/**
+ * Get the current state of a game controller sensor.
+ *
+ * The number of values and interpretation of the data is sensor dependent.
+ * See SDL_sensor.h for the details for each type of sensor.
+ *
+ * \param gamecontroller The controller to query
+ * \param type The type of sensor to query
+ * \param data A pointer filled with the current sensor state
+ * \param num_values The number of values to write to data
+ *
+ * \return 0 or -1 if an error occurred.
+ */
+extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorData(SDL_GameController *gamecontroller, SDL_SensorType type, float *data, int num_values);
+
+/**
+ * Start a rumble effect
* Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
*
* \param gamecontroller The controller to vibrate
@@ -399,9 +486,43 @@
* \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
* \param duration_ms The duration of the rumble effect, in milliseconds
*
- * \return 0, or -1 if rumble isn't supported on this joystick
+ * \return 0, or -1 if rumble isn't supported on this controller
*/
extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
+
+/**
+ * Start a rumble effect in the game controller's triggers
+ * Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.
+ *
+ * \param gamecontroller The controller to vibrate
+ * \param left_rumble The intensity of the left trigger rumble motor, from 0 to 0xFFFF
+ * \param right_rumble The intensity of the right trigger rumble motor, from 0 to 0xFFFF
+ * \param duration_ms The duration of the rumble effect, in milliseconds
+ *
+ * \return 0, or -1 if rumble isn't supported on this controller
+ */
+extern DECLSPEC int SDLCALL SDL_GameControllerRumbleTriggers(SDL_GameController *gamecontroller, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
+
+/**
+ * Return whether a controller has an LED
+ *
+ * \param gamecontroller The controller to query
+ *
+ * \return SDL_TRUE, or SDL_FALSE if this controller does not have a modifiable LED
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasLED(SDL_GameController *gamecontroller);
+
+/**
+ * Update a controller's LED color.
+ *
+ * \param gamecontroller The controller to update
+ * \param red The intensity of the red LED
+ * \param green The intensity of the green LED
+ * \param blue The intensity of the blue LED
+ *
+ * \return 0, or -1 if this controller does not have a modifiable LED
+ */
+extern DECLSPEC int SDLCALL SDL_GameControllerSetLED(SDL_GameController *gamecontroller, Uint8 red, Uint8 green, Uint8 blue);
/**
* Close a controller previously opened with SDL_GameControllerOpen().
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_haptic.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_haptic.h
@@ -336,6 +336,14 @@
*/
#define SDL_HAPTIC_SPHERICAL 2
+/**
+ * \brief Use this value to play an effect on the steering wheel axis. This
+ * provides better compatibility across platforms and devices as SDL will guess
+ * the correct axis.
+ * \sa SDL_HapticDirection
+ */
+#define SDL_HAPTIC_STEERING_AXIS 3
+
/* @} *//* Direction encodings */
/* @} *//* Haptic features */
@@ -444,6 +452,7 @@
* \sa SDL_HAPTIC_POLAR
* \sa SDL_HAPTIC_CARTESIAN
* \sa SDL_HAPTIC_SPHERICAL
+ * \sa SDL_HAPTIC_STEERING_AXIS
* \sa SDL_HapticEffect
* \sa SDL_HapticNumAxes
*/
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_hints.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_hints.h
@@ -315,6 +315,17 @@
#define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE"
/**
+ * \brief A variable controlling whether relative mouse motion is affected by renderer scaling
+ *
+ * This variable can be set to the following values:
+ * "0" - Relative motion is unaffected by DPI or renderer's logical size
+ * "1" - Relative motion is scaled according to DPI scaling and logical size
+ *
+ * By default relative mouse deltas are affected by DPI and renderer scaling
+ */
+#define SDL_HINT_MOUSE_RELATIVE_SCALING "SDL_MOUSE_RELATIVE_SCALING"
+
+/**
* \brief A variable controlling whether relative mouse mode is implemented using mouse warping
*
* This variable can be set to the following values:
@@ -358,7 +369,9 @@
#define SDL_HINT_MOUSE_TOUCH_EVENTS "SDL_MOUSE_TOUCH_EVENTS"
/**
- * \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true.
+ * \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to false.
+ * \warning Before SDL 2.0.14, this defaulted to true! In 2.0.14, we're
+ * seeing if "true" causes more problems than it solves in modern times.
*
*/
#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"
@@ -480,6 +493,7 @@
* XboxOne
* PS3
* PS4
+ * PS5
* SwitchPro
*
* This hint affects what driver is used, and must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER)
@@ -591,6 +605,17 @@
#define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4"
/**
+ * \brief A variable controlling whether the HIDAPI driver for PS5 controllers should be used.
+ *
+ * This variable can be set to the following values:
+ * "0" - HIDAPI driver is not used
+ * "1" - HIDAPI driver is used
+ *
+ * The default is the value of SDL_HINT_JOYSTICK_HIDAPI
+ */
+#define SDL_HINT_JOYSTICK_HIDAPI_PS5 "SDL_JOYSTICK_HIDAPI_PS5"
+
+/**
* \brief A variable controlling whether extended input reports should be used for PS4 controllers when using the HIDAPI driver.
*
* This variable can be set to the following values:
@@ -634,10 +659,23 @@
* "0" - HIDAPI driver is not used
* "1" - HIDAPI driver is used
*
- * The default is the value of SDL_HINT_JOYSTICK_HIDAPI
+ * The default is "0" on Windows, otherwise the value of SDL_HINT_JOYSTICK_HIDAPI
*/
#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX"
+ /**
+ * \brief A variable controlling whether the HIDAPI driver for XBox controllers on Windows should pull correlated
+ * data from XInput.
+ *
+ * This variable can be set to the following values:
+ * "0" - HIDAPI Xbox driver will only use HIDAPI data
+ * "1" - HIDAPI Xbox driver will also pull data from XInput, providing better trigger axes, guide button
+ * presses, and rumble support
+ *
+ * The default is "1". This hint applies to any joysticks opened after setting the hint.
+ */
+#define SDL_HINT_JOYSTICK_HIDAPI_CORRELATE_XINPUT "SDL_JOYSTICK_HIDAPI_CORRELATE_XINPUT"
+
/**
* \brief A variable controlling whether the HIDAPI driver for Nintendo GameCube controllers should be used.
*
@@ -660,7 +698,36 @@
*/
#define SDL_HINT_ENABLE_STEAM_CONTROLLERS "SDL_ENABLE_STEAM_CONTROLLERS"
+ /**
+ * \brief A variable controlling whether the RAWINPUT joystick drivers should be used for better handling XInput-capable devices.
+ *
+ * This variable can be set to the following values:
+ * "0" - RAWINPUT drivers are not used
+ * "1" - RAWINPUT drivers are used (the default)
+ *
+ */
+#define SDL_HINT_JOYSTICK_RAWINPUT "SDL_JOYSTICK_RAWINPUT"
+ /**
+ * \brief A variable controlling whether a separate thread should be used
+ * for handling joystick detection and raw input messages on Windows
+ *
+ * This variable can be set to the following values:
+ * "0" - A separate thread is not used (the default)
+ * "1" - A separate thread is used for handling raw input messages
+ *
+ */
+#define SDL_HINT_JOYSTICK_THREAD "SDL_JOYSTICK_THREAD"
+
+ /**
+ * \brief A variable controlling whether joysticks on Linux adhere to their HID-defined deadzones or return unfiltered values.
+ *
+ * This variable can be set to the following values:
+ * "0" - Return unfiltered joystick axis values (the default)
+ * "1" - Return axis values with deadzones taken into account
+ */
+#define SDL_HINT_LINUX_JOYSTICK_DEADZONES "SDL_LINUX_JOYSTICK_DEADZONES"
+
/**
* \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it.
* This is a debugging aid for developers and not expected to be used by end users. The default is "1"
@@ -731,6 +798,42 @@
#define SDL_HINT_THREAD_STACK_SIZE "SDL_THREAD_STACK_SIZE"
/**
+* \brief A string specifying additional information to use with SDL_SetThreadPriority.
+*
+* By default SDL_SetThreadPriority will make appropriate system changes in order to
+* apply a thread priority. For example on systems using pthreads the scheduler policy
+* is changed automatically to a policy that works well with a given priority.
+* Code which has specific requirements can override SDL's default behavior with this hint.
+*
+* pthread hint values are "current", "other", "fifo" and "rr".
+* Currently no other platform hint values are defined but may be in the future.
+*
+* \note On Linux, the kernel may send SIGKILL to realtime tasks which exceed the distro
+* configured execution budget for rtkit. This budget can be queried through RLIMIT_RTTIME
+* after calling SDL_SetThreadPriority().
+*/
+#define SDL_HINT_THREAD_PRIORITY_POLICY "SDL_THREAD_PRIORITY_POLICY"
+
+/**
+ * \brief Specifies whether SDL_THREAD_PRIORITY_TIME_CRITICAL should be treated as realtime.
+ *
+ * On some platforms, like Linux, a realtime priority thread may be subject to restrictions
+ * that require special handling by the application. This hint exists to let SDL know that
+ * the app is prepared to handle said restrictions.
+ *
+ * On Linux, SDL will apply the following configuration to any thread that becomes realtime:
+ * * The SCHED_RESET_ON_FORK bit will be set on the scheduling policy,
+ * * An RLIMIT_RTTIME budget will be configured to the rtkit specified limit.
+ * * Exceeding this limit will result in the kernel sending SIGKILL to the app,
+ * * Refer to the man pages for more information.
+ *
+ * This variable can be set to the following values:
+ * "0" - default platform specific behaviour
+ * "1" - Force SDL_THREAD_PRIORITY_TIME_CRITICAL to a realtime scheduling policy
+ */
+#define SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL "SDL_THREAD_FORCE_REALTIME_TIME_CRITICAL"
+
+/**
* \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS)
*/
#define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED"
@@ -968,6 +1071,18 @@
*/
#define SDL_HINT_ANDROID_BLOCK_ON_PAUSE "SDL_ANDROID_BLOCK_ON_PAUSE"
+/**
+ * \brief A variable to control whether SDL will pause audio in background
+ * (Requires SDL_ANDROID_BLOCK_ON_PAUSE as "Non blocking")
+ *
+ * The variable can be set to the following values:
+ * "0" - Non paused.
+ * "1" - Paused. (default)
+ *
+ * The value should be set before SDL is initialized.
+ */
+#define SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO "SDL_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO"
+
/**
* \brief A variable to control whether the return key on the soft keyboard
* should hide the soft keyboard on Android and iOS.
@@ -995,9 +1110,25 @@
#define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT"
/**
+ * \brief Disable giving back control to the browser automatically
+ * when running with asyncify
+ *
+ * With -s ASYNCIFY, SDL2 calls emscripten_sleep during operations
+ * such as refreshing the screen or polling events.
+ *
+ * This hint only applies to the emscripten platform
+ *
+ * The variable can be set to the following values:
+ * "0" - Disable emscripten_sleep calls (if you give back browser control manually or use asyncify for other purposes)
+ * "1" - Enable emscripten_sleep calls (the default)
+ */
+#define SDL_HINT_EMSCRIPTEN_ASYNCIFY "SDL_EMSCRIPTEN_ASYNCIFY"
+
+/**
* \brief Tell SDL not to catch the SIGINT or SIGTERM signals.
*
- * This hint only applies to Unix-like platforms.
+ * This hint only applies to Unix-like platforms, and should set before
+ * any calls to SDL_Init()
*
* The variable can be set to the following values:
* "0" - SDL will install a SIGINT and SIGTERM handler, and when it
@@ -1172,6 +1303,32 @@
/**
+ * \brief A variable controlling whether SDL updates joystick state when getting input events
+ *
+ * This variable can be set to the following values:
+ *
+ * "0" - You'll call SDL_JoystickUpdate() manually
+ * "1" - SDL will automatically call SDL_JoystickUpdate() (default)
+ *
+ * This hint can be toggled on and off at runtime.
+ */
+#define SDL_HINT_AUTO_UPDATE_JOYSTICKS "SDL_AUTO_UPDATE_JOYSTICKS"
+
+
+/**
+ * \brief A variable controlling whether SDL updates sensor state when getting input events
+ *
+ * This variable can be set to the following values:
+ *
+ * "0" - You'll call SDL_SensorUpdate() manually
+ * "1" - SDL will automatically call SDL_SensorUpdate() (default)
+ *
+ * This hint can be toggled on and off at runtime.
+ */
+#define SDL_HINT_AUTO_UPDATE_SENSORS "SDL_AUTO_UPDATE_SENSORS"
+
+
+/**
* \brief A variable controlling whether SDL logs all events pushed onto its internal queue.
*
* This variable can be set to the following values:
@@ -1258,7 +1415,7 @@
*/
#define SDL_HINT_WAVE_FACT_CHUNK "SDL_WAVE_FACT_CHUNK"
-/*
+/**
* \brief Override for SDL_GetDisplayUsableBounds()
*
* If set, this hint will override the expected results for
@@ -1271,6 +1428,63 @@
* is the bounds x, then y, width and height, in that order.
*/
#define SDL_HINT_DISPLAY_USABLE_BOUNDS "SDL_DISPLAY_USABLE_BOUNDS"
+
+/**
+ * \brief Specify an application name for an audio device.
+ *
+ * Some audio backends (such as PulseAudio) allow you to describe your audio
+ * stream. Among other things, this description might show up in a system
+ * control panel that lets the user adjust the volume on specific audio
+ * streams instead of using one giant master volume slider.
+ *
+ * This hints lets you transmit that information to the OS. The contents of
+ * this hint are used while opening an audio device. You should use a string
+ * that describes your program ("My Game 2: The Revenge")
+ *
+ * Setting this to "" or leaving it unset will have SDL use a reasonable
+ * default: probably the application's name or "SDL Application" if SDL
+ * doesn't have any better information.
+ *
+ * On targets where this is not supported, this hint does nothing.
+ */
+#define SDL_HINT_AUDIO_DEVICE_APP_NAME "SDL_AUDIO_DEVICE_APP_NAME"
+
+/**
+ * \brief Specify an application name for an audio device.
+ *
+ * Some audio backends (such as PulseAudio) allow you to describe your audio
+ * stream. Among other things, this description might show up in a system
+ * control panel that lets the user adjust the volume on specific audio
+ * streams instead of using one giant master volume slider.
+ *
+ * This hints lets you transmit that information to the OS. The contents of
+ * this hint are used while opening an audio device. You should use a string
+ * that describes your what your program is playing ("audio stream" is
+ * probably sufficient in many cases, but this could be useful for something
+ * like "team chat" if you have a headset playing VoIP audio separately).
+ *
+ * Setting this to "" or leaving it unset will have SDL use a reasonable
+ * default: "audio stream" or something similar.
+ *
+ * On targets where this is not supported, this hint does nothing.
+ */
+#define SDL_HINT_AUDIO_DEVICE_STREAM_NAME "SDL_AUDIO_DEVICE_STREAM_NAME"
+
+
+/**
+ * \brief Override for SDL_GetPreferredLocales()
+ *
+ * If set, this will be favored over anything the OS might report for the
+ * user's preferred locales. Changing this hint at runtime will not generate
+ * a SDL_LOCALECHANGED event (but if you can change the hint, you can push
+ * your own event, if you want).
+ *
+ * The format of this hint is a comma-separated list of language and locale,
+ * combined with an underscore, as is a common format: "en_GB". Locale is
+ * optional: "en". So you might have a list like this: "en_GB,jp,es_PT"
+ */
+#define SDL_HINT_PREFERRED_LOCALES "SDL_PREFERRED_LOCALES"
+
/**
* \brief An enumeration of hint priorities
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_joystick.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_joystick.h
@@ -105,6 +105,12 @@
SDL_JOYSTICK_POWER_MAX
} SDL_JoystickPowerLevel;
+/* Set max recognized G-force from accelerometer
+ See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed
+ */
+#define SDL_IPHONE_MAX_GFORCE 5.0
+
+
/* Function prototypes */
/**
@@ -200,10 +206,44 @@
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index);
/**
+ * Attaches a new virtual joystick.
+ * Returns the joystick's device index, or -1 if an error occurred.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type,
+ int naxes,
+ int nbuttons,
+ int nhats);
+
+/**
+ * Detaches a virtual joystick
+ * Returns 0 on success, or -1 if an error occurred.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index);
+
+/**
+ * Indicates whether or not a virtual-joystick is at a given device index.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
+
+/**
+ * Set values on an opened, virtual-joystick's controls.
+ * Please note that values set here will not be applied until the next
+ * call to SDL_JoystickUpdate, which can either be called directly,
+ * or can be called indirectly through various other SDL APIS,
+ * including, but not limited to the following: SDL_PollEvent,
+ * SDL_PumpEvents, SDL_WaitEventTimeout, SDL_WaitEvent.
+ *
+ * Returns 0 on success, -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value);
+extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value);
+extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value);
+
+/**
* Return the name for this currently opened joystick.
* If no name can be found, this function returns NULL.
*/
-extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick);
+extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick);
/**
* Get the player index of an opened joystick, or -1 if it's not available
@@ -210,40 +250,47 @@
*
* For XInput controllers this returns the XInput user index.
*/
-extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick);
+extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick);
/**
* Set the player index of an opened joystick
*/
-extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick * joystick, int player_index);
+extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index);
/**
* Return the GUID for this opened joystick
*/
-extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick);
+extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick *joystick);
/**
* Get the USB vendor ID of an opened joystick, if available.
* If the vendor ID isn't available this function returns 0.
*/
-extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick * joystick);
+extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick);
/**
* Get the USB product ID of an opened joystick, if available.
* If the product ID isn't available this function returns 0.
*/
-extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick * joystick);
+extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick);
/**
* Get the product version of an opened joystick, if available.
* If the product version isn't available this function returns 0.
*/
-extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick * joystick);
+extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick);
/**
+ * Get the serial number of an opened joystick, if available.
+ *
+ * Returns the serial number of the joystick, or NULL if it is not available.
+ */
+extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick);
+
+/**
* Get the type of an opened joystick.
*/
-extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick * joystick);
+extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick);
/**
* Return a string representation for this guid. pszGUID must point to at least 33 bytes
@@ -259,17 +306,17 @@
/**
* Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.
*/
-extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick);
+extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick *joystick);
/**
* Get the instance ID of an opened joystick or -1 if the joystick is invalid.
*/
-extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick * joystick);
+extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick);
/**
* Get the number of general axis controls on a joystick.
*/
-extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick);
+extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);
/**
* Get the number of trackballs on a joystick.
@@ -277,17 +324,17 @@
* Joystick trackballs have only relative motion events associated
* with them and their state cannot be polled.
*/
-extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick);
+extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
/**
* Get the number of POV hats on a joystick.
*/
-extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick);
+extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);
/**
* Get the number of buttons on a joystick.
*/
-extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick);
+extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick);
/**
* Update the current state of the open joysticks.
@@ -317,7 +364,7 @@
*
* The axis indices start at index 0.
*/
-extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
+extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick,
int axis);
/**
@@ -329,7 +376,7 @@
*
* \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
*/
-extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick,
+extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick,
int axis, Sint16 *state);
/**
@@ -363,7 +410,7 @@
* - ::SDL_HAT_LEFTUP
* - ::SDL_HAT_LEFTDOWN
*/
-extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick,
+extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick,
int hat);
/**
@@ -373,7 +420,7 @@
*
* The ball indices start at index 0.
*/
-extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
+extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick,
int ball, int *dx, int *dy);
/**
@@ -381,11 +428,11 @@
*
* The button indices start at index 0.
*/
-extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
+extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick,
int button);
/**
- * Trigger a rumble effect
+ * Start a rumble effect
* Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
*
* \param joystick The joystick to vibrate
@@ -395,17 +442,51 @@
*
* \return 0, or -1 if rumble isn't supported on this joystick
*/
-extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
+extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
/**
+ * Start a rumble effect in the joystick's triggers
+ * Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.
+ *
+ * \param joystick The joystick to vibrate
+ * \param left_rumble The intensity of the left trigger rumble motor, from 0 to 0xFFFF
+ * \param right_rumble The intensity of the right trigger rumble motor, from 0 to 0xFFFF
+ * \param duration_ms The duration of the rumble effect, in milliseconds
+ *
+ * \return 0, or -1 if trigger rumble isn't supported on this joystick
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
+
+/**
+ * Return whether a joystick has an LED
+ *
+ * \param joystick The joystick to query
+ *
+ * \return SDL_TRUE, or SDL_FALSE if this joystick does not have a modifiable LED
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick);
+
+/**
+ * Update a joystick's LED color.
+ *
+ * \param joystick The joystick to update
+ * \param red The intensity of the red LED
+ * \param green The intensity of the green LED
+ * \param blue The intensity of the blue LED
+ *
+ * \return 0, or -1 if this joystick does not have a modifiable LED
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
+
+/**
* Close a joystick previously opened with SDL_JoystickOpen().
*/
-extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick);
+extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);
/**
* Return the battery level of this joystick
*/
-extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick);
+extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_keycode.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_keycode.h
@@ -88,9 +88,11 @@
SDLK_GREATER = '>',
SDLK_QUESTION = '?',
SDLK_AT = '@',
+
/*
Skip uppercase letters
*/
+
SDLK_LEFTBRACKET = '[',
SDLK_BACKSLASH = '\\',
SDLK_RIGHTBRACKET = ']',
@@ -336,13 +338,13 @@
KMOD_NUM = 0x1000,
KMOD_CAPS = 0x2000,
KMOD_MODE = 0x4000,
- KMOD_RESERVED = 0x8000
-} SDL_Keymod;
+ KMOD_RESERVED = 0x8000,
-#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL)
-#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT)
-#define KMOD_ALT (KMOD_LALT|KMOD_RALT)
-#define KMOD_GUI (KMOD_LGUI|KMOD_RGUI)
+ KMOD_CTRL = KMOD_LCTRL | KMOD_RCTRL,
+ KMOD_SHIFT = KMOD_LSHIFT | KMOD_RSHIFT,
+ KMOD_ALT = KMOD_LALT | KMOD_RALT,
+ KMOD_GUI = KMOD_LGUI | KMOD_RGUI
+} SDL_Keymod;
#endif /* SDL_keycode_h_ */
--- /dev/null
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_locale.h
@@ -1,0 +1,101 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2020 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_locale.h
+ *
+ * Include file for SDL locale services
+ */
+
+#ifndef _SDL_locale_h
+#define _SDL_locale_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+extern "C" {
+/* *INDENT-ON* */
+#endif
+
+
+typedef struct SDL_Locale
+{
+ const char *language; /**< A language name, like "en" for English. */
+ const char *country; /**< A country, like "US" for America. Can be NULL. */
+} SDL_Locale;
+
+/**
+ * \brief Report the user's preferred locale.
+ *
+ * This returns an array of SDL_Locale structs, the final item zeroed out.
+ * When the caller is done with this array, it should call SDL_free() on
+ * the returned value; all the memory involved is allocated in a single
+ * block, so a single SDL_free() will suffice.
+ *
+ * Returned language strings are in the format xx, where 'xx' is an ISO-639
+ * language specifier (such as "en" for English, "de" for German, etc).
+ * Country strings are in the format YY, where "YY" is an ISO-3166 country
+ * code (such as "US" for the United States, "CA" for Canada, etc). Country
+ * might be NULL if there's no specific guidance on them (so you might get
+ * { "en", "US" } for American English, but { "en", NULL } means "English
+ * language, generically"). Language strings are never NULL, except to
+ * terminate the array.
+ *
+ * Please note that not all of these strings are 2 characters; some are
+ * three or more.
+ *
+ * The returned list of locales are in the order of the user's preference.
+ * For example, a German citizen that is fluent in US English and knows
+ * enough Japanese to navigate around Tokyo might have a list like:
+ * { "de", "en_US", "jp", NULL }. Someone from England might prefer British
+ * English (where "color" is spelled "colour", etc), but will settle for
+ * anything like it: { "en_GB", "en", NULL }.
+ *
+ * This function returns NULL on error, including when the platform does not
+ * supply this information at all.
+ *
+ * This might be a "slow" call that has to query the operating system. It's
+ * best to ask for this once and save the results. However, this list can
+ * change, usually because the user has changed a system preference outside
+ * of your program; SDL will send an SDL_LOCALECHANGED event in this case,
+ * if possible, and you can call this function again to get an updated copy
+ * of preferred locales.
+ *
+ * \return array of locales, terminated with a locale with a NULL language
+ * field. Will return NULL on error.
+ */
+extern DECLSPEC SDL_Locale * SDLCALL SDL_GetPreferredLocales(void);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+}
+/* *INDENT-ON* */
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_locale_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_metal.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_metal.h
@@ -55,18 +55,13 @@
* On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on its
* own. It is up to user code to do that.
*
- * The returned handle can be casted directly to a NSView or UIView, and the
- * CAMetalLayer can be accessed from the view's 'layer' property.
+ * The returned handle can be casted directly to a NSView or UIView.
+ * To access the backing CAMetalLayer, call SDL_Metal_GetLayer().
*
- * \code
- * SDL_MetalView metalview = SDL_Metal_CreateView(window);
- * UIView *uiview = (__bridge UIView *)metalview;
- * CAMetalLayer *metallayer = (CAMetalLayer *)uiview.layer;
- * // [...]
- * SDL_Metal_DestroyView(metalview);
- * \endcode
+ * \note \a window must be created with the SDL_WINDOW_METAL flag.
*
* \sa SDL_Metal_DestroyView
+ * \sa SDL_Metal_GetLayer
*/
extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window);
@@ -79,6 +74,37 @@
* \sa SDL_Metal_CreateView
*/
extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
+
+/**
+ * \brief Get a pointer to the backing CAMetalLayer for the given view.
+ *
+ * \sa SDL_MetalCreateView
+ */
+extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
+
+/**
+ * \brief Get the size of a window's underlying drawable in pixels (for use
+ * with setting viewport, scissor & etc).
+ *
+ * \param window SDL_Window from which the drawable size should be queried
+ * \param w Pointer to variable for storing the width in pixels,
+ * may be NULL
+ * \param h Pointer to variable for storing the height in pixels,
+ * may be NULL
+ *
+ * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
+ * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
+ * platform with high-DPI support (Apple calls this "Retina"), and not disabled
+ * by the \c SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
+ *
+ * \note On macOS high-DPI support must be enabled for an application by
+ * setting NSHighResolutionCapable to true in its Info.plist.
+ *
+ * \sa SDL_GetWindowSize()
+ * \sa SDL_CreateWindow()
+ */
+extern DECLSPEC void SDLCALL SDL_Metal_GetDrawableSize(SDL_Window* window, int *w,
+ int *h);
/* @} *//* Metal support functions */
--- /dev/null
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_misc.h
@@ -1,0 +1,75 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2020 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_misc.h
+ *
+ * \brief Include file for SDL API functions that don't fit elsewhere.
+ */
+
+#ifndef SDL_misc_h_
+#define SDL_misc_h_
+
+#include "SDL_stdinc.h"
+
+#include "begin_code.h"
+
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \brief Open an URL / URI in the browser or other
+ *
+ * Open a URL in a separate, system-provided application. How this works will
+ * vary wildly depending on the platform. This will likely launch what
+ * makes sense to handle a specific URL's protocol (a web browser for http://,
+ * etc), but it might also be able to launch file managers for directories
+ * and other things.
+ *
+ * What happens when you open a URL varies wildly as well: your game window
+ * may lose focus (and may or may not lose focus if your game was fullscreen
+ * or grabbing input at the time). On mobile devices, your app will likely
+ * move to the background or your process might be paused. Any given platform
+ * may or may not handle a given URL.
+ *
+ * If this is unimplemented (or simply unavailable) for a platform, this will
+ * fail with an error. A successful result does not mean the URL loaded, just
+ * that we launched something to handle it (or at least believe we did).
+ *
+ * All this to say: this function can be useful, but you should definitely
+ * test it on every platform you target.
+ *
+ * \param url A valid URL to open.
+ * \return 0 on success, or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_misc_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_pixels.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_pixels.h
@@ -188,18 +188,22 @@
SDL_PIXELFORMAT_RGB332 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB,
SDL_PACKEDLAYOUT_332, 8, 1),
- SDL_PIXELFORMAT_RGB444 =
+ SDL_PIXELFORMAT_XRGB4444 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
SDL_PACKEDLAYOUT_4444, 12, 2),
- SDL_PIXELFORMAT_BGR444 =
+ SDL_PIXELFORMAT_RGB444 = SDL_PIXELFORMAT_XRGB4444,
+ SDL_PIXELFORMAT_XBGR4444 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
SDL_PACKEDLAYOUT_4444, 12, 2),
- SDL_PIXELFORMAT_RGB555 =
+ SDL_PIXELFORMAT_BGR444 = SDL_PIXELFORMAT_XBGR4444,
+ SDL_PIXELFORMAT_XRGB1555 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
SDL_PACKEDLAYOUT_1555, 15, 2),
- SDL_PIXELFORMAT_BGR555 =
+ SDL_PIXELFORMAT_RGB555 = SDL_PIXELFORMAT_XRGB1555,
+ SDL_PIXELFORMAT_XBGR1555 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
SDL_PACKEDLAYOUT_1555, 15, 2),
+ SDL_PIXELFORMAT_BGR555 = SDL_PIXELFORMAT_XBGR1555,
SDL_PIXELFORMAT_ARGB4444 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
SDL_PACKEDLAYOUT_4444, 16, 2),
@@ -236,15 +240,17 @@
SDL_PIXELFORMAT_BGR24 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0,
24, 3),
- SDL_PIXELFORMAT_RGB888 =
+ SDL_PIXELFORMAT_XRGB8888 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB,
SDL_PACKEDLAYOUT_8888, 24, 4),
+ SDL_PIXELFORMAT_RGB888 = SDL_PIXELFORMAT_XRGB8888,
SDL_PIXELFORMAT_RGBX8888 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX,
SDL_PACKEDLAYOUT_8888, 24, 4),
- SDL_PIXELFORMAT_BGR888 =
+ SDL_PIXELFORMAT_XBGR8888 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR,
SDL_PACKEDLAYOUT_8888, 24, 4),
+ SDL_PIXELFORMAT_BGR888 = SDL_PIXELFORMAT_XBGR8888,
SDL_PIXELFORMAT_BGRX8888 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX,
SDL_PACKEDLAYOUT_8888, 24, 4),
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_revision.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_revision.h
@@ -1,2 +1,2 @@
-#define SDL_REVISION "hg-13609:34cc7d3b69d3"
-#define SDL_REVISION_NUMBER 13609
+#define SDL_REVISION "hg-14525:e52d96ea04fc"
+#define SDL_REVISION_NUMBER 14525
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_rwops.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_rwops.h
@@ -96,15 +96,7 @@
#if defined(__ANDROID__)
struct
{
- void *fileNameRef;
- void *inputStreamRef;
- void *readableByteChannelRef;
- void *readMethod;
- void *assetFileDescriptorRef;
- long position;
- long size;
- long offset;
- int fd;
+ void *asset;
} androidio;
#elif defined(__WIN32__)
struct
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_sensor.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_sensor.h
@@ -78,14 +78,16 @@
* Accelerometer sensor
*
* The accelerometer returns the current acceleration in SI meters per
- * second squared. This includes gravity, so a device at rest will have
- * an acceleration of SDL_STANDARD_GRAVITY straight down.
+ * second squared. This measurement includes the force of gravity, so
+ * a device at rest will have an value of SDL_STANDARD_GRAVITY away
+ * from the center of the earth.
*
* values[0]: Acceleration on the x axis
* values[1]: Acceleration on the y axis
* values[2]: Acceleration on the z axis
*
- * For phones held in portrait mode, the axes are defined as follows:
+ * For phones held in portrait mode and game controllers held in front of you,
+ * the axes are defined as follows:
* -X ... +X : left ... right
* -Y ... +Y : bottom ... top
* -Z ... +Z : farther ... closer
@@ -105,21 +107,35 @@
* see positive rotation on that axis when it appeared to be rotating
* counter-clockwise.
*
- * values[0]: Angular speed around the x axis
- * values[1]: Angular speed around the y axis
- * values[2]: Angular speed around the z axis
+ * values[0]: Angular speed around the x axis (pitch)
+ * values[1]: Angular speed around the y axis (yaw)
+ * values[2]: Angular speed around the z axis (roll)
*
- * For phones held in portrait mode, the axes are defined as follows:
+ * For phones held in portrait mode and game controllers held in front of you,
+ * the axes are defined as follows:
* -X ... +X : left ... right
* -Y ... +Y : bottom ... top
* -Z ... +Z : farther ... closer
*
- * The axis data is not changed when the phone is rotated.
+ * The axis data is not changed when the phone or controller is rotated.
*
* \sa SDL_GetDisplayOrientation()
*/
/* Function prototypes */
+
+/**
+ * Locking for multi-threaded access to the sensor API
+ *
+ * If you are using the sensor API or handling events from multiple threads
+ * you should use these locking functions to protect access to the sensors.
+ *
+ * In particular, you are guaranteed that the sensor list won't change, so
+ * the API functions that take a sensor index will be valid, and sensor
+ * events will not be delivered.
+ */
+extern DECLSPEC void SDLCALL SDL_LockSensors(void);
+extern DECLSPEC void SDLCALL SDL_UnlockSensors(void);
/**
* \brief Count the number of sensors attached to the system right now
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_stdinc.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_stdinc.h
@@ -30,6 +30,12 @@
#include "SDL_config.h"
+#ifdef __APPLE__
+#ifndef _DARWIN_C_SOURCE
+#define _DARWIN_C_SOURCE 1 /* for memset_pattern4() */
+#endif
+#endif
+
#ifdef HAVE_SYS_TYPES_H
#include <sys/types.h>
#endif
@@ -413,6 +419,8 @@
extern DECLSPEC int SDLCALL SDL_toupper(int x);
extern DECLSPEC int SDLCALL SDL_tolower(int x);
+extern DECLSPEC Uint32 SDLCALL SDL_crc32(Uint32 crc, const void *data, size_t len);
+
extern DECLSPEC void *SDLCALL SDL_memset(SDL_OUT_BYTECAP(len) void *dst, int c, size_t len);
#define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x)))
@@ -463,6 +471,8 @@
extern DECLSPEC int SDLCALL SDL_wcscmp(const wchar_t *str1, const wchar_t *str2);
extern DECLSPEC int SDLCALL SDL_wcsncmp(const wchar_t *str1, const wchar_t *str2, size_t maxlen);
+extern DECLSPEC int SDLCALL SDL_wcscasecmp(const wchar_t *str1, const wchar_t *str2);
+extern DECLSPEC int SDLCALL SDL_wcsncasecmp(const wchar_t *str1, const wchar_t *str2, size_t len);
extern DECLSPEC size_t SDLCALL SDL_strlen(const char *str);
extern DECLSPEC size_t SDLCALL SDL_strlcpy(SDL_OUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen);
@@ -529,6 +539,8 @@
extern DECLSPEC float SDLCALL SDL_fabsf(float x);
extern DECLSPEC double SDLCALL SDL_floor(double x);
extern DECLSPEC float SDLCALL SDL_floorf(float x);
+extern DECLSPEC double SDLCALL SDL_trunc(double x);
+extern DECLSPEC float SDLCALL SDL_truncf(float x);
extern DECLSPEC double SDLCALL SDL_fmod(double x, double y);
extern DECLSPEC float SDLCALL SDL_fmodf(float x, float y);
extern DECLSPEC double SDLCALL SDL_log(double x);
@@ -575,6 +587,17 @@
/* force builds using Clang's static analysis tools to use literal C runtime
here, since there are possibly tests that are ineffective otherwise. */
#if defined(__clang_analyzer__) && !defined(SDL_DISABLE_ANALYZE_MACROS)
+
+/* The analyzer knows about strlcpy even when the system doesn't provide it */
+#ifndef HAVE_STRLCPY
+size_t strlcpy(char* dst, const char* src, size_t size);
+#endif
+
+/* The analyzer knows about strlcat even when the system doesn't provide it */
+#ifndef HAVE_STRLCAT
+size_t strlcat(char* dst, const char* src, size_t size);
+#endif
+
#define SDL_malloc malloc
#define SDL_calloc calloc
#define SDL_realloc realloc
@@ -583,16 +606,23 @@
#define SDL_memcpy memcpy
#define SDL_memmove memmove
#define SDL_memcmp memcmp
-#define SDL_strlen strlen
#define SDL_strlcpy strlcpy
#define SDL_strlcat strlcat
+#define SDL_strlen strlen
+#define SDL_wcslen wcslen
+#define SDL_wcslcpy wcslcpy
+#define SDL_wcslcat wcslcat
#define SDL_strdup strdup
+#define SDL_wcsdup wcsdup
#define SDL_strchr strchr
#define SDL_strrchr strrchr
#define SDL_strstr strstr
+#define SDL_wcsstr wcsstr
#define SDL_strtokr strtok_r
#define SDL_strcmp strcmp
+#define SDL_wcscmp wcscmp
#define SDL_strncmp strncmp
+#define SDL_wcsncmp wcsncmp
#define SDL_strcasecmp strcasecmp
#define SDL_strncasecmp strncasecmp
#define SDL_sscanf sscanf
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_surface.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_surface.h
@@ -80,8 +80,10 @@
/** information needed for surfaces requiring locks */
int locked; /**< Read-only */
- void *lock_data; /**< Read-only */
+ /** list of BlitMap that hold a reference to this surface */
+ void *list_blitmap; /**< Private */
+
/** clipping information */
SDL_Rect clip_rect; /**< Read-only */
@@ -234,6 +236,13 @@
*/
extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
int flag);
+
+/**
+ * \brief Returns whether the surface is RLE enabled
+ *
+ * \return SDL_TRUE if the surface is RLE enabled, or SDL_FALSE if the surface is NULL or not RLE enabled
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasSurfaceRLE(SDL_Surface * surface);
/**
* \brief Sets the color key (transparent pixel) in a blittable surface.
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_system.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_system.h
@@ -123,6 +123,7 @@
/**
\brief Return API level of the current device
+ API level 30: Android 11
API level 29: Android 10
API level 28: Android 9
API level 27: Android 8.1
@@ -197,6 +198,14 @@
written to by other applications.
*/
extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void);
+
+/**
+ \brief Request permissions at runtime.
+
+ This blocks the calling thread until the permission is granted or
+ denied. Returns SDL_TRUE if the permission was granted.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission);
#endif /* __ANDROID__ */
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_syswm.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_syswm.h
@@ -106,6 +106,11 @@
#if defined(SDL_VIDEO_DRIVER_VIVANTE)
#include "SDL_egl.h"
#endif
+
+#if defined(SDL_VIDEO_DRIVER_OS2)
+#define INCL_WIN
+#include <os2.h>
+#endif
#endif /* SDL_PROTOTYPES_ONLY */
@@ -187,6 +192,16 @@
/* No Vivante window events yet */
} vivante;
#endif
+#if defined(SDL_VIDEO_DRIVER_OS2)
+ struct
+ {
+ BOOL fFrame; /**< TRUE if hwnd is a frame window */
+ HWND hwnd; /**< The window receiving the message */
+ ULONG msg; /**< The message identifier */
+ MPARAM mp1; /**< The first first message parameter */
+ MPARAM mp2; /**< The second first message parameter */
+ } os2;
+#endif
/* Can't have an empty union */
int dummy;
} msg;
@@ -278,6 +293,14 @@
ANativeWindow *window;
EGLSurface surface;
} android;
+#endif
+
+#if defined(SDL_VIDEO_DRIVER_OS2)
+ struct
+ {
+ HWND hwnd; /**< The window handle */
+ HWND hwndFrame; /**< The frame window handle */
+ } os2;
#endif
#if defined(SDL_VIDEO_DRIVER_VIVANTE)
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_thread.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_thread.h
@@ -54,6 +54,11 @@
/**
* The SDL thread priority.
*
+ * SDL will make system changes as necessary in order to apply the thread priority.
+ * Code which attempts to control thread state related to priority should be aware
+ * that calling SDL_SetThreadPriority may alter such state.
+ * SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of this behavior.
+ *
* \note On many systems you require special privileges to set high or time critical priority.
*/
typedef enum {
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_version.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_version.h
@@ -59,7 +59,7 @@
*/
#define SDL_MAJOR_VERSION 2
#define SDL_MINOR_VERSION 0
-#define SDL_PATCHLEVEL 12
+#define SDL_PATCHLEVEL 14
/**
* \brief Macro to determine SDL version program was compiled against.
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_video.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_video.h
@@ -118,7 +118,8 @@
SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */
SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */
SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */
- SDL_WINDOW_VULKAN = 0x10000000 /**< window usable for Vulkan surface */
+ SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */
+ SDL_WINDOW_METAL = 0x20000000 /**< window usable for Metal view */
} SDL_WindowFlags;
/**
@@ -174,7 +175,9 @@
typedef enum
{
SDL_DISPLAYEVENT_NONE, /**< Never used */
- SDL_DISPLAYEVENT_ORIENTATION /**< Display orientation has changed to data1 */
+ SDL_DISPLAYEVENT_ORIENTATION, /**< Display orientation has changed to data1 */
+ SDL_DISPLAYEVENT_CONNECTED, /**< Display has been added to the system */
+ SDL_DISPLAYEVENT_DISCONNECTED /**< Display has been removed from the system */
} SDL_DisplayEventID;
typedef enum
@@ -484,7 +487,8 @@
* ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_BORDERLESS,
* ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED,
* ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED,
- * ::SDL_WINDOW_ALLOW_HIGHDPI, ::SDL_WINDOW_VULKAN.
+ * ::SDL_WINDOW_ALLOW_HIGHDPI, ::SDL_WINDOW_VULKAN
+ * ::SDL_WINDOW_METAL.
*
* \return The created window, or NULL if window creation failed.
*
@@ -502,6 +506,9 @@
*
* If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
* SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
+ *
+ * If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
+ * SDL_CreateWindow() will fail.
*
* \note On non-Apple devices, SDL requires you to either not link to the
* Vulkan loader or link to a dynamic library version. This limitation
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_vulkan.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_vulkan.h
@@ -204,10 +204,9 @@
*
* \sa SDL_Vulkan_CreateSurface()
*/
-extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(
- SDL_Window *window,
- unsigned int *pCount,
- const char **pNames);
+extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(SDL_Window *window,
+ unsigned int *pCount,
+ const char **pNames);
/**
* \brief Create a Vulkan rendering surface for a window.
@@ -238,10 +237,9 @@
*
* \sa SDL_Vulkan_GetInstanceExtensions()
*/
-extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(
- SDL_Window *window,
- VkInstance instance,
- VkSurfaceKHR* surface);
+extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(SDL_Window *window,
+ VkInstance instance,
+ VkSurfaceKHR* surface);
/**
* \brief Get the size of a window's underlying drawable in pixels (for use
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/begin_code.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/begin_code.h
@@ -51,15 +51,11 @@
/* Some compilers use a special export keyword */
#ifndef DECLSPEC
-# if defined(__WIN32__) || defined(__WINRT__)
-# ifdef __BORLANDC__
-# ifdef BUILD_SDL
-# define DECLSPEC
-# else
-# define DECLSPEC __declspec(dllimport)
-# endif
-# else
+# if defined(__WIN32__) || defined(__WINRT__) || defined(__CYGWIN__)
+# ifdef DLL_EXPORT
# define DECLSPEC __declspec(dllexport)
+# else
+# define DECLSPEC
# endif
# elif defined(__OS2__)
# ifdef BUILD_SDL
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Resources/Info.plist
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Resources/Info.plist
@@ -3,7 +3,7 @@
<plist version="1.0">
<dict>
<key>BuildMachineOSBuild</key>
- <string>18G87</string>
+ <string>19E287</string>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
@@ -19,7 +19,7 @@
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
- <string>2.0.12</string>
+ <string>2.0.14</string>
<key>CFBundleSignature</key>
<string>SDLX</string>
<key>CFBundleSupportedPlatforms</key>
@@ -27,21 +27,23 @@
<string>MacOSX</string>
</array>
<key>CFBundleVersion</key>
- <string>2.0.12</string>
+ <string>2.0.14</string>
<key>DTCompiler</key>
<string>com.apple.compilers.llvm.clang.1_0</string>
<key>DTPlatformBuild</key>
- <string>11C504</string>
+ <string>12C33</string>
+ <key>DTPlatformName</key>
+ <string>macosx</string>
<key>DTPlatformVersion</key>
- <string>GM</string>
+ <string>11.1</string>
<key>DTSDKBuild</key>
- <string>19B90</string>
+ <string>20C63</string>
<key>DTSDKName</key>
- <string>macosx10.15</string>
+ <string>macosx11.1</string>
<key>DTXcode</key>
- <string>1130</string>
+ <string>1230</string>
<key>DTXcodeBuild</key>
- <string>11C504</string>
+ <string>12C33</string>
<key>LSMinimumSystemVersion</key>
<string>10.6</string>
</dict>
binary files a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Resources/default.metallib b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Resources/default.metallib differ
binary files a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/SDL2 b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/SDL2 differ
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/_CodeSignature/CodeResources
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/_CodeSignature/CodeResources
@@ -6,7 +6,7 @@
<dict>
<key>Resources/Info.plist</key>
<data>
- sC07CBQyns8khV3Fh/hh4E2hc74=
+ HzcsMReVY4hkAmRRhq33mT4RJKI=
</data>
<key>Resources/License.txt</key>
<data>
@@ -18,7 +18,7 @@
</data>
<key>Resources/default.metallib</key>
<data>
- dF9gKJnv0WdQs57PRAzLo+EyGAA=
+ 4BwgaOSOLU3sjhjYkfLYp8Bg0y0=
</data>
</dict>
<key>files2</key>
@@ -27,7 +27,7 @@
<dict>
<key>cdhash</key>
<data>
- CEGTuNjduzlouV6B5JJVr1uRoeM=
+ N5FKSaB7CEeZTK1MpiD7f6uGGVA=
</data>
<key>requirement</key>
<string>identifier "org.libsdl.hidapi" and anchor apple generic and certificate 1[field.1.2.840.113635.100.6.2.6] /* exists */ and certificate leaf[field.1.2.840.113635.100.6.1.13] /* exists */ and certificate leaf[subject.OU] = EH385AYQ6F</string>
@@ -36,11 +36,11 @@
<dict>
<key>hash</key>
<data>
- y6Zw1zugKvy7YINfHUZioLU3h7c=
+ hL2Z/I5g7jY5xbcFEk6Ga+GmxcM=
</data>
<key>hash2</key>
<data>
- GRE94BY3eDOjtR9EDg6HtLEJAZjYaNV+dq4yfaEVj+U=
+ dALaYlcvTZd9nHYy4IFogyrazbSCCRfnK4kfYHGPqFc=
</data>
</dict>
<key>Headers/SDL_assert.h</key>
@@ -47,11 +47,11 @@
<dict>
<key>hash</key>
<data>
- aeaMLHO4nr+PB14hBzqp6ZOQMqU=
+ FwT1P3mJzGKC9r+NdzApvnBKWB0=
</data>
<key>hash2</key>
<data>
- BvLXUx+Vfr2uygauOVYH8TxUkdOjRrpuC51187UhoCU=
+ P97E6oE7Pm/2Rd/sQI2lfnboN3OaLWfA4fzXc4lHSW0=
</data>
</dict>
<key>Headers/SDL_atomic.h</key>
@@ -124,11 +124,11 @@
<dict>
<key>hash</key>
<data>
- eUkWGkQu50iG57VqjB5oIXhaYRk=
+ SHf9CRjVPeSLNjgX8CeWX+2/rsc=
</data>
<key>hash2</key>
<data>
- hTGa2AD+GTxusg3MsUIzA+xmRIFpgR39xsv51vn/Jl0=
+ Dtby/5f29Me3435yhYtoV4qaQ3H+EsDpI5y4/pcdqJY=
</data>
</dict>
<key>Headers/SDL_copying.h</key>
@@ -146,11 +146,11 @@
<dict>
<key>hash</key>
<data>
- /DTS3Ju22TmH5Qrr4Sy4TfDdlcc=
+ jOEMD49pYqDQfHy0/1TAdRrVxfE=
</data>
<key>hash2</key>
<data>
- pPVS8mDMD17ThwISdh+NEXGOqQkOOClFoU0ylYgDNSM=
+ /vC2r34hQj6+BZw4xJx8YzwMKL2petqQQgALn+fcGCE=
</data>
</dict>
<key>Headers/SDL_endian.h</key>
@@ -168,11 +168,11 @@
<dict>
<key>hash</key>
<data>
- MfehpP3RFEj2g4Ya0noqc1o7ANo=
+ pVWfxt+odr3djRqt8D/U421+dQo=
</data>
<key>hash2</key>
<data>
- FZWI2OlYvburZIDQeeG29DzMz8n8hzO6bavXGDWoHhk=
+ YKlzVmZ1dgucRXZyWU9kvIjT9QZBohKxz49iLQ/PPQE=
</data>
</dict>
<key>Headers/SDL_events.h</key>
@@ -179,11 +179,11 @@
<dict>
<key>hash</key>
<data>
- K/UpbzGqq8vPXCNo//37Qod99bU=
+ ZbHbHB/Ul2errIm2JWrlpAdNRws=
</data>
<key>hash2</key>
<data>
- ndL6QYSkZleJN4Va0neG0C1cytQi6sN2YRBZNqg0KGU=
+ 8IArXBgjLvjES7thc1V43MvhO7Vb1LBLs6JOjsrlJh8=
</data>
</dict>
<key>Headers/SDL_filesystem.h</key>
@@ -201,11 +201,11 @@
<dict>
<key>hash</key>
<data>
- NFgER0ImxgFpfHkU677BWPYc1GI=
+ cfhsBlcRvEtWKc7G4aMmbPpicsw=
</data>
<key>hash2</key>
<data>
- uL37yJVC28sdz6PATtGqouLdEcxEJK+cVHlIRBGmwwA=
+ +n9L1zsAncG84IBpXnfpWrr9WLtT6eQTKvlt/rRx+tQ=
</data>
</dict>
<key>Headers/SDL_gesture.h</key>
@@ -223,11 +223,11 @@
<dict>
<key>hash</key>
<data>
- wk25QquiIctB15MmzqnMjxB/do8=
+ M0Oo9dh3zLva6qpGJhBbgAxAIuY=
</data>
<key>hash2</key>
<data>
- I7Ll6omnZd3Ts2S7kk9GcMTrNm87SSEgWoaYSRt/7pU=
+ Nef5r8Bidx1FeTffn9+uzNZMlwxu1J37V4LOzOibxx4=
</data>
</dict>
<key>Headers/SDL_hints.h</key>
@@ -234,11 +234,11 @@
<dict>
<key>hash</key>
<data>
- YZsN5gTIhrJaMZKJcecfJMMmtDA=
+ jwczm7PFpNtkpk+MVF5/nQLW3lk=
</data>
<key>hash2</key>
<data>
- KIBaC8gbu2WOY1Rzn/x1o+Jpzkjn7smhdgOeihrp6sU=
+ DspQuSafuzDVaWlSssNURH+EYXHSzkOPBmkGAazI2Vo=
</data>
</dict>
<key>Headers/SDL_joystick.h</key>
@@ -245,11 +245,11 @@
<dict>
<key>hash</key>
<data>
- K9z1CAW/nstv8ExYHSHZVkzB6rA=
+ deLFMyhUMO8CeyYVlUw8yBlzhr0=
</data>
<key>hash2</key>
<data>
- Begpgo8SYC3bsrdRQTUPXZys5hlvqFyHVNPcrnD9DAY=
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</data>
</dict>
<key>Headers/SDL_keyboard.h</key>
@@ -267,11 +267,11 @@
<dict>
<key>hash</key>
<data>
- gMeCtdre9A0i6YsiBcA9UYyFU2M=
+ ewKk66pjiNXqr4IUEygJVneU0Z0=
</data>
<key>hash2</key>
<data>
- 7q8a96GCxzmM/IeuC5Qe6HdURJ/tkw7ZE+w1EB05MMU=
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</data>
</dict>
<key>Headers/SDL_loadso.h</key>
@@ -285,6 +285,17 @@
bpcu/Ms5CE5EHVV1zXIfWghw8JM8qB2114xfsIUBPeE=
</data>
</dict>
+ <key>Headers/SDL_locale.h</key>
+ <dict>
+ <key>hash</key>
+ <data>
+ JCF6SSXRcv6uAPICgwmTq+WsVZs=
+ </data>
+ <key>hash2</key>
+ <data>
+ SYFN/L2S2pKTNZQe4dGUKTPTFXbqXZlZ3Vyl4y5wZ8s=
+ </data>
+ </dict>
<key>Headers/SDL_log.h</key>
<dict>
<key>hash</key>
@@ -322,13 +333,24 @@
<dict>
<key>hash</key>
<data>
- +yP6KnkkIHTzx9DFENBYpSeBGxo=
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</data>
<key>hash2</key>
<data>
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+ 9AgZbEiRMt0j2ui++nJaH+EXz9UF6LtVeljtZkAvvtY=
</data>
</dict>
+ <key>Headers/SDL_misc.h</key>
+ <dict>
+ <key>hash</key>
+ <data>
+ lfv6FBriF6FMZ/f1IZWpmQGVgl8=
+ </data>
+ <key>hash2</key>
+ <data>
+ r4QO2p4KtTCZoipQ78v0Gt34pzm6GzLKdZq3E2gQopA=
+ </data>
+ </dict>
<key>Headers/SDL_mouse.h</key>
<dict>
<key>hash</key>
@@ -454,11 +476,11 @@
<dict>
<key>hash</key>
<data>
- U6CRAlpSfGNDzBGXdbi4oftVkwU=
+ dk4R8c81l+WVpQ9ueWDS2SGuXkA=
</data>
<key>hash2</key>
<data>
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</data>
</dict>
<key>Headers/SDL_platform.h</key>
@@ -520,11 +542,11 @@
<dict>
<key>hash</key>
<data>
- 1KfSJfNX9fAfNlqo2OLxSfHQaik=
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<key>hash2</key>
<data>
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</data>
</dict>
<key>Headers/SDL_rwops.h</key>
@@ -531,11 +553,11 @@
<dict>
<key>hash</key>
<data>
- DLm3FArKEgTtJ69RUmMmUvF0NsI=
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<key>hash2</key>
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</data>
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<key>Headers/SDL_scancode.h</key>
@@ -553,11 +575,11 @@
<dict>
<key>hash</key>
<data>
- EcpSAJiYDO/cjeNM+RnMZqS0YxA=
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<key>hash2</key>
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</data>
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<key>Headers/SDL_shape.h</key>
@@ -575,11 +597,11 @@
<dict>
<key>hash</key>
<data>
- 46ybx+QpfwpESkH8Xav5guh0r4M=
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<key>hash2</key>
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<key>Headers/SDL_surface.h</key>
@@ -586,11 +608,11 @@
<dict>
<key>hash</key>
<data>
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<key>Headers/SDL_system.h</key>
@@ -597,11 +619,11 @@
<dict>
<key>hash</key>
<data>
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<key>Headers/SDL_syswm.h</key>
@@ -608,11 +630,11 @@
<dict>
<key>hash</key>
<data>
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<key>Headers/SDL_thread.h</key>
@@ -619,11 +641,11 @@
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<key>hash</key>
<data>
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<key>Headers/SDL_timer.h</key>
@@ -663,11 +685,11 @@
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<key>hash</key>
<data>
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<key>Headers/SDL_video.h</key>
@@ -674,11 +696,11 @@
<dict>
<key>hash</key>
<data>
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<key>Headers/SDL_vulkan.h</key>
@@ -685,11 +707,11 @@
<dict>
<key>hash</key>
<data>
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<key>Headers/begin_code.h</key>
@@ -696,11 +718,11 @@
<dict>
<key>hash</key>
<data>
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<key>hash2</key>
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<key>Headers/close_code.h</key>
@@ -718,11 +740,11 @@
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<key>hash</key>
<data>
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<key>Resources/License.txt</key>
@@ -751,11 +773,11 @@
<dict>
<key>hash</key>
<data>
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<data>
- A5lFX3lFIAtu4Lxgjh7TXdIVDe0n6G1iPofA+3H+xMA=
+ bs9aWIr93QMzHkPmqydkE8toDd+BGAITxZX+AC17FSk=
</data>
</dict>
</dict>
binary files a/release/win32/SDL2.dll b/release/win32/SDL2.dll differ
binary files a/release/win64/SDL2.dll b/release/win64/SDL2.dll differ
binary files a/vs2019_project/pt2-clone/SDL2.dll b/vs2019_project/pt2-clone/SDL2.dll differ
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL.h
@@ -59,6 +59,8 @@
#include "SDL_timer.h"
#include "SDL_version.h"
#include "SDL_video.h"
+#include "SDL_locale.h"
+#include "SDL_misc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_assert.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_assert.h
@@ -53,6 +53,8 @@
#define SDL_TriggerBreakpoint() __debugbreak()
#elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) )
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
+#elif ( defined(__APPLE__) && defined(__arm64__) ) /* this might work on other ARM targets, but this is a known quantity... */
+ #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" )
#elif defined(__386__) && defined(__WATCOMC__)
#define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_config.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_config.h
@@ -84,6 +84,7 @@
#define HAVE_XINPUT_H 1
#define HAVE_MMDEVICEAPI_H 1
#define HAVE_AUDIOCLIENT_H 1
+#define HAVE_SENSORSAPI_H
/* This is disabled by default to avoid C runtime dependencies and manifest requirements */
#ifdef HAVE_LIBC
@@ -133,6 +134,8 @@
#define HAVE_STRNCMP 1
#define HAVE__STRICMP 1
#define HAVE__STRNICMP 1
+#define HAVE__WCSICMP 1
+#define HAVE__WCSNICMP 1
#define HAVE_ACOS 1
#define HAVE_ACOSF 1
#define HAVE_ASIN 1
@@ -172,6 +175,8 @@
#define HAVE_VSSCANF 1
#define HAVE_SCALBN 1
#define HAVE_SCALBNF 1
+#define HAVE_TRUNC 1
+#define HAVE_TRUNCF 1
#endif
/* This function is available with at least the VC++ 2008 C runtime library */
#if _MSC_VER >= 1400
@@ -186,6 +191,20 @@
#define HAVE_STDDEF_H 1
#endif
+/* Check to see if we have Windows 10 build environment */
+#if _MSC_VER >= 1911 /* Visual Studio 15.3 */
+#include <sdkddkver.h>
+#if _WIN32_WINNT >= 0x0601 /* Windows 7 */
+#define SDL_WINDOWS7_SDK
+#endif
+#if _WIN32_WINNT >= 0x0602 /* Windows 8 */
+#define SDL_WINDOWS8_SDK
+#endif
+#if _WIN32_WINNT >= 0x0A00 /* Windows 10 */
+#define SDL_WINDOWS10_SDK
+#endif
+#endif /* _MSC_VER >= 1911 */
+
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_WASAPI 1
#define SDL_AUDIO_DRIVER_DSOUND 1
@@ -195,13 +214,20 @@
/* Enable various input drivers */
#define SDL_JOYSTICK_DINPUT 1
-#define SDL_JOYSTICK_XINPUT 1
#define SDL_JOYSTICK_HIDAPI 1
+#ifndef __WINRT__
+#define SDL_JOYSTICK_RAWINPUT 1
+#endif
+#define SDL_JOYSTICK_VIRTUAL 1
+#ifdef SDL_WINDOWS10_SDK
+#define SDL_JOYSTICK_WGI 1
+#endif
+#define SDL_JOYSTICK_XINPUT 1
#define SDL_HAPTIC_DINPUT 1
#define SDL_HAPTIC_XINPUT 1
-/* Enable the dummy sensor driver */
-#define SDL_SENSOR_DUMMY 1
+/* Enable the sensor driver */
+#define SDL_SENSOR_WINDOWS 1
/* Enable various shared object loading systems */
#define SDL_LOADSO_WINDOWS 1
@@ -219,8 +245,8 @@
#ifndef SDL_VIDEO_RENDER_D3D
#define SDL_VIDEO_RENDER_D3D 1
#endif
-#ifndef SDL_VIDEO_RENDER_D3D11
-#define SDL_VIDEO_RENDER_D3D11 0
+#ifdef SDL_WINDOWS7_SDK
+#define SDL_VIDEO_RENDER_D3D11 1
#endif
/* Enable OpenGL support */
@@ -258,3 +284,5 @@
#endif
#endif /* SDL_config_windows_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_cpuinfo.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_cpuinfo.h
@@ -246,11 +246,34 @@
* \return Pointer to newly-allocated block, NULL if out of memory.
*
* \sa SDL_SIMDAlignment
+ * \sa SDL_SIMDRealloc
* \sa SDL_SIMDFree
*/
extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len);
/**
+ * \brief Reallocate memory obtained from SDL_SIMDAlloc
+ *
+ * It is not valid to use this function on a pointer from anything but
+ * SDL_SIMDAlloc(). It can't be used on pointers from malloc, realloc,
+ * SDL_malloc, memalign, new[], etc.
+ *
+ * \param mem The pointer obtained from SDL_SIMDAlloc. This function also
+ * accepts NULL, at which point this function is the same as
+ * calling SDL_realloc with a NULL pointer.
+ * \param len The length, in bytes, of the block to allocated. The actual
+ * allocated block might be larger due to padding, etc. Passing 0
+ * will return a non-NULL pointer, assuming the system isn't out of
+ * memory.
+ * \return Pointer to newly-reallocated block, NULL if out of memory.
+ *
+ * \sa SDL_SIMDAlignment
+ * \sa SDL_SIMDAlloc
+ * \sa SDL_SIMDFree
+ */
+extern DECLSPEC void * SDLCALL SDL_SIMDRealloc(void *mem, const size_t len);
+
+/**
* \brief Deallocate memory obtained from SDL_SIMDAlloc
*
* It is not valid to use this function on a pointer from anything but
@@ -260,6 +283,7 @@
* However, SDL_SIMDFree(NULL) is a legal no-op.
*
* \sa SDL_SIMDAlloc
+ * \sa SDL_SIMDRealloc
*/
extern DECLSPEC void SDLCALL SDL_SIMDFree(void *ptr);
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_error.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_error.h
@@ -37,9 +37,45 @@
#endif
/* Public functions */
-/* SDL_SetError() unconditionally returns -1. */
+
+
+/**
+ * \brief Set the error message for the current thread
+ *
+ * \return -1, there is no error handling for this function
+ */
extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
+
+/**
+ * \brief Get the last error message that was set
+ *
+ * SDL API functions may set error messages and then succeed, so you should
+ * only use the error value if a function fails.
+ *
+ * This returns a pointer to a static buffer for convenience and should not
+ * be called by multiple threads simultaneously.
+ *
+ * \return a pointer to the last error message that was set
+ */
extern DECLSPEC const char *SDLCALL SDL_GetError(void);
+
+/**
+ * \brief Get the last error message that was set for the current thread
+ *
+ * SDL API functions may set error messages and then succeed, so you should
+ * only use the error value if a function fails.
+ *
+ * \param errstr A buffer to fill with the last error message that was set
+ * for the current thread
+ * \param maxlen The size of the buffer pointed to by the errstr parameter
+ *
+ * \return errstr
+ */
+extern DECLSPEC char * SDLCALL SDL_GetErrorMsg(char *errstr, int maxlen);
+
+/**
+ * \brief Clear the error message for the current thread
+ */
extern DECLSPEC void SDLCALL SDL_ClearError(void);
/**
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_events.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_events.h
@@ -85,6 +85,8 @@
Called on Android in onResume()
*/
+ SDL_LOCALECHANGED, /**< The user's locale preferences have changed. */
+
/* Display events */
SDL_DISPLAYEVENT = 0x150, /**< Display state change */
@@ -123,6 +125,10 @@
SDL_CONTROLLERDEVICEADDED, /**< A new Game controller has been inserted into the system */
SDL_CONTROLLERDEVICEREMOVED, /**< An opened Game controller has been removed */
SDL_CONTROLLERDEVICEREMAPPED, /**< The controller mapping was updated */
+ SDL_CONTROLLERTOUCHPADDOWN, /**< Game controller touchpad was touched */
+ SDL_CONTROLLERTOUCHPADMOTION, /**< Game controller touchpad finger was moved */
+ SDL_CONTROLLERTOUCHPADUP, /**< Game controller touchpad finger was lifted */
+ SDL_CONTROLLERSENSORUPDATE, /**< Game controller sensor was updated */
/* Touch events */
SDL_FINGERDOWN = 0x700,
@@ -414,6 +420,33 @@
} SDL_ControllerDeviceEvent;
/**
+ * \brief Game controller touchpad event structure (event.ctouchpad.*)
+ */
+typedef struct SDL_ControllerTouchpadEvent
+{
+ Uint32 type; /**< ::SDL_CONTROLLERTOUCHPADDOWN or ::SDL_CONTROLLERTOUCHPADMOTION or ::SDL_CONTROLLERTOUCHPADUP */
+ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
+ SDL_JoystickID which; /**< The joystick instance id */
+ Sint32 touchpad; /**< The index of the touchpad */
+ Sint32 finger; /**< The index of the finger on the touchpad */
+ float x; /**< Normalized in the range 0...1 with 0 being on the left */
+ float y; /**< Normalized in the range 0...1 with 0 being at the top */
+ float pressure; /**< Normalized in the range 0...1 */
+} SDL_ControllerTouchpadEvent;
+
+/**
+ * \brief Game controller sensor event structure (event.csensor.*)
+ */
+typedef struct SDL_ControllerSensorEvent
+{
+ Uint32 type; /**< ::SDL_CONTROLLERSENSORUPDATE */
+ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
+ SDL_JoystickID which; /**< The joystick instance id */
+ Sint32 sensor; /**< The type of the sensor, one of the values of ::SDL_SensorType */
+ float data[3]; /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */
+} SDL_ControllerSensorEvent;
+
+/**
* \brief Audio device event structure (event.adevice.*)
*/
typedef struct SDL_AudioDeviceEvent
@@ -557,33 +590,35 @@
*/
typedef union SDL_Event
{
- Uint32 type; /**< Event type, shared with all events */
- SDL_CommonEvent common; /**< Common event data */
- SDL_DisplayEvent display; /**< Display event data */
- SDL_WindowEvent window; /**< Window event data */
- SDL_KeyboardEvent key; /**< Keyboard event data */
- SDL_TextEditingEvent edit; /**< Text editing event data */
- SDL_TextInputEvent text; /**< Text input event data */
- SDL_MouseMotionEvent motion; /**< Mouse motion event data */
- SDL_MouseButtonEvent button; /**< Mouse button event data */
- SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */
- SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */
- SDL_JoyBallEvent jball; /**< Joystick ball event data */
- SDL_JoyHatEvent jhat; /**< Joystick hat event data */
- SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
- SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */
- SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */
- SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
- SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
- SDL_AudioDeviceEvent adevice; /**< Audio device event data */
- SDL_SensorEvent sensor; /**< Sensor event data */
- SDL_QuitEvent quit; /**< Quit request event data */
- SDL_UserEvent user; /**< Custom event data */
- SDL_SysWMEvent syswm; /**< System dependent window event data */
- SDL_TouchFingerEvent tfinger; /**< Touch finger event data */
- SDL_MultiGestureEvent mgesture; /**< Gesture event data */
- SDL_DollarGestureEvent dgesture; /**< Gesture event data */
- SDL_DropEvent drop; /**< Drag and drop event data */
+ Uint32 type; /**< Event type, shared with all events */
+ SDL_CommonEvent common; /**< Common event data */
+ SDL_DisplayEvent display; /**< Display event data */
+ SDL_WindowEvent window; /**< Window event data */
+ SDL_KeyboardEvent key; /**< Keyboard event data */
+ SDL_TextEditingEvent edit; /**< Text editing event data */
+ SDL_TextInputEvent text; /**< Text input event data */
+ SDL_MouseMotionEvent motion; /**< Mouse motion event data */
+ SDL_MouseButtonEvent button; /**< Mouse button event data */
+ SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */
+ SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */
+ SDL_JoyBallEvent jball; /**< Joystick ball event data */
+ SDL_JoyHatEvent jhat; /**< Joystick hat event data */
+ SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
+ SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */
+ SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */
+ SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
+ SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
+ SDL_ControllerTouchpadEvent ctouchpad; /**< Game Controller touchpad event data */
+ SDL_ControllerSensorEvent csensor; /**< Game Controller sensor event data */
+ SDL_AudioDeviceEvent adevice; /**< Audio device event data */
+ SDL_SensorEvent sensor; /**< Sensor event data */
+ SDL_QuitEvent quit; /**< Quit request event data */
+ SDL_UserEvent user; /**< Custom event data */
+ SDL_SysWMEvent syswm; /**< System dependent window event data */
+ SDL_TouchFingerEvent tfinger; /**< Touch finger event data */
+ SDL_MultiGestureEvent mgesture; /**< Gesture event data */
+ SDL_DollarGestureEvent dgesture; /**< Gesture event data */
+ SDL_DropEvent drop; /**< Drag and drop event data */
/* This is necessary for ABI compatibility between Visual C++ and GCC
Visual C++ will respect the push pack pragma and use 52 bytes for
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_gamecontroller.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_gamecontroller.h
@@ -31,6 +31,7 @@
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_rwops.h"
+#include "SDL_sensor.h"
#include "SDL_joystick.h"
#include "begin_code.h"
@@ -64,7 +65,9 @@
SDL_CONTROLLER_TYPE_XBOXONE,
SDL_CONTROLLER_TYPE_PS3,
SDL_CONTROLLER_TYPE_PS4,
- SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO
+ SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO,
+ SDL_CONTROLLER_TYPE_VIRTUAL,
+ SDL_CONTROLLER_TYPE_PS5
} SDL_GameControllerType;
typedef enum
@@ -170,7 +173,7 @@
*
* \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available
*/
-extern DECLSPEC char * SDLCALL SDL_GameControllerMapping(SDL_GameController * gamecontroller);
+extern DECLSPEC char * SDLCALL SDL_GameControllerMapping(SDL_GameController *gamecontroller);
/**
* Is the joystick on this index supported by the game controller interface?
@@ -245,21 +248,28 @@
* Get the USB vendor ID of an opened controller, if available.
* If the vendor ID isn't available this function returns 0.
*/
-extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController * gamecontroller);
+extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController *gamecontroller);
/**
* Get the USB product ID of an opened controller, if available.
* If the product ID isn't available this function returns 0.
*/
-extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController * gamecontroller);
+extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController *gamecontroller);
/**
* Get the product version of an opened controller, if available.
* If the product version isn't available this function returns 0.
*/
-extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController * gamecontroller);
+extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController *gamecontroller);
/**
+ * Get the serial number of an opened controller, if available.
+ *
+ * Returns the serial number of the controller, or NULL if it is not available.
+ */
+extern DECLSPEC const char * SDLCALL SDL_GameControllerGetSerial(SDL_GameController *gamecontroller);
+
+/**
* Returns SDL_TRUE if the controller has been opened and currently connected,
* or SDL_FALSE if it has not.
*/
@@ -329,6 +339,12 @@
SDL_GameControllerAxis axis);
/**
+ * Return whether a game controller has a given axis
+ */
+extern DECLSPEC SDL_bool SDLCALL
+SDL_GameControllerHasAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
+
+/**
* Get the current state of an axis control on a game controller.
*
* The state is a value ranging from -32768 to 32767 (except for the triggers,
@@ -337,8 +353,7 @@
* The axis indices start at index 0.
*/
extern DECLSPEC Sint16 SDLCALL
-SDL_GameControllerGetAxis(SDL_GameController *gamecontroller,
- SDL_GameControllerAxis axis);
+SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
/**
* The list of buttons available from a controller
@@ -361,6 +376,12 @@
SDL_CONTROLLER_BUTTON_DPAD_DOWN,
SDL_CONTROLLER_BUTTON_DPAD_LEFT,
SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
+ SDL_CONTROLLER_BUTTON_MISC1, /* Xbox Series X share button, PS5 microphone button, Nintendo Switch Pro capture button */
+ SDL_CONTROLLER_BUTTON_PADDLE1, /* Xbox Elite paddle P1 */
+ SDL_CONTROLLER_BUTTON_PADDLE2, /* Xbox Elite paddle P3 */
+ SDL_CONTROLLER_BUTTON_PADDLE3, /* Xbox Elite paddle P2 */
+ SDL_CONTROLLER_BUTTON_PADDLE4, /* Xbox Elite paddle P4 */
+ SDL_CONTROLLER_BUTTON_TOUCHPAD, /* PS4/PS5 touchpad button */
SDL_CONTROLLER_BUTTON_MAX
} SDL_GameControllerButton;
@@ -381,6 +402,11 @@
SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller,
SDL_GameControllerButton button);
+/**
+ * Return whether a game controller has a given button
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasButton(SDL_GameController *gamecontroller,
+ SDL_GameControllerButton button);
/**
* Get the current state of a button on a game controller.
@@ -391,7 +417,68 @@
SDL_GameControllerButton button);
/**
- * Trigger a rumble effect
+ * Get the number of touchpads on a game controller.
+ */
+extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpads(SDL_GameController *gamecontroller);
+
+/**
+ * Get the number of supported simultaneous fingers on a touchpad on a game controller.
+ */
+extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpadFingers(SDL_GameController *gamecontroller, int touchpad);
+
+/**
+ * Get the current state of a finger on a touchpad on a game controller.
+ */
+extern DECLSPEC int SDLCALL SDL_GameControllerGetTouchpadFinger(SDL_GameController *gamecontroller, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure);
+
+/**
+ * Return whether a game controller has a particular sensor.
+ *
+ * \param gamecontroller The controller to query
+ * \param type The type of sensor to query
+ *
+ * \return SDL_TRUE if the sensor exists, SDL_FALSE otherwise.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasSensor(SDL_GameController *gamecontroller, SDL_SensorType type);
+
+/**
+ * Set whether data reporting for a game controller sensor is enabled
+ *
+ * \param gamecontroller The controller to update
+ * \param type The type of sensor to enable/disable
+ * \param enabled Whether data reporting should be enabled
+ *
+ * \return 0 or -1 if an error occurred.
+ */
+extern DECLSPEC int SDLCALL SDL_GameControllerSetSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type, SDL_bool enabled);
+
+/**
+ * Query whether sensor data reporting is enabled for a game controller
+ *
+ * \param gamecontroller The controller to query
+ * \param type The type of sensor to query
+ *
+ * \return SDL_TRUE if the sensor is enabled, SDL_FALSE otherwise.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerIsSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type);
+
+/**
+ * Get the current state of a game controller sensor.
+ *
+ * The number of values and interpretation of the data is sensor dependent.
+ * See SDL_sensor.h for the details for each type of sensor.
+ *
+ * \param gamecontroller The controller to query
+ * \param type The type of sensor to query
+ * \param data A pointer filled with the current sensor state
+ * \param num_values The number of values to write to data
+ *
+ * \return 0 or -1 if an error occurred.
+ */
+extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorData(SDL_GameController *gamecontroller, SDL_SensorType type, float *data, int num_values);
+
+/**
+ * Start a rumble effect
* Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
*
* \param gamecontroller The controller to vibrate
@@ -399,9 +486,43 @@
* \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
* \param duration_ms The duration of the rumble effect, in milliseconds
*
- * \return 0, or -1 if rumble isn't supported on this joystick
+ * \return 0, or -1 if rumble isn't supported on this controller
*/
extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
+
+/**
+ * Start a rumble effect in the game controller's triggers
+ * Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.
+ *
+ * \param gamecontroller The controller to vibrate
+ * \param left_rumble The intensity of the left trigger rumble motor, from 0 to 0xFFFF
+ * \param right_rumble The intensity of the right trigger rumble motor, from 0 to 0xFFFF
+ * \param duration_ms The duration of the rumble effect, in milliseconds
+ *
+ * \return 0, or -1 if rumble isn't supported on this controller
+ */
+extern DECLSPEC int SDLCALL SDL_GameControllerRumbleTriggers(SDL_GameController *gamecontroller, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
+
+/**
+ * Return whether a controller has an LED
+ *
+ * \param gamecontroller The controller to query
+ *
+ * \return SDL_TRUE, or SDL_FALSE if this controller does not have a modifiable LED
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasLED(SDL_GameController *gamecontroller);
+
+/**
+ * Update a controller's LED color.
+ *
+ * \param gamecontroller The controller to update
+ * \param red The intensity of the red LED
+ * \param green The intensity of the green LED
+ * \param blue The intensity of the blue LED
+ *
+ * \return 0, or -1 if this controller does not have a modifiable LED
+ */
+extern DECLSPEC int SDLCALL SDL_GameControllerSetLED(SDL_GameController *gamecontroller, Uint8 red, Uint8 green, Uint8 blue);
/**
* Close a controller previously opened with SDL_GameControllerOpen().
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_haptic.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_haptic.h
@@ -336,6 +336,14 @@
*/
#define SDL_HAPTIC_SPHERICAL 2
+/**
+ * \brief Use this value to play an effect on the steering wheel axis. This
+ * provides better compatibility across platforms and devices as SDL will guess
+ * the correct axis.
+ * \sa SDL_HapticDirection
+ */
+#define SDL_HAPTIC_STEERING_AXIS 3
+
/* @} *//* Direction encodings */
/* @} *//* Haptic features */
@@ -444,6 +452,7 @@
* \sa SDL_HAPTIC_POLAR
* \sa SDL_HAPTIC_CARTESIAN
* \sa SDL_HAPTIC_SPHERICAL
+ * \sa SDL_HAPTIC_STEERING_AXIS
* \sa SDL_HapticEffect
* \sa SDL_HapticNumAxes
*/
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_hints.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_hints.h
@@ -315,6 +315,17 @@
#define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE"
/**
+ * \brief A variable controlling whether relative mouse motion is affected by renderer scaling
+ *
+ * This variable can be set to the following values:
+ * "0" - Relative motion is unaffected by DPI or renderer's logical size
+ * "1" - Relative motion is scaled according to DPI scaling and logical size
+ *
+ * By default relative mouse deltas are affected by DPI and renderer scaling
+ */
+#define SDL_HINT_MOUSE_RELATIVE_SCALING "SDL_MOUSE_RELATIVE_SCALING"
+
+/**
* \brief A variable controlling whether relative mouse mode is implemented using mouse warping
*
* This variable can be set to the following values:
@@ -358,7 +369,9 @@
#define SDL_HINT_MOUSE_TOUCH_EVENTS "SDL_MOUSE_TOUCH_EVENTS"
/**
- * \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true.
+ * \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to false.
+ * \warning Before SDL 2.0.14, this defaulted to true! In 2.0.14, we're
+ * seeing if "true" causes more problems than it solves in modern times.
*
*/
#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"
@@ -480,6 +493,7 @@
* XboxOne
* PS3
* PS4
+ * PS5
* SwitchPro
*
* This hint affects what driver is used, and must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER)
@@ -591,6 +605,17 @@
#define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4"
/**
+ * \brief A variable controlling whether the HIDAPI driver for PS5 controllers should be used.
+ *
+ * This variable can be set to the following values:
+ * "0" - HIDAPI driver is not used
+ * "1" - HIDAPI driver is used
+ *
+ * The default is the value of SDL_HINT_JOYSTICK_HIDAPI
+ */
+#define SDL_HINT_JOYSTICK_HIDAPI_PS5 "SDL_JOYSTICK_HIDAPI_PS5"
+
+/**
* \brief A variable controlling whether extended input reports should be used for PS4 controllers when using the HIDAPI driver.
*
* This variable can be set to the following values:
@@ -634,10 +659,23 @@
* "0" - HIDAPI driver is not used
* "1" - HIDAPI driver is used
*
- * The default is the value of SDL_HINT_JOYSTICK_HIDAPI
+ * The default is "0" on Windows, otherwise the value of SDL_HINT_JOYSTICK_HIDAPI
*/
#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX"
+ /**
+ * \brief A variable controlling whether the HIDAPI driver for XBox controllers on Windows should pull correlated
+ * data from XInput.
+ *
+ * This variable can be set to the following values:
+ * "0" - HIDAPI Xbox driver will only use HIDAPI data
+ * "1" - HIDAPI Xbox driver will also pull data from XInput, providing better trigger axes, guide button
+ * presses, and rumble support
+ *
+ * The default is "1". This hint applies to any joysticks opened after setting the hint.
+ */
+#define SDL_HINT_JOYSTICK_HIDAPI_CORRELATE_XINPUT "SDL_JOYSTICK_HIDAPI_CORRELATE_XINPUT"
+
/**
* \brief A variable controlling whether the HIDAPI driver for Nintendo GameCube controllers should be used.
*
@@ -660,7 +698,36 @@
*/
#define SDL_HINT_ENABLE_STEAM_CONTROLLERS "SDL_ENABLE_STEAM_CONTROLLERS"
+ /**
+ * \brief A variable controlling whether the RAWINPUT joystick drivers should be used for better handling XInput-capable devices.
+ *
+ * This variable can be set to the following values:
+ * "0" - RAWINPUT drivers are not used
+ * "1" - RAWINPUT drivers are used (the default)
+ *
+ */
+#define SDL_HINT_JOYSTICK_RAWINPUT "SDL_JOYSTICK_RAWINPUT"
+ /**
+ * \brief A variable controlling whether a separate thread should be used
+ * for handling joystick detection and raw input messages on Windows
+ *
+ * This variable can be set to the following values:
+ * "0" - A separate thread is not used (the default)
+ * "1" - A separate thread is used for handling raw input messages
+ *
+ */
+#define SDL_HINT_JOYSTICK_THREAD "SDL_JOYSTICK_THREAD"
+
+ /**
+ * \brief A variable controlling whether joysticks on Linux adhere to their HID-defined deadzones or return unfiltered values.
+ *
+ * This variable can be set to the following values:
+ * "0" - Return unfiltered joystick axis values (the default)
+ * "1" - Return axis values with deadzones taken into account
+ */
+#define SDL_HINT_LINUX_JOYSTICK_DEADZONES "SDL_LINUX_JOYSTICK_DEADZONES"
+
/**
* \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it.
* This is a debugging aid for developers and not expected to be used by end users. The default is "1"
@@ -731,6 +798,42 @@
#define SDL_HINT_THREAD_STACK_SIZE "SDL_THREAD_STACK_SIZE"
/**
+* \brief A string specifying additional information to use with SDL_SetThreadPriority.
+*
+* By default SDL_SetThreadPriority will make appropriate system changes in order to
+* apply a thread priority. For example on systems using pthreads the scheduler policy
+* is changed automatically to a policy that works well with a given priority.
+* Code which has specific requirements can override SDL's default behavior with this hint.
+*
+* pthread hint values are "current", "other", "fifo" and "rr".
+* Currently no other platform hint values are defined but may be in the future.
+*
+* \note On Linux, the kernel may send SIGKILL to realtime tasks which exceed the distro
+* configured execution budget for rtkit. This budget can be queried through RLIMIT_RTTIME
+* after calling SDL_SetThreadPriority().
+*/
+#define SDL_HINT_THREAD_PRIORITY_POLICY "SDL_THREAD_PRIORITY_POLICY"
+
+/**
+ * \brief Specifies whether SDL_THREAD_PRIORITY_TIME_CRITICAL should be treated as realtime.
+ *
+ * On some platforms, like Linux, a realtime priority thread may be subject to restrictions
+ * that require special handling by the application. This hint exists to let SDL know that
+ * the app is prepared to handle said restrictions.
+ *
+ * On Linux, SDL will apply the following configuration to any thread that becomes realtime:
+ * * The SCHED_RESET_ON_FORK bit will be set on the scheduling policy,
+ * * An RLIMIT_RTTIME budget will be configured to the rtkit specified limit.
+ * * Exceeding this limit will result in the kernel sending SIGKILL to the app,
+ * * Refer to the man pages for more information.
+ *
+ * This variable can be set to the following values:
+ * "0" - default platform specific behaviour
+ * "1" - Force SDL_THREAD_PRIORITY_TIME_CRITICAL to a realtime scheduling policy
+ */
+#define SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL "SDL_THREAD_FORCE_REALTIME_TIME_CRITICAL"
+
+/**
* \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS)
*/
#define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED"
@@ -968,6 +1071,18 @@
*/
#define SDL_HINT_ANDROID_BLOCK_ON_PAUSE "SDL_ANDROID_BLOCK_ON_PAUSE"
+/**
+ * \brief A variable to control whether SDL will pause audio in background
+ * (Requires SDL_ANDROID_BLOCK_ON_PAUSE as "Non blocking")
+ *
+ * The variable can be set to the following values:
+ * "0" - Non paused.
+ * "1" - Paused. (default)
+ *
+ * The value should be set before SDL is initialized.
+ */
+#define SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO "SDL_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO"
+
/**
* \brief A variable to control whether the return key on the soft keyboard
* should hide the soft keyboard on Android and iOS.
@@ -995,9 +1110,25 @@
#define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT"
/**
+ * \brief Disable giving back control to the browser automatically
+ * when running with asyncify
+ *
+ * With -s ASYNCIFY, SDL2 calls emscripten_sleep during operations
+ * such as refreshing the screen or polling events.
+ *
+ * This hint only applies to the emscripten platform
+ *
+ * The variable can be set to the following values:
+ * "0" - Disable emscripten_sleep calls (if you give back browser control manually or use asyncify for other purposes)
+ * "1" - Enable emscripten_sleep calls (the default)
+ */
+#define SDL_HINT_EMSCRIPTEN_ASYNCIFY "SDL_EMSCRIPTEN_ASYNCIFY"
+
+/**
* \brief Tell SDL not to catch the SIGINT or SIGTERM signals.
*
- * This hint only applies to Unix-like platforms.
+ * This hint only applies to Unix-like platforms, and should set before
+ * any calls to SDL_Init()
*
* The variable can be set to the following values:
* "0" - SDL will install a SIGINT and SIGTERM handler, and when it
@@ -1172,6 +1303,32 @@
/**
+ * \brief A variable controlling whether SDL updates joystick state when getting input events
+ *
+ * This variable can be set to the following values:
+ *
+ * "0" - You'll call SDL_JoystickUpdate() manually
+ * "1" - SDL will automatically call SDL_JoystickUpdate() (default)
+ *
+ * This hint can be toggled on and off at runtime.
+ */
+#define SDL_HINT_AUTO_UPDATE_JOYSTICKS "SDL_AUTO_UPDATE_JOYSTICKS"
+
+
+/**
+ * \brief A variable controlling whether SDL updates sensor state when getting input events
+ *
+ * This variable can be set to the following values:
+ *
+ * "0" - You'll call SDL_SensorUpdate() manually
+ * "1" - SDL will automatically call SDL_SensorUpdate() (default)
+ *
+ * This hint can be toggled on and off at runtime.
+ */
+#define SDL_HINT_AUTO_UPDATE_SENSORS "SDL_AUTO_UPDATE_SENSORS"
+
+
+/**
* \brief A variable controlling whether SDL logs all events pushed onto its internal queue.
*
* This variable can be set to the following values:
@@ -1258,7 +1415,7 @@
*/
#define SDL_HINT_WAVE_FACT_CHUNK "SDL_WAVE_FACT_CHUNK"
-/*
+/**
* \brief Override for SDL_GetDisplayUsableBounds()
*
* If set, this hint will override the expected results for
@@ -1271,6 +1428,63 @@
* is the bounds x, then y, width and height, in that order.
*/
#define SDL_HINT_DISPLAY_USABLE_BOUNDS "SDL_DISPLAY_USABLE_BOUNDS"
+
+/**
+ * \brief Specify an application name for an audio device.
+ *
+ * Some audio backends (such as PulseAudio) allow you to describe your audio
+ * stream. Among other things, this description might show up in a system
+ * control panel that lets the user adjust the volume on specific audio
+ * streams instead of using one giant master volume slider.
+ *
+ * This hints lets you transmit that information to the OS. The contents of
+ * this hint are used while opening an audio device. You should use a string
+ * that describes your program ("My Game 2: The Revenge")
+ *
+ * Setting this to "" or leaving it unset will have SDL use a reasonable
+ * default: probably the application's name or "SDL Application" if SDL
+ * doesn't have any better information.
+ *
+ * On targets where this is not supported, this hint does nothing.
+ */
+#define SDL_HINT_AUDIO_DEVICE_APP_NAME "SDL_AUDIO_DEVICE_APP_NAME"
+
+/**
+ * \brief Specify an application name for an audio device.
+ *
+ * Some audio backends (such as PulseAudio) allow you to describe your audio
+ * stream. Among other things, this description might show up in a system
+ * control panel that lets the user adjust the volume on specific audio
+ * streams instead of using one giant master volume slider.
+ *
+ * This hints lets you transmit that information to the OS. The contents of
+ * this hint are used while opening an audio device. You should use a string
+ * that describes your what your program is playing ("audio stream" is
+ * probably sufficient in many cases, but this could be useful for something
+ * like "team chat" if you have a headset playing VoIP audio separately).
+ *
+ * Setting this to "" or leaving it unset will have SDL use a reasonable
+ * default: "audio stream" or something similar.
+ *
+ * On targets where this is not supported, this hint does nothing.
+ */
+#define SDL_HINT_AUDIO_DEVICE_STREAM_NAME "SDL_AUDIO_DEVICE_STREAM_NAME"
+
+
+/**
+ * \brief Override for SDL_GetPreferredLocales()
+ *
+ * If set, this will be favored over anything the OS might report for the
+ * user's preferred locales. Changing this hint at runtime will not generate
+ * a SDL_LOCALECHANGED event (but if you can change the hint, you can push
+ * your own event, if you want).
+ *
+ * The format of this hint is a comma-separated list of language and locale,
+ * combined with an underscore, as is a common format: "en_GB". Locale is
+ * optional: "en". So you might have a list like this: "en_GB,jp,es_PT"
+ */
+#define SDL_HINT_PREFERRED_LOCALES "SDL_PREFERRED_LOCALES"
+
/**
* \brief An enumeration of hint priorities
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_joystick.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_joystick.h
@@ -105,6 +105,12 @@
SDL_JOYSTICK_POWER_MAX
} SDL_JoystickPowerLevel;
+/* Set max recognized G-force from accelerometer
+ See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed
+ */
+#define SDL_IPHONE_MAX_GFORCE 5.0
+
+
/* Function prototypes */
/**
@@ -200,10 +206,44 @@
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index);
/**
+ * Attaches a new virtual joystick.
+ * Returns the joystick's device index, or -1 if an error occurred.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type,
+ int naxes,
+ int nbuttons,
+ int nhats);
+
+/**
+ * Detaches a virtual joystick
+ * Returns 0 on success, or -1 if an error occurred.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index);
+
+/**
+ * Indicates whether or not a virtual-joystick is at a given device index.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
+
+/**
+ * Set values on an opened, virtual-joystick's controls.
+ * Please note that values set here will not be applied until the next
+ * call to SDL_JoystickUpdate, which can either be called directly,
+ * or can be called indirectly through various other SDL APIS,
+ * including, but not limited to the following: SDL_PollEvent,
+ * SDL_PumpEvents, SDL_WaitEventTimeout, SDL_WaitEvent.
+ *
+ * Returns 0 on success, -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value);
+extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value);
+extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value);
+
+/**
* Return the name for this currently opened joystick.
* If no name can be found, this function returns NULL.
*/
-extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick);
+extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick);
/**
* Get the player index of an opened joystick, or -1 if it's not available
@@ -210,40 +250,47 @@
*
* For XInput controllers this returns the XInput user index.
*/
-extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick);
+extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick);
/**
* Set the player index of an opened joystick
*/
-extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick * joystick, int player_index);
+extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index);
/**
* Return the GUID for this opened joystick
*/
-extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick);
+extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick *joystick);
/**
* Get the USB vendor ID of an opened joystick, if available.
* If the vendor ID isn't available this function returns 0.
*/
-extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick * joystick);
+extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick);
/**
* Get the USB product ID of an opened joystick, if available.
* If the product ID isn't available this function returns 0.
*/
-extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick * joystick);
+extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick);
/**
* Get the product version of an opened joystick, if available.
* If the product version isn't available this function returns 0.
*/
-extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick * joystick);
+extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick);
/**
+ * Get the serial number of an opened joystick, if available.
+ *
+ * Returns the serial number of the joystick, or NULL if it is not available.
+ */
+extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick);
+
+/**
* Get the type of an opened joystick.
*/
-extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick * joystick);
+extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick);
/**
* Return a string representation for this guid. pszGUID must point to at least 33 bytes
@@ -259,17 +306,17 @@
/**
* Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.
*/
-extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick);
+extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick *joystick);
/**
* Get the instance ID of an opened joystick or -1 if the joystick is invalid.
*/
-extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick * joystick);
+extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick);
/**
* Get the number of general axis controls on a joystick.
*/
-extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick);
+extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);
/**
* Get the number of trackballs on a joystick.
@@ -277,17 +324,17 @@
* Joystick trackballs have only relative motion events associated
* with them and their state cannot be polled.
*/
-extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick);
+extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
/**
* Get the number of POV hats on a joystick.
*/
-extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick);
+extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);
/**
* Get the number of buttons on a joystick.
*/
-extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick);
+extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick);
/**
* Update the current state of the open joysticks.
@@ -317,7 +364,7 @@
*
* The axis indices start at index 0.
*/
-extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
+extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick,
int axis);
/**
@@ -329,7 +376,7 @@
*
* \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
*/
-extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick,
+extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick,
int axis, Sint16 *state);
/**
@@ -363,7 +410,7 @@
* - ::SDL_HAT_LEFTUP
* - ::SDL_HAT_LEFTDOWN
*/
-extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick,
+extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick,
int hat);
/**
@@ -373,7 +420,7 @@
*
* The ball indices start at index 0.
*/
-extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
+extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick,
int ball, int *dx, int *dy);
/**
@@ -381,11 +428,11 @@
*
* The button indices start at index 0.
*/
-extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
+extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick,
int button);
/**
- * Trigger a rumble effect
+ * Start a rumble effect
* Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
*
* \param joystick The joystick to vibrate
@@ -395,17 +442,51 @@
*
* \return 0, or -1 if rumble isn't supported on this joystick
*/
-extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
+extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
/**
+ * Start a rumble effect in the joystick's triggers
+ * Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.
+ *
+ * \param joystick The joystick to vibrate
+ * \param left_rumble The intensity of the left trigger rumble motor, from 0 to 0xFFFF
+ * \param right_rumble The intensity of the right trigger rumble motor, from 0 to 0xFFFF
+ * \param duration_ms The duration of the rumble effect, in milliseconds
+ *
+ * \return 0, or -1 if trigger rumble isn't supported on this joystick
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
+
+/**
+ * Return whether a joystick has an LED
+ *
+ * \param joystick The joystick to query
+ *
+ * \return SDL_TRUE, or SDL_FALSE if this joystick does not have a modifiable LED
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick);
+
+/**
+ * Update a joystick's LED color.
+ *
+ * \param joystick The joystick to update
+ * \param red The intensity of the red LED
+ * \param green The intensity of the green LED
+ * \param blue The intensity of the blue LED
+ *
+ * \return 0, or -1 if this joystick does not have a modifiable LED
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
+
+/**
* Close a joystick previously opened with SDL_JoystickOpen().
*/
-extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick);
+extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);
/**
* Return the battery level of this joystick
*/
-extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick);
+extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_keycode.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_keycode.h
@@ -88,9 +88,11 @@
SDLK_GREATER = '>',
SDLK_QUESTION = '?',
SDLK_AT = '@',
+
/*
Skip uppercase letters
*/
+
SDLK_LEFTBRACKET = '[',
SDLK_BACKSLASH = '\\',
SDLK_RIGHTBRACKET = ']',
@@ -336,13 +338,13 @@
KMOD_NUM = 0x1000,
KMOD_CAPS = 0x2000,
KMOD_MODE = 0x4000,
- KMOD_RESERVED = 0x8000
-} SDL_Keymod;
+ KMOD_RESERVED = 0x8000,
-#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL)
-#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT)
-#define KMOD_ALT (KMOD_LALT|KMOD_RALT)
-#define KMOD_GUI (KMOD_LGUI|KMOD_RGUI)
+ KMOD_CTRL = KMOD_LCTRL | KMOD_RCTRL,
+ KMOD_SHIFT = KMOD_LSHIFT | KMOD_RSHIFT,
+ KMOD_ALT = KMOD_LALT | KMOD_RALT,
+ KMOD_GUI = KMOD_LGUI | KMOD_RGUI
+} SDL_Keymod;
#endif /* SDL_keycode_h_ */
--- /dev/null
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_locale.h
@@ -1,0 +1,101 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2020 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_locale.h
+ *
+ * Include file for SDL locale services
+ */
+
+#ifndef _SDL_locale_h
+#define _SDL_locale_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+extern "C" {
+/* *INDENT-ON* */
+#endif
+
+
+typedef struct SDL_Locale
+{
+ const char *language; /**< A language name, like "en" for English. */
+ const char *country; /**< A country, like "US" for America. Can be NULL. */
+} SDL_Locale;
+
+/**
+ * \brief Report the user's preferred locale.
+ *
+ * This returns an array of SDL_Locale structs, the final item zeroed out.
+ * When the caller is done with this array, it should call SDL_free() on
+ * the returned value; all the memory involved is allocated in a single
+ * block, so a single SDL_free() will suffice.
+ *
+ * Returned language strings are in the format xx, where 'xx' is an ISO-639
+ * language specifier (such as "en" for English, "de" for German, etc).
+ * Country strings are in the format YY, where "YY" is an ISO-3166 country
+ * code (such as "US" for the United States, "CA" for Canada, etc). Country
+ * might be NULL if there's no specific guidance on them (so you might get
+ * { "en", "US" } for American English, but { "en", NULL } means "English
+ * language, generically"). Language strings are never NULL, except to
+ * terminate the array.
+ *
+ * Please note that not all of these strings are 2 characters; some are
+ * three or more.
+ *
+ * The returned list of locales are in the order of the user's preference.
+ * For example, a German citizen that is fluent in US English and knows
+ * enough Japanese to navigate around Tokyo might have a list like:
+ * { "de", "en_US", "jp", NULL }. Someone from England might prefer British
+ * English (where "color" is spelled "colour", etc), but will settle for
+ * anything like it: { "en_GB", "en", NULL }.
+ *
+ * This function returns NULL on error, including when the platform does not
+ * supply this information at all.
+ *
+ * This might be a "slow" call that has to query the operating system. It's
+ * best to ask for this once and save the results. However, this list can
+ * change, usually because the user has changed a system preference outside
+ * of your program; SDL will send an SDL_LOCALECHANGED event in this case,
+ * if possible, and you can call this function again to get an updated copy
+ * of preferred locales.
+ *
+ * \return array of locales, terminated with a locale with a NULL language
+ * field. Will return NULL on error.
+ */
+extern DECLSPEC SDL_Locale * SDLCALL SDL_GetPreferredLocales(void);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+}
+/* *INDENT-ON* */
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_locale_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_metal.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_metal.h
@@ -55,18 +55,13 @@
* On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on its
* own. It is up to user code to do that.
*
- * The returned handle can be casted directly to a NSView or UIView, and the
- * CAMetalLayer can be accessed from the view's 'layer' property.
+ * The returned handle can be casted directly to a NSView or UIView.
+ * To access the backing CAMetalLayer, call SDL_Metal_GetLayer().
*
- * \code
- * SDL_MetalView metalview = SDL_Metal_CreateView(window);
- * UIView *uiview = (__bridge UIView *)metalview;
- * CAMetalLayer *metallayer = (CAMetalLayer *)uiview.layer;
- * // [...]
- * SDL_Metal_DestroyView(metalview);
- * \endcode
+ * \note \a window must be created with the SDL_WINDOW_METAL flag.
*
* \sa SDL_Metal_DestroyView
+ * \sa SDL_Metal_GetLayer
*/
extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window);
@@ -79,6 +74,37 @@
* \sa SDL_Metal_CreateView
*/
extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
+
+/**
+ * \brief Get a pointer to the backing CAMetalLayer for the given view.
+ *
+ * \sa SDL_MetalCreateView
+ */
+extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
+
+/**
+ * \brief Get the size of a window's underlying drawable in pixels (for use
+ * with setting viewport, scissor & etc).
+ *
+ * \param window SDL_Window from which the drawable size should be queried
+ * \param w Pointer to variable for storing the width in pixels,
+ * may be NULL
+ * \param h Pointer to variable for storing the height in pixels,
+ * may be NULL
+ *
+ * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
+ * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
+ * platform with high-DPI support (Apple calls this "Retina"), and not disabled
+ * by the \c SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
+ *
+ * \note On macOS high-DPI support must be enabled for an application by
+ * setting NSHighResolutionCapable to true in its Info.plist.
+ *
+ * \sa SDL_GetWindowSize()
+ * \sa SDL_CreateWindow()
+ */
+extern DECLSPEC void SDLCALL SDL_Metal_GetDrawableSize(SDL_Window* window, int *w,
+ int *h);
/* @} *//* Metal support functions */
--- /dev/null
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_misc.h
@@ -1,0 +1,75 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2020 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_misc.h
+ *
+ * \brief Include file for SDL API functions that don't fit elsewhere.
+ */
+
+#ifndef SDL_misc_h_
+#define SDL_misc_h_
+
+#include "SDL_stdinc.h"
+
+#include "begin_code.h"
+
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \brief Open an URL / URI in the browser or other
+ *
+ * Open a URL in a separate, system-provided application. How this works will
+ * vary wildly depending on the platform. This will likely launch what
+ * makes sense to handle a specific URL's protocol (a web browser for http://,
+ * etc), but it might also be able to launch file managers for directories
+ * and other things.
+ *
+ * What happens when you open a URL varies wildly as well: your game window
+ * may lose focus (and may or may not lose focus if your game was fullscreen
+ * or grabbing input at the time). On mobile devices, your app will likely
+ * move to the background or your process might be paused. Any given platform
+ * may or may not handle a given URL.
+ *
+ * If this is unimplemented (or simply unavailable) for a platform, this will
+ * fail with an error. A successful result does not mean the URL loaded, just
+ * that we launched something to handle it (or at least believe we did).
+ *
+ * All this to say: this function can be useful, but you should definitely
+ * test it on every platform you target.
+ *
+ * \param url A valid URL to open.
+ * \return 0 on success, or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_misc_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_pixels.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_pixels.h
@@ -188,18 +188,22 @@
SDL_PIXELFORMAT_RGB332 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB,
SDL_PACKEDLAYOUT_332, 8, 1),
- SDL_PIXELFORMAT_RGB444 =
+ SDL_PIXELFORMAT_XRGB4444 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
SDL_PACKEDLAYOUT_4444, 12, 2),
- SDL_PIXELFORMAT_BGR444 =
+ SDL_PIXELFORMAT_RGB444 = SDL_PIXELFORMAT_XRGB4444,
+ SDL_PIXELFORMAT_XBGR4444 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
SDL_PACKEDLAYOUT_4444, 12, 2),
- SDL_PIXELFORMAT_RGB555 =
+ SDL_PIXELFORMAT_BGR444 = SDL_PIXELFORMAT_XBGR4444,
+ SDL_PIXELFORMAT_XRGB1555 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
SDL_PACKEDLAYOUT_1555, 15, 2),
- SDL_PIXELFORMAT_BGR555 =
+ SDL_PIXELFORMAT_RGB555 = SDL_PIXELFORMAT_XRGB1555,
+ SDL_PIXELFORMAT_XBGR1555 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
SDL_PACKEDLAYOUT_1555, 15, 2),
+ SDL_PIXELFORMAT_BGR555 = SDL_PIXELFORMAT_XBGR1555,
SDL_PIXELFORMAT_ARGB4444 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
SDL_PACKEDLAYOUT_4444, 16, 2),
@@ -236,15 +240,17 @@
SDL_PIXELFORMAT_BGR24 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0,
24, 3),
- SDL_PIXELFORMAT_RGB888 =
+ SDL_PIXELFORMAT_XRGB8888 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB,
SDL_PACKEDLAYOUT_8888, 24, 4),
+ SDL_PIXELFORMAT_RGB888 = SDL_PIXELFORMAT_XRGB8888,
SDL_PIXELFORMAT_RGBX8888 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX,
SDL_PACKEDLAYOUT_8888, 24, 4),
- SDL_PIXELFORMAT_BGR888 =
+ SDL_PIXELFORMAT_XBGR8888 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR,
SDL_PACKEDLAYOUT_8888, 24, 4),
+ SDL_PIXELFORMAT_BGR888 = SDL_PIXELFORMAT_XBGR8888,
SDL_PIXELFORMAT_BGRX8888 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX,
SDL_PACKEDLAYOUT_8888, 24, 4),
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_revision.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_revision.h
@@ -1,2 +1,2 @@
-#define SDL_REVISION "hg-13609:34cc7d3b69d3"
-#define SDL_REVISION_NUMBER 13609
+#define SDL_REVISION "hg-14525:e52d96ea04fc"
+#define SDL_REVISION_NUMBER 14525
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_rwops.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_rwops.h
@@ -96,15 +96,7 @@
#if defined(__ANDROID__)
struct
{
- void *fileNameRef;
- void *inputStreamRef;
- void *readableByteChannelRef;
- void *readMethod;
- void *assetFileDescriptorRef;
- long position;
- long size;
- long offset;
- int fd;
+ void *asset;
} androidio;
#elif defined(__WIN32__)
struct
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_sensor.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_sensor.h
@@ -78,14 +78,16 @@
* Accelerometer sensor
*
* The accelerometer returns the current acceleration in SI meters per
- * second squared. This includes gravity, so a device at rest will have
- * an acceleration of SDL_STANDARD_GRAVITY straight down.
+ * second squared. This measurement includes the force of gravity, so
+ * a device at rest will have an value of SDL_STANDARD_GRAVITY away
+ * from the center of the earth.
*
* values[0]: Acceleration on the x axis
* values[1]: Acceleration on the y axis
* values[2]: Acceleration on the z axis
*
- * For phones held in portrait mode, the axes are defined as follows:
+ * For phones held in portrait mode and game controllers held in front of you,
+ * the axes are defined as follows:
* -X ... +X : left ... right
* -Y ... +Y : bottom ... top
* -Z ... +Z : farther ... closer
@@ -105,21 +107,35 @@
* see positive rotation on that axis when it appeared to be rotating
* counter-clockwise.
*
- * values[0]: Angular speed around the x axis
- * values[1]: Angular speed around the y axis
- * values[2]: Angular speed around the z axis
+ * values[0]: Angular speed around the x axis (pitch)
+ * values[1]: Angular speed around the y axis (yaw)
+ * values[2]: Angular speed around the z axis (roll)
*
- * For phones held in portrait mode, the axes are defined as follows:
+ * For phones held in portrait mode and game controllers held in front of you,
+ * the axes are defined as follows:
* -X ... +X : left ... right
* -Y ... +Y : bottom ... top
* -Z ... +Z : farther ... closer
*
- * The axis data is not changed when the phone is rotated.
+ * The axis data is not changed when the phone or controller is rotated.
*
* \sa SDL_GetDisplayOrientation()
*/
/* Function prototypes */
+
+/**
+ * Locking for multi-threaded access to the sensor API
+ *
+ * If you are using the sensor API or handling events from multiple threads
+ * you should use these locking functions to protect access to the sensors.
+ *
+ * In particular, you are guaranteed that the sensor list won't change, so
+ * the API functions that take a sensor index will be valid, and sensor
+ * events will not be delivered.
+ */
+extern DECLSPEC void SDLCALL SDL_LockSensors(void);
+extern DECLSPEC void SDLCALL SDL_UnlockSensors(void);
/**
* \brief Count the number of sensors attached to the system right now
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_stdinc.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_stdinc.h
@@ -30,6 +30,12 @@
#include "SDL_config.h"
+#ifdef __APPLE__
+#ifndef _DARWIN_C_SOURCE
+#define _DARWIN_C_SOURCE 1 /* for memset_pattern4() */
+#endif
+#endif
+
#ifdef HAVE_SYS_TYPES_H
#include <sys/types.h>
#endif
@@ -413,6 +419,8 @@
extern DECLSPEC int SDLCALL SDL_toupper(int x);
extern DECLSPEC int SDLCALL SDL_tolower(int x);
+extern DECLSPEC Uint32 SDLCALL SDL_crc32(Uint32 crc, const void *data, size_t len);
+
extern DECLSPEC void *SDLCALL SDL_memset(SDL_OUT_BYTECAP(len) void *dst, int c, size_t len);
#define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x)))
@@ -463,6 +471,8 @@
extern DECLSPEC int SDLCALL SDL_wcscmp(const wchar_t *str1, const wchar_t *str2);
extern DECLSPEC int SDLCALL SDL_wcsncmp(const wchar_t *str1, const wchar_t *str2, size_t maxlen);
+extern DECLSPEC int SDLCALL SDL_wcscasecmp(const wchar_t *str1, const wchar_t *str2);
+extern DECLSPEC int SDLCALL SDL_wcsncasecmp(const wchar_t *str1, const wchar_t *str2, size_t len);
extern DECLSPEC size_t SDLCALL SDL_strlen(const char *str);
extern DECLSPEC size_t SDLCALL SDL_strlcpy(SDL_OUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen);
@@ -529,6 +539,8 @@
extern DECLSPEC float SDLCALL SDL_fabsf(float x);
extern DECLSPEC double SDLCALL SDL_floor(double x);
extern DECLSPEC float SDLCALL SDL_floorf(float x);
+extern DECLSPEC double SDLCALL SDL_trunc(double x);
+extern DECLSPEC float SDLCALL SDL_truncf(float x);
extern DECLSPEC double SDLCALL SDL_fmod(double x, double y);
extern DECLSPEC float SDLCALL SDL_fmodf(float x, float y);
extern DECLSPEC double SDLCALL SDL_log(double x);
@@ -575,6 +587,17 @@
/* force builds using Clang's static analysis tools to use literal C runtime
here, since there are possibly tests that are ineffective otherwise. */
#if defined(__clang_analyzer__) && !defined(SDL_DISABLE_ANALYZE_MACROS)
+
+/* The analyzer knows about strlcpy even when the system doesn't provide it */
+#ifndef HAVE_STRLCPY
+size_t strlcpy(char* dst, const char* src, size_t size);
+#endif
+
+/* The analyzer knows about strlcat even when the system doesn't provide it */
+#ifndef HAVE_STRLCAT
+size_t strlcat(char* dst, const char* src, size_t size);
+#endif
+
#define SDL_malloc malloc
#define SDL_calloc calloc
#define SDL_realloc realloc
@@ -583,16 +606,23 @@
#define SDL_memcpy memcpy
#define SDL_memmove memmove
#define SDL_memcmp memcmp
-#define SDL_strlen strlen
#define SDL_strlcpy strlcpy
#define SDL_strlcat strlcat
+#define SDL_strlen strlen
+#define SDL_wcslen wcslen
+#define SDL_wcslcpy wcslcpy
+#define SDL_wcslcat wcslcat
#define SDL_strdup strdup
+#define SDL_wcsdup wcsdup
#define SDL_strchr strchr
#define SDL_strrchr strrchr
#define SDL_strstr strstr
+#define SDL_wcsstr wcsstr
#define SDL_strtokr strtok_r
#define SDL_strcmp strcmp
+#define SDL_wcscmp wcscmp
#define SDL_strncmp strncmp
+#define SDL_wcsncmp wcsncmp
#define SDL_strcasecmp strcasecmp
#define SDL_strncasecmp strncasecmp
#define SDL_sscanf sscanf
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_surface.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_surface.h
@@ -80,8 +80,10 @@
/** information needed for surfaces requiring locks */
int locked; /**< Read-only */
- void *lock_data; /**< Read-only */
+ /** list of BlitMap that hold a reference to this surface */
+ void *list_blitmap; /**< Private */
+
/** clipping information */
SDL_Rect clip_rect; /**< Read-only */
@@ -234,6 +236,13 @@
*/
extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
int flag);
+
+/**
+ * \brief Returns whether the surface is RLE enabled
+ *
+ * \return SDL_TRUE if the surface is RLE enabled, or SDL_FALSE if the surface is NULL or not RLE enabled
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasSurfaceRLE(SDL_Surface * surface);
/**
* \brief Sets the color key (transparent pixel) in a blittable surface.
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_system.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_system.h
@@ -123,6 +123,7 @@
/**
\brief Return API level of the current device
+ API level 30: Android 11
API level 29: Android 10
API level 28: Android 9
API level 27: Android 8.1
@@ -197,6 +198,14 @@
written to by other applications.
*/
extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void);
+
+/**
+ \brief Request permissions at runtime.
+
+ This blocks the calling thread until the permission is granted or
+ denied. Returns SDL_TRUE if the permission was granted.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission);
#endif /* __ANDROID__ */
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_syswm.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_syswm.h
@@ -106,6 +106,11 @@
#if defined(SDL_VIDEO_DRIVER_VIVANTE)
#include "SDL_egl.h"
#endif
+
+#if defined(SDL_VIDEO_DRIVER_OS2)
+#define INCL_WIN
+#include <os2.h>
+#endif
#endif /* SDL_PROTOTYPES_ONLY */
@@ -187,6 +192,16 @@
/* No Vivante window events yet */
} vivante;
#endif
+#if defined(SDL_VIDEO_DRIVER_OS2)
+ struct
+ {
+ BOOL fFrame; /**< TRUE if hwnd is a frame window */
+ HWND hwnd; /**< The window receiving the message */
+ ULONG msg; /**< The message identifier */
+ MPARAM mp1; /**< The first first message parameter */
+ MPARAM mp2; /**< The second first message parameter */
+ } os2;
+#endif
/* Can't have an empty union */
int dummy;
} msg;
@@ -278,6 +293,14 @@
ANativeWindow *window;
EGLSurface surface;
} android;
+#endif
+
+#if defined(SDL_VIDEO_DRIVER_OS2)
+ struct
+ {
+ HWND hwnd; /**< The window handle */
+ HWND hwndFrame; /**< The frame window handle */
+ } os2;
#endif
#if defined(SDL_VIDEO_DRIVER_VIVANTE)
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_thread.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_thread.h
@@ -54,6 +54,11 @@
/**
* The SDL thread priority.
*
+ * SDL will make system changes as necessary in order to apply the thread priority.
+ * Code which attempts to control thread state related to priority should be aware
+ * that calling SDL_SetThreadPriority may alter such state.
+ * SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of this behavior.
+ *
* \note On many systems you require special privileges to set high or time critical priority.
*/
typedef enum {
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_version.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_version.h
@@ -59,7 +59,7 @@
*/
#define SDL_MAJOR_VERSION 2
#define SDL_MINOR_VERSION 0
-#define SDL_PATCHLEVEL 12
+#define SDL_PATCHLEVEL 14
/**
* \brief Macro to determine SDL version program was compiled against.
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_video.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_video.h
@@ -118,7 +118,8 @@
SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */
SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */
SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */
- SDL_WINDOW_VULKAN = 0x10000000 /**< window usable for Vulkan surface */
+ SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */
+ SDL_WINDOW_METAL = 0x20000000 /**< window usable for Metal view */
} SDL_WindowFlags;
/**
@@ -174,7 +175,9 @@
typedef enum
{
SDL_DISPLAYEVENT_NONE, /**< Never used */
- SDL_DISPLAYEVENT_ORIENTATION /**< Display orientation has changed to data1 */
+ SDL_DISPLAYEVENT_ORIENTATION, /**< Display orientation has changed to data1 */
+ SDL_DISPLAYEVENT_CONNECTED, /**< Display has been added to the system */
+ SDL_DISPLAYEVENT_DISCONNECTED /**< Display has been removed from the system */
} SDL_DisplayEventID;
typedef enum
@@ -484,7 +487,8 @@
* ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_BORDERLESS,
* ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED,
* ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED,
- * ::SDL_WINDOW_ALLOW_HIGHDPI, ::SDL_WINDOW_VULKAN.
+ * ::SDL_WINDOW_ALLOW_HIGHDPI, ::SDL_WINDOW_VULKAN
+ * ::SDL_WINDOW_METAL.
*
* \return The created window, or NULL if window creation failed.
*
@@ -502,6 +506,9 @@
*
* If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
* SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
+ *
+ * If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
+ * SDL_CreateWindow() will fail.
*
* \note On non-Apple devices, SDL requires you to either not link to the
* Vulkan loader or link to a dynamic library version. This limitation
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_vulkan.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_vulkan.h
@@ -204,10 +204,9 @@
*
* \sa SDL_Vulkan_CreateSurface()
*/
-extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(
- SDL_Window *window,
- unsigned int *pCount,
- const char **pNames);
+extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(SDL_Window *window,
+ unsigned int *pCount,
+ const char **pNames);
/**
* \brief Create a Vulkan rendering surface for a window.
@@ -238,10 +237,9 @@
*
* \sa SDL_Vulkan_GetInstanceExtensions()
*/
-extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(
- SDL_Window *window,
- VkInstance instance,
- VkSurfaceKHR* surface);
+extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(SDL_Window *window,
+ VkInstance instance,
+ VkSurfaceKHR* surface);
/**
* \brief Get the size of a window's underlying drawable in pixels (for use
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/begin_code.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/begin_code.h
@@ -51,15 +51,11 @@
/* Some compilers use a special export keyword */
#ifndef DECLSPEC
-# if defined(__WIN32__) || defined(__WINRT__)
-# ifdef __BORLANDC__
-# ifdef BUILD_SDL
-# define DECLSPEC
-# else
-# define DECLSPEC __declspec(dllimport)
-# endif
-# else
+# if defined(__WIN32__) || defined(__WINRT__) || defined(__CYGWIN__)
+# ifdef DLL_EXPORT
# define DECLSPEC __declspec(dllexport)
+# else
+# define DECLSPEC
# endif
# elif defined(__OS2__)
# ifdef BUILD_SDL
binary files a/vs2019_project/pt2-clone/sdl/lib/SDL2.lib b/vs2019_project/pt2-clone/sdl/lib/SDL2.lib differ
binary files a/vs2019_project/pt2-clone/sdl/lib/SDL2main.lib b/vs2019_project/pt2-clone/sdl/lib/SDL2main.lib differ
binary files a/vs2019_project/pt2-clone/sdl/lib64/SDL2.lib b/vs2019_project/pt2-clone/sdl/lib64/SDL2.lib differ
binary files a/vs2019_project/pt2-clone/sdl/lib64/SDL2main.lib b/vs2019_project/pt2-clone/sdl/lib64/SDL2main.lib differ
binary files a/vs2019_project/x64/Debug/SDL2.dll b/vs2019_project/x64/Debug/SDL2.dll differ